/* Phaser v2.3.0 - http://phaser.io - @photonstorm - (c) 2015 Photon Storm Ltd. */ (function() { var a = this, b = b || {}; b.WEBGL_RENDERER = 0, b.CANVAS_RENDERER = 1, b.VERSION = "v2.2.8", b._UID = 0, "undefined" != typeof Float32Array ? (b.Float32Array = Float32Array, b.Uint16Array = Uint16Array, b.Uint32Array = Uint32Array, b.ArrayBuffer = ArrayBuffer) : (b.Float32Array = Array, b.Uint16Array = Array), b.PI_2 = 2 * Math.PI, b.RAD_TO_DEG = 180 / Math.PI, b.DEG_TO_RAD = Math.PI / 180, b.RETINA_PREFIX = "@2x", b.defaultRenderOptions = { view: null, transparent: !1, antialias: !1, preserveDrawingBuffer: !1, resolution: 1, clearBeforeRender: !0, autoResize: !1 }, b.DisplayObject = function() { this.position = new b.Point(0, 0), this.scale = new b.Point(1, 1), this.transformCallback = null, this.transformCallbackContext = null, this.pivot = new b.Point(0, 0), this.rotation = 0, this.alpha = 1, this.visible = !0, this.hitArea = null, this.renderable = !1, this.parent = null, this.stage = null, this.worldAlpha = 1, this.worldTransform = new b.Matrix, this._sr = 0, this._cr = 1, this.filterArea = null, this._bounds = new b.Rectangle(0, 0, 1, 1), this._currentBounds = null, this._mask = null, this._cacheAsBitmap = !1, this._cacheIsDirty = !1 }, b.DisplayObject.prototype.constructor = b.DisplayObject, b.DisplayObject.prototype.destroy = function() { if (this.children) { for (var a = this.children.length; a--;) this.children[a].destroy(); this.children = [] } this.transformCallback = null, this.transformCallbackContext = null, this.hitArea = null, this.parent = null, this.stage = null, this.worldTransform = null, this.filterArea = null, this._bounds = null, this._currentBounds = null, this._mask = null, this.renderable = !1, this._destroyCachedSprite() }, Object.defineProperty(b.DisplayObject.prototype, "worldVisible", { get: function() { var a = this; do { if (!a.visible) return !1; a = a.parent } while (a); return !0 } }), Object.defineProperty(b.DisplayObject.prototype, "mask", { get: function() { return this._mask }, set: function(a) { this._mask && (this._mask.isMask = !1), this._mask = a, this._mask && (this._mask.isMask = !0) } }), Object.defineProperty(b.DisplayObject.prototype, "filters", { get: function() { return this._filters }, set: function(a) { if (a) { for (var b = [], c = 0; c < a.length; c++) for (var d = a[c].passes, e = 0; e < d.length; e++) b.push(d[e]); this._filterBlock = { target: this, filterPasses: b } } this._filters = a } }), Object.defineProperty(b.DisplayObject.prototype, "cacheAsBitmap", { get: function() { return this._cacheAsBitmap }, set: function(a) { this._cacheAsBitmap !== a && (a ? this._generateCachedSprite() : this._destroyCachedSprite(), this._cacheAsBitmap = a) } }), b.DisplayObject.prototype.updateTransform = function() { if (this.parent) { var a, c, d, e, f, g, h = this.parent.worldTransform, i = this.worldTransform; this.rotation % b.PI_2 ? (this.rotation !== this.rotationCache && (this.rotationCache = this.rotation, this._sr = Math.sin(this.rotation), this._cr = Math.cos(this.rotation)), a = this._cr * this.scale.x, c = this._sr * this.scale.x, d = -this._sr * this.scale.y, e = this._cr * this.scale.y, f = this.position.x, g = this.position.y, (this.pivot.x || this.pivot.y) && (f -= this.pivot.x * a + this.pivot.y * d, g -= this.pivot.x * c + this.pivot.y * e), i.a = a * h.a + c * h.c, i.b = a * h.b + c * h.d, i.c = d * h.a + e * h.c, i.d = d * h.b + e * h.d, i.tx = f * h.a + g * h.c + h.tx, i.ty = f * h.b + g * h.d + h.ty) : (a = this.scale.x, e = this.scale.y, f = this.position.x - this.pivot.x * a, g = this.position.y - this.pivot.y * e, i.a = a * h.a, i.b = a * h.b, i.c = e * h.c, i.d = e * h.d, i.tx = f * h.a + g * h.c + h.tx, i.ty = f * h.b + g * h.d + h.ty), this.worldAlpha = this.alpha * this.parent.worldAlpha, this.transformCallback && this.transformCallback.call(this.transformCallbackContext, i, h) } }, b.DisplayObject.prototype.displayObjectUpdateTransform = b.DisplayObject.prototype.updateTransform, b.DisplayObject.prototype.getBounds = function(a) { return a = a, b.EmptyRectangle }, b.DisplayObject.prototype.getLocalBounds = function() { return this.getBounds(b.identityMatrix) }, b.DisplayObject.prototype.setStageReference = function(a) { this.stage = a }, b.DisplayObject.prototype.preUpdate = function() {}, b.DisplayObject.prototype.generateTexture = function(a, c, d) { var e = this.getLocalBounds(), f = new b.RenderTexture(0 | e.width, 0 | e.height, d, c, a); return b.DisplayObject._tempMatrix.tx = -e.x, b.DisplayObject._tempMatrix.ty = -e.y, f.render(this, b.DisplayObject._tempMatrix), f }, b.DisplayObject.prototype.updateCache = function() { this._generateCachedSprite() }, b.DisplayObject.prototype.toGlobal = function(a) { return this.displayObjectUpdateTransform(), this.worldTransform.apply(a) }, b.DisplayObject.prototype.toLocal = function(a, b) { return b && (a = b.toGlobal(a)), this.displayObjectUpdateTransform(), this.worldTransform.applyInverse(a) }, b.DisplayObject.prototype._renderCachedSprite = function(a) { this._cachedSprite.worldAlpha = this.worldAlpha, a.gl ? b.Sprite.prototype._renderWebGL.call(this._cachedSprite, a) : b.Sprite.prototype._renderCanvas.call(this._cachedSprite, a) }, b.DisplayObject.prototype._generateCachedSprite = function() { this._cacheAsBitmap = !1; var a = this.getLocalBounds(); if (this._cachedSprite) this._cachedSprite.texture.resize(0 | a.width, 0 | a.height); else { var c = new b.RenderTexture(0 | a.width, 0 | a.height); this._cachedSprite = new b.Sprite(c), this._cachedSprite.worldTransform = this.worldTransform } var d = this._filters; this._filters = null, this._cachedSprite.filters = d, b.DisplayObject._tempMatrix.tx = -a.x, b.DisplayObject._tempMatrix.ty = -a.y, this._cachedSprite.texture.render(this, b.DisplayObject._tempMatrix, !0), this._cachedSprite.anchor.x = -(a.x / a.width), this._cachedSprite.anchor.y = -(a.y / a.height), this._filters = d, this._cacheAsBitmap = !0 }, b.DisplayObject.prototype._destroyCachedSprite = function() { this._cachedSprite && (this._cachedSprite.texture.destroy(!0), this._cachedSprite = null) }, b.DisplayObject.prototype._renderWebGL = function(a) { a = a }, b.DisplayObject.prototype._renderCanvas = function(a) { a = a }, Object.defineProperty(b.DisplayObject.prototype, "x", { get: function() { return this.position.x }, set: function(a) { this.position.x = a } }), Object.defineProperty(b.DisplayObject.prototype, "y", { get: function() { return this.position.y }, set: function(a) { this.position.y = a } }), b.DisplayObjectContainer = function() { b.DisplayObject.call(this), this.children = [] }, b.DisplayObjectContainer.prototype = Object.create(b.DisplayObject.prototype), b.DisplayObjectContainer.prototype.constructor = b.DisplayObjectContainer, Object.defineProperty(b.DisplayObjectContainer.prototype, "width", { get: function() { return this.scale.x * this.getLocalBounds().width }, set: function(a) { var b = this.getLocalBounds().width; this.scale.x = 0 !== b ? a / b : 1, this._width = a } }), Object.defineProperty(b.DisplayObjectContainer.prototype, "height", { get: function() { return this.scale.y * this.getLocalBounds().height }, set: function(a) { var b = this.getLocalBounds().height; this.scale.y = 0 !== b ? a / b : 1, this._height = a } }), b.DisplayObjectContainer.prototype.addChild = function(a) { return this.addChildAt(a, this.children.length) }, b.DisplayObjectContainer.prototype.addChildAt = function(a, b) { if (b >= 0 && b <= this.children.length) return a.parent && a.parent.removeChild(a), a.parent = this, this.children.splice(b, 0, a), this.stage && a.setStageReference(this.stage), a; throw new Error(a + "addChildAt: The index " + b + " supplied is out of bounds " + this.children.length) }, b.DisplayObjectContainer.prototype.swapChildren = function(a, b) { if (a !== b) { var c = this.getChildIndex(a), d = this.getChildIndex(b); if (0 > c || 0 > d) throw new Error("swapChildren: Both the supplied DisplayObjects must be a child of the caller."); this.children[c] = b, this.children[d] = a } }, b.DisplayObjectContainer.prototype.getChildIndex = function(a) { var b = this.children.indexOf(a); if (-1 === b) throw new Error("The supplied DisplayObject must be a child of the caller"); return b }, b.DisplayObjectContainer.prototype.setChildIndex = function(a, b) { if (0 > b || b >= this.children.length) throw new Error("The supplied index is out of bounds"); var c = this.getChildIndex(a); this.children.splice(c, 1), this.children.splice(b, 0, a) }, b.DisplayObjectContainer.prototype.getChildAt = function(a) { if (0 > a || a >= this.children.length) throw new Error("getChildAt: Supplied index " + a + " does not exist in the child list, or the supplied DisplayObject must be a child of the caller"); return this.children[a] }, b.DisplayObjectContainer.prototype.removeChild = function(a) { var b = this.children.indexOf(a); if (-1 !== b) return this.removeChildAt(b) }, b.DisplayObjectContainer.prototype.removeChildAt = function(a) { var b = this.getChildAt(a); return this.stage && b.removeStageReference(), b.parent = void 0, this.children.splice(a, 1), b }, b.DisplayObjectContainer.prototype.removeChildren = function(a, b) { var c = a || 0, d = "number" == typeof b ? b : this.children.length, e = d - c; if (e > 0 && d >= e) { for (var f = this.children.splice(c, e), g = 0; g < f.length; g++) { var h = f[g]; this.stage && h.removeStageReference(), h.parent = void 0 } return f } if (0 === e && 0 === this.children.length) return []; throw new Error("removeChildren: Range Error, numeric values are outside the acceptable range") }, b.DisplayObjectContainer.prototype.updateTransform = function() { if (this.visible && (this.displayObjectUpdateTransform(), !this._cacheAsBitmap)) for (var a = 0, b = this.children.length; b > a; a++) this.children[a].updateTransform() }, b.DisplayObjectContainer.prototype.displayObjectContainerUpdateTransform = b.DisplayObjectContainer.prototype.updateTransform, b.DisplayObjectContainer.prototype.getBounds = function() { if (0 === this.children.length) return b.EmptyRectangle; for (var a, c, d, e = 1 / 0, f = 1 / 0, g = -1 / 0, h = -1 / 0, i = !1, j = 0, k = this.children.length; k > j; j++) { var l = this.children[j]; l.visible && (i = !0, a = this.children[j].getBounds(), e = e < a.x ? e : a.x, f = f < a.y ? f : a.y, c = a.width + a.x, d = a.height + a.y, g = g > c ? g : c, h = h > d ? h : d) } if (!i) return b.EmptyRectangle; var m = this._bounds; return m.x = e, m.y = f, m.width = g - e, m.height = h - f, m }, b.DisplayObjectContainer.prototype.getLocalBounds = function() { var a = this.worldTransform; this.worldTransform = b.identityMatrix; for (var c = 0, d = this.children.length; d > c; c++) this.children[c].updateTransform(); var e = this.getBounds(); return this.worldTransform = a, e }, b.DisplayObjectContainer.prototype.setStageReference = function(a) { this.stage = a; for (var b = 0; b < this.children.length; b++) this.children[b].setStageReference(a) }, b.DisplayObjectContainer.prototype.removeStageReference = function() { for (var a = 0; a < this.children.length; a++) this.children[a].removeStageReference(); this.stage = null }, b.DisplayObjectContainer.prototype._renderWebGL = function(a) { if (this.visible && !(this.alpha <= 0)) { if (this._cacheAsBitmap) return void this._renderCachedSprite(a); var b; if (this._mask || this._filters) { for (this._filters && (a.spriteBatch.flush(), a.filterManager.pushFilter(this._filterBlock)), this._mask && (a.spriteBatch.stop(), a.maskManager.pushMask(this.mask, a), a.spriteBatch.start()), b = 0; b < this.children.length; b++) this.children[b]._renderWebGL(a); a.spriteBatch.stop(), this._mask && a.maskManager.popMask(this._mask, a), this._filters && a.filterManager.popFilter(), a.spriteBatch.start() } else for (b = 0; b < this.children.length; b++) this.children[b]._renderWebGL(a) } }, b.DisplayObjectContainer.prototype._renderCanvas = function(a) { if (this.visible !== !1 && 0 !== this.alpha) { if (this._cacheAsBitmap) return void this._renderCachedSprite(a); this._mask && a.maskManager.pushMask(this._mask, a); for (var b = 0; b < this.children.length; b++) this.children[b]._renderCanvas(a); this._mask && a.maskManager.popMask(a) } }, b.Sprite = function(a) { b.DisplayObjectContainer.call(this), this.anchor = new b.Point, this.texture = a || b.Texture.emptyTexture, this._width = 0, this._height = 0, this.tint = 16777215, this.blendMode = b.blendModes.NORMAL, this.shader = null, this.texture.baseTexture.hasLoaded && this.onTextureUpdate(), this.renderable = !0 }, b.Sprite.prototype = Object.create(b.DisplayObjectContainer.prototype), b.Sprite.prototype.constructor = b.Sprite, Object.defineProperty(b.Sprite.prototype, "width", { get: function() { return this.scale.x * this.texture.frame.width }, set: function(a) { this.scale.x = a / this.texture.frame.width, this._width = a } }), Object.defineProperty(b.Sprite.prototype, "height", { get: function() { return this.scale.y * this.texture.frame.height }, set: function(a) { this.scale.y = a / this.texture.frame.height, this._height = a } }), b.Sprite.prototype.setTexture = function(a) { this.texture = a, this.cachedTint = 16777215 }, b.Sprite.prototype.onTextureUpdate = function() { this._width && (this.scale.x = this._width / this.texture.frame.width), this._height && (this.scale.y = this._height / this.texture.frame.height) }, b.Sprite.prototype.getBounds = function(a) { var b = this.texture.frame.width, c = this.texture.frame.height, d = b * (1 - this.anchor.x), e = b * -this.anchor.x, f = c * (1 - this.anchor.y), g = c * -this.anchor.y, h = a || this.worldTransform, i = h.a, j = h.b, k = h.c, l = h.d, m = h.tx, n = h.ty, o = -1 / 0, p = -1 / 0, q = 1 / 0, r = 1 / 0; if (0 === j && 0 === k) 0 > i && (i *= -1), 0 > l && (l *= -1), q = i * e + m, o = i * d + m, r = l * g + n, p = l * f + n; else { var s = i * e + k * g + m, t = l * g + j * e + n, u = i * d + k * g + m, v = l * g + j * d + n, w = i * d + k * f + m, x = l * f + j * d + n, y = i * e + k * f + m, z = l * f + j * e + n; q = q > s ? s : q, q = q > u ? u : q, q = q > w ? w : q, q = q > y ? y : q, r = r > t ? t : r, r = r > v ? v : r, r = r > x ? x : r, r = r > z ? z : r, o = s > o ? s : o, o = u > o ? u : o, o = w > o ? w : o, o = y > o ? y : o, p = t > p ? t : p, p = v > p ? v : p, p = x > p ? x : p, p = z > p ? z : p } var A = this._bounds; return A.x = q, A.width = o - q, A.y = r, A.height = p - r, this._currentBounds = A, A }, b.Sprite.prototype._renderWebGL = function(a) { if (this.visible && !(this.alpha <= 0) && this.renderable) { var b; if (this._mask || this._filters) { var c = a.spriteBatch; for (this._filters && (c.flush(), a.filterManager.pushFilter(this._filterBlock)), this._mask && (c.stop(), a.maskManager.pushMask(this.mask, a), c.start()), c.render(this), b = 0; b < this.children.length; b++) this.children[b]._renderWebGL(a); c.stop(), this._mask && a.maskManager.popMask(this._mask, a), this._filters && a.filterManager.popFilter(), c.start() } else for (a.spriteBatch.render(this), b = 0; b < this.children.length; b++) this.children[b]._renderWebGL(a) } }, b.Sprite.prototype._renderCanvas = function(a) { if (!(this.visible === !1 || 0 === this.alpha || this.renderable === !1 || this.texture.crop.width <= 0 || this.texture.crop.height <= 0)) { if (this.blendMode !== a.currentBlendMode && (a.currentBlendMode = this.blendMode, a.context.globalCompositeOperation = b.blendModesCanvas[a.currentBlendMode]), this._mask && a.maskManager.pushMask(this._mask, a), this.texture.valid) { var c = this.texture.baseTexture.resolution / a.resolution; a.context.globalAlpha = this.worldAlpha, a.smoothProperty && a.scaleMode !== this.texture.baseTexture.scaleMode && (a.scaleMode = this.texture.baseTexture.scaleMode, a.context[a.smoothProperty] = a.scaleMode === b.scaleModes.LINEAR); var d = this.texture.trim ? this.texture.trim.x - this.anchor.x * this.texture.trim.width : this.anchor.x * -this.texture.frame.width, e = this.texture.trim ? this.texture.trim.y - this.anchor.y * this.texture.trim.height : this.anchor.y * -this.texture.frame.height; a.roundPixels ? (a.context.setTransform(this.worldTransform.a, this.worldTransform.b, this.worldTransform.c, this.worldTransform.d, this.worldTransform.tx * a.resolution | 0, this.worldTransform.ty * a.resolution | 0), d = 0 | d, e = 0 | e) : a.context.setTransform(this.worldTransform.a, this.worldTransform.b, this.worldTransform.c, this.worldTransform.d, this.worldTransform.tx * a.resolution, this.worldTransform.ty * a.resolution), 16777215 !== this.tint ? (this.cachedTint !== this.tint && (this.cachedTint = this.tint, this.tintedTexture = b.CanvasTinter.getTintedTexture(this, this.tint)), a.context.drawImage(this.tintedTexture, 0, 0, this.texture.crop.width, this.texture.crop.height, d / c, e / c, this.texture.crop.width / c, this.texture.crop.height / c)) : a.context.drawImage(this.texture.baseTexture.source, this.texture.crop.x, this.texture.crop.y, this.texture.crop.width, this.texture.crop.height, d / c, e / c, this.texture.crop.width / c, this.texture.crop.height / c) } for (var f = 0; f < this.children.length; f++) this.children[f]._renderCanvas(a); this._mask && a.maskManager.popMask(a) } }, b.Sprite.fromFrame = function(a) { var c = b.TextureCache[a]; if (!c) throw new Error('The frameId "' + a + '" does not exist in the texture cache' + this); return new b.Sprite(c) }, b.Sprite.fromImage = function(a, c, d) { var e = b.Texture.fromImage(a, c, d); return new b.Sprite(e) }, b.SpriteBatch = function(a) { b.DisplayObjectContainer.call(this), this.textureThing = a, this.ready = !1 }, b.SpriteBatch.prototype = Object.create(b.DisplayObjectContainer.prototype), b.SpriteBatch.prototype.constructor = b.SpriteBatch, b.SpriteBatch.prototype.initWebGL = function(a) { this.fastSpriteBatch = new b.WebGLFastSpriteBatch(a), this.ready = !0 }, b.SpriteBatch.prototype.updateTransform = function() { this.displayObjectUpdateTransform() }, b.SpriteBatch.prototype._renderWebGL = function(a) { !this.visible || this.alpha <= 0 || !this.children.length || (this.ready || this.initWebGL(a.gl), this.fastSpriteBatch.gl !== a.gl && this.fastSpriteBatch.setContext(a.gl), a.spriteBatch.stop(), a.shaderManager.setShader(a.shaderManager.fastShader), this.fastSpriteBatch.begin(this, a), this.fastSpriteBatch.render(this), a.spriteBatch.start()) }, b.SpriteBatch.prototype._renderCanvas = function(a) { if (this.visible && !(this.alpha <= 0) && this.children.length) { var b = a.context; b.globalAlpha = this.worldAlpha, this.displayObjectUpdateTransform(); for (var c = this.worldTransform, d = !0, e = 0; e < this.children.length; e++) { var f = this.children[e]; if (f.visible) { var g = f.texture, h = g.frame; if (b.globalAlpha = this.worldAlpha * f.alpha, f.rotation % (2 * Math.PI) === 0) d && (b.setTransform(c.a, c.b, c.c, c.d, c.tx, c.ty), d = !1), b.drawImage(g.baseTexture.source, h.x, h.y, h.width, h.height, f.anchor.x * -h.width * f.scale.x + f.position.x + .5 | 0, f.anchor.y * -h.height * f.scale.y + f.position.y + .5 | 0, h.width * f.scale.x, h.height * f.scale.y); else { d || (d = !0), f.displayObjectUpdateTransform(); var i = f.worldTransform; a.roundPixels ? b.setTransform(i.a, i.b, i.c, i.d, 0 | i.tx, 0 | i.ty) : b.setTransform(i.a, i.b, i.c, i.d, i.tx, i.ty), b.drawImage(g.baseTexture.source, h.x, h.y, h.width, h.height, f.anchor.x * -h.width + .5 | 0, f.anchor.y * -h.height + .5 | 0, h.width, h.height) } } } } }, b.Text = function(a, c) { this.canvas = document.createElement("canvas"), this.context = this.canvas.getContext("2d"), this.resolution = 1, b.Sprite.call(this, b.Texture.fromCanvas(this.canvas)), this.setText(a), this.setStyle(c) }, b.Text.prototype = Object.create(b.Sprite.prototype), b.Text.prototype.constructor = b.Text, Object.defineProperty(b.Text.prototype, "width", { get: function() { return this.dirty && (this.updateText(), this.dirty = !1), this.scale.x * this.texture.frame.width }, set: function(a) { this.scale.x = a / this.texture.frame.width, this._width = a } }), Object.defineProperty(b.Text.prototype, "height", { get: function() { return this.dirty && (this.updateText(), this.dirty = !1), this.scale.y * this.texture.frame.height }, set: function(a) { this.scale.y = a / this.texture.frame.height, this._height = a } }), b.Text.prototype.setStyle = function(a) { a = a || {}, a.font = a.font || "bold 20pt Arial", a.fill = a.fill || "black", a.align = a.align || "left", a.stroke = a.stroke || "black", a.strokeThickness = a.strokeThickness || 0, a.wordWrap = a.wordWrap || !1, a.wordWrapWidth = a.wordWrapWidth || 100, a.dropShadow = a.dropShadow || !1, a.dropShadowAngle = a.dropShadowAngle || Math.PI / 6, a.dropShadowDistance = a.dropShadowDistance || 4, a.dropShadowColor = a.dropShadowColor || "black", this.style = a, this.dirty = !0 }, b.Text.prototype.setText = function(a) { this.text = a.toString() || " ", this.dirty = !0 }, b.Text.prototype.updateText = function() { this.texture.baseTexture.resolution = this.resolution, this.context.font = this.style.font; var a = this.text; this.style.wordWrap && (a = this.wordWrap(this.text)); for (var b = a.split(/(?:\r\n|\r|\n)/), c = [], d = 0, e = this.determineFontProperties(this.style.font), f = 0; f < b.length; f++) { var g = this.context.measureText(b[f]).width; c[f] = g, d = Math.max(d, g) } var h = d + this.style.strokeThickness; this.style.dropShadow && (h += this.style.dropShadowDistance), this.canvas.width = (h + this.context.lineWidth) * this.resolution; var i = e.fontSize + this.style.strokeThickness, j = i * b.length; this.style.dropShadow && (j += this.style.dropShadowDistance), this.canvas.height = j * this.resolution, this.context.scale(this.resolution, this.resolution), navigator.isCocoonJS && this.context.clearRect(0, 0, this.canvas.width, this.canvas.height), this.context.font = this.style.font, this.context.strokeStyle = this.style.stroke, this.context.lineWidth = this.style.strokeThickness, this.context.textBaseline = "alphabetic"; var k, l; if (this.style.dropShadow) { this.context.fillStyle = this.style.dropShadowColor; var m = Math.sin(this.style.dropShadowAngle) * this.style.dropShadowDistance, n = Math.cos(this.style.dropShadowAngle) * this.style.dropShadowDistance; for (f = 0; f < b.length; f++) k = this.style.strokeThickness / 2, l = this.style.strokeThickness / 2 + f * i + e.ascent, "right" === this.style.align ? k += d - c[f] : "center" === this.style.align && (k += (d - c[f]) / 2), this.style.fill && this.context.fillText(b[f], k + m, l + n) } for (this.context.fillStyle = this.style.fill, f = 0; f < b.length; f++) k = this.style.strokeThickness / 2, l = this.style.strokeThickness / 2 + f * i + e.ascent, "right" === this.style.align ? k += d - c[f] : "center" === this.style.align && (k += (d - c[f]) / 2), this.style.stroke && this.style.strokeThickness && this.context.strokeText(b[f], k, l), this.style.fill && this.context.fillText(b[f], k, l); this.updateTexture() }, b.Text.prototype.updateTexture = function() { this.texture.baseTexture.width = this.canvas.width, this.texture.baseTexture.height = this.canvas.height, this.texture.crop.width = this.texture.frame.width = this.canvas.width, this.texture.crop.height = this.texture.frame.height = this.canvas.height, this._width = this.canvas.width, this._height = this.canvas.height, this.texture.baseTexture.dirty() }, b.Text.prototype._renderWebGL = function(a) { this.dirty && (this.resolution = a.resolution, this.updateText(), this.dirty = !1), b.Sprite.prototype._renderWebGL.call(this, a) }, b.Text.prototype._renderCanvas = function(a) { this.dirty && (this.resolution = a.resolution, this.updateText(), this.dirty = !1), b.Sprite.prototype._renderCanvas.call(this, a) }, b.Text.prototype.determineFontProperties = function(a) { var c = b.Text.fontPropertiesCache[a]; if (!c) { c = {}; var d = b.Text.fontPropertiesCanvas, e = b.Text.fontPropertiesContext; e.font = a; var f = Math.ceil(e.measureText("|MÉq").width), g = Math.ceil(e.measureText("|MÉq").width), h = 2 * g; g = 1.4 * g | 0, d.width = f, d.height = h, e.fillStyle = "#f00", e.fillRect(0, 0, f, h), e.font = a, e.textBaseline = "alphabetic", e.fillStyle = "#000", e.fillText("|MÉq", 0, g); var i, j, k = e.getImageData(0, 0, f, h).data, l = k.length, m = 4 * f, n = 0, o = !1; for (i = 0; g > i; i++) { for (j = 0; m > j; j += 4) if (255 !== k[n + j]) { o = !0; break } if (o) break; n += m } for (c.ascent = g - i, n = l - m, o = !1, i = h; i > g; i--) { for (j = 0; m > j; j += 4) if (255 !== k[n + j]) { o = !0; break } if (o) break; n -= m } c.descent = i - g, c.descent += 6, c.fontSize = c.ascent + c.descent, b.Text.fontPropertiesCache[a] = c } return c }, b.Text.prototype.wordWrap = function(a) { for (var b = "", c = a.split("\n"), d = 0; d < c.length; d++) { for (var e = this.style.wordWrapWidth, f = c[d].split(" "), g = 0; g < f.length; g++) { var h = this.context.measureText(f[g]).width, i = h + this.context.measureText(" ").width; 0 === g || i > e ? (g > 0 && (b += "\n"), b += f[g], e = this.style.wordWrapWidth - h) : (e -= i, b += " " + f[g]) } d < c.length - 1 && (b += "\n") } return b }, b.Text.prototype.getBounds = function(a) { return this.dirty && (this.updateText(), this.dirty = !1), b.Sprite.prototype.getBounds.call(this, a) }, b.Text.prototype.destroy = function(a) { this.context = null, this.canvas = null, this.texture.destroy(void 0 === a ? !0 : a) }, b.Text.fontPropertiesCache = {}, b.Text.fontPropertiesCanvas = document.createElement("canvas"), b.Text.fontPropertiesContext = b.Text.fontPropertiesCanvas.getContext("2d"), b.BitmapText = function(a, c) { b.DisplayObjectContainer.call(this), this.textWidth = 0, this.textHeight = 0, this.maxWidth = 0, this.anchor = new Phaser.Point(0, 0), this._prevAnchor = new Phaser.Point(0, 0), this._pool = [], this.setText(a), this.setStyle(c), this.updateText(), this.dirty = !1 }, b.BitmapText.prototype = Object.create(b.DisplayObjectContainer.prototype), b.BitmapText.prototype.constructor = b.BitmapText, b.BitmapText.prototype.setText = function(a) { this.text = a || " ", this.dirty = !0 }, b.BitmapText.prototype.setStyle = function(a) { a = a || {}, a.align = a.align || "left", this.style = a; var c = a.font.split(" "); this.fontName = c[c.length - 1], this.fontSize = c.length >= 2 ? parseInt(c[c.length - 2], 10) : b.BitmapText.fonts[this.fontName].size, this.dirty = !0, this.tint = a.tint }, b.BitmapText.prototype.updateText = function() { for (var a = b.BitmapText.fonts[this.fontName], c = new b.Point, d = null, e = [], f = 0, g = [], h = 0, i = this.fontSize / a.size, j = 0, k = 0; k < this.text.length; k++) { var l = this.text.charCodeAt(k); if (j = /(\s)/.test(this.text.charAt(k)) ? k : j, /(?:\r\n|\r|\n)/.test(this.text.charAt(k))) g.push(c.x), f = Math.max(f, c.x), h++, c.x = 0, c.y += a.lineHeight, d = null; else if (-1 !== j && this.maxWidth > 0 && c.x * i > this.maxWidth) e.splice(j, k - j), k = j, j = -1, g.push(lastLineWidth), f = Math.max(f, lastLineWidth), h++, c.x = 0, c.y += a.lineHeight, d = null; else { var m = a.chars[l]; m && (d && m.kerning[d] && (c.x += m.kerning[d]), e.push({ texture: m.texture, line: h, charCode: l, position: new b.Point(c.x + m.xOffset, c.y + m.yOffset) }), c.x += m.xAdvance, d = l) } } g.push(c.x), f = Math.max(f, c.x); var n = []; for (k = 0; h >= k; k++) { var o = 0; "right" === this.style.align ? o = f - g[k] : "center" === this.style.align && (o = (f - g[k]) / 2), n.push(o) } var p = this.children.length, q = e.length, r = this.tint || 16777215; this.textWidth = f * i, this.textHeight = (c.y + a.lineHeight) * i; var s = this.textWidth * this.anchor.x, t = this.textHeight * this.anchor.y; for (k = 0; q > k; k++) { var u = p > k ? this.children[k] : this._pool.pop(); u ? u.setTexture(e[k].texture) : u = new b.Sprite(e[k].texture), u.position.x = (e[k].position.x + n[e[k].line]) * i - s, u.position.y = e[k].position.y * i - t, u.scale.x = u.scale.y = i, u.tint = r, u.parent || this.addChild(u) } for (; this.children.length > q;) { var v = this.getChildAt(this.children.length - 1); this._pool.push(v), this.removeChild(v) } }, b.BitmapText.prototype.updateTransform = function() { (this.dirty || !this.anchor.equals(this._prevAnchor)) && (this.updateText(), this.dirty = !1, this._prevAnchor.copyFrom(this.anchor)), b.DisplayObjectContainer.prototype.updateTransform.call(this) }, b.BitmapText.fonts = {}, b.Stage = function(a) { b.DisplayObjectContainer.call(this), this.worldTransform = new b.Matrix, this.stage = this, this.setBackgroundColor(a) }, b.Stage.prototype = Object.create(b.DisplayObjectContainer.prototype), b.Stage.prototype.constructor = b.Stage, b.Stage.prototype.updateTransform = function() { this.worldAlpha = 1; for (var a = 0; a < this.children.length; a++) this.children[a].updateTransform() }, b.Stage.prototype.setBackgroundColor = function(a) { this.backgroundColor = a || 0, this.backgroundColorSplit = b.hex2rgb(this.backgroundColor); var c = this.backgroundColor.toString(16); c = "000000".substr(0, 6 - c.length) + c, this.backgroundColorString = "#" + c }, b.hex2rgb = function(a) { return [(a >> 16 & 255) / 255, (a >> 8 & 255) / 255, (255 & a) / 255] }, b.rgb2hex = function(a) { return (255 * a[0] << 16) + (255 * a[1] << 8) + 255 * a[2] }, b.canUseNewCanvasBlendModes = function() { if ("undefined" == typeof document) return !1; var a = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAQAAAABAQMAAADD8p2OAAAAA1BMVEX/", b = "AAAACklEQVQI12NgAAAAAgAB4iG8MwAAAABJRU5ErkJggg==", c = new Image; c.src = a + "AP804Oa6" + b; var d = new Image; d.src = a + "/wCKxvRF" + b; var e = document.createElement("canvas"); e.width = 6, e.height = 1; var f = e.getContext("2d"); f.globalCompositeOperation = "multiply", f.drawImage(c, 0, 0), f.drawImage(d, 2, 0); var g = f.getImageData(2, 0, 1, 1).data; return 255 === g[0] && 0 === g[1] && 0 === g[2] }, b.getNextPowerOfTwo = function(a) { if (a > 0 && 0 === (a & a - 1)) return a; for (var b = 1; a > b;) b <<= 1; return b }, b.isPowerOfTwo = function(a, b) { return a > 0 && 0 === (a & a - 1) && b > 0 && 0 === (b & b - 1) }, b.PolyK = {}, b.PolyK.Triangulate = function(a) { var c = !0, d = a.length >> 1; if (3 > d) return []; for (var e = [], f = [], g = 0; d > g; g++) f.push(g); g = 0; for (var h = d; h > 3;) { var i = f[(g + 0) % h], j = f[(g + 1) % h], k = f[(g + 2) % h], l = a[2 * i], m = a[2 * i + 1], n = a[2 * j], o = a[2 * j + 1], p = a[2 * k], q = a[2 * k + 1], r = !1; if (b.PolyK._convex(l, m, n, o, p, q, c)) { r = !0; for (var s = 0; h > s; s++) { var t = f[s]; if (t !== i && t !== j && t !== k && b.PolyK._PointInTriangle(a[2 * t], a[2 * t + 1], l, m, n, o, p, q)) { r = !1; break } } } if (r) e.push(i, j, k), f.splice((g + 1) % h, 1), h--, g = 0; else if (g++ > 3 * h) { if (!c) return null; for (e = [], f = [], g = 0; d > g; g++) f.push(g); g = 0, h = d, c = !1 } } return e.push(f[0], f[1], f[2]), e }, b.PolyK._PointInTriangle = function(a, b, c, d, e, f, g, h) { var i = g - c, j = h - d, k = e - c, l = f - d, m = a - c, n = b - d, o = i * i + j * j, p = i * k + j * l, q = i * m + j * n, r = k * k + l * l, s = k * m + l * n, t = 1 / (o * r - p * p), u = (r * q - p * s) * t, v = (o * s - p * q) * t; return u >= 0 && v >= 0 && 1 > u + v }, b.PolyK._convex = function(a, b, c, d, e, f, g) { return (b - d) * (e - c) + (c - a) * (f - d) >= 0 === g }, b.initDefaultShaders = function() {}, b.CompileVertexShader = function(a, c) { return b._CompileShader(a, c, a.VERTEX_SHADER) }, b.CompileFragmentShader = function(a, c) { return b._CompileShader(a, c, a.FRAGMENT_SHADER) }, b._CompileShader = function(a, b, c) { var d = b.join("\n"), e = a.createShader(c); return a.shaderSource(e, d), a.compileShader(e), a.getShaderParameter(e, a.COMPILE_STATUS) ? e : (window.console.log(a.getShaderInfoLog(e)), null) }, b.compileProgram = function(a, c, d) { var e = b.CompileFragmentShader(a, d), f = b.CompileVertexShader(a, c), g = a.createProgram(); return a.attachShader(g, f), a.attachShader(g, e), a.linkProgram(g), a.getProgramParameter(g, a.LINK_STATUS) || window.console.log("Could not initialise shaders"), g }, b.PixiShader = function(a) { this._UID = b._UID++, this.gl = a, this.program = null, this.fragmentSrc = ["precision lowp float;", "varying vec2 vTextureCoord;", "varying vec4 vColor;", "uniform sampler2D uSampler;", "void main(void) {", " gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;", "}"], this.textureCount = 0, this.firstRun = !0, this.dirty = !0, this.attributes = [], this.init() }, b.PixiShader.prototype.constructor = b.PixiShader, b.PixiShader.prototype.init = function() { var a = this.gl, c = b.compileProgram(a, this.vertexSrc || b.PixiShader.defaultVertexSrc, this.fragmentSrc); a.useProgram(c), this.uSampler = a.getUniformLocation(c, "uSampler"), this.projectionVector = a.getUniformLocation(c, "projectionVector"), this.offsetVector = a.getUniformLocation(c, "offsetVector"), this.dimensions = a.getUniformLocation(c, "dimensions"), this.aVertexPosition = a.getAttribLocation(c, "aVertexPosition"), this.aTextureCoord = a.getAttribLocation(c, "aTextureCoord"), this.colorAttribute = a.getAttribLocation(c, "aColor"), -1 === this.colorAttribute && (this.colorAttribute = 2), this.attributes = [this.aVertexPosition, this.aTextureCoord, this.colorAttribute]; for (var d in this.uniforms) this.uniforms[d].uniformLocation = a.getUniformLocation(c, d); this.initUniforms(), this.program = c }, b.PixiShader.prototype.initUniforms = function() { this.textureCount = 1; var a, b = this.gl; for (var c in this.uniforms) { a = this.uniforms[c]; var d = a.type; "sampler2D" === d ? (a._init = !1, null !== a.value && this.initSampler2D(a)) : "mat2" === d || "mat3" === d || "mat4" === d ? (a.glMatrix = !0, a.glValueLength = 1, "mat2" === d ? a.glFunc = b.uniformMatrix2fv : "mat3" === d ? a.glFunc = b.uniformMatrix3fv : "mat4" === d && (a.glFunc = b.uniformMatrix4fv)) : (a.glFunc = b["uniform" + d], a.glValueLength = "2f" === d || "2i" === d ? 2 : "3f" === d || "3i" === d ? 3 : "4f" === d || "4i" === d ? 4 : 1) } }, b.PixiShader.prototype.initSampler2D = function(a) { if (a.value && a.value.baseTexture && a.value.baseTexture.hasLoaded) { var b = this.gl; if (b.activeTexture(b["TEXTURE" + this.textureCount]), b.bindTexture(b.TEXTURE_2D, a.value.baseTexture._glTextures[b.id]), a.textureData) { var c = a.textureData, d = c.magFilter ? c.magFilter : b.LINEAR, e = c.minFilter ? c.minFilter : b.LINEAR, f = c.wrapS ? c.wrapS : b.CLAMP_TO_EDGE, g = c.wrapT ? c.wrapT : b.CLAMP_TO_EDGE, h = c.luminance ? b.LUMINANCE : b.RGBA; if (c.repeat && (f = b.REPEAT, g = b.REPEAT), b.pixelStorei(b.UNPACK_FLIP_Y_WEBGL, !!c.flipY), c.width) { var i = c.width ? c.width : 512, j = c.height ? c.height : 2, k = c.border ? c.border : 0; b.texImage2D(b.TEXTURE_2D, 0, h, i, j, k, h, b.UNSIGNED_BYTE, null) } else b.texImage2D(b.TEXTURE_2D, 0, h, b.RGBA, b.UNSIGNED_BYTE, a.value.baseTexture.source); b.texParameteri(b.TEXTURE_2D, b.TEXTURE_MAG_FILTER, d), b.texParameteri(b.TEXTURE_2D, b.TEXTURE_MIN_FILTER, e), b.texParameteri(b.TEXTURE_2D, b.TEXTURE_WRAP_S, f), b.texParameteri(b.TEXTURE_2D, b.TEXTURE_WRAP_T, g) } b.uniform1i(a.uniformLocation, this.textureCount), a._init = !0, this.textureCount++ } }, b.PixiShader.prototype.syncUniforms = function() { this.textureCount = 1; var a, c = this.gl; for (var d in this.uniforms) a = this.uniforms[d], 1 === a.glValueLength ? a.glMatrix === !0 ? a.glFunc.call(c, a.uniformLocation, a.transpose, a.value) : a.glFunc.call(c, a.uniformLocation, a.value) : 2 === a.glValueLength ? a.glFunc.call(c, a.uniformLocation, a.value.x, a.value.y) : 3 === a.glValueLength ? a.glFunc.call(c, a.uniformLocation, a.value.x, a.value.y, a.value.z) : 4 === a.glValueLength ? a.glFunc.call(c, a.uniformLocation, a.value.x, a.value.y, a.value.z, a.value.w) : "sampler2D" === a.type && (a._init ? (c.activeTexture(c["TEXTURE" + this.textureCount]), a.value.baseTexture._dirty[c.id] ? b.instances[c.id].updateTexture(a.value.baseTexture) : c.bindTexture(c.TEXTURE_2D, a.value.baseTexture._glTextures[c.id]), c.uniform1i(a.uniformLocation, this.textureCount), this.textureCount++) : this.initSampler2D(a)) }, b.PixiShader.prototype.destroy = function() { this.gl.deleteProgram(this.program), this.uniforms = null, this.gl = null, this.attributes = null }, b.PixiShader.defaultVertexSrc = ["attribute vec2 aVertexPosition;", "attribute vec2 aTextureCoord;", "attribute vec4 aColor;", "uniform vec2 projectionVector;", "uniform vec2 offsetVector;", "varying vec2 vTextureCoord;", "varying vec4 vColor;", "const vec2 center = vec2(-1.0, 1.0);", "void main(void) {", " gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);", " vTextureCoord = aTextureCoord;", " vColor = vec4(aColor.rgb * aColor.a, aColor.a);", "}"], b.PixiFastShader = function(a) { this._UID = b._UID++, this.gl = a, this.program = null, this.fragmentSrc = ["precision lowp float;", "varying vec2 vTextureCoord;", "varying float vColor;", "uniform sampler2D uSampler;", "void main(void) {", " gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;", "}"], this.vertexSrc = ["attribute vec2 aVertexPosition;", "attribute vec2 aPositionCoord;", "attribute vec2 aScale;", "attribute float aRotation;", "attribute vec2 aTextureCoord;", "attribute float aColor;", "uniform vec2 projectionVector;", "uniform vec2 offsetVector;", "uniform mat3 uMatrix;", "varying vec2 vTextureCoord;", "varying float vColor;", "const vec2 center = vec2(-1.0, 1.0);", "void main(void) {", " vec2 v;", " vec2 sv = aVertexPosition * aScale;", " v.x = (sv.x) * cos(aRotation) - (sv.y) * sin(aRotation);", " v.y = (sv.x) * sin(aRotation) + (sv.y) * cos(aRotation);", " v = ( uMatrix * vec3(v + aPositionCoord , 1.0) ).xy ;", " gl_Position = vec4( ( v / projectionVector) + center , 0.0, 1.0);", " vTextureCoord = aTextureCoord;", " vColor = aColor;", "}"], this.textureCount = 0, this.init() }, b.PixiFastShader.prototype.constructor = b.PixiFastShader, b.PixiFastShader.prototype.init = function() { var a = this.gl, c = b.compileProgram(a, this.vertexSrc, this.fragmentSrc); a.useProgram(c), this.uSampler = a.getUniformLocation(c, "uSampler"), this.projectionVector = a.getUniformLocation(c, "projectionVector"), this.offsetVector = a.getUniformLocation(c, "offsetVector"), this.dimensions = a.getUniformLocation(c, "dimensions"), this.uMatrix = a.getUniformLocation(c, "uMatrix"), this.aVertexPosition = a.getAttribLocation(c, "aVertexPosition"), this.aPositionCoord = a.getAttribLocation(c, "aPositionCoord"), this.aScale = a.getAttribLocation(c, "aScale"), this.aRotation = a.getAttribLocation(c, "aRotation"), this.aTextureCoord = a.getAttribLocation(c, "aTextureCoord"), this.colorAttribute = a.getAttribLocation(c, "aColor"), -1 === this.colorAttribute && (this.colorAttribute = 2), this.attributes = [this.aVertexPosition, this.aPositionCoord, this.aScale, this.aRotation, this.aTextureCoord, this.colorAttribute], this.program = c }, b.PixiFastShader.prototype.destroy = function() { this.gl.deleteProgram(this.program), this.uniforms = null, this.gl = null, this.attributes = null }, b.StripShader = function(a) { this._UID = b._UID++, this.gl = a, this.program = null, this.fragmentSrc = ["precision mediump float;", "varying vec2 vTextureCoord;", "uniform float alpha;", "uniform sampler2D uSampler;", "void main(void) {", " gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * alpha;", "}"], this.vertexSrc = ["attribute vec2 aVertexPosition;", "attribute vec2 aTextureCoord;", "uniform mat3 translationMatrix;", "uniform vec2 projectionVector;", "uniform vec2 offsetVector;", "varying vec2 vTextureCoord;", "void main(void) {", " vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);", " v -= offsetVector.xyx;", " gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);", " vTextureCoord = aTextureCoord;", "}"], this.init() }, b.StripShader.prototype.constructor = b.StripShader, b.StripShader.prototype.init = function() { var a = this.gl, c = b.compileProgram(a, this.vertexSrc, this.fragmentSrc); a.useProgram(c), this.uSampler = a.getUniformLocation(c, "uSampler"), this.projectionVector = a.getUniformLocation(c, "projectionVector"), this.offsetVector = a.getUniformLocation(c, "offsetVector"), this.colorAttribute = a.getAttribLocation(c, "aColor"), this.aVertexPosition = a.getAttribLocation(c, "aVertexPosition"), this.aTextureCoord = a.getAttribLocation(c, "aTextureCoord"), this.attributes = [this.aVertexPosition, this.aTextureCoord], this.translationMatrix = a.getUniformLocation(c, "translationMatrix"), this.alpha = a.getUniformLocation(c, "alpha"), this.program = c }, b.StripShader.prototype.destroy = function() { this.gl.deleteProgram(this.program), this.uniforms = null, this.gl = null, this.attribute = null }, b.PrimitiveShader = function(a) { this._UID = b._UID++, this.gl = a, this.program = null, this.fragmentSrc = ["precision mediump float;", "varying vec4 vColor;", "void main(void) {", " gl_FragColor = vColor;", "}"], this.vertexSrc = ["attribute vec2 aVertexPosition;", "attribute vec4 aColor;", "uniform mat3 translationMatrix;", "uniform vec2 projectionVector;", "uniform vec2 offsetVector;", "uniform float alpha;", "uniform float flipY;", "uniform vec3 tint;", "varying vec4 vColor;", "void main(void) {", " vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);", " v -= offsetVector.xyx;", " gl_Position = vec4( v.x / projectionVector.x -1.0, (v.y / projectionVector.y * -flipY) + flipY , 0.0, 1.0);", " vColor = aColor * vec4(tint * alpha, alpha);", "}"], this.init() }, b.PrimitiveShader.prototype.constructor = b.PrimitiveShader, b.PrimitiveShader.prototype.init = function() { var a = this.gl, c = b.compileProgram(a, this.vertexSrc, this.fragmentSrc); a.useProgram(c), this.projectionVector = a.getUniformLocation(c, "projectionVector"), this.offsetVector = a.getUniformLocation(c, "offsetVector"), this.tintColor = a.getUniformLocation(c, "tint"), this.flipY = a.getUniformLocation(c, "flipY"), this.aVertexPosition = a.getAttribLocation(c, "aVertexPosition"), this.colorAttribute = a.getAttribLocation(c, "aColor"), this.attributes = [this.aVertexPosition, this.colorAttribute], this.translationMatrix = a.getUniformLocation(c, "translationMatrix"), this.alpha = a.getUniformLocation(c, "alpha"), this.program = c }, b.PrimitiveShader.prototype.destroy = function() { this.gl.deleteProgram(this.program), this.uniforms = null, this.gl = null, this.attributes = null }, b.ComplexPrimitiveShader = function(a) { this._UID = b._UID++, this.gl = a, this.program = null, this.fragmentSrc = ["precision mediump float;", "varying vec4 vColor;", "void main(void) {", " gl_FragColor = vColor;", "}"], this.vertexSrc = ["attribute vec2 aVertexPosition;", "uniform mat3 translationMatrix;", "uniform vec2 projectionVector;", "uniform vec2 offsetVector;", "uniform vec3 tint;", "uniform float alpha;", "uniform vec3 color;", "uniform float flipY;", "varying vec4 vColor;", "void main(void) {", " vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);", " v -= offsetVector.xyx;", " gl_Position = vec4( v.x / projectionVector.x -1.0, (v.y / projectionVector.y * -flipY) + flipY , 0.0, 1.0);", " vColor = vec4(color * alpha * tint, alpha);", "}"], this.init() }, b.ComplexPrimitiveShader.prototype.constructor = b.ComplexPrimitiveShader, b.ComplexPrimitiveShader.prototype.init = function() { var a = this.gl, c = b.compileProgram(a, this.vertexSrc, this.fragmentSrc); a.useProgram(c), this.projectionVector = a.getUniformLocation(c, "projectionVector"), this.offsetVector = a.getUniformLocation(c, "offsetVector"), this.tintColor = a.getUniformLocation(c, "tint"), this.color = a.getUniformLocation(c, "color"), this.flipY = a.getUniformLocation(c, "flipY"), this.aVertexPosition = a.getAttribLocation(c, "aVertexPosition"), this.attributes = [this.aVertexPosition, this.colorAttribute], this.translationMatrix = a.getUniformLocation(c, "translationMatrix"), this.alpha = a.getUniformLocation(c, "alpha"), this.program = c }, b.ComplexPrimitiveShader.prototype.destroy = function() { this.gl.deleteProgram(this.program), this.uniforms = null, this.gl = null, this.attribute = null }, b.WebGLGraphics = function() {}, b.WebGLGraphics.renderGraphics = function(a, c) { var d, e = c.gl, f = c.projection, g = c.offset, h = c.shaderManager.primitiveShader; a.dirty && b.WebGLGraphics.updateGraphics(a, e); for (var i = a._webGL[e.id], j = 0; j < i.data.length; j++) 1 === i.data[j].mode ? (d = i.data[j], c.stencilManager.pushStencil(a, d, c), e.drawElements(e.TRIANGLE_FAN, 4, e.UNSIGNED_SHORT, 2 * (d.indices.length - 4)), c.stencilManager.popStencil(a, d, c)) : (d = i.data[j], c.shaderManager.setShader(h), h = c.shaderManager.primitiveShader, e.uniformMatrix3fv(h.translationMatrix, !1, a.worldTransform.toArray(!0)), e.uniform1f(h.flipY, 1), e.uniform2f(h.projectionVector, f.x, -f.y), e.uniform2f(h.offsetVector, -g.x, -g.y), e.uniform3fv(h.tintColor, b.hex2rgb(a.tint)), e.uniform1f(h.alpha, a.worldAlpha), e.bindBuffer(e.ARRAY_BUFFER, d.buffer), e.vertexAttribPointer(h.aVertexPosition, 2, e.FLOAT, !1, 24, 0), e.vertexAttribPointer(h.colorAttribute, 4, e.FLOAT, !1, 24, 8), e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, d.indexBuffer), e.drawElements(e.TRIANGLE_STRIP, d.indices.length, e.UNSIGNED_SHORT, 0)) }, b.WebGLGraphics.updateGraphics = function(a, c) { var d = a._webGL[c.id]; d || (d = a._webGL[c.id] = { lastIndex: 0, data: [], gl: c }), a.dirty = !1; var e; if (a.clearDirty) { for (a.clearDirty = !1, e = 0; e < d.data.length; e++) { var f = d.data[e]; f.reset(), b.WebGLGraphics.graphicsDataPool.push(f) } d.data = [], d.lastIndex = 0 } var g; for (e = d.lastIndex; e < a.graphicsData.length; e++) { var h = a.graphicsData[e]; if (h.type === b.Graphics.POLY) { if (h.points = h.shape.points.slice(), h.shape.closed && (h.points[0] !== h.points[h.points.length - 2] || h.points[1] !== h.points[h.points.length - 1]) && h.points.push(h.points[0], h.points[1]), h.fill && h.points.length >= 6) if (h.points.length < 12) { g = b.WebGLGraphics.switchMode(d, 0); var i = b.WebGLGraphics.buildPoly(h, g); i || (g = b.WebGLGraphics.switchMode(d, 1), b.WebGLGraphics.buildComplexPoly(h, g)) } else g = b.WebGLGraphics.switchMode(d, 1), b.WebGLGraphics.buildComplexPoly(h, g); h.lineWidth > 0 && (g = b.WebGLGraphics.switchMode(d, 0), b.WebGLGraphics.buildLine(h, g)) } else g = b.WebGLGraphics.switchMode(d, 0), h.type === b.Graphics.RECT ? b.WebGLGraphics.buildRectangle(h, g) : h.type === b.Graphics.CIRC || h.type === b.Graphics.ELIP ? b.WebGLGraphics.buildCircle(h, g) : h.type === b.Graphics.RREC && b.WebGLGraphics.buildRoundedRectangle(h, g); d.lastIndex++ } for (e = 0; e < d.data.length; e++) g = d.data[e], g.dirty && g.upload() }, b.WebGLGraphics.switchMode = function(a, c) { var d; return a.data.length ? (d = a.data[a.data.length - 1], (d.mode !== c || 1 === c) && (d = b.WebGLGraphics.graphicsDataPool.pop() || new b.WebGLGraphicsData(a.gl), d.mode = c, a.data.push(d))) : (d = b.WebGLGraphics.graphicsDataPool.pop() || new b.WebGLGraphicsData(a.gl), d.mode = c, a.data.push(d)), d.dirty = !0, d }, b.WebGLGraphics.buildRectangle = function(a, c) { var d = a.shape, e = d.x, f = d.y, g = d.width, h = d.height; if (a.fill) { var i = b.hex2rgb(a.fillColor), j = a.fillAlpha, k = i[0] * j, l = i[1] * j, m = i[2] * j, n = c.points, o = c.indices, p = n.length / 6; n.push(e, f), n.push(k, l, m, j), n.push(e + g, f), n.push(k, l, m, j), n.push(e, f + h), n.push(k, l, m, j), n.push(e + g, f + h), n.push(k, l, m, j), o.push(p, p, p + 1, p + 2, p + 3, p + 3) } if (a.lineWidth) { var q = a.points; a.points = [e, f, e + g, f, e + g, f + h, e, f + h, e, f], b.WebGLGraphics.buildLine(a, c), a.points = q } }, b.WebGLGraphics.buildRoundedRectangle = function(a, c) { var d = a.shape, e = d.x, f = d.y, g = d.width, h = d.height, i = d.radius, j = []; if (j.push(e, f + i), j = j.concat(b.WebGLGraphics.quadraticBezierCurve(e, f + h - i, e, f + h, e + i, f + h)), j = j.concat(b.WebGLGraphics.quadraticBezierCurve(e + g - i, f + h, e + g, f + h, e + g, f + h - i)), j = j.concat(b.WebGLGraphics.quadraticBezierCurve(e + g, f + i, e + g, f, e + g - i, f)), j = j.concat(b.WebGLGraphics.quadraticBezierCurve(e + i, f, e, f, e, f + i)), a.fill) { var k = b.hex2rgb(a.fillColor), l = a.fillAlpha, m = k[0] * l, n = k[1] * l, o = k[2] * l, p = c.points, q = c.indices, r = p.length / 6, s = b.PolyK.Triangulate(j), t = 0; for (t = 0; t < s.length; t += 3) q.push(s[t] + r), q.push(s[t] + r), q.push(s[t + 1] + r), q.push(s[t + 2] + r), q.push(s[t + 2] + r); for (t = 0; t < j.length; t++) p.push(j[t], j[++t], m, n, o, l) } if (a.lineWidth) { var u = a.points; a.points = j, b.WebGLGraphics.buildLine(a, c), a.points = u } }, b.WebGLGraphics.quadraticBezierCurve = function(a, b, c, d, e, f) { function g(a, b, c) { var d = b - a; return a + d * c } for (var h, i, j, k, l, m, n = 20, o = [], p = 0, q = 0; n >= q; q++) p = q / n, h = g(a, c, p), i = g(b, d, p), j = g(c, e, p), k = g(d, f, p), l = g(h, j, p), m = g(i, k, p), o.push(l, m); return o }, b.WebGLGraphics.buildCircle = function(a, c) { var d, e, f = a.shape, g = f.x, h = f.y; a.type === b.Graphics.CIRC ? (d = f.radius, e = f.radius) : (d = f.width, e = f.height); var i = 40, j = 2 * Math.PI / i, k = 0; if (a.fill) { var l = b.hex2rgb(a.fillColor), m = a.fillAlpha, n = l[0] * m, o = l[1] * m, p = l[2] * m, q = c.points, r = c.indices, s = q.length / 6; for (r.push(s), k = 0; i + 1 > k; k++) q.push(g, h, n, o, p, m), q.push(g + Math.sin(j * k) * d, h + Math.cos(j * k) * e, n, o, p, m), r.push(s++, s++); r.push(s - 1) } if (a.lineWidth) { var t = a.points; for (a.points = [], k = 0; i + 1 > k; k++) a.points.push(g + Math.sin(j * k) * d, h + Math.cos(j * k) * e); b.WebGLGraphics.buildLine(a, c), a.points = t } }, b.WebGLGraphics.buildLine = function(a, c) { var d = 0, e = a.points; if (0 !== e.length) { if (a.lineWidth % 2) for (d = 0; d < e.length; d++) e[d] += .5; var f = new b.Point(e[0], e[1]), g = new b.Point(e[e.length - 2], e[e.length - 1]); if (f.x === g.x && f.y === g.y) { e = e.slice(), e.pop(), e.pop(), g = new b.Point(e[e.length - 2], e[e.length - 1]); var h = g.x + .5 * (f.x - g.x), i = g.y + .5 * (f.y - g.y); e.unshift(h, i), e.push(h, i) } var j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, A, B, C, D, E, F, G = c.points, H = c.indices, I = e.length / 2, J = e.length, K = G.length / 6, L = a.lineWidth / 2, M = b.hex2rgb(a.lineColor), N = a.lineAlpha, O = M[0] * N, P = M[1] * N, Q = M[2] * N; for (l = e[0], m = e[1], n = e[2], o = e[3], r = -(m - o), s = l - n, F = Math.sqrt(r * r + s * s), r /= F, s /= F, r *= L, s *= L, G.push(l - r, m - s, O, P, Q, N), G.push(l + r, m + s, O, P, Q, N), d = 1; I - 1 > d; d++) l = e[2 * (d - 1)], m = e[2 * (d - 1) + 1], n = e[2 * d], o = e[2 * d + 1], p = e[2 * (d + 1)], q = e[2 * (d + 1) + 1], r = -(m - o), s = l - n, F = Math.sqrt(r * r + s * s), r /= F, s /= F, r *= L, s *= L, t = -(o - q), u = n - p, F = Math.sqrt(t * t + u * u), t /= F, u /= F, t *= L, u *= L, x = -s + m - (-s + o), y = -r + n - (-r + l), z = (-r + l) * (-s + o) - (-r + n) * (-s + m), A = -u + q - (-u + o), B = -t + n - (-t + p), C = (-t + p) * (-u + o) - (-t + n) * (-u + q), D = x * B - A * y, Math.abs(D) < .1 ? (D += 10.1, G.push(n - r, o - s, O, P, Q, N), G.push(n + r, o + s, O, P, Q, N)) : (j = (y * C - B * z) / D, k = (A * z - x * C) / D, E = (j - n) * (j - n) + (k - o) + (k - o), E > 19600 ? (v = r - t, w = s - u, F = Math.sqrt(v * v + w * w), v /= F, w /= F, v *= L, w *= L, G.push(n - v, o - w), G.push(O, P, Q, N), G.push(n + v, o + w), G.push(O, P, Q, N), G.push(n - v, o - w), G.push(O, P, Q, N), J++) : (G.push(j, k), G.push(O, P, Q, N), G.push(n - (j - n), o - (k - o)), G.push(O, P, Q, N))); for (l = e[2 * (I - 2)], m = e[2 * (I - 2) + 1], n = e[2 * (I - 1)], o = e[2 * (I - 1) + 1], r = -(m - o), s = l - n, F = Math.sqrt(r * r + s * s), r /= F, s /= F, r *= L, s *= L, G.push(n - r, o - s), G.push(O, P, Q, N), G.push(n + r, o + s), G.push(O, P, Q, N), H.push(K), d = 0; J > d; d++) H.push(K++); H.push(K - 1) } }, b.WebGLGraphics.buildComplexPoly = function(a, c) { var d = a.points.slice(); if (!(d.length < 6)) { var e = c.indices; c.points = d, c.alpha = a.fillAlpha, c.color = b.hex2rgb(a.fillColor); for (var f, g, h = 1 / 0, i = -1 / 0, j = 1 / 0, k = -1 / 0, l = 0; l < d.length; l += 2) f = d[l], g = d[l + 1], h = h > f ? f : h, i = f > i ? f : i, j = j > g ? g : j, k = g > k ? g : k; d.push(h, j, i, j, i, k, h, k); var m = d.length / 2; for (l = 0; m > l; l++) e.push(l) } }, b.WebGLGraphics.buildPoly = function(a, c) { var d = a.points; if (!(d.length < 6)) { var e = c.points, f = c.indices, g = d.length / 2, h = b.hex2rgb(a.fillColor), i = a.fillAlpha, j = h[0] * i, k = h[1] * i, l = h[2] * i, m = b.PolyK.Triangulate(d); if (!m) return !1; var n = e.length / 6, o = 0; for (o = 0; o < m.length; o += 3) f.push(m[o] + n), f.push(m[o] + n), f.push(m[o + 1] + n), f.push(m[o + 2] + n), f.push(m[o + 2] + n); for (o = 0; g > o; o++) e.push(d[2 * o], d[2 * o + 1], j, k, l, i); return !0 } }, b.WebGLGraphics.graphicsDataPool = [], b.WebGLGraphicsData = function(a) { this.gl = a, this.color = [0, 0, 0], this.points = [], this.indices = [], this.buffer = a.createBuffer(), this.indexBuffer = a.createBuffer(), this.mode = 1, this.alpha = 1, this.dirty = !0 }, b.WebGLGraphicsData.prototype.reset = function() { this.points = [], this.indices = [] }, b.WebGLGraphicsData.prototype.upload = function() { var a = this.gl; this.glPoints = new b.Float32Array(this.points), a.bindBuffer(a.ARRAY_BUFFER, this.buffer), a.bufferData(a.ARRAY_BUFFER, this.glPoints, a.STATIC_DRAW), this.glIndicies = new b.Uint16Array(this.indices), a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, this.indexBuffer), a.bufferData(a.ELEMENT_ARRAY_BUFFER, this.glIndicies, a.STATIC_DRAW), this.dirty = !1 }, b.glContexts = [], b.instances = [], b.WebGLRenderer = function(a, c, d) { if (d) for (var e in b.defaultRenderOptions) "undefined" == typeof d[e] && (d[e] = b.defaultRenderOptions[e]); else d = b.defaultRenderOptions; b.defaultRenderer || (b.defaultRenderer = this), this.type = b.WEBGL_RENDERER, this.resolution = d.resolution, this.transparent = d.transparent, this.autoResize = d.autoResize || !1, this.preserveDrawingBuffer = d.preserveDrawingBuffer, this.clearBeforeRender = d.clearBeforeRender, this.width = a || 800, this.height = c || 600, this.view = d.view || document.createElement("canvas"), this.contextLostBound = this.handleContextLost.bind(this), this.contextRestoredBound = this.handleContextRestored.bind(this), this.view.addEventListener("webglcontextlost", this.contextLostBound, !1), this.view.addEventListener("webglcontextrestored", this.contextRestoredBound, !1), this._contextOptions = { alpha: this.transparent, antialias: d.antialias, premultipliedAlpha: this.transparent && "notMultiplied" !== this.transparent, stencil: !0, preserveDrawingBuffer: d.preserveDrawingBuffer }, this.projection = new b.Point, this.offset = new b.Point(0, 0), this.shaderManager = new b.WebGLShaderManager, this.spriteBatch = new b.WebGLSpriteBatch, this.maskManager = new b.WebGLMaskManager, this.filterManager = new b.WebGLFilterManager, this.stencilManager = new b.WebGLStencilManager, this.blendModeManager = new b.WebGLBlendModeManager, this.renderSession = {}, this.renderSession.gl = this.gl, this.renderSession.drawCount = 0, this.renderSession.shaderManager = this.shaderManager, this.renderSession.maskManager = this.maskManager, this.renderSession.filterManager = this.filterManager, this.renderSession.blendModeManager = this.blendModeManager, this.renderSession.spriteBatch = this.spriteBatch, this.renderSession.stencilManager = this.stencilManager, this.renderSession.renderer = this, this.renderSession.resolution = this.resolution, this.initContext(), this.mapBlendModes() }, b.WebGLRenderer.prototype.constructor = b.WebGLRenderer, b.WebGLRenderer.prototype.initContext = function() { var a = this.view.getContext("webgl", this._contextOptions) || this.view.getContext("experimental-webgl", this._contextOptions); if (this.gl = a, !a) throw new Error("This browser does not support webGL. Try using the canvas renderer"); this.glContextId = a.id = b.WebGLRenderer.glContextId++, b.glContexts[this.glContextId] = a, b.instances[this.glContextId] = this, a.disable(a.DEPTH_TEST), a.disable(a.CULL_FACE), a.enable(a.BLEND), this.shaderManager.setContext(a), this.spriteBatch.setContext(a), this.maskManager.setContext(a), this.filterManager.setContext(a), this.blendModeManager.setContext(a), this.stencilManager.setContext(a), this.renderSession.gl = this.gl, this.resize(this.width, this.height) }, b.WebGLRenderer.prototype.render = function(a) { if (!this.contextLost) { this.__stage !== a && (this.__stage = a), a.updateTransform(); var b = this.gl; b.viewport(0, 0, this.width, this.height), b.bindFramebuffer(b.FRAMEBUFFER, null), this.clearBeforeRender && (this.transparent ? b.clearColor(0, 0, 0, 0) : b.clearColor(a.backgroundColorSplit[0], a.backgroundColorSplit[1], a.backgroundColorSplit[2], 1), b.clear(b.COLOR_BUFFER_BIT)), this.renderDisplayObject(a, this.projection) } }, b.WebGLRenderer.prototype.renderDisplayObject = function(a, c, d) { this.renderSession.blendModeManager.setBlendMode(b.blendModes.NORMAL), this.renderSession.drawCount = 0, this.renderSession.flipY = d ? -1 : 1, this.renderSession.projection = c, this.renderSession.offset = this.offset, this.spriteBatch.begin(this.renderSession), this.filterManager.begin(this.renderSession, d), a._renderWebGL(this.renderSession), this.spriteBatch.end() }, b.WebGLRenderer.prototype.resize = function(a, b) { this.width = a * this.resolution, this.height = b * this.resolution, this.view.width = this.width, this.view.height = this.height, this.autoResize && (this.view.style.width = this.width / this.resolution + "px", this.view.style.height = this.height / this.resolution + "px"), this.gl.viewport(0, 0, this.width, this.height), this.projection.x = this.width / 2 / this.resolution, this.projection.y = -this.height / 2 / this.resolution }, b.WebGLRenderer.prototype.updateTexture = function(a) { if (a.hasLoaded) { var c = this.gl; return a._glTextures[c.id] || (a._glTextures[c.id] = c.createTexture()), c.bindTexture(c.TEXTURE_2D, a._glTextures[c.id]), c.pixelStorei(c.UNPACK_PREMULTIPLY_ALPHA_WEBGL, a.premultipliedAlpha), c.texImage2D(c.TEXTURE_2D, 0, c.RGBA, c.RGBA, c.UNSIGNED_BYTE, a.source), c.texParameteri(c.TEXTURE_2D, c.TEXTURE_MAG_FILTER, a.scaleMode === b.scaleModes.LINEAR ? c.LINEAR : c.NEAREST), a.mipmap && b.isPowerOfTwo(a.width, a.height) ? (c.texParameteri(c.TEXTURE_2D, c.TEXTURE_MIN_FILTER, a.scaleMode === b.scaleModes.LINEAR ? c.LINEAR_MIPMAP_LINEAR : c.NEAREST_MIPMAP_NEAREST), c.generateMipmap(c.TEXTURE_2D)) : c.texParameteri(c.TEXTURE_2D, c.TEXTURE_MIN_FILTER, a.scaleMode === b.scaleModes.LINEAR ? c.LINEAR : c.NEAREST), a._powerOf2 ? (c.texParameteri(c.TEXTURE_2D, c.TEXTURE_WRAP_S, c.REPEAT), c.texParameteri(c.TEXTURE_2D, c.TEXTURE_WRAP_T, c.REPEAT)) : (c.texParameteri(c.TEXTURE_2D, c.TEXTURE_WRAP_S, c.CLAMP_TO_EDGE), c.texParameteri(c.TEXTURE_2D, c.TEXTURE_WRAP_T, c.CLAMP_TO_EDGE)), a._dirty[c.id] = !1, a._glTextures[c.id] } }, b.WebGLRenderer.prototype.handleContextLost = function(a) { a.preventDefault(), this.contextLost = !0 }, b.WebGLRenderer.prototype.handleContextRestored = function() { this.initContext(); for (var a in b.TextureCache) { var c = b.TextureCache[a].baseTexture; c._glTextures = [] } this.contextLost = !1 }, b.WebGLRenderer.prototype.destroy = function() { this.view.removeEventListener("webglcontextlost", this.contextLostBound), this.view.removeEventListener("webglcontextrestored", this.contextRestoredBound), b.glContexts[this.glContextId] = null, this.projection = null, this.offset = null, this.shaderManager.destroy(), this.spriteBatch.destroy(), this.maskManager.destroy(), this.filterManager.destroy(), this.shaderManager = null, this.spriteBatch = null, this.maskManager = null, this.filterManager = null, this.gl = null, this.renderSession = null, b.instances[this.glContextId] = null, b.WebGLRenderer.glContextId-- }, b.WebGLRenderer.prototype.mapBlendModes = function() { var a = this.gl; b.blendModesWebGL || (b.blendModesWebGL = [], b.blendModesWebGL[b.blendModes.NORMAL] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.ADD] = [a.SRC_ALPHA, a.DST_ALPHA], b.blendModesWebGL[b.blendModes.MULTIPLY] = [a.DST_COLOR, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.SCREEN] = [a.SRC_ALPHA, a.ONE], b.blendModesWebGL[b.blendModes.OVERLAY] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.DARKEN] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.LIGHTEN] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.COLOR_DODGE] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.COLOR_BURN] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.HARD_LIGHT] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.SOFT_LIGHT] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.DIFFERENCE] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.EXCLUSION] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.HUE] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.SATURATION] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.COLOR] = [a.ONE, a.ONE_MINUS_SRC_ALPHA], b.blendModesWebGL[b.blendModes.LUMINOSITY] = [a.ONE, a.ONE_MINUS_SRC_ALPHA]) }, b.WebGLRenderer.glContextId = 0, b.WebGLBlendModeManager = function() { this.currentBlendMode = 99999 }, b.WebGLBlendModeManager.prototype.constructor = b.WebGLBlendModeManager, b.WebGLBlendModeManager.prototype.setContext = function(a) { this.gl = a }, b.WebGLBlendModeManager.prototype.setBlendMode = function(a) { if (this.currentBlendMode === a) return !1; this.currentBlendMode = a; var c = b.blendModesWebGL[this.currentBlendMode]; return this.gl.blendFunc(c[0], c[1]), !0 }, b.WebGLBlendModeManager.prototype.destroy = function() { this.gl = null }, b.WebGLMaskManager = function() {}, b.WebGLMaskManager.prototype.constructor = b.WebGLMaskManager, b.WebGLMaskManager.prototype.setContext = function(a) { this.gl = a }, b.WebGLMaskManager.prototype.pushMask = function(a, c) { var d = c.gl; a.dirty && b.WebGLGraphics.updateGraphics(a, d), a._webGL[d.id].data.length && c.stencilManager.pushStencil(a, a._webGL[d.id].data[0], c) }, b.WebGLMaskManager.prototype.popMask = function(a, b) { var c = this.gl; b.stencilManager.popStencil(a, a._webGL[c.id].data[0], b) }, b.WebGLMaskManager.prototype.destroy = function() { this.gl = null }, b.WebGLStencilManager = function() { this.stencilStack = [], this.reverse = !0, this.count = 0 }, b.WebGLStencilManager.prototype.setContext = function(a) { this.gl = a }, b.WebGLStencilManager.prototype.pushStencil = function(a, b, c) { var d = this.gl; this.bindGraphics(a, b, c), 0 === this.stencilStack.length && (d.enable(d.STENCIL_TEST), d.clear(d.STENCIL_BUFFER_BIT), this.reverse = !0, this.count = 0), this.stencilStack.push(b); var e = this.count; d.colorMask(!1, !1, !1, !1), d.stencilFunc(d.ALWAYS, 0, 255), d.stencilOp(d.KEEP, d.KEEP, d.INVERT), 1 === b.mode ? (d.drawElements(d.TRIANGLE_FAN, b.indices.length - 4, d.UNSIGNED_SHORT, 0), this.reverse ? (d.stencilFunc(d.EQUAL, 255 - e, 255), d.stencilOp(d.KEEP, d.KEEP, d.DECR)) : (d.stencilFunc(d.EQUAL, e, 255), d.stencilOp(d.KEEP, d.KEEP, d.INCR)), d.drawElements(d.TRIANGLE_FAN, 4, d.UNSIGNED_SHORT, 2 * (b.indices.length - 4)), this.reverse ? d.stencilFunc(d.EQUAL, 255 - (e + 1), 255) : d.stencilFunc(d.EQUAL, e + 1, 255), this.reverse = !this.reverse) : (this.reverse ? (d.stencilFunc(d.EQUAL, e, 255), d.stencilOp(d.KEEP, d.KEEP, d.INCR)) : (d.stencilFunc(d.EQUAL, 255 - e, 255), d.stencilOp(d.KEEP, d.KEEP, d.DECR)), d.drawElements(d.TRIANGLE_STRIP, b.indices.length, d.UNSIGNED_SHORT, 0), this.reverse ? d.stencilFunc(d.EQUAL, e + 1, 255) : d.stencilFunc(d.EQUAL, 255 - (e + 1), 255)), d.colorMask(!0, !0, !0, !0), d.stencilOp(d.KEEP, d.KEEP, d.KEEP), this.count++ }, b.WebGLStencilManager.prototype.bindGraphics = function(a, c, d) { this._currentGraphics = a; var e, f = this.gl, g = d.projection, h = d.offset; 1 === c.mode ? (e = d.shaderManager.complexPrimitiveShader, d.shaderManager.setShader(e), f.uniform1f(e.flipY, d.flipY), f.uniformMatrix3fv(e.translationMatrix, !1, a.worldTransform.toArray(!0)), f.uniform2f(e.projectionVector, g.x, -g.y), f.uniform2f(e.offsetVector, -h.x, -h.y), f.uniform3fv(e.tintColor, b.hex2rgb(a.tint)), f.uniform3fv(e.color, c.color), f.uniform1f(e.alpha, a.worldAlpha * c.alpha), f.bindBuffer(f.ARRAY_BUFFER, c.buffer), f.vertexAttribPointer(e.aVertexPosition, 2, f.FLOAT, !1, 8, 0), f.bindBuffer(f.ELEMENT_ARRAY_BUFFER, c.indexBuffer)) : (e = d.shaderManager.primitiveShader, d.shaderManager.setShader(e), f.uniformMatrix3fv(e.translationMatrix, !1, a.worldTransform.toArray(!0)), f.uniform1f(e.flipY, d.flipY), f.uniform2f(e.projectionVector, g.x, -g.y), f.uniform2f(e.offsetVector, -h.x, -h.y), f.uniform3fv(e.tintColor, b.hex2rgb(a.tint)), f.uniform1f(e.alpha, a.worldAlpha), f.bindBuffer(f.ARRAY_BUFFER, c.buffer), f.vertexAttribPointer(e.aVertexPosition, 2, f.FLOAT, !1, 24, 0), f.vertexAttribPointer(e.colorAttribute, 4, f.FLOAT, !1, 24, 8), f.bindBuffer(f.ELEMENT_ARRAY_BUFFER, c.indexBuffer)) }, b.WebGLStencilManager.prototype.popStencil = function(a, b, c) { var d = this.gl; if (this.stencilStack.pop(), this.count--, 0 === this.stencilStack.length) d.disable(d.STENCIL_TEST); else { var e = this.count; this.bindGraphics(a, b, c), d.colorMask(!1, !1, !1, !1), 1 === b.mode ? (this.reverse = !this.reverse, this.reverse ? (d.stencilFunc(d.EQUAL, 255 - (e + 1), 255), d.stencilOp(d.KEEP, d.KEEP, d.INCR)) : (d.stencilFunc(d.EQUAL, e + 1, 255), d.stencilOp(d.KEEP, d.KEEP, d.DECR)), d.drawElements(d.TRIANGLE_FAN, 4, d.UNSIGNED_SHORT, 2 * (b.indices.length - 4)), d.stencilFunc(d.ALWAYS, 0, 255), d.stencilOp(d.KEEP, d.KEEP, d.INVERT), d.drawElements(d.TRIANGLE_FAN, b.indices.length - 4, d.UNSIGNED_SHORT, 0), this.reverse ? d.stencilFunc(d.EQUAL, e, 255) : d.stencilFunc(d.EQUAL, 255 - e, 255)) : (this.reverse ? (d.stencilFunc(d.EQUAL, e + 1, 255), d.stencilOp(d.KEEP, d.KEEP, d.DECR)) : (d.stencilFunc(d.EQUAL, 255 - (e + 1), 255), d.stencilOp(d.KEEP, d.KEEP, d.INCR)), d.drawElements(d.TRIANGLE_STRIP, b.indices.length, d.UNSIGNED_SHORT, 0), this.reverse ? d.stencilFunc(d.EQUAL, e, 255) : d.stencilFunc(d.EQUAL, 255 - e, 255)), d.colorMask(!0, !0, !0, !0), d.stencilOp(d.KEEP, d.KEEP, d.KEEP) } }, b.WebGLStencilManager.prototype.destroy = function() { this.stencilStack = null, this.gl = null }, b.WebGLShaderManager = function() { this.maxAttibs = 10, this.attribState = [], this.tempAttribState = []; for (var a = 0; a < this.maxAttibs; a++) this.attribState[a] = !1; this.stack = [] }, b.WebGLShaderManager.prototype.constructor = b.WebGLShaderManager, b.WebGLShaderManager.prototype.setContext = function(a) { this.gl = a, this.primitiveShader = new b.PrimitiveShader(a), this.complexPrimitiveShader = new b.ComplexPrimitiveShader(a), this.defaultShader = new b.PixiShader(a), this.fastShader = new b.PixiFastShader(a), this.stripShader = new b.StripShader(a), this.setShader(this.defaultShader) }, b.WebGLShaderManager.prototype.setAttribs = function(a) { var b; for (b = 0; b < this.tempAttribState.length; b++) this.tempAttribState[b] = !1; for (b = 0; b < a.length; b++) { var c = a[b]; this.tempAttribState[c] = !0 } var d = this.gl; for (b = 0; b < this.attribState.length; b++) this.attribState[b] !== this.tempAttribState[b] && (this.attribState[b] = this.tempAttribState[b], this.tempAttribState[b] ? d.enableVertexAttribArray(b) : d.disableVertexAttribArray(b)) }, b.WebGLShaderManager.prototype.setShader = function(a) { return this._currentId === a._UID ? !1 : (this._currentId = a._UID, this.currentShader = a, this.gl.useProgram(a.program), this.setAttribs(a.attributes), !0) }, b.WebGLShaderManager.prototype.destroy = function() { this.attribState = null, this.tempAttribState = null, this.primitiveShader.destroy(), this.complexPrimitiveShader.destroy(), this.defaultShader.destroy(), this.fastShader.destroy(), this.stripShader.destroy(), this.gl = null }, b.WebGLSpriteBatch = function() { this.vertSize = 5, this.size = 2e3; var a = 4 * this.size * 4 * this.vertSize, c = 6 * this.size; this.vertices = new b.ArrayBuffer(a), this.positions = new b.Float32Array(this.vertices), this.colors = new b.Uint32Array(this.vertices), this.indices = new b.Uint16Array(c), this.lastIndexCount = 0; for (var d = 0, e = 0; c > d; d += 6, e += 4) this.indices[d + 0] = e + 0, this.indices[d + 1] = e + 1, this.indices[d + 2] = e + 2, this.indices[d + 3] = e + 0, this.indices[d + 4] = e + 2, this.indices[d + 5] = e + 3; this.drawing = !1, this.currentBatchSize = 0, this.currentBaseTexture = null, this.dirty = !0, this.textures = [], this.blendModes = [], this.shaders = [], this.sprites = [], this.defaultShader = new b.AbstractFilter(["precision lowp float;", "varying vec2 vTextureCoord;", "varying vec4 vColor;", "uniform sampler2D uSampler;", "void main(void) {", " gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;", "}"]) }, b.WebGLSpriteBatch.prototype.setContext = function(a) { this.gl = a, this.vertexBuffer = a.createBuffer(), this.indexBuffer = a.createBuffer(), a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, this.indexBuffer), a.bufferData(a.ELEMENT_ARRAY_BUFFER, this.indices, a.STATIC_DRAW), a.bindBuffer(a.ARRAY_BUFFER, this.vertexBuffer), a.bufferData(a.ARRAY_BUFFER, this.vertices, a.DYNAMIC_DRAW), this.currentBlendMode = 99999; var c = new b.PixiShader(a); c.fragmentSrc = this.defaultShader.fragmentSrc, c.uniforms = {}, c.init(), this.defaultShader.shaders[a.id] = c }, b.WebGLSpriteBatch.prototype.begin = function(a) { this.renderSession = a, this.shader = this.renderSession.shaderManager.defaultShader, this.start() }, b.WebGLSpriteBatch.prototype.end = function() { this.flush() }, b.WebGLSpriteBatch.prototype.render = function(a) { var b = a.texture; this.currentBatchSize >= this.size && (this.flush(), this.currentBaseTexture = b.baseTexture); var c = b._uvs; if (c) { var d, e, f, g, h = a.anchor.x, i = a.anchor.y; if (b.trim) { var j = b.trim; e = j.x - h * j.width, d = e + b.crop.width, g = j.y - i * j.height, f = g + b.crop.height } else d = b.frame.width * (1 - h), e = b.frame.width * -h, f = b.frame.height * (1 - i), g = b.frame.height * -i; var k = 4 * this.currentBatchSize * this.vertSize, l = b.baseTexture.resolution, m = a.worldTransform, n = m.a / l, o = m.b / l, p = m.c / l, q = m.d / l, r = m.tx, s = m.ty, t = this.colors, u = this.positions; this.renderSession.roundPixels ? (u[k] = n * e + p * g + r | 0, u[k + 1] = q * g + o * e + s | 0, u[k + 5] = n * d + p * g + r | 0, u[k + 6] = q * g + o * d + s | 0, u[k + 10] = n * d + p * f + r | 0, u[k + 11] = q * f + o * d + s | 0, u[k + 15] = n * e + p * f + r | 0, u[k + 16] = q * f + o * e + s | 0) : (u[k] = n * e + p * g + r, u[k + 1] = q * g + o * e + s, u[k + 5] = n * d + p * g + r, u[k + 6] = q * g + o * d + s, u[k + 10] = n * d + p * f + r, u[k + 11] = q * f + o * d + s, u[k + 15] = n * e + p * f + r, u[k + 16] = q * f + o * e + s), u[k + 2] = c.x0, u[k + 3] = c.y0, u[k + 7] = c.x1, u[k + 8] = c.y1, u[k + 12] = c.x2, u[k + 13] = c.y2, u[k + 17] = c.x3, u[k + 18] = c.y3; var v = a.tint; t[k + 4] = t[k + 9] = t[k + 14] = t[k + 19] = (v >> 16) + (65280 & v) + ((255 & v) << 16) + (255 * a.worldAlpha << 24), this.sprites[this.currentBatchSize++] = a } }, b.WebGLSpriteBatch.prototype.renderTilingSprite = function(a) { var c = a.tilingTexture; this.currentBatchSize >= this.size && (this.flush(), this.currentBaseTexture = c.baseTexture), a._uvs || (a._uvs = new b.TextureUvs); var d = a._uvs; a.tilePosition.x %= c.baseTexture.width * a.tileScaleOffset.x, a.tilePosition.y %= c.baseTexture.height * a.tileScaleOffset.y; var e = a.tilePosition.x / (c.baseTexture.width * a.tileScaleOffset.x), f = a.tilePosition.y / (c.baseTexture.height * a.tileScaleOffset.y), g = a.width / c.baseTexture.width / (a.tileScale.x * a.tileScaleOffset.x), h = a.height / c.baseTexture.height / (a.tileScale.y * a.tileScaleOffset.y); d.x0 = 0 - e, d.y0 = 0 - f, d.x1 = 1 * g - e, d.y1 = 0 - f, d.x2 = 1 * g - e, d.y2 = 1 * h - f, d.x3 = 0 - e, d.y3 = 1 * h - f; var i = a.tint, j = (i >> 16) + (65280 & i) + ((255 & i) << 16) + (255 * a.alpha << 24), k = this.positions, l = this.colors, m = a.width, n = a.height, o = a.anchor.x, p = a.anchor.y, q = m * (1 - o), r = m * -o, s = n * (1 - p), t = n * -p, u = 4 * this.currentBatchSize * this.vertSize, v = c.baseTexture.resolution, w = a.worldTransform, x = w.a / v, y = w.b / v, z = w.c / v, A = w.d / v, B = w.tx, C = w.ty; k[u++] = x * r + z * t + B, k[u++] = A * t + y * r + C, k[u++] = d.x0, k[u++] = d.y0, l[u++] = j, k[u++] = x * q + z * t + B, k[u++] = A * t + y * q + C, k[u++] = d.x1, k[u++] = d.y1, l[u++] = j, k[u++] = x * q + z * s + B, k[u++] = A * s + y * q + C, k[u++] = d.x2, k[u++] = d.y2, l[u++] = j, k[u++] = x * r + z * s + B, k[u++] = A * s + y * r + C, k[u++] = d.x3, k[u++] = d.y3, l[u++] = j, this.sprites[this.currentBatchSize++] = a }, b.WebGLSpriteBatch.prototype.flush = function() { if (0 !== this.currentBatchSize) { var a, c = this.gl; if (this.dirty) { this.dirty = !1, c.activeTexture(c.TEXTURE0), c.bindBuffer(c.ARRAY_BUFFER, this.vertexBuffer), c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, this.indexBuffer), a = this.defaultShader.shaders[c.id]; var d = 4 * this.vertSize; c.vertexAttribPointer(a.aVertexPosition, 2, c.FLOAT, !1, d, 0), c.vertexAttribPointer(a.aTextureCoord, 2, c.FLOAT, !1, d, 8), c.vertexAttribPointer(a.colorAttribute, 4, c.UNSIGNED_BYTE, !0, d, 16) } if (this.currentBatchSize > .5 * this.size) c.bufferSubData(c.ARRAY_BUFFER, 0, this.vertices); else { var e = this.positions.subarray(0, 4 * this.currentBatchSize * this.vertSize); c.bufferSubData(c.ARRAY_BUFFER, 0, e) } for (var f, g, h, i, j = 0, k = 0, l = null, m = this.renderSession.blendModeManager.currentBlendMode, n = null, o = !1, p = !1, q = 0, r = this.currentBatchSize; r > q; q++) { if (i = this.sprites[q], f = i.texture.baseTexture, g = i.blendMode, h = i.shader || this.defaultShader, o = m !== g, p = n !== h, (l !== f || o || p) && (this.renderBatch(l, j, k), k = q, j = 0, l = f, o && (m = g, this.renderSession.blendModeManager.setBlendMode(m)), p)) { n = h, a = n.shaders[c.id], a || (a = new b.PixiShader(c), a.fragmentSrc = n.fragmentSrc, a.uniforms = n.uniforms, a.init(), n.shaders[c.id] = a), this.renderSession.shaderManager.setShader(a), a.dirty && a.syncUniforms(); var s = this.renderSession.projection; c.uniform2f(a.projectionVector, s.x, s.y); var t = this.renderSession.offset; c.uniform2f(a.offsetVector, t.x, t.y) } j++ } this.renderBatch(l, j, k), this.currentBatchSize = 0 } }, b.WebGLSpriteBatch.prototype.renderBatch = function(a, b, c) { if (0 !== b) { var d = this.gl; a._dirty[d.id] ? this.renderSession.renderer.updateTexture(a) : d.bindTexture(d.TEXTURE_2D, a._glTextures[d.id]), d.drawElements(d.TRIANGLES, 6 * b, d.UNSIGNED_SHORT, 6 * c * 2), this.renderSession.drawCount++ } }, b.WebGLSpriteBatch.prototype.stop = function() { this.flush(), this.dirty = !0 }, b.WebGLSpriteBatch.prototype.start = function() { this.dirty = !0 }, b.WebGLSpriteBatch.prototype.destroy = function() { this.vertices = null, this.indices = null, this.gl.deleteBuffer(this.vertexBuffer), this.gl.deleteBuffer(this.indexBuffer), this.currentBaseTexture = null, this.gl = null }, b.WebGLFastSpriteBatch = function(a) { this.vertSize = 10, this.maxSize = 6e3, this.size = this.maxSize; var c = 4 * this.size * this.vertSize, d = 6 * this.maxSize; this.vertices = new b.Float32Array(c), this.indices = new b.Uint16Array(d), this.vertexBuffer = null, this.indexBuffer = null, this.lastIndexCount = 0; for (var e = 0, f = 0; d > e; e += 6, f += 4) this.indices[e + 0] = f + 0, this.indices[e + 1] = f + 1, this.indices[e + 2] = f + 2, this.indices[e + 3] = f + 0, this.indices[e + 4] = f + 2, this.indices[e + 5] = f + 3; this.drawing = !1, this.currentBatchSize = 0, this.currentBaseTexture = null, this.currentBlendMode = 0, this.renderSession = null, this.shader = null, this.matrix = null, this.setContext(a) }, b.WebGLFastSpriteBatch.prototype.constructor = b.WebGLFastSpriteBatch, b.WebGLFastSpriteBatch.prototype.setContext = function(a) { this.gl = a, this.vertexBuffer = a.createBuffer(), this.indexBuffer = a.createBuffer(), a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, this.indexBuffer), a.bufferData(a.ELEMENT_ARRAY_BUFFER, this.indices, a.STATIC_DRAW), a.bindBuffer(a.ARRAY_BUFFER, this.vertexBuffer), a.bufferData(a.ARRAY_BUFFER, this.vertices, a.DYNAMIC_DRAW) }, b.WebGLFastSpriteBatch.prototype.begin = function(a, b) { this.renderSession = b, this.shader = this.renderSession.shaderManager.fastShader, this.matrix = a.worldTransform.toArray(!0), this.start() }, b.WebGLFastSpriteBatch.prototype.end = function() { this.flush() }, b.WebGLFastSpriteBatch.prototype.render = function(a) { var b = a.children, c = b[0]; if (c.texture._uvs) { this.currentBaseTexture = c.texture.baseTexture, c.blendMode !== this.renderSession.blendModeManager.currentBlendMode && (this.flush(), this.renderSession.blendModeManager.setBlendMode(c.blendMode)); for (var d = 0, e = b.length; e > d; d++) this.renderSprite(b[d]); this.flush() } }, b.WebGLFastSpriteBatch.prototype.renderSprite = function(a) { if (a.visible && (a.texture.baseTexture === this.currentBaseTexture || (this.flush(), this.currentBaseTexture = a.texture.baseTexture, a.texture._uvs))) { var b, c, d, e, f, g, h, i, j = this.vertices; if (b = a.texture._uvs, c = a.texture.frame.width, d = a.texture.frame.height, a.texture.trim) { var k = a.texture.trim; f = k.x - a.anchor.x * k.width, e = f + a.texture.crop.width, h = k.y - a.anchor.y * k.height, g = h + a.texture.crop.height } else e = a.texture.frame.width * (1 - a.anchor.x), f = a.texture.frame.width * -a.anchor.x, g = a.texture.frame.height * (1 - a.anchor.y), h = a.texture.frame.height * -a.anchor.y; i = 4 * this.currentBatchSize * this.vertSize, j[i++] = f, j[i++] = h, j[i++] = a.position.x, j[i++] = a.position.y, j[i++] = a.scale.x, j[i++] = a.scale.y, j[i++] = a.rotation, j[i++] = b.x0, j[i++] = b.y1, j[i++] = a.alpha, j[i++] = e, j[i++] = h, j[i++] = a.position.x, j[i++] = a.position.y, j[i++] = a.scale.x, j[i++] = a.scale.y, j[i++] = a.rotation, j[i++] = b.x1, j[i++] = b.y1, j[i++] = a.alpha, j[i++] = e, j[i++] = g, j[i++] = a.position.x, j[i++] = a.position.y, j[i++] = a.scale.x, j[i++] = a.scale.y, j[i++] = a.rotation, j[i++] = b.x2, j[i++] = b.y2, j[i++] = a.alpha, j[i++] = f, j[i++] = g, j[i++] = a.position.x, j[i++] = a.position.y, j[i++] = a.scale.x, j[i++] = a.scale.y, j[i++] = a.rotation, j[i++] = b.x3, j[i++] = b.y3, j[i++] = a.alpha, this.currentBatchSize++, this.currentBatchSize >= this.size && this.flush() } }, b.WebGLFastSpriteBatch.prototype.flush = function() { if (0 !== this.currentBatchSize) { var a = this.gl; if (this.currentBaseTexture._glTextures[a.id] || this.renderSession.renderer.updateTexture(this.currentBaseTexture, a), a.bindTexture(a.TEXTURE_2D, this.currentBaseTexture._glTextures[a.id]), this.currentBatchSize > .5 * this.size) a.bufferSubData(a.ARRAY_BUFFER, 0, this.vertices); else { var b = this.vertices.subarray(0, 4 * this.currentBatchSize * this.vertSize); a.bufferSubData(a.ARRAY_BUFFER, 0, b) } a.drawElements(a.TRIANGLES, 6 * this.currentBatchSize, a.UNSIGNED_SHORT, 0), this.currentBatchSize = 0, this.renderSession.drawCount++ } }, b.WebGLFastSpriteBatch.prototype.stop = function() { this.flush() }, b.WebGLFastSpriteBatch.prototype.start = function() { var a = this.gl; a.activeTexture(a.TEXTURE0), a.bindBuffer(a.ARRAY_BUFFER, this.vertexBuffer), a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, this.indexBuffer); var b = this.renderSession.projection; a.uniform2f(this.shader.projectionVector, b.x, b.y), a.uniformMatrix3fv(this.shader.uMatrix, !1, this.matrix); var c = 4 * this.vertSize; a.vertexAttribPointer(this.shader.aVertexPosition, 2, a.FLOAT, !1, c, 0), a.vertexAttribPointer(this.shader.aPositionCoord, 2, a.FLOAT, !1, c, 8), a.vertexAttribPointer(this.shader.aScale, 2, a.FLOAT, !1, c, 16), a.vertexAttribPointer(this.shader.aRotation, 1, a.FLOAT, !1, c, 24), a.vertexAttribPointer(this.shader.aTextureCoord, 2, a.FLOAT, !1, c, 28), a.vertexAttribPointer(this.shader.colorAttribute, 1, a.FLOAT, !1, c, 36) }, b.WebGLFilterManager = function() { this.filterStack = [], this.offsetX = 0, this.offsetY = 0 }, b.WebGLFilterManager.prototype.constructor = b.WebGLFilterManager, b.WebGLFilterManager.prototype.setContext = function(a) { this.gl = a, this.texturePool = [], this.initShaderBuffers() }, b.WebGLFilterManager.prototype.begin = function(a, b) { this.renderSession = a, this.defaultShader = a.shaderManager.defaultShader; var c = this.renderSession.projection; this.width = 2 * c.x, this.height = 2 * -c.y, this.buffer = b }, b.WebGLFilterManager.prototype.pushFilter = function(a) { var c = this.gl, d = this.renderSession.projection, e = this.renderSession.offset; a._filterArea = a.target.filterArea || a.target.getBounds(), this.filterStack.push(a); var f = a.filterPasses[0]; this.offsetX += a._filterArea.x, this.offsetY += a._filterArea.y; var g = this.texturePool.pop(); g ? g.resize(this.width, this.height) : g = new b.FilterTexture(this.gl, this.width, this.height), c.bindTexture(c.TEXTURE_2D, g.texture); var h = a._filterArea, i = f.padding; h.x -= i, h.y -= i, h.width += 2 * i, h.height += 2 * i, h.x < 0 && (h.x = 0), h.width > this.width && (h.width = this.width), h.y < 0 && (h.y = 0), h.height > this.height && (h.height = this.height), c.bindFramebuffer(c.FRAMEBUFFER, g.frameBuffer), c.viewport(0, 0, h.width, h.height), d.x = h.width / 2, d.y = -h.height / 2, e.x = -h.x, e.y = -h.y, c.colorMask(!0, !0, !0, !0), c.clearColor(0, 0, 0, 0), c.clear(c.COLOR_BUFFER_BIT), a._glFilterTexture = g }, b.WebGLFilterManager.prototype.popFilter = function() { var a = this.gl, c = this.filterStack.pop(), d = c._filterArea, e = c._glFilterTexture, f = this.renderSession.projection, g = this.renderSession.offset; if (c.filterPasses.length > 1) { a.viewport(0, 0, d.width, d.height), a.bindBuffer(a.ARRAY_BUFFER, this.vertexBuffer), this.vertexArray[0] = 0, this.vertexArray[1] = d.height, this.vertexArray[2] = d.width, this.vertexArray[3] = d.height, this.vertexArray[4] = 0, this.vertexArray[5] = 0, this.vertexArray[6] = d.width, this.vertexArray[7] = 0, a.bufferSubData(a.ARRAY_BUFFER, 0, this.vertexArray), a.bindBuffer(a.ARRAY_BUFFER, this.uvBuffer), this.uvArray[2] = d.width / this.width, this.uvArray[5] = d.height / this.height, this.uvArray[6] = d.width / this.width, this.uvArray[7] = d.height / this.height, a.bufferSubData(a.ARRAY_BUFFER, 0, this.uvArray); var h = e, i = this.texturePool.pop(); i || (i = new b.FilterTexture(this.gl, this.width, this.height)), i.resize(this.width, this.height), a.bindFramebuffer(a.FRAMEBUFFER, i.frameBuffer), a.clear(a.COLOR_BUFFER_BIT), a.disable(a.BLEND); for (var j = 0; j < c.filterPasses.length - 1; j++) { var k = c.filterPasses[j]; a.bindFramebuffer(a.FRAMEBUFFER, i.frameBuffer), a.activeTexture(a.TEXTURE0), a.bindTexture(a.TEXTURE_2D, h.texture), this.applyFilterPass(k, d, d.width, d.height); var l = h; h = i, i = l } a.enable(a.BLEND), e = h, this.texturePool.push(i) } var m = c.filterPasses[c.filterPasses.length - 1]; this.offsetX -= d.x, this.offsetY -= d.y; var n = this.width, o = this.height, p = 0, q = 0, r = this.buffer; if (0 === this.filterStack.length) a.colorMask(!0, !0, !0, !0); else { var s = this.filterStack[this.filterStack.length - 1]; d = s._filterArea, n = d.width, o = d.height, p = d.x, q = d.y, r = s._glFilterTexture.frameBuffer } f.x = n / 2, f.y = -o / 2, g.x = p, g.y = q, d = c._filterArea; var t = d.x - p, u = d.y - q; a.bindBuffer(a.ARRAY_BUFFER, this.vertexBuffer), this.vertexArray[0] = t, this.vertexArray[1] = u + d.height, this.vertexArray[2] = t + d.width, this.vertexArray[3] = u + d.height, this.vertexArray[4] = t, this.vertexArray[5] = u, this.vertexArray[6] = t + d.width, this.vertexArray[7] = u, a.bufferSubData(a.ARRAY_BUFFER, 0, this.vertexArray), a.bindBuffer(a.ARRAY_BUFFER, this.uvBuffer), this.uvArray[2] = d.width / this.width, this.uvArray[5] = d.height / this.height, this.uvArray[6] = d.width / this.width, this.uvArray[7] = d.height / this.height, a.bufferSubData(a.ARRAY_BUFFER, 0, this.uvArray), a.viewport(0, 0, n * this.renderSession.resolution, o * this.renderSession.resolution), a.bindFramebuffer(a.FRAMEBUFFER, r), a.activeTexture(a.TEXTURE0), a.bindTexture(a.TEXTURE_2D, e.texture), this.applyFilterPass(m, d, n, o), this.texturePool.push(e), c._glFilterTexture = null }, b.WebGLFilterManager.prototype.applyFilterPass = function(a, c, d, e) { var f = this.gl, g = a.shaders[f.id]; g || (g = new b.PixiShader(f), g.fragmentSrc = a.fragmentSrc, g.uniforms = a.uniforms, g.init(), a.shaders[f.id] = g), this.renderSession.shaderManager.setShader(g), f.uniform2f(g.projectionVector, d / 2, -e / 2), f.uniform2f(g.offsetVector, 0, 0), a.uniforms.dimensions && (a.uniforms.dimensions.value[0] = this.width, a.uniforms.dimensions.value[1] = this.height, a.uniforms.dimensions.value[2] = this.vertexArray[0], a.uniforms.dimensions.value[3] = this.vertexArray[5]), g.syncUniforms(), f.bindBuffer(f.ARRAY_BUFFER, this.vertexBuffer), f.vertexAttribPointer(g.aVertexPosition, 2, f.FLOAT, !1, 0, 0), f.bindBuffer(f.ARRAY_BUFFER, this.uvBuffer), f.vertexAttribPointer(g.aTextureCoord, 2, f.FLOAT, !1, 0, 0), f.bindBuffer(f.ARRAY_BUFFER, this.colorBuffer), f.vertexAttribPointer(g.colorAttribute, 2, f.FLOAT, !1, 0, 0), f.bindBuffer(f.ELEMENT_ARRAY_BUFFER, this.indexBuffer), f.drawElements(f.TRIANGLES, 6, f.UNSIGNED_SHORT, 0), this.renderSession.drawCount++ }, b.WebGLFilterManager.prototype.initShaderBuffers = function() { var a = this.gl; this.vertexBuffer = a.createBuffer(), this.uvBuffer = a.createBuffer(), this.colorBuffer = a.createBuffer(), this.indexBuffer = a.createBuffer(), this.vertexArray = new b.Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), a.bindBuffer(a.ARRAY_BUFFER, this.vertexBuffer), a.bufferData(a.ARRAY_BUFFER, this.vertexArray, a.STATIC_DRAW), this.uvArray = new b.Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), a.bindBuffer(a.ARRAY_BUFFER, this.uvBuffer), a.bufferData(a.ARRAY_BUFFER, this.uvArray, a.STATIC_DRAW), this.colorArray = new b.Float32Array([1, 16777215, 1, 16777215, 1, 16777215, 1, 16777215]), a.bindBuffer(a.ARRAY_BUFFER, this.colorBuffer), a.bufferData(a.ARRAY_BUFFER, this.colorArray, a.STATIC_DRAW), a.bindBuffer(a.ELEMENT_ARRAY_BUFFER, this.indexBuffer), a.bufferData(a.ELEMENT_ARRAY_BUFFER, new Uint16Array([0, 1, 2, 1, 3, 2]), a.STATIC_DRAW) }, b.WebGLFilterManager.prototype.destroy = function() { var a = this.gl; this.filterStack = null, this.offsetX = 0, this.offsetY = 0; for (var b = 0; b < this.texturePool.length; b++) this.texturePool[b].destroy(); this.texturePool = null, a.deleteBuffer(this.vertexBuffer), a.deleteBuffer(this.uvBuffer), a.deleteBuffer(this.colorBuffer), a.deleteBuffer(this.indexBuffer) }, b.FilterTexture = function(a, c, d, e) { this.gl = a, this.frameBuffer = a.createFramebuffer(), this.texture = a.createTexture(), e = e || b.scaleModes.DEFAULT, a.bindTexture(a.TEXTURE_2D, this.texture), a.texParameteri(a.TEXTURE_2D, a.TEXTURE_MAG_FILTER, e === b.scaleModes.LINEAR ? a.LINEAR : a.NEAREST), a.texParameteri(a.TEXTURE_2D, a.TEXTURE_MIN_FILTER, e === b.scaleModes.LINEAR ? a.LINEAR : a.NEAREST), a.texParameteri(a.TEXTURE_2D, a.TEXTURE_WRAP_S, a.CLAMP_TO_EDGE), a.texParameteri(a.TEXTURE_2D, a.TEXTURE_WRAP_T, a.CLAMP_TO_EDGE), a.bindFramebuffer(a.FRAMEBUFFER, this.frameBuffer), a.bindFramebuffer(a.FRAMEBUFFER, this.frameBuffer), a.framebufferTexture2D(a.FRAMEBUFFER, a.COLOR_ATTACHMENT0, a.TEXTURE_2D, this.texture, 0), this.renderBuffer = a.createRenderbuffer(), a.bindRenderbuffer(a.RENDERBUFFER, this.renderBuffer), a.framebufferRenderbuffer(a.FRAMEBUFFER, a.DEPTH_STENCIL_ATTACHMENT, a.RENDERBUFFER, this.renderBuffer), this.resize(c, d) }, b.FilterTexture.prototype.constructor = b.FilterTexture, b.FilterTexture.prototype.clear = function() { var a = this.gl; a.clearColor(0, 0, 0, 0), a.clear(a.COLOR_BUFFER_BIT) }, b.FilterTexture.prototype.resize = function(a, b) { if (this.width !== a || this.height !== b) { this.width = a, this.height = b; var c = this.gl; c.bindTexture(c.TEXTURE_2D, this.texture), c.texImage2D(c.TEXTURE_2D, 0, c.RGBA, a, b, 0, c.RGBA, c.UNSIGNED_BYTE, null), c.bindRenderbuffer(c.RENDERBUFFER, this.renderBuffer), c.renderbufferStorage(c.RENDERBUFFER, c.DEPTH_STENCIL, a, b) } }, b.FilterTexture.prototype.destroy = function() { var a = this.gl; a.deleteFramebuffer(this.frameBuffer), a.deleteTexture(this.texture), this.frameBuffer = null, this.texture = null }, b.CanvasBuffer = function(a, b) { this.width = a, this.height = b, this.canvas = document.createElement("canvas"), this.context = this.canvas.getContext("2d"), this.canvas.width = a, this.canvas.height = b }, b.CanvasBuffer.prototype.constructor = b.CanvasBuffer, b.CanvasBuffer.prototype.clear = function() { this.context.setTransform(1, 0, 0, 1, 0, 0), this.context.clearRect(0, 0, this.width, this.height) }, b.CanvasBuffer.prototype.resize = function(a, b) { this.width = this.canvas.width = a, this.height = this.canvas.height = b }, b.CanvasMaskManager = function() {}, b.CanvasMaskManager.prototype.constructor = b.CanvasMaskManager, b.CanvasMaskManager.prototype.pushMask = function(a, c) { var d = c.context; d.save(); var e = a.alpha, f = a.worldTransform, g = c.resolution; d.setTransform(f.a * g, f.b * g, f.c * g, f.d * g, f.tx * g, f.ty * g), b.CanvasGraphics.renderGraphicsMask(a, d), d.clip(), a.worldAlpha = e }, b.CanvasMaskManager.prototype.popMask = function(a) { a.context.restore() }, b.CanvasTinter = function() {}, b.CanvasTinter.getTintedTexture = function(a, c) { var d = a.texture, e = b.CanvasTinter.canvas || document.createElement("canvas"); if (b.CanvasTinter.tintMethod(d, c, e), b.CanvasTinter.convertTintToImage) { var f = new Image; f.src = e.toDataURL() } else b.CanvasTinter.canvas = null; return e }, b.CanvasTinter.tintWithMultiply = function(a, b, c) { var d = c.getContext("2d"), e = a.crop; c.width = e.width, c.height = e.height, d.fillStyle = "#" + ("00000" + (0 | b).toString(16)).substr(-6), d.fillRect(0, 0, e.width, e.height), d.globalCompositeOperation = "multiply", d.drawImage(a.baseTexture.source, e.x, e.y, e.width, e.height, 0, 0, e.width, e.height), d.globalCompositeOperation = "destination-atop", d.drawImage(a.baseTexture.source, e.x, e.y, e.width, e.height, 0, 0, e.width, e.height) }, b.CanvasTinter.tintWithOverlay = function(a, b, c) { var d = c.getContext("2d"), e = a.crop; c.width = e.width, c.height = e.height, d.globalCompositeOperation = "copy", d.fillStyle = "#" + ("00000" + (0 | b).toString(16)).substr(-6), d.fillRect(0, 0, e.width, e.height), d.globalCompositeOperation = "destination-atop", d.drawImage(a.baseTexture.source, e.x, e.y, e.width, e.height, 0, 0, e.width, e.height) }, b.CanvasTinter.tintWithPerPixel = function(a, c, d) { var e = d.getContext("2d"), f = a.crop; d.width = f.width, d.height = f.height, e.globalCompositeOperation = "copy", e.drawImage(a.baseTexture.source, f.x, f.y, f.width, f.height, 0, 0, f.width, f.height); for (var g = b.hex2rgb(c), h = g[0], i = g[1], j = g[2], k = e.getImageData(0, 0, f.width, f.height), l = k.data, m = 0; m < l.length; m += 4) if (l[m + 0] *= h, l[m + 1] *= i, l[m + 2] *= j, !b.CanvasTinter.canHandleAlpha) { var n = l[m + 3]; l[m + 0] /= 255 / n, l[m + 1] /= 255 / n, l[m + 2] /= 255 / n } e.putImageData(k, 0, 0) }, b.CanvasTinter.roundColor = function(a) { var c = b.CanvasTinter.cacheStepsPerColorChannel, d = b.hex2rgb(a); return d[0] = Math.min(255, d[0] / c * c), d[1] = Math.min(255, d[1] / c * c), d[2] = Math.min(255, d[2] / c * c), b.rgb2hex(d) }, b.CanvasTinter.checkInverseAlpha = function() { var a = new b.CanvasBuffer(2, 1); a.context.fillStyle = "rgba(10, 20, 30, 0.5)", a.context.fillRect(0, 0, 1, 1); var c = a.context.getImageData(0, 0, 1, 1); a.context.putImageData(c, 1, 0); var d = a.context.getImageData(1, 0, 1, 1); return d.data[0] === c.data[0] && d.data[1] === c.data[1] && d.data[2] === c.data[2] && d.data[3] === c.data[3] }, b.CanvasTinter.cacheStepsPerColorChannel = 8, b.CanvasTinter.convertTintToImage = !1, b.CanvasTinter.canHandleAlpha = b.CanvasTinter.checkInverseAlpha(), b.CanvasTinter.canUseMultiply = b.canUseNewCanvasBlendModes(), b.CanvasTinter.tintMethod = b.CanvasTinter.canUseMultiply ? b.CanvasTinter.tintWithMultiply : b.CanvasTinter.tintWithPerPixel, b.CanvasRenderer = function(a, c, d) { if (d) for (var e in b.defaultRenderOptions) "undefined" == typeof d[e] && (d[e] = b.defaultRenderOptions[e]); else d = b.defaultRenderOptions; b.defaultRenderer || (b.defaultRenderer = this), this.type = b.CANVAS_RENDERER, this.resolution = d.resolution, this.clearBeforeRender = d.clearBeforeRender, this.transparent = d.transparent, this.autoResize = d.autoResize || !1, this.width = a || 800, this.height = c || 600, this.width *= this.resolution, this.height *= this.resolution, this.view = d.view || document.createElement("canvas"), this.context = this.view.getContext("2d", { alpha: this.transparent }), this.refresh = !0, this.view.width = this.width * this.resolution, this.view.height = this.height * this.resolution, this.count = 0, this.maskManager = new b.CanvasMaskManager, this.renderSession = { context: this.context, maskManager: this.maskManager, scaleMode: null, smoothProperty: null, roundPixels: !1 }, this.mapBlendModes(), this.resize(a, c), "imageSmoothingEnabled" in this.context ? this.renderSession.smoothProperty = "imageSmoothingEnabled" : "webkitImageSmoothingEnabled" in this.context ? this.renderSession.smoothProperty = "webkitImageSmoothingEnabled" : "mozImageSmoothingEnabled" in this.context ? this.renderSession.smoothProperty = "mozImageSmoothingEnabled" : "oImageSmoothingEnabled" in this.context ? this.renderSession.smoothProperty = "oImageSmoothingEnabled" : "msImageSmoothingEnabled" in this.context && (this.renderSession.smoothProperty = "msImageSmoothingEnabled") }, b.CanvasRenderer.prototype.constructor = b.CanvasRenderer, b.CanvasRenderer.prototype.render = function(a) { a.updateTransform(), this.context.setTransform(1, 0, 0, 1, 0, 0), this.context.globalAlpha = 1, this.renderSession.currentBlendMode = b.blendModes.NORMAL, this.context.globalCompositeOperation = b.blendModesCanvas[b.blendModes.NORMAL], navigator.isCocoonJS && this.view.screencanvas && (this.context.fillStyle = "black", this.context.clear()), this.clearBeforeRender && (this.transparent ? this.context.clearRect(0, 0, this.width, this.height) : (this.context.fillStyle = a.backgroundColorString, this.context.fillRect(0, 0, this.width, this.height))), this.renderDisplayObject(a) }, b.CanvasRenderer.prototype.destroy = function(a) { "undefined" == typeof a && (a = !0), a && this.view.parent && this.view.parent.removeChild(this.view), this.view = null, this.context = null, this.maskManager = null, this.renderSession = null }, b.CanvasRenderer.prototype.resize = function(a, b) { this.width = a * this.resolution, this.height = b * this.resolution, this.view.width = this.width, this.view.height = this.height, this.autoResize && (this.view.style.width = this.width / this.resolution + "px", this.view.style.height = this.height / this.resolution + "px") }, b.CanvasRenderer.prototype.renderDisplayObject = function(a, b) { this.renderSession.context = b || this.context, this.renderSession.resolution = this.resolution, a._renderCanvas(this.renderSession) }, b.CanvasRenderer.prototype.mapBlendModes = function() { b.blendModesCanvas || (b.blendModesCanvas = [], b.canUseNewCanvasBlendModes() ? (b.blendModesCanvas[b.blendModes.NORMAL] = "source-over", b.blendModesCanvas[b.blendModes.ADD] = "lighter", b.blendModesCanvas[b.blendModes.MULTIPLY] = "multiply", b.blendModesCanvas[b.blendModes.SCREEN] = "screen", b.blendModesCanvas[b.blendModes.OVERLAY] = "overlay", b.blendModesCanvas[b.blendModes.DARKEN] = "darken", b.blendModesCanvas[b.blendModes.LIGHTEN] = "lighten", b.blendModesCanvas[b.blendModes.COLOR_DODGE] = "color-dodge", b.blendModesCanvas[b.blendModes.COLOR_BURN] = "color-burn", b.blendModesCanvas[b.blendModes.HARD_LIGHT] = "hard-light", b.blendModesCanvas[b.blendModes.SOFT_LIGHT] = "soft-light", b.blendModesCanvas[b.blendModes.DIFFERENCE] = "difference", b.blendModesCanvas[b.blendModes.EXCLUSION] = "exclusion", b.blendModesCanvas[b.blendModes.HUE] = "hue", b.blendModesCanvas[b.blendModes.SATURATION] = "saturation", b.blendModesCanvas[b.blendModes.COLOR] = "color", b.blendModesCanvas[b.blendModes.LUMINOSITY] = "luminosity") : (b.blendModesCanvas[b.blendModes.NORMAL] = "source-over", b.blendModesCanvas[b.blendModes.ADD] = "lighter", b.blendModesCanvas[b.blendModes.MULTIPLY] = "source-over", b.blendModesCanvas[b.blendModes.SCREEN] = "source-over", b.blendModesCanvas[b.blendModes.OVERLAY] = "source-over", b.blendModesCanvas[b.blendModes.DARKEN] = "source-over", b.blendModesCanvas[b.blendModes.LIGHTEN] = "source-over", b.blendModesCanvas[b.blendModes.COLOR_DODGE] = "source-over", b.blendModesCanvas[b.blendModes.COLOR_BURN] = "source-over", b.blendModesCanvas[b.blendModes.HARD_LIGHT] = "source-over", b.blendModesCanvas[b.blendModes.SOFT_LIGHT] = "source-over", b.blendModesCanvas[b.blendModes.DIFFERENCE] = "source-over", b.blendModesCanvas[b.blendModes.EXCLUSION] = "source-over", b.blendModesCanvas[b.blendModes.HUE] = "source-over", b.blendModesCanvas[b.blendModes.SATURATION] = "source-over", b.blendModesCanvas[b.blendModes.COLOR] = "source-over", b.blendModesCanvas[b.blendModes.LUMINOSITY] = "source-over")) }, b.CanvasGraphics = function() {}, b.CanvasGraphics.renderGraphics = function(a, c) { var d = a.worldAlpha; a.dirty && (this.updateGraphicsTint(a), a.dirty = !1); for (var e = 0; e < a.graphicsData.length; e++) { var f = a.graphicsData[e], g = f.shape, h = f._fillTint, i = f._lineTint; if (c.lineWidth = f.lineWidth, f.type === b.Graphics.POLY) { c.beginPath(); var j = g.points; c.moveTo(j[0], j[1]); for (var k = 1; k < j.length / 2; k++) c.lineTo(j[2 * k], j[2 * k + 1]); g.closed && c.lineTo(j[0], j[1]), j[0] === j[j.length - 2] && j[1] === j[j.length - 1] && c.closePath(), f.fill && (c.globalAlpha = f.fillAlpha * d, c.fillStyle = "#" + ("00000" + (0 | h).toString(16)).substr(-6), c.fill()), f.lineWidth && (c.globalAlpha = f.lineAlpha * d, c.strokeStyle = "#" + ("00000" + (0 | i).toString(16)).substr(-6), c.stroke()) } else if (f.type === b.Graphics.RECT)(f.fillColor || 0 === f.fillColor) && (c.globalAlpha = f.fillAlpha * d, c.fillStyle = "#" + ("00000" + (0 | h).toString(16)).substr(-6), c.fillRect(g.x, g.y, g.width, g.height)), f.lineWidth && (c.globalAlpha = f.lineAlpha * d, c.strokeStyle = "#" + ("00000" + (0 | i).toString(16)).substr(-6), c.strokeRect(g.x, g.y, g.width, g.height)); else if (f.type === b.Graphics.CIRC) c.beginPath(), c.arc(g.x, g.y, g.radius, 0, 2 * Math.PI), c.closePath(), f.fill && (c.globalAlpha = f.fillAlpha * d, c.fillStyle = "#" + ("00000" + (0 | h).toString(16)).substr(-6), c.fill()), f.lineWidth && (c.globalAlpha = f.lineAlpha * d, c.strokeStyle = "#" + ("00000" + (0 | i).toString(16)).substr(-6), c.stroke()); else if (f.type === b.Graphics.ELIP) { var l = 2 * g.width, m = 2 * g.height, n = g.x - l / 2, o = g.y - m / 2; c.beginPath(); var p = .5522848, q = l / 2 * p, r = m / 2 * p, s = n + l, t = o + m, u = n + l / 2, v = o + m / 2; c.moveTo(n, v), c.bezierCurveTo(n, v - r, u - q, o, u, o), c.bezierCurveTo(u + q, o, s, v - r, s, v), c.bezierCurveTo(s, v + r, u + q, t, u, t), c.bezierCurveTo(u - q, t, n, v + r, n, v), c.closePath(), f.fill && (c.globalAlpha = f.fillAlpha * d, c.fillStyle = "#" + ("00000" + (0 | h).toString(16)).substr(-6), c.fill()), f.lineWidth && (c.globalAlpha = f.lineAlpha * d, c.strokeStyle = "#" + ("00000" + (0 | i).toString(16)).substr(-6), c.stroke()) } else if (f.type === b.Graphics.RREC) { var w = g.x, x = g.y, y = g.width, z = g.height, A = g.radius, B = Math.min(y, z) / 2 | 0; A = A > B ? B : A, c.beginPath(), c.moveTo(w, x + A), c.lineTo(w, x + z - A), c.quadraticCurveTo(w, x + z, w + A, x + z), c.lineTo(w + y - A, x + z), c.quadraticCurveTo(w + y, x + z, w + y, x + z - A), c.lineTo(w + y, x + A), c.quadraticCurveTo(w + y, x, w + y - A, x), c.lineTo(w + A, x), c.quadraticCurveTo(w, x, w, x + A), c.closePath(), (f.fillColor || 0 === f.fillColor) && (c.globalAlpha = f.fillAlpha * d, c.fillStyle = "#" + ("00000" + (0 | h).toString(16)).substr(-6), c.fill()), f.lineWidth && (c.globalAlpha = f.lineAlpha * d, c.strokeStyle = "#" + ("00000" + (0 | i).toString(16)).substr(-6), c.stroke()) } } }, b.CanvasGraphics.renderGraphicsMask = function(a, c) { var d = a.graphicsData.length; if (0 !