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@@ -0,0 +1,801 @@
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+(function (global, factory) {
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+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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+ typeof define === 'function' && define.amd ? define(factory) :
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+ (global.TWEEN = factory());
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+}(this, (function () { 'use strict';
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+
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+ var NOW;
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+ // Include a performance.now polyfill.
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+ // In node.js, use process.hrtime.
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+ // eslint-disable-next-line
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+ // @ts-ignore
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+ if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
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+ NOW = function () {
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+ // eslint-disable-next-line
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+ // @ts-ignore
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+ var time = process.hrtime();
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+ // Convert [seconds, nanoseconds] to milliseconds.
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+ return time[0] * 1000 + time[1] / 1000000;
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+ };
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+ }
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+ // In a browser, use self.performance.now if it is available.
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+ else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
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+ // This must be bound, because directly assigning this function
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+ // leads to an invocation exception in Chrome.
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+ NOW = self.performance.now.bind(self.performance);
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+ }
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+ // Use Date.now if it is available.
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+ else if (Date.now !== undefined) {
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+ NOW = Date.now;
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+ }
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+ // Otherwise, use 'new Date().getTime()'.
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+ else {
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+ NOW = function () {
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+ return new Date().getTime();
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+ };
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+ }
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+ var NOW$1 = NOW;
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+
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+ /**
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+ * Controlling groups of tweens
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+ *
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+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
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+ * In these cases, you may want to create your own smaller groups of tween
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+ */
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+ var Group = /** @class */ (function () {
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+ function Group() {
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+ this._tweens = {};
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+ this._tweensAddedDuringUpdate = {};
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+ }
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+ Group.prototype.getAll = function () {
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+ var _this = this;
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+ return Object.keys(this._tweens).map(function (tweenId) {
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+ return _this._tweens[tweenId];
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+ });
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+ };
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+ Group.prototype.removeAll = function () {
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+ this._tweens = {};
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+ };
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+ Group.prototype.add = function (tween) {
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+ this._tweens[tween.getId()] = tween;
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+ this._tweensAddedDuringUpdate[tween.getId()] = tween;
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+ };
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+ Group.prototype.remove = function (tween) {
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+ delete this._tweens[tween.getId()];
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+ delete this._tweensAddedDuringUpdate[tween.getId()];
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+ };
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+ Group.prototype.update = function (time, preserve) {
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+ var tweenIds = Object.keys(this._tweens);
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+ if (tweenIds.length === 0) {
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+ return false;
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+ }
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+ time = time !== undefined ? time : NOW$1();
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+ // Tweens are updated in "batches". If you add a new tween during an
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+ // update, then the new tween will be updated in the next batch.
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+ // If you remove a tween during an update, it may or may not be updated.
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+ // However, if the removed tween was added during the current batch,
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+ // then it will not be updated.
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+ while (tweenIds.length > 0) {
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+ this._tweensAddedDuringUpdate = {};
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+ for (var i = 0; i < tweenIds.length; i++) {
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+ var tween = this._tweens[tweenIds[i]];
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+ if (tween && tween.update(time) === false && !preserve) {
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+ delete this._tweens[tweenIds[i]];
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+ }
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+ }
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+ tweenIds = Object.keys(this._tweensAddedDuringUpdate);
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+ }
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+ return true;
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+ };
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+ return Group;
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+ }());
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+
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+ /**
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+ * The Ease class provides a collection of easing functions for use with tween.js.
