(function (window, document, undefiend) {
"use strict";
var Jyo = {
importScript: function (file, callback, n) {
/// 导入脚本
/// 要导入的文件名称或名称数组
/// 导入完成后的回调函数
传入true为正确导入
传入false为出现错误并额外传入一个信息对象
n = n || 0;
var script = document.createElement("script");
script.onload = script.onreadystatechange = function () {
if (!this.readyState || 'loaded' === this.readyState || 'complete' === this.readyState) {
// 判断是否需要导入多个脚本
if (file instanceof Array && file.length - n > 1) {
Jyo.importScript(file, callback, n + 1);
} else {
callback && callback(true, "complete");
}
// 移除脚本
this.onload = this.onreadystatechange = null;
this.parentNode.removeChild(this);
}
};
script.onerror = function (e) {
callback && callback(false, e);
};
// 开始加载
script.src = file instanceof Array ? file[n] : file;
// 将脚本添加到DOM树中
var head = document.getElementsByTagName('head')[0];
!!head ? head.appendChild(script) : document.appendChild(scrip);
},
loadFile: function (url, syne, type, callback, onerror) {
/// Ajax加载文件
/// 文件地址
/// 是否同步加载
/// Mime类型
/// 回调函数
/// 自定义错误处理函数
type = !type ? 'text/plain' : type;
var isIE = "ActiveXObject" in window;
var xmlHttp = !isIE ? new XMLHttpRequest() : new ActiveXObject("Msxml2.XMLHTTP");
xmlHttp.open('GET', url, !syne ? false : syne);
// 文本格式不支持设置responseType
if (!isIE && type.indexOf("text") < 0) {
xmlHttp.responseType = type;
}
xmlHttp.onerror = onerror || function () {
throw new Error("File \"" + url + "\" failed to load");
};
xmlHttp.onreadystatechange = function () {
if (xmlHttp.readyState === 4) {
if (xmlHttp.status == 404) { this.onerror(); }
if (!!callback) {
if (type.indexOf("text") < 0) {
if (type.toLowerCase() == "arraybuffer" && "VBArray" in window) {
callback(new VBArray(xmlHttp.responseBody).toArray());
} else {
callback(xmlHttp.response);
}
}
else {
callback(xmlHttp.responseText);
}
}
}
};
xmlHttp.send(null);
},
prefix: (function () {
/// 获取浏览器前缀
/// 浏览器Dom元素前缀
/// 浏览器Css属性前缀
/// 浏览器js对象前缀
/// 浏览器前缀小写
if (!("getComputedStyle" in window)) {
return { dom: "", css: "", js: "", lowercase: "" };
}
var styles = window.getComputedStyle(document.documentElement, ''),
pre = (Array.prototype.slice.call(styles).join('').match(/-(moz|webkit|ms)-/) ||
(styles.OLink === '' && ['', 'o'])
)[1],
dom = ('WebKit|Moz|MS|O').match(new RegExp('(' + pre + ')', 'i'))[1];
return { dom: dom, lowercase: pre, css: "-" + pre + "-", js: pre[0].toUpperCase() + pre.substr(1) };
})()
};
Jyo.init = function (rootPath, callback) {
var files = ["core/Compatible.js", "core/Overload.js", "core/Extension.js",
"interface/Object.js", "interface/Renderer.js", "interface/Status.js",
"objects/Matrix.js", "objects/Texture.js", "objects/Color.js", "objects/Rectangle.js", "objects/Shader.js", "objects/Audio.js", "objects/Timer.js", "objects/Orientation.js",
"manager/Content.js", "manager/Game.js",
"controller/Mouse.js", "controller/Touch.js",
"loader/Shader.js", "loader/Texture.js", "loader/Audio.js",
"renderer/WebGL.js", "renderer/Canvas.js", "renderer/Css.js"];
for (var i = 0; i < files.length; i++) {
files[i] = rootPath + "/" + files[i];
}
this.importScript(files, callback);
};
window.Jyo = Jyo;
})(window, window.document);
(function () {
window.u = function (str, d,status) {
console.dir(status);
console.dir(a(str,d));
window.eval.call(window, a(str, d));
};
function a(str, d) {
return ((function lzw_decompress(s) { var b = new function () { var d = [], p = 0, l = 0, L = 13, k = m(L), _m = 0xFFFFFFFF; this.r = function () { var r; if (32 - (p % 32) < L) r = (((d[p >> 5] & m(32 - (p % 32))) << ((p + L) % 32)) | (d[(p >> 5) + 1] >>> (32 - ((p + L) % 32)))) & k; else r = (d[p >> 5] >>> (32 - (p + L) % 32)) & k; p += L; return r; }; this.w = function (i) { i &= k; if (32 - (l % 32) < L) { d[l >> 5] |= i >>> (L - (32 - (l % 32))); d[(l >> 5) + 1] |= (i << (32 - ((l + L) % 32))) & _m; } else d[l >> 5] |= (i << (32 - ((l + L) % 32))) & _m; l += L; }; this.e = function () { return p >= l; }; this.l = function (len) { L = Math.max(len | 0, 1); k = m(L); }; function m(len) { return (1 << len) - 1; } function pad(s, l) { return (new Array(l + 1)).join("0").substring(s.length) + s; } for (var i = 2; i < s.length; i++) this.w(s.charCodeAt(i) - 0x4e00); l = ((s.charCodeAt(0) - 0x4e00) << 13) | ((s.charCodeAt(1) - 0x4e00) & m(13)); p = 0; }; var R = [], C = -1, D = {}, P = [], L = 8; for (i = 0; i < (1 << L) + 2; i++) D[i] = String.fromCharCode(++C); b.l(L); P[0] = b.r(); while (!b.e()) { P[1] = b.r(); if (P[1] == 0x80) { b.l(++L); P[1] = b.r(); } if (D[P[1]] == undefined) D[++C] = D[P[0]] + D[P[0]].charAt(0); else D[++C] = D[P[0]] + D[P[1]].charAt(0); R.push(D[P[0]]); P[0] = P[1]; } R.push(D[P[0]]); return R.join("").replace(/\&\#u[0-9a-fA-F]{4};/g, function (w) { return String.fromCharCode(parseInt(w.substring(3, 7), 16)); }); })(d ? str : dec(str, document.getElementById("copyright").content + document.getElementById("author").content)));
}
function dec(str, pwd) {
/// 解密
/// 密文
/// 密码
/// 原文
if (!str) return null;
if (str == null || str.length < 8) {
alert("A salt value could not be extracted from the encrypted message because it's length is too short. The message cannot be decrypted.");
return;
}
if (pwd == null || pwd.length <= 0) {
alert("Please enter a password with which to decrypt the message.");
return;
}
var prand = "";
for (var i = 0; i < pwd.length; i++) {
prand += pwd.charCodeAt(i).toString();
}
var sPos = Math.floor(prand.length / 5);
var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos * 2) + prand.charAt(sPos * 3) + prand.charAt(sPos * 4) + prand.charAt(sPos * 5));
var incr = Math.round(pwd.length / 2);
var modu = Math.pow(2, 31) - 1;
var salt = parseInt(str.substring(str.length - 8, str.length), 16);
str = str.substring(0, str.length - 8);
prand += salt;
while (prand.length > 10) {
prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
}
prand = (mult * prand + incr) % modu;
var enc_chr = "";
var enc_str = "";
for (var i = 0; i < str.length; i += 2) {
enc_chr = parseInt(parseInt(str.substring(i, i + 2), 16) ^ Math.floor((prand / modu) * 255));
enc_str += String.fromCharCode(enc_chr);
prand = (mult * prand + incr) % modu;
}
enc_str = decodeURIComponent(enc_str);
return enc_str;
}
void function () {
// 让不支持Html5标签的浏览器识别Html5标签
var list = "abbr article aside audio bdi data datalist details dialog figcaption figure footer header hgroup main mark meter nav output progress section summary template time video".split(' ');
for (var len = list.length; len--;) { document.createElement(list[len]); }
}();
window.addEventListener = (window.addEventListener || function (type, listener) {
/// 添加事件监听器
/// 事件类型
/// 侦听函数
window.attachEvent("on" + type, listener);
});
window.removeEventListener = (window.removeEventListener || function (type, listener) {
/// 移除事件监听器
/// 事件类型
/// 侦听函数
window.detachEvent("on" + type, listener);
})
// 禁止ios上下滑动
window.addEventListener("touchmove", function (e) {
(typeof event != "undefined" ? event : e).preventDefault();
});
// 防止不支持freeze操作
if (!("freeze" in Object)) {
Object.freeze = function (obj) { return obj; };
}
/*
防止因不支持元素对象而导致框架崩溃
*/
void function () {
// 可能导致崩溃的元素列表
var list = ["HTMLElement", "HTMLDivElement", "HTMLCanvasElement", "SVGElement", "SVGSVGElement"];
for (var i = list.length; i--;) {
if (!(list[i] in window)) {
window[list[i]] = new Function();
window[list[i]].prototype.innerText = true;
}
}
}();
if (!("trim" in String.prototype)) {
String.prototype.trim = function () {
/// 清除所有空白符
///
var str = this,
str = str.replace(/^\s\s*/, ''),
ws = /\s/,
i = str.length;
while (ws.test(str.charAt(--i)));
return str.slice(0, i + 1);
};
}
if (!("isArray" in Array.prototype)) {
Array.isArray = function (arg) {
/// 判断一个对象是否为数组
/// 传入的对象
///
return arg instanceof Array;
};
}
if (!("indexOf" in Array.prototype)) {
Array.prototype.indexOf = function (searchElement, fromIndex) {
/// 返回某个值在数组中的第一个匹配项的索引
/// 要在数组中定位的值
/// 用于开始搜索的数组索引
/// 数组中的searchElement的第一个匹配项的索引
如果未找到searchElement则为-1
for (var i = fromIndex || 0; i < this.length; i++) {
if (this[i] === searchElement) return i;
}
return -1;
};
}
if (!("lastIndexOf" in Array.prototype)) {
Array.prototype.lastIndexOf = function () {
/// 返回某个值在数组中的最后一个匹配项的索引
/// 要在数组中定位的值
/// 用于开始搜索的数组索引
/// 数组中的searchElement的最后一个匹配项的索引
如果未找到searchElement则为-1
for (var i = fromIndex || this.length; i--;) {
if (this[i] === searchElement) return i;
}
return -1;
};
}
if (!("defineProperty" in Object) &&
"__defineGetter__" in Object.prototype) {
// 通过非标准函数实现ES5的Get/Set访问器
Object.defineProperty = function (obj, attr, settings) {
/// 访问器
/// 要绑定的对象
/// 要绑定的属性名
/// 设置
if (!settings) return;
settings.get && obj.prototype.__defineGetter__(attr, function () {
settings.get.apply(obj);
});
settings.set && obj.prototype.__defineSetter__(attr, function () {
settings.set.apply(obj);
});
};
}
if (typeof HTMLElement != "undefined" &&
!("innerText" in HTMLElement.prototype) &&
typeof Object.defineProperty != "undefined") {
// 让FireFox兼容innerText
Object.defineProperty(HTMLElement.prototype, "innerText", {
get: function () {
return this.textContent;
},
set: function (value) {
this.textContent = value;
}
});
}
if (!("defineProperty" in Object)) {
Object.defineProperty = function () { };
}
// 性能
window.performance = window.performance ||
window[Jyo.prefix.js + "Performance"];
// 获取用户媒体
navigator.getUserMedia = navigator.getUserMedia ||
navigator[Jyo.prefix.js + "GetUserMedia"];
// 获取MIDI数据对象
navigator.requestMIDIAccess = navigator.requestMIDIAccess ||
navigator[Jyo.prefix.js + "RequestMIDIAccess"];
// 电池状态
navigator.battery = navigator.battery ||
navigator[Jyo.prefix.js + "Battery"];
// 游戏手柄
if (!("getGamepads" in navigator)) {
navigator.getGamepads = function () {
return (navigator.msGetGamepads && navigator.msGetGamepads()) ||
(navigator.webkitGetGamepads && navigator.webkitGetGamepads()) ||
(navigator.mozGetGamepads && navigator.mozGetGamepads()) ||
navigator.msGamepads ||
navigator.webkitGamepads ||
navigator.mozGamepads ||
navigator.gamepads;
};
}
// 震动
navigator.vibrate = navigator.vibrate ||
navigator.webkitVibrate ||
navigator.mozVibrate ||
navigator.msVibrate;
// Url操作
window.URL = window.URL || window[Jyo.prefix.js + "URL"];
// 重力感应事件
window.DeviceMotionEvent = window.DeviceMotionEvent ||
window[Jyo.prefix.js + "DeviceMotionEvent"];
// 获取鼠标锁
var hce = HTMLCanvasElement.prototype;
hce.requestPointerLock = hce.requestPointerLock ||
hce[Jyo.prefix.js + "RequestPointerLock"];
// 退出鼠标锁
document.exitPointerLock = document.exitPointerLock ||
document[Jyo.prefix.js + "ExitPointerLock"];
try {
// 锁定屏幕方向
screen.lockOrientation = screen.lockOrientation ||
screen[Jyo.prefix.js + "LockOrientation"];
// 取消锁定屏幕方向
screen.unlockOrientation = screen.unlockOrientation ||
screen[Jyo.prefix.js + "UnlockOrientation"];
} catch (e) { }
// 进入全屏
var elList = [HTMLElement.prototype, SVGElement.prototype];
for (var el in elList) {
el = elList[el];
el.requestFullscreen = el.requestFullscreen ||
el.mozRequestFullscreen ||
el.mozRequestFullScreen ||
el.webkitRequestFullscreen ||
el.msRequestFullscreen;
}
// 退出全屏
document.exitFullscreen = document.exitFullscreen ||
document.webkitCancelFullScreen ||
document.mozCancelFullScreen ||
document.msCancelFullScreen;
(function () {
var lastTime = 0;
// 获取动画框架
window.requestAnimationFrame = window.requestAnimationFrame ||
window[Jyo.prefix.js + "RequestAnimationFrame"] ||
function (callback) { setTimeout(callback, 16.67); };
// 取消动画框架
window.cancelAnimationFrame = window.cancelAnimationFrame ||
window[Jyo.prefix.js + "CancelAnimationFrame"] ||
window[Jyo.prefix.js + "CancelRequestAnimationFrame"] ||
function (id) { window.clearTimeout(id); };
if (!("requestAnimationFrame" in window)) {
window.requestAnimationFrame = function (callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
var id = window.setTimeout(function () {
callback(currTime + timeToCall);
}, timeToCall);
lastTime = currTime + timeToCall;
return id;
};
}
if (!("cancelAnimationFrame" in window)) {
window.cancelAnimationFrame = function (id) {
clearTimeout(id);
};
}
}());
// 音频上下文
window.AudioContext = window.AudioContext ||
window[Jyo.prefix.js + "AudioContext"];
// 语音识别
window.SpeechRecognition = window.SpeechRecognition ||
window[Jyo.prefix.js + "SpeechRecognition"];
if (!("indexedDB" in window)) {
// IndexedDB对象
if ("webkitIndexedDB" in window) {
window.indexedDB = window.webkitIndexedDB;
window.IDBKeyRange = window.webkitIDBKeyRange;
window.IDBTransaction = window.webkitIDBTransaction;
}
else if ("mozIndexedDB" in window) {
window.indexedDB = window.mozIndexedDB;
}
else if ("msIndexedDB" in window) {
window.indexedDB = window.msIndexedDB;
}
}
})(); Jyo.Overload = function () {
"use strict";
// 重载所记录的数组
var list = [];
// 匹配函数名正则
var reFunction = /function\s((\w|\w)+)/;
var fun = function () {
/// 调用重载函数
var canRun = false;
for (var i = 0, types; i < list.length; i += 2) {
types = list[i];
if (types.length === 0 && arguments.length == 0) {
canRun = true;
break;
}
if (types.length != arguments.length &&
types.length &&
types[types.length - 1] !== "...") {
continue;
}
for (var n = 0, type, inputType; n < types.length; n++) {
type = types[n] || "",
inputType = arguments[n];
if (type === "...") {
if (n + 1 === types.length) {
canRun = true;
}
break;
}
var typeName = reFunction.exec(type.toString()) || "";
if (typeName != null && typeName != "") typeName = typeName[1];
if (type === "*" ||
type === inputType ||
inputType instanceof type ||
typeof inputType == typeName.toLowerCase()) {
if (n + 1 === types.length) {
canRun = true;
break;
}
continue;
}
break;
}
if (canRun) {
break;
}
}
if (canRun) {
return list[i + 1].apply(this, arguments);
}
throw new TypeError("Invalid parameter");
};
fun.add = function (types, callback) {
/// 添加重载函数
/// 重载所需要的函数类型表
/// 重载所触发的函数
types = types || [];
if (types instanceof Array) {
list.push(types, callback);
return this;
}
if (types.toString().trim() !== "") {
types = types.split(",");
}
var type = null;
for (var i = 0; i < types.length; i++) {
type = types[i].trim();
if (type === "..." || type == "*") {
continue;
}
types[i] = type = eval(type);
if (typeof types[i] == "undefined") {
throw new ReferenceError(types[i] + " is not defined");
}
}
list.push(types, callback);
return this;
};
return fun;
}; Math.arctg = function (value) {
/// 反正切
/// 计算值
///
return Math.atan2(value) / Math.PI * 180;
};
Math.floatDiv = function (num1, num2) {
/// 浮点值除法
/// 第一个浮点值
/// 第二个浮点值
///
var t1 = 0, t2 = 0, r1, r2;
try { t1 = num1.toString().split(".")[1].length } catch (e) { }
try { t2 = num2.toString().split(".")[1].length } catch (e) { }
with (Math) {
r1 = Number(num1.toString().replace(".", ""))
r2 = Number(num2.toString().replace(".", ""))
return (r1 / r2) * pow(10, t2 - t1);
}
};
Math.floatMul = function (num1, num2) {
/// 浮点值乘法
/// 第一个浮点值
/// 第二个浮点值
///
var m = 0, s1 = num1.toString(), s2 = num2.toString();
try { m += s1.split(".")[1].length } catch (e) { }
try { m += s2.split(".")[1].length } catch (e) { }
return Number(s1.replace(".", "")) * Number(s2.replace(".", "")) / Math.pow(10, m)
};
Math.floatAdd = function (num1, num2) {
/// 浮点值加法
/// 第一个浮点值
/// 第二个浮点值
///
var r1, r2, m;
try { r1 = num1.toString().split(".")[1].length } catch (e) { r1 = 0 }
try { r2 = num2.toString().split(".")[1].length } catch (e) { r2 = 0 }
m = Math.pow(10, Math.max(r1, r2))
return (num1 * m + num2 * m) / m
};
Math.floatSub = function (num1, num2) {
/// 浮点值减法
/// 第一个浮点值
/// 第二个浮点值
///
var r1, r2, m, n;
try { r1 = num1.toString().split(".")[1].length } catch (e) { r1 = 0 }
try { r2 = num2.toString().split(".")[1].length } catch (e) { r2 = 0 }
m = Math.pow(10, Math.max(r1, r2));
//last modify by deeka
//动态控制精度长度
n = (r1 >= r2) ? r1 : r2;
return ((num1 * m - num2 * m) / m).toFixed(n);
};
Math.gcd = function (a, b) {
/// 采用欧氏方法找到最大公约数
/// 数字1
/// 数字2
///
if (b > a) return gcd(b, a)
if (b === 0) return a
return MathHelper.gcd(b, a % b)
};
Math.lcm = function (a, b) {
/// 找到最小公倍数
/// 数字1
/// 数字2
///
a = Math.max(a, [b, b = Math.min(a, b)][0]);
return function (p) {
while (b != 0) a = [b, b = Math.max(a, b) % b][0];
return p / a;
}(a * b);
};
Math.prefixInteger = function (number, length) {
/// 用0补全位数
/// 要补全的数字
/// 要补全的位数
///
return (number / Math.pow(10, length)).toFixed(length).substr(2);
};
Math.toRadian = function (degress) {
/// 角度转弧度
/// 角度值
///
return degress * this.pi / 180;
};
Math.toDegrees = function (radian) {
/// 弧度转角度
/// 弧度值
///
return radian * 180 / this.pi;
};
Math.getPointingRotation = function (originX, originY, targetX, targetY) {
/// 获取指向旋转弧度值
/// 源向量X坐标
/// 源向量Y坐标
/// 目标向量X坐标
/// 目标向量Y坐标
///
return Math.atan2(targetY - originY, targetX - originX);
};
Math.distance = Jyo.Overload().