== d) { c.beginPath(); for (var e = 0; d > e; e++) { var f = a.graphicsData[e], g = f.shape; if (f.type === b.Graphics.POLY) { var h = g.points; c.moveTo(h[0], h[1]); for (var i = 1; i < h.length / 2; i++) c.lineTo(h[2 * i], h[2 * i + 1]); h[0] === h[h.length - 2] && h[1] === h[h.length - 1] && c.closePath() } else if (f.type === b.Graphics.RECT) c.rect(g.x, g.y, g.width, g.height), c.closePath(); else if (f.type === b.Graphics.CIRC) c.arc(g.x, g.y, g.radius, 0, 2 * Math.PI), c.closePath(); else if (f.type === b.Graphics.ELIP) { var j = 2 * g.width, k = 2 * g.height, l = g.x - j / 2, m = g.y - k / 2, n = .5522848, o = j / 2 * n, p = k / 2 * n, q = l + j, r = m + k, s = l + j / 2, t = m + k / 2; c.moveTo(l, t), c.bezierCurveTo(l, t - p, s - o, m, s, m), c.bezierCurveTo(s + o, m, q, t - p, q, t), c.bezierCurveTo(q, t + p, s + o, r, s, r), c.bezierCurveTo(s - o, r, l, t + p, l, t), c.closePath() } else if (f.type === b.Graphics.RREC) { var u = g.x, v = g.y, w = g.width, x = g.height, y = g.radius, z = Math.min(w, x) / 2 | 0; y = y > z ? z : y, c.moveTo(u, v + y), c.lineTo(u, v + x - y), c.quadraticCurveTo(u, v + x, u + y, v + x), c.lineTo(u + w - y, v + x), c.quadraticCurveTo(u + w, v + x, u + w, v + x - y), c.lineTo(u + w, v + y), c.quadraticCurveTo(u + w, v, u + w - y, v), c.lineTo(u + y, v), c.quadraticCurveTo(u, v, u, v + y), c.closePath() } } } }, b.CanvasGraphics.updateGraphicsTint = function(a) { if (16777215 !== a.tint) for (var b = (a.tint >> 16 & 255) / 255, c = (a.tint >> 8 & 255) / 255, d = (255 & a.tint) / 255, e = 0; e < a.graphicsData.length; e++) { var f = a.graphicsData[e], g = 0 | f.fillColor, h = 0 | f.lineColor; f._fillTint = ((g >> 16 & 255) / 255 * b * 255 << 16) + ((g >> 8 & 255) / 255 * c * 255 << 8) + (255 & g) / 255 * d * 255, f._lineTint = ((h >> 16 & 255) / 255 * b * 255 << 16) + ((h >> 8 & 255) / 255 * c * 255 << 8) + (255 & h) / 255 * d * 255 } }, b.Graphics = function() { b.DisplayObjectContainer.call(this), this.renderable = !0, this.fillAlpha = 1, this.lineWidth = 0, this.lineColor = 0, this.graphicsData = [], this.tint = 16777215, this.blendMode = b.blendModes.NORMAL, this.currentPath = null, this._webGL = [], this.isMask = !1, this.boundsPadding = 0, this._localBounds = new b.Rectangle(0, 0, 1, 1), this.dirty = !0, this.webGLDirty = !1, this.cachedSpriteDirty = !1 }, b.Graphics.prototype = Object.create(b.DisplayObjectContainer.prototype), b.Graphics.prototype.constructor = b.Graphics, b.Graphics.prototype.lineStyle = function(a, c, d) { return this.lineWidth = a || 0, this.lineColor = c || 0, this.lineAlpha = void 0 === d ? 1 : d, this.currentPath && (this.currentPath.shape.points.length ? this.drawShape(new b.Polygon(this.currentPath.shape.points.slice(-2))) : (this.currentPath.lineWidth = this.lineWidth, this.currentPath.lineColor = this.lineColor, this.currentPath.lineAlpha = this.lineAlpha)), this }, b.Graphics.prototype.moveTo = function(a, c) { return this.drawShape(new b.Polygon([a, c])), this }, b.Graphics.prototype.lineTo = function(a, b) { return this.currentPath || this.moveTo(0, 0), this.currentPath.shape.points.push(a, b), this.dirty = !0, this }, b.Graphics.prototype.quadraticCurveTo = function(a, b, c, d) { this.currentPath ? 0 === this.currentPath.shape.points.length && (this.currentPath.shape.points = [0, 0]) : this.moveTo(0, 0); var e, f, g = 20, h = this.currentPath.shape.points; 0 === h.length && this.moveTo(0, 0); for (var i = h[h.length - 2], j = h[h.length - 1], k = 0, l = 1; g >= l; ++l) k = l / g, e = i + (a - i) * k, f = j + (b - j) * k, h.push(e + (a + (c - a) * k - e) * k, f + (b + (d - b) * k - f) * k); return this.dirty = !0, this }, b.Graphics.prototype.bezierCurveTo = function(a, b, c, d, e, f) { this.currentPath ? 0 === this.currentPath.shape.points.length && (this.currentPath.shape.points = [0, 0]) : this.moveTo(0, 0); for (var g, h, i, j, k, l = 20, m = this.currentPath.shape.points, n = m[m.length - 2], o = m[m.length - 1], p = 0, q = 1; l >= q; ++q) p = q / l, g = 1 - p, h = g * g, i = h * g, j = p * p, k = j * p, m.push(i * n + 3 * h * p * a + 3 * g * j * c + k * e, i * o + 3 * h * p * b + 3 * g * j * d + k * f); return this.dirty = !0, this }, b.Graphics.prototype.arcTo = function(a, b, c, d, e) { this.currentPath ? 0 === this.currentPath.shape.points.length && this.currentPath.shape.points.push(a, b) : this.moveTo(a, b); var f = this.currentPath.shape.points, g = f[f.length - 2], h = f[f.length - 1], i = h - b, j = g - a, k = d - b, l = c - a, m = Math.abs(i * l - j * k); if (1e-8 > m || 0 === e)(f[f.length - 2] !== a || f[f.length - 1] !== b) && f.push(a, b); else { var n = i * i + j * j, o = k * k + l * l, p = i * k + j * l, q = e * Math.sqrt(n) / m, r = e * Math.sqrt(o) / m, s = q * p / n, t = r * p / o, u = q * l + r * j, v = q * k + r * i, w = j * (r + s), x = i * (r + s), y = l * (q + t), z = k * (q + t), A = Math.atan2(x - v, w - u), B = Math.atan2(z - v, y - u); this.arc(u + a, v + b, e, A, B, j * k > l * i) } return this.dirty = !0, this }, b.Graphics.prototype.arc = function(a, b, c, d, e, f) { if (d === e) return this; "undefined" == typeof f && (f = !1), !f && d >= e ? e += 2 * Math.PI : f && e >= d && (d += 2 * Math.PI); var g = f ? -1 * (d - e) : e - d, h = 40 * Math.ceil(Math.abs(g) / (2 * Math.PI)); if (0 === g) return this; var i = a + Math.cos(d) * c, j = b + Math.sin(d) * c; f && this.filling ? this.moveTo(a, b) : this.moveTo(i, j); for (var k = this.currentPath.shape.points, l = g / (2 * h), m = 2 * l, n = Math.cos(l), o = Math.sin(l), p = h - 1, q = p % 1 / p, r = 0; p >= r; r++) { var s = r + q * r, t = l + d + m * s, u = Math.cos(t), v = -Math.sin(t); k.push((n * u + o * v) * c + a, (n * -v + o * u) * c + b) } return this.dirty = !0, this }, b.Graphics.prototype.beginFill = function(a, b) { return this.filling = !0, this.fillColor = a || 0, this.fillAlpha = void 0 === b ? 1 : b, this.currentPath && this.currentPath.shape.points.length <= 2 && (this.currentPath.fill = this.filling, this.currentPath.fillColor = this.fillColor, this.currentPath.fillAlpha = this.fillAlpha), this }, b.Graphics.prototype.endFill = function() { return this.filling = !1, this.fillColor = null, this.fillAlpha = 1, this }, b.Graphics.prototype.drawRect = function(a, c, d, e) { return this.drawShape(new b.Rectangle(a, c, d, e)), this }, b.Graphics.prototype.drawRoundedRect = function(a, c, d, e, f) { return this.drawShape(new b.RoundedRectangle(a, c, d, e, f)), this }, b.Graphics.prototype.drawCircle = function(a, c, d) { return this.drawShape(new b.Circle(a, c, d)), this }, b.Graphics.prototype.drawEllipse = function(a, c, d, e) { return this.drawShape(new b.Ellipse(a, c, d, e)), this }, b.Graphics.prototype.drawPolygon = function(a) { var b = a; if (!Array.isArray(b)) { b = new Array(arguments.length); for (var c = 0; c < b.length; ++c) b[c] = arguments[c] } return this.drawShape(new Phaser.Polygon(b)), this }, b.Graphics.prototype.clear = function() { return this.lineWidth = 0, this.filling = !1, this.dirty = !0, this.clearDirty = !0, this.graphicsData = [], this }, b.Graphics.prototype.generateTexture = function(a, c) { a = a || 1; var d = this.getBounds(), e = new b.CanvasBuffer(d.width * a, d.height * a), f = b.Texture.fromCanvas(e.canvas, c); return f.baseTexture.resolution = a, e.context.scale(a, a), e.context.translate(-d.x, -d.y), b.CanvasGraphics.renderGraphics(this, e.context), f }, b.Graphics.prototype._renderWebGL = function(a) { if (this.visible !== !1 && 0 !== this.alpha && this.isMask !== !0) { if (this._cacheAsBitmap) return (this.dirty || this.cachedSpriteDirty) && (this._generateCachedSprite(), this.updateCachedSpriteTexture(), this.cachedSpriteDirty = !1, this.dirty = !1), this._cachedSprite.worldAlpha = this.worldAlpha, void b.Sprite.prototype._renderWebGL.call(this._cachedSprite, a); if (a.spriteBatch.stop(), a.blendModeManager.setBlendMode(this.blendMode), this._mask && a.maskManager.pushMask(this._mask, a), this._filters && a.filterManager.pushFilter(this._filterBlock), this.blendMode !== a.spriteBatch.currentBlendMode) { a.spriteBatch.currentBlendMode = this.blendMode; var c = b.blendModesWebGL[a.spriteBatch.currentBlendMode]; a.spriteBatch.gl.blendFunc(c[0], c[1]) } if (this.webGLDirty && (this.dirty = !0, this.webGLDirty = !1), b.WebGLGraphics.renderGraphics(this, a), this.children.length) { a.spriteBatch.start(); for (var d = 0; d < this.children.length; d++) this.children[d]._renderWebGL(a); a.spriteBatch.stop() } this._filters && a.filterManager.popFilter(), this._mask && a.maskManager.popMask(this.mask, a), a.drawCount++, a.spriteBatch.start() } }, b.Graphics.prototype._renderCanvas = function(a) { if (this.isMask !== !0) { if (this._prevTint !== this.tint && (this.dirty = !0, this._prevTint = this.tint), this._cacheAsBitmap) return (this.dirty || this.cachedSpriteDirty) && (this._generateCachedSprite(), this.updateCachedSpriteTexture(), this.cachedSpriteDirty = !1, this.dirty = !1), this._cachedSprite.alpha = this.alpha, void b.Sprite.prototype._renderCanvas.call(this._cachedSprite, a); var c = a.context, d = this.worldTransform; this.blendMode !== a.currentBlendMode && (a.currentBlendMode = this.blendMode, c.globalCompositeOperation = b.blendModesCanvas[a.currentBlendMode]), this._mask && a.maskManager.pushMask(this._mask, a); var e = a.resolution; c.setTransform(d.a * e, d.b * e, d.c * e, d.d * e, d.tx * e, d.ty * e), b.CanvasGraphics.renderGraphics(this, c); for (var f = 0; f < this.children.length; f++) this.children[f]._renderCanvas(a); this._mask && a.maskManager.popMask(a) } }, b.Graphics.prototype.getBounds = function(a) { if (!this._currentBounds) { if (!this.renderable) return b.EmptyRectangle; this.dirty && (this.updateLocalBounds(), this.webGLDirty = !0, this.cachedSpriteDirty = !0, this.dirty = !1); var c = this._localBounds, d = c.x, e = c.width + c.x, f = c.y, g = c.height + c.y, h = a || this.worldTransform, i = h.a, j = h.b, k = h.c, l = h.d, m = h.tx, n = h.ty, o = i * e + k * g + m, p = l * g + j * e + n, q = i * d + k * g + m, r = l * g + j * d + n, s = i * d + k * f + m, t = l * f + j * d + n, u = i * e + k * f + m, v = l * f + j * e + n, w = o, x = p, y = o, z = p; y = y > q ? q : y, y = y > s ? s : y, y = y > u ? u : y, z = z > r ? r : z, z = z > t ? t : z, z = z > v ? v : z, w = q > w ? q : w, w = s > w ? s : w, w = u > w ? u : w, x = r > x ? r : x, x = t > x ? t : x, x = v > x ? v : x, this._bounds.x = y, this._bounds.width = w - y, this._bounds.y = z, this._bounds.height = x - z, this._currentBounds = this._bounds } return this._currentBounds }, b.Graphics.prototype.containsPoint = function(a) { this.worldTransform.applyInverse(a, tempPoint); for (var b = this.graphicsData, c = 0; c < b.length; c++) { var d = b[c]; if (d.fill && d.shape && d.shape.contains(tempPoint.x, tempPoint.y)) return !0 } return !1 }, b.Graphics.prototype.updateLocalBounds = function() { var a = 1 / 0, c = -1 / 0, d = 1 / 0, e = -1 / 0; if (this.graphicsData.length) for (var f, g, h, i, j, k, l = 0; l < this.graphicsData.length; l++) { var m = this.graphicsData[l], n = m.type, o = m.lineWidth; if (f = m.shape, n === b.Graphics.RECT || n === b.Graphics.RREC) h = f.x - o / 2, i = f.y - o / 2, j = f.width + o, k = f.height + o, a = a > h ? h : a, c = h + j > c ? h + j : c, d = d > i ? i : d, e = i + k > e ? i + k : e; else if (n === b.Graphics.CIRC) h = f.x, i = f.y, j = f.radius + o / 2, k = f.radius + o / 2, a = a > h - j ? h - j : a, c = h + j > c ? h + j : c, d = d > i - k ? i - k : d, e = i + k > e ? i + k : e; else if (n === b.Graphics.ELIP) h = f.x, i = f.y, j = f.width + o / 2, k = f.height + o / 2, a = a > h - j ? h - j : a, c = h + j > c ? h + j : c, d = d > i - k ? i - k : d, e = i + k > e ? i + k : e; else { g = f.points; for (var p = 0; p < g.length; p++) g[p] instanceof Phaser.Point ? (h = g[p].x, i = g[p].y) : (h = g[p], i = g[p + 1], p < g.length - 1 && p++), a = a > h - o ? h - o : a, c = h + o > c ? h + o : c, d = d > i - o ? i - o : d, e = i + o > e ? i + o : e } } else a = 0, c = 0, d = 0, e = 0; var q = this.boundsPadding; this._localBounds.x = a - q, this._localBounds.width = c - a + 2 * q, this._localBounds.y = d - q, this._localBounds.height = e - d + 2 * q }, b.Graphics.prototype._generateCachedSprite = function() { var a = this.getLocalBounds(); if (this._cachedSprite) this._cachedSprite.buffer.resize(a.width, a.height); else { var c = new b.CanvasBuffer(a.width, a.height), d = b.Texture.fromCanvas(c.canvas); this._cachedSprite = new b.Sprite(d), this._cachedSprite.buffer = c, this._cachedSprite.worldTransform = this.worldTransform } this._cachedSprite.anchor.x = -(a.x / a.width), this._cachedSprite.anchor.y = -(a.y / a.height), this._cachedSprite.buffer.context.translate(-a.x, -a.y), this.worldAlpha = 1, b.CanvasGraphics.renderGraphics(this, this._cachedSprite.buffer.context), this._cachedSprite.alpha = this.alpha }, b.Graphics.prototype.updateCachedSpriteTexture = function() { var a = this._cachedSprite, b = a.texture, c = a.buffer.canvas; b.baseTexture.width = c.width, b.baseTexture.height = c.height, b.crop.width = b.frame.width = c.width, b.crop.height = b.frame.height = c.height, a._width = c.width, a._height = c.height, b.baseTexture.dirty() }, b.Graphics.prototype.destroyCachedSprite = function() { this._cachedSprite.texture.destroy(!0), this._cachedSprite = null }, b.Graphics.prototype.drawShape = function(a) { this.currentPath && this.currentPath.shape.points.length <= 2 && this.graphicsData.pop(), this.currentPath = null, a instanceof b.Polygon && a.flatten(); var c = new b.GraphicsData(this.lineWidth, this.lineColor, this.lineAlpha, this.fillColor, this.fillAlpha, this.filling, a); return this.graphicsData.push(c), c.type === b.Graphics.POLY && (c.shape.closed = this.filling, this.currentPath = c), this.dirty = !0, c }, Object.defineProperty(b.Graphics.prototype, "cacheAsBitmap", { get: function() { return this._cacheAsBitmap }, set: function(a) { this._cacheAsBitmap = a, this._cacheAsBitmap ? this._generateCachedSprite() : (this.destroyCachedSprite(), this.dirty = !0) } }), b.GraphicsData = function(a, b, c, d, e, f, g) { this.lineWidth = a, this.lineColor = b, this.lineAlpha = c, this._lineTint = b, this.fillColor = d, this.fillAlpha = e, this._fillTint = d, this.fill = f, this.shape = g, this.type = g.type }, b.GraphicsData.prototype.constructor = b.GraphicsData, b.GraphicsData.prototype.clone = function() { return new GraphicsData(this.lineWidth, this.lineColor, this.lineAlpha, this.fillColor, this.fillAlpha, this.fill, this.shape) }, b.Strip = function(a) { b.DisplayObjectContainer.call(this), this.texture = a, this.uvs = new b.Float32Array([0, 1, 1, 1, 1, 0, 0, 1]), this.vertices = new b.Float32Array([0, 0, 100, 0, 100, 100, 0, 100]), this.colors = new b.Float32Array([1, 1, 1, 1]), this.indices = new b.Uint16Array([0, 1, 2, 3]), this.dirty = !0, this.blendMode = b.blendModes.NORMAL, this.canvasPadding = 0, this.drawMode = b.Strip.DrawModes.TRIANGLE_STRIP }, b.Strip.prototype = Object.create(b.DisplayObjectContainer.prototype), b.Strip.prototype.constructor = b.Strip, b.Strip.prototype._renderWebGL = function(a) { !this.visible || this.alpha <= 0 || (a.spriteBatch.stop(), this._vertexBuffer || this._initWebGL(a), a.shaderManager.setShader(a.shaderManager.stripShader), this._renderStrip(a), a.spriteBatch.start()) }, b.Strip.prototype._initWebGL = function(a) { var b = a.gl; this._vertexBuffer = b.createBuffer(), this._indexBuffer = b.createBuffer(), this._uvBuffer = b.createBuffer(), this._colorBuffer = b.createBuffer(), b.bindBuffer(b.ARRAY_BUFFER, this._vertexBuffer), b.bufferData(b.ARRAY_BUFFER, this.vertices, b.DYNAMIC_DRAW), b.bindBuffer(b.ARRAY_BUFFER, this._uvBuffer), b.bufferData(b.ARRAY_BUFFER, this.uvs, b.STATIC_DRAW), b.bindBuffer(b.ARRAY_BUFFER, this._colorBuffer), b.bufferData(b.ARRAY_BUFFER, this.colors, b.STATIC_DRAW), b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, this._indexBuffer), b.bufferData(b.ELEMENT_ARRAY_BUFFER, this.indices, b.STATIC_DRAW) }, b.Strip.prototype._renderStrip = function(a) { var c = a.gl, d = a.projection, e = a.offset, f = a.shaderManager.stripShader, g = this.drawMode === b.Strip.DrawModes.TRIANGLE_STRIP ? c.TRIANGLE_STRIP : c.TRIANGLES; a.blendModeManager.setBlendMode(this.blendMode), c.uniformMatrix3fv(f.translationMatrix, !1, this.worldTransform.toArray(!0)), c.uniform2f(f.projectionVector, d.x, -d.y), c.uniform2f(f.offsetVector, -e.x, -e.y), c.uniform1f(f.alpha, this.worldAlpha), this.dirty ? (this.dirty = !1, c.bindBuffer(c.ARRAY_BUFFER, this._vertexBuffer), c.bufferData(c.ARRAY_BUFFER, this.vertices, c.STATIC_DRAW), c.vertexAttribPointer(f.aVertexPosition, 2, c.FLOAT, !1, 0, 0), c.bindBuffer(c.ARRAY_BUFFER, this._uvBuffer), c.bufferData(c.ARRAY_BUFFER, this.uvs, c.STATIC_DRAW), c.vertexAttribPointer(f.aTextureCoord, 2, c.FLOAT, !1, 0, 0), c.activeTexture(c.TEXTURE0), this.texture.baseTexture._dirty[c.id] ? a.renderer.updateTexture(this.texture.baseTexture) : c.bindTexture(c.TEXTURE_2D, this.texture.baseTexture._glTextures[c.id]), c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, this._indexBuffer), c.bufferData(c.ELEMENT_ARRAY_BUFFER, this.indices, c.STATIC_DRAW)) : (c.bindBuffer(c.ARRAY_BUFFER, this._vertexBuffer), c.bufferSubData(c.ARRAY_BUFFER, 0, this.vertices), c.vertexAttribPointer(f.aVertexPosition, 2, c.FLOAT, !1, 0, 0), c.bindBuffer(c.ARRAY_BUFFER, this._uvBuffer), c.vertexAttribPointer(f.aTextureCoord, 2, c.FLOAT, !1, 0, 0), c.activeTexture(c.TEXTURE0), this.texture.baseTexture._dirty[c.id] ? a.renderer.updateTexture(this.texture.baseTexture) : c.bindTexture(c.TEXTURE_2D, this.texture.baseTexture._glTextures[c.id]), c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, this._indexBuffer)), c.drawElements(g, this.indices.length, c.UNSIGNED_SHORT, 0) }, b.Strip.prototype._renderCanvas = function(a) { var c = a.context, d = this.worldTransform; a.roundPixels ? c.setTransform(d.a, d.b, d.c, d.d, 0 | d.tx, 0 | d.ty) : c.setTransform(d.a, d.b, d.c, d.d, d.tx, d.ty), this.drawMode === b.Strip.DrawModes.TRIANGLE_STRIP ? this._renderCanvasTriangleStrip(c) : this._renderCanvasTriangles(c) }, b.Strip.prototype._renderCanvasTriangleStrip = function(a) { var b = this.vertices, c = this.uvs, d = b.length / 2; this.count++; for (var e = 0; d - 2 > e; e++) { var f = 2 * e; this._renderCanvasDrawTriangle(a, b, c, f, f + 2, f + 4) } }, b.Strip.prototype._renderCanvasTriangles = function(a) { var b = this.vertices, c = this.uvs, d = this.indices, e = d.length; this.count++; for (var f = 0; e > f; f += 3) { var g = 2 * d[f], h = 2 * d[f + 1], i = 2 * d[f + 2]; this._renderCanvasDrawTriangle(a, b, c, g, h, i) } }, b.Strip.prototype._renderCanvasDrawTriangle = function(a, b, c, d, e, f) { var g = this.texture.baseTexture.source, h = this.texture.width, i = this.texture.height, j = b[d], k = b[e], l = b[f], m = b[d + 1], n = b[e + 1], o = b[f + 1], p = c[d] * h, q = c[e] * h, r = c[f] * h, s = c[d + 1] * i, t = c[e + 1] * i, u = c[f + 1] * i; if (this.canvasPadding > 0) { var v = this.canvasPadding / this.worldTransform.a, w = this.canvasPadding / this.worldTransform.d, x = (j + k + l) / 3, y = (m + n + o) / 3, z = j - x, A = m - y, B = Math.sqrt(z * z + A * A); j = x + z / B * (B + v), m = y + A / B * (B + w), z = k - x, A = n - y, B = Math.sqrt(z * z + A * A), k = x + z / B * (B + v), n = y + A / B * (B + w), z = l - x, A = o - y, B = Math.sqrt(z * z + A * A), l = x + z / B * (B + v), o = y + A / B * (B + w) } a.save(), a.beginPath(), a.moveTo(j, m), a.lineTo(k, n), a.lineTo(l, o), a.closePath(), a.clip(); var C = p * t + s * r + q * u - t * r - s * q - p * u, D = j * t + s * l + k * u - t * l - s * k - j * u, E = p * k + j * r + q * l - k * r - j * q - p * l, F = p * t * l + s * k * r + j * q * u - j * t * r - s * q * l - p * k * u, G = m * t + s * o + n * u - t * o - s * n - m * u, H = p * n + m * r + q * o - n * r - m * q - p * o, I = p * t * o + s * n * r + m * q * u - m * t * r - s * q * o - p * n * u; a.transform(D / C, G / C, E / C, H / C, F / C, I / C), a.drawImage(g, 0, 0), a.restore() }, b.Strip.prototype.renderStripFlat = function(a) { var b = this.context, c = a.vertices, d = c.length / 2; this.count++, b.beginPath(); for (var e = 1; d - 2 > e; e++) { var f = 2 * e, g = c[f], h = c[f + 2], i = c[f + 4], j = c[f + 1], k = c[f + 3], l = c[f + 5]; b.moveTo(g, j), b.lineTo(h, k), b.lineTo(i, l) } b.fillStyle = "#FF0000", b.fill(), b.closePath() }, b.Strip.prototype.onTextureUpdate = function() { this.updateFrame = !0 }, b.Strip.prototype.getBounds = function(a) { for (var c = a || this.worldTransform, d = c.a, e = c.b, f = c.c, g = c.d, h = c.tx, i = c.ty, j = -1 / 0, k = -1 / 0, l = 1 / 0, m = 1 / 0, n = this.vertices, o = 0, p = n.length; p > o; o += 2) { var q = n[o], r = n[o + 1], s = d * q + f * r + h, t = g * r + e * q + i; l = l > s ? s : l, m = m > t ? t : m, j = s > j ? s : j, k = t > k ? t : k } if (l === -1 / 0 || 1 / 0 === k) return b.EmptyRectangle; var u = this._bounds; return u.x = l, u.width = j - l, u.y = m, u.height = k - m, this._currentBounds = u, u }, b.Strip.DrawModes = { TRIANGLE_STRIP: 0, TRIANGLES: 1 }, b.Rope = function(a, c) { b.Strip.call(this, a), this.points = c, this.vertices = new b.Float32Array(4 * c.length), this.uvs = new b.Float32Array(4 * c.length), this.colors = new b.Float32Array(2 * c.length), this.indices = new b.Uint16Array(2 * c.length), this.refresh() }, b.Rope.prototype = Object.create(b.Strip.prototype), b.Rope.prototype.constructor = b.Rope, b.Rope.prototype.refresh = function() { var a = this.points; if (!(a.length < 1)) { var b = this.uvs, c = a[0], d = this.indices, e = this.colors; this.count -= .2, b[0] = 0, b[1] = 0, b[2] = 0, b[3] = 1, e[0] = 1, e[1] = 1, d[0] = 0, d[1] = 1; for (var f, g, h, i = a.length, j = 1; i > j; j++) f = a[j], g = 4 * j, h = j / (i - 1), j % 2 ? (b[g] = h, b[g + 1] = 0, b[g + 2] = h, b[g + 3] = 1) : (b[g] = h, b[g + 1] = 0, b[g + 2] = h, b[g + 3] = 1), g = 2 * j, e[g] = 1, e[g + 1] = 1, g = 2 * j, d[g] = g, d[g + 1] = g + 1, c = f } }, b.Rope.prototype.updateTransform = function() { var a = this.points; if (!(a.length < 1)) { var c, d = a[0], e = { x: 0, y: 0 }; this.count -= .2; for (var f, g, h, i, j, k = this.vertices, l = a.length, m = 0; l > m; m++) f = a[m], g = 4 * m, c = m < a.length - 1 ? a[m + 1] : f, e.y = -(c.x - d.x), e.x = c.y - d.y, h = 10 * (1 - m / (l - 1)), h > 1 && (h = 1), i = Math.sqrt(e.x * e.x + e.y * e.y), j = this.texture.height / 2, e.x /= i, e.y /= i, e.x *= j, e.y *= j, k[g] = f.x + e.x, k[g + 1] = f.y + e.y, k[g + 2] = f.x - e.x, k[g + 3] = f.y - e.y, d = f; b.DisplayObjectContainer.prototype.updateTransform.call(this) } }, b.Rope.prototype.setTexture = function(a) { this.texture = a }, b.TilingSprite = function(a, c, d) { b.Sprite.call(this, a), this._width = c || 100, this._height = d || 100, this.tileScale = new b.Point(1, 1), this.tileScaleOffset = new b.Point(1, 1), this.tilePosition = new b.Point(0, 0), this.renderable = !0, this.tint = 16777215, this.blendMode = b.blendModes.NORMAL }, b.TilingSprite.prototype = Object.create(b.Sprite.prototype), b.TilingSprite.prototype.constructor = b.TilingSprite, Object.defineProperty(b.TilingSprite.prototype, "width", { get: function() { return this._width }, set: function(a) { this._width = a } }), Object.defineProperty(b.TilingSprite.prototype, "height", { get: function() { return this._height }, set: function(a) { this._height = a } }), b.TilingSprite.prototype.setTexture = function(a) { this.texture !== a && (this.texture = a, this.refreshTexture = !0, this.cachedTint = 16777215) }, b.TilingSprite.prototype._renderWebGL = function(a) { if (this.visible !== !1 && 0 !== this.alpha) { var b, c; for (this._mask && (a.spriteBatch.stop(), a.maskManager.pushMask(this.mask, a), a.spriteBatch.start()), this._filters && (a.spriteBatch.flush(), a.filterManager.pushFilter(this._filterBlock)), !this.tilingTexture || this.refreshTexture ? (this.generateTilingTexture(!0), this.tilingTexture && this.tilingTexture.needsUpdate && (a.renderer.updateTexture(this.tilingTexture.baseTexture), this.tilingTexture.needsUpdate = !1)) : a.spriteBatch.renderTilingSprite(this), b = 0, c = this.children.length; c > b; b++) this.children[b]._renderWebGL(a); a.spriteBatch.stop(), this._filters && a.filterManager.popFilter(), this._mask && a.maskManager.popMask(this._mask, a), a.spriteBatch.start() } }, b.TilingSprite.prototype._renderCanvas = function(a) { if (this.visible !== !1 && 0 !== this.alpha) { var c = a.context; this._mask && a.maskManager.pushMask(this._mask, a), c.globalAlpha = this.worldAlpha; var d, e, f = this.worldTransform, g = a.resolution; if (c.setTransform(f.a * g, f.b * g, f.c * g, f.d * g, f.tx * g, f.ty * g), !this.__tilePattern || this.refreshTexture) { if (this.generateTilingTexture(!1), !this.tilingTexture) return; this.__tilePattern = c.createPattern(this.tilingTexture.baseTexture.source, "repeat") } this.blendMode !== a.currentBlendMode && (a.currentBlendMode = this.blendMode, c.globalCompositeOperation = b.blendModesCanvas[a.currentBlendMode]); var h = this.tilePosition, i = this.tileScale; for (h.x %= this.tilingTexture.baseTexture.width, h.y %= this.tilingTexture.baseTexture.height, c.scale(i.x, i.y), c.translate(h.x + this.anchor.x * -this._width, h.y + this.anchor.y * -this._height), c.fillStyle = this.__tilePattern, c.fillRect(-h.x, -h.y, this._width / i.x, this._height / i.y), c.scale(1 / i.x, 1 / i.y), c.translate(-h.x + this.anchor.x * this._width, -h.y + this.anchor.y * this._height), this._mask && a.maskManager.popMask(a), d = 0, e = this.children.length; e > d; d++) this.children[d]._renderCanvas(a) } }, b.TilingSprite.prototype.getBounds = function() { var a = this._width, b = this._height, c = a * (1 - this.anchor.x), d = a * -this.anchor.x, e = b * (1 - this.anchor.y), f = b * -this.anchor.y, g = this.worldTransform, h = g.a, i = g.b, j = g.c, k = g.d, l = g.tx, m = g.ty, n = h * d + j * f + l, o = k * f + i * d + m, p = h * c + j * f + l, q = k * f + i * c + m, r = h * c + j * e + l, s = k * e + i * c + m, t = h * d + j * e + l, u = k * e + i * d + m, v = -1 / 0, w = -1 / 0, x = 1 / 0, y = 1 / 0; x = x > n ? n : x, x = x > p ? p : x, x = x > r ? r : x, x = x > t ? t : x, y = y > o ? o : y, y = y > q ? q : y, y = y > s ? s : y, y = y > u ? u : y, v = n > v ? n : v, v = p > v ? p : v, v = r > v ? r : v, v = t > v ? t : v, w = o > w ? o : w, w = q > w ? q : w, w = s > w ? s : w, w = u > w ? u : w; var z = this._bounds; return z.x = x, z.width = v - x, z.y = y, z.height = w - y, this._currentBounds = z, z }, b.TilingSprite.prototype.onTextureUpdate = function() {}, b.TilingSprite.prototype.generateTilingTexture = function(a) { if (this.texture.baseTexture.hasLoaded) { var c, d, e = this.originalTexture || this.texture, f = e.frame, g = f.width !== e.baseTexture.width || f.height !== e.baseTexture.height, h = !1; if (a ? (e.crop ? (c = b.getNextPowerOfTwo(e.crop.width), d = b.getNextPowerOfTwo(e.crop.height)) : (c = b.getNextPowerOfTwo(f.width), d = b.getNextPowerOfTwo(f.height)), h = !0) : g && (e.crop ? (c = e.crop.width, d = e.crop.height) : (c = f.width, d = f.height), h = !0), h) { var i; this.tilingTexture && this.tilingTexture.isTiling ? (i = this.tilingTexture.canvasBuffer, i.resize(c, d), this.tilingTexture.baseTexture.width = c, this.tilingTexture.baseTexture.height = d, this.tilingTexture.needsUpdate = !0) : (i = new b.CanvasBuffer(c, d), this.tilingTexture = b.Texture.fromCanvas(i.canvas), this.tilingTexture.canvasBuffer = i, this.tilingTexture.isTiling = !0), i.context.drawImage(e.baseTexture.source, e.crop.x, e.crop.y, e.crop.width, e.crop.height, 0, 0, c, d), this.tileScaleOffset.x = f.width / c, this.tileScaleOffset.y = f.height / d } else this.tilingTexture && this.tilingTexture.isTiling && this.tilingTexture.destroy(!0), this.tileScaleOffset.x = 1, this.tileScaleOffset.y = 1, this.tilingTexture = e; this.refreshTexture = !1, this.originalTexture = this.texture, this.texture = this.tilingTexture, this.tilingTexture.baseTexture._powerOf2 = !0 } }, b.TilingSprite.prototype.destroy = function() { b.Sprite.prototype.destroy.call(this), this.tileScale = null, this.tileScaleOffset = null, this.tilePosition = null, this.tilingTexture && (this.tilingTexture.destroy(!0), this.tilingTexture = null) }, b.BaseTextureCache = {}, b.BaseTextureCacheIdGenerator = 0, b.BaseTexture = function(a, c) { this.resolution = 1, this.width = 100, this.height = 100, this.scaleMode = c || b.scaleModes.DEFAULT, this.hasLoaded = !1, this.source = a, this._UID = b._UID++, this.premultipliedAlpha = !0, this._glTextures = [], this.mipmap = !1, this._dirty = [!0, !0, !0, !0], a && ((this.source.complete || this.source.getContext) && this.source.width && this.source.height && (this.hasLoaded = !0, this.width = this.source.naturalWidth || this.source.width, this.height = this.source.naturalHeight || this.source.height, this.dirty()), this.imageUrl = null, this._powerOf2 = !1) }, b.BaseTexture.prototype.constructor = b.BaseTexture, b.BaseTexture.prototype.destroy = function() { this.imageUrl ? (delete b.BaseTextureCache[this.imageUrl], delete b.TextureCache[this.imageUrl], this.imageUrl = null, navigator.isCocoonJS || (this.source.src = "")) : this.source && this.source._pixiId && delete b.BaseTextureCache[this.source._pixiId], this.source = null, this.unloadFromGPU() }, b.BaseTexture.prototype.updateSourceImage = function(a) { this.hasLoaded = !1, this.source.src = null, this.source.src = a }, b.BaseTexture.prototype.dirty = function() { for (var a = 0; a < this._glTextures.length; a++) this._dirty[a] = !0 }, b.BaseTexture.prototype.unloadFromGPU = function() { this.dirty(); for (var a = this._glTextures.length - 1; a >= 0; a--) { var c = this._glTextures[a], d = b.glContexts[a]; d && c && d.deleteTexture(c) } this._glTextures.length = 0, this.dirty() }, b.BaseTexture.fromImage = function(a, c, d) { var e = b.BaseTextureCache[a]; if (void 0 === c && -1 === a.indexOf("data:") && (c = !0), !e) { var f = new Image; c && (f.crossOrigin = ""), f.src = a, e = new b.BaseTexture(f, d), e.imageUrl = a, b.BaseTextureCache[a] = e, -1 !== a.indexOf(b.RETINA_PREFIX + ".") && (e.resolution = 2) } return e }, b.BaseTexture.fromCanvas = function(a, c) { a._pixiId || (a._pixiId = "canvas_" + b.TextureCacheIdGenerator++); var d = b.BaseTextureCache[a._pixiId]; return d || (d = new b.BaseTexture(a, c), b.BaseTextureCache[a._pixiId] = d), d }, b.TextureCache = {}, b.FrameCache = {}, b.TextureSilentFail = !1, b.TextureCacheIdGenerator = 0, b.Texture = function(a, c, d, e) { this.noFrame = !1, c || (this.noFrame = !0, c = new b.Rectangle(0, 0, 1, 1)), a instanceof b.Texture && (a = a.baseTexture), this.baseTexture = a, this.frame = c, this.trim = e, this.valid = !1, this.requiresUpdate = !1, this._uvs = null, this.width = 0, this.height = 0, this.crop = d || new b.Rectangle(0, 0, 1, 1), a.hasLoaded && (this.noFrame && (c = new b.Rectangle(0, 0, a.width, a.height)), this.setFrame(c)) }, b.Texture.prototype.constructor = b.Texture, b.Texture.prototype.onBaseTextureLoaded = function() { var a = this.baseTexture; this.noFrame && (this.frame = new b.Rectangle(0, 0, a.width, a.height)), this.setFrame(this.frame) }, b.Texture.prototype.destroy = function(a) { a && this.baseTexture.destroy(), this.valid = !1 }, b.Texture.prototype.setFrame = function(a) { if (this.noFrame = !1, this.frame = a, this.width = a.width, this.height = a.height, this.crop.x = a.x, this.crop.y = a.y, this.crop.width = a.width, this.crop.height = a.height, !this.trim && (a.x + a.width > this.baseTexture.width || a.y + a.height > this.baseTexture.height)) { if (!b.TextureSilentFail) throw new Error("Texture Error: frame does not fit inside the base Texture dimensions " + this); return void(this.valid = !1) } this.valid = a && a.width && a.height && this.baseTexture.source && this.baseTexture.hasLoaded, this.trim && (this.width = this.trim.width, this.height = this.trim.height, this.frame.width = this.trim.width, this.frame.height = this.trim.height), this.valid && this._updateUvs() }, b.Texture.prototype._updateUvs = function() { this._uvs || (this._uvs = new b.TextureUvs); var a = this.crop, c = this.baseTexture.width, d = this.baseTexture.height; this._uvs.x0 = a.x / c, this._uvs.y0 = a.y / d, this._uvs.x1 = (a.x + a.width) / c, this._uvs.y1 = a.y / d, this._uvs.x2 = (a.x + a.width) / c, this._uvs.y2 = (a.y + a.height) / d, this._uvs.x3 = a.x / c, this._uvs.y3 = (a.y + a.height) / d }, b.Texture.fromImage = function(a, c, d) { var e = b.TextureCache[a]; return e || (e = new b.Texture(b.BaseTexture.fromImage(a, c, d)), b.TextureCache[a] = e), e }, b.Texture.fromFrame = function(a) { var c = b.TextureCache[a]; if (!c) throw new Error('The frameId "' + a + '" does not exist in the texture cache '); return c }, b.Texture.fromCanvas = function(a, c) { var d = b.BaseTexture.fromCanvas(a, c); return new b.Texture(d) }, b.Texture.addTextureToCache = function(a, c) { b.TextureCache[c] = a }, b.Texture.removeTextureFromCache = function(a) { var c = b.TextureCache[a]; return delete b.TextureCache[a], delete b.BaseTextureCache[a], c }, b.TextureUvs = function() { this.x0 = 0, this.y0 = 0, this.x1 = 0, this.y1 = 0, this.x2 = 0, this.y2 = 0, this.x3 = 0, this.y3 = 0 }, b.RenderTexture = function(a, c, d, e, f) { if (this.width = a || 100, this.height = c || 100, this.resolution = f || 1, this.frame = new b.Rectangle(0, 0, this.width * this.resolution, this.height * this.resolution), this.crop = new b.Rectangle(0, 0, this.width * this.resolution, this.height * this.resolution), this.baseTexture = new b.BaseTexture, this.baseTexture.width = this.width * this.resolution, this.baseTexture.height = this.height * this.resolution, this.baseTexture._glTextures = [], this.baseTexture.resolution = this.resolution, this.baseTexture.scaleMode = e || b.scaleModes.DEFAULT, this.baseTexture.hasLoaded = !0, b.Texture.call(this, this.baseTexture, new b.Rectangle(0, 0, this.width * this.resolution, this.height * this.resolution)), this.renderer = d || b.defaultRenderer, this.renderer.type === b.WEBGL_RENDERER) { var g = this.renderer.gl; this.baseTexture._dirty[g.id] = !1, this.textureBuffer = new b.FilterTexture(g, this.width, this.height, this.baseTexture.scaleMode), this.baseTexture._glTextures[g.id] = this.textureBuffer.texture, this.render = this.renderWebGL, this.projection = new b.Point(.5 * this.width, .5 * -this.height) } else this.render = this.renderCanvas, this.textureBuffer = new b.CanvasBuffer(this.width * this.resolution, this.height * this.resolution), this.baseTexture.source = this.textureBuffer.canvas; this.valid = !0, this._updateUvs() }, b.RenderTexture.prototype = Object.create(b.Texture.prototype), b.RenderTexture.prototype.constructor = b.RenderTexture, b.RenderTexture.prototype.resize = function(a, c, d) { (a !== this.width || c !== this.height) && (this.valid = a > 0 && c > 0, this.width = a, this.height = c, this.frame.width = this.crop.width = a * this.resolution, this.frame.height = this.crop.height = c * this.resolution, d && (this.baseTexture.width = this.width * this.resolution, this.baseTexture.height = this.height * this.resolution), this.renderer.type === b.WEBGL_RENDERER && (this.projection.x = this.width / 2, this.projection.y = -this.height / 2), this.valid && this.textureBuffer.resize(this.width, this.height)) }, b.RenderTexture.prototype.clear = function() { this.valid && (this.renderer.type === b.WEBGL_RENDERER && this.renderer.gl.bindFramebuffer(this.renderer.gl.FRAMEBUFFER, this.textureBuffer.frameBuffer), this.textureBuffer.clear()) }, b.RenderTexture.prototype.renderWebGL = function(a, b, c) { if (this.valid) { var d = a.worldTransform; d.identity(), d.translate(0, 2 * this.projection.y), b && d.append(b), d.scale(1, -1), a.worldAlpha = 1; for (var e = a.children, f = 0, g = e.length; g > f; f++) e[f].updateTransform(); var h = this.renderer.gl; h.viewport(0, 0, this.width * this.resolution, this.height * this.resolution), h.bindFramebuffer(h.FRAMEBUFFER, this.textureBuffer.frameBuffer), c && this.textureBuffer.clear(), this.renderer.spriteBatch.dirty = !0, this.renderer.renderDisplayObject(a, this.projection, this.textureBuffer.frameBuffer), this.renderer.spriteBatch.dirty = !0 } }, b.RenderTexture.prototype.renderCanvas = function(a, b, c) { if (this.valid) { var d = a.worldTransform; d.identity(), b && d.append(b), a.worldAlpha = 1; for (var e = a.children, f = 0, g = e.length; g > f; f++) e[f].updateTransform(); c && this.textureBuffer.clear(); var h = this.textureBuffer.context, i = this.renderer.resolution; this.renderer.resolution = this.resolution, this.renderer.renderDisplayObject(a, h), this.renderer.resolution = i } }, b.RenderTexture.prototype.getImage = function() { var a = new Image; return a.src = this.getBase64(), a }, b.RenderTexture.prototype.getBase64 = function() { return this.getCanvas().toDataURL() }, b.RenderTexture.prototype.getCanvas = function() { if (this.renderer.type === b.WEBGL_RENDERER) { var a = this.renderer.gl, c = this.textureBuffer.width, d = this.textureBuffer.height, e = new Uint8Array(4 * c * d); a.bindFramebuffer(a.FRAMEBUFFER, this.textureBuffer.frameBuffer), a.readPixels(0, 0, c, d, a.RGBA, a.UNSIGNED_BYTE, e), a.bindFramebuffer(a.FRAMEBUFFER, null); var f = new b.CanvasBuffer(c, d), g = f.context.getImageData(0, 0, c, d); return g.data.set(e), f.context.putImageData(g, 0, 0), f.canvas } return this.textureBuffer.canvas }, b.AbstractFilter = function(a, b) { this.passes = [this], this.shaders = [], this.dirty = !0, this.padding = 0, this.uniforms = b || {}, this.fragmentSrc = a || [] }, b.AbstractFilter.prototype.constructor = b.AbstractFilter, b.AbstractFilter.prototype.syncUniforms = function() { for (var a = 0, b = this.shaders.length; b > a; a++) this.shaders[a].dirty = !0 }, "undefined" != typeof exports ? ("undefined" != typeof module && module.exports && (exports = module.exports = b), exports.PIXI = b) : "undefined" != typeof define && define.amd ? define("PIXI", function() { return a.PIXI = b }()) : a.PIXI = b }).call(this), function() { function a(a, b) { this._scaleFactor = a, this._deltaMode = b, this.originalEvent = null } var b = this, c = c || { VERSION: "2.3.0", GAMES: [], AUTO: 0, CANVAS: 1, WEBGL: 2, HEADLESS: 3, NONE: 0, LEFT: 1, RIGHT: 2, UP: 3, DOWN: 4, SPRITE: 0, BUTTON: 1, IMAGE: 2, GRAPHICS: 3, TEXT: 4, TILESPRITE: 5, BITMAPTEXT: 6, GROUP: 7, RENDERTEXTURE: 8, TILEMAP: 9, TILEMAPLAYER: 10, EMITTER: 11, POLYGON: 12, BITMAPDATA: 13, CANVAS_FILTER: 14, WEBGL_FILTER: 15, ELLIPSE: 16, SPRITEBATCH: 17, RETROFONT: 18, POINTER: 19, ROPE: 20, CIRCLE: 21, RECTANGLE: 22, LINE: 23, MATRIX: 24, POINT: 25, ROUNDEDRECTANGLE: 26, blendModes: { NORMAL: 0, ADD: 1, MULTIPLY: 2, SCREEN: 3, OVERLAY: 4, DARKEN: 5, LIGHTEN: 6, COLOR_DODGE: 7, COLOR_BURN: 8, HARD_LIGHT: 9, SOFT_LIGHT: 10, DIFFERENCE: 11, EXCLUSION: 12, HUE: 13, SATURATION: 14, COLOR: 15, LUMINOSITY: 16 }, scaleModes: { DEFAULT: 0, LINEAR: 0, NEAREST: 1 } }; if (Math.trunc || (Math.trunc = function(a) { return 0 > a ? Math.ceil(a) : Math.floor(a) }), Function.prototype.bind || (Function.prototype.bind = function() { var a = Array.prototype.slice; return function(b) { function c() { var f = e.concat(a.call(arguments)); d.apply(this instanceof c ? this : b, f) } var d = this, e = a.call(arguments, 1); if ("function" != typeof d) throw new TypeError; return c.prototype = function f(a) { return a && (f.prototype = a), this instanceof f ? void 0 : new f }(d.prototype), c } }()), Array.isArray || (Array.isArray = function(a) { return "[object Array]" == Object.prototype.toString.call(a) }), Array.prototype.forEach || (Array.prototype.forEach = function(a) { "use strict"; if (void 0 === this || null === this) throw new TypeError; var b = Object(this), c = b.length >>> 0; if ("function" != typeof a) throw new TypeError; for (var d = arguments.length >= 2 ? arguments[1] : void 0, e = 0; c > e; e++) e in b && a.call(d, b[e], e, b) }), "function" != typeof window.Uint32Array && "object" != typeof window.Uint32Array) { var d = function(a) { var b = new Array; window[a] = function(a) { if ("number" == typeof a) { Array.call(this, a), this.length = a; for (var b = 0; b < this.length; b++) this[b] = 0 } else { Array.call(this, a.length), this.length = a.length; for (var b = 0; b < this.length; b++) this[b] = a[b] } }, window[a].prototype = b, window[a].constructor = window[a] }; d("Uint32Array"), d("Int16Array") } window.console || (window.console = {}, window.console.log = window.console.assert = function() {}, window.console.warn = window.console.assert = function() {}), c.Utils = { getProperty: function(a, b) { for (var c = b.split("."), d = c.pop(), e = c.length, f = 1, g = c[0]; e > f && (a = a[g]);) g = c[f], f++; return a ? a[d] : null }, setProperty: function(a, b, c) { for (var d = b.split("."), e = d.pop(), f = d.length, g = 1, h = d[0]; f > g && (a = a[h]);) h = d[g], g++; return a && (a[e] = c), a }, chanceRoll: function(a) { return "undefined" == typeof a && (a = 50), a > 0 && 100 * Math.random() <= a }, randomChoice: function(a, b) { return Math.random() < .5 ? a : b }, transposeArray: function(a) { return c.ArrayUtils.transposeMatrix(a) }, rotateArray: function(a, b) { return c.ArrayUtils.rotateMatrix(a, b) }, shuffle: function(a) { return c.ArrayUtils.shuffle(a) }, parseDimension: function(a, b) { var c = 0, d = 0; return "string" == typeof a ? "%" === a.substr(-1) ? (c = parseInt(a, 10) / 100, d = 0 === b ? window.innerWidth * c : window.innerHeight * c) : d = parseInt(a, 10) : d = a, d }, pad: function(a, b, c, d) { if ("undefined" == typeof b) var b = 0; if ("undefined" == typeof c) var c = " "; if ("undefined" == typeof d) var d = 3; var e = 0; if (b + 1 >= a.length) switch (d) { case 1: a = new Array(b + 1 - a.length).join(c) + a; break; case 3: var f = Math.ceil((e = b - a.length) / 2), g = e - f; a = new Array(g + 1).join(c) + a + new Array(f + 1).join(c); break; default: a += new Array(b + 1 - a.length).join(c) } return a }, isPlainObject: function(a) { if ("object" != typeof a || a.nodeType || a === a.window) return !1; try { if (a.constructor && !{}.hasOwnProperty.call(a.constructor.prototype, "isPrototypeOf")) return !1 } catch (b) { return !1 } return !0 }, extend: function() { var a, b, d, e, f, g, h = arguments[0] || {}, i = 1, j = arguments.length, k = !1; for ("boolean" == typeof h && (k = h, h = arguments[1] || {}, i = 2), j === i && (h = this, --i); j > i; i++) if (null != (a = arguments[i])) for (b in a) d = h[b], e = a[b], h !== e && (k && e && (c.Utils.isPlainObject(e) || (f = Array.isArray(e))) ? (f ? (f = !1, g = d && Array.isArray(d) ? d : []) : g = d && c.Utils.isPlainObject(d) ? d : {}, h[b] = c.Utils.extend(k, g, e)) : void 0 !== e && (h[b] = e)); return h }, mixinPrototype: function(a, b, c) { "undefined" == typeof c && (c = !1); for (var d = Object.keys(b), e = 0; e < d.length; e++) { var f = d[e], g = b[f]; !c && f in a || (!g || "function" != typeof g.get && "function" != typeof g.set ? a[f] = g : "function" == typeof g.clone ? a[f] = g.clone() : Object.defineProperty(a, f, g)) } }, mixin: function(a, b) { if (!a || "object" != typeof a) return b; for (var d in a) { var e = a[d]; if (!e.childNodes && !e.cloneNode) { var f = typeof a[d]; b[d] = a[d] && "object" === f ? typeof b[d] === f ? c.Utils.mixin(a[d], b[d]) : c.Utils.mixin(a[d], new e.constructor) : a[d] } } return b } }, c.Circle = function(a, b, d) { a = a || 0, b = b || 0, d = d || 0, this.x = a, this.y = b, this._diameter = d, this._radius = 0, d > 0 && (this._radius = .5 * d), this.type = c.CIRCLE }, c.Circle.prototype = { circumference: function() { return 2 * Math.PI * this._radius }, getBounds: function() { return new c.Rectangle(this.x - this.radius, this.y - this.radius, this.diameter, this.diameter) }, setTo: function(a, b, c) { return this.x = a, this.y = b, this._diameter = c, this._radius = .5 * c, this }, copyFrom: function(a) { return this.setTo(a.x, a.y, a.diameter) }, copyTo: function(a) { return a.x = this.x, a.y = this.y, a.diameter = this._diameter, a }, distance: function(a, b) { var d = c.Math.distance(this.x, this.y, a.x, a.y); return b ? Math.round(d) : d }, clone: function(a) { return "undefined" == typeof a || null === a ? a = new c.Circle(this.x, this.y, this.diameter) : a.setTo(this.x, this.y, this.diameter), a }, contains: function(a, b) { return c.Circle.contains(this, a, b) }, circumferencePoint: function(a, b, d) { return c.Circle.circumferencePoint(this, a, b, d) }, offset: function(a, b) { return this.x += a, this.y += b, this }, offsetPoint: function(a) { return this.offset(a.x, a.y) }, toString: function() { return "[{Phaser.Circle (x=" + this.x + " y=" + this.y + " diameter=" + this.diameter + " radius=" + this.radius + ")}]" } }, c.Circle.prototype.constructor = c.Circle, Object.defineProperty(c.Circle.prototype, "diameter", { get: function() { return this._diameter }, set: function(a) { a > 0 && (this._diameter = a, this._radius = .5 * a) } }), Object.defineProperty(c.Circle.prototype, "radius", { get: function() { return this._radius }, set: function(a) { a > 0 && (this._radius = a, this._diameter = 2 * a) } }), Object.defineProperty(c.Circle.prototype, "left", { get: function() { return this.x - this._radius }, set: function(a) { a > this.x ? (this._radius = 0, this._diameter = 0) : this.radius = this.x - a } }), Object.defineProperty(c.Circle.prototype, "right", { get: function() { return this.x + this._radius }, set: function(a) { a < this.x ? (this._radius = 0, this._diameter = 0) : this.radius = a - this.x } }), Object.defineProperty(c.Circle.prototype, "top", { get: function() { return this.y - this._radius }, set: function(a) { a > this.y ? (this._radius = 0, this._diameter = 0) : this.radius = this.y - a } }), Object.defineProperty(c.Circle.prototype, "bottom", { get: function() { return this.y + this._radius }, set: function(a) { a < this.y ? (this._radius = 0, this._diameter = 0) : this.radius = a - this.y } }), Object.defineProperty(c.Circle.prototype, "area", { get: function() { return this._radius > 0 ? Math.PI * this._radius * this._radius : 0 } }), Object.defineProperty(c.Circle.prototype, "empty", { get: function() { return 0 === this._diameter }, set: function(a) { a === !0 && this.setTo(0, 0, 0) } }), c.Circle.contains = function(a, b, c) { if (a.radius > 0 && b >= a.left && b <= a.right && c >= a.top && c <= a.bottom) { var d = (a.x - b) * (a.x - b), e = (a.y - c) * (a.y - c); return d + e <= a.radius * a.radius } return !1 }, c.Circle.equals = function(a, b) { return a.x == b.x && a.y == b.y && a.diameter == b.diameter }, c.Circle.intersects = function(a, b) { return c.Math.distance(a.x, a.y, b.x, b.y) <= a.radius + b.radius }, c.Circle.circumferencePoint = function(a, b, d, e) { return "undefined" == typeof d && (d = !1), "undefined" == typeof e && (e = new c.Point), d === !0 && (b = c.Math.degToRad(b)), e.x = a.x + a.radius * Math.cos(b), e.y = a.y + a.radius * Math.sin(b), e }, c.Circle.intersectsRectangle = function(a, b) { var c = Math.abs(a.x - b.x - b.halfWidth), d = b.halfWidth + a.radius; if (c > d) return !1; var e = Math.abs(a.y - b.y - b.halfHeight), f = b.halfHeight + a.radius; if (e > f) return !1; if (c <= b.halfWidth || e <= b.halfHeight) return !0; var g = c - b.halfWidth, h = e - b.halfHeight, i = g * g, j = h * h, k = a.radius * a.radius; return k >= i + j }, PIXI.Circle = c.Circle, c.Ellipse = function(a, b, d, e) { a = a || 0, b = b || 0, d = d || 0, e = e || 0, this.x = a, this.y = b, this.width = d, this.height = e, this.type = c.ELLIPSE }, c.Ellipse.prototype = { setTo: function(a, b, c, d) { return this.x = a, this.y = b, this.width = c, this.height = d, this }, getBounds: function() { return new c.Rectangle(this.x - this.width, this.y - this.height, this.width, this.height) }, copyFrom: function(a) { return this.setTo(a.x, a.y, a.width, a.height) }, copyTo: function(a) { return a.x = this.x, a.y = this.y, a.width = this.width, a.height = this.height, a }, clone: function(a) { return "undefined" == typeof a || null === a ? a = new c.Ellipse(this.x, this.y, this.width, this.height) : a.setTo(this.x, this.y, this.width, this.height), a }, contains: function(a, b) { return c.Ellipse.contains(this, a, b) }, toString: function() { return "[{Phaser.Ellipse (x=" + this.x + " y=" + this.y + " width=" + this.width + " height=" + this.height + ")}]" } }, c.Ellipse.prototype.constructor = c.Ellipse, Object.defineProperty(c.Ellipse.prototype, "left", { get: function() { return this.x }, set: function(a) { this.x = a } }), Object.defineProperty(c.Ellipse.prototype, "right", { get: function() { return this.x + this.width }, set: function(a) { this.width = a < this.x ? 0 : a - this.x } }), Object.defineProperty(c.Ellipse.prototype, "top", { get: function() { return this.y }, set: function(a) { this.y = a } }), Object.defineProperty(c.Ellipse.prototype, "bottom", { get: function() { return this.y + this.height }, set: function(a) { this.height = a < this.y ? 0 : a - this.y } }), Object.defineProperty(c.Ellipse.prototype, "empty", { get: function() { return 0 === this.width || 0 === this.height }, set: function(a) { a === !0 && this.setTo(0, 0, 0, 0) } }), c.Ellipse.contains = function(a, b, c) { if (a.width <= 0 || a.height <= 0) return !1; var d = (b - a.x) / a.width - .5, e = (c - a.y) / a.height - .5; return d *= d, e *= e, .25 > d + e }, PIXI.Ellipse = c.Ellipse, c.Line = function(a, b, d, e) { a = a || 0, b = b || 0, d = d || 0, e = e || 0, this.start = new c.Point(a, b), this.end = new c.Point(d, e), this.type = c.LINE }, c.Line.prototype = { setTo: function(a, b, c, d) { return this.start.setTo(a, b), this.end.setTo(c, d), this }, fromSprite: function(a, b, c) { return "undefined" == typeof c && (c = !1), c ? this.setTo(a.center.x, a.center.y, b.center.x, b.center.y) : this.setTo(a.x, a.y, b.x, b.y) }, fromAngle: function(a, b, c, d) { return this.start.setTo(a, b), this.end.setTo(a + Math.cos(c) * d, b + Math.sin(c) * d), this }, intersects: function(a, b, d) { return c.Line.intersectsPoints(this.start, this.end, a.start, a.end, b, d) }, reflect: function(a) { return c.Line.reflect(this, a) }, pointOnLine: function(a, b) { return (a - this.start.x) * (this.end.y - this.start.y) === (this.end.x - this.start.x) * (b - this.start.y) }, pointOnSegment: function(a, b) { var c = Math.min(this.start.x, this.end.x), d = Math.max(this.start.x, this.end.x), e = Math.min(this.start.y, this.end.y), f = Math.max(this.start.y, this.end.y); return this.pointOnLine(a, b) && a >= c && d >= a && b >= e && f >= b }, coordinatesOnLine: function(a, b) { "undefined" == typeof a && (a = 1), "undefined" == typeof b && (b = []); var c = Math.round(this.start.x), d = Math.round(this.start.y), e = Math.round(this.end.x), f = Math.round(this.end.y), g = Math.abs(e - c), h = Math.abs(f - d), i = e > c ? 1 : -1, j = f > d ? 1 : -1, k = g - h; b.push([c, d]); for (var l = 1; c != e || d != f;) { var m = k << 1; m > -h && (k -= h, c += i), g > m && (k += g, d += j), l % a === 0 && b.push([c, d]), l++ } return b }, clone: function(a) { return "undefined" == typeof a || null === a ? a = new c.Line(this.start.x, this.start.y, this.end.x, this.end.y) : a.setTo(this.start.x, this.start.y, this.end.x, this.end.y), a } }, Object.defineProperty(c.Line.prototype, "length", { get: function() { return Math.sqrt((this.end.x - this.start.x) * (this.end.x - this.start.x) + (this.end.y - this.start.y) * (this.end.y - this.start.y)) } }), Object.defineProperty(c.Line.prototype, "angle", { get: function() { return Math.atan2(this.end.y - this.start.y, this.end.x - this.start.x) } }), Object.defineProperty(c.Line.prototype, "slope", { get: function() { return (this.end.y - this.start.y) / (this.end.x - this.start.x) } }), Object.defineProperty(c.Line.prototype, "perpSlope", { get: function() { return -((this.end.x - this.start.x) / (this.end.y - this.start.y)) } }), Object.defineProperty(c.Line.prototype, "x", { get: function() { return Math.min(this.start.x, this.end.x) } }), Object.defineProperty(c.Line.prototype, "y", { get: function() { return Math.min(this.start.y, this.end.y) } }), Object.defineProperty(c.Line.prototype, "left", { get: function() { return Math.min(this.start.x, this.end.x) } }), Object.defineProperty(c.Line.prototype, "right", { get: function() { return Math.max(this.start.x, this.end.x) } }), Object.defineProperty(c.Line.prototype, "top", { get: function() { return Math.min(this.start.y, this.end.y) } }), Object.defineProperty(c.Line.prototype, "bottom", { get: function() { return Math.max(this.start.y, this.end.y) } }), Object.defineProperty(c.Line.prototype, "width", { get: function() { return Math.abs(this.start.x - this.end.x) } }), Object.defineProperty(c.Line.prototype, "height", { get: function() { return Math.abs(this.start.y - this.end.y) } }), Object.defineProperty(c.Line.prototype, "normalX", { get: function() { return Math.cos(this.angle - 1.5707963267948966) } }), Object.defineProperty(c.Line.prototype, "normalY", { get: function() { return Math.sin(this.angle - 1.5707963267948966) } }), Object.defineProperty(c.Line.prototype, "normalAngle", { get: function() { return c.Math.wrap(this.angle - 1.5707963267948966, -Math.PI, Math.PI) } }), c.Line.intersectsPoints = function(a, b, d, e, f, g) { "undefined" == typeof f && (f = !0), "undefined" == typeof g && (g = new c.Point); var h = b.y - a.y, i = e.y - d.y, j = a.x - b.x, k = d.x - e.x, l = b.x * a.y - a.x * b.y, m = e.x * d.y - d.x * e.y, n = h * k - i * j; if (0 === n) return null; if (g.x = (j * m - k * l) / n, g.y = (i * l - h * m) / n, f) { var o = (e.y - d.y) * (b.x - a.x) - (e.x - d.x) * (b.y - a.y), p = ((e.x - d.x) * (a.y - d.y) - (e.y - d.y) * (a.x - d.x)) / o, q = ((b.x - a.x) * (a.y - d.y) - (b.y - a.y) * (a.x - d.x)) / o; return p >= 0 && 1 >= p && q >= 0 && 1 >= q ? g : null } return g }, c.Line.intersects = function(a, b, d, e) { return c.Line.intersectsPoints(a.start, a.end, b.start, b.end, d, e) }, c.Line.reflect = function(a, b) { return 2 * b.normalAngle - 3.141592653589793 - a.angle }, c.Matrix = function() { this.a = 1, this.b = 0, this.c = 0, this.d = 1, this.tx = 0, this.ty = 0, this.type = c.MATRIX }, c.Matrix.prototype.fromArray = function(a) { this.a = a[0], this.b = a[1], this.c = a[3], this.d = a[4], this.tx = a[2], this.ty = a[5] }, c.Matrix.prototype.toArray = function(a) { this.array || (this.array = new PIXI.Float32Array(9)); var b = this.array; return a ? (b[0] = this.a, b[1] = this.b, b[2] = 0, b[3] = this.c, b[4] = this.d, b[5] = 0, b[6] = this.tx, b[7] = this.ty, b[8] = 1) : (b[0] = this.a, b[1] = this.c, b[2] = this.tx, b[3] = this.b, b[4] = this.d, b[5] = this.ty, b[6] = 0, b[7] = 0, b[8] = 1), b }, c.Matrix.prototype.apply = function(a, b) { b = b || new c.Point; var d = a.x, e = a.y; return b.x = this.a * d + this.c * e + this.tx, b.y = this.b * d + this.d * e + this.ty, b }, c.Matrix.prototype.applyInverse = function(a, b) { b = b || new c.Point; var d = 1 / (this.a * this.d + this.c * -this.b), e = a.x, f = a.y; return b.x = this.d * d * e + -this.c * d * f + (this.ty * this.c - this.tx * this.d) * d, b.y = this.a * d * f + -this.b * d * e + (-this.ty * this.a + this.tx * this.b) * d, b }, c.Matrix.prototype.translate = function(a, b) { return this.tx += a, this.ty += b, this }, c.Matrix.prototype.scale = function(a, b) { return this.a *= a, this.d *= b, this.c *= a, this.b *= b, this.tx *= a, this.ty *= b, this }, c.Matrix.prototype.rotate = function(a) { var b = Math.cos(a), c = Math.sin(a), d = this.a, e = this.c, f = this.tx; return this.a = d * b - this.b * c, this.b = d * c + this.b * b, this.c = e * b - this.d * c, this.d = e * c + this.d * b, this.tx = f * b - this.ty * c, this.ty = f * c + this.ty * b, this }, c.Matrix.prototype.append = function(a) { var b = this.a, c = this.b, d = this.c, e = this.d; return this.a = a.a * b + a.b * d, this.b = a.a * c + a.b * e, this.c = a.c * b + a.d * d, this.d = a.c * c + a.d * e, this.tx = a.tx * b + a.ty * d + this.tx, this.ty = a.tx * c + a.ty * e + this.ty, this }, c.Matrix.prototype.identity = function() { return this.a = 1, this.b = 0, this.c = 0, this.d = 1, this.tx = 0, this.ty = 0, this }, c.identityMatrix = new c.Matrix, PIXI.Matrix = c.Matrix, PIXI.identityMatrix = c.identityMatrix, c.Point = function(a, b) { a = a || 0, b = b || 0, this.x = a, this.y = b, this.type = c.POINT }, c.Point.prototype = { copyFrom: function(a) { return this.setTo(a.x, a.y) }, invert: function() { return this.setTo(this.y, this.x) }, setTo: function(a, b) { return this.x = a || 0, this.y = b || (0 !== b ? this.x : 0), this }, set: function(a, b) { return this.x = a || 0, this.y = b || (0 !== b ? this.x : 0), this }, add: function(a, b) { return this.x += a, this.y += b, this }, subtract: function(a, b) { return this.x -= a, this.y -= b, this }, multiply: function(a, b) { return this.x *= a, this.y *= b, this }, divide: function(a, b) { return this.x /= a, this.y /= b, this }, clampX: function(a, b) { return this.x = c.Math.clamp(this.x, a, b), this }, clampY: function(a, b) { return this.y = c.Math.clamp(this.y, a, b), this }, clamp: function(a, b) { return this.x = c.Math.clamp(this.x, a, b), this.y = c.Math.clamp(this.y, a, b), this }, clone: function(a) { return "undefined" == typeof a || null === a ? a = new c.Point(this.x, this.y) : a.setTo(this.x, this.y), a }, copyTo: function(a) { return a.x = this.x, a.y = this.y, a }, distance: function(a, b) { return c.Point.distance(this, a, b) }, equals: function(a) { return a.x === this.x && a.y === this.y }, angle: function(a, b) { return "undefined" == typeof b && (b = !1), b ? c.Math.radToDeg(Math.atan2(a.y - this.y, a.x - this.x)) : Math.atan2(a.y - this.y, a.x - this.x) }, rotate: function(a, b, d, e, f) { return c.Point.rotate(this, a, b, d, e, f) }, getMagnitude: function() { return Math.sqrt(this.x * this.x + this.y * this.y) }, getMagnitudeSq: function() { return this.x * this.x + this.y * this.y }, setMagnitude: function(a) { return this.normalize().multiply(a, a) }, normalize: function() { if (!this.isZero()) { var a = this.getMagnitude(); this.x /= a, this.y /= a } return this }, isZero: function() { return 0 === this.x && 0 === this.y }, dot: function(a) { return this.x * a.x + this.y * a.y }, cross: function(a) { return this.x * a.y - this.y * a.x }, perp: function() { return this.setTo(-this.y, this.x) }, rperp: function() { return this.setTo(this.y, -this.x) }, normalRightHand: function() { return this.setTo(-1 * this.y, this.x) }, floor: function() { return this.setTo(Math.floor(this.x), Math.floor(this.y)) }, ceil: function() { return this.setTo(Math.ceil(this.x), Math.ceil(this.y)) }, toString: function() { return "[{Point (x=" + this.x + " y=" + this.y + ")}]" } }, c.Point.prototype.constructor = c.Point, c.Point.add = function(a, b, d) { return "undefined" == typeof d && (d = new c.Point), d.x = a.x + b.x, d.y = a.y + b.y, d }, c.Point.subtract = function(a, b, d) { return "undefined" == typeof d && (d = new c.Point), d.x = a.x - b.x, d.y = a.y - b.y, d }, c.Point.multiply = function(a, b, d) { return "undefined" == typeof d && (d = new c.Point), d.x = a.x * b.x, d.y = a.y * b.y, d }, c.Point.divide = function(a, b, d) { return "undefined" == typeof d && (d = new c.Point), d.x = a.x / b.x, d.y = a.y / b.y, d }, c.Point.equals = function(a, b) { return a.x === b.x && a.y === b.y }, c.Point.angle = function(a, b) { return Math.atan2(a.y - b.y, a.x - b.x) }, c.Point.negative = function(a, b) { return "undefined" == typeof b && (b = new c.Point), b.setTo(-a.x, -a.y) }, c.Point.multiplyAdd = function(a, b, d, e) { return "undefined" == typeof e && (e = new c.Point), e.setTo(a.x + b.x * d, a.y + b.y * d) }, c.Point.interpolate = function(a, b, d, e) { return "undefined" == typeof e && (e = new c.Point), e.setTo(a.x + (b.x - a.x) * d, a.y + (b.y - a.y) * d) }, c.Point.perp = function(a, b) { return "undefined" == typeof b && (b = new c.Point), b.setTo(-a.y, a.x) }, c.Point.rperp = function(a, b) { return "undefined" == typeof b && (b = new c.Point), b.setTo(a.y, -a.x) }, c.Point.distance = function(a, b, d) { var e = c.Math.distance(a.x, a.y, b.x, b.y); return d ? Math.round(e) : e }, c.Point.project = function(a, b, d) { "undefined" == typeof d && (d = new c.Point); var e = a.dot(b) / b.getMagnitudeSq(); return 0 !== e && d.setTo(e * b.x, e * b.y), d }, c.Point.projectUnit = function(a, b, d) { "undefined" == typeof d && (d = new c.Point); var e = a.dot(b); return 0 !== e && d.setTo(e * b.x, e * b.y), d }, c.Point.normalRightHand = function(a, b) { return "undefined" == typeof b && (b = new c.Point), b.setTo(-1 * a.y, a.x) }, c.Point.normalize = function(a, b) { "undefined" == typeof b && (b = new c.Point); var d = a.getMagnitude(); return 0 !== d && b.setTo(a.x / d, a.y / d), b }, c.Point.rotate = function(a, b, d, e, f, g) { f = f || !1, g = g || null, f && (e = c.Math.degToRad(e)), null === g && (g = Math.sqrt((b - a.x) * (b - a.x) + (d - a.y) * (d - a.y))); var h = e + Math.atan2(a.y - d, a.x - b); return a.setTo(b + g * Math.cos(h), d + g * Math.sin(h)) }, c.Point.centroid = function(a, b) { if ("undefined" == typeof b && (b = new c.Point), "[object Array]" !== Object.prototype.toString.call(a)) throw new Error("Phaser.Point. Parameter 'points' must be an array"); var d = a.length; if (1 > d) throw new Error("Phaser.Point. Parameter 'points' array must not be empty"); if (1 === d) return b.copyFrom(a[0]), b; for (var e = 0; d > e; e++) c.Point.add(b, a[e], b); return b.divide(d, d), b }, c.Point.parse = function(a, b, d) { b = b || "x", d = d || "y"; var e = new c.Point; return a[b] && (e.x = parseInt(a[b], 10)), a[d] && (e.y = parseInt(a[d], 10)), e }, PIXI.Point = c.Point, c.Polygon = function() { this.area = 0, this._points = [], arguments.length > 0 && this.setTo.apply(this, arguments), this.closed = !0, this.type = c.POLYGON }, c.Polygon.prototype = { toNumberArray: function(a) { "undefined" == typeof a && (a = []); for (var b = 0; b < this._points.length; b++) "number" == typeof this._points[b] ? (a.push(this._points[b]), a.push(this._points[b + 1]), b++) : (a.push(this._points[b].x), a.push(this._points[b].y)); return a }, flatten: function() { return this._points = this.toNumberArray(), this }, clone: function(a) { var b = this._points.slice(); return "undefined" == typeof a || null === a ? a = new c.Polygon(b) : a.setTo(b), a }, contains: function(a, b) { for (var c = this._points.length, d = !1, e = -1, f = c - 1; ++e < c; f = e) { var g = this._points[e].x, h = this._points[e].y, i = this._points[f].x, j = this._points[f].y; (b >= h && j > b || b >= j && h > b) && (i - g) * (b - h) / (j - h) + g > a && (d = !d) } return d }, setTo: function(a) { if (this.area = 0, this._points = [], arguments.length > 0) { Array.isArray(a) || (a = Array.prototype.slice.call(arguments)); for (var b = Number.MAX_VALUE, c = 0, d = a.length; d > c; c++) { if ("number" == typeof a[c]) { var e = new PIXI.Point(a[c], a[c + 1]); c++ } else var e = new PIXI.Point(a[c].x, a[c].y); this._points.push(e), e.y < b && (b = e.y) } this.calculateArea(b) } return this }, calculateArea: function(a) { for (var b, c, d, e, f = 0, g = this._points.length; g > f; f++) b = this._points[f], c = f === g - 1 ? this._points[0] : this._points[f + 1], d = (b.y - a + (c.y - a)) / 2, e = b.x - c.x, this.area += d * e; return this.area } }, c.Polygon.prototype.constructor = c.Polygon, Object.defineProperty(c.Polygon.prototype, "points", { get: function() { return this._points }, set: function(a) { null != a ? this.setTo(a) : this.setTo() } }), PIXI.Polygon = c.Polygon, c.Rectangle = function(a, b, d, e) { a = a || 0, b = b || 0, d = d || 0, e = e || 0, this.x = a, this.y = b, this.width = d, this.height = e, this.type = c.RECTANGLE }, c.Rectangle.prototype = { offset: function(a, b) { return this.x += a, this.y += b, this }, offsetPoint: function(a) { return this.offset(a.x, a.y) }, setTo: function(a, b, c, d) { return this.x = a, this.y = b, this.width = c, this.height = d, this }, scale: function(a, b) { return "undefined" == typeof b && (b = a), this.width *= a, this.height *= b, this }, centerOn: function(a, b) { return this.centerX = a, this.centerY = b, this }, floor: function() { this.x = Math.floor(this.x), this.y = Math.floor(this.y) }, floorAll: function() { this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.width = Math.floor(this.width), this.height = Math.floor(this.height) }, copyFrom: function(a) { return this.setTo(a.x, a.y, a.width, a.height) }, copyTo: function(a) { return a.x = this.x, a.y = this.y, a.width = this.width, a.height = this.height, a }, inflate: function(a, b) { return c.Rectangle.inflate(this, a, b) }, size: function(a) { return c.Rectangle.size(this, a) }, clone: function(a) { return c.Rectangle.clone(this, a) }, contains: function(a, b) { return c.Rectangle.contains(this, a, b) }, containsRect: function(a) { return c.Rectangle.containsRect(a, this) }, equals: function(a) { return c.Rectangle.equals(this, a) }, intersection: function(a, b) { return c.Rectangle.intersection(this, a, b) }, intersects: function(a) { return c.Rectangle.intersects(this, a) }, intersectsRaw: function(a, b, d, e, f) { return c.Rectangle.intersectsRaw(this, a, b, d, e, f) }, union: function(a, b) { return c.Rectangle.union(this, a, b) }, toString: function() { return "[{Rectangle (x=" + this.x + " y=" + this.y + " width=" + this.width + " height=" + this.height + " empty=" + this.empty + ")}]" } }, Object.defineProperty(c.Rectangle.prototype, "halfWidth", { get: function() { return Math.round(this.width / 2) } }), Object.defineProperty(c.Rectangle.prototype, "halfHeight", { get: function() { return Math.round(this.height / 2) } }), Object.defineProperty(c.Rectangle.prototype, "bottom", { get: function() { return this.y + this.height }, set: function(a) { this.height = a <= this.y ? 0 : a - this.y } }), Object.defineProperty(c.Rectangle.prototype, "bottomRight", { get: function() { return new c.Point(this.right, this.bottom) }, set: function(a) { this.right = a.x, this.bottom = a.y } }), Object.defineProperty(c.Rectangle.prototype, "left", { get: function() { return this.x }, set: function(a) { this.width = a >= this.right ? 0 : this.right - a, this.x = a } }), Object.defineProperty(c.Rectangle.prototype, "right", { get: function() { return this.x + this.width }, set: function(a) { this.width = a <= this.x ? 0 : a - this.x } }), Object.defineProperty(c.Rectangle.prototype, "volume", { get: function() { return this.width * this.height } }), Object.defineProperty(c.Rectangle.prototype, "perimeter", { get: function() { return 2 * this.width + 2 * this.height } }), Object.defineProperty(c.Rectangle.prototype, "centerX", { get: function() { return this.x + this.halfWidth }, set: function(a) { this.x = a - this.halfWidth } }), Object.defineProperty(c.Rectangle.prototype, "centerY", { get: function() { return this.y + this.halfHeight }, set: function(a) { this.y = a - this.halfHeight } }), Object.defineProperty(c.Rectangle.prototype, "randomX", { get: function() { return this.x + Math.random() * this.width } }), Object.defineProperty(c.Rectangle.prototype, "randomY", { get: function() { return this.y + Math.random() * this.height } }), Object.defineProperty(c.Rectangle.prototype, "top", { get: function() { return this.y }, set: function(a) { a >= this.bottom ? (this.height = 0, this.y = a) : this.height = this.bottom - a } }), Object.defineProperty(c.Rectangle.prototype, "topLeft", { get: function() { return new c.Point(this.x, this.y) }, set: function(a) { this.x = a.x, this.y = a.y } }), Object.defineProperty(c.Rectangle.prototype, "topRight", { get: function() { return new c.Point(this.x + this.width, this.y) }, set: function(a) { this.right = a.x, this.y = a.y } }), Object.defineProperty(c.Rectangle.prototype, "empty", { get: function() { return !this.width || !this.height }, set: function(a) { a === !0 && this.setTo(0, 0, 0, 0) } }), c.Rectangle.prototype.constructor = c.Rectangle, c.Rectangle.inflate = function(a, b, c) { return a.x -= b, a.width += 2 * b, a.y -= c, a.height += 2 * c, a }, c.Rectangle.inflatePoint = function(a, b) { return c.Rectangle.inflate(a, b.x, b.y) }, c.Rectangle.size = function(a, b) { return "undefined" == typeof b || null === b ? b = new c.Point(a.width, a.height) : b.setTo(a.width, a.height), b }, c.Rectangle.clone = function(a, b) { return "undefined" == typeof b || null === b ? b = new c.Rectangle(a.x, a.y, a.width, a.height) : b.setTo(a.x, a.y, a.width, a.height), b }, c.Rectangle.contains = function(a, b, c) { return a.width <= 0 || a.height <= 0 ? !1 : b >= a.x && b < a.right && c >= a.y && c < a.bottom }, c.Rectangle.containsRaw = function(a, b, c, d, e, f) { return e >= a && a + c > e && f >= b && b + d > f }, c.Rectangle.containsPoint = function(a, b) { return c.Rectangle.contains(a, b.x, b.y) }, c.Rectangle.containsRect = function(a, b) { return a.volume > b.volume ? !1 : a.x >= b.x && a.y >= b.y && a.right < b.right && a.bottom < b.bottom }, c.Rectangle.equals = function(a, b) { return a.x == b.x && a.y == b.y && a.width == b.width && a.height == b.height }, c.Rectangle.sameDimensions = function(a, b) { return a.width === b.width && a.height === b.height }, c.Rectangle.intersection = function(a, b, d) { return "undefined" == typeof d && (d = new c.Rectangle), c.Rectangle.intersects(a, b) && (d.x = Math.max(a.x, b.x), d.y = Math.max(a.y, b.y), d.width = Math.min(a.right, b.right) - d.x, d.height = Math.min(a.bottom, b.bottom) - d.y), d }, c.Rectangle.intersects = function(a, b) { return a.width <= 0 || a.height <= 0 || b.width <= 0 || b.height <= 0 ? !1 : !(a.right < b.x || a.bottom < b.y || a.x > b.right || a.y > b.bottom) }, c.Rectangle.intersectsRaw = function(a, b, c, d, e, f) { return "undefined" == typeof f && (f = 0), !(b > a.right + f || c < a.left - f || d > a.bottom + f || e < a.top - f) }, c.Rectangle.union = function(a, b, d) { return "undefined" == typeof d && (d = new c.Rectangle), d.setTo(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.max(a.right, b.right) - Math.min(a.left, b.left), Math.max(a.bottom, b.bottom) - Math.min(a.top, b.top)) }, c.Rectangle.aabb = function(a, b) { "undefined" == typeof b && (b = new c.Rectangle); var d = Number.MIN_VALUE, e = Number.MAX_VALUE, f = Number.MIN_VALUE, g = Number.MAX_VALUE; return a.forEach(function(a) { a.x > d && (d = a.x), a.x < e && (e = a.x), a.y > f && (f = a.y), a.y < g && (g = a.y) }), b.setTo(e, g, d - e, f - g), b }, PIXI.Rectangle = c.Rectangle, PIXI.EmptyRectangle = new c.Rectangle(0, 0, 0, 0), c.RoundedRectangle = function(a, b, d, e, f) { this.x = a || 0, this.y = b || 0, this.width = d || 0, this.height = e || 0, this.radius = f || 20, this.type = c.ROUNDEDRECTANGLE }, c.RoundedRectangle.prototype.clone = function() { return new c.RoundedRectangle(this.x, this.y, this.width, this.height, this.radius) }, c.RoundedRectangle.prototype.contains = function(a, b) { if (this.width <= 0 || this.height <= 0) return !1; var c = this.x; if (a >= c && a <= c + this.width) { var d = this.y; if (b >= d && b <= d + this.height) return !0 } return !1 }, c.RoundedRectangle.prototype.constructor = c.RoundedRectangle, PIXI.RoundedRectangle = c.RoundedRectangle, c.Camera = function(a, b, d, e, f, g) { this.game = a, this.world = a.world, this.id = 0, this.view = new c.Rectangle(d, e, f, g), this.screenView = new c.Rectangle(d, e, f, g), this.bounds = new c.Rectangle(d, e, f, g), this.deadzone = null, this.visible = !0, this.roundPx = !0, this.atLimit = { x: !1, y: !1 }, this.target = null, this.displayObject = null, this.scale = null, this.totalInView = 0, this._targetPosition = new c.Point, this._edge = 0, this._position = new c.Point }, c.Camera.FOLLOW_LOCKON = 0, c.Camera.FOLLOW_PLATFORMER = 1, c.Camera.FOLLOW_TOPDOWN = 2, c.Camera.FOLLOW_TOPDOWN_TIGHT = 3, c.Camera.prototype = { preUpdate: function() { this.totalInView = 0 }, follow: function(a, b) { "undefined" == typeof b && (b = c.Camera.FOLLOW_LOCKON), this.target = a; var d; switch (b) { case c.Camera.FOLLOW_PLATFORMER: var e = this.width / 8, f = this.height / 3; this.deadzone = new c.Rectangle((this.width - e) / 2, (this.height - f) / 2 - .25 * f, e, f); break; case c.Camera.FOLLOW_TOPDOWN: d = Math.max(this.width, this.height) / 4, this.deadzone = new c.Rectangle((this.width - d) / 2, (this.height - d) / 2, d, d); break; case c.Camera.FOLLOW_TOPDOWN_TIGHT: d = Math.max(this.width, this.height) / 8, this.deadzone = new c.Rectangle((this.width - d) / 2, (this.height - d) / 2, d, d); break; case c.Camera.FOLLOW_LOCKON: this.deadzone = null; break; default: this.deadzone = null } }, unfollow: function() { this.target = null }, focusOn: function(a) { this.setPosition(Math.round(a.x - this.view.halfWidth), Math.round(a.y - this.view.halfHeight)) }, focusOnXY: function(a, b) { this.setPosition(Math.round(a - this.view.halfWidth), Math.round(b - this.view.halfHeight)) }, update: function() { this.target && this.updateTarget(), this.bounds && this.checkBounds(), this.roundPx && this.view.floor(), this.displayObject.position.x = -this.view.x, this.displayObject.position.y = -this.view.y }, updateTarget: function() { this._targetPosition.copyFrom(this.target), this.target.parent && this._targetPosition.multiply(this.target.parent.worldTransform.a, this.target.parent.worldTransform.d), this.deadzone ? (this._edge = this._targetPosition.x - this.view.x, this._edge < this.deadzone.left ? this.view.x = this._targetPosition.x - this.deadzone.left : this._edge > this.deadzone.right && (this.view.x = this._targetPosition.x - this.deadzone.right), this._edge = this._targetPosition.y - this.view.y, this._edge < this.deadzone.top ? this.view.y = this._targetPosition.y - this.deadzone.top : this._edge > this.deadzone.bottom && (this.view.y = this._targetPosition.y - this.deadzone.bottom)) : (this.view.x = this._targetPosition.x - this.view.halfWidth, this.view.y = this._targetPosition.y - this.view.halfHeight) }, setBoundsToWorld: function() { this.bounds && this.bounds.setTo(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height) }, checkBounds: function() { this.atLimit.x = !1, this.atLimit.y = !1, this.view.x <= this.bounds.x && (this.atLimit.x = !0, this.view.x = this.bounds.x), this.view.right >= this.bounds.right && (this.atLimit.x = !0, this.view.x = this.bounds.right - this.width), this.view.y <= this.bounds.top && (this.atLimit.y = !0, this.view.y = this.bounds.top), this.view.bottom >= this.bounds.bottom && (this.atLimit.y = !0, this.view.y = this.bounds.bottom - this.height) }, setPosition: function(a, b) { this.view.x = a, this.view.y = b, this.bounds && this.checkBounds() }, setSize: function(a, b) { this.view.width = a, this.view.height = b }, reset: function() { this.target = null, this.view.x = 0, this.view.y = 0 } }, c.Camera.prototype.constructor = c.Camera, Object.defineProperty(c.Camera.prototype, "x", { get: function() { return this.view.x }, set: function(a) { this.view.x = a, this.bounds && this.checkBounds() } }), Object.defineProperty(c.Camera.prototype, "y", { get: function() { return this.view.y }, set: function(a) { this.view.y = a, this.bounds && this.checkBounds() } }), Object.defineProperty(c.Camera.prototype, "position", { get: function() { return this._position.set(this.view.centerX, this.view.centerY), this._position }, set: function(a) { "undefined" != typeof a.x && (this.view.x = a.x), "undefined" != typeof a.y && (this.view.y = a.y), this.bounds && this.checkBounds() } }), Object.defineProperty(c.Camera.prototype, "width", { get: function() { return this.view.width }, set: function(a) { this.view.width = a } }), Object.defineProperty(c.Camera.prototype, "height", { get: function() { return this.view.height }, set: function(a) { this.view.height = a } }), c.State = function() { this.game = null, this.key = "", this.add = null, this.make = null, this.camera = null, this.cache = null, this.input = null, this.load = null, this.math = null, this.sound = null, this.scale = null, this.stage = null, this.time = null, this.tweens = null, this.world = null, this.particles = null, this.physics = null, this.rnd = null }, c.State.prototype = { init: function() {}, preload: function() {}, loadUpdate: function() {}, loadRender: function() {}, create: function() {}, update: function() {}, render: function() {}, resize: function() {}, paused: function() {}, pauseUpdate: function() {}, shutdown: function() {} }, c.State.prototype.constructor = c.State, c.StateManager = function(a, b) { this.game = a, this.states = {}, this._pendingState = null, "undefined" != typeof b && null !== b && (this._pendingState = b), this._clearWorld = !1, this._clearCache = !1, this._created = !1, this._args = [], this.current = "", this.onInitCallback = null, this.onPreloadCallback = null, this.onCreateCallback = null, this.onUpdateCallback = null, this.onRenderCallback = null, this.onResizeCallback = null, this.onPreRenderCallback = null, this.onLoadUpdateCallback = null, this.onLoadRenderCallback = null, this.onPausedCallback = null, this.onResumedCallback = null, this.onPauseUpdateCallback = null, this.onShutDownCallback = null }, c.StateManager.prototype = { boot: function() { this.game.onPause.add(this.pause, this), this.game.onResume.add(this.resume, this), null !== this._pendingState && "string" != typeof this._pendingState && this.add("default", this._pendingState, !0) }, add: function(a, b, d) { "undefined" == typeof d && (d = !1); var e; return b instanceof c.State ? e = b : "object" == typeof b ? (e = b, e.game = this.game) : "function" == typeof b && (e = new b(this.game)), this.states[a] = e, d && (this.game.isBooted ? this.start(a) : this._pendingState = a), e }, remove: function(a) { this.current === a && (this.callbackContext = null, this.onInitCallback = null, this.onShutDownCallback = null, this.onPreloadCallback = null, this.onLoadRenderCallback = null, this.onLoadUpdateCallback = null, this.onCreateCallback = null, this.onUpdateCallback = null, this.onPreRenderCallback = null, this.onRenderCallback = null, this.onResizeCallback = null, this.onPausedCallback = null, this.onResumedCallback = null, this.onPauseUpdateCallback = null), delete this.states[a] }, start: function(a, b, c) { "undefined" == typeof b && (b = !0), "undefined" == typeof c && (c = !1), this.checkState(a) && (this._pendingState = a, this._clearWorld = b, this._clearCache = c, arguments.length > 3 && (this._args = Array.prototype.splice.call(arguments, 3))) }, restart: function(a, b) { "undefined" == typeof a && (a = !0), "undefined" == typeof b && (b = !1), this._pendingState = this.current, this._clearWorld = a, this._clearCache = b, arguments.length > 2 && (this._args = Array.prototype.splice.call(arguments, 2)) }, dummy: function() {}, preUpdate: function() { if (this._pendingState && this.game.isBooted) { if (this.clearCurrentState(), this.setCurrentState(this._pendingState), this.current !== this._pendingState) return; this._pendingState = null, this.onPreloadCallback ? (this.game.load.reset(!0), this.onPreloadCallback.call(this.callbackContext, this.game), 0 === this.game.load.totalQueuedFiles() && 0 === this.game.load.totalQueuedPacks() ? this.loadComplete() : this.game.load.start()) : this.loadComplete() } }, clearCurrentState: function() { this.current && (this.onShutDownCallback && this.onShutDownCallback.call(this.callbackContext, this.game), this.game.tweens.removeAll(), this.game.camera.reset(), this.game.input.reset(!0), this.game.physics.clear(), this.game.time.removeAll(), this.game.scale.reset(this._clearWorld), this.game.debug && this.game.debug.reset(), this._clearWorld && (this.game.world.shutdown(), this._clearCache === !0 && this.game.cache.destroy())) }, checkState: function(a) { if (this.states[a]) { var b = !1; return (this.states[a].preload || this.states[a].create || this.states[a].update || this.states[a].render) && (b = !0), b === !1 ? (console.warn("Invalid Phaser State object given. Must contain at least a one of the required functions: preload, create, update or render"), !1) : !0 } return console.warn("Phaser.StateManager - No state found with the key: " + a), !1 }, link: function(a) { this.states[a].game = this.game, this.states[a].add = this.game.add, this.states[a].make = this.game.make, this.states[a].camera = this.game.camera, this.states[a].cache = this.game.cache, this.states[a].input = this.game.input, this.states[a].load = this.game.load, this.states[a].math = this.game.math, this.states[a].sound = this.game.sound, this.states[a].scale = this.game.scale, this.states[a].state = this, this.states[a].stage = this.game.stage, this.states[a].time = this.game.time, this.states[a].tweens = this.game.tweens, this.states[a].world = this.game.world, this.states[a].particles = this.game.particles, this.states[a].rnd = this.game.rnd, this.states[a].physics = this.game.physics, this.states[a].key = a }, unlink: function(a) { this.states[a] && (this.states[a].game = null, this.states[a].add = null, this.states[a].make = null, this.states[a].camera = null, this.states[a].cache = null, this.states[a].input = null, this.states[a].load = null, this.states[a].math = null, this.states[a].sound = null, this.states[a].scale = null, this.states[a].state = null, this.states[a].stage = null, this.states[a].time = null, this.states[a].tweens = null, this.states[a].world = null, this.states[a].particles = null, this.states[a].rnd = null, this.states[a].physics = null) }, setCurrentState: function(a) { this.callbackContext = this.states[a], this.link(a), this.onInitCallback = this.states[a].init || this.dummy, this.onPreloadCallback = this.states[a].preload || null, this.onLoadRenderCallback = this.states[a].loadRender || null, this.onLoadUpdateCallback = this.states[a].loadUpdate || null, this.onCreateCallback = this.states[a].create || null, this.onUpdateCallback = this.states[a].update || null, this.onPreRenderCallback = this.states[a].preRender || null, this.onRenderCallback = this.states[a].render || null, this.onResizeCallback = this.states[a].resize || null, this.onPausedCallback = this.states[a].paused || null, this.onResumedCallback = this.states[a].resumed || null, this.onPauseUpdateCallback = this.states[a].pauseUpdate || null, this.onShutDownCallback = this.states[a].shutdown || this.dummy, "" !== this.current && this.game.physics.reset(), this.current = a, this._created = !1, this.onInitCallback.apply(this.callbackContext, this._args), a === this._pendingState && (this._args = []), this.game._kickstart = !0 }, getCurrentState: function() { return this.states[this.current] }, loadComplete: function() { this._created === !1 && this.onCreateCallback ? (this._created = !0, this.onCreateCallback.call(this.callbackContext, this.game)) : this._created = !0 }, pause: function() { this._created && this.onPausedCallback && this.onPausedCallback.call(this.callbackContext, this.game) }, resume: function() { this._created && this.onResumedCallback && this.onResumedCallback.call(this.callbackContext, this.game) }, update: function() { this._created && this.onUpdateCallback ? this.onUpdateCallback.call(this.callbackContext, this.game) : this.onLoadUpdateCallback && this.onLoadUpdateCallback.call(this.callbackContext, this.game) }, pauseUpdate: function() { this._created && this.onPauseUpdateCallback ? this.onPauseUpdateCallback.call(this.callbackContext, this.game) : this.onLoadUpdateCallback && this.onLoadUpdateCallback.call(this.callbackContext, this.game) }, preRender: function(a) { this.onPreRenderCallback && this.onPreRenderCallback.call(this.callbackContext, this.game, a) }, resize: function(a, b) { this.onResizeCallback && this.onResizeCallback.call(this.callbackContext, a, b) }, render: function() { this._created && this.onRenderCallback ? this.game.renderType === c.CANVAS ? (this.game.context.save(), this.game.context.setTransform(1, 0, 0, 1, 0, 0), this.onRenderCallback.call(this.callbackContext, this.game), this.game.context.restore()) : this.onRenderCallback.call(this.callbackContext, this.game) : this.onLoadRenderCallback && this.onLoadRenderCallback.call(this.callbackContext, this.game) }, destroy: function() { this.clearCurrentState(), this.callbackContext = null, this.onInitCallback = null, this.onShutDownCallback = null, this.onPreloadCallback = null, this.onLoadRenderCallback = null, this.onLoadUpdateCallback = null, this.onCreateCallback = null, this.onUpdateCallback = null, this.onRenderCallback = null, this.onPausedCallback = null, this.onResumedCallback = null, this.onPauseUpdateCallback = null, this.game = null, this.states = {}, this._pendingState = null, this.current = "" } }, c.StateManager.prototype.constructor = c.StateManager, c.Signal = function() {}, c.Signal.prototype = { _bindings: null, _prevParams: null, memorize: !1, _shouldPropagate: !0, active: !0, _boundDispatch: !0, validateListener: function(a, b) { if ("function" != typeof a) throw new Error("Phaser.Signal: listener is a required param of {fn}() and should be a Function.".replace("{fn}", b)) }, _registerListener: function(a, b, d, e) { var f, g = this._indexOfListener(a, d); if (-1 !== g) { if (f = this._bindings[g], f.isOnce() !== b) throw new Error("You cannot add" + (b ? "" : "Once") + "() then add" + (b ? "Once" : "") + "() the same listener without removing the relationship first.") } else f = new c.SignalBinding(this, a, b, d, e), this._addBinding(f); return this.memorize && this._prevParams && f.execute(this._prevParams), f }, _addBinding: function(a) { this._bindings || (this._bindings = []); var b = this._bindings.length; do b--; while (this._bindings[b] && a._priority <= this._bindings[b]._priority); this._bindings.splice(b + 1, 0, a) }, _indexOfListener: function(a, b) { if (!this._bindings) return -1; "undefined" == typeof b && (b = null); for (var c, d = this._bindings.length; d--;) if (c = this._bindings[d], c._listener === a && c.context === b) return d; return -1 }, has: function(a, b) { return -1 !== this._indexOfListener(a, b) }, add: function(a, b, c) { return this.validateListener(a, "add"), this._registerListener(a, !1, b, c) }, addOnce: function(a, b, c) { return this.validateListener(a, "addOnce"), this._registerListener(a, !0, b, c) }, remove: function(a, b) { this.validateListener(a, "remove"); var c = this._indexOfListener(a, b); return -1 !== c && (this._bindings[c]._destroy(), this._bindings.splice(c, 1)), a }, removeAll: function(a) { if ("undefined" == typeof a && (a = null), this._bindings) { for (var b = this._bindings.length; b--;) a ? this._bindings[b].context === a && (this._bindings[b]._destroy(), this._bindings.splice(b, 1)) : this._bindings[b]._destroy(); a || (this._bindings.length = 0) } }, getNumListeners: function() { return this._bindings ? this._bindings.length : 0 }, halt: function() { this._shouldPropagate = !1 }, dispatch: function() { if (this.active && this._bindings) { var a, b = Array.prototype.slice.call(arguments), c = this._bindings.length; if (this.memorize && (this._prevParams = b), c) { a = this._bindings.slice(), this._shouldPropagate = !0; do c--; while (a[c] && this._shouldPropagate && a[c].execute(b) !== !1) } } }, forget: function() { this._prevParams && (this._prevParams = null) }, dispose: function() { this.removeAll(), this._bindings = null, this._prevParams && (this._prevParams = null) }, toString: function() { return "[Phaser.Signal active:" + this.active + " numListeners:" + this.getNumListeners() + "]" } }, Object.defineProperty(c.Signal.prototype, "boundDispatch", { get: function() { var a = this; return this._boundDispatch || (this._boundDispatch = function() { return a.dispatch.apply(a, arguments) }) } }), c.Signal.prototype.constructor = c.Signal, c.SignalBinding = function(a, b, c, d, e) { this._listener = b, c && (this._isOnce = !0), null != d && (this.context = d), this._signal = a, e && (this._priority = e) }, c.SignalBinding.prototype = { context: null, _isOnce: !1, _priority: 0, callCount: 0, active: !0, params: null, execute: function(a) { var b, c; return this.active && this._listener && (c = this.params ? this.params.concat(a) : a, b = this._listener.apply(this.context, c), this.callCount++, this._isOnce && this.detach()), b }, detach: function() { return this.isBound() ? this._signal.remove(this._listener, this.context) : null }, isBound: function() { return !!this._signal && !!this._listener }, isOnce: function() { return this._isOnce }, getListener: function() { return this._listener }, getSignal: function() { return this._signal }, _destroy: function() { delete this._signal, delete this._listener, delete this.context }, toString: function() { return "[Phaser.SignalBinding isOnce:" + this._isOnce + ", isBound:" + this.isBound() + ", active:" + this.active + "]" } }, c.SignalBinding.prototype.constructor = c.SignalBinding, c.Filter = function(a, b, d) { this.game = a, this.type = c.WEBGL_FILTER, this.passes = [this], this.shaders = [], this.dirty = !0, this.padding = 0, this.prevPoint = new c.Point; var e = new Date; if (this.uniforms = { resolution: { type: "2f", value: { x: 256, y: 256 } }, time: { type: "1f", value: 0 }, mouse: { type: "2f", value: { x: 0, y: 0 } }, date: { type: "4fv", value: [e.getFullYear(), e.getMonth(), e.getDate(), 60 * e.getHours() * 60 + 60 * e.getMinutes() + e.getSeconds()] }, sampleRate: { type: "1f", value: 44100 }, iChannel0: { type: "sampler2D", value: null, textureData: { repeat: !0 } }, iChannel1: { type: "sampler2D", value: null, textureData: { repeat: !0 } }, iChannel2: { type: "sampler2D", value: null, textureData: { repeat: !0 } }, iChannel3: { type: "sampler2D", value: null, textureData: { repeat: !0 } } }, b) for (var f in b) this.uniforms[f] = b[f]; this.fragmentSrc = d || [] }, c.Filter.prototype = { init: function() {}, setResolution: function(a, b) { this.uniforms.resolution.value.x = a, this.uniforms.resolution.value.y = b }, update: function(a) { if ("undefined" != typeof a) { var b = a.x / this.game.width, c = 1 - a.y / this.game.height; (b !== this.prevPoint.x || c !== this.prevPoint.y) && (this.uniforms.mouse.value.x = b.toFixed(2), this.uniforms.mouse.value.y = c.toFixed(2), this.prevPoint.set(b, c)) } this.uniforms.time.value = this.game.time.totalElapsedSeconds() }, destroy: function() { this.game = null } }, c.Filter.prototype.constructor = c.Filter, Object.defineProperty(c.Filter.prototype, "width", { get: function() { return this.uniforms.resolution.value.x }, set: function(a) { this.uniforms.resolution.value.x = a } }), Object.defineProperty(c.Filter.prototype, "height", { get: function() { return this.uniforms.resolution.value.y }, set: function(a) { this.uniforms.resolution.value.y = a } }), c.Plugin = function(a, b) { "undefined" == typeof b && (b = null), this.game = a, this.parent = b, this.active = !1, this.visible = !1, this.hasPreUpdate = !1, this.hasUpdate = !1, this.hasPostUpdate = !1, this.hasRender = !1, this.hasPostRender = !1 }, c.Plugin.prototype = { preUpdate: function() {}, update: function() {}, render: function() {}, postRender: function() {}, destroy: function() { this.game = null, this.parent = null, this.active = !1, this.visible = !1 } }, c.Plugin.prototype.constructor = c.Plugin, c.PluginManager = function(a) { this.game = a, this.plugins = [], this._len = 0, this._i = 0 }, c.PluginManager.prototype = { add: function(a) { var b = Array.prototype.splice.call(arguments, 1), c = !1; return "function" == typeof a ? a = new a(this.game, this) : (a.game = this.game, a.parent = this), "function" == typeof a.preUpdate && (a.hasPreUpdate = !0, c = !0), "function" == typeof a.update && (a.hasUpdate = !0, c = !0), "function" == typeof a.postUpdate && (a.hasPostUpdate = !0, c = !0), "function" == typeof a.render && (a.hasRender = !0, c = !0), "function" == typeof a.postRender && (a.hasPostRender = !0, c = !0), c ? ((a.hasPreUpdate || a.hasUpdate || a.hasPostUpdate) && (a.active = !0), (a.hasRender || a.hasPostRender) && (a.visible = !0), this._len = this.plugins.push(a), "function" == typeof a.init && a.init.apply(a, b), a) : null }, remove: function(a) { for (this._i = this._len; this._i--;) if (this.plugins[this._i] === a) return a.destroy(), this.plugins.splice(this._i, 1), void this._len-- }, removeAll: function() { for (this._i = this._len; this._i--;) this.plugins[this._i].destroy(); this.plugins.length = 0, this._len = 0 }, preUpdate: function() { for (this._i = this._len; this._i--;) this.plugins[this._i].active && this.plugins[this._i].hasPreUpdate && this.plugins[this._i].preUpdate() }, update: function() { for (this._i = this._len; this._i--;) this.plugins[this._i].active && this.plugins[this._i].hasUpdate && this.plugins[this._i].update() }, postUpdate: function() { for (this._i = this._len; this._i--;) this.plugins[this._i].active && this.plugins[this._i].hasPostUpdate && this.plugins[this._i].postUpdate() }, render: function() { for (this._i = this._len; this._i--;) this.plugins[this._i].visible && this.plugins[this._i].hasRender && this.plugins[this._i].render() }, postRender: function() { for (this._i = this._len; this._i--;) this.plugins[this._i].visible && this.plugins[this._i].hasPostRender && this.plugins[this._i].postRender() }, destroy: function() { this.removeAll(), this.game = null } }, c.PluginManager.prototype.constructor = c.PluginManager, c.Stage = function(a) { this.game = a, PIXI.Stage.call(this, 0), this.name = "_stage_root", this.disableVisibilityChange = !1, this.exists = !0, this.currentRenderOrderID = 0, this._hiddenVar = "hidden", this._onChange = null, this._backgroundColor = 0, a.config && this.parseConfig(a.config) }, c.Stage.prototype = Object.create(PIXI.Stage.prototype), c.Stage.prototype.constructor = c.Stage, c.Stage.prototype.parseConfig = function(a) { a.disableVisibilityChange && (this.disableVisibilityChange = a.disableVisibilityChange), a.backgroundColor && (this.backgroundColor = a.backgroundColor) }, c.Stage.prototype.boot = function() { c.DOM.getOffset(this.game.canvas, this.offset), c.Canvas.setUserSelect(this.game.canvas, "none"), c.Canvas.setTouchAction(this.game.canvas, "none"), this.checkVisibility() }, c.Stage.prototype.preUpdate = function() { this.currentRenderOrderID = 0; for (var a = 0; a < this.children.length; a++) this.children[a].preUpdate() }, c.Stage.prototype.update = function() { for (var a = this.children.length; a--;) this.children[a].update() }, c.Stage.prototype.postUpdate = function() { if (this.game.world.camera.target) { this.game.world.camera.target.postUpdate(), this.game.world.camera.update(); for (var a = this.children.length; a--;) this.children[a] !== this.game.world.camera.target && this.children[a].postUpdate() } else { this.game.world.camera.update(); for (var a = this.children.length; a--;) this.children[a].postUpdate() } }, c.Stage.prototype.updateTransform = function() { this.worldAlpha = 1; for (var a = 0; a < this.children.length; a++) this.children[a].updateTransform() }, c.Stage.prototype.checkVisibility = function() { this._hiddenVar = void 0 !== document.webkitHidden ? "webkitvisibilitychange" : void 0 !== document.mozHidden ? "mozvisibilitychange" : void 0 !== document.msHidden ? "msvisibilitychange" : void 0 !== document.hidden ? "visibilitychange" : null; var a = this; this._onChange = function(b) { // return a.visibilityChange(b) }/*, this._hiddenVar && document.addEventListener(this._hiddenVar, this._onChange, !1), window.onblur = this._onChange, window.onfocus = this._onChange, window.onpagehide = this._onChange, window.onpageshow = this._onChange, this.game.device.cocoonJSApp && (CocoonJS.App.onSuspended.addEventListener(function() { /*c.Stage.prototype.visibilityChange.call(a, { type: "pause" }) }), CocoonJS.App.onActivated.addEventListener(function() { c.Stage.prototype.visibilityChange.call(a, { type: "resume" }) }))*/ }, c.Stage.prototype.visibilityChange = function(a) { return "pagehide" === a.type || "blur" === a.type || "pageshow" === a.type || "focus" === a.type ? void("pagehide" === a.type || "blur" === a.type ? this.game.focusLoss(a) : ("pageshow" === a.type || "focus" === a.type) && this.game.focusGain(a)) : void(this.disableVisibilityChange || (document.hidden || document.mozHidden || document.msHidden || document.webkitHidden || "pause" === a.type ? this.game.gamePaused(a) : this.game.gameResumed(a))) }, c.Stage.prototype.setBackgroundColor = function(a) { var b = c.Color.valueToColor(a); this._backgroundColor = c.Color.getColor(b.r, b.g, b.b), this.backgroundColorSplit = [b.r / 255, b.g / 255, b.b / 255], this.backgroundColorString = c.Color.RGBtoString(b.r, b.g, b.b, 255, "#") }, c.Stage.prototype.destroy = function() { this._hiddenVar && document.removeEventListener(this._hiddenVar, this._onChange, !1), window.onpagehide = null, window.onpageshow = null, window.onblur = null, window.onfocus = null }, Object.defineProperty(c.Stage.prototype, "backgroundColor", { get: function() { return this._backgroundColor }, set: function(a) { this.game.transparent || this.setBackgroundColor(a) } }), Object.defineProperty(c.Stage.prototype, "smoothed", { get: function() { return PIXI.scaleModes.DEFAULT === PIXI.scaleModes.LINEAR }, set: function(a) { PIXI.scaleModes.DEFAULT = a ? PIXI.scaleModes.LINEAR : PIXI.scaleModes.NEAREST } }), c.Group = function(a, b, d, e, f, g) { "undefined" == typeof e && (e = !1), "undefined" == typeof f && (f = !1), "undefined" == typeof g && (g = c.Physics.ARCADE), this.game = a, "undefined" == typeof b && (b = a.world), this.name = d || "group", this.z = 0, PIXI.DisplayObjectContainer.call(this), e ? (this.game.stage.addChild(this), this.z = this.game.stage.children.length) : b && (b.addChild(this), this.z = b.children.length), this.type = c.GROUP, this.physicsType = c.GROUP, this.alive = !0, this.exists = !0, this.ignoreDestroy = !1, this.classType = c.Sprite, this.scale = new c.Point(1, 1), this.cursor = null, this.enableBody = f, this.enableBodyDebug = !1, this.physicsBodyType = g, this.onDestroy = new c.Signal, this.cursorIndex = 0, this.fixedToCamera = !1, this.cameraOffset = new c.Point, this._hash = [], this._sortProperty = "z" }, c.Group.prototype = Object.create(PIXI.DisplayObjectContainer.prototype), c.Group.prototype.constructor = c.Group, c.Group.RETURN_NONE = 0, c.Group.RETURN_TOTAL = 1, c.Group.RETURN_CHILD = 2, c.Group.SORT_ASCENDING = -1, c.Group.SORT_DESCENDING = 1, c.Group.prototype.add = function(a, b) { return "undefined" == typeof b && (b = !1), a.parent !== this && (this.enableBody && this.game.physics.enable(a, this.physicsBodyType), this.addChild(a), this._hash.push(a), a.z = this.children.length, !b && a.events && a.events.onAddedToGroup$dispatch(a, this), null === this.cursor && (this.cursor = a)), a }, c.Group.prototype.addMultiple = function(a, b) { if (Array.isArray(a)) for (var c = 0; c < a.length; c++) this.add(a[c], b); return a }, c.Group.prototype.addAt = function(a, b, c) { return "undefined" == typeof c && (c = !1), a.parent !== this && (this.enableBody && this.game.physics.enable(a, this.physicsBodyType), this.addChildAt(a, b), this._hash.push(a), this.updateZ(), !c && a.events && a.events.onAddedToGroup$dispatch(a, this), null === this.cursor && (this.cursor = a)), a }, c.Group.prototype.getAt = function(a) { return 0 > a || a >= this.children.length ? -1 : this.getChildAt(a) }, c.Group.prototype.create = function(a, b, c, d, e) { "undefined" == typeof e && (e = !0); var f = new this.classType(this.game, a, b, c, d); return this.enableBody && this.game.physics.enable(f, this.physicsBodyType, this.enableBodyDebug), f.exists = e, f.visible = e, f.alive = e, this.addChild(f), this._hash.push(f), f.z = this.children.length, f.events && f.events.onAddedToGroup$dispatch(f, this), null === this.cursor && (this.cursor = f), f }, c.Group.prototype.createMultiple = function(a, b, c, d) { "undefined" == typeof d && (d = !1); for (var e = 0; a > e; e++) this.create(0, 0, b, c, d) }, c.Group.prototype.updateZ = function() { for (var a = this.children.length; a--;) this.children[a].z = a }, c.Group.prototype.resetCursor = function(a) { return "undefined" == typeof a && (a = 0), a > this.children.length - 1 && (a = 0), this.cursor ? (this.cursorIndex = a, this.cursor = this.children[this.cursorIndex], this.cursor) : void 0 }, c.Group.prototype.next = function() { return this.cursor ? (this.cursorIndex >= this.children.length - 1 ? this.cursorIndex = 0 : this.cursorIndex++, this.cursor = this.children[this.cursorIndex], this.cursor) : void 0 }, c.Group.prototype.previous = function() { return this.cursor ? (0 === this.cursorIndex ? this.cursorIndex = this.children.length - 1 : this.cursorIndex--, this.cursor = this.children[this.cursorIndex], this.cursor) : void 0 }, c.Group.prototype.swap = function(a, b) { this.swapChildren(a, b), this.updateZ() }, c.Group.prototype.bringToTop = function(a) { return a.parent === this && this.getIndex(a) < this.children.length && (this.remove(a, !1, !0), this.add(a, !0)), a }, c.Group.prototype.sendToBack = function(a) { return a.parent === this && this.getIndex(a) > 0 && (this.remove(a, !1, !0), this.addAt(a, 0, !0)), a }, c.Group.prototype.moveUp = function(a) { if (a.parent === this && this.getIndex(a) < this.children.length - 1) { var b = this.getIndex(a), c = this.getAt(b + 1); c && this.swap(a, c) } return a }, c.Group.prototype.moveDown = function(a) { if (a.parent === this && this.getIndex(a) > 0) { var b = this.getIndex(a), c = this.getAt(b - 1); c && this.swap(a, c) } return a }, c.Group.prototype.xy = function(a, b, c) { return 0 > a || a > this.children.length ? -1 : (this.getChildAt(a).x = b, void(this.getChildAt(a).y = c)) }, c.Group.prototype.reverse = function() { this.children.reverse(), this.updateZ() }, c.Group.prototype.getIndex = function(a) { return this.children.indexOf(a) }, c.Group.prototype.replace = function(a, b) { var d = this.getIndex(a); return -1 !