/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
/**
cc.AtlasNode is a subclass of cc.Node that implements the cc.RGBAProtocol and
* cc.TextureProtocol protocol
*
* It knows how to render a TextureAtlas object.
* If you are going to render a TextureAtlas consider subclassing cc.AtlasNode (or a subclass of cc.AtlasNode)
*
* All features from cc.Node are valid, plus the following features:
* - opacity and RGB colors
* @class
* @extends cc.NodeRGBA
*/
cc.AtlasNode = cc.NodeRGBA.extend(/** @lends cc.AtlasNode# */{
RGBAProtocol:true,
//! chars per row
_itemsPerRow:0,
//! chars per column
_itemsPerColumn:0,
//! width of each char
_itemWidth:0,
//! height of each char
_itemHeight:0,
_colorUnmodified:null,
_textureAtlas:null,
// protocol variables
_opacityModifyRGB:false,
_blendFunc:null,
// quads to draw
_quadsToDraw:0,
_ignoreContentScaleFactor:false, // This variable is only used for CCLabelAtlas FPS display. So plz don't modify its value.
ctor:function () {
cc.NodeRGBA.prototype.ctor.call(this);
this._colorUnmodified = cc.white();
this._blendFunc = {src:cc.BLEND_SRC, dst:cc.BLEND_DST};
this._ignoreContentScaleFactor = false;
},
/** updates the Atlas (indexed vertex array).
* Shall be overridden in subclasses
*/
updateAtlasValues:function () {
cc.log("cc.AtlasNode.updateAtlasValues(): Shall be overridden in subclasses") ;
},
/** cc.AtlasNode - RGBA protocol
* @return {cc.Color3B}
*/
getColor:function () {
if (this._opacityModifyRGB)
return this._colorUnmodified;
return cc.NodeRGBA.prototype.getColor.call(this);
},
/**
* @param {Boolean} value
*/
setOpacityModifyRGB:function (value) {
var oldColor = this.getColor();
this._opacityModifyRGB = value;
this.setColor(oldColor);
},
/**
* @return {Boolean}
*/
isOpacityModifyRGB:function () {
return this._opacityModifyRGB;
},
/** cc.AtlasNode - CocosNodeTexture protocol
* @return {cc.BlendFunc}
*/
getBlendFunc:function () {
return this._blendFunc;
},
/**
* BlendFunc setter
* @param {Number | cc.BlendFunc} src
* @param {Number} dst
*/
setBlendFunc:function (src, dst) {
if (dst === undefined)
this._blendFunc = src;
else
this._blendFunc = {src:src, dst:dst};
},
/**
* @param {cc.TextureAtlas} value
*/
setTextureAtlas:function (value) {
this._textureAtlas = value;
},
/**
* @return {cc.TextureAtlas}
*/
getTextureAtlas:function () {
return this._textureAtlas;
},
/**
* @return {Number}
*/
getQuadsToDraw:function () {
return this._quadsToDraw;
},
/**
* @param {Number} quadsToDraw
*/
setQuadsToDraw:function (quadsToDraw) {
this._quadsToDraw = quadsToDraw;
},
_textureForCanvas:null,
_originalTexture:null,
_uniformColor:null,
_colorF32Array:null,
/** initializes an cc.AtlasNode with an Atlas file the width and height of each item and the quantity of items to render
* @param {String} tile
* @param {Number} tileWidth
* @param {Number} tileHeight
* @param {Number} itemsToRender
* @return {Boolean}
*/
initWithTileFile:function (tile, tileWidth, tileHeight, itemsToRender) {
if(!tile)
throw "cc.AtlasNode.initWithTileFile(): title should not be null";
var texture = cc.TextureCache.getInstance().addImage(tile);
return this.initWithTexture(texture, tileWidth, tileHeight, itemsToRender);
},
/**
* initializes an CCAtlasNode with a texture the width and height of each item measured in points and the quantity of items to render
* @param {cc.Texture2D} texture
* @param {Number} tileWidth
* @param {Number} tileHeight
* @param {Number} itemsToRender
* @return {Boolean}
*/
initWithTexture:null,
_initWithTextureForCanvas:function(texture, tileWidth, tileHeight, itemsToRender){
this._itemWidth = tileWidth;
this._itemHeight = tileHeight;
this._opacityModifyRGB = true;
this._originalTexture = texture;