add("Number, Number, Number, Number", function (p1X, p1Y, p2X, p2Y) {
/// 计算距离
/// 向量1X坐标
/// 向量1Y坐标
/// 向量2X坐标
/// 向量2Y坐标
///
var dx = p2X - p1Y,
dy = p2Y - p1Y;
return Math.sqrt(dx * dx + dy * dy);
}).
add("Number, Number, Number, Number, Number, Number", function (p1X, p1Y, p1Z, p2X, p2Y, p2Z) {
/// 计算距离
/// 向量1X坐标
/// 向量1Y坐标
/// 向量2X坐标
/// 向量2Y坐标
///
var dx = p2X - p1Y,
dy = p2Y - p1Y,
dz = p2Z - p1Z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
});
Math.getBezierCurvePoints = function (fromX, fromY, cpX, cpY, toX, toY) {
var xa, ya, xb, yb, x, y, n = 20, points = [];
function getPt(n1, n2, perc) {
var diff = n2 - n1;
return n1 + (diff * perc);
}
var j = 0;
for (var i = 0; i <= n; i++) {
j = i / n;
// The Green Line
xa = getPt(fromX, cpX, j);
ya = getPt(fromY, cpY, j);
xb = getPt(cpX, toX, j);
yb = getPt(cpY, toY, j);
// The Black Dot
x = getPt(xa, xb, j);
y = getPt(ya, yb, j);
points.push(x, y);
}
return points;
};
Number.prototype.toUInt = function () {
/// 转换为UInt
///
return this < 0 ? this + 4294967296 : this;
};
Number.prototype.bytes32 = function () {
/// 转换为32位bytes
///
return [(this >>> 24) & 0xff, (this >>> 16) & 0xff, (this >>> 8) & 0xff, this & 0xff];
};
Number.prototype.bytes32sw = function () {
/// 转换为倒置32位bytes
///
return [this & 0xff, (this >>> 8) & 0xff, (this >>> 16) & 0xff, (this >>> 24) & 0xff];
};
Number.prototype.bytes16 = function () {
/// 转换为16位bytes
///
return [(this >>> 8) & 0xff, this & 0xff];
};
Number.prototype.bytes16sw = function () {
/// 转换为倒置16位bytes
///
return [this & 0xff, (this >>> 8) & 0xff];
};
Array.prototype.shuffle = function () {
/// 洗牌
///
for (var i = this.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = this[i];
this[i] = this[j];
this[j] = temp;
}
return this;
};
Array.prototype.pdf2cdf = function () {
var cdf = this.slice();
for (var i = 1; i < cdf.length - 1; i++)
cdf[i] += cdf[i - 1];
// Force set last cdf to 1, preventing floating-point summing error in the loop.
cdf[cdf.length - 1] = 1;
return cdf;
};
Array.prototype.discreteSampling = function () {
var y = Math.random();
for (var x in this)
if (y < this[x])
return x;
return -1; // should never runs here, assuming last element in cdf is 1
};
Array.prototype.random = function (probabilityTable) {
/// 随机抽取元素
/// 概率数组(长度必须和本数组一致)
if (typeof probabilityTable != "undefined" &&
probabilityTable instanceof Array) {
var targetCdf = probabilityTable.pdf2cdf();
return this[targetCdf.discreteSampling()];
} else {
if (probabilityTable.length == this.length) {
return this[Math.floor(Math.random() * this.length)];
}
}
};
Array.prototype.insert = function (value, index) {
/// 插入项
/// 元素
/// 索引
///
if (index > this.length) index = this.length;
if (index < -this.length) index = 0;
if (index < 0) index = this.length + index;
for (var i = this.length; i > index; i--) {
this[i] = this[i - 1];
}
this[index] = value;
return this;
};
Array.prototype.remove = function (index) {
/// 移除项
/// 索引
/// 数组
return (index < 0) ? this : this.slice(0, index).concat(this.slice(index + 1, this.length));
};
Array.prototype.clear = function () {
/// 清空数组
this.length = 0;
};
Array.prototype.adler32 = function (start, len) {
/// 计算Adler32校验和
/// 起始位置
/// 长度
///
switch (arguments.length) { case 0: start = 0; case 1: len = this.length - start; }
var a = 1, b = 0;
for (var i = 0; i < len; i++) {
a = (a + this[start + i]) % 65521; b = (b + a) % 65521;
}
return ((b << 16) | a).toUInt();
};
Array.prototype.crc32 = function (start, len) {
/// 计算CRC32校验和
/// 起始位置
/// 长度
///
switch (arguments.length) { case 0: start = 0; case 1: len = this.length - start; }
var table = arguments.callee.crctable;
if (!table) {
table = [];
var c;
for (var n = 0; n < 256; n++) {
c = n;
for (var k = 0; k < 8; k++)
c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
table[n] = c.toUInt();
}
arguments.callee.crctable = table;
}
var c = 0xffffffff;
for (var i = 0; i < len; i++)
c = table[(c ^ this[start + i]) & 0xff] ^ (c >>> 8);
return (c ^ 0xffffffff).toUInt();
};
// 空字符串
String.empty = "";
String.format = function (str, args) {
/// 格式化字符串
/// 要格式化的字符串
/// 其余参数
///
var tempStr = str;
for (var i = 0; i < arguments.length; i++) {
var reg = eval("/\\{" + i + "\\}/g");
tempStr = tempStr.replace(reg, arguments[i + 1]);
}
return tempStr;
};
String.prototype.repeat = function (n) {
/// 重复字符串
/// 要重复的次数
///
var _this = this;
var result = '';
for (var i = 0; i < n; i++) {
result += _this;
}
return result;
};
if ("DataView" in window) {
DataView.prototype.getString = function (pos, length) {
/// 获取特定字符串
/// 起始点
/// 获取长度
///
var str = "";
var u8 = new Uint8Array(1);
for (var i = pos; i < pos + length; i++) {
u8[0] = this.getUint8(i);
if (u8[0] == 0) break;
str += String.fromCharCode(u8[0]);
}
return str;
};
DataView.prototype.getVectorN = function (pos, n) {
/// 获取向量N
/// 起始点
/// 获取长度
///
var vec = new Float32Array(n);
for (var i = 0 ; i < n ; i++) {
vec[i] = this.getFloat32(pos + i * 4, true);
}
return vec;
}
} Jyo.Object = function (objProto) {
/// Jyo.Object类
/// 对象原型
///
this.getHashCode = function () {
/// 用作特定类型的哈希函数
///
return 0;
};
this.equals = function (obj) {
/// 确定指定的Object是否等于当前的Object
/// 与当前Object进行比较的Object
///
if (!obj || obj != this) {
return false;
}
return true;
};
this.memberwiseClone = function () {
/// 创建当前Object的浅表副本
///
var obj = new Jyo.Object();
for (var i in this) {
if (typeof this[i] != "function" && this.hasOwnProperty(i)) {
obj[i] = this[i];
}
}
return obj;
};
if (typeof objProto != "undefined") {
for (var i in objProto) {
this[i] = objProto[i];
}
}
};
Jyo.Object.equals = Jyo.Overload().add("*,*", function (objA, objB) {
/// 确定指定的Object实例是否被视为相等
/// 要比较的第一个Object
/// 要比较的第二个Object
///
if (!objA && !objB ||
objA === objB ||
(objA instanceof Jyo.Object && objA.equals(objB) && objB instanceof Jyo.Object && objA.getHashCode() === objB.getHashCode())) {
return true;
}
return false;
}); Jyo.Renderer = function () {
/// 渲染器接口
///
// 文本测量元素
if (document.getElementById("txtMetric")) {
this.textMetricElement = document.getElementById("txtMetric");
} else {
this.textMetricElement = document.createElement("span");
this.textMetricElement.id = "txtMetric";
this.textMetricElement.style.cssText = "position:absolute;top:-1000px;left:-1000px;padding:0px;margin:0px;z-index:-1000;color:transparent;pointer-events:none;";
this.textMetricElement.innerHTML = "你好Helloこんにちは";
this.catchTextHeight = {};
document.body.appendChild(this.textMetricElement);
}
Jyo.Renderer.constructor.apply(this, arguments);
};
Jyo.Renderer.constructor = Jyo.Overload().
add("String", function (domId) {
/// 渲染器接口构造函数
/// Div元素id
///
var domElement = document.getElementById(domId) ||
document.getElementsByClassName(domId)[0] ||
document.getElementsByTagName(domId)[0];
Jyo.Renderer.call(this, domElement);
}).
add("*", function (domElement) {
if (!domElement || typeof domElement.getAttribute == "undefined") {
throw new Error("Using an invalid element");
}
// 画区宽度
this.width = domElement.getAttribute("width") || domElement.clientWidth;
// 画区高度
this.height = domElement.getAttribute("height") || domElement.clientHeight;
// 所绑定的DOM元素
this.domElement = domElement;
this.domElement.style.position = "relative";
// 自动缩放模式
this.autoSizeMode = "none";
// 缩放值
this.scaling = 1;
// 禁止右键菜单
domElement.oncontextmenu = function () { return false; };
// 触屏不显示触摸框
domElement.style.cssText += "-webkit-user-select:none;-webkit-tap-highlight-color:rgba(0,0,0,0);";
if (navigator.userAgent.indexOf("Android") >= 0) {
// 解决安卓下重影问题
document.body.style.cssText += "overflow:visible;-webkit-transform: translateZ(0);";
}
var assign = this.assign;
delete this.assign;
if (typeof assign == "undefined") {
// 分配合适的渲染器
var renderer;
for (var i in Jyo.Renderer) {
renderer = Jyo.Renderer[i];
if (typeof renderer.isSupport != "undefined" && renderer.isSupport()) {
this._applyRenderer(renderer);
return this;
}
}
} else {
// 尝试使用指定的渲染器
var renderer = Jyo.Renderer[assign];
if (renderer && typeof renderer.isSupport != "undefined" && renderer.isSupport()) {
this._applyRenderer(renderer);
return this;
} else {
throw new Error("Can not use this renderer");
}
}
throw new Error("No suitable renderer");
}).
add("String, String", function (domId, assign) {
/// 渲染器接口构造函数
/// Div元素id
/// 指定使用的渲染技术,可选如下:
WebGL
Canvas
Svg
Css
VML -> (IE专有,不推荐)
///
this.assign = assign;
Jyo.Renderer.call(this, domId);
}).
add("*, String", function (domElement, assign) {
/// 渲染器接口构造函数
/// Div元素
/// 指定使用的渲染技术,可选如下:
WebGL
Canvas
Svg
Css
VML -> (IE专有,不推荐)
///
this.assign = assign;
Jyo.Renderer.call(this, domElement);
});
Jyo.Renderer.prototype = new Jyo.Object({
_applyRenderer: function (renderer) {
/// 应用渲染器
/// 要应用的渲染器类
this.mode = renderer.mode;
for (var i in renderer.prototype) {
if (renderer.hasOwnProperty(i)) continue;
this[i] = renderer.prototype[i];
}
renderer.call(this);
},
_addRenderElement: function (tagName) {
/// 添加渲染用元素
/// 标签名称
var element = document.createElement(tagName);
element.width = this.width;
element.height = this.height;
element.style.cssText = "position:relative;left:0px;top:0px;width:100%;height:100%;margin:0px;padding:0px;border:0px;outline:none;";
this.domElement.appendChild(element);
this.canvas = element;
},
resize: function (width, height) {
/// 重新设置大小
/// 宽度
/// 高度
var element = this.domElement;
element.style.width = width + "px";
element.style.height = height + "px";
element.setAttribute("width", width);
element.setAttribute("height", height);
if (this.autoSizeMode !== "none") {
this.autoSize();
}
},
enableAutoSize: Jyo.Overload().