== d ? (b.parent && (b.parent instanceof c.Group ? b.parent.remove(b) : b.parent.removeChild(b)), this.remove(a), this.addAt(b, d), a) : void 0 }, c.Group.prototype.hasProperty = function(a, b) { var c = b.length; return 1 === c && b[0] in a ? !0 : 2 === c && b[0] in a && b[1] in a[b[0]] ? !0 : 3 === c && b[0] in a && b[1] in a[b[0]] && b[2] in a[b[0]][b[1]] ? !0 : 4 === c && b[0] in a && b[1] in a[b[0]] && b[2] in a[b[0]][b[1]] && b[3] in a[b[0]][b[1]][b[2]] ? !0 : !1 }, c.Group.prototype.setProperty = function(a, b, c, d, e) { if ("undefined" == typeof e && (e = !1), d = d || 0, !this.hasProperty(a, b) && (!e || d > 0)) return !1; var f = b.length; return 1 === f ? 0 === d ? a[b[0]] = c : 1 == d ? a[b[0]] += c : 2 == d ? a[b[0]] -= c : 3 == d ? a[b[0]] *= c : 4 == d && (a[b[0]] /= c) : 2 === f ? 0 === d ? a[b[0]][b[1]] = c : 1 == d ? a[b[0]][b[1]] += c : 2 == d ? a[b[0]][b[1]] -= c : 3 == d ? a[b[0]][b[1]] *= c : 4 == d && (a[b[0]][b[1]] /= c) : 3 === f ? 0 === d ? a[b[0]][b[1]][b[2]] = c : 1 == d ? a[b[0]][b[1]][b[2]] += c : 2 == d ? a[b[0]][b[1]][b[2]] -= c : 3 == d ? a[b[0]][b[1]][b[2]] *= c : 4 == d && (a[b[0]][b[1]][b[2]] /= c) : 4 === f && (0 === d ? a[b[0]][b[1]][b[2]][b[3]] = c : 1 == d ? a[b[0]][b[1]][b[2]][b[3]] += c : 2 == d ? a[b[0]][b[1]][b[2]][b[3]] -= c : 3 == d ? a[b[0]][b[1]][b[2]][b[3]] *= c : 4 == d && (a[b[0]][b[1]][b[2]][b[3]] /= c)), !0 }, c.Group.prototype.checkProperty = function(a, b, d, e) { return "undefined" == typeof e && (e = !1), !c.Utils.getProperty(a, b) && e ? !1 : c.Utils.getProperty(a, b) !== d ? !1 : !0 }, c.Group.prototype.set = function(a, b, c, d, e, f, g) { return "undefined" == typeof g && (g = !1), b = b.split("."), "undefined" == typeof d && (d = !1), "undefined" == typeof e && (e = !1), (d === !1 || d && a.alive) && (e === !1 || e && a.visible) ? this.setProperty(a, b, c, f, g) : void 0 }, c.Group.prototype.setAll = function(a, b, c, d, e, f) { "undefined" == typeof c && (c = !1), "undefined" == typeof d && (d = !1), "undefined" == typeof f && (f = !1), a = a.split("."), e = e || 0; for (var g = 0; g < this.children.length; g++)(!c || c && this.children[g].alive) && (!d || d && this.children[g].visible) && this.setProperty(this.children[g], a, b, e, f) }, c.Group.prototype.setAllChildren = function(a, b, d, e, f, g) { "undefined" == typeof d && (d = !1), "undefined" == typeof e && (e = !1), "undefined" == typeof g && (g = !1), f = f || 0; for (var h = 0; h < this.children.length; h++)(!d || d && this.children[h].alive) && (!e || e && this.children[h].visible) && (this.children[h] instanceof c.Group ? this.children[h].setAllChildren(a, b, d, e, f, g) : this.setProperty(this.children[h], a.split("."), b, f, g)) }, c.Group.prototype.checkAll = function(a, b, c, d, e) { "undefined" == typeof c && (c = !1), "undefined" == typeof d && (d = !1), "undefined" == typeof e && (e = !1); for (var f = 0; f < this.children.length; f++) if ((!c || c && this.children[f].alive) && (!d || d && this.children[f].visible) && !this.checkProperty(this.children[f], a, b, e)) return !1; return !0 }, c.Group.prototype.addAll = function(a, b, c, d) { this.setAll(a, b, c, d, 1) }, c.Group.prototype.subAll = function(a, b, c, d) { this.setAll(a, b, c, d, 2) }, c.Group.prototype.multiplyAll = function(a, b, c, d) { this.setAll(a, b, c, d, 3) }, c.Group.prototype.divideAll = function(a, b, c, d) { this.setAll(a, b, c, d, 4) }, c.Group.prototype.callAllExists = function(a, b) { var c; if (arguments.length > 2) { c = []; for (var d = 2; d < arguments.length; d++) c.push(arguments[d]) } for (var d = 0; d < this.children.length; d++) this.children[d].exists === b && this.children[d][a] && this.children[d][a].apply(this.children[d], c) }, c.Group.prototype.callbackFromArray = function(a, b, c) { if (1 == c) { if (a[b[0]]) return a[b[0]] } else if (2 == c) { if (a[b[0]][b[1]]) return a[b[0]][b[1]] } else if (3 == c) { if (a[b[0]][b[1]][b[2]]) return a[b[0]][b[1]][b[2]] } else if (4 == c) { if (a[b[0]][b[1]][b[2]][b[3]]) return a[b[0]][b[1]][b[2]][b[3]] } else if (a[b]) return a[b]; return !1 }, c.Group.prototype.callAll = function(a, b) { if ("undefined" != typeof a) { a = a.split("."); var c = a.length; if ("undefined" == typeof b || null === b || "" === b) b = null; else if ("string" == typeof b) { b = b.split("."); var d = b.length } var e; if (arguments.length > 2) { e = []; for (var f = 2; f < arguments.length; f++) e.push(arguments[f]) } for (var g = null, h = null, f = 0; f < this.children.length; f++) g = this.callbackFromArray(this.children[f], a, c), b && g ? (h = this.callbackFromArray(this.children[f], b, d), g && g.apply(h, e)) : g && g.apply(this.children[f], e) } }, c.Group.prototype.preUpdate = function() { if (!this.exists || !this.parent.exists) return this.renderOrderID = -1, !1; for (var a = this.children.length; a--;) this.children[a].preUpdate(); return !0 }, c.Group.prototype.update = function() { for (var a = this.children.length; a--;) this.children[a].update() }, c.Group.prototype.postUpdate = function() { this.fixedToCamera && (this.x = this.game.camera.view.x + this.cameraOffset.x, this.y = this.game.camera.view.y + this.cameraOffset.y); for (var a = this.children.length; a--;) this.children[a].postUpdate() }, c.Group.prototype.filter = function(a, b) { for (var d = -1, e = this.children.length, f = []; ++d < e;) { var g = this.children[d]; (!b || b && g.exists) && a(g, d, this.children) && f.push(g) } return new c.ArraySet(f) }, c.Group.prototype.forEach = function(a, b, c) { if ("undefined" == typeof c && (c = !1), arguments.length <= 3) for (var d = 0; d < this.children.length; d++)(!c || c && this.children[d].exists) && a.call(b, this.children[d]); else { for (var e = [null], d = 3; d < arguments.length; d++) e.push(arguments[d]); for (var d = 0; d < this.children.length; d++)(!c || c && this.children[d].exists) && (e[0] = this.children[d], a.apply(b, e)) } }, c.Group.prototype.forEachExists = function(a, b) { var d; if (arguments.length > 2) { d = [null]; for (var e = 2; e < arguments.length; e++) d.push(arguments[e]) } this.iterate("exists", !0, c.Group.RETURN_TOTAL, a, b, d) }, c.Group.prototype.forEachAlive = function(a, b) { var d; if (arguments.length > 2) { d = [null]; for (var e = 2; e < arguments.length; e++) d.push(arguments[e]) } this.iterate("alive", !0, c.Group.RETURN_TOTAL, a, b, d) }, c.Group.prototype.forEachDead = function(a, b) { var d; if (arguments.length > 2) { d = [null]; for (var e = 2; e < arguments.length; e++) d.push(arguments[e]) } this.iterate("alive", !1, c.Group.RETURN_TOTAL, a, b, d) }, c.Group.prototype.sort = function(a, b) { this.children.length < 2 || ("undefined" == typeof a && (a = "z"), "undefined" == typeof b && (b = c.Group.SORT_ASCENDING), this._sortProperty = a, this.children.sort(b === c.Group.SORT_ASCENDING ? this.ascendingSortHandler.bind(this) : this.descendingSortHandler.bind(this)), this.updateZ()) }, c.Group.prototype.customSort = function(a, b) { this.children.length < 2 || (this.children.sort(a.bind(b)), this.updateZ()) }, c.Group.prototype.ascendingSortHandler = function(a, b) { return a[this._sortProperty] < b[this._sortProperty] ? -1 : a[this._sortProperty] > b[this._sortProperty] ? 1 : a.z < b.z ? -1 : 1 }, c.Group.prototype.descendingSortHandler = function(a, b) { return a[this._sortProperty] < b[this._sortProperty] ? 1 : a[this._sortProperty] > b[this._sortProperty] ? -1 : 0 }, c.Group.prototype.iterate = function(a, b, d, e, f, g) { if (d === c.Group.RETURN_TOTAL && 0 === this.children.length) return 0; for (var h = 0, i = 0; i < this.children.length; i++) if (this.children[i][a] === b && (h++, e && (g ? (g[0] = this.children[i], e.apply(f, g)) : e.call(f, this.children[i])), d === c.Group.RETURN_CHILD)) return this.children[i]; return d === c.Group.RETURN_TOTAL ? h : null }, c.Group.prototype.getFirstExists = function(a) { return "boolean" != typeof a && (a = !0), this.iterate("exists", a, c.Group.RETURN_CHILD) }, c.Group.prototype.getFirstAlive = function() { return this.iterate("alive", !0, c.Group.RETURN_CHILD) }, c.Group.prototype.getFirstDead = function() { return this.iterate("alive", !1, c.Group.RETURN_CHILD) }, c.Group.prototype.getTop = function() { return this.children.length > 0 ? this.children[this.children.length - 1] : void 0 }, c.Group.prototype.getBottom = function() { return this.children.length > 0 ? this.children[0] : void 0 }, c.Group.prototype.countLiving = function() { return this.iterate("alive", !0, c.Group.RETURN_TOTAL) }, c.Group.prototype.countDead = function() { return this.iterate("alive", !1, c.Group.RETURN_TOTAL) }, c.Group.prototype.getRandom = function(a, b) { return 0 === this.children.length ? null : (a = a || 0, b = b || this.children.length, c.ArrayUtils.getRandomItem(this.children, a, b)) }, c.Group.prototype.remove = function(a, b, c) { if ("undefined" == typeof b && (b = !1), "undefined" == typeof c && (c = !1), 0 === this.children.length || -1 === this.children.indexOf(a)) return !1; c || !a.events || a.destroyPhase || a.events.onRemovedFromGroup$dispatch(a, this); var d = this.removeChild(a), e = this._hash.indexOf(d); return -1 !== e && this._hash.splice(e, 1), this.updateZ(), this.cursor === a && this.next(), b && d && d.destroy(!0), !0 }, c.Group.prototype.removeAll = function(a, b) { if ("undefined" == typeof a && (a = !1), "undefined" == typeof b && (b = !1), 0 !== this.children.length) { do { !b && this.children[0].events && this.children[0].events.onRemovedFromGroup$dispatch(this.children[0], this); var c = this.removeChild(this.children[0]), d = this._hash.indexOf(c); - 1 !== d && this._hash.splice(d, 1), a && c && c.destroy(!0) } while (this.children.length > 0); this._hash = [], this.cursor = null } }, c.Group.prototype.removeBetween = function(a, b, c, d) { if ("undefined" == typeof b && (b = this.children.length - 1), "undefined" == typeof c && (c = !1), "undefined" == typeof d && (d = !1), 0 !== this.children.length) { if (a > b || 0 > a || b > this.children.length) return !1; for (var e = b; e >= a;) { !d && this.children[e].events && this.children[e].events.onRemovedFromGroup$dispatch(this.children[e], this); var f = this.removeChild(this.children[e]), g = this._hash.indexOf(f); - 1 !== g && this._hash.splice(g, 1), c && f && f.destroy(!0), this.cursor === this.children[e] && (this.cursor = null), e-- } this.updateZ() } }, c.Group.prototype.destroy = function(a, b) { null === this.game || this.ignoreDestroy || ("undefined" == typeof a && (a = !0), "undefined" == typeof b && (b = !1), this.onDestroy.dispatch(this, a, b), this.removeAll(a), this.cursor = null, this.filters = null, b || (this.parent && this.parent.removeChild(this), this.game = null, this.exists = !1)) }, Object.defineProperty(c.Group.prototype, "total", { get: function() { return this.iterate("exists", !0, c.Group.RETURN_TOTAL) } }), Object.defineProperty(c.Group.prototype, "length", { get: function() { return this.children.length } }), Object.defineProperty(c.Group.prototype, "angle", { get: function() { return c.Math.radToDeg(this.rotation) }, set: function(a) { this.rotation = c.Math.degToRad(a) } }), c.World = function(a) { c.Group.call(this, a, null, "__world", !1), this.bounds = new c.Rectangle(0, 0, a.width, a.height), this.camera = null, this._definedSize = !1, this._width = a.width, this._height = a.height }, c.World.prototype = Object.create(c.Group.prototype), c.World.prototype.constructor = c.World, c.World.prototype.boot = function() { this.camera = new c.Camera(this.game, 0, 0, 0, this.game.width, this.game.height), this.camera.displayObject = this, this.camera.scale = this.scale, this.game.camera = this.camera, this.game.stage.addChild(this) }, c.World.prototype.setBounds = function(a, b, c, d) { this._definedSize = !0, this._width = c, this._height = d, this.bounds.setTo(a, b, c, d), this.x = a, this.y = b, this.camera.bounds && this.camera.bounds.setTo(a, b, Math.max(c, this.game.width), Math.max(d, this.game.height)), this.game.physics.setBoundsToWorld() }, c.World.prototype.resize = function(a, b) { this._definedSize && (a < this._width && (a = this._width), b < this._height && (b = this._height)), this.bounds.width = a, this.bounds.height = b, this.game.camera.setBoundsToWorld(), this.game.physics.setBoundsToWorld() }, c.World.prototype.shutdown = function() { this.destroy(!0, !0) }, c.World.prototype.wrap = function(a, b, c, d, e) { "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = !1), "undefined" == typeof d && (d = !0), "undefined" == typeof e && (e = !0), c ? (a.getBounds(), d && (a.x + a._currentBounds.width < this.bounds.x ? a.x = this.bounds.right : a.x > this.bounds.right && (a.x = this.bounds.left)), e && (a.y + a._currentBounds.height < this.bounds.top ? a.y = this.bounds.bottom : a.y > this.bounds.bottom && (a.y = this.bounds.top))) : (d && a.x + b < this.bounds.x ? a.x = this.bounds.right + b : d && a.x - b > this.bounds.right && (a.x = this.bounds.left - b), e && a.y + b < this.bounds.top ? a.y = this.bounds.bottom + b : e && a.y - b > this.bounds.bottom && (a.y = this.bounds.top - b)) }, Object.defineProperty(c.World.prototype, "width", { get: function() { return this.bounds.width }, set: function(a) { a < this.game.width && (a = this.game.width), this.bounds.width = a, this._width = a, this._definedSize = !0 } }), Object.defineProperty(c.World.prototype, "height", { get: function() { return this.bounds.height }, set: function(a) { a < this.game.height && (a = this.game.height), this.bounds.height = a, this._height = a, this._definedSize = !0 } }), Object.defineProperty(c.World.prototype, "centerX", { get: function() { return this.bounds.halfWidth } }), Object.defineProperty(c.World.prototype, "centerY", { get: function() { return this.bounds.halfHeight } }), Object.defineProperty(c.World.prototype, "randomX", { get: function() { return this.bounds.x < 0 ? this.game.rnd.integerInRange(this.bounds.x, this.bounds.width - Math.abs(this.bounds.x)) : this.game.rnd.integerInRange(this.bounds.x, this.bounds.width) } }), Object.defineProperty(c.World.prototype, "randomY", { get: function() { return this.bounds.y < 0 ? this.game.rnd.integerInRange(this.bounds.y, this.bounds.height - Math.abs(this.bounds.y)) : this.game.rnd.integerInRange(this.bounds.y, this.bounds.height) } }), c.FlexGrid = function(a, b, d) { this.game = a.game, this.manager = a, this.width = b, this.height = d, this.boundsCustom = new c.Rectangle(0, 0, b, d), this.boundsFluid = new c.Rectangle(0, 0, b, d), this.boundsFull = new c.Rectangle(0, 0, b, d), this.boundsNone = new c.Rectangle(0, 0, b, d), this.positionCustom = new c.Point(0, 0), this.positionFluid = new c.Point(0, 0), this.positionFull = new c.Point(0, 0), this.positionNone = new c.Point(0, 0), this.scaleCustom = new c.Point(1, 1), this.scaleFluid = new c.Point(1, 1), this.scaleFluidInversed = new c.Point(1, 1), this.scaleFull = new c.Point(1, 1), this.scaleNone = new c.Point(1, 1), this.customWidth = 0, this.customHeight = 0, this.customOffsetX = 0, this.customOffsetY = 0, this.ratioH = b / d, this.ratioV = d / b, this.multiplier = 0, this.layers = [] }, c.FlexGrid.prototype = { setSize: function(a, b) { this.width = a, this.height = b, this.ratioH = a / b, this.ratioV = b / a, this.scaleNone = new c.Point(1, 1), this.boundsNone.width = this.width, this.boundsNone.height = this.height, this.refresh() }, createCustomLayer: function(a, b, d, e) { "undefined" == typeof e && (e = !0), this.customWidth = a, this.customHeight = b, this.boundsCustom.width = a, this.boundsCustom.height = b; var f = new c.FlexLayer(this, this.positionCustom, this.boundsCustom, this.scaleCustom); return e && this.game.world.add(f), this.layers.push(f), "undefined" != typeof d && null !== typeof d && f.addMultiple(d), f }, createFluidLayer: function(a, b) { "undefined" == typeof b && (b = !0); var d = new c.FlexLayer(this, this.positionFluid, this.boundsFluid, this.scaleFluid); return b && this.game.world.add(d), this.layers.push(d), "undefined" != typeof a && null !== typeof a && d.addMultiple(a), d }, createFullLayer: function(a) { var b = new c.FlexLayer(this, this.positionFull, this.boundsFull, this.scaleFluid); return this.game.world.add(b), this.layers.push(b), "undefined" != typeof a && b.addMultiple(a), b }, createFixedLayer: function(a) { var b = new c.FlexLayer(this, this.positionNone, this.boundsNone, this.scaleNone); return this.game.world.add(b), this.layers.push(b), "undefined" != typeof a && b.addMultiple(a), b }, reset: function() { for (var a = this.layers.length; a--;) this.layers[a].persist || (this.layers[a].position = null, this.layers[a].scale = null, this.layers.slice(a, 1)) }, onResize: function(a, b) { this.ratioH = a / b, this.ratioV = b / a, this.refresh(a, b) }, refresh: function() { this.multiplier = Math.min(this.manager.height / this.height, this.manager.width / this.width), this.boundsFluid.width = Math.round(this.width * this.multiplier), this.boundsFluid.height = Math.round(this.height * this.multiplier), this.scaleFluid.set(this.boundsFluid.width / this.width, this.boundsFluid.height / this.height), this.scaleFluidInversed.set(this.width / this.boundsFluid.width, this.height / this.boundsFluid.height), this.scaleFull.set(this.boundsFull.width / this.width, this.boundsFull.height / this.height), this.boundsFull.width = Math.round(this.manager.width * this.scaleFluidInversed.x), this.boundsFull.height = Math.round(this.manager.height * this.scaleFluidInversed.y), this.boundsFluid.centerOn(this.manager.bounds.centerX, this.manager.bounds.centerY), this.boundsNone.centerOn(this.manager.bounds.centerX, this.manager.bounds.centerY), this.positionFluid.set(this.boundsFluid.x, this.boundsFluid.y), this.positionNone.set(this.boundsNone.x, this.boundsNone.y) }, fitSprite: function(a) { this.manager.scaleSprite(a), a.x = this.manager.bounds.centerX, a.y = this.manager.bounds.centerY }, debug: function() { this.game.debug.text(this.boundsFluid.width + " x " + this.boundsFluid.height, this.boundsFluid.x + 4, this.boundsFluid.y + 16), this.game.debug.geom(this.boundsFluid, "rgba(255,0,0,0.9", !1) } }, c.FlexGrid.prototype.constructor = c.FlexGrid, c.FlexLayer = function(a, b, d, e) { c.Group.call(this, a.game, null, "__flexLayer" + a.game.rnd.uuid(), !1), this.manager = a.manager, this.grid = a, this.persist = !1, this.position = b, this.bounds = d, this.scale = e, this.topLeft = d.topLeft, this.topMiddle = new c.Point(d.halfWidth, 0), this.topRight = d.topRight, this.bottomLeft = d.bottomLeft, this.bottomMiddle = new c.Point(d.halfWidth, d.bottom), this.bottomRight = d.bottomRight }, c.FlexLayer.prototype = Object.create(c.Group.prototype), c.FlexLayer.prototype.constructor = c.FlexLayer, c.FlexLayer.prototype.resize = function() {}, c.FlexLayer.prototype.debug = function() { this.game.debug.text(this.bounds.width + " x " + this.bounds.height, this.bounds.x + 4, this.bounds.y + 16), this.game.debug.geom(this.bounds, "rgba(0,0,255,0.9", !1), this.game.debug.geom(this.topLeft, "rgba(255,255,255,0.9"), this.game.debug.geom(this.topMiddle, "rgba(255,255,255,0.9"), this.game.debug.geom(this.topRight, "rgba(255,255,255,0.9") }, c.ScaleManager = function(a, b, d) { this.game = a, this.dom = c.DOM, this.grid = null, this.width = 0, this.height = 0, this.minWidth = null, this.maxWidth = null, this.minHeight = null, this.maxHeight = null, this.offset = new c.Point, this.forceLandscape = !1, this.forcePortrait = !1, this.incorrectOrientation = !1, this._pageAlignHorizontally = !1, this._pageAlignVertically = !1, this.maxIterations = 5, this.onOrientationChange = new c.Signal, this.enterLandscape = new c.Signal, this.enterPortrait = new c.Signal, this.enterIncorrectOrientation = new c.Signal, this.leaveIncorrectOrientation = new c.Signal, this.fullScreenTarget = null, this._createdFullScreenTarget = null, this.onFullScreenInit = new c.Signal, this.onFullScreenChange = new c.Signal, this.onFullScreenError = new c.Signal, this.enterFullScreen = new c.Signal, this.leaveFullScreen = new c.Signal, this.fullScreenFailed = this.onFullScreenError, this.screenOrientation = this.dom.getScreenOrientation(), this.scaleFactor = new c.Point(1, 1), this.scaleFactorInversed = new c.Point(1, 1), this.margin = { left: 0, top: 0, right: 0, bottom: 0, x: 0, y: 0 }, this.bounds = new c.Rectangle, this.aspectRatio = 0, this.sourceAspectRatio = 0, this.event = null, this.windowConstraints = { right: "layout", bottom: "" }, this.compatibility = { supportsFullScreen: !1, orientationFallback: null, noMargins: !1, scrollTo: null, forceMinimumDocumentHeight: !1, canExpandParent: !0, clickTrampoline: "" }, this._scaleMode = c.ScaleManager.NO_SCALE, this._fullScreenScaleMode = c.ScaleManager.NO_SCALE, this.parentIsWindow = !1, this.parentNode = null, this.parentScaleFactor = new c.Point(1, 1), this.trackParentInterval = 2e3, this.onSizeChange = new c.Signal, this.onResize = null, this.onResizeContext = null, this._fullScreenRestore = null, this._gameSize = new c.Rectangle, this._userScaleFactor = new c.Point(1, 1), this._userScaleTrim = new c.Point(0, 0), this._lastUpdate = 0, this._updateThrottle = 0, this._updateThrottleReset = 100, this._parentBounds = new c.Rectangle, this._tempBounds = new c.Rectangle, this._lastReportedCanvasSize = new c.Rectangle, this._lastReportedGameSize = new c.Rectangle, a.config && this.parseConfig(a.config), this.setupScale(b, d) }, c.ScaleManager.EXACT_FIT = 0, c.ScaleManager.NO_SCALE = 1, c.ScaleManager.SHOW_ALL = 2, c.ScaleManager.RESIZE = 3, c.ScaleManager.USER_SCALE = 4, c.ScaleManager.prototype = { boot: function() { var a = this.compatibility; a.supportsFullScreen = this.game.device.fullscreen && !this.game.device.cocoonJS, this.game.device.iPad || this.game.device.webApp || this.game.device.desktop || (a.scrollTo = this.game.device.android && !this.game.device.chrome ? new c.Point(0, 1) : new c.Point(0, 0)), this.game.device.desktop ? (a.orientationFallback = "screen", a.clickTrampoline = "when-not-mouse") : (a.orientationFallback = "", a.clickTrampoline = ""); var b = this; this._orientationChange = function(a) { return b.orientationChange(a) }, this._windowResize = function(a) { return b.windowResize(a) }, window.addEventListener("orientationchange", this._orientationChange, !1), window.addEventListener("resize", this._windowResize, !1), this.compatibility.supportsFullScreen && (this._fullScreenChange = function(a) { return b.fullScreenChange(a) }, this._fullScreenError = function(a) { return b.fullScreenError(a) }, document.addEventListener("webkitfullscreenchange", this._fullScreenChange, !1), document.addEventListener("mozfullscreenchange", this._fullScreenChange, !1), document.addEventListener("MSFullscreenChange", this._fullScreenChange, !1), document.addEventListener("fullscreenchange", this._fullScreenChange, !1), document.addEventListener("webkitfullscreenerror", this._fullScreenError, !1), document.addEventListener("mozfullscreenerror", this._fullScreenError, !1), document.addEventListener("MSFullscreenError", this._fullScreenError, !1), document.addEventListener("fullscreenerror", this._fullScreenError, !1)), this.game.onResume.add(this._gameResumed, this), this.dom.getOffset(this.game.canvas, this.offset), this.bounds.setTo(this.offset.x, this.offset.y, this.width, this.height), this.setGameSize(this.game.width, this.game.height), this.screenOrientation = this.dom.getScreenOrientation(this.compatibility.orientationFallback), this.grid = new c.FlexGrid(this, this.width, this.height) }, parseConfig: function(a) { a.scaleMode && (this.scaleMode = a.scaleMode), a.fullScreenScaleMode && (this.fullScreenScaleMode = a.fullScreenScaleMode), a.fullScreenTarget && (this.fullScreenTarget = a.fullScreenTarget) }, setupScale: function(a, b) { var d, e = new c.Rectangle; "" !== this.game.parent && ("string" == typeof this.game.parent ? d = document.getElementById(this.game.parent) : this.game.parent && 1 === this.game.parent.nodeType && (d = this.game.parent)), d ? (this.parentNode = d, this.parentIsWindow = !1, this.getParentBounds(this._parentBounds), e.width = this._parentBounds.width, e.height = this._parentBounds.height, this.offset.set(this._parentBounds.x, this._parentBounds.y)) : (this.parentNode = null, this.parentIsWindow = !0, e.width = this.dom.visualBounds.width, e.height = this.dom.visualBounds.height, this.offset.set(0, 0)); var f = 0, g = 0; "number" == typeof a ? f = a : (this.parentScaleFactor.x = parseInt(a, 10) / 100, f = e.width * this.parentScaleFactor.x), "number" == typeof b ? g = b : (this.parentScaleFactor.y = parseInt(b, 10) / 100, g = e.height * this.parentScaleFactor.y), this._gameSize.setTo(0, 0, f, g), this.updateDimensions(f, g, !1) }, _gameResumed: function() { this.queueUpdate(!0) }, setGameSize: function(a, b) { this._gameSize.setTo(0, 0, a, b), this.currentScaleMode !== c.ScaleManager.RESIZE && this.updateDimensions(a, b, !0), this.queueUpdate(!0) }, setUserScale: function(a, b, c, d) { this._userScaleFactor.setTo(a, b), this._userScaleTrim.setTo(0 | c, 0 | d), this.queueUpdate(!0) }, setResizeCallback: function(a, b) { this.onResize = a, this.onResizeContext = b }, signalSizeChange: function() { if (!c.Rectangle.sameDimensions(this, this._lastReportedCanvasSize) || !c.Rectangle.sameDimensions(this.game, this._lastReportedGameSize)) { var a = this.width, b = this.height; this._lastReportedCanvasSize.setTo(0, 0, a, b), this._lastReportedGameSize.setTo(0, 0, this.game.width, this.game.height), this.grid.onResize(a, b), this.onSizeChange.dispatch(this, a, b), this.currentScaleMode === c.ScaleManager.RESIZE && (this.game.state.resize(a, b), this.game.load.resize(a, b)) } }, setMinMax: function(a, b, c, d) { this.minWidth = a, this.minHeight = b, "undefined" != typeof c && (this.maxWidth = c), "undefined" != typeof d && (this.maxHeight = d) }, preUpdate: function() { if (!(this.game.time.time < this._lastUpdate + this._updateThrottle)) { var a = this._updateThrottle; this._updateThrottleReset = a >= 400 ? 0 : 100, this.dom.getOffset(this.game.canvas, this.offset); var b = this._parentBounds.width, d = this._parentBounds.height, e = this.getParentBounds(this._parentBounds), f = e.width !== b || e.height !== d, g = this.updateOrientationState(); (f || g) && (this.onResize && this.onResize.call(this.onResizeContext, this, e), this.updateLayout(), this.signalSizeChange()); var h = 2 * this._updateThrottle; this._updateThrottle < a && (h = Math.min(a, this._updateThrottleReset)), this._updateThrottle = c.Math.clamp(h, 25, this.trackParentInterval), this._lastUpdate = this.game.time.time } }, pauseUpdate: function() { this.preUpdate(), this._updateThrottle = this.trackParentInterval }, updateDimensions: function(a, b, c) { this.width = a * this.parentScaleFactor.x, this.height = b * this.parentScaleFactor.y, this.game.width = this.width, this.game.height = this.height, this.sourceAspectRatio = this.width / this.height, this.updateScalingAndBounds(), c && (this.game.renderer.resize(this.width, this.height), this.game.camera.setSize(this.width, this.height), this.game.world.resize(this.width, this.height)) }, updateScalingAndBounds: function() { this.scaleFactor.x = this.game.width / this.width, this.scaleFactor.y = this.game.height / this.height, this.scaleFactorInversed.x = this.width / this.game.width, this.scaleFactorInversed.y = this.height / this.game.height, this.aspectRatio = this.width / this.height, this.game.canvas && this.dom.getOffset(this.game.canvas, this.offset), this.bounds.setTo(this.offset.x, this.offset.y, this.width, this.height), this.game.input && this.game.input.scale && this.game.input.scale.setTo(this.scaleFactor.x, this.scaleFactor.y) }, forceOrientation: function(a, b) { "undefined" == typeof b && (b = !1), this.forceLandscape = a, this.forcePortrait = b, this.queueUpdate(!0) }, classifyOrientation: function(a) { return "portrait-primary" === a || "portrait-secondary" === a ? "portrait" : "landscape-primary" === a || "landscape-secondary" === a ? "landscape" : null }, updateOrientationState: function() { var a = this.screenOrientation, b = this.incorrectOrientation; this.screenOrientation = this.dom.getScreenOrientation(this.compatibility.orientationFallback), this.incorrectOrientation = this.forceLandscape && !this.isLandscape || this.forcePortrait && !this.isPortrait; var c = a !== this.screenOrientation, d = b !== this.incorrectOrientation; return c && (this.isLandscape ? this.enterLandscape.dispatch(this.orientation, !0, !1) : this.enterPortrait.dispatch(this.orientation, !1, !0)), d && (this.incorrectOrientation ? this.enterIncorrectOrientation.dispatch() : this.leaveIncorrectOrientation.dispatch()), (c || d) && this.onOrientationChange.dispatch(this, a, b), c || d }, orientationChange: function(a) { this.event = a, this.queueUpdate(!0) }, windowResize: function(a) { this.event = a, this.queueUpdate(!0) }, scrollTop: function() { var a = this.compatibility.scrollTo; a && window.scrollTo(a.x, a.y) }, refresh: function() { this.scrollTop(), this.queueUpdate(!0) }, updateLayout: function() { var a = this.currentScaleMode; if (a === c.ScaleManager.RESIZE) return void this.reflowGame(); if (this.scrollTop(), this.compatibility.forceMinimumDocumentHeight && (document.documentElement.style.minHeight = window.innerHeight + "px"), this.incorrectOrientation ? this.setMaximum() : a === c.ScaleManager.EXACT_FIT ? this.setExactFit() : a === c.ScaleManager.SHOW_ALL ? !this.isFullScreen && this.boundingParent && this.compatibility.canExpandParent ? (this.setShowAll(!0), this.resetCanvas(), this.setShowAll()) : this.setShowAll() : a === c.ScaleManager.NO_SCALE ? (this.width = this.game.width, this.height = this.game.height) : a === c.ScaleManager.USER_SCALE && (this.width = this.game.width * this._userScaleFactor.x - this._userScaleTrim.x, this.height = this.game.height * this._userScaleFactor.y - this._userScaleTrim.y), !this.compatibility.canExpandParent && (a === c.ScaleManager.SHOW_ALL || a === c.ScaleManager.USER_SCALE)) { var b = this.getParentBounds(this._tempBounds); this.width = Math.min(this.width, b.width), this.height = Math.min(this.height, b.height) } this.width = 0 | this.width, this.height = 0 | this.height, this.reflowCanvas() }, getParentBounds: function(a) { var b = a || new c.Rectangle, d = this.boundingParent, e = this.dom.visualBounds, f = this.dom.layoutBounds; if (d) { var g = d.getBoundingClientRect(); b.setTo(g.left, g.top, g.width, g.height); var h = this.windowConstraints; if (h.right) { var i = "layout" === h.right ? f : e; b.right = Math.min(b.right, i.width) } if (h.bottom) { var i = "layout" === h.bottom ? f : e; b.bottom = Math.min(b.bottom, i.height) } } else b.setTo(0, 0, e.width, e.height); return b.setTo(Math.round(b.x), Math.round(b.y), Math.round(b.width), Math.round(b.height)), b }, alignCanvas: function(a, b) { var c = this.getParentBounds(this._tempBounds), d = this.game.canvas, e = this.margin; if (a) { e.left = e.right = 0; var f = d.getBoundingClientRect(); if (this.width < c.width && !this.incorrectOrientation) { var g = f.left - c.x, h = c.width / 2 - this.width / 2; h = Math.max(h, 0); var i = h - g; e.left = Math.round(i) } d.style.marginLeft = e.left + "px", 0 !== e.left && (e.right = -(c.width - f.width - e.left), d.style.marginRight = e.right + "px") } if (b) { e.top = e.bottom = 0; var f = d.getBoundingClientRect(); if (this.height < c.height && !this.incorrectOrientation) { var g = f.top - c.y, h = c.height / 2 - this.height / 2; h = Math.max(h, 0); var i = h - g; e.top = Math.round(i) } d.style.marginTop = e.top + "px", 0 !== e.top && (e.bottom = -(c.height - f.height - e.top), d.style.marginBottom = e.bottom + "px") } e.x = e.left, e.y = e.top }, reflowGame: function() { this.resetCanvas("", ""); var a = this.getParentBounds(this._tempBounds); this.updateDimensions(a.width, a.height, !0) }, reflowCanvas: function() { this.incorrectOrientation || (this.width = c.Math.clamp(this.width, this.minWidth || 0, this.maxWidth || this.width), this.height = c.Math.clamp(this.height, this.minHeight || 0, this.maxHeight || this.height)), this.resetCanvas(), this.compatibility.noMargins || (this.isFullScreen && this._createdFullScreenTarget ? this.alignCanvas(!0, !0) : this.alignCanvas(this.pageAlignHorizontally, this.pageAlignVertically)), this.updateScalingAndBounds() }, resetCanvas: function(a, b) { "undefined" == typeof a && (a = this.width + "px"), "undefined" == typeof b && (b = this.height + "px"); var c = this.game.canvas; this.compatibility.noMargins || (c.style.marginLeft = "", c.style.marginTop = "", c.style.marginRight = "", c.style.marginBottom = ""), c.style.width = a, c.style.height = b }, queueUpdate: function(a) { a && (this._parentBounds.width = 0, this._parentBounds.height = 0), this._updateThrottle = this._updateThrottleReset }, reset: function(a) { a && this.grid.reset() }, setMaximum: function() { this.width = this.dom.visualBounds.width, this.height = this.dom.visualBounds.height }, setShowAll: function(a) { var b, c = this.getParentBounds(this._tempBounds), d = c.width, e = c.height; b = a ? Math.max(e / this.game.height, d / this.game.width) : Math.min(e / this.game.height, d / this.game.width), this.width = Math.round(this.game.width * b), this.height = Math.round(this.game.height * b) }, setExactFit: function() { var a = this.getParentBounds(this._tempBounds); this.width = a.width, this.height = a.height, this.isFullScreen || (this.maxWidth && (this.width = Math.min(this.width, this.maxWidth)), this.maxHeight && (this.height = Math.min(this.height, this.maxHeight))) }, createFullScreenTarget: function() { var a = document.createElement("div"); return a.style.margin = "0", a.style.padding = "0", a.style.background = "#000", a }, startFullScreen: function(a, b) { if (this.isFullScreen) return !1; if (!this.compatibility.supportsFullScreen) { var d = this; return void setTimeout(function() { d.fullScreenError() }, 10) } if ("when-not-mouse" === this.compatibility.clickTrampoline) { var e = this.game.input; if (e.activePointer && e.activePointer !== e.mousePointer && (b || b !== !1)) return void e.activePointer.addClickTrampoline("startFullScreen", this.startFullScreen, this, [a, !1]) } "undefined" != typeof a && this.game.renderType === c.CANVAS && (this.game.stage.smoothed = a); var f = this.fullScreenTarget; f || (this.cleanupCreatedTarget(), this._createdFullScreenTarget = this.createFullScreenTarget(), f = this._createdFullScreenTarget); var g = { targetElement: f }; if (this.onFullScreenInit.dispatch(this, g), this._createdFullScreenTarget) { var h = this.game.canvas, i = h.parentNode; i.insertBefore(f, h), f.appendChild(h) } return this.game.device.fullscreenKeyboard ? f[this.game.device.requestFullscreen](Element.ALLOW_KEYBOARD_INPUT) : f[this.game.device.requestFullscreen](), !0 }, stopFullScreen: function() { return this.isFullScreen && this.compatibility.supportsFullScreen ? (document[this.game.device.cancelFullscreen](), !0) : !1 }, cleanupCreatedTarget: function() { var a = this._createdFullScreenTarget; if (a && a.parentNode) { var b = a.parentNode; b.insertBefore(this.game.canvas, a), b.removeChild(a) } this._createdFullScreenTarget = null }, prepScreenMode: function(a) { var b = !!this._createdFullScreenTarget, d = this._createdFullScreenTarget || this.fullScreenTarget; a ? (b || this.fullScreenScaleMode === c.ScaleManager.EXACT_FIT) && d !== this.game.canvas && (this._fullScreenRestore = { targetWidth: d.style.width, targetHeight: d.style.height }, d.style.width = "100%", d.style.height = "100%") : (this._fullScreenRestore && (d.style.width = this._fullScreenRestore.targetWidth, d.style.height = this._fullScreenRestore.targetHeight, this._fullScreenRestore = null), this.updateDimensions(this._gameSize.width, this._gameSize.height, !0), this.resetCanvas()) }, fullScreenChange: function(a) { this.event = a, this.isFullScreen ? (this.prepScreenMode(!0), this.updateLayout(), this.queueUpdate(!0), this.enterFullScreen.dispatch(this.width, this.height)) : (this.prepScreenMode(!1), this.cleanupCreatedTarget(), this.updateLayout(), this.queueUpdate(!0), this.leaveFullScreen.dispatch(this.width, this.height)), this.onFullScreenChange.dispatch(this) }, fullScreenError: function(a) { this.event = a, this.cleanupCreatedTarget(), console.warn("Phaser.ScaleManager: requestFullscreen failed or device does not support the Fullscreen API"), this.onFullScreenError.dispatch(this) }, scaleSprite: function(a, b, c, d) { if ("undefined" == typeof b && (b = this.width), "undefined" == typeof c && (c = this.height), "undefined" == typeof d && (d = !1), a.scale.set(1), a.width <= 0 || a.height <= 0 || 0 >= b || 0 >= c) return a; var e = b, f = a.height * b / a.width, g = a.width * c / a.height, h = c, i = g > b; return i = i ? d : !d, i ? (a.width = Math.floor(e), a.height = Math.floor(f)) : (a.width = Math.floor(g), a.height = Math.floor(h)), a }, destroy: function() { this.game.onResume.remove(this._gameResumed, this), window.removeEventListener("orientationchange", this._orientationChange, !1), window.removeEventListener("resize", this._windowResize, !1), this.compatibility.supportsFullScreen && (document.removeEventListener("webkitfullscreenchange", this._fullScreenChange, !1), document.removeEventListener("mozfullscreenchange", this._fullScreenChange, !1), document.removeEventListener("MSFullscreenChange", this._fullScreenChange, !1), document.removeEventListener("fullscreenchange", this._fullScreenChange, !1), document.removeEventListener("webkitfullscreenerror", this._fullScreenError, !1), document.removeEventListener("mozfullscreenerror", this._fullScreenError, !1), document.removeEventListener("MSFullscreenError", this._fullScreenError, !1), document.removeEventListener("fullscreenerror", this._fullScreenError, !1)) } }, c.ScaleManager.prototype.constructor = c.ScaleManager, c.ScaleManager.prototype.checkResize = c.ScaleManager.prototype.windowResize, c.ScaleManager.prototype.checkOrientation = c.ScaleManager.prototype.orientationChange, c.ScaleManager.prototype.setScreenSize = c.ScaleManager.prototype.updateLayout, c.ScaleManager.prototype.setSize = c.ScaleManager.prototype.reflowCanvas, c.ScaleManager.prototype.checkOrientationState = function() { var a = this.updateOrientationState(); return a && this.refresh(), a }, Object.defineProperty(c.ScaleManager.prototype, "boundingParent", { get: function() { if (this.parentIsWindow || this.isFullScreen && !this._createdFullScreenTarget) return null; var a = this.game.canvas && this.game.canvas.parentNode; return a || null } }), Object.defineProperty(c.ScaleManager.prototype, "scaleMode", { get: function() { return this._scaleMode }, set: function(a) { return a !== this._scaleMode && (this.isFullScreen || (this.updateDimensions(this._gameSize.width, this._gameSize.height, !0), this.queueUpdate(!0)), this._scaleMode = a), this._scaleMode } }), Object.defineProperty(c.ScaleManager.prototype, "fullScreenScaleMode", { get: function() { return this._fullScreenScaleMode }, set: function(a) { return a !== this._fullScreenScaleMode && (this.isFullScreen ? (this.prepScreenMode(!1), this._fullScreenScaleMode = a, this.prepScreenMode(!0), this.queueUpdate(!0)) : this._fullScreenScaleMode = a), this._fullScreenScaleMode } }), Object.defineProperty(c.ScaleManager.prototype, "currentScaleMode", { get: function() { return this.isFullScreen ? this._fullScreenScaleMode : this._scaleMode } }), Object.defineProperty(c.ScaleManager.prototype, "pageAlignHorizontally", { get: function() { return this._pageAlignHorizontally }, set: function(a) { a !== this._pageAlignHorizontally && (this._pageAlignHorizontally = a, this.queueUpdate(!0)) } }), Object.defineProperty(c.ScaleManager.prototype, "pageAlignVertically", { get: function() { return this._pageAlignVertically }, set: function(a) { a !== this._pageAlignVertically && (this._pageAlignVertically = a, this.queueUpdate(!0)) } }), Object.defineProperty(c.ScaleManager.prototype, "isFullScreen", { get: function() { return !!(document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement) } }), Object.defineProperty(c.ScaleManager.prototype, "isPortrait", { get: function() { return "portrait" === this.classifyOrientation(this.screenOrientation) } }), Object.defineProperty(c.ScaleManager.prototype, "isLandscape", { get: function() { return "landscape" === this.classifyOrientation(this.screenOrientation) } }), Object.defineProperty(c.ScaleManager.prototype, "orientation", { get: function() { return "portrait" === this.classifyOrientation(this.screenOrientation) ? 0 : 90 } }), Object.defineProperty(c.ScaleManager.prototype, "isGamePortrait", { get: function() { return this.height > this.width } }), Object.defineProperty(c.ScaleManager.prototype, "isGameLandscape", { get: function() { return this.width > this.height } }), c.Game = function(a, b, d, e, f, g, h, i) { return this.id = c.GAMES.push(this) - 1, this.config = null, this.physicsConfig = i, this.parent = "", this.width = 800, this.height = 600, this.resolution = 1, this._width = 800, this._height = 600, this.transparent = !1, this.antialias = !0, this.preserveDrawingBuffer = !1, this.renderer = null, this.renderType = c.AUTO, this.state = null, this.isBooted = !1, this.isRunning = !1, this.raf = null, this.add = null, this.make = null, this.cache = null, this.input = null, this.load = null, this.math = null, this.net = null, this.scale = null, this.sound = null, this.stage = null, this.time = null, this.tweens = null, this.world = null, this.physics = null, this.plugins = null, this.rnd = null, this.device = c.Device, this.camera = null, this.canvas = null, this.context = null, this.debug = null, this.particles = null, this.lockRender = !1, this.stepping = !1, this.pendingStep = !1, this.stepCount = 0, this.onPause = null, this.onResume = null, this.onBlur = null, this.onFocus = null, this._paused = !1, this._codePaused = !1, this.currentUpdateID = 0, this.updatesThisFrame = 1, this._deltaTime = 0, this._lastCount = 0, this._spiraling = 0, this._kickstart = !0, this.fpsProblemNotifier = new c.Signal, this.forceSingleUpdate = !1, this._nextFpsNotification = 0, 1 === arguments.length && "object" == typeof arguments[0] ? this.parseConfig(arguments[0]) : (this.config = { enableDebug: !0 }, "undefined" != typeof a && (this._width = a), "undefined" != typeof b && (this._height = b), "undefined" != typeof d && (this.renderType = d), "undefined" != typeof e && (this.parent = e), "undefined" != typeof g && (this.transparent = g), "undefined" != typeof h && (this.antialias = h), this.rnd = new c.RandomDataGenerator([(Date.now() * Math.random()).toString()]), this.state = new c.StateManager(this, f)), this.device.whenReady(this.boot, this), this }, c.Game.prototype = { parseConfig: function(a) { this.config = a, "undefined" == typeof a.enableDebug && (this.config.enableDebug = !0), a.width && (this._width = a.width), a.height && (this._height = a.height), a.renderer && (this.renderType = a.renderer), a.parent && (this.parent = a.parent), a.transparent && (this.transparent = a.transparent), a.antialias && (this.antialias = a.antialias), a.resolution && (this.resolution = a.resolution), a.preserveDrawingBuffer && (this.preserveDrawingBuffer = a.preserveDrawingBuffer), a.physicsConfig && (this.physicsConfig = a.physicsConfig); var b = [(Date.now() * Math.random()).toString()]; a.seed && (b = a.seed), this.rnd = new c.RandomDataGenerator(b); var d = null; a.state && (d = a.state), this.state = new c.StateManager(this, d) }, boot: function() { this.isBooted || (this.onPause = new c.Signal, this.onResume = new c.Signal, this.onBlur = new c.Signal, this.onFocus = new c.Signal, this.isBooted = !0, this.math = c.Math, this.scale = new c.ScaleManager(this, this._width, this._height), this.stage = new c.Stage(this), this.setUpRenderer(), this.world = new c.World(this), this.add = new c.GameObjectFactory(this), this.make = new c.GameObjectCreator(this), this.cache = new c.Cache(this), this.load = new c.Loader(this), this.time = new c.Time(this), this.tweens = new c.TweenManager(this), this.input = new c.Input(this), this.sound = new c.SoundManager(this), this.physics = new c.Physics(this, this.physicsConfig), this.particles = new c.Particles(this), this.plugins = new c.PluginManager(this), this.net = new c.Net(this), this.time.boot(), this.stage.boot(), this.world.boot(), this.scale.boot(), this.input.boot(), this.sound.boot(), this.state.boot(), this.config.enableDebug ? (this.debug = new c.Utils.Debug(this), this.debug.boot()) : this.debug = { preUpdate: function() {}, update: function() {}, reset: function() {} }, this.showDebugHeader(), this.isRunning = !0, this.raf = this.config && this.config.forceSetTimeOut ? new c.RequestAnimationFrame(this, this.config.forceSetTimeOut) : new c.RequestAnimationFrame(this, !1), this._kickstart = !0, window.focus && (!window.PhaserGlobal || window.PhaserGlobal && !window.PhaserGlobal.stopFocus) && window.focus(), this.raf.start()) }, showDebugHeader: function() { if (!window.PhaserGlobal || !window.PhaserGlobal.hideBanner) { var a = c.VERSION, b = "Canvas", d = "HTML Audio", e = 1; if (this.renderType === c.WEBGL ? (b = "WebGL", e++) : this.renderType == c.HEADLESS && (b = "Headless"), this.device.webAudio && (d = "WebAudio", e++), this.device.chrome) { for (var f = ["%c %c %c Phaser v" + a + " | Pixi.js " + PIXI.VERSION + " | " + b + " | " + d + " %c %c %c http://phaser.io %c♥%c♥%c♥", "background: #9854d8", "background: #6c2ca7", "color: #ffffff; background: #450f78;", "background: #6c2ca7", "background: #9854d8", "background: #ffffff"], g = 0; 3 > g; g++) f.push(e > g ? "color: #ff2424; background: #fff" : "color: #959595; background: #fff"); console.log.apply(console, f) } else window.console && console.log("Phaser v" + a + " | Pixi.js " + PIXI.VERSION + " | " + b + " | " + d + " | http://phaser.io") } }, setUpRenderer: function() { if (this.canvas = this.config.canvasID ? c.Canvas.create(this.width, this.height, this.config.canvasID) : c.Canvas.create(this.width, this.height), this.config.canvasStyle ? this.canvas.style = this.config.canvasStyle : this.canvas.style["-webkit-full-screen"] = "width: 100%; height: 100%", this.device.cocoonJS && (this.canvas.screencanvas = this.renderType === c.CANVAS ? !0 : !1), this.renderType === c.HEADLESS || this.renderType === c.CANVAS || this.renderType === c.AUTO && this.device.webGL === !1) { if (!this.device.canvas) throw new Error("Phaser.Game - cannot create Canvas or WebGL context, aborting."); this.renderType === c.AUTO && (this.renderType = c.CANVAS), this.renderer = new PIXI.CanvasRenderer(this.width, this.height, { view: this.canvas, transparent: this.transparent, resolution: this.resolution, clearBeforeRender: !0 }), this.context = this.renderer.context } else this.renderType = c.WEBGL, this.renderer = new PIXI.WebGLRenderer(this.width, this.height, { view: this.canvas, transparent: this.transparent, resolution: this.resolution, antialias: this.antialias, preserveDrawingBuffer: this.preserveDrawingBuffer }), this.context = null; this.renderType !== c.HEADLESS && (this.stage.smoothed = this.antialias, c.Canvas.addToDOM(this.canvas, this.parent, !1), c.Canvas.setTouchAction(this.canvas)) }, update: function(a) { if (this.time.update(a), this._kickstart) return this.updateLogic(1 / this.time.desiredFps), this.stage.updateTransform(), this.updateRender(this.time.slowMotion * this.time.desiredFps), void(this._kickstart = !1); if (this._spiraling > 1 && !this.forceSingleUpdate) this.time.time > this._nextFpsNotification && (this._nextFpsNotification = this.time.time + 1e4, this.fpsProblemNotifier.dispatch()), this._deltaTime = 0, this._spiraling = 0, this.updateRender(this.time.slowMotion * this.time.desiredFps); else { var b = 1e3 * this.time.slowMotion / this.time.desiredFps; this._deltaTime += Math.max(Math.min(3 * b, this.time.elapsed), 0); var c = 0; for (this.updatesThisFrame = Math.floor(this._deltaTime / b), this.forceSingleUpdate && (this.updatesThisFrame = Math.min(1, this.updatesThisFrame)); this._deltaTime >= b && (this._deltaTime -= b, this.currentUpdateID = c, this.updateLogic(1 / this.time.desiredFps), this.stage.updateTransform(), c++, !this.forceSingleUpdate || 1 !== c);); c > this._lastCount ? this._spiraling++ : c < this._lastCount && (this._spiraling = 0), this._lastCount = c, this.updateRender(this._deltaTime / b) } }, updateLogic: function(a) { this._paused || this.pendingStep ? (this.scale.pauseUpdate(), this.state.pauseUpdate(), this.debug.preUpdate()) : (this.stepping && (this.pendingStep = !0), this.scale.preUpdate(), this.debug.preUpdate(), this.world.camera.preUpdate(), this.physics.preUpdate(), this.state.preUpdate(a), this.plugins.preUpdate(a), this.stage.preUpdate(), this.state.update(), this.stage.update(), this.tweens.update(a), this.sound.update(), this.input.update(), this.physics.update(), this.particles.update(), this.plugins.update(), this.stage.postUpdate(), this.plugins.postUpdate()) }, updateRender: function(a) { this.lockRender || (this.state.preRender(a), this.renderer.render(this.stage), this.plugins.render(a), this.state.render(a), this.plugins.postRender(a)) }, enableStep: function() { this.stepping = !0, this.pendingStep = !1, this.stepCount = 0 }, disableStep: function() { this.stepping = !1, this.pendingStep = !1 }, step: function() { this.pendingStep = !1, this.stepCount++ }, destroy: function() { this.raf.stop(), this.state.destroy(), this.sound.destroy(), this.scale.destroy(), this.stage.destroy(), this.input.destroy(), this.physics.destroy(), this.state = null, this.cache = null, this.input = null, this.load = null, this.sound = null, this.stage = null, this.time = null, this.world = null, this.isBooted = !1, this.renderer.destroy(!1), c.Canvas.removeFromDOM(this.canvas), c.GAMES[this.id] = null }, gamePaused: function(a) { this._paused || (this._paused = !0, this.time.gamePaused(), this.sound.setMute(), this.onPause.dispatch(a)) }, gameResumed: function(a) { this._paused && !this._codePaused && (this._paused = !1, this.time.gameResumed(), this.input.reset(), this.sound.unsetMute(), this.onResume.dispatch(a)) }, focusLoss: function(a) { this.onBlur.dispatch(a), this.stage.disableVisibilityChange || this.gamePaused(a) }, focusGain: function(a) { this.onFocus.dispatch(a), this.stage.disableVisibilityChange || this.gameResumed(a) } }, c.Game.prototype.constructor = c.Game, Object.defineProperty(c.Game.prototype, "paused", { get: function() { return this._paused }, set: function(a) { a === !0 ? (this._paused === !1 && (this._paused = !0, this.sound.setMute(), this.time.gamePaused(), this.onPause.dispatch(this)), this._codePaused = !0) : (this._paused && (this._paused = !1, this.input.reset(), this.sound.unsetMute(), this.time.gameResumed(), this.onResume.dispatch(this)), this._codePaused = !1) } }), c.Input = function(a) { this.game = a, this.hitCanvas = null, this.hitContext = null, this.moveCallbacks = [], this.moveCallback = null, this.moveCallbackContext = this, this.pollRate = 0, this.enabled = !0, this.multiInputOverride = c.Input.MOUSE_TOUCH_COMBINE, this.position = null, this.speed = null, this.circle = null, this.scale = null, this.maxPointers = -1, this.currentPointers = 0, this.tapRate = 200, this.doubleTapRate = 300, this.holdRate = 2e3, this.justPressedRate = 200, this.justReleasedRate = 200, this.recordPointerHistory = !1, this.recordRate = 100, this.recordLimit = 100, this.pointer1 = null, this.pointer2 = null, this.pointer3 = null, this.pointer4 = null, this.pointer5 = null, this.pointer6 = null, this.pointer7 = null, this.pointer8 = null, this.pointer9 = null, this.pointer10 = null, this.pointers = [], this.activePointer = null, this.mousePointer = null, this.mouse = null, this.keyboard = null, this.touch = null, this.mspointer = null, this.gamepad = null, this.resetLocked = !1, this.onDown = null, this.onUp = null, this.onTap = null, this.onHold = null, this.minPriorityID = 0, this.interactiveItems = new c.ArraySet, this._localPoint = new c.Point, this._pollCounter = 0, this._oldPosition = null, this._x = 0, this._y = 0 }, c.Input.MOUSE_OVERRIDES_TOUCH = 0, c.Input.TOUCH_OVERRIDES_MOUSE = 1, c.Input.MOUSE_TOUCH_COMBINE = 2, c.Input.MAX_POINTERS = 10, c.Input.prototype = { boot: function() { this.mousePointer = new c.Pointer(this.game, 0), this.addPointer(), this.addPointer(), this.mouse = new c.Mouse(this.game), this.touch = new c.Touch(this.game), this.mspointer = new c.MSPointer(this.game), c.Keyboard && (this.keyboard = new c.Keyboard(this.game)), c.Gamepad && (this.gamepad = new c.Gamepad(this.game)), this.onDown = new c.Signal, this.onUp = new c.Signal, this.onTap = new c.Signal, this.onHold = new c.Signal, this.scale = new c.Point(1, 1), this.speed = new c.Point, this.position = new c.Point, this._oldPosition = new c.Point, this.circle = new c.Circle(0, 0, 44), this.activePointer = this.mousePointer, this.currentPointers = 0, this.hitCanvas = document.createElement("canvas"), this.hitCanvas.width = 1, this.hitCanvas.height = 1, this.hitContext = this.hitCanvas.getContext("2d"), this.mouse.start(), this.touch.start(), this.mspointer.start(), this.mousePointer.active = !0, this.keyboard && this.keyboard.start(); var a = this; this._onClickTrampoline = function(b) { a.onClickTrampoline(b) }, this.game.canvas.addEventListener("click", this._onClickTrampoline, !1) }, destroy: function() { this.mouse.stop(), this.touch.stop(), this.mspointer.stop(), this.keyboard && this.keyboard.stop(), this.gamepad && this.gamepad.stop(), this.moveCallbacks = [], this.game.canvas.removeEventListener("click", this._onClickTrampoline) }, addMoveCallback: function(a, b) { return this.moveCallbacks.push({ callback: a, context: b }) - 1 }, deleteMoveCallback: function(a) { this.moveCallbacks[a] && this.moveCallbacks.splice(a, 1) }, addPointer: function() { if (this.pointers.length >= c.Input.MAX_POINTERS) return console.warn("Phaser.Input.addPointer: only " + c.Input.MAX_POINTERS + " pointer allowed"), null; var a = this.pointers.length + 1, b = new c.Pointer(this.game, a); return this.pointers.push(b), this["pointer" + a] = b, b }, update: function() { if (this.keyboard && this.keyboard.update(), this.pollRate > 0 && this._pollCounter < this.pollRate) return void this._pollCounter++; this.speed.x = this.position.x - this._oldPosition.x, this.speed.y = this.position.y - this._oldPosition.y, this._oldPosition.copyFrom(this.position), this.mousePointer.update(), this.gamepad && this.gamepad.active && this.gamepad.update(); for (var a = 0; a < this.pointers.length; a++) this.pointers[a].update(); this._pollCounter = 0 }, reset: function(a) { if (this.game.isBooted && !this.resetLocked) { "undefined" == typeof a && (a = !1), this.mousePointer.reset(), this.keyboard && this.keyboard.reset(a), this.gamepad && this.gamepad.reset(); for (var b = 0; b < this.pointers.length; b++) this.pointers[b].reset(); this.currentPointers = 0, "none" !== this.game.canvas.style.cursor && (this.game.canvas.style.cursor = "inherit"), a && (this.onDown.dispose(), this.onUp.dispose(), this.onTap.dispose(), this.onHold.dispose(), this.onDown = new c.Signal, this.onUp = new c.Signal, this.onTap = new c.Signal, this.onHold = new c.Signal, this.moveCallbacks = []), this._pollCounter = 0 } }, resetSpeed: function(a, b) { this._oldPosition.setTo(a, b), this.speed.setTo(0, 0) }, startPointer: function(a) { if (this.maxPointers >= 0 && this.countActivePointers(this.maxPointers) >= this.maxPointers) return null; if (!this.pointer1.active) return this.pointer1.start(a); if (!this.pointer2.active) return this.pointer2.start(a); for (var b = 2; b < this.pointers.length; b++) { var c = this.pointers[b]; if (!c.active) return c.start(a) } return null }, updatePointer: function(a) { if (this.pointer1.active && this.pointer1.identifier === a.identifier) return this.pointer1.move(a); if (this.pointer2.active && this.pointer2.identifier === a.identifier) return this.pointer2.move(a); for (var b = 2; b < this.pointers.length; b++) { var c = this.pointers[b]; if (c.active && c.identifier === a.identifier) return c.move(a) } return null }, stopPointer: function(a) { if (this.pointer1.active && this.pointer1.identifier === a.identifier) return this.pointer1.stop(a); if (this.pointer2.active && this.pointer2.identifier === a.identifier) return this.pointer2.stop(a); for (var b = 2; b < this.pointers.length; b++) { var c = this.pointers[b]; if (c.active && c.identifier === a.identifier) return c.stop(a) } return null }, countActivePointers: function(a) { "undefined" == typeof a && (a = this.pointers.length); for (var b = a, c = 0; c < this.pointers.length && b > 0; c++) { var d = this.pointers[c]; d.active && b-- } return this.currentPointers = a - b, a - b }, getPointer: function(a) { "undefined" == typeof a && (a = !1); for (var b = 0; b < this.pointers.length; b++) { var c = this.pointers[b]; if (c.active === a) return c } return null }, getPointerFromIdentifier: function(a) { for (var b = 0; b < this.pointers.length; b++) { var c = this.pointers[b]; if (c.identifier === a) return c } return null }, getPointerFromId: function(a) { for (var b = 0; b < this.pointers.length; b++) { var c = this.pointers[b]; if (c.pointerId === a) return c } return null }, getLocalPosition: function(a, b, d) { "undefined" == typeof d && (d = new c.Point); var e = a.worldTransform, f = 1 / (e.a * e.d + e.c * -e.b); return d.setTo(e.d * f * b.x + -e.c * f * b.y + (e.ty * e.c - e.tx * e.d) * f, e.a * f * b.y + -e.b * f * b.x + (-e.ty * e.a + e.tx * e.b) * f) }, hitTest: function(a, b, d) { if (!a.worldVisible) return !1; if (this.getLocalPosition(a, b, this._localPoint), d.copyFrom(this._localPoint), a.hitArea && a.hitArea.contains) return a.hitArea.contains(this._localPoint.x, this._localPoint.y); if (a instanceof c.TileSprite) { var e = a.width, f = a.height, g = -e * a.anchor.x; if (this._localPoint.x >= g && this._localPoint.x < g + e) { var h = -f * a.anchor.y; if (this._localPoint.y >= h && this._localPoint.y < h + f) return !0 } } else if (a instanceof PIXI.Sprite) { var e = a.texture.frame.width, f = a.texture.frame.height, g = -e * a.anchor.x; if (this._localPoint.x >= g && this._localPoint.x < g + e) { var h = -f * a.anchor.y; if (this._localPoint.y >= h && this._localPoint.y < h + f) return !0 } } else if (a instanceof c.Graphics) for (var i = 0; i < a.graphicsData.length; i++) { var j = a.graphicsData[i]; if (j.fill && j.shape && j.shape.contains(this._localPoint.x, this._localPoint.y)) return !0 } for (var i = 0, k = a.children.length; k > i; i++) if (this.hitTest(a.children[i], b, d)) return !0; return !1 }, onClickTrampoline: function() { this.activePointer.processClickTrampolines() } }, c.Input.prototype.constructor = c.Input, Object.defineProperty(c.Input.prototype, "x", { get: function() { return this._x }, set: function(a) { this._x = Math.floor(a) } }), Object.defineProperty(c.Input.prototype, "y", { get: function() { return this._y }, set: function(a) { this._y = Math.floor(a) } }), Object.defineProperty(c.Input.prototype, "pollLocked", { get: function() { return this.pollRate > 0 && this._pollCounter < this.pollRate } }), Object.defineProperty(c.Input.prototype, "totalInactivePointers", { get: function() { return this.pointers.length - this.countActivePointers() } }), Object.defineProperty(c.Input.prototype, "totalActivePointers", { get: function() { return this.countActivePointers() } }), Object.defineProperty(c.Input.prototype, "worldX", { get: function() { return this.game.camera.view.x + this.x } }), Object.defineProperty(c.Input.prototype, "worldY", { get: function() { return this.game.camera.view.y + this.y } }), Object.defineProperty(c.Input.prototype, "disabled", { get: function() { return !this.enabled }, set: function(a) { this.enabled = !a } }), c.Mouse = function(a) { this.game = a, this.callbackContext = this.game, this.mouseDownCallback = null, this.mouseMoveCallback = null, this.mouseUpCallback = null, this.mouseOutCallback = null, this.mouseOverCallback = null, this.mouseWheelCallback = null, this.capture = !1, this.button = -1, this.wheelDelta = 0, this.enabled = !0, this.locked = !1, this.stopOnGameOut = !1, this.pointerLock = new c.Signal, this.event = null, this._onMouseDown = null, this._onMouseMove = null, this._onMouseUp = null, this._onMouseOut = null, this._onMouseOver = null, this._onMouseWheel = null, this._wheelEvent = null }, c.Mouse.NO_BUTTON = -1, c.Mouse.LEFT_BUTTON = 0, c.Mouse.MIDDLE_BUTTON = 1, c.Mouse.RIGHT_BUTTON = 2, c.Mouse.WHEEL_UP = 1, c.Mouse.WHEEL_DOWN = -1, c.Mouse.prototype = { start: function() { if ((!this.game.device.android || this.game.device.chrome !== !1) && null === this._onMouseDown) { var b = this; this._onMouseDown = function(a) { return b.onMouseDown(a) }, this._onMouseMove = function(a) { return b.onMouseMove(a) }, this._onMouseUp = function(a) { return b.onMouseUp(a) }, this._onMouseUpGlobal = function(a) { return b.onMouseUpGlobal(a) }, this._onMouseOut = function(a) { return b.onMouseOut(a) }, this._onMouseOver = function(a) { return b.onMouseOver(a) }, this._onMouseWheel = function(a) { return b.onMouseWheel(a) }, this.game.canvas.addEventListener("mousedown", this._onMouseDown, !0), this.game.canvas.addEventListener("mousemove", this._onMouseMove, !0), this.game.canvas.addEventListener("mouseup", this._onMouseUp, !0), this.game.device.cocoonJS || (window.addEventListener("mouseup", this._onMouseUpGlobal, !0), this.game.canvas.addEventListener("mouseover", this._onMouseOver, !0), this.game.canvas.addEventListener("mouseout", this._onMouseOut, !0)); var c = this.game.device.wheelEvent; c && (this.game.canvas.addEventListener(c, this._onMouseWheel, !0), "mousewheel" === c ? this._wheelEvent = new a(-1 / 40, 1) : "DOMMouseScroll" === c && (this._wheelEvent = new a(1, 1))) } }, onMouseDown: function(a) { this.event = a, this.capture && a.preventDefault(), this.button = a.button, this.mouseDownCallback && this.mouseDownCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled && (a.identifier = 0, this.game.input.mousePointer.start(a)) }, onMouseMove: function(a) { this.event = a, this.capture && a.preventDefault(), this.mouseMoveCallback && this.mouseMoveCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled && (a.identifier = 0, this.game.input.mousePointer.move(a)) }, onMouseUp: function(a) { this.event = a, this.capture && a.preventDefault(), this.button = c.Mouse.NO_BUTTON, this.mouseUpCallback && this.mouseUpCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled && (a.identifier = 0, this.game.input.mousePointer.stop(a)) }, onMouseUpGlobal: function(a) { this.game.input.mousePointer.withinGame || (this.button = c.Mouse.NO_BUTTON, this.mouseUpCallback && this.mouseUpCallback.call(this.callbackContext, a), a.identifier = 0, this.game.input.mousePointer.stop(a)) }, onMouseOut: function(a) { this.event = a, this.capture && a.preventDefault(), this.game.input.mousePointer.withinGame = !1, this.mouseOutCallback && this.mouseOutCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled && this.stopOnGameOut && (a.identifier = 0, this.game.input.mousePointer.stop(a)) }, onMouseWheel: function(a) { this._wheelEvent && (a = this._wheelEvent.bindEvent(a)), this.event = a, this.capture && a.preventDefault(), this.wheelDelta = c.Math.clamp(-a.deltaY, -1, 1), this.mouseWheelCallback && this.mouseWheelCallback.call(this.callbackContext, a) }, onMouseOver: function(a) { this.event = a, this.capture && a.preventDefault(), this.game.input.mousePointer.withinGame = !0, this.mouseOverCallback && this.mouseOverCallback.call(this.callbackContext, a), !this.game.input.enabled || !this.enabled }, requestPointerLock: function() { if (this.game.device.pointerLock) { var a = this.game.canvas; a.requestPointerLock = a.requestPointerLock || a.mozRequestPointerLock || a.webkitRequestPointerLock, a.requestPointerLock(); var b = this; this._pointerLockChange = function(a) { return b.pointerLockChange(a) }, document.addEventListener("pointerlockchange", this._pointerLockChange, !0), document.addEventListener("mozpointerlockchange", this._pointerLockChange, !0), document.addEventListener("webkitpointerlockchange", this._pointerLockChange, !0) } }, pointerLockChange: function(a) { var b = this.game.canvas; document.pointerLockElement === b || document.mozPointerLockElement === b || document.webkitPointerLockElement === b ? (this.locked = !0, this.pointerLock.dispatch(!0, a)) : (this.locked = !1, this.pointerLock.dispatch(!1, a)) }, releasePointerLock: function() { document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock, document.exitPointerLock(), document.removeEventListener("pointerlockchange", this._pointerLockChange, !0), document.removeEventListener("mozpointerlockchange", this._pointerLockChange, !0), document.removeEventListener("webkitpointerlockchange", this._pointerLockChange, !0) }, stop: function() { this.game.canvas.removeEventListener("mousedown", this._onMouseDown, !0), this.game.canvas.removeEventListener("mousemove", this._onMouseMove, !0), this.game.canvas.removeEventListener("mouseup", this._onMouseUp, !0), this.game.canvas.removeEventListener("mouseover", this._onMouseOver, !0), this.game.canvas.removeEventListener("mouseout", this._onMouseOut, !0); var a = this.game.device.wheelEvent; a && this.game.canvas.removeEventListener(a, this._onMouseWheel, !0), window.removeEventListener("mouseup", this._onMouseUpGlobal, !0), document.removeEventListener("pointerlockchange", this._pointerLockChange, !0), document.removeEventListener("mozpointerlockchange", this._pointerLockChange, !0), document.removeEventListener("webkitpointerlockchange", this._pointerLockChange, !0) } }, c.Mouse.prototype.constructor = c.Mouse, Object.defineProperty(c.Mouse.prototype, "disabled", { get: function() { return !this.enabled }, set: function(a) { this.enabled = !a } }), a.prototype = {}, a.prototype.constructor = a, a.prototype.bindEvent = function(b) { if (!a._stubsGenerated && b) { var c = function(a) { return function() { var b = this.originalEvent[a]; return "function" != typeof b ? b : b.bind(this.originalEvent) } }; for (var d in b) d in a.prototype || Object.defineProperty(a.prototype, d, { get: c(d) }); a._stubsGenerated = !0 } return this.originalEvent = b, this }, Object.defineProperties(a.prototype, { type: { value: "wheel" }, deltaMode: { get: function() { return this._deltaMode } }, deltaY: { get: function() { return this._scaleFactor * (this.originalEvent.wheelDelta || this.originalEvent.detail) || 0 } }, deltaX: { get: function() { return this._scaleFactor * this.originalEvent.wheelDeltaX || 0 } }, deltaZ: { value: 0 } }), c.MSPointer = function(a) { this.game = a, this.callbackContext = this.game, this.pointerDownCallback = null, this.pointerMoveCallback = null, this.pointerUpCallback = null, this.capture = !0, this.button = -1, this.event = null, this.enabled = !0, this._onMSPointerDown = null, this._onMSPointerMove = null, this._onMSPointerUp = null }, c.MSPointer.prototype = { start: function() { if (null === this._onMSPointerDown) { var a = this; this.game.device.mspointer && (this._onMSPointerDown = function(b) { return a.onPointerDown(b) }, this._onMSPointerMove = function(b) { return a.onPointerMove(b) }, this._onMSPointerUp = function(b) { return a.onPointerUp(b) }, this.game.canvas.addEventListener("MSPointerDown", this._onMSPointerDown, !1), this.game.canvas.addEventListener("MSPointerMove", this._onMSPointerMove, !1), this.game.canvas.addEventListener("MSPointerUp", this._onMSPointerUp, !1), this.game.canvas.addEventListener("pointerDown", this._onMSPointerDown, !1), this.game.canvas.addEventListener("pointerMove", this._onMSPointerMove, !1), this.game.canvas.addEventListener("pointerUp", this._onMSPointerUp, !1), this.game.canvas.style["-ms-content-zooming"] = "none", this.game.canvas.style["-ms-touch-action"] = "none") } }, onPointerDown: function(a) { this.event = a, this.capture && a.preventDefault(), this.button = a.button, this.pointerDownCallback && this.pointerDownCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled && (a.identifier = a.pointerId, this.game.input.startPointer(a)) }, onPointerMove: function(a) { this.event = a, this.capture && a.preventDefault(), this.pointerMoveCallback && this.pointerMoveCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled && (a.identifier = a.pointerId, this.game.input.updatePointer(a)) }, onPointerUp: function(a) { this.event = a, this.capture && a.preventDefault(), this.button = c.Mouse.NO_BUTTON, this.pointerUpCallback && this.pointerUpCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled && (a.identifier = a.pointerId, this.game.input.stopPointer(a)) }, stop: function() { this.game.canvas.removeEventListener("MSPointerDown", this._onMSPointerDown), this.game.canvas.removeEventListener("MSPointerMove", this._onMSPointerMove), this.game.canvas.removeEventListener("MSPointerUp", this._onMSPointerUp), this.game.canvas.removeEventListener("pointerDown", this._onMSPointerDown), this.game.canvas.removeEventListener("pointerMove", this._onMSPointerMove), this.game.canvas.removeEventListener("pointerUp", this._onMSPointerUp) } }, c.MSPointer.prototype.constructor = c.MSPointer, Object.defineProperty(c.MSPointer.prototype, "disabled", { get: function() { return !this.enabled }, set: function(a) { this.enabled = !a } }), c.Pointer = function(a, b) { this.game = a, this.id = b, this.type = c.POINTER, this.exists = !0, this.identifier = 0, this.pointerId = null, this.target = null, this.button = null, this._holdSent = !1, this._history = [], this._nextDrop = 0, this._stateReset = !1, this.withinGame = !1, this.clientX = -1, this.clientY = -1, this.pageX = -1, this.pageY = -1, this.screenX = -1, this.screenY = -1, this.rawMovementX = 0, this.rawMovementY = 0, this.movementX = 0, this.movementY = 0, this.x = -1, this.y = -1, this.isMouse = !1, this.isDown = !1, this.isUp = !0, this.timeDown = 0, this.timeUp = 0, this.previousTapTime = 0, this.totalTouches = 0, this.msSinceLastClick = Number.MAX_VALUE, this.targetObject = null, this.active = !1, this.dirty = !1, this.position = new c.Point, this.positionDown = new c.Point, this.positionUp = new c.Point, this.circle = new c.Circle(0, 0, 44), 0 === b && (this.isMouse = !0), this._clickTrampolines = null, this._trampolineTargetObject = null }, c.Pointer.prototype = { start: function(a) { return a.pointerId && (this.pointerId = a.pointerId), this.identifier = a.identifier, this.target = a.target, "undefined" != typeof a.button && (this.button = a.button), this._history = [], this.active = !0, this.withinGame = !0, this.isDown = !0, this.isUp = !1, this.dirty = !1, this._clickTrampolines = null, this._trampolineTargetObject = null, this.msSinceLastClick = this.game.time.time - this.timeDown, this.timeDown = this.game.time.time, this._holdSent = !1, this.move(a, !0), this.positionDown.setTo(this.x, this.y), (this.game.input.multiInputOverride === c.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride === c.Input.MOUSE_TOUCH_COMBINE || this.game.input.multiInputOverride === c.Input.TOUCH_OVERRIDES_MOUSE && 0 === this.game.input.currentPointers) && (this.game.input.x = this.x, this.game.input.y = this.y, this.game.input.position.setTo(this.x, this.y), this.game.input.onDown.dispatch(this, a), this.game.input.resetSpeed(this.x, this.y)), this._stateReset = !1, this.totalTouches++, this.isMouse || this.game.input.currentPointers++, null !== this.targetObject && this.targetObject._touchedHandler(this), this }, update: function() { this.active && (this.dirty && (this.game.input.interactiveItems.total > 0 && this.processInteractiveObjects(!1), this.dirty = !1), this._holdSent === !1 && this.duration >= this.game.input.holdRate && ((this.game.input.multiInputOverride == c.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride == c.Input.MOUSE_TOUCH_COMBINE || this.game.input.multiInputOverride == c.Input.TOUCH_OVERRIDES_MOUSE && 0 === this.game.input.currentPointers) && this.game.input.onHold.dispatch(this), this._holdSent = !0), this.game.input.recordPointerHistory && this.game.time.time >= this._nextDrop && (this._nextDrop = this.game.time.time + this.game.input.recordRate, this._history.push({ x: this.position.x, y: this.position.y }), this._history.length > this.game.input.recordLimit && this._history.shift())) }, move: function(a, b) { if (!this.game.input.pollLocked) { if ("undefined" == typeof b && (b = !1), "undefined" != typeof a.button && (this.button = a.button), this.clientX = a.clientX, this.clientY = a.clientY, this.pageX = a.pageX, this.pageY = a.pageY, this.screenX = a.screenX, this.screenY = a.screenY, this.isMouse && this.game.input.mouse.locked && !b && (this.rawMovementX = a.movementX || a.mozMovementX || a.webkitMovementX || 0, this.rawMovementY = a.movementY || a.mozMovementY || a.webkitMovementY || 0, this.movementX += this.rawMovementX, this.movementY += this.rawMovementY), this.x = (this.pageX - this.game.scale.offset.x) * this.game.input.scale.x, this.y = (this.pageY - this.game.scale.offset.y) * this.game.input.scale.y, this.position.setTo(this.x, this.y), this.circle.x = this.x, this.circle.y = this.y, (this.game.input.multiInputOverride === c.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride === c.Input.MOUSE_TOUCH_COMBINE || this.game.input.multiInputOverride === c.Input.TOUCH_OVERRIDES_MOUSE && 0 === this.game.input.currentPointers) && (this.game.input.activePointer = this, this.game.input.x = this.x, this.game.input.y = this.y, this.game.input.position.setTo(this.game.input.x, this.game.input.y), this.game.input.circle.x = this.game.input.x, this.game.input.circle.y = this.game.input.y), this.withinGame = this.game.scale.bounds.contains(this.pageX, this.pageY), this.game.paused) return this; for (var d = this.game.input.moveCallbacks.length; d--;) this.game.input.moveCallbacks[d].callback.call(this.game.input.moveCallbacks[d].context, this, this.x, this.y, b); return null !== this.targetObject && this.targetObject.isDragged === !0 ? this.targetObject.update(this) === !1 && (this.targetObject = null) : this.game.input.interactiveItems.total > 0 && this.processInteractiveObjects(b), this } }, processInteractiveObjects: function(a) { for (var b = Number.MAX_VALUE, c = -1, d = null, e = this.game.input.interactiveItems.first; e;) e.checked = !1, e.validForInput(c, b, !1) && (e.checked = !0, (a && e.checkPointerDown(this, !0) || !a && e.checkPointerOver(this, !0)) && (b = e.sprite.renderOrderID, c = e.priorityID, d = e)), e = this.game.input.interactiveItems.next; for (var e = this.game.input.interactiveItems.first; e;) !e.checked && e.validForInput(c, b, !0) && (a && e.checkPointerDown(this, !1) || !a && e.checkPointerOver(this, !1)) && (b = e.sprite.renderOrderID, c = e.priorityID, d = e), e = this.game.input.interactiveItems.next; return null === d ? this.targetObject && (this.targetObject._pointerOutHandler(this), this.targetObject = null) : null === this.targetObject ? (this.targetObject = d, d._pointerOverHandler(this)) : this.targetObject === d ? d.update(this) === !1 && (this.targetObject = null) : (this.targetObject._pointerOutHandler(this), this.targetObject = d, this.targetObject._pointerOverHandler(this)), null !== this.targetObject }, leave: function(a) { this.withinGame = !1, this.move(a, !1) }, stop: function(a) { return this._stateReset && this.withinGame ? void a.preventDefault() : (this.timeUp = this.game.time.time, (this.game.input.multiInputOverride === c.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride === c.Input.MOUSE_TOUCH_COMBINE || this.game.input.multiInputOverride === c.Input.TOUCH_OVERRIDES_MOUSE && 0 === this.game.input.currentPointers) && (this.game.input.onUp.dispatch(this, a), this.duration >= 0 && this.duration <= this.game.input.tapRate && (this.timeUp - this.previousTapTime < this.game.input.doubleTapRate ? this.game.input.onTap.dispatch(this, !0) : this.game.input.onTap.dispatch(this, !1), this.previousTapTime = this.timeUp)), this.id > 0 && (this.active = !1), this.withinGame = !1, this.isDown = !1, this.isUp = !0, this.pointerId = null, this.identifier = null, this.positionUp.setTo(this.x, this.y), this.isMouse === !1 && this.game.input.currentPointers--, this.game.input.interactiveItems.callAll("_releasedHandler", this), this._clickTrampolines && (this._trampolineTargetObject = this.targetObject), this.targetObject = null, this) }, justPressed: function(a) { return a = a || this.game.input.justPressedRate, this.isDown === !0 && this.timeDown + a > this.game.time.time }, justReleased: function(a) { return a = a || this.game.input.justReleasedRate, this.isUp === !0 && this.timeUp + a > this.game.time.time }, addClickTrampoline: function(a, b, c, d) { if (this.isDown) { for (var e = this._clickTrampolines = this._clickTrampolines || [], f = 0; f < e.length; f++) if (e[f].name === a) { e.splice(f, 1); break } e.push({ name: a, targetObject: this.targetObject, callback: b, callbackContext: c, callbackArgs: d }) } }, processClickTrampolines: function() { var a = this._clickTrampolines; if (a) { for (var b = 0; b < a.length; b++) { var c = a[b]; c.targetObject === this._trampolineTargetObject && c.callback.apply(c.callbackContext, c.callbackArgs) } this._clickTrampolines = null, this._trampolineTargetObject = null } }, reset: function() { this.isMouse === !1 && (this.active = !1), this.pointerId = null, this.identifier = null, this.dirty = !1, this.isDown = !1, this.isUp = !0, this.totalTouches = 0, this._holdSent = !1, this._history.length = 0, this._stateReset = !0, this.targetObject && this.targetObject._releasedHandler(this), this.targetObject = null }, resetMovement: function() { this.movementX = 0, this.movementY = 0 } }, c.Pointer.prototype.constructor = c.Pointer, Object.defineProperty(c.Pointer.prototype, "duration", { get: function() { return this.isUp ? -1 : this.game.time.time - this.timeDown } }), Object.defineProperty(c.Pointer.prototype, "worldX", { get: function() { return this.game.world.camera.x + this.x } }), Object.defineProperty(c.Pointer.prototype, "worldY", { get: function() { return this.game.world.camera.y + this.y } }), c.Touch = function(a) { this.game = a, this.enabled = !0, this.callbackContext = this.game, this.touchStartCallback = null, this.touchMoveCallback = null, this.touchEndCallback = null, this.touchEnterCallback = null, this.touchLeaveCallback = null, this.touchCancelCallback = null, this.preventDefault = !0, this.event = null, this._onTouchStart = null, this._onTouchMove = null, this._onTouchEnd = null, this._onTouchEnter = null, this._onTouchLeave = null, this._onTouchCancel = null, this._onTouchMove = null }, c.Touch.prototype = { start: function() { if (null === this._onTouchStart) { var a = this; this.game.device.touch && (this._onTouchStart = function(b) { return a.onTouchStart(b) }, this._onTouchMove = function(b) { return a.onTouchMove(b) }, this._onTouchEnd = function(b) { return a.onTouchEnd(b) }, this._onTouchEnter = function(b) { return a.onTouchEnter(b) }, this._onTouchLeave = function(b) { return a.onTouchLeave(b) }, this._onTouchCancel = function(b) { return a.onTouchCancel(b) }, this.game.canvas.addEventListener("touchstart", this._onTouchStart, !1), this.game.canvas.addEventListener("touchmove", this._onTouchMove, !1), this.game.canvas.addEventListener("touchend", this._onTouchEnd, !1), this.game.canvas.addEventListener("touchcancel", this._onTouchCancel, !1), this.game.device.cocoonJS || (this.game.canvas.addEventListener("touchenter", this._onTouchEnter, !1), this.game.canvas.addEventListener("touchleave", this._onTouchLeave, !1))) } }, consumeDocumentTouches: function() { this._documentTouchMove = function(a) { a.preventDefault() }, document.addEventListener("touchmove", this._documentTouchMove, !1) }, onTouchStart: function(a) { if (this.event = a, this.touchStartCallback && this.touchStartCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled) { this.preventDefault && a.preventDefault(); for (var b = 0; b < a.changedTouches.length; b++) this.game.input.startPointer(a.changedTouches[b]) } }, onTouchCancel: function(a) { if (this.event = a, this.touchCancelCallback && this.touchCancelCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled) { this.preventDefault && a.preventDefault(); for (var b = 0; b < a.changedTouches.length; b++) this.game.input.stopPointer(a.changedTouches[b]) } }, onTouchEnter: function(a) { this.event = a, this.touchEnterCallback && this.touchEnterCallback.call(this.callbackContext, a), this.game.input.enabled && this.enabled && this.preventDefault && a.preventDefault() }, onTouchLeave: function(a) { this.event = a, this.touchLeaveCallback && this.touchLeaveCallback.call(this.callbackContext, a), this.preventDefault && a.preventDefault() }, onTouchMove: function(a) { this.event = a, this.touchMoveCallback && this.touchMoveCallback.call(this.callbackContext, a), this.preventDefault && a.preventDefault(); for (var b = 0; b < a.changedTouches.length; b++) this.game.input.updatePointer(a.changedTouches[b]) }, onTouchEnd: function(a) { this.event = a, this.touchEndCallback && this.touchEndCallback.call(this.callbackContext, a), this.preventDefault && a.preventDefault(); for (var b = 0; b < a.changedTouches.length; b++) this.game.input.stopPointer(a.changedTouches[b]) }, stop: function() { this.game.device.touch && (this.game.canvas.removeEventListener("touchstart", this._onTouchStart), this.game.canvas.removeEventListener("touchmove", this._onTouchMove), this.game.canvas.removeEventListener("touchend", this._onTouchEnd), this.game.canvas.removeEventListener("touchenter", this._onTouchEnter), this.game.canvas.removeEventListener("touchleave", this._onTouchLeave), this.game.canvas.removeEventListener("touchcancel", this._onTouchCancel)) } }, c.Touch.prototype.constructor = c.Touch, Object.defineProperty(c.Touch.prototype, "disabled", { get: function() { return !this.enabled }, set: function(a) { this.enabled = !a } }), c.InputHandler = function(a) { this.sprite = a, this.game = a.game, this.enabled = !1, this.checked = !1, this.priorityID = 0, this.useHandCursor = !1, this._setHandCursor = !1, this.isDragged = !1, this.allowHorizontalDrag = !0, this.allowVerticalDrag = !0, this.bringToTop = !1, this.snapOffset = null, this.snapOnDrag = !1, this.snapOnRelease = !1, this.snapX = 0, this.snapY = 0, this.snapOffsetX = 0, this.snapOffsetY = 0, this.pixelPerfectOver = !1, this.pixelPerfectClick = !1, this.pixelPerfectAlpha = 255, this.draggable = !1, this.boundsRect = null, this.boundsSprite = null, this.consumePointerEvent = !1, this.scaleLayer = !1, this.dragOffset = new c.Point, this.dragFromCenter = !1, this.dragStartPoint = new c.Point, this._dragPoint = new c.Point, this._dragPhase = !1, this._wasEnabled = !1, this._tempPoint = new c.Point, this._pointerData = [], this._pointerData.push({ id: 0, x: 0, y: 0, isDown: !1, isUp: !1, isOver: !1, isOut: !1, timeOver: 0, timeOut: 0, timeDown: 0, timeUp: 0, downDuration: 0, isDragged: !1 }) }, c.InputHandler.prototype = { start: function(a, b) { if (a = a || 0, "undefined" == typeof b && (b = !1), this.enabled === !1) { this.game.input.interactiveItems.add(this), this.useHandCursor = b, this.priorityID = a; for (var d = 0; 10 > d; d++) this._pointerData[d] = { id: d, x: 0, y: 0, isDown: !1, isUp: !1, isOver: !1, isOut: !1, timeOver: 0, timeOut: 0, timeDown: 0, timeUp: 0, downDuration: 0, isDragged: !1 }; this.snapOffset = new c.Point, this.enabled = !0, this._wasEnabled = !0 } return this.sprite.events.onAddedToGroup.add(this.addedToGroup, this), this.sprite.events.onRemovedFromGroup.add(this.removedFromGroup, this), this.flagged = !1, this.sprite }, addedToGroup: function() { this._dragPhase || this._wasEnabled && !this.enabled && this.start() }, removedFromGroup: function() { this._dragPhase || (this.enabled ? (this._wasEnabled = !0, this.stop()) : this._wasEnabled = !1) }, reset: function() { this.enabled = !1, this.flagged = !1; for (var a = 0; 10 > a; a++) this._pointerData[a] = { id: a, x: 0, y: 0, isDown: !1, isUp: !1, isOver: !1, isOut: !1, timeOver: 0, timeOut: 0, timeDown: 0, timeUp: 0, downDuration: 0, isDragged: !1 } }, stop: function() { this.enabled !== !1 && (this.enabled = !1, this.game.input.interactiveItems.remove(this)) }, destroy: function() { this.sprite && (this._setHandCursor && (this.game.canvas.style.cursor = "default", this._setHandCursor = !1), this.enabled = !1, this.game.input.interactiveItems.remove(this), this._pointerData.length = 0, this.boundsRect = null, this.boundsSprite = null, this.sprite = null) }, validForInput: function(a, b, c) { return "undefined" == typeof c && (c = !0), 0 === this.sprite.scale.x || 0 === this.sprite.scale.y || this.priorityID < this.game.input.minPriorityID ? !1 : (c || !this.pixelPerfectClick && !this.pixelPerfectOver) && (this.priorityID > a || this.priorityID === a && this.sprite.renderOrderID < b) ? !0 : !1 }, isPixelPerfect: function() { return this.pixelPerfectClick || this.pixelPerfectOver }, pointerX: function(a) { return a = a || 0, this._pointerData[a].x }, pointerY: function(a) { return a = a || 0, this._pointerData[a].y }, pointerDown: function(a) { return a = a || 0, this._pointerData[a].isDown }, pointerUp: function(a) { return a = a || 0, this._pointerData[a].isUp }, pointerTimeDown: function(a) { return a = a || 0, this._pointerData[a].timeDown }, pointerTimeUp: function(a) { return a = a || 0, this._pointerData[a].timeUp }, pointerOver: function(a) { if (this.enabled) { if ("undefined" != typeof a) return this._pointerData[a].isOver; for (var b = 0; 10 > b; b++) if (this._pointerData[b].isOver) return !0 } return !1 }, pointerOut: function(a) { if (this.enabled) { if ("undefined" != typeof a) return this._pointerData[a].isOut; for (var b = 0; 10 > b; b++) if (this._pointerData[b].isOut) return !0 } return !1 }, pointerTimeOver: function(a) { return a = a || 0, this._pointerData[a].timeOver }, pointerTimeOut: function(a) { return a = a || 0, this._pointerData[a].timeOut }, pointerDragged: function(a) { return a = a || 0, this._pointerData[a].isDragged }, checkPointerDown: function(a, b) { return a.isDown && this.enabled && this.sprite && this.sprite.parent && this.sprite.visible && this.sprite.parent.visible && this.game.input.hitTest(this.sprite, a, this._tempPoint) ? ("undefined" == typeof b && (b = !1), !b && this.pixelPerfectClick ? this.checkPixel(this._tempPoint.x, this._tempPoint.y) : !0) : !1 }, checkPointerOver: function(a, b) { return this.enabled && this.sprite && this.sprite.parent && this.sprite.visible && this.sprite.parent.visible && this.game.input.hitTest(this.sprite, a, this._tempPoint) ? ("undefined" == typeof b && (b = !1), !b && this.pixelPerfectOver ? this.checkPixel(this._tempPoint.x, this._tempPoint.y) : !0) : !1 }, checkPixel: function(a, b, c) { if (this.sprite.texture.baseTexture.source) { if (null === a && null === b) { this.game.input.getLocalPosition(this.sprite, c, this._tempPoint); var a = this._tempPoint.x, b = this._tempPoint.y } if (0 !== this.sprite.anchor.x && (a -= -this.sprite.texture.frame.width * this.sprite.anchor.x), 0 !== this.sprite.anchor.y && (b -= -this.sprite.texture.frame.height * this.sprite.anchor.y), a += this.sprite.texture.frame.x, b += this.sprite.texture.frame.y, this.sprite.texture.trim && (a -= this.sprite.texture.trim.x, b -= this.sprite.texture.trim.y, a < this.sprite.texture.crop.x || a > this.sprite.texture.crop.right || b < this.sprite.texture.crop.y || b > this.sprite.texture.crop.bottom)) return this._dx = a, this._dy = b, !1; this._dx = a, this._dy = b, this.game.input.hitContext.clearRect(0, 0, 1, 1), this.game.input.hitContext.drawImage(this.sprite.texture.baseTexture.source, a, b, 1, 1, 0, 0, 1, 1); var d = this.game.input.hitContext.getImageData(0, 0, 1, 1); if (d.data[3] >= this.pixelPerfectAlpha) return !0 } return !1 }, update: function(a) { return null !== this.sprite && void 0 !== this.sprite.parent ? this.enabled && this.sprite.visible && this.sprite.parent.visible ? this.draggable && this._draggedPointerID === a.id ? this.updateDrag(a) : this._pointerData[a.id].isOver ? this.checkPointerOver(a) ? (this._pointerData[a.id].x = a.x - this.sprite.x, this._pointerData[a.id].y = a.y - this.sprite.y, !0) : (this._pointerOutHandler(a), !1) : void 0 : (this._pointerOutHandler(a), !1) : void 0 }, _pointerOverHandler: function(a) { null !== this.sprite && (this._pointerData[a.id].isOver === !1 || a.dirty) && (this._pointerData[a.id].isOver = !0, this._pointerData[a.id].isOut = !1, this._pointerData[a.id].timeOver = this.game.time.time, this._pointerData[a.id].x = a.x - this.sprite.x, this._pointerData[a.id].y = a.y - this.sprite.y, this.useHandCursor && this._pointerData[a.id].isDragged === !1 && (this.game.canvas.style.cursor = "pointer", this._setHandCursor = !0), this.sprite && this.sprite.events && this.sprite.events.onInputOver$dispatch(this.sprite, a)) }, _pointerOutHandler: function(a) { null !== this.sprite && (this._pointerData[a.id].isOver = !1, this._pointerData[a.id].isOut = !0, this._pointerData[a.id].timeOut = this.game.time.time, this.useHandCursor && this._pointerData[a.id].isDragged === !1 && (this.game.canvas.style.cursor = "default", this._setHandCursor = !1), this.sprite && this.sprite.events && this.sprite.events.onInputOut$dispatch(this.sprite, a)) }, _touchedHandler: function(a) { if (null !== this.sprite) { if (this._pointerData[a.id].isDown === !1 && this._pointerData[a.id].isOver === !0) { if (this.pixelPerfectClick && !this.checkPixel(null, null, a)) return; this._pointerData[a.id].isDown = !0, this._pointerData[a.id].isUp = !1, this._pointerData[a.id].timeDown = this.game.time.time, this.sprite && this.sprite.events && this.sprite.events.onInputDown$dispatch(this.sprite, a), a.dirty = !0, this.draggable && this.isDragged === !1 && this.startDrag(a), this.bringToTop && this.sprite.bringToTop() } return this.consumePointerEvent } }, _releasedHandler: function(a) { null !== this.sprite && this._pointerData[a.id].isDown && a.isUp && (this._pointerData[a.id].isDown = !1, this._pointerData[a.id].isUp = !0, this._pointerData[a.id].timeUp = this.game.time.time, this._pointerData[a.id].downDuration = this._pointerData[a.id].timeUp - this._pointerData[a.id].timeDown, this.checkPointerOver(a) ? this.sprite && this.sprite.events && this.sprite.events.onInputUp$dispatch(this.sprite, a, !0) : (this.sprite && this.sprite.events && this.sprite.events.onInputUp$dispatch(this.sprite, a, !1), this.useHandCursor && (this.game.canvas.style.cursor = "default", this._setHandCursor = !1)), a.dirty = !0, this.draggable && this.isDragged && this._draggedPointerID === a.id && this.stopDrag(a)) }, updateDrag: function(a) { if (a.isUp) return this.stopDrag(a), !1; var b = this.globalToLocalX(a.x) + this._dragPoint.x + this.dragOffset.x, c = this.globalToLocalY(a.y) + this._dragPoint.y + this.dragOffset.y; return this.sprite.fixedToCamera ? (this.allowHorizontalDrag && (this.sprite.cameraOffset.x = b), this.allowVerticalDrag && (this.sprite.cameraOffset.y = c), this.boundsRect && this.checkBoundsRect(), this.boundsSprite && this.checkBoundsSprite(), this.snapOnDrag && (this.sprite.cameraOffset.x = Math.round((this.sprite.cameraOffset.x - this.snapOffsetX % this.snapX) / this.snapX) * this.snapX + this.snapOffsetX % this.snapX, this.sprite.cameraOffset.y = Math.round((this.sprite.cameraOffset.y - this.snapOffsetY % this.snapY) / this.snapY) * this.snapY + this.snapOffsetY % this.snapY)) : (this.allowHorizontalDrag && (this.sprite.x = b), this.allowVerticalDrag && (this.sprite.y = c), this.boundsRect && this.checkBoundsRect(), this.boundsSprite && this.checkBoundsSprite(), this.snapOnDrag && (this.sprite.x = Math.round((this.sprite.x - this.snapOffsetX % this.snapX) / this.snapX) * this.snapX + this.snapOffsetX % this.snapX, this.sprite.y = Math.round((this.sprite.y - this.snapOffsetY % this.snapY) / this.snapY) * this.snapY + this.snapOffsetY % this.snapY)), !0 }, justOver: function(a, b) { return a = a || 0, b = b || 500, this._pointerData[a].isOver && this.overDuration(a) < b }, justOut: function(a, b) { return a = a || 0, b = b || 500, this._pointerData[a].isOut && this.game.time.time - this._pointerData[a].timeOut < b }, justPressed: function(a, b) { return a = a || 0, b = b || 500, this._pointerData[a].isDown && this.downDuration(a) < b }, justReleased: function(a, b) { return a = a || 0, b = b || 500, this._pointerData[a].isUp && this.game.time.time - this._pointerData[a].timeUp < b }, overDuration: function(a) { return a = a || 0, this._pointerData[a].isOver ? this.game.time.time - this._pointerData[a].timeOver : -1 }, downDuration: function(a) { return a = a || 0, this._pointerData[a].isDown ? this.game.time.time - this._pointerData[a].timeDown : -1 }, enableDrag: function(a, b, d, e, f, g) { "undefined" == typeof a && (a = !1), "undefined" == typeof b && (b = !1), "undefined" == typeof d && (d = !1), "undefined" == typeof e && (e = 255), "undefined" == typeof f && (f = null), "undefined" == typeof g && (g = null), this._dragPoint = new c.Point, this.draggable = !0, this.bringToTop = b, this.dragOffset = new c.Point, this.dragFromCenter = a, this.pixelPerfectClick = d, this.pixelPerfectAlpha = e, f && (this.boundsRect = f), g && (this.boundsSprite = g) }, disableDrag: function() { if (this._pointerData) for (var a = 0; 10 > a; a++) this._pointerData[a].isDragged = !1; this.draggable = !1, this.isDragged = !1, this._draggedPointerID = -1 }, startDrag: function(a) { var b = this.sprite.x, c = this.sprite.y; if (this.isDragged = !0, this._draggedPointerID = a.id, this._pointerData[a.id].isDragged = !0, this.sprite.fixedToCamera) this.dragFromCenter ? (this.sprite.centerOn(a.x, a.y), this._dragPoint.setTo(this.sprite.cameraOffset.x - a.x, this.sprite.cameraOffset.y - a.y)) : this._dragPoint.setTo(this.sprite.cameraOffset.x - a.x, this.sprite.cameraOffset.y - a.y); else { if (this.dragFromCenter) { var d = this.sprite.getBounds(); this.sprite.x = this.globalToLocalX(a.x) + (this.sprite.x - d.centerX), this.sprite.y = this.globalToLocalY(a.y) + (this.sprite.y - d.centerY) } this._dragPoint.setTo(this.sprite.x - this.globalToLocalX(a.x), this.sprite.y - this.globalToLocalY(a.y)) } this.updateDrag(a), this.bringToTop && (this._dragPhase = !0, this.sprite.bringToTop()), this.dragStartPoint.set(b, c), this.sprite.events.onDragStart$dispatch(this.sprite, a, b, c) }, globalToLocalX: function(a) { return this.scaleLayer && (a -= this.game.scale.grid.boundsFluid.x, a *= this.game.scale.grid.scaleFluidInversed.x), a }, globalToLocalY: function(a) { return this.scaleLayer && (a -= this.game.scale.grid.boundsFluid.y, a *= this.game.scale.grid.scaleFluidInversed.y), a }, stopDrag: function(a) { this.isDragged = !1, this._draggedPointerID = -1, this._pointerData[a.id].isDragged = !1, this._dragPhase = !1, this.snapOnRelease && (this.sprite.fixedToCamera ? (this.sprite.cameraOffset.x = Math.round((this.sprite.cameraOffset.x - this.snapOffsetX % this.snapX) / this.snapX) * this.snapX + this.snapOffsetX % this.snapX, this.sprite.cameraOffset.y = Math.round((this.sprite.cameraOffset.y - this.snapOffsetY % this.snapY) / this.snapY) * this.snapY + this.snapOffsetY % this.snapY) : (this.sprite.x = Math.round((this.sprite.x - this.snapOffsetX % this.snapX) / this.snapX) * this.snapX + this.snapOffsetX % this.snapX, this.sprite.y = Math.round((this.sprite.y - this.snapOffsetY % this.snapY) / this.snapY) * this.snapY + this.snapOffsetY % this.snapY)), this.sprite.events.onDragStop$dispatch(this.sprite, a), this.checkPointerOver(a) === !1 && this._pointerOutHandler(a) }, setDragLock: function(a, b) { "undefined" == typeof a && (a = !0), "undefined" == typeof b && (b = !0), this.allowHorizontalDrag = a, this.allowVerticalDrag = b }, enableSnap: function(a, b, c, d, e, f) { "undefined" == typeof c && (c = !0), "undefined" == typeof d && (d = !1), "undefined" == typeof e && (e = 0), "undefined" == typeof f && (f = 0), this.snapX = a, this.snapY = b, this.snapOffsetX = e, this.snapOffsetY = f, this.snapOnDrag = c, this.snapOnRelease = d }, disableSnap: function() { this.snapOnDrag = !1, this.snapOnRelease = !1 }, checkBoundsRect: function() { this.sprite.fixedToCamera ? (this.sprite.cameraOffset.x < this.boundsRect.left ? this.sprite.cameraOffset.x = this.boundsRect.left : this.sprite.cameraOffset.x + this.sprite.width > this.boundsRect.right && (this.sprite.cameraOffset.x = this.boundsRect.right - this.sprite.width), this.sprite.cameraOffset.y < this.boundsRect.top ? this.sprite.cameraOffset.y = this.boundsRect.top : this.sprite.cameraOffset.y + this.sprite.height > this.boundsRect.bottom && (this.sprite.cameraOffset.y = this.boundsRect.bottom - this.sprite.height)) : (this.sprite.left < this.boundsRect.left ? this.sprite.x = this.boundsRect.x + this.sprite.offsetX : this.sprite.right > this.boundsRect.right && (this.sprite.x = this.boundsRect.right - (this.sprite.width - this.sprite.offsetX)), this.sprite.top < this.boundsRect.top ? this.sprite.y = this.boundsRect.top + this.sprite.offsetY : this.sprite.bottom > this.boundsRect.bottom && (this.sprite.y = this.boundsRect.bottom - (this.sprite.height - this.sprite.offsetY))) }, checkBoundsSprite: function() { this.sprite.fixedToCamera && this.boundsSprite.fixedToCamera ? (this.sprite.cameraOffset.x < this.boundsSprite.cameraOffset.x ? this.sprite.cameraOffset.x = this.boundsSprite.cameraOffset.x : this.sprite.cameraOffset.x + this.sprite.width > this.boundsSprite.cameraOffset.x + this.boundsSprite.width && (this.sprite.cameraOffset.x = this.boundsSprite.cameraOffset.x + this.boundsSprite.width - this.sprite.width), this.sprite.cameraOffset.y < this.boundsSprite.cameraOffset.y ? this.sprite.cameraOffset.y = this.boundsSprite.cameraOffset.y : this.sprite.cameraOffset.y + this.sprite.height > this.boundsSprite.cameraOffset.y + this.boundsSprite.height && (this.sprite.cameraOffset.y = this.boundsSprite.cameraOffset.y + this.boundsSprite.height - this.sprite.height)) : (this.sprite.left < this.boundsSprite.left ? this.sprite.x = this.boundsSprite.left + this.sprite.offsetX : this.sprite.right > this.boundsSprite.right && (this.sprite.x = this.boundsSprite.right - (this.sprite.width - this.sprite.offsetX)), this.sprite.top < this.boundsSprite.top ? this.sprite.y = this.boundsSprite.top + this.sprite.offsetY : this.sprite.bottom > this.boundsSprite.bottom && (this.sprite.y = this.boundsSprite.bottom - (this.sprite.height - this.sprite.offsetY))) } }, c.InputHandler.prototype.constructor = c.InputHandler, c.Gamepad = function(a) { this.game = a, this._gamepadIndexMap = {}, this._rawPads = [], this._active = !1, this.enabled = !0, this._gamepadSupportAvailable = !!navigator.webkitGetGamepads || !!navigator.webkitGamepads || -1 != navigator.userAgent.indexOf("Firefox/") || !!navigator.getGamepads, this._prevRawGamepadTypes = [], this._prevTimestamps = [], this.callbackContext = this, this.onConnectCallback = null, this.onDisconnectCallback = null, this.onDownCallback = null, this.onUpCallback = null, this.onAxisCallback = null, this.onFloatCallback = null, this._ongamepadconnected = null, this._gamepaddisconnected = null, this._gamepads = [new c.SinglePad(a, this), new c.SinglePad(a, this), new c.SinglePad(a, this), new c.SinglePad(a, this)] }, c.Gamepad.prototype = { addCallbacks: function(a, b) { "undefined" != typeof b && (this.onConnectCallback = "function" == typeof b.onConnect ? b.onConnect : this.onConnectCallback, this.onDisconnectCallback = "function" == typeof b.onDisconnect ? b.onDisconnect : this.onDisconnectCallback, this.onDownCallback = "function" == typeof b.onDown ? b.onDown : this.onDownCallback, this.onUpCallback = "function" == typeof b.onUp ? b.onUp : this.onUpCallback, this.onAxisCallback = "function" == typeof b.onAxis ? b.onAxis : this.onAxisCallback, this.onFloatCallback = "function" == typeof b.onFloat ? b.onFloat : this.onFloatCallback, this.callbackContext = a) }, start: function() { if (!this._active) { this._active = !0; var a = this; this._onGamepadConnected = function(b) { return a.onGamepadConnected(b) }, this._onGamepadDisconnected = function(b) { return a.onGamepadDisconnected(b) }, window.addEventListener("gamepadconnected", this._onGamepadConnected, !1), window.addEventListener("gamepaddisconnected", this._onGamepadDisconnected, !1) } }, onGamepadConnected: function(a) { var b = a.gamepad; this._rawPads.push(b), this._gamepads[b.index].connect(b) }, onGamepadDisconnected: function(a) { var b = a.gamepad; for (var c in this._rawPads) this._rawPads[c].index === b.index && this._rawPads.splice(c, 1); this._gamepads[b.index].disconnect() }, update: function() { this._pollGamepads(), this.pad1.pollStatus(), this.pad2.pollStatus(), this.pad3.pollStatus(), this.pad4.pollStatus() }, _pollGamepads: function() { if (navigator.getGamepads) var a = navigator.getGamepads(); else if (navigator.webkitGetGamepads) var a = navigator.webkitGetGamepads(); else if (navigator.webkitGamepads) var a = navigator.webkitGamepads(); if (a) { this._rawPads = []; for (var b = !1, c = 0; c < a.length && (typeof a[c] !