if (!this._originalTexture) {
cc.log("cocos2d: Could not initialize cc.AtlasNode. Invalid Texture.");
return false;
}
this._textureForCanvas = this._originalTexture;
this._calculateMaxItems();
this._quadsToDraw = itemsToRender;
return true;
},
_initWithTextureForWebGL:function(texture, tileWidth, tileHeight, itemsToRender){
this._itemWidth = tileWidth;
this._itemHeight = tileHeight;
this._colorUnmodified = cc.white();
this._opacityModifyRGB = true;
this._blendFunc.src = cc.BLEND_SRC;
this._blendFunc.dst = cc.BLEND_DST;
var locRealColor = this._realColor;
this._colorF32Array = new Float32Array([locRealColor.r / 255.0, locRealColor.g / 255.0, locRealColor.b / 255.0, this._realOpacity / 255.0]);
this._textureAtlas = new cc.TextureAtlas();
this._textureAtlas.initWithTexture(texture, itemsToRender);
if (!this._textureAtlas) {
cc.log("cocos2d: Could not initialize cc.AtlasNode. Invalid Texture.");
return false;
}
this._updateBlendFunc();
this._updateOpacityModifyRGB();
this._calculateMaxItems();
this._quadsToDraw = itemsToRender;
//shader stuff
this.setShaderProgram(cc.ShaderCache.getInstance().programForKey(cc.SHADER_POSITION_TEXTURE_UCOLOR));
this._uniformColor = cc.renderContext.getUniformLocation(this.getShaderProgram().getProgram(), "u_color");
return true;
},
draw:null,
/**
* @param {WebGLRenderingContext} ctx renderContext
*/
_drawForWebGL:function (ctx) {
var context = ctx || cc.renderContext;
cc.NODE_DRAW_SETUP(this);
cc.glBlendFunc(this._blendFunc.src, this._blendFunc.dst);
context.uniform4fv(this._uniformColor, this._colorF32Array);
this._textureAtlas.drawNumberOfQuads(this._quadsToDraw, 0);
},
/**
* @param {cc.Color3B} color3
*/
setColor:null,
_setColorForCanvas:function (color3) {
var locRealColor = this._realColor;
if ((locRealColor.r == color3.r) && (locRealColor.g == color3.g) && (locRealColor.b == color3.b))
return;
var temp = new cc.Color3B(color3.r,color3.g,color3.b);
this._colorUnmodified = color3;
if (this._opacityModifyRGB) {
var locDisplayedOpacity = this._displayedOpacity;
temp.r = temp.r * locDisplayedOpacity / 255;
temp.g = temp.g * locDisplayedOpacity / 255;
temp.b = temp.b * locDisplayedOpacity / 255;
}
cc.NodeRGBA.prototype.setColor.call(this, color3);
if (this.getTexture()) {
var element = this._originalTexture.getHtmlElementObj();
if(!element)
return;
var cacheTextureForColor = cc.TextureCache.getInstance().getTextureColors(element);
if (cacheTextureForColor) {
var textureRect = cc.rect(0, 0, element.width, element.height);
element = cc.generateTintImage(element, cacheTextureForColor, this._realColor, textureRect);
var locTexture = new cc.Texture2D();
locTexture.initWithElement(element);
locTexture.handleLoadedTexture();
this.setTexture(locTexture);
}
}
},
_setColorForWebGL:function (color3) {
var temp = cc.Color3B(color3.r,color3.g,color3.b);
this._colorUnmodified = color3;
var locDisplayedOpacity = this._displayedOpacity;
if (this._opacityModifyRGB) {
temp.r = temp.r * locDisplayedOpacity / 255;
temp.g = temp.g * locDisplayedOpacity / 255;
temp.b = temp.b * locDisplayedOpacity / 255;
}
cc.NodeRGBA.prototype.setColor.call(this, color3);
var locDisplayedColor = this._displayedColor;
this._colorF32Array = new Float32Array([locDisplayedColor.r / 255.0, locDisplayedColor.g / 255.0,
locDisplayedColor.b / 255.0, locDisplayedOpacity / 255.0]);
},
/**
* @param {Number} opacity
*/
setOpacity: null,
_setOpacityForCanvas: function (opacity) {
cc.NodeRGBA.prototype.setOpacity.call(this, opacity);
// special opacity for premultiplied textures
if (this._opacityModifyRGB) {
this.setColor(this._colorUnmodified);
}
},
_setOpacityForWebGL: function (opacity) {