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+ */
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+ var Easing = {
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+ Linear: {
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+ None: function (amount) {
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+ return amount;
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+ },
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+ },
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+ Quadratic: {
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+ In: function (amount) {
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+ return amount * amount;
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+ },
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+ Out: function (amount) {
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+ return amount * (2 - amount);
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount;
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+ }
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+ return -0.5 * (--amount * (amount - 2) - 1);
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+ },
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+ },
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+ Cubic: {
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+ In: function (amount) {
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+ return amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return --amount * amount * amount + 1;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount;
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+ }
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+ return 0.5 * ((amount -= 2) * amount * amount + 2);
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+ },
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+ },
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+ Quartic: {
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+ In: function (amount) {
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+ return amount * amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return 1 - --amount * amount * amount * amount;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount * amount;
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+ }
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+ return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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+ },
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+ },
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+ Quintic: {
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+ In: function (amount) {
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+ return amount * amount * amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return --amount * amount * amount * amount * amount + 1;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount * amount * amount;
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+ }
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+ return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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+ },
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+ },
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+ Sinusoidal: {
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+ In: function (amount) {
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+ return 1 - Math.cos((amount * Math.PI) / 2);
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+ },
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+ Out: function (amount) {
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+ return Math.sin((amount * Math.PI) / 2);
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+ },
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+ InOut: function (amount) {
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+ return 0.5 * (1 - Math.cos(Math.PI * amount));
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+ },
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+ },
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+ Exponential: {
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+ In: function (amount) {
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+ return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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+ },
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+ Out: function (amount) {
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+ return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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+ },
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+ InOut: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * Math.pow(1024, amount - 1);
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+ }
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+ return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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+ },
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+ },
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+ Circular: {
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+ In: function (amount) {
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+ return 1 - Math.sqrt(1 - amount * amount);
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+ },
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+ Out: function (amount) {
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+ return Math.sqrt(1 - --amount * amount);
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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+ }
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+ return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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+ },
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+ },
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+ Elastic: {
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+ In: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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+ },
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+ Out: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
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+ },
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+ InOut: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ amount *= 2;
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+ if (amount < 1) {
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+ return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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+ }
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+ return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
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+ },
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+ },
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+ Back: {
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+ In: function (amount) {
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+ var s = 1.70158;
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+ return amount * amount * ((s + 1) * amount - s);
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+ },
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+ Out: function (amount) {
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+ var s = 1.70158;
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+ return --amount * amount * ((s + 1) * amount + s) + 1;
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+ },
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+ InOut: function (amount) {
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+ var s = 1.70158 * 1.525;
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * (amount * amount * ((s + 1) * amount - s));
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+ }
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+ return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
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+ },
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+ },
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+ Bounce: {
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+ In: function (amount) {
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+ return 1 - Easing.Bounce.Out(1 - amount);
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+ },
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+ Out: function (amount) {
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+ if (amount < 1 / 2.75) {
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+ return 7.5625 * amount * amount;
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+ }
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+ else if (amount < 2 / 2.75) {
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+ return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
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+ }
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+ else if (amount < 2.5 / 2.75) {
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+ return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
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+ }
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+ else {
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+ return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
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+ }
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+ },
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+ InOut: function (amount) {
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+ if (amount < 0.5) {
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+ return Easing.Bounce.In(amount * 2) * 0.5;
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+ }
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+ return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
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+ },
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+ },
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+ };
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+
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+ /**
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+ *
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+ */
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+ var Interpolation = {
