POP.collision = { rect: function(a, b) { }, circle: function(a, b) { var distance_squared = ( ((a.x - b.x) * (a.x - b.x)) + ((a.y - b.y) * (a.y - b.y))); var radii_squared = (a.r + b.r) * (a.r + b.r); if (distance_squared < radii_squared) { return true; } else { return false; } } };