cc.NodeRGBA.prototype.setOpacity.call(this, opacity);
// special opacity for premultiplied textures
if (this._opacityModifyRGB) {
this.setColor(this._colorUnmodified);
} else {
var locDisplayedColor = this._displayedColor;
this._colorF32Array = new Float32Array([locDisplayedColor.r / 255.0, locDisplayedColor.g / 255.0,
locDisplayedColor.b / 255.0, this._displayedOpacity / 255.0]);
}
},
// cc.Texture protocol
/**
* returns the used texture
* @return {cc.Texture2D}
*/
getTexture: null,
_getTextureForCanvas: function () {
return this._textureForCanvas;
},
_getTextureForWebGL: function () {
return this._textureAtlas.getTexture();
},
/** sets a new texture. it will be retained
* @param {cc.Texture2D} texture
*/
setTexture: null,
_setTextureForCanvas: function (texture) {
this._textureForCanvas = texture;
},
_setTextureForWebGL: function (texture) {
this._textureAtlas.setTexture(texture);
this._updateBlendFunc();
this._updateOpacityModifyRGB();
},
_calculateMaxItems:null,
_calculateMaxItemsForCanvas:function () {
var selTexture = this.getTexture();
var size = selTexture.getContentSize();
this._itemsPerColumn = 0 | (size.height / this._itemHeight);
this._itemsPerRow = 0 | (size.width / this._itemWidth);
},
_calculateMaxItemsForWebGL:function () {
var selTexture = this.getTexture();
var size = selTexture.getContentSize();
if(this._ignoreContentScaleFactor)
size = selTexture.getContentSizeInPixels();
this._itemsPerColumn = 0 | (size.height / this._itemHeight);
this._itemsPerRow = 0 | (size.width / this._itemWidth);
},
_updateBlendFunc:function () {
if (!this._textureAtlas.getTexture().hasPremultipliedAlpha()) {
this._blendFunc.src = gl.SRC_ALPHA;
this._blendFunc.dst = gl.ONE_MINUS_SRC_ALPHA;
}
},
_updateOpacityModifyRGB:function () {
this._opacityModifyRGB = this._textureAtlas.getTexture().hasPremultipliedAlpha();
},
_setIgnoreContentScaleFactor:function(ignoreContentScaleFactor){
this._ignoreContentScaleFactor = ignoreContentScaleFactor;
}
});
if(cc.Browser.supportWebGL){
cc.AtlasNode.prototype.initWithTexture = cc.AtlasNode.prototype._initWithTextureForWebGL;
cc.AtlasNode.prototype.draw = cc.AtlasNode.prototype._drawForWebGL;
cc.AtlasNode.prototype.setColor = cc.AtlasNode.prototype._setColorForWebGL;
cc.AtlasNode.prototype.setOpacity = cc.AtlasNode.prototype._setOpacityForWebGL;
cc.AtlasNode.prototype.getTexture = cc.AtlasNode.prototype._getTextureForWebGL;
cc.AtlasNode.prototype.setTexture = cc.AtlasNode.prototype._setTextureForWebGL;
cc.AtlasNode.prototype._calculateMaxItems = cc.AtlasNode.prototype._calculateMaxItemsForWebGL;
} else {
cc.AtlasNode.prototype.initWithTexture = cc.AtlasNode.prototype._initWithTextureForCanvas;
cc.AtlasNode.prototype.draw = cc.Node.prototype.draw;
cc.AtlasNode.prototype.setColor = cc.AtlasNode.prototype._setColorForCanvas;
cc.AtlasNode.prototype.setOpacity = cc.AtlasNode.prototype._setOpacityForCanvas;
cc.AtlasNode.prototype.getTexture = cc.AtlasNode.prototype._getTextureForCanvas;
cc.AtlasNode.prototype.setTexture = cc.AtlasNode.prototype._setTextureForCanvas;
cc.AtlasNode.prototype._calculateMaxItems = cc.AtlasNode.prototype._calculateMaxItemsForCanvas;
}
/** creates a cc.AtlasNode with an Atlas file the width and height of each item and the quantity of items to render
* @param {String} tile
* @param {Number} tileWidth
* @param {Number} tileHeight
* @param {Number} itemsToRender
* @return {cc.AtlasNode}
* @example
* // example
* var node = cc.AtlasNode.create("pathOfTile", 16, 16, 1);
*/
cc.AtlasNode.create = function (tile, tileWidth, tileHeight, itemsToRender) {
var ret = new cc.AtlasNode();
if (ret.initWithTileFile(tile, tileWidth, tileHeight, itemsToRender))
return ret;
return null;
};