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+ Linear: function (v, k) {
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+ var m = v.length - 1;
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+ var f = m * k;
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+ var i = Math.floor(f);
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+ var fn = Interpolation.Utils.Linear;
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+ if (k < 0) {
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+ return fn(v[0], v[1], f);
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+ }
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+ if (k > 1) {
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+ return fn(v[m], v[m - 1], m - f);
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+ }
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+ return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
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+ },
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+ Bezier: function (v, k) {
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+ var b = 0;
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+ var n = v.length - 1;
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+ var pw = Math.pow;
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+ var bn = Interpolation.Utils.Bernstein;
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+ for (var i = 0; i <= n; i++) {
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+ b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
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+ }
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+ return b;
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+ },
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+ CatmullRom: function (v, k) {
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+ var m = v.length - 1;
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+ var f = m * k;
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+ var i = Math.floor(f);
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+ var fn = Interpolation.Utils.CatmullRom;
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+ if (v[0] === v[m]) {
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+ if (k < 0) {
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+ i = Math.floor((f = m * (1 + k)));
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+ }
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+ return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
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+ }
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+ else {
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+ if (k < 0) {
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+ return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
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+ }
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+ if (k > 1) {
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+ return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
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+ }
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+ return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
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+ }
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+ },
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+ Utils: {
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+ Linear: function (p0, p1, t) {
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+ return (p1 - p0) * t + p0;
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+ },
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+ Bernstein: function (n, i) {
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+ var fc = Interpolation.Utils.Factorial;
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+ return fc(n) / fc(i) / fc(n - i);
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+ },
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+ Factorial: (function () {
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+ var a = [1];
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+ return function (n) {
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+ var s = 1;
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+ if (a[n]) {
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+ return a[n];
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+ }
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+ for (var i = n; i > 1; i--) {
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+ s *= i;
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+ }
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+ a[n] = s;
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+ return s;
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+ };
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+ })(),
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+ CatmullRom: function (p0, p1, p2, p3, t) {
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+ var v0 = (p2 - p0) * 0.5;
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+ var v1 = (p3 - p1) * 0.5;
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+ var t2 = t * t;
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+ var t3 = t * t2;
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+ return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
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+ },
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+ },
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+ };
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+
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+ /**
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+ * Utils
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+ */
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+ var Sequence = /** @class */ (function () {
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+ function Sequence() {
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+ }
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+ Sequence.nextId = function () {
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+ return Sequence._nextId++;
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+ };
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+ Sequence._nextId = 0;
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+ return Sequence;
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+ }());
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+
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+ /**
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+ * Tween.js - Licensed under the MIT license
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+ * https://github.com/tweenjs/tween.js
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+ * ----------------------------------------------
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+ *
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+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
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+ * Thank you all, you're awesome!
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+ */
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+ var Tween = /** @class */ (function () {
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+ function Tween(_object, _group) {
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+ if (_group === void 0) { _group = TWEEN; }
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+ this._object = _object;
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+ this._group = _group;
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+ this._isPaused = false;
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+ this._pauseStart = 0;
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+ this._valuesStart = {};
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+ this._valuesEnd = {};
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+ this._valuesStartRepeat = {};
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+ this._duration = 1000;
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+ this._initialRepeat = 0;
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+ this._repeat = 0;
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+ this._yoyo = false;
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+ this._isPlaying = false;
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+ this._reversed = false;
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+ this._delayTime = 0;
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+ this._startTime = 0;
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+ this._easingFunction = TWEEN.Easing.Linear.None;
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+ this._interpolationFunction = TWEEN.Interpolation.Linear;
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+ this._chainedTweens = [];
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+ this._onStartCallbackFired = false;
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+ this._id = TWEEN.nextId();
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+ this._isChainStopped = false;
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+ }
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+ Tween.prototype.getId = function () {
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+ return this._id;
|
|
|
+ };
|
|
|
+ Tween.prototype.isPlaying = function () {
|
|
|
+ return this._isPlaying;
|
|
|
+ };
|
|
|
+ Tween.prototype.isPaused = function () {
|
|
|
+ return this._isPaused;
|
|
|
+ };
|
|
|
+ Tween.prototype.to = function (properties, duration) {
|
|
|
+ // to (properties, duration) {
|
|
|
+ for (var prop in properties) {
|
|
|
+ this._valuesEnd[prop] = properties[prop];
|
|
|
+ }
|
|
|
+ if (duration !== undefined) {
|
|
|
+ this._duration = duration;
|
|
|
+ }
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.duration = function (d) {
|
|
|
+ this._duration = d;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.start = function (time) {
|
|
|
+ if (this._isPlaying) {
|
|
|
+ return this;
|
|
|
+ }
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ this._group.add(this);
|
|
|
+ this._repeat = this._initialRepeat;
|
|
|
+ if (this._reversed) {
|
|
|
+ // If we were reversed (f.e. using the yoyo feature) then we need to
|
|
|
+ // flip the tween direction back to forward.
