/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ var cc = cc || {}; /** * A simple Audio Engine engine API. * @class * @extends cc.Class */ cc.AudioEngine = cc.Class.extend(/** @lends cc.AudioEngine# */{ _audioID:0, _audioIDList:null, _supportedFormat:null, _soundSupported:false, // if sound is not enabled, this engine's init() will return false _effectsVolume:1, // the volume applied to all effects _playingMusic:null, // the music being played, when null, no music is being played; when not null, it may be playing or paused _resPath : "", //root path for resources _pausedPlayings: null, ctor:function(){ this._audioIDList = {}; this._supportedFormat = []; this._pausedPlayings = []; }, /** * Set root path for music resources. * @param resPath */ setResPath : function(resPath){ if(!resPath || resPath.length == 0) return; this._resPath = resPath.substring(resPath.length - 1) == "/" ? resPath : resPath + "/"; }, /** * Check each type to see if it can be played by current browser * @param {Object} capabilities The results are filled into this dict * @protected */ _checkCanPlay: function(capabilities) { var au = document.createElement('audio'); if (au.canPlayType) { //