== this._prevRawGamepadTypes[c] && (b = !0, this._prevRawGamepadTypes[c] = typeof a[c]), a[c] && this._rawPads.push(a[c]), 3 !== c); c++); if (b) { for (var d, e = { rawIndices: {}, padIndices: {} }, f = 0; f < this._gamepads.length; f++) if (d = this._gamepads[f], d.connected) for (var g = 0; g < this._rawPads.length; g++) this._rawPads[g].index === d.index && (e.rawIndices[d.index] = !0, e.padIndices[f] = !0); for (var h = 0; h < this._gamepads.length; h++) if (d = this._gamepads[h], !e.padIndices[h]) { this._rawPads.length < 1 && d.disconnect(); for (var i = 0; i < this._rawPads.length && !e.padIndices[h]; i++) { var j = this._rawPads[i]; if (j) { if (e.rawIndices[j.index]) { d.disconnect(); continue } d.connect(j), e.rawIndices[j.index] = !0, e.padIndices[h] = !0 } else d.disconnect() } } } } }, setDeadZones: function(a) { for (var b = 0; b < this._gamepads.length; b++) this._gamepads[b].deadZone = a }, stop: function() { this._active = !1, window.removeEventListener("gamepadconnected", this._onGamepadConnected), window.removeEventListener("gamepaddisconnected", this._onGamepadDisconnected) }, reset: function() { this.update(); for (var a = 0; a < this._gamepads.length; a++) this._gamepads[a].reset() }, justPressed: function(a, b) { for (var c = 0; c < this._gamepads.length; c++) if (this._gamepads[c].justPressed(a, b) === !0) return !0; return !1 }, justReleased: function(a, b) { for (var c = 0; c < this._gamepads.length; c++) if (this._gamepads[c].justReleased(a, b) === !0) return !0; return !1 }, isDown: function(a) { for (var b = 0; b < this._gamepads.length; b++) if (this._gamepads[b].isDown(a) === !0) return !0; return !1 }, destroy: function() { this.stop(); for (var a = 0; a < this._gamepads.length; a++) this._gamepads[a].destroy() } }, c.Gamepad.prototype.constructor = c.Gamepad, Object.defineProperty(c.Gamepad.prototype, "disabled", { get: function() { return !this.enabled }, set: function(a) { this.enabled = !a } }), Object.defineProperty(c.Gamepad.prototype, "active", { get: function() { return this._active } }), Object.defineProperty(c.Gamepad.prototype, "supported", { get: function() { return this._gamepadSupportAvailable } }), Object.defineProperty(c.Gamepad.prototype, "padsConnected", { get: function() { return this._rawPads.length } }), Object.defineProperty(c.Gamepad.prototype, "pad1", { get: function() { return this._gamepads[0] } }), Object.defineProperty(c.Gamepad.prototype, "pad2", { get: function() { return this._gamepads[1] } }), Object.defineProperty(c.Gamepad.prototype, "pad3", { get: function() { return this._gamepads[2] } }), Object.defineProperty(c.Gamepad.prototype, "pad4", { get: function() { return this._gamepads[3] } }), c.Gamepad.BUTTON_0 = 0, c.Gamepad.BUTTON_1 = 1, c.Gamepad.BUTTON_2 = 2, c.Gamepad.BUTTON_3 = 3, c.Gamepad.BUTTON_4 = 4, c.Gamepad.BUTTON_5 = 5, c.Gamepad.BUTTON_6 = 6, c.Gamepad.BUTTON_7 = 7, c.Gamepad.BUTTON_8 = 8, c.Gamepad.BUTTON_9 = 9, c.Gamepad.BUTTON_10 = 10, c.Gamepad.BUTTON_11 = 11, c.Gamepad.BUTTON_12 = 12, c.Gamepad.BUTTON_13 = 13, c.Gamepad.BUTTON_14 = 14, c.Gamepad.BUTTON_15 = 15, c.Gamepad.AXIS_0 = 0, c.Gamepad.AXIS_1 = 1, c.Gamepad.AXIS_2 = 2, c.Gamepad.AXIS_3 = 3, c.Gamepad.AXIS_4 = 4, c.Gamepad.AXIS_5 = 5, c.Gamepad.AXIS_6 = 6, c.Gamepad.AXIS_7 = 7, c.Gamepad.AXIS_8 = 8, c.Gamepad.AXIS_9 = 9, c.Gamepad.XBOX360_A = 0, c.Gamepad.XBOX360_B = 1, c.Gamepad.XBOX360_X = 2, c.Gamepad.XBOX360_Y = 3, c.Gamepad.XBOX360_LEFT_BUMPER = 4, c.Gamepad.XBOX360_RIGHT_BUMPER = 5, c.Gamepad.XBOX360_LEFT_TRIGGER = 6, c.Gamepad.XBOX360_RIGHT_TRIGGER = 7, c.Gamepad.XBOX360_BACK = 8, c.Gamepad.XBOX360_START = 9, c.Gamepad.XBOX360_STICK_LEFT_BUTTON = 10, c.Gamepad.XBOX360_STICK_RIGHT_BUTTON = 11, c.Gamepad.XBOX360_DPAD_LEFT = 14, c.Gamepad.XBOX360_DPAD_RIGHT = 15, c.Gamepad.XBOX360_DPAD_UP = 12, c.Gamepad.XBOX360_DPAD_DOWN = 13, c.Gamepad.XBOX360_STICK_LEFT_X = 0, c.Gamepad.XBOX360_STICK_LEFT_Y = 1, c.Gamepad.XBOX360_STICK_RIGHT_X = 2, c.Gamepad.XBOX360_STICK_RIGHT_Y = 3, c.Gamepad.PS3XC_X = 0, c.Gamepad.PS3XC_CIRCLE = 1, c.Gamepad.PS3XC_SQUARE = 2, c.Gamepad.PS3XC_TRIANGLE = 3, c.Gamepad.PS3XC_L1 = 4, c.Gamepad.PS3XC_R1 = 5, c.Gamepad.PS3XC_L2 = 6, c.Gamepad.PS3XC_R2 = 7, c.Gamepad.PS3XC_SELECT = 8, c.Gamepad.PS3XC_START = 9, c.Gamepad.PS3XC_STICK_LEFT_BUTTON = 10, c.Gamepad.PS3XC_STICK_RIGHT_BUTTON = 11, c.Gamepad.PS3XC_DPAD_UP = 12, c.Gamepad.PS3XC_DPAD_DOWN = 13, c.Gamepad.PS3XC_DPAD_LEFT = 14, c.Gamepad.PS3XC_DPAD_RIGHT = 15, c.Gamepad.PS3XC_STICK_LEFT_X = 0, c.Gamepad.PS3XC_STICK_LEFT_Y = 1, c.Gamepad.PS3XC_STICK_RIGHT_X = 2, c.Gamepad.PS3XC_STICK_RIGHT_Y = 3, c.SinglePad = function(a, b) { this.game = a, this.index = null, this.connected = !1, this.callbackContext = this, this.onConnectCallback = null, this.onDisconnectCallback = null, this.onDownCallback = null, this.onUpCallback = null, this.onAxisCallback = null, this.onFloatCallback = null, this.deadZone = .26, this._padParent = b, this._rawPad = null, this._prevTimestamp = null, this._buttons = [], this._buttonsLen = 0, this._axes = [], this._axesLen = 0 }, c.SinglePad.prototype = { addCallbacks: function(a, b) { "undefined" != typeof b && (this.onConnectCallback = "function" == typeof b.onConnect ? b.onConnect : this.onConnectCallback, this.onDisconnectCallback = "function" == typeof b.onDisconnect ? b.onDisconnect : this.onDisconnectCallback, this.onDownCallback = "function" == typeof b.onDown ? b.onDown : this.onDownCallback, this.onUpCallback = "function" == typeof b.onUp ? b.onUp : this.onUpCallback, this.onAxisCallback = "function" == typeof b.onAxis ? b.onAxis : this.onAxisCallback, this.onFloatCallback = "function" == typeof b.onFloat ? b.onFloat : this.onFloatCallback) }, getButton: function(a) { return this._buttons[a] ? this._buttons[a] : null }, pollStatus: function() { if (this.connected && this.game.input.enabled && this.game.input.gamepad.enabled && (!this._rawPad.timestamp || this._rawPad.timestamp !== this._prevTimestamp)) { for (var a = 0; a < this._buttonsLen; a++) { var b = isNaN(this._rawPad.buttons[a]) ? this._rawPad.buttons[a].value : this._rawPad.buttons[a]; b !== this._buttons[a].value && (1 === b ? this.processButtonDown(a, b) : 0 === b ? this.processButtonUp(a, b) : this.processButtonFloat(a, b)) } for (var c = 0; c < this._axesLen; c++) { var d = this._rawPad.axes[c]; d > 0 && d > this.deadZone || 0 > d && d < -this.deadZone ? this.processAxisChange(c, d) : this.processAxisChange(c, 0) } this._prevTimestamp = this._rawPad.timestamp } }, connect: function(a) { var b = !this.connected; this.connected = !0, this.index = a.index, this._rawPad = a, this._buttons = [], this._buttonsLen = a.buttons.length, this._axes = [], this._axesLen = a.axes.length; for (var d = 0; d < this._axesLen; d++) this._axes[d] = a.axes[d]; for (var e in a.buttons) e = parseInt(e, 10), this._buttons[e] = new c.GamepadButton(this, e); b && this._padParent.onConnectCallback && this._padParent.onConnectCallback.call(this._padParent.callbackContext, this.index), b && this.onConnectCallback && this.onConnectCallback.call(this.callbackContext) }, disconnect: function() { var a = this.connected, b = this.index; this.connected = !1, this.index = null, this._rawPad = void 0; for (var c = 0; c < this._buttonsLen; c++) this._buttons[c].destroy(); this._buttons = [], this._buttonsLen = 0, this._axes = [], this._axesLen = 0, a && this._padParent.onDisconnectCallback && this._padParent.onDisconnectCallback.call(this._padParent.callbackContext, b), a && this.onDisconnectCallback && this.onDisconnectCallback.call(this.callbackContext) }, destroy: function() { this._rawPad = void 0; for (var a = 0; a < this._buttonsLen; a++) this._buttons[a].destroy(); this._buttons = [], this._buttonsLen = 0, this._axes = [], this._axesLen = 0, this.onConnectCallback = null, this.onDisconnectCallback = null, this.onDownCallback = null, this.onUpCallback = null, this.onAxisCallback = null, this.onFloatCallback = null }, processAxisChange: function(a, b) { this._axes[a] !== b && (this._axes[a] = b, this._padParent.onAxisCallback && this._padParent.onAxisCallback.call(this._padParent.callbackContext, this, a, b), this.onAxisCallback && this.onAxisCallback.call(this.callbackContext, this, a, b)) }, processButtonDown: function(a, b) { this._padParent.onDownCallback && this._padParent.onDownCallback.call(this._padParent.callbackContext, a, b, this.index), this.onDownCallback && this.onDownCallback.call(this.callbackContext, a, b), this._buttons[a] && this._buttons[a].processButtonDown(b) }, processButtonUp: function(a, b) { this._padParent.onUpCallback && this._padParent.onUpCallback.call(this._padParent.callbackContext, a, b, this.index), this.onUpCallback && this.onUpCallback.call(this.callbackContext, a, b), this._buttons[a] && this._buttons[a].processButtonUp(b) }, processButtonFloat: function(a, b) { this._padParent.onFloatCallback && this._padParent.onFloatCallback.call(this._padParent.callbackContext, a, b, this.index), this.onFloatCallback && this.onFloatCallback.call(this.callbackContext, a, b), this._buttons[a] && this._buttons[a].processButtonFloat(b) }, axis: function(a) { return this._axes[a] ? this._axes[a] : !1 }, isDown: function(a) { return this._buttons[a] ? this._buttons[a].isDown : !1 }, isUp: function(a) { return this._buttons[a] ? this._buttons[a].isUp : !1 }, justReleased: function(a, b) { return this._buttons[a] ? this._buttons[a].justReleased(b) : void 0 }, justPressed: function(a, b) { return this._buttons[a] ? this._buttons[a].justPressed(b) : void 0 }, buttonValue: function(a) { return this._buttons[a] ? this._buttons[a].value : null }, reset: function() { for (var a = 0; a < this._axes.length; a++) this._axes[a] = 0 } }, c.SinglePad.prototype.constructor = c.SinglePad, c.GamepadButton = function(a, b) { this.pad = a, this.game = a.game, this.isDown = !1, this.isUp = !0, this.timeDown = 0, this.duration = 0, this.timeUp = 0, this.repeats = 0, this.value = 0, this.buttonCode = b, this.onDown = new c.Signal, this.onUp = new c.Signal, this.onFloat = new c.Signal }, c.GamepadButton.prototype = { processButtonDown: function(a) { this.isDown = !0, this.isUp = !1, this.timeDown = this.game.time.time, this.duration = 0, this.repeats = 0, this.value = a, this.onDown.dispatch(this, a) }, processButtonUp: function(a) { this.isDown = !1, this.isUp = !0, this.timeUp = this.game.time.time, this.value = a, this.onUp.dispatch(this, a) }, processButtonFloat: function(a) { this.value = a, this.onFloat.dispatch(this, a) }, justPressed: function(a) { return a = a || 250, this.isDown === !0 && this.timeDown + a > this.game.time.time }, justReleased: function(a) { return a = a || 250, this.isUp === !0 && this.timeUp + a > this.game.time.time }, reset: function() { this.isDown = !1, this.isUp = !0, this.timeDown = this.game.time.time, this.duration = 0, this.repeats = 0 }, destroy: function() { this.onDown.dispose(), this.onUp.dispose(), this.onFloat.dispose(), this.pad = null, this.game = null } }, c.GamepadButton.prototype.constructor = c.GamepadButton, c.Key = function(a, b) { this.game = a, this._enabled = !0, this.event = null, this.isDown = !1, this.isUp = !0, this.altKey = !1, this.ctrlKey = !1, this.shiftKey = !1, this.timeDown = 0, this.duration = 0, this.timeUp = -2500, this.repeats = 0, this.keyCode = b, this.onDown = new c.Signal, this.onHoldCallback = null, this.onHoldContext = null, this.onUp = new c.Signal, this._justDown = !1, this._justUp = !1 }, c.Key.prototype = { update: function() { this._enabled && this.isDown && (this.duration = this.game.time.time - this.timeDown, this.repeats++, this.onHoldCallback && this.onHoldCallback.call(this.onHoldContext, this)) }, processKeyDown: function(a) { this._enabled && (this.event = a, this.isDown || (this.altKey = a.altKey, this.ctrlKey = a.ctrlKey, this.shiftKey = a.shiftKey, this.isDown = !0, this.isUp = !1, this.timeDown = this.game.time.time, this.duration = 0, this.repeats = 0, this._justDown = !0, this.onDown.dispatch(this))) }, processKeyUp: function(a) { this._enabled && (this.event = a, this.isUp || (this.isDown = !1, this.isUp = !0, this.timeUp = this.game.time.time, this.duration = this.game.time.time - this.timeDown, this._justUp = !0, this.onUp.dispatch(this))) }, reset: function(a) { "undefined" == typeof a && (a = !0), this.isDown = !1, this.isUp = !0, this.timeUp = this.game.time.time, this.duration = 0, this._enabled = !0, this._justDown = !1, this._justUp = !1, a && (this.onDown.removeAll(), this.onUp.removeAll(), this.onHoldCallback = null, this.onHoldContext = null) }, downDuration: function(a) { return "undefined" == typeof a && (a = 50), this.isDown && this.duration < a }, upDuration: function(a) { return "undefined" == typeof a && (a = 50), !this.isDown && this.game.time.time - this.timeUp < a } }, Object.defineProperty(c.Key.prototype, "justDown", { get: function() { var a = this._justDown; return this._justDown = !1, a } }), Object.defineProperty(c.Key.prototype, "justUp", { get: function() { var a = this._justUp; return this._justUp = !1, a } }), Object.defineProperty(c.Key.prototype, "enabled", { get: function() { return this._enabled }, set: function(a) { a = !!a, a !== this._enabled && (a || this.reset(!1), this._enabled = a) } }), c.Key.prototype.constructor = c.Key, c.Keyboard = function(a) { this.game = a, this.enabled = !0, this.event = null, this.pressEvent = null, this.callbackContext = this, this.onDownCallback = null, this.onPressCallback = null, this.onUpCallback = null, this._keys = [], this._capture = [], this._onKeyDown = null, this._onKeyPress = null, this._onKeyUp = null, this._i = 0, this._k = 0 }, c.Keyboard.prototype = { addCallbacks: function(a, b, c, d) { this.callbackContext = a, "undefined" != typeof b && (this.onDownCallback = b), "undefined" != typeof c && (this.onUpCallback = c), "undefined" != typeof d && (this.onPressCallback = d) }, addKey: function(a) { return this._keys[a] || (this._keys[a] = new c.Key(this.game, a), this.addKeyCapture(a)), this._keys[a] }, removeKey: function(a) { this._keys[a] && (this._keys[a] = null, this.removeKeyCapture(a)) }, createCursorKeys: function() { return { up: this.addKey(c.Keyboard.UP), down: this.addKey(c.Keyboard.DOWN), left: this.addKey(c.Keyboard.LEFT), right: this.addKey(c.Keyboard.RIGHT) } }, start: function() { if (!this.game.device.cocoonJS && null === this._onKeyDown) { var a = this; this._onKeyDown = function(b) { return a.processKeyDown(b) }, this._onKeyUp = function(b) { return a.processKeyUp(b) }, this._onKeyPress = function(b) { return a.processKeyPress(b) }, window.addEventListener("keydown", this._onKeyDown, !1), window.addEventListener("keyup", this._onKeyUp, !1), window.addEventListener("keypress", this._onKeyPress, !1) } }, stop: function() { window.removeEventListener("keydown", this._onKeyDown), window.removeEventListener("keyup", this._onKeyUp), window.removeEventListener("keypress", this._onKeyPress), this._onKeyDown = null, this._onKeyUp = null, this._onKeyPress = null }, destroy: function() { this.stop(), this.clearCaptures(), this._keys.length = 0, this._i = 0 }, addKeyCapture: function(a) { if ("object" == typeof a) for (var b in a) this._capture[a[b]] = !0; else this._capture[a] = !0 }, removeKeyCapture: function(a) { delete this._capture[a] }, clearCaptures: function() { this._capture = {} }, update: function() { for (this._i = this._keys.length; this._i--;) this._keys[this._i] && this._keys[this._i].update() }, processKeyDown: function(a) { this.event = a, this.game.input.enabled && this.enabled && (this._capture[a.keyCode] && a.preventDefault(), this._keys[a.keyCode] || (this._keys[a.keyCode] = new c.Key(this.game, a.keyCode)), this._keys[a.keyCode].processKeyDown(a), this._k = a.keyCode, this.onDownCallback && this.onDownCallback.call(this.callbackContext, a)) }, processKeyPress: function(a) { this.pressEvent = a, this.game.input.enabled && this.enabled && this.onPressCallback && this.onPressCallback.call(this.callbackContext, String.fromCharCode(a.charCode), a) }, processKeyUp: function(a) { this.event = a, this.game.input.enabled && this.enabled && (this._capture[a.keyCode] && a.preventDefault(), this._keys[a.keyCode] || (this._keys[a.keyCode] = new c.Key(this.game, a.keyCode)), this._keys[a.keyCode].processKeyUp(a), this.onUpCallback && this.onUpCallback.call(this.callbackContext, a)) }, reset: function(a) { "undefined" == typeof a && (a = !0), this.event = null; for (var b = this._keys.length; b--;) this._keys[b] && this._keys[b].reset(a) }, downDuration: function(a, b) { return this._keys[a] ? this._keys[a].downDuration(b) : null }, upDuration: function(a, b) { return this._keys[a] ? this._keys[a].upDuration(b) : null }, isDown: function(a) { return this._keys[a] ? this._keys[a].isDown : null } }, Object.defineProperty(c.Keyboard.prototype, "disabled", { get: function() { return !this.enabled }, set: function(a) { this.enabled = !a } }), Object.defineProperty(c.Keyboard.prototype, "lastChar", { get: function() { return 32 === this.event.charCode ? "" : String.fromCharCode(this.pressEvent.charCode) } }), Object.defineProperty(c.Keyboard.prototype, "lastKey", { get: function() { return this._keys[this._k] } }), c.Keyboard.prototype.constructor = c.Keyboard, c.Keyboard.A = "A".charCodeAt(0), c.Keyboard.B = "B".charCodeAt(0), c.Keyboard.C = "C".charCodeAt(0), c.Keyboard.D = "D".charCodeAt(0), c.Keyboard.E = "E".charCodeAt(0), c.Keyboard.F = "F".charCodeAt(0), c.Keyboard.G = "G".charCodeAt(0), c.Keyboard.H = "H".charCodeAt(0), c.Keyboard.I = "I".charCodeAt(0), c.Keyboard.J = "J".charCodeAt(0), c.Keyboard.K = "K".charCodeAt(0), c.Keyboard.L = "L".charCodeAt(0), c.Keyboard.M = "M".charCodeAt(0), c.Keyboard.N = "N".charCodeAt(0), c.Keyboard.O = "O".charCodeAt(0), c.Keyboard.P = "P".charCodeAt(0), c.Keyboard.Q = "Q".charCodeAt(0), c.Keyboard.R = "R".charCodeAt(0), c.Keyboard.S = "S".charCodeAt(0), c.Keyboard.T = "T".charCodeAt(0), c.Keyboard.U = "U".charCodeAt(0), c.Keyboard.V = "V".charCodeAt(0), c.Keyboard.W = "W".charCodeAt(0), c.Keyboard.X = "X".charCodeAt(0), c.Keyboard.Y = "Y".charCodeAt(0), c.Keyboard.Z = "Z".charCodeAt(0), c.Keyboard.ZERO = "0".charCodeAt(0), c.Keyboard.ONE = "1".charCodeAt(0), c.Keyboard.TWO = "2".charCodeAt(0), c.Keyboard.THREE = "3".charCodeAt(0), c.Keyboard.FOUR = "4".charCodeAt(0), c.Keyboard.FIVE = "5".charCodeAt(0), c.Keyboard.SIX = "6".charCodeAt(0), c.Keyboard.SEVEN = "7".charCodeAt(0), c.Keyboard.EIGHT = "8".charCodeAt(0), c.Keyboard.NINE = "9".charCodeAt(0), c.Keyboard.NUMPAD_0 = 96, c.Keyboard.NUMPAD_1 = 97, c.Keyboard.NUMPAD_2 = 98, c.Keyboard.NUMPAD_3 = 99, c.Keyboard.NUMPAD_4 = 100, c.Keyboard.NUMPAD_5 = 101, c.Keyboard.NUMPAD_6 = 102, c.Keyboard.NUMPAD_7 = 103, c.Keyboard.NUMPAD_8 = 104, c.Keyboard.NUMPAD_9 = 105, c.Keyboard.NUMPAD_MULTIPLY = 106, c.Keyboard.NUMPAD_ADD = 107, c.Keyboard.NUMPAD_ENTER = 108, c.Keyboard.NUMPAD_SUBTRACT = 109, c.Keyboard.NUMPAD_DECIMAL = 110, c.Keyboard.NUMPAD_DIVIDE = 111, c.Keyboard.F1 = 112, c.Keyboard.F2 = 113, c.Keyboard.F3 = 114, c.Keyboard.F4 = 115, c.Keyboard.F5 = 116, c.Keyboard.F6 = 117, c.Keyboard.F7 = 118, c.Keyboard.F8 = 119, c.Keyboard.F9 = 120, c.Keyboard.F10 = 121, c.Keyboard.F11 = 122, c.Keyboard.F12 = 123, c.Keyboard.F13 = 124, c.Keyboard.F14 = 125, c.Keyboard.F15 = 126, c.Keyboard.COLON = 186, c.Keyboard.EQUALS = 187, c.Keyboard.UNDERSCORE = 189, c.Keyboard.QUESTION_MARK = 191, c.Keyboard.TILDE = 192, c.Keyboard.OPEN_BRACKET = 219, c.Keyboard.BACKWARD_SLASH = 220, c.Keyboard.CLOSED_BRACKET = 221, c.Keyboard.QUOTES = 222, c.Keyboard.BACKSPACE = 8, c.Keyboard.TAB = 9, c.Keyboard.CLEAR = 12, c.Keyboard.ENTER = 13, c.Keyboard.SHIFT = 16, c.Keyboard.CONTROL = 17, c.Keyboard.ALT = 18, c.Keyboard.CAPS_LOCK = 20, c.Keyboard.ESC = 27, c.Keyboard.SPACEBAR = 32, c.Keyboard.PAGE_UP = 33, c.Keyboard.PAGE_DOWN = 34, c.Keyboard.END = 35, c.Keyboard.HOME = 36, c.Keyboard.LEFT = 37, c.Keyboard.UP = 38, c.Keyboard.RIGHT = 39, c.Keyboard.DOWN = 40, c.Keyboard.INSERT = 45, c.Keyboard.DELETE = 46, c.Keyboard.HELP = 47, c.Keyboard.NUM_LOCK = 144, c.Keyboard.PLUS = 43, c.Keyboard.MINUS = 45, c.Component = function() {}, c.Component.Angle = function() {}, c.Component.Angle.prototype = { angle: { get: function() { return c.Math.wrapAngle(c.Math.radToDeg(this.rotation)) }, set: function(a) { this.rotation = c.Math.degToRad(c.Math.wrapAngle(a)) } } }, c.Component.Animation = function() {}, c.Component.Animation.prototype = { play: function(a, b, c, d) { return this.animations ? this.animations.play(a, b, c, d) : void 0 } }, c.Component.AutoCull = function() {}, c.Component.AutoCull.prototype = { autoCull: !1, inCamera: { get: function() { return this.autoCull || this.checkWorldBounds || (this._bounds.copyFrom(this.getBounds()), this._bounds.x += this.game.camera.view.x, this._bounds.y += this.game.camera.view.y), this.game.world.camera.view.intersects(this._bounds) } } }, c.Component.Bounds = function() {}, c.Component.Bounds.prototype = { offsetX: { get: function() { return this.anchor.x * this.width } }, offsetY: { get: function() { return this.anchor.y * this.height } }, left: { get: function() { return this.x - this.offsetX } }, right: { get: function() { return this.x + this.width - this.offsetX } }, top: { get: function() { return this.y - this.offsetY } }, bottom: { get: function() { return this.y + this.height - this.offsetY } } }, c.Component.BringToTop = function() {}, c.Component.BringToTop.prototype.bringToTop = function() { return this.parent && this.parent.bringToTop(this), this }, c.Component.BringToTop.prototype.sendToBack = function() { return this.parent && this.parent.sendToBack(this), this }, c.Component.BringToTop.prototype.moveUp = function() { return this.parent && this.parent.moveUp(this), this }, c.Component.BringToTop.prototype.moveDown = function() { return this.parent && this.parent.moveDown(this), this }, c.Component.Core = function() {}, c.Component.Core.install = function(a) { c.Utils.mixinPrototype(this, c.Component.Core.prototype), this.components = {}; for (var b = 0; b < a.length; b++) { var d = a[b], e = !1; "Destroy" === d && (e = !0), c.Utils.mixinPrototype(this, c.Component[d].prototype, e), this.components[d] = !0 } }, c.Component.Core.init = function(a, b, d, e, f) { this.game = a, this.key = e, this.position.set(b, d), this.world = new c.Point(b, d), this.previousPosition = new c.Point(b, d), this.events = new c.Events(this), this._bounds = new c.Rectangle, this.components.PhysicsBody && (this.body = this.body), this.components.Animation && (this.animations = new c.AnimationManager(this)), this.components.LoadTexture && null !== e && this.loadTexture(e, f), this.components.FixedToCamera && (this.cameraOffset = new c.Point(b, d)) }, c.Component.Core.preUpdate = function() { if (this.previousPosition.set(this.world.x, this.world.y), this.previousRotation = this.rotation, !this.exists || !this.parent.exists) return this.renderOrderID = -1, !1; this.world.setTo(this.game.camera.x + this.worldTransform.tx, this.game.camera.y + this.worldTransform.ty), this.visible && (this.renderOrderID = this.game.stage.currentRenderOrderID++), this.animations && this.animations.update(), this.body && this.body.preUpdate(); for (var a = 0; a < this.children.length; a++) this.children[a].preUpdate(); return !0 }, c.Component.Core.prototype = { game: null, name: "", components: {}, z: 0, events: void 0, animations: void 0, key: "", world: null, debug: !1, previousPosition: null, previousRotation: 0, renderOrderID: 0, fresh: !0, _bounds: null, _exists: !0, exists: { get: function() { return this._exists }, set: function(a) { a ? (this._exists = !0, this.body && this.body.type === c.Physics.P2JS && this.body.addToWorld(), this.visible = !0) : (this._exists = !1, this.body && this.body.type === c.Physics.P2JS && this.body.removeFromWorld(), this.visible = !1) } }, update: function() {}, postUpdate: function() { this.key instanceof c.BitmapData && this.key.render(), this.components.PhysicsBody && c.Component.PhysicsBody.postUpdate.call(this), this.components.FixedToCamera && c.Component.FixedToCamera.postUpdate.call(this); for (var a = 0; a < this.children.length; a++) this.children[a].postUpdate() } }, c.Component.Crop = function() {}, c.Component.Crop.prototype = { cropRect: null, _crop: null, crop: function(a, b) { "undefined" == typeof b && (b = !1), a ? (b && null !== this.cropRect ? this.cropRect.setTo(a.x, a.y, a.width, a.height) : this.cropRect = b && null === this.cropRect ? new c.Rectangle(a.x, a.y, a.width, a.height) : a, this.updateCrop()) : (this._crop = null, this.cropRect = null, this.resetFrame()) }, updateCrop: function() { if (this.cropRect) { this._crop = c.Rectangle.clone(this.cropRect, this._crop), this._crop.x += this._frame.x, this._crop.y += this._frame.y; var a = Math.max(this._frame.x, this._crop.x), b = Math.max(this._frame.y, this._crop.y), d = Math.min(this._frame.right, this._crop.right) - a, e = Math.min(this._frame.bottom, this._crop.bottom) - b; this.texture.crop.x = a, this.texture.crop.y = b, this.texture.crop.width = d, this.texture.crop.height = e, this.texture.frame.width = Math.min(d, this.cropRect.width), this.texture.frame.height = Math.min(e, this.cropRect.height), this.texture.width = this.texture.frame.width, this.texture.height = this.texture.frame.height, this.texture._updateUvs() } } }, c.Component.Delta = function() {}, c.Component.Delta.prototype = { deltaX: { get: function() { return this.world.x - this.previousPosition.x } }, deltaY: { get: function() { return this.world.y - this.previousPosition.y } }, deltaZ: { get: function() { return this.rotation - this.previousRotation } } }, c.Component.Destroy = function() {}, c.Component.Destroy.prototype = { destroyPhase: !1, destroy: function(a) { if (null !== this.game && !this.destroyPhase) { "undefined" == typeof a && (a = !0), this.destroyPhase = !0, this.events && this.events.onDestroy$dispatch(this), this.parent && (this.parent instanceof c.Group ? this.parent.remove(this) : this.parent.removeChild(this)), this.input && this.input.destroy(), this.animations && this.animations.destroy(), this.body && this.body.destroy(), this.events && this.events.destroy(); var b = this.children.length; if (a) for (; b--;) this.children[b].destroy(a); else for (; b--;) this.removeChild(this.children[b]); this._crop && (this._crop = null), this._frame && (this._frame = null), this.alive = !1, this.exists = !1, this.visible = !1, this.filters = null, this.mask = null, this.game = null, this.renderable = !1, this.transformCallback = null, this.transformCallbackContext = null, this.hitArea = null, this.parent = null, this.stage = null, this.worldTransform = null, this.filterArea = null, this._bounds = null, this._currentBounds = null, this._mask = null, this._destroyCachedSprite(), this.destroyPhase = !1 } } }, c.Events = function(a) { this.parent = a }, c.Events.prototype = { destroy: function() { this._parent = null, this._onDestroy && this._onDestroy.dispose(), this._onAddedToGroup && this._onAddedToGroup.dispose(), this._onRemovedFromGroup && this._onRemovedFromGroup.dispose(), this._onRemovedFromWorld && this._onRemovedFromWorld.dispose(), this._onKilled && this._onKilled.dispose(), this._onRevived && this._onRevived.dispose(), this._onEnterBounds && this._onEnterBounds.dispose(), this._onOutOfBounds && this._onOutOfBounds.dispose(), this._onInputOver && this._onInputOver.dispose(), this._onInputOut && this._onInputOut.dispose(), this._onInputDown && this._onInputDown.dispose(), this._onInputUp && this._onInputUp.dispose(), this._onDragStart && this._onDragStart.dispose(), this._onDragStop && this._onDragStop.dispose(), this._onAnimationStart && this._onAnimationStart.dispose(), this._onAnimationComplete && this._onAnimationComplete.dispose(), this._onAnimationLoop && this._onAnimationLoop.dispose() }, onAddedToGroup: null, onRemovedFromGroup: null, onRemovedFromWorld: null, onDestroy: null, onKilled: null, onRevived: null, onOutOfBounds: null, onEnterBounds: null, onInputOver: null, onInputOut: null, onInputDown: null, onInputUp: null, onDragStart: null, onDragStop: null, onAnimationStart: null, onAnimationComplete: null, onAnimationLoop: null }, c.Events.prototype.constructor = c.Events; for (var e in c.Events.prototype) c.Events.prototype.hasOwnProperty(e) && 0 === e.indexOf("on") && null === c.Events.prototype[e] && ! function(a, b) { "use strict"; Object.defineProperty(c.Events.prototype, a, { get: function() { return this[b] || (this[b] = new c.Signal) } }), c.Events.prototype[a + "$dispatch"] = function() { return this[b] ? this[b].dispatch.apply(this[b], arguments) : null } }(e, "_" + e); c.Component.FixedToCamera = function() {}, c.Component.FixedToCamera.postUpdate = function() { this.fixedToCamera && (this.position.x = (this.game.camera.view.x + this.cameraOffset.x) / this.game.camera.scale.x, this.position.y = (this.game.camera.view.y + this.cameraOffset.y) / this.game.camera.scale.y) }, c.Component.FixedToCamera.prototype = { _fixedToCamera: !1, fixedToCamera: { get: function() { return this._fixedToCamera }, set: function(a) { a ? (this._fixedToCamera = !0, this.cameraOffset.set(this.x, this.y)) : this._fixedToCamera = !1 } }, cameraOffset: new c.Point }, c.Component.Health = function() {}, c.Component.Health.prototype = { health: 1, damage: function(a) { return this.alive && (this.health -= a, this.health <= 0 && this.kill()), this } }, c.Component.InCamera = function() {}, c.Component.InCamera.prototype = { inCamera: { get: function() { return this.game.world.camera.view.intersects(this._bounds) } } }, c.Component.InputEnabled = function() {}, c.Component.InputEnabled.prototype = { input: null, inputEnabled: { get: function() { return this.input && this.input.enabled }, set: function(a) { a ? null === this.input ? (this.input = new c.InputHandler(this), this.input.start()) : this.input && !this.input.enabled && this.input.start() : this.input && this.input.enabled && this.input.stop() } } }, c.Component.InWorld = function() {}, c.Component.InWorld.preUpdate = function() { if ((this.autoCull || this.checkWorldBounds) && (this._bounds.copyFrom(this.getBounds()), this._bounds.x += this.game.camera.view.x, this._bounds.y += this.game.camera.view.y, this.autoCull && (this.game.world.camera.view.intersects(this._bounds) ? (this.renderable = !0, this.game.world.camera.totalInView++) : this.renderable = !1), this.checkWorldBounds)) if (this._outOfBoundsFired && this.game.world.bounds.intersects(this._bounds)) this._outOfBoundsFired = !1, this.events.onEnterBounds$dispatch(this); else if (!this._outOfBoundsFired && !this.game.world.bounds.intersects(this._bounds) && (this._outOfBoundsFired = !0, this.events.onOutOfBounds$dispatch(this), this.outOfBoundsKill)) return this.kill(), !1; return !0 }, c.Component.InWorld.prototype = { checkWorldBounds: !1, outOfBoundsKill: !1, _outOfBoundsFired: !1, inWorld: { get: function() { return this.game.world.bounds.intersects(this.getBounds()) } } }, c.Component.LifeSpan = function() {}, c.Component.LifeSpan.preUpdate = function() { return this.lifespan > 0 && (this.lifespan -= this.game.time.physicsElapsedMS, this.lifespan <= 0) ? (this.kill(), !1) : !0 }, c.Component.LifeSpan.prototype = { alive: !0, lifespan: 0, revive: function(a) { return "undefined" == typeof a && (a = 1), this.alive = !0, this.exists = !0, this.visible = !0, "number" == typeof this.health && (this.health = a), this.events && this.events.onRevived$dispatch(this), this }, kill: function() { return this.alive = !1, this.exists = !1, this.visible = !1, this.events && this.events.onKilled$dispatch(this), this } }, c.Component.LoadTexture = function() {}, c.Component.LoadTexture.prototype = { _frame: null, loadTexture: function(a, b, d) { b = b || 0, (d || "undefined" == typeof d) && this.animations && this.animations.stop(), this.key = a; var e = !0, f = !this.texture.baseTexture.scaleMode, g = !1; c.RenderTexture && a instanceof c.RenderTexture ? (this.key = a.key, this.setTexture(a), g = !0) : c.BitmapData && a instanceof c.BitmapData ? (this.setTexture(a.texture), this.game.cache.getFrameData(a.key, c.Cache.BITMAPDATA) && (e = !this.animations.loadFrameData(this.game.cache.getFrameData(a.key, c.Cache.BITMAPDATA), b))) : a instanceof PIXI.Texture ? this.setTexture(a) : null === a || "undefined" == typeof a ? (this.key = "__default", this.setTexture(PIXI.TextureCache[this.key])) : "string" != typeof a || this.game.cache.checkImageKey(a) ? (this.setTexture(new PIXI.Texture(PIXI.BaseTextureCache[a])), e = !this.animations.loadFrameData(this.game.cache.getFrameData(a), b)) : (console.warn("Texture with key '" + a + "' not found."), this.key = "__missing", this.setTexture(PIXI.TextureCache[this.key])), g || this.texture.baseTexture.dirty(), e && (this._frame = c.Rectangle.clone(this.texture.frame)), f || (this.texture.baseTexture.scaleMode = 1) }, setFrame: function(a) { this._frame = a, this.texture.frame.x = a.x, this.texture.frame.y = a.y, this.texture.frame.width = a.width, this.texture.frame.height = a.height, this.texture.crop.x = a.x, this.texture.crop.y = a.y, this.texture.crop.width = a.width, this.texture.crop.height = a.height, a.trimmed ? (this.texture.trim ? (this.texture.trim.x = a.spriteSourceSizeX, this.texture.trim.y = a.spriteSourceSizeY, this.texture.trim.width = a.sourceSizeW, this.texture.trim.height = a.sourceSizeH) : this.texture.trim = { x: a.spriteSourceSizeX, y: a.spriteSourceSizeY, width: a.sourceSizeW, height: a.sourceSizeH }, this.texture.width = a.sourceSizeW, this.texture.height = a.sourceSizeH, this.texture.frame.width = a.sourceSizeW, this.texture.frame.height = a.sourceSizeH) : !a.trimmed && this.texture.trim && (this.texture.trim = null), this.cropRect && this.updateCrop(), 16777215 !== this.tint && (this.cachedTint = -1), this.texture._updateUvs() }, resetFrame: function() { this._frame && this.setFrame(this._frame) }, frame: { get: function() { return this.animations.frame }, set: function(a) { this.animations.frame = a } }, frameName: { get: function() { return this.animations.frameName }, set: function(a) { this.animations.frameName = a } } }, c.Component.Overlap = function() {}, c.Component.Overlap.prototype = { overlap: function(a) { return c.Rectangle.intersects(this.getBounds(), a.getBounds()) } }, c.Component.PhysicsBody = function() {}, c.Component.PhysicsBody.preUpdate = function() { return this.fresh && this.exists ? (this.world.setTo(this.parent.position.x + this.position.x, this.parent.position.y + this.position.y), this.worldTransform.tx = this.world.x, this.worldTransform.ty = this.world.y, this.previousPosition.set(this.world.x, this.world.y), this.previousRotation = this.rotation, this.body && this.body.preUpdate(), this.fresh = !1, !1) : (this.previousPosition.set(this.world.x, this.world.y), this.previousRotation = this.rotation, this._exists && this.parent.exists ? !0 : (this.renderOrderID = -1, !1)) }, c.Component.PhysicsBody.postUpdate = function() { this.exists && this.body && this.body.postUpdate() }, c.Component.PhysicsBody.prototype = { body: null, x: { get: function() { return this.position.x }, set: function(a) { this.position.x = a, this.body && !this.body.dirty && (this.body._reset = !0) } }, y: { get: function() { return this.position.y }, set: function(a) { this.position.y = a, this.body && !this.body.dirty && (this.body._reset = !0) } } }, c.Component.Reset = function() {}, c.Component.Reset.prototype.reset = function(a, b, c) { return "undefined" == typeof c && (c = 1), this.world.set(a, b), this.position.set(a, b), this.fresh = !0, this.exists = !0, this.visible = !0, this.renderable = !0, this.components.InWorld && (this._outOfBoundsFired = !1), this.components.LifeSpan && (this.alive = !0, this.health = c), this.components.PhysicsBody && this.body && this.body.reset(a, b, !1, !1), this }, c.Component.ScaleMinMax = function() {}, c.Component.ScaleMinMax.prototype = { transformCallback: this.checkTransform, transformCallbackContext: this, scaleMin: null, scaleMax: null, checkTransform: function(a) { this.scaleMin && (a.a < this.scaleMin.x && (a.a = this.scaleMin.x), a.d < this.scaleMin.y && (a.d = this.scaleMin.y)), this.scaleMax && (a.a > this.scaleMax.x && (a.a = this.scaleMax.x), a.d > this.scaleMax.y && (a.d = this.scaleMax.y)) }, setScaleMinMax: function(a, b, d, e) { "undefined" == typeof b ? b = d = e = a : "undefined" == typeof d && (d = e = b, b = a), null === a ? this.scaleMin = null : this.scaleMin ? this.scaleMin.set(a, b) : this.scaleMin = new c.Point(a, b), null === d ? this.scaleMax = null : this.scaleMax ? this.scaleMax.set(d, e) : this.scaleMax = new c.Point(d, e) } }, c.Component.Smoothed = function() {}, c.Component.Smoothed.prototype = { smoothed: { get: function() { return !this.texture.baseTexture.scaleMode }, set: function(a) { a ? this.texture && (this.texture.baseTexture.scaleMode = 0) : this.texture && (this.texture.baseTexture.scaleMode = 1) } } }, c.GameObjectFactory = function(a) { this.game = a, this.world = this.game.world }, c.GameObjectFactory.prototype = { existing: function(a) { return this.world.add(a) }, image: function(a, b, d, e, f) { return "undefined" == typeof f && (f = this.world), f.add(new c.Image(this.game, a, b, d, e)) }, sprite: function(a, b, c, d, e) { return "undefined" == typeof e && (e = this.world), e.create(a, b, c, d) }, tween: function(a) { return this.game.tweens.create(a) }, group: function(a, b, d, e, f) { return new c.Group(this.game, a, b, d, e, f) }, physicsGroup: function(a, b, d, e) { return new c.Group(this.game, b, d, e, !0, a) }, spriteBatch: function(a, b, d) { return "undefined" == typeof a && (a = null), "undefined" == typeof b && (b = "group"), "undefined" == typeof d && (d = !1), new c.SpriteBatch(this.game, a, b, d) }, audio: function(a, b, c, d) { return this.game.sound.add(a, b, c, d) }, sound: function(a, b, c, d) { return this.game.sound.add(a, b, c, d) }, audioSprite: function(a) { return this.game.sound.addSprite(a) }, tileSprite: function(a, b, d, e, f, g, h) { return "undefined" == typeof h && (h = this.world), h.add(new c.TileSprite(this.game, a, b, d, e, f, g)) }, rope: function(a, b, d, e, f, g) { return "undefined" == typeof g && (g = this.world), g.add(new c.Rope(this.game, a, b, d, e, f)) }, text: function(a, b, d, e, f) { return "undefined" == typeof f && (f = this.world), f.add(new c.Text(this.game, a, b, d, e)) }, button: function(a, b, d, e, f, g, h, i, j, k) { return "undefined" == typeof k && (k = this.world), k.add(new c.Button(this.game, a, b, d, e, f, g, h, i, j)) }, graphics: function(a, b, d) { return "undefined" == typeof d && (d = this.world), d.add(new c.Graphics(this.game, a, b)) }, emitter: function(a, b, d) { return this.game.particles.add(new c.Particles.Arcade.Emitter(this.game, a, b, d)) }, retroFont: function(a, b, d, e, f, g, h, i, j) { return new c.RetroFont(this.game, a, b, d, e, f, g, h, i, j) }, bitmapText: function(a, b, d, e, f, g) { return "undefined" == typeof g && (g = this.world), g.add(new c.BitmapText(this.game, a, b, d, e, f)) }, tilemap: function(a, b, d, e, f) { return new c.Tilemap(this.game, a, b, d, e, f) }, renderTexture: function(a, b, d, e) { ("undefined" == typeof d || "" === d) && (d = this.game.rnd.uuid()), "undefined" == typeof e && (e = !1); var f = new c.RenderTexture(this.game, a, b, d); return e && this.game.cache.addRenderTexture(d, f), f }, bitmapData: function(a, b, d, e) { "undefined" == typeof e && (e = !1), ("undefined" == typeof d || "" === d) && (d = this.game.rnd.uuid()); var f = new c.BitmapData(this.game, d, a, b); return e && this.game.cache.addBitmapData(d, f), f }, filter: function(a) { var b = Array.prototype.splice.call(arguments, 1), a = new c.Filter[a](this.game); return a.init.apply(a, b), a }, plugin: function(a) { return this.game.plugins.add(a) } }, c.GameObjectFactory.prototype.constructor = c.GameObjectFactory, c.GameObjectCreator = function(a) { this.game = a, this.world = this.game.world }, c.GameObjectCreator.prototype = { image: function(a, b, d, e) { return new c.Image(this.game, a, b, d, e) }, sprite: function(a, b, d, e) { return new c.Sprite(this.game, a, b, d, e) }, tween: function(a) { return new c.Tween(a, this.game, this.game.tweens) }, group: function(a, b, d, e, f) { return new c.Group(this.game, null, b, d, e, f) }, spriteBatch: function(a, b, d) { return "undefined" == typeof b && (b = "group"), "undefined" == typeof d && (d = !1), new c.SpriteBatch(this.game, a, b, d) }, audio: function(a, b, c, d) { return this.game.sound.add(a, b, c, d) }, audioSprite: function(a) { return this.game.sound.addSprite(a) }, sound: function(a, b, c, d) { return this.game.sound.add(a, b, c, d) }, tileSprite: function(a, b, d, e, f, g) { return new c.TileSprite(this.game, a, b, d, e, f, g) }, rope: function(a, b, d, e, f) { return new c.Rope(this.game, a, b, d, e, f) }, text: function(a, b, d, e) { return new c.Text(this.game, a, b, d, e) }, button: function(a, b, d, e, f, g, h, i, j) { return new c.Button(this.game, a, b, d, e, f, g, h, i, j) }, graphics: function(a, b) { return new c.Graphics(this.game, a, b) }, emitter: function(a, b, d) { return new c.Particles.Arcade.Emitter(this.game, a, b, d) }, retroFont: function(a, b, d, e, f, g, h, i, j) { return new c.RetroFont(this.game, a, b, d, e, f, g, h, i, j) }, bitmapText: function(a, b, d, e, f) { return new c.BitmapText(this.game, a, b, d, e, f) }, tilemap: function(a, b, d, e, f) { return new c.Tilemap(this.game, a, b, d, e, f) }, renderTexture: function(a, b, d, e) { ("undefined" == typeof d || "" === d) && (d = this.game.rnd.uuid()), "undefined" == typeof e && (e = !1); var f = new c.RenderTexture(this.game, a, b, d); return e && this.game.cache.addRenderTexture(d, f), f }, bitmapData: function(a, b, d, e) { "undefined" == typeof e && (e = !1), ("undefined" == typeof d || "" === d) && (d = this.game.rnd.uuid()); var f = new c.BitmapData(this.game, d, a, b); return e && this.game.cache.addBitmapData(d, f), f }, filter: function(a) { var b = Array.prototype.splice.call(arguments, 1), a = new c.Filter[a](this.game); return a.init.apply(a, b), a } }, c.GameObjectCreator.prototype.constructor = c.GameObjectCreator, c.Sprite = function(a, b, d, e, f) { b = b || 0, d = d || 0, e = e || null, f = f || null, this.type = c.SPRITE, this.physicsType = c.SPRITE, PIXI.Sprite.call(this, PIXI.TextureCache.__default), c.Component.Core.init.call(this, a, b, d, e, f) }, c.Sprite.prototype = Object.create(PIXI.Sprite.prototype), c.Sprite.prototype.constructor = c.Sprite, c.Component.Core.install.call(c.Sprite.prototype, ["Angle", "Animation", "AutoCull", "Bounds", "BringToTop", "Crop", "Delta", "Destroy", "FixedToCamera", "InputEnabled", "InWorld", "LifeSpan", "LoadTexture", "Overlap", "PhysicsBody", "Reset", "ScaleMinMax", "Smoothed"]), c.Sprite.prototype.preUpdatePhysics = c.Component.PhysicsBody.preUpdate, c.Sprite.prototype.preUpdateLifeSpan = c.Component.LifeSpan.preUpdate, c.Sprite.prototype.preUpdateInWorld = c.Component.InWorld.preUpdate, c.Sprite.prototype.preUpdateCore = c.Component.Core.preUpdate, c.Sprite.prototype.preUpdate = function() { return this.preUpdatePhysics() && this.preUpdateLifeSpan() && this.preUpdateInWorld() ? this.preUpdateCore() : !1 }, c.Image = function(a, b, d, e, f) { b = b || 0, d = d || 0, e = e || null, f = f || null, this.type = c.IMAGE, PIXI.Sprite.call(this, PIXI.TextureCache.__default), c.Component.Core.init.call(this, a, b, d, e, f) }, c.Image.prototype = Object.create(PIXI.Sprite.prototype), c.Image.prototype.constructor = c.Image, c.Component.Core.install.call(c.Image.prototype, ["Angle", "Animation", "AutoCull", "Bounds", "BringToTop", "Crop", "Destroy", "FixedToCamera", "InputEnabled", "LifeSpan", "LoadTexture", "Overlap", "Reset", "Smoothed"]), c.Image.prototype.preUpdateInWorld = c.Component.InWorld.preUpdate, c.Image.prototype.preUpdateCore = c.Component.Core.preUpdate, c.Image.prototype.preUpdate = function() { return this.preUpdateInWorld() ? this.preUpdateCore() : !1 }, c.TileSprite = function(a, b, d, e, f, g, h) { b = b || 0, d = d || 0, e = e || 256, f = f || 256, g = g || null, h = h || null, this.type = c.TILESPRITE, this._scroll = new c.Point, PIXI.TilingSprite.call(this, PIXI.TextureCache.__default, e, f), c.Component.Core.init.call(this, a, b, d, g, h) }, c.TileSprite.prototype = Object.create(PIXI.TilingSprite.prototype), c.TileSprite.prototype.constructor = c.TileSprite, c.Component.Core.install.call(c.TileSprite.prototype, ["Angle", "Animation", "AutoCull", "Bounds", "Destroy", "FixedToCamera", "InputEnabled", "InWorld", "LoadTexture", "Overlap", "PhysicsBody", "Reset", "Smoothed"]), c.TileSprite.prototype.preUpdatePhysics = c.Component.PhysicsBody.preUpdate, c.TileSprite.prototype.preUpdateLifeSpan = c.Component.LifeSpan.preUpdate, c.TileSprite.prototype.preUpdateInWorld = c.Component.InWorld.preUpdate, c.TileSprite.prototype.preUpdateCore = c.Component.Core.preUpdate, c.TileSprite.prototype.preUpdate = function() { return 0 !== this._scroll.x && (this.tilePosition.x += this._scroll.x * this.game.time.physicsElapsed), 0 !== this._scroll.y && (this.tilePosition.y += this._scroll.y * this.game.time.physicsElapsed), this.preUpdatePhysics() && this.preUpdateLifeSpan() && this.preUpdateInWorld() ? this.preUpdateCore() : !1 }, c.TileSprite.prototype.autoScroll = function(a, b) { this._scroll.set(a, b) }, c.TileSprite.prototype.stopScroll = function() { this._scroll.set(0, 0) }, c.TileSprite.prototype.destroy = function(a) { c.Component.Destroy.prototype.destroy.call(this, a), PIXI.TilingSprite.prototype.destroy.call(this) }, c.TileSprite.prototype.reset = function(a, b) { return c.Component.Reset.prototype.reset.call(this, a, b), this.tilePosition.x = 0, this.tilePosition.y = 0, this }, c.Rope = function(a, b, d, e, f, g) { this.points = [], this.points = g, this._hasUpdateAnimation = !1, this._updateAnimationCallback = null, b = b || 0, d = d || 0, e = e || null, f = f || null, this.type = c.ROPE, this._scroll = new c.Point, PIXI.Rope.call(this, e, this.points), c.Component.Core.init.call(this, a, b, d, e, f) }, c.Rope.prototype = Object.create(PIXI.Rope.prototype), c.Rope.prototype.constructor = c.Rope, c.Component.Core.install.call(c.Rope.prototype, ["Angle", "Animation", "AutoCull", "Bounds", "BringToTop", "Crop", "Delta", "Destroy", "FixedToCamera", "InputEnabled", "InWorld", "LifeSpan", "LoadTexture", "Overlap", "PhysicsBody", "Reset", "ScaleMinMax", "Smoothed"]), c.Rope.prototype.preUpdatePhysics = c.Component.PhysicsBody.preUpdate, c.Rope.prototype.preUpdateLifeSpan = c.Component.LifeSpan.preUpdate, c.Rope.prototype.preUpdateInWorld = c.Component.InWorld.preUpdate, c.Rope.prototype.preUpdateCore = c.Component.Core.preUpdate, c.Rope.prototype.preUpdate = function() { return 0 !== this._scroll.x && (this.tilePosition.x += this._scroll.x * this.game.time.physicsElapsed), 0 !== this._scroll.y && (this.tilePosition.y += this._scroll.y * this.game.time.physicsElapsed), this.preUpdatePhysics() && this.preUpdateLifeSpan() && this.preUpdateInWorld() ? this.preUpdateCore() : !1 }, c.Rope.prototype.update = function() { this._hasUpdateAnimation && this.updateAnimation.call(this) }, c.Rope.prototype.reset = function(a, b) { return c.Component.Reset.prototype.reset.call(this, a, b), this.tilePosition.x = 0, this.tilePosition.y = 0, this }, Object.defineProperty(c.Rope.prototype, "updateAnimation", { get: function() { return this._updateAnimation }, set: function(a) { a && "function" == typeof a ? (this._hasUpdateAnimation = !0, this._updateAnimation = a) : (this._hasUpdateAnimation = !1, this._updateAnimation = null) } }), Object.defineProperty(c.Rope.prototype, "segments", { get: function() { for (var a, b, d, e, f, g, h, i, j = [], k = 0; k < this.points.length; k++) a = 4 * k, b = this.verticies[a], d = this.verticies[a + 1], e = this.verticies[a + 4], f = this.verticies[a + 3], g = c.Math.difference(b, e), h = c.Math.difference(d, f), b += this.world.x, d += this.world.y, i = new c.Rectangle(b, d, g, h), j.push(i); return j } }), c.Button = function(a, b, d, e, f, g, h, i, j, k) { b = b || 0, d = d || 0, e = e || null, f = f || null, g = g || this, c.Image.call(this, a, b, d, e, i), this.type = c.BUTTON, this.physicsType = c.SPRITE, this._onOverFrame = null, this._onOutFrame = null, this._onDownFrame = null, this._onUpFrame = null, this.onOverSound = null, this.onOutSound = null, this.onDownSound = null, this.onUpSound = null, this.onOverSoundMarker = "", this.onOutSoundMarker = "", this.onDownSoundMarker = "", this.onUpSoundMarker = "", this.onInputOver = new c.Signal, this.onInputOut = new c.Signal, this.onInputDown = new c.Signal, this.onInputUp = new c.Signal, this.onOverMouseOnly = !1, this.freezeFrames = !1, this.forceOut = !1, this.inputEnabled = !0, this.input.start(0, !0), this.setFrames(h, i, j, k), null !== f && this.onInputUp.add(f, g), this.events.onInputOver.add(this.onInputOverHandler, this), this.events.onInputOut.add(this.onInputOutHandler, this), this.events.onInputDown.add(this.onInputDownHandler, this), this.events.onInputUp.add(this.onInputUpHandler, this), this.events.onRemovedFromWorld.add(this.removedFromWorld, this) }, c.Button.prototype = Object.create(c.Image.prototype), c.Button.prototype.constructor = c.Button; var f = "Over", g = "Out", h = "Down", i = "Up"; c.Button.prototype.clearFrames = function() { this.setFrames(null, null, null, null) }, c.Button.prototype.removedFromWorld = function() { this.inputEnabled = !1 }, c.Button.prototype.setStateFrame = function(a, b, c) { var d = "_on" + a + "Frame"; null != b ? (this[d] = b, c && this.changeStateFrame(a)) : this[d] = null }, c.Button.prototype.changeStateFrame = function(a) { if (this.freezeFrames) return !1; var b = "_on" + a + "Frame", c = this[b]; return "string" == typeof c ? (this.frameName = c, !0) : "number" == typeof c ? (this.frame = c, !0) : !1 }, c.Button.prototype.setFrames = function(a, b, c, d) { this.setStateFrame(f, a, this.input.pointerOver()), this.setStateFrame(g, b, !this.input.pointerOver()), this.setStateFrame(h, c, this.input.pointerDown()), this.setStateFrame(i, d, this.input.pointerUp()) }, c.Button.prototype.setStateSound = function(a, b, d) { var e = "on" + a + "Sound", f = "on" + a + "SoundMarker"; b instanceof c.Sound || b instanceof c.AudioSprite ? (this[e] = b, this[f] = "string" == typeof d ? d : "") : (this[e] = null, this[f] = "") }, c.Button.prototype.playStateSound = function(a) { var b = "on" + a + "Sound", c = this[b]; if (c) { var d = "on" + a + "SoundMarker", e = this[d]; return c.play(e), !0 } return !1 }, c.Button.prototype.setSounds = function(a, b, c, d, e, j, k, l) { this.setStateSound(f, a, b), this.setStateSound(g, e, j), this.setStateSound(h, c, d), this.setStateSound(i, k, l) }, c.Button.prototype.setOverSound = function(a, b) { this.setStateSound(f, a, b) }, c.Button.prototype.setOutSound = function(a, b) { this.setStateSound(g, a, b) }, c.Button.prototype.setDownSound = function(a, b) { this.setStateSound(h, a, b) }, c.Button.prototype.setUpSound = function(a, b) { this.setStateSound(i, a, b) }, c.Button.prototype.onInputOverHandler = function(a, b) { b.justReleased() || (this.changeStateFrame(f), (!this.onOverMouseOnly || b.isMouse) && (this.playStateSound(f), this.onInputOver && this.onInputOver.dispatch(this, b))) }, c.Button.prototype.onInputOutHandler = function(a, b) { this.changeStateFrame(g), this.playStateSound(g), this.onInputOut && this.onInputOut.dispatch(this, b) }, c.Button.prototype.onInputDownHandler = function(a, b) { this.changeStateFrame(h), this.playStateSound(h), this.onInputDown && this.onInputDown.dispatch(this, b) }, c.Button.prototype.onInputUpHandler = function(a, b, c) { if (this.playStateSound(i), this.onInputUp && this.onInputUp.dispatch(this, b, c), !this.freezeFrames) if (this.forceOut) this.changeStateFrame(g); else { var d = this.changeStateFrame(i); d || this.changeStateFrame(c ? f : g) } }, c.SpriteBatch = function(a, b, d, e) { ("undefined" == typeof b || null === b) && (b = a.world), PIXI.SpriteBatch.call(this), c.Group.call(this, a, b, d, e), this.type = c.SPRITEBATCH }, c.SpriteBatch.prototype = c.Utils.extend(!0, c.SpriteBatch.prototype, c.Group.prototype, PIXI.SpriteBatch.prototype), c.SpriteBatch.prototype.constructor = c.SpriteBatch, c.Particle = function(a, b, d, e, f) { c.Sprite.call(this, a, b, d, e, f), this.autoScale = !1, this.scaleData = null, this._s = 0, this.autoAlpha = !1, this.alphaData = null, this._a = 0 }, c.Particle.prototype = Object.create(c.Sprite.prototype), c.Particle.prototype.constructor = c.Particle, c.Particle.prototype.update = function() { this.autoScale && (this._s--, this._s ? this.scale.set(this.scaleData[this._s].x, this.scaleData[this._s].y) : this.autoScale = !1), this.autoAlpha && (this._a--, this._a ? this.alpha = this.alphaData[this._a].v : this.autoAlpha = !1) }, c.Particle.prototype.onEmit = function() {}, c.Particle.prototype.setAlphaData = function(a) { this.alphaData = a, this._a = a.length - 1, this.alpha = this.alphaData[this._a].v, this.autoAlpha = !0 }, c.Particle.prototype.setScaleData = function(a) { this.scaleData = a, this._s = a.length - 1, this.scale.set(this.scaleData[this._s].x, this.scaleData[this._s].y), this.autoScale = !0 }, c.Particle.prototype.reset = function(a, b, d) { return c.Component.Reset.prototype.reset.call(this, a, b, d), this.alpha = 1, this.scale.set(1), this.autoScale = !1, this.autoAlpha = !1, this }, c.BitmapData = function(a, b, d, e) { "undefined" == typeof d && (d = 256), "undefined" == typeof e && (e = 256), this.game = a, this.key = b, this.width = d, this.height = e, this.canvas = c.Canvas.create(d, e, "", !0), this.context = this.canvas.getContext("2d", { alpha: !0 }), this.ctx = this.context, this.imageData = this.context.getImageData(0, 0, d, e), this.data = this.imageData.data, this.pixels = null, this.imageData.data.buffer ? (this.buffer = this.imageData.data.buffer, this.pixels = new Uint32Array(this.buffer)) : window.ArrayBuffer ? (this.buffer = new ArrayBuffer(this.imageData.data.length), this.pixels = new Uint32Array(this.buffer)) : this.pixels = this.imageData.data, this.baseTexture = new PIXI.BaseTexture(this.canvas), this.texture = new PIXI.Texture(this.baseTexture), this.textureFrame = new c.Frame(0, 0, 0, d, e, "bitmapData", a.rnd.uuid()), this.texture.frame = this.textureFrame, this.type = c.BITMAPDATA, this.disableTextureUpload = !1, this.dirty = !1, this.cls = this.clear, this._image = null, this._pos = new c.Point, this._size = new c.Point, this._scale = new c.Point, this._rotate = 0, this._alpha = { prev: 1, current: 1 }, this._anchor = new c.Point, this._tempR = 0, this._tempG = 0, this._tempB = 0, this._circle = new c.Circle }, c.BitmapData.prototype = { add: function(a) { if (Array.isArray(a)) for (var b = 0; b < a.length; b++) a[b].loadTexture && a[b].loadTexture(this); else a.loadTexture(this); return this }, load: function(a) { return "string" == typeof a && (a = this.game.cache.getImage(a)), a ? (this.resize(a.width, a.height), this.cls(), this.draw(a), this.update(), this) : void 0 }, clear: function() { return this.context.clearRect(0, 0, this.width, this.height), this.dirty = !0, this }, fill: function(a, b, c, d) { return "undefined" == typeof d && (d = 1), this.context.fillStyle = "rgba(" + a + "," + b + "," + c + "," + d + ")", this.context.fillRect(0, 0, this.width, this.height), this.dirty = !0, this }, resize: function(a, b) { return (a !== this.width || b !== this.height) && (this.width = a, this.height = b, this.canvas.width = a, this.canvas.height = b, this.baseTexture.width = a, this.baseTexture.height = b, this.textureFrame.width = a, this.textureFrame.height = b, this.texture.width = a, this.texture.height = b, this.texture.crop.width = a, this.texture.crop.height = b, this.update(), this.dirty = !0), this }, update: function(a, b, c, d) { return "undefined" == typeof a && (a = 0), "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = this.width), "undefined" == typeof d && (d = this.height), this.imageData = this.context.getImageData(a, b, c, d), this.data = this.imageData.data, this.imageData.data.buffer ? (this.buffer = this.imageData.data.buffer, this.pixels = new Uint32Array(this.buffer)) : window.ArrayBuffer ? (this.buffer = new ArrayBuffer(this.imageData.data.length), this.pixels = new Uint32Array(this.buffer)) : this.pixels = this.imageData.data, this }, processPixelRGB: function(a, b, d, e, f, g) { "undefined" == typeof d && (d = 0), "undefined" == typeof e && (e = 0), "undefined" == typeof f && (f = this.width), "undefined" == typeof g && (g = this.height); for (var h = d + f, i = e + g, j = c.Color.createColor(), k = { r: 0, g: 0, b: 0, a: 0 }, l = !1, m = e; i > m; m++) for (var n = d; h > n; n++) c.Color.unpackPixel(this.getPixel32(n, m), j), k = a.call(b, j, n, m), k !== !1 && null !== k && void 0 !== k && (this.setPixel32(n, m, k.r, k.g, k.b, k.a, !1), l = !0); return l && (this.context.putImageData(this.imageData, 0, 0), this.dirty = !0), this }, processPixel: function(a, b, c, d, e, f) { "undefined" == typeof c && (c = 0), "undefined" == typeof d && (d = 0), "undefined" == typeof e && (e = this.width), "undefined" == typeof f && (f = this.height); for (var g = c + e, h = d + f, i = 0, j = 0, k = !1, l = d; h > l; l++) for (var m = c; g > m; m++) i = this.getPixel32(m, l), j = a.call(b, i, m, l), j !== i && (this.pixels[l * this.width + m] = j, k = !0); return k && (this.context.putImageData(this.imageData, 0, 0), this.dirty = !0), this }, replaceRGB: function(a, b, d, e, f, g, h, i, j) { var k = 0, l = 0, m = this.width, n = this.height, o = c.Color.packPixel(a, b, d, e); void 0 !== j && j instanceof c.Rectangle && (k = j.x, l = j.y, m = j.width, n = j.height); for (var p = 0; n > p; p++) for (var q = 0; m > q; q++) this.getPixel32(k + q, l + p) === o && this.setPixel32(k + q, l + p, f, g, h, i, !1); return this.context.putImageData(this.imageData, 0, 0), this.dirty = !0, this }, setHSL: function(a, b, d, e) { if (("undefined" == typeof a || null === a) && (a = !1), ("undefined" == typeof b || null === b) && (b = !1), ("undefined" == typeof d || null === d) && (d = !1), a || b || d) { "undefined" == typeof e && (e = new c.Rectangle(0, 0, this.width, this.height)); for (var f = c.Color.createColor(), g = e.y; g < e.bottom; g++) for (var h = e.x; h < e.right; h++) c.Color.unpackPixel(this.getPixel32(h, g), f, !0), a && (f.h = a), b && (f.s = b), d && (f.l = d), c.Color.HSLtoRGB(f.h, f.s, f.l, f), this.setPixel32(h, g, f.r, f.g, f.b, f.a, !1); return this.context.putImageData(this.imageData, 0, 0), this.dirty = !0, this } }, shiftHSL: function(a, b, d, e) { if (("undefined" == typeof a || null === a) && (a = !1), ("undefined" == typeof b || null === b) && (b = !1), ("undefined" == typeof d || null === d) && (d = !1), a || b || d) { "undefined" == typeof e && (e = new c.Rectangle(0, 0, this.width, this.height)); for (var f = c.Color.createColor(), g = e.y; g < e.bottom; g++) for (var h = e.x; h < e.right; h++) c.Color.unpackPixel(this.getPixel32(h, g), f, !0), a && (f.h = this.game.math.wrap(f.h + a, 0, 1)), b && (f.s = this.game.math.limitValue(f.s + b, 0, 1)), d && (f.l = this.game.math.limitValue(f.l + d, 0, 1)), c.Color.HSLtoRGB(f.h, f.s, f.l, f), this.setPixel32(h, g, f.r, f.g, f.b, f.a, !1); return this.context.putImageData(this.imageData, 0, 0), this.dirty = !0, this } }, setPixel32: function(a, b, d, e, f, g, h) { return "undefined" == typeof h && (h = !0), a >= 0 && a <= this.width && b >= 0 && b <= this.height && (this.pixels[b * this.width + a] = c.Device.LITTLE_ENDIAN ? g << 24 | f << 16 | e << 8 | d : d << 24 | e << 16 | f << 8 | g, h && (this.context.putImageData(this.imageData, 0, 0), this.dirty = !0)), this }, setPixel: function(a, b, c, d, e, f) { return this.setPixel32(a, b, c, d, e, 255, f) }, getPixel: function(a, b, d) { d || (d = c.Color.createColor()); var e = ~~(a + b * this.width); return e *= 4, d.r = this.data[e], d.g = this.data[++e], d.b = this.data[++e], d.a = this.data[++e], d }, getPixel32: function(a, b) { return a >= 0 && a <= this.width && b >= 0 && b <= this.height ? this.pixels[b * this.width + a] : void 0 }, getPixelRGB: function(a, b, d, e, f) { return c.Color.unpackPixel(this.getPixel32(a, b), d, e, f) }, getPixels: function(a) { return this.context.getImageData(a.x, a.y, a.width, a.height) }, getFirstPixel: function(a) { "undefined" == typeof a && (a = 0); var b = c.Color.createColor(), d = 0, e = 0, f = 1, g = !1; 1 === a ? (f = -1, e = this.height) : 3 === a && (f = -1, d = this.width); do c.Color.unpackPixel(this.getPixel32(d, e), b), 0 === a || 1 === a ? (d++, d === this.width && (d = 0, e += f, (e >= this.height || 0 >= e) && (g = !0))) : (2 === a || 3 === a) && (e++, e === this.height && (e = 0, d += f, (d >= this.width || 0 >= d) && (g = !0))); while (0 === b.a && !g); return b.x = d, b.y = e, b }, getBounds: function(a) { return "undefined" == typeof a && (a = new c.Rectangle), a.x = this.getFirstPixel(2).x, a.x === this.width ? a.setTo(0, 0, 0, 0) : (a.y = this.getFirstPixel(0).y, a.width = this.getFirstPixel(3).x - a.x + 1, a.height = this.getFirstPixel(1).y - a.y + 1, a) }, addToWorld: function(a, b, c, d, e, f) { e = e || 1, f = f || 1; var g = this.game.add.image(a, b, this); return g.anchor.set(c, d), g.scale.set(e, f), g }, copy: function(a, b, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r) { if (("undefined" == typeof a || null === a) && (a = this), this._image = a, a instanceof c.Sprite || a instanceof c.Image || a instanceof c.Text) this._pos.set(a.texture.crop.x, a.texture.crop.y), this._size.set(a.texture.crop.width, a.texture.crop.height), this._scale.set(a.scale.x, a.scale.y), this._anchor.set(a.anchor.x, a.anchor.y), this._rotate = a.rotation, this._alpha.current = a.alpha, this._image = a.texture.baseTexture.source, ("undefined" == typeof g || null === g) && (g = a.x), ("undefined" == typeof h || null === h) && (h = a.y), a.texture.trim && (g += a.texture.trim.x - a.anchor.x * a.texture.trim.width, h += a.texture.trim.y - a.anchor.y * a.texture.trim.height), 16777215 !== a.tint && (a.cachedTint !== a.tint && (a.cachedTint = a.tint, a.tintedTexture = PIXI.CanvasTinter.getTintedTexture(a, a.tint)), this._image = a.tintedTexture); else { if (this._pos.set(0), this._scale.set(1), this._anchor.set(0), this._rotate = 0, this._alpha.current = 1, a instanceof c.BitmapData) this._image = a.canvas; else if ("string" == typeof a) { if (a = this.game.cache.getImage(a), null === a) return; this._image = a } this._size.set(this._image.width, this._image.height) } return ("undefined" == typeof b || null === b) && (b = 0), ("undefined" == typeof d || null === d) && (d = 0), e && (this._size.x = e), f && (this._size.y = f), ("undefined" == typeof g || null === g) && (g = b), ("undefined" == typeof h || null === h) && (h = d), ("undefined" == typeof i || null === i) && (i = this._size.x), ("undefined" == typeof j || null === j) && (j = this._size.y), "number" == typeof k && (this._rotate = k), "number" == typeof l && (this._anchor.x = l), "number" == typeof m && (this._anchor.y = m), "number" == typeof n && (this._scale.x = n), "number" == typeof o && (this._scale.y = o), "number" == typeof p && (this._alpha.current = p), "undefined" == typeof q && (q = null), "undefined" == typeof r && (r = !1), this._alpha.current <= 0 || 0 === this._scale.x || 0 === this._scale.y || 0 === this._size.x || 0 === this._size.y ? void 0 : (this._alpha.prev = this.context.globalAlpha, this.context.save(), this.context.globalAlpha = this._alpha.current, q && (this.context.globalCompositeOperation = q), r && (g |= 0, h |= 0), this.context.translate(g, h), this.context.scale(this._scale.x, this._scale.y), this.context.rotate(this._rotate), this.context.drawImage(this._image, this._pos.x + b, this._pos.y + d, this._size.x, this._size.y, -i * this._anchor.x, -j * this._anchor.y, i, j), this.context.restore(), this.context.globalAlpha = this._alpha.prev, this.dirty = !0, this) }, copyRect: function(a, b, c, d, e, f, g) { return this.copy(a, b.x, b.y, b.width, b.height, c, d, b.width, b.height, 0, 0, 0, 1, 1, e, f, g) }, draw: function(a, b, c, d, e, f, g) { return this.copy(a, null, null, null, null, b, c, d, e, null, null, null, null, null, null, f, g) }, drawGroup: function(a, b, c) { return a.total > 0 && a.forEachExists(this.copy, this, null, null, null, null, null, null, null, null, null, null, null, null, null, null, b, c), this }, shadow: function(a, b, c, d) { "undefined" == typeof a || null === a ? this.context.shadowColor = "rgba(0,0,0,0)" : (this.context.shadowColor = a, this.context.shadowBlur = b || 5, this.context.shadowOffsetX = c || 10, this.context.shadowOffsetY = d || 10) }, alphaMask: function(a, b, c, d) { return "undefined" == typeof d || null === d ? this.draw(b).blendSourceAtop() : this.draw(b, d.x, d.y, d.width, d.height).blendSourceAtop(), "undefined" == typeof c || null === c ? this.draw(a).blendReset() : this.draw(a, c.x, c.y, c.width, c.height).blendReset(), this }, extract: function(a, b, c, d, e, f, g, h, i) { return "undefined" == typeof e && (e = 255), "undefined" == typeof f && (f = !1), "undefined" == typeof g && (g = b), "undefined" == typeof h && (h = c), "undefined" == typeof i && (i = d), f && a.resize(this.width, this.height), this.processPixelRGB(function(f, j, k) { return f.r === b && f.g === c && f.b === d && a.setPixel32(j, k, g, h, i, e, !1), !1 }, this), a.context.putImageData(a.imageData, 0, 0), a.dirty = !0, a }, rect: function(a, b, c, d, e) { return "undefined" != typeof e && (this.context.fillStyle = e), this.context.fillRect(a, b, c, d), this }, text: function(a, b, c, d, e, f) { "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = 0), "undefined" == typeof d && (d = "14px Courier"), "undefined" == typeof e && (e = "rgb(255,255,255)"), "undefined" == typeof f && (f = !0); var g = this.context.font; this.context.font = d, f && (this.context.fillStyle = "rgb(0,0,0)", this.context.fillText(a, b + 1, c + 1)), this.context.fillStyle = e, this.context.fillText(a, b, c), this.context.font = g }, circle: function(a, b, c, d) { return "undefined" != typeof d && (this.context.fillStyle = d), this.context.beginPath(), this.context.arc(a, b, c, 0, 2 * Math.PI, !1), this.context.closePath(), this.context.fill(), this }, textureLine: function(a, b, d) { if ("undefined" == typeof d && (d = "repeat-x"), "string" != typeof b || (b = this.game.cache.getImage(b))) { var e = a.length; return "no-repeat" === d && e > b.width && (e = b.width), this.context.fillStyle = this.context.createPattern(b, d), this._circle = new c.Circle(a.start.x, a.start.y, b.height), this._circle.circumferencePoint(a.angle - 1.5707963267948966, !1, this._pos), this.context.save(), this.context.translate(this._pos.x, this._pos.y), this.context.rotate(a.angle), this.context.fillRect(0, 0, e, b.height), this.context.restore(), this.dirty = !0, this } }, render: function() { return !this.disableTextureUpload && this.dirty && (this.baseTexture.dirty(), this.dirty = !1), this }, blendReset: function() { return this.context.globalCompositeOperation = "source-over", this }, blendSourceOver: function() { return this.context.globalCompositeOperation = "source-over", this }, blendSourceIn: function() { return this.context.globalCompositeOperation = "source-in", this }, blendSourceOut: function() { return this.context.globalCompositeOperation = "source-out", this }, blendSourceAtop: function() { return this.context.globalCompositeOperation = "source-atop", this }, blendDestinationOver: function() { return this.context.globalCompositeOperation = "destination-over", this }, blendDestinationIn: function() { return this.context.globalCompositeOperation = "destination-in", this }, blendDestinationOut: function() { return this.context.globalCompositeOperation = "destination-out", this }, blendDestinationAtop: function() { return this.context.globalCompositeOperation = "destination-atop", this }, blendXor: function() { return this.context.globalCompositeOperation = "xor", this }, blendAdd: function() { return this.context.globalCompositeOperation = "lighter", this }, blendMultiply: function() { return this.context.globalCompositeOperation = "multiply", this }, blendScreen: function() { return this.context.globalCompositeOperation = "screen", this }, blendOverlay: function() { return this.context.globalCompositeOperation = "overlay", this }, blendDarken: function() { return this.context.globalCompositeOperation = "darken", this }, blendLighten: function() { return this.context.globalCompositeOperation = "lighten", this }, blendColorDodge: function() { return this.context.globalCompositeOperation = "color-dodge", this }, blendColorBurn: function() { return this.context.globalCompositeOperation = "color-burn", this }, blendHardLight: function() { return this.context.globalCompositeOperation = "hard-light", this }, blendSoftLight: function() { return this.context.globalCompositeOperation = "soft-light", this }, blendDifference: function() { return this.context.globalCompositeOperation = "difference", this }, blendExclusion: function() { return this.context.globalCompositeOperation = "exclusion", this }, blendHue: function() { return this.context.globalCompositeOperation = "hue", this }, blendSaturation: function() { return this.context.globalCompositeOperation = "saturation", this }, blendColor: function() { return this.context.globalCompositeOperation = "color", this }, blendLuminosity: function() { return this.context.globalCompositeOperation = "luminosity", this } }, Object.defineProperty(c.BitmapData.prototype, "smoothed", { get: function() { c.Canvas.getSmoothingEnabled(this.context) }, set: function(a) { c.Canvas.setSmoothingEnabled(this.context, a) } }), c.BitmapData.getTransform = function(a, b, c, d, e, f) { return "number" != typeof a && (a = 0), "number" != typeof b && (b = 0), "number" != typeof c && (c = 1), "number" != typeof d && (d = 1), "number" != typeof e && (e = 0), "number" != typeof f && (f = 0), { sx: c, sy: d, scaleX: c, scaleY: d, skewX: e, skewY: f, translateX: a, translateY: b, tx: a, ty: b } }, c.BitmapData.prototype.constructor = c.BitmapData, c.Graphics = function(a, b, d) { b = b || 0, d = d || 0, this.type = c.GRAPHICS, this.physicsType = c.SPRITE, PIXI.Graphics.call(this), c.Component.Core.init.call(this, a, b, d, "", null) }, c.Graphics.prototype = Object.create(PIXI.Graphics.prototype), c.Graphics.prototype.constructor = c.Graphics, c.Component.Core.install.call(c.Graphics.prototype, ["Angle", "AutoCull", "Bounds", "Destroy", "FixedToCamera", "InputEnabled", "InWorld", "LifeSpan", "PhysicsBody", "Reset"]), c.Graphics.prototype.preUpdatePhysics = c.Component.PhysicsBody.preUpdate, c.Graphics.prototype.preUpdateLifeSpan = c.Component.LifeSpan.preUpdate, c.Graphics.prototype.preUpdateInWorld = c.Component.InWorld.preUpdate, c.Graphics.prototype.preUpdateCore = c.Component.Core.preUpdate, c.Graphics.prototype.preUpdate = function() { return this.preUpdatePhysics() && this.preUpdateLifeSpan() && this.preUpdateInWorld() ? this.preUpdateCore() : !1 }, c.Graphics.prototype.destroy = function(a) { this.clear(), c.Component.Destroy.prototype.destroy.call(this, a) }, c.Graphics.prototype.drawTriangle = function(a, b) { "undefined" == typeof b && (b = !1); var d = new c.Polygon(a); if (b) { var e = new c.Point(this.game.camera.x - a[0].x, this.game.camera.y - a[0].y), f = new c.Point(a[1].x - a[0].x, a[1].y - a[0].y), g = new c.Point(a[1].x - a[2].x, a[1].y - a[2].y), h = g.cross(f); e.dot(h) > 0 && this.drawPolygon(d) } else this.drawPolygon(d) }, c.Graphics.prototype.drawTriangles = function(a, b, d) { "undefined" == typeof d && (d = !1); var e, f = new c.Point, g = new c.Point, h = new c.Point, i = []; if (b) if (a[0] instanceof c.Point) for (e = 0; e < b.length / 3; e++) i.push(a[b[3 * e]]), i.push(a[b[3 * e + 1]]), i.push(a[b[3 * e + 2]]), 3 === i.length && (this.drawTriangle(i, d), i = []); else for (e = 0; e < b.length; e++) f.x = a[2 * b[e]], f.y = a[2 * b[e] + 1], i.push(f.copyTo({})), 3 === i.length && (this.drawTriangle(i, d), i = []); else if (a[0] instanceof c.Point) for (e = 0; e < a.length / 3; e++) this.drawTriangle([a[3 * e], a[3 * e + 1], a[3 * e + 2]], d); else for (e = 0; e < a.length / 6; e++) f.x = a[6 * e + 0], f.y = a[6 * e + 1], g.x = a[6 * e + 2], g.y = a[6 * e + 3], h.x = a[6 * e + 4], h.y = a[6 * e + 5], this.drawTriangle([f, g, h], d) }, c.RenderTexture = function(a, b, d, e, f, g) { "undefined" == typeof e && (e = ""), "undefined" == typeof f && (f = c.scaleModes.DEFAULT), "undefined" == typeof g && (g = 1), this.game = a, this.key = e, this.type = c.RENDERTEXTURE, this.matrix = new PIXI.Matrix, PIXI.RenderTexture.call(this, b, d, this.game.renderer, f, g), this.render = c.RenderTexture.prototype.render }, c.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype), c.RenderTexture.prototype.constructor = c.RenderTexture, c.RenderTexture.prototype.renderXY = function(a, b, c, d) { this.matrix.tx = b, this.matrix.ty = c, this.renderer.type === PIXI.WEBGL_RENDERER ? this.renderWebGL(a, this.matrix, d) : this.renderCanvas(a, this.matrix, d) }, c.RenderTexture.prototype.render = function(a, b, c) { this.matrix.tx = b.x, this.matrix.ty = b.y, this.renderer.type === PIXI.WEBGL_RENDERER ? this.renderWebGL(a, this.matrix, c) : this.renderCanvas(a, this.matrix, c) }, c.Text = function(a, b, d, e, f) { b = b || 0, d = d || 0, e = e || " ", f = f || {}, e = 0 === e.length ? " " : e.toString(), this.type = c.TEXT, this.physicsType = c.SPRITE, this.padding = new c.Point, this._text = e, this._fontComponents = null, this._lineSpacing = 0, this._charCount = 0, this.colors = [], this.setStyle(f), PIXI.Text.call(this, e, this.style), c.Component.Core.init.call(this, a, b, d, "", null), " " !== e && this.updateText() }, c.Text.prototype = Object.create(PIXI.Text.prototype), c.Text.prototype.constructor = c.Text, c.Component.Core.install.call(c.Text.prototype, ["Angle", "AutoCull", "Bounds", "BringToTop", "Destroy", "FixedToCamera", "InputEnabled", "InWorld", "LifeSpan", "Overlap", "PhysicsBody", "Reset", "Smoothed"]), c.Text.prototype.preUpdatePhysics = c.Component.PhysicsBody.preUpdate, c.Text.prototype.preUpdateLifeSpan = c.Component.LifeSpan.preUpdate, c.Text.prototype.preUpdateInWorld = c.Component.InWorld.preUpdate, c.Text.prototype.preUpdateCore = c.Component.Core.preUpdate, c.Text.prototype.preUpdate = function() { return this.preUpdatePhysics() && this.preUpdateLifeSpan() && this.preUpdateInWorld() ? this.preUpdateCore() : !1 }, c.Text.prototype.update = function() {}, c.Text.prototype.destroy = function(a) { this.texture.destroy(!0), this.canvas && this.canvas.parentNode ? this.canvas.parentNode.removeChild(this.canvas) : (this.canvas = null, this.context = null), c.Component.Destroy.prototype.destroy.call(this, a) }, c.Text.prototype.setShadow = function(a, b, c, d) { "undefined" == typeof a && (a = 0), "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = "rgba(0, 0, 0, 1)"), "undefined" == typeof d && (d = 0), this.style.shadowOffsetX = a, this.style.shadowOffsetY = b, this.style.shadowColor = c, this.style.shadowBlur = d, this.dirty = !0 }, c.Text.prototype.setStyle = function(a) { a = a || {}, a.font = a.font || "bold 20pt Arial", a.backgroundColor = a.backgroundColor || null, a.fill = a.fill || "black", a.align = a.align || "left", a.stroke = a.stroke || "black", a.strokeThickness = a.strokeThickness || 0, a.wordWrap = a.wordWrap || !1, a.wordWrapWidth = a.wordWrapWidth || 100, a.shadowOffsetX = a.shadowOffsetX || 0, a.shadowOffsetY = a.shadowOffsetY || 0, a.shadowColor = a.shadowColor || "rgba(0,0,0,0)", a.shadowBlur = a.shadowBlur || 0; var b = this.fontToComponents(a.font); a.fontStyle && (b.fontStyle = a.fontStyle), a.fontVariant && (b.fontVariant = a.fontVariant), a.fontWeight && (b.fontWeight = a.fontWeight), a.fontSize && ("number" == typeof a.fontSize && (a.fontSize = a.fontSize + "px"), b.fontSize = a.fontSize), this._fontComponents = b, a.font = this.componentsToFont(this._fontComponents), this.style = a, this.dirty = !0 }, c.Text.prototype.updateText = function() { this.texture.baseTexture.resolution = this.resolution, this.context.font = this.style.font; var a = this.text; this.style.wordWrap && (a = this.runWordWrap(this.text)); for (var b = a.split(/(?:\r\n|\r|\n)/), c = [], d = 0, e = this.determineFontProperties(this.style.font), f = 0; f < b.length; f++) { var g = this.context.measureText(b[f]).width + this.padding.x; c[f] = g, d = Math.max(d, g) } var h = d + this.style.strokeThickness; this.canvas.width = h * this.resolution; var i = e.fontSize + this.style.strokeThickness + this.padding.y, j = i * b.length, k = this._lineSpacing; if (0 > k && Math.abs(k) > i && (k = -i), 0 !== k) { var l = k * (b.length - 1); j += l } this.canvas.height = j * this.resolution, this.context.scale(this.resolution, this.resolution), navigator.isCocoonJS && this.context.clearRect(0, 0, this.canvas.width, this.canvas.height), this.style.backgroundColor && (this.context.fillStyle = this.style.backgroundColor, this.context.fillRect(0, 0, this.canvas.width, this.canvas.height)), this.context.fillStyle = this.style.fill, this.context.font = this.style.font, this.context.strokeStyle = this.style.stroke, this.context.textBaseline = "alphabetic", this.context.shadowOffsetX = this.style.shadowOffsetX, this.context.shadowOffsetY = this.style.shadowOffsetY, this.context.shadowColor = this.style.shadowColor, this.context.shadowBlur = this.style.shadowBlur, this.context.lineWidth = this.style.strokeThickness, this.context.lineCap = "round", this.context.lineJoin = "round"; var m, n; for (this._charCount = 0, f = 0; f < b.length; f++) m = this.style.strokeThickness / 2, n = this.style.strokeThickness / 2 + f * i + e.ascent, f > 0 && (n += k * f), "right" === this.style.align ? m += d - c[f] : "center" === this.style.align && (m += (d - c[f]) / 2), this.colors.length > 0 ? this.updateLine(b[f], m, n) : (this.style.stroke && this.style.strokeThickness && this.context.strokeText(b[f], m, n), this.style.fill && this.context.fillText(b[f], m, n)); this.updateTexture() }, c.Text.prototype.updateLine = function(a, b, c) { for (var d = 0; d < a.length; d++) { var e = a[d]; this.colors[this._charCount] && (this.context.fillStyle = this.colors[this._charCount], this.context.strokeStyle = this.colors[this._charCount]), this.style.stroke && this.style.strokeThickness && this.context.strokeText(e, b, c), this.style.fill && this.context.fillText(e, b, c), b += this.context.measureText(e).width, this._charCount++ } }, c.Text.prototype.clearColors = function() { this.colors = [], this.dirty = !0 }, c.Text.prototype.addColor = function(a, b) { this.colors[b] = a, this.dirty = !0 }, c.Text.prototype.runWordWrap = function(a) { for (var b = "", c = a.split("\n"), d = 0; d < c.length; d++) { for (var e = this.style.wordWrapWidth, f = c[d].split(" "), g = 0; g < f.length; g++) { var h = this.context.measureText(f[g]).width, i = h + this.context.measureText(" ").width; i > e ? (g > 0 && (b += "\n"), b += f[g] + " ", e = this.style.wordWrapWidth - h) : (e -= i, b += f[g] + " ") } d < c.length - 1 && (b += "\n") } return b }, c.Text.prototype.updateFont = function(a) { var b = this.componentsToFont(a); this.style.font !== b && (this.style.font = b, this.dirty = !0, this.parent && this.updateTransform()) }, c.Text.prototype.fontToComponents = function(a) { var b = a.match(/^\s*(?:\b(normal|italic|oblique|inherit)?\b)\s*(?:\b(normal|small-caps|inherit)?\b)\s*(?:\b(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900|inherit)?\b)\s*(?:\b(xx-small|x-small|small|medium|large|x-large|xx-large|larger|smaller|0|\d*(?:[.]\d*)?(?:%|[a-z]{2,5}))?\b)\s*(.*)\s*$/); return b ? { font: a, fontStyle: b[1] || "normal", fontVariant: b[2] || "normal", fontWeight: b[3] || "normal", fontSize: b[4] || "medium", fontFamily: b[5] } : (console.warn("Phaser.Text - unparsable CSS font: " + a), { font: a }) }, c.Text.prototype.componentsToFont = function(a) { var b, c = []; return b = a.fontStyle, b && "normal" !== b && c.push(b), b = a.fontVariant, b && "normal" !== b && c.push(b), b = a.fontWeight, b && "normal" !== b && c.push(b), b = a.fontSize, b && "medium" !== b && c.push(b), b = a.fontFamily, b && c.push(b), c.length || c.push(a.font), c.join(" ") }, Object.defineProperty(c.Text.prototype, "text", { get: function() { return this._text }, set: function(a) { a !== this._text && (this._text = a.toString() || " ", this.dirty = !0, this.parent && this.updateTransform()) } }), Object.defineProperty(c.Text.prototype, "cssFont", { get: function() { return this.componentsToFont(this._fontComponents) }, set: function(a) { a = a || "bold 20pt Arial", this._fontComponents = this.fontToComponents(a), this.updateFont(this._fontComponents) } }), Object.defineProperty(c.Text.prototype, "font", { get: function() { return this._fontComponents.fontFamily }, set: function(a) { a = a || "Arial", a = a.trim(), /^(?:inherit|serif|sans-serif|cursive|fantasy|monospace)$/.exec(a) || /['",]/.exec(a) || (a = "'" + a + "'"), this._fontComponents.fontFamily = a, this.updateFont(this._fontComponents) } }), Object.defineProperty(c.Text.prototype, "fontSize", { get: function() { var a = this._fontComponents.fontSize; return a && /(?:^0$|px$)/.exec(a) ? parseInt(a, 10) : a }, set: function(a) { a = a || "0", "number" == typeof a && (a += "px"), this._fontComponents.fontSize = a, this.updateFont(this._fontComponents) } }), Object.defineProperty(c.Text.prototype, "fontWeight", { get: function() { return this._fontComponents.fontWeight || "normal" }, set: function(a) { a = a || "normal", this._fontComponents.fontWeight = a, this.updateFont(this._fontComponents) } }), Object.defineProperty(c.Text.prototype, "fontStyle", { get: function() { return this._fontComponents.fontStyle || "normal" }, set: function(a) { a = a || "normal", this._fontComponents.fontStyle = a, this.updateFont(this._fontComponents) } }), Object.defineProperty(c.Text.prototype, "fontVariant", { get: function() { return this._fontComponents.fontVariant || "normal" }, set: function(a) { a = a || "normal", this._fontComponents.fontVariant = a, this.updateFont(this._fontComponents) } }), Object.defineProperty(c.Text.prototype, "fill", { get: function() { return this.style.fill }, set: function(a) { a !== this.style.fill && (this.style.fill = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "align", { get: function() { return this.style.align }, set: function(a) { a !== this.style.align && (this.style.align = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "stroke", { get: function() { return this.style.stroke }, set: function(a) { a !== this.style.stroke && (this.style.stroke = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "strokeThickness", { get: function() { return this.style.strokeThickness }, set: function(a) { a !== this.style.strokeThickness && (this.style.strokeThickness = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "wordWrap", { get: function() { return this.style.wordWrap }, set: function(a) { a !== this.style.wordWrap && (this.style.wordWrap = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "wordWrapWidth", { get: function() { return this.style.wordWrapWidth }, set: function(a) { a !== this.style.wordWrapWidth && (this.style.wordWrapWidth = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "lineSpacing", { get: function() { return this._lineSpacing }, set: function(a) { a !== this._lineSpacing && (this._lineSpacing = parseFloat(a), this.dirty = !0, this.parent && this.updateTransform()) } }), Object.defineProperty(c.Text.prototype, "shadowOffsetX", { get: function() { return this.style.shadowOffsetX }, set: function(a) { a !== this.style.shadowOffsetX && (this.style.shadowOffsetX = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "shadowOffsetY", { get: function() { return this.style.shadowOffsetY }, set: function(a) { a !== this.style.shadowOffsetY && (this.style.shadowOffsetY = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "shadowColor", { get: function() { return this.style.shadowColor }, set: function(a) { a !== this.style.shadowColor && (this.style.shadowColor = a, this.dirty = !0) } }), Object.defineProperty(c.Text.prototype, "shadowBlur", { get: function() { return this.style.shadowBlur }, set: function(a) { a !== this.style.shadowBlur && (this.style.shadowBlur = a, this.dirty = !0) } }), c.BitmapText = function(a, b, d, e, f, g) { b = b || 0, d = d || 0, e = e || "", f = f || "", g = g || 32, this.type = c.BITMAPTEXT, this.physicsType = c.SPRITE, this._text = f, this._font = e, this._fontSize = g, this._align = "left", this._tint = 16777215, this._tw = 0, this._th = 0, PIXI.BitmapText.call(this, f), c.Component.Core.init.call(this, a, b, d, "", null) }, c.BitmapText.prototype = Object.create(PIXI.BitmapText.prototype), c.BitmapText.prototype.constructor = c.BitmapText, c.Component.Core.install.call(c.BitmapText.prototype, ["Angle", "AutoCull", "Bounds", "Destroy", "FixedToCamera", "InputEnabled", "InWorld", "LifeSpan", "PhysicsBody", "Reset"]), c.BitmapText.prototype.preUpdatePhysics = c.Component.PhysicsBody.preUpdate, c.BitmapText.prototype.preUpdateLifeSpan = c.Component.LifeSpan.preUpdate, c.BitmapText.prototype.preUpdateInWorld = c.Component.InWorld.preUpdate, c.BitmapText.prototype.preUpdateCore = c.Component.Core.preUpdate, c.BitmapText.prototype.preUpdate = function() { return this.preUpdatePhysics() && this.preUpdateLifeSpan() && this.preUpdateInWorld() ? this.preUpdateCore() : !1 }, c.BitmapText.prototype.postUpdate = function() { c.Component.PhysicsBody.postUpdate.call(this), c.Component.FixedToCamera.postUpdate.call(this), !this.body || this.textWidth === this._tw && this.textHeight === this._th || (this.body.setSize(this.textWidth, this.textHeight), this._tw = this.textWidth, this._th = this.textHeight) }, c.BitmapText.prototype.setStyle = function() { this.style = { align: this._align }, this.fontName = this._font, this.fontSize = this._fontSize, this.dirty = !0 }, Object.defineProperty(c.BitmapText.prototype, "align", { get: function() { return this._align }, set: function(a) { a !== this._align && (this._align = a, this.setStyle()) } }), Object.defineProperty(c.BitmapText.prototype, "tint", { get: function() { return this._tint }, set: function(a) { a !== this._tint && (this._tint = a, this.dirty = !0) } }), Object.defineProperty(c.BitmapText.prototype, "font", { get: function() { return this._font }, set: function(a) { a !== this._font && (this._font = a.trim(), this.fontName = this._font, this.style.font = this._fontSize + "px '" + this._font + "'", this.dirty = !0) } }), Object.defineProperty(c.BitmapText.prototype, "fontSize", { get: function() { return this._fontSize }, set: function(a) { a = parseInt(a, 10), a !== this._fontSize && (this._fontSize = a, this.style.font = this._fontSize + "px '" + this._font + "'", this.dirty = !0) } }), Object.defineProperty(c.BitmapText.prototype, "text", { get: function() { return this._text }, set: function(a) { a !== this._text && (this._text = a.toString() || " ", this.dirty = !0) } }), c.RetroFont = function(a, b, d, e, f, g, h, i, j, k) { if (!a.cache.checkImageKey(b)) return !1; ("undefined" == typeof g || null === g) && (g = a.cache.getImage(b).width / d), this.characterWidth = d, this.characterHeight = e, this.characterSpacingX = h || 0, this.characterSpacingY = i || 0, this.characterPerRow = g, this.offsetX = j || 0, this.offsetY = k || 0, this.align = "left", this.multiLine = !1, this.autoUpperCase = !0, this.customSpacingX = 0, this.customSpacingY = 0, this.fixedWidth = 0, this.fontSet = a.cache.getImage(b), this._text = "", this.grabData = [], this.frameData = new c.FrameData; for (var l = this.offsetX, m = this.offsetY, n = 0, o = 0; o < f.length; o++) { var p = a.rnd.uuid(), q = this.frameData.addFrame(new c.Frame(o, l, m, this.characterWidth, this.characterHeight, "", p)); this.grabData[f.charCodeAt(o)] = q.index, PIXI.TextureCache[p] = new PIXI.Texture(PIXI.BaseTextureCache[b], { x: l, y: m, width: this.characterWidth, height: this.characterHeight }), n++, n == this.characterPerRow ? (n = 0, l = this.offsetX, m += this.characterHeight + this.characterSpacingY) : l += this.characterWidth + this.characterSpacingX } a.cache.updateFrameData(b, this.frameData), this.stamp = new c.Image(a, 0, 0, b, 0), c.RenderTexture.call(this, a, 100, 100, "", c.scaleModes.NEAREST), this.type = c.RETROFONT }, c.RetroFont.prototype = Object.create(c.RenderTexture.prototype), c.RetroFont.prototype.constructor = c.RetroFont, c.RetroFont.ALIGN_LEFT = "left", c.RetroFont.ALIGN_RIGHT = "right", c.RetroFont.ALIGN_CENTER = "center", c.RetroFont.TEXT_SET1 = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~", c.RetroFont.TEXT_SET2 = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ", c.RetroFont.TEXT_SET3 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ", c.RetroFont.TEXT_SET4 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789", c.RetroFont.TEXT_SET5 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789", c.RetroFont.TEXT_SET6 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789\"(),-.' ", c.RetroFont.TEXT_SET7 = "AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW\")28FLRX-'39", c.RetroFont.TEXT_SET8 = "0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ", c.RetroFont.TEXT_SET9 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'\"?!", c.RetroFont.TEXT_SET10 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ", c.RetroFont.TEXT_SET11 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ.,\"-+!?()':;0123456789", c.RetroFont.prototype.setFixedWidth = function(a, b) { "undefined" == typeof b && (b = "left"), this.fixedWidth = a, this.align = b }, c.RetroFont.prototype.setText = function(a, b, c, d, e, f) { this.multiLine = b || !1, this.customSpacingX = c || 0, this.customSpacingY = d || 0, this.align = e || "left", this.autoUpperCase = f ? !1 : !0, a.length > 0 && (this.text = a) }, c.RetroFont.prototype.buildRetroFontText = function() { var a = 0, b = 0; if (this.clear(), this.multiLine) { var d = this._text.split("\n"); this.fixedWidth > 0 ? this.resize(this.fixedWidth, d.length * (this.characterHeight + this.customSpacingY) - this.customSpacingY, !0) : this.resize(this.getLongestLine() * (this.characterWidth + this.customSpacingX), d.length * (this.characterHeight + this.customSpacingY) - this.customSpacingY, !0); for (var e = 0; e < d.length; e++) { switch (this.align) { case c.RetroFont.ALIGN_LEFT: a = 0; break; case c.RetroFont.ALIGN_RIGHT: a = this.width - d[e].length * (this.characterWidth + this.customSpacingX); break; case c.RetroFont.ALIGN_CENTER: a = this.width / 2 - d[e].length * (this.characterWidth + this.customSpacingX) / 2, a += this.customSpacingX / 2 } 0 > a && (a = 0), this.pasteLine(d[e], a, b, this.customSpacingX), b += this.characterHeight + this.customSpacingY } } else { switch (this.fixedWidth > 0 ? this.resize(this.fixedWidth, this.characterHeight, !0) : this.resize(this._text.length * (this.characterWidth + this.customSpacingX), this.characterHeight, !0), this.align) { case c.RetroFont.ALIGN_LEFT: a = 0; break; case c.RetroFont.ALIGN_RIGHT: a = this.width - this._text.length * (this.characterWidth + this.customSpacingX); break; case c.RetroFont.ALIGN_CENTER: a = this.width / 2 - this._text.length * (this.characterWidth + this.customSpacingX) / 2, a += this.customSpacingX / 2 } this.textureBuffer.clear(), this.pasteLine(this._text, a, 0, this.customSpacingX) } }, c.RetroFont.prototype.pasteLine = function(a, b, d, e) { for (var f = new c.Point, g = 0; g < a.length; g++) if (" " == a.charAt(g)) b += this.characterWidth + e; else if (this.grabData[a.charCodeAt(g)] >= 0 && (this.stamp.frame = this.grabData[a.charCodeAt(g)], f.set(b, d), this.render(this.stamp, f, !1), b += this.characterWidth + e, b > this.width)) break }, c.RetroFont.prototype.getLongestLine = function() { var a = 0; if (this._text.length > 0) for (var b = this._text.split("\n"), c = 0; c < b.length; c++) b[c].length > a && (a = b[c].length); return a }, c.RetroFont.prototype.removeUnsupportedCharacters = function(a) { for (var b = "", c = 0; c < this._text.length; c++) { var d = this._text[c], e = d.charCodeAt(0); (this.grabData[e] >= 0 || !a && "\n" === d) && (b = b.concat(d)) } return b }, c.RetroFont.prototype.updateOffset = function(a, b) { if (this.offsetX !== a || this.offsetY !== b) { for (var c = a - this.offsetX, d = b - this.offsetY, e = this.game.cache.getFrameData(this.stamp.key).getFrames(), f = e.length; f--;) e[f].x += c, e[f].y += d, PIXI.TextureCache[e[f].uuid].frame.x = e[f].x, PIXI.TextureCache[e[f].uuid].frame.y = e[f].y; this.buildRetroFontText() } }, Object.defineProperty(c.RetroFont.prototype, "text", { get: function() { return this._text }, set: function(a) { var b; b = this.autoUpperCase ? a.toUpperCase() : a, b !== this._text && (this._text = b, this.removeUnsupportedCharacters(this.multiLine), this.buildRetroFontText()) } }), Object.defineProperty(c.RetroFont.prototype, "smoothed", { get: function() { return this.stamp.smoothed }, set: function(a) { this.stamp.smoothed = a, this.buildRetroFontText() } }), c.Device = function() { this.deviceReadyAt = 0, this.initialized = !1, this.desktop = !1, this.iOS = !1, this.cocoonJS = !1, this.cocoonJSApp = !1, this.cordova = !1, this.node = !1, this.nodeWebkit = !1, this.ejecta = !1, this.crosswalk = !1, this.android = !1, this.chromeOS = !1, this.linux = !1, this.macOS = !1, this.windows = !1, this.windowsPhone = !1, this.canvas = !1, this.canvasBitBltShift = null, this.webGL = !1, this.file = !1, this.fileSystem = !1, this.localStorage = !1, this.worker = !1, this.css3D = !1, this.pointerLock = !1, this.typedArray = !1, this.vibration = !1, this.getUserMedia = !1, this.quirksMode = !1, this.touch = !1, this.mspointer = !1, this.wheelEvent = null, this.arora = !1, this.chrome = !1, this.epiphany = !1, this.firefox = !1, this.ie = !1, this.ieVersion = 0, this.trident = !1, this.tridentVersion = 0, this.mobileSafari = !1, this.midori = !1, this.opera = !1, this.safari = !1, this.webApp = !1, this.silk = !1, this.audioData = !1, this.webAudio = !1, this.ogg = !1, this.opus = !1, this.mp3 = !1, this.wav = !1, this.m4a = !1, this.webm = !1, this.iPhone = !1, this.iPhone4 = !1, this.iPad = !1, this.pixelRatio = 0, this.littleEndian = !1, this.LITTLE_ENDIAN = !1, this.support32bit = !1, this.fullscreen = !1, this.requestFullscreen = "", this.cancelFullscreen = "", this.fullscreenKeyboard = !1 }, c.Device = new c.Device, c.Device.onInitialized = new c.Signal, c.Device.whenReady = function(a, b, c) { var d = this._readyCheck; if (this.deviceReadyAt || !d) a.call(b, this); else if (d._monitor || c) d._queue = d._queue || [], d._queue.push([a, b]); else { d._monitor = d.bind(this), d._queue = d._queue || [], d._queue.push([a, b]); var e = "undefined" != typeof window.cordova, f = navigator.isCocoonJS; "complete" === document.readyState || "interactive" === document.readyState ? window.setTimeout(d._monitor, 0) : e && !f ? document.addEventListener("deviceready", d._monitor, !1) : (document.addEventListener("DOMContentLoaded", d._monitor, !1), window.addEventListener("load", d._monitor, !1)) } }, c.Device._readyCheck = function() { var a = this._readyCheck; if (document.body) { if (!this.deviceReadyAt) { this.deviceReadyAt = Date.now(), document.removeEventListener("deviceready", a._monitor), document.removeEventListener("DOMContentLoaded", a._monitor), window.removeEventListener("load", a._monitor), this._initialize(), this.initialized = !0, this.onInitialized.dispatch(this); for (var b; b = a._queue.shift();) { var c = b[0], d = b[1]; c.call(d, this) } this._readyCheck = null, this._initialize = null, this.onInitialized = null } } else window.setTimeout(a._monitor, 20) }, c.Device._initialize = function() { function a() { var a = navigator.userAgent; /Playstation Vita/.test(a) ? k.vita = !0 : /Kindle/.test(a) || /\bKF[A-Z][A-Z]+/.test(a) || /Silk.*Mobile Safari/.test(a) ? k.kindle = !0 : /Android/.test(a) ? k.android = !0 : /CrOS/.test(a) ? k.chromeOS = !0 : /iP[ao]d|iPhone/i.test(a) ? k.iOS = !0 : /Linux/.test(a) ? k.linux = !0 : /Mac OS/.test(a) ? k.macOS = !0 : /Windows/.test(a) && (k.windows = !0, /Windows Phone/i.test(a) && (k.windowsPhone = !0)); var b = /Silk/.test(a); (k.windows || k.macOS || k.linux && !b || k.chromeOS) && (k.desktop = !0), (k.windowsPhone || /Windows NT/i.test(a) && /Touch/i.test(a)) && (k.desktop = !1) } function b() { k.canvas = !!window.CanvasRenderingContext2D || k.cocoonJS; try { k.localStorage = !!localStorage.getItem } catch (a) { k.localStorage = !1 } k.file = !!(window.File && window.FileReader && window.FileList && window.Blob), k.fileSystem = !!window.requestFileSystem, k.webGL = function() { try { var a = document.createElement("canvas"); return a.screencanvas = !1, !!window.WebGLRenderingContext && (a.getContext("webgl") || a.getContext("experimental-webgl")) } catch (b) { return !1 } }(), k.webGL = !!k.webGL, k.worker = !!window.Worker, k.pointerLock = "pointerLockElement" in document || "mozPointerLockElement" in document || "webkitPointerLockElement" in document, k.quirksMode = "CSS1Compat" === document.compatMode ? !1 : !0, k.getUserMedia = !!(navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia), !k.iOS && (k.ie || k.firefox || k.chrome) && (k.canvasBitBltShift = !0), (k.safari || k.mobileSafari) && (k.canvasBitBltShift = !1) } function c() { ("ontouchstart" in document.documentElement || window.navigator.maxTouchPoints && window.navigator.maxTouchPoints >= 1) && (k.touch = !0), (window.navigator.msPointerEnabled || window.navigator.pointerEnabled) && (k.mspointer = !0), k.cocoonJS || ("onwheel" in window || k.ie && "WheelEvent" in window ? k.wheelEvent = "wheel" : "onmousewheel" in window ? k.wheelEvent = "mousewheel" : k.firefox && "MouseScrollEvent" in window && (k.wheelEvent = "DOMMouseScroll")) } function d() { for (var a = ["requestFullscreen", "requestFullScreen", "webkitRequestFullscreen", "webkitRequestFullScreen", "msRequestFullscreen", "msRequestFullScreen", "mozRequestFullScreen", "mozRequestFullscreen"], b = document.createElement("div"), c = 0; c < a.length; c++) if (b[a[c]]) { k.fullscreen = !0, k.requestFullscreen = a[c]; break } var d = ["cancelFullScreen", "exitFullscreen", "webkitCancelFullScreen", "webkitExitFullscreen", "msCancelFullScreen", "msExitFullscreen", "mozCancelFullScreen", "mozExitFullscreen"]; if (k.fullscreen) for (var c = 0; c < d.length; c++) if (document[d[c]]) { k.cancelFullscreen = d[c]; break } window.Element && Element.ALLOW_KEYBOARD_INPUT && (k.fullscreenKeyboard = !0) } function e() { var a = navigator.userAgent; if (/Arora/.test(a) ? k.arora = !0 : /Chrome/.test(a) ? k.chrome = !0 : /Epiphany/.test(a) ? k.epiphany = !0 : /Firefox/.test(a) ? k.firefox = !0 : /AppleWebKit/.test(a) && k.iOS ? k.mobileSafari = !0 : /MSIE (\d+\.\d+);/.test(a) ? (k.ie = !0, k.ieVersion = parseInt(RegExp.$1, 10)) : /Midori/.test(a) ? k.midori = !0 : /Opera/.test(a) ? k.opera = !0 : /Safari/.test(a) ? k.safari = !0 : /Trident\/(\d+\.\d+)(.*)rv:(\d+\.\d+)/.test(a) && (k.ie = !0, k.trident = !0, k.tridentVersion = parseInt(RegExp.$1, 10), k.ieVersion = parseInt(RegExp.$3, 10)), /Silk/.test(a) && (k.silk = !0), navigator.standalone && (k.webApp = !0), "undefined" != typeof window.cordova && (k.cordova = !0), "undefined" != typeof process && "undefined" != typeof require && (k.node = !0), k.node) try { k.nodeWebkit = "undefined" != typeof require("nw.gui") } catch (b) { k.nodeWebkit = !1 } if (navigator.isCocoonJS && (k.cocoonJS = !0), k.cocoonJS) try { k.cocoonJSApp = "undefined" != typeof CocoonJS } catch (b) { k.cocoonJSApp = !1 } "undefined" != typeof window.ejecta && (k.ejecta = !0), /Crosswalk/.test(a) && (k.crosswalk = !0) } function f() { k.audioData = !!window.Audio, k.webAudio = !(!window.AudioContext && !window.webkitAudioContext); var a = document.createElement("audio"), b = !1; try { (b = !!a.canPlayType) && (a.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, "") && (k.ogg = !0), (a.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, "") || a.canPlayType("audio/opus;").replace(/^no$/, "")) && (k.opus = !0), a.canPlayType("audio/mpeg;").replace(/^no$/, "") && (k.mp3 = !0), a.canPlayType('audio/wav; codecs="1"').replace(/^no$/, "") && (k.wav = !0), (a.canPlayType("audio/x-m4a;") || a.canPlayType("audio/aac;").replace(/^no$/, "")) && (k.m4a = !0), a.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "") && (k.webm = !0)) } catch (c) {} } function g() { k.pixelRatio = window.devicePixelRatio || 1, k.iPhone = -1 != navigator.userAgent.toLowerCase().indexOf("iphone"), k.iPhone4 = 2 == k.pixelRatio && k.iPhone, k.iPad = -1 != navigator.userAgent.toLowerCase().indexOf("ipad"), k.typedArray = "undefined" != typeof Int8Array ? !0 : !1, "undefined" != typeof ArrayBuffer && "undefined" != typeof Uint8Array && "undefined" != typeof Uint32Array && (k.littleEndian = h(), k.LITTLE_ENDIAN = k.littleEndian), k.support32bit = "undefined" != typeof ArrayBuffer && "undefined" != typeof Uint8ClampedArray && "undefined" != typeof Int32Array && null !