/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ /** FBO class that grabs the the contents of the screen */ cc.Grabber = cc.Class.extend({ _FBO:null, _oldFBO:null, _oldClearColor:null, _gl:null, ctor:function () { this._gl = cc.renderContext; this._oldClearColor = [0, 0, 0, 0]; this._oldFBO = null; // generate FBO this._FBO = this._gl.createFramebuffer(); }, grab:function (texture) { var locGL = this._gl; this._oldFBO = locGL.getParameter(locGL.FRAMEBUFFER_BINDING); // bind locGL.bindFramebuffer(locGL.FRAMEBUFFER, this._FBO); // associate texture with FBO locGL.framebufferTexture2D(locGL.FRAMEBUFFER, locGL.COLOR_ATTACHMENT0, locGL.TEXTURE_2D, texture._webTextureObj, 0); // check if it worked (probably worth doing :) ) var status = locGL.checkFramebufferStatus(locGL.FRAMEBUFFER); if (status != locGL.FRAMEBUFFER_COMPLETE) cc.log("Frame Grabber: could not attach texture to frmaebuffer"); locGL.bindFramebuffer(locGL.FRAMEBUFFER, this._oldFBO); }, beforeRender:function (texture) { var locGL = this._gl; this._oldFBO = locGL.getParameter(locGL.FRAMEBUFFER_BINDING); locGL.bindFramebuffer(locGL.FRAMEBUFFER, this._FBO); // save clear color this._oldClearColor = locGL.getParameter(locGL.COLOR_CLEAR_VALUE); // BUG XXX: doesn't work with RGB565. locGL.clearColor(0, 0, 0, 0); // BUG #631: To fix #631, uncomment the lines with #631 // Warning: But it CCGrabber won't work with 2 effects at the same time // glClearColor(0.0f,0.0f,0.0f,1.0f); // #631 locGL.clear(locGL.COLOR_BUFFER_BIT | locGL.DEPTH_BUFFER_BIT); // glColorMask(true, true, true, false); // #631 }, afterRender:function (texture) { var locGL = this._gl; locGL.bindFramebuffer(locGL.FRAMEBUFFER, this._oldFBO); locGL.colorMask(true, true, true, true); // #631 }, destroy:function(){ this._gl.deleteFramebuffer(this._FBO); } });