|
|
|
+ this._reversed = false;
|
|
|
+ for (var property in this._valuesStartRepeat) {
|
|
|
+ this._swapEndStartRepeatValues(property);
|
|
|
+ this._valuesStart[property] = this._valuesStartRepeat[property];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this._isPlaying = true;
|
|
|
+ this._isPaused = false;
|
|
|
+ this._onStartCallbackFired = false;
|
|
|
+ this._isChainStopped = false;
|
|
|
+ this._startTime =
|
|
|
+ time !== undefined ? (typeof time === 'string' ? TWEEN.now() + parseFloat(time) : time) : TWEEN.now();
|
|
|
+ this._startTime += this._delayTime;
|
|
|
+ this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat);
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) {
|
|
|
+ for (var property in _valuesEnd) {
|
|
|
+ var startValue = _object[property];
|
|
|
+ var startValueIsArray = Array.isArray(startValue);
|
|
|
+ var propType = startValueIsArray ? 'array' : typeof startValue;
|
|
|
+ var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
|
|
|
+ // If `to()` specifies a property that doesn't exist in the source object,
|
|
|
+ // we should not set that property in the object
|
|
|
+ if (propType === 'undefined' || propType === 'function') {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ // Check if an Array was provided as property value
|
|
|
+ if (isInterpolationList) {
|
|
|
+ var endValues = _valuesEnd[property];
|
|
|
+ if (endValues.length === 0) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ // handle an array of relative values
|
|
|
+ endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
|
|
|
+ // Create a local copy of the Array with the start value at the front
|
|
|
+ _valuesEnd[property] = [startValue].concat(endValues);
|
|
|
+ }
|
|
|
+ // handle the deepness of the values
|
|
|
+ if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
|
|
|
+ _valuesStart[property] = startValueIsArray ? [] : {};
|
|
|
+ // eslint-disable-next-line
|
|
|
+ for (var prop in startValue) {
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ _valuesStart[property][prop] = startValue[prop];
|
|
|
+ }
|
|
|
+ _valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ // Save the starting value, but only once.
|
|
|
+ if (typeof _valuesStart[property] === 'undefined') {
|
|
|
+ _valuesStart[property] = startValue;
|
|
|
+ }
|
|
|
+ if (!startValueIsArray) {
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
|
|
|
+ }
|
|
|
+ if (isInterpolationList) {
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ _valuesStartRepeat[property] = _valuesStart[property] || 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Tween.prototype.stop = function () {
|
|
|
+ if (!this._isChainStopped) {
|
|
|
+ this._isChainStopped = true;
|
|
|
+ this.stopChainedTweens();
|
|
|
+ }
|
|
|
+ if (!this._isPlaying) {
|
|
|
+ return this;
|
|
|
+ }
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ this._group.remove(this);
|
|
|
+ this._isPlaying = false;
|
|
|
+ this._isPaused = false;
|
|
|
+ if (this._onStopCallback) {
|
|
|
+ this._onStopCallback(this._object);
|
|
|
+ }
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.end = function () {
|
|
|
+ this.update(Infinity);
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.pause = function (time) {
|
|
|
+ if (this._isPaused || !this._isPlaying) {
|
|
|
+ return this;
|
|
|
+ }
|
|
|
+ this._isPaused = true;
|
|
|
+ this._pauseStart = time === undefined ? TWEEN.now() : time;
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ this._group.remove(this);
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.resume = function (time) {
|
|
|
+ if (!this._isPaused || !this._isPlaying) {
|
|
|
+ return this;
|
|
|
+ }
|
|
|
+ this._isPaused = false;
|
|
|
+ this._startTime += (time === undefined ? TWEEN.now() : time) - this._pauseStart;
|
|
|
+ this._pauseStart = 0;
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ this._group.add(this);
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.stopChainedTweens = function () {
|
|
|
+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
|
|
|
+ this._chainedTweens[i].stop();
|
|
|
+ }
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.group = function (group) {
|
|
|
+ this._group = group;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.delay = function (amount) {
|
|
|
+ this._delayTime = amount;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.repeat = function (times) {
|
|
|
+ this._initialRepeat = times;
|
|
|
+ this._repeat = times;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.repeatDelay = function (amount) {
|
|
|
+ this._repeatDelayTime = amount;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.yoyo = function (yoyo) {
|
|
|
+ this._yoyo = yoyo;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.easing = function (easingFunction) {
