/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011-2012 cocos2d-x.org Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of _t software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ cc._tmp.WebGLSprite = function () { var _p = cc.Sprite.prototype; _p._spriteFrameLoadedCallback = function(spriteFrame){ this.setNodeDirty(true); this.setTextureRect(spriteFrame.getRect(), spriteFrame.isRotated(), spriteFrame.getOriginalSize()); this._callLoadedEventCallbacks(); }; _p.setOpacityModifyRGB = function (modify) { if (this._opacityModifyRGB !== modify) { this._opacityModifyRGB = modify; this.updateColor(); } }; _p.updateDisplayedOpacity = function (parentOpacity) { cc.Node.prototype.updateDisplayedOpacity.call(this, parentOpacity); this.updateColor(); }; _p.ctor = function (fileName, rect, rotated) { var self = this; cc.Node.prototype.ctor.call(self); self._shouldBeHidden = false; self._offsetPosition = cc.p(0, 0); self._unflippedOffsetPositionFromCenter = cc.p(0, 0); self._blendFunc = {src: cc.BLEND_SRC, dst: cc.BLEND_DST}; self._rect = cc.rect(0,0,0,0); self._quad = new cc.V3F_C4B_T2F_Quad(); self._quadWebBuffer = cc._renderContext.createBuffer(); self._quadDirty = true; self._textureLoaded = true; self._softInit(fileName, rect, rotated); }; _p.setBlendFunc = function (src, dst) { var locBlendFunc = this._blendFunc; if (dst === undefined) { locBlendFunc.src = src.src; locBlendFunc.dst = src.dst; } else { locBlendFunc.src = src; locBlendFunc.dst = dst; } }; _p.init = function () { var _t = this; if (arguments.length > 0) return _t.initWithFile(arguments[0], arguments[1]); cc.Node.prototype.init.call(_t); _t.dirty = _t._recursiveDirty = false; _t._opacityModifyRGB = true; _t._blendFunc.src = cc.BLEND_SRC; _t._blendFunc.dst = cc.BLEND_DST; // update texture (calls _updateBlendFunc) _t.texture = null; _t._textureLoaded = true; _t._flippedX = _t._flippedY = false; // default transform anchor: center _t.anchorX = 0.5; _t.anchorY = 0.5; // zwoptex default values _t._offsetPosition.x = 0; _t._offsetPosition.y = 0; _t._hasChildren = false; // Atlas: Color var tempColor = {r: 255, g: 255, b: 255, a: 255}; _t._quad.bl.colors = tempColor; _t._quad.br.colors = tempColor; _t._quad.tl.colors = tempColor; _t._quad.tr.colors = tempColor; _t._quadDirty = true; // updated in "useSelfRender" // Atlas: TexCoords _t.setTextureRect(cc.rect(0, 0, 0, 0), false, cc.size(0, 0)); return true; }; _p.initWithTexture = function (texture, rect, rotated) { var _t = this; var argnum = arguments.length; cc.assert(argnum!=0, cc._LogInfos.Sprite_initWithTexture); rotated = rotated || false; if (!cc.Node.prototype.init.call(_t)) return false; _t._batchNode = null; _t._recursiveDirty = false; _t.dirty = false; _t._opacityModifyRGB = true; _t._blendFunc.src = cc.BLEND_SRC; _t._blendFunc.dst = cc.BLEND_DST; _t._flippedX = _t._flippedY = false; // default transform anchor: center _t.anchorX = 0.5; _t.anchorY = 0.5; // zwoptex default values _t._offsetPosition.x = 0; _t._offsetPosition.y = 0; _t._hasChildren = false; // Atlas: Color var tmpColor = cc.color(255, 255, 255, 255); var locQuad = _t._quad; locQuad.bl.colors = tmpColor; locQuad.br.colors = tmpColor; locQuad.tl.colors = tmpColor; locQuad.tr.colors = tmpColor; var locTextureLoaded = texture.isLoaded(); _t._textureLoaded = locTextureLoaded; if (!locTextureLoaded) { _t._rectRotated = rotated || false; if (rect) { var locRect = _t._rect; locRect.x = rect.x; locRect.y = rect.y; locRect.width = rect.width; locRect.height = rect.height; } texture.addLoadedEventListener(_t._textureLoadedCallback, _t); return true; } if (!rect) { rect = cc.rect(0, 0, texture.width, texture.height); } if(texture && texture.url) { var _x, _y; if(rotated){ _x = rect.x + rect.height; _y = rect.y + rect.width; }else{ _x = rect.x + rect.width; _y = rect.y + rect.height; } if(_x > texture.width){ cc.error(cc._LogInfos.RectWidth, texture.url); } if(_y > texture.height){ cc.error(cc._LogInfos.RectHeight, texture.url); } } _t.texture = texture; _t.setTextureRect(rect, rotated); // by default use "Self Render". // if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render" _t.batchNode = null; _t._quadDirty = true; return true; }; _p._textureLoadedCallback = function (sender) { var _t = this; if(_t._textureLoaded) return; _t._textureLoaded = true; var locRect = _t._rect; if (!locRect) { locRect = cc.rect(0, 0, sender.width, sender.height); } else if (cc._rectEqualToZero(locRect)) { locRect.width = sender.width; locRect.height = sender.height; } _t.texture = sender; _t.setTextureRect(locRect, _t._rectRotated); // by default use "Self Render". // if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render" _t.batchNode = _t._batchNode; _t._quadDirty = true; _t._callLoadedEventCallbacks(); }; _p.setTextureRect = function (rect, rotated, untrimmedSize) { var _t = this; _t._rectRotated = rotated || false; _t.setContentSize(untrimmedSize || rect); _t.setVertexRect(rect); _t._setTextureCoords(rect); var relativeOffset = _t._unflippedOffsetPositionFromCenter; if (_t._flippedX) relativeOffset.x = -relativeOffset.x; if (_t._flippedY) relativeOffset.y = -relativeOffset.y; var locRect = _t._rect; _t._offsetPosition.x = relativeOffset.x + (_t._contentSize.width - locRect.width) / 2; _t._offsetPosition.y = relativeOffset.y + (_t._contentSize.height - locRect.height) / 2; // rendering using batch node if (_t._batchNode) { // update dirty, don't update _recursiveDirty _t.dirty = true; } else { // self rendering // Atlas: Vertex var x1 = 0 + _t._offsetPosition.x; var y1 = 0 + _t._offsetPosition.y; var x2 = x1 + locRect.width; var y2 = y1 + locRect.height; // Don't update Z. var locQuad = _t._quad; locQuad.bl.vertices = {x:x1, y:y1, z:0}; locQuad.br.vertices = {x:x2, y:y1, z:0}; locQuad.tl.vertices = {x:x1, y:y2, z:0}; locQuad.tr.vertices = {x:x2, y:y2, z:0}; _t._quadDirty = true; } }; _p.updateTransform = function () { var _t = this; //cc.assert(_t._batchNode, "updateTransform is only valid when cc.Sprite is being rendered using an cc.SpriteBatchNode"); // recaculate matrix only if it is dirty if (_t.dirty) { var locQuad = _t._quad, locParent = _t._parent; // If it is not visible, or one of its ancestors is not visible, then do nothing: if (!_t._visible || ( locParent && locParent != _t._batchNode && locParent._shouldBeHidden)) { locQuad.br.vertices = locQuad.tl.vertices = locQuad.tr.vertices = locQuad.bl.vertices = {x: 0, y: 0, z: 0}; _t._shouldBeHidden = true; } else { _t._shouldBeHidden = false; if (!locParent || locParent == _t._batchNode) { _t._transformToBatch = _t.nodeToParentTransform(); } else { //cc.assert(_t._parent instanceof cc.Sprite, "Logic error in CCSprite. Parent must be a CCSprite"); _t._transformToBatch = cc.affineTransformConcat(_t.nodeToParentTransform(), locParent._transformToBatch); } // // calculate the Quad based on the Affine Matrix // var locTransformToBatch = _t._transformToBatch; var rect = _t._rect; var x1 = _t._offsetPosition.x; var y1 = _t._offsetPosition.y; var x2 = x1 + rect.width; var y2 = y1 + rect.height; var x = locTransformToBatch.tx; var y = locTransformToBatch.ty; var cr = locTransformToBatch.a; var sr = locTransformToBatch.b; var cr2 = locTransformToBatch.d; var sr2 = -locTransformToBatch.c; var ax = x1 * cr - y1 * sr2 + x; var ay = x1 * sr + y1 * cr2 + y; var bx = x2 * cr - y1 * sr2 + x; var by = x2 * sr + y1 * cr2 + y; var cx = x2 * cr - y2 * sr2 + x; var cy = x2 * sr + y2 * cr2 + y; var dx = x1 * cr - y2 * sr2 + x; var dy = x1 * sr + y2 * cr2 + y; var locVertexZ = _t._vertexZ; if(!cc.SPRITEBATCHNODE_RENDER_SUBPIXEL) { ax = 0 | ax; ay = 0 | ay; bx = 0 | bx; by = 0 | by; cx = 0 | cx; cy = 0 | cy; dx = 0 | dx; dy = 0 | dy; } locQuad.bl.vertices = {x: ax, y: ay, z: locVertexZ}; locQuad.br.vertices = {x: bx, y: by, z: locVertexZ}; locQuad.tl.vertices = {x: dx, y: dy, z: locVertexZ}; locQuad.tr.vertices = {x: cx, y: cy, z: locVertexZ}; } _t.textureAtlas.updateQuad(locQuad, _t.atlasIndex); _t._recursiveDirty = false; _t.dirty = false; } // recursively iterate over children if (_t._hasChildren) _t._arrayMakeObjectsPerformSelector(_t._children, cc.Node._StateCallbackType.updateTransform); if (cc.SPRITE_DEBUG_DRAW) { // draw bounding box var vertices = [ cc.p(_t._quad.bl.vertices.x, _t._quad.bl.vertices.y), cc.p(_t._quad.br.vertices.x, _t._quad.br.vertices.y), cc.p(_t._quad.tr.vertices.x, _t._quad.tr.vertices.y), cc.p(_t._quad.tl.vertices.x, _t._quad.tl.vertices.y) ]; cc._drawingUtil.drawPoly(vertices, 4, true); } }; _p.addChild = function (child, localZOrder, tag) { var _t = this; cc.assert(child, cc._LogInfos.Sprite_addChild_3); if (localZOrder == null) localZOrder = child._localZOrder; if (tag == null) tag = child.tag; if (_t._batchNode) { if(!(child instanceof cc.Sprite)){ cc.log(cc._LogInfos.Sprite_addChild); return; } if(child.texture._webTextureObj !== _t.textureAtlas.texture._webTextureObj) cc.log(cc._LogInfos.Sprite_addChild_2); //put it in descendants array of batch node _t._batchNode.appendChild(child); if (!_t._reorderChildDirty) _t._setReorderChildDirtyRecursively(); } //cc.Node already sets isReorderChildDirty_ so _t needs to be after batchNode check cc.Node.prototype.addChild.call(_t, child, localZOrder, tag); _t._hasChildren = true; }; _p.setOpacity = function (opacity) { cc.Node.prototype.setOpacity.call(this, opacity); this.updateColor(); }; _p.setColor = function (color3) { cc.Node.prototype.setColor.call(this, color3); this.updateColor(); }; _p.updateDisplayedColor = function (parentColor) { cc.Node.prototype.updateDisplayedColor.call(this, parentColor); this.updateColor(); }; _p.setSpriteFrame = function (newFrame) { var _t = this; if(typeof(newFrame) == "string"){ newFrame = cc.spriteFrameCache.getSpriteFrame(newFrame); cc.assert(newFrame, cc._LogInfos.Sprite_setSpriteFrame); } _t.setNodeDirty(true); var frameOffset = newFrame.getOffset(); _t._unflippedOffsetPositionFromCenter.x = frameOffset.x; _t._unflippedOffsetPositionFromCenter.y = frameOffset.y; var pNewTexture = newFrame.getTexture(); var locTextureLoaded = newFrame.textureLoaded(); if (!locTextureLoaded) { _t._textureLoaded = false; newFrame.addLoadedEventListener(function (sender) { _t._textureLoaded = true; var locNewTexture = sender.getTexture(); if (locNewTexture != _t._texture) _t.texture = locNewTexture; _t.setTextureRect(sender.getRect(), sender.isRotated(), sender.getOriginalSize()); _t._callLoadedEventCallbacks(); }, _t); } // update texture before updating texture rect if (pNewTexture != _t._texture) _t.texture = pNewTexture; // update rect _t._rectRotated = newFrame.isRotated(); _t.setTextureRect(newFrame.getRect(), _t._rectRotated, newFrame.getOriginalSize()); }; _p.isFrameDisplayed = function (frame) { return (cc.rectEqualToRect(frame.getRect(), this._rect) && frame.getTexture().getName() == this._texture.getName() && cc.pointEqualToPoint(frame.getOffset(), this._unflippedOffsetPositionFromCenter)); }; _p.setBatchNode = function (spriteBatchNode) { var _t = this; _t._batchNode = spriteBatchNode; // weak reference // self render if (!