== k.littleEndian && i(), navigator.vibrate = navigator.vibrate || navigator.webkitVibrate || navigator.mozVibrate || navigator.msVibrate, navigator.vibrate && (k.vibration = !0) } function h() { var a = new ArrayBuffer(4), b = new Uint8Array(a), c = new Uint32Array(a); return b[0] = 161, b[1] = 178, b[2] = 195, b[3] = 212, 3569595041 == c[0] ? !0 : 2712847316 == c[0] ? !1 : null } function i() { if ("undefined" == typeof Uint8ClampedArray) return !1; var a = document.createElement("canvas"), b = a.getContext("2d"); if (!b) return !1; var c = b.createImageData(1, 1); return c.data instanceof Uint8ClampedArray } function j() { var a, b = document.createElement("p"), c = { webkitTransform: "-webkit-transform", OTransform: "-o-transform", msTransform: "-ms-transform", MozTransform: "-moz-transform", transform: "transform" }; document.body.insertBefore(b, null); for (var d in c) void 0 !== b.style[d] && (b.style[d] = "translate3d(1px,1px,1px)", a = window.getComputedStyle(b).getPropertyValue(c[d])); document.body.removeChild(b), k.css3D = void 0 !== a && a.length > 0 && "none" !== a } var k = this; a(), f(), e(), j(), g(), b(), d(), c() }, c.Device.canPlayAudio = function(a) { return "mp3" == a && this.mp3 ? !0 : "ogg" == a && (this.ogg || this.opus) ? !0 : "m4a" == a && this.m4a ? !0 : "opus" == a && this.opus ? !0 : "wav" == a && this.wav ? !0 : "webm" == a && this.webm ? !0 : !1 }, c.Device.isConsoleOpen = function() { return window.console && window.console.firebug ? !0 : window.console && (console.profile(), console.profileEnd(), console.clear && console.clear(), console.profiles) ? console.profiles.length > 0 : !1 }, c.Device.isAndroidStockBrowser = function() { var a = window.navigator.userAgent.match(/Android.*AppleWebKit\/([\d.]+)/); return a && a[1] < 537 }, c.DOM = { getOffset: function(a, b) { b = b || new c.Point; var d = a.getBoundingClientRect(), e = c.DOM.scrollY, f = c.DOM.scrollX, g = document.documentElement.clientTop, h = document.documentElement.clientLeft; return b.x = d.left + f - h, b.y = d.top + e - g, b }, getBounds: function(a, b) { return "undefined" == typeof b && (b = 0), a = a && !a.nodeType ? a[0] : a, a && 1 === a.nodeType ? this.calibrate(a.getBoundingClientRect(), b) : !1 }, calibrate: function(a, b) { b = +b || 0; var c = { width: 0, height: 0, left: 0, right: 0, top: 0, bottom: 0 }; return c.width = (c.right = a.right + b) - (c.left = a.left - b), c.height = (c.bottom = a.bottom + b) - (c.top = a.top - b), c }, getAspectRatio: function(a) { a = null == a ? this.visualBounds : 1 === a.nodeType ? this.getBounds(a) : a; var b = a.width, c = a.height; return "function" == typeof b && (b = b.call(a)), "function" == typeof c && (c = c.call(a)), b / c }, inLayoutViewport: function(a, b) { var c = this.getBounds(a, b); return !!c && c.bottom >= 0 && c.right >= 0 && c.top <= this.layoutBounds.width && c.left <= this.layoutBounds.height }, getScreenOrientation: function(a) { var b = window.screen, c = b.orientation || b.mozOrientation || b.msOrientation; if (c && "string" == typeof c.type) return c.type; if ("string" == typeof c) return c; var d = "portrait-primary", e = "landscape-primary"; if ("screen" === a) return b.height > b.width ? d : e; if ("viewport" === a) return this.visualBounds.height > this.visualBounds.width ? d : e; if ("window.orientation" === a && "number" == typeof window.orientation) return 0 === window.orientation || 180 === window.orientation ? d : e; if (window.matchMedia) { if (window.matchMedia("(orientation: portrait)").matches) return d; if (window.matchMedia("(orientation: landscape)").matches) return e } return this.visualBounds.height > this.visualBounds.width ? d : e }, visualBounds: new c.Rectangle, layoutBounds: new c.Rectangle, documentBounds: new c.Rectangle }, c.Device.whenReady(function(a) { var b = window && "pageXOffset" in window ? function() { return window.pageXOffset } : function() { return document.documentElement.scrollLeft }, d = window && "pageYOffset" in window ? function() { return window.pageYOffset } : function() { return document.documentElement.scrollTop }; Object.defineProperty(c.DOM, "scrollX", { get: b }), Object.defineProperty(c.DOM, "scrollY", { get: d }), Object.defineProperty(c.DOM.visualBounds, "x", { get: b }), Object.defineProperty(c.DOM.visualBounds, "y", { get: d }), Object.defineProperty(c.DOM.layoutBounds, "x", { value: 0 }), Object.defineProperty(c.DOM.layoutBounds, "y", { value: 0 }); var e = a.desktop && document.documentElement.clientWidth <= window.innerWidth && document.documentElement.clientHeight <= window.innerHeight; if (e) { var f = function() { return Math.max(window.innerWidth, document.documentElement.clientWidth) }, g = function() { return Math.max(window.innerHeight, document.documentElement.clientHeight) }; Object.defineProperty(c.DOM.visualBounds, "width", { get: f }), Object.defineProperty(c.DOM.visualBounds, "height", { get: g }), Object.defineProperty(c.DOM.layoutBounds, "width", { get: f }), Object.defineProperty(c.DOM.layoutBounds, "height", { get: g }) } else Object.defineProperty(c.DOM.visualBounds, "width", { get: function() { return window.innerWidth } }), Object.defineProperty(c.DOM.visualBounds, "height", { get: function() { return window.innerHeight } }), Object.defineProperty(c.DOM.layoutBounds, "width", { get: function() { var a = document.documentElement.clientWidth, b = window.innerWidth; return b > a ? b : a } }), Object.defineProperty(c.DOM.layoutBounds, "height", { get: function() { var a = document.documentElement.clientHeight, b = window.innerHeight; return b > a ? b : a } }); Object.defineProperty(c.DOM.documentBounds, "x", { value: 0 }), Object.defineProperty(c.DOM.documentBounds, "y", { value: 0 }), Object.defineProperty(c.DOM.documentBounds, "width", { get: function() { var a = document.documentElement; return Math.max(a.clientWidth, a.offsetWidth, a.scrollWidth) } }), Object.defineProperty(c.DOM.documentBounds, "height", { get: function() { var a = document.documentElement; return Math.max(a.clientHeight, a.offsetHeight, a.scrollHeight) } }) }, null, !0), c.Canvas = { create: function(a, b, c) { a = a || 256, b = b || 256; var d = document.createElement("canvas"); return "string" == typeof c && "" !== c && (d.id = c), d.width = a, d.height = b, d.style.display = "block", d }, setBackgroundColor: function(a, b) { return b = b || "rgb(0,0,0)", a.style.backgroundColor = b, a }, setTouchAction: function(a, b) { return b = b || "none", a.style.msTouchAction = b, a.style["ms-touch-action"] = b, a.style["touch-action"] = b, a }, setUserSelect: function(a, b) { return b = b || "none", a.style["-webkit-touch-callout"] = b, a.style["-webkit-user-select"] = b, a.style["-khtml-user-select"] = b, a.style["-moz-user-select"] = b, a.style["-ms-user-select"] = b, a.style["user-select"] = b, a.style["-webkit-tap-highlight-color"] = "rgba(0, 0, 0, 0)", a }, addToDOM: function(a, b, c) { var d; return "undefined" == typeof c && (c = !0), b && ("string" == typeof b ? d = document.getElementById(b) : "object" == typeof b && 1 === b.nodeType && (d = b)), d || (d = document.body), c && d.style && (d.style.overflow = "hidden"), d.appendChild(a), a }, removeFromDOM: function(a) { a.parentNode && a.parentNode.removeChild(a) }, setTransform: function(a, b, c, d, e, f, g) { return a.setTransform(d, f, g, e, b, c), a }, setSmoothingEnabled: function(a, b) { return a.imageSmoothingEnabled = b, a.mozImageSmoothingEnabled = b, a.oImageSmoothingEnabled = b, a.webkitImageSmoothingEnabled = b, a.msImageSmoothingEnabled = b, a }, getSmoothingEnabled: function(a) { return a.imageSmoothingEnabled || a.mozImageSmoothingEnabled || a.oImageSmoothingEnabled || a.webkitImageSmoothingEnabled || a.msImageSmoothingEnabled }, setImageRenderingCrisp: function(a) { return a.style["image-rendering"] = "optimizeSpeed", a.style["image-rendering"] = "crisp-edges", a.style["image-rendering"] = "-moz-crisp-edges", a.style["image-rendering"] = "-webkit-optimize-contrast", a.style["image-rendering"] = "optimize-contrast", a.style["image-rendering"] = "pixelated", a.style.msInterpolationMode = "nearest-neighbor", a }, setImageRenderingBicubic: function(a) { return a.style["image-rendering"] = "auto", a.style.msInterpolationMode = "bicubic", a } }, c.Canvas.getOffset = c.DOM.getOffset, c.Canvas.getAspectRatio = c.DOM.getAspectRatio, c.RequestAnimationFrame = function(a, b) { "undefined" == typeof b && (b = !1), this.game = a, this.isRunning = !1, this.forceSetTimeOut = b; for (var c = ["ms", "moz", "webkit", "o"], d = 0; d < c.length && !window.requestAnimationFrame; d++) window.requestAnimationFrame = window[c[d] + "RequestAnimationFrame"], window.cancelAnimationFrame = window[c[d] + "CancelAnimationFrame"]; this._isSetTimeOut = !1, this._onLoop = null, this._timeOutID = null }, c.RequestAnimationFrame.prototype = { start: function() { this.isRunning = !0; var a = this; !window.requestAnimationFrame || this.forceSetTimeOut ? (this._isSetTimeOut = !0, this._onLoop = function() { return a.updateSetTimeout() }, this._timeOutID = window.setTimeout(this._onLoop, 0)) : (this._isSetTimeOut = !1, this._onLoop = function(b) { return a.updateRAF(b) }, this._timeOutID = window.requestAnimationFrame(this._onLoop)) }, updateRAF: function(a) { this.game.update(Math.floor(a)), this._timeOutID = window.requestAnimationFrame(this._onLoop) }, updateSetTimeout: function() { this.game.update(Date.now()), this._timeOutID = window.setTimeout(this._onLoop, this.game.time.timeToCall) }, stop: function() { this._isSetTimeOut ? clearTimeout(this._timeOutID) : window.cancelAnimationFrame(this._timeOutID), this.isRunning = !1 }, isSetTimeOut: function() { return this._isSetTimeOut }, isRAF: function() { return this._isSetTimeOut === !1 } }, c.RequestAnimationFrame.prototype.constructor = c.RequestAnimationFrame, c.Math = { PI2: 2 * Math.PI, fuzzyEqual: function(a, b, c) { return "undefined" == typeof c && (c = 1e-4), Math.abs(a - b) < c }, fuzzyLessThan: function(a, b, c) { return "undefined" == typeof c && (c = 1e-4), b + c > a }, fuzzyGreaterThan: function(a, b, c) { return "undefined" == typeof c && (c = 1e-4), a > b - c }, fuzzyCeil: function(a, b) { return "undefined" == typeof b && (b = 1e-4), Math.ceil(a - b) }, fuzzyFloor: function(a, b) { return "undefined" == typeof b && (b = 1e-4), Math.floor(a + b) }, average: function() { for (var a = 0, b = 0; b < arguments.length; b++) a += +arguments[b]; return a / arguments.length }, truncate: function(a) { return Math.trunc(a) }, shear: function(a) { return a % 1 }, snapTo: function(a, b, c) { return "undefined" == typeof c && (c = 0), 0 === b ? a : (a -= c, a = b * Math.round(a / b), c + a) }, snapToFloor: function(a, b, c) { return "undefined" == typeof c && (c = 0), 0 === b ? a : (a -= c, a = b * Math.floor(a / b), c + a) }, snapToCeil: function(a, b, c) { return "undefined" == typeof c && (c = 0), 0 === b ? a : (a -= c, a = b * Math.ceil(a / b), c + a) }, snapToInArray: function(a, b, d) { return "undefined" == typeof d && (d = !0), d && b.sort(), c.ArrayUtils.findClosest(a, b) }, roundTo: function(a, b, c) { "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = 10); var d = Math.pow(c, -b); return Math.round(a * d) / d }, floorTo: function(a, b, c) { "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = 10); var d = Math.pow(c, -b); return Math.floor(a * d) / d }, ceilTo: function(a, b, c) { "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = 10); var d = Math.pow(c, -b); return Math.ceil(a * d) / d }, interpolateFloat: function(a, b, c) { return (b - a) * c + a }, angleBetween: function(a, b, c, d) { return Math.atan2(d - b, c - a) }, angleBetweenY: function(a, b, c, d) { return Math.atan2(c - a, d - b) }, angleBetweenPoints: function(a, b) { return Math.atan2(b.y - a.y, b.x - a.x) }, angleBetweenPointsY: function(a, b) { return Math.atan2(b.x - a.x, b.y - a.y) }, reverseAngle: function(a) { return this.normalizeAngle(a + Math.PI, !0) }, normalizeAngle: function(a) { return a %= 2 * Math.PI, a >= 0 ? a : a + 2 * Math.PI }, normalizeLatitude: function(a) { return c.Math.clamp(a, -90, 90) }, normalizeLongitude: function(a) { return c.Math.wrap(a, -180, 180) }, chanceRoll: function(a) { return c.Utils.chanceRoll(a) }, numberArray: function(a, b) { return c.ArrayUtils.numberArray(a, b) }, numberArrayStep: function(a, b, d) { return c.ArrayUtils.numberArrayStep(a, b, d) }, maxAdd: function(a, b, c) { return Math.min(a + b, c) }, minSub: function(a, b, c) { return Math.max(a - b, c) }, wrap: function(a, b, c) { var d = c - b; if (0 >= d) return 0; var e = (a - b) % d; return 0 > e && (e += d), e + b }, wrapValue: function(a, b, c) { var d; return a = Math.abs(a), b = Math.abs(b), c = Math.abs(c), d = (a + b) % c }, limitValue: function(a, b, d) { return c.Math.clamp(a, b, d) }, randomSign: function() { return c.Utils.randomChoice(-1, 1) }, isOdd: function(a) { return 1 & a }, isEven: function(a) { return !(1 & a) }, min: function() { if (1 === arguments.length && "object" == typeof arguments[0]) var a = arguments[0]; else var a = arguments; for (var b = 1, c = 0, d = a.length; d > b; b++) a[b] < a[c] && (c = b); return a[c] }, max: function() { if (1 === arguments.length && "object" == typeof arguments[0]) var a = arguments[0]; else var a = arguments; for (var b = 1, c = 0, d = a.length; d > b; b++) a[b] > a[c] && (c = b); return a[c] }, minProperty: function(a) { if (2 === arguments.length && "object" == typeof arguments[1]) var b = arguments[1]; else var b = arguments.slice(1); for (var c = 1, d = 0, e = b.length; e > c; c++) b[c][a] < b[d][a] && (d = c); return b[d][a] }, maxProperty: function(a) { if (2 === arguments.length && "object" == typeof arguments[1]) var b = arguments[1]; else var b = arguments.slice(1); for (var c = 1, d = 0, e = b.length; e > c; c++) b[c][a] > b[d][a] && (d = c); return b[d][a] }, wrapAngle: function(a, b) { return b ? this.wrap(a, -Math.PI, Math.PI) : this.wrap(a, -180, 180) }, angleLimit: function(a, b, c) { var d = a; return a > c ? d = c : b > a && (d = b), d }, linearInterpolation: function(a, b) { var c = a.length - 1, d = c * b, e = Math.floor(d); return 0 > b ? this.linear(a[0], a[1], d) : b > 1 ? this.linear(a[c], a[c - 1], c - d) : this.linear(a[e], a[e + 1 > c ? c : e + 1], d - e) }, bezierInterpolation: function(a, b) { for (var c = 0, d = a.length - 1, e = 0; d >= e; e++) c += Math.pow(1 - b, d - e) * Math.pow(b, e) * a[e] * this.bernstein(d, e); return c }, catmullRomInterpolation: function(a, b) { var c = a.length - 1, d = c * b, e = Math.floor(d); return a[0] === a[c] ? (0 > b && (e = Math.floor(d = c * (1 + b))), this.catmullRom(a[(e - 1 + c) % c], a[e], a[(e + 1) % c], a[(e + 2) % c], d - e)) : 0 > b ? a[0] - (this.catmullRom(a[0], a[0], a[1], a[1], -d) - a[0]) : b > 1 ? a[c] - (this.catmullRom(a[c], a[c], a[c - 1], a[c - 1], d - c) - a[c]) : this.catmullRom(a[e ? e - 1 : 0], a[e], a[e + 1 > c ? c : e + 1], a[e + 2 > c ? c : e + 2], d - e) }, linear: function(a, b, c) { return (b - a) * c + a }, bernstein: function(a, b) { return this.factorial(a) / this.factorial(b) / this.factorial(a - b) }, factorial: function(a) { if (0 === a) return 1; for (var b = a; --a;) b *= a; return b }, catmullRom: function(a, b, c, d, e) { var f = .5 * (c - a), g = .5 * (d - b), h = e * e, i = e * h; return (2 * b - 2 * c + f + g) * i + (-3 * b + 3 * c - 2 * f - g) * h + f * e + b }, difference: function(a, b) { return Math.abs(a - b) }, getRandom: function(a, b, d) { return c.ArrayUtils.getRandomItem(a, b, d) }, removeRandom: function(a, b, d) { return c.ArrayUtils.removeRandomItem(a, b, d) }, floor: function(a) { return Math.trunc(a) }, ceil: function(a) { return c.Math.roundAwayFromZero(a) }, roundAwayFromZero: function(a) { return a > 0 ? Math.ceil(a) : Math.floor(a) }, sinCosGenerator: function(a, b, c, d) { "undefined" == typeof b && (b = 1), "undefined" == typeof c && (c = 1), "undefined" == typeof d && (d = 1); for (var e = b, f = c, g = d * Math.PI / a, h = [], i = [], j = 0; a > j; j++) f -= e * g, e += f * g, h[j] = f, i[j] = e; return { sin: i, cos: h, length: a } }, shift: function(a) { var b = a.shift(); return a.push(b), b }, shuffleArray: function(a) { return c.ArrayUtils.shuffle(a) }, distance: function(a, b, c, d) { var e = a - c, f = b - d; return Math.sqrt(e * e + f * f) }, distancePow: function(a, b, c, d, e) { return "undefined" == typeof e && (e = 2), Math.sqrt(Math.pow(c - a, e) + Math.pow(d - b, e)) }, distanceRounded: function(a, b, d, e) { return Math.round(c.Math.distance(a, b, d, e)) }, clamp: function(a, b, c) { return b > a ? b : a > c ? c : a }, clampBottom: function(a, b) { return b > a ? b : a }, within: function(a, b, c) { return Math.abs(a - b) <= c }, mapLinear: function(a, b, c, d, e) { return d + (a - b) * (e - d) / (c - b) }, smoothstep: function(a, b, c) { return a = Math.max(0, Math.min(1, (a - b) / (c - b))), a * a * (3 - 2 * a) }, smootherstep: function(a, b, c) { return a = Math.max(0, Math.min(1, (a - b) / (c - b))), a * a * a * (a * (6 * a - 15) + 10) }, sign: function(a) { return 0 > a ? -1 : a > 0 ? 1 : 0 }, percent: function(a, b, c) { return "undefined" == typeof c && (c = 0), a > b || c > b ? 1 : c > a || c > a ? 0 : (a - c) / b } }; var j = Math.PI / 180, k = 180 / Math.PI; c.Math.degToRad = function(a) { return a * j }, c.Math.radToDeg = function(a) { return a * k }, c.RandomDataGenerator = function(a) { "undefined" == typeof a && (a = []), this.c = 1, this.s0 = 0, this.s1 = 0, this.s2 = 0, this.sow(a) }, c.RandomDataGenerator.prototype = { rnd: function() { var a = 2091639 * this.s0 + 2.3283064365386963e-10 * this.c; return this.c = 0 | a, this.s0 = this.s1, this.s1 = this.s2, this.s2 = a - this.c, this.s2 }, sow: function(a) { if (this.s0 = this.hash(" "), this.s1 = this.hash(this.s0), this.s2 = this.hash(this.s1), this.c = 1, a) for (var b = 0; b < a.length && null != a[b]; b++) { var c = a[b]; this.s0 -= this.hash(c), this.s0 += ~~(this.s0 < 0), this.s1 -= this.hash(c), this.s1 += ~~(this.s1 < 0), this.s2 -= this.hash(c), this.s2 += ~~(this.s2 < 0) } }, hash: function(a) { var b, c, d; for (d = 4022871197, a = a.toString(), c = 0; c < a.length; c++) d += a.charCodeAt(c), b = .02519603282416938 * d, d = b >>> 0, b -= d, b *= d, d = b >>> 0, b -= d, d += 4294967296 * b; return 2.3283064365386963e-10 * (d >>> 0) }, integer: function() { return 4294967296 * this.rnd.apply(this) }, frac: function() { return this.rnd.apply(this) + 1.1102230246251565e-16 * (2097152 * this.rnd.apply(this) | 0) }, real: function() { return this.integer() + this.frac() }, integerInRange: function(a, b) { return Math.floor(this.realInRange(0, b - a + 1) + a) }, between: function(a, b) { return this.integerInRange(a, b) }, realInRange: function(a, b) { return this.frac() * (b - a) + a }, normal: function() { return 1 - 2 * this.frac() }, uuid: function() { var a = "", b = ""; for (b = a = ""; a++ < 36; b += ~a % 5 | 3 * a & 4 ? (15 ^ a ? 8 ^ this.frac() * (20 ^ a ? 16 : 4) : 4).toString(16) : "-"); return b }, pick: function(a) { return a[this.integerInRange(0, a.length - 1)] }, weightedPick: function(a) { return a[~~(Math.pow(this.frac(), 2) * (a.length - 1))] }, timestamp: function(a, b) { return this.realInRange(a || 9466848e5, b || 1577862e6) }, angle: function() { return this.integerInRange(-180, 180) } }, c.RandomDataGenerator.prototype.constructor = c.RandomDataGenerator, c.QuadTree = function(a, b, c, d, e, f, g) { this.maxObjects = 10, this.maxLevels = 4, this.level = 0, this.bounds = {}, this.objects = [], this.nodes = [], this._empty = [], this.reset(a, b, c, d, e, f, g) }, c.QuadTree.prototype = { reset: function(a, b, c, d, e, f, g) { this.maxObjects = e || 10, this.maxLevels = f || 4, this.level = g || 0, this.bounds = { x: Math.round(a), y: Math.round(b), width: c, height: d, subWidth: Math.floor(c / 2), subHeight: Math.floor(d / 2), right: Math.round(a) + Math.floor(c / 2), bottom: Math.round(b) + Math.floor(d / 2) }, this.objects.length = 0, this.nodes.length = 0 }, populate: function(a) { a.forEach(this.populateHandler, this, !0) }, populateHandler: function(a) { a.body && a.exists && this.insert(a.body) }, split: function() { this.nodes[0] = new c.QuadTree(this.bounds.right, this.bounds.y, this.bounds.subWidth, this.bounds.subHeight, this.maxObjects, this.maxLevels, this.level + 1), this.nodes[1] = new c.QuadTree(this.bounds.x, this.bounds.y, this.bounds.subWidth, this.bounds.subHeight, this.maxObjects, this.maxLevels, this.level + 1), this.nodes[2] = new c.QuadTree(this.bounds.x, this.bounds.bottom, this.bounds.subWidth, this.bounds.subHeight, this.maxObjects, this.maxLevels, this.level + 1), this.nodes[3] = new c.QuadTree(this.bounds.right, this.bounds.bottom, this.bounds.subWidth, this.bounds.subHeight, this.maxObjects, this.maxLevels, this.level + 1) }, insert: function(a) { var b, c = 0; if (null != this.nodes[0] && (b = this.getIndex(a), -1 !== b)) return void this.nodes[b].insert(a); if (this.objects.push(a), this.objects.length > this.maxObjects && this.level < this.maxLevels) for (null == this.nodes[0] && this.split(); c < this.objects.length;) b = this.getIndex(this.objects[c]), -1 !== b ? this.nodes[b].insert(this.objects.splice(c, 1)[0]) : c++ }, getIndex: function(a) { var b = -1; return a.x < this.bounds.right && a.right < this.bounds.right ? a.y < this.bounds.bottom && a.bottom < this.bounds.bottom ? b = 1 : a.y > this.bounds.bottom && (b = 2) : a.x > this.bounds.right && (a.y < this.bounds.bottom && a.bottom < this.bounds.bottom ? b = 0 : a.y > this.bounds.bottom && (b = 3)), b }, retrieve: function(a) { if (a instanceof c.Rectangle) var b = this.objects, d = this.getIndex(a); else { if (!a.body) return this._empty; var b = this.objects, d = this.getIndex(a.body) } return this.nodes[0] && (-1 !== d ? b = b.concat(this.nodes[d].retrieve(a)) : (b = b.concat(this.nodes[0].retrieve(a)), b = b.concat(this.nodes[1].retrieve(a)), b = b.concat(this.nodes[2].retrieve(a)), b = b.concat(this.nodes[3].retrieve(a)))), b }, clear: function() { this.objects.length = 0; for (var a = this.nodes.length; a--;) this.nodes[a].clear(), this.nodes.splice(a, 1); this.nodes.length = 0 } }, c.QuadTree.prototype.constructor = c.QuadTree, c.Net = function(a) { this.game = a }, c.Net.prototype = { getHostName: function() { return window.location && window.location.hostname ? window.location.hostname : null }, checkDomainName: function(a) { return -1 !== window.location.hostname.indexOf(a) }, updateQueryString: function(a, b, c, d) { "undefined" == typeof c && (c = !1), ("undefined" == typeof d || "" === d) && (d = window.location.href); var e = "", f = new RegExp("([?|&])" + a + "=.*?(&|#|$)(.*)", "gi"); if (f.test(d)) e = "undefined" != typeof b && null !== b ? d.replace(f, "$1" + a + "=" + b + "$2$3") : d.replace(f, "$1$3").replace(/(&|\?)$/, ""); else if ("undefined" != typeof b && null !== b) { var g = -1 !== d.indexOf("?") ? "&" : "?", h = d.split("#"); d = h[0] + g + a + "=" + b, h[1] && (d += "#" + h[1]), e = d } else e = d; return c ? void(window.location.href = e) : e }, getQueryString: function(a) { "undefined" == typeof a && (a = ""); var b = {}, c = location.search.substring(1).split("&"); for (var d in c) { var e = c[d].split("="); if (e.length > 1) { if (a && a == this.decodeURI(e[0])) return this.decodeURI(e[1]); b[this.decodeURI(e[0])] = this.decodeURI(e[1]) } } return b }, decodeURI: function(a) { return decodeURIComponent(a.replace(/\+/g, " ")) } }, c.Net.prototype.constructor = c.Net, c.TweenManager = function(a) { this.game = a, this._tweens = [], this._add = [], this.easeMap = { Power0: c.Easing.Power0, Power1: c.Easing.Power1, Power2: c.Easing.Power2, Power3: c.Easing.Power3, Power4: c.Easing.Power4, Linear: c.Easing.Linear.None, Quad: c.Easing.Quadratic.Out, Cubic: c.Easing.Cubic.Out, Quart: c.Easing.Quartic.Out, Quint: c.Easing.Quintic.Out, Sine: c.Easing.Sinusoidal.Out, Expo: c.Easing.Exponential.Out, Circ: c.Easing.Circular.Out, Elastic: c.Easing.Elastic.Out, Back: c.Easing.Back.Out, Bounce: c.Easing.Bounce.Out, "Quad.easeIn": c.Easing.Quadratic.In, "Cubic.easeIn": c.Easing.Cubic.In, "Quart.easeIn": c.Easing.Quartic.In, "Quint.easeIn": c.Easing.Quintic.In, "Sine.easeIn": c.Easing.Sinusoidal.In, "Expo.easeIn": c.Easing.Exponential.In, "Circ.easeIn": c.Easing.Circular.In, "Elastic.easeIn": c.Easing.Elastic.In, "Back.easeIn": c.Easing.Back.In, "Bounce.easeIn": c.Easing.Bounce.In, "Quad.easeOut": c.Easing.Quadratic.Out, "Cubic.easeOut": c.Easing.Cubic.Out, "Quart.easeOut": c.Easing.Quartic.Out, "Quint.easeOut": c.Easing.Quintic.Out, "Sine.easeOut": c.Easing.Sinusoidal.Out, "Expo.easeOut": c.Easing.Exponential.Out, "Circ.easeOut": c.Easing.Circular.Out, "Elastic.easeOut": c.Easing.Elastic.Out, "Back.easeOut": c.Easing.Back.Out, "Bounce.easeOut": c.Easing.Bounce.Out, "Quad.easeInOut": c.Easing.Quadratic.InOut, "Cubic.easeInOut": c.Easing.Cubic.InOut, "Quart.easeInOut": c.Easing.Quartic.InOut, "Quint.easeInOut": c.Easing.Quintic.InOut, "Sine.easeInOut": c.Easing.Sinusoidal.InOut, "Expo.easeInOut": c.Easing.Exponential.InOut, "Circ.easeInOut": c.Easing.Circular.InOut, "Elastic.easeInOut": c.Easing.Elastic.InOut, "Back.easeInOut": c.Easing.Back.InOut, "Bounce.easeInOut": c.Easing.Bounce.InOut }, this.game.onPause.add(this._pauseAll, this), this.game.onResume.add(this._resumeAll, this) }, c.TweenManager.prototype = { getAll: function() { return this._tweens }, removeAll: function() { for (var a = 0; a < this._tweens.length; a++) this._tweens[a].pendingDelete = !0; this._add = [] }, removeFrom: function(a, b) { "undefined" == typeof b && (b = !0); var d, e; if (Array.isArray(a)) for (d = 0, e = a.length; e > d; d++) this.removeFrom(a[d]); else if (a.type === c.GROUP && b) for (var d = 0, e = a.children.length; e > d; d++) this.removeFrom(a.children[d]); else { for (d = 0, e = this._tweens.length; e > d; d++) a === this._tweens[d].target && this.remove(this._tweens[d]); for (d = 0, e = this._add.length; e > d; d++) a === this._add[d].target && this.remove(this._add[d]) } }, add: function(a) { a._manager = this, this._add.push(a) }, create: function(a) { return new c.Tween(a, this.game, this) }, remove: function(a) { var b = this._tweens.indexOf(a); - 1 !== b ? this._tweens[b].pendingDelete = !0 : (b = this._add.indexOf(a), -1 !== b && (this._add[b].pendingDelete = !0)) }, update: function() { var a = this._add.length, b = this._tweens.length; if (0 === b && 0 === a) return !1; for (var c = 0; b > c;) this._tweens[c].update(this.game.time.time) ? c++ : (this._tweens.splice(c, 1), b--); return a > 0 && (this._tweens = this._tweens.concat(this._add), this._add.length = 0), !0 }, isTweening: function(a) { return this._tweens.some(function(b) { return b.target === a }) }, _pauseAll: function() { for (var a = this._tweens.length - 1; a >= 0; a--) this._tweens[a]._pause() }, _resumeAll: function() { for (var a = this._tweens.length - 1; a >= 0; a--) this._tweens[a]._resume() }, pauseAll: function() { for (var a = this._tweens.length - 1; a >= 0; a--) this._tweens[a].pause() }, resumeAll: function() { for (var a = this._tweens.length - 1; a >= 0; a--) this._tweens[a].resume(!0) } }, c.TweenManager.prototype.constructor = c.TweenManager, c.Tween = function(a, b, d) { this.game = b, this.target = a, this.manager = d, this.timeline = [], this.reverse = !1, this.timeScale = 1, this.repeatCounter = 0, this.pendingDelete = !1, this.onStart = new c.Signal, this.onLoop = new c.Signal, this.onRepeat = new c.Signal, this.onChildComplete = new c.Signal, this.onComplete = new c.Signal, this.isRunning = !1, this.current = 0, this.properties = {}, this.chainedTween = null, this.isPaused = !1, this._onUpdateCallback = null, this._onUpdateCallbackContext = null, this._pausedTime = 0, this._codePaused = !1 }, c.Tween.prototype = { to: function(a, b, d, e, f, g, h) { return "undefined" == typeof b && (b = 1e3), "undefined" == typeof d && (d = c.Easing.Default), "undefined" == typeof e && (e = !1), "undefined" == typeof f && (f = 0), "undefined" == typeof g && (g = 0), "undefined" == typeof h && (h = !1), "string" == typeof d && this.manager.easeMap[d] && (d = this.manager.easeMap[d]), this.isRunning ? (console.warn("Phaser.Tween.to cannot be called after Tween.start"), this) : (this.timeline.push(new c.TweenData(this).to(a, b, d, f, g, h)), e && this.start(), this) }, from: function(a, b, d, e, f, g, h) { return "undefined" == typeof b && (b = 1e3), "undefined" == typeof d && (d = c.Easing.Default), "undefined" == typeof e && (e = !1), "undefined" == typeof f && (f = 0), "undefined" == typeof g && (g = 0), "undefined" == typeof h && (h = !1), "string" == typeof d && this.manager.easeMap[d] && (d = this.manager.easeMap[d]), this.isRunning ? (console.warn("Phaser.Tween.from cannot be called after Tween.start"), this) : (this.timeline.push(new c.TweenData(this).from(a, b, d, f, g, h)), e && this.start(), this) }, start: function(a) { if ("undefined" == typeof a && (a = 0), null === this.game || null === this.target || 0 === this.timeline.length || this.isRunning) return this; for (var b = 0; b < this.timeline.length; b++) for (var c in this.timeline[b].vEnd) this.properties[c] = this.target[c] || 0, Array.isArray(this.properties[c]) || (this.properties[c] *= 1); for (var b = 0; b < this.timeline.length; b++) this.timeline[b].loadValues(); return this.manager.add(this), this.isRunning = !0, (0 > a || a > this.timeline.length - 1) && (a = 0), this.current = a, this.timeline[this.current].start(), this.onStart.dispatch(this.target, this), this }, stop: function(a) { return "undefined" == typeof a && (a = !1), this.isRunning = !1, this._onUpdateCallback = null, this._onUpdateCallbackContext = null, a && (this.onComplete.dispatch(this.target, this), this.chainedTween && this.chainedTween.start()), this.manager.remove(this), this }, updateTweenData: function(a, b, c) { if (0 === this.timeline.length) return this; if ("undefined" == typeof c && (c = 0), -1 === c) for (var d = 0; d < this.timeline.length; d++) this.timeline[d][a] = b; else this.timeline[c][a] = b; return this }, delay: function(a, b) { return this.updateTweenData("delay", a, b) }, repeat: function(a, b, c) { return "undefined" == typeof b && (b = 0), this.updateTweenData("repeatCounter", a, c), this.updateTweenData("repeatDelay", b, c) }, repeatDelay: function(a, b) { return this.updateTweenData("repeatDelay", a, b) }, yoyo: function(a, b, c) { return "undefined" == typeof b && (b = 0), this.updateTweenData("yoyo", a, c), this.updateTweenData("yoyoDelay", b, c) }, yoyoDelay: function(a, b) { return this.updateTweenData("yoyoDelay", a, b) }, easing: function(a, b) { return "string" == typeof a && this.manager.easeMap[a] && (a = this.manager.easeMap[a]), this.updateTweenData("easingFunction", a, b) }, interpolation: function(a, b, d) { return "undefined" == typeof b && (b = c.Math), this.updateTweenData("interpolationFunction", a, d), this.updateTweenData("interpolationContext", b, d) }, repeatAll: function(a) { return "undefined" == typeof a && (a = 0), this.repeatCounter = a, this }, chain: function() { for (var a = arguments.length; a--;) a > 0 ? arguments[a - 1].chainedTween = arguments[a] : this.chainedTween = arguments[a]; return this }, loop: function(a) { return "undefined" == typeof a && (a = !0), a ? this.repeatAll(-1) : this.repeatCounter = 0, this }, onUpdateCallback: function(a, b) { return this._onUpdateCallback = a, this._onUpdateCallbackContext = b, this }, pause: function() { this.isPaused = !0, this._codePaused = !0, this._pausedTime = this.game.time.time }, _pause: function() { this._codePaused || (this.isPaused = !0, this._pausedTime = this.game.time.time) }, resume: function() { if (this.isPaused) { this.isPaused = !1, this._codePaused = !1; for (var a = 0; a < this.timeline.length; a++) this.timeline[a].isRunning || (this.timeline[a].startTime += this.game.time.time - this._pausedTime) } }, _resume: function() { this._codePaused || this.resume() }, update: function(a) { if (this.pendingDelete) return !1; if (this.isPaused) return !0; var b = this.timeline[this.current].update(a); if (b === c.TweenData.PENDING) return !0; if (b === c.TweenData.RUNNING) return null !== this._onUpdateCallback && this._onUpdateCallback.call(this._onUpdateCallbackContext, this, this.timeline[this.current].value, this.timeline[this.current]), this.isRunning; if (b === c.TweenData.LOOPED) return this.onLoop.dispatch(this.target, this), !0; if (b === c.TweenData.COMPLETE) { var d = !1; return this.reverse ? (this.current--, this.current < 0 && (this.current = this.timeline.length - 1, d = !0)) : (this.current++, this.current === this.timeline.length && (this.current = 0, d = !0)), d ? -1 === this.repeatCounter ? (this.timeline[this.current].start(), this.onRepeat.dispatch(this.target, this), !0) : this.repeatCounter > 0 ? (this.repeatCounter--, this.timeline[this.current].start(), this.onRepeat.dispatch(this.target, this), !0) : (this.isRunning = !1, this.onComplete.dispatch(this.target, this), this.chainedTween && this.chainedTween.start(), !1) : (this.onChildComplete.dispatch(this.target, this), this.timeline[this.current].start(), !0) } }, generateData: function(a, b) { if (null === this.game || null === this.target) return null; "undefined" == typeof b && (b = []); for (var c = 0; c < this.timeline.length; c++) for (var d in this.timeline[c].vEnd) this.properties[d] = this.target[d] || 0, Array.isArray(this.properties[d]) || (this.properties[d] *= 1); for (var c = 0; c < this.timeline.length; c++) this.timeline[c].loadValues(); for (var c = 0; c < this.timeline.length; c++) b = b.concat(this.timeline[c].generateData(a)); return b } }, Object.defineProperty(c.Tween.prototype, "totalDuration", { get: function() { for (var a = 0, b = 0; b < this.timeline.length; b++) a += this.timeline[b].duration; return a } }), c.Tween.prototype.constructor = c.Tween, c.TweenData = function(a) { this.parent = a, this.game = a.game, this.vStart = {}, this.vStartCache = {}, this.vEnd = {}, this.vEndCache = {}, this.duration = 1e3, this.percent = 0, this.value = 0, this.repeatCounter = 0, this.repeatDelay = 0, this.interpolate = !1, this.yoyo = !1, this.yoyoDelay = 0, this.inReverse = !1, this.delay = 0, this.dt = 0, this.startTime = null, this.easingFunction = c.Easing.Default, this.interpolationFunction = c.Math.linearInterpolation, this.interpolationContext = c.Math, this.isRunning = !1, this.isFrom = !1 }, c.TweenData.PENDING = 0, c.TweenData.RUNNING = 1, c.TweenData.LOOPED = 2, c.TweenData.COMPLETE = 3, c.TweenData.prototype = { to: function(a, b, c, d, e, f) { return this.vEnd = a, this.duration = b, this.easingFunction = c, this.delay = d, this.repeatCounter = e, this.yoyo = f, this.isFrom = !1, this }, from: function(a, b, c, d, e, f) { return this.vEnd = a, this.duration = b, this.easingFunction = c, this.delay = d, this.repeatCounter = e, this.yoyo = f, this.isFrom = !0, this }, start: function() { if (this.startTime = this.game.time.time + this.delay, this.dt = this.parent.reverse ? this.duration : 0, this.isRunning = this.delay > 0 ? !1 : !0, this.isFrom) for (var a in this.vStartCache) this.vStart[a] = this.vEndCache[a], this.vEnd[a] = this.vStartCache[a], this.parent.target[a] = this.vStart[a]; return this.value = 0, this.yoyoCounter = 0, this }, loadValues: function() { for (var a in this.parent.properties) { if (this.vStart[a] = this.parent.properties[a], Array.isArray(this.vEnd[a])) { if (0 === this.vEnd[a].length) continue; this.vEnd[a] = [this.vStart[a]].concat(this.vEnd[a]) } "undefined" != typeof this.vEnd[a] ? ("string" == typeof this.vEnd[a] && (this.vEnd[a] = this.vStart[a] + parseFloat(this.vEnd[a], 10)), this.parent.properties[a] = this.vEnd[a]) : this.vEnd[a] = this.vStart[a], this.vStartCache[a] = this.vStart[a], this.vEndCache[a] = this.vEnd[a] } return this }, update: function() { if (this.isRunning) { if (this.game.time.time < this.startTime) return c.TweenData.RUNNING } else { if (!(this.game.time.time >= this.startTime)) return c.TweenData.PENDING; this.isRunning = !0 } this.parent.reverse ? (this.dt -= this.game.time.physicsElapsedMS * this.parent.timeScale, this.dt = Math.max(this.dt, 0)) : (this.dt += this.game.time.physicsElapsedMS * this.parent.timeScale, this.dt = Math.min(this.dt, this.duration)), this.percent = this.dt / this.duration, this.value = this.easingFunction(this.percent); for (var a in this.vEnd) { var b = this.vStart[a], d = this.vEnd[a]; this.parent.target[a] = Array.isArray(d) ? this.interpolationFunction.call(this.interpolationContext, d, this.value) : b + (d - b) * this.value } return !this.parent.reverse && 1 === this.percent || this.parent.reverse && 0 === this.percent ? this.repeat() : c.TweenData.RUNNING }, generateData: function(a) { this.dt = this.parent.reverse ? this.duration : 0; var b = [], c = !1, d = 1 / a * 1e3; do { this.parent.reverse ? (this.dt -= d, this.dt = Math.max(this.dt, 0)) : (this.dt += d, this.dt = Math.min(this.dt, this.duration)), this.percent = this.dt / this.duration, this.value = this.easingFunction(this.percent); var e = {}; for (var f in this.vEnd) { var g = this.vStart[f], h = this.vEnd[f]; e[f] = Array.isArray(h) ? this.interpolationFunction(h, this.value) : g + (h - g) * this.value } b.push(e), (!this.parent.reverse && 1 === this.percent || this.parent.reverse && 0 === this.percent) && (c = !0) } while (!c); if (this.yoyo) { var i = b.slice(); i.reverse(), b = b.concat(i) } return b }, repeat: function() { if (this.yoyo) { if (this.inReverse && 0 === this.repeatCounter) return c.TweenData.COMPLETE; this.inReverse = !this.inReverse } else if (0 === this.repeatCounter) return c.TweenData.COMPLETE; if (this.inReverse) for (var a in this.vStartCache) this.vStart[a] = this.vEndCache[a], this.vEnd[a] = this.vStartCache[a]; else { for (var a in this.vStartCache) this.vStart[a] = this.vStartCache[a], this.vEnd[a] = this.vEndCache[a]; this.repeatCounter > 0 && this.repeatCounter-- } return this.startTime = this.game.time.time, this.yoyo && this.inReverse ? this.startTime += this.yoyoDelay : this.inReverse || (this.startTime += this.repeatDelay), this.dt = this.parent.reverse ? this.duration : 0, c.TweenData.LOOPED } }, c.TweenData.prototype.constructor = c.TweenData, c.Easing = { Linear: { None: function(a) { return a } }, Quadratic: { In: function(a) { return a * a }, Out: function(a) { return a * (2 - a) }, InOut: function(a) { return (a *= 2) < 1 ? .5 * a * a : -.5 * (--a * (a - 2) - 1) } }, Cubic: { In: function(a) { return a * a * a }, Out: function(a) { return --a * a * a + 1 }, InOut: function(a) { return (a *= 2) < 1 ? .5 * a * a * a : .5 * ((a -= 2) * a * a + 2) } }, Quartic: { In: function(a) { return a * a * a * a }, Out: function(a) { return 1 - --a * a * a * a }, InOut: function(a) { return (a *= 2) < 1 ? .5 * a * a * a * a : -.5 * ((a -= 2) * a * a * a - 2) } }, Quintic: { In: function(a) { return a * a * a * a * a }, Out: function(a) { return --a * a * a * a * a + 1 }, InOut: function(a) { return (a *= 2) < 1 ? .5 * a * a * a * a * a : .5 * ((a -= 2) * a * a * a * a + 2) } }, Sinusoidal: { In: function(a) { return 0 === a ? 0 : 1 === a ? 1 : 1 - Math.cos(a * Math.PI / 2) }, Out: function(a) { return 0 === a ? 0 : 1 === a ? 1 : Math.sin(a * Math.PI / 2) }, InOut: function(a) { return 0 === a ? 0 : 1 === a ? 1 : .5 * (1 - Math.cos(Math.PI * a)) } }, Exponential: { In: function(a) { return 0 === a ? 0 : Math.pow(1024, a - 1) }, Out: function(a) { return 1 === a ? 1 : 1 - Math.pow(2, -10 * a) }, InOut: function(a) { return 0 === a ? 0 : 1 === a ? 1 : (a *= 2) < 1 ? .5 * Math.pow(1024, a - 1) : .5 * (-Math.pow(2, -10 * (a - 1)) + 2) } }, Circular: { In: function(a) { return 1 - Math.sqrt(1 - a * a) }, Out: function(a) { return Math.sqrt(1 - --a * a) }, InOut: function(a) { return (a *= 2) < 1 ? -.5 * (Math.sqrt(1 - a * a) - 1) : .5 * (Math.sqrt(1 - (a -= 2) * a) + 1) } }, Elastic: { In: function(a) { var b, c = .1, d = .4; return 0 === a ? 0 : 1 === a ? 1 : (!c || 1 > c ? (c = 1, b = d / 4) : b = d * Math.asin(1 / c) / (2 * Math.PI), -(c * Math.pow(2, 10 * (a -= 1)) * Math.sin(2 * (a - b) * Math.PI / d))) }, Out: function(a) { var b, c = .1, d = .4; return 0 === a ? 0 : 1 === a ? 1 : (!c || 1 > c ? (c = 1, b = d / 4) : b = d * Math.asin(1 / c) / (2 * Math.PI), c * Math.pow(2, -10 * a) * Math.sin(2 * (a - b) * Math.PI / d) + 1) }, InOut: function(a) { var b, c = .1, d = .4; return 0 === a ? 0 : 1 === a ? 1 : (!c || 1 > c ? (c = 1, b = d / 4) : b = d * Math.asin(1 / c) / (2 * Math.PI), (a *= 2) < 1 ? -.5 * c * Math.pow(2, 10 * (a -= 1)) * Math.sin(2 * (a - b) * Math.PI / d) : c * Math.pow(2, -10 * (a -= 1)) * Math.sin(2 * (a - b) * Math.PI / d) * .5 + 1) } }, Back: { In: function(a) { var b = 1.70158; return a * a * ((b + 1) * a - b) }, Out: function(a) { var b = 1.70158; return --a * a * ((b + 1) * a + b) + 1 }, InOut: function(a) { var b = 2.5949095; return (a *= 2) < 1 ? .5 * a * a * ((b + 1) * a - b) : .5 * ((a -= 2) * a * ((b + 1) * a + b) + 2) } }, Bounce: { In: function(a) { return 1 - c.Easing.Bounce.Out(1 - a) }, Out: function(a) { return 1 / 2.75 > a ? 7.5625 * a * a : 2 / 2.75 > a ? 7.5625 * (a -= 1.5 / 2.75) * a + .75 : 2.5 / 2.75 > a ? 7.5625 * (a -= 2.25 / 2.75) * a + .9375 : 7.5625 * (a -= 2.625 / 2.75) * a + .984375 }, InOut: function(a) { return .5 > a ? .5 * c.Easing.Bounce.In(2 * a) : .5 * c.Easing.Bounce.Out(2 * a - 1) + .5 } } }, c.Easing.Default = c.Easing.Linear.None, c.Easing.Power0 = c.Easing.Linear.None, c.Easing.Power1 = c.Easing.Quadratic.Out, c.Easing.Power2 = c.Easing.Cubic.Out, c.Easing.Power3 = c.Easing.Quartic.Out, c.Easing.Power4 = c.Easing.Quintic.Out, c.Time = function(a) { this.game = a, this.time = 0, this.prevTime = 0, this.now = 0, this.elapsed = 0, this.elapsedMS = 0, this.physicsElapsed = 0, this.physicsElapsedMS = 0, this.desiredFps = 60, this.suggestedFps = null, this.slowMotion = 1, this.advancedTiming = !1, this.frames = 0, this.fps = 0, this.fpsMin = 1e3, this.fpsMax = 0, this.msMin = 1e3, this.msMax = 0, this.pauseDuration = 0, this.timeToCall = 0, this.timeExpected = 0, this.events = new c.Timer(this.game, !1), this._frameCount = 0, this._elapsedAccumulator = 0, this._started = 0, this._timeLastSecond = 0, this._pauseStarted = 0, this._justResumed = !1, this._timers = [] }, c.Time.prototype = { boot: function() { this._started = Date.now(), this.time = Date.now(), this.events.start() }, add: function(a) { return this._timers.push(a), a }, create: function(a) { "undefined" == typeof a && (a = !0); var b = new c.Timer(this.game, a); return this._timers.push(b), b }, removeAll: function() { for (var a = 0; a < this._timers.length; a++) this._timers[a].destroy(); this._timers = [], this.events.removeAll() }, update: function(a) { var b = this.time; if (this.time = Date.now(), this.elapsedMS = this.time - b, this.prevTime = this.now, this.now = a, this.elapsed = this.now - this.prevTime, this.timeToCall = Math.floor(Math.max(0, 1e3 / this.desiredFps - (this.timeCallExpected - a))), this.timeCallExpected = a + this.timeToCall, this._frameCount++, this._elapsedAccumulator += this.elapsed, this._frameCount >= 2 * this.desiredFps && (this.suggestedFps = 5 * Math.floor(200 / (this._elapsedAccumulator / this._frameCount)), this._frameCount = 0, this._elapsedAccumulator = 0), this.physicsElapsed = 1 / this.desiredFps, this.physicsElapsedMS = 1e3 * this.physicsElapsed, this.advancedTiming && (this.msMin = Math.min(this.msMin, this.elapsed), this.msMax = Math.max(this.msMax, this.elapsed), this.frames++, this.now > this._timeLastSecond + 1e3 && (this.fps = Math.round(1e3 * this.frames / (this.now - this._timeLastSecond)), this.fpsMin = Math.min(this.fpsMin, this.fps), this.fpsMax = Math.max(this.fpsMax, this.fps), this._timeLastSecond = this.now, this.frames = 0)), !this.game.paused) { this.events.update(this.time); for (var c = 0, d = this._timers.length; d > c;) this._timers[c].update(this.time) ? c++ : (this._timers.splice(c, 1), d--) } }, gamePaused: function() { this._pauseStarted = Date.now(), this.events.pause(); for (var a = this._timers.length; a--;) this._timers[a]._pause() }, gameResumed: function() { this.time = Date.now(), this.pauseDuration = this.time - this._pauseStarted, this.events.resume(); for (var a = this._timers.length; a--;) this._timers[a]._resume() }, totalElapsedSeconds: function() { return .001 * (this.time - this._started) }, elapsedSince: function(a) { return this.time - a }, elapsedSecondsSince: function(a) { return .001 * (this.time - a) }, reset: function() { this._started = this.time, this.removeAll() } }, c.Time.prototype.constructor = c.Time, c.Timer = function(a, b) { "undefined" == typeof b && (b = !0), this.game = a, this.running = !1, this.autoDestroy = b, this.expired = !1, this.elapsed = 0, this.events = [], this.onComplete = new c.Signal, this.nextTick = 0, this.timeCap = 1e3, this.paused = !1, this._codePaused = !1, this._started = 0, this._pauseStarted = 0, this._pauseTotal = 0, this._now = Date.now(), this._len = 0, this._marked = 0, this._i = 0, this._diff = 0, this._newTick = 0 }, c.Timer.MINUTE = 6e4, c.Timer.SECOND = 1e3, c.Timer.HALF = 500, c.Timer.QUARTER = 250, c.Timer.prototype = { create: function(a, b, d, e, f, g) { a = Math.round(a); var h = a; h += 0 === this._now ? this.game.time.time : this._now; var i = new c.TimerEvent(this, a, h, d, b, e, f, g); return this.events.push(i), this.order(), this.expired = !1, i }, add: function(a, b, c) { return this.create(a, !1, 0, b, c, Array.prototype.splice.call(arguments, 3)) }, repeat: function(a, b, c, d) { return this.create(a, !1, b, c, d, Array.prototype.splice.call(arguments, 4)) }, loop: function(a, b, c) { return this.create(a, !0, 0, b, c, Array.prototype.splice.call(arguments, 3)) }, start: function(a) { if (!this.running) { this._started = this.game.time.time + (a || 0), this.running = !0; for (var b = 0; b < this.events.length; b++) this.events[b].tick = this.events[b].delay + this._started } }, stop: function(a) { this.running = !1, "undefined" == typeof a && (a = !0), a && (this.events.length = 0) }, remove: function(a) { for (var b = 0; b < this.events.length; b++) if (this.events[b] === a) return this.events[b].pendingDelete = !0, !0; return !1 }, order: function() { this.events.length > 0 && (this.events.sort(this.sortHandler), this.nextTick = this.events[0].tick) }, sortHandler: function(a, b) { return a.tick < b.tick ? -1 : a.tick > b.tick ? 1 : 0 }, clearPendingEvents: function() { for (this._i = this.events.length; this._i--;) this.events[this._i].pendingDelete && this.events.splice(this._i, 1); this._len = this.events.length, this._i = 0 }, update: function(a) { if (this.paused) return !0; if (this.elapsed = a - this._now, this._now = a, this.elapsed > this.timeCap && this.adjustEvents(a - this.elapsed), this._marked = 0, this.clearPendingEvents(), this.running && this._now >= this.nextTick && this._len > 0) { for (; this._i < this._len && this.running && this._now >= this.events[this._i].tick && !this.events[this._i].pendingDelete;) this._newTick = this._now + this.events[this._i].delay - (this._now - this.events[this._i].tick), this._newTick < 0 && (this._newTick = this._now + this.events[this._i].delay), this.events[this._i].loop === !0 ? (this.events[this._i].tick = this._newTick, this.events[this._i].callback.apply(this.events[this._i].callbackContext, this.events[this._i].args)) : this.events[this._i].repeatCount > 0 ? (this.events[this._i].repeatCount--, this.events[this._i].tick = this._newTick, this.events[this._i].callback.apply(this.events[this._i].callbackContext, this.events[this._i].args)) : (this._marked++, this.events[this._i].pendingDelete = !0, this.events[this._i].callback.apply(this.events[this._i].callbackContext, this.events[this._i].args)), this._i++; this.events.length > this._marked ? this.order() : (this.expired = !0, this.onComplete.dispatch(this)) } return this.expired && this.autoDestroy ? !1 : !0 }, pause: function() { this.running && (this._codePaused = !0, this.paused || (this._pauseStarted = this.game.time.time, this.paused = !0)) }, _pause: function() { !this.paused && this.running && (this._pauseStarted = this.game.time.time, this.paused = !0) }, adjustEvents: function(a) { for (var b = 0; b < this.events.length; b++) if (!this.events[b].pendingDelete) { var c = this.events[b].tick - a; 0 > c && (c = 0), this.events[b].tick = this._now + c } var d = this.nextTick - a; this.nextTick = 0 > d ? this._now : this._now + d }, resume: function() { if (this.paused) { var a = this.game.time.time; this._pauseTotal += a - this._now, this._now = a, this.adjustEvents(this._pauseStarted), this.paused = !1, this._codePaused = !1 } }, _resume: function() { this._codePaused || this.resume() }, removeAll: function() { this.onComplete.removeAll(), this.events.length = 0, this._len = 0, this._i = 0 }, destroy: function() { this.onComplete.removeAll(), this.running = !1, this.events = [], this._len = 0, this._i = 0 } }, Object.defineProperty(c.Timer.prototype, "next", { get: function() { return this.nextTick } }), Object.defineProperty(c.Timer.prototype, "duration", { get: function() { return this.running && this.nextTick > this._now ? this.nextTick - this._now : 0 } }), Object.defineProperty(c.Timer.prototype, "length", { get: function() { return this.events.length } }), Object.defineProperty(c.Timer.prototype, "ms", { get: function() { return this.running ? this._now - this._started - this._pauseTotal : 0 } }), Object.defineProperty(c.Timer.prototype, "seconds", { get: function() { return this.running ? .001 * this.ms : 0 } }), c.Timer.prototype.constructor = c.Timer, c.TimerEvent = function(a, b, c, d, e, f, g, h) { this.timer = a, this.delay = b, this.tick = c, this.repeatCount = d - 1, this.loop = e, this.callback = f, this.callbackContext = g, this.args = h, this.pendingDelete = !1 }, c.TimerEvent.prototype.constructor = c.TimerEvent, c.AnimationManager = function(a) { this.sprite = a, this.game = a.game, this.currentFrame = null, this.currentAnim = null, this.updateIfVisible = !0, this.isLoaded = !1, this._frameData = null, this._anims = {}, this._outputFrames = [] }, c.AnimationManager.prototype = { loadFrameData: function(a, b) { if ("undefined" == typeof a) return !1; if (this.isLoaded) for (var c in this._anims) this._anims[c].updateFrameData(a); return this._frameData = a, "undefined" == typeof b || null === b ? this.frame = 0 : "string" == typeof b ? this.frameName = b : this.frame = b, this.isLoaded = !0, !0 }, copyFrameData: function(a, b) { if (this._frameData = a.clone(), this.isLoaded) for (var c in this._anims) this._anims[c].updateFrameData(this._frameData); return "undefined" == typeof b || null === b ? this.frame = 0 : "string" == typeof b ? this.frameName = b : this.frame = b, this.isLoaded = !0, !0 }, add: function(a, b, d, e, f) { return b = b || [], d = d || 60, "undefined" == typeof e && (e = !1), "undefined" == typeof f && (f = b && "number" == typeof b[0] ? !0 : !1), this._outputFrames.length = 0, this._frameData.getFrameIndexes(b, f, this._outputFrames), this._anims[a] = new c.Animation(this.game, this.sprite, a, this._frameData, this._outputFrames, d, e), this.currentAnim = this._anims[a], this.currentFrame = this.currentAnim.currentFrame, this.sprite.__tilePattern && (this.sprite.__tilePattern = !1, this.tilingTexture = !1), this._anims[a] }, validateFrames: function(a, b) { "undefined" == typeof b && (b = !0); for (var c = 0; c < a.length; c++) if (b === !0) { if (a[c] > this._frameData.total) return !1 } else if (this._frameData.checkFrameName(a[c]) === !1) return !1; return !0 }, play: function(a, b, c, d) { return this._anims[a] ? this.currentAnim === this._anims[a] ? this.currentAnim.isPlaying === !1 ? (this.currentAnim.paused = !1, this.currentAnim.play(b, c, d)) : this.currentAnim : (this.currentAnim && this.currentAnim.isPlaying && this.currentAnim.stop(), this.currentAnim = this._anims[a], this.currentAnim.paused = !1, this.currentFrame = this.currentAnim.currentFrame, this.currentAnim.play(b, c, d)) : void 0 }, stop: function(a, b) { "undefined" == typeof b && (b = !1), "string" == typeof a ? this._anims[a] && (this.currentAnim = this._anims[a], this.currentAnim.stop(b)) : this.currentAnim && this.currentAnim.stop(b) }, update: function() { return this.updateIfVisible && !this.sprite.visible ? !1 : this.currentAnim && this.currentAnim.update() ? (this.currentFrame = this.currentAnim.currentFrame, !0) : !1 }, next: function(a) { this.currentAnim && (this.currentAnim.next(a), this.currentFrame = this.currentAnim.currentFrame) }, previous: function(a) { this.currentAnim && (this.currentAnim.previous(a), this.currentFrame = this.currentAnim.currentFrame) }, getAnimation: function(a) { return "string" == typeof a && this._anims[a] ? this._anims[a] : null }, refreshFrame: function() { this.sprite.setTexture(PIXI.TextureCache[this.currentFrame.uuid]), this.sprite.__tilePattern && (this.__tilePattern = !1, this.tilingTexture = !1) }, destroy: function() { var a = null; for (var a in this._anims) this._anims.hasOwnProperty(a) && this._anims[a].destroy(); this._anims = {}, this._outputFrames = [], this._frameData = null, this.currentAnim = null, this.currentFrame = null, this.sprite = null, this.game = null } }, c.AnimationManager.prototype.constructor = c.AnimationManager, Object.defineProperty(c.AnimationManager.prototype, "frameData", { get: function() { return this._frameData } }), Object.defineProperty(c.AnimationManager.prototype, "frameTotal", { get: function() { return this._frameData.total } }), Object.defineProperty(c.AnimationManager.prototype, "paused", { get: function() { return this.currentAnim.isPaused }, set: function(a) { this.currentAnim.paused = a } }), Object.defineProperty(c.AnimationManager.prototype, "name", { get: function() { return this.currentAnim ? this.currentAnim.name : void 0 } }), Object.defineProperty(c.AnimationManager.prototype, "frame", { get: function() { return this.currentFrame ? this.currentFrame.index : void 0 }, set: function(a) { "number" == typeof a && this._frameData && null !== this._frameData.getFrame(a) && (this.currentFrame = this._frameData.getFrame(a), this.currentFrame && (this.sprite.setFrame(this.currentFrame), this.sprite.__tilePattern && (this.__tilePattern = !1, this.tilingTexture = !1))) } }), Object.defineProperty(c.AnimationManager.prototype, "frameName", { get: function() { return this.currentFrame ? this.currentFrame.name : void 0 }, set: function(a) { "string" == typeof a && null !== this._frameData.getFrameByName(a) ? (this.currentFrame = this._frameData.getFrameByName(a), this.currentFrame && (this._frameIndex = this.currentFrame.index, this.sprite.setFrame(this.currentFrame), this.sprite.__tilePattern && (this.__tilePattern = !1, this.tilingTexture = !1))) : console.warn("Cannot set frameName: " + a) } }), c.Animation = function(a, b, d, e, f, g, h) { "undefined" == typeof h && (h = !1), this.game = a, this._parent = b, this._frameData = e, this.name = d, this._frames = [], this._frames = this._frames.concat(f), this.delay = 1e3 / g, this.loop = h, this.loopCount = 0, this.killOnComplete = !1, this.isFinished = !1, this.isPlaying = !1, this.isPaused = !1, this._pauseStartTime = 0, this._frameIndex = 0, this._frameDiff = 0, this._frameSkip = 1, this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]), this.onStart = new c.Signal, this.onUpdate = null, this.onComplete = new c.Signal, this.onLoop = new c.Signal, this.game.onPause.add(this.onPause, this), this.game.onResume.add(this.onResume, this) }, c.Animation.prototype = { play: function(a, b, c) { return "number" == typeof a && (this.delay = 1e3 / a), "boolean" == typeof b && (this.loop = b), "undefined" != typeof c && (this.killOnComplete = c), this.isPlaying = !0, this.isFinished = !1, this.paused = !1, this.loopCount = 0, this._timeLastFrame = this.game.time.time, this._timeNextFrame = this.game.time.time + this.delay, this._frameIndex = 0, this.updateCurrentFrame(!1), this._parent.events.onAnimationStart$dispatch(this._parent, this), this.onStart.dispatch(this._parent, this), this._parent.animations.currentAnim = this, this._parent.animations.currentFrame = this.currentFrame, this }, restart: function() { this.isPlaying = !0, this.isFinished = !1, this.paused = !1, this.loopCount = 0, this._timeLastFrame = this.game.time.time, this._timeNextFrame = this.game.time.time + this.delay, this._frameIndex = 0, this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]), this._parent.setFrame(this.currentFrame), this._parent.animations.currentAnim = this, this._parent.animations.currentFrame = this.currentFrame, this.onStart.dispatch(this._parent, this) }, setFrame: function(a, b) { var c; if ("undefined" == typeof b && (b = !1), "string" == typeof a) for (var d = 0; d < this._frames.length; d++) this._frameData.getFrame(this._frames[d]).name === a && (c = d); else if ("number" == typeof a) if (b) c = a; else for (var d = 0; d < this._frames.length; d++) this._frames[d] === c && (c = d); c && (this._frameIndex = c - 1, this._timeNextFrame = this.game.time.time, this.update()) }, stop: function(a, b) { "undefined" == typeof a && (a = !1), "undefined" == typeof b && (b = !1), this.isPlaying = !1, this.isFinished = !0, this.paused = !1, a && (this.currentFrame = this._frameData.getFrame(this._frames[0]), this._parent.setFrame(this.currentFrame)), b && (this._parent.events.onAnimationComplete$dispatch(this._parent, this), this.onComplete.dispatch(this._parent, this)) }, onPause: function() { this.isPlaying && (this._frameDiff = this._timeNextFrame - this.game.time.time) }, onResume: function() { this.isPlaying && (this._timeNextFrame = this.game.time.time + this._frameDiff) }, update: function() { return this.isPaused ? !1 : this.isPlaying && this.game.time.time >= this._timeNextFrame ? (this._frameSkip = 1, this._frameDiff = this.game.time.time - this._timeNextFrame, this._timeLastFrame = this.game.time.time, this._frameDiff > this.delay && (this._frameSkip = Math.floor(this._frameDiff / this.delay), this._frameDiff -= this._frameSkip * this.delay), this._timeNextFrame = this.game.time.time + (this.delay - this._frameDiff), this._frameIndex += this._frameSkip, this._frameIndex >= this._frames.length ? this.loop ? (this._frameIndex %= this._frames.length, this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]), this.loopCount++, this._parent.events.onAnimationLoop$dispatch(this._parent, this), this.onLoop.dispatch(this._parent, this), this.updateCurrentFrame(!0)) : (this.complete(), !1) : this.updateCurrentFrame(!0)) : !1 }, updateCurrentFrame: function(a) { return this._frameData ? (this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]), this.currentFrame && (this._parent.setFrame(this.currentFrame), this._parent.__tilePattern && (this._parent.__tilePattern = !1, this._parent.tilingTexture = !1)), this.onUpdate && a ? (this.onUpdate.dispatch(this, this.currentFrame), !!this._frameData) : !0) : !1 }, next: function(a) { "undefined" == typeof a && (a = 1); var b = this._frameIndex + a; b >= this._frames.length && (this.loop ? b %= this._frames.length : b = this._frames.length - 1), b !== this._frameIndex && (this._frameIndex = b, this.updateCurrentFrame(!0)) }, previous: function(a) { "undefined" == typeof a && (a = 1); var b = this._frameIndex - a; 0 > b && (this.loop ? b = this._frames.length + b : b++), b !== this._frameIndex && (this._frameIndex = b, this.updateCurrentFrame(!0)) }, updateFrameData: function(a) { this._frameData = a, this.currentFrame = this._frameData ? this._frameData.getFrame(this._frames[this._frameIndex % this._frames.length]) : null }, destroy: function() { this._frameData && (this.game.onPause.remove(this.onPause, this), this.game.onResume.remove(this.onResume, this), this.game = null, this._parent = null, this._frames = null, this._frameData = null, this.currentFrame = null, this.isPlaying = !1, this.onStart.dispose(), this.onLoop.dispose(), this.onComplete.dispose(), this.onUpdate && this.onUpdate.dispose()) }, complete: function() { this._frameIndex = this._frames.length - 1, this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]), this.isPlaying = !1, this.isFinished = !0, this.paused = !1, this._parent.events.onAnimationComplete$dispatch(this._parent, this), this.onComplete.dispatch(this._parent, this), this.killOnComplete && this._parent.kill() } }, c.Animation.prototype.constructor = c.Animation, Object.defineProperty(c.Animation.prototype, "paused", { get: function() { return this.isPaused }, set: function(a) { this.isPaused = a, a ? this._pauseStartTime = this.game.time.time : this.isPlaying && (this._timeNextFrame = this.game.time.time + this.delay) } }), Object.defineProperty(c.Animation.prototype, "frameTotal", { get: function() { return this._frames.length } }), Object.defineProperty(c.Animation.prototype, "frame", { get: function() { return null !== this.currentFrame ? this.currentFrame.index : this._frameIndex }, set: function(a) { this.currentFrame = this._frameData.getFrame(this._frames[a]), null !== this.currentFrame && (this._frameIndex = a, this._parent.setFrame(this.currentFrame), this.onUpdate && this.onUpdate.dispatch(this, this.currentFrame)) } }), Object.defineProperty(c.Animation.prototype, "speed", { get: function() { return Math.round(1e3 / this.delay) }, set: function(a) { a >= 1 && (this.delay = 1e3 / a) } }), Object.defineProperty(c.Animation.prototype, "enableUpdate", { get: function() { return null !== this.onUpdate }, set: function(a) { a && null === this.onUpdate ? this.onUpdate = new c.Signal : a || null === this.onUpdate || (this.onUpdate.dispose(), this.onUpdate = null) } }), c.Animation.generateFrameNames = function(a, b, d, e, f) { "undefined" == typeof e && (e = ""); var g = [], h = ""; if (d > b) for (var i = b; d >= i; i++) h = "number" == typeof f ? c.Utils.pad(i.toString(), f, "0", 1) : i.toString(), h = a + h + e, g.push(h); else for (var i = b; i >= d; i--) h = "number" == typeof f ? c.Utils.pad(i.toString(), f, "0", 1) : i.toString(), h = a + h + e, g.push(h); return g }, c.Frame = function(a, b, d, e, f, g, h) { this.index = a, this.x = b, this.y = d, this.width = e, this.height = f, this.name = g, this.uuid = h, this.centerX = Math.floor(e / 2), this.centerY = Math.floor(f / 2), this.distance = c.Math.distance(0, 0, e, f), this.rotated = !1, this.rotationDirection = "cw", this.trimmed = !1, this.sourceSizeW = e, this.sourceSizeH = f, this.spriteSourceSizeX = 0, this.spriteSourceSizeY = 0, this.spriteSourceSizeW = 0, this.spriteSourceSizeH = 0, this.right = this.x + this.width, this.bottom = this.y + this.height }, c.Frame.prototype = { setTrim: function(a, b, c, d, e, f, g) { this.trimmed = a, a && (this.sourceSizeW = b, this.sourceSizeH = c, this.centerX = Math.floor(b / 2), this.centerY = Math.floor(c / 2), this.spriteSourceSizeX = d, this.spriteSourceSizeY = e, this.spriteSourceSizeW = f, this.spriteSourceSizeH = g) }, clone: function() { var a = new c.Frame(this.index, this.x, this.y, this.width, this.height, this.name, this.uuid); for (var b in this) this.hasOwnProperty(b) && (a[b] = this[b]); return a }, getRect: function(a) { return "undefined" == typeof a ? a = new c.Rectangle(this.x, this.y, this.width, this.height) : a.setTo(this.x, this.y, this.width, this.height), a } }, c.Frame.prototype.constructor = c.Frame, c.FrameData = function() { this._frames = [], this._frameNames = [] }, c.FrameData.prototype = { addFrame: function(a) { return a.index = this._frames.length, this._frames.push(a), "" !== a.name && (this._frameNames[a.name] = a.index), a }, getFrame: function(a) { return a >= this._frames.length && (a = 0), this._frames[a] }, getFrameByName: function(a) { return "number" == typeof this._frameNames[a] ? this._frames[this._frameNames[a]] : null }, checkFrameName: function(a) { return null == this._frameNames[a] ? !1 : !0 }, clone: function() { for (var a = new c.FrameData, b = 0; b < this._frames.length; b++) a._frames.push(this._frames[b].clone()); for (var d in this._frameNames) this._frameNames.hasOwnProperty(d) && a._frameNames.push(this._frameNames[d]); return a }, getFrameRange: function(a, b, c) { "undefined" == typeof c && (c = []); for (var d = a; b >= d; d++) c.push(this._frames[d]); return c }, getFrames: function(a, b, c) { if ("undefined" == typeof b && (b = !0), "undefined" == typeof c && (c = []), "undefined" == typeof a || 0 === a.length) for (var d = 0; d < this._frames.length; d++) c.push(this._frames[d]); else for (var d = 0, e = a.length; e > d; d++) c.push(b ? this.getFrame(a[d]) : this.getFrameByName(a[d])); return c }, getFrameIndexes: function(a, b, c) { if ("undefined" == typeof b && (b = !0), "undefined" == typeof c && (c = []), "undefined" == typeof a || 0 === a.length) for (var d = 0, e = this._frames.length; e > d; d++) c.push(this._frames[d].index); else for (var d = 0, e = a.length; e > d; d++) b ? c.push(a[d]) : this.getFrameByName(a[d]) && c.push(this.getFrameByName(a[d]).index); return c } }, c.FrameData.prototype.constructor = c.FrameData, Object.defineProperty(c.FrameData.prototype, "total", { get: function() { return this._frames.length } }), c.AnimationParser = { spriteSheet: function(a, b, d, e, f, g, h) { var i = a.cache.getImage(b); if (null == i) return null; var j = i.width, k = i.height; 0 >= d && (d = Math.floor(-j / Math.min(-1, d))), 0 >= e && (e = Math.floor(-k / Math.min(-1, e))); var l = Math.floor((j - g) / (d + h)), m = Math.floor((k - g) / (e + h)), n = l * m; if (-1 !== f && (n = f), 0 === j || 0 === k || d > j || e > k || 0 === n) return console.warn("Phaser.AnimationParser.spriteSheet: '" + b + "'s width/height zero or width/height < given frameWidth/frameHeight"), null; for (var o = new c.FrameData, p = g, q = g, r = 0; n > r; r++) { var s = a.rnd.uuid(); o.addFrame(new c.Frame(r, p, q, d, e, "", s)), PIXI.TextureCache[s] = new PIXI.Texture(PIXI.BaseTextureCache[b], { x: p, y: q, width: d, height: e }), p += d + h, p + d > j && (p = g, q += e + h) } return o }, JSONData: function(a, b, d) { if (!b.frames) return console.warn("Phaser.AnimationParser.JSONData: Invalid Texture Atlas JSON given, missing 'frames' array"), void console.log(b); for (var e, f = new c.FrameData, g = b.frames, h = 0; h < g.length; h++) { var i = a.rnd.uuid(); e = f.addFrame(new c.Frame(h, g[h].frame.x, g[h].frame.y, g[h].frame.w, g[h].frame.h, g[h].filename, i)), PIXI.TextureCache[i] = new PIXI.Texture(PIXI.BaseTextureCache[d], { x: g[h].frame.x, y: g[h].frame.y, width: g[h].frame.w, height: g[h].frame.h }), g[h].trimmed && e.setTrim(g[h].trimmed, g[h].sourceSize.w, g[h].sourceSize.h, g[h].spriteSourceSize.x, g[h].spriteSourceSize.y, g[h].spriteSourceSize.w, g[h].spriteSourceSize.h) } return f }, JSONDataHash: function(a, b, d) { if (!b.frames) return console.warn("Phaser.AnimationParser.JSONDataHash: Invalid Texture Atlas JSON given, missing 'frames' object"), void console.log(b); var e, f = new c.FrameData, g = b.frames, h = 0; for (var i in g) { var j = a.rnd.uuid(); e = f.addFrame(new c.Frame(h, g[i].frame.x, g[i].frame.y, g[i].frame.w, g[i].frame.h, i, j)), PIXI.TextureCache[j] = new PIXI.Texture(PIXI.BaseTextureCache[d], { x: g[i].frame.x, y: g[i].frame.y, width: g[i].frame.w, height: g[i].frame.h }), g[i].trimmed && e.setTrim(g[i].trimmed, g[i].sourceSize.w, g[i].sourceSize.h, g[i].spriteSourceSize.x, g[i].spriteSourceSize.y, g[i].spriteSourceSize.w, g[i].spriteSourceSize.h), h++ } return f }, XMLData: function(a, b, d) { if (!b.getElementsByTagName("TextureAtlas")) return void console.warn("Phaser.AnimationParser.XMLData: Invalid Texture Atlas XML given, missing tag"); for (var e, f, g, h, i, j, k, l, m, n, o, p, q = new c.FrameData, r = b.getElementsByTagName("SubTexture"), s = 0; s < r.length; s++) f = a.rnd.uuid(), h = r[s].attributes, g = h.name.value, i = parseInt(h.x.value, 10), j = parseInt(h.y.value, 10), k = parseInt(h.width.value, 10), l = parseInt(h.height.value, 10), m = null, n = null, h.frameX && (m = Math.abs(parseInt(h.frameX.value, 10)), n = Math.abs(parseInt(h.frameY.value, 10)), o = parseInt(h.frameWidth.value, 10), p = parseInt(h.frameHeight.value, 10)), e = q.addFrame(new c.Frame(s, i, j, k, l, g, f)), PIXI.TextureCache[f] = new PIXI.Texture(PIXI.BaseTextureCache[d], { x: i, y: j, width: k, height: l }), (null !== m || null !== n) && e.setTrim(!0, k, l, m, n, o, p); return q } }, c.Cache = function(a) { this.game = a, this.autoResolveURL = !1, this._canvases = {}, this._images = {}, this._textures = {}, this._sounds = {}, this._text = {}, this._json = {}, this._xml = {}, this._physics = {}, this._tilemaps = {}, this._binary = {}, this._bitmapDatas = {}, this._bitmapFont = {}, this._urlMap = {}, this._urlResolver = new Image, this._urlTemp = null, this.addDefaultImage(), this.addMissingImage(), this.onSoundUnlock = new c.Signal, this._cacheMap = [], this._cacheMap[c.Cache.CANVAS] = this._canvases, this._cacheMap[c.Cache.IMAGE] = this._images, this._cacheMap[c.Cache.TEXTURE] = this._textures, this._cacheMap[c.Cache.SOUND] = this._sounds, this._cacheMap[c.Cache.TEXT] = this._text, this._cacheMap[c.Cache.PHYSICS] = this._physics, this._cacheMap[c.Cache.TILEMAP] = this._tilemaps, this._cacheMap[c.Cache.BINARY] = this._binary, this._cacheMap[c.Cache.BITMAPDATA] = this._bitmapDatas, this._cacheMap[c.Cache.BITMAPFONT] = this._bitmapFont, this._cacheMap[c.Cache.JSON] = this._json, this._cacheMap[c.Cache.XML] = this._xml }, c.Cache.CANVAS = 1, c.Cache.IMAGE = 2, c.Cache.TEXTURE = 3, c.Cache.SOUND = 4, c.Cache.TEXT = 5, c.Cache.PHYSICS = 6, c.Cache.TILEMAP = 7, c.Cache.BINARY = 8, c.Cache.BITMAPDATA = 9, c.Cache.BITMAPFONT = 10, c.Cache.JSON = 11, c.Cache.XML = 12, c.Cache.prototype = { addCanvas: function(a, b, c) { this._canvases[a] = { canvas: b, context: c } }, addBinary: function(a, b) { this._binary[a] = b }, addBitmapData: function(a, b, d) { return b.key = a, "undefined" == typeof d && (d = new c.FrameData, d.addFrame(b.textureFrame)), this._bitmapDatas[a] = { data: b, frameData: d }, b }, addRenderTexture: function(a, b) { var d = new c.Frame(0, 0, 0, b.width, b.height, "", ""); this._textures[a] = { texture: b, frame: d } }, addSpriteSheet: function(a, b, d, e, f, g, h, i) { this._images[a] = { url: b, data: d, frameWidth: e, frameHeight: f, margin: h, spacing: i }, PIXI.BaseTextureCache[a] = new PIXI.BaseTexture(d), PIXI.TextureCache[a] = new PIXI.Texture(PIXI.BaseTextureCache[a]), this._images[a].frameData = c.AnimationParser.spriteSheet(this.game, a, e, f, g, h, i), this._resolveURL(b, this._images[a]) }, addTilemap: function(a, b, c, d) { this._tilemaps[a] = { url: b, data: c, format: d }, this._resolveURL(b, this._tilemaps[a]) }, addTextureAtlas: function(a, b, d, e, f) { this._images[a] = { url: b, data: d }, PIXI.BaseTextureCache[a] = new PIXI.BaseTexture(d), PIXI.TextureCache[a] = new PIXI.Texture(PIXI.BaseTextureCache[a]), f == c.Loader.TEXTURE_ATLAS_JSON_ARRAY ? this._images[a].frameData = c.AnimationParser.JSONData(this.game, e, a) : f == c.Loader.TEXTURE_ATLAS_JSON_HASH ? this._images[a].frameData = c.AnimationParser.JSONDataHash(this.game, e, a) : f == c.Loader.TEXTURE_ATLAS_XML_STARLING && (this._images[a].frameData = c.AnimationParser.XMLData(this.game, e, a)), this._resolveURL(b, this._images[a]) }, addBitmapFont: function(a, b, d, e, f, g) { this._images[a] = { url: b, data: d }, PIXI.BaseTextureCache[a] = new PIXI.BaseTexture(d), PIXI.TextureCache[a] = new PIXI.Texture(PIXI.BaseTextureCache[a]), c.LoaderParser.bitmapFont(this.game, e, a, f, g), this._bitmapFont[a] = PIXI.BitmapText.fonts[a], this._resolveURL(b, this._bitmapFont[a]) }, addPhysicsData: function(a, b, c, d) { this._physics[a] = { url: b, data: c, format: d }, this._resolveURL(b, this._physics[a]) }, addDefaultImage: function() { var a = new Image; a.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgAQMAAABJtOi3AAAAA1BMVEX///+nxBvIAAAAAXRSTlMAQObYZgAAABVJREFUeF7NwIEAAAAAgKD9qdeocAMAoAABm3DkcAAAAABJRU5ErkJggg==", this._images.__default = { url: null, data: a }, this._images.__default.frame = new c.Frame(0, 0, 0, 32, 32, "", ""), this._images.__default.frameData = new c.FrameData, this._images.__default.frameData.addFrame(new c.Frame(0, 0, 0, 32, 32, null, this.game.rnd.uuid())), PIXI.BaseTextureCache.__default = new PIXI.BaseTexture(a), PIXI.TextureCache.__default = new PIXI.Texture(PIXI.BaseTextureCache.__default) }, addMissingImage: function() { var a = new Image; a.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAIAAAD8GO2jAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAJ9JREFUeNq01ssOwyAMRFG46v//Mt1ESmgh+DFmE2GPOBARKb2NVjo+17PXLD8a1+pl5+A+wSgFygymWYHBb0FtsKhJDdZlncG2IzJ4ayoMDv20wTmSMzClEgbWYNTAkQ0Z+OJ+A/eWnAaR9+oxCF4Os0H8htsMUp+pwcgBBiMNnAwF8GqIgL2hAzaGFFgZauDPKABmowZ4GL369/0rwACp2yA/ttmvsQAAAABJRU5ErkJggg==", this._images.__missing = { url: null, data: a }, this._images.__missing.frame = new c.Frame(0, 0, 0, 32, 32, "", ""), this._images.__missing.frameData = new c.FrameData, this._images.__missing.frameData.addFrame(new c.Frame(0, 0, 0, 32, 32, null, this.game.rnd.uuid())), PIXI.BaseTextureCache.__missing = new PIXI.BaseTexture(a), PIXI.TextureCache.__missing = new PIXI.Texture(PIXI.BaseTextureCache.__missing) }, addText: function(a, b, c) { this._text[a] = { url: b, data: c }, this._resolveURL(b, this._text[a]) }, addJSON: function(a, b, c) { this._json[a] = { url: b, data: c }, this._resolveURL(b, this._json[a]) }, addXML: function(a, b, c) { this._xml[a] = { url: b, data: c }, this._resolveURL(b, this._xml[a]) }, addImage: function(a, b, d) { this.checkImageKey(a) && this.removeImage(a), this._images[a] = { url: b, data: d }, this._images[a].frame = new c.Frame(0, 0, 0, d.width, d.height, a, this.game.rnd.uuid()), this._images[a].frameData = new c.FrameData, this._images[a].frameData.addFrame(new c.Frame(0, 0, 0, d.width, d.height, b, this.game.rnd.uuid())), PIXI.BaseTextureCache[a] = new PIXI.BaseTexture(d), PIXI.TextureCache[a] = new PIXI.Texture(PIXI.BaseTextureCache[a]), this._resolveURL(b, this._images[a]) }, addSound: function(a, b, c, d, e) { d = d || !0, e = e || !1; var f = !1; e && (f = !0), this._sounds[a] = { url: b, data: c, isDecoding: !1, decoded: f, webAudio: d, audioTag: e, locked: this.game.sound.touchLocked }, this._resolveURL(b, this._sounds[a]) }, reloadSound: function(a) { var b = this; this._sounds[a] && (this._sounds[a].data.src = this._sounds[a].url, this._sounds[a].data.addEventListener("canplaythrough", function() { return b.reloadSoundComplete(a) }, !1), this._sounds[a].data.load()) }, reloadSoundComplete: function(a) { this._sounds[a] && (this._sounds[a].locked = !1, this.onSoundUnlock.dispatch(a)) }, updateSound: function(a, b, c) { this._sounds[a] && (this._sounds[a][b] = c) }, decodedSound: function(a, b) { this._sounds[a].data = b, this._sounds[a].decoded = !0, this._sounds[a].isDecoding = !1 }, getCanvas: function(a) { return this._canvases[a] ? this._canvases[a].canvas : (console.warn('Phaser.Cache.getCanvas: Invalid key: "' + a + '"'), null) }, getBitmapData: function(a) { return this._bitmapDatas[a] ? this._bitmapDatas[a].data : (console.warn('Phaser.Cache.getBitmapData: Invalid key: "' + a + '"'), null) }, getBitmapFont: function(a) { return this._bitmapFont[a] ? this._bitmapFont[a] : (console.warn('Phaser.Cache.getBitmapFont: Invalid key: "' + a + '"'), null) }, getPhysicsData: function(a, b, c) { if ("undefined" == typeof b || null === b) { if (this._physics[a]) return this._physics[a].data; console.warn('Phaser.Cache.getPhysicsData: Invalid key: "' + a + '"') } else if (this._physics[a] && this._physics[a].data[b]) { var d = this._physics[a].data[b]; if (!d || !c) return d; for (var e in d) if (e = d[e], e.fixtureKey === c) return e; console.warn('Phaser.Cache.getPhysicsData: Could not find given fixtureKey: "' + c + " in " + a + '"') } else console.warn('Phaser.Cache.getPhysicsData: Invalid key/object: "' + a + " / " + b + '"'); return null }, checkKey: function(a, b) { return this._cacheMap[a][b] ? !0 : !1 }, checkCanvasKey: function(a) { return this.checkKey(c.Cache.CANVAS, a) }, checkImageKey: function(a) { return this.checkKey(c.Cache.IMAGE, a) }, checkTextureKey: function(a) { return this.checkKey(c.Cache.TEXTURE, a) }, checkSoundKey: function(a) { return this.checkKey(c.Cache.SOUND, a) }, checkTextKey: function(a) { return this.checkKey(c.Cache.TEXT, a) }, checkPhysicsKey: function(a) { return this.checkKey(c.Cache.PHYSICS, a) }, checkTilemapKey: function(a) { return this.checkKey(c.Cache.TILEMAP, a) }, checkBinaryKey: function(a) { return this.checkKey(c.Cache.BINARY, a) }, checkBitmapDataKey: function(a) { return this.checkKey(c.Cache.BITMAPDATA, a) }, checkBitmapFontKey: function(a) { return this.checkKey(c.Cache.BITMAPFONT, a) }, checkJSONKey: function(a) { return this.checkKey(c.Cache.JSON, a) }, checkXMLKey: function(a) { return this.checkKey(c.Cache.XML, a) }, checkURL: function(a) { return this._urlMap[this._resolveURL(a)] ? !0 : !1 }, getImage: function(a) { return this._images[a] ? this._images[a].data : (console.warn('Phaser.Cache.getImage: Invalid key: "' + a + '"'), null) }, getTilemapData: function(a) { return this._tilemaps[a] ? this._tilemaps[a] : (console.warn('Phaser.Cache.getTilemapData: Invalid key: "' + a + '"'), null) }, getFrameData: function(a, b) { return "undefined" == typeof b && (b = c.Cache.IMAGE), this._cacheMap[b][a] ? this._cacheMap[b][a].frameData : null }, updateFrameData: function(a, b) { this._images[a] && (this._images[a].frameData = b) }, getFrameByIndex: function(a, b) { return this._images[a] ? this._images[a].frameData.getFrame(b) : null }, getFrameByName: function(a, b) { return this._images[a] ? this._images[a].frameData.getFrameByName(b) : null }, getFrame: function(a) { return this._images[a] ? this._images[a].frame : null }, getTextureFrame: function(a) { return this._textures[a] ? this._textures[a].frame : null }, getRenderTexture: function(a) { return this._textures[a] ? this._textures[a] : (console.warn('Phaser.Cache.getTexture: Invalid key: "' + a + '"'), null) }, getTexture: function(a) { return this._textures[a] ? this._textures[a] : void console.warn('Phaser.Cache.getTexture: Invalid key: "' + a + '"') }, getSound: function(a) { return this._sounds[a] ? this._sounds[a] : (console.warn('Phaser.Cache.getSound: Invalid key: "' + a + '"'), null) }, getSoundData: function(a) { return this._sounds[a] ? this._sounds[a].data : (console.warn('Phaser.Cache.getSoundData: Invalid key: "' + a + '"'), null) }, isSoundDecoded: function(a) { return this._sounds[a] ? this._sounds[a].decoded : void 0 }, isSoundReady: function(a) { return this._sounds[a] && this._sounds[a].decoded && this.game.sound.touchLocked === !1 }, getFrameCount: function(a) { return this._images[a] ? this._images[a].frameData.total : 0 }, getText: function(a) { return this._text[a] ? this._text[a].data : (console.warn('Phaser.Cache.getText: Invalid key: "' + a + '"'), null) }, getJSON: function(a) { return this._json[a] ? this._json[a].data : (console.warn('Phaser.Cache.getJSON: Invalid key: "' + a + '"'), null) }, getXML: function(a) { return this._xml[a] ? this._xml[a].data : (console.warn('Phaser.Cache.getXML: Invalid key: "' + a + '"'), null) }, getBinary: function(a) { return this._binary[a] ? this._binary[a] : (console.warn('Phaser.Cache.getBinary: Invalid key: "' + a + '"'), null) }, getURL: function(a) { var a = this._resolveURL(a); return a ? this._urlMap[a] : (console.warn('Phaser.Cache.getUrl: Invalid url: "' + a + '" or Cache.autoResolveURL was false'), null) }, getUrl: function(a) { return this.getURL(a) }, getKeys: function(a) { var b = null; switch (a) { case c.Cache.CANVAS: b = this._canvases; break; case c.Cache.IMAGE: b = this._images; break; case c.Cache.TEXTURE: b = this._textures; break; case c.Cache.SOUND: b = this._sounds; break; case c.Cache.TEXT: b = this._text; break; case c.Cache.PHYSICS: b = this._physics; break; case c.Cache.TILEMAP: b = this._tilemaps; break; case c.Cache.BINARY: b = this._binary; break; case c.Cache.BITMAPDATA: b = this._bitmapDatas; break; case c.Cache.BITMAPFONT: b = this._bitmapFont; break; case c.Cache.JSON: b = this._json; break; case c.Cache.XML: b = this._xml } if (b) { var d = []; for (var e in b) "__default" !== e && "__missing" !== e && d.push(e); return d } }, removeCanvas: function(a) { delete this._canvases[a] }, removeImage: function(a, b) { "undefined" == typeof b && (b = !0), delete this._images[a], b && PIXI.BaseTextureCache[a].destroy() }, removeSound: function(a) { delete this._sounds[a] }, removeText: function(a) { delete this._text[a] }, removeJSON: function(a) { delete this._json[a] }, removeXML: function(a) { delete this._xml[a] }, removePhysics: function(a) { delete this._physics[a] }, removeTilemap: function(a) { delete this._tilemaps[a] }, removeBinary: function(a) { delete this._binary[a] }, removeBitmapData: function(a) { delete this._bitmapDatas[a] }, removeBitmapFont: function(a) { delete this._bitmapFont[a] }, _resolveURL: function(a, b) { return this.autoResolveURL ? (this._urlResolver.src = this.game.load.baseURL + a, this._urlTemp = this._urlResolver.src, this._urlResolver.src = "", b && (this._urlMap[this._urlTemp] = b), this._urlTemp) : null }, destroy: function() { for (var a in this._images) "__default" !== a && "__missing" !== a && delete this._images[a]; for (var b = [this._canvases, this._sounds, this._text, this._json, this._xml, this._textures, this._physics, this._tilemaps, this._binary, this._bitmapDatas, this._bitmapFont], c = 0; c < b.length; c++) for (var a in b[c]) delete b[c][a]; this._urlMap = null, this._urlResolver = null, this._urlTemp = null } }, c.Cache.prototype.constructor = c.Cache, c.Loader = function(a) { this.game = a, this.resetLocked = !1, this.isLoading = !1, this.hasLoaded = !1, this.preloadSprite = null, this.crossOrigin = !1, this.baseURL = "", this.onLoadStart = new c.Signal, this.onLoadComplete = new c.Signal, this.onPackComplete = new c.Signal, this.onFileStart = new c.Signal, this.onFileComplete = new c.Signal, this.onFileError = new c.Signal, this.useXDomainRequest = !1, this._warnedAboutXDomainRequest = !1, this.enableParallel = !0, this.maxParallelDownloads = 4, this._withSyncPointDepth = 0, this._fileList = [], this._flightQueue = [], this._processingHead = 0, this._fileLoadStarted = !1, this._totalPackCount = 0, this._totalFileCount = 0, this._loadedPackCount = 0, this._loadedFileCount = 0 }, c.Loader.TEXTURE_ATLAS_JSON_ARRAY = 0, c.Loader.TEXTURE_ATLAS_JSON_HASH = 1, c.Loader.TEXTURE_ATLAS_XML_STARLING = 2, c.Loader.PHYSICS_LIME_CORONA_JSON = 3, c.Loader.PHYSICS_PHASER_JSON = 4, c.Loader.prototype = { setPreloadSprite: function(a, b) { b = b || 0, this.preloadSprite = { sprite: a, direction: b, width: a.width, height: a.height, rect: null }, this.preloadSprite.rect = 0 === b ? new c.Rectangle(0, 0, 1, a.height) : new c.Rectangle(0, 0, a.width, 1), a.crop(this.preloadSprite.rect), a.visible = !0 }, resize: function() { this.preloadSprite && this.preloadSprite.height !== this.preloadSprite.sprite.height && (this.preloadSprite.rect.height = this.preloadSprite.sprite.height) }, checkKeyExists: function(a, b) { return this.getAssetIndex(a, b) > -1 }, getAssetIndex: function(a, b) { for (var c = -1, d = 0; d < this._fileList.length; d++) { var e = this._fileList[d]; if (e.type === a && e.key === b && (c = d, !e.loaded && !e.loading)) break } return c }, getAsset: function(a, b) { var c = this.getAssetIndex(a, b); return c > -1 ? { index: c, file: this._fileList[c] } : !1 }, reset: function(a, b) { "undefined" == typeof b && (b = !1), this.resetLocked || (a && (this.preloadSprite = null), this.isLoading = !1, this._processingHead = 0, this._fileList.length = 0, this._flightQueue.length = 0, this._fileLoadStarted = !1, this._totalFileCount = 0, this._totalPackCount = 0, this._loadedPackCount = 0, this._loadedFileCount = 0, b && (this.onLoadStart.removeAll(), this.onLoadComplete.removeAll(), this.onPackComplete.removeAll(), this.onFileStart.removeAll(), this.onFileComplete.removeAll(), this.onFileError.removeAll())) }, addToFileList: function(a, b, c, d, e) { var f = { type: a, key: b, url: c, syncPoint: this._withSyncPointDepth > 0, data: null, loading: !1, loaded: !1, error: !1 }; if (d) for (var g in d) f[g] = d[g]; var h = this.getAssetIndex(a, b); if (e && h > -1) { var i = this._fileList[h]; i.loading || i.loaded ? (this._fileList.push(f), this._totalFileCount++) : this._fileList[h] = f } else -1 === h && (this._fileList.push(f), this._totalFileCount++) }, replaceInFileList: function(a, b, c, d) { return this.addToFileList(a, b, c, d, !0) }, pack: function(a, b, c, d) { if ("undefined" == typeof b && (b = null), "undefined" == typeof c && (c = null), "undefined" == typeof d && (d = null), !b && !c) return console.warn("Phaser.Loader.pack - Both url and data are null. One must be set."), this; var e = { type: "packfile", key: a, url: b, syncPoint: !0, data: null, loading: !1, loaded: !1, error: !1, callbackContext: d }; c && ("string" == typeof c && (c = JSON.parse(c)), e.data = c || {}, e.loaded = !0); for (var f = 0; f < this._fileList.length + 1; f++) { var g = this._fileList[f]; if (!g || !g.loaded && !g.loading && "packfile" !== g.type) { this._fileList.splice(f, 1, e), this._totalPackCount++; break } } return this }, image: function(a, b, c) { return "undefined" == typeof c && (c = !1), this.addToFileList("image", a, b, void 0, c), this }, text: function(a, b, c) { return "undefined" == typeof c && (c = !1), this.addToFileList("text", a, b, void 0, c), this }, json: function(a, b, c) { return "undefined" == typeof c && (c = !1), this.addToFileList("json", a, b, void 0, c), this }, xml: function(a, b, c) { return "undefined" == typeof c && (c = !1), this.addToFileList("xml", a, b, void 0, c), this }, script: function(a, b, c, d) { return "undefined" == typeof c && (c = !1), c !== !1 && "undefined" == typeof d && (d = c), this.addToFileList("script", a, b, { syncPoint: !0, callback: c, callbackContext: d }), this }, binary: function(a, b, c, d) { return "undefined" == typeof c && (c = !1), c !== !1 && "undefined" == typeof d && (d = c), this.addToFileList("binary", a, b, { callback: c, callbackContext: d }), this }, spritesheet: function(a, b, c, d, e, f, g) { return "undefined" == typeof e && (e = -1), "undefined" == typeof f && (f = 0), "undefined" == typeof g && (g = 0), this.addToFileList("spritesheet", a, b, { frameWidth: c, frameHeight: d, frameMax: e, margin: f, spacing: g }), this }, audio: function(a, b, c) { return "undefined" == typeof c && (c = !0), "string" == typeof b && (b = [b]), this.addToFileList("audio", a, b, { buffer: null, autoDecode: c }), this }, audiosprite: function(a, b, c, d, e) { return "undefined" == typeof c && (c = null), "undefined" == typeof d && (d = null), "undefined" == typeof e && (e = !0), this.audio(a, b, e), c ? this.json(a + "-audioatlas", c) : d ? ("string" == typeof d && (d = JSON.parse(d)), this.game.cache.addJSON(a + "-audioatlas", "", d)) : console.warn("Phaser.Loader.audiosprite - You must specify either a jsonURL or provide a jsonData object"), this }, tilemap: function(a, b, d, e) { if ("undefined" == typeof b && (b = null), "undefined" == typeof d && (d = null), "undefined" == typeof e && (e = c.Tilemap.CSV), !b && !d) return console.warn("Phaser.Loader.tilemap - Both url and data are null. One must be set."), this; if (d) { switch (e) { case c.Tilemap.CSV: break; case c.Tilemap.TILED_JSON: "string" == typeof d && (d = JSON.parse(d)) } this.game.cache.addTilemap(a, null, d, e) } else this.addToFileList("tilemap", a, b, { format: e }); return this }, physics: function(a, b, d, e) { return "undefined" == typeof b && (b = null), "undefined" == typeof d && (d = null), "undefined" == typeof e && (e = c.Physics.LIME_CORONA_JSON), b || d ? (d ? ("string" == typeof d && (d = JSON.parse(d)), this.game.cache.addPhysicsData(a, null, d, e)) : this.addToFileList("physics", a, b, { format: e }), this) : (console.warn("Phaser.Loader.physics - Both url and data are null. One must be set."), this) }, bitmapFont: function(a, b, c, d, e, f) { if ("undefined" == typeof c && (c = null), "undefined" == typeof d && (d = null), "undefined" == typeof e && (e = 0), "undefined" == typeof f && (f = 0), c) this.addToFileList("bitmapfont", a, b, { xmlURL: c, xSpacing: e, ySpacing: f }); else if ("string" == typeof d) { var g = this.parseXml(d); if (!g) throw new Error("Phaser.Loader. Invalid Bitmap Font XML given"); this.addToFileList("bitmapfont", a, b, { xmlURL: null, xmlData: g, xSpacing: e, ySpacing: f }) } return this }, atlasJSONArray: function(a, b, d, e) { return this.atlas(a, b, d, e, c.Loader.TEXTURE_ATLAS_JSON_ARRAY) }, atlasJSONHash: function(a, b, d, e) { return this.atlas(a, b, d, e, c.Loader.TEXTURE_ATLAS_JSON_HASH) }, atlasXML: function(a, b, d, e) { return this.atlas(a, b, d, e, c.Loader.TEXTURE_ATLAS_XML_STARLING) }, atlas: function(a, b, d, e, f) { if ("undefined" == typeof d && (d = null), "undefined" == typeof e && (e = null), "undefined" == typeof f && (f = c.Loader.TEXTURE_ATLAS_JSON_ARRAY), d) this.addToFileList("textureatlas", a, b, { atlasURL: d, format: f }); else { switch (f) { case c.Loader.TEXTURE_ATLAS_JSON_ARRAY: "string" == typeof e && (e = JSON.parse(e)); break; case c.Loader.TEXTURE_ATLAS_XML_STARLING: if ("string" == typeof e) { var g = this.parseXml(e); if (!g) throw new Error("Phaser.Loader. Invalid Texture Atlas XML given"); e = g } } this.addToFileList("textureatlas", a, b, { atlasURL: null, atlasData: e, format: f }) } return this }, withSyncPoint: function(a, b) { this._withSyncPointDepth++; try { a.call(b || this, this) } finally { this._withSyncPointDepth-- } return this }, addSyncPoint: function(a, b) { var c = this.getAsset(a, b); return c && (c.file.syncPoint = !0), this }, removeFile: function(a, b) { var c = this.getAsset(a, b); c && (c.loaded || c.loading || this._fileList.splice(c.index, 1)) }, removeAll: function() { this._fileList.length = 0, this._flightQueue.length = 0 }, start: function() { this.isLoading || (this.hasLoaded = !1, this.isLoading = !0, this.updateProgress(), this.processLoadQueue()) }, processLoadQueue: function() { if (!this.isLoading) return console.warn("Phaser.Loader - active loading canceled / reset"), void this.finishedLoading(!0); for (var a = 0; a < this._flightQueue.length; a++) { var b = this._flightQueue[a]; (b.loaded || b.error) && (this._flightQueue.splice(a, 1), a--, b.loading = !1, b.requestUrl = null, b.requestObject = null, b.error && this.onFileError.dispatch(b.key, b), "packfile" !== b.type ? (this._loadedFileCount++, this.onFileComplete.dispatch(this.progress, b.key, !b.error, this._loadedFileCount, this._totalFileCount)) : "packfile" === b.type && b.error && (this._loadedPackCount++, this.onPackComplete.dispatch(b.key, !b.error, this._loadedPackCount, this._totalPackCount))) } for (var d = !1, e = this.enableParallel ? c.Math.clamp(this.maxParallelDownloads, 1, 12) : 1, a = this._processingHead; a < this._fileList.length; a++) { var b = this._fileList[a]; if ("packfile" === b.type && !b.error && b.loaded && a === this._processingHead && (this.processPack(b), this._loadedPackCount++, this.onPackComplete.dispatch(b.key, !b.error, this._loadedPackCount, this._totalPackCount)), b.loaded || b.error ? a === this._processingHead && (this._processingHead = a + 1) : !b.loading && this._flightQueue.length < e && ("packfile" !== b.type || b.data ? d || (this._fileLoadStarted || (this._fileLoadStarted = !0, this.onLoadStart.dispatch()), this._flightQueue.push(b), b.loading = !0, this.onFileStart.dispatch(this.progress, b.key, b.url), this.loadFile(b)) : (this._flightQueue.push(b), b.loading = !0, this.loadFile(b))), !b.loaded && b.syncPoint && (d = !0), this._flightQueue.length >= e || d && this._loadedPackCount === this._totalPackCount) break } if (this.updateProgress(), this._processingHead >= this._fileList.length) this.finishedLoading(); else if (!this._flightQueue.length) { console.warn("Phaser.Loader - aborting: processing queue empty, loading may have stalled"); var f = this; setTimeout(function() { f.finishedLoading(!0) }, 2e3) } }, finishedLoading: function(a) { this.hasLoaded || (this.hasLoaded = !0, this.isLoading = !1, a || this._fileLoadStarted || (this._fileLoadStarted = !0, this.onLoadStart.dispatch()), this.onLoadComplete.dispatch(), this.reset(), this.game.state.loadComplete()) }, asyncComplete: function(a, b) { "undefined" == typeof b && (b = ""), a.loaded = !0, a.error = !!b, b && (a.errorMessage = b, console.warn("Phaser.Loader - " + a.type + "[" + a.key + "]: " + b)), this.processLoadQueue() }, processPack: function(a) { var b = a.data[a.key]; if (!b) return void console.warn("Phaser.Loader - " + a.key + ": pack has data, but not for pack key"); for (var d = 0; d < b.length; d++) { var e = b[d]; switch (e.type) { case "image": this.image(e.key, e.url, e.overwrite); break; case "text": this.text(e.key, e.url, e.overwrite); break; case "json": this.json(e.key, e.url, e.overwrite); break; case "xml": this.xml(e.key, e.url, e.overwrite); break; case "script": this.script(e.key, e.url, e.callback, a.callbackContext || this); break; case "binary": this.binary(e.key, e.url, e.callback, a.callbackContext || this); break; case "spritesheet": this.spritesheet(e.key, e.url, e.frameWidth, e.frameHeight, e.frameMax, e.margin, e.spacing); break; case "audio": this.audio(e.key, e.urls, e.autoDecode); break; case "audiosprite": this.audio(e.key, e.urls, e.jsonURL); break; case "tilemap": this.tilemap(e.key, e.url, e.data, c.Tilemap[e.format]); break; case "physics": this.physics(e.key, e.url, e.data, c.Loader[e.format]); break; case "bitmapFont": this.bitmapFont(e.key, e.textureURL, e.xmlURL, e.xmlData, e.xSpacing, e.ySpacing); break; case "atlasJSONArray": this.atlasJSONArray(e.key, e.textureURL, e.atlasURL, e.atlasData); break; case "atlasJSONHash": this.atlasJSONHash(e.key, e.textureURL, e.atlasURL, e.atlasData); break; case "atlasXML": this.atlasXML(e.key, e.textureURL, e.atlasURL, e.atlasData); break; case "atlas": this.atlas(e.key, e.textureURL, e.atlasURL, e.atlasData, c.Loader[e.format]) } } }, transformUrl: function(a) { return this.baseURL + a }, loadFile: function(a) { switch (a.type) { case "packfile": this.xhrLoad(a, this.transformUrl(a.url, a), "text", this.fileComplete); break; case "image": case "spritesheet": case "textureatlas": case "bitmapfont": this.loadImageTag(a); break; case "audio": a.url = this.getAudioURL(a.url), a.url ? this.game.sound.usingWebAudio ? this.xhrLoad(a, this.transformUrl(a.url, a), "arraybuffer", this.fileComplete) : this.game.sound.usingAudioTag && this.loadAudioTag(a) : this.fileError(a, null, "no supported audio URL specified"); break; case "json": this.xhrLoad(a, this.transformUrl(a.url, a), "text", this.jsonLoadComplete); break; case "xml": this.xhrLoad(a, this.transformUrl(a.url, a), "text", this.xmlLoadComplete); break; case "tilemap": a.format === c.Tilemap.TILED_JSON ? this.xhrLoad(a, this.transformUrl(a.url, a), "text", this.jsonLoadComplete) : a.format === c.Tilemap.CSV ? this.xhrLoad(a, this.transformUrl(a.url, a), "text", this.csvLoadComplete) : this.asyncComplete(a, "invalid Tilemap format: " + a.format); break; case "text": case "script": case "physics": this.xhrLoad(a, this.transformUrl(a.url, a), "text", this.fileComplete); break; case "binary": this.xhrLoad(a, this.transformUrl(a.url, a), "arraybuffer", this.fileComplete) } }, loadImageTag: function(a) { var b = this; a.data = new Image, a.data.name = a.key, this.crossOrigin && (a.data.crossOrigin = this.crossOrigin), a.data.onload = function() { a.data.onload && (a.data.onload = null, a.data.onerror = null, b.fileComplete(a)) }, a.data.onerror = function() { a.data.onload && (a.data.onload = null, a.data.onerror = null, b.fileError(a)) }, a.data.src = this.transformUrl(a.url, a), a.data.complete && a.data.width && a.data.height && (a.data.onload = null, a.data.onerror = null, this.fileComplete(a)) }, loadAudioTag: function(a) { var b = this; if (this.game.sound.touchLocked) a.data = new Audio, a.data.name = a.key, a.data.preload = "auto", a.data.src = this.transformUrl(a.url, a), this.fileComplete(a); else { a.data = new Audio, a.data.name = a.key; var d = function() { a.data.removeEventListener("canplaythrough", d, !1), a.data.onerror = null, c.GAMES[b.game.id].load.fileComplete(a) }; a.data.onerror = function() { a.data.removeEventListener("canplaythrough", d, !1), a.data.onerror = null, b.fileError(a) }, a.data.preload = "auto", a.data.src = this.transformUrl(a.url, a), a.data.addEventListener("canplaythrough", d, !1), a.data.load() } }, xhrLoad: function(a, b, c, d, e) { if (this.useXDomainRequest && window.XDomainRequest) return void this.xhrLoadWithXDR(a, b, c, d, e); var f = new XMLHttpRequest; f.open("GET", b, !0), f.responseType = c, e = e || this.fileError; var g = this; f.onload = function() { try { return d.call(g, a, f) } catch (b) { g.hasLoaded ? window.console && console.error(b) : g.asyncComplete(a, b.message || "Exception") } }, f.onerror = function() { try { return e.call(g, a, f) } catch (b) { g.hasLoaded ? window.console && console.error(b) : g.asyncComplete(a, b.message || "Exception") } }, a.requestObject = f, a.requestUrl = b, f.send() }, xhrLoadWithXDR: function(a, b, c, d, e) { this._warnedAboutXDomainRequest || this.game.device.ie && !