|
|
|
+ this._easingFunction = easingFunction;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.interpolation = function (interpolationFunction) {
|
|
|
+ this._interpolationFunction = interpolationFunction;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.chain = function () {
|
|
|
+ var tweens = [];
|
|
|
+ for (var _i = 0; _i < arguments.length; _i++) {
|
|
|
+ tweens[_i] = arguments[_i];
|
|
|
+ }
|
|
|
+ this._chainedTweens = tweens;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.onStart = function (callback) {
|
|
|
+ this._onStartCallback = callback;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.onUpdate = function (callback) {
|
|
|
+ this._onUpdateCallback = callback;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.onRepeat = function (callback) {
|
|
|
+ this._onRepeatCallback = callback;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.onComplete = function (callback) {
|
|
|
+ this._onCompleteCallback = callback;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.onStop = function (callback) {
|
|
|
+ this._onStopCallback = callback;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ Tween.prototype.update = function (time) {
|
|
|
+ var property;
|
|
|
+ var elapsed;
|
|
|
+ var endTime = this._startTime + this._duration;
|
|
|
+ if (time > endTime && !this._isPlaying) {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ // If the tween was already finished,
|
|
|
+ if (!this.isPlaying) {
|
|
|
+ this.start(time);
|
|
|
+ }
|
|
|
+ if (time < this._startTime) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ if (this._onStartCallbackFired === false) {
|
|
|
+ if (this._onStartCallback) {
|
|
|
+ this._onStartCallback(this._object);
|
|
|
+ }
|
|
|
+ this._onStartCallbackFired = true;
|
|
|
+ }
|
|
|
+ elapsed = (time - this._startTime) / this._duration;
|
|
|
+ elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
|
|
|
+ var value = this._easingFunction(elapsed);
|
|
|
+ // properties transformations
|
|
|
+ this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
|
|
|
+ if (this._onUpdateCallback) {
|
|
|
+ this._onUpdateCallback(this._object, elapsed);
|
|
|
+ }
|
|
|
+ if (elapsed === 1) {
|
|
|
+ if (this._repeat > 0) {
|
|
|
+ if (isFinite(this._repeat)) {
|
|
|
+ this._repeat--;
|
|
|
+ }
|
|
|
+ // Reassign starting values, restart by making startTime = now
|
|
|
+ for (property in this._valuesStartRepeat) {
|
|
|
+ if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
|
|
|
+ this._valuesStartRepeat[property] =
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
|
|
|
+ }
|
|
|
+ if (this._yoyo) {
|
|
|
+ this._swapEndStartRepeatValues(property);
|
|
|
+ }
|
|
|
+ this._valuesStart[property] = this._valuesStartRepeat[property];
|
|
|
+ }
|
|
|
+ if (this._yoyo) {
|
|
|
+ this._reversed = !this._reversed;
|
|
|
+ }
|
|
|
+ if (this._repeatDelayTime !== undefined) {
|
|
|
+ this._startTime = time + this._repeatDelayTime;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ this._startTime = time + this._delayTime;
|
|
|
+ }
|
|
|
+ if (this._onRepeatCallback) {
|
|
|
+ this._onRepeatCallback(this._object);
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ if (this._onCompleteCallback) {
|
|
|
+ this._onCompleteCallback(this._object);
|
|
|
+ }
|
|
|
+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
|
|
|
+ // Make the chained tweens start exactly at the time they should,
|
|
|
+ // even if the `update()` method was called way past the duration of the tween
|
|
|
+ this._chainedTweens[i].start(this._startTime + this._duration);
|
|
|
+ }
|
|
|
+ this._isPlaying = false;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ };
|
|
|
+ Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
|
|
|
+ for (var property in _valuesEnd) {
|
|
|
+ // Don't update properties that do not exist in the source object
|
|
|
+ if (_valuesStart[property] === undefined) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ var start = _valuesStart[property] || 0;
|
|
|
+ var end = _valuesEnd[property];
|
|
|
+ var startIsArray = Array.isArray(_object[property]);
|
|
|
+ var endIsArray = Array.isArray(end);
|
|
|
+ var isInterpolationList = !startIsArray && endIsArray;
|
|
|
+ if (isInterpolationList) {
|
|
|
+ _object[property] = this._interpolationFunction(end, value);
|
|
|
+ }
|
|
|
+ else if (typeof end === 'object' && end) {
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ this._updateProperties(_object[property], start, end, value);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ // Parses relative end values with start as base (e.g.: +10, -3)
|
|
|
+ end = this._handleRelativeValue(start, end);
|
|
|
+ // Protect against non numeric properties.