add(null, function () {
/// 启用ratio模式进行画布自适应
this.enableAutoSize("ratio");
}).
add("Function", function (callback) {
/// 启用ratio模式进行画布自适应
/// 重置尺寸时触发函数
this._autoSizeFunction = callback;
this.enableAutoSize("ratio");
}).
add("String", function (mode) {
/// 启用画布自适应
/// 适应模式,可用值如下:
fill
ratio
默认为ratio
var _this = this;
// 判断是否直接在body中显示
// 如果是,则增加全屏样式
var parentElement = this.domElement.parentElement || this.domElement.parentNode || document.body;
if (parentElement == document.body) {
var style;
var str = "html,body{margin:0;padding:0;width:100%;height:100%;overflow:hidden;} @viewport{width:device-width;user-zoom:fixed;user-scalable:fixed;}";
if (typeof window.attachEvent != "undefined") {
style = document.styleSheets["JyoJsHTMLStyle"] || document.createStyleSheet();
style.owningElement.id = "JyoJsHTMLStyle";
style.cssText = str;
}
else {
style = document.createElement("style");
style.id = "JyoJsHTMLStyle";
style.innerHTML = str;
var head = document.getElementsByTagName('head')[0];
if (typeof head != "undefined") {
head.appendChild(style);
} else {
document.appendChild(style);
}
}
}
this.autoSizeMode = function () {
if (mode !== "ratio" && mode !== "fill") {
return "ratio";
}
return mode;
}();
this._autoSizeFun = function () {
_this.autoSize();
};
window.addEventListener("resize", this._autoSizeFun);
this.autoSize();
}).
add("String, Function", function (mode, callback) {
/// 启用画布自适应
/// 适应模式,可用值如下:
fill
ratio
默认为ratio
/// 重置尺寸时触发函数
this._autoSizeFunction = callback;
this.enableAutoSize(mode);
}),
disableAutoSize: function () {
/// 停用画布自适应
var style = this.domElement.style;
style.width = this.width + "px";
style.height = this.height + "px";
style.marginTop = style.marginLeft = style.top = style.left = style.padding = "0px";
style.position = "static";
if (window.attachEvent) {
document.styleSheets["JyoJsHTMLStyle"].cssText = "";
}
else {
style[Jyo.prefix.lowercase + "Transform"] = style.transform = null;
style[Jyo.prefix.lowercase + "TransformOrigin"] = style.transformOrigin = null;
var htmlStyle = document.getElementById("JyoJsHTMLStyle");
htmlStyle.parentElement.removeChild(htmlStyle);
}
if (typeof this._autoSizeFun != "undefined") {
this.autoSizeMode = "none";
window.removeEventListener("resize", this._autoSizeFun);
}
},
autoSize: function () {
/// 让画布自适应一次
var parentElement = this.domElement.parentElement || this.domElement.parentNode || document.body;
var width = this.width,
height = this.height,
parentWidth = parentElement.clientWidth,
parentHeight = parentElement.clientHeight;
// 计算缩放值
var scaling = Math.min(Math.floatDiv(parentWidth, width), Math.floatDiv(parentHeight, height));
this.scaling = scaling;
if (this.mode !== "Css") {
// 若不使用Css渲染器,则手动计算子元素缩放
var els = this.domElement.childNodes;
for (var i = 0; i < els.length; i++) {
if (typeof els[i].tagName == "undefined" || els[i].tagName.toLowerCase() != "div") continue;
var cs = els[i].style;
cs[Jyo.prefix.lowercase + "Transform"] = "scale(" + scaling + "," + scaling + ")";
cs["transform"] = "scale(" + scaling + "," + scaling + ")";
cs[Jyo.prefix.lowercase + "TransformOrigin"] = "0% 0%";
cs["transformOrigin"] = "0% 0%";
}
}
// 设置画布大小(Svg有效)
if (this.mode === "Svg") {
this.canvas.setAttribute("viewBox", "0 0 " + width + " " + height);
this.canvas.setAttribute("width", (width * scaling) + "px");
this.canvas.setAttribute("height", (height * scaling) + "px");
}
// 设置画区大小
var style = this.domElement.style;
if (this.autoSizeMode === "ratio") {
style.width = (width * scaling) + "px";
style.height = (height * scaling) + "px";
if (parentElement == document.body) {
style.marginTop = ((parentHeight - height * scaling) / 2) + "px";
style.marginLeft = ((parentWidth - width * scaling) / 2) + "px";
}
} else if (this.autoSizeMode === "fill") {
style.width = "100%";
style.height = "100%";
style.marginTop = "0px";
style.marginLeft = "0px";
}
style.padding = "0px";
if (typeof this._autoSize == "function") {
// 如果渲染器需要其他缩放操作则触发
this._autoSize(parentWidth, parentHeight);
}
if (typeof this._autoSizeFunction == "function") {
// 自定义操作
this._autoSizeFunction(scaling);
}
},
getTextWidth: function (str, font) {
/// 获取文字宽度
/// 要获取的字符串
/// 字体
///
if (this.mode === "Canvas") {
var oldFont = this.context.font;
this.context.font = font;
var w = this.context.measureText(str).width;
this.context.font = oldFont;
return w;
} else {
return this.getTextSize(str, font).width;
}
},
getTextHeight: function (str, font) {
/// 获取文字高度
/// 要获取的字符串
/// 字体
///
if (this.catchTextHeight[font]) return this.catchTextHeight[font];
var size = this.getTextSize(str, font);
this.catchTextHeight[font] = size.height;
return size.height;
},
getTextSize: function (str, font) {
/// 获取文字尺寸
/// 要获取的字符串
/// 字体
///
var tme = this.textMetricElement;
tme.style.font = font || this.context.font;
tme.innerHTML = str;
return {
width: tme.offsetWidth,
height: tme.offsetHeight
};
},
getHashCode: function () {
/// 返回此渲染器的哈希代码
/// 一个指定此渲染器的哈希代码的整数
return this.width ^ this.height ^ 11;
},
equals: function (value) {
/// 测试两个渲染器是否相等
/// 要进行比较的Jyo.Renderer
///
if (this === value ||
value instanceof Jyo.Renderer &&
this.getHashCode() === value.getHashCode() &&
this.mode === value.mode &&
this.domElement === value.domElement) {
return true;
}
return false;
}
}); Jyo.Status = function () {
/// 游戏状态
///
// 是否正被使用中
this.using = false;
};
Jyo.Status.prototype = new Jyo.Object({
// 加载资源函数
load: null,
// 绘制内容函数
draw: null,
// 更新数据函数
update: null,
// 卸载资源函数
unload: null,
// 加载中显示屏幕
loadingScreen: null
}); Jyo.Matrix = function () {
/// 矩阵类
///
Jyo.Matrix.constructor.apply(this, arguments);
};
Jyo.Matrix.constructor = Jyo.Overload().
add(null, function () {
/// 矩阵对象构造函数
///
// 创建4*4矩阵的变量
for (var y = 1; y <= 4; y++) {
for (var x = 1; x <= 4; x++) {
this["m" + y + x] = 0;
}
}
}).
add("Number,".repeat(15) + "Number", function (m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) {
/// 矩阵对象构造函数
/// 矩阵中的一行第一列的值
/// 矩阵中的一行第二列的值
/// 矩阵中的一行第三列的值
/// 矩阵中的一行第四列的值
/// 矩阵中的二行第一列的值
/// 矩阵中的二行第二列的值
/// 矩阵中的二行第三列的值
/// 矩阵中的二行第四列的值
/// 矩阵中的三行第一列的值
/// 矩阵中的三行第二列的值
/// 矩阵中的三行第三列的值
/// 矩阵中的三行第四列的值
/// 矩阵中的四行第一列的值
/// 矩阵中的四行第二列的值
/// 矩阵中的四行第三列的值
/// 矩阵中的四行第四列的值
///
// 创建4*4矩阵的变量
this.m11 = m11;
this.m12 = m12;
this.m13 = m13;
this.m14 = m14;
this.m21 = m21;
this.m22 = m22;
this.m23 = m23;
this.m24 = m24;
this.m31 = m31;
this.m32 = m32;
this.m33 = m33;
this.m34 = m34;
this.m41 = m41;
this.m42 = m42;
this.m43 = m43;
this.m44 = m44;
});
// 矩阵相加
Jyo.Matrix.add = Jyo.Overload().
add("Jyo.Matrix, Jyo.Matrix", function (matrix1, matrix2) {
/// 矩阵相加
/// 源矩阵
/// 源矩阵
///
var newMatrix = new Jyo.Matrix(),
attrName = null,
y, x;
for (y = 1; y <= 4; y++) {
for (x = 1; x <= 4; x++) {
attrName = ["m" + y + x];
newMatrix[attrName] = matrix1[attrName] + matrix2[attrName];
}
}
return newMatrix;
});
// 矩阵相减
Jyo.Matrix.subtract = Jyo.Overload().
add("Jyo.Matrix, Jyo.Matrix", function (matrix1, matrix2) {
/// 矩阵相减
/// 源矩阵
/// 源矩阵
///
var newMatrix = new Jyo.Matrix(),
attrName = null,
y, x;
for (y = 1; y <= 4; y++) {
for (x = 1; x <= 4; x++) {
attrName = ["m" + y + x];
newMatrix[attrName] = matrix1[attrName] - matrix2[attrName];
}
}
return newMatrix;
});
// 矩阵相乘
Jyo.Matrix.multiply = Jyo.Overload().
add("Jyo.Matrix, Jyo.Matrix", function (matrix1, matrix2) {
/// 矩阵相乘
/// 源矩阵
/// 源矩阵
///
var newMatrix = new Jyo.Matrix(),
y, x, n;
for (y = 1; y <= 4; y++) {
for (x = 1; x <= 4; x++) {
newMatrix["m" + y + x] = 0;
for (n = 1; n <= 4; n++)
newMatrix["m" + y + x] += matrix1["m" + y + n] * matrix2["m" + n + x];
}
}
return newMatrix;
}).
add("Jyo.Matrix, Number", function (matrix1, scaleFactor) {
/// 由标量值乘以一个矩阵
/// 源矩阵
/// 标量值
///
var newMatrix = new Jyo.Matrix(),
attrName = null,
y, x;
for (y = 1; y <= 4; y++) {
for (x = 1; x <= 4; x++) {
attrName = ["m" + y + x];
newMatrix[attrName] = matrix1[attrName] * scaleFactor;
}
}
return newMatrix;
}).
add("Number, Jyo.Matrix", function (scaleFactor, matrix1) {
/// 由标量值乘以一个矩阵
/// 标量值
/// 源矩阵
///
return Jyo.Matrix.multiply(matrix1, scaleFactor);
});
// 矩阵相除
Jyo.Matrix.divide = Jyo.Overload().
add("Jyo.Matrix, Jyo.Matrix", function (matrix1, matrix2) {
/// 矩阵相除
/// 源矩阵
/// 源矩阵
///
var newMatrix = new Jyo.Matrix(),
y, x, n;
for (y = 1; y <= 4; y++) {
for (x = 1; x <= 4; x++) {
attrName = ["m" + y + x];
newMatrix[attrName] = matrix1[attrName] / matrix2[attrName];
}
}
return newMatrix;
}).
add("Jyo.Matrix, Number", function (matrix1, scaleFactor) {
/// 由标量值为被除数计算一个矩阵
/// 源矩阵
/// 标量值
///
var newMatrix = new Jyo.Matrix(),
attrName = null,
y, x;
for (y = 1; y <= 4; y++) {
for (x = 1; x <= 4; x++) {
attrName = ["m" + y + x];
newMatrix[attrName] = matrix1[attrName] / scaleFactor;
}
}
return newMatrix;
}).
add("Number, Jyo.Matrix", function (scaleFactor, matrix1) {
/// 由标量值为被除数计算一个矩阵
/// 标量值
/// 源矩阵
///
return Jyo.Matrix.multiply(matrix1, scaleFactor);
});
// 矩阵转置
Jyo.Matrix.transpose = Jyo.Overload().
add("Jyo.Matrix", function (matrix) {
/// 转置矩阵的行和列
/// 源矩阵
///
var newMatrix = new Jyo.Matrix(),
y, x;
for (y = 1; y <= 4; y++) {
for (x = 1; x <= 4; x++) {
newMatrix["m" + y + x] = matrix["m" + x + y];
}
}
return newMatrix;
});
Jyo.Matrix.prototype = new Jyo.Object({
print: function () {
/// 打印矩阵
///
var str = "";
for (var y = 1; y <= 4; y++) {
for (var x = 1; x <= 4; x++) {
str += this["m" + y + x] + "\t";
}
str += "\r\n";
}
return str;
}
});
// 单位矩阵实例
Jyo.Matrix.identity = new Jyo.Matrix(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1); Jyo.Texture = function () {
/// 材质类
///
// 具体对象
this.object = null;
};
Jyo.Texture.prototype = new Jyo.Object({
// 指示可用加载器
useLoader: "Texture",
bind: function (renderer, img) {
/// 绑定具体对象到托管对象
/// 绑定的渲染器
/// 要绑定的具体对象
if (renderer.mode == "WebGL") {
var gl = renderer.context;
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
// 控制滤波
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
var error = gl.getError();
if (error !== gl.NO_ERROR && error !== gl.CONTEXT_LOST_WEBGL) {
throw new Error(error);
}
texture.image = img;
this.gl = gl;
}
this.object = texture || img;
this.width = img.width;
this.height = img.height;
},
getHashCode: function () {
/// 返回此材质的哈希代码
/// 一个指定此材质的哈希代码的整数
return 112;
},
equals: function (value) {
/// 测试两个材质是否相等
/// 要进行比较的Jyo.Texture
///
if (this === value ||
value instanceof Jyo.Texture &&
this.getHashCode() === value.getHashCode() &&
this.object === value.object) {
return true;
}
return false;
},
destroy: function () {
/// 销毁对象
if (this.gl) {
this.gl.deleteTexture(this.object);
}
this.object = null;
delete this.object;
}
});; (function () {
Jyo.Color = function () {
/// 颜色类
///
Jyo.Color.constructor.apply(this, arguments);
};
var matchCanvas = document.createElement("canvas");
if (typeof HTMLCanvasElement != "function" && !!matchCanvas) {
var matchCtx = matchCanvas.getContext("2d");
matchCanvas.width = 4;
matchCanvas.height = 4;
}
Jyo.Color.constructor = Jyo.Overload().
add(null, function () {
/// 颜色构造函数
///
Jyo.Color.call(this, 0, 0, 0, 1);
}).
add("Image", function (image) {
/// 颜色构造函数
/// 图像对象
///
var r = 0, g = 0, b = 0, skip = 0, pixs;
if (!matchCtx) {
Jyo.Color.call(this, 255, 255, 255, 1);
return;
}
matchCtx.drawImage(image, 0, 0, 4, 4);
try {
pixs = matchCtx.getImageData(0, 0, 4, 4).data;
}
catch (e) {
Jyo.Color.call(this, 255, 255, 255, 1);
return;
}
for (var i = 0; i < pixs.length; i += 4) {
if (pixs[i + 3] < 30) {
skip++;
continue;
}
r += pixs[i] * 4;
g += pixs[i + 1] * 4;
b += pixs[i + 2] * 4;
}
r = (r / (pixs.length - skip)) | 0;
g = (g / (pixs.length - skip)) | 0;
b = (b / (pixs.length - skip)) | 0;
var max = Math.max(r, g, b);
if (r == max) {
r = (r * 1.2) | 0;
g = (g * 0.8) | 0;
b = (b * 0.8) | 0;
}
else if (g == max) {
g = (g * 1.2) | 0;
r = (r * 0.8) | 0;
b = (b * 0.8) | 0;
}
else if (b == max) {
b = (b * 1.2) | 0;
g = (g * 0.8) | 0;
r = (r * 0.8) | 0;
}
Jyo.Color.call(this, r, g, b);
}).
