//获得主界面 var mainDiv=document.getElementById("maindiv"); //获得开始界面 var startdiv=document.getElementById("startdiv"); //获得游戏中分数显示界面 var scorediv=document.getElementById("scorediv"); //获得分数界面 var scorelabel=document.getElementById("label"); //获得暂停界面 var suspenddiv=document.getElementById("suspenddiv"); //获得游戏结束界面 var enddiv=document.getElementById("enddiv"); //获得游戏结束后分数统计界面 var planscore=document.getElementById("planscore"); //初始化分数 var scores=0; /* 创建飞机类 */ function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){ this.planX=X; this.planY=Y; this.imagenode=null; this.planhp=hp; this.planscore=score; this.plansizeX=sizeX; this.plansizeY=sizeY; this.planboomimage=boomimage; this.planisdie=false; this.plandietimes=0; this.plandietime=dietime; this.plansudu=sudu; //行为 /* 移动行为 */ this.planmove=function(){ if(scores<=50000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+"px"; } else if(scores>50000&&scores<=100000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+1+"px"; } else if(scores>100000&&scores<=150000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+2+"px"; } else if(scores>150000&&scores<=200000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+3+"px"; } else if(scores>200000&&scores<=300000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+4+"px"; } else{ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+5+"px"; } } this.init=function(){ this.imagenode=document.createElement("img"); this.imagenode.style.left=this.planX+"px"; this.imagenode.style.top=this.planY+"px"; this.imagenode.src=imagesrc; mainDiv.appendChild(this.imagenode); } this.init(); } /* 创建子弹类 */ function bullet(X,Y,sizeX,sizeY,imagesrc){ this.bulletX=X; this.bulletY=Y; this.bulletimage=null; this.bulletattach=1; this.bulletsizeX=sizeX; this.bulletsizeY=sizeY; //行为 /* 移动行为 */ this.bulletmove=function(){ this.bulletimage.style.top=this.bulletimage.offsetTop-20+"px"; } this.init=function(){ this.bulletimage=document.createElement("img"); this.bulletimage.style.left= this.bulletX+"px"; this.bulletimage.style.top= this.bulletY+"px"; this.bulletimage.src=imagesrc; mainDiv.appendChild(this.bulletimage); } this.init(); } /* 创建单行子弹类 */ function oddbullet(X,Y){ bullet.call(this,X,Y,6,14,"./image/bullet1.png"); } /* 创建敌机类 */ function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){ plan.call(this,hp,random(a,b),-100,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc); } //产生min到max之间的随机数 function random(min,max){ return Math.floor(min+Math.random()*(max-min)); } /* 创建本方飞机类 */ function ourplan(X,Y){ var imagesrc="./image/my_plane.png"; plan.call(this,1,X,Y,80,67,0,660,0,"./image/plane_boom.gif",imagesrc); this.imagenode.setAttribute('id','ourplan'); } /* 创建本方飞机 */ var selfplan=new ourplan(120,385); //移动事件 var ourPlan=document.getElementById('ourplan'); var yidong=function(){ var oevent=window.event||arguments[0]; oevent.preventDefault(); var chufa=oevent.srcElement||oevent.target; var touch = event.targetTouches[0]; var selfplanX=touch.clientX - 60; var selfplanY=touch.clientY - 60; ourPlan.style.left=selfplanX+"px"; ourPlan.style.top=selfplanY+"px"; //document.getElementsByTagName('img')[0].style.left=selfplanX-selfplan.plansizeX/2+"px"; //document.getElementsByTagName('img')[0]..style.top=selfplanY-selfplan.plansizeY/2+"px"; } /* 暂停事件 */ var number=0; var zanting=function(){ if(number==0){ suspenddiv.style.display="block"; if(document.removeEventListener){ mainDiv.removeEventListener("touchmove",yidong,true); bodyobj.removeEventListener("touchmove",bianjie,true); } else if(document.detachEvent){ mainDiv.detachEvent("touchmove",yidong); bodyobj.detachEvent("touchmove",bianjie); } clearInterval(set); number=1; } else{ suspenddiv.style.display="none"; if(document.addEventListener){ mainDiv.addEventListener("touchmove",yidong,true); bodyobj.addEventListener("touchmove",bianjie,true); } else if(document.attachEvent){ mainDiv.attachEvent("touchmove",yidong); bodyobj.attachEvent("touchmove",bianjie); } set=setInterval(start,20); number=0; } } //判断本方飞机是否移出边界,如果移出边界,则取消touchmove事件,反之加上touchmove事件 var bianjie=function(){ /*var oevent=window.event||arguments[0]; var bodyobjX=oevent.clientX; var bodyobjY=oevent.clientY; if(bodyobjX<505||bodyobjX>815||bodyobjY<0||bodyobjY>568){ if(document.removeEventListener){ mainDiv.removeEventListener("touchmove",yidong,true); } else if(document.detachEvent){ mainDiv.detachEvent("touchmove",yidong); } } else{ if(document.addEventListener){ mainDiv.addEventListener("touchmove",yidong,true); } else if(document.attachEvent){ mainDiv.attachEvent("touchmove",yidong); } }*/ } //暂停界面重新开始事件 //function chongxinkaishi(){ // location.reload(true); // startdiv.style.display="none"; // maindiv.style.display="block"; //} var bodyobj=document.getElementsByTagName("body")[0]; if(document.addEventListener){ //为本方飞机添加移动和暂停 mainDiv.addEventListener("touchmove",yidong,true); //为本方飞机添加暂停事件 selfplan.imagenode.addEventListener("click",zanting,true); //为body添加判断本方飞机移出边界事件 bodyobj.addEventListener("touchmove",bianjie,true); //为暂停界面的继续按钮添加暂停事件 suspenddiv.getElementsByTagName("button")[0].addEventListener("click",zanting,true); // suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true); //为暂停界面的返回主页按钮添加事件 suspenddiv.getElementsByTagName("button")[1].addEventListener("click",jixu,true); } else if(document.attachEvent){ //为本方飞机添加移动 mainDiv.attachEvent("touchmove",yidong); //为本方飞机添加暂停事件 selfplan.imagenode.attachEvent("onclick",zanting); //为body添加判断本方飞机移出边界事件 bodyobj.attachEvent("touchmove",bianjie); //为暂停界面的继续按钮添加暂停事件 suspenddiv.getElementsByTagName("button")[0].attachEvent("onclick",zanting); // suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true); //为暂停界面的返回主页按钮添加事件 suspenddiv.getElementsByTagName("button")[2].attachEvent("click",jixu,true); } //初始化隐藏本方飞机 selfplan.imagenode.style.display="none"; /* 敌机对象数组 */ var enemys=[]; /* 子弹对象数组 */ var bullets=[]; var mark=0; var mark1=0; var backgroundPositionY=0; /* 开始函数 */ function start(){ mainDiv.style.backgroundPositionY=backgroundPositionY+"px"; backgroundPositionY+=0.5; if(backgroundPositionY==568){ backgroundPositionY=0; } mark++; /* 创建敌方飞机 */ if(mark==20){ mark1++; //中飞机 if(mark1%5==0){ enemys.push(new enemy(6,25,274,75,49,5000,360,random(1,3),"./image/md_boom.gif","./image/enemy3_fly_1.png")); } //大飞机 if(mark1==20){ enemys.push(new enemy(12,57,210,110,163,30000,540,1,"./image/big_boom.gif","./image/enemy2_fly_1.png")); mark1=0; } //小飞机 else{ enemys.push(new enemy(1,19,286,38,24,1000,360,random(1,4),"./image/small_boom.gif","./image/enemy1_fly_1.png")); } mark=0; } /* 移动敌方飞机 */ var enemyslen=enemys.length; for(var i=0;i568){ mainDiv.removeChild(enemys[i].imagenode); enemys.splice(i,1); enemyslen--; } //当敌机死亡标记为true时,经过一段时间后清除敌机 if(enemys[i].planisdie==true){ enemys[i].plandietimes+=20; if(enemys[i].plandietimes==enemys[i].plandietime){ mainDiv.removeChild(enemys[i].imagenode); enemys.splice(i,1); enemyslen--; } } } /* 创建子弹 */ if(mark%5==0){ bullets.push(new oddbullet(parseInt(selfplan.imagenode.style.left)+33,parseInt(selfplan.imagenode.style.top)-10)); } /* 移动子弹 */ var bulletslen=bullets.length; for(var i=0;i=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){ if(enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+40&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-20+selfplan.plansizeY){ //碰撞本方飞机,游戏结束,统计分数 var audio = document.getElementById('bg_music'); audio.pause(); selfplan.imagenode.src="./image/plane_boom.gif"; enddiv.style.display="inline-block"; planscore.innerHTML=scores; if(scores > 100000) { $(".dh_btn").show(); }; if(document.removeEventListener){ mainDiv.removeEventListener("touchmove",yidong,true); bodyobj.removeEventListener("touchmove",bianjie,true); } else if(document.detachEvent){ mainDiv.detachEvent("touchmove",yidong); bodyobj.removeEventListener("touchmove",bianjie,true); }; clearInterval(set); } } //判断子弹与敌机碰撞 if((bullets[k].bulletimage.offsetLeft+bullets[k].bulletsizeX>enemys[j].imagenode.offsetLeft)&&(bullets[k].bulletimage.offsetLeft=enemys[j].imagenode.offsetTop){ //敌机血量减子弹攻击力 enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach; //敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分 if(enemys[j].planhp==0){ scores=scores+enemys[j].planscore; scorelabel.innerHTML=scores; enemys[j].imagenode.src=enemys[j].planboomimage; enemys[j].planisdie=true; } //删除子弹 mainDiv.removeChild(bullets[k].bulletimage); bullets.splice(k,1); bulletslen--; break; } } } } } } /* 开始游戏按钮点击事件 */ var set; function begin(){ startdiv.style.display="none"; mainDiv.style.display="block"; selfplan.imagenode.style.display="block"; scorediv.style.display="block"; /* 调用开始函数 */ set=setInterval(start,20); } //游戏结束后点击继续按钮事件 function jixu(){ location.reload(true); } /* 完成界面的初始化 敌方小飞机一个 我方飞机一个 */ $(function(){ $("#startdiv, #maindiv, .mask, .mooncake_wp").width($(window).width()).height($(window).height()); });