_t._batchNode) { _t.atlasIndex = cc.Sprite.INDEX_NOT_INITIALIZED; _t.textureAtlas = null; _t._recursiveDirty = false; _t.dirty = false; var x1 = _t._offsetPosition.x; var y1 = _t._offsetPosition.y; var x2 = x1 + _t._rect.width; var y2 = y1 + _t._rect.height; var locQuad = _t._quad; locQuad.bl.vertices = {x:x1, y:y1, z:0}; locQuad.br.vertices = {x:x2, y:y1, z:0}; locQuad.tl.vertices = {x:x1, y:y2, z:0}; locQuad.tr.vertices = {x:x2, y:y2, z:0}; _t._quadDirty = true; } else { // using batch _t._transformToBatch = cc.affineTransformIdentity(); _t.textureAtlas = _t._batchNode.textureAtlas; // weak ref } }; _p.setTexture = function (texture) { var _t = this; if(texture && (typeof(texture) === "string")){ texture = cc.textureCache.addImage(texture); _t.setTexture(texture); //TODO var size = texture.getContentSize(); _t.setTextureRect(cc.rect(0,0, size.width, size.height)); return; } // CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet cc.assert(!texture || (texture instanceof cc.Texture2D), cc._LogInfos.Sprite_setTexture_2); // If batchnode, then texture id should be the same if(_t._batchNode && _t._batchNode.texture != texture) { cc.log(cc._LogInfos.Sprite_setTexture); return; } if (texture) _t.shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_TEXTURECOLOR); else _t.shaderProgram = cc.shaderCache.programForKey(cc.SHADER_POSITION_COLOR); if (!_t._batchNode && _t._texture != texture) { _t._texture = texture; _t._updateBlendFunc(); } }; _p.draw = function () { var _t = this; if (!_t._textureLoaded) return; var gl = cc._renderContext, locTexture = _t._texture; //cc.assert(!_t._batchNode, "If cc.Sprite is being rendered by cc.SpriteBatchNode, cc.Sprite#draw SHOULD NOT be called"); if (locTexture) { if (locTexture._isLoaded) { _t._shaderProgram.use(); _t._shaderProgram.setUniformForModelViewAndProjectionMatrixWithMat4(); cc.glBlendFunc(_t._blendFunc.src, _t._blendFunc.dst); //optimize performance for javascript cc.glBindTexture2DN(0, locTexture); // = cc.glBindTexture2D(locTexture); cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX); gl.bindBuffer(gl.ARRAY_BUFFER, _t._quadWebBuffer); if (_t._quadDirty) { gl.bufferData(gl.ARRAY_BUFFER, _t._quad.arrayBuffer, gl.DYNAMIC_DRAW); _t._quadDirty = false; } gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 24, 0); //cc.VERTEX_ATTRIB_POSITION gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 24, 12); //cc.VERTEX_ATTRIB_COLOR gl.vertexAttribPointer(2, 2, gl.FLOAT, false, 24, 16); //cc.VERTEX_ATTRIB_TEX_COORDS gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); } } else { _t._shaderProgram.use(); _t._shaderProgram.setUniformForModelViewAndProjectionMatrixWithMat4(); cc.glBlendFunc(_t._blendFunc.src, _t._blendFunc.dst); cc.glBindTexture2D(null); cc.glEnableVertexAttribs(cc.VERTEX_ATTRIB_FLAG_POSITION | cc.VERTEX_ATTRIB_FLAG_COLOR); gl.bindBuffer(gl.ARRAY_BUFFER, _t._quadWebBuffer); if (_t._quadDirty) { cc._renderContext.bufferData(cc._renderContext.ARRAY_BUFFER, _t._quad.arrayBuffer, cc._renderContext.STATIC_DRAW); _t._quadDirty = false; } gl.vertexAttribPointer(cc.VERTEX_ATTRIB_POSITION, 3, gl.FLOAT, false, 24, 0); gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, 24, 12); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); } cc.g_NumberOfDraws++; if (cc.SPRITE_DEBUG_DRAW === 0 && !_t._showNode) return; if (cc.SPRITE_DEBUG_DRAW === 1 || _t._showNode) { // draw bounding box var locQuad = _t._quad; var verticesG1 = [ cc.p(locQuad.tl.vertices.x, locQuad.tl.vertices.y), cc.p(locQuad.bl.vertices.x, locQuad.bl.vertices.y), cc.p(locQuad.br.vertices.x, locQuad.br.vertices.y), cc.p(locQuad.tr.vertices.x, locQuad.tr.vertices.y) ]; cc._drawingUtil.drawPoly(verticesG1, 4, true); } else if (cc.SPRITE_DEBUG_DRAW === 2) { // draw texture box var drawRectG2 = _t.getTextureRect(); var offsetPixG2 = _t.getOffsetPosition(); var verticesG2 = [cc.p(offsetPixG2.x, offsetPixG2.y), cc.p(offsetPixG2.x + drawRectG2.width, offsetPixG2.y), cc.p(offsetPixG2.x + drawRectG2.width, offsetPixG2.y + drawRectG2.height), cc.p(offsetPixG2.x, offsetPixG2.y + drawRectG2.height)]; cc._drawingUtil.drawPoly(verticesG2, 4, true); } // CC_SPRITE_DEBUG_DRAW }; delete _p; }