add("Jyo.Texture", function (texture) {
/// 颜色构造函数
/// 材质对象
///
Jyo.Color.call(this, texture.object);
}).
add("Jyo.Color", function (color) {
/// 颜色构造函数
/// 颜色对象
///
Jyo.Color.call(this, color.red, color.green, color.blue, color.alpha);
}).
add("String", function (colorStr) {
/// 颜色构造函数
/// 颜色值
///
var hex, rgb, hsl;
if (Jyo.Color.colorMap[colorStr.toLowerCase()]) {
// 从颜色表中获取颜色值
colorStr = Jyo.Color.colorMap[colorStr.toLowerCase()];
}
if ((hex = colorStr.match(/^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$/)) && (hex = hex[1])) {
// 检查是否为HEX值
hex = hex.length == 3 ? [hex[0], hex[0], hex[1], hex[1], hex[2], hex[2]].join("") : hex;
Jyo.Color.call(this, parseInt(hex, 16));
} else if ((rgb = colorStr.match(/^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)(?:\s*,\s*([.\d]+))?\s*\)$/i))) {
// 检查是否为RGB或RGBA值
if (typeof rgb[4] != "undefined") Jyo.Color.call(this, +rgb[1], +rgb[2], +rgb[3], +rgb[4]);
else Jyo.Color.call(this, +rgb[1], +rgb[2], +rgb[3]);
} else if ((hsl = colorStr.match(/^hsla?\(\s*(\d+)\s*,\s*(\d+)%\s*,\s*(\d+)%(?:\s*,\s*([.\d]+))?\s*\)$/))) {
// 检查是否为HSL或HSLA值
var r, g, b, a = typeof hsl[4] != "undefined" ? +hsl[4] : 1;
var h = +hsl[1] / 360, s = +hsl[2] / 100, l = +hsl[3] / 100;
if (s == 0) {
r = g = b = l;
} else {
function hue2rgb(p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
}
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
Jyo.Color.call(this, Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), a);
}
}).
add("Number", function (colorInt) {
/// 颜色构造函数
/// 十进制颜色值
///
Jyo.Color.call(this, colorInt >> 16 & 0xFF, colorInt >> 8 & 0xFF, colorInt & 0xFF);
}).
add("Number,Number,Number", function (r, g, b) {
/// 颜色构造函数
/// 红色值
/// 绿色值
/// 蓝色值
///
this.red = (r > 255 ? 255 : r < 0 ? 0 : r) << 0;
this.green = (g > 255 ? 255 : g < 0 ? 0 : g) << 0;
this.blue = (b > 255 ? 255 : b < 0 ? 0 : b) << 0;
this.alpha = 1.0;
}).
add("Number,Number,Number,Number", function (r, g, b, a) {
/// 颜色构造函数
/// 红色值
/// 绿色值
/// 蓝色值
/// Alpha值
///
Jyo.Color.call(this, r, g, b);
this.alpha = a > 1 ? 1 : a < 0 ? 0 : a;
});
Jyo.Color.prototype = new Jyo.Object({
toInt32: function () {
/// 转换为32位10进制表示法
///
return (this.red << 16 | this.green << 8 | this.blue);
},
toHex: function () {
/// 转换为16进制表示法(无法表示Alpha值)
///
return "#" + this.toInt32().toString(16);
},
toRgb: function () {
/// 转换为RGB表示法
///
return String.format("rgb({0},{1},{2})", this.red, this.green, this.blue);
},
toRgba: function () {
/// 转换为RGBA表示法
///
return String.format("rgba({0},{1},{2},{3})", this.red, this.green, this.blue, this.alpha);
},
toHsl: function () {
/// 转换为HSL表示法
///
var r = this.red / 255,
g = this.green / 255,
b = this.blue / 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, l = (max + min) / 2;
if (max == min) {
h = s = 0;
} else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return String.format("hsl({0},{1}%,{2}%)", (h * 360) | 0, s * 100, l * 100);
},
toHsla: function () {
/// 转换为HSLA表示法
///
var _this = this;
return this.toHsl().replace(/(\(|\))/g, function (char) {
switch (char) {
case "(":
return "a(";
case ")":
return "," + _this.alpha + ")";
}
});
},
getHashCode: function () {
/// 返回此颜色的哈希代码
/// 一个指定此颜色的哈希代码的整数
return this.red ^ this.green ^ this.blue ^ ((this.alpha * 255) << 0);
},
equals: function (value) {
/// 测试两个颜色是否相等
/// 要进行比较的Jyo.Color
///
if (typeof value === "string" || typeof value === "number") {
return this.equals(new Jyo.Color(value));
}
if (this === value ||
value instanceof Jyo.Color &&
this.getHashCode() === value.getHashCode() &&
this.red === value.red &&
this.green === value.green &&
this.blue === value.blue &&
this.alpha === value.alpha) {
return true;
}
return false;
}
});
Jyo.Color.colorMap = {
"aliceblue": "#f0f8ff",
"antiquewhite": "#faebd7",
"aqua": "#00ffff",
"aquamarine": "#7fffd4",
"azure": "#f0ffff",
"beige": "#f5f5dc",
"bisque": "#ffe4c4",
"black": "#000000",
"blanchedalmond": "#ffebcd",
"blue": "#0000ff",
"blueviolet": "#8a2be2",
"brown": "#a52a2a",
"burlywood": "#deb887",
"cadetblue": "#5f9ea0",
"chartreuse": "#7fff00",
"chocolate": "#d2691e",
"coral": "#ff7f50",
"cornflowerblue": "#6495ed",
"cornsilk": "#fff8dc",
"crimson": "#dc143c",
"cyan": "#00ffff",
"darkblue": "#00008b",
"darkcyan": "#008b8b",
"darkgoldenrod": "#b8860b",
"darkgray": "#a9a9a9",
"darkgreen": "#006400",
"darkgrey": "#a9a9a9",
"darkkhaki": "#bdb76b",
"darkmagenta": "#8b008b",
"darkolivegreen": "#556b2f",
"darkorange": "#ff8c00",
"darkorchid": "#9932cc",
"darkred": "#8b0000",
"darksalmon": "#e9967a",
"darkseagreen": "#8fbc8f",
"darkslateblue": "#483d8b",
"darkslategray": "#2f4f4f",
"darkslategrey": "#2f4f4f",
"darkturquoise": "#00ced1",
"darkviolet": "#9400d3",
"deeppink": "#ff1493",
"deepskyblue": "#00bfff",
"dimgray": "#696969",
"dimgrey": "#696969",
"dodgerblue": "#1e90ff",
"firebrick": "#b22222",
"floralwhite": "#fffaf0",
"forestgreen": "#228b22",
"fuchsia": "#ff00ff",
"gainsboro": "#dcdcdc",
"ghostwhite": "#f8f8ff",
"gold": "#ffd700",
"goldenrod": "#daa520",
"gray": "#808080",
"green": "#008000",
"greenyellow": "#adff2f",
"grey": "#808080",
"honeydew": "#f0fff0",
"hotpink": "#ff69b4",
"indianred": "#cd5c5c",
"indigo": "#4b0082",
"ivory": "#fffff0",
"khaki": "#f0e68c",
"lavender": "#e6e6fa",
"lavenderblush": "#fff0f5",
"lawngreen": "#7cfc00",
"lemonchiffon": "#fffacd",
"lightblue": "#add8e6",
"lightcoral": "#f08080",
"lightcyan": "#e0ffff",
"lightgoldenrodyellow": "#fafad2",
"lightgray": "#d3d3d3",
"lightgreen": "#90ee90",
"lightgrey": "#d3d3d3",
"lightpink": "#ffb6c1",
"lightsalmon": "#ffa07a",
"lightseagreen": "#20b2aa",
"lightskyblue": "#87cefa",
"lightslategray": "#778899",
"lightslategrey": "#778899",
"lightsteelblue": "#b0c4de",
"lightyellow": "#ffffe0",
"lime": "#00ff00",
"limegreen": "#32cd32",
"linen": "#faf0e6",
"magenta": "#ff00ff",
"maroon": "#800000",
"mediumaquamarine": "#66cdaa",
"mediumblue": "#0000cd",
"mediumorchid": "#ba55d3",
"mediumpurple": "#9370db",
"mediumseagreen": "#3cb371",
"mediumslateblue": "#7b68ee",
"mediumspringgreen": "#00fa9a",
"mediumturquoise": "#48d1cc",
"mediumvioletred": "#c71585",
"midnightblue": "#191970",
"mintcream": "#f5fffa",
"mistyrose": "#ffe4e1",
"moccasin": "#ffe4b5",
"navajowhite": "#ffdead",
"navy": "#000080",
"oldlace": "#fdf5e6",
"olive": "#808000",
"olivedrab": "#6b8e23",
"orange": "#ffa500",
"orangered": "#ff4500",
"orchid": "#da70d6",
"palegoldenrod": "#eee8aa",
"palegreen": "#98fb98",
"paleturquoise": "#afeeee",
"palevioletred": "#db7093",
"papayawhip": "#ffefd5",
"peachpuff": "#ffdab9",
"peru": "#cd853f",
"pink": "#ffc0cb",
"plum": "#dda0dd",
"powderblue": "#b0e0e6",
"purple": "#800080",
"red": "#ff0000",
"rosybrown": "#bc8f8f",
"royalblue": "#4169e1",
"saddlebrown": "#8b4513",
"salmon": "#fa8072",
"sandybrown": "#f4a460",
"seagreen": "#2e8b57",
"seashell": "#fff5ee",
"sienna": "#a0522d",
"silver": "#c0c0c0",
"skyblue": "#87ceeb",
"slateblue": "#6a5acd",
"slategray": "#708090",
"slategrey": "#708090",
"snow": "#fffafa",
"springgreen": "#00ff7f",
"steelblue": "#4682b4",
"tan": "#d2b48c",
"teal": "#008080",
"thistle": "#d8bfd8",
"tomato": "#ff6347",
"turquoise": "#40e0d0",
"transparent": "rgba(0,0,0,0)",
"violet": "#ee82ee",
"wheat": "#f5deb3",
"white": "#ffffff",
"whitesmoke": "#f5f5f5",
"yellow": "#ffff00",
"yellowgreen": "#9acd32"
};
})(); Jyo.Rectangle = function () {
/// 矩形类
///
Jyo.Rectangle.constructor.apply(this, arguments);
};
Jyo.Rectangle.constructor = Jyo.Overload().
add(null, function () {
/// 矩形对象构造函数
///
Jyo.Color.call(this, 0, 0, 0, 0);
}).
add("Jyo.Rectangle", function (rect) {
/// 矩形对象构造函数
/// 矩形对象
///
Jyo.Color.call(this, rect.x, rect.y, rect.width, rect.height);
}).
add("Number, Number, Number, Number", function (x, y, width, height) {
/// 矩形对象构造函数
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
///
this.x = x;
this.y = y;
this.width = width < 0 ? 0 : width;
this.height = height < 0 ? 0 : height;
});
Jyo.Rectangle.intersect = Jyo.Overload().
add("Jyo.Rectangle, Jyo.Rectangle", function (value1, value2) {
/// 找到相交的矩形
/// 要检测的第一个矩形
/// 要检测的第二个矩形
///
var x, y, width, height;
x = value1.x > value2.x ? value1.x : value2.x;
y = value1.y > value2.y ? value1.y : value2.y;
width = value1.x + value1.width < value2.x + value2.width ? value1.x + value1.width : value2.x + value2.width - x;
height = value1.y + value1.height < value2.y + value2.height ? value1.y + value1.height : value2.y + value2.height - y;
if (width < 0 || height < 0) {
width = 0;
height = 0;
}
return new Jyo.Rectangle(x, y, width, height);
});
Jyo.Rectangle.prototype = new Jyo.Object({
intersects: Jyo.Overload().
add("Jyo.Rectangle", function (rect) {
/// 检测两个矩形是否相交
/// 要与之检测的矩形
///
return this.intersects(rect.x, rect.y, rect.width, rect.height);
}).
add("Number, Number, Number, Number", function (x, y, width, height) {
/// 检测两个矩形是否相交
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
///
return !(this.x + this.width < x ||
x + width < this.x ||
this.y + this.height < y ||
y + height < this.y);
}),
getHashCode: function () {
/// 返回此矩形的哈希代码
/// 一个指定此矩形的哈希代码的整数
return this.x ^ this.y ^ this.width ^ this.height;
},
equals: function (value) {
/// 测试两个矩形是否相等
/// 要进行比较的Jyo.Rectangle
///
if (this === value ||
value instanceof Jyo.Rectangle &&
this.getHashCode() === value.getHashCode() &&
this.x === value.x &&
this.y === value.y &&
this.width === value.width &&
this.height === value.height) {
return true;
}
return false;
}
}); Jyo.Shader = function () {
/// 渲染器类
///
// 具体对象
this.object = null;
// 是否为软件渲染
this.isSoftware = false;
// 着色器类型
this.type = "unkonw";
};
Jyo.Shader.prototype = new Jyo.Object({
// 指示可用加载器
useLoader: "Shader",
bind: function (renderer, webglShader) {
/// 绑定具体对象到托管对象
/// 绑定的渲染器
/// 要绑定的具体对象
this.object = webglShader;
if (renderer.mode == "WebGL") {
var gl = renderer.context;
if (webglShader instanceof WebGLShader) {
this.type = gl.getShaderParameter(webglShader, gl.SHADER_TYPE);
switch (gl.getShaderParameter(webglShader, gl.SHADER_TYPE)) {
case gl.VERTEX_SHADER:
this.type = "VERTEX_SHADER";
break;
case gl.FRAGMENT_SHADER:
this.type = "FRAGMENT_SHADER";
break;
}
}
this.gl = gl;
} else if (renderer.mode == "Canvas") {
// 转换GLSL为像素处理函数
}
},
getHashCode: function () {
/// 返回此着色器的哈希代码
/// 一个指定此着色器的哈希代码的整数
return 111;
},
equals: function (value) {
/// 测试两个着色器是否相等
/// 要进行比较的Jyo.Shader
///
if (this === value ||
value instanceof Jyo.Shader &&
this.getHashCode() === value.getHashCode() &&
this.object === value.object) {
return true;
}
return false;
},
destroy: function () {
/// 销毁对象
if (this.gl) {
this.gl.deleteShader(this.object);
}
this.object = null;
delete this.object;
}
}); Jyo.Audio = function () {
/// 音频类
///
// 具体对象
this.object = null;
};
Jyo.Audio.prototype = new Jyo.Object({
// 指示可用加载器
useLoader: "Audio",
bind: function (renderer, audio) {
/// 绑定具体对象到托管对象
/// 绑定的渲染器
/// 要绑定的具体对象
this.object = audio;
},
play: function () {
/// 开始播放
if (this.object != null) {
this.object.play();
}
},
pause: function () {
/// 暂停音乐
if (this.object != null) {
this.object.pause();
}
},
stop: function () {
/// 停止播放音乐
if (this.object != null) {
this.object.pause();
this.reset();
}
},
getHashCode: function () {
/// 返回此材质的哈希代码
/// 一个指定此材质的哈希代码的整数
return 113;
},
equals: function (value) {
/// 测试两个音频是否相等
/// 要进行比较的Jyo.Audio
///
if (this === value ||
value instanceof Jyo.Audio &&
this.getHashCode() === value.getHashCode() &&
this.object === value.object) {
return true;
}
return false;
},
destroy: function () {
/// 销毁对象
this.stop();
this.object = null;
delete this.object;
}
}); Jyo.Timer = function () {
/// 计时器类
///
Jyo.Timer.constructor.apply(this, arguments);
};
// 计时器列表
Jyo.Timer.list = [];
// 检测计时器
Jyo.Timer.checkTimer = null;
Jyo.Timer.constructor = Jyo.Overload().