(this.game.device.ieVersion >= 10) || (this._warnedAboutXDomainRequest = !0, console.warn("Phaser.Loader - using XDomainRequest outside of IE 9")); var f = new window.XDomainRequest; f.open("GET", b, !0), f.responseType = c, f.timeout = 3e3, e = e || this.fileError; var g = this; f.onerror = function() { try { return e.call(g, a, f) } catch (b) { g.asyncComplete(a, b.message || "Exception") } }, f.ontimeout = function() { try { return e.call(g, a, f) } catch (b) { g.asyncComplete(a, b.message || "Exception") } }, f.onprogress = function() {}, f.onload = function() { try { return d.call(g, a, f) } catch (b) { g.asyncComplete(a, b.message || "Exception") } }, a.requestObject = f, a.requestUrl = b, setTimeout(function() { f.send() }, 0) }, getAudioURL: function(a) { for (var b = 0; b < a.length; b++) { var c, d = a[b]; if (d.uri) d = d.uri, c = d.type; else { if (0 === d.indexOf("blob:") || 0 === d.indexOf("data:")) return d; d.indexOf("?") >= 0 && (d = d.substr(0, d.indexOf("?"))); var e = d.substr((Math.max(0, d.lastIndexOf(".")) || 1 / 0) + 1); c = e.toLowerCase() } if (this.game.device.canPlayAudio(c)) return a[b] } return null }, fileError: function(a, b, c) { var d = a.requestUrl || this.transformUrl(a.url, a), e = "error loading asset from URL " + d; !c && b && (c = b.status), c && (e = e + " (" + c + ")"), this.asyncComplete(a, e) }, fileComplete: function(a, b) { var d = !0; switch (a.type) { case "packfile": var e = JSON.parse(b.responseText); a.data = e || {}; break; case "image": this.game.cache.addImage(a.key, a.url, a.data); break; case "spritesheet": this.game.cache.addSpriteSheet(a.key, a.url, a.data, a.frameWidth, a.frameHeight, a.frameMax, a.margin, a.spacing); break; case "textureatlas": if (null == a.atlasURL) this.game.cache.addTextureAtlas(a.key, a.url, a.data, a.atlasData, a.format); else if (d = !1, a.format == c.Loader.TEXTURE_ATLAS_JSON_ARRAY || a.format == c.Loader.TEXTURE_ATLAS_JSON_HASH) this.xhrLoad(a, this.transformUrl(a.atlasURL, a), "text", this.jsonLoadComplete); else { if (a.format != c.Loader.TEXTURE_ATLAS_XML_STARLING) throw new Error("Phaser.Loader. Invalid Texture Atlas format: " + a.format); this.xhrLoad(a, this.transformUrl(a.atlasURL, a), "text", this.xmlLoadComplete) } break; case "bitmapfont": a.xmlURL ? (d = !1, this.xhrLoad(a, this.transformUrl(a.xmlURL, a), "text", this.xmlLoadComplete)) : this.game.cache.addBitmapFont(a.key, a.url, a.data, a.xmlData, a.xSpacing, a.ySpacing); break; case "audio": this.game.sound.usingWebAudio ? (a.data = b.response, this.game.cache.addSound(a.key, a.url, a.data, !0, !1), a.autoDecode && this.game.sound.decode(a.key)) : this.game.cache.addSound(a.key, a.url, a.data, !1, !0); break; case "text": a.data = b.responseText, this.game.cache.addText(a.key, a.url, a.data); break; case "physics": var e = JSON.parse(b.responseText); this.game.cache.addPhysicsData(a.key, a.url, e, a.format); break; case "script": a.data = document.createElement("script"), a.data.language = "javascript", a.data.type = "text/javascript", a.data.defer = !1, a.data.text = b.responseText, document.head.appendChild(a.data), a.callback && (a.data = a.callback.call(a.callbackContext, a.key, b.responseText)); break; case "binary": a.data = a.callback ? a.callback.call(a.callbackContext, a.key, b.response) : b.response, this.game.cache.addBinary(a.key, a.data) } d && this.asyncComplete(a) }, jsonLoadComplete: function(a, b) { var c = JSON.parse(b.responseText); "tilemap" === a.type ? this.game.cache.addTilemap(a.key, a.url, c, a.format) : "json" === a.type ? this.game.cache.addJSON(a.key, a.url, c) : this.game.cache.addTextureAtlas(a.key, a.url, a.data, c, a.format), this.asyncComplete(a) }, csvLoadComplete: function(a, b) { var c = b.responseText; this.game.cache.addTilemap(a.key, a.url, c, a.format), this.asyncComplete(a) }, xmlLoadComplete: function(a, b) { var c = b.responseText, d = this.parseXml(c); if (!d) { var e = b.responseType || b.contentType; return console.warn("Phaser.Loader - " + a.key + ": invalid XML (" + e + ")"), void this.asyncComplete(a, "invalid XML") } "bitmapfont" === a.type ? this.game.cache.addBitmapFont(a.key, a.url, a.data, d, a.xSpacing, a.ySpacing) : "textureatlas" === a.type ? this.game.cache.addTextureAtlas(a.key, a.url, a.data, d, a.format) : "xml" === a.type && this.game.cache.addXML(a.key, a.url, d), this.asyncComplete(a) }, parseXml: function(a) { var b; try { if (window.DOMParser) { var c = new DOMParser; b = c.parseFromString(a, "text/xml") } else b = new ActiveXObject("Microsoft.XMLDOM"), b.async = "false", b.loadXML(a) } catch (d) { b = null } return b && b.documentElement && !b.getElementsByTagName("parsererror").length ? b : null }, updateProgress: function() { this.preloadSprite && (0 === this.preloadSprite.direction ? this.preloadSprite.rect.width = Math.floor(this.preloadSprite.width / 100 * this.progress) : this.preloadSprite.rect.height = Math.floor(this.preloadSprite.height / 100 * this.progress), this.preloadSprite.sprite ? this.preloadSprite.sprite.updateCrop() : this.preloadSprite = null) }, totalLoadedFiles: function() { return this._loadedFileCount }, totalQueuedFiles: function() { return this._totalFileCount - this._loadedFileCount }, totalLoadedPacks: function() { return this._totalPackCount }, totalQueuedPacks: function() { return this._totalPackCount - this._loadedPackCount } }, Object.defineProperty(c.Loader.prototype, "progressFloat", { get: function() { var a = this._loadedFileCount / this._totalFileCount * 100; return c.Math.clamp(a || 0, 0, 100) } }), Object.defineProperty(c.Loader.prototype, "progress", { get: function() { return Math.round(this.progressFloat) } }), c.Loader.prototype.constructor = c.Loader, c.LoaderParser = { bitmapFont: function(a, b, c, d, e) { var f = {}, g = b.getElementsByTagName("info")[0], h = b.getElementsByTagName("common")[0]; f.font = g.getAttribute("face"), f.size = parseInt(g.getAttribute("size"), 10), f.lineHeight = parseInt(h.getAttribute("lineHeight"), 10) + e, f.chars = {}; for (var i = b.getElementsByTagName("char"), j = 0; j < i.length; j++) { var k = parseInt(i[j].getAttribute("id"), 10), l = new PIXI.Rectangle(parseInt(i[j].getAttribute("x"), 10), parseInt(i[j].getAttribute("y"), 10), parseInt(i[j].getAttribute("width"), 10), parseInt(i[j].getAttribute("height"), 10)); f.chars[k] = { xOffset: parseInt(i[j].getAttribute("xoffset"), 10), yOffset: parseInt(i[j].getAttribute("yoffset"), 10), xAdvance: parseInt(i[j].getAttribute("xadvance"), 10) + d, kerning: {}, texture: PIXI.TextureCache[c] = new PIXI.Texture(PIXI.BaseTextureCache[c], l) } } var m = b.getElementsByTagName("kerning"); for (j = 0; j < m.length; j++) { var n = parseInt(m[j].getAttribute("first"), 10), o = parseInt(m[j].getAttribute("second"), 10), p = parseInt(m[j].getAttribute("amount"), 10); f.chars[o].kerning[n] = p } PIXI.BitmapText.fonts[c] = f } }, c.AudioSprite = function(a, b) { this.game = a, this.key = b, this.config = this.game.cache.getJSON(b + "-audioatlas"), this.autoplayKey = null, this.autoplay = !1, this.sounds = {}; for (var c in this.config.spritemap) { var d = this.config.spritemap[c], e = this.game.add.sound(this.key); e.addMarker(c, d.start, d.end - d.start, null, d.loop), this.sounds[c] = e } this.config.autoplay && (this.autoplayKey = this.config.autoplay, this.play(this.autoplayKey), this.autoplay = this.sounds[this.autoplayKey]) }, c.AudioSprite.prototype = { play: function(a, b) { return "undefined" == typeof b && (b = 1), this.sounds[a].play(a, null, b) }, stop: function(a) { if (a) this.sounds[a].stop(); else for (var b in this.sounds) this.sounds[b].stop() }, get: function(a) { return this.sounds[a] } }, c.AudioSprite.prototype.constructor = c.AudioSprite, c.Sound = function(a, b, d, e, f) { "undefined" == typeof d && (d = 1), "undefined" == typeof e && (e = !1), "undefined" == typeof f && (f = a.sound.connectToMaster), this.game = a, this.name = b, this.key = b, this.loop = e, this.volume = d, this.markers = {}, this.context = null, this.autoplay = !1, this.totalDuration = 0, this.startTime = 0, this.currentTime = 0, this.duration = 0, this.durationMS = 0, this.position = 0, this.stopTime = 0, this.paused = !1, this.pausedPosition = 0, this.pausedTime = 0, this.isPlaying = !1, this.currentMarker = "", this.fadeTween = null, this.pendingPlayback = !1, this.override = !1, this.allowMultiple = !1, this.usingWebAudio = this.game.sound.usingWebAudio, this.usingAudioTag = this.game.sound.usingAudioTag, this.externalNode = null, this.masterGainNode = null, this.gainNode = null, this._sound = null, this.usingWebAudio ? (this.context = this.game.sound.context, this.masterGainNode = this.game.sound.masterGain, this.gainNode = "undefined" == typeof this.context.createGain ? this.context.createGainNode() : this.context.createGain(), this.gainNode.gain.value = d * this.game.sound.volume, f && this.gainNode.connect(this.masterGainNode)) : this.usingAudioTag && (this.game.cache.getSound(b) && this.game.cache.isSoundReady(b) ? (this._sound = this.game.cache.getSoundData(b), this.totalDuration = 0, this._sound.duration && (this.totalDuration = this._sound.duration)) : this.game.cache.onSoundUnlock.add(this.soundHasUnlocked, this)), this.onDecoded = new c.Signal, this.onPlay = new c.Signal, this.onPause = new c.Signal, this.onResume = new c.Signal, this.onLoop = new c.Signal, this.onStop = new c.Signal, this.onMute = new c.Signal, this.onMarkerComplete = new c.Signal, this.onFadeComplete = new c.Signal, this._volume = d, this._buffer = null, this._muted = !1, this._tempMarker = 0, this._tempPosition = 0, this._tempVolume = 0, this._muteVolume = 0, this._tempLoop = 0, this._paused = !1, this._onDecodedEventDispatched = !1 }, c.Sound.prototype = { soundHasUnlocked: function(a) { a === this.key && (this._sound = this.game.cache.getSoundData(this.key), this.totalDuration = this._sound.duration) }, addMarker: function(a, b, c, d, e) { "undefined" == typeof d && (d = 1), "undefined" == typeof e && (e = !1), this.markers[a] = { name: a, start: b, stop: b + c, volume: d, duration: c, durationMS: 1e3 * c, loop: e } }, removeMarker: function(a) { delete this.markers[a] }, onEndedHandler: function() { this.isPlaying = !1, this.stop() }, update: function() { this.isDecoded && !this._onDecodedEventDispatched && (this.onDecoded.dispatch(this), this._onDecodedEventDispatched = !0), this.pendingPlayback && this.game.cache.isSoundReady(this.key) && (this.pendingPlayback = !1, this.play(this._tempMarker, this._tempPosition, this._tempVolume, this._tempLoop)), this.isPlaying && (this.currentTime = this.game.time.time - this.startTime, this.currentTime >= this.durationMS && (this.usingWebAudio ? this.loop ? (this.onLoop.dispatch(this), "" === this.currentMarker ? (this.currentTime = 0, this.startTime = this.game.time.time) : (this.onMarkerComplete.dispatch(this.currentMarker, this), this.play(this.currentMarker, 0, this.volume, !0, !0))) : "" !== this.currentMarker && this.stop() : this.loop ? (this.onLoop.dispatch(this), this.play(this.currentMarker, 0, this.volume, !0, !0)) : this.stop())) }, loopFull: function(a) { this.play(null, 0, a, !0) }, play: function(a, b, c, d, e) { if (("undefined" == typeof a || a === !1 || null === a) && (a = ""), "undefined" == typeof e && (e = !0), this.isPlaying && !this.allowMultiple && !e && !this.override) return this; if (this._sound && this.isPlaying && !this.allowMultiple && (this.override || e)) if (this.usingWebAudio) if ("undefined" == typeof this._sound.stop) this._sound.noteOff(0); else try { this._sound.stop(0) } catch (f) {} else this.usingAudioTag && (this._sound.pause(), this._sound.currentTime = 0); if ("" === a && Object.keys(this.markers).length > 0) return this; if ("" !== a) { if (this.currentMarker = a, !this.markers[a]) return this; this.position = this.markers[a].start, this.volume = this.markers[a].volume, this.loop = this.markers[a].loop, this.duration = this.markers[a].duration, this.durationMS = this.markers[a].durationMS, "undefined" != typeof c && (this.volume = c), "undefined" != typeof d && (this.loop = d), this._tempMarker = a, this._tempPosition = this.position, this._tempVolume = this.volume, this._tempLoop = this.loop } else b = b || 0, "undefined" == typeof c && (c = this._volume), "undefined" == typeof d && (d = this.loop), this.position = b, this.volume = c, this.loop = d, this.duration = 0, this.durationMS = 0, this._tempMarker = a, this._tempPosition = b, this._tempVolume = c, this._tempLoop = d; return this.usingWebAudio ? this.game.cache.isSoundDecoded(this.key) ? (null === this._buffer && (this._buffer = this.game.cache.getSoundData(this.key)), this._sound = this.context.createBufferSource(), this._sound.buffer = this._buffer, this._sound.connect(this.externalNode ? this.externalNode : this.gainNode), this.loop && "" === a && (this._sound.loop = !0), this.loop || "" !== a || (this._sound.onended = this.onEndedHandler.bind(this)), this.totalDuration = this._sound.buffer.duration, 0 === this.duration && (this.duration = this.totalDuration, this.durationMS = Math.ceil(1e3 * this.totalDuration)), "undefined" == typeof this._sound.start ? this._sound.noteGrainOn(0, this.position, this.duration) : this.loop && "" === a ? this._sound.start(0) : this._sound.start(0, this.position, this.duration), this.isPlaying = !0, this.startTime = this.game.time.time, this.currentTime = 0, this.stopTime = this.startTime + this.durationMS, this.onPlay.dispatch(this)) : (this.pendingPlayback = !0, this.game.cache.getSound(this.key) && this.game.cache.getSound(this.key).isDecoding === !1 && this.game.sound.decode(this.key, this)) : this.game.cache.getSound(this.key) && this.game.cache.getSound(this.key).locked ? (this.game.cache.reloadSound(this.key), this.pendingPlayback = !0) : this._sound && (this.game.device.cocoonJS || 4 === this._sound.readyState) ? (this._sound.play(), this.totalDuration = this._sound.duration, 0 === this.duration && (this.duration = this.totalDuration, this.durationMS = 1e3 * this.totalDuration), this._sound.currentTime = this.position, this._sound.muted = this._muted, this._sound.volume = this._muted ? 0 : this._volume, this.isPlaying = !0, this.startTime = this.game.time.time, this.currentTime = 0, this.stopTime = this.startTime + this.durationMS, this.onPlay.dispatch(this)) : this.pendingPlayback = !0, this }, restart: function(a, b, c, d) { a = a || "", b = b || 0, c = c || 1, "undefined" == typeof d && (d = !1), this.play(a, b, c, d, !0) }, pause: function() { this.isPlaying && this._sound && (this.paused = !0, this.pausedPosition = this.currentTime, this.pausedTime = this.game.time.time, this.onPause.dispatch(this), this.stop()) }, resume: function() { if (this.paused && this._sound) { if (this.usingWebAudio) { var a = this.position + this.pausedPosition / 1e3; this._sound = this.context.createBufferSource(), this._sound.buffer = this._buffer, this._sound.connect(this.externalNode ? this.externalNode : this.gainNode), this.loop && (this._sound.loop = !0), this.loop || "" !== this.currentMarker || (this._sound.onended = this.onEndedHandler.bind(this)); var b = this.duration - this.pausedPosition / 1e3; "undefined" == typeof this._sound.start ? this._sound.noteGrainOn(0, a, b) : this._sound.start(0, a, b) } else this._sound.play(); this.isPlaying = !0, this.paused = !1, this.startTime += this.game.time.time - this.pausedTime, this.onResume.dispatch(this) } }, stop: function() { if (this.isPlaying && this._sound) if (this.usingWebAudio) if ("undefined" == typeof this._sound.stop) this._sound.noteOff(0); else try { this._sound.stop(0) } catch (a) {} else this.usingAudioTag && (this._sound.pause(), this._sound.currentTime = 0); this.pendingPlayback = !1, this.isPlaying = !1; var b = this.currentMarker; "" !== this.currentMarker && this.onMarkerComplete.dispatch(this.currentMarker, this), this.currentMarker = "", null !== this.fadeTween && this.fadeTween.stop(), this.paused || this.onStop.dispatch(this, b) }, fadeIn: function(a, b, c) { "undefined" == typeof b && (b = !1), "undefined" == typeof c && (c = this.currentMarker), this.paused || (this.play(c, 0, 0, b), this.fadeTo(a, 1)) }, fadeOut: function(a) { this.fadeTo(a, 0) }, fadeTo: function(a, b) { if (this.isPlaying && !this.paused && b !== this.volume) { if ("undefined" == typeof a && (a = 1e3), "undefined" == typeof b) return void console.warn("Phaser.Sound.fadeTo: No Volume Specified."); this.fadeTween = this.game.add.tween(this).to({ volume: b }, a, c.Easing.Linear.None, !0), this.fadeTween.onComplete.add(this.fadeComplete, this) } }, fadeComplete: function() { this.onFadeComplete.dispatch(this, this.volume), 0 === this.volume && this.stop() }, destroy: function(a) { "undefined" == typeof a && (a = !0), this.stop(), a ? this.game.sound.remove(this) : (this.markers = {}, this.context = null, this._buffer = null, this.externalNode = null, this.onDecoded.dispose(), this.onPlay.dispose(), this.onPause.dispose(), this.onResume.dispose(), this.onLoop.dispose(), this.onStop.dispose(), this.onMute.dispose(), this.onMarkerComplete.dispose()) } }, c.Sound.prototype.constructor = c.Sound, Object.defineProperty(c.Sound.prototype, "isDecoding", { get: function() { return this.game.cache.getSound(this.key).isDecoding } }), Object.defineProperty(c.Sound.prototype, "isDecoded", { get: function() { return this.game.cache.isSoundDecoded(this.key) } }), Object.defineProperty(c.Sound.prototype, "mute", { get: function() { return this._muted || this.game.sound.mute }, set: function(a) { a = a || null, a ? (this._muted = !0, this.usingWebAudio ? (this._muteVolume = this.gainNode.gain.value, this.gainNode.gain.value = 0) : this.usingAudioTag && this._sound && (this._muteVolume = this._sound.volume, this._sound.volume = 0)) : (this._muted = !1, this.usingWebAudio ? this.gainNode.gain.value = this._muteVolume : this.usingAudioTag && this._sound && (this._sound.volume = this._muteVolume)), this.onMute.dispatch(this) } }), Object.defineProperty(c.Sound.prototype, "volume", { get: function() { return this._volume }, set: function(a) { this.usingWebAudio ? (this._volume = a, this.gainNode.gain.value = a) : this.usingAudioTag && this._sound && a >= 0 && 1 >= a && (this._volume = a, this._sound.volume = a) } }), c.SoundManager = function(a) { this.game = a, this.onSoundDecode = new c.Signal, this._codeMuted = !1, this._muted = !1, this._unlockSource = null, this._volume = 1, this._sounds = [], this._watchList = new c.ArraySet, this._watching = !1, this._watchCallback = null, this._watchContext = null, this.context = null, this.usingWebAudio = !0, this.usingAudioTag = !1, this.noAudio = !1, this.connectToMaster = !0, this.touchLocked = !1, this.channels = 32 }, c.SoundManager.prototype = { boot: function() { if (this.game.device.iOS && this.game.device.webAudio === !1 && (this.channels = 1), !this.game.device.cocoonJS && this.game.device.iOS || window.PhaserGlobal && window.PhaserGlobal.fakeiOSTouchLock ? (this.game.input.touch.callbackContext = this, this.game.input.touch.touchStartCallback = this.unlock, this.game.input.mouse.callbackContext = this, this.game.input.mouse.mouseDownCallback = this.unlock, this.touchLocked = !0) : this.touchLocked = !1, window.PhaserGlobal) { if (window.PhaserGlobal.disableAudio === !0) return this.usingWebAudio = !1, void(this.noAudio = !0); if (window.PhaserGlobal.disableWebAudio === !0) return this.usingWebAudio = !1, this.usingAudioTag = !0, void(this.noAudio = !1) } if (window.PhaserGlobal && window.PhaserGlobal.audioContext) this.context = window.PhaserGlobal.audioContext; else if (window.AudioContext) try { this.context = new window.AudioContext } catch (a) { this.context = null, this.usingWebAudio = !1, this.noAudio = !0 } else if (window.webkitAudioContext) try { this.context = new window.webkitAudioContext } catch (a) { this.context = null, this.usingWebAudio = !1, this.noAudio = !0 } window.Audio && null === this.context && (this.usingWebAudio = !1, this.usingAudioTag = !0, this.noAudio = !1), null !== this.context && (this.masterGain = "undefined" == typeof this.context.createGain ? this.context.createGainNode() : this.context.createGain(), this.masterGain.gain.value = 1, this.masterGain.connect(this.context.destination)) }, unlock: function() { if (this.touchLocked !== !1) if (this.game.device.webAudio === !1 || window.PhaserGlobal && window.PhaserGlobal.disableWebAudio === !0) this.touchLocked = !1, this._unlockSource = null, this.game.input.touch.callbackContext = null, this.game.input.touch.touchStartCallback = null, this.game.input.mouse.callbackContext = null, this.game.input.mouse.mouseDownCallback = null; else { var a = this.context.createBuffer(1, 1, 22050); this._unlockSource = this.context.createBufferSource(), this._unlockSource.buffer = a, this._unlockSource.connect(this.context.destination), "undefined" == typeof this._unlockSource.start ? this._unlockSource.noteOn(0) : this._unlockSource.start(0) } }, stopAll: function() { for (var a = 0; a < this._sounds.length; a++) this._sounds[a] && this._sounds[a].stop() }, pauseAll: function() { for (var a = 0; a < this._sounds.length; a++) this._sounds[a] && this._sounds[a].pause() }, resumeAll: function() { for (var a = 0; a < this._sounds.length; a++) this._sounds[a] && this._sounds[a].resume() }, decode: function(a, b) { b = b || null; var c = this.game.cache.getSoundData(a); if (c && this.game.cache.isSoundDecoded(a) === !1) { this.game.cache.updateSound(a, "isDecoding", !0); var d = this; this.context.decodeAudioData(c, function(c) { c && (d.game.cache.decodedSound(a, c), d.onSoundDecode.dispatch(a, b)) }) } }, setDecodedCallback: function(a, b, d) { "string" == typeof a && (a = [a]), this._watchList.reset(); for (var e = 0; e < a.length; e++) a[e] instanceof c.Sound ? this.game.cache.isSoundDecoded(a[e].key) || this._watchList.add(a[e].key) : this.game.cache.isSoundDecoded(a[e]) || this._watchList.add(a[e]); 0 === this._watchList.total ? (this._watching = !1, b.call(d)) : (this._watching = !0, this._watchCallback = b, this._watchContext = d) }, update: function() { this.touchLocked && this.game.device.webAudio && null !== this._unlockSource && (this._unlockSource.playbackState === this._unlockSource.PLAYING_STATE || this._unlockSource.playbackState === this._unlockSource.FINISHED_STATE) && (this.touchLocked = !1, this._unlockSource = null, this.game.input.touch.callbackContext = null, this.game.input.touch.touchStartCallback = null); for (var a = 0; a < this._sounds.length; a++) this._sounds[a].update(); if (this._watching) { for (var b = this._watchList.first; b;) this.game.cache.isSoundDecoded(b) && this._watchList.remove(b), b = this._watchList.next; 0 === this._watchList.total && (this._watching = !1, this._watchCallback.call(this._watchContext)) } }, add: function(a, b, d, e) { "undefined" == typeof b && (b = 1), "undefined" == typeof d && (d = !1), "undefined" == typeof e && (e = this.connectToMaster); var f = new c.Sound(this.game, a, b, d, e); return this._sounds.push(f), f }, addSprite: function(a) { var b = new c.AudioSprite(this.game, a); return b }, remove: function(a) { for (var b = this._sounds.length; b--;) if (this._sounds[b] === a) return this._sounds[b].destroy(!1), this._sounds.splice(b, 1), !0; return !1 }, removeByKey: function(a) { for (var b = this._sounds.length, c = 0; b--;) this._sounds[b].key === a && (this._sounds[b].destroy(!1), this._sounds.splice(b, 1), c++); return c }, play: function(a, b, c) { var d = this.add(a, b, c); return d.play(), d }, setMute: function() { if (!this._muted) { this._muted = !0, this.usingWebAudio && (this._muteVolume = this.masterGain.gain.value, this.masterGain.gain.value = 0); for (var a = 0; a < this._sounds.length; a++) this._sounds[a].usingAudioTag && (this._sounds[a].mute = !0) } }, unsetMute: function() { if (this._muted && !this._codeMuted) { this._muted = !1, this.usingWebAudio && (this.masterGain.gain.value = this._muteVolume); for (var a = 0; a < this._sounds.length; a++) this._sounds[a].usingAudioTag && (this._sounds[a].mute = !1) } }, destroy: function() { this.stopAll(); for (var a = 0; a < this._sounds.length; a++) this._sounds[a] && this._sounds[a].destroy(); this._sounds = [], this.onSoundDecode.dispose(), this.context && window.PhaserGlobal && (window.PhaserGlobal.audioContext = this.context) } }, c.SoundManager.prototype.constructor = c.SoundManager, Object.defineProperty(c.SoundManager.prototype, "mute", { get: function() { return this._muted }, set: function(a) { if (a = a || null) { if (this._muted) return; this._codeMuted = !0, this.setMute() } else { if (!this._muted) return; this._codeMuted = !1, this.unsetMute() } } }), Object.defineProperty(c.SoundManager.prototype, "volume", { get: function() { return this.usingWebAudio ? this.masterGain.gain.value : this._volume }, set: function(a) { if (this._volume = a, this.usingWebAudio) this.masterGain.gain.value = a; else for (var b = 0; b < this._sounds.length; b++) this._sounds[b].usingAudioTag && (this._sounds[b].volume = this._sounds[b].volume * a) } }), c.Utils.Debug = function(a) { this.game = a, this.sprite = null, this.bmd = null, this.canvas = null, this.context = null, this.font = "14px Courier", this.columnWidth = 100, this.lineHeight = 16, this.renderShadow = !0, this.currentX = 0, this.currentY = 0, this.currentAlpha = 1, this.dirty = !1 }, c.Utils.Debug.prototype = { boot: function() { this.game.renderType === c.CANVAS ? this.context = this.game.context : (this.bmd = this.game.make.bitmapData(this.game.width, this.game.height), this.sprite = this.game.make.image(0, 0, this.bmd), this.game.stage.addChild(this.sprite), this.canvas = c.Canvas.create(this.game.width, this.game.height, "", !0), this.context = this.canvas.getContext("2d")) }, preUpdate: function() { this.dirty && this.sprite && (this.bmd.clear(), this.bmd.draw(this.canvas, 0, 0), this.context.clearRect(0, 0, this.game.width, this.game.height), this.dirty = !1) }, reset: function() { this.context && this.context.clearRect(0, 0, this.game.width, this.game.height), this.sprite && this.bmd.clear() }, start: function(a, b, c, d) { "number" != typeof a && (a = 0), "number" != typeof b && (b = 0), c = c || "rgb(255,255,255)", "undefined" == typeof d && (d = 0), this.currentX = a, this.currentY = b, this.currentColor = c, this.currentAlpha = this.context.globalAlpha, this.columnWidth = d, this.dirty = !0, this.context.save(), this.context.setTransform(1, 0, 0, 1, 0, 0), this.context.strokeStyle = c, this.context.fillStyle = c, this.context.font = this.font, this.context.globalAlpha = 1 }, stop: function() { this.context.restore(), this.context.globalAlpha = this.currentAlpha }, line: function() { for (var a = this.currentX, b = 0; b < arguments.length; b++) this.renderShadow && (this.context.fillStyle = "rgb(0,0,0)", this.context.fillText(arguments[b], a + 1, this.currentY + 1), this.context.fillStyle = this.currentColor), this.context.fillText(arguments[b], a, this.currentY), a += this.columnWidth; this.currentY += this.lineHeight }, soundInfo: function(a, b, c, d) { this.start(b, c, d), this.line("Sound: " + a.key + " Locked: " + a.game.sound.touchLocked), this.line("Is Ready?: " + this.game.cache.isSoundReady(a.key) + " Pending Playback: " + a.pendingPlayback), this.line("Decoded: " + a.isDecoded + " Decoding: " + a.isDecoding), this.line("Total Duration: " + a.totalDuration + " Playing: " + a.isPlaying), this.line("Time: " + a.currentTime), this.line("Volume: " + a.volume + " Muted: " + a.mute), this.line("WebAudio: " + a.usingWebAudio + " Audio: " + a.usingAudioTag), "" !== a.currentMarker && (this.line("Marker: " + a.currentMarker + " Duration: " + a.duration + " (ms: " + a.durationMS + ")"), this.line("Start: " + a.markers[a.currentMarker].start + " Stop: " + a.markers[a.currentMarker].stop), this.line("Position: " + a.position)), this.stop() }, cameraInfo: function(a, b, c, d) { this.start(b, c, d), this.line("Camera (" + a.width + " x " + a.height + ")"), this.line("X: " + a.x + " Y: " + a.y), a.bounds && this.line("Bounds x: " + a.bounds.x + " Y: " + a.bounds.y + " w: " + a.bounds.width + " h: " + a.bounds.height), this.line("View x: " + a.view.x + " Y: " + a.view.y + " w: " + a.view.width + " h: " + a.view.height), this.line("Total in view: " + a.totalInView), this.stop() }, timer: function(a, b, c, d) { this.start(b, c, d), this.line("Timer (running: " + a.running + " expired: " + a.expired + ")"), this.line("Next Tick: " + a.next + " Duration: " + a.duration), this.line("Paused: " + a.paused + " Length: " + a.length), this.stop() }, pointer: function(a, b, c, d, e) { null != a && ("undefined" == typeof b && (b = !1), c = c || "rgba(0,255,0,0.5)", d = d || "rgba(255,0,0,0.5)", (b !== !0 || a.isUp !== !0) && (this.start(a.x, a.y - 100, e), this.context.beginPath(), this.context.arc(a.x, a.y, a.circle.radius, 0, 2 * Math.PI), this.context.fillStyle = a.active ? c : d, this.context.fill(), this.context.closePath(), this.context.beginPath(), this.context.moveTo(a.positionDown.x, a.positionDown.y), this.context.lineTo(a.position.x, a.position.y), this.context.lineWidth = 2, this.context.stroke(), this.context.closePath(), this.line("ID: " + a.id + " Active: " + a.active), this.line("World X: " + a.worldX + " World Y: " + a.worldY), this.line("Screen X: " + a.x + " Screen Y: " + a.y), this.line("Duration: " + a.duration + " ms"), this.line("is Down: " + a.isDown + " is Up: " + a.isUp), this.stop())) }, spriteInputInfo: function(a, b, c, d) { this.start(b, c, d), this.line("Sprite Input: (" + a.width + " x " + a.height + ")"), this.line("x: " + a.input.pointerX().toFixed(1) + " y: " + a.input.pointerY().toFixed(1)), this.line("over: " + a.input.pointerOver() + " duration: " + a.input.overDuration().toFixed(0)), this.line("down: " + a.input.pointerDown() + " duration: " + a.input.downDuration().toFixed(0)), this.line("just over: " + a.input.justOver() + " just out: " + a.input.justOut()), this.stop() }, key: function(a, b, c, d) { this.start(b, c, d, 150), this.line("Key:", a.keyCode, "isDown:", a.isDown), this.line("justDown:", a.justDown, "justUp:", a.justUp), this.line("Time Down:", a.timeDown.toFixed(0), "duration:", a.duration.toFixed(0)), this.stop() }, inputInfo: function(a, b, c) { this.start(a, b, c), this.line("Input"), this.line("X: " + this.game.input.x + " Y: " + this.game.input.y), this.line("World X: " + this.game.input.worldX + " World Y: " + this.game.input.worldY), this.line("Scale X: " + this.game.input.scale.x.toFixed(1) + " Scale Y: " + this.game.input.scale.x.toFixed(1)), this.line("Screen X: " + this.game.input.activePointer.screenX + " Screen Y: " + this.game.input.activePointer.screenY), this.stop() }, spriteBounds: function(a, b, c) { var d = a.getBounds(); d.x += this.game.camera.x, d.y += this.game.camera.y, this.rectangle(d, b, c) }, ropeSegments: function(a, b, c) { var d = a.segments; d.forEach(function(a) { this.rectangle(a, b, c) }, this) }, spriteInfo: function(a, b, c, d) { this.start(b, c, d), this.line("Sprite: (" + a.width + " x " + a.height + ") anchor: " + a.anchor.x + " x " + a.anchor.y), this.line("x: " + a.x.toFixed(1) + " y: " + a.y.toFixed(1)), this.line("angle: " + a.angle.toFixed(1) + " rotation: " + a.rotation.toFixed(1)), this.line("visible: " + a.visible + " in camera: " + a.inCamera), this.line("bounds x: " + a._bounds.x.toFixed(1) + " y: " + a._bounds.y.toFixed(1) + " w: " + a._bounds.width.toFixed(1) + " h: " + a._bounds.height.toFixed(1)), this.stop() }, spriteCoords: function(a, b, c, d) { this.start(b, c, d, 100), a.name && this.line(a.name), this.line("x:", a.x.toFixed(2), "y:", a.y.toFixed(2)), this.line("pos x:", a.position.x.toFixed(2), "pos y:", a.position.y.toFixed(2)), this.line("world x:", a.world.x.toFixed(2), "world y:", a.world.y.toFixed(2)), this.stop() }, lineInfo: function(a, b, c, d) { this.start(b, c, d, 80), this.line("start.x:", a.start.x.toFixed(2), "start.y:", a.start.y.toFixed(2)), this.line("end.x:", a.end.x.toFixed(2), "end.y:", a.end.y.toFixed(2)), this.line("length:", a.length.toFixed(2), "angle:", a.angle), this.stop() }, pixel: function(a, b, c, d) { d = d || 2, this.start(), this.context.fillStyle = c, this.context.fillRect(a, b, d, d), this.stop() }, geom: function(a, b, d, e) { "undefined" == typeof d && (d = !0), "undefined" == typeof e && (e = 0), b = b || "rgba(0,255,0,0.4)", this.start(), this.context.fillStyle = b, this.context.strokeStyle = b, a instanceof c.Rectangle || 1 === e ? d ? this.context.fillRect(a.x - this.game.camera.x, a.y - this.game.camera.y, a.width, a.height) : this.context.strokeRect(a.x - this.game.camera.x, a.y - this.game.camera.y, a.width, a.height) : a instanceof c.Circle || 2 === e ? (this.context.beginPath(), this.context.arc(a.x - this.game.camera.x, a.y - this.game.camera.y, a.radius, 0, 2 * Math.PI, !1), this.context.closePath(), d ? this.context.fill() : this.context.stroke()) : a instanceof c.Point || 3 === e ? this.context.fillRect(a.x - this.game.camera.x, a.y - this.game.camera.y, 4, 4) : (a instanceof c.Line || 4 === e) && (this.context.lineWidth = 1, this.context.beginPath(), this.context.moveTo(a.start.x + .5 - this.game.camera.x, a.start.y + .5 - this.game.camera.y), this.context.lineTo(a.end.x + .5 - this.game.camera.x, a.end.y + .5 - this.game.camera.y), this.context.closePath(), this.context.stroke()), this.stop() }, rectangle: function(a, b, c) { "undefined" == typeof c && (c = !0), b = b || "rgba(0, 255, 0, 0.4)", this.start(), c ? (this.context.fillStyle = b, this.context.fillRect(a.x - this.game.camera.x, a.y - this.game.camera.y, a.width, a.height)) : (this.context.strokeStyle = b, this.context.strokeRect(a.x - this.game.camera.x, a.y - this.game.camera.y, a.width, a.height)), this.stop() }, text: function(a, b, c, d, e) { d = d || "rgb(255,255,255)", e = e || "16px Courier", this.start(), this.context.font = e, this.renderShadow && (this.context.fillStyle = "rgb(0,0,0)", this.context.fillText(a, b + 1, c + 1)), this.context.fillStyle = d, this.context.fillText(a, b, c), this.stop() }, quadTree: function(a, b) { b = b || "rgba(255,0,0,0.3)", this.start(); var c = a.bounds; if (0 === a.nodes.length) { this.context.strokeStyle = b, this.context.strokeRect(c.x, c.y, c.width, c.height), this.text("size: " + a.objects.length, c.x + 4, c.y + 16, "rgb(0,200,0)", "12px Courier"), this.context.strokeStyle = "rgb(0,255,0)"; for (var d = 0; d < a.objects.length; d++) this.context.strokeRect(a.objects[d].x, a.objects[d].y, a.objects[d].width, a.objects[d].height) } else for (var d = 0; d < a.nodes.length; d++) this.quadTree(a.nodes[d]); this.stop() }, body: function(a, b, d) { a.body && (this.start(), a.body.type === c.Physics.ARCADE ? c.Physics.Arcade.Body.render(this.context, a.body, b, d) : a.body.type === c.Physics.NINJA ? c.Physics.Ninja.Body.render(this.context, a.body, b, d) : a.body.type === c.Physics.BOX2D && c.Physics.Box2D.renderBody(this.context, a.body, b), this.stop()) }, bodyInfo: function(a, b, d, e) { a.body && (this.start(b, d, e, 210), a.body.type === c.Physics.ARCADE ? c.Physics.Arcade.Body.renderBodyInfo(this, a.body) : a.body.type === c.Physics.BOX2D && this.game.physics.box2d.renderBodyInfo(this, a.body), this.stop()) }, box2dWorld: function() { this.start(), this.context.translate(-this.game.camera.view.x, -this.game.camera.view.y, 0), this.game.physics.box2d.renderDebugDraw(this.context), this.stop() }, box2dBody: function(a, b) { this.start(), c.Physics.Box2D.renderBody(this.context, a, b), this.stop() } }, c.Utils.Debug.prototype.constructor = c.Utils.Debug, c.ArraySet = function(a) { this.position = 0, this.list = a || [] }, c.ArraySet.prototype = { add: function(a) { return this.exists(a) || this.list.push(a), a }, getIndex: function(a) { return this.list.indexOf(a) }, getByKey: function(a, b) { for (var c = this.list.length; c--;) if (this.list[c][a] === b) return this.list[c]; return null }, exists: function(a) { return this.list.indexOf(a) > -1 }, reset: function() { this.list.length = 0 }, remove: function(a) { var b = this.list.indexOf(a); return b > -1 ? (this.list.splice(b, 1), a) : void 0 }, setAll: function(a, b) { for (var c = this.list.length; c--;) this.list[c] && (this.list[c][a] = b) }, callAll: function(a) { for (var b = Array.prototype.splice.call(arguments, 1), c = this.list.length; c--;) this.list[c] && this.list[c][a] && this.list[c][a].apply(this.list[c], b) }, removeAll: function(a) { "undefined" == typeof a && (a = !1); for (var b = this.list.length; b--;) if (this.list[b]) { var c = this.remove(this.list[b]); a && c.destroy() } this.position = 0, this.list = [] } }, Object.defineProperty(c.ArraySet.prototype, "total", { get: function() { return this.list.length } }), Object.defineProperty(c.ArraySet.prototype, "first", { get: function() { return this.position = 0, this.list.length > 0 ? this.list[0] : null } }), Object.defineProperty(c.ArraySet.prototype, "next", { get: function() { return this.position < this.list.length ? (this.position++, this.list[this.position]) : null } }), c.ArraySet.prototype.constructor = c.ArraySet, c.ArrayList = c.ArraySet, c.ArrayUtils = { getRandomItem: function(a, b, c) { if (null == a) return null; "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = a.length); var d = b + Math.floor(Math.random() * c); return void 0 === a[d] ? null : a[d] }, removeRandomItem: function(a, b, c) { if (null == a) return null; "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = a.length); var d = b + Math.floor(Math.random() * c); if (d < a.length) { var e = a.splice(d, 1); return void 0 === e[0] ? null : e[0] } return null }, shuffle: function(a) { for (var b = a.length - 1; b > 0; b--) { var c = Math.floor(Math.random() * (b + 1)), d = a[b]; a[b] = a[c], a[c] = d } return a }, transposeMatrix: function(a) { for (var b = a.length, c = a[0].length, d = new Array(c), e = 0; c > e; e++) { d[e] = new Array(b); for (var f = b - 1; f > -1; f--) d[e][f] = a[f][e] } return d }, rotateMatrix: function(a, b) { if ("string" != typeof b && (b = (b % 360 + 360) % 360), 90 === b || -270 === b || "rotateLeft" === b) a = c.ArrayUtils.transposeMatrix(a), a = a.reverse(); else if (-90 === b || 270 === b || "rotateRight" === b) a = a.reverse(), a = c.ArrayUtils.transposeMatrix(a); else if (180 === Math.abs(b) || "rotate180" === b) { for (var d = 0; d < a.length; d++) a[d].reverse(); a = a.reverse() } return a }, findClosest: function(a, b) { if (!b.length) return 0 / 0; if (1 === b.length || a < b[0]) return b[0]; for (var c = 1; b[c] < a;) c++; var d = b[c - 1], e = c < b.length ? b[c] : Number.POSITIVE_INFINITY; return a - d >= e - a ? e : d }, rotate: function(a) { var b = a.shift(); return a.push(b), b }, numberArray: function(a, b) { for (var c = [], d = a; b >= d; d++) c.push(d); return c }, numberArrayStep: function(a, b, d) { a = +a || 0; var e = typeof b; "number" !== e && "string" !== e || !d || d[b] !== a || (b = d = null), d = null == d ? 1 : +d || 0, null === b ? (b = a, a = 0) : b = +b || 0; for (var f = -1, g = Math.max(c.Math.roundAwayFromZero((b - a) / (d || 1)), 0), h = new Array(g); ++f < g;) h[f] = a, a += d; return h } }, c.Color = { packPixel: function(a, b, d, e) { return c.Device.LITTLE_ENDIAN ? (e << 24 | d << 16 | b << 8 | a) >>> 0 : (a << 24 | b << 16 | d << 8 | e) >>> 0 }, unpackPixel: function(a, b, d, e) { return ("undefined" == typeof b || null === b) && (b = c.Color.createColor()), ("undefined" == typeof d || null === d) && (d = !1), ("undefined" == typeof e || null === e) && (e = !1), c.Device.LITTLE_ENDIAN ? (b.a = (4278190080 & a) >>> 24, b.b = (16711680 & a) >>> 16, b.g = (65280 & a) >>> 8, b.r = 255 & a) : (b.r = (4278190080 & a) >>> 24, b.g = (16711680 & a) >>> 16, b.b = (65280 & a) >>> 8, b.a = 255 & a), b.color = a, b.rgba = "rgba(" + b.r + "," + b.g + "," + b.b + "," + b.a / 255 + ")", d && c.Color.RGBtoHSL(b.r, b.g, b.b, b), e && c.Color.RGBtoHSV(b.r, b.g, b.b, b), b }, fromRGBA: function(a, b) { return b || (b = c.Color.createColor()), b.r = (4278190080 & a) >>> 24, b.g = (16711680 & a) >>> 16, b.b = (65280 & a) >>> 8, b.a = 255 & a, b.rgba = "rgba(" + b.r + "," + b.g + "," + b.b + "," + b.a + ")", b }, toRGBA: function(a, b, c, d) { return a << 24 | b << 16 | c << 8 | d }, RGBtoHSL: function(a, b, d, e) { e || (e = c.Color.createColor(a, b, d, 1)), a /= 255, b /= 255, d /= 255; var f = Math.min(a, b, d), g = Math.max(a, b, d); if (e.h = 0, e.s = 0, e.l = (g + f) / 2, g !== f) { var h = g - f; e.s = e.l > .5 ? h / (2 - g - f) : h / (g + f), g === a ? e.h = (b - d) / h + (d > b ? 6 : 0) : g === b ? e.h = (d - a) / h + 2 : g === d && (e.h = (a - b) / h + 4), e.h /= 6 } return e }, HSLtoRGB: function(a, b, d, e) { if (e ? (e.r = d, e.g = d, e.b = d) : e = c.Color.createColor(d, d, d), 0 !== b) { var f = .5 > d ? d * (1 + b) : d + b - d * b, g = 2 * d - f; e.r = c.Color.hueToColor(g, f, a + 1 / 3), e.g = c.Color.hueToColor(g, f, a), e.b = c.Color.hueToColor(g, f, a - 1 / 3) } return e.r = Math.floor(255 * e.r | 0), e.g = Math.floor(255 * e.g | 0), e.b = Math.floor(255 * e.b | 0), c.Color.updateColor(e), e }, RGBtoHSV: function(a, b, d, e) { e || (e = c.Color.createColor(a, b, d, 255)), a /= 255, b /= 255, d /= 255; var f = Math.min(a, b, d), g = Math.max(a, b, d), h = g - f; return e.h = 0, e.s = 0 === g ? 0 : h / g, e.v = g, g !== f && (g === a ? e.h = (b - d) / h + (d > b ? 6 : 0) : g === b ? e.h = (d - a) / h + 2 : g === d && (e.h = (a - b) / h + 4), e.h /= 6), e }, HSVtoRGB: function(a, b, d, e) { "undefined" == typeof e && (e = c.Color.createColor(0, 0, 0, 1, a, b, 0, d)); var f, g, h, i = Math.floor(6 * a), j = 6 * a - i, k = d * (1 - b), l = d * (1 - j * b), m = d * (1 - (1 - j) * b); switch (i % 6) { case 0: f = d, g = m, h = k; break; case 1: f = l, g = d, h = k; break; case 2: f = k, g = d, h = m; break; case 3: f = k, g = l, h = d; break; case 4: f = m, g = k, h = d; break; case 5: f = d, g = k, h = l } return e.r = Math.floor(255 * f), e.g = Math.floor(255 * g), e.b = Math.floor(255 * h), c.Color.updateColor(e), e }, hueToColor: function(a, b, c) { return 0 > c && (c += 1), c > 1 && (c -= 1), 1 / 6 > c ? a + 6 * (b - a) * c : .5 > c ? b : 2 / 3 > c ? a + (b - a) * (2 / 3 - c) * 6 : a }, createColor: function(a, b, d, e, f, g, h, i) { var j = { r: a || 0, g: b || 0, b: d || 0, a: e || 1, h: f || 0, s: g || 0, l: h || 0, v: i || 0, color: 0, color32: 0, rgba: "" }; return j.color = c.Color.getColor(j.r, j.g, j.b), j.color32 = c.Color.getColor32(j.a, j.r, j.g, j.b), c.Color.updateColor(j) }, updateColor: function(a) { return a.rgba = "rgba(" + a.r.toString() + "," + a.g.toString() + "," + a.b.toString() + "," + a.a.toString() + ")", a }, getColor32: function(a, b, c, d) { return a << 24 | b << 16 | c << 8 | d }, getColor: function(a, b, c) { return a << 16 | b << 8 | c }, RGBtoString: function(a, b, d, e, f) { return "undefined" == typeof e && (e = 255), "undefined" == typeof f && (f = "#"), "#" === f ? "#" + ((1 << 24) + (a << 16) + (b << 8) + d).toString(16).slice(1) : "0x" + c.Color.componentToHex(e) + c.Color.componentToHex(a) + c.Color.componentToHex(b) + c.Color.componentToHex(d) }, hexToRGB: function(a) { var b = c.Color.hexToColor(a); return b ? c.Color.getColor32(b.a, b.r, b.g, b.b) : void 0 }, hexToColor: function(a, b) { a = a.replace(/^(?:#|0x)?([a-f\d])([a-f\d])([a-f\d])$/i, function(a, b, c, d) { return b + b + c + c + d + d }); var d = /^(?:#|0x)?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(a); if (d) { var e = parseInt(d[1], 16), f = parseInt(d[2], 16), g = parseInt(d[3], 16); b ? (b.r = e, b.g = f, b.b = g) : b = c.Color.createColor(e, f, g) } return b }, webToColor: function(a, b) { b || (b = c.Color.createColor()); var d = /^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?))?\s*\)$/.exec(a); return d && (b.r = parseInt(d[1], 10), b.g = parseInt(d[2], 10), b.b = parseInt(d[3], 10), b.a = void 0 !== d[4] ? parseFloat(d[4]) : 1), b }, valueToColor: function(a, b) { if (b || (b = c.Color.createColor()), "string" == typeof a) return 0 === a.indexOf("rgb") ? c.Color.webToColor(a, b) : (b.a = 1, c.Color.hexToColor(a, b)); if ("number" == typeof a) { var d = c.Color.getRGB(a); return b.r = d.r, b.g = d.g, b.b = d.b, b.a = d.a / 255, b } return b }, componentToHex: function(a) { var b = a.toString(16); return 1 == b.length ? "0" + b : b }, HSVColorWheel: function(a, b) { "undefined" == typeof a && (a = 1), "undefined" == typeof b && (b = 1); for (var d = [], e = 0; 359 >= e; e++) d.push(c.Color.HSVtoRGB(e / 359, a, b)); return d }, HSLColorWheel: function(a, b) { "undefined" == typeof a && (a = .5), "undefined" == typeof b && (b = .5); for (var d = [], e = 0; 359 >= e; e++) d.push(c.Color.HSLtoRGB(e / 359, a, b)); return d }, interpolateColor: function(a, b, d, e, f) { "undefined" == typeof f && (f = 255); var g = c.Color.getRGB(a), h = c.Color.getRGB(b), i = (h.red - g.red) * e / d + g.red, j = (h.green - g.green) * e / d + g.green, k = (h.blue - g.blue) * e / d + g.blue; return c.Color.getColor32(f, i, j, k) }, interpolateColorWithRGB: function(a, b, d, e, f, g) { var h = c.Color.getRGB(a), i = (b - h.red) * g / f + h.red, j = (d - h.green) * g / f + h.green, k = (e - h.blue) * g / f + h.blue; return c.Color.getColor(i, j, k) }, interpolateRGB: function(a, b, d, e, f, g, h, i) { var j = (e - a) * i / h + a, k = (f - b) * i / h + b, l = (g - d) * i / h + d; return c.Color.getColor(j, k, l) }, getRandomColor: function(a, b, d) { if ("undefined" == typeof a && (a = 0), "undefined" == typeof b && (b = 255), "undefined" == typeof d && (d = 255), b > 255 || a > b) return c.Color.getColor(255, 255, 255); var e = a + Math.round(Math.random() * (b - a)), f = a + Math.round(Math.random() * (b - a)), g = a + Math.round(Math.random() * (b - a)); return c.Color.getColor32(d, e, f, g) }, getRGB: function(a) { return a > 16777215 ? { alpha: a >>> 24, red: a >> 16 & 255, green: a >> 8 & 255, blue: 255 & a, a: a >>> 24, r: a >> 16 & 255, g: a >> 8 & 255, b: 255 & a } : { alpha: 255, red: a >> 16 & 255, green: a >> 8 & 255, blue: 255 & a, a: 255, r: a >> 16 & 255, g: a >> 8 & 255, b: 255 & a } }, getWebRGB: function(a) { if ("object" == typeof a) return "rgba(" + a.r.toString() + "," + a.g.toString() + "," + a.b.toString() + "," + (a.a / 255).toString() + ")"; var b = c.Color.getRGB(a); return "rgba(" + b.r.toString() + "," + b.g.toString() + "," + b.b.toString() + "," + (b.a / 255).toString() + ")" }, getAlpha: function(a) { return a >>> 24 }, getAlphaFloat: function(a) { return (a >>> 24) / 255 }, getRed: function(a) { return a >> 16 & 255 }, getGreen: function(a) { return a >> 8 & 255 }, getBlue: function(a) { return 255 & a } }, c.LinkedList = function() { this.next = null, this.prev = null, this.first = null, this.last = null, this.total = 0 }, c.LinkedList.prototype = { add: function(a) { return 0 === this.total && null === this.first && null === this.last ? (this.first = a, this.last = a, this.next = a, a.prev = this, this.total++, a) : (this.last.next = a, a.prev = this.last, this.last = a, this.total++, a) }, reset: function() { this.first = null, this.last = null, this.next = null, this.prev = null, this.total = 0 }, remove: function(a) { return 1 === this.total ? (this.reset(), void(a.next = a.prev = null)) : (a === this.first ? this.first = this.first.next : a === this.last && (this.last = this.last.prev), a.prev && (a.prev.next = a.next), a.next && (a.next.prev = a.prev), a.next = a.prev = null, null === this.first && (this.last = null), void this.total--) }, callAll: function(a) { if (this.first && this.last) { var b = this.first; do b && b[a] && b[a].call(b), b = b.next; while (b != this.last.next) } } }, c.LinkedList.prototype.constructor = c.LinkedList, c.Physics = function(a, b) { b = b || {}, this.game = a, this.config = b, this.arcade = null, this.p2 = null, this.ninja = null, this.box2d = null, this.chipmunk = null, this.parseConfig() }, c.Physics.ARCADE = 0, c.Physics.P2JS = 1, c.Physics.NINJA = 2, c.Physics.BOX2D = 3, c.Physics.CHIPMUNK = 4, c.Physics.prototype = { parseConfig: function() { this.config.hasOwnProperty("arcade") && this.config.arcade !== !0 || !c.Physics.hasOwnProperty("Arcade") || (this.arcade = new c.Physics.Arcade(this.game), this.game.time.deltaCap = .2), this.config.hasOwnProperty("ninja") && this.config.ninja === !0 && c.Physics.hasOwnProperty("Ninja") && (this.ninja = new c.Physics.Ninja(this.game)), this.config.hasOwnProperty("p2") && this.config.p2 === !0 && c.Physics.hasOwnProperty("P2") && (this.p2 = new c.Physics.P2(this.game, this.config)), this.config.hasOwnProperty("box2d") && this.config.box2d === !0 && c.Physics.hasOwnProperty("BOX2D") && (this.box2d = new c.Physics.BOX2D(this.game, this.config)) }, startSystem: function(a) { a === c.Physics.ARCADE ? this.arcade = new c.Physics.Arcade(this.game) : a === c.Physics.P2JS ? null === this.p2 ? this.p2 = new c.Physics.P2(this.game, this.config) : this.p2.reset() : a === c.Physics.NINJA ? this.ninja = new c.Physics.Ninja(this.game) : a === c.Physics.BOX2D && (null === this.box2d ? this.box2d = new c.Physics.Box2D(this.game, this.config) : this.box2d.reset()) }, enable: function(a, b, d) { "undefined" == typeof b && (b = c.Physics.ARCADE), "undefined" == typeof d && (d = !1), b === c.Physics.ARCADE ? this.arcade.enable(a) : b === c.Physics.P2JS && this.p2 ? this.p2.enable(a, d) : b === c.Physics.NINJA && this.ninja ? this.ninja.enableAABB(a) : b === c.Physics.BOX2D && this.box2d && this.box2d.enable(a) }, preUpdate: function() { this.p2 && this.p2.preUpdate(), this.box2d && this.box2d.preUpdate() }, update: function() { this.p2 && this.p2.update(), this.box2d && this.box2d.update() }, setBoundsToWorld: function() { this.arcade && this.arcade.setBoundsToWorld(), this.ninja && this.ninja.setBoundsToWorld(), this.p2 && this.p2.setBoundsToWorld(), this.box2d && this.box2d.setBoundsToWorld() }, clear: function() { this.p2 && this.p2.clear(), this.box2d && this.box2d.clear() }, reset: function() { this.p2 && this.p2.reset(), this.box2d && this.box2d.reset() }, destroy: function() { this.p2 && this.p2.destroy(), this.box2d && this.box2d.destroy(), this.arcade = null, this.ninja = null, this.p2 = null, this.box2d = null } }, c.Physics.prototype.constructor = c.Physics, c.Physics.Arcade = function(a) { this.game = a, this.gravity = new c.Point, this.bounds = new c.Rectangle(0, 0, a.world.width, a.world.height), this.checkCollision = { up: !0, down: !0, left: !0, right: !0 }, this.maxObjects = 10, this.maxLevels = 4, this.OVERLAP_BIAS = 4, this.forceX = !1, this.sortDirection = c.Physics.Arcade.LEFT_RIGHT, this.skipQuadTree = !0, this.isPaused = !1, this.quadTree = new c.QuadTree(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels), this._total = 0, this.setBoundsToWorld() }, c.Physics.Arcade.prototype.constructor = c.Physics.Arcade, c.Physics.Arcade.SORT_NONE = 0, c.Physics.Arcade.LEFT_RIGHT = 1, c.Physics.Arcade.RIGHT_LEFT = 2, c.Physics.Arcade.TOP_BOTTOM = 3, c.Physics.Arcade.BOTTOM_TOP = 4, c.Physics.Arcade.prototype = { setBounds: function(a, b, c, d) { this.bounds.setTo(a, b, c, d) }, setBoundsToWorld: function() { this.bounds.setTo(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height) }, enable: function(a, b) { "undefined" == typeof b && (b = !0); var d = 1; if (Array.isArray(a)) for (d = a.length; d--;) a[d] instanceof c.Group ? this.enable(a[d].children, b) : (this.enableBody(a[d]), b && a[d].hasOwnProperty("children") && a[d].children.length > 0 && this.enable(a[d], !0)); else a instanceof c.Group ? this.enable(a.children, b) : (this.enableBody(a), b && a.hasOwnProperty("children") && a.children.length > 0 && this.enable(a.children, !0)) }, enableBody: function(a) { a.hasOwnProperty("body") && null === a.body && (a.body = new c.Physics.Arcade.Body(a)) }, updateMotion: function(a) { var b = this.computeVelocity(0, a, a.angularVelocity, a.angularAcceleration, a.angularDrag, a.maxAngular) - a.angularVelocity; a.angularVelocity += b, a.rotation += a.angularVelocity * this.game.time.physicsElapsed, a.velocity.x = this.computeVelocity(1, a, a.velocity.x, a.acceleration.x, a.drag.x, a.maxVelocity.x), a.velocity.y = this.computeVelocity(2, a, a.velocity.y, a.acceleration.y, a.drag.y, a.maxVelocity.y) }, computeVelocity: function(a, b, c, d, e, f) { return "undefined" == typeof f && (f = 1e4), 1 === a && b.allowGravity ? c += (this.gravity.x + b.gravity.x) * this.game.time.physicsElapsed : 2 === a && b.allowGravity && (c += (this.gravity.y + b.gravity.y) * this.game.time.physicsElapsed), d ? c += d * this.game.time.physicsElapsed : e && (e *= this.game.time.physicsElapsed, c - e > 0 ? c -= e : 0 > c + e ? c += e : c = 0), c > f ? c = f : -f > c && (c = -f), c }, overlap: function(a, b, c, d, e) { if (c = c || null, d = d || null, e = e || c, this._total = 0, !Array.isArray(a) && Array.isArray(b)) for (var f = 0; f < b.length; f++) this.collideHandler(a, b[f], c, d, e, !0); else if (Array.isArray(a) && !Array.isArray(b)) for (var f = 0; f < a.length; f++) this.collideHandler(a[f], b, c, d, e, !0); else if (Array.isArray(a) && Array.isArray(b)) for (var f = 0; f < a.length; f++) for (var g = 0; g < b.length; g++) this.collideHandler(a[f], b[g], c, d, e, !0); else this.collideHandler(a, b, c, d, e, !0); return this._total > 0 }, collide: function(a, b, c, d, e) { if (c = c || null, d = d || null, e = e || c, this._total = 0, !Array.isArray(a) && Array.isArray(b)) for (var f = 0; f < b.length; f++) this.collideHandler(a, b[f], c, d, e, !1); else if (Array.isArray(a) && !Array.isArray(b)) for (var f = 0; f < a.length; f++) this.collideHandler(a[f], b, c, d, e, !1); else if (Array.isArray(a) && Array.isArray(b)) for (var f = 0; f < a.length; f++) for (var g = 0; g < b.length; g++) this.collideHandler(a[f], b[g], c, d, e, !1); else this.collideHandler(a, b, c, d, e, !1); return this._total > 0 }, sort: function(a) { this.sortDirection === c.Physics.Arcade.LEFT_RIGHT ? a._hash.sort(function(a, b) { return a.body && b.body ? a.body.x - b.body.x : -1 }) : this.sortDirection === c.Physics.Arcade.RIGHT_LEFT ? a._hash.sort(function(a, b) { return a.body && b.body ? b.body.x - a.body.x : -1 }) : this.sortDirection === c.Physics.Arcade.TOP_BOTTOM ? a._hash.sort(function(a, b) { return a.body && b.body ? a.body.y - b.body.y : -1 }) : this.sortDirection === c.Physics.Arcade.BOTTOM_TOP && a._hash.sort(function(a, b) { return a.body && b.body ? b.body.y - a.body.y : -1 }) }, collideHandler: function(a, b, d, e, f, g) { return "undefined" == typeof b && a.physicsType === c.GROUP ? (this.sort(a), void this.collideGroupVsSelf(a, d, e, f, g)) : void(a && b && a.exists && b.exists && (this.sortDirection !== c.Physics.Arcade.SORT_NONE && (a.physicsType === c.GROUP && this.sort(a), b.physicsType === c.GROUP && this.sort(b)), a.physicsType === c.SPRITE ? b.physicsType === c.SPRITE ? this.collideSpriteVsSprite(a, b, d, e, f, g) : b.physicsType === c.GROUP ? this.collideSpriteVsGroup(a, b, d, e, f, g) : b.physicsType === c.TILEMAPLAYER && this.collideSpriteVsTilemapLayer(a, b, d, e, f) : a.physicsType === c.GROUP ? b.physicsType === c.SPRITE ? this.collideSpriteVsGroup(b, a, d, e, f, g) : b.physicsType === c.GROUP ? this.collideGroupVsGroup(a, b, d, e, f, g) : b.physicsType === c.TILEMAPLAYER && this.collideGroupVsTilemapLayer(a, b, d, e, f, g) : a.physicsType === c.TILEMAPLAYER && (b.physicsType === c.SPRITE ? this.collideSpriteVsTilemapLayer(b, a, d, e, f, g) : b.physicsType === c.GROUP && this.collideGroupVsTilemapLayer(b, a, d, e, f, g)))) }, collideSpriteVsSprite: function(a, b, c, d, e, f) { return a.body && b.body ? (this.separate(a.body, b.body, d, e, f) && (c && c.call(e, a, b), this._total++), !0) : !1 }, collideSpriteVsGroup: function(a, b, d, e, f, g) { if (0 !== b.length && a.body) if (this.skipQuadTree || a.body.skipQuadTree) { for (var h = 0; h < b._hash.length; h++) if (b._hash[h] && b._hash[h].exists && b._hash[h].body) { if (this.sortDirection === c.Physics.Arcade.LEFT_RIGHT) { if (a.body.right < b._hash[h].body.x) break; if (b._hash[h].body.right < a.body.x) continue } else if (this.sortDirection === c.Physics.Arcade.RIGHT_LEFT) { if (a.body.x > b._hash[h].body.right) break; if (b._hash[h].body.x > a.body.right) continue } else if (this.sortDirection === c.Physics.Arcade.TOP_BOTTOM) { if (a.body.bottom < b._hash[h].body.y) break; if (b._hash[h].body.bottom < a.body.y) continue } else if (this.sortDirection === c.Physics.Arcade.BOTTOM_TOP) { if (a.body.y > b._hash[h].body.bottom) break; if (b._hash[h].body.y > a.body.bottom) continue } this.collideSpriteVsSprite(a, b._hash[h], d, e, f, g) } } else { this.quadTree.clear(), this.quadTree.reset(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels), this.quadTree.populate(b); for (var i = this.quadTree.retrieve(a), h = 0; h < i.length; h++) this.separate(a.body, i[h], e, f, g) && (d && d.call(f, a, i[h].sprite), this._total++) } }, collideGroupVsSelf: function(a, b, d, e, f) { if (0 !== a.length) for (var g = 0; g < a._hash.length; g++) if (a._hash[g] && a._hash[g].exists && a._hash[g].body) for (var h = a._hash[g], i = g + 1; i < a._hash.length; i++) if (a._hash[i] && a._hash[i].exists && a._hash[i].body) { var j = a._hash[i]; if (this.sortDirection === c.Physics.Arcade.LEFT_RIGHT) { if (h.body.right < j.body.x) break; if (j.body.right < h.body.x) continue } else if (this.sortDirection === c.Physics.Arcade.RIGHT_LEFT) { if (h.body.x > j.body.right) continue; if (j.body.x > h.body.right) break } else if (this.sortDirection === c.Physics.Arcade.TOP_BOTTOM) { if (h.body.bottom < j.body.y) continue; if (j.body.bottom < h.body.y) break } else if (this.sortDirection === c.Physics.Arcade.BOTTOM_TOP) { if (h.body.y > j.body.bottom) continue; if (j.body.y > h.body.bottom) break } this.collideSpriteVsSprite(h, j, b, d, e, f) } }, collideGroupVsGroup: function(a, b, d, e, f, g) { if (0 !== a.length && 0 !== b.length) for (var h = 0; h < a.children.length; h++) a.children[h].exists && (a.children[h].physicsType === c.GROUP ? this.collideGroupVsGroup(a.children[h], b, d, e, f, g) : this.collideSpriteVsGroup(a.children[h], b, d, e, f, g)) }, separate: function(a, b, c, d, e) { if (!a.enable || !b.enable || !this.intersects(a, b)) return !1; if (c && c.call(d, a.sprite, b.sprite) === !1) return !1; var f = !1; return f = this.forceX || Math.abs(this.gravity.y + a.gravity.y) < Math.abs(this.gravity.x + a.gravity.x) ? this.separateX(a, b, e) || this.separateY(a, b, e) : this.separateY(a, b, e) || this.separateX(a, b, e), e ? !0 : f }, intersects: function(a, b) { return a.right <= b.position.x ? !1 : a.bottom <= b.position.y ? !1 : a.position.x >= b.right ? !1 : a.position.y >= b.bottom ? !1 : !0 }, separateX: function(a, b, c) { if (a.immovable && b.immovable) return !1; var d = 0; if (this.intersects(a, b)) { var e = a.deltaAbsX() + b.deltaAbsX() + this.OVERLAP_BIAS; if (0 === a.deltaX() && 0 === b.deltaX() ? (a.embedded = !0, b.embedded = !0) : a.deltaX() > b.deltaX() ? (d = a.right - b.x, d > e || a.checkCollision.right === !1 || b.checkCollision.left === !1 ? d = 0 : (a.touching.none = !1, a.touching.right = !0, b.touching.none = !1, b.touching.left = !0)) : a.deltaX() < b.deltaX() && (d = a.x - b.width - b.x, -d > e || a.checkCollision.left === !1 || b.checkCollision.right === !1 ? d = 0 : (a.touching.none = !1, a.touching.left = !0, b.touching.none = !1, b.touching.right = !0)), a.overlapX = d, b.overlapX = d, 0 !== d) { if (c || a.customSeparateX || b.customSeparateX) return !0; var f = a.velocity.x, g = b.velocity.x; if (a.immovable || b.immovable) a.immovable ? b.immovable || (b.x += d, b.velocity.x = f - g * b.bounce.x, a.moves && (b.y += (a.y - a.prev.y) * a.friction.y)) : (a.x = a.x - d, a.velocity.x = g - f * a.bounce.x, b.moves && (a.y += (b.y - b.prev.y) * b.friction.y)); else { d *= .5, a.x = a.x - d, b.x += d; var h = Math.sqrt(g * g * b.mass / a.mass) * (g > 0 ? 1 : -1), i = Math.sqrt(f * f * a.mass / b.mass) * (f > 0 ? 1 : -1), j = .5 * (h + i); h -= j, i -= j, a.velocity.x = j + h * a.bounce.x, b.velocity.x = j + i * b.bounce.x } return !0 } } return !1 }, separateY: function(a, b, c) { if (a.immovable && b.immovable) return !1; var d = 0; if (this.intersects(a, b)) { var e = a.deltaAbsY() + b.deltaAbsY() + this.OVERLAP_BIAS; if (0 === a.deltaY() && 0 === b.deltaY() ? (a.embedded = !0, b.embedded = !0) : a.deltaY() > b.deltaY() ? (d = a.bottom - b.y, d > e || a.checkCollision.down === !1 || b.checkCollision.up === !1 ? d = 0 : (a.touching.none = !1, a.touching.down = !0, b.touching.none = !1, b.touching.up = !0)) : a.deltaY() < b.deltaY() && (d = a.y - b.bottom, -d > e || a.checkCollision.up === !1 || b.checkCollision.down === !1 ? d = 0 : (a.touching.none = !1, a.touching.up = !0, b.touching.none = !1, b.touching.down = !0)), a.overlapY = d, b.overlapY = d, 0 !== d) { if (c || a.customSeparateY || b.customSeparateY) return !0; var f = a.velocity.y, g = b.velocity.y; if (a.immovable || b.immovable) a.immovable ? b.immovable || (b.y += d, b.velocity.y = f - g * b.bounce.y, a.moves && (b.x += (a.x - a.prev.x) * a.friction.x)) : (a.y = a.y - d, a.velocity.y = g - f * a.bounce.y, b.moves && (a.x += (b.x - b.prev.x) * b.friction.x)); else { d *= .5, a.y = a.y - d, b.y += d; var h = Math.sqrt(g * g * b.mass / a.mass) * (g > 0 ? 1 : -1), i = Math.sqrt(f * f * a.mass / b.mass) * (f > 0 ? 1 : -1), j = .5 * (h + i); h -= j, i -= j, a.velocity.y = j + h * a.bounce.y, b.velocity.y = j + i * b.bounce.y } return !0 } } return !1 }, getObjectsUnderPointer: function(a, b, c, d) { return 0 !== b.length && a.exists ? this.getObjectsAtLocation(a.x, a.y, b, c, d, a) : void 0 }, getObjectsAtLocation: function(a, b, d, e, f, g) { this.quadTree.clear(), this.quadTree.reset(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels), this.quadTree.populate(d); for (var h = new c.Rectangle(a, b, 1, 1), i = [], j = this.quadTree.retrieve(h), k = 0; k < j.length; k++) j[k].hitTest(a, b) && (e && e.call(f, g, j[k].sprite), i.push(j[k].sprite)); return i }, moveToObject: function(a, b, c, d) { "undefined" == typeof c && (c = 60), "undefined" == typeof d && (d = 0); var e = Math.atan2(b.y - a.y, b.x - a.x); return d > 0 && (c = this.distanceBetween(a, b) / (d / 1e3)), a.body.velocity.x = Math.cos(e) * c, a.body.velocity.y = Math.sin(e) * c, e }, moveToPointer: function(a, b, c, d) { "undefined" == typeof b && (b = 60), c = c || this.game.input.activePointer, "undefined" == typeof d && (d = 0); var e = this.angleToPointer(a, c); return d > 0 && (b = this.distanceToPointer(a, c) / (d / 1e3)), a.body.velocity.x = Math.cos(e) * b, a.body.velocity.y = Math.sin(e) * b, e }, moveToXY: function(a, b, c, d, e) { "undefined" == typeof d && (d = 60), "undefined" == typeof e && (e = 0); var f = Math.atan2(c - a.y, b - a.x); return e > 0 && (d = this.distanceToXY(a, b, c) / (e / 1e3)), a.body.velocity.x = Math.cos(f) * d, a.body.velocity.y = Math.sin(f) * d, f }, velocityFromAngle: function(a, b, d) { return "undefined" == typeof b && (b = 60), d = d || new c.Point, d.setTo(Math.cos(this.game.math.degToRad(a)) * b, Math.sin(this.game.math.degToRad(a)) * b) }, velocityFromRotation: function(a, b, d) { return "undefined" == typeof b && (b = 60), d = d || new c.Point, d.setTo(Math.cos(a) * b, Math.sin(a) * b) }, accelerationFromRotation: function(a, b, d) { return "undefined" == typeof b && (b = 60), d = d || new c.Point, d.setTo(Math.cos(a) * b, Math.sin(a) * b) }, accelerateToObject: function(a, b, c, d, e) { "undefined" == typeof c && (c = 60), "undefined" == typeof d && (d = 1e3), "undefined" == typeof e && (e = 1e3); var f = this.angleBetween(a, b); return a.body.acceleration.setTo(Math.cos(f) * c, Math.sin(f) * c), a.body.maxVelocity.setTo(d, e), f }, accelerateToPointer: function(a, b, c, d, e) { "undefined" == typeof c && (c = 60), "undefined" == typeof b && (b = this.game.input.activePointer), "undefined" == typeof d && (d = 1e3), "undefined" == typeof e && (e = 1e3); var f = this.angleToPointer(a, b); return a.body.acceleration.setTo(Math.cos(f) * c, Math.sin(f) * c), a.body.maxVelocity.setTo(d, e), f }, accelerateToXY: function(a, b, c, d, e, f) { "undefined" == typeof d && (d = 60), "undefined" == typeof e && (e = 1e3), "undefined" == typeof f && (f = 1e3); var g = this.angleToXY(a, b, c); return a.body.acceleration.setTo(Math.cos(g) * d, Math.sin(g) * d), a.body.maxVelocity.setTo(e, f), g }, distanceBetween: function(a, b) { var c = a.x - b.x, d = a.y - b.y; return Math.sqrt(c * c + d * d) }, distanceToXY: function(a, b, c) { var d = a.x - b, e = a.y - c; return Math.sqrt(d * d + e * e) }, distanceToPointer: function(a, b) { b = b || this.game.input.activePointer; var c = a.x - b.worldX, d = a.y - b.worldY; return Math.sqrt(c * c + d * d) }, angleBetween: function(a, b) { var c = b.x - a.x, d = b.y - a.y; return Math.atan2(d, c) }, angleToXY: function(a, b, c) { var d = b - a.x, e = c - a.y; return Math.atan2(e, d) }, angleToPointer: function(a, b) { b = b || this.game.input.activePointer; var c = b.worldX - a.x, d = b.worldY - a.y; return Math.atan2(d, c) } }, c.Physics.Arcade.Body = function(a) { this.sprite = a, this.game = a.game, this.type = c.Physics.ARCADE, this.enable = !0, this.offset = new c.Point, this.position = new c.Point(a.x, a.y), this.prev = new c.Point(this.position.x, this.position.y), this.allowRotation = !0, this.rotation = a.rotation, this.preRotation = a.rotation, this.width = a.width, this.height = a.height, this.sourceWidth = a.width, this.sourceHeight = a.height, a.texture && (this.sourceWidth = a.texture.frame.width, this.sourceHeight = a.texture.frame.height), this.halfWidth = Math.abs(a.width / 2), this.halfHeight = Math.abs(a.height / 2), this.center = new c.Point(a.x + this.halfWidth, a.y + this.halfHeight), this.velocity = new c.Point, this.newVelocity = new c.Point(0, 0), this.deltaMax = new c.Point(0, 0), this.acceleration = new c.Point, this.drag = new c.Point, this.allowGravity = !0, this.gravity = new c.Point(0, 0), this.bounce = new c.Point, this.maxVelocity = new c.Point(1e4, 1e4), this.friction = new c.Point(1, 0), this.angularVelocity = 0, this.angularAcceleration = 0, this.angularDrag = 0, this.maxAngular = 1e3, this.mass = 1, this.angle = 0, this.speed = 0, this.facing = c.NONE, this.immovable = !1, this.moves = !0, this.customSeparateX = !1, this.customSeparateY = !1, this.overlapX = 0, this.overlapY = 0, this.embedded = !1, this.collideWorldBounds = !1, this.checkCollision = { none: !1, any: !0, up: !0, down: !0, left: !0, right: !0 }, this.touching = { none: !0, up: !1, down: !1, left: !1, right: !1 }, this.wasTouching = { none: !0, up: !1, down: !1, left: !1, right: !1 }, this.blocked = { up: !1, down: !1, left: !1, right: !1 }, this.tilePadding = new c.Point, this.dirty = !1, this.skipQuadTree = !1, this._reset = !0, this._sx = a.scale.x, this._sy = a.scale.y, this._dx = 0, this._dy = 0 }, c.Physics.Arcade.Body.prototype = { updateBounds: function() { var a = Math.abs(this.sprite.scale.x), b = Math.abs(this.sprite.scale.y); (a !== this._sx || b !== this._sy) && (this.width = this.sourceWidth * a, this.height = this.sourceHeight * b, this.halfWidth = Math.floor(this.width / 2), this.halfHeight = Math.floor(this.height / 2), this._sx = a, this._sy = b, this.center.setTo(this.position.x + this.halfWidth, this.position.y + this.halfHeight), this._reset = !0) }, preUpdate: function() { this.enable && !this.game.physics.arcade.isPaused && (this.dirty = !0, this.wasTouching.none = this.touching.none, this.wasTouching.up = this.touching.up, this.wasTouching.down = this.touching.down, this.wasTouching.left = this.touching.left, this.wasTouching.right = this.touching.right, this.touching.none = !0, this.touching.up = !1, this.touching.down = !1, this.touching.left = !1, this.touching.right = !1, this.blocked.up = !1, this.blocked.down = !1, this.blocked.left = !1, this.blocked.right = !1, this.embedded = !1, this.updateBounds(), this.position.x = this.sprite.world.x - this.sprite.anchor.x * this.width + this.offset.x, this.position.y = this.sprite.world.y - this.sprite.anchor.y * this.height + this.offset.y, this.rotation = this.sprite.angle, this.preRotation = this.rotation, (this._reset || this.sprite.fresh) && (this.prev.x = this.position.x, this.prev.y = this.position.y), this.moves && (this.game.physics.arcade.updateMotion(this), this.newVelocity.set(this.velocity.x * this.game.time.physicsElapsed, this.velocity.y * this.game.time.physicsElapsed), this.position.x += this.newVelocity.x, this.position.y += this.newVelocity.y, (this.position.x !== this.prev.x || this.position.y !== this.prev.y) && (this.speed = Math.sqrt(this.velocity.x * this.velocity.x + this.velocity.y * this.velocity.y), this.angle = Math.atan2(this.velocity.y, this.velocity.x)), this.collideWorldBounds && this.checkWorldBounds()), this._dx = this.deltaX(), this._dy = this.deltaY(), this._reset = !1) }, postUpdate: function() { this.enable && this.dirty && (this.dirty = !1, this.deltaX() < 0 ? this.facing = c.LEFT : this.deltaX() > 0 && (this.facing = c.RIGHT), this.deltaY() < 0 ? this.facing = c.UP : this.deltaY() > 0 && (this.facing = c.DOWN), this.moves && (this._dx = this.deltaX(), this._dy = this.deltaY(), 0 !== this.deltaMax.x && 0 !== this._dx && (this._dx < 0 && this._dx < -this.deltaMax.x ? this._dx = -this.deltaMax.x : this._dx > 0 && this._dx > this.deltaMax.x && (this._dx = this.deltaMax.x)), 0 !== this.deltaMax.y && 0 !== this._dy && (this._dy < 0 && this._dy < -this.deltaMax.y ? this._dy = -this.deltaMax.y : this._dy > 0 && this._dy > this.deltaMax.y && (this._dy = this.deltaMax.y)), this.sprite.position.x += this._dx, this.sprite.position.y += this._dy, this._reset = !0), this.center.setTo(this.position.x + this.halfWidth, this.position.y + this.halfHeight), this.allowRotation && (this.sprite.angle += this.deltaZ()), this.prev.x = this.position.x, this.prev.y = this.position.y) }, destroy: function() { this.sprite.body = null, this.sprite = null }, checkWorldBounds: function() { this.position.x < this.game.physics.arcade.bounds.x && this.game.physics.arcade.checkCollision.left ? (this.position.x = this.game.physics.arcade.bounds.x, this.velocity.x *= -this.bounce.x, this.blocked.left = !0) : this.right > this.game.physics.arcade.bounds.right && this.game.physics.arcade.checkCollision.right && (this.position.x = this.game.physics.arcade.bounds.right - this.width, this.velocity.x *= -this.bounce.x, this.blocked.right = !0), this.position.y < this.game.physics.arcade.bounds.y && this.game.physics.arcade.checkCollision.up ? (this.position.y = this.game.physics.arcade.bounds.y, this.velocity.y *= -this.bounce.y, this.blocked.up = !0) : this.bottom > this.game.physics.arcade.bounds.bottom && this.game.physics.arcade.checkCollision.down && (this.position.y = this.game.physics.arcade.bounds.bottom - this.height, this.velocity.y *= -this.bounce.y, this.blocked.down = !0) }, setSize: function(a, b, c, d) { "undefined" == typeof c && (c = this.offset.x), "undefined" == typeof d && (d = this.offset.y), this.sourceWidth = a, this.sourceHeight = b, this.width = this.sourceWidth * this._sx, this.height = this.sourceHeight * this._sy, this.halfWidth = Math.floor(this.width / 2), this.halfHeight = Math.floor(this.height / 2), this.offset.setTo(c, d), this.center.setTo(this.position.x + this.halfWidth, this.position.y + this.halfHeight) }, reset: function(a, b) { this.velocity.set(0), this.acceleration.set(0), this.speed = 0, this.angularVelocity = 0, this.angularAcceleration = 0, this.position.x = a - this.sprite.anchor.x * this.width + this.offset.x, this.position.y = b - this.sprite.anchor.y * this.height + this.offset.y, this.prev.x = this.position.x, this.prev.y = this.position.y, this.rotation = this.sprite.angle, this.preRotation = this.rotation, this._sx = this.sprite.scale.x, this._sy = this.sprite.scale.y, this.center.setTo(this.position.x + this.halfWidth, this.position.y + this.halfHeight) }, hitTest: function(a, b) { return c.Rectangle.contains(this, a, b) }, onFloor: function() { return this.blocked.down }, onWall: function() { return this.blocked.left || this.blocked.right }, deltaAbsX: function() { return this.deltaX() > 0 ? this.deltaX() : -this.deltaX() }, deltaAbsY: function() { return this.deltaY() > 0 ? this.deltaY() : -this.deltaY() }, deltaX: function() { return this.position.x - this.prev.x }, deltaY: function() { return this.position.y - this.prev.y }, deltaZ: function() { return this.rotation - this.preRotation } }, Object.defineProperty(c.Physics.Arcade.Body.prototype, "bottom", { get: function() { return this.position.y + this.height } }), Object.defineProperty(c.Physics.Arcade.Body.prototype, "right", { get: function() { return this.position.x + this.width } }), Object.defineProperty(c.Physics.Arcade.Body.prototype, "x", { get: function() { return this.position.x }, set: function(a) { this.position.x = a } }), Object.defineProperty(c.Physics.Arcade.Body.prototype, "y", { get: function() { return this.position.y }, set: function(a) { this.position.y = a } }), c.Physics.Arcade.Body.render = function(a, b, c, d) { "undefined" == typeof d && (d = !0), c = c || "rgba(0,255,0,0.4)", d ? (a.fillStyle = c, a.fillRect(b.position.x - b.game.camera.x, b.position.y - b.game.camera.y, b.width, b.height)) : (a.strokeStyle = c, a.strokeRect(b.position.x - b.game.camera.x, b.position.y - b.game.camera.y, b.width, b.height)) }, c.Physics.Arcade.Body.renderBodyInfo = function(a, b) { a.line("x: " + b.x.toFixed(2), "y: " + b.y.toFixed(2), "width: " + b.width, "height: " + b.height), a.line("velocity x: " + b.velocity.x.toFixed(2), "y: " + b.velocity.y.toFixed(2), "deltaX: " + b._dx.toFixed(2), "deltaY: " + b._dy.toFixed(2)), a.line("acceleration x: " + b.acceleration.x.toFixed(2), "y: " + b.acceleration.y.toFixed(2), "speed: " + b.speed.toFixed(2), "angle: " + b.angle.toFixed(2)), a.line("gravity x: " + b.gravity.x, "y: " + b.gravity.y, "bounce x: " + b.bounce.x.toFixed(2), "y: " + b.bounce.y.toFixed(2)), a.line("touching left: " + b.touching.left, "right: " + b.touching.right, "up: " + b.touching.up, "down: " + b.touching.down), a.line("blocked left: " + b.blocked.left, "right: " + b.blocked.right, "up: " + b.blocked.up, "down: " + b.blocked.down) }, c.Physics.Arcade.Body.prototype.constructor = c.Physics.Arcade.Body, c.Physics.Arcade.TilemapCollision = function() {}, c.Physics.Arcade.TilemapCollision.prototype = { TILE_BIAS: 16, collideSpriteVsTilemapLayer: function(a, b, c, d, e) { if (a.body) { var f = b.getTiles(a.body.position.x - a.body.tilePadding.x, a.body.position.y - a.body.tilePadding.y, a.body.width + a.body.tilePadding.x, a.body.height + a.body.tilePadding.y, !1, !1); if (0 !== f.length) for (var g = 0; g < f.length; g++) d ? d.call(e, a, f[g]) && this.separateTile(g, a.body, f[g]) && (this._total++, c && c.call(e, a, f[g])) : this.separateTile(g, a.body, f[g]) && (this._total++, c && c.call(e, a, f[g])) } }, collideGroupVsTilemapLayer: function(a, b, c, d, e) { if (0 !== a.length) for (var f = 0; f < a.children.length; f++) a.children[f].exists && this.collideSpriteVsTilemapLayer(a.children[f], b, c, d, e) }, separateTile: function(a, b, c) { if (!b.enable || !c.intersects(b.position.x, b.position.y, b.right, b.bottom)) return !1; if (c.collisionCallback && !c.collisionCallback.call(c.collisionCallbackContext, b.sprite, c)) return !1; if (c.layer.callbacks[c.index] && !c.layer.callbacks[c.index].callback.call(c.layer.callbacks[c.index].callbackContext, b.sprite, c)) return !1; if (!(c.faceLeft || c.faceRight || c.faceTop || c.faceBottom)) return !1; var d = 0, e = 0, f = 0, g = 1; if (b.deltaAbsX() > b.deltaAbsY() ? f = -1 : b.deltaAbsX() < b.deltaAbsY() && (g = -1), 0 !== b.deltaX() && 0 !== b.deltaY() && (c.faceLeft || c.faceRight) && (c.faceTop || c.faceBottom) && (f = Math.min(Math.abs(b.position.x - c.right), Math.abs(b.right - c.left)), g = Math.min(Math.abs(b.position.y - c.bottom), Math.abs(b.bottom - c.top))), g > f) { if ((c.faceLeft || c.faceRight) && (d = this.tileCheckX(b, c), 0 !== d && !c.intersects(b.position.x, b.position.y, b.right, b.bottom))) return !0; (c.faceTop || c.faceBottom) && (e = this.tileCheckY(b, c)) } else { if ((c.faceTop || c.faceBottom) && (e = this.tileCheckY(b, c), 0 !== e && !c.intersects(b.position.x, b.position.y, b.right, b.bottom))) return !0; (c.faceLeft || c.faceRight) && (d = this.tileCheckX(b, c)) } return 0 !== d || 0 !== e }, tileCheckX: function(a, b) { var c = 0; return a.deltaX() < 0 && !a.blocked.left && b.collideRight && a.checkCollision.left ? b.faceRight && a.x < b.right && (c = a.x - b.right, c < -this.TILE_BIAS && (c = 0)) : a.deltaX() > 0 && !a.blocked.right && b.collideLeft && a.checkCollision.right && b.faceLeft && a.right > b.left && (c = a.right - b.left, c > this.TILE_BIAS && (c = 0)), 0 !== c && (a.customSeparateX ? a.overlapX = c : this.processTileSeparationX(a, c)), c }, tileCheckY: function(a, b) { var c = 0; return a.deltaY() < 0 && !a.blocked.up && b.collideDown && a.checkCollision.up ? b.faceBottom && a.y < b.bottom && (c = a.y - b.bottom, c < -this.TILE_BIAS && (c = 0)) : a.deltaY() > 0 && !a.blocked.down && b.collideUp && a.checkCollision.down && b.faceTop && a.bottom > b.top && (c = a.bottom - b.top, c > this.TILE_BIAS && (c = 0)), 0 !== c && (a.customSeparateY ? a.overlapY = c : this.processTileSeparationY(a, c)), c }, processTileSeparationX: function(a, b) { 0 > b ? a.blocked.left = !0 : b > 0 && (a.blocked.right = !0), a.position.x -= b, a.velocity.x = 0 === a.bounce.x ? 0 : -a.velocity.x * a.bounce.x }, processTileSeparationY: function(a, b) { 0 > b ? a.blocked.up = !0 : b > 0 && (a.blocked.down = !0), a.position.y -= b, a.velocity.y = 0 === a.bounce.y ? 0 : -a.velocity.y * a.bounce.y } }, c.Utils.mixinPrototype(c.Physics.Arcade.prototype, c.Physics.Arcade.TilemapCollision.prototype), ! function(a) { "object" == typeof exports ? module.exports = a() : "function" == typeof define && define.amd ? define(a) : "undefined" != typeof window ? window.p2 = a() : "undefined" != typeof global ? global.p2 = a() : "undefined" != typeof self && (self.p2 = a()) }(function() { return function a(b, c, d) { function e(g, h) { if (!c[g]) { if (!b[g]) { var i = "function" == typeof require && require; if (!h && i) return i(g, !0); if (f) return f(g, !0); throw new Error("Cannot find module '" + g + "'") } var j = c[g] = { exports: {} }; b[g][0].call(j.exports, function(a) { var c = b[g][1][a]; return e(c ? c : a) }, j, j.exports, a, b, c, d) } return c[g].exports } for (var f = "function" == typeof require && require, g = 0; g < d.length; g++) e(d[g]); return e }({ 1: [function(a, b) { function c() {} var d = a("./Scalar"); b.exports = c, c.lineInt = function(a, b, c) { c = c || 0; var e, f, g, h, i, j, k, l = [0, 0]; return e = a[1][1] - a[0][1], f = a[0][0] - a[1][0], g = e * a[0][0] + f * a[0][1], h = b[1][1] - b[0][1], i = b[0][0] - b[1][0], j = h * b[0][0] + i * b[0][1], k = e * i - h * f, d.eq(k, 0, c) || (l[0] = (i * g - f * j) / k, l[1] = (e * j - h * g) / k), l }, c.segmentsIntersect = function(a, b, c, d) { var e = b[0] - a[0], f = b[1] - a[1], g = d[0] - c[0], h = d[1] - c[1]; if (g * f - h * e == 0) return !1; var i = (e * (c[1] - a[1]) + f * (a[0] - c[0])) / (g * f - h * e), j = (g * (a[1] - c[1]) + h * (c[0] - a[0])) / (h * e - g * f); return i >= 0 && 1 >= i && j >= 0 && 1 >= j } }, { "./Scalar": 4 }], 2: [function(a, b) { function c() {} b.exports = c, c.area = function(a, b, c) { return (b[0] - a[0]) * (c[1] - a[1]) - (c[0] - a[0]) * (b[1] - a[1]) }, c.left = function(a, b, d) { return c.area(a, b, d) > 0 }, c.leftOn = function(a, b, d) { return c.area(a, b, d) >= 0 }, c.right = function(a, b, d) { return c.area(a, b, d) < 0 }, c.rightOn = function(a, b, d) { return c.area(a, b, d) <= 0 }; var d = [], e = []; c.collinear = function(a, b, f, g) { if (g) { var h = d, i = e; h[0] = b[0] - a[0], h[1] = b[1] - a[1], i[0] = f[0] - b[0], i[1] = f[1] - b[1]; var j = h[0] * i[0] + h[1] * i[1], k = Math.sqrt(h[0] * h[0] + h[1] * h[1]), l = Math.sqrt(i[0] * i[0] + i[1] * i[1]), m = Math.acos(j / (k * l)); return g > m } return 0 == c.area(a, b, f) }, c.sqdist = function(a, b) { var c = b[0] - a[0], d = b[1] - a[1]; return c * c + d * d } }, {}], 3: [function(a, b) { function c() { this.vertices = [] } function d(a, b, c, d, e) { e = e || 0; var f = b[1] - a[1], h = a[0] - b[0], i = f * a[0] + h * a[1], j = d[1] - c[1], k = c[0] - d[0], l = j * c[0] + k * c[1], m = f * k - j * h; return g.eq(m, 0, e) ? [0, 0] : [(k * i - h * l) / m, (f * l - j * i) / m] } var e = a("./Line"), f = a("./Point"), g = a("./Scalar"); b.exports = c, c.prototype.at = function(a) { var b = this.vertices, c = b.length; return b[0 > a ? a % c + c : a % c] }, c.prototype.first = function() { return this.vertices[0] }, c.prototype.last = function() { return this.vertices[this.vertices.length - 1] }, c.prototype.clear = function() { this.vertices.length = 0 }, c.prototype.append = function(a, b, c) { if ("undefined" == typeof b) throw new Error("From is not given!"); if ("undefined" == typeof c) throw new Error("To is not given!"); if (b > c - 1) throw new Error("lol1"); if (c > a.vertices.length) throw new Error("lol2"); if (0 > b) throw new Error("lol3"); for (var d = b; c > d; d++) this.vertices.push(a.vertices[d]) }, c.prototype.makeCCW = function() { for (var a = 0, b = this.vertices, c = 1; c < this.vertices.length; ++c)(b[c][1] < b[a][1] || b[c][1] == b[a][1] && b[c][0] > b[a][0]) && (a = c); f.left(this.at(a - 1), this.at(a), this.at(a + 1)) || this.reverse() }, c.prototype.reverse = function() { for (var a = [], b = 0, c = this.vertices.length; b !== c; b++) a.push(this.vertices.pop()); this.vertices = a }, c.prototype.isReflex = function(a) { return f.right(this.at(a - 1), this.at(a), this.at(a + 1)) }; var h = [], i = []; c.prototype.canSee = function(a, b) { var c, d, g = h, j = i; if (f.leftOn(this.at(a + 1), this.at(a), this.at(b)) && f.rightOn(this.at(a - 1), this.at(a), this.at(b))) return !1; d = f.sqdist(this.at(a), this.at(b)); for (var k = 0; k !== this.vertices.length; ++k) if ((k + 1) % this.vertices.length !== a && k !== a && f.leftOn(this.at(a), this.at(b), this.at(k + 1)) && f.rightOn(this.at(a), this.at(b), this.at(k)) && (g[0] = this.at(a), g[1] = this.at(b), j[0] = this.at(k), j[1] = this.at(k + 1), c = e.lineInt(g, j), f.sqdist(this.at(a), c) < d)) return !1; return !0 }, c.prototype.copy = function(a, b, d) { var e = d || new c; if (e.clear(), b > a) for (var f = a; b >= f; f++) e.vertices.push(this.vertices[f]); else { for (var f = 0; b >= f; f++) e.vertices.push(this.vertices[f]); for (var f = a; f < this.vertices.length; f++) e.vertices.push(this.vertices[f]) } return e }, c.prototype.getCutEdges = function() { for (var a = [], b = [], d = [], e = new c, f = Number.MAX_VALUE, g = 0; g < this.vertices.length; ++g) if (this.isReflex(g)) for (var h = 0; h < this.vertices.length; ++h) if (this.canSee(g, h)) { b = this.copy(g, h, e).getCutEdges(), d = this.copy(h, g, e).getCutEdges(); for (var i = 0; i < d.length; i++) b.push(d[i]); b.length < f && (a = b, f = b.length, a.push([this.at(g), this.at(h)])) } return a }, c.prototype.decomp = function() { var a = this.getCutEdges(); return a.length > 0 ? this.slice(a) : [this] }, c.prototype.slice = function(a) { if (0 == a.length) return [this]; if (a instanceof Array && a.length && a[0] instanceof Array && 2 == a[0].length && a[0][0] instanceof Array) { for (var b = [this], c = 0; c < a.length; c++) for (var d = a[c], e = 0; e < b.length; e++) { var f = b[e], g = f.slice(d); if (g) { b.splice(e, 1), b.push(g[0], g[1]); break } } return b } var d = a, c = this.vertices.indexOf(d[0]), e = this.vertices.indexOf(d[1]); return -1 != c && -1 != e ? [this.copy(c, e), this.copy(e, c)] : !1 }, c.prototype.isSimple = function() { for (var a = this.vertices, b = 0; b < a.length - 1; b++) for (var c = 0; b - 1 > c; c++) if (e.segmentsIntersect(a[b], a[b + 1], a[c], a[c + 1])) return !1; for (var b = 1; b < a.length - 2; b++) if (e.segmentsIntersect(a[0], a[a.length - 1], a[b], a[b + 1])) return !1; return !0 }, c.prototype.quickDecomp = function(a, b, e, g, h, i) { h = h || 100, i = i || 0, g = g || 25, a = "undefined" != typeof a ? a : [], b = b || [], e = e || []; var j = [0, 0], k = [0, 0], l = [0, 0], m = 0, n = 0, o = 0, p = 0, q = 0, r = 0, s = 0, t = new c, u = new c, v = this, w = this.vertices; if (w.length < 3) return a; if (i++, i > h) return console.warn("quickDecomp: max level (" + h + ") reached."), a; for (var x = 0; x < this.vertices.length; ++x) if (v.isReflex(x)) { b.push(v.vertices[x]), m = n = Number.MAX_VALUE; for (var y = 0; y < this.vertices.length; ++y) f.left(v.at(x - 1), v.at(x), v.at(y)) && f.rightOn(v.at(x - 1), v.at(x), v.at(y - 1)) && (l = d(v.at(x - 1), v.at(x), v.at(y), v.at(y - 1)), f.right(v.at(x + 1), v.at(x), l) && (o = f.sqdist(v.vertices[x], l), n > o && (n = o, k = l, r = y))), f.left(v.at(x + 1), v.at(x), v.at(y + 1)) && f.rightOn(v.at(x + 1), v.at(x), v.at(y)) && (l = d(v.at(x + 1), v.at(x), v.at(y), v.at(y + 1)), f.left(v.at(x - 1), v.at(x), l) && (o = f.sqdist(v.vertices[x], l), m > o && (m = o, j = l, q = y))); if (r == (q + 1) % this.vertices.length) l[0] = (k[0] + j[0]) / 2, l[1] = (k[1] + j[1]) / 2, e.push(l), q > x ? (t.append(v, x, q + 1), t.vertices.push(l), u.vertices.push(l), 0 != r && u.append(v, r, v.vertices.length), u.append(v, 0, x + 1)) : (0 != x && t.append(v, x, v.vertices.length), t.append(v, 0, q + 1), t.vertices.push(l), u.vertices.push(l), u.append(v, r, x + 1)); else { if (r > q && (q += this.vertices.length), p = Number.MAX_VALUE, r > q) return a; for (var y = r; q >= y; ++y) f.leftOn(v.at(x - 1), v.at(x), v.at(y)) && f.rightOn(v.at(x + 1), v.at(x), v.at(y)) && (o = f.sqdist(v.at(x), v.at(y)), p > o && (p = o, s = y % this.vertices.length)); s > x ? (t.append(v, x, s + 1), 0 != s && u.append(v, s, w.length), u.append(v, 0, x + 1)) : (0 != x && t.append(v, x, w.length), t.append(v, 0, s + 1), u.append(v, s, x + 1)) } return t.vertices.length < u.vertices.length ? (t.quickDecomp(a, b, e, g, h, i), u.quickDecomp(a, b, e, g, h, i)) : (u.quickDecomp(a, b, e, g, h, i), t.quickDecomp(a, b, e, g, h, i)), a } return a.push(this), a }, c.prototype.removeCollinearPoints = function(a) { for (var b = 0, c = this.vertices.length - 1; this.vertices.length > 3 && c >= 0; --c) f.collinear(this.at(c - 1), this.at(c), this.at(c + 1), a) && (this.vertices.splice(c % this.vertices.length, 1), c--, b++); return b } }, { "./Line": 1, "./Point": 2, "./Scalar": 4 }], 4: [function(a, b) { function c() {} b.exports = c, c.eq = function(a, b, c) { return c = c || 0, Math.abs(a - b) < c } }, {}], 5: [function(a, b) { b.exports = { Polygon: a("./Polygon"), Point: a("./Point") } }, { "./Point": 2, "./Polygon": 3 }], 6: [function(a, b) { b.exports = { name: "p2", version: "0.6.0", description: "A JavaScript 2D physics engine.", author: "Stefan Hedman (http://steffe.se)", keywords: ["p2.js", "p2", "physics", "engine", "2d"], main: "./src/p2.js", engines: { node: "*" }, repository: { type: "git", url: "https://github.com/schteppe/p2.js.git" }, bugs: { url: "https://github.com/schteppe/p2.js/issues" }, licenses: [{ type: "MIT" }], devDependencies: { grunt: "~0.4.0", "grunt-contrib-jshint": "~0.9.2", "grunt-contrib-nodeunit": "~0.1.2", "grunt-contrib-uglify": "~0.4.0", "grunt-contrib-watch": "~0.5.0", "grunt-browserify": "~2.0.1", "grunt-contrib-concat": "^0.4.0" }, dependencies: { "poly-decomp": "0.1.0" } } }, {}], 7: [function(a, b) { function c(a) { this.lowerBound = d.create(), a && a.lowerBound && d.copy(this.lowerBound, a.lowerBound), this.upperBound = d.create(), a && a.upperBound && d.copy(this.upperBound, a.upperBound) } { var d = a("../math/vec2"); a("../utils/Utils") } b.exports = c; var e = d.create(); c.prototype.setFromPoints = function(a, b, c, f) { var g = this.lowerBound, h = this.upperBound; "number" != typeof c && (c = 0), 0 !== c ? d.rotate(g, a[0], c) : d.copy(g, a[0]), d.copy(h, g); for (var i = Math.cos(c), j = Math.sin(c), k = 1; k < a.length; k++) { var l = a[k]; if (0 !== c) { var m = l[0], n = l[1]; e[0] = i * m - j * n, e[1] = j * m + i * n, l = e } for (var o = 0; 2 > o; o++) l[o] > h[o] && (h[o] = l[o]), l[o] < g[o] && (g[o] = l[o]) } b && (d.add(this.lowerBound, this.lowerBound, b), d.add(this.upperBound, this.upperBound, b)), f && (this.lowerBound[0] -= f, this.lowerBound[1] -= f, this.upperBound[0] += f, this.upperBound[1] += f) }, c.prototype.copy = function(a) { d.copy(this.lowerBound, a.lowerBound), d.copy(this.upperBound, a.upperBound) }, c.prototype.extend = function(a) { for (var b = 2; b--;) { var c = a.lowerBound[b]; this.lowerBound[b] > c && (this.lowerBound[b] = c); var d = a.upperBound[b]; this.upperBound[b] < d && (this.upperBound[b] = d) } }, c.prototype.overlaps = function(a) { var b = this.lowerBound, c = this.upperBound, d = a.lowerBound, e = a.upperBound; return (d[0] <= c[0] && c[0] <= e[0] || b[0] <= e[0] && e[0] <= c[0]) && (d[1] <= c[1] && c[1] <= e[1] || b[1] <= e[1] && e[1] <= c[1]) } }, { "../math/vec2": 31, "../utils/Utils": 50 }], 8: [function(a, b) { function c(a) { this.type = a, this.result = [], this.world = null, this.boundingVolumeType = c.AABB } var d = a("../math/vec2"), e = a("../objects/Body"); b.exports = c, c.AABB = 1, c.BOUNDING_CIRCLE = 2, c.prototype.setWorld = function(a) { this.world = a }, c.prototype.getCollisionPairs = function() { throw new Error("getCollisionPairs must be implemented in a subclass!") }; var f = d.create(); c.boundingRadiusCheck = function(a, b) { d.sub(f, a.position, b.position); var c = d.squaredLength(f), e = a.boundingRadius + b.boundingRadius; return e * e >= c }, c.aabbCheck = function(a, b) { return a.getAABB().overlaps(b.getAABB()) }, c.prototype.boundingVolumeCheck = function(a, b) { var d; switch (this.boundingVolumeType) { case c.BOUNDING_CIRCLE: d = c.boundingRadiusCheck(a, b); break; case c.AABB: d = c.aabbCheck(a, b); break; default: throw new Error("Bounding volume type not recognized: " + this.boundingVolumeType) } return d }, c.canCollide = function(a, b) { return a.type === e.STATIC && b.type === e.STATIC ? !1 : a.type === e.KINEMATIC && b.type === e.STATIC || a.type === e.STATIC && b.type === e.KINEMATIC ? !1 : a.type === e.KINEMATIC && b.type === e.KINEMATIC ? !1 : a.sleepState === e.SLEEPING && b.sleepState === e.SLEEPING ? !1 : a.sleepState === e.SLEEPING && b.type === e.STATIC || b.sleepState === e.SLEEPING && a.type === e.STATIC ? !1 : !0 }, c.NAIVE = 1, c.SAP = 2 }, { "../math/vec2": 31, "../objects/Body": 32 }], 9: [function(a, b) { function c(a) { d.apply(this), a = e.defaults(a, { xmin: -100, xmax: 100, ymin: -100, ymax: 100, nx: 10, ny: 10 }), this.xmin = a.xmin, this.ymin = a.ymin, this.xmax = a.xmax, this.ymax = a.ymax, this.nx = a.nx, this.ny = a.ny, this.binsizeX = (this.xmax - this.xmin) / this.nx, this.binsizeY = (this.ymax - this.ymin) / this.ny } var d = (a("../shapes/Circle"), a("../shapes/Plane"), a("../shapes/Particle"), a("../collision/Broadphase")), e = (a("../math/vec2"), a("../utils/Utils")); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.getCollisionPairs = function(a) { for (var b = [], c = a.bodies, e = c.length, f = (this.binsizeX, this.binsizeY, this.nx), g = this.ny, h = this.xmin, i = this.ymin, j = this.xmax, k = this.ymax, l = [], m = f * g, n = 0; m > n; n++) l.push([]); for (var o = f / (j - h), p = g / (k - i), n = 0; n !== e; n++) for (var q = c[n], r = q.aabb, s = Math.max(r.lowerBound[0], h), t = Math.max(r.lowerBound[1], i), u = Math.min(r.upperBound[0], j), v = Math.min(r.upperBound[1], k), w = Math.floor(o * (s - h)), x = Math.floor(p * (t - i)), y = Math.floor(o * (u - h)), z = Math.floor(p * (v - i)), A = w; y >= A; A++) for (var B = x; z >= B; B++) { var C = A, D = B, E = C * (g - 1) + D; E >= 0 && m > E && l[E].push(q) } for (var n = 0; n !== m; n++) for (var F = l[n], A = 0, G = F.length; A !== G; A++) for (var q = F[A], B = 0; B !== A; B++) { var H = F[B]; d.canCollide(q, H) && this.boundingVolumeCheck(q, H) && b.push(q, H) } return b } }, { "../collision/Broadphase": 8, "../math/vec2": 31, "../shapes/Circle": 38, "../shapes/Particle": 42, "../shapes/Plane": 43, "../utils/Utils": 50 }], 10: [function(a, b) { function c() { d.call(this, d.NAIVE) } { var d = (a("../shapes/Circle"), a("../shapes/Plane"), a("../shapes/Shape"), a("../shapes/Particle"), a("../collision/Broadphase")); a("../math/vec2") } b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.getCollisionPairs = function(a) { var b = a.bodies, c = this.result; c.length = 0; for (var e = 0, f = b.length; e !== f; e++) for (var g = b[e], h = 0; e > h; h++) { var i = b[h]; d.canCollide(g, i) && this.boundingVolumeCheck(g, i) && c.push(g, i) } return c }, c.prototype.aabbQuery = function(a, b, c) { c = c || []; for (var d = a.bodies, e = 0; e < d.length; e++) { var f = d[e]; f.aabbNeedsUpdate && f.updateAABB(), f.aabb.overlaps(b) && c.push(f) } return c } }, { "../collision/Broadphase": 8, "../math/vec2": 31, "../shapes/Circle": 38, "../shapes/Particle": 42, "../shapes/Plane": 43, "../shapes/Shape": 45 }], 11: [function(a, b) { function c() { this.contactEquations = [], this.frictionEquations = [], this.enableFriction = !0, this.enabledEquations = !0, this.slipForce = 10, this.frictionCoefficient = .3, this.surfaceVelocity = 0, this.reuseObjects = !0, this.reusableContactEquations = [], this.reusableFrictionEquations = [], this.restitution = 0, this.stiffness = l.DEFAULT_STIFFNESS, this.relaxation = l.DEFAULT_RELAXATION, this.frictionStiffness = l.DEFAULT_STIFFNESS, this.frictionRelaxation = l.DEFAULT_RELAXATION, this.enableFrictionReduction = !0, this.collidingBodiesLastStep = new k, this.contactSkinSize = .01 } function d(a, b) { f.set(a.vertices[0], .5 * -b.length, -b.radius), f.set(a.vertices[1], .5 * b.length, -b.radius), f.set(a.vertices[2], .5 * b.length, b.radius), f.set(a.vertices[3], .5 * -b.length, b.radius) } function e(a, b, c, d) { for (var e = T, i = U, j = V, k = W, l = a, m = b.vertices, n = null, o = 0; o !== m.length + 1; o++) { var p = m[o % m.length], q = m[(o + 1) % m.length]; f.rotate(e, p, d), f.rotate(i, q, d), h(e, e, c), h(i, i, c), g(j, e, l), g(k, i, l); var r = f.crossLength(j, k); if (null === n && (n = r), 0 >= r * n) return !1; n = r } return !0 } var f = a("../math/vec2"), g = f.sub, h = f.add, i = f.dot, j = a("../utils/Utils"), k = a("../utils/TupleDictionary"), l = a("../equations/Equation"), m = a("../equations/ContactEquation"), n = a("../equations/FrictionEquation"), o = a("../shapes/Circle"), p = a("../shapes/Convex"), q = a("../shapes/Shape"), r = (a("../objects/Body"), a("../shapes/Rectangle")); b.exports = c; var s = f.fromValues(0, 1), t = f.fromValues(0, 0), u = f.fromValues(0, 0), v = f.fromValues(0, 0), w = f.fromValues(0, 0), x = f.fromValues(0, 0), y = f.fromValues(0, 0), z = f.fromValues(0, 0), A = f.fromValues(0, 0), B = f.fromValues(0, 0), C = f.fromValues(0, 0), D = f.fromValues(0, 0), E = f.fromValues(0, 0), F = f.fromValues(0, 0), G = f.fromValues(0, 0), H = f.fromValues(0, 0), I = f.fromValues(0, 0), J = f.fromValues(0, 0), K = f.fromValues(0, 0), L = [], M = f.create(), N = f.create(); c.prototype.bodiesOverlap = function(a, b) { for (var c = M, d = N, e = 0, f = a.shapes.length; e !== f; e++) { { var g = a.shapes[e], h = a.shapeOffsets[e]; a.shapeAngles[e] } a.toWorldFrame(c, h); for (var i = 0, j = b.shapes.length; i !== j; i++) { { var k = b.shapes[i], l = b.shapeOffsets[i]; b.shapeAngles[i] } if (b.toWorldFrame(d, l), this[g.type | k.type](a, g, c, g.angle + a.angle, b, k, d, k.angle + b.angle, !0)) return !0 } } return !1 }, c.prototype.collidedLastStep = function(a, b) { var c = 0 | a.id, d = 0 | b.id; return !!this.collidingBodiesLastStep.get(c, d) }, c.prototype.reset = function() { this.collidingBodiesLastStep.reset(); for (var a = this.contactEquations, b = a.length; b--;) { var c = a[b], d = c.bodyA.id, e = c.bodyB.id; this.collidingBodiesLastStep.set(d, e, !0) } if (this.reuseObjects) { var f = this.contactEquations, g = this.frictionEquations, h = this.reusableFrictionEquations, i = this.reusableContactEquations; j.appendArray(i, f), j.appendArray(h, g) } this.contactEquations.length = this.frictionEquations.length = 0 }, c.prototype.createContactEquation = function(a, b, c, d) { var e = this.reusableContactEquations.length ? this.reusableContactEquations.pop() : new m(a, b); return e.bodyA = a, e.bodyB = b, e.shapeA = c, e.shapeB = d, e.restitution = this.restitution, e.firstImpact = !this.collidedLastStep(a, b), e.stiffness = this.stiffness, e.relaxation = this.relaxation, e.needsUpdate = !0, e.enabled = this.enabledEquations, e.offset = this.contactSkinSize, e }, c.prototype.createFrictionEquation = function(a, b, c, d) { var e = this.reusableFrictionEquations.length ? this.reusableFrictionEquations.pop() : new n(a, b); return e.bodyA = a, e.bodyB = b, e.shapeA = c, e.shapeB = d, e.setSlipForce(this.slipForce), e.frictionCoefficient = this.frictionCoefficient, e.relativeVelocity = this.surfaceVelocity, e.enabled = this.enabledEquations, e.needsUpdate = !0, e.stiffness = this.frictionStiffness, e.relaxation = this.frictionRelaxation, e.contactEquations.length = 0, e }, c.prototype.createFrictionFromContact = function(a) { var b = this.createFrictionEquation(a.bodyA, a.bodyB, a.shapeA, a.shapeB); return f.copy(b.contactPointA, a.contactPointA), f.copy(b.contactPointB, a.contactPointB), f.rotate90cw(b.t, a.normalA), b.contactEquations.push(a), b }, c.prototype.createFrictionFromAverage = function(a) { { var b = this.contactEquations[this.contactEquations.length - 1], c = this.createFrictionEquation(b.bodyA, b.bodyB, b.shapeA, b.shapeB), d = b.bodyA; b.bodyB } f.set(c.contactPointA, 0, 0), f.set(c.contactPointB, 0, 0), f.set(c.t, 0, 0); for (var e = 0; e !== a; e++) b = this.contactEquations[this.contactEquations.length - 1 - e], b.bodyA === d ? (f.add(c.t, c.t, b.normalA), f.add(c.contactPointA, c.contactPointA, b.contactPointA), f.add(c.contactPointB, c.contactPointB, b.contactPointB)) : (f.sub(c.t, c.t, b.normalA), f.add(c.contactPointA, c.contactPointA, b.contactPointB), f.add(c.contactPointB, c.contactPointB, b.contactPointA)), c.contactEquations.push(b); var g = 1 / a; return f.scale(c.contactPointA, c.contactPointA, g), f.scale(c.contactPointB, c.contactPointB, g), f.normalize(c.t, c.t), f.rotate90cw(c.t, c.t), c }, c.prototype[q.LINE | q.CONVEX] = c.prototype.convexLine = function(a, b, c, d, e, f, g, h, i) { return i ? !1 : 0 }, c.prototype[q.LINE | q.RECTANGLE] = c.prototype.lineRectangle = function(a, b, c, d, e, f, g, h, i) { return i ? !1 : 0 }; var O = new r(1, 1), P = f.create(); c.prototype[q.CAPSULE | q.CONVEX] = c.prototype[q.CAPSULE | q.RECTANGLE] = c.prototype.convexCapsule = function(a, b, c, e, g, h, i, j, k) { var l = P; f.set(l, h.length / 2, 0), f.rotate(l, l, j), f.add(l, l, i); var m = this.circleConvex(g, h, l, j, a, b, c, e, k, h.radius); f.set(l, -h.length / 2, 0), f.rotate(l, l, j), f.add(l, l, i); var n = this.circleConvex(g, h, l, j, a, b, c, e, k, h.radius); if (k && (m || n)) return !0; var o = O; d(o, h); var p = this.convexConvex(a, b, c, e, g, o, i, j, k); return p + m + n }, c.prototype[q.CAPSULE | q.LINE] = c.prototype.lineCapsule = function(a, b, c, d, e, f, g, h, i) { return i ? !1 : 0 }; var Q = f.create(), R = f.create(), S = new r(1, 1); c.prototype[q.CAPSULE | q.CAPSULE] = c.prototype.capsuleCapsule = function(a, b, c, e, g, h, i, j, k) { for (var l, m = Q, n = R, o = 0, p = 0; 2 > p; p++) { f.set(m, (0 === p ? -1 : 1) * b.length / 2, 0), f.rotate(m, m, e), f.add(m, m, c); for (var q = 0; 2 > q; q++) { f.set(n, (0 === q ? -1 : 1) * h.length / 2, 0), f.rotate(n, n, j), f.add(n, n, i), this.enableFrictionReduction && (l = this.enableFriction, this.enableFriction = !1); var r = this.circleCircle(a, b, m, e, g, h, n, j, k, b.radius, h.radius); if (this.enableFrictionReduction && (this.enableFriction = l), k && r) return !0; o += r } } this.enableFrictionReduction && (l = this.enableFriction, this.enableFriction = !1); var s = S; d(s, b); var t = this.convexCapsule(a, s, c, e, g, h, i, j, k); if (this.enableFrictionReduction && (this.enableFriction = l), k && t) return !0; if (o += t, this.enableFrictionReduction) { var l = this.enableFriction; this.enableFriction = !1 } d(s, h); var u = this.convexCapsule(g, s, i, j, a, b, c, e, k); return this.enableFrictionReduction && (this.enableFriction = l), k && u ? !0 : (o += u, this.enableFrictionReduction && o && this.enableFriction && this.frictionEquations.push(this.createFrictionFromAverage(o)), o) }, c.prototype[q.LINE | q.LINE] = c.prototype.lineLine = function(a, b, c, d, e, f, g, h, i) { return i ? !1 : 0 }, c.prototype[q.PLANE | q.LINE] = c.prototype.planeLine = function(a, b, c, d, e, j, k, l, m) { var n = t, o = u, p = v, q = w, r = x, C = y, D = z, E = A, F = B, G = L, H = 0; f.set(n, -j.length / 2, 0), f.set(o, j.length / 2, 0), f.rotate(p, n, l), f.rotate(q, o, l), h(p, p, k), h(q, q, k), f.copy(n, p), f.copy(o, q), g(r, o, n), f.normalize(C, r), f.rotate90cw(F, C), f.rotate(E, s, d), G[0] = n, G[1] = o; for (var I = 0; I < G.length; I++) { var J = G[I]; g(D, J, c); var K = i(D, E); if (0 > K) { if (m) return !0; var M = this.createContactEquation(a, e, b, j); H++, f.copy(M.normalA, E), f.normalize(M.normalA, M.normalA), f.scale(D, E, K), g(M.contactPointA, J, D), g(M.contactPointA, M.contactPointA, a.position), g(M.contactPointB, J, k), h(M.contactPointB, M.contactPointB, k), g(M.contactPointB, M.contactPointB, e.position), this.contactEquations.push(M), this.enableFrictionReduction || this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(M)) } } return m ? !1 : (this.enableFrictionReduction || H && this.enableFriction && this.frictionEquations.push(this.createFrictionFromAverage(H)), H) }, c.prototype[q.PARTICLE | q.CAPSULE] = c.prototype.particleCapsule = function(a, b, c, d, e, f, g, h, i) { return this.circleLine(a, b, c, d, e, f, g, h, i, f.radius, 0) }, c.prototype[q.CIRCLE | q.LINE] = c.prototype.circleLine = function(a, b, c, d, e, j, k, l, m, n, o) { var n = n || 0, o = "undefined" != typeof o ? o : b.radius, p = t, q = u, r = v, s = w, H = x, I = y, J = z, K = A, M = B, N = C, O = D, P = E, Q = F, R = G, S = L; f.set(K, -j.length / 2, 0), f.set(M, j.length / 2, 0), f.rotate(N, K, l), f.rotate(O, M, l), h(N, N, k), h(O, O, k), f.copy(K, N), f.copy(M, O), g(I, M, K), f.normalize(J, I), f.rotate90cw(H, J), g(P, c, K); var T = i(P, H); g(s, K, k), g(Q, c, k); var U = o + n; if (Math.abs(T) < U) { f.scale(p, H, T), g(r, c, p), f.scale(q, H, i(H, Q)), f.normalize(q, q), f.scale(q, q, n), h(r, r, q); var V = i(J, r), W = i(J, K), X = i(J, M); if (V > W && X > V) { if (m) return !0; var Y = this.createContactEquation(a, e, b, j); return f.scale(Y.normalA, p, -1), f.normalize(Y.normalA, Y.normalA), f.scale(Y.contactPointA, Y.normalA, o), h(Y.contactPointA, Y.contactPointA, c), g(Y.contactPointA, Y.contactPointA, a.position), g(Y.contactPointB, r, k), h(Y.contactPointB, Y.contactPointB, k), g(Y.contactPointB, Y.contactPointB, e.position), this.contactEquations.push(Y), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(Y)), 1 } } S[0] = K, S[1] = M; for (var Z = 0; Z < S.length; Z++) { var $ = S[Z]; if (g(P, $, c), f.squaredLength(P) < Math.pow(U, 2)) { if (m) return !0; var Y = this.createContactEquation(a, e, b, j); return f.copy(Y.normalA, P), f.normalize(Y.normalA, Y.normalA), f.scale(Y.contactPointA, Y.normalA, o), h(Y.contactPointA, Y.contactPointA, c), g(Y.contactPointA, Y.contactPointA, a.position), g(Y.contactPointB, $, k), f.scale(R, Y.normalA, -n), h(Y.contactPointB, Y.contactPointB, R), h(Y.contactPointB, Y.contactPointB, k), g(Y.contactPointB, Y.contactPointB, e.position), this.contactEquations.push(Y), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(Y)), 1 } } return 0 }, c.prototype[q.CIRCLE | q.CAPSULE] = c.prototype.circleCapsule = function(a, b, c, d, e, f, g, h, i) { return this.circleLine(a, b, c, d, e, f, g, h, i, f.radius) }, c.prototype[q.CIRCLE | q.CONVEX] = c.prototype[q.CIRCLE | q.RECTANGLE] = c.prototype.circleConvex = function(a, b, c, d, i, j, k, l, m, n) { for (var n = "number" == typeof n ? n : b.radius, o = t, p = u, q = v, r = w, s = x, y = C, z = D, A = F, B = G, E = H, J = I, K = !1, L = Number.MAX_VALUE, M = j.vertices, N = 0; N !