/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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****************************************************************************/
/**
* Base class for Grid actions
* @class
* @extends cc.ActionInterval
*/
cc.GridAction = cc.ActionInterval.extend(/** @lends cc.GridAction# */{
_gridSize:null,
ctor:function(){
cc.ActionInterval.prototype.ctor.call(this);
this._gridSize = cc.size(0,0);
},
clone:function(){
var action = new cc.GridAction();
var locGridSize = this._gridSize;
action.initWithDuration(this._duration, cc.size(locGridSize.width, locGridSize.height));
return action;
},
startWithTarget:function (target) {
cc.ActionInterval.prototype.startWithTarget.call(this, target);
var newGrid = this.getGrid();
var t = this._target;
var targetGrid = t.getGrid();
if (targetGrid && targetGrid.getReuseGrid() > 0) {
var locGridSize = targetGrid.getGridSize();
if (targetGrid.isActive() && (locGridSize.width == this._gridSize.width) && (locGridSize.height == this._gridSize.height))
targetGrid.reuse();
} else {
if (targetGrid && targetGrid.isActive())
targetGrid.setActive(false);
t.setGrid(newGrid);
t.getGrid().setActive(true);
}
},
reverse:function () {
return cc.ReverseTime.create(this);
},
/**
* initializes the action with size and duration
* @param {Number} duration
* @param {cc.Size} gridSize
* @return {Boolean}
*/
initWithDuration:function (duration, gridSize) {
if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
this._gridSize.width = gridSize.width;
this._gridSize.height = gridSize.height;
return true;
}
return false;
},
/**
* returns the grid
* @return {cc.GridBase}
*/
getGrid:function () {
// Abstract class needs implementation
cc.log("cc.GridAction.getGrid(): it should be overridden in subclass.");
}
});
/**
* creates the action with size and duration
* @param {Number} duration
* @param {cc.Size} gridSize
* @return {cc.GridAction}
*/
cc.GridAction.create = function (duration, gridSize) {
var action = new cc.GridAction();
action.initWithDuration(duration, gridSize);
return action;
};
/**
* Base class for cc.Grid3D actions.
* Grid3D actions can modify a non-tiled grid.
* @class
* @extends cc.GridAction
*/
cc.Grid3DAction = cc.GridAction.extend(/** @lends cc.GridAction# */{
/**
* returns the grid
* @return {cc.GridBase}
*/
getGrid:function () {
return cc.Grid3D.create(this._gridSize);
},
/**
* returns the vertex than belongs to certain position in the grid
* @param {cc.Point} position
* @return {cc.Vertex3F}
*/
vertex:function (position) {
return this._target.getGrid().vertex(position);
},
/**
* returns the non-transformed vertex than belongs to certain position in the grid
* @param {cc.Point} position
* @return {*}
*/
originalVertex:function (position) {
return this._target.getGrid().originalVertex(position);
},
/**
* sets a new vertex to a certain position of the grid
* @param {cc.Point} position
* @param {cc.Vertex3F} vertex
*/
setVertex:function (position, vertex) {
this._target.getGrid().setVertex(position, vertex);
}
});
/**
* creates the action with size and duration
* @param {Number} duration
* @param {cc.Size} gridSize
* @return {cc.Grid3DAction}
*/
cc.Grid3DAction.create = function (duration,gridSize) {
var action = new cc.Grid3DAction();
action.initWithDuration(duration,gridSize);
return action;
};
/**
* Base class for cc.TiledGrid3D actions
* @class
* @extends cc.GridAction
*/
cc.TiledGrid3DAction = cc.GridAction.extend(/** @lends cc.TiledGrid3DAction# */{
/**
* returns the tile that belongs to a certain position of the grid
* @param {cc.Point} position
* @return {cc.Quad3}
*/
tile:function (position) {
return this._target.getGrid().tile(position);
},
/**
* returns the non-transformed tile that belongs to a certain position of the grid
* @param {cc.Point} position
* @return {cc.Quad3}
*/
originalTile:function (position) {
return this._target.getGrid().originalTile(position);
},
/**
* sets a new tile to a certain position of the grid
* @param {cc.Point} position
* @param {cc.Quad3} coords
*/
setTile:function (position, coords) {
this._target.getGrid().setTile(position, coords);
},
/**
* returns the grid
* @return {cc.GridBase}
*/
getGrid:function () {
return cc.TiledGrid3D.create(this._gridSize);
}
});
/**
* creates the action with size and duration
* @param {Number} duration
* @param {cc.Size} gridSize
* @return {cc.TiledGrid3DAction}
*/
cc.TiledGrid3DAction.create = function (duration, gridSize) {
var ret = new cc.TiledGrid3DAction();
ret.initWithDuration(duration, gridSize);
return ret;
};
/**
*
* cc.StopGrid action.
* @warning Don't call this action if another grid action is active.
* Call if you want to remove the the grid effect. Example:
* cc.Sequence.create(Lens.action(...), cc.StopGrid.create(...), null);
*