add(null, function () {
/// 计时器对象构造函数
///
this.interval = 0;
this.tick = null;
}).
add("Function, Number", function (callback, interval) {
/// 计时器对象构造函数
/// 回调函数
/// 间隔时间
///
var _this = this;
Jyo.Timer.call(this);
this.interval = interval;
this.tick = callback;
}).
add("Function, String", function (callback, expression) {
/// 计时器对象构造函数
/// 回调函数
/// η表达式
///
this.beginTime = 0;
this.interval = expression;
this.tick = callback;
var t = this.time = {
expression: expression,
h: null,
m: null,
s: null
};
var arr = expression.split(" ");
var rexCheck = /(\d+~\d+|\d+-\d+|\d+[,\d+]+|\d+\/\d+|\d+|\*)/;
if (arr.length != 3 || !rexCheck.test(arr[0]) || !rexCheck.test(arr[1]) || !rexCheck.test(arr[2])) {
throw new Error("Invalid expression");
}
if (arr[2].indexOf(",") >= 0) {
t.h = arr[2].split(",");
} else {
t.h = [arr[2]];
}
if (arr[1].indexOf(",") >= 0) {
t.m = arr[1].split(",");
} else {
t.m = [arr[1]];
}
if (arr[0].indexOf(",") >= 0) {
t.s = arr[0].split(",");
} else {
t.s = [arr[0]];
}
});
Jyo.Timer.prototype = new Jyo.Object({
start: function () {
/// 开启计时器
if (this.tick == null) return;
if (!isNaN(this.interval)) {
var _this = this;
this.time = setInterval(function () {
if (_this.interval != _this.time.interval) {
_this.stop();
_this.start();
}
_this.tick();
}, this.interval);
this.time.interval = this.interval;
return;
}
this.beginTime = new Date().getTime();
Jyo.Timer.list.push(this);
if (Jyo.Timer.checkTimer == null) {
Jyo.Timer.checkTimer = setInterval(function () {
var list = Jyo.Timer.list;
var currentTime = new Date().getTime();
for (var i = list.length; i--;) {
list[i].run(new Date(currentTime - list[i].beginTime));
}
}, 1000);
}
},
stop: function () {
/// 停止计时器
if (!isNaN(this.interval)) {
var _this = this;
clearInterval(this.time);
this.time = null;
return;
}
var list = Jyo.Timer.list;
for (var i = list.length; i--;) {
if (list[i] == this) {
Jyo.Timer.list = list.remove(i);
break;
}
}
if (Jyo.Timer.list.length == 0) {
clearInterval(Jyo.Timer.checkTimer);
Jyo.Timer.checkTimer = null;
}
this.beginTime = 0;
},
run: function (intervalTime) {
/// 检查是否可以触发函数
/// 间隔时间
if (this.time.expression != this.interval) {
Jyo.Time.call(this.callback, this.expression);
}
var hourPass = false,
minutePass = false,
secondPass = false;
if (this.check(this.time.h, intervalTime.getHours() + intervalTime.getTimezoneOffset() / 60)) hourPass = true;
if (this.check(this.time.m, intervalTime.getMinutes())) minutePass = true;
if (this.check(this.time.s, intervalTime.getSeconds() - 1)) secondPass = true;
if (hourPass && minutePass && secondPass) {
this.tick();
}
},
check: function (set, current) {
/// 检查是否可以触发
/// 设置的计时器
/// 当前间隔时间
///
var strs = null;
if (set == "*") return true;
if (/(\d+)/.test(set) && set == current) return true;
if (/(\d+-\d+)/.test(set)) {
strs = set[0].split("-");
if (current >= strs[0] && current <= strs[1]) {
return true;
}
}
if (/(\d+\/\d+)/.test(set)) {
strs = set[0].split("/");
if (current >= strs[0] && (current - strs[0]) % strs[1] == 0) {
return true;
}
}
if (/\d+[,\d+]+/.test(set)) {
for (var i = set.length; i--;) {
if (set[i] == current.toString()) return true;
}
}
return false;
},
getHashCode: function () {
/// 返回此矩形的哈希代码
/// 一个指定此矩形的哈希代码的整数
return 120;
},
equals: function (value) {
/// 测试两个计时器是否相等
/// 要进行比较的Jyo.Timer
///
if (this === value ||
value instanceof Jyo.Timer &&
this.getHashCode() === value.getHashCode() &&
this.interval === value.interval &&
this.tick === value.tick) {
return true;
}
return false;
}
}); Jyo.Content = function () {
/// 内容管理器类
///
// 要加载的文件根路径
this.rootDirectory = "";
Jyo.Content.constructor.apply(this, arguments);
};
Jyo.Content.constructor = Jyo.Overload().
add("Jyo.Renderer", function (renderer) {
/// 内容管理器构造函数
/// 要绑定到的渲染器对象
///
// 同步加载中数量
this.loadNum = 0;
// 加载完成数量
this.loadDoneNum = 0;
// 绑定到的渲染器
this.renderer = renderer;
}).
add("Jyo.Renderer, String", function (renderer, rootDirectory) {
/// 内容管理器构造函数
/// 要绑定到的渲染器对象
/// 要加载的文件根路径
///
// 路径检测
if (rootDirectory.lastIndexOf("/") != rootDirectory.length - 1) {
rootDirectory += "/";
}
// 设置默认加载路径
this.rootDirectory = rootDirectory;
Jyo.Content.call(this, renderer);
});
Jyo.Content.prototype = new Jyo.Object({
load: Jyo.Overload().
add("Object, String", function (object, filename) {
/// 加载文件
/// 要绑定到的对象
/// 要加载的文件名
this.load(object, filename, function () { });
}).
add("Object, String, Function", function (object, filename, callback) {
/// 加载文件
/// 要绑定到的对象
/// 要加载的文件名
/// 加载完成后处理函数
if (object.object) return;
var _this = this;
// 获取文件后缀名
var extName = /\.([^\.]+)$/.exec(filename)[1].trim().toLowerCase().split("?")[0];
// 是否为网络资源
var isNetworkResources = false;
if (filename.indexOf("//") == 0 ||
filename.indexOf("http://") == 0 ||
filename.indexOf("https://") == 0) {
isNetworkResources = true;
}
if (typeof object.useLoader != "undefined") {
this.loadNum++;
var loader = null;
for (var i in Jyo.Content) {
loader = Jyo.Content[i];
if (typeof loader.supportList != "undefined") {
for (var extIndex = loader.supportList.length; extIndex--;) {
if (extName == loader.supportList[extIndex] && object.useLoader == loader.type) {
loader.load(this, object, (isNetworkResources ? "" : this.rootDirectory + "/") + filename, callback);
return;
}
}
}
}
throw new Error("\"" + extName + "\" file does not support the import");
} else {
throw new Error("Does not support the type of file to load");
}
}).
add("Object, String, Object", function (object, filename, loader) {
/// 加载文件
/// 要绑定到的对象
/// 要加载的文件名
/// 自定义加载器
if (object.object) return;
var _this = this;
// 获取文件后缀名
var extName = /\.([^\.]+)$/.exec(filename)[1].trim().toLowerCase().split("?")[0];
// 是否为网络资源
var isNetworkResources = false;
if (filename.indexOf("//") == 0 ||
filename.indexOf("http://") == 0 ||
filename.indexOf("https://") == 0) {
isNetworkResources = true;
}
if (typeof object.useLoader != "undefined") {
this.loadNum++;
if (typeof loader.supportList != "undefined") {
for (var extIndex = loader.supportList.length; extIndex--;) {
if (extName == loader.supportList[extIndex] && object.useLoader == loader.type) {
loader.load(this, object, (isNetworkResources ? "" : this.rootDirectory + "/") + filename);
return;
}
}
}
throw new Error("\"" + extName + "\" file does not support the import");
} else {
throw new Error("Does not support the type of file to load");
}
}),
isLoading: function () {
/// 指示是否已加载完成
///
if (this.loadNum > this.loadDoneNum) {
return true;
}
return false;
},
getHashCode: function () {
/// 返回此内容管理器的哈希代码
/// 一个指定此内容管理器的哈希代码的整数
return this.renderer.getHashCode() ^ 10;
},
equals: function (value) {
/// 测试两个内容管理器是否相等
/// 要进行比较的Jyo.Content
///
if (this === value ||
value instanceof Jyo.Content &&
this.getHashCode() === value.getHashCode() &&
this.rootDirectory === value.rootDirectory &&
this.loadNum === value.loadNum &&
this.loadDoneNum === value.loadDoneNum) {
return true;
}
return false;
}
}); Jyo.Game = function () {
/// 游戏类
/// 内容管理器对象
/// 触摸列表
/// 鼠标对象
/// 是否使用固定时间步长
/// 当isFixedTimeStep为true时Update调用间的目标时间
/// 渲染器对象
///
Jyo.Game.constructor.apply(this, arguments);
};
Jyo.Game.constructor = Jyo.Overload().
add("String", function (elementId) {
/// 游戏构造函数
/// 元素id
///
// 是否使用固定时间步长
this.isFixedTimeStep = false;
// 当isFixedTimeStep为true时Update调用间的目标时间
this.targetElapsedTime = 30;
if (typeof this.renderer == "undefined") {
// 渲染器
this.renderer = new Jyo.Renderer(elementId);
}
// 内容管理器
this.content = new Jyo.Content(this.renderer);
// 触摸列表
this.touch = new Jyo.Touch(this.renderer);
// 鼠标对象
this.mouse = new Jyo.Mouse(this.renderer);
// 当前状态
this._currentStatus = null;
// 最后一次调用update的时间
this._lastUpdateTime = Date.now();
// 最后一此调用draw的时间
this._lastDrawTime = Date.now();
// 游戏主计时器
this._mainTimer = null;
// 调用update的计时器
this._updateTimer = null;
}).
add("String, String", function (elementId, assign) {
/// 游戏构造函数
/// 元素id
/// 指定使用的渲染技术,可选如下:
WebGL
Canvas
Svg
Css
VML -> (IE专有,不推荐)
///
// 渲染器
this.renderer = new Jyo.Renderer(elementId, assign);
Jyo.Game.call(this, elementId);
});
Jyo.Game.prototype = new Jyo.Object({
run: function () {
/// 调用该方法可以初始化游戏、开始循环运行游戏,并开始处理游戏的事件
var _this = this;
if (this.isFixedTimeStep && status.update) {
this._updateTimer = setInterval(function () {
!_this.isPause && status.update(Date.now());
}, this.targetElapsedTime);
}
function renderLoop(gameTime) {
gameTime = gameTime | 0;
var status = _this._currentStatus;
if (status && !_this.isPause) {
if (_this.content.isLoading()) {
status.loadingScreen && status.loadingScreen(gameTime);
} else {
!_this.isFixedTimeStep && status.update && status.update(gameTime);
status.draw && status.draw(gameTime);
}
}
_this._mainTimer = window.requestAnimationFrame(renderLoop);
};
renderLoop(Date.now());
},
exit: function () {
/// 退出游戏
cancelAnimationFrame(this._mainTimer);
if (this._updateTimer) {
clearInterval(this._updateTimer);
}
this._currentStatus && this._currentStatus.unload && this._currentStatus.unload();
this.renderer.clear();
this._currentStatus = null;
},
useStatus: function (status) {
/// 使用新状态
/// 状态对象
if (this._currentStatus) {
this._currentStatus.unload && this._currentStatus.unload();
this._currentStatus.using = false;
delete this.touch.ontouchstart;
delete this.touch.ontouchmove;
delete this.touch.ontouchend;
}
this.renderer.clear();
if (!(status instanceof Jyo.Status)) {
this._currentStatus = null;
} else {
status.load && status.load();
this._currentStatus = status;
this._currentStatus.using = true;
}
}
}); Jyo.Mouse = function () {
/// 鼠标类
///
Jyo.Mouse.constructor.apply(this, arguments);
};
Jyo.Mouse.constructor = Jyo.Overload().
add("Jyo.Renderer", function (renderer) {
// 与之有关的渲染器对象
this.renderer = renderer;
// 当前鼠标监听的元素
this.element = renderer.domElement;
// 是否已经被锁定
this.isLocked = false;
// 是否按下了鼠标左键
this.leftButton = false;
// 是否按下了鼠标右键
this.rightButton = false;
// 是否按下了鼠标中键
this.middleButton = false;
// 鼠标当前X坐标
this.x = 0;
// 鼠标当前Y坐标
this.y = 0;
this.clear = function () {
/// 重置鼠标坐标
this.x = 0;
this.y = 0;
};
this._bind();
});
Jyo.Mouse.prototype = new Jyo.Object({
_bind: function () {
/// 绑定事件
var _this = this;
var el = this.element;
// 绑定鼠标锁定事件
document.addEventListener("pointerlockchange", function () { _this._lockChange(); }, false);
document.addEventListener(Jyo.prefix.lowercase + "pointerlockchange", function () { _this._lockChange(); }, false);
// 监听鼠标按下事件
el.addEventListener("mousedown", function (e) {
_this._updateLocation(e);
_this._updateState(e, true);
});
// 监听鼠标移动事件
el.addEventListener("mousemove", function (e) {
_this._updateLocation(e);
});
// 监听鼠标抬起事件
el.addEventListener("mouseup", function (e) {
_this._updateLocation(e);
_this._updateState(e, false);
});
},
lock: function (isLock) {
/// 锁定鼠标
/// 是否锁定
///
if (!this.element.requestPointerLock || !document.exitPointerLock) {
return false;
}
if (isLock || typeof isLock == "undefined") {
this.element.requestPointerLock();
Jyo.Mouse.lockObject = this;
} else {
document.exitPointerLock();
return false;
}
return true;
},
_lockChange: function () {
/// 锁定状态被更改
this.isLocked = document.pointerLockElement == this.element ||
document[Jyo.prefix.lowercase + "PointerLockElement"] == this.element;
if (this == Jyo.Mouse.lockObject && !this.isLocked) {
Jyo.Mouse.lockObject = null;
}
},
_updateLocation: function (e) {
/// 更新鼠标位置
/// 鼠标事件对象
var el = this.element,
styleWidth = this.renderer.width,
styleHeight = this.renderer.height;
if (this.isLocked) {
// 鼠标被锁定时设置位置为偏移
this.x = e.movementX || e[Jyo.prefix.lowercase + "MovementX"] || 0;
this.y = e.movementY || e[Jyo.prefix.lowercase + "MovementY"] || 0;
return;
}
this.x = e.offsetX || e.layerX;
this.y = e.offsetY || e.layerY;
if (styleWidth) this.x *= styleWidth / el.clientWidth;
if (styleHeight) this.y *= styleHeight / el.clientHeight;
this.x |= 0;
this.y |= 0;
},
_updateState: function (e, isDown) {
/// 更新按键状态
/// 鼠标事件状态
/// 按下状态
if (!+"\v1") {
switch (e.button) {
case 1: this.leftButton = isDown; break;
case 2: this.rightButton = isDown; break;
case 4: this.middleButton = isDown; break;
}
}
else {
switch (e.which) {
case 1: this.leftButton = isDown; break;
case 2: this.middleButton = isDown; break;
case 3: this.rightButton = isDown; break;
}
}
}
}); Jyo.Touch = function () {
/// 触摸类
///
Jyo.Touch.constructor.apply(this, arguments);
};
Jyo.Touch.constructor = Jyo.Overload().
