/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ /** * Base class for cc.Camera actions * @class * @extends cc.ActionInterval */ cc.ActionCamera = cc.ActionInterval.extend(/** @lends cc.ActionCamera# */{ _centerXOrig:0, _centerYOrig:0, _centerZOrig:0, _eyeXOrig:0, _eyeYOrig:0, _eyeZOrig:0, _upXOrig:0, _upYOrig:0, _upZOrig:0, ctor:function(){ cc.ActionInterval.prototype.ctor.call(this); this._centerXOrig=0; this._centerYOrig=0; this._centerZOrig=0; this._eyeXOrig=0; this._eyeYOrig=0; this._eyeZOrig=0; this._upXOrig=0; this._upYOrig=0; this._upZOrig=0; }, startWithTarget:function (target) { cc.ActionInterval.prototype.startWithTarget.call(this, target); var camera = target.getCamera(); var centerXYZ = camera.getCenter(); this._centerXOrig = centerXYZ.x; this._centerYOrig = centerXYZ.y; this._centerZOrig = centerXYZ.z; var eyeXYZ = camera.getEye(); this._eyeXOrig = eyeXYZ.x; this._eyeYOrig = eyeXYZ.y; this._eyeZOrig = eyeXYZ.z; var upXYZ = camera.getUp(); this._upXOrig = upXYZ.x; this._upYOrig = upXYZ.y; this._upZOrig = upXYZ.z; }, /** * returns a new clone of the action * @returns {cc.ActionCamera} */ clone:function(){ return new cc.ActionCamera(); }, reverse:function () { return cc.ReverseTime.create(this); } }); /** * Orbits the camera around the center of the screen using spherical coordinates * @class * @extends cc.ActionCamera */ cc.OrbitCamera = cc.ActionCamera.extend(/** @lends cc.OrbitCamera# */{ _radius:0.0, _deltaRadius:0.0, _angleZ:0.0, _deltaAngleZ:0.0, _angleX:0.0, _deltaAngleX:0.0, _radZ:0.0, _radDeltaZ:0.0, _radX:0.0, _radDeltaX:0.0, ctor:function(){ cc.ActionCamera.prototype.ctor.call(this); this._radius=0.0; this._deltaRadius=0.0; this._angleZ=0.0; this._deltaAngleZ=0.0; this._angleX=0.0; this._deltaAngleX=0.0; this._radZ=0.0; this._radDeltaZ=0.0; this._radX=0.0; this._radDeltaX=0.0; }, /** * initializes a cc.OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX * @param {Number} t time * @param {Number} radius * @param {Number} deltaRadius * @param {Number} angleZ * @param {Number} deltaAngleZ * @param {Number} angleX * @param {Number} deltaAngleX * @return {Boolean} */ initWithDuration:function (t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX) { if (cc.ActionInterval.prototype.initWithDuration.call(this, t)) { this._radius = radius; this._deltaRadius = deltaRadius; this._angleZ = angleZ; this._deltaAngleZ = deltaAngleZ; this._angleX = angleX; this._deltaAngleX = deltaAngleX; this._radDeltaZ = cc.DEGREES_TO_RADIANS(deltaAngleZ); this._radDeltaX = cc.DEGREES_TO_RADIANS(deltaAngleX); return true; } return false; }, /** * positions the camera according to spherical coordinates * @return {Object} */ sphericalRadius:function () { var newRadius, zenith, azimuth; var camera = this._target.getCamera(); var eyeXYZ = camera.getEye(); var centerXYZ = camera.getCenter(); var x = eyeXYZ.x - centerXYZ.x; var y = eyeXYZ.y - centerXYZ.y; var z = eyeXYZ.z - centerXYZ.z; var r = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2)); var s = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); if (s === 0.0) s = cc.FLT_EPSILON; if (r === 0.0) r = cc.FLT_EPSILON; zenith = Math.acos(z / r); if (x < 0) azimuth = Math.PI - Math.asin(y / s); else azimuth = Math.asin(y / s); newRadius = r / cc.Camera.getZEye(); return {newRadius:newRadius, zenith:zenith, azimuth:azimuth}; }, startWithTarget:function (target) { cc.ActionInterval.prototype.startWithTarget.call(this, target); var retValue = this.sphericalRadius(); if (isNaN(this._radius)) this._radius = retValue.newRadius; if (isNaN(this._angleZ)) this._angleZ = cc.RADIANS_TO_DEGREES(retValue.zenith); if (isNaN(this._angleX)) this._angleX = cc.RADIANS_TO_DEGREES(retValue.azimuth); this._radZ = cc.DEGREES_TO_RADIANS(this._angleZ); this._radX = cc.DEGREES_TO_RADIANS(this._angleX); }, clone:function(){ var a = new cc.OrbitCamera(); a.initWithDuration(this._duration, this._radius, this._deltaRadius, this._angleZ, this._deltaAngleZ, this._angleX, this._deltaAngleX); return a; }, update:function (dt) { var r = (this._radius + this._deltaRadius * dt) * cc.Camera.getZEye(); var za = this._radZ + this._radDeltaZ * dt; var xa = this._radX + this._radDeltaX * dt; var i = Math.sin(za) * Math.cos(xa) * r + this._centerXOrig; var j = Math.sin(za) * Math.sin(xa) * r + this._centerYOrig; var k = Math.cos(za) * r + this._centerZOrig; this._target.getCamera().setEye(i, j, k); } }); /** * creates a cc.OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX * @param {Number} t time * @param {Number} radius * @param {Number} deltaRadius * @param {Number} angleZ * @param {Number} deltaAngleZ * @param {Number} angleX * @param {Number} deltaAngleX * @return {cc.OrbitCamera} */ cc.OrbitCamera.create = function (t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX) { var ret = new cc.OrbitCamera(); if (ret.initWithDuration(t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX)) return ret; return null; };