|
|
|
+ if (typeof end === 'number') {
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ _object[property] = start + (end - start) * value;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Tween.prototype._handleRelativeValue = function (start, end) {
|
|
|
+ if (typeof end !== 'string') {
|
|
|
+ return end;
|
|
|
+ }
|
|
|
+ if (end.charAt(0) === '+' || end.charAt(0) === '-') {
|
|
|
+ return start + parseFloat(end);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ return parseFloat(end);
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Tween.prototype._swapEndStartRepeatValues = function (property) {
|
|
|
+ var tmp = this._valuesStartRepeat[property];
|
|
|
+ if (typeof this._valuesEnd[property] === 'string') {
|
|
|
+ // eslint-disable-next-line
|
|
|
+ // @ts-ignore FIXME?
|
|
|
+ this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ this._valuesStartRepeat[property] = this._valuesEnd[property];
|
|
|
+ }
|
|
|
+ this._valuesEnd[property] = tmp;
|
|
|
+ };
|
|
|
+ return Tween;
|
|
|
+ }());
|
|
|
+
|
|
|
+ var VERSION = '18.5.0';
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Tween.js - Licensed under the MIT license
|
|
|
+ * https://github.com/tweenjs/tween.js
|
|
|
+ * ----------------------------------------------
|
|
|
+ *
|
|
|
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
|
|
|
+ * Thank you all, you're awesome!
|
|
|
+ */
|
|
|
+ var __extends = (this && this.__extends) || (function () {
|
|
|
+ var extendStatics = function (d, b) {
|
|
|
+ extendStatics = Object.setPrototypeOf ||
|
|
|
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
|
+ function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
|
|
+ return extendStatics(d, b);
|
|
|
+ };
|
|
|
+ return function (d, b) {
|
|
|
+ extendStatics(d, b);
|
|
|
+ function __() { this.constructor = d; }
|
|
|
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
|
+ };
|
|
|
+ })();
|
|
|
+ /**
|
|
|
+ * Controlling groups of tweens
|
|
|
+ *
|
|
|
+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
|
|
|
+ * In these cases, you may want to create your own smaller groups of tween
|
|
|
+ */
|
|
|
+ var Main = /** @class */ (function (_super) {
|
|
|
+ __extends(Main, _super);
|
|
|
+ function Main() {
|
|
|
+ var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
|
+ _this.version = VERSION;
|
|
|
+ _this.now = NOW$1;
|
|
|
+ _this.Group = Group;
|
|
|
+ _this.Easing = Easing;
|
|
|
+ _this.Interpolation = Interpolation;
|
|
|
+ _this.nextId = Sequence.nextId;
|
|
|
+ _this.Tween = Tween;
|
|
|
+ return _this;
|
|
|
+ }
|
|
|
+ return Main;
|
|
|
+ }(Group));
|
|
|
+ var TWEEN = new Main();
|
|
|
+
|
|
|
+ return TWEEN;
|
|
|
+
|
|
|
+})));
|