/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
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The above copyright notice and this permission notice shall be included in
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****************************************************************************/
/**
*
cc.AffineTransform class represent an affine transform matrix. It's composed basically by translation, rotation, scale transformations.
* Please do not use its constructor directly, use cc.affineTransformMake alias function instead.
*
* @class cc.AffineTransform
* @param {Number} a
* @param {Number} b
* @param {Number} c
* @param {Number} d
* @param {Number} tx
* @param {Number} ty
* @see cc.affineTransformMake
*/
cc.AffineTransform = function (a, b, c, d, tx, ty) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
this.tx = tx;
this.ty = ty;
};
/**
* Create a cc.AffineTransform object with all contents in the matrix
* @function
*
* @param {Number} a
* @param {Number} b
* @param {Number} c
* @param {Number} d
* @param {Number} tx
* @param {Number} ty
* @return {cc.AffineTransform}
*/
cc.affineTransformMake = function (a, b, c, d, tx, ty) {
return {a: a, b: b, c: c, d: d, tx: tx, ty: ty};
};
/**
* Apply the affine transformation on a point.
* @function
*
* @param {cc.Point} point
* @param {cc.AffineTransform} t
* @return {cc.Point}
*/
cc.pointApplyAffineTransform = function (point, t) {
return {x: t.a * point.x + t.c * point.y + t.tx, y: t.b * point.x + t.d * point.y + t.ty};
};
cc._pointApplyAffineTransform = function (x, y, t) {
return {x: t.a * x + t.c * y + t.tx,
y: t.b * x + t.d * y + t.ty};
};
/**
* Apply the affine transformation on a size.
* @function
*
* @param {cc.Size} size
* @param {cc.AffineTransform} t
* @return {cc.Size}
*/
cc.sizeApplyAffineTransform = function (size, t) {
return {width: t.a * size.width + t.c * size.height, height: t.b * size.width + t.d * size.height};
};
/**
* Create a identity transformation matrix:
* [ 1, 0, 0,
* 0, 1, 0 ]
* @function
*
* @return {cc.AffineTransform}
*/
cc.affineTransformMakeIdentity = function () {
return {a: 1.0, b: 0.0, c: 0.0, d: 1.0, tx: 0.0, ty: 0.0};
};
/**
* Create a identity transformation matrix:
* [ 1, 0, 0,
* 0, 1, 0 ]
* @function
*
* @return {cc.AffineTransform}
* @deprecated since v3.0, please use cc.affineTransformMakeIdentity() instead
* @see cc.affineTransformMakeIdentity
*/
cc.affineTransformIdentity = function () {
return {a: 1.0, b: 0.0, c: 0.0, d: 1.0, tx: 0.0, ty: 0.0};
};
/**
* Apply the affine transformation on a rect.
* @function
*
* @param {cc.Rect} rect
* @param {cc.AffineTransform} anAffineTransform
* @return {cc.Rect}
*/
cc.rectApplyAffineTransform = function (rect, anAffineTransform) {
var top = cc.rectGetMinY(rect);
var left = cc.rectGetMinX(rect);
var right = cc.rectGetMaxX(rect);
var bottom = cc.rectGetMaxY(rect);
var topLeft = cc._pointApplyAffineTransform(left, top, anAffineTransform);
var topRight = cc._pointApplyAffineTransform(right, top, anAffineTransform);
var bottomLeft = cc._pointApplyAffineTransform(left, bottom, anAffineTransform);
var bottomRight = cc._pointApplyAffineTransform(right, bottom, anAffineTransform);
var minX = Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var maxX = Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var minY = Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
var maxY = Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
return cc.rect(minX, minY, (maxX - minX), (maxY - minY));
};
cc._rectApplyAffineTransformIn = function(rect, anAffineTransform){
var top = cc.rectGetMinY(rect);
var left = cc.rectGetMinX(rect);
var right = cc.rectGetMaxX(rect);
var bottom = cc.rectGetMaxY(rect);
var topLeft = cc._pointApplyAffineTransform(left, top, anAffineTransform);
var topRight = cc._pointApplyAffineTransform(right, top, anAffineTransform);
var bottomLeft = cc._pointApplyAffineTransform(left, bottom, anAffineTransform);
var bottomRight = cc._pointApplyAffineTransform(right, bottom, anAffineTransform);
var minX = Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var maxX = Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
var minY = Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
var maxY = Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
rect.x = minX;
rect.y = minY;
rect.width = maxX - minX;
rect.height = maxY - minY;
return rect;
};
/**
* Create a new affine transformation with a base transformation matrix and a translation based on it.