== M.length + 1; N++) { var O = M[N % M.length], P = M[(N + 1) % M.length]; if (f.rotate(o, O, l), f.rotate(p, P, l), h(o, o, k), h(p, p, k), g(q, p, o), f.normalize(r, q), f.rotate90cw(s, r), f.scale(B, s, -b.radius), h(B, B, c), e(B, j, k, l)) { f.sub(E, o, B); var Q = Math.abs(f.dot(E, s)); L > Q && (f.copy(J, B), L = Q, f.scale(A, s, Q), f.add(A, A, B), K = !0) } } if (K) { if (m) return !0; var R = this.createContactEquation(a, i, b, j); return f.sub(R.normalA, J, c), f.normalize(R.normalA, R.normalA), f.scale(R.contactPointA, R.normalA, n), h(R.contactPointA, R.contactPointA, c), g(R.contactPointA, R.contactPointA, a.position), g(R.contactPointB, A, k), h(R.contactPointB, R.contactPointB, k), g(R.contactPointB, R.contactPointB, i.position), this.contactEquations.push(R), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(R)), 1 } if (n > 0) for (var N = 0; N < M.length; N++) { var S = M[N]; if (f.rotate(z, S, l), h(z, z, k), g(y, z, c), f.squaredLength(y) < Math.pow(n, 2)) { if (m) return !0; var R = this.createContactEquation(a, i, b, j); return f.copy(R.normalA, y), f.normalize(R.normalA, R.normalA), f.scale(R.contactPointA, R.normalA, n), h(R.contactPointA, R.contactPointA, c), g(R.contactPointA, R.contactPointA, a.position), g(R.contactPointB, z, k), h(R.contactPointB, R.contactPointB, k), g(R.contactPointB, R.contactPointB, i.position), this.contactEquations.push(R), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(R)), 1 } } return 0 }; var T = f.create(), U = f.create(), V = f.create(), W = f.create(); c.prototype[q.PARTICLE | q.CONVEX] = c.prototype[q.PARTICLE | q.RECTANGLE] = c.prototype.particleConvex = function(a, b, c, d, j, k, l, m, n) { var o = t, p = u, q = v, r = w, s = x, A = y, B = z, D = C, E = F, G = J, H = K, I = Number.MAX_VALUE, L = !1, M = k.vertices; if (!e(c, k, l, m)) return 0; if (n) return !0; for (var N = 0; N !== M.length + 1; N++) { var O = M[N % M.length], P = M[(N + 1) % M.length]; f.rotate(o, O, m), f.rotate(p, P, m), h(o, o, l), h(p, p, l), g(q, p, o), f.normalize(r, q), f.rotate90cw(s, r), g(D, c, o); { i(D, s) } g(A, o, l), g(B, c, l), f.sub(G, o, c); var Q = Math.abs(f.dot(G, s)); I > Q && (I = Q, f.scale(E, s, Q), f.add(E, E, c), f.copy(H, s), L = !0) } if (L) { var R = this.createContactEquation(a, j, b, k); return f.scale(R.normalA, H, -1), f.normalize(R.normalA, R.normalA), f.set(R.contactPointA, 0, 0), h(R.contactPointA, R.contactPointA, c), g(R.contactPointA, R.contactPointA, a.position), g(R.contactPointB, E, l), h(R.contactPointB, R.contactPointB, l), g(R.contactPointB, R.contactPointB, j.position), this.contactEquations.push(R), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(R)), 1 } return 0 }, c.prototype[q.CIRCLE] = c.prototype.circleCircle = function(a, b, c, d, e, i, j, k, l, m, n) { var o = t, m = m || b.radius, n = n || i.radius; g(o, c, j); var p = m + n; if (f.squaredLength(o) > Math.pow(p, 2)) return 0; if (l) return !0; var q = this.createContactEquation(a, e, b, i); return g(q.normalA, j, c), f.normalize(q.normalA, q.normalA), f.scale(q.contactPointA, q.normalA, m), f.scale(q.contactPointB, q.normalA, -n), h(q.contactPointA, q.contactPointA, c), g(q.contactPointA, q.contactPointA, a.position), h(q.contactPointB, q.contactPointB, j), g(q.contactPointB, q.contactPointB, e.position), this.contactEquations.push(q), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(q)), 1 }, c.prototype[q.PLANE | q.CONVEX] = c.prototype[q.PLANE | q.RECTANGLE] = c.prototype.planeConvex = function(a, b, c, d, e, j, k, l, m) { var n = t, o = u, p = v, q = 0; f.rotate(o, s, d); for (var r = 0; r !== j.vertices.length; r++) { var w = j.vertices[r]; if (f.rotate(n, w, l), h(n, n, k), g(p, n, c), i(p, o) <= 0) { if (m) return !0; q++; var x = this.createContactEquation(a, e, b, j); g(p, n, c), f.copy(x.normalA, o); var y = i(p, x.normalA); f.scale(p, x.normalA, y), g(x.contactPointB, n, e.position), g(x.contactPointA, n, p), g(x.contactPointA, x.contactPointA, a.position), this.contactEquations.push(x), this.enableFrictionReduction || this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(x)) } } return this.enableFrictionReduction && this.enableFriction && q && this.frictionEquations.push(this.createFrictionFromAverage(q)), q }, c.prototype[q.PARTICLE | q.PLANE] = c.prototype.particlePlane = function(a, b, c, d, e, h, j, k, l) { var m = t, n = u; k = k || 0, g(m, c, j), f.rotate(n, s, k); var o = i(m, n); if (o > 0) return 0; if (l) return !0; var p = this.createContactEquation(e, a, h, b); return f.copy(p.normalA, n), f.scale(m, p.normalA, o), g(p.contactPointA, c, m), g(p.contactPointA, p.contactPointA, e.position), g(p.contactPointB, c, a.position), this.contactEquations.push(p), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(p)), 1 }, c.prototype[q.CIRCLE | q.PARTICLE] = c.prototype.circleParticle = function(a, b, c, d, e, i, j, k, l) { var m = t; if (g(m, j, c), f.squaredLength(m) > Math.pow(b.radius, 2)) return 0; if (l) return !0; var n = this.createContactEquation(a, e, b, i); return f.copy(n.normalA, m), f.normalize(n.normalA, n.normalA), f.scale(n.contactPointA, n.normalA, b.radius), h(n.contactPointA, n.contactPointA, c), g(n.contactPointA, n.contactPointA, a.position), g(n.contactPointB, j, e.position), this.contactEquations.push(n), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(n)), 1 }; { var X = new o(1), Y = f.create(), Z = f.create(); f.create() } c.prototype[q.PLANE | q.CAPSULE] = c.prototype.planeCapsule = function(a, b, c, d, e, g, i, j, k) { var l = Y, m = Z, n = X; f.set(l, -g.length / 2, 0), f.rotate(l, l, j), h(l, l, i), f.set(m, g.length / 2, 0), f.rotate(m, m, j), h(m, m, i), n.radius = g.radius; var o; this.enableFrictionReduction && (o = this.enableFriction, this.enableFriction = !1); var p = this.circlePlane(e, n, l, 0, a, b, c, d, k), q = this.circlePlane(e, n, m, 0, a, b, c, d, k); if (this.enableFrictionReduction && (this.enableFriction = o), k) return p || q; var r = p + q; return this.enableFrictionReduction && r && this.frictionEquations.push(this.createFrictionFromAverage(r)), r }, c.prototype[q.CIRCLE | q.PLANE] = c.prototype.circlePlane = function(a, b, c, d, e, j, k, l, m) { var n = a, o = b, p = c, q = e, r = k, w = l; w = w || 0; var x = t, y = u, z = v; g(x, p, r), f.rotate(y, s, w); var A = i(y, x); if (A > o.radius) return 0; if (m) return !0; var B = this.createContactEquation(q, n, j, b); return f.copy(B.normalA, y), f.scale(B.contactPointB, B.normalA, -o.radius), h(B.contactPointB, B.contactPointB, p), g(B.contactPointB, B.contactPointB, n.position), f.scale(z, B.normalA, A), g(B.contactPointA, x, z), h(B.contactPointA, B.contactPointA, r), g(B.contactPointA, B.contactPointA, q.position), this.contactEquations.push(B), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(B)), 1 }, c.prototype[q.CONVEX] = c.prototype[q.CONVEX | q.RECTANGLE] = c.prototype[q.RECTANGLE] = c.prototype.convexConvex = function(a, b, d, e, j, k, l, m, n, o) { var p = t, q = u, r = v, s = w, y = x, C = z, D = A, E = B, F = 0, o = "number" == typeof o ? o : 0, G = c.findSeparatingAxis(b, d, e, k, l, m, p); if (!G) return 0; g(D, l, d), i(p, D) > 0 && f.scale(p, p, -1); var H = c.getClosestEdge(b, e, p, !0), I = c.getClosestEdge(k, m, p); if (-1 === H || -1 === I) return 0; for (var J = 0; 2 > J; J++) { var K = H, L = I, M = b, N = k, O = d, P = l, Q = e, R = m, S = a, T = j; if (0 === J) { var U; U = K, K = L, L = U, U = M, M = N, N = U, U = O, O = P, P = U, U = Q, Q = R, R = U, U = S, S = T, T = U } for (var V = L; L + 2 > V; V++) { var W = N.vertices[(V + N.vertices.length) % N.vertices.length]; f.rotate(q, W, R), h(q, q, P); for (var X = 0, Y = K - 1; K + 2 > Y; Y++) { var Z = M.vertices[(Y + M.vertices.length) % M.vertices.length], $ = M.vertices[(Y + 1 + M.vertices.length) % M.vertices.length]; f.rotate(r, Z, Q), f.rotate(s, $, Q), h(r, r, O), h(s, s, O), g(y, s, r), f.rotate90cw(E, y), f.normalize(E, E), g(D, q, r); var _ = i(E, D); (Y === K && o >= _ || Y !== K && 0 >= _) && X++ } if (X >= 3) { if (n) return !0; var ab = this.createContactEquation(S, T, M, N); F++; var Z = M.vertices[K % M.vertices.length], $ = M.vertices[(K + 1) % M.vertices.length]; f.rotate(r, Z, Q), f.rotate(s, $, Q), h(r, r, O), h(s, s, O), g(y, s, r), f.rotate90cw(ab.normalA, y), f.normalize(ab.normalA, ab.normalA), g(D, q, r); var _ = i(ab.normalA, D); f.scale(C, ab.normalA, _), g(ab.contactPointA, q, O), g(ab.contactPointA, ab.contactPointA, C), h(ab.contactPointA, ab.contactPointA, O), g(ab.contactPointA, ab.contactPointA, S.position), g(ab.contactPointB, q, P), h(ab.contactPointB, ab.contactPointB, P), g(ab.contactPointB, ab.contactPointB, T.position), this.contactEquations.push(ab), this.enableFrictionReduction || this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(ab)) } } } return this.enableFrictionReduction && this.enableFriction && F && this.frictionEquations.push(this.createFrictionFromAverage(F)), F }; var $ = f.fromValues(0, 0); c.projectConvexOntoAxis = function(a, b, c, d, e) { var g, h, j = null, k = null, l = $; f.rotate(l, d, -c); for (var m = 0; m < a.vertices.length; m++) g = a.vertices[m], h = i(g, l), (null === j || h > j) && (j = h), (null === k || k > h) && (k = h); if (k > j) { var n = k; k = j, j = n } var o = i(b, d); f.set(e, k + o, j + o) }; var _ = f.fromValues(0, 0), ab = f.fromValues(0, 0), bb = f.fromValues(0, 0), cb = f.fromValues(0, 0), db = f.fromValues(0, 0), eb = f.fromValues(0, 0); c.findSeparatingAxis = function(a, b, d, e, h, i, j) { var k = null, l = !1, m = !1, n = _, o = ab, p = bb, q = cb, s = db, t = eb; if (a instanceof r && e instanceof r) for (var u = 0; 2 !== u; u++) { var v = a, w = d; 1 === u && (v = e, w = i); for (var x = 0; 2 !== x; x++) { 0 === x ? f.set(q, 0, 1) : 1 === x && f.set(q, 1, 0), 0 !== w && f.rotate(q, q, w), c.projectConvexOntoAxis(a, b, d, q, s), c.projectConvexOntoAxis(e, h, i, q, t); var y = s, z = t, A = !1; s[0] > t[0] && (z = s, y = t, A = !0); var B = z[0] - y[1]; l = 0 >= B, (null === k || B > k) && (f.copy(j, q), k = B, m = l) } } else for (var u = 0; 2 !== u; u++) { var v = a, w = d; 1 === u && (v = e, w = i); for (var x = 0; x !== v.vertices.length; x++) { f.rotate(o, v.vertices[x], w), f.rotate(p, v.vertices[(x + 1) % v.vertices.length], w), g(n, p, o), f.rotate90cw(q, n), f.normalize(q, q), c.projectConvexOntoAxis(a, b, d, q, s), c.projectConvexOntoAxis(e, h, i, q, t); var y = s, z = t, A = !1; s[0] > t[0] && (z = s, y = t, A = !0); var B = z[0] - y[1]; l = 0 >= B, (null === k || B > k) && (f.copy(j, q), k = B, m = l) } } return m }; var fb = f.fromValues(0, 0), gb = f.fromValues(0, 0), hb = f.fromValues(0, 0); c.getClosestEdge = function(a, b, c, d) { var e = fb, h = gb, j = hb; f.rotate(e, c, -b), d && f.scale(e, e, -1); for (var k = -1, l = a.vertices.length, m = -1, n = 0; n !== l; n++) { g(h, a.vertices[(n + 1) % l], a.vertices[n % l]), f.rotate90cw(j, h), f.normalize(j, j); var o = i(j, e); (-1 === k || o > m) && (k = n % l, m = o) } return k }; var ib = f.create(), jb = f.create(), kb = f.create(), lb = f.create(), mb = f.create(), nb = f.create(), ob = f.create(); c.prototype[q.CIRCLE | q.HEIGHTFIELD] = c.prototype.circleHeightfield = function(a, b, c, d, e, i, j, k, l, m) { var n = i.data, m = m || b.radius, o = i.elementWidth, p = jb, q = ib, r = mb, s = ob, t = nb, u = kb, v = lb, w = Math.floor((c[0] - m - j[0]) / o), x = Math.ceil((c[0] + m - j[0]) / o); 0 > w && (w = 0), x >= n.length && (x = n.length - 1); for (var y = n[w], z = n[x], A = w; x > A; A++) n[A] < z && (z = n[A]), n[A] > y && (y = n[A]); if (c[1] - m > y) return l ? !1 : 0; for (var B = !1, A = w; x > A; A++) { f.set(u, A * o, n[A]), f.set(v, (A + 1) * o, n[A + 1]), f.add(u, u, j), f.add(v, v, j), f.sub(t, v, u), f.rotate(t, t, Math.PI / 2), f.normalize(t, t), f.scale(q, t, -m), f.add(q, q, c), f.sub(p, q, u); var C = f.dot(p, t); if (q[0] >= u[0] && q[0] < v[0] && 0 >= C) { if (l) return !0; B = !0, f.scale(p, t, -C), f.add(r, q, p), f.copy(s, t); var D = this.createContactEquation(e, a, i, b); f.copy(D.normalA, s), f.scale(D.contactPointB, D.normalA, -m), h(D.contactPointB, D.contactPointB, c), g(D.contactPointB, D.contactPointB, a.position), f.copy(D.contactPointA, r), f.sub(D.contactPointA, D.contactPointA, e.position), this.contactEquations.push(D), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(D)) } } if (B = !1, m > 0) for (var A = w; x >= A; A++) if (f.set(u, A * o, n[A]), f.add(u, u, j), f.sub(p, c, u), f.squaredLength(p) < Math.pow(m, 2)) { if (l) return !0; B = !0; var D = this.createContactEquation(e, a, i, b); f.copy(D.normalA, p), f.normalize(D.normalA, D.normalA), f.scale(D.contactPointB, D.normalA, -m), h(D.contactPointB, D.contactPointB, c), g(D.contactPointB, D.contactPointB, a.position), g(D.contactPointA, u, j), h(D.contactPointA, D.contactPointA, j), g(D.contactPointA, D.contactPointA, e.position), this.contactEquations.push(D), this.enableFriction && this.frictionEquations.push(this.createFrictionFromContact(D)) } return B ? 1 : 0 }; var pb = f.create(), qb = f.create(), rb = f.create(), sb = new p([f.create(), f.create(), f.create(), f.create()]); c.prototype[q.RECTANGLE | q.HEIGHTFIELD] = c.prototype[q.CONVEX | q.HEIGHTFIELD] = c.prototype.convexHeightfield = function(a, b, c, d, e, g, h, i, j) { var k = g.data, l = g.elementWidth, m = pb, n = qb, o = rb, p = sb, q = Math.floor((a.aabb.lowerBound[0] - h[0]) / l), r = Math.ceil((a.aabb.upperBound[0] - h[0]) / l); 0 > q && (q = 0), r >= k.length && (r = k.length - 1); for (var s = k[q], t = k[r], u = q; r > u; u++) k[u] < t && (t = k[u]), k[u] > s && (s = k[u]); if (a.aabb.lowerBound[1] > s) return j ? !1 : 0; for (var v = 0, u = q; r > u; u++) { f.set(m, u * l, k[u]), f.set(n, (u + 1) * l, k[u + 1]), f.add(m, m, h), f.add(n, n, h); var w = 100; f.set(o, .5 * (n[0] + m[0]), .5 * (n[1] + m[1] - w)), f.sub(p.vertices[0], n, o), f.sub(p.vertices[1], m, o), f.copy(p.vertices[2], p.vertices[1]), f.copy(p.vertices[3], p.vertices[0]), p.vertices[2][1] -= w, p.vertices[3][1] -= w, v += this.convexConvex(a, b, c, d, e, p, o, 0, j) } return v } }, { "../equations/ContactEquation": 22, "../equations/Equation": 23, "../equations/FrictionEquation": 24, "../math/vec2": 31, "../objects/Body": 32, "../shapes/Circle": 38, "../shapes/Convex": 39, "../shapes/Rectangle": 44, "../shapes/Shape": 45, "../utils/TupleDictionary": 49, "../utils/Utils": 50 }], 12: [function(a, b) { function c(a) { a = a || {}, this.from = a.from ? e.fromValues(a.from[0], a.from[1]) : e.create(), this.to = a.to ? e.fromValues(a.to[0], a.to[1]) : e.create(), this._direction = e.create(), this.precision = 1e-4, this.checkCollisionResponse = !0, this.skipBackfaces = !1, this.collisionMask = -1, this.collisionGroup = -1, this.mode = c.ANY, this.result = new f, this.hasHit = !1, this.callback = function() {} } function d(a, b, c) { e.sub(z, c, a); var d = e.dot(z, b); e.scale(A, b, d), e.add(A, A, a); var f = e.distance(c, A); return f } b.exports = c; var e = a("../math/vec2"), f = a("../collision/RaycastResult"), g = a("../shapes/Shape"), h = a("../collision/AABB"); c.prototype.constructor = c, c.CLOSEST = 1, c.ANY = 2, c.ALL = 4; var i = new h, j = []; c.prototype.intersectWorld = function(a, b) { return this.mode = b.mode || c.ANY, this.result = b.result || new f, this.skipBackfaces = !!b.skipBackfaces, this.collisionMask = "undefined" != typeof b.collisionMask ? b.collisionMask : -1, this.collisionGroup = "undefined" != typeof b.collisionGroup ? b.collisionGroup : -1, b.from && e.copy(this.from, b.from), b.to && e.copy(this.to, b.to), this.callback = b.callback || function() {}, this.hasHit = !1, this.result.reset(), this._updateDirection(), this.getAABB(i), j.length = 0, a.broadphase.aabbQuery(a, i, j), this.intersectBodies(j), this.hasHit }; var k = (e.create(), e.create(), e.create()); c.prototype.intersectBody = function(a, b) { b && (this.result = b, this._updateDirection()); var c = this.checkCollisionResponse; if (!c || a.collisionResponse) for (var d = k, f = 0, g = a.shapes.length; g > f; f++) { var h = a.shapes[f]; if (!c || h.collisionResponse) { e.copy(d, a.shapeOffsets[f]), e.rotate(d, d, a.angle), e.add(d, d, a.position); var i = a.shapeAngles[f] + a.angle; if (this.intersectShape(h, i, d, a), this.result._shouldStop) break } } }, c.prototype.intersectBodies = function(a, b) { b && (this.result = b, this._updateDirection()); for (var c = 0, d = a.length; !this.result._shouldStop && d > c; c++) this.intersectBody(a[c]) }, c.prototype._updateDirection = function() { var a = this._direction; e.sub(a, this.to, this.from), e.normalize(a, a) }, c.prototype.intersectShape = function(a, b, c, e) { var f = this.from, g = d(f, this._direction, c); if (!(g > a.boundingSphereRadius)) { var h = this[a.type]; h && h.call(this, a, b, c, e) } }; var l = (e.create(), e.create(), e.create(), e.create(), e.create(), e.create(), e.create(), new f, e.create()), m = e.create(), n = e.create(), o = e.create(), p = e.create(), q = e.create(), r = e.create(); c.prototype.intersectRectangle = function(a, b, c, d) { var f = -Number.MAX_VALUE, g = Number.MAX_VALUE, h = l, i = m, j = n, k = o, s = p, t = q, u = r; if (e.set(t, .5 * -a.width, .5 * -a.height), e.set(u, .5 * a.width, .5 * a.height), e.rotate(h, this._direction, -b), d.toLocalFrame(i, this.from), 0 !== h[0]) { var v = (t[0] - i[0]) / h[0], w = (u[0] - i[0]) / h[0], x = f; f = Math.max(f, Math.min(v, w)), f !== x && e.set(j, v > w ? 1 : -1, 0); var y = g; g = Math.min(g, Math.max(v, w)), g !== y && e.set(k, w > v ? 1 : -1, 0) } if (0 !== h[1]) { var z = (t[1] - i[1]) / h[1], A = (u[1] - i[1]) / h[1], x = f; f = Math.max(f, Math.min(z, A)), f !== x && e.set(j, 0, z > A ? 1 : -1); var y = g; g = Math.min(g, Math.max(z, A)), g !== y && e.set(k, 0, A > z ? 1 : -1) } if (g >= f) { if (e.set(s, i[0] + h[0] * f, i[1] + h[1] * f), e.rotate(j, j, b), d.toWorldFrame(s, s), this.reportIntersection(j, s, a, d, -1), this._shouldStop) return; e.rotate(k, k, b), e.set(s, i[0] + h[0] * g, i[1] + h[1] * g), d.toWorldFrame(s, s), this.reportIntersection(k, s, a, d, -1) } }, c.prototype[g.RECTANGLE] = c.prototype.intersectRectangle; var s = e.create(), t = e.create(), u = e.create(), v = e.create(), w = e.create(); c.prototype.intersectPlane = function(a, b, c, d) { var f = this.from, g = this.to, h = this._direction, i = s, j = t, k = u, l = v, m = w; e.set(l, 0, 1), e.rotate(l, l, b), e.sub(m, f, c); var n = e.dot(m, l); e.sub(m, g, c); var o = e.dot(m, l); if (!(n * o > 0 || e.distance(f, g) < n)) { var p = e.dot(l, h); e.sub(i, f, c); var q = -e.dot(l, i) / p; e.scale(j, h, q), e.add(k, f, j), this.reportIntersection(l, k, a, d, -1) } }, c.prototype[g.PLANE] = c.prototype.intersectPlane; var x = e.create(), y = e.create(); c.prototype.intersectCircle = function(a, b, c, d) { var f = this.from, g = this.to, h = a.radius, i = Math.pow(g[0] - f[0], 2) + Math.pow(g[1] - f[1], 2), j = 2 * ((g[0] - f[0]) * (f[0] - c[0]) + (g[1] - f[1]) * (f[1] - c[1])), k = Math.pow(f[0] - c[0], 2) + Math.pow(f[1] - c[1], 2) - Math.pow(h, 2), l = Math.pow(j, 2) - 4 * i * k, m = x, n = y; if (!(0 > l)) if (0 === l) e.lerp(m, f, g, l), e.sub(n, m, c), e.normalize(n, n), this.reportIntersection(n, m, a, d, -1); else { var o = (-j - Math.sqrt(l)) / (2 * i), p = (-j + Math.sqrt(l)) / (2 * i); if (e.lerp(m, f, g, o), e.sub(n, m, c), e.normalize(n, n), this.reportIntersection(n, m, a, d, -1), this.result._shouldStop) return; e.lerp(m, f, g, p), e.sub(n, m, c), e.normalize(n, n), this.reportIntersection(n, m, a, d, -1) } }, c.prototype[g.CIRCLE] = c.prototype.intersectCircle, c.prototype.getAABB = function(a) { var b = this.to, c = this.from; a.lowerBound[0] = Math.min(b[0], c[0]), a.lowerBound[1] = Math.min(b[1], c[1]), a.upperBound[0] = Math.max(b[0], c[0]), a.upperBound[1] = Math.max(b[1], c[1]) }, c.prototype.reportIntersection = function(a, b, d, f, g) { var h = this.from, i = this.to, j = e.distance(h, b), k = this.result; if (!(this.skipBackfaces && e.dot(a, this._direction) > 0)) switch (k.hitFaceIndex = "undefined" != typeof g ? g : -1, this.mode) { case c.ALL: this.hasHit = !0, k.set(h, i, a, b, d, f, j), k.hasHit = !0, this.callback(k); break; case c.CLOSEST: (j < k.distance || !k.hasHit) && (this.hasHit = !0, k.hasHit = !0, k.set(h, i, a, b, d, f, j)); break; case c.ANY: this.hasHit = !0, k.hasHit = !0, k.set(h, i, a, b, d, f, j), k._shouldStop = !0 } }; var z = e.create(), A = e.create() }, { "../collision/AABB": 7, "../collision/RaycastResult": 13, "../math/vec2": 31, "../shapes/Shape": 45 }], 13: [function(a, b) { function c() { this.rayFromWorld = d.create(), this.rayToWorld = d.create(), this.hitNormalWorld = d.create(), this.hitPointWorld = d.create(), this.hasHit = !1, this.shape = null, this.body = null, this.hitFaceIndex = -1, this.distance = -1, this._shouldStop = !1 } var d = a("../math/vec2"); b.exports = c, c.prototype.reset = function() { d.set(this.rayFromWorld, 0, 0), d.set(this.rayToWorld, 0, 0), d.set(this.hitNormalWorld, 0, 0), d.set(this.hitPointWorld, 0, 0), this.hasHit = !1, this.shape = null, this.body = null, this.hitFaceIndex = -1, this.distance = -1, this._shouldStop = !1 }, c.prototype.abort = function() { this._shouldStop = !0 }, c.prototype.set = function(a, b, c, e, f, g, h) { d.copy(this.rayFromWorld, a), d.copy(this.rayToWorld, b), d.copy(this.hitNormalWorld, c), d.copy(this.hitPointWorld, e), this.shape = f, this.body = g, this.distance = h } }, { "../math/vec2": 31 }], 14: [function(a, b) { function c() { e.call(this, e.SAP), this.axisList = [], this.axisIndex = 0; var a = this; this._addBodyHandler = function(b) { a.axisList.push(b.body) }, this._removeBodyHandler = function(b) { var c = a.axisList.indexOf(b.body); - 1 !== c && a.axisList.splice(c, 1) } } var d = a("../utils/Utils"), e = a("../collision/Broadphase"); b.exports = c, c.prototype = new e, c.prototype.constructor = c, c.prototype.setWorld = function(a) { this.axisList.length = 0, d.appendArray(this.axisList, a.bodies), a.off("addBody", this._addBodyHandler).off("removeBody", this._removeBodyHandler), a.on("addBody", this._addBodyHandler).on("removeBody", this._removeBodyHandler), this.world = a }, c.sortAxisList = function(a, b) { b = 0 | b; for (var c = 1, d = a.length; d > c; c++) { for (var e = a[c], f = c - 1; f >= 0 && !(a[f].aabb.lowerBound[b] <= e.aabb.lowerBound[b]); f--) a[f + 1] = a[f]; a[f + 1] = e } return a }, c.prototype.sortList = function() { var a = this.axisList, b = this.axisIndex; c.sortAxisList(a, b) }, c.prototype.getCollisionPairs = function() { var a = this.axisList, b = this.result, c = this.axisIndex; b.length = 0; for (var d = a.length; d--;) { var f = a[d]; f.aabbNeedsUpdate && f.updateAABB() } this.sortList(); for (var g = 0, h = 0 | a.length; g !== h; g++) for (var i = a[g], j = g + 1; h > j; j++) { var k = a[j], l = k.aabb.lowerBound[c] <= i.aabb.upperBound[c]; if (!l) break; e.canCollide(i, k) && this.boundingVolumeCheck(i, k) && b.push(i, k) } return b }, c.prototype.aabbQuery = function(a, b, c) { c = c || [], this.sortList(); var d = this.axisIndex, e = "x"; 1 === d && (e = "y"), 2 === d && (e = "z"); for (var f = this.axisList, g = (b.lowerBound[e], b.upperBound[e], 0); g < f.length; g++) { var h = f[g]; h.aabbNeedsUpdate && h.updateAABB(), h.aabb.overlaps(b) && c.push(h) } return c } }, { "../collision/Broadphase": 8, "../utils/Utils": 50 }], 15: [function(a, b) { function c(a, b, c, e) { this.type = c, e = d.defaults(e, { collideConnected: !0, wakeUpBodies: !0 }), this.equations = [], this.bodyA = a, this.bodyB = b, this.collideConnected = e.collideConnected, e.wakeUpBodies && (a && a.wakeUp(), b && b.wakeUp()) } b.exports = c; var d = a("../utils/Utils"); c.prototype.update = function() { throw new Error("method update() not implmemented in this Constraint subclass!") }, c.DISTANCE = 1, c.GEAR = 2, c.LOCK = 3, c.PRISMATIC = 4, c.REVOLUTE = 5, c.prototype.setStiffness = function(a) { for (var b = this.equations, c = 0; c !== b.length; c++) { var d = b[c]; d.stiffness = a, d.needsUpdate = !0 } }, c.prototype.setRelaxation = function(a) { for (var b = this.equations, c = 0; c !== b.length; c++) { var d = b[c]; d.relaxation = a, d.needsUpdate = !0 } } }, { "../utils/Utils": 50 }], 16: [function(a, b) { function c(a, b, c) { c = g.defaults(c, { localAnchorA: [0, 0], localAnchorB: [0, 0] }), d.call(this, a, b, d.DISTANCE, c), this.localAnchorA = f.fromValues(c.localAnchorA[0], c.localAnchorA[1]), this.localAnchorB = f.fromValues(c.localAnchorB[0], c.localAnchorB[1]); var h = this.localAnchorA, i = this.localAnchorB; if (this.distance = 0, "number" == typeof c.distance) this.distance = c.distance; else { var j = f.create(), k = f.create(), l = f.create(); f.rotate(j, h, a.angle), f.rotate(k, i, b.angle), f.add(l, b.position, k), f.sub(l, l, j), f.sub(l, l, a.position), this.distance = f.length(l) } var m; m = "undefined" == typeof c.maxForce ? Number.MAX_VALUE : c.maxForce; var n = new e(a, b, -m, m); this.equations = [n], this.maxForce = m; var l = f.create(), o = f.create(), p = f.create(), q = this; n.computeGq = function() { var a = this.bodyA, b = this.bodyB, c = a.position, d = b.position; return f.rotate(o, h, a.angle), f.rotate(p, i, b.angle), f.add(l, d, p), f.sub(l, l, o), f.sub(l, l, c), f.length(l) - q.distance }, this.setMaxForce(m), this.upperLimitEnabled = !1, this.upperLimit = 1, this.lowerLimitEnabled = !1, this.lowerLimit = 0, this.position = 0 } var d = a("./Constraint"), e = a("../equations/Equation"), f = a("../math/vec2"), g = a("../utils/Utils"); b.exports = c, c.prototype = new d, c.prototype.constructor = c; var h = f.create(), i = f.create(), j = f.create(); c.prototype.update = function() { var a = this.equations[0], b = this.bodyA, c = this.bodyB, d = (this.distance, b.position), e = c.position, g = this.equations[0], k = a.G; f.rotate(i, this.localAnchorA, b.angle), f.rotate(j, this.localAnchorB, c.angle), f.add(h, e, j), f.sub(h, h, i), f.sub(h, h, d), this.position = f.length(h); var l = !1; if (this.upperLimitEnabled && this.position > this.upperLimit && (g.maxForce = 0, g.minForce = -this.maxForce, this.distance = this.upperLimit, l = !0), this.lowerLimitEnabled && this.position < this.lowerLimit && (g.maxForce = this.maxForce, g.minForce = 0, this.distance = this.lowerLimit, l = !0), (this.lowerLimitEnabled || this.upperLimitEnabled) && !l) return void(g.enabled = !1); g.enabled = !0, f.normalize(h, h); var m = f.crossLength(i, h), n = f.crossLength(j, h); k[0] = -h[0], k[1] = -h[1], k[2] = -m, k[3] = h[0], k[4] = h[1], k[5] = n }, c.prototype.setMaxForce = function(a) { var b = this.equations[0]; b.minForce = -a, b.maxForce = a }, c.prototype.getMaxForce = function() { var a = this.equations[0]; return a.maxForce } }, { "../equations/Equation": 23, "../math/vec2": 31, "../utils/Utils": 50, "./Constraint": 15 }], 17: [function(a, b) { function c(a, b, c) { c = c || {}, d.call(this, a, b, d.GEAR, c), this.ratio = "number" == typeof c.ratio ? c.ratio : 1, this.angle = "number" == typeof c.angle ? c.angle : b.angle - this.ratio * a.angle, c.angle = this.angle, c.ratio = this.ratio, this.equations = [new e(a, b, c)], "number" == typeof c.maxTorque && this.setMaxTorque(c.maxTorque) } { var d = a("./Constraint"), e = (a("../equations/Equation"), a("../equations/AngleLockEquation")); a("../math/vec2") } b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.update = function() { var a = this.equations[0]; a.ratio !== this.ratio && a.setRatio(this.ratio), a.angle = this.angle }, c.prototype.setMaxTorque = function(a) { this.equations[0].setMaxTorque(a) }, c.prototype.getMaxTorque = function() { return this.equations[0].maxForce } }, { "../equations/AngleLockEquation": 21, "../equations/Equation": 23, "../math/vec2": 31, "./Constraint": 15 }], 18: [function(a, b) { function c(a, b, c) { c = c || {}, d.call(this, a, b, d.LOCK, c); var g = "undefined" == typeof c.maxForce ? Number.MAX_VALUE : c.maxForce, h = (c.localAngleB || 0, new f(a, b, -g, g)), i = new f(a, b, -g, g), j = new f(a, b, -g, g), k = e.create(), l = e.create(), m = this; h.computeGq = function() { return e.rotate(k, m.localOffsetB, a.angle), e.sub(l, b.position, a.position), e.sub(l, l, k), l[0] }, i.computeGq = function() { return e.rotate(k, m.localOffsetB, a.angle), e.sub(l, b.position, a.position), e.sub(l, l, k), l[1] }; var n = e.create(), o = e.create(); j.computeGq = function() { return e.rotate(n, m.localOffsetB, b.angle - m.localAngleB), e.scale(n, n, -1), e.sub(l, a.position, b.position), e.add(l, l, n), e.rotate(o, n, -Math.PI / 2), e.normalize(o, o), e.dot(l, o) }, this.localOffsetB = e.create(), c.localOffsetB ? e.copy(this.localOffsetB, c.localOffsetB) : (e.sub(this.localOffsetB, b.position, a.position), e.rotate(this.localOffsetB, this.localOffsetB, -a.angle)), this.localAngleB = 0, this.localAngleB = "number" == typeof c.localAngleB ? c.localAngleB : b.angle - a.angle, this.equations.push(h, i, j), this.setMaxForce(g) } var d = a("./Constraint"), e = a("../math/vec2"), f = a("../equations/Equation"); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.setMaxForce = function(a) { for (var b = this.equations, c = 0; c < this.equations.length; c++) b[c].maxForce = a, b[c].minForce = -a }, c.prototype.getMaxForce = function() { return this.equations[0].maxForce }; var g = e.create(), h = e.create(), i = e.create(), j = e.fromValues(1, 0), k = e.fromValues(0, 1); c.prototype.update = function() { var a = this.equations[0], b = this.equations[1], c = this.equations[2], d = this.bodyA, f = this.bodyB; e.rotate(g, this.localOffsetB, d.angle), e.rotate(h, this.localOffsetB, f.angle - this.localAngleB), e.scale(h, h, -1), e.rotate(i, h, Math.PI / 2), e.normalize(i, i), a.G[0] = -1, a.G[1] = 0, a.G[2] = -e.crossLength(g, j), a.G[3] = 1, b.G[0] = 0, b.G[1] = -1, b.G[2] = -e.crossLength(g, k), b.G[4] = 1, c.G[0] = -i[0], c.G[1] = -i[1], c.G[3] = i[0], c.G[4] = i[1], c.G[5] = e.crossLength(h, i) } }, { "../equations/Equation": 23, "../math/vec2": 31, "./Constraint": 15 }], 19: [function(a, b) { function c(a, b, c) { c = c || {}, d.call(this, a, b, d.PRISMATIC, c); var i = g.fromValues(0, 0), j = g.fromValues(1, 0), k = g.fromValues(0, 0); c.localAnchorA && g.copy(i, c.localAnchorA), c.localAxisA && g.copy(j, c.localAxisA), c.localAnchorB && g.copy(k, c.localAnchorB), this.localAnchorA = i, this.localAnchorB = k, this.localAxisA = j; var l = this.maxForce = "undefined" != typeof c.maxForce ? c.maxForce : Number.MAX_VALUE, m = new f(a, b, -l, l), n = new g.create, o = new g.create, p = new g.create, q = new g.create; if (m.computeGq = function() { return g.dot(p, q) }, m.updateJacobian = function() { var c = this.G, d = a.position, e = b.position; g.rotate(n, i, a.angle), g.rotate(o, k, b.angle), g.add(p, e, o), g.sub(p, p, d), g.sub(p, p, n), g.rotate(q, j, a.angle + Math.PI / 2), c[0] = -q[0], c[1] = -q[1], c[2] = -g.crossLength(n, q) + g.crossLength(q, p), c[3] = q[0], c[4] = q[1], c[5] = g.crossLength(o, q) }, this.equations.push(m), !c.disableRotationalLock) { var r = new h(a, b, -l, l); this.equations.push(r) } this.position = 0, this.velocity = 0, this.lowerLimitEnabled = "undefined" != typeof c.lowerLimit ? !0 : !1, this.upperLimitEnabled = "undefined" != typeof c.upperLimit ? !0 : !1, this.lowerLimit = "undefined" != typeof c.lowerLimit ? c.lowerLimit : 0, this.upperLimit = "undefined" != typeof c.upperLimit ? c.upperLimit : 1, this.upperLimitEquation = new e(a, b), this.lowerLimitEquation = new e(a, b), this.upperLimitEquation.minForce = this.lowerLimitEquation.minForce = 0, this.upperLimitEquation.maxForce = this.lowerLimitEquation.maxForce = l, this.motorEquation = new f(a, b), this.motorEnabled = !1, this.motorSpeed = 0; { var s = this, t = this.motorEquation; t.computeGW } t.computeGq = function() { return 0 }, t.computeGW = function() { var a = this.G, b = this.bodyA, c = this.bodyB, d = b.velocity, e = c.velocity, f = b.angularVelocity, g = c.angularVelocity; return this.gmult(a, d, f, e, g) + s.motorSpeed } } var d = a("./Constraint"), e = a("../equations/ContactEquation"), f = a("../equations/Equation"), g = a("../math/vec2"), h = a("../equations/RotationalLockEquation"); b.exports = c, c.prototype = new d, c.prototype.constructor = c; var i = g.create(), j = g.create(), k = g.create(), l = g.create(), m = g.create(), n = g.create(); c.prototype.update = function() { var a = this.equations, b = a[0], c = this.upperLimit, d = this.lowerLimit, e = this.upperLimitEquation, f = this.lowerLimitEquation, h = this.bodyA, o = this.bodyB, p = this.localAxisA, q = this.localAnchorA, r = this.localAnchorB; b.updateJacobian(), g.rotate(i, p, h.angle), g.rotate(l, q, h.angle), g.add(j, l, h.position), g.rotate(m, r, o.angle), g.add(k, m, o.position); var s = this.position = g.dot(k, i) - g.dot(j, i); if (this.motorEnabled) { var t = this.motorEquation.G; t[0] = i[0], t[1] = i[1], t[2] = g.crossLength(i, m), t[3] = -i[0], t[4] = -i[1], t[5] = -g.crossLength(i, l) } if (this.upperLimitEnabled && s > c) g.scale(e.normalA, i, -1), g.sub(e.contactPointA, j, h.position), g.sub(e.contactPointB, k, o.position), g.scale(n, i, c), g.add(e.contactPointA, e.contactPointA, n), -1 === a.indexOf(e) && a.push(e); else { var u = a.indexOf(e); - 1 !== u && a.splice(u, 1) } if (this.lowerLimitEnabled && d > s) g.scale(f.normalA, i, 1), g.sub(f.contactPointA, j, h.position), g.sub(f.contactPointB, k, o.position), g.scale(n, i, d), g.sub(f.contactPointB, f.contactPointB, n), -1 === a.indexOf(f) && a.push(f); else { var u = a.indexOf(f); - 1 !== u && a.splice(u, 1) } }, c.prototype.enableMotor = function() { this.motorEnabled || (this.equations.push(this.motorEquation), this.motorEnabled = !0) }, c.prototype.disableMotor = function() { if (this.motorEnabled) { var a = this.equations.indexOf(this.motorEquation); this.equations.splice(a, 1), this.motorEnabled = !1 } }, c.prototype.setLimits = function(a, b) { "number" == typeof a ? (this.lowerLimit = a, this.lowerLimitEnabled = !0) : (this.lowerLimit = a, this.lowerLimitEnabled = !1), "number" == typeof b ? (this.upperLimit = b, this.upperLimitEnabled = !0) : (this.upperLimit = b, this.upperLimitEnabled = !1) } }, { "../equations/ContactEquation": 22, "../equations/Equation": 23, "../equations/RotationalLockEquation": 25, "../math/vec2": 31, "./Constraint": 15 }], 20: [function(a, b) { function c(a, b, c) { c = c || {}, d.call(this, a, b, d.REVOLUTE, c); var n = this.maxForce = "undefined" != typeof c.maxForce ? c.maxForce : Number.MAX_VALUE; this.pivotA = h.create(), this.pivotB = h.create(), c.worldPivot ? (h.sub(this.pivotA, c.worldPivot, a.position), h.sub(this.pivotB, c.worldPivot, b.position), h.rotate(this.pivotA, this.pivotA, -a.angle), h.rotate(this.pivotB, this.pivotB, -b.angle)) : (h.copy(this.pivotA, c.localPivotA), h.copy(this.pivotB, c.localPivotB)); var o = this.equations = [new e(a, b, -n, n), new e(a, b, -n, n)], p = o[0], q = o[1], r = this; p.computeGq = function() { return h.rotate(i, r.pivotA, a.angle), h.rotate(j, r.pivotB, b.angle), h.add(m, b.position, j), h.sub(m, m, a.position), h.sub(m, m, i), h.dot(m, k) }, q.computeGq = function() { return h.rotate(i, r.pivotA, a.angle), h.rotate(j, r.pivotB, b.angle), h.add(m, b.position, j), h.sub(m, m, a.position), h.sub(m, m, i), h.dot(m, l) }, q.minForce = p.minForce = -n, q.maxForce = p.maxForce = n, this.motorEquation = new f(a, b), this.motorEnabled = !1, this.angle = 0, this.lowerLimitEnabled = !1, this.upperLimitEnabled = !1, this.lowerLimit = 0, this.upperLimit = 0, this.upperLimitEquation = new g(a, b), this.lowerLimitEquation = new g(a, b), this.upperLimitEquation.minForce = 0, this.lowerLimitEquation.maxForce = 0 } var d = a("./Constraint"), e = a("../equations/Equation"), f = a("../equations/RotationalVelocityEquation"), g = a("../equations/RotationalLockEquation"), h = a("../math/vec2"); b.exports = c; var i = h.create(), j = h.create(), k = h.fromValues(1, 0), l = h.fromValues(0, 1), m = h.create(); c.prototype = new d, c.prototype.constructor = c, c.prototype.setLimits = function(a, b) { "number" == typeof a ? (this.lowerLimit = a, this.lowerLimitEnabled = !0) : (this.lowerLimit = a, this.lowerLimitEnabled = !1), "number" == typeof b ? (this.upperLimit = b, this.upperLimitEnabled = !0) : (this.upperLimit = b, this.upperLimitEnabled = !1) }, c.prototype.update = function() { var a = this.bodyA, b = this.bodyB, c = this.pivotA, d = this.pivotB, e = this.equations, f = (e[0], e[1], e[0]), g = e[1], m = this.upperLimit, n = this.lowerLimit, o = this.upperLimitEquation, p = this.lowerLimitEquation, q = this.angle = b.angle - a.angle; if (this.upperLimitEnabled && q > m) o.angle = m, -1 === e.indexOf(o) && e.push(o); else { var r = e.indexOf(o); - 1 !== r && e.splice(r, 1) } if (this.lowerLimitEnabled && n > q) p.angle = n, -1 === e.indexOf(p) && e.push(p); else { var r = e.indexOf(p); - 1 !== r && e.splice(r, 1) } h.rotate(i, c, a.angle), h.rotate(j, d, b.angle), f.G[0] = -1, f.G[1] = 0, f.G[2] = -h.crossLength(i, k), f.G[3] = 1, f.G[4] = 0, f.G[5] = h.crossLength(j, k), g.G[0] = 0, g.G[1] = -1, g.G[2] = -h.crossLength(i, l), g.G[3] = 0, g.G[4] = 1, g.G[5] = h.crossLength(j, l) }, c.prototype.enableMotor = function() { this.motorEnabled || (this.equations.push(this.motorEquation), this.motorEnabled = !0) }, c.prototype.disableMotor = function() { if (this.motorEnabled) { var a = this.equations.indexOf(this.motorEquation); this.equations.splice(a, 1), this.motorEnabled = !1 } }, c.prototype.motorIsEnabled = function() { return !!this.motorEnabled }, c.prototype.setMotorSpeed = function(a) { if (this.motorEnabled) { var b = this.equations.indexOf(this.motorEquation); this.equations[b].relativeVelocity = a } }, c.prototype.getMotorSpeed = function() { return this.motorEnabled ? this.motorEquation.relativeVelocity : !1 } }, { "../equations/Equation": 23, "../equations/RotationalLockEquation": 25, "../equations/RotationalVelocityEquation": 26, "../math/vec2": 31, "./Constraint": 15 }], 21: [function(a, b) { function c(a, b, c) { c = c || {}, d.call(this, a, b, -Number.MAX_VALUE, Number.MAX_VALUE), this.angle = c.angle || 0, this.ratio = "number" == typeof c.ratio ? c.ratio : 1, this.setRatio(this.ratio) } { var d = a("./Equation"); a("../math/vec2") } b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeGq = function() { return this.ratio * this.bodyA.angle - this.bodyB.angle + this.angle }, c.prototype.setRatio = function(a) { var b = this.G; b[2] = a, b[5] = -1, this.ratio = a }, c.prototype.setMaxTorque = function(a) { this.maxForce = a, this.minForce = -a } }, { "../math/vec2": 31, "./Equation": 23 }], 22: [function(a, b) { function c(a, b) { d.call(this, a, b, 0, Number.MAX_VALUE), this.contactPointA = e.create(), this.penetrationVec = e.create(), this.contactPointB = e.create(), this.normalA = e.create(), this.restitution = 0, this.firstImpact = !1, this.shapeA = null, this.shapeB = null } var d = a("./Equation"), e = a("../math/vec2"); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeB = function(a, b, c) { var d = this.bodyA, f = this.bodyB, g = this.contactPointA, h = this.contactPointB, i = d.position, j = f.position, k = this.penetrationVec, l = this.normalA, m = this.G, n = e.crossLength(g, l), o = e.crossLength(h, l); m[0] = -l[0], m[1] = -l[1], m[2] = -n, m[3] = l[0], m[4] = l[1], m[5] = o, e.add(k, j, h), e.sub(k, k, i), e.sub(k, k, g); var p, q; this.firstImpact && 0 !== this.restitution ? (q = 0, p = 1 / b * (1 + this.restitution) * this.computeGW()) : (q = e.dot(l, k) + this.offset, p = this.computeGW()); var r = this.computeGiMf(), s = -q * a - p * b - c * r; return s } }, { "../math/vec2": 31, "./Equation": 23 }], 23: [function(a, b) { function c(a, b, d, f) { this.minForce = "undefined" == typeof d ? -Number.MAX_VALUE : d, this.maxForce = "undefined" == typeof f ? Number.MAX_VALUE : f, this.bodyA = a, this.bodyB = b, this.stiffness = c.DEFAULT_STIFFNESS, this.relaxation = c.DEFAULT_RELAXATION, this.G = new e.ARRAY_TYPE(6); for (var g = 0; 6 > g; g++) this.G[g] = 0; this.offset = 0, this.a = 0, this.b = 0, this.epsilon = 0, this.timeStep = 1 / 60, this.needsUpdate = !0, this.multiplier = 0, this.relativeVelocity = 0, this.enabled = !0 } b.exports = c; { var d = a("../math/vec2"), e = a("../utils/Utils"); a("../objects/Body") } c.prototype.constructor = c, c.DEFAULT_STIFFNESS = 1e6, c.DEFAULT_RELAXATION = 4, c.prototype.update = function() { var a = this.stiffness, b = this.relaxation, c = this.timeStep; this.a = 4 / (c * (1 + 4 * b)), this.b = 4 * b / (1 + 4 * b), this.epsilon = 4 / (c * c * a * (1 + 4 * b)), this.needsUpdate = !1 }, c.prototype.gmult = function(a, b, c, d, e) { return a[0] * b[0] + a[1] * b[1] + a[2] * c + a[3] * d[0] + a[4] * d[1] + a[5] * e }, c.prototype.computeB = function(a, b, c) { var d = this.computeGW(), e = this.computeGq(), f = this.computeGiMf(); return -e * a - d * b - f * c }; var f = d.create(), g = d.create(); c.prototype.computeGq = function() { var a = this.G, b = this.bodyA, c = this.bodyB, d = (b.position, c.position, b.angle), e = c.angle; return this.gmult(a, f, d, g, e) + this.offset }, c.prototype.computeGW = function() { var a = this.G, b = this.bodyA, c = this.bodyB, d = b.velocity, e = c.velocity, f = b.angularVelocity, g = c.angularVelocity; return this.gmult(a, d, f, e, g) + this.relativeVelocity }, c.prototype.computeGWlambda = function() { var a = this.G, b = this.bodyA, c = this.bodyB, d = b.vlambda, e = c.vlambda, f = b.wlambda, g = c.wlambda; return this.gmult(a, d, f, e, g) }; var h = d.create(), i = d.create(); c.prototype.computeGiMf = function() { var a = this.bodyA, b = this.bodyB, c = a.force, e = a.angularForce, f = b.force, g = b.angularForce, j = a.invMassSolve, k = b.invMassSolve, l = a.invInertiaSolve, m = b.invInertiaSolve, n = this.G; return d.scale(h, c, j), d.scale(i, f, k), this.gmult(n, h, e * l, i, g * m) }, c.prototype.computeGiMGt = function() { var a = this.bodyA, b = this.bodyB, c = a.invMassSolve, d = b.invMassSolve, e = a.invInertiaSolve, f = b.invInertiaSolve, g = this.G; return g[0] * g[0] * c + g[1] * g[1] * c + g[2] * g[2] * e + g[3] * g[3] * d + g[4] * g[4] * d + g[5] * g[5] * f }; { var j = d.create(), k = d.create(), l = d.create(); d.create(), d.create(), d.create() } c.prototype.addToWlambda = function(a) { var b = this.bodyA, c = this.bodyB, e = j, f = k, g = l, h = b.invMassSolve, i = c.invMassSolve, m = b.invInertiaSolve, n = c.invInertiaSolve, o = this.G; f[0] = o[0], f[1] = o[1], g[0] = o[3], g[1] = o[4], d.scale(e, f, h * a), d.add(b.vlambda, b.vlambda, e), b.wlambda += m * o[2] * a, d.scale(e, g, i * a), d.add(c.vlambda, c.vlambda, e), c.wlambda += n * o[5] * a }, c.prototype.computeInvC = function(a) { return 1 / (this.computeGiMGt() + a) } }, { "../math/vec2": 31, "../objects/Body": 32, "../utils/Utils": 50 }], 24: [function(a, b) { function c(a, b, c) { e.call(this, a, b, -c, c), this.contactPointA = d.create(), this.contactPointB = d.create(), this.t = d.create(), this.contactEquations = [], this.shapeA = null, this.shapeB = null, this.frictionCoefficient = .3 } { var d = a("../math/vec2"), e = a("./Equation"); a("../utils/Utils") } b.exports = c, c.prototype = new e, c.prototype.constructor = c, c.prototype.setSlipForce = function(a) { this.maxForce = a, this.minForce = -a }, c.prototype.getSlipForce = function() { return this.maxForce }, c.prototype.computeB = function(a, b, c) { var e = (this.bodyA, this.bodyB, this.contactPointA), f = this.contactPointB, g = this.t, h = this.G; h[0] = -g[0], h[1] = -g[1], h[2] = -d.crossLength(e, g), h[3] = g[0], h[4] = g[1], h[5] = d.crossLength(f, g); var i = this.computeGW(), j = this.computeGiMf(), k = -i * b - c * j; return k } }, { "../math/vec2": 31, "../utils/Utils": 50, "./Equation": 23 }], 25: [function(a, b) { function c(a, b, c) { c = c || {}, d.call(this, a, b, -Number.MAX_VALUE, Number.MAX_VALUE), this.angle = c.angle || 0; var e = this.G; e[2] = 1, e[5] = -1 } var d = a("./Equation"), e = a("../math/vec2"); b.exports = c, c.prototype = new d, c.prototype.constructor = c; var f = e.create(), g = e.create(), h = e.fromValues(1, 0), i = e.fromValues(0, 1); c.prototype.computeGq = function() { return e.rotate(f, h, this.bodyA.angle + this.angle), e.rotate(g, i, this.bodyB.angle), e.dot(f, g) } }, { "../math/vec2": 31, "./Equation": 23 }], 26: [function(a, b) { function c(a, b) { d.call(this, a, b, -Number.MAX_VALUE, Number.MAX_VALUE), this.relativeVelocity = 1, this.ratio = 1 } { var d = a("./Equation"); a("../math/vec2") } b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeB = function(a, b, c) { var d = this.G; d[2] = -1, d[5] = this.ratio; var e = this.computeGiMf(), f = this.computeGW(), g = -f * b - c * e; return g } }, { "../math/vec2": 31, "./Equation": 23 }], 27: [function(a, b) { var c = function() {}; b.exports = c, c.prototype = { constructor: c, on: function(a, b, c) { b.context = c || this, void 0 === this._listeners && (this._listeners = {}); var d = this._listeners; return void 0 === d[a] && (d[a] = []), -1 === d[a].indexOf(b) && d[a].push(b), this }, has: function(a, b) { if (void 0 === this._listeners) return !1; var c = this._listeners; if (b) { if (void 0 !== c[a] && -1 !== c[a].indexOf(b)) return !0 } else if (void 0 !== c[a]) return !0; return !1 }, off: function(a, b) { if (void 0 === this._listeners) return this; var c = this._listeners, d = c[a].indexOf(b); return -1 !== d && c[a].splice(d, 1), this }, emit: function(a) { if (void 0 === this._listeners) return this; var b = this._listeners, c = b[a.type]; if (void 0 !== c) { a.target = this; for (var d = 0, e = c.length; e > d; d++) { var f = c[d]; f.call(f.context, a) } } return this } } }, {}], 28: [function(a, b) { function c(a, b, f) { if (f = f || {}, !(a instanceof d && b instanceof d)) throw new Error("First two arguments must be Material instances."); this.id = c.idCounter++, this.materialA = a, this.materialB = b, this.friction = "undefined" != typeof f.friction ? Number(f.friction) : .3, this.restitution = "undefined" != typeof f.restitution ? Number(f.restitution) : 0, this.stiffness = "undefined" != typeof f.stiffness ? Number(f.stiffness) : e.DEFAULT_STIFFNESS, this.relaxation = "undefined" != typeof f.relaxation ? Number(f.relaxation) : e.DEFAULT_RELAXATION, this.frictionStiffness = "undefined" != typeof f.frictionStiffness ? Number(f.frictionStiffness) : e.DEFAULT_STIFFNESS, this.frictionRelaxation = "undefined" != typeof f.frictionRelaxation ? Number(f.frictionRelaxation) : e.DEFAULT_RELAXATION, this.surfaceVelocity = "undefined" != typeof f.surfaceVelocity ? Number(f.surfaceVelocity) : 0, this.contactSkinSize = .005 } var d = a("./Material"), e = a("../equations/Equation"); b.exports = c, c.idCounter = 0 }, { "../equations/Equation": 23, "./Material": 29 }], 29: [function(a, b) { function c(a) { this.id = a || c.idCounter++ } b.exports = c, c.idCounter = 0 }, {}], 30: [function(a, b) { var c = {}; c.GetArea = function(a) { if (a.length < 6) return 0; for (var b = a.length - 2, c = 0, d = 0; b > d; d += 2) c += (a[d + 2] - a[d]) * (a[d + 1] + a[d + 3]); return c += (a[0] - a[b]) * (a[b + 1] + a[1]), .5 * -c }, c.Triangulate = function(a) { var b = a.length >> 1; if (3 > b) return []; for (var d = [], e = [], f = 0; b > f; f++) e.push(f); for (var f = 0, g = b; g > 3;) { var h = e[(f + 0) % g], i = e[(f + 1) % g], j = e[(f + 2) % g], k = a[2 * h], l = a[2 * h + 1], m = a[2 * i], n = a[2 * i + 1], o = a[2 * j], p = a[2 * j + 1], q = !1; if (c._convex(k, l, m, n, o, p)) { q = !0; for (var r = 0; g > r; r++) { var s = e[r]; if (s != h && s != i && s != j && c._PointInTriangle(a[2 * s], a[2 * s + 1], k, l, m, n, o, p)) { q = !1; break } } } if (q) d.push(h, i, j), e.splice((f + 1) % g, 1), g--, f = 0; else if (f++ > 3 * g) break } return d.push(e[0], e[1], e[2]), d }, c._PointInTriangle = function(a, b, c, d, e, f, g, h) { var i = g - c, j = h - d, k = e - c, l = f - d, m = a - c, n = b - d, o = i * i + j * j, p = i * k + j * l, q = i * m + j * n, r = k * k + l * l, s = k * m + l * n, t = 1 / (o * r - p * p), u = (r * q - p * s) * t, v = (o * s - p * q) * t; return u >= 0 && v >= 0 && 1 > u + v }, c._convex = function(a, b, c, d, e, f) { return (b - d) * (e - c) + (c - a) * (f - d) >= 0 }, b.exports = c }, {}], 31: [function(a, b) { var c = b.exports = {}, d = a("../utils/Utils"); c.crossLength = function(a, b) { return a[0] * b[1] - a[1] * b[0] }, c.crossVZ = function(a, b, d) { return c.rotate(a, b, -Math.PI / 2), c.scale(a, a, d), a }, c.crossZV = function(a, b, d) { return c.rotate(a, d, Math.PI / 2), c.scale(a, a, b), a }, c.rotate = function(a, b, c) { if (0 !== c) { var d = Math.cos(c), e = Math.sin(c), f = b[0], g = b[1]; a[0] = d * f - e * g, a[1] = e * f + d * g } else a[0] = b[0], a[1] = b[1] }, c.rotate90cw = function(a, b) { var c = b[0], d = b[1]; a[0] = d, a[1] = -c }, c.toLocalFrame = function(a, b, d, e) { c.copy(a, b), c.sub(a, a, d), c.rotate(a, a, -e) }, c.toGlobalFrame = function(a, b, d, e) { c.copy(a, b), c.rotate(a, a, e), c.add(a, a, d) }, c.centroid = function(a, b, d, e) { return c.add(a, b, d), c.add(a, a, e), c.scale(a, a, 1 / 3), a }, c.create = function() { var a = new d.ARRAY_TYPE(2); return a[0] = 0, a[1] = 0, a }, c.clone = function(a) { var b = new d.ARRAY_TYPE(2); return b[0] = a[0], b[1] = a[1], b }, c.fromValues = function(a, b) { var c = new d.ARRAY_TYPE(2); return c[0] = a, c[1] = b, c }, c.copy = function(a, b) { return a[0] = b[0], a[1] = b[1], a }, c.set = function(a, b, c) { return a[0] = b, a[1] = c, a }, c.add = function(a, b, c) { return a[0] = b[0] + c[0], a[1] = b[1] + c[1], a }, c.subtract = function(a, b, c) { return a[0] = b[0] - c[0], a[1] = b[1] - c[1], a }, c.sub = c.subtract, c.multiply = function(a, b, c) { return a[0] = b[0] * c[0], a[1] = b[1] * c[1], a }, c.mul = c.multiply, c.divide = function(a, b, c) { return a[0] = b[0] / c[0], a[1] = b[1] / c[1], a }, c.div = c.divide, c.scale = function(a, b, c) { return a[0] = b[0] * c, a[1] = b[1] * c, a }, c.distance = function(a, b) { var c = b[0] - a[0], d = b[1] - a[1]; return Math.sqrt(c * c + d * d) }, c.dist = c.distance, c.squaredDistance = function(a, b) { var c = b[0] - a[0], d = b[1] - a[1]; return c * c + d * d }, c.sqrDist = c.squaredDistance, c.length = function(a) { var b = a[0], c = a[1]; return Math.sqrt(b * b + c * c) }, c.len = c.length, c.squaredLength = function(a) { var b = a[0], c = a[1]; return b * b + c * c }, c.sqrLen = c.squaredLength, c.negate = function(a, b) { return a[0] = -b[0], a[1] = -b[1], a }, c.normalize = function(a, b) { var c = b[0], d = b[1], e = c * c + d * d; return e > 0 && (e = 1 / Math.sqrt(e), a[0] = b[0] * e, a[1] = b[1] * e), a }, c.dot = function(a, b) { return a[0] * b[0] + a[1] * b[1] }, c.str = function(a) { return "vec2(" + a[0] + ", " + a[1] + ")" }, c.lerp = function(a, b, c, d) { var e = b[0], f = b[1]; return a[0] = e + d * (c[0] - e), a[1] = f + d * (c[1] - f), a } }, { "../utils/Utils": 50 }], 32: [function(a, b) { function c(a) { a = a || {}, h.call(this), this.id = ++c._idCounter, this.world = null, this.shapes = [], this.shapeOffsets = [], this.shapeAngles = [], this.mass = a.mass || 0, this.invMass = 0, this.inertia = 0, this.invInertia = 0, this.invMassSolve = 0, this.invInertiaSolve = 0, this.fixedRotation = !!a.fixedRotation, this.position = d.fromValues(0, 0), a.position && d.copy(this.position, a.position), this.interpolatedPosition = d.fromValues(0, 0), this.interpolatedAngle = 0, this.previousPosition = d.fromValues(0, 0), this.previousAngle = 0, this.velocity = d.fromValues(0, 0), a.velocity && d.copy(this.velocity, a.velocity), this.vlambda = d.fromValues(0, 0), this.wlambda = 0, this.angle = a.angle || 0, this.angularVelocity = a.angularVelocity || 0, this.force = d.create(), a.force && d.copy(this.force, a.force), this.angularForce = a.angularForce || 0, this.damping = "number" == typeof a.damping ? a.damping : .1, this.angularDamping = "number" == typeof a.angularDamping ? a.angularDamping : .1, this.type = c.STATIC, this.type = "undefined" != typeof a.type ? a.type : a.mass ? c.DYNAMIC : c.STATIC, this.boundingRadius = 0, this.aabb = new g, this.aabbNeedsUpdate = !0, this.allowSleep = !0, this.wantsToSleep = !1, this.sleepState = c.AWAKE, this.sleepSpeedLimit = .2, this.sleepTimeLimit = 1, this.gravityScale = 1, this.collisionResponse = !0, this.idleTime = 0, this.timeLastSleepy = 0, this.ccdSpeedThreshold = void 0 !== a.ccdSpeedThreshold ? a.ccdSpeedThreshold : -1, this.ccdIterations = void 0 !== a.ccdIterations ? a.ccdIterations : 10, this.concavePath = null, this._wakeUpAfterNarrowphase = !1, this.updateMassProperties() } var d = a("../math/vec2"), e = a("poly-decomp"), f = a("../shapes/Convex"), g = a("../collision/AABB"), h = a("../events/EventEmitter"); b.exports = c, c.prototype = new h, c.prototype.constructor = c, c._idCounter = 0, c.prototype.updateSolveMassProperties = function() { this.sleepState === c.SLEEPING || this.type === c.KINEMATIC ? (this.invMassSolve = 0, this.invInertiaSolve = 0) : (this.invMassSolve = this.invMass, this.invInertiaSolve = this.invInertia) }, c.prototype.setDensity = function(a) { var b = this.getArea(); this.mass = b * a, this.updateMassProperties() }, c.prototype.getArea = function() { for (var a = 0, b = 0; b < this.shapes.length; b++) a += this.shapes[b].area; return a }, c.prototype.getAABB = function() { return this.aabbNeedsUpdate && this.updateAABB(), this.aabb }; var i = new g, j = d.create(); c.prototype.updateAABB = function() { for (var a = this.shapes, b = this.shapeOffsets, c = this.shapeAngles, e = a.length, f = j, g = this.angle, h = 0; h !== e; h++) { var k = a[h], l = c[h] + g; d.rotate(f, b[h], g), d.add(f, f, this.position), k.computeAABB(i, f, l), 0 === h ? this.aabb.copy(i) : this.aabb.extend(i) } this.aabbNeedsUpdate = !1 }, c.prototype.updateBoundingRadius = function() { for (var a = this.shapes, b = this.shapeOffsets, c = a.length, e = 0, f = 0; f !== c; f++) { var g = a[f], h = d.length(b[f]), i = g.boundingRadius; h + i > e && (e = h + i) } this.boundingRadius = e }, c.prototype.addShape = function(a, b, c) { c = c || 0, b = b ? d.fromValues(b[0], b[1]) : d.fromValues(0, 0), this.shapes.push(a), this.shapeOffsets.push(b), this.shapeAngles.push(c), this.updateMassProperties(), this.updateBoundingRadius(), this.aabbNeedsUpdate = !0 }, c.prototype.removeShape = function(a) { var b = this.shapes.indexOf(a); return -1 !== b ? (this.shapes.splice(b, 1), this.shapeOffsets.splice(b, 1), this.shapeAngles.splice(b, 1), this.aabbNeedsUpdate = !0, !0) : !1 }, c.prototype.updateMassProperties = function() { if (this.type === c.STATIC || this.type === c.KINEMATIC) this.mass = Number.MAX_VALUE, this.invMass = 0, this.inertia = Number.MAX_VALUE, this.invInertia = 0; else { var a = this.shapes, b = a.length, e = this.mass / b, f = 0; if (this.fixedRotation) this.inertia = Number.MAX_VALUE, this.invInertia = 0; else { for (var g = 0; b > g; g++) { var h = a[g], i = d.squaredLength(this.shapeOffsets[g]), j = h.computeMomentOfInertia(e); f += j + e * i } this.inertia = f, this.invInertia = f > 0 ? 1 / f : 0 } this.invMass = 1 / this.mass } }; var k = d.create(); c.prototype.applyForce = function(a, b) { var c = k; d.sub(c, b, this.position), d.add(this.force, this.force, a); var e = d.crossLength(c, a); this.angularForce += e }, c.prototype.toLocalFrame = function(a, b) { d.toLocalFrame(a, b, this.position, this.angle) }, c.prototype.toWorldFrame = function(a, b) { d.toGlobalFrame(a, b, this.position, this.angle) }, c.prototype.fromPolygon = function(a, b) { b = b || {}; for (var c = this.shapes.length; c >= 0; --c) this.removeShape(this.shapes[c]); var g = new e.Polygon; if (g.vertices = a, g.makeCCW(), "number" == typeof b.removeCollinearPoints && g.removeCollinearPoints(b.removeCollinearPoints), "undefined" == typeof b.skipSimpleCheck && !g.isSimple()) return !1; this.concavePath = g.vertices.slice(0); for (var c = 0; c < this.concavePath.length; c++) { var h = [0, 0]; d.copy(h, this.concavePath[c]), this.concavePath[c] = h } var i; i = b.optimalDecomp ? g.decomp() : g.quickDecomp(); for (var j = d.create(), c = 0; c !== i.length; c++) { for (var k = new f(i[c].vertices), l = 0; l !== k.vertices.length; l++) { var h = k.vertices[l]; d.sub(h, h, k.centerOfMass) } d.scale(j, k.centerOfMass, 1), k.updateTriangles(), k.updateCenterOfMass(), k.updateBoundingRadius(), this.addShape(k, j) } return this.adjustCenterOfMass(), this.aabbNeedsUpdate = !0, !0 }; var l = (d.fromValues(0, 0), d.fromValues(0, 0)), m = d.fromValues(0, 0), n = d.fromValues(0, 0); c.prototype.adjustCenterOfMass = function() { var a = l, b = m, c = n, e = 0; d.set(b, 0, 0); for (var f = 0; f !== this.shapes.length; f++) { var g = this.shapes[f], h = this.shapeOffsets[f]; d.scale(a, h, g.area), d.add(b, b, a), e += g.area } d.scale(c, b, 1 / e); for (var f = 0; f !== this.shapes.length; f++) { var g = this.shapes[f], h = this.shapeOffsets[f]; h || (h = this.shapeOffsets[f] = d.create()), d.sub(h, h, c) } d.add(this.position, this.position, c); for (var f = 0; this.concavePath && f < this.concavePath.length; f++) d.sub(this.concavePath[f], this.concavePath[f], c); this.updateMassProperties(), this.updateBoundingRadius() }, c.prototype.setZeroForce = function() { d.set(this.force, 0, 0), this.angularForce = 0 }, c.prototype.resetConstraintVelocity = function() { var a = this, b = a.vlambda; d.set(b, 0, 0), a.wlambda = 0 }, c.prototype.addConstraintVelocity = function() { var a = this, b = a.velocity; d.add(b, b, a.vlambda), a.angularVelocity += a.wlambda }, c.prototype.applyDamping = function(a) { if (this.type === c.DYNAMIC) { var b = this.velocity; d.scale(b, b, Math.pow(1 - this.damping, a)), this.angularVelocity *= Math.pow(1 - this.angularDamping, a) } }, c.prototype.wakeUp = function() { var a = this.sleepState; this.sleepState = c.AWAKE, this.idleTime = 0, a !== c.AWAKE && this.emit(c.wakeUpEvent) }, c.prototype.sleep = function() { this.sleepState = c.SLEEPING, this.angularVelocity = 0, this.angularForce = 0, d.set(this.velocity, 0, 0), d.set(this.force, 0, 0), this.emit(c.sleepEvent) }, c.prototype.sleepTick = function(a, b, e) { if (this.allowSleep && this.type !== c.SLEEPING) { this.wantsToSleep = !1; var f = (this.sleepState, d.squaredLength(this.velocity) + Math.pow(this.angularVelocity, 2)), g = Math.pow(this.sleepSpeedLimit, 2); f >= g ? (this.idleTime = 0, this.sleepState = c.AWAKE) : (this.idleTime += e, this.sleepState = c.SLEEPY), this.idleTime > this.sleepTimeLimit && (b ? this.wantsToSleep = !0 : this.sleep()) } }, c.prototype.getVelocityFromPosition = function(a, b) { return a = a || d.create(), d.sub(a, this.position, this.previousPosition), d.scale(a, a, 1 / b), a }, c.prototype.getAngularVelocityFromPosition = function(a) { return (this.angle - this.previousAngle) / a }, c.prototype.overlaps = function(a) { return this.world.overlapKeeper.bodiesAreOverlapping(this, a) }; var o = d.create(), p = d.create(); c.prototype.integrate = function(a) { var b = this.invMass, c = this.force, e = this.position, f = this.velocity; d.copy(this.previousPosition, this.position), this.previousAngle = this.angle, this.fixedRotation || (this.angularVelocity += this.angularForce * this.invInertia * a), d.scale(o, c, a * b), d.add(f, o, f), this.integrateToTimeOfImpact(a) || (d.scale(p, f, a), d.add(e, e, p), this.fixedRotation || (this.angle += this.angularVelocity * a)), this.aabbNeedsUpdate = !0 }; var q = d.create(), r = d.create(), s = d.create(), t = d.create(); c.prototype.integrateToTimeOfImpact = function(a) { if (this.ccdSpeedThreshold < 0 || d.squaredLength(this.velocity) < Math.pow(this.ccdSpeedThreshold, 2)) return !1; d.normalize(q, this.velocity), d.scale(r, this.velocity, a), d.add(r, r, this.position), d.sub(s, r, this.position); var b, c = this.angularVelocity * a, e = d.length(s), f = 1, g = this; if (this.world.raycastAll(this.position, r, {}, function(a) { a.body !== g && (b = a.body, d.copy(r, a.hitPointWorld), d.sub(s, a.hitPointWorld, g.position), f = d.length(s) / e, a.abort()) }), !b) return !1; var h = this.angle; d.copy(t, this.position); for (var i = 0, j = 0, k = 0, l = f; l >= j && i < this.ccdIterations;) { i++, k = (l - j) / 2, d.scale(p, s, f), d.add(this.position, t, p), this.angle = h + c * f, this.updateAABB(); var m = this.aabb.overlaps(b.aabb) && this.world.narrowphase.bodiesOverlap(this, b); m ? j = k : l = k } return f = k, d.copy(this.position, t), this.angle = h, d.scale(p, s, f), d.add(this.position, this.position, p), this.fixedRotation || (this.angle += c * f), !0 }, c.sleepyEvent = { type: "sleepy" }, c.sleepEvent = { type: "sleep" }, c.wakeUpEvent = { type: "wakeup" }, c.DYNAMIC = 1, c.STATIC = 2, c.KINEMATIC = 4, c.AWAKE = 0, c.SLEEPY = 1, c.SLEEPING = 2 }, { "../collision/AABB": 7, "../events/EventEmitter": 27, "../math/vec2": 31, "../shapes/Convex": 39, "poly-decomp": 5 }], 33: [function(a, b) { function c(a, b, c) { c = c || {}, e.call(this, a, b, c), this.localAnchorA = d.fromValues(0, 0), this.localAnchorB = d.fromValues(0, 0), c.localAnchorA && d.copy(this.localAnchorA, c.localAnchorA), c.localAnchorB && d.copy(this.localAnchorB, c.localAnchorB), c.worldAnchorA && this.setWorldAnchorA(c.worldAnchorA), c.worldAnchorB && this.setWorldAnchorB(c.worldAnchorB); var f = d.create(), g = d.create(); this.getWorldAnchorA(f), this.getWorldAnchorB(g); var h = d.distance(f, g); this.restLength = "number" == typeof c.restLength ? c.restLength : h } { var d = a("../math/vec2"), e = a("./Spring"); a("../utils/Utils") } b.exports = c, c.prototype = new e, c.prototype.constructor = c, c.prototype.setWorldAnchorA = function(a) { this.bodyA.toLocalFrame(this.localAnchorA, a) }, c.prototype.setWorldAnchorB = function(a) { this.bodyB.toLocalFrame(this.localAnchorB, a) }, c.prototype.getWorldAnchorA = function(a) { this.bodyA.toWorldFrame(a, this.localAnchorA) }, c.prototype.getWorldAnchorB = function(a) { this.bodyB.toWorldFrame(a, this.localAnchorB) }; var f = d.create(), g = d.create(), h = d.create(), i = d.create(), j = d.create(), k = d.create(), l = d.create(), m = d.create(), n = d.create(); c.prototype.applyForce = function() { var a = this.stiffness, b = this.damping, c = this.restLength, e = this.bodyA, o = this.bodyB, p = f, q = g, r = h, s = i, t = n, u = j, v = k, w = l, x = m; this.getWorldAnchorA(u), this.getWorldAnchorB(v), d.sub(w, u, e.position), d.sub(x, v, o.position), d.sub(p, v, u); var y = d.len(p); d.normalize(q, p), d.sub(r, o.velocity, e.velocity), d.crossZV(t, o.angularVelocity, x), d.add(r, r, t), d.crossZV(t, e.angularVelocity, w), d.sub(r, r, t), d.scale(s, q, -a * (y - c) - b * d.dot(r, q)), d.sub(e.force, e.force, s), d.add(o.force, o.force, s); var z = d.crossLength(w, s), A = d.crossLength(x, s); e.angularForce -= z, o.angularForce += A } }, { "../math/vec2": 31, "../utils/Utils": 50, "./Spring": 35 }], 34: [function(a, b) { function c(a, b, c) { c = c || {}, d.call(this, a, b, c), this.restAngle = "number" == typeof c.restAngle ? c.restAngle : b.angle - a.angle } var d = (a("../math/vec2"), a("./Spring")); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.applyForce = function() { var a = this.stiffness, b = this.damping, c = this.restAngle, d = this.bodyA, e = this.bodyB, f = e.angle - d.angle, g = e.angularVelocity - d.angularVelocity, h = -a * (f - c) - b * g * 0; d.angularForce -= h, e.angularForce += h } }, { "../math/vec2": 31, "./Spring": 35 }], 35: [function(a, b) { function c(a, b, c) { c = d.defaults(c, { stiffness: 100, damping: 1 }), this.stiffness = c.stiffness, this.damping = c.damping, this.bodyA = a, this.bodyB = b } var d = (a("../math/vec2"), a("../utils/Utils")); b.exports = c, c.prototype.applyForce = function() {} }, { "../math/vec2": 31, "../utils/Utils": 50 }], 36: [function(a, b) { b.exports = { AABB: a("./collision/AABB"), AngleLockEquation: a("./equations/AngleLockEquation"), Body: a("./objects/Body"), Broadphase: a("./collision/Broadphase"), Capsule: a("./shapes/Capsule"), Circle: a("./shapes/Circle"), Constraint: a("./constraints/Constraint"), ContactEquation: a("./equations/ContactEquation"), ContactMaterial: a("./material/ContactMaterial"), Convex: a("./shapes/Convex"), DistanceConstraint: a("./constraints/DistanceConstraint"), Equation: a("./equations/Equation"), EventEmitter: a("./events/EventEmitter"), FrictionEquation: a("./equations/FrictionEquation"), GearConstraint: a("./constraints/GearConstraint"), GridBroadphase: a("./collision/GridBroadphase"), GSSolver: a("./solver/GSSolver"), Heightfield: a("./shapes/Heightfield"), Line: a("./shapes/Line"), LockConstraint: a("./constraints/LockConstraint"), Material: a("./material/Material"), Narrowphase: a("./collision/Narrowphase"), NaiveBroadphase: a("./collision/NaiveBroadphase"), Particle: a("./shapes/Particle"), Plane: a("./shapes/Plane"), RevoluteConstraint: a("./constraints/RevoluteConstraint"), PrismaticConstraint: a("./constraints/PrismaticConstraint"), Ray: a("./collision/Ray"), RaycastResult: a("./collision/RaycastResult"), Rectangle: a("./shapes/Rectangle"), RotationalVelocityEquation: a("./equations/RotationalVelocityEquation"), SAPBroadphase: a("./collision/SAPBroadphase"), Shape: a("./shapes/Shape"), Solver: a("./solver/Solver"), Spring: a("./objects/Spring"), LinearSpring: a("./objects/LinearSpring"), RotationalSpring: a("./objects/RotationalSpring"), Utils: a("./utils/Utils"), World: a("./world/World"), vec2: a("./math/vec2"), version: a("../package.json").version } }, { "../package.json": 6, "./collision/AABB": 7, "./collision/Broadphase": 8, "./collision/GridBroadphase": 9, "./collision/NaiveBroadphase": 10, "./collision/Narrowphase": 11, "./collision/Ray": 12, "./collision/RaycastResult": 13, "./collision/SAPBroadphase": 14, "./constraints/Constraint": 15, "./constraints/DistanceConstraint": 16, "./constraints/GearConstraint": 17, "./constraints/LockConstraint": 18, "./constraints/PrismaticConstraint": 19, "./constraints/RevoluteConstraint": 20, "./equations/AngleLockEquation": 21, "./equations/ContactEquation": 22, "./equations/Equation": 23, "./equations/FrictionEquation": 24, "./equations/RotationalVelocityEquation": 26, "./events/EventEmitter": 27, "./material/ContactMaterial": 28, "./material/Material": 29, "./math/vec2": 31, "./objects/Body": 32, "./objects/LinearSpring": 33, "./objects/RotationalSpring": 34, "./objects/Spring": 35, "./shapes/Capsule": 37, "./shapes/Circle": 38, "./shapes/Convex": 39, "./shapes/Heightfield": 40, "./shapes/Line": 41, "./shapes/Particle": 42, "./shapes/Plane": 43, "./shapes/Rectangle": 44, "./shapes/Shape": 45, "./solver/GSSolver": 46, "./solver/Solver": 47, "./utils/Utils": 50, "./world/World": 54 }], 37: [function(a, b) { function c(a, b) { this.length = a || 1, this.radius = b || 1, d.call(this, d.CAPSULE) } var d = a("./Shape"), e = a("../math/vec2"); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeMomentOfInertia = function(a) { var b = this.radius, c = this.length + b, d = 2 * b; return a * (d * d + c * c) / 12 }, c.prototype.updateBoundingRadius = function() { this.boundingRadius = this.radius + this.length / 2 }, c.prototype.updateArea = function() { this.area = Math.PI * this.radius * this.radius + 2 * this.radius * this.length }; var f = e.create(); c.prototype.computeAABB = function(a, b, c) { var d = this.radius; e.set(f, this.length / 2, 0), 0 !== c && e.rotate(f, f, c), e.set(a.upperBound, Math.max(f[0] + d, -f[0] + d), Math.max(f[1] + d, -f[1] + d)), e.set(a.lowerBound, Math.min(f[0] - d, -f[0] - d), Math.min(f[1] - d, -f[1] - d)), e.add(a.lowerBound, a.lowerBound, b), e.add(a.upperBound, a.upperBound, b) } }, { "../math/vec2": 31, "./Shape": 45 }], 38: [function(a, b) { function c(a) { this.radius = a || 1, d.call(this, d.CIRCLE) } var d = a("./Shape"), e = a("../math/vec2"); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeMomentOfInertia = function(a) { var b = this.radius; return a * b * b / 2 }, c.prototype.updateBoundingRadius = function() { this.boundingRadius = this.radius }, c.prototype.updateArea = function() { this.area = Math.PI * this.radius * this.radius }, c.prototype.computeAABB = function(a, b) { var c = this.radius; e.set(a.upperBound, c, c), e.set(a.lowerBound, -c, -c), b && (e.add(a.lowerBound, a.lowerBound, b), e.add(a.upperBound, a.upperBound, b)) } }, { "../math/vec2": 31, "./Shape": 45 }], 39: [function(a, b) { function c(a, b) { this.vertices = [], this.axes = []; for (var c = 0; c < a.length; c++) { var f = e.create(); e.copy(f, a[c]), this.vertices.push(f) } if (b) for (var c = 0; c < b.length; c++) { var g = e.create(); e.copy(g, b[c]), this.axes.push(g) } else for (var c = 0; c < a.length; c++) { var h = a[c], i = a[(c + 1) % a.length], j = e.create(); e.sub(j, i, h), e.rotate90cw(j, j), e.normalize(j, j), this.axes.push(j) } if (this.centerOfMass = e.fromValues(0, 0), this.triangles = [], this.vertices.length && (this.updateTriangles(), this.updateCenterOfMass()), this.boundingRadius = 0, d.call(this, d.CONVEX), this.updateBoundingRadius(), this.updateArea(), this.area < 0) throw new Error("Convex vertices must be given in conter-clockwise winding.") } { var d = a("./Shape"), e = a("../math/vec2"), f = a("../math/polyk"); a("poly-decomp") } b.exports = c, c.prototype = new d, c.prototype.constructor = c; var g = e.create(), h = e.create(); c.prototype.projectOntoLocalAxis = function(a, b) { for (var c, d, f = null, h = null, a = g, i = 0; i < this.vertices.length; i++) c = this.vertices[i], d = e.dot(c, a), (null === f || d > f) && (f = d), (null === h || h > d) && (h = d); if (h > f) { var j = h; h = f, f = j } e.set(b, h, f) }, c.prototype.projectOntoWorldAxis = function(a, b, c, d) { var f = h; this.projectOntoLocalAxis(a, d), 0 !== c ? e.rotate(f, a, c) : f = a; var g = e.dot(b, f); e.set(d, d[0] + g, d[1] + g) }, c.prototype.updateTriangles = function() { this.triangles.length = 0; for (var a = [], b = 0; b < this.vertices.length; b++) { var c = this.vertices[b]; a.push(c[0], c[1]) } for (var d = f.Triangulate(a), b = 0; b < d.length; b += 3) { var e = d[b], g = d[b + 1], h = d[b + 2]; this.triangles.push([e, g, h]) } }; { var i = e.create(), j = e.create(), k = e.create(), l = e.create(), m = e.create(); e.create(), e.create(), e.create(), e.create() } c.prototype.updateCenterOfMass = function() { var a = this.triangles, b = this.vertices, d = this.centerOfMass, f = i, g = k, h = l, n = m, o = j; e.set(d, 0, 0); for (var p = 0, q = 0; q !== a.length; q++) { var r = a[q], g = b[r[0]], h = b[r[1]], n = b[r[2]]; e.centroid(f, g, h, n); var s = c.triangleArea(g, h, n); p += s, e.scale(o, f, s), e.add(d, d, o) } e.scale(d, d, 1 / p) }, c.prototype.computeMomentOfInertia = function(a) { for (var b = 0, c = 0, d = this.vertices.length, f = d - 1, g = 0; d > g; f = g, g++) { var h = this.vertices[f], i = this.vertices[g], j = Math.abs(e.crossLength(h, i)), k = e.dot(i, i) + e.dot(i, h) + e.dot(h, h); b += j * k, c += j } return a / 6 * (b / c) }, c.prototype.updateBoundingRadius = function() { for (var a = this.vertices, b = 0, c = 0; c !== a.length; c++) { var d = e.squaredLength(a[c]); d > b && (b = d) } this.boundingRadius = Math.sqrt(b) }, c.triangleArea = function(a, b, c) { return .5 * ((b[0] - a[0]) * (c[1] - a[1]) - (c[0] - a[0]) * (b[1] - a[1])) }, c.prototype.updateArea = function() { this.updateTriangles(), this.area = 0; for (var a = this.triangles, b = this.vertices, d = 0; d !== a.length; d++) { var e = a[d], f = b[e[0]], g = b[e[1]], h = b[e[2]], i = c.triangleArea(f, g, h); this.area += i } }, c.prototype.computeAABB = function(a, b, c) { a.setFromPoints(this.vertices, b, c, 0) } }, { "../math/polyk": 30, "../math/vec2": 31, "./Shape": 45, "poly-decomp": 5 }], 40: [function(a, b) { function c(a, b) { if (b = e.defaults(b, { maxValue: null, minValue: null, elementWidth: .1 }), null === b.minValue || null === b.maxValue) { b.maxValue = a[0], b.minValue = a[0]; for (var c = 0; c !== a.length; c++) { var f = a[c]; f > b.maxValue && (b.maxValue = f), f < b.minValue && (b.minValue = f) } } this.data = a, this.maxValue = b.maxValue, this.minValue = b.minValue, this.elementWidth = b.elementWidth, d.call(this, d.HEIGHTFIELD) } var d = a("./Shape"), e = (a("../math/vec2"), a("../utils/Utils")); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeMomentOfInertia = function() { return Number.MAX_VALUE }, c.prototype.updateBoundingRadius = function() { this.boundingRadius = Number.MAX_VALUE }, c.prototype.updateArea = function() { for (var a = this.data, b = 0, c = 0; c < a.length - 1; c++) b += (a[c] + a[c + 1]) / 2 * this.elementWidth; this.area = b }, c.prototype.computeAABB = function(a, b) { a.upperBound[0] = this.elementWidth * this.data.length + b[0], a.upperBound[1] = this.maxValue + b[1], a.lowerBound[0] = b[0], a.lowerBound[1] = -Number.MAX_VALUE } }, { "../math/vec2": 31, "../utils/Utils": 50, "./Shape": 45 }], 41: [function(a, b) { function c(a) { this.length = a || 1, d.call(this, d.LINE) } var d = a("./Shape"), e = a("../math/vec2"); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeMomentOfInertia = function(a) { return a * Math.pow(this.length, 2) / 12 }, c.prototype.updateBoundingRadius = function() { this.boundingRadius = this.length / 2 }; var f = [e.create(), e.create()]; c.prototype.computeAABB = function(a, b, c) { var d = this.length / 2; e.set(f[0], -d, 0), e.set(f[1], d, 0), a.setFromPoints(f, b, c, 0) } }, { "../math/vec2": 31, "./Shape": 45 }], 42: [function(a, b) { function c() { d.call(this, d.PARTICLE) } var d = a("./Shape"), e = a("../math/vec2"); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeMomentOfInertia = function() { return 0 }, c.prototype.updateBoundingRadius = function() { this.boundingRadius = 0 }, c.prototype.computeAABB = function(a, b) { e.copy(a.lowerBound, b), e.copy(a.upperBound, b) } }, { "../math/vec2": 31, "./Shape": 45 }], 43: [function(a, b) { function c() { d.call(this, d.PLANE) } { var d = a("./Shape"), e = a("../math/vec2"); a("../utils/Utils") } b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.computeMomentOfInertia = function() { return 0 }, c.prototype.updateBoundingRadius = function() { this.boundingRadius = Number.MAX_VALUE }, c.prototype.computeAABB = function(a, b, c) { var d = 0, f = e.set; "number" == typeof c && (d = c % (2 * Math.PI)), 0 === d ? (f(a.lowerBound, -Number.MAX_VALUE, -Number.MAX_VALUE), f(a.upperBound, Number.MAX_VALUE, 0)) : d === Math.PI / 2 ? (f(a.lowerBound, 0, -Number.MAX_VALUE), f(a.upperBound, Number.MAX_VALUE, Number.MAX_VALUE)) : d === Math.PI ? (f(a.lowerBound, -Number.MAX_VALUE, 0), f(a.upperBound, Number.MAX_VALUE, Number.MAX_VALUE)) : d === 3 * Math.PI / 2 ? (f(a.lowerBound, -Number.MAX_VALUE, -Number.MAX_VALUE), f(a.upperBound, 0, Number.MAX_VALUE)) : (f(a.lowerBound, -Number.MAX_VALUE, -Number.MAX_VALUE), f(a.upperBound, Number.MAX_VALUE, Number.MAX_VALUE)), e.add(a.lowerBound, a.lowerBound, b), e.add(a.upperBound, a.upperBound, b) }, c.prototype.updateArea = function() { this.area = Number.MAX_VALUE } }, { "../math/vec2": 31, "../utils/Utils": 50, "./Shape": 45 }], 44: [function(a, b) { function c(a, b) { this.width = a || 1, this.height = b || 1; var c = [d.fromValues(-a / 2, -b / 2), d.fromValues(a / 2, -b / 2), d.fromValues(a / 2, b / 2), d.fromValues(-a / 2, b / 2)], g = [d.fromValues(1, 0), d.fromValues(0, 1)]; f.call(this, c, g), this.type = e.RECTANGLE } var d = a("../math/vec2"), e = a("./Shape"), f = a("./Convex"); b.exports = c, c.prototype = new f([]), c.prototype.constructor = c, c.prototype.computeMomentOfInertia = function(a) { var b = this.width, c = this.height; return a * (c * c + b * b) / 12 }, c.prototype.updateBoundingRadius = function() { var a = this.width, b = this.height; this.boundingRadius = Math.sqrt(a * a + b * b) / 2 }; d.create(), d.create(), d.create(), d.create(); c.prototype.computeAABB = function(a, b, c) { a.setFromPoints(this.vertices, b, c, 0) }, c.prototype.updateArea = function() { this.area = this.width * this.height } }, { "../math/vec2": 31, "./Convex": 39, "./Shape": 45 }], 45: [function(a, b) { function c(a) { this.type = a, this.id = c.idCounter++, this.boundingRadius = 0, this.collisionGroup = 1, this.collisionResponse = !0, this.collisionMask = 1, a && this.updateBoundingRadius(), this.material = null, this.area = 0, this.sensor = !1, this.updateArea() } b.exports = c, c.idCounter = 0, c.CIRCLE = 1, c.PARTICLE = 2, c.PLANE = 4, c.CONVEX = 8, c.LINE = 16, c.RECTANGLE = 32, c.CAPSULE = 64, c.HEIGHTFIELD = 128, c.prototype.computeMomentOfInertia = function() { throw new Error("Shape.computeMomentOfInertia is not implemented in this Shape...") }, c.prototype.updateBoundingRadius = function() { throw new Error("Shape.updateBoundingRadius is not implemented in this Shape...") }, c.prototype.updateArea = function() {}, c.prototype.computeAABB = function() {} }, {}], 46: [function(a, b) { function c(a) { f.call(this, a, f.GS), a = a || {}, this.iterations = a.iterations || 10, this.tolerance = a.tolerance || 1e-10, this.arrayStep = 30, this.lambda = new g.ARRAY_TYPE(this.arrayStep), this.Bs = new g.ARRAY_TYPE(this.arrayStep), this.invCs = new g.ARRAY_TYPE(this.arrayStep), this.useZeroRHS = !1, this.frictionIterations = 0, this.usedIterations = 0 } function d(a) { for (var b = a.length; b--;) a[b] = 0 } var e = a("../math/vec2"), f = a("./Solver"), g = a("../utils/Utils"), h = a("../equations/FrictionEquation"); b.exports = c, c.prototype = new f, c.prototype.constructor = c, c.prototype.solve = function(a, b) { this.sortEquations(); var f = 0, i = this.iterations, j = this.frictionIterations, k = this.equations, l = k.length, m = Math.pow(this.tolerance * l, 2), n = b.bodies, o = b.bodies.length, p = (e.add, e.set, this.useZeroRHS), q = this.lambda; if (this.usedIterations = 0, l) for (var r = 0; r !== o; r++) { var s = n[r]; s.updateSolveMassProperties() } q.length < l && (q = this.lambda = new g.ARRAY_TYPE(l + this.arrayStep), this.Bs = new g.ARRAY_TYPE(l + this.arrayStep), this.invCs = new g.ARRAY_TYPE(l + this.arrayStep)), d(q); for (var t = this.invCs, u = this.Bs, q = this.lambda, r = 0; r !== k.length; r++) { var v = k[r]; (v.timeStep !== a || v.needsUpdate) && (v.timeStep = a, v.update()), u[r] = v.computeB(v.a, v.b, a), t[r] = v.computeInvC(v.epsilon) } var v, w, r, x; if (0 !== l) { for (r = 0; r !== o; r++) { var s = n[r]; s.resetConstraintVelocity() } if (j) { for (f = 0; f !== j; f++) { for (w = 0, x = 0; x !== l; x++) { v = k[x]; var y = c.iterateEquation(x, v, v.epsilon, u, t, q, p, a, f); w += Math.abs(y) } if (this.usedIterations++, m >= w * w) break } for (c.updateMultipliers(k, q, 1 / a), x = 0; x !== l; x++) { var z = k[x]; if (z instanceof h) { for (var A = 0, B = 0; B !== z.contactEquations.length; B++) A += z.contactEquations[B].multiplier; A *= z.frictionCoefficient / z.contactEquations.length, z.maxForce = A, z.minForce = -A } } } for (f = 0; f !== i; f++) { for (w = 0, x = 0; x !== l; x++) { v = k[x]; var y = c.iterateEquation(x, v, v.epsilon, u, t, q, p, a, f); w += Math.abs(y) } if (this.usedIterations++, m >= w * w) break } for (r = 0; r !== o; r++) n[r].addConstraintVelocity(); c.updateMultipliers(k, q, 1 / a) } }, c.updateMultipliers = function(a, b, c) { for (var d = a.length; d--;) a[d].multiplier = b[d] * c }, c.iterateEquation = function(a, b, c, d, e, f, g, h) { var i = d[a], j = e[a], k = f[a], l = b.computeGWlambda(), m = b.maxForce, n = b.minForce; g && (i = 0); var o = j * (i - l - c * k), p = k + o; return n * h > p ? o = n * h - k : p > m * h && (o = m * h - k), f[a] += o, b.addToWlambda(o), o } }, { "../equations/FrictionEquation": 24, "../math/vec2": 31, "../utils/Utils": 50, "./Solver": 47 }], 47: [function(a, b) { function c(a, b) { a = a || {}, d.call(this), this.type = b, this.equations = [], this.equationSortFunction = a.equationSortFunction || !1 } var d = (a("../utils/Utils"), a("../events/EventEmitter")); b.exports = c, c.prototype = new d, c.prototype.constructor = c, c.prototype.solve = function() { throw new Error("Solver.solve should be implemented by subclasses!") }; var e = { bodies: [] }; c.prototype.solveIsland = function(a, b) { this.removeAllEquations(), b.equations.length && (this.addEquations(b.equations), e.bodies.length = 0, b.getBodies(e.bodies), e.bodies.length && this.solve(a, e)) }, c.prototype.sortEquations = function() { this.equationSortFunction && this.equations.sort(this.equationSortFunction) }, c.prototype.addEquation = function(a) { a.enabled && this.equations.push(a) }, c.prototype.addEquations = function(a) { for (var b = 0, c = a.length; b !== c; b++) { var d = a[b]; d.enabled && this.equations.push(d) } }, c.prototype.removeEquation = function(a) { var b = this.equations.indexOf(a); - 1 !== b && this.equations.splice(b, 1) }, c.prototype.removeAllEquations = function() { this.equations.length = 0 }, c.GS = 1, c.ISLAND = 2 }, { "../events/EventEmitter": 27, "../utils/Utils": 50 }], 48: [function(a, b) { function c() { this.overlappingShapesLastState = new e, this.overlappingShapesCurrentState = new e, this.recordPool = [], this.tmpDict = new e, this.tmpArray1 = [] } function d(a, b, c, d) { this.shapeA = b, this.shapeB = d, this.bodyA = a, this.bodyB = c } { var e = a("./TupleDictionary"); a("./Utils") } b.exports = c, c.prototype.tick = function() { for (var a = this.overlappingShapesLastState, b = this.overlappingShapesCurrentState, c = a.keys.length; c--;) { var d = a.keys[c], e = a.getByKey(d), f = b.getByKey(d); e && !f && this.recordPool.push(e) } a.reset(), a.copy(b), b.reset() }, c.prototype.setOverlapping = function(a, b, c, e) { var f = (this.overlappingShapesLastState, this.overlappingShapesCurrentState); if (!f.get(b.id, e.id)) { var g; this.recordPool.length ? (g = this.recordPool.pop(), g.set(a, b, c, e)) : g = new d(a, b, c, e), f.set(b.id, e.id, g) } }, c.prototype.getNewOverlaps = function(a) { return this.getDiff(this.overlappingShapesLastState, this.overlappingShapesCurrentState, a) }, c.prototype.getEndOverlaps = function(a) { return this.getDiff(this.overlappingShapesCurrentState, this.overlappingShapesLastState, a) }, c.prototype.bodiesAreOverlapping = function(a, b) { for (var c = this.overlappingShapesCurrentState, d = c.keys.length; d--;) { var e = c.keys[d], f = c.data[e]; if (f.bodyA === a && f.bodyB === b || f.bodyA === b && f.bodyB === a) return !0 } return !1 }, c.prototype.getDiff = function(a, b, c) { var c = c || [], d = a, e = b; c.length = 0; for (var f = e.keys.length; f--;) { var g = e.keys[f], h = e.data[g]; if (!h) throw new Error("Key " + g + " had no data!"); var i = d.data[g]; i || c.push(h) } return c }, c.prototype.isNewOverlap = function(a, b) { var c = 0 | a.id, d = 0 | b.id, e = this.overlappingShapesLastState, f = this.overlappingShapesCurrentState; return !e.get(c, d) && !!f.get(c, d) }, c.prototype.getNewBodyOverlaps = function(a) { this.tmpArray1.length = 0; var b = this.getNewOverlaps(this.tmpArray1); return this.getBodyDiff(b, a) }, c.prototype.getEndBodyOverlaps = function(a) { this.tmpArray1.length = 0; var b = this.getEndOverlaps(this.tmpArray1); return this.getBodyDiff(b, a) }, c.prototype.getBodyDiff = function(a, b) { b = b || []; for (var c = this.tmpDict, d = a.length; d--;) { var e = a[d]; c.set(0 | e.bodyA.id, 0 | e.bodyB.id, e) } for (d = c.keys.length; d--;) { var e = c.getByKey(c.keys[d]); e && b.push(e.bodyA, e.bodyB) } return c.reset(), b }, d.prototype.set = function(a, b, c, e) { d.call(this, a, b, c, e) } }, { "./TupleDictionary": 49, "./Utils": 50 }], 49: [function(a, b) { function c() { this.data = {}, this.keys = [] } var d = a("./Utils"); b.exports = c, c.prototype.getKey = function(a, b) { return a = 0 | a, b = 0 | b, (0 | a) === (0 | b) ? -1 : 0 | ((0 | a) > (0 | b) ? a << 16 | 65535 & b : b << 16 | 65535 & a) }, c.prototype.getByKey = function(a) { return a = 0 | a, this.data[a] }, c.prototype.get = function(a, b) { return this.data[this.getKey(a, b)] }, c.prototype.set = function(a, b, c) { if (!c) throw new Error("No data!"); var d = this.getKey(a, b); return this.data[d] || this.keys.push(d), this.data[d] = c, d }, c.prototype.reset = function() { for (var a = this.data, b = this.keys, c = b.length; c--;) delete a[b[c]]; b.length = 0 }, c.prototype.copy = function(a) { this.reset(), d.appendArray(this.keys, a.keys); for (var b = a.keys.length; b--;) { var c = a.keys[b]; this.data[c] = a.data[c] } } }, { "./Utils": 50 }], 50: [function(a, b) { function c() {} b.exports = c, c.appendArray = function(a, b) { if (b.length < 15e4) a.push.apply(a, b); else for (var c = 0, d = b.length; c !== d; ++c) a.push(b[c]) }, c.splice = function(a, b, c) { c = c || 1; for (var d = b, e = a.length - c; e > d; d++) a[d] = a[d + c]; a.length = e }, c.ARRAY_TYPE = window.Float32Array || Array, c.extend = function(a, b) { for (var c in b) a[c] = b[c] }, c.defaults = function(a, b) { a = a || {}; for (var c in b) c in a || (a[c] = b[c]); return a } }, {}], 51: [function(a, b) { function c() { this.equations = [], this.bodies = [] } var d = a("../objects/Body"); b.exports = c, c.prototype.reset = function() { this.equations.length = this.bodies.length = 0 }; var e = []; c.prototype.getBodies = function(a) { var b = a || [], c = this.equations; e.length = 0; for (var d = 0; d !== c.length; d++) { var f = c[d]; - 1 === e.indexOf(f.bodyA.id) && (b.push(f.bodyA), e.push(f.bodyA.id)), -1 === e.indexOf(f.bodyB.id) && (b.push(f.bodyB), e.push(f.bodyB.id)) } return b }, c.prototype.wantsToSleep = function() { for (var a = 0; a < this.bodies.length; a++) { var b = this.bodies[a]; if (b.type === d.DYNAMIC && !b.wantsToSleep) return !1 } return !0 }, c.prototype.sleep = function() { for (var a = 0; a < this.bodies.length; a++) { var b = this.bodies[a]; b.sleep() } return !0 } }, { "../objects/Body": 32 }], 52: [function(a, b) { function c() { this._nodePool = [], this._islandPool = [], this.equations = [], this.islands = [], this.nodes = [], this.queue = [] } var d = (a("../math/vec2"), a("./Island")), e = a("./IslandNode"), f = a("../objects/Body"); b.exports = c, c.getUnvisitedNode = function(a) { for (var b = a.length, c = 0; c !== b; c++) { var d = a[c]; if (!d.visited && d.body.type === f.DYNAMIC) return d } return !1 }, c.prototype.visit = function(a, b, c) { b.push(a.body); for (var d = a.equations.length, e = 0; e !== d; e++) { var f = a.equations[e]; - 1 === c.indexOf(f) && c.push(f) } }, c.prototype.bfs = function(a, b, d) { var e = this.queue; for (e.length = 0, e.push(a), a.visited = !0, this.visit(a, b, d); e.length;) for (var g, h = e.pop(); g = c.getUnvisitedNode(h.neighbors);) g.visited = !0, this.visit(g, b, d), g.body.type === f.DYNAMIC && e.push(g) }, c.prototype.split = function(a) { for (var b = a.bodies, f = this.nodes, g = this.equations; f.length;) this._nodePool.push(f.pop()); for (var h = 0; h !== b.length; h++) if (this._nodePool.length) { var i = this._nodePool.pop(); i.reset(), i.body = b[h], f.push(i) } else f.push(new e(b[h])); for (var j = 0; j !== g.length; j++) { var k = g[j], h = b.indexOf(k.bodyA), l = b.indexOf(k.bodyB), m = f[h], n = f[l]; m.neighbors.push(n), n.neighbors.push(m), m.equations.push(k), n.equations.push(k) } for (var o = this.islands; o.length;) { var p = o.pop(); p.reset(), this._islandPool.push(p) } for (var q; q = c.getUnvisitedNode(f);) { var p = this._islandPool.length ? this._islandPool.pop() : new d; this.bfs(q, p.bodies, p.equations), o.push(p) } return o } }, { "../math/vec2": 31, "../objects/Body": 32, "./Island": 51, "./IslandNode": 53 }], 53: [function(a, b) { function c(a) { this.body = a, this.neighbors = [], this.equations = [], this.visited = !1 } b.exports = c, c.prototype.reset = function() { this.equations.length = 0, this.neighbors.length = 0, this.visited = !1, this.body = null } }, {}], 54: [function(a, b) { function c(a) { l.apply(this), a = a || {}, this.springs = [], this.bodies = [], this.disabledBodyCollisionPairs = [], this.solver = a.solver || new d, this.narrowphase = new q(this), this.islandManager = new t, this.gravity = f.fromValues(0, -9.78), a.gravity && f.copy(this.gravity, a.gravity), this.frictionGravity = f.length(this.gravity) || 10, this.useWorldGravityAsFrictionGravity = !0, this.useFrictionGravityOnZeroGravity = !0, this.doProfiling = a.doProfiling || !1, this.lastStepTime = 0, this.broadphase = a.broadphase || new p, this.broadphase.setWorld(this), this.constraints = [], this.defaultMaterial = new n, this.defaultContactMaterial = new o(this.defaultMaterial, this.defaultMaterial), this.lastTimeStep = 1 / 60, this.applySpringForces = !0, this.applyDamping = !0, this.applyGravity = !0, this.solveConstraints = !0, this.contactMaterials = [], this.time = 0, this.stepping = !1, this.bodiesToBeRemoved = [], this.fixedStepTime = 0, this.islandSplit = "undefined" != typeof a.islandSplit ? !!a.islandSplit : !1, this.emitImpactEvent = !0, this._constraintIdCounter = 0, this._bodyIdCounter = 0, this.postStepEvent = { type: "postStep" }, this.addBodyEvent = { type: "addBody", body: null }, this.removeBodyEvent = { type: "removeBody", body: null }, this.addSpringEvent = { type: "addSpring", spring: null }, this.impactEvent = { type: "impact", bodyA: null, bodyB: null, shapeA: null, shapeB: null, contactEquation: null }, this.postBroadphaseEvent = { type: "postBroadphase", pairs: null }, this.sleepMode = c.NO_SLEEPING, this.beginContactEvent = { type: "beginContact", shapeA: null, shapeB: null, bodyA: null, bodyB: null, contactEquations: [] }, this.endContactEvent = { type: "endContact", shapeA: null, shapeB: null, bodyA: null, bodyB: null }, this.preSolveEvent = { type: "preSolve", contactEquations: null, frictionEquations: null }, this.overlappingShapesLastState = { keys: [] }, this.overlappingShapesCurrentState = { keys: [] }, this.overlapKeeper = new s } { var d = a("../solver/GSSolver"), e = (a("../solver/Solver"), a("../collision/NaiveBroadphase"), a("../collision/Ray")), f = a("../math/vec2"), g = a("../shapes/Circle"), h = (a("../shapes/Rectangle"), a("../shapes/Convex")), i = (a("../shapes/Line"), a("../shapes/Plane")), j = a("../shapes/Capsule"), k = a("../shapes/Particle"), l = a("../events/EventEmitter"), m = a("../objects/Body"), n = (a("../shapes/Shape"), a("../objects/LinearSpring"), a("../material/Material")), o = a("../material/ContactMaterial"), p = (a("../constraints/DistanceConstraint"), a("../constraints/Constraint"), a("../constraints/LockConstraint"), a("../constraints/RevoluteConstraint"), a("../constraints/PrismaticConstraint"), a("../constraints/GearConstraint"), a("../../package.json"), a("../collision/Broadphase"), a("../collision/SAPBroadphase")), q = a("../collision/Narrowphase"), r = a("../utils/Utils"), s = a("../utils/OverlapKeeper"), t = a("./IslandManager"); a("../objects/RotationalSpring") } if (b.exports = c, "undefined" == typeof performance && (performance = {}), !performance.now) { var u = Date.now(); performance.timing && performance.timing.navigationStart && (u = performance.timing.navigationStart), performance.now = function() { return Date.now() - u } } c.prototype = new Object(l.prototype), c.prototype.constructor = c, c.NO_SLEEPING = 1, c.BODY_SLEEPING = 2, c.ISLAND_SLEEPING = 4, c.prototype.addConstraint = function(a) { this.constraints.push(a) }, c.prototype.addContactMaterial = function(a) { this.contactMaterials.push(a) }, c.prototype.removeContactMaterial = function(a) { var b = this.contactMaterials.indexOf(a); - 1 !== b && r.splice(this.contactMaterials, b, 1) }, c.prototype.getContactMaterial = function(a, b) { for (var c = this.contactMaterials, d = 0, e = c.length; d !== e; d++) { var f = c[d]; if (f.materialA.id === a.id && f.materialB.id === b.id || f.materialA.id === b.id && f.materialB.id === a.id) return f } return !1 }, c.prototype.removeConstraint = function(a) { var b = this.constraints.indexOf(a); - 1 !== b && r.splice(this.constraints, b, 1) }; var v = (f.create(), f.create(), f.create(), f.create(), f.create(), f.create(), f.create()), w = f.fromValues(0, 0), x = f.fromValues(0, 0), y = (f.fromValues(0, 0), f.fromValues(0, 0)); c.prototype.step = function(a, b, c) { if (c = c || 10, b = b || 0, 0 === b) this.internalStep(a), this.time += a; else { var d = Math.floor((this.time + b) / a) - Math.floor(this.time / a); d = Math.min(d, c); for (var e = performance.now(), g = 0; g !== d && (this.internalStep(a), !(performance.now() - e > 1e3 * a)); g++); this.time += b; for (var h = this.time % a, i = h / a, j = 0; j !== this.bodies.length; j++) { var k = this.bodies[j]; k.type !== m.STATIC && k.sleepState !== m.SLEEPING ? (f.sub(y, k.position, k.previousPosition), f.scale(y, y, i), f.add(k.interpolatedPosition, k.position, y), k.interpolatedAngle = k.angle + (k.angle - k.previousAngle) * i) : (f.copy(k.interpolatedPosition, k.position), k.interpolatedAngle = k.angle) } } }; var z = []; c.prototype.internalStep = function(a) { this.stepping = !0; var b, d, e = this, g = this.doProfiling, h = this.springs.length, i = this.springs, j = this.bodies, k = this.gravity, l = this.solver, n = this.bodies.length, o = this.broadphase, p = this.narrowphase, q = this.constraints, s = v, t = (f.scale, f.add), u = (f.rotate, this.islandManager); if (this.overlapKeeper.tick(), this.lastTimeStep = a, g && (b = performance.now()), this.useWorldGravityAsFrictionGravity) { var w = f.length(this.gravity); 0 === w && this.useFrictionGravityOnZeroGravity || (this.frictionGravity = w) } if (this.applyGravity) for (var x = 0; x !== n; x++) { var y = j[x], A = y.force; y.type === m.DYNAMIC && y.sleepState !== m.SLEEPING && (f.scale(s, k, y.mass * y.gravityScale), t(A, A, s)) } if (this.applySpringForces) for (var x = 0; x !== h; x++) { var B = i[x]; B.applyForce() } if (this.applyDamping) for (var x = 0; x !== n; x++) { var y = j[x]; y.type === m.DYNAMIC && y.applyDamping(a) } for (var C = o.getCollisionPairs(this), D = this.disabledBodyCollisionPairs, x = D.length - 2; x >= 0; x -= 2) for (var E = C.length - 2; E >= 0; E -= 2)(D[x] === C[E] && D[x + 1] === C[E + 1] || D[x + 1] === C[E] && D[x] === C[E + 1]) && C.splice(E, 2); var F = q.length; for (x = 0; x !== F; x++) { var G = q[x]; if (!G.collideConnected) for (var E = C.length - 2; E >= 0; E -= 2)(G.bodyA === C[E] && G.bodyB === C[E + 1] || G.bodyB === C[E] && G.bodyA === C[E + 1]) && C.splice(E, 2) } this.postBroadphaseEvent.pairs = C, this.emit(this.postBroadphaseEvent), p.reset(this); for (var x = 0, H = C.length; x !== H; x += 2) for (var I = C[x], J = C[x + 1], K = 0, L = I.shapes.length; K !== L; K++) for (var M = I.shapes[K], N = I.shapeOffsets[K], O = I.shapeAngles[K], P = 0, Q = J.shapes.length; P !== Q; P++) { var R = J.shapes[P], S = J.shapeOffsets[P], T = J.shapeAngles[P], U = this.defaultContactMaterial; if (M.material && R.material) { var V = this.getContactMaterial(M.material, R.material); V && (U = V) } this.runNarrowphase(p, I, M, N, O, J, R, S, T, U, this.frictionGravity) } for (var x = 0; x !== n; x++) { var W = j[x]; W._wakeUpAfterNarrowphase && (W.wakeUp(), W._wakeUpAfterNarrowphase = !1) } if (this.has("endContact")) { this.overlapKeeper.getEndOverlaps(z); for (var X = this.endContactEvent, P = z.length; P--;) { var Y = z[P]; X.shapeA = Y.shapeA, X.shapeB = Y.shapeB, X.bodyA = Y.bodyA, X.bodyB = Y.bodyB, this.emit(X) } } var Z = this.preSolveEvent; Z.contactEquations = p.contactEquations, Z.frictionEquations = p.frictionEquations, this.emit(Z); var F = q.length; for (x = 0; x !== F; x++) q[x].update(); if (p.contactEquations.length || p.frictionEquations.length || q.length) if (this.islandSplit) { for (u.equations.length = 0, r.appendArray(u.equations, p.contactEquations), r.appendArray(u.equations, p.frictionEquations), x = 0; x !== F; x++) r.appendArray(u.equations, q[x].equations); u.split(this); for (var x = 0; x !== u.islands.length; x++) { var $ = u.islands[x]; $.equations.length && l.solveIsland(a, $) } } else { for (l.addEquations(p.contactEquations), l.addEquations(p.frictionEquations), x = 0; x !== F; x++) l.addEquations(q[x].equations); this.solveConstraints && l.solve(a, this), l.removeAllEquations() } for (var x = 0; x !== n; x++) { var W = j[x]; W.sleepState !== m.SLEEPING && W.type !== m.STATIC && W.integrate(a) } for (var x = 0; x !== n; x++) j[x].setZeroForce(); if (g && (d = performance.now(), e.lastStepTime = d - b), this.emitImpactEvent && this.has("impact")) for (var _ = this.impactEvent, x = 0; x !== p.contactEquations.length; x++) { var ab = p.contactEquations[x]; ab.firstImpact && (_.bodyA = ab.bodyA, _.bodyB = ab.bodyB, _.shapeA = ab.shapeA, _.shapeB = ab.shapeB, _.contactEquation = ab, this.emit(_)) } if (this.sleepMode === c.BODY_SLEEPING) for (x = 0; x !== n; x++) j[x].sleepTick(this.time, !1, a); else if (this.sleepMode === c.ISLAND_SLEEPING && this.islandSplit) { for (x = 0; x !== n; x++) j[x].sleepTick(this.time, !0, a); for (var x = 0; x < this.islandManager.islands.length; x++) { var $ = this.islandManager.islands[x]; $.wantsToSleep() && $.sleep() } } if (this.stepping = !1, this.bodiesToBeRemoved.length) { for (var x = 0; x !== this.bodiesToBeRemoved.length; x++) this.removeBody(this.bodiesToBeRemoved[x]); this.bodiesToBeRemoved.length = 0 } this.emit(this.postStepEvent) }, c.prototype.runNarrowphase = function(a, b, c, d, e, g, h, i, j, k, l) { if (0 !== (c.collisionGroup & h.collisionMask) && 0 !== (h.collisionGroup & c.collisionMask)) { f.rotate(w, d, b.angle), f.rotate(x, i, g.angle), f.add(w, w, b.position), f.add(x, x, g.position); var n = e + b.angle, o = j + g.angle; a.enableFriction = k.friction > 0, a.frictionCoefficient = k.friction; var p; p = b.type === m.STATIC || b.type === m.KINEMATIC ? g.mass : g.type === m.STATIC || g.type === m.KINEMATIC ? b.mass : b.mass * g.mass / (b.mass + g.mass), a.slipForce = k.friction * l * p, a.restitution = k.restitution, a.surfaceVelocity = k.surfaceVelocity, a.frictionStiffness = k.frictionStiffness, a.frictionRelaxation = k.frictionRelaxation, a.stiffness = k.stiffness, a.relaxation = k.relaxation, a.contactSkinSize = k.contactSkinSize, a.enabledEquations = b.collisionResponse && g.collisionResponse && c.collisionResponse && h.collisionResponse; var q = a[c.type | h.type], r = 0; if (q) { var s = c.sensor || h.sensor, t = a.frictionEquations.length; r = c.type < h.type ? q.call(a, b, c, w, n, g, h, x, o, s) : q.call(a, g, h, x, o, b, c, w, n, s); var u = a.frictionEquations.length - t; if (r) { if (b.allowSleep && b.type === m.DYNAMIC && b.sleepState === m.SLEEPING && g.sleepState === m.AWAKE && g.type !== m.STATIC) { var v = f.squaredLength(g.velocity) + Math.pow(g.angularVelocity, 2), y = Math.pow(g.sleepSpeedLimit, 2); v >= 2 * y && (b._wakeUpAfterNarrowphase = !0) } if (g.allowSleep && g.type === m.DYNAMIC && g.sleepState === m.SLEEPING && b.sleepState === m.AWAKE && b.type !== m.STATIC) { var z = f.squaredLength(b.velocity) + Math.pow(b.angularVelocity, 2), A = Math.pow(b.sleepSpeedLimit, 2); z >= 2 * A && (g._wakeUpAfterNarrowphase = !0) } if (this.overlapKeeper.setOverlapping(b, c, g, h), this.has("beginContact") && this.overlapKeeper.isNewOverlap(c, h)) { var B = this.beginContactEvent; if (B.shapeA = c, B.shapeB = h, B.bodyA = b, B.bodyB = g, B.contactEquations.length = 0, "number" == typeof r) for (var C = a.contactEquations.length - r; C < a.contactEquations.length; C++) B.contactEquations.push(a.contactEquations[C]); this.emit(B) } if ("number" == typeof r && u > 1) for (var C = a.frictionEquations.length - u; C < a.frictionEquations.length; C++) { var D = a.frictionEquations[C]; D.setSlipForce(D.getSlipForce() / u) } } } } }, c.prototype.addSpring = function(a) { this.springs.push(a), this.addSpringEvent.spring = a, this.emit(this.addSpringEvent) }, c.prototype.removeSpring = function(a) { var b = this.springs.indexOf(a); - 1 !== b && r.splice(this.springs, b, 1) }, c.prototype.addBody = function(a) { -1 === this.bodies.indexOf(a) && (this.bodies.push(a), a.world = this, this.addBodyEvent.body = a, this.emit(this.addBodyEvent)) }, c.prototype.removeBody = function(a) { if (this.stepping) this.bodiesToBeRemoved.push(a); else { a.world = null; var b = this.bodies.indexOf(a); - 1 !== b && (r.splice(this.bodies, b, 1), this.removeBodyEvent.body = a, a.resetConstraintVelocity(), this.emit(this.removeBodyEvent)) } }, c.prototype.getBodyById = function(a) { for (var b = this.bodies, c = 0; c < b.length; c++) { var d = b[c]; if (d.id === a) return d } return !1 }, c.prototype.disableBodyCollision = function(a, b) { this.disabledBodyCollisionPairs.push(a, b) }, c.prototype.enableBodyCollision = function(a, b) { for (var c = this.disabledBodyCollisionPairs, d = 0; d < c.length; d += 2) if (c[d] === a && c[d + 1] === b || c[d + 1] === a && c[d] === b) return void c.splice(d, 2) }, c.prototype.clear = function() { this.time = 0, this.fixedStepTime = 0, this.solver && this.solver.equations.length && this.solver.removeAllEquations(); for (var a = this.constraints, b = a.length - 1; b >= 0; b--) this.removeConstraint(a[b]); for (var d = this.bodies, b = d.length - 1; b >= 0; b--) this.removeBody(d[b]); for (var e = this.springs, b = e.length - 1; b >= 0; b--) this.removeSpring(e[b]); for (var f = this.contactMaterials, b = f.length - 1; b >= 0; b--) this.removeContactMaterial(f[b]); c.apply(this) }, c.prototype.clone = function() { var a = new c; return a.fromJSON(this.toJSON()), a }; var A = f.create(), B = f.fromValues(0, 0), C = f.fromValues(0, 0); c.prototype.hitTest = function(a, b, c) { c = c || 0; var d = new m({ position: a }), e = new k, l = a, n = 0, o = A, p = B, q = C; d.addShape(e); for (var r = this.narrowphase, s = [], t = 0, u = b.length; t !== u; t++) for (var v = b[t], w = 0, x = v.shapes.length; w !== x; w++) { var y = v.shapes[w], z = v.shapeOffsets[w] || p, D = v.shapeAngles[w] || 0; f.rotate(o, z, v.angle), f.add(o, o, v.position); var E = D + v.angle; (y instanceof g && r.circleParticle(v, y, o, E, d, e, l, n, !0) || y instanceof h && r.particleConvex(d, e, l, n, v, y, o, E, !0) || y instanceof i && r.particlePlane(d, e, l, n, v, y, o, E, !0) || y instanceof j && r.particleCapsule(d, e, l, n, v, y, o, E, !0) || y instanceof k && f.squaredLength(f.sub(q, o, a)) < c * c) && s.push(v) } return s }, c.prototype.setGlobalEquationParameters = function(a) { a = a || {}; for (var b = 0; b !