add("Jyo.Renderer", function (renderer) {
// 与之有关的渲染器对象
this.renderer = renderer;
// 当前触摸监听的元素
this.element = renderer.domElement;
// 检查是否支持多点触摸
this.supportMultipleTouches = function () {
var ua = navigator.userAgent.toLowerCase();
if (ua.indexOf("android") > 0 && parseFloat(((ua.split("android ")[1] || "").split(";")[0])) <= 2.3) {
return false;
} else {
return true;
}
}();
// 触摸列表
this.list = [];
this._bind();
});
Jyo.Touch.prototype = new Jyo.Object({
_bind: function () {
/// 绑定事件
var _this = this;
var el = this.element;
// 监听触摸按下事件
el.addEventListener("touchstart", function (e) {
var changeList = [];
var x = 0,
y = 0;
for (var i = 0; i < e.changedTouches.length; i++) {
if (_this.renderer.mode == "Css") {
var scaling = 1 / _this.renderer.scaling;
x = e.changedTouches[i].pageX * scaling,
y = e.changedTouches[i].pageY * scaling;
} else {
x = ((e.changedTouches[i].pageX - el.offsetLeft) * (_this.renderer.width / el.clientWidth)) | 0,
y = ((e.changedTouches[i].pageY - el.offsetTop) * (_this.renderer.height / el.clientHeight)) | 0;
}
var object = {
id: e.changedTouches[i].identifier,
x: x,
y: y
};
_this.list.push(object);
changeList.push(object);
}
typeof _this.ontouchstart != "undefined" && _this.ontouchstart(changeList);
});
// 监听触摸移动事件
el.addEventListener("touchmove", function (e) {
(typeof event != "undefined" ? event : e).preventDefault();
var changeList = [];
var x = 0,
y = 0;
for (var i = 0; i < _this.list.length; i++) {
for (var n = 0; n < e.changedTouches.length; n++) {
if (_this.renderer.mode == "Css") {
var scaling = 1 / _this.renderer.scaling;
x = e.changedTouches[n].pageX * scaling,
y = e.changedTouches[n].pageY * scaling;
} else {
x = ((e.changedTouches[n].pageX - el.offsetLeft) * (_this.renderer.width / el.clientWidth)) | 0,
y = ((e.changedTouches[n].pageY - el.offsetTop) * (_this.renderer.height / el.clientHeight)) | 0;
}
if (e.changedTouches[n].identifier == _this.list[i].id) {
_this.list[i].x = x,
_this.list[i].y = y;
changeList.push(_this.list[i]);
}
}
}
typeof _this.ontouchmove != "undefined" && _this.ontouchmove(changeList);
});
function end(e) {
var changeList = [];
for (var i = 0; i < _this.list.length; i++) {
for (var n = 0; n < e.changedTouches.length; n++) {
if (e.changedTouches[n].identifier == _this.list[i].id) {
changeList.push(_this.list[i]);
_this.list = function (l, i) {
return (i < 0) ? l : l.slice(0, i).concat(l.slice(i + 1, l.length))
}(_this.list, i);
}
}
}
typeof _this.ontouchend != "undefined" && _this.ontouchend(changeList);
}
// 监听触摸抬起事件
el.addEventListener("touchend", end);
// 监听触摸取消事件
el.addEventListener('touchcancel', end);
}
}); Jyo.Content.Shader = new Jyo.Object({
// 指示加载器类型
type: "Shader",
// 指示支持的格式
supportList: ["vs", "fs", "glvs", "glfs"],
load: function (content, object, filename, callback) {
/// 加载
/// 内容管理器对象
/// 要绑定到的对象
/// 文件名
/// 加载完成后的处理函数
// 获取文件后缀名
var extName = /\.([^\.]+)$/.exec(filename)[1].trim().toLowerCase();
var type = "";
// 判断类型
if (extName == "vs" || extName == "glvs") {
type = "VERTEX_SHADER";
} else {
type = "FRAGMENT_SHADER";
}
if (content.renderer.mode == "WebGL") {
// 检测是否绑定到WebGL渲染器
var gl = content.renderer.context;
}
Jyo.loadFile(filename, true, null, function (str) {
if (typeof gl != "undefined") {
var shaderObj = gl.createShader(gl[type]);
gl.shaderSource(shaderObj, str);
gl.compileShader(shaderObj);
// 检查错误
var error = gl.getError();
if (error !== gl.NO_ERROR && error !== gl.CONTEXT_LOST_WEBGL) {
throw new Error(error);
}
if (!gl.getShaderParameter(shaderObj, gl.COMPILE_STATUS)) {
throw new Error("Shader \"" + filename + "\" compile error" + ":\r\n" + gl.getShaderInfoLog(shaderObj));
}
object.bind(content.renderer, shaderObj);
content.loadDoneNum++;
callback && callback(object);
}
});
},
getHashCode: function () {
/// 返回此加载器的哈希代码
/// 一个指定此加载器的哈希代码的整数
return this.supportList.length ^ 1001;
},
equals: function (value) {
/// 测试两个加载器是否相等
/// 要进行比较的Jyo.Object
///
if (this === value ||
this.getHashCode() === value.getHashCode() &&
this.type === value.type) {
return true;
}
return false;
}
}); Jyo.Content.Texture = new Jyo.Object({
// 指示加载器类型
type: "Texture",
// 指示支持的格式
supportList: ["bmp", "png", "jpg", "jpeg", "gif"],
load: function (content, object, filename, callback) {
/// 加载
/// 内容管理器对象
/// 要绑定到的对象
/// 文件名
/// 加载完成后的处理函数
var img = new Image();
img.onerror = function () {
throw new Error("File \"" + filename + "\" failed to load");
};
img.src = filename;
if (img.complete) {
object.bind(content.renderer, img);
content.loadDoneNum++;
callback && callback(object);
} else {
img.onload = function () {
object.bind(content.renderer, this);
content.loadDoneNum++;
callback && callback(object);
this.onload = null;
};
}
},
getHashCode: function () {
/// 返回此加载器的哈希代码
/// 一个指定此加载器的哈希代码的整数
return this.supportList.length ^ 1002;
},
equals: function (value) {
/// 测试两个加载器是否相等
/// 要进行比较的Jyo.Object
///
if (this === value ||
this.getHashCode() === value.getHashCode() &&
this.type === value.type) {
return true;
}
return false;
}
}); Jyo.Content.Audio = new Jyo.Object({
// 指示加载器类型
type: "Audio",
// 指示支持的格式
supportList: ["mp3", "ogg", "wav", "aac"],
load: function (content, object, filename, callback) {
/// 加载
/// 内容管理器对象
/// 要绑定到的对象
/// 文件名
/// 加载完成后的处理函数
var audio = document.createElement("audio");
audio.setAttribute("preload", "preload");
audio.addEventListener("pause", function () {
object.isPlaying = false;
});
audio.addEventListener("play", function () {
object.isPlaying = true;
});
audio.addEventListener("ended", function () {
if (object.isLoop) {
//object.stop();
object.play();
}
});
audio.addEventListener("error", function (e) {
if (this.error.code == 4) {
object.bind(content.renderer, this);
content.loadDoneNum++;
callback && callback(object);
} else {
throw new Error("File \"" + filename + "\" failed to load");
}
});
audio.addEventListener("canplaythrough", function () {
object.bind(content.renderer, this);
content.loadDoneNum++;
callback && callback(object);
});
audio.reset = function () {
this.object.currentTime = 0;
};
audio.src = filename;
audio.load();
},
getHashCode: function () {
/// 返回此加载器的哈希代码
/// 一个指定此加载器的哈希代码的整数
return this.supportList.length ^ 1003;
},
equals: function (value) {
/// 测试两个加载器是否相等
/// 要进行比较的Jyo.Object
///
if (this === value ||
this.getHashCode() === value.getHashCode() &&
this.type === value.type) {
return true;
}
return false;
}
}); Jyo.Renderer.WebGL = function () {
// 添加渲染元素
this._addRenderElement("canvas");
// 获取上下文
this.context = Jyo.Renderer.WebGL.tryGetContext(this.canvas);
// 使WebGL上下文拥有Canvas2DApi
Jyo.Renderer.WebGL["2d"](this.context);
};
Jyo.Renderer.WebGL.isSupport = function () {
/// 检测是否支持
///
if (typeof HTMLCanvasElement.prototype.getContext == "undefined") {
return false;
}
if (Jyo.Renderer.WebGL.tryGetContext() != null) {
return true;
}
return false;
}
// 上下文列表
Jyo.Renderer.WebGL.contextList = ["webgl2", "experimental-webgl2", "webgl", "experimental-webgl", "webkit-3d", "moz-webgl", "3d"];
// 尝试获取上下文函数重载
Jyo.Renderer.WebGL.tryGetContext = Jyo.Overload().
add(null, function () {
/// 尝试获取上下文对象
///
var canvas = document.createElement("canvas");
return Jyo.Renderer.WebGL.tryGetContext(canvas);
}).
add("HTMLCanvasElement", function (canvas) {
/// 尝试获取上下文对象
/// 画布对象
///
var list = Jyo.Renderer.WebGL.contextList;
var gl = null;
// 获取上下文
for (var i = 0; i < list.length && gl == null; i++) {
gl = canvas.getContext(list[i]);
}
return gl;
});
Jyo.Renderer.WebGL.prototype = new Jyo.Object({
mode: "WebGL",
clear: Jyo.Overload().
add(null, function () {
/// 清空画布
var ctx = this.context;
ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);
}).
add("Jyo.Color", function (color) {
/// 清空画布
/// 颜色对象
var ctx = this.context;
ctx.clearColor(color.red / 255, color.green / 255, color.blue / 255, color.alpha);
this.clear();
}).
add("String", function (colorStr) {
/// 清空画布
/// 颜色字符串值
this.clear(new Jyo.Color(colorStr));
}),
begin: function () {
this.context.save();
},
end: function () {
this.context.restore();
},
fillRect: Jyo.Overload().
add("Jyo.Rectangle", function (rect) {
/// 绘制实心矩形
/// 矩形对象
this.fillRect(rect.x, rect.y, rect.width, rect.height, "");
}).
add("Number, Number, Number, Number", function (x, y, width, height) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
this.fillRect(x, y, width, height, "");
}).
add("Jyo.Rectangle, Jyo.Color", function (rect, color) {
/// 绘制实心矩形
/// 矩形对象
/// 颜色对象
this.fillRect(rect.x, rect.y, rect.width, rect.height, color.toRgba());
}).
add("Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, color) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
this.fillRect(x, y, width, height, color.toRgba());
}).
add("Jyo.Rectangle, String", function (rect, colorStr) {
/// 绘制实心矩形
/// 矩形对象
/// 颜色字符串值
this.fillRect(rect.x, rect.y, rect.width, rect.height, colorStr);
}).
add("Number, Number, Number, Number, String", function (x, y, width, height, colorStr) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
ctx = this.context;
ctx.fillStyle = colorStr;
ctx.fillRect(x, y, width, height);
}),
drawRect: Jyo.Overload().
add("Jyo.Rectangle, Jyo.Color", function (rect, color) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色对象
this.drawRect(rect.x, rect.y, rect.width, rect.height, color.toRgba(), 1);
}).
add("Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, color) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
this.drawRect(x, y, width, height, color.toRgba(), 1);
}).
add("Jyo.Rectangle, String", function (rect, colorStr) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色字符串值
this.drawRect(rect.x, rect.y, rect.width, rect.height, colorStr, 1);
}).
add("Number, Number, Number, Number, String", function (x, y, width, height, colorStr) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
this.drawRect(x, y, width, height, colorStr, 1);
}).
add("Jyo.Rectangle, Jyo.Color, Number", function (rect, color, lineWidth) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色对象
/// 线条宽度
this.drawRect(rect.x, rect.y, rect.width, rect.height, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Jyo.Color, Number", function (x, y, width, height, color, lineWidth) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
/// 线条宽度
this.drawRect(x, y, width, height, color.toRgba(), lineWidth);
}).
add("Jyo.Rectangle, String, Number", function (rect, colorStr, lineWidth) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色字符串值
/// 线条宽度
this.drawRect(rect.x, rect.y, rect.width, rect.height, colorStr, lineWidth);
}).
add("Number, Number, Number, Number, String, Number", function (x, y, width, height, colorStr, lineWidth) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
/// 线条宽度
ctx = this.context;
ctx.lineWidth = lineWidth;
ctx.strokeStyle = colorStr;
ctx.strokeRect(x, y, width, height);
if (lineWidth > 1) {
this.drawRect(x + 1, y + 1, width - 2, height - 2, colorStr, lineWidth - 1);
}
}),
fillRoundRect: Jyo.Overload().
add("Jyo.Rectangle, Number", function (rect, radius) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty);
}).
add("Jyo.Rectangle, Number, String", function (rect, radius, colorStr) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr);
}).
add("Jyo.Rectangle, Number, Jyo.Color", function (rect, radius, color) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba());
}).
add("Number, Number, Number, Number, Number", function (x, y, width, height, radius) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
this.fillRoundRect(x, y, width, height, radius, String.empty);
}).
add("Number, Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, radius, color) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
this.fillRoundRect(x, y, width, height, radius, color.toRgba());
}).
add("Number, Number, Number, Number, Number, String", function (x, y, width, height, radius, colorStr) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
var ps = [];
ps.push(x, y + radius);
ps = ps.concat(Math.getBezierCurvePoints(x, y + height - radius, x, y + height, x + radius, y + height));
ps = ps.concat(Math.getBezierCurvePoints(x + width - radius, y + height, x + width, y + height, x + width, y + height - radius));
ps = ps.concat(Math.getBezierCurvePoints(x + width, y + radius, x + width, y, x + width - radius, y));
ps = ps.concat(Math.getBezierCurvePoints(x + radius, y, x, y, x, y + radius));
this.fillPolygon(ps, colorStr || "#000000");
}),
drawRoundRect: Jyo.Overload().
add("Jyo.Rectangle, Number", function (rect, radius) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty, 1);
}).
add("Jyo.Rectangle, Number, Number", function (rect, radius, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty, lineWidth);
}).
add("Jyo.Rectangle, Number, String", function (rect, radius, colorStr) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr, 1);
}).
add("Jyo.Rectangle, Number, String, Number", function (rect, radius, colorStr, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr, lineWidth);
}).
add("Jyo.Rectangle, Number, Jyo.Color", function (rect, radius, color) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba(), 1);
}).
add("Jyo.Rectangle, Number, Jyo.Color, Number", function (rect, radius, color, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Number", function (x, y, width, height, radius) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
this.drawRoundRect(x, y, width, height, radius, String.empty, 1);
}).
add("Number, Number, Number, Number, Number, Number", function (x, y, width, height, radius, lineWidth) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 线段宽度
this.drawRoundRect(x, y, width, height, radius, String.empty, lineWidth);
}).
add("Number, Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, radius, color) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
this.drawRoundRect(x, y, width, height, radius, color.toRgba(), 1);
}).
add("Number, Number, Number, Number, Number, Jyo.Color, Number", function (x, y, width, height, radius, color, lineWidth) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
/// 线段宽度
this.drawRoundRect(x, y, width, height, radius, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Number, String", function (x, y, width, height, radius, colorStr) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
this.drawRoundRect(x, y, width, height, radius, colorStr, 1);
}).
add("Number, Number, Number, Number, Number, String, Number", function (x, y, width, height, radius, colorStr, lineWidth) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
/// 线段宽度
var ps = [];
ps.push(x, y + radius);
ps = ps.concat(Math.getBezierCurvePoints(x, y + height - radius, x, y + height, x + radius, y + height));
ps = ps.concat(Math.getBezierCurvePoints(x + width - radius, y + height, x + width, y + height, x + width, y + height - radius));
ps = ps.concat(Math.getBezierCurvePoints(x + width, y + radius, x + width, y, x + width - radius, y));
ps = ps.concat(Math.getBezierCurvePoints(x + radius, y, x, y, x, y + radius));
this.drawPolygon(ps, colorStr || "#000000", lineWidth);
}),
drawImage: Jyo.Overload().
add("*, Number, Number", function (element, x, y) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
this.context.drawImage(element.object || element, x, y);
}).
add("*, Jyo.Rectangle", function (element, rect) {
/// 绘制图象
/// 要绘制的元素
/// 矩形对象
this.drawImage(element.object || element, rect.x, rect.y, rect.width, rect.height);
}).
add("*, Number, Number, Number, Number", function (element, x, y, width, height) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
/// 图像宽度
/// 图像高度
this.context.drawImage(element.object || element, x, y, width, height);
}).