* @function
*
* @param {cc.AffineTransform} t The base affine transform object
* @param {Number} tx The translation on x axis
* @param {Number} ty The translation on y axis
* @return {cc.AffineTransform}
*/
cc.affineTransformTranslate = function (t, tx, ty) {
return {
a: t.a,
b: t.b,
c: t.c,
d: t.d,
tx: t.tx + t.a * tx + t.c * ty,
ty: t.ty + t.b * tx + t.d * ty
};
};
/**
* Create a new affine transformation with a base transformation matrix and a scale based on it.
* @function
* @param {cc.AffineTransform} t The base affine transform object
* @param {Number} sx The scale on x axis
* @param {Number} sy The scale on y axis
* @return {cc.AffineTransform}
*/
cc.affineTransformScale = function (t, sx, sy) {
return {a: t.a * sx, b: t.b * sx, c: t.c * sy, d: t.d * sy, tx: t.tx, ty: t.ty};
};
/**
* Create a new affine transformation with a base transformation matrix and a rotation based on it.
* @function
* @param {cc.AffineTransform} aTransform The base affine transform object
* @param {Number} anAngle The angle to rotate
* @return {cc.AffineTransform}
*/
cc.affineTransformRotate = function (aTransform, anAngle) {
var fSin = Math.sin(anAngle);
var fCos = Math.cos(anAngle);
return {a: aTransform.a * fCos + aTransform.c * fSin,
b: aTransform.b * fCos + aTransform.d * fSin,
c: aTransform.c * fCos - aTransform.a * fSin,
d: aTransform.d * fCos - aTransform.b * fSin,
tx: aTransform.tx,
ty: aTransform.ty};
};
/**
* Concatenate a transform matrix to another and return the result:
* t' = t1 * t2
* @function
* @param {cc.AffineTransform} t1 The first transform object
* @param {cc.AffineTransform} t2 The transform object to concatenate
* @return {cc.AffineTransform} The result of concatenation
*/
cc.affineTransformConcat = function (t1, t2) {
return {a: t1.a * t2.a + t1.b * t2.c, //a
b: t1.a * t2.b + t1.b * t2.d, //b
c: t1.c * t2.a + t1.d * t2.c, //c
d: t1.c * t2.b + t1.d * t2.d, //d
tx: t1.tx * t2.a + t1.ty * t2.c + t2.tx, //tx
ty: t1.tx * t2.b + t1.ty * t2.d + t2.ty}; //ty
};
/**
* Return true if an affine transform equals to another, false otherwise.
* @function
* @param {cc.AffineTransform} t1
* @param {cc.AffineTransform} t2
* @return {Boolean}
*/
cc.affineTransformEqualToTransform = function (t1, t2) {
return ((t1.a === t2.a) && (t1.b === t2.b) && (t1.c === t2.c) && (t1.d === t2.d) && (t1.tx === t2.tx) && (t1.ty === t2.ty));
};
/**
* Get the invert transform of an AffineTransform object
* @function
* @param {cc.AffineTransform} t
* @return {cc.AffineTransform} The inverted transform object
*/
cc.affineTransformInvert = function (t) {
var determinant = 1 / (t.a * t.d - t.b * t.c);
return {a: determinant * t.d, b: -determinant * t.b, c: -determinant * t.c, d: determinant * t.a,
tx: determinant * (t.c * t.ty - t.d * t.tx), ty: determinant * (t.b * t.tx - t.a * t.ty)};
};