== this.constraints.length; b++) for (var c = this.constraints[b], d = 0; d !== c.equations.length; d++) { var e = c.equations[d]; "undefined" != typeof a.stiffness && (e.stiffness = a.stiffness), "undefined" != typeof a.relaxation && (e.relaxation = a.relaxation), e.needsUpdate = !0 } for (var b = 0; b !== this.contactMaterials.length; b++) { var c = this.contactMaterials[b]; "undefined" != typeof a.stiffness && (c.stiffness = a.stiffness, c.frictionStiffness = a.stiffness), "undefined" != typeof a.relaxation && (c.relaxation = a.relaxation, c.frictionRelaxation = a.relaxation) } var c = this.defaultContactMaterial; "undefined" != typeof a.stiffness && (c.stiffness = a.stiffness, c.frictionStiffness = a.stiffness), "undefined" != typeof a.relaxation && (c.relaxation = a.relaxation, c.frictionRelaxation = a.relaxation) }, c.prototype.setGlobalStiffness = function(a) { this.setGlobalEquationParameters({ stiffness: a }) }, c.prototype.setGlobalRelaxation = function(a) { this.setGlobalEquationParameters({ relaxation: a }) }; var D = new e; c.prototype.raycastAll = function(a, b, c, d) { return c.mode = e.ALL, c.from = a, c.to = b, c.callback = d, D.intersectWorld(this, c) }, c.prototype.raycastAny = function(a, b, c, d) { return c.mode = e.ANY, c.from = a, c.to = b, c.result = d, D.intersectWorld(this, c) }, c.prototype.raycastClosest = function(a, b, c, d) { return c.mode = e.CLOSEST, c.from = a, c.to = b, c.result = d, D.intersectWorld(this, c) } }, { "../../package.json": 6, "../collision/Broadphase": 8, "../collision/NaiveBroadphase": 10, "../collision/Narrowphase": 11, "../collision/Ray": 12, "../collision/SAPBroadphase": 14, "../constraints/Constraint": 15, "../constraints/DistanceConstraint": 16, "../constraints/GearConstraint": 17, "../constraints/LockConstraint": 18, "../constraints/PrismaticConstraint": 19, "../constraints/RevoluteConstraint": 20, "../events/EventEmitter": 27, "../material/ContactMaterial": 28, "../material/Material": 29, "../math/vec2": 31, "../objects/Body": 32, "../objects/LinearSpring": 33, "../objects/RotationalSpring": 34, "../shapes/Capsule": 37, "../shapes/Circle": 38, "../shapes/Convex": 39, "../shapes/Line": 41, "../shapes/Particle": 42, "../shapes/Plane": 43, "../shapes/Rectangle": 44, "../shapes/Shape": 45, "../solver/GSSolver": 46, "../solver/Solver": 47, "../utils/OverlapKeeper": 48, "../utils/Utils": 50, "./IslandManager": 52 }] }, {}, [36])(36) }), p2.Body.prototype.parent = null, p2.Spring.prototype.parent = null, c.Physics.P2 = function(a, b) { this.game = a, "undefined" == typeof b ? b = { gravity: [0, 0], broadphase: new p2.SAPBroadphase } : (b.hasOwnProperty("gravity") || (b.gravity = [0, 0]), b.hasOwnProperty("broadphase") || (b.broadphase = new p2.SAPBroadphase)), this.config = b, this.world = new p2.World(this.config), this.frameRate = 1 / 60, this.useElapsedTime = !1, this.paused = !1, this.materials = [], this.gravity = new c.Physics.P2.InversePointProxy(this, this.world.gravity), this.walls = { left: null, right: null, top: null, bottom: null }, this.onBodyAdded = new c.Signal, this.onBodyRemoved = new c.Signal, this.onSpringAdded = new c.Signal, this.onSpringRemoved = new c.Signal, this.onConstraintAdded = new c.Signal, this.onConstraintRemoved = new c.Signal, this.onContactMaterialAdded = new c.Signal, this.onContactMaterialRemoved = new c.Signal, this.postBroadphaseCallback = null, this.callbackContext = null, this.onBeginContact = new c.Signal, this.onEndContact = new c.Signal, b.hasOwnProperty("mpx") && b.hasOwnProperty("pxm") && b.hasOwnProperty("mpxi") && b.hasOwnProperty("pxmi") && (this.mpx = b.mpx, this.mpxi = b.mpxi, this.pxm = b.pxm, this.pxmi = b.pxmi), this.world.on("beginContact", this.beginContactHandler, this), this.world.on("endContact", this.endContactHandler, this), this.collisionGroups = [], this.nothingCollisionGroup = new c.Physics.P2.CollisionGroup(1), this.boundsCollisionGroup = new c.Physics.P2.CollisionGroup(2), this.everythingCollisionGroup = new c.Physics.P2.CollisionGroup(2147483648), this.boundsCollidesWith = [], this._toRemove = [], this._collisionGroupID = 2, this._boundsLeft = !0, this._boundsRight = !0, this._boundsTop = !0, this._boundsBottom = !0, this._boundsOwnGroup = !1, this.setBoundsToWorld(!0, !0, !0, !0, !1) }, c.Physics.P2.prototype = { removeBodyNextStep: function(a) { this._toRemove.push(a) }, preUpdate: function() { for (var a = this._toRemove.length; a--;) this.removeBody(this._toRemove[a]); this._toRemove.length = 0 }, enable: function(a, b, d) { "undefined" == typeof b && (b = !1), "undefined" == typeof d && (d = !0); var e = 1; if (Array.isArray(a)) for (e = a.length; e--;) a[e] instanceof c.Group ? this.enable(a[e].children, b, d) : (this.enableBody(a[e], b), d && a[e].hasOwnProperty("children") && a[e].children.length > 0 && this.enable(a[e], b, !0)); else a instanceof c.Group ? this.enable(a.children, b, d) : (this.enableBody(a, b), d && a.hasOwnProperty("children") && a.children.length > 0 && this.enable(a.children, b, !0)) }, enableBody: function(a, b) { a.hasOwnProperty("body") && null === a.body && (a.body = new c.Physics.P2.Body(this.game, a, a.x, a.y, 1), a.body.debug = b, a.anchor.set(.5)) }, setImpactEvents: function(a) { a ? this.world.on("impact", this.impactHandler, this) : this.world.off("impact", this.impactHandler, this) }, setPostBroadphaseCallback: function(a, b) { this.postBroadphaseCallback = a, this.callbackContext = b, null !== a ? this.world.on("postBroadphase", this.postBroadphaseHandler, this) : this.world.off("postBroadphase", this.postBroadphaseHandler, this) }, postBroadphaseHandler: function(a) { if (this.postBroadphaseCallback && 0 !== a.pairs.length) for (var b = a.pairs.length - 2; b >= 0; b -= 2) a.pairs[b].parent && a.pairs[b + 1].parent && !this.postBroadphaseCallback.call(this.callbackContext, a.pairs[b].parent, a.pairs[b + 1].parent) && a.pairs.splice(b, 2) }, impactHandler: function(a) { if (a.bodyA.parent && a.bodyB.parent) { var b = a.bodyA.parent, c = a.bodyB.parent; b._bodyCallbacks[a.bodyB.id] && b._bodyCallbacks[a.bodyB.id].call(b._bodyCallbackContext[a.bodyB.id], b, c, a.shapeA, a.shapeB), c._bodyCallbacks[a.bodyA.id] && c._bodyCallbacks[a.bodyA.id].call(c._bodyCallbackContext[a.bodyA.id], c, b, a.shapeB, a.shapeA), b._groupCallbacks[a.shapeB.collisionGroup] && b._groupCallbacks[a.shapeB.collisionGroup].call(b._groupCallbackContext[a.shapeB.collisionGroup], b, c, a.shapeA, a.shapeB), c._groupCallbacks[a.shapeA.collisionGroup] && c._groupCallbacks[a.shapeA.collisionGroup].call(c._groupCallbackContext[a.shapeA.collisionGroup], c, b, a.shapeB, a.shapeA) } }, beginContactHandler: function(a) { this.onBeginContact.dispatch(a.bodyA, a.bodyB, a.shapeA, a.shapeB, a.contactEquations), a.bodyA.parent && a.bodyA.parent.onBeginContact.dispatch(a.bodyB.parent, a.shapeA, a.shapeB, a.contactEquations), a.bodyB.parent && a.bodyB.parent.onBeginContact.dispatch(a.bodyA.parent, a.shapeB, a.shapeA, a.contactEquations) }, endContactHandler: function(a) { this.onEndContact.dispatch(a.bodyA, a.bodyB, a.shapeA, a.shapeB), a.bodyA.parent && a.bodyA.parent.onEndContact.dispatch(a.bodyB.parent, a.shapeA, a.shapeB), a.bodyB.parent && a.bodyB.parent.onEndContact.dispatch(a.bodyA.parent, a.shapeB, a.shapeA) }, setBoundsToWorld: function(a, b, c, d, e) { this.setBounds(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, a, b, c, d, e) }, setWorldMaterial: function(a, b, c, d, e) { "undefined" == typeof b && (b = !0), "undefined" == typeof c && (c = !0), "undefined" == typeof d && (d = !0), "undefined" == typeof e && (e = !0), b && this.walls.left && (this.walls.left.shapes[0].material = a), c && this.walls.right && (this.walls.right.shapes[0].material = a), d && this.walls.top && (this.walls.top.shapes[0].material = a), e && this.walls.bottom && (this.walls.bottom.shapes[0].material = a) }, updateBoundsCollisionGroup: function(a) { var b = this.everythingCollisionGroup.mask; "undefined" == typeof a && (b = this.boundsCollisionGroup.mask), this.walls.left && (this.walls.left.shapes[0].collisionGroup = b), this.walls.right && (this.walls.right.shapes[0].collisionGroup = b), this.walls.top && (this.walls.top.shapes[0].collisionGroup = b), this.walls.bottom && (this.walls.bottom.shapes[0].collisionGroup = b) }, setBounds: function(a, b, c, d, e, f, g, h, i) { "undefined" == typeof e && (e = this._boundsLeft), "undefined" == typeof f && (f = this._boundsRight), "undefined" == typeof g && (g = this._boundsTop), "undefined" == typeof h && (h = this._boundsBottom), "undefined" == typeof i && (i = this._boundsOwnGroup), this.walls.left && this.world.removeBody(this.walls.left), this.walls.right && this.world.removeBody(this.walls.right), this.walls.top && this.world.removeBody(this.walls.top), this.walls.bottom && this.world.removeBody(this.walls.bottom), e && (this.walls.left = new p2.Body({ mass: 0, position: [this.pxmi(a), this.pxmi(b)], angle: 1.5707963267948966 }), this.walls.left.addShape(new p2.Plane), i && (this.walls.left.shapes[0].collisionGroup = this.boundsCollisionGroup.mask), this.world.addBody(this.walls.left)), f && (this.walls.right = new p2.Body({ mass: 0, position: [this.pxmi(a + c), this.pxmi(b)], angle: -1.5707963267948966 }), this.walls.right.addShape(new p2.Plane), i && (this.walls.right.shapes[0].collisionGroup = this.boundsCollisionGroup.mask), this.world.addBody(this.walls.right)), g && (this.walls.top = new p2.Body({ mass: 0, position: [this.pxmi(a), this.pxmi(b)], angle: -3.141592653589793 }), this.walls.top.addShape(new p2.Plane), i && (this.walls.top.shapes[0].collisionGroup = this.boundsCollisionGroup.mask), this.world.addBody(this.walls.top)), h && (this.walls.bottom = new p2.Body({ mass: 0, position: [this.pxmi(a), this.pxmi(b + d)] }), this.walls.bottom.addShape(new p2.Plane), i && (this.walls.bottom.shapes[0].collisionGroup = this.boundsCollisionGroup.mask), this.world.addBody(this.walls.bottom)), this._boundsLeft = e, this._boundsRight = f, this._boundsTop = g, this._boundsBottom = h, this._boundsOwnGroup = i }, pause: function() { this.paused = !0 }, resume: function() { this.paused = !1 }, update: function() { this.paused || this.world.step(this.useElapsedTime ? this.game.time.physicsElapsed : this.frameRate) }, reset: function() { this.world.on("beginContact", this.beginContactHandler, this), this.world.on("endContact", this.endContactHandler, this), this.nothingCollisionGroup = new c.Physics.P2.CollisionGroup(1), this.boundsCollisionGroup = new c.Physics.P2.CollisionGroup(2), this.everythingCollisionGroup = new c.Physics.P2.CollisionGroup(2147483648), this._collisionGroupID = 2, this.setBoundsToWorld(!0, !0, !0, !0, !1) }, clear: function() { this.world.time = 0, this.world.fixedStepTime = 0, this.world.solver && this.world.solver.equations.length && this.world.solver.removeAllEquations(); for (var a = this.world.constraints, b = a.length - 1; b >= 0; b--) this.world.removeConstraint(a[b]); for (var c = this.world.bodies, b = c.length - 1; b >= 0; b--) this.world.removeBody(c[b]); for (var d = this.world.springs, b = d.length - 1; b >= 0; b--) this.world.removeSpring(d[b]); for (var e = this.world.contactMaterials, b = e.length - 1; b >= 0; b--) this.world.removeContactMaterial(e[b]); this.world.off("beginContact", this.beginContactHandler, this), this.world.off("endContact", this.endContactHandler, this), this.postBroadphaseCallback = null, this.callbackContext = null, this.impactCallback = null, this.collisionGroups = [], this._toRemove = [], this.boundsCollidesWith = [] }, destroy: function() { this.clear(), this.game = null }, addBody: function(a) { return a.data.world ? !1 : (this.world.addBody(a.data), this.onBodyAdded.dispatch(a), !0) }, removeBody: function(a) { return a.data.world == this.world && (this.world.removeBody(a.data), this.onBodyRemoved.dispatch(a)), a }, addSpring: function(a) { return this.world.addSpring(a instanceof c.Physics.P2.Spring || a instanceof c.Physics.P2.RotationalSpring ? a.data : a), this.onSpringAdded.dispatch(a), a }, removeSpring: function(a) { return this.world.removeSpring(a instanceof c.Physics.P2.Spring || a instanceof c.Physics.P2.RotationalSpring ? a.data : a), this.onSpringRemoved.dispatch(a), a }, createDistanceConstraint: function(a, b, d, e, f, g) { return a = this.getBody(a), b = this.getBody(b), a && b ? this.addConstraint(new c.Physics.P2.DistanceConstraint(this, a, b, d, e, f, g)) : void console.warn("Cannot create Constraint, invalid body objects given") }, createGearConstraint: function(a, b, d, e) { return a = this.getBody(a), b = this.getBody(b), a && b ? this.addConstraint(new c.Physics.P2.GearConstraint(this, a, b, d, e)) : void console.warn("Cannot create Constraint, invalid body objects given") }, createRevoluteConstraint: function(a, b, d, e, f, g) { return a = this.getBody(a), d = this.getBody(d), a && d ? this.addConstraint(new c.Physics.P2.RevoluteConstraint(this, a, b, d, e, f, g)) : void console.warn("Cannot create Constraint, invalid body objects given") }, createLockConstraint: function(a, b, d, e, f) { return a = this.getBody(a), b = this.getBody(b), a && b ? this.addConstraint(new c.Physics.P2.LockConstraint(this, a, b, d, e, f)) : void console.warn("Cannot create Constraint, invalid body objects given") }, createPrismaticConstraint: function(a, b, d, e, f, g, h) { return a = this.getBody(a), b = this.getBody(b), a && b ? this.addConstraint(new c.Physics.P2.PrismaticConstraint(this, a, b, d, e, f, g, h)) : void console.warn("Cannot create Constraint, invalid body objects given") }, addConstraint: function(a) { return this.world.addConstraint(a), this.onConstraintAdded.dispatch(a), a }, removeConstraint: function(a) { return this.world.removeConstraint(a), this.onConstraintRemoved.dispatch(a), a }, addContactMaterial: function(a) { return this.world.addContactMaterial(a), this.onContactMaterialAdded.dispatch(a), a }, removeContactMaterial: function(a) { return this.world.removeContactMaterial(a), this.onContactMaterialRemoved.dispatch(a), a }, getContactMaterial: function(a, b) { return this.world.getContactMaterial(a, b) }, setMaterial: function(a, b) { for (var c = b.length; c--;) b[c].setMaterial(a) }, createMaterial: function(a, b) { a = a || ""; var d = new c.Physics.P2.Material(a); return this.materials.push(d), "undefined" != typeof b && b.setMaterial(d), d }, createContactMaterial: function(a, b, d) { "undefined" == typeof a && (a = this.createMaterial()), "undefined" == typeof b && (b = this.createMaterial()); var e = new c.Physics.P2.ContactMaterial(a, b, d); return this.addContactMaterial(e) }, getBodies: function() { for (var a = [], b = this.world.bodies.length; b--;) a.push(this.world.bodies[b].parent); return a }, getBody: function(a) { return a instanceof p2.Body ? a : a instanceof c.Physics.P2.Body ? a.data : a.body && a.body.type === c.Physics.P2JS ? a.body.data : null }, getSprings: function() { for (var a = [], b = this.world.springs.length; b--;) a.push(this.world.springs[b].parent); return a }, getConstraints: function() { for (var a = [], b = this.world.constraints.length; b--;) a.push(this.world.constraints[b].parent); return a }, hitTest: function(a, b, d, e) { "undefined" == typeof b && (b = this.world.bodies), "undefined" == typeof d && (d = 5), "undefined" == typeof e && (e = !1); for (var f = [this.pxmi(a.x), this.pxmi(a.y)], g = [], h = b.length; h--;) b[h] instanceof c.Physics.P2.Body && (!e || b[h].data.type !== p2.Body.STATIC) ? g.push(b[h].data) : b[h] instanceof p2.Body && b[h].parent && (!e || b[h].type !== p2.Body.STATIC) ? g.push(b[h]) : b[h] instanceof c.Sprite && b[h].hasOwnProperty("body") && (!e || b[h].body.data.type !== p2.Body.STATIC) && g.push(b[h].body.data); return this.world.hitTest(f, g, d) }, toJSON: function() { return this.world.toJSON() }, createCollisionGroup: function(a) { var b = Math.pow(2, this._collisionGroupID); this.walls.left && (this.walls.left.shapes[0].collisionMask = this.walls.left.shapes[0].collisionMask | b), this.walls.right && (this.walls.right.shapes[0].collisionMask = this.walls.right.shapes[0].collisionMask | b), this.walls.top && (this.walls.top.shapes[0].collisionMask = this.walls.top.shapes[0].collisionMask | b), this.walls.bottom && (this.walls.bottom.shapes[0].collisionMask = this.walls.bottom.shapes[0].collisionMask | b), this._collisionGroupID++; var d = new c.Physics.P2.CollisionGroup(b); return this.collisionGroups.push(d), a && this.setCollisionGroup(a, d), d }, setCollisionGroup: function(a, b) { if (a instanceof c.Group) for (var d = 0; d < a.total; d++) a.children[d].body && a.children[d].body.type === c.Physics.P2JS && a.children[d].body.setCollisionGroup(b); else a.body.setCollisionGroup(b) }, createSpring: function(a, b, d, e, f, g, h, i, j) { return a = this.getBody(a), b = this.getBody(b), a && b ? this.addSpring(new c.Physics.P2.Spring(this, a, b, d, e, f, g, h, i, j)) : void console.warn("Cannot create Spring, invalid body objects given") }, createRotationalSpring: function(a, b, d, e, f) { return a = this.getBody(a), b = this.getBody(b), a && b ? this.addSpring(new c.Physics.P2.RotationalSpring(this, a, b, d, e, f)) : void console.warn("Cannot create Rotational Spring, invalid body objects given") }, createBody: function(a, b, d, e, f, g) { "undefined" == typeof e && (e = !1); var h = new c.Physics.P2.Body(this.game, null, a, b, d); if (g) { var i = h.addPolygon(f, g); if (!i) return !1 } return e && this.world.addBody(h.data), h }, createParticle: function(a, b, d, e, f, g) { "undefined" == typeof e && (e = !1); var h = new c.Physics.P2.Body(this.game, null, a, b, d); if (g) { var i = h.addPolygon(f, g); if (!i) return !1 } return e && this.world.addBody(h.data), h }, convertCollisionObjects: function(a, b, c) { "undefined" == typeof c && (c = !0); for (var d = [], e = 0, f = a.collision[b].length; f > e; e++) { var g = a.collision[b][e], h = this.createBody(g.x, g.y, 0, c, {}, g.polyline); h && d.push(h) } return d }, clearTilemapLayerBodies: function(a, b) { b = a.getLayer(b); for (var c = a.layers[b].bodies.length; c--;) a.layers[b].bodies[c].destroy(); a.layers[b].bodies.length = 0 }, convertTilemap: function(a, b, c, d) { b = a.getLayer(b), "undefined" == typeof c && (c = !0), "undefined" == typeof d && (d = !0), this.clearTilemapLayerBodies(a, b); for (var e = 0, f = 0, g = 0, h = 0, i = a.layers[b].height; i > h; h++) { e = 0; for (var j = 0, k = a.layers[b].width; k > j; j++) { var l = a.layers[b].data[h][j]; if (l && l.index > -1 && l.collides) if (d) { var m = a.getTileRight(b, j, h); if (0 === e && (f = l.x * l.width, g = l.y * l.height, e = l.width), m && m.collides) e += l.width; else { var n = this.createBody(f, g, 0, !1); n.addRectangle(e, l.height, e / 2, l.height / 2, 0), c && this.addBody(n), a.layers[b].bodies.push(n), e = 0 } } else { var n = this.createBody(l.x * l.width, l.y * l.height, 0, !1); n.addRectangle(l.width, l.height, l.width / 2, l.height / 2, 0), c && this.addBody(n), a.layers[b].bodies.push(n) } } } return a.layers[b].bodies }, mpx: function(a) { return a *= 20 }, pxm: function(a) { return .05 * a }, mpxi: function(a) { return a *= -20 }, pxmi: function(a) { return a * -.05 } }, Object.defineProperty(c.Physics.P2.prototype, "friction", { get: function() { return this.world.defaultContactMaterial.friction }, set: function(a) { this.world.defaultContactMaterial.friction = a } }), Object.defineProperty(c.Physics.P2.prototype, "restitution", { get: function() { return this.world.defaultContactMaterial.restitution }, set: function(a) { this.world.defaultContactMaterial.restitution = a } }), Object.defineProperty(c.Physics.P2.prototype, "contactMaterial", { get: function() { return this.world.defaultContactMaterial }, set: function(a) { this.world.defaultContactMaterial = a } }), Object.defineProperty(c.Physics.P2.prototype, "applySpringForces", { get: function() { return this.world.applySpringForces }, set: function(a) { this.world.applySpringForces = a } }), Object.defineProperty(c.Physics.P2.prototype, "applyDamping", { get: function() { return this.world.applyDamping }, set: function(a) { this.world.applyDamping = a } }), Object.defineProperty(c.Physics.P2.prototype, "applyGravity", { get: function() { return this.world.applyGravity }, set: function(a) { this.world.applyGravity = a } }), Object.defineProperty(c.Physics.P2.prototype, "solveConstraints", { get: function() { return this.world.solveConstraints }, set: function(a) { this.world.solveConstraints = a } }), Object.defineProperty(c.Physics.P2.prototype, "time", { get: function() { return this.world.time } }), Object.defineProperty(c.Physics.P2.prototype, "emitImpactEvent", { get: function() { return this.world.emitImpactEvent }, set: function(a) { this.world.emitImpactEvent = a } }), Object.defineProperty(c.Physics.P2.prototype, "sleepMode", { get: function() { return this.world.sleepMode }, set: function(a) { this.world.sleepMode = a } }), Object.defineProperty(c.Physics.P2.prototype, "total", { get: function() { return this.world.bodies.length } }), c.Physics.P2.FixtureList = function(a) { Array.isArray(a) || (a = [a]), this.rawList = a, this.init(), this.parse(this.rawList) }, c.Physics.P2.FixtureList.prototype = { init: function() { this.namedFixtures = {}, this.groupedFixtures = [], this.allFixtures = [] }, setCategory: function(a, b) { var c = function(b) { b.collisionGroup = a }; this.getFixtures(b).forEach(c) }, setMask: function(a, b) { var c = function(b) { b.collisionMask = a }; this.getFixtures(b).forEach(c) }, setSensor: function(a, b) { var c = function(b) { b.sensor = a }; this.getFixtures(b).forEach(c) }, setMaterial: function(a, b) { var c = function(b) { b.material = a }; this.getFixtures(b).forEach(c) }, getFixtures: function(a) { var b = []; if (a) { a instanceof Array || (a = [a]); var c = this; return a.forEach(function(a) { c.namedFixtures[a] && b.push(c.namedFixtures[a]) }), this.flatten(b) } return this.allFixtures }, getFixtureByKey: function(a) { return this.namedFixtures[a] }, getGroup: function(a) { return this.groupedFixtures[a] }, parse: function() { var a, b, c, d; c = this.rawList, d = []; for (a in c) b = c[a], isNaN(a - 0) ? this.namedFixtures[a] = this.flatten(b) : (this.groupedFixtures[a] = this.groupedFixtures[a] || [], this.groupedFixtures[a] = this.groupedFixtures[a].concat(b)), d.push(this.allFixtures = this.flatten(this.groupedFixtures)) }, flatten: function(a) { var b, c; return b = [], c = arguments.callee, a.forEach(function(a) { return Array.prototype.push.apply(b, Array.isArray(a) ? c(a) : [a]) }), b } }, c.Physics.P2.PointProxy = function(a, b) { this.world = a, this.destination = b }, c.Physics.P2.PointProxy.prototype.constructor = c.Physics.P2.PointProxy, Object.defineProperty(c.Physics.P2.PointProxy.prototype, "x", { get: function() { return this.world.mpx(this.destination[0]) }, set: function(a) { this.destination[0] = this.world.pxm(a) } }), Object.defineProperty(c.Physics.P2.PointProxy.prototype, "y", { get: function() { return this.world.mpx(this.destination[1]) }, set: function(a) { this.destination[1] = this.world.pxm(a) } }), Object.defineProperty(c.Physics.P2.PointProxy.prototype, "mx", { get: function() { return this.destination[0] }, set: function(a) { this.destination[0] = a } }), Object.defineProperty(c.Physics.P2.PointProxy.prototype, "my", { get: function() { return this.destination[1] }, set: function(a) { this.destination[1] = a } }), c.Physics.P2.InversePointProxy = function(a, b) { this.world = a, this.destination = b }, c.Physics.P2.InversePointProxy.prototype.constructor = c.Physics.P2.InversePointProxy, Object.defineProperty(c.Physics.P2.InversePointProxy.prototype, "x", { get: function() { return this.world.mpxi(this.destination[0]) }, set: function(a) { this.destination[0] = this.world.pxmi(a) } }), Object.defineProperty(c.Physics.P2.InversePointProxy.prototype, "y", { get: function() { return this.world.mpxi(this.destination[1]) }, set: function(a) { this.destination[1] = this.world.pxmi(a) } }), Object.defineProperty(c.Physics.P2.InversePointProxy.prototype, "mx", { get: function() { return this.destination[0] }, set: function(a) { this.destination[0] = -a } }), Object.defineProperty(c.Physics.P2.InversePointProxy.prototype, "my", { get: function() { return this.destination[1] }, set: function(a) { this.destination[1] = -a } }), c.Physics.P2.Body = function(a, b, d, e, f) { b = b || null, d = d || 0, e = e || 0, "undefined" == typeof f && (f = 1), this.game = a, this.world = a.physics.p2, this.sprite = b, this.type = c.Physics.P2JS, this.offset = new c.Point, this.data = new p2.Body({ position: [this.world.pxmi(d), this.world.pxmi(e)], mass: f }), this.data.parent = this, this.velocity = new c.Physics.P2.InversePointProxy(this.world, this.data.velocity), this.force = new c.Physics.P2.InversePointProxy(this.world, this.data.force), this.gravity = new c.Point, this.onBeginContact = new c.Signal, this.onEndContact = new c.Signal, this.collidesWith = [], this.removeNextStep = !1, this.debugBody = null, this.dirty = !1, this._collideWorldBounds = !0, this._bodyCallbacks = {}, this._bodyCallbackContext = {}, this._groupCallbacks = {}, this._groupCallbackContext = {}, this._reset = !1, b && (this.setRectangleFromSprite(b), b.exists && this.game.physics.p2.addBody(this)) }, c.Physics.P2.Body.prototype = { createBodyCallback: function(a, b, c) { var d = -1; a.id ? d = a.id : a.body && (d = a.body.id), d > -1 && (null === b ? (delete this._bodyCallbacks[d], delete this._bodyCallbackContext[d]) : (this._bodyCallbacks[d] = b, this._bodyCallbackContext[d] = c)) }, createGroupCallback: function(a, b, c) { null === b ? (delete this._groupCallbacks[a.mask], delete this._groupCallbacksContext[a.mask]) : (this._groupCallbacks[a.mask] = b, this._groupCallbackContext[a.mask] = c) }, getCollisionMask: function() { var a = 0; this._collideWorldBounds && (a = this.game.physics.p2.boundsCollisionGroup.mask); for (var b = 0; b < this.collidesWith.length; b++) a |= this.collidesWith[b].mask; return a }, updateCollisionMask: function(a) { var b = this.getCollisionMask(); if ("undefined" == typeof a) for (var c = this.data.shapes.length - 1; c >= 0; c--) this.data.shapes[c].collisionMask = b; else a.collisionMask = b }, setCollisionGroup: function(a, b) { var c = this.getCollisionMask(); if ("undefined" == typeof b) for (var d = this.data.shapes.length - 1; d >= 0; d--) this.data.shapes[d].collisionGroup = a.mask, this.data.shapes[d].collisionMask = c; else b.collisionGroup = a.mask, b.collisionMask = c }, clearCollision: function(a, b, c) { if ("undefined" == typeof a && (a = !0), "undefined" == typeof b && (b = !0), "undefined" == typeof c) for (var d = this.data.shapes.length - 1; d >= 0; d--) a && (this.data.shapes[d].collisionGroup = null), b && (this.data.shapes[d].collisionMask = null); else a && (c.collisionGroup = null), b && (c.collisionMask = null); a && (this.collidesWith.length = 0) }, collides: function(a, b, c, d) { if (Array.isArray(a)) for (var e = 0; e < a.length; e++) - 1 === this.collidesWith.indexOf(a[e]) && (this.collidesWith.push(a[e]), b && this.createGroupCallback(a[e], b, c)); else -1 === this.collidesWith.indexOf(a) && (this.collidesWith.push(a), b && this.createGroupCallback(a, b, c)); var f = this.getCollisionMask(); if ("undefined" == typeof d) for (var e = this.data.shapes.length - 1; e >= 0; e--) this.data.shapes[e].collisionMask = f; else d.collisionMask = f }, adjustCenterOfMass: function() { this.data.adjustCenterOfMass(), this.shapeChanged() }, applyDamping: function(a) { this.data.applyDamping(a) }, applyForce: function(a, b, c) { this.data.applyForce(a, [this.world.pxmi(b), this.world.pxmi(c)]) }, setZeroForce: function() { this.data.setZeroForce() }, setZeroRotation: function() { this.data.angularVelocity = 0 }, setZeroVelocity: function() { this.data.velocity[0] = 0, this.data.velocity[1] = 0 }, setZeroDamping: function() { this.data.damping = 0, this.data.angularDamping = 0 }, toLocalFrame: function(a, b) { return this.data.toLocalFrame(a, b) }, toWorldFrame: function(a, b) { return this.data.toWorldFrame(a, b) }, rotateLeft: function(a) { this.data.angularVelocity = this.world.pxm(-a) }, rotateRight: function(a) { this.data.angularVelocity = this.world.pxm(a) }, moveForward: function(a) { var b = this.world.pxmi(-a), c = this.data.angle + Math.PI / 2; this.data.velocity[0] = b * Math.cos(c), this.data.velocity[1] = b * Math.sin(c) }, moveBackward: function(a) { var b = this.world.pxmi(-a), c = this.data.angle + Math.PI / 2; this.data.velocity[0] = -(b * Math.cos(c)), this.data.velocity[1] = -(b * Math.sin(c)) }, thrust: function(a) { var b = this.world.pxmi(-a), c = this.data.angle + Math.PI / 2; this.data.force[0] += b * Math.cos(c), this.data.force[1] += b * Math.sin(c) }, reverse: function(a) { var b = this.world.pxmi(-a), c = this.data.angle + Math.PI / 2; this.data.force[0] -= b * Math.cos(c), this.data.force[1] -= b * Math.sin(c) }, moveLeft: function(a) { this.data.velocity[0] = this.world.pxmi(-a) }, moveRight: function(a) { this.data.velocity[0] = this.world.pxmi(a) }, moveUp: function(a) { this.data.velocity[1] = this.world.pxmi(-a) }, moveDown: function(a) { this.data.velocity[1] = this.world.pxmi(a) }, preUpdate: function() { this.dirty = !0, this.removeNextStep && (this.removeFromWorld(), this.removeNextStep = !1) }, postUpdate: function() { this.sprite.x = this.world.mpxi(this.data.position[0]), this.sprite.y = this.world.mpxi(this.data.position[1]), this.fixedRotation || (this.sprite.rotation = this.data.angle), this.debugBody && this.debugBody.updateSpriteTransform(), this.dirty = !1 }, reset: function(a, b, c, d) { "undefined" == typeof c && (c = !1), "undefined" == typeof d && (d = !1), this.setZeroForce(), this.setZeroVelocity(), this.setZeroRotation(), c && this.setZeroDamping(), d && (this.mass = 1), this.x = a, this.y = b }, addToWorld: function() { if (this.game.physics.p2._toRemove) for (var a = 0; a < this.game.physics.p2._toRemove.length; a++) this.game.physics.p2._toRemove[a] === this && this.game.physics.p2._toRemove.splice(a, 1); this.data.world !== this.game.physics.p2.world && this.game.physics.p2.addBody(this) }, removeFromWorld: function() { this.data.world === this.game.physics.p2.world && this.game.physics.p2.removeBodyNextStep(this) }, destroy: function() { this.removeFromWorld(), this.clearShapes(), this._bodyCallbacks = {}, this._bodyCallbackContext = {}, this._groupCallbacks = {}, this._groupCallbackContext = {}, this.debugBody && this.debugBody.destroy(!0, !0), this.debugBody = null, this.sprite.body = null, this.sprite = null }, clearShapes: function() { for (var a = this.data.shapes.length; a--;) this.data.removeShape(this.data.shapes[a]); this.shapeChanged() }, addShape: function(a, b, c, d) { return "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = 0), "undefined" == typeof d && (d = 0), this.data.addShape(a, [this.world.pxmi(b), this.world.pxmi(c)], d), this.shapeChanged(), a }, addCircle: function(a, b, c, d) { var e = new p2.Circle(this.world.pxm(a)); return this.addShape(e, b, c, d) }, addRectangle: function(a, b, c, d, e) { var f = new p2.Rectangle(this.world.pxm(a), this.world.pxm(b)); return this.addShape(f, c, d, e) }, addPlane: function(a, b, c) { var d = new p2.Plane; return this.addShape(d, a, b, c) }, addParticle: function(a, b, c) { var d = new p2.Particle; return this.addShape(d, a, b, c) }, addLine: function(a, b, c, d) { var e = new p2.Line(this.world.pxm(a)); return this.addShape(e, b, c, d) }, addCapsule: function(a, b, c, d, e) { var f = new p2.Capsule(this.world.pxm(a), this.world.pxm(b)); return this.addShape(f, c, d, e) }, addPolygon: function(a, b) { a = a || {}, Array.isArray(b) || (b = Array.prototype.slice.call(arguments, 1)); var c = []; if (1 === b.length && Array.isArray(b[0])) c = b[0].slice(0); else if (Array.isArray(b[0])) c = b.slice(); else if ("number" == typeof b[0]) for (var d = 0, e = b.length; e > d; d += 2) c.push([b[d], b[d + 1]]); var f = c.length - 1; c[f][0] === c[0][0] && c[f][1] === c[0][1] && c.pop(); for (var g = 0; g < c.length; g++) c[g][0] = this.world.pxmi(c[g][0]), c[g][1] = this.world.pxmi(c[g][1]); var h = this.data.fromPolygon(c, a); return this.shapeChanged(), h }, removeShape: function(a) { var b = this.data.removeShape(a); return this.shapeChanged(), b }, setCircle: function(a, b, c, d) { return this.clearShapes(), this.addCircle(a, b, c, d) }, setRectangle: function(a, b, c, d, e) { return "undefined" == typeof a && (a = 16), "undefined" == typeof b && (b = 16), this.clearShapes(), this.addRectangle(a, b, c, d, e) }, setRectangleFromSprite: function(a) { return "undefined" == typeof a && (a = this.sprite), this.clearShapes(), this.addRectangle(a.width, a.height, 0, 0, a.rotation) }, setMaterial: function(a, b) { if ("undefined" == typeof b) for (var c = this.data.shapes.length - 1; c >= 0; c--) this.data.shapes[c].material = a; else b.material = a }, shapeChanged: function() { this.debugBody && this.debugBody.draw() }, addPhaserPolygon: function(a, b) { for (var c = this.game.cache.getPhysicsData(a, b), d = [], e = 0; e < c.length; e++) { var f = c[e], g = this.addFixture(f); d[f.filter.group] = d[f.filter.group] || [], d[f.filter.group] = d[f.filter.group].concat(g), f.fixtureKey && (d[f.fixtureKey] = g) } return this.data.aabbNeedsUpdate = !0, this.shapeChanged(), d }, addFixture: function(a) { var b = []; if (a.circle) { var c = new p2.Circle(this.world.pxm(a.circle.radius)); c.collisionGroup = a.filter.categoryBits, c.collisionMask = a.filter.maskBits, c.sensor = a.isSensor; var d = p2.vec2.create(); d[0] = this.world.pxmi(a.circle.position[0] - this.sprite.width / 2), d[1] = this.world.pxmi(a.circle.position[1] - this.sprite.height / 2), this.data.addShape(c, d), b.push(c) } else for (var e = a.polygons, f = p2.vec2.create(), g = 0; g < e.length; g++) { for (var h = e[g], i = [], j = 0; j < h.length; j += 2) i.push([this.world.pxmi(h[j]), this.world.pxmi(h[j + 1])]); for (var c = new p2.Convex(i), k = 0; k !== c.vertices.length; k++) { var l = c.vertices[k]; p2.vec2.sub(l, l, c.centerOfMass) } p2.vec2.scale(f, c.centerOfMass, 1), f[0] -= this.world.pxmi(this.sprite.width / 2), f[1] -= this.world.pxmi(this.sprite.height / 2), c.updateTriangles(), c.updateCenterOfMass(), c.updateBoundingRadius(), c.collisionGroup = a.filter.categoryBits, c.collisionMask = a.filter.maskBits, c.sensor = a.isSensor, this.data.addShape(c, f), b.push(c) } return b }, loadPolygon: function(a, b) { for (var c = this.game.cache.getPhysicsData(a, b), d = p2.vec2.create(), e = 0; e < c.length; e++) { for (var f = [], g = 0; g < c[e].shape.length; g += 2) f.push([this.world.pxmi(c[e].shape[g]), this.world.pxmi(c[e].shape[g + 1])]); for (var h = new p2.Convex(f), i = 0; i !== h.vertices.length; i++) { var j = h.vertices[i]; p2.vec2.sub(j, j, h.centerOfMass) } p2.vec2.scale(d, h.centerOfMass, 1), d[0] -= this.world.pxmi(this.sprite.width / 2), d[1] -= this.world.pxmi(this.sprite.height / 2), h.updateTriangles(), h.updateCenterOfMass(), h.updateBoundingRadius(), this.data.addShape(h, d) } return this.data.aabbNeedsUpdate = !0, this.shapeChanged(), !0 } }, c.Physics.P2.Body.prototype.constructor = c.Physics.P2.Body, c.Physics.P2.Body.DYNAMIC = 1, c.Physics.P2.Body.STATIC = 2, c.Physics.P2.Body.KINEMATIC = 4, Object.defineProperty(c.Physics.P2.Body.prototype, "static", { get: function() { return this.data.type === c.Physics.P2.Body.STATIC }, set: function(a) { a && this.data.type !== c.Physics.P2.Body.STATIC ? (this.data.type = c.Physics.P2.Body.STATIC, this.mass = 0) : a || this.data.type !== c.Physics.P2.Body.STATIC || (this.data.type = c.Physics.P2.Body.DYNAMIC, 0 === this.mass && (this.mass = 1)) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "dynamic", { get: function() { return this.data.type === c.Physics.P2.Body.DYNAMIC }, set: function(a) { a && this.data.type !== c.Physics.P2.Body.DYNAMIC ? (this.data.type = c.Physics.P2.Body.DYNAMIC, 0 === this.mass && (this.mass = 1)) : a || this.data.type !== c.Physics.P2.Body.DYNAMIC || (this.data.type = c.Physics.P2.Body.STATIC, this.mass = 0) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "kinematic", { get: function() { return this.data.type === c.Physics.P2.Body.KINEMATIC }, set: function(a) { a && this.data.type !== c.Physics.P2.Body.KINEMATIC ? (this.data.type = c.Physics.P2.Body.KINEMATIC, this.mass = 4) : a || this.data.type !== c.Physics.P2.Body.KINEMATIC || (this.data.type = c.Physics.P2.Body.STATIC, this.mass = 0) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "allowSleep", { get: function() { return this.data.allowSleep }, set: function(a) { a !== this.data.allowSleep && (this.data.allowSleep = a) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "angle", { get: function() { return c.Math.wrapAngle(c.Math.radToDeg(this.data.angle)) }, set: function(a) { this.data.angle = c.Math.degToRad(c.Math.wrapAngle(a)) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "angularDamping", { get: function() { return this.data.angularDamping }, set: function(a) { this.data.angularDamping = a } }), Object.defineProperty(c.Physics.P2.Body.prototype, "angularForce", { get: function() { return this.data.angularForce }, set: function(a) { this.data.angularForce = a } }), Object.defineProperty(c.Physics.P2.Body.prototype, "angularVelocity", { get: function() { return this.data.angularVelocity }, set: function(a) { this.data.angularVelocity = a } }), Object.defineProperty(c.Physics.P2.Body.prototype, "damping", { get: function() { return this.data.damping }, set: function(a) { this.data.damping = a } }), Object.defineProperty(c.Physics.P2.Body.prototype, "fixedRotation", { get: function() { return this.data.fixedRotation }, set: function(a) { a !== this.data.fixedRotation && (this.data.fixedRotation = a) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "inertia", { get: function() { return this.data.inertia }, set: function(a) { this.data.inertia = a } }), Object.defineProperty(c.Physics.P2.Body.prototype, "mass", { get: function() { return this.data.mass }, set: function(a) { a !== this.data.mass && (this.data.mass = a, this.data.updateMassProperties()) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "motionState", { get: function() { return this.data.type }, set: function(a) { a !== this.data.type && (this.data.type = a) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "rotation", { get: function() { return this.data.angle }, set: function(a) { this.data.angle = a } }), Object.defineProperty(c.Physics.P2.Body.prototype, "sleepSpeedLimit", { get: function() { return this.data.sleepSpeedLimit }, set: function(a) { this.data.sleepSpeedLimit = a } }), Object.defineProperty(c.Physics.P2.Body.prototype, "x", { get: function() { return this.world.mpxi(this.data.position[0]) }, set: function(a) { this.data.position[0] = this.world.pxmi(a) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "y", { get: function() { return this.world.mpxi(this.data.position[1]) }, set: function(a) { this.data.position[1] = this.world.pxmi(a) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "id", { get: function() { return this.data.id } }), Object.defineProperty(c.Physics.P2.Body.prototype, "debug", { get: function() { return null !== this.debugBody }, set: function(a) { a && !this.debugBody ? this.debugBody = new c.Physics.P2.BodyDebug(this.game, this.data) : !a && this.debugBody && (this.debugBody.destroy(), this.debugBody = null) } }), Object.defineProperty(c.Physics.P2.Body.prototype, "collideWorldBounds", { get: function() { return this._collideWorldBounds }, set: function(a) { a && !this._collideWorldBounds ? (this._collideWorldBounds = !0, this.updateCollisionMask()) : !a && this._collideWorldBounds && (this._collideWorldBounds = !1, this.updateCollisionMask()) } }), c.Physics.P2.BodyDebug = function(a, b, d) { c.Group.call(this, a); var e = { pixelsPerLengthUnit: 20, debugPolygons: !1, lineWidth: 1, alpha: .5 }; this.settings = c.Utils.extend(e, d), this.ppu = this.settings.pixelsPerLengthUnit, this.ppu = -1 * this.ppu, this.body = b, this.canvas = new c.Graphics(a), this.canvas.alpha = this.settings.alpha, this.add(this.canvas), this.draw(), this.updateSpriteTransform() }, c.Physics.P2.BodyDebug.prototype = Object.create(c.Group.prototype), c.Physics.P2.BodyDebug.prototype.constructor = c.Physics.P2.BodyDebug, c.Utils.extend(c.Physics.P2.BodyDebug.prototype, { updateSpriteTransform: function() { this.position.x = this.body.position[0] * this.ppu, this.position.y = this.body.position[1] * this.ppu, this.rotation = this.body.angle }, draw: function() { var a, b, c, d, e, f, g, h, i, j, k, l, m, n, o; if (h = this.body, j = this.canvas, j.clear(), c = parseInt(this.randomPastelHex(), 16), f = 16711680, g = this.lineWidth, h instanceof p2.Body && h.shapes.length) { var p = h.shapes.length; for (d = 0; d !== p;) { if (b = h.shapes[d], i = h.shapeOffsets[d], a = h.shapeAngles[d], i = i || 0, a = a || 0, b instanceof p2.Circle) this.drawCircle(j, i[0] * this.ppu, i[1] * this.ppu, a, b.radius * this.ppu, c, g); else if (b instanceof p2.Capsule) this.drawCapsule(j, i[0] * this.ppu, i[1] * this.ppu, a, b.length * this.ppu, b.radius * this.ppu, f, c, g); else if (b instanceof p2.Plane) this.drawPlane(j, i[0] * this.ppu, -i[1] * this.ppu, c, f, 5 * g, 10 * g, 10 * g, 100 * this.ppu, a); else if (b instanceof p2.Line) this.drawLine(j, b.length * this.ppu, f, g); else if (b instanceof p2.Rectangle) this.drawRectangle(j, i[0] * this.ppu, i[1] * this.ppu, a, b.width * this.ppu, b.height * this.ppu, f, c, g); else if (b instanceof p2.Convex) { for (l = [], m = p2.vec2.create(), e = n = 0, o = b.vertices.length; o >= 0 ? o > n : n > o; e = o >= 0 ? ++n : --n) k = b.vertices[e], p2.vec2.rotate(m, k, a), l.push([(m[0] + i[0]) * this.ppu, -(m[1] + i[1]) * this.ppu]); this.drawConvex(j, l, b.triangles, f, c, g, this.settings.debugPolygons, [i[0] * this.ppu, -i[1] * this.ppu]) } d++ } } }, drawRectangle: function(a, b, c, d, e, f, g, h, i) { "undefined" == typeof i && (i = 1), "undefined" == typeof g && (g = 0), a.lineStyle(i, g, 1), a.beginFill(h), a.drawRect(b - e / 2, c - f / 2, e, f) }, drawCircle: function(a, b, c, d, e, f, g) { "undefined" == typeof g && (g = 1), "undefined" == typeof f && (f = 16777215), a.lineStyle(g, 0, 1), a.beginFill(f, 1), a.drawCircle(b, c, 2 * -e), a.endFill(), a.moveTo(b, c), a.lineTo(b + e * Math.cos(-d), c + e * Math.sin(-d)) }, drawLine: function(a, b, c, d) { "undefined" == typeof d && (d = 1), "undefined" == typeof c && (c = 0), a.lineStyle(5 * d, c, 1), a.moveTo(-b / 2, 0), a.lineTo(b / 2, 0) }, drawConvex: function(a, b, c, d, e, f, g, h) { var i, j, k, l, m, n, o, p, q, r, s; if ("undefined" == typeof f && (f = 1), "undefined" == typeof d && (d = 0), g) { for (i = [16711680, 65280, 255], j = 0; j !== b.length + 1;) l = b[j % b.length], m = b[(j + 1) % b.length], o = l[0], r = l[1], p = m[0], s = m[1], a.lineStyle(f, i[j % i.length], 1), a.moveTo(o, -r), a.lineTo(p, -s), a.drawCircle(o, -r, 2 * f), j++; return a.lineStyle(f, 0, 1), a.drawCircle(h[0], h[1], 2 * f) } for (a.lineStyle(f, d, 1), a.beginFill(e), j = 0; j !== b.length;) k = b[j], n = k[0], q = k[1], 0 === j ? a.moveTo(n, -q) : a.lineTo(n, -q), j++; return a.endFill(), b.length > 2 ? (a.moveTo(b[b.length - 1][0], -b[b.length - 1][1]), a.lineTo(b[0][0], -b[0][1])) : void 0 }, drawPath: function(a, b, c, d, e) { var f, g, h, i, j, k, l, m, n, o, p, q, r; for ("undefined" == typeof e && (e = 1), "undefined" == typeof c && (c = 0), a.lineStyle(e, c, 1), "number" == typeof d && a.beginFill(d), h = null, i = null, g = 0; g < b.length;) p = b[g], q = p[0], r = p[1], (q !== h || r !== i) && (0 === g ? a.moveTo(q, r) : (j = h, k = i, l = q, m = r, n = b[(g + 1) % b.length][0], o = b[(g + 1) % b.length][1], f = (l - j) * (o - k) - (n - j) * (m - k), 0 !== f && a.lineTo(q, r)), h = q, i = r), g++; "number" == typeof d && a.endFill(), b.length > 2 && "number" == typeof d && (a.moveTo(b[b.length - 1][0], b[b.length - 1][1]), a.lineTo(b[0][0], b[0][1])) }, drawPlane: function(a, b, c, d, e, f, g, h, i, j) { var k, l, m; "undefined" == typeof f && (f = 1), "undefined" == typeof d && (d = 16777215), a.lineStyle(f, e, 11), a.beginFill(d), k = i, a.moveTo(b, -c), l = b + Math.cos(j) * this.game.width, m = c + Math.sin(j) * this.game.height, a.lineTo(l, -m), a.moveTo(b, -c), l = b + Math.cos(j) * -this.game.width, m = c + Math.sin(j) * -this.game.height, a.lineTo(l, -m) }, drawCapsule: function(a, b, c, d, e, f, g, h, i) { "undefined" == typeof i && (i = 1), "undefined" == typeof g && (g = 0), a.lineStyle(i, g, 1); var j = Math.cos(d), k = Math.sin(d); a.beginFill(h, 1), a.drawCircle(-e / 2 * j + b, -e / 2 * k + c, 2 * -f), a.drawCircle(e / 2 * j + b, e / 2 * k + c, 2 * -f), a.endFill(), a.lineStyle(i, g, 0), a.beginFill(h, 1), a.moveTo(-e / 2 * j + f * k + b, -e / 2 * k + f * j + c), a.lineTo(e / 2 * j + f * k + b, e / 2 * k + f * j + c), a.lineTo(e / 2 * j - f * k + b, e / 2 * k - f * j + c), a.lineTo(-e / 2 * j - f * k + b, -e / 2 * k - f * j + c), a.endFill(), a.lineStyle(i, g, 1), a.moveTo(-e / 2 * j + f * k + b, -e / 2 * k + f * j + c), a.lineTo(e / 2 * j + f * k + b, e / 2 * k + f * j + c), a.moveTo(-e / 2 * j - f * k + b, -e / 2 * k - f * j + c), a.lineTo(e / 2 * j - f * k + b, e / 2 * k - f * j + c) }, randomPastelHex: function() { var a, b, c, d; return c = [255, 255, 255], d = Math.floor(256 * Math.random()), b = Math.floor(256 * Math.random()), a = Math.floor(256 * Math.random()), d = Math.floor((d + 3 * c[0]) / 4), b = Math.floor((b + 3 * c[1]) / 4), a = Math.floor((a + 3 * c[2]) / 4), this.rgbToHex(d, b, a) }, rgbToHex: function(a, b, c) { return this.componentToHex(a) + this.componentToHex(b) + this.componentToHex(c) }, componentToHex: function(a) { var b; return b = a.toString(16), 2 === b.len ? b : b + "0" } }), c.Physics.P2.Spring = function(a, b, c, d, e, f, g, h, i, j) { this.game = a.game, this.world = a, "undefined" == typeof d && (d = 1), "undefined" == typeof e && (e = 100), "undefined" == typeof f && (f = 1), d = a.pxm(d); var k = { restLength: d, stiffness: e, damping: f }; "undefined" != typeof g && null !== g && (k.worldAnchorA = [a.pxm(g[0]), a.pxm(g[1])]), "undefined" != typeof h && null !== h && (k.worldAnchorB = [a.pxm(h[0]), a.pxm(h[1])]), "undefined" != typeof i && null !== i && (k.localAnchorA = [a.pxm(i[0]), a.pxm(i[1])]), "undefined" != typeof j && null !== j && (k.localAnchorB = [a.pxm(j[0]), a.pxm(j[1])]), this.data = new p2.LinearSpring(b, c, k), this.data.parent = this }, c.Physics.P2.Spring.prototype.constructor = c.Physics.P2.Spring, c.Physics.P2.RotationalSpring = function(a, b, c, d, e, f) { this.game = a.game, this.world = a, "undefined" == typeof d && (d = null), "undefined" == typeof e && (e = 100), "undefined" == typeof f && (f = 1), d && (d = a.pxm(d)); var g = { restAngle: d, stiffness: e, damping: f }; this.data = new p2.RotationalSpring(b, c, g), this.data.parent = this }, c.Physics.P2.Spring.prototype.constructor = c.Physics.P2.Spring, c.Physics.P2.Material = function(a) { this.name = a, p2.Material.call(this) }, c.Physics.P2.Material.prototype = Object.create(p2.Material.prototype), c.Physics.P2.Material.prototype.constructor = c.Physics.P2.Material, c.Physics.P2.ContactMaterial = function(a, b, c) { p2.ContactMaterial.call(this, a, b, c) }, c.Physics.P2.ContactMaterial.prototype = Object.create(p2.ContactMaterial.prototype), c.Physics.P2.ContactMaterial.prototype.constructor = c.Physics.P2.ContactMaterial, c.Physics.P2.CollisionGroup = function(a) { this.mask = a }, c.Physics.P2.DistanceConstraint = function(a, b, c, d, e, f, g) { "undefined" == typeof d && (d = 100), "undefined" == typeof e && (e = [0, 0]), "undefined" == typeof f && (f = [0, 0]), "undefined" == typeof g && (g = Number.MAX_VALUE), this.game = a.game, this.world = a, d = a.pxm(d), e = [a.pxmi(e[0]), a.pxmi(e[1])], f = [a.pxmi(f[0]), a.pxmi(f[1])]; var h = { distance: d, localAnchorA: e, localAnchorB: f, maxForce: g }; p2.DistanceConstraint.call(this, b, c, h) }, c.Physics.P2.DistanceConstraint.prototype = Object.create(p2.DistanceConstraint.prototype), c.Physics.P2.DistanceConstraint.prototype.constructor = c.Physics.P2.DistanceConstraint, c.Physics.P2.GearConstraint = function(a, b, c, d, e) { "undefined" == typeof d && (d = 0), "undefined" == typeof e && (e = 1), this.game = a.game, this.world = a; var f = { angle: d, ratio: e }; p2.GearConstraint.call(this, b, c, f) }, c.Physics.P2.GearConstraint.prototype = Object.create(p2.GearConstraint.prototype), c.Physics.P2.GearConstraint.prototype.constructor = c.Physics.P2.GearConstraint, c.Physics.P2.LockConstraint = function(a, b, c, d, e, f) { "undefined" == typeof d && (d = [0, 0]), "undefined" == typeof e && (e = 0), "undefined" == typeof f && (f = Number.MAX_VALUE), this.game = a.game, this.world = a, d = [a.pxm(d[0]), a.pxm(d[1])]; var g = { localOffsetB: d, localAngleB: e, maxForce: f }; p2.LockConstraint.call(this, b, c, g) }, c.Physics.P2.LockConstraint.prototype = Object.create(p2.LockConstraint.prototype), c.Physics.P2.LockConstraint.prototype.constructor = c.Physics.P2.LockConstraint, c.Physics.P2.PrismaticConstraint = function(a, b, c, d, e, f, g, h) { "undefined" == typeof d && (d = !0), "undefined" == typeof e && (e = [0, 0]), "undefined" == typeof f && (f = [0, 0]), "undefined" == typeof g && (g = [0, 0]), "undefined" == typeof h && (h = Number.MAX_VALUE), this.game = a.game, this.world = a, e = [a.pxmi(e[0]), a.pxmi(e[1])], f = [a.pxmi(f[0]), a.pxmi(f[1])]; var i = { localAnchorA: e, localAnchorB: f, localAxisA: g, maxForce: h, disableRotationalLock: !d }; p2.PrismaticConstraint.call(this, b, c, i) }, c.Physics.P2.PrismaticConstraint.prototype = Object.create(p2.PrismaticConstraint.prototype), c.Physics.P2.PrismaticConstraint.prototype.constructor = c.Physics.P2.PrismaticConstraint, c.Physics.P2.RevoluteConstraint = function(a, b, c, d, e, f, g) { "undefined" == typeof f && (f = Number.MAX_VALUE), "undefined" == typeof g && (g = null), this.game = a.game, this.world = a, c = [a.pxmi(c[0]), a.pxmi(c[1])], e = [a.pxmi(e[0]), a.pxmi(e[1])], g && (g = [a.pxmi(g[0]), a.pxmi(g[1])]); var h = { worldPivot: g, localPivotA: c, localPivotB: e, maxForce: f }; p2.RevoluteConstraint.call(this, b, d, h) }, c.Physics.P2.RevoluteConstraint.prototype = Object.create(p2.RevoluteConstraint.prototype), c.Physics.P2.RevoluteConstraint.prototype.constructor = c.Physics.P2.RevoluteConstraint, c.Tile = function(a, b, c, d, e, f) { this.layer = a, this.index = b, this.x = c, this.y = d, this.rotation = 0, this.flipped = !1, this.worldX = c * e, this.worldY = d * f, this.width = e, this.height = f, this.centerX = Math.abs(e / 2), this.centerY = Math.abs(f / 2), this.alpha = 1, this.properties = {}, this.scanned = !1, this.faceTop = !1, this.faceBottom = !1, this.faceLeft = !1, this.faceRight = !1, this.collideLeft = !1, this.collideRight = !1, this.collideUp = !1, this.collideDown = !1, this.collisionCallback = null, this.collisionCallbackContext = this }, c.Tile.prototype = { containsPoint: function(a, b) { return !(a < this.worldX || b < this.worldY || a > this.right || b > this.bottom) }, intersects: function(a, b, c, d) { return c <= this.worldX ? !1 : d <= this.worldY ? !1 : a >= this.worldX + this.width ? !1 : b >= this.worldY + this.height ? !1 : !0 }, setCollisionCallback: function(a, b) { this.collisionCallback = a, this.collisionCallbackContext = b }, destroy: function() { this.collisionCallback = null, this.collisionCallbackContext = null, this.properties = null }, setCollision: function(a, b, c, d) { this.collideLeft = a, this.collideRight = b, this.collideUp = c, this.collideDown = d, this.faceLeft = a, this.faceRight = b, this.faceTop = c, this.faceBottom = d }, resetCollision: function() { this.collideLeft = !1, this.collideRight = !1, this.collideUp = !1, this.collideDown = !1, this.faceTop = !1, this.faceBottom = !1, this.faceLeft = !1, this.faceRight = !1 }, isInteresting: function(a, b) { return a && b ? this.collideLeft || this.collideRight || this.collideUp || this.collideDown || this.faceTop || this.faceBottom || this.faceLeft || this.faceRight || this.collisionCallback : a ? this.collideLeft || this.collideRight || this.collideUp || this.collideDown : b ? this.faceTop || this.faceBottom || this.faceLeft || this.faceRight : !1 }, copy: function(a) { this.index = a.index, this.alpha = a.alpha, this.properties = a.properties, this.collideUp = a.collideUp, this.collideDown = a.collideDown, this.collideLeft = a.collideLeft, this.collideRight = a.collideRight, this.collisionCallback = a.collisionCallback, this.collisionCallbackContext = a.collisionCallbackContext } }, c.Tile.prototype.constructor = c.Tile, Object.defineProperty(c.Tile.prototype, "collides", { get: function() { return this.collideLeft || this.collideRight || this.collideUp || this.collideDown } }), Object.defineProperty(c.Tile.prototype, "canCollide", { get: function() { return this.collideLeft || this.collideRight || this.collideUp || this.collideDown || this.collisionCallback } }), Object.defineProperty(c.Tile.prototype, "left", { get: function() { return this.worldX } }), Object.defineProperty(c.Tile.prototype, "right", { get: function() { return this.worldX + this.width } }), Object.defineProperty(c.Tile.prototype, "top", { get: function() { return this.worldY } }), Object.defineProperty(c.Tile.prototype, "bottom", { get: function() { return this.worldY + this.height } }), c.Tilemap = function(a, b, d, e, f, g) { this.game = a, this.key = b; var h = c.TilemapParser.parse(this.game, b, d, e, f, g); null !== h && (this.width = h.width, this.height = h.height, this.tileWidth = h.tileWidth, this.tileHeight = h.tileHeight, this.orientation = h.orientation, this.format = h.format, this.version = h.version, this.properties = h.properties, this.widthInPixels = h.widthInPixels, this.heightInPixels = h.heightInPixels, this.layers = h.layers, this.tilesets = h.tilesets, this.tiles = h.tiles, this.objects = h.objects, this.collideIndexes = [], this.collision = h.collision, this.images = h.images, this.currentLayer = 0, this.debugMap = [], this._results = [], this._tempA = 0, this._tempB = 0) }, c.Tilemap.CSV = 0, c.Tilemap.TILED_JSON = 1, c.Tilemap.NORTH = 0, c.Tilemap.EAST = 1, c.Tilemap.SOUTH = 2, c.Tilemap.WEST = 3, c.Tilemap.prototype = { create: function(a, b, c, d, e, f) { return "undefined" == typeof f && (f = this.game.world), this.width = b, this.height = c, this.setTileSize(d, e), this.layers.length = 0, this.createBlankLayer(a, b, c, d, e, f) }, setTileSize: function(a, b) { this.tileWidth = a, this.tileHeight = b, this.widthInPixels = this.width * a, this.heightInPixels = this.height * b }, addTilesetImage: function(a, b, d, e, f, g, h) { if ("undefined" == typeof d && (d = this.tileWidth), "undefined" == typeof e && (e = this.tileHeight), "undefined" == typeof f && (f = 0), "undefined" == typeof g && (g = 0), "undefined" == typeof h && (h = 0), 0 === d && (d = 32), 0 === e && (e = 32), "undefined" == typeof b) { if ("string" != typeof a) return null; if (b = a, !this.game.cache.checkImageKey(b)) return console.warn('Phaser.Tilemap.addTilesetImage: Invalid image key given: "' + b + '"'), null } if ("string" == typeof a && (a = this.getTilesetIndex(a), null === a && this.format === c.Tilemap.TILED_JSON)) return console.warn('Phaser.Tilemap.addTilesetImage: No data found in the JSON matching the tileset name: "' + b + '"'), null; if (this.tilesets[a]) return this.tilesets[a].setImage(this.game.cache.getImage(b)), this.tilesets[a]; var i = new c.Tileset(b, h, d, e, f, g, {}); i.setImage(this.game.cache.getImage(b)), this.tilesets.push(i); for (var j = this.tilesets.length - 1, k = f, l = f, m = 0, n = 0, o = 0, p = h; p < h + i.total && (this.tiles[p] = [k, l, j], k += d + g, m++, m !== i.total) && (n++, n !== i.columns || (k = f, l += e + g, n = 0, o++, o !== i.rows)); p++); return i }, createFromObjects: function(a, b, d, e, f, g, h, i, j) { if ("undefined" == typeof f && (f = !0), "undefined" == typeof g && (g = !1), "undefined" == typeof h && (h = this.game.world), "undefined" == typeof i && (i = c.Sprite), "undefined" == typeof j && (j = !0), !this.objects[a]) return void console.warn("Tilemap.createFromObjects: Invalid objectgroup name given: " + a); for (var k, l = 0, m = this.objects[a].length; m > l; l++) if (this.objects[a][l].gid === b) { k = new i(this.game, this.objects[a][l].x, this.objects[a][l].y, d, e), k.name = this.objects[a][l].name, k.visible = this.objects[a][l].visible, k.autoCull = g, k.exists = f, this.objects[a][l].rotation && (k.angle = this.objects[a][l].rotation), j && (k.y -= k.height), h.add(k); for (var n in this.objects[a][l].properties) h.set(k, n, this.objects[a][l].properties[n], !1, !1, 0, !0) } }, createFromTiles: function(a, b, d, e, f, g) { "number" == typeof a && (a = [a]), "undefined" == typeof b || null === b ? b = [] : "number" == typeof b && (b = [b]), e = this.getLayer(e), "undefined" == typeof f && (f = this.game.world), "undefined" == typeof g && (g = {}), void 0 === g.customClass && (g.customClass = c.Sprite), void 0 === g.adjustY && (g.adjustY = !0); var h = this.layers[e].width, i = this.layers[e].height; if (this.copy(0, 0, h, i, e), this._results.length < 2) return 0; for (var j, k = 0, l = 1, m = this._results.length; m > l; l++) if (-1 !== a.indexOf(this._results[l].index)) { j = new g.customClass(this.game, this._results[l].worldX, this._results[l].worldY, d); for (var n in g) j[n] = g[n]; f.add(j), k++ } if (1 === b.length) for (l = 0; l < a.length; l++) this.replace(a[l], b[0], 0, 0, h, i, e); else if (b.length > 1) for (l = 0; l < a.length; l++) this.replace(a[l], b[l], 0, 0, h, i, e); return k }, createLayer: function(a, b, d, e) { "undefined" == typeof b && (b = this.game.width), "undefined" == typeof d && (d = this.game.height), "undefined" == typeof e && (e = this.game.world); var f = a; return "string" == typeof a && (f = this.getLayerIndex(a)), null === f || f > this.layers.length ? void console.warn("Tilemap.createLayer: Invalid layer ID given: " + f) : e.add(new c.TilemapLayer(this.game, this, f, b, d)) }, createBlankLayer: function(a, b, d, e, f, g) { if ("undefined" == typeof g && (g = this.game.world), null !== this.getLayerIndex(a)) return void console.warn("Tilemap.createBlankLayer: Layer with matching name already exists"); for (var h, i = { name: a, x: 0, y: 0, width: b, height: d, widthInPixels: b * e, heightInPixels: d * f, alpha: 1, visible: !0, properties: {}, indexes: [], callbacks: [], bodies: [], data: null }, j = [], k = 0; d > k; k++) { h = []; for (var l = 0; b > l; l++) h.push(new c.Tile(i, -1, l, k, e, f)); j.push(h) } i.data = j, this.layers.push(i), this.currentLayer = this.layers.length - 1; var m = i.widthInPixels, n = i.heightInPixels; m > this.game.width && (m = this.game.width), n > this.game.height && (n = this.game.height); var j = new c.TilemapLayer(this.game, this, this.layers.length - 1, m, n); return j.name = a, g.add(j) }, getIndex: function(a, b) { for (var c = 0; c < a.length; c++) if (a[c].name === b) return c; return null }, getLayerIndex: function(a) { return this.getIndex(this.layers, a) }, getTilesetIndex: function(a) { return this.getIndex(this.tilesets, a) }, getImageIndex: function(a) { return this.getIndex(this.images, a) }, getObjectIndex: function(a) { return this.getIndex(this.objects, a) }, setTileIndexCallback: function(a, b, c, d) { if (d = this.getLayer(d), "number" == typeof a) this.layers[d].callbacks[a] = { callback: b, callbackContext: c }; else for (var e = 0, f = a.length; f > e; e++) this.layers[d].callbacks[a[e]] = { callback: b, callbackContext: c } }, setTileLocationCallback: function(a, b, c, d, e, f, g) { if (g = this.getLayer(g), this.copy(a, b, c, d, g), !(this._results.length < 2)) for (var h = 1; h < this._results.length; h++) this._results[h].setCollisionCallback(e, f) }, setCollision: function(a, b, c, d) { if ("undefined" == typeof b && (b = !0), "undefined" == typeof d && (d = !0), c = this.getLayer(c), "number" == typeof a) return this.setCollisionByIndex(a, b, c, !0); if (Array.isArray(a)) { for (var e = 0; e < a.length; e++) this.setCollisionByIndex(a[e], b, c, !1); d && this.calculateFaces(c) } }, setCollisionBetween: function(a, b, c, d, e) { if ("undefined" == typeof c && (c = !0), "undefined" == typeof e && (e = !0), d = this.getLayer(d), !(a > b)) { for (var f = a; b >= f; f++) this.setCollisionByIndex(f, c, d, !1); e && this.calculateFaces(d) } }, setCollisionByExclusion: function(a, b, c, d) { "undefined" == typeof b && (b = !0), "undefined" == typeof d && (d = !0), c = this.getLayer(c); for (var e = 0, f = this.tiles.length; f > e; e++) - 1 === a.indexOf(e) && this.setCollisionByIndex(e, b, c, !1); d && this.calculateFaces(c) }, setCollisionByIndex: function(a, b, c, d) { if ("undefined" == typeof b && (b = !0), "undefined" == typeof c && (c = this.currentLayer), "undefined" == typeof d && (d = !0), b) this.collideIndexes.push(a); else { var e = this.collideIndexes.indexOf(a); e > -1 && this.collideIndexes.splice(e, 1) } for (var f = 0; f < this.layers[c].height; f++) for (var g = 0; g < this.layers[c].width; g++) { var h = this.layers[c].data[f][g]; h && h.index === a && (b ? h.setCollision(!0, !0, !0, !0) : h.resetCollision(), h.faceTop = b, h.faceBottom = b, h.faceLeft = b, h.faceRight = b) } return d && this.calculateFaces(c), c }, getLayer: function(a) { return "undefined" == typeof a ? a = this.currentLayer : "string" == typeof a ? a = this.getLayerIndex(a) : a instanceof c.TilemapLayer && (a = a.index), a }, setPreventRecalculate: function(a) { if (a === !0 && this.preventingRecalculate !== !0 && (this.preventingRecalculate = !0, this.needToRecalculate = {}), a === !1 && this.preventingRecalculate === !0) { this.preventingRecalculate = !1; for (var b in this.needToRecalculate) this.calculateFaces(b); this.needToRecalculate = !1 } }, calculateFaces: function(a) { if (this.preventingRecalculate) return void(this.needToRecalculate[a] = !0); for (var b = null, c = null, d = null, e = null, f = 0, g = this.layers[a].height; g > f; f++) for (var h = 0, i = this.layers[a].width; i > h; h++) { var j = this.layers[a].data[f][h]; j && (b = this.getTileAbove(a, h, f), c = this.getTileBelow(a, h, f), d = this.getTileLeft(a, h, f), e = this.getTileRight(a, h, f), j.collides && (j.faceTop = !0, j.faceBottom = !0, j.faceLeft = !0, j.faceRight = !0), b && b.collides && (j.faceTop = !1), c && c.collides && (j.faceBottom = !1), d && d.collides && (j.faceLeft = !1), e && e.collides && (j.faceRight = !1)) } }, getTileAbove: function(a, b, c) { return c > 0 ? this.layers[a].data[c - 1][b] : null }, getTileBelow: function(a, b, c) { return c < this.layers[a].height - 1 ? this.layers[a].data[c + 1][b] : null }, getTileLeft: function(a, b, c) { return b > 0 ? this.layers[a].data[c][b - 1] : null }, getTileRight: function(a, b, c) { return b < this.layers[a].width - 1 ? this.layers[a].data[c][b + 1] : null }, setLayer: function(a) { a = this.getLayer(a), this.layers[a] && (this.currentLayer = a) }, hasTile: function(a, b, c) { return c = this.getLayer(c), this.layers[c].data[b][a].index > -1 }, removeTile: function(a, b, d) { if (d = this.getLayer(d), a >= 0 && a < this.layers[d].width && b >= 0 && b < this.layers[d].height && this.hasTile(a, b, d)) { var e = this.layers[d].data[b][a]; return this.layers[d].data[b][a] = new c.Tile(this.layers[d], -1, a, b, this.tileWidth, this.tileHeight), this.layers[d].dirty = !0, this.calculateFaces(d), e } }, removeTileWorldXY: function(a, b, c, d, e) { return e = this.getLayer(e), a = this.game.math.snapToFloor(a, c) / c, b = this.game.math.snapToFloor(b, d) / d, this.removeTile(a, b, e) }, putTile: function(a, b, d, e) { if (null === a) return this.removeTile(b, d, e); if (e = this.getLayer(e), b >= 0 && b < this.layers[e].width && d >= 0 && d < this.layers[e].height) { var f; return a instanceof c.Tile ? (f = a.index, this.hasTile(b, d, e) ? this.layers[e].data[d][b].copy(a) : this.layers[e].data[d][b] = new c.Tile(e, f, b, d, a.width, a.height)) : (f = a, this.hasTile(b, d, e) ? this.layers[e].data[d][b].index = f : this.layers[e].data[d][b] = new c.Tile(this.layers[e], f, b, d, this.tileWidth, this.tileHeight)), this.collideIndexes.indexOf(f) > -1 ? this.layers[e].data[d][b].setCollision(!0, !0, !0, !0) : this.layers[e].data[d][b].resetCollision(), this.layers[e].dirty = !0, this.calculateFaces(e), this.layers[e].data[d][b] } return null }, putTileWorldXY: function(a, b, c, d, e, f) { return f = this.getLayer(f), b = this.game.math.snapToFloor(b, d) / d, c = this.game.math.snapToFloor(c, e) / e, this.putTile(a, b, c, f) }, searchTileIndex: function(a, b, c, d) { "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = !1), d = this.getLayer(d); var e = 0; if (c) { for (var f = this.layers[d].height - 1; f >= 0; f--) for (var g = this.layers[d].width - 1; g >= 0; g--) if (this.layers[d].data[f][g].index === a) { if (e === b) return this.layers[d].data[f][g]; e++ } } else for (var f = 0; f < this.layers[d].height; f++) for (var g = 0; g < this.layers[d].width; g++) if (this.layers[d].data[f][g].index === a) { if (e === b) return this.layers[d].data[f][g]; e++ } return null }, getTile: function(a, b, c, d) { return "undefined" == typeof d && (d = !1), c = this.getLayer(c), a >= 0 && a < this.layers[c].width && b >= 0 && b < this.layers[c].height ? -1 === this.layers[c].data[b][a].index ? d ? this.layers[c].data[b][a] : null : this.layers[c].data[b][a] : null }, getTileWorldXY: function(a, b, c, d, e) { return "undefined" == typeof c && (c = this.tileWidth), "undefined" == typeof d && (d = this.tileHeight), e = this.getLayer(e), a = this.game.math.snapToFloor(a, c) / c, b = this.game.math.snapToFloor(b, d) / d, this.getTile(a, b, e) }, copy: function(a, b, c, d, e) { if (e = this.getLayer(e), !this.layers[e]) return void(this._results.length = 0); "undefined" == typeof a && (a = 0), "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = this.layers[e].width), "undefined" == typeof d && (d = this.layers[e].height), 0 > a && (a = 0), 0 > b && (b = 0), c > this.layers[e].width && (c = this.layers[e].width), d > this.layers[e].height && (d = this.layers[e].height), this._results.length = 0, this._results.push({ x: a, y: b, width: c, height: d, layer: e }); for (var f = b; b + d > f; f++) for (var g = a; a + c > g; g++) this._results.push(this.layers[e].data[f][g]); return this._results }, paste: function(a, b, c, d) { if ("undefined" == typeof a && (a = 0), "undefined" == typeof b && (b = 0), d = this.getLayer(d), c && !(c.length < 2)) { for (var e = a - c[1].x, f = b - c[1].y, g = 1; g < c.length; g++) this.layers[d].data[f + c[g].y][e + c[g].x].copy(c[g]); this.layers[d].dirty = !0, this.calculateFaces(d) } }, swap: function(a, b, c, d, e, f, g) { g = this.getLayer(g), this.copy(c, d, e, f, g), this._results.length < 2 || (this._tempA = a, this._tempB = b, this._results.forEach(this.swapHandler, this), this.paste(c, d, this._results, g)) }, swapHandler: function(a) { a.index === this._tempA ? a.index = this._tempB : a.index === this._tempB && (a.index = this._tempA) }, forEach: function(a, b, c, d, e, f, g) { g = this.getLayer(g), this.copy(c, d, e, f, g), this._results.length < 2 || (this._results.forEach(a, b), this.paste(c, d, this._results, g)) }, replace: function(a, b, c, d, e, f, g) { if (g = this.getLayer(g), this.copy(c, d, e, f, g), !(this._results.length < 2)) { for (var h = 1; h < this._results.length; h++) this._results[h].index === a && (this._results[h].index = b); this.paste(c, d, this._results, g) } }, random: function(a, b, c, d, e) { if (e = this.getLayer(e), this.copy(a, b, c, d, e), !(this._results.length < 2)) { for (var f = [], g = 1; g < this._results.length; g++) if (this._results[g].index) { var h = this._results[g].index; - 1 === f.indexOf(h) && f.push(h) } for (var i = 1; i < this._results.length; i++) this._results[i].index = this.game.rnd.pick(f); this.paste(a, b, this._results, e) } }, shuffle: function(a, b, d, e, f) { if (f = this.getLayer(f), this.copy(a, b, d, e, f), !(this._results.length < 2)) { for (var g = [], h = 1; h < this._results.length; h++) this._results[h].index && g.push(this._results[h].index); c.Utils.shuffle(g); for (var i = 1; i < this._results.length; i++) this._results[i].index = g[i - 1]; this.paste(a, b, this._results, f) } }, fill: function(a, b, c, d, e, f) { if (f = this.getLayer(f), this.copy(b, c, d, e, f), !(this._results.length < 2)) { for (var g = 1; g < this._results.length; g++) this._results[g].index = a; this.paste(b, c, this._results, f) } }, removeAllLayers: function() { this.layers.length = 0, this.currentLayer = 0 }, dump: function() { for (var a = "", b = [""], c = 0; c < this.layers[this.currentLayer].height; c++) { for (var d = 0; d < this.layers[this.currentLayer].width; d++) a += "%c ", b.push(this.layers[this.currentLayer].data[c][d] > 1 ? this.debugMap[this.layers[this.currentLayer].data[c][d]] ? "background: " + this.debugMap[this.layers[this.currentLayer].data[c][d]] : "background: #ffffff" : "background: rgb(0, 0, 0)"); a += "\n" } b[0] = a, console.log.apply(console, b) }, destroy: function() { this.removeAllLayers(), this.data = [], this.game = null } }, c.Tilemap.prototype.constructor = c.Tilemap, Object.defineProperty(c.Tilemap.prototype, "layer", { get: function() { return this.layers[this.currentLayer] }, set: function(a) { a !== this.currentLayer && this.setLayer(a) } }), c.TilemapLayer = function(a, b, d, e, f) { e |= 0, f |= 0, PIXI.Sprite.call(this, PIXI.TextureCache.__default), c.Component.Core.init.call(this, a, 0, 0, null, null), this.map = b, this.index = d, this.layer = b.layers[d], this.canvas = c.Canvas.create(e, f), this.context = this.canvas.getContext("2d"), this.baseTexture = new PIXI.BaseTexture(this.canvas), this.texture = new PIXI.Texture(this.baseTexture), this.textureFrame = new c.Frame(0, 0, 0, e, f, "tilemapLayer", a.rnd.uuid()), this.type = c.TILEMAPLAYER, this.physicsType = c.TILEMAPLAYER, this.renderSettings = { enableScrollDelta: !0, overdrawRatio: .2, copyCanvas: null }, this.debug = !1, this.exists = !0, this.debugSettings = { missingImageFill: "rgb(255,255,255)", debuggedTileOverfill: "rgba(0,255,0,0.4)", forceFullRedraw: !0, debugAlpha: .5, facingEdgeStroke: "rgba(0,255,0,1)", collidingTileOverfill: "rgba(0,255,0,0.2)" }, this.scrollFactorX = 1, this.scrollFactorY = 1, this.dirty = !0, this.rayStepRate = 4, this._wrap = !1, this._mc = { scrollX: 0, scrollY: 0, renderWidth: 0, renderHeight: 0, tileWidth: b.tileWidth, tileHeight: b.tileHeight, cw: b.tileWidth, ch: b.tileHeight, tilesets: [] }, this._scrollX = 0, this._scrollY = 0, this._results = [], a.device.canvasBitBltShift || (this.renderSettings.copyCanvas = c.TilemapLayer.ensureSharedCopyCanvas()), this.fixedToCamera = !0 }, c.TilemapLayer.prototype = Object.create(PIXI.Sprite.prototype), c.TilemapLayer.prototype.constructor = c.TilemapLayer; var l = ["Bounds", "Destroy", "FixedToCamera", "Reset", "Smoothed"]; c.Component.Core.install.call(c.TilemapLayer.prototype, l), c.TilemapLayer.sharedCopyCanvas = null, c.TilemapLayer.ensureSharedCopyCanvas = function() { return this.sharedCopyCanvas || (this.sharedCopyCanvas = c.Canvas.create(2, 2)), this.sharedCopyCanvas }, c.TilemapLayer.prototype.preUpdate = function() { return c.Component.Core.preUpdate.call(this), !0 }, c.TilemapLayer.prototype.postUpdate = function() { c.Component.Core.prototype.postUpdate.call(this); var a = this.game.camera; this.scrollX = a.x * this.scrollFactorX / this.scale.x, this.scrollY = a.y * this.scrollFactorY / this.scale.y, this.render() }, c.TilemapLayer.prototype.resizeWorld = function() { this.game.world.setBounds(0, 0, this.layer.widthInPixels * this.scale.x, this.layer.heightInPixels * this.scale.y) }, c.TilemapLayer.prototype._fixX = function(a) { return 0 > a && (a = 0), 1 === this.scrollFactorX ? a : this._scrollX + (a - this._scrollX / this.scrollFactorX) }, c.TilemapLayer.prototype._unfixX = function(a) { return 1 === this.scrollFactorX ? a : this._scrollX / this.scrollFactorX + (a - this._scrollX) }, c.TilemapLayer.prototype._fixY = function(a) { return 0 > a && (a = 0), 1 === this.scrollFactorY ? a : this._scrollY + (a - this._scrollY / this.scrollFactorY) }, c.TilemapLayer.prototype._unfixY = function(a) { return 1 === this.scrollFactorY ? a : this._scrollY / this.scrollFactorY + (a - this._scrollY) }, c.TilemapLayer.prototype.getTileX = function(a) { return Math.floor(this._fixX(a) / this._mc.tileWidth) }, c.TilemapLayer.prototype.getTileY = function(a) { return Math.floor(this._fixY(a) / this._mc.tileHeight) }, c.TilemapLayer.prototype.getTileXY = function(a, b, c) { return c.x = this.getTileX(a), c.y = this.getTileY(b), c }, c.TilemapLayer.prototype.getRayCastTiles = function(a, b, c, d) { b || (b = this.rayStepRate), "undefined" == typeof c && (c = !1), "undefined" == typeof d && (d = !1); var e = this.getTiles(a.x, a.y, a.width, a.height, c, d); if (0 === e.length) return []; for (var f = a.coordinatesOnLine(b), g = [], h = 0; h < e.length; h++) for (var i = 0; i < f.length; i++) { var j = e[h], k = f[i]; if (j.containsPoint(k[0], k[1])) { g.push(j); break } } return g }, c.TilemapLayer.prototype.getTiles = function(a, b, c, d, e, f) { "undefined" == typeof e && (e = !1), "undefined" == typeof f && (f = !1); var g = !(e || f); a = this._fixX(a), b = this._fixY(b); for (var h = Math.floor(a / (this._mc.cw * this.scale.x)), i = Math.floor(b / (this._mc.ch * this.scale.y)), j = Math.ceil((a + c) / (this._mc.cw * this.scale.x)) - h, k = Math.ceil((b + d) / (this._mc.ch * this.scale.y)) - i; this._results.length;) this._results.pop(); for (var l = i; i + k > l; l++) for (var m = h; h + j > m; m++) { var n = this.layer.data[l]; n && n[m] && (g || n[m].isInteresting(e, f)) && this._results.push(n[m]) } return this._results.slice() }, Object.defineProperty(c.TilemapLayer.prototype, "tileColor", { get: function() { return this.debugSettings.missingImageFill }, set: function(a) { this.debugSettings.missingImageFill = a } }), Object.defineProperty(c.TilemapLayer.prototype, "wrap", { get: function() { return this._wrap }, set: function(a) { this._wrap = a, this.dirty = !0 } }), c.TilemapLayer.prototype.resolveTileset = function(a) { var b = this._mc.tilesets; if (2e3 > a) for (; b.length < a;) b.push(void 0); var c = this.map.tiles[a] && this.map.tiles[a][2]; if (null != c) { var d = this.map.tilesets[c]; if (d && d.containsTileIndex(a)) return b[a] = d } return b[a] = null }, c.TilemapLayer.prototype.resetTilesetCache = function() { for (var a = this._mc.tilesets; a.length;) a.pop() }, c.TilemapLayer.prototype.setScale = function(a, b) { a = a || 1, b = b || a; for (var c = 0; c < this.layer.data.length; c++) for (var d = this.layer.data[c], e = 0; e < d.length; e++) { var f = d[e]; f.width = this.map.tileWidth * a, f.height = this.map.tileHeight * b, f.worldX = f.x * f.width, f.worldY = f.y * f.height } this.scale.setTo(a, b) }, c.TilemapLayer.prototype.shiftCanvas = function(a, b, c) { var d = a.canvas, e = d.width - Math.abs(b), f = d.height - Math.abs(c), g = 0, h = 0, i = b, j = c; 0 > b && (g = -b, i = 0), 0 > c && (h = -c, j = 0); var k = this.renderSettings.copyCanvas; if (k) { (k.width < e || k.height < f) && (k.width = e, k.height = f); var l = k.getContext("2d"); l.clearRect(0, 0, e, f), l.drawImage(d, g, h, e, f, 0, 0, e, f), a.clearRect(i, j, e, f), a.drawImage(k, 0, 0, e, f, i, j, e, f) } else a.save(), a.globalCompositeOperation = "copy", a.drawImage(d, g, h, e, f, i, j, e, f), a.restore() }, c.TilemapLayer.prototype.renderRegion = function(a, b, c, d, e, f) { var g = this.context, h = this.layer.width, i = this.layer.height, j = this._mc.tileWidth, k = this._mc.tileHeight, l = this._mc.tilesets, m = 0 / 0; this._wrap || (e >= c && (c = Math.max(0, c), e = Math.min(h - 1, e)), f >= d && (d = Math.max(0, d), f = Math.min(i - 1, f))); var n, o, p, q, r, s, t = c * j - a, u = d * k - b, v = (c + (1 << 20) * h) % h, w = (d + (1 << 20) * i) % i; for (g.fillStyle = this.tileColor, q = w, s = f - d, o = u; s >= 0; q++, s--, o += k) { q >= i && (q -= i); var x = this.layer.data[q]; for (p = v, r = e - c, n = t; r >= 0; p++, r--, n += j) { p >= h && (p -= h); var y = x[p]; if (y && !(y.index < 0)) { var z = y.index, A = l[z]; void 0 === A && (A = this.resolveTileset(z)), y.alpha === m || this.debug || (g.globalAlpha = y.alpha, m = y.alpha), A ? y.rotation || y.flipped ? (g.save(), g.translate(n + y.centerX, o + y.centerY), g.rotate(y.rotation), y.flipped && g.scale(-1, 1), A.draw(g, -y.centerX, -y.centerY, z), g.restore()) : A.draw(g, n, o, z) : this.debugSettings.missingImageFill && (g.fillStyle = this.debugSettings.missingImageFill, g.fillRect(n, o, j, k)), y.debug && this.debugSettings.debuggedTileOverfill && (g.fillStyle = this.debugSettings.debuggedTileOverfill, g.fillRect(n, o, j, k)) } } } }, c.TilemapLayer.prototype.renderDeltaScroll = function(a, b) { var c = this._mc.scrollX, d = this._mc.scrollY, e = this.canvas.width, f = this.canvas.height, g = this._mc.tileWidth, h = this._mc.tileHeight, i = 0, j = -g, k = 0, l = -h; if (0 > a ? (i = e + a, j = e - 1) : a > 0 && (j = a), 0 > b ? (k = f + b, l = f - 1) : b > 0 && (l = b), this.shiftCanvas(this.context, a, b), i = Math.floor((i + c) / g), j = Math.floor((j + c) / g), k = Math.floor((k + d) / h), l = Math.floor((l + d) / h), j >= i) { this.context.clearRect(i * g - c, 0, (j - i + 1) * g, f); var m = Math.floor((0 + d) / h), n = Math.floor((f - 1 + d) / h); this.renderRegion(c, d, i, m, j, n) } if (l >= k) { this.context.clearRect(0, k * h - d, e, (l - k + 1) * h); var o = Math.floor((0 + c) / g), p = Math.floor((e - 1 + c) / g); this.renderRegion(c, d, o, k, p, l) } }, c.TilemapLayer.prototype.renderFull = function() { var a = this._mc.scrollX, b = this._mc.scrollY, c = this.canvas.width, d = this.canvas.height, e = this._mc.tileWidth, f = this._mc.tileHeight, g = Math.floor(a / e), h = Math.floor((c - 1 + a) / e), i = Math.floor(b / f), j = Math.floor((d - 1 + b) / f); this.context.clearRect(0, 0, c, d), this.renderRegion(a, b, g, i, h, j) }, c.TilemapLayer.prototype.render = function() { var a = !1; if (this.visible) { this.context.save(), (this.dirty || this.layer.dirty) && (this.layer.dirty = !1, a = !0); var b = this.canvas.width, c = this.canvas.height, d = 0 | this._scrollX, e = 0 | this._scrollY, f = this._mc, g = f.scrollX - d, h = f.scrollY - e; if (a || 0 !== g || 0 !== h || f.renderWidth !== b || f.renderHeight !== c) return f.scrollX = d, f.scrollY = e, (f.renderWidth !== b || f.renderHeight !== c) && (f.renderWidth = b, f.renderHeight = c), this.debug && (this.context.globalAlpha = this.debugSettings.debugAlpha, this.debugSettings.forceFullRedraw && (a = !0)), !a && this.renderSettings.enableScrollDelta && Math.abs(g) + Math.abs(h) < Math.min(b, c) ? this.renderDeltaScroll(g, h) : this.renderFull(), this.debug && (this.context.globalAlpha = 1, this.renderDebug()), this.baseTexture.dirty(), this.dirty = !1, this.context.restore(), !0 } }, c.TilemapLayer.prototype.renderDebug = function() { var a, b, c, d, e, f, g = this._mc.scrollX, h = this._mc.scrollY, i = this.context, j = this.canvas.width, k = this.canvas.height, l = this.layer.width, m = this.layer.height, n = this._mc.tileWidth, o = this._mc.tileHeight, p = Math.floor(g / n), q = Math.floor((j - 1 + g) / n), r = Math.floor(h / o), s = Math.floor((k - 1 + h) / o), t = p * n - g, u = r * o - h, v = (p + (1 << 20) * l) % l, w = (r + (1 << 20) * m) % m; for (i.strokeStyle = this.debugSettings.facingEdgeStroke, d = w, f = s - r, b = u; f >= 0; d++, f--, b += o) { d >= m && (d -= m); var x = this.layer.data[d]; for (c = v, e = q - p, a = t; e >= 0; c++, e--, a += n) { c >= l && (c -= l); var y = x[c]; !y || y.index < 0 || !y.collides || (this.debugSettings.collidingTileOverfill && (i.fillStyle = this.debugSettings.collidingTileOverfill, i.fillRect(a, b, this._mc.cw, this._mc.ch)), this.debugSettings.facingEdgeStroke && (i.beginPath(), y.faceTop && (i.moveTo(a, b), i.lineTo(a + this._mc.cw, b)), y.faceBottom && (i.moveTo(a, b + this._mc.ch), i.lineTo(a + this._mc.cw, b + this._mc.ch)), y.faceLeft && (i.moveTo(a, b), i.lineTo(a, b + this._mc.ch)), y.faceRight && (i.moveTo(a + this._mc.cw, b), i.lineTo(a + this._mc.cw, b + this._mc.ch)), i.stroke())) } } }, Object.defineProperty(c.TilemapLayer.prototype, "scrollX", { get: function() { return this._scrollX }, set: function(a) { this._scrollX = a } }), Object.defineProperty(c.TilemapLayer.prototype, "scrollY", { get: function() { return this._scrollY }, set: function(a) { this._scrollY = a } }), Object.defineProperty(c.TilemapLayer.prototype, "collisionWidth", { get: function() { return this._mc.cw }, set: function(a) { this._mc.cw = 0 | a, this.dirty = !0 } }), Object.defineProperty(c.TilemapLayer.prototype, "collisionHeight", { get: function() { return this._mc.ch }, set: function(a) { this._mc.ch = 0 | a, this.dirty = !0 } }), c.TilemapParser = { parse: function(a, b, d, e, f, g) { if ("undefined" == typeof d && (d = 32), "undefined" == typeof e && (e = 32), "undefined" == typeof f && (f = 10), "undefined" == typeof g && (g = 10), "undefined" == typeof b) return this.getEmptyData(); if (null === b) return this.getEmptyData(d, e, f, g); var h = a.cache.getTilemapData(b); if (h) { if (h.format === c.Tilemap.CSV) return this.parseCSV(b, h.data, d, e); if (!h.format || h.format === c.Tilemap.TILED_JSON) return this.parseTiledJSON(h.data) } else console.warn("Phaser.TilemapParser.parse - No map data found for key " + b) }, parseCSV: function(a, b, d, e) { var f = this.getEmptyData(); b = b.trim(); for (var g = [], h = b.split("\n"), i = h.length, j = 0, k = 0; k < h.length; k++) { g[k] = []; for (var l = h[k].split(","), m = 0; m < l.length; m++) g[k][m] = new c.Tile(f.layers[0], parseInt(l[m], 10), m, k, d, e); 0 === j && (j = l.length) } return f.format = c.Tilemap.CSV, f.name = a, f.width = j, f.height = i, f.tileWidth = d, f.tileHeight = e, f.widthInPixels = j * d, f.heightInPixels = i * e, f.layers[0].width = j, f.layers[0].height = i, f.layers[0].widthInPixels = f.widthInPixels, f.layers[0].heightInPixels = f.heightInPixels, f.layers[0].data = g, f }, getEmptyData: function(a, b, c, d) { var e = {}; e.width = 0, e.height = 0, e.tileWidth = 0, e.tileHeight = 0, "undefined" != typeof a && null !== a && (e.tileWidth = a), "undefined" != typeof b && null !== b && (e.tileHeight = b), "undefined" != typeof c && null !== c && (e.width = c), "undefined" != typeof d && null !== d && (e.height = d), e.orientation = "orthogonal", e.version = "1", e.properties = {}, e.widthInPixels = 0, e.heightInPixels = 0; var f = [], g = { name: "layer", x: 0, y: 0, width: 0, height: 0, widthInPixels: 0, heightInPixels: 0, alpha: 1, visible: !0, properties: {}, indexes: [], callbacks: [], bodies: [], data: [] }; return f.push(g), e.layers = f, e.images = [], e.objects = {}, e.collision = {}, e.tilesets = [], e.tiles = [], e }, parseTiledJSON: function(a) { function b(a, b) { var c = {}; for (var d in b) { var e = b[d]; a[e] && (c[e] = a[e]) } return c } if ("orthogonal" !== a.orientation) return console.warn("TilemapParser.parseTiledJSON - Only orthogonal map types are supported in this version of Phaser"), null; var d = {}; d.width = a.width, d.height = a.height, d.tileWidth = a.tilewidth, d.tileHeight = a.tileheight, d.orientation = a.orientation, d.format = c.Tilemap.TILED_JSON, d.version = a.version, d.properties = a.properties, d.widthInPixels = d.width * d.tileWidth, d.heightInPixels = d.height * d.tileHeight; for (var e = [], f = 0; f < a.layers.length; f++) if ("tilelayer" === a.layers[f].type) { var g = { name: a.layers[f].name, x: a.layers[f].x, y: a.layers[f].y, width: a.layers[f].width, height: a.layers[f].height, widthInPixels: a.layers[f].width * a.tilewidth, heightInPixels: a.layers[f].height * a.tileheight, alpha: a.layers[f].opacity, visible: a.layers[f].visible, properties: {}, indexes: [], callbacks: [], bodies: [] }; a.layers[f].properties && (g.properties = a.layers[f].properties); for (var h, i, j, k, l = 0, m = [], n = [], o = 0, p = a.layers[f].data.length; p > o; o++) { if (h = 0, i = !1, k = a.layers[f].data[o], k > 536870912) switch (j = 0, k > 2147483648 && (k -= 2147483648, j += 4), k > 1073741824 && (k -= 1073741824, j += 2), k > 536870912 && (k -= 536870912, j += 1), j) { case 5: h = Math.PI / 2; break; case 6: h = Math.PI; break; case 3: h = 3 * Math.PI / 2; break; case 4: h = 0, i = !0; break; case 7: h = Math.PI / 2, i = !0; break; case 2: h = Math.PI, i = !0; break; case 1: h = 3 * Math.PI / 2, i = !0 } k > 0 ? (m.push(new c.Tile(g, k, l, n.length, a.tilewidth, a.tileheight)), m[m.length - 1].rotation = h, m[m.length - 1].flipped = i) : m.push(new c.Tile(g, -1, l, n.length, a.tilewidth, a.tileheight)), l++, l === a.layers[f].width && (n.push(m), l = 0, m = []) } g.data = n, e.push(g) } d.layers = e; for (var q = [], f = 0; f < a.layers.length; f++) if ("imagelayer" === a.layers[f].type) { var r = { name: a.layers[f].name, image: a.layers[f].image, x: a.layers[f].x, y: a.layers[f].y, alpha: a.layers[f].opacity, visible: a.layers[f].visible, properties: {} }; a.layers[f].properties && (r.properties = a.layers[f].properties), q.push(r) } d.images = q; for (var s = [], f = 0; f < a.tilesets.length; f++) { var t = a.tilesets[f]; if (t.image) { var u = new c.Tileset(t.name, t.firstgid, t.tilewidth, t.tileheight, t.margin, t.spacing, t.properties); t.tileproperties && (u.tileProperties = t.tileproperties), u.updateTileData(t.imagewidth, t.imageheight), s.push(u) } else console.warn("Phaser.TilemapParser - Image Collection Tilesets are not support") } d.tilesets = s; for (var v = {}, w = {}, f = 0; f < a.layers.length; f++) if ("objectgroup" === a.layers[f].type) { v[a.layers[f].name] = [], w[a.layers[f].name] = []; for (var x = 0, p = a.layers[f].objects.length; p > x; x++) if (a.layers[f].objects[x].gid) { var y = { gid: a.layers[f].objects[x].gid, name: a.layers[f].objects[x].name, type: a.layers[f].objects[x].hasOwnProperty("type") ? a.layers[f].objects[x].type : "", x: a.layers[f].objects[x].x, y: a.layers[f].objects[x].y, visible: a.layers[f].objects[x].visible, properties: a.layers[f].objects[x].properties }; a.layers[f].objects[x].rotation && (y.rotation = a.layers[f].objects[x].rotation), v[a.layers[f].name].push(y) } else if (a.layers[f].objects[x].polyline) { var y = { name: a.layers[f].objects[x].name, type: a.layers[f].objects[x].type, x: a.layers[f].objects[x].x, y: a.layers[f].objects[x].y, width: a.layers[f].objects[x].width, height: a.layers[f].objects[x].height, visible: a.layers[f].objects[x].visible, properties: a.layers[f].objects[x].properties }; a.layers[f].objects[x].rotation && (y.rotation = a.layers[f].objects[x].rotation), y.polyline = []; for (var z = 0; z < a.layers[f].objects[x].polyline.length; z++) y.polyline.push([a.layers[f].objects[x].polyline[z].x, a.layers[f].objects[x].polyline[z].y]); w[a.layers[f].name].push(y), v[a.layers[f].name].push(y) } else if (a.layers[f].objects[x].polygon) { var y = b(a.layers[f].objects[x], ["name", "type", "x", "y", "visible", "rotation", "properties"]); y.polygon = []; for (var z = 0; z < a.layers[f].objects[x].polygon.length; z++) y.polygon.push([a.layers[f].objects[x].polygon[z].x, a.layers[f].objects[x].polygon[z].y]); v[a.layers[f].name].push(y) } else if (a.layers[f].objects[x].ellipse) { var y = b(a.layers[f].objects[x], ["name", "type", "ellipse", "x", "y", "width", "height", "visible", "rotation", "properties"]); v[a.layers[f].name].push(y) } else { var y = b(a.layers[f].objects[x], ["name", "type", "x", "y", "width", "height", "visible", "rotation", "properties"]); y.rectangle = !0, v[a.layers[f].name].push(y) } } d.objects = v, d.collision = w, d.tiles = []; for (var f = 0; f < d.tilesets.length; f++) for (var t = d.tilesets[f], l = t.tileMargin, A = t.tileMargin, B = 0, C = 0, D = 0, o = t.firstgid; o < t.firstgid + t.total && (d.tiles[o] = [l, A, f], l += t.tileWidth + t.tileSpacing, B++, B !== t.total) && (C++, C !== t.columns || (l = t.tileMargin, A += t.tileHeight + t.tileSpacing, C = 0, D++, D !== t.rows)); o++); for (var g, E, F, t, f = 0; f < d.layers.length; f++) { g = d.layers[f]; for (var G = 0; G < g.data.length; G++) { m = g.data[G]; for (var H = 0; H < m.length; H++) E = m[H], E.index < 0 || (F = d.tiles[E.index][2], t = d.tilesets[F], t.tileProperties && t.tileProperties[E.index - t.firstgid] && (E.properties = c.Utils.mixin(t.tileProperties[E.index - t.firstgid], E.properties))) } } return d } }, c.Tileset = function(a, b, c, d, e, f, g) { ("undefined" == typeof c || 0 >= c) && (c = 32), ("undefined" == typeof d || 0 >= d) && (d = 32), "undefined" == typeof e && (e = 0), "undefined" == typeof f && (f = 0), this.name = a, this.firstgid = 0 | b, this.tileWidth = 0 | c, this.tileHeight = 0 | d, this.tileMargin = 0 | e, this.tileSpacing = 0 | f, this.properties = g || {}, this.image = null, this.rows = 0, this.columns = 0, this.total = 0, this.drawCoords = [] }, c.Tileset.prototype = { draw: function(a, b, c, d) { var e = d - this.firstgid << 1; e >= 0 && e + 1 < this.drawCoords.length && a.drawImage(this.image, this.drawCoords[e], this.drawCoords[e + 1], this.tileWidth, this.tileHeight, b, c, this.tileWidth, this.tileHeight) }, containsTileIndex: function(a) { return a >= this.firstgid && a < this.firstgid + this.total }, setImage: function(a) { this.image = a, this.updateTileData(a.width, a.height) }, setSpacing: function(a, b) { this.tileMargin = 0 | a, this.tileSpacing = 0 | b, this.image && this.updateTileData(this.image.width, this.image.height) }, updateTileData: function(a, b) { var c = (b - 2 * this.tileMargin + this.tileSpacing) / (this.tileHeight + this.tileSpacing), d = (a - 2 * this.tileMargin + this.tileSpacing) / (this.tileWidth + this.tileSpacing); (c % 1 !== 0 || d % 1 !== 0) && console.warn("Phaser.Tileset - image tile area is not an even multiple of tile size"), c = Math.floor(c), d = Math.floor(d), (this.rows && this.rows !== c || this.columns && this.columns !== d) && console.warn("Phaser.Tileset - actual and expected number of tile rows and columns differ"), this.rows = c, this.columns = d, this.total = c * d, this.drawCoords.length = 0; for (var e = this.tileMargin, f = this.tileMargin, g = 0; g < this.rows; g++) { for (var h = 0; h < this.columns; h++) this.drawCoords.push(e), this.drawCoords.push(f), e += this.tileWidth + this.tileSpacing; e = this.tileMargin, f += this.tileHeight + this.tileSpacing } } }, c.Tileset.prototype.constructor = c.Tileset, c.Particles = function(a) { this.game = a, this.emitters = {}, this.ID = 0 }, c.Particles.prototype = { add: function(a) { return this.emitters[a.name] = a, a }, remove: function(a) { delete this.emitters[a.name] }, update: function() { for (var a in this.emitters) this.emitters[a].exists && this.emitters[a].update() } }, c.Particles.prototype.constructor = c.Particles, c.Particles.Arcade = {}, c.Particles.Arcade.Emitter = function(a, b, d, e) { this.maxParticles = e || 50, c.Group.call(this, a), this.name = "emitter" + this.game.particles.ID++, this.type = c.EMITTER, this.physicsType = c.GROUP, this.area = new c.Rectangle(b, d, 1, 1), this.minParticleSpeed = new c.Point(-100, -100), this.maxParticleSpeed = new c.Point(100, 100), this.minParticleScale = 1, this.maxParticleScale = 1, this.scaleData = null, this.minRotation = -360, this.maxRotation = 360, this.minParticleAlpha = 1, this.maxParticleAlpha = 1, this.alphaData = null, this.gravity = 100, this.particleClass = c.Particle, this.particleDrag = new c.Point, this.angularDrag = 0, this.frequency = 100, this.lifespan = 2e3, this.bounce = new c.Point, this.on = !1, this.particleAnchor = new c.Point(.5, .5), this.blendMode = c.blendModes.NORMAL, this.emitX = b, this.emitY = d, this.autoScale = !1, this.autoAlpha = !1, this.particleBringToTop = !1, this.particleSendToBack = !1, this._minParticleScale = new c.Point(1, 1), this._maxParticleScale = new c.Point(1, 1), this._quantity = 0, this._timer = 0, this._counter = 0, this._flowQuantity = 0, this._flowTotal = 0, this._explode = !0, this._frames = null }, c.Particles.Arcade.Emitter.prototype = Object.create(c.Group.prototype), c.Particles.Arcade.Emitter.prototype.constructor = c.Particles.Arcade.Emitter, c.Particles.Arcade.Emitter.prototype.update = function() { if (this.on && this.game.time.time >= this._timer) if (this._timer = this.game.time.time + this.frequency * this.game.time.slowMotion, 0 !== this._flowTotal) if (this._flowQuantity > 0) { for (var a = 0; a < this._flowQuantity; a++) if (this.emitParticle() && (this._counter++, -1 !== this._flowTotal && this._counter >= this._flowTotal)) { this.on = !1; break } } else this.emitParticle() && (this._counter++, -1 !== this._flowTotal && this._counter >= this._flowTotal && (this.on = !1)); else this.emitParticle() && (this._counter++, this._quantity > 0 && this._counter >= this._quantity && (this.on = !1)); for (var a = this.children.length; a--;) this.children[a].exists && this.children[a].update() }, c.Particles.Arcade.Emitter.prototype.makeParticles = function(a, b, c, d, e) { "undefined" == typeof b && (b = 0), "undefined" == typeof c && (c = this.maxParticles), "undefined" == typeof d && (d = !1), "undefined" == typeof e && (e = !1); var f, g = 0, h = a, i = b; for (this._frames = b, c > this.maxParticles && (this.maxParticles = c); c > g;) Array.isArray(a) && (h = this.game.rnd.pick(a)), Array.isArray(b) && (i = this.game.rnd.pick(b)), f = new this.particleClass(this.game, 0, 0, h, i), this.game.physics.arcade.enable(f, !1), d ? (f.body.checkCollision.any = !0, f.body.checkCollision.none = !1) : f.body.checkCollision.none = !0, f.body.collideWorldBounds = e, f.body.skipQuadTree = !0, f.exists = !1, f.visible = !1, f.anchor.copyFrom(this.particleAnchor), this.add(f), g++; return this }, c.Particles.Arcade.Emitter.prototype.kill = function() { this.on = !1, this.alive = !1, this.exists = !1 }, c.Particles.Arcade.Emitter.prototype.revive = function() { this.alive = !0, this.exists = !0 }, c.Particles.Arcade.Emitter.prototype.explode = function(a, b) { this._flowTotal = 0, this.start(!0, a, 0, b, !1) }, c.Particles.Arcade.Emitter.prototype.flow = function(a, b, c, d, e) { ("undefined" == typeof c || 0 === c) && (c = 1), "undefined" == typeof d && (d = -1), "undefined" == typeof e && (e = !0), c > this.maxParticles && (c = this.maxParticles), this._counter = 0, this._flowQuantity = c, this._flowTotal = d, e ? (this.start(!0, a, b, c), this._counter += c, this.on = !0, this._timer = this.game.time.time + b * this.game.time.slowMotion) : this.start(!1, a, b, c) }, c.Particles.Arcade.Emitter.prototype.start = function(a, b, c, d, e) { if ("undefined" == typeof a && (a = !0), "undefined" == typeof b && (b = 0), ("undefined" == typeof c || null === c) && (c = 250), "undefined" == typeof d && (d = 0), "undefined" == typeof e && (e = !1), d > this.maxParticles && (d = this.maxParticles), this.revive(), this.visible = !0, this.lifespan = b, this.frequency = c, a || e) for (var f = 0; d > f; f++) this.emitParticle(); else this.on = !0, this._quantity += d, this._counter = 0, this._timer = this.game.time.time + c * this.game.time.slowMotion }, c.Particles.Arcade.Emitter.prototype.emitParticle = function() { var a = this.getFirstExists(!1); return null === a ? !1 : (this.width > 1 || this.height > 1 ? a.reset(this.game.rnd.integerInRange(this.left, this.right), this.game.rnd.integerInRange(this.top, this.bottom)) : a.reset(this.emitX, this.emitY), a.angle = 0, a.lifespan = this.lifespan, this.particleBringToTop ? this.bringToTop(a) : this.particleSendToBack && this.sendToBack(a), this.autoScale ? a.setScaleData(this.scaleData) : 1 !== this.minParticleScale || 1 !== this.maxParticleScale ? a.scale.set(this.game.rnd.realInRange(this.minParticleScale, this.maxParticleScale)) : (this._minParticleScale.x !== this._maxParticleScale.x || this._minParticleScale.y !== this._maxParticleScale.y) && a.scale.set(this.game.rnd.realInRange(this._minParticleScale.x, this._maxParticleScale.x), this.game.rnd.realInRange(this._minParticleScale.y, this._maxParticleScale.y)), a.frame = Array.isArray("object" === this._frames) ? this.game.rnd.pick(this._frames) : this._frames, this.autoAlpha ? a.setAlphaData(this.alphaData) : a.alpha = this.game.rnd.realInRange(this.minParticleAlpha, this.maxParticleAlpha), a.blendMode = this.blendMode, a.body.updateBounds(), a.body.bounce.setTo(this.bounce.x, this.bounce.y), a.body.velocity.x = this.game.rnd.between(this.minParticleSpeed.x, this.maxParticleSpeed.x), a.body.velocity.y = this.game.rnd.between(this.minParticleSpeed.y, this.maxParticleSpeed.y), a.body.angularVelocity = this.game.rnd.between(this.minRotation, this.maxRotation), a.body.gravity.y = this.gravity, a.body.drag.x = this.particleDrag.x, a.body.drag.y = this.particleDrag.y, a.body.angularDrag = this.angularDrag, a.onEmit(), !0) }, c.Particles.Arcade.Emitter.prototype.destroy = function() { this.game.particles.remove(this), c.Group.prototype.destroy.call(this, !0, !1) }, c.Particles.Arcade.Emitter.prototype.setSize = function(a, b) { this.area.width = a, this.area.height = b }, c.Particles.Arcade.Emitter.prototype.setXSpeed = function(a, b) { a = a || 0, b = b || 0, this.minParticleSpeed.x = a, this.maxParticleSpeed.x = b }, c.Particles.Arcade.Emitter.prototype.setYSpeed = function(a, b) { a = a || 0, b = b || 0, this.minParticleSpeed.y = a, this.maxParticleSpeed.y = b }, c.Particles.Arcade.Emitter.prototype.setRotation = function(a, b) { a = a || 0, b = b || 0, this.minRotation = a, this.maxRotation = b }, c.Particles.Arcade.Emitter.prototype.setAlpha = function(a, b, d, e, f) { if ("undefined" == typeof a && (a = 1), "undefined" == typeof b && (b = 1), "undefined" == typeof d && (d = 0), "undefined" == typeof e && (e = c.Easing.Linear.None), "undefined" == typeof f && (f = !1), this.minParticleAlpha = a, this.maxParticleAlpha = b, this.autoAlpha = !1, d > 0 && a !== b) { var g = { v: a }, h = this.game.make.tween(g).to({ v: b }, d, e); h.yoyo(f), this.alphaData = h.generateData(60), this.alphaData.reverse(), this.autoAlpha = !0 } }, c.Particles.Arcade.Emitter.prototype.setScale = function(a, b, d, e, f, g, h) { if ("undefined" == typeof a && (a = 1), "undefined" == typeof b && (b = 1), "undefined" == typeof d && (d = 1), "undefined" == typeof e && (e = 1), "undefined" == typeof f && (f = 0), "undefined" == typeof g && (g = c.Easing.Linear.None), "undefined" == typeof h && (h = !1), this.minParticleScale = 1, this.maxParticleScale = 1, this._minParticleScale.set(a, d), this._maxParticleScale.set(b, e), this.autoScale = !1, f > 0 && (a !== b || d !== e)) { var i = { x: a, y: d }, j = this.game.make.tween(i).to({ x: b, y: e }, f, g); j.yoyo(h), this.scaleData = j.generateData(60), this.scaleData.reverse(), this.autoScale = !0 } }, c.Particles.Arcade.Emitter.prototype.at = function(a) { a.center ? (this.emitX = a.center.x, this.emitY = a.center.y) : (this.emitX = a.world.x + a.anchor.x * a.width, this.emitY = a.world.y + a.anchor.y * a.height) }, Object.defineProperty(c.Particles.Arcade.Emitter.prototype, "width", { get: function() { return this.area.width }, set: function(a) { this.area.width = a } }), Object.defineProperty(c.Particles.Arcade.Emitter.prototype, "height", { get: function() { return this.area.height }, set: function(a) { this.area.height = a } }), Object.defineProperty(c.Particles.Arcade.Emitter.prototype, "x", { get: function() { return this.emitX }, set: function(a) { this.emitX = a } }), Object.defineProperty(c.Particles.Arcade.Emitter.prototype, "y", { get: function() { return this.emitY }, set: function(a) { this.emitY = a } }), Object.defineProperty(c.Particles.Arcade.Emitter.prototype, "left", { get: function() { return Math.floor(this.x - this.area.width / 2) } }), Object.defineProperty(c.Particles.Arcade.Emitter.prototype, "right", { get: function() { return Math.floor(this.x + this.area.width / 2) } }), Object.defineProperty(c.Particles.Arcade.Emitter.prototype, "top", { get: function() { return Math.floor(this.y - this.area.height / 2) } }), Object.defineProperty(c.Particles.Arcade.Emitter.prototype, "bottom", { get: function() { return Math.floor(this.y + this.area.height / 2) } }), void 0 === PIXI.blendModes && (PIXI.blendModes = c.blendModes), void 0 === PIXI.scaleModes && (PIXI.scaleModes = c.scaleModes), void 0 === PIXI.Texture.emptyTexture && (PIXI.Texture.emptyTexture = new PIXI.Texture(new PIXI.BaseTexture)), void 0 === PIXI.DisplayObject._tempMatrix && (PIXI.DisplayObject._tempMatrix = new PIXI.Matrix), void 0 === PIXI.RenderTexture.tempMatrix && (PIXI.RenderTexture.tempMatrix = new PIXI.Matrix), void 0 === PIXI.Graphics.POLY && (PIXI.Graphics.POLY = c.POLYGON, PIXI.Graphics.RECT = c.RECTANGLE, PIXI.Graphics.CIRC = c.CIRCLE, PIXI.Graphics.ELIP = c.ELLIPSE, PIXI.Graphics.RREC = c.ROUNDEDRECTANGLE), "undefined" != typeof exports ? ("undefined" != typeof module && module.exports && (exports = module.exports = c), exports.Phaser = c) : "undefined" != typeof define && define.amd ? define("Phaser", function() { return b.Phaser = c }()) : b.Phaser = c }.call(this); //# sourceMappingURL=phaser.map