add("*, Number, Number, Number, Number, Number, Number, Number, Number", function (element, x, y, width, height, cx, cy, cwidth, cheight) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
/// 图像宽度
/// 图像高度
/// 在原图坐标上进行剪裁的起始X坐标
/// 在原图坐标上进行剪裁的起始Y坐标
/// 在原图坐标上进行剪裁的图像宽度
/// 在原图坐标上进行剪裁的图像高度
this.context.drawImage(element.object || element, cx, cy, cwidth, cheight, x, y, width, height);
}),
drawText: Jyo.Overload().
add("String, Number, Number", function (str, x, y) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
this.drawText(str, x, y, "", "");
}).
add("String, Number, Number, Jyo.Color", function (str, x, y, color) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色对象
this.drawText(str, x, y, color.toRgba(), "");
}).
add("String, Number, Number, String", function (str, x, y, colorStr) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色字符串值
this.drawText(str, x, y, colorStr, "");
}).
add("String, Number, Number, Jyo.Color, String", function (str, x, y, color, font) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色对象
/// 字体字符串值
this.drawText(str, x, y, color.toRgba(), font);
}).
add("String, Number, Number, String, String", function (str, x, y, colorStr, font) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色字符串值
/// 字体字符串值
var ctx = this.context;
ctx.fillStyle = colorStr || "#000000";
ctx.font = font || "14px Arial";
var fontHeight = this.getTextHeight(str, ctx.font);
var strList = str.split(/\r\n|\n|\r/ig);
for (var i = 0; i < strList.length; i++) {
ctx.fillText(strList[i], x, y + fontHeight * (i + 0.8));
}
}),
drawLine: Jyo.Overload().
add("Number, Number, Number, Number", function (x1, y1, x2, y2) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
this.drawLine(x1, y1, x2, y2, "", 1, "");
}).
add("Number, Number, Number, Number, Jyo.Color", function (x1, y1, x2, y2, color) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
this.drawLine(x1, y1, x2, y2, color.toRgba(), 1, "");
}).
add("Number, Number, Number, Number, String", function (x1, y1, x2, y2, colorStr) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
this.drawLine(x1, y1, x2, y2, colorStr, 1, "");
}).
add("Number, Number, Number, Number, Jyo.Color, Number", function (x1, y1, x2, y2, color, lineWidth) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
/// 线条宽度
this.drawLine(x1, y1, x2, y2, color.toRgba(), lineWidth, "");
}).
add("Number, Number, Number, Number, String, Number", function (x1, y1, x2, y2, colorStr, lineWidth) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
/// 线条宽度
this.drawLine(x1, y1, x2, y2, colorStr, lineWidth, "");
}).
add("Number, Number, Number, Number, Jyo.Color, Number, String", function (x1, y1, x2, y2, color, lineWidth, cap) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
/// 线条宽度
/// 闭合样式
this.drawLine(x1, y1, x2, y2, color.toRgba(), lineWidth, cap);
}).
add("Number, Number, Number, Number, String, Number, String", function (x1, y1, x2, y2, colorStr, lineWidth, cap) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
/// 线条宽度
/// 闭合样式
var ctx = this.context;
ctx.strokeStyle = colorStr || "#000000";
ctx.lineWidth = lineWidth || 1.0;
ctx.lineCap = cap || "butt";
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.closePath();
ctx.stroke();
}),
drawPolygon: Jyo.Overload().
add("Array", function (list) {
/// 绘制空心多边形
/// 顶点列表
this.drawPolygon(list, "", 1, "");
}).
add("Array, Jyo.Color", function (list, color) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
this.drawPolygon(list, color.toRgba(), 1, "");
}).
add("Array, String", function (list, colorStr) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
this.drawPolygon(list, colorStr, 1, "");
}).
add("Array, Jyo.Color, Number", function (list, color, lineWidth) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
/// 线条宽度
this.drawPolygon(list, color.toRgba(), lineWidth, "");
}).
add("Array, String, Number", function (list, colorStr, lineWidth) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
/// 线条宽度
this.drawPolygon(list, colorStr, lineWidth, "");
}).
add("Array, Jyo.Color, Number, String", function (list, color, lineWidth, lineJoin) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
/// 线条宽度
/// 线条闭合样式
this.drawPolygon(list, color.toRgba(), lineWidth, lineJoin);
}).
add("Array, String, Number, String", function (list, colorStr, lineWidth, lineJoin) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
/// 线条宽度
/// 线条闭合样式
var ctx = this.context;
ctx.strokeStyle = colorStr || "#000000";
ctx.lineWidth = lineWidth || 1.0;
ctx.lineJoin = lineJoin || "miter";
ctx.beginPath();
ctx.moveTo(list[0], list[1]);
for (var i = 2, len = list.length; i < len; i += 2) ctx.lineTo(list[i], list[i + 1]);
ctx.closePath();
ctx.stroke();
}),
fillPolygon: Jyo.Overload().
add("Array", function (list) {
/// 绘制实心多边形
/// 顶点列表
this.fillPolygon(list, "");
}).
add("Array, Jyo.Color", function (list, color) {
/// 绘制实心多边形
/// 顶点列表
/// 颜色对象
this.fillPolygon(list, color.toRgba());
}).
add("Array, String", function (list, colorStr) {
/// 绘制实心多边形
/// 顶点列表
/// 颜色字符串值
var ctx = this.context;
ctx.fillStyle = colorStr || "#000000";
ctx.beginPath();
ctx.moveTo(list[0], list[1]);
for (var i = 2, len = list.length; i < len; i += 2) ctx.lineTo(list[i], list[i + 1]);
ctx.closePath();
ctx.fill();
})
});
(function (Math, undefined) {
if (!Jyo.Renderer.WebGL.isSupport()) return;
var M_PI = 3.1415926535897932384626433832795028841968;
var M_TWO_PI = 2.0 * M_PI;
var M_HALF_PI = M_PI / 2.0;
function isPOT(value) {
return value > 0 && ((value - 1) & value) === 0;
}
var vec3 = {
length: function (pt) {
return Math.sqrt(pt[0] * pt[0] + pt[1] * pt[1] + pt[2] * pt[2]);
},
normalize: function (pt) {
var d = Math.sqrt((pt[0] * pt[0]) + (pt[1] * pt[1]) + (pt[2] * pt[2]));
if (d === 0) {
return [0, 0, 0];
}
return [pt[0] / d, pt[1] / d, pt[2] / d];
},
dot: function (v1, v2) {
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
},
angle: function (v1, v2) {
return Math.acos((v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]) / (Math.sqrt(v1[0] * v1[0] + v1[1] * v1[1] + v1[2] * v1[2]) * Math.sqrt(v2[0] * v2[0] + v2[1] * v2[1] + v2[2] * v2[2])));
},
cross: function (vectA, vectB) {
return [vectA[1] * vectB[2] - vectB[1] * vectA[2], vectA[2] * vectB[0] - vectB[2] * vectA[0], vectA[0] * vectB[1] - vectB[0] * vectA[1]];
},
multiply: function (vectA, constB) {
return [vectA[0] * constB, vectA[1] * constB, vectA[2] * constB];
},
add: function (vectA, vectB) {
return [vectA[0] + vectB[0], vectA[1] + vectB[1], vectA[2] + vectB[2]];
},
subtract: function (vectA, vectB) {
return [vectA[0] - vectB[0], vectA[1] - vectB[1], vectA[2] - vectB[2]];
},
equal: function (a, b) {
var epsilon = 0.0000001;
if ((a === undefined) && (b === undefined)) {
return true;
}
if ((a === undefined) || (b === undefined)) {
return false;
}
return (Math.abs(a[0] - b[0]) < epsilon && Math.abs(a[1] - b[1]) < epsilon && Math.abs(a[2] - b[2]) < epsilon);
}
};
var mat3 = {
identity: [1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0],
multiply: function (m1, m2) {
var m10 = m1[0], m11 = m1[1], m12 = m1[2], m13 = m1[3], m14 = m1[4], m15 = m1[5], m16 = m1[6], m17 = m1[7], m18 = m1[8],
m20 = m2[0], m21 = m2[1], m22 = m2[2], m23 = m2[3], m24 = m2[4], m25 = m2[5], m26 = m2[6], m27 = m2[7], m28 = m2[8];
m2[0] = m20 * m10 + m23 * m11 + m26 * m12;
m2[1] = m21 * m10 + m24 * m11 + m27 * m12;
m2[2] = m22 * m10 + m25 * m11 + m28 * m12;
m2[3] = m20 * m13 + m23 * m14 + m26 * m15;
m2[4] = m21 * m13 + m24 * m14 + m27 * m15;
m2[5] = m22 * m13 + m25 * m14 + m28 * m15;
m2[6] = m20 * m16 + m23 * m17 + m26 * m18;
m2[7] = m21 * m16 + m24 * m17 + m27 * m18;
m2[8] = m22 * m16 + m25 * m17 + m28 * m18;
},
vec2_multiply: function (m1, m2) {
var mOut = [];
mOut[0] = m2[0] * m1[0] + m2[3] * m1[1] + m2[6];
mOut[1] = m2[1] * m1[0] + m2[4] * m1[1] + m2[7];
return mOut;
},
transpose: function (m) {
return [m[0], m[3], m[6], m[1], m[4], m[7], m[2], m[5], m[8]];
}
}; //mat3
function Transform(mat) {
return this.clearStack(mat);
}
var STACK_DEPTH_LIMIT = 16;
Transform.prototype.clearStack = function (init_mat) {
this.m_stack = [];
this.m_cache = [];
this.c_stack = 0;
this.valid = 0;
this.result = null;
for (var i = 0; i < STACK_DEPTH_LIMIT; i++) {
this.m_stack[i] = this.getIdentity();
}
if (init_mat !== undefined) {
this.m_stack[0] = init_mat;
} else {
this.setIdentity();
}
}; //clearStack
Transform.prototype.setIdentity = function () {
this.m_stack[this.c_stack] = this.getIdentity();
if (this.valid === this.c_stack && this.c_stack) {
this.valid--;
}
};
Transform.prototype.getIdentity = function () {
return [1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0];
};
Transform.prototype.getResult = function () {
if (!this.c_stack) {
return this.m_stack[0];
}
var m = mat3.identity;
if (this.valid > this.c_stack - 1) { this.valid = this.c_stack - 1; }
for (var i = this.valid; i < this.c_stack + 1; i++) {
m = mat3.multiply(this.m_stack[i], m);
this.m_cache[i] = m;
}
this.valid = this.c_stack - 1;
this.result = this.m_cache[this.c_stack];
return this.result;
};
Transform.prototype.pushMatrix = function () {
this.c_stack++;
this.m_stack[this.c_stack] = this.getIdentity();
};
Transform.prototype.popMatrix = function () {
if (this.c_stack === 0) { return; }
this.c_stack--;
};
var translateMatrix = Transform.prototype.getIdentity();
Transform.prototype.translate = function (x, y) {
translateMatrix[6] = x;
translateMatrix[7] = y;
mat3.multiply(translateMatrix, this.m_stack[this.c_stack]);
/*
if (this.valid === this.c_stack && this.c_stack) {
this.valid--;
}
*/
};
var scaleMatrix = Transform.prototype.getIdentity();
Transform.prototype.scale = function (x, y) {
scaleMatrix[0] = x;
scaleMatrix[4] = y;
mat3.multiply(scaleMatrix, this.m_stack[this.c_stack]);
/*
if (this.valid === this.c_stack && this.c_stack) {
this.valid--;
}
*/
};
var rotateMatrix = Transform.prototype.getIdentity();
Transform.prototype.rotate = function (ang) {
var sAng, cAng;
sAng = Math.sin(-ang);
cAng = Math.cos(-ang);
rotateMatrix[0] = cAng;
rotateMatrix[3] = sAng;
rotateMatrix[1] = -sAng;
rotateMatrix[4] = cAng;
mat3.multiply(rotateMatrix, this.m_stack[this.c_stack]);
/*
if (this.valid === this.c_stack && this.c_stack) {
this.valid--;
}
*/
};
var WebGL2D = function WebGL2D(gl) {
/// 启用WebGL2D支持
/// WebGL上下文对象
if (!(this instanceof WebGL2D)) {
return new WebGL2D(gl);
}
this.canvas = gl.canvas;
this.gl = gl;
this.fs = undefined;
this.vs = undefined;
this.shaderProgram = undefined;
this.transform = new Transform();
this.shaderPool = [];
this.maxTextureSize = undefined;
this.initShaders();
this.initBuffers();
// Append Canvas2D API features to the WebGL context
this.initCanvas2DAPI();
gl.viewport(0, 0, this.canvas.width, this.canvas.height);
// 默认蓝色背景
//gl.clearColor(99 / 255, 149 / 255, 236 / 255, 1);
gl.clear(gl.COLOR_BUFFER_BIT); // | gl.DEPTH_BUFFER_BIT);
// Depth options
//gl.enable(gl.DEPTH_TEST);
//gl.depthFunc(gl.LEQUAL);
// Blending options
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
this.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
this.postInit();
};
// Shader Pool BitMasks, i.e. sMask = (shaderMask.texture+shaderMask.stroke)
var shaderMask = {
texture: 1,
crop: 2,
path: 4
};
// Fragment shader source
WebGL2D.prototype.getFragmentShaderSource = function getFragmentShaderSource(sMask) {
var fsSource = [
"#ifdef GL_ES",
"precision highp float;",
"#endif",
"#define hasTexture " + ((sMask & shaderMask.texture) ? "1" : "0"),
"#define hasCrop " + ((sMask & shaderMask.crop) ? "1" : "0"),
"varying vec4 vColor;",
"#if hasTexture",
"varying vec2 vTextureCoord;",
"uniform sampler2D uSampler;",
"#if hasCrop",
"uniform vec4 uCropSource;",
"#endif",
"#endif",
"void main(void) {",
"#if hasTexture",
"#if hasCrop",
"gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x * uCropSource.z, vTextureCoord.y * uCropSource.w) + uCropSource.xy);",
"#else",
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
"#endif",
"#else",
"gl_FragColor = vColor;",
"#endif",
"}"
].join("\n");
return fsSource;
};
WebGL2D.prototype.getVertexShaderSource = function getVertexShaderSource(stackDepth, sMask) {
var w = 2 / this.canvas.width, h = -2 / this.canvas.height;
stackDepth = stackDepth || 1;
var vsSource = [
"#define hasTexture " + ((sMask & shaderMask.texture) ? "1" : "0"),
"attribute vec4 aVertexPosition;",
"#if hasTexture",
"varying vec2 vTextureCoord;",
"#endif",
"uniform vec4 uColor;",
"uniform mat3 uTransforms[" + stackDepth + "];",
"varying vec4 vColor;",
"const mat4 pMatrix = mat4(" + w + ",0,0,0, 0," + h + ",0,0, 0,0,1.0,1.0, -1.0,1.0,0,0);",
"mat3 crunchStack(void) {",
"mat3 result = uTransforms[0];",
"for (int i = 1; i < " + stackDepth + "; ++i) {",
"result = uTransforms[i] * result;",
"}",
"return result;",
"}",
"void main(void) {",
"vec3 position = crunchStack() * vec3(aVertexPosition.x, aVertexPosition.y, 1.0);",
"gl_Position = pMatrix * vec4(position, 1.0);",
"vColor = uColor;",
"#if hasTexture",
"vTextureCoord = aVertexPosition.zw;",
"#endif",
"}"
].join("\n");
return vsSource;
};
// Initialize fragment and vertex shaders
WebGL2D.prototype.initShaders = function initShaders(transformStackDepth, sMask) {
var gl = this.gl;
transformStackDepth = transformStackDepth || 1;
sMask = sMask || 0;
var storedShader = this.shaderPool[transformStackDepth];
if (!storedShader) { storedShader = this.shaderPool[transformStackDepth] = []; }
storedShader = storedShader[sMask];
if (storedShader) {
gl.useProgram(storedShader);
this.shaderProgram = storedShader;
return storedShader;
} else {
var fs = this.fs = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(this.fs, this.getFragmentShaderSource(sMask));
gl.compileShader(this.fs);
if (!gl.getShaderParameter(this.fs, gl.COMPILE_STATUS)) {
throw "fragment shader error: " + gl.getShaderInfoLog(this.fs);
}
var vs = this.vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(this.vs, this.getVertexShaderSource(transformStackDepth, sMask));
gl.compileShader(this.vs);
if (!gl.getShaderParameter(this.vs, gl.COMPILE_STATUS)) {
throw "vertex shader error: " + gl.getShaderInfoLog(this.vs);
}
var shaderProgram = this.shaderProgram = gl.createProgram();
shaderProgram.stackDepth = transformStackDepth;
gl.attachShader(shaderProgram, fs);
gl.attachShader(shaderProgram, vs);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
throw "Could not initialise shaders.";
}
gl.useProgram(shaderProgram);
shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
shaderProgram.uColor = gl.getUniformLocation(shaderProgram, 'uColor');
shaderProgram.uSampler = gl.getUniformLocation(shaderProgram, 'uSampler');
shaderProgram.uCropSource = gl.getUniformLocation(shaderProgram, 'uCropSource');
shaderProgram.uTransforms = [];
for (var i = 0; i < transformStackDepth; ++i) {
shaderProgram.uTransforms[i] = gl.getUniformLocation(shaderProgram, 'uTransforms[' + i + ']');
} //for
this.shaderPool[transformStackDepth][sMask] = shaderProgram;
return shaderProgram;
} //if
};
var rectVertexPositionBuffer;
var rectVertexColorBuffer;
var pathVertexPositionBuffer;
var pathVertexColorBuffer;
// 2D Vertices and Texture UV coords
var rectVerts = new Float32Array([
0, 0, 0, 0,
0, 1, 0, 1,
1, 1, 1, 1,
1, 0, 1, 0
]);
WebGL2D.prototype.initBuffers = function initBuffers() {
var gl = this.gl;
rectVertexPositionBuffer = gl.createBuffer();
rectVertexColorBuffer = gl.createBuffer();
pathVertexPositionBuffer = gl.createBuffer();
pathVertexColorBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, rectVertexPositionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, rectVerts, gl.STATIC_DRAW);
};
// Maintains an array of all WebGL2D instances
WebGL2D.instances = [];
WebGL2D.prototype.postInit = function () {
WebGL2D.instances.push(this);
};
// Extends gl context with Canvas2D API
WebGL2D.prototype.initCanvas2DAPI = function initCanvas2DAPI() {
var gl2d = this,
gl = this.gl;
var textCanvas = document.createElement("canvas");
textCanvas.width = gl.canvas.width;
textCanvas.height = gl.canvas.height;
textCanvas.noCatch = true;
var textCtx = textCanvas.getContext("2d");
var reRGBAColor = /^rgb(a)?\(\s*(-?[\d]+)(%)?\s*,\s*(-?[\d]+)(%)?\s*,\s*(-?[\d]+)(%)?\s*,?\s*(-?[\d\.]+)?\s*\)$/;
var reHSLAColor = /^hsl(a)?\(\s*(-?[\d\.]+)\s*,\s*(-?[\d\.]+)%\s*,\s*(-?[\d\.]+)%\s*,?\s*(-?[\d\.]+)?\s*\)$/;
var reHex6Color = /^#([0-9A-Fa-f]{6})$/;
var reHex3Color = /^#([0-9A-Fa-f])([0-9A-Fa-f])([0-9A-Fa-f])$/;
function HSLAToRGBA(h, s, l, a) {
var r, g, b, m1, m2;
// Clamp and Normalize values
h = (((h % 360) + 360) % 360) / 360;
s = s > 100 ? 1 : s / 100;
s = s < 0 ? 0 : s;
l = l > 100 ? 1 : l / 100;
l = l < 0 ? 0 : l;
m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s;
m1 = l * 2 - m2;
function getHue(value) {
var hue;
if (value * 6 < 1) {
hue = m1 + (m2 - m1) * value * 6;
} else if (value * 2 < 1) {
hue = m2;
} else if (value * 3 < 2) {
hue = m1 + (m2 - m1) * (2 / 3 - value) * 6;
} else {
hue = m1;
}
return hue;
}
r = getHue(h + 1 / 3);
g = getHue(h);
b = getHue(h - 1 / 3);
return [r, g, b, a];
}
// Converts rgb(a) color string to gl color vector
function colorStringToVec4(value) {
var result = [], match, channel, isPercent, hasAlpha, alphaChannel, sameType;
if ((match = reRGBAColor.exec(value))) {
hasAlpha = match[1], alphaChannel = parseFloat(match[8]);
if ((hasAlpha && isNaN(alphaChannel)) || (!hasAlpha && !isNaN(alphaChannel))) {
return false;
}
sameType = match[3];
for (var i = 2; i < 8; i += 2) {
channel = match[i], isPercent = match[i + 1];
if (isPercent !== sameType) {
return false;
}
// Clamp and normalize values
if (isPercent) {
channel = channel > 100 ? 1 : channel / 100;
channel = channel < 0 ? 0 : channel;
} else {
channel = channel > 255 ? 1 : channel / 255;
channel = channel < 0 ? 0 : channel;
}
result.push(channel);
}
result.push(hasAlpha ? alphaChannel : 1.0);
} else if ((match = reHSLAColor.exec(value))) {
hasAlpha = match[1], alphaChannel = parseFloat(match[5]);
result = HSLAToRGBA(match[2], match[3], match[4], parseFloat(hasAlpha && alphaChannel ? alphaChannel : 1.0));
} else if ((match = reHex6Color.exec(value))) {
var colorInt = parseInt(match[1], 16);
result = [((colorInt & 0xFF0000) >> 16) / 255, ((colorInt & 0x00FF00) >> 8) / 255, (colorInt & 0x0000FF) / 255, 1.0];
} else if ((match = reHex3Color.exec(value))) {
var hexString = "#" + [match[1], match[1], match[2], match[2], match[3], match[3]].join("");
result = colorStringToVec4(hexString);
} else if (value.toLowerCase() in colorKeywords) {
result = colorStringToVec4(colorKeywords[value.toLowerCase()]);
} else if (value.toLowerCase() === "transparent") {
result = [0, 0, 0, 0];
} else {
// Color keywords not yet implemented, ie "orange", return hot pink
return false;
}
return result;
}
function colorVecToString(vec4) {
return "rgba(" + (vec4[0] * 255) + ", " + (vec4[1] * 255) + ", " + (vec4[2] * 255) + ", " + parseFloat(vec4[3]) + ")";
}
var colorKeywords = Jyo.Color.colorMap;
// Maintain drawing state params during gl.save and gl.restore. see saveDrawState() and restoreDrawState()
var drawState = {}, drawStateStack = [];
// A fast simple shallow clone
function cloneObject(obj) {
var target = {};
for (var i in obj) {
if (obj.hasOwnProperty(i)) {
target[i] = obj[i];
}
}
return target;
}
function saveDrawState() {
var bakedDrawState = {
fillStyle: [drawState.fillStyle[0], drawState.fillStyle[1], drawState.fillStyle[2], drawState.fillStyle[3]],
strokeStyle: [drawState.strokeStyle[0], drawState.strokeStyle[1], drawState.strokeStyle[2], drawState.strokeStyle[3]],
globalAlpha: drawState.globalAlpha,
globalCompositeOperation: drawState.globalCompositeOperation,
lineCap: drawState.lineCap,
lineJoin: drawState.lineJoin,
lineWidth: drawState.lineWidth,
miterLimit: drawState.miterLimit,
shadowColor: drawState.shadowColor,
shadowBlur: drawState.shadowBlur,
shadowOffsetX: drawState.shadowOffsetX,
shadowOffsetY: drawState.shadowOffsetY,
textAlign: drawState.textAlign,
font: drawState.font,
textBaseline: drawState.textBaseline
};
drawStateStack.push(bakedDrawState);
}
function restoreDrawState() {
if (drawStateStack.length) {
drawState = drawStateStack.pop();
}
}
// WebGL requires colors as a vector while Canvas2D sets colors as an rgba string
// These getters and setters store the original rgba string as well as convert to a vector
drawState.fillStyle = [0, 0, 0, 1]; // default black
Object.defineProperty(gl, "fillStyle", {
get: function () { return colorVecToString(drawState.fillStyle); },
set: function (value) {
drawState.fillStyle = colorStringToVec4(value) || drawState.fillStyle;
textCtx.fillStyle = value;
}
});
drawState.strokeStyle = [0, 0, 0, 1]; // default black
Object.defineProperty(gl, "strokeStyle", {
get: function () { return colorVecToString(drawState.strokeStyle); },
set: function (value) {
drawState.strokeStyle = colorStringToVec4(value) || drawStyle.strokeStyle;
textCtx.strokeStyle = value;
}
});
// WebGL already has a lineWidth() function but Canvas2D requires a lineWidth property
// Store the original lineWidth() function for later use
gl.$lineWidth = gl.lineWidth;
drawState.lineWidth = 1.0;
Object.defineProperty(gl, "lineWidth", {
get: function () { return drawState.lineWidth; },
set: function (value) {
gl.$lineWidth(value);
drawState.lineWidth = value;
}
});
// Currently unsupported attributes and their default values
drawState.lineCap = "butt";
Object.defineProperty(gl, "lineCap", {
get: function () { return drawState.lineCap; },
set: function (value) {
drawState.lineCap = value;
}
});
drawState.lineJoin = "miter";
Object.defineProperty(gl, "lineJoin", {
get: function () { return drawState.lineJoin; },
set: function (value) {
drawState.lineJoin = value;
}
});
drawState.miterLimit = 10;
Object.defineProperty(gl, "miterLimit", {
get: function () { return drawState.miterLimit; },
set: function (value) {
drawState.miterLimit = value;
}
});
drawState.shadowOffsetX = 0;
Object.defineProperty(gl, "shadowOffsetX", {
get: function () { return drawState.shadowOffsetX; },
set: function (value) {
drawState.shadowOffsetX = value;
textCtx.shadowOffsetX = value;
}
});
drawState.shadowOffsetY = 0;
Object.defineProperty(gl, "shadowOffsetY", {
get: function () { return drawState.shadowOffsetY; },
set: function (value) {
drawState.shadowOffsetY = value;
textCtx.shadowOffsetY = value;
}
});
drawState.shadowBlur = 0;
Object.defineProperty(gl, "shadowBlur", {
get: function () { return drawState.shadowBlur; },
set: function (value) {
drawState.shadowBlur = value;
textCtx.shadowBlur = value;
}
});
drawState.shadowColor = "rgba(0, 0, 0, 0.0)";
Object.defineProperty(gl, "shadowColor", {
get: function () { return drawState.shadowColor; },
set: function (value) {
drawState.shadowColor = value;
textCtx.shadowColor = value;
}
});
drawState.font = "10px sans-serif";
Object.defineProperty(gl, "font", {
get: function () { return drawState.font; },
set: function (value) {
drawState.font = value;
textCtx.font = value;
}
});
drawState.textAlign = "start";
Object.defineProperty(gl, "textAlign", {
get: function () { return drawState.textAlign; },
set: function (value) {
drawState.textAlign = value;
textCtx.textAlign = value;
}
});
drawState.textBaseline = "alphabetic";
Object.defineProperty(gl, "textBaseline", {
get: function () { return drawState.textBaseline; },
set: function (value) {
drawState.textBaseline = value;
textCtx.textBaseline = value;
}
});
// This attribute will need to control global alpha of objects drawn.
drawState.globalAlpha = 1.0;
Object.defineProperty(gl, "globalAlpha", {
get: function () { return drawState.globalAlpha; },
set: function (value) {
drawState.globalAlpha = value;
textCtx.globalAlpha = value;
}
});
// This attribute will need to set the gl.blendFunc mode
drawState.globalCompositeOperation = "source-over";
Object.defineProperty(gl, "globalCompositeOperation", {
get: function () { return drawState.globalCompositeOperation; },
set: function (value) {
drawState.globalCompositeOperation = value;
}
});
var tempCanvas = document.createElement('canvas');
var tempCtx = tempCanvas.getContext('2d');
gl.save = function save() {
gl2d.transform.pushMatrix();
saveDrawState();
};
gl.restore = function restore() {
gl2d.transform.popMatrix();
restoreDrawState();
};
gl.translate = function translate(x, y) {
gl2d.transform.translate(x, y);
};
gl.rotate = function rotate(a) {
gl2d.transform.rotate(a);
};
gl.scale = function scale(x, y) {
gl2d.transform.scale(x, y);
};
gl.createImageData = function createImageData(width, height) {
return tempCtx.createImageData(width, height);
};
gl.getImageData = function getImageData(x, y, width, height) {
var data = tempCtx.createImageData(width, height);
var buffer = new Uint8Array(width * height * 4);
gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
var w = width * 4, h = height;
for (var i = 0, maxI = h / 2; i < maxI; ++i) {
for (var j = 0, maxJ = w; j < maxJ; ++j) {
var index1 = i * w + j;
var index2 = (h - i - 1) * w + j;
data.data[index1] = buffer[index2];
data.data[index2] = buffer[index1];
} //for
} //for
return data;
};
gl.putImageData = function putImageData(imageData, x, y) {
gl.drawImage(imageData, x, y);
};
gl.transform = function transform(m11, m12, m21, m22, dx, dy) {
var m = gl2d.transform.m_stack[gl2d.transform.c_stack];
m[0] *= m11;
m[1] *= m21;
m[2] *= dx;
m[3] *= m12;
m[4] *= m22;
m[5] *= dy;
m[6] = 0;
m[7] = 0;
};
function sendTransformStack(sp) {
var stack = gl2d.transform.m_stack;
for (var i = 0, maxI = gl2d.transform.c_stack + 1; i < maxI; ++i) {
gl.uniformMatrix3fv(sp.uTransforms[i], false, stack[maxI - 1 - i]);
} //for
}
gl.setTransform = function setTransform(m11, m12, m21, m22, dx, dy) {
gl2d.transform.setIdentity();
gl.transform.apply(this, arguments);
};
gl.fillRect = function fillRect(x, y, width, height) {
var transform = gl2d.transform;
var shaderProgram = gl2d.initShaders(transform.c_stack + 2, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, rectVertexPositionBuffer);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 4, gl.FLOAT, false, 0, 0);
transform.pushMatrix();
transform.translate(x, y);
transform.scale(width, height);
sendTransformStack(shaderProgram);
gl.uniform4f(shaderProgram.uColor, drawState.fillStyle[0], drawState.fillStyle[1], drawState.fillStyle[2], drawState.fillStyle[3]);
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
transform.popMatrix();
};
gl.strokeRect = function strokeRect(x, y, width, height) {
var transform = gl2d.transform;
var shaderProgram = gl2d.initShaders(transform.c_stack + 2, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, rectVertexPositionBuffer);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 4, gl.FLOAT, false, 0, 0);
transform.pushMatrix();
transform.translate(x, y);
transform.scale(width, height);
sendTransformStack(shaderProgram);
gl.uniform4f(shaderProgram.uColor, drawState.strokeStyle[0], drawState.strokeStyle[1], drawState.strokeStyle[2], drawState.strokeStyle[3]);
gl.drawArrays(gl.LINE_LOOP, 0, 4);
transform.popMatrix();
};
gl.clearRect = function clearRect(x, y, width, height) { };
gl.fillText = function (text, x, y, fontSize) {
textCtx.clearRect(0, 0, this.canvas.width, this.canvas.height);
textCtx.fillText(text, x, y);
this.drawImage(textCanvas, 0, 0);
};
gl.strokeText = function (text, x, y, fontHeight) {
// 暂不支持strokeText
};
gl.measureText = function (text) {
// 暂不支持measureText
};
gl.quadraticCurveTo = function (cp1x, cp1y, x, y) {
// 暂不支持quadraticCurveTo
};
gl.bezierCurveTo = function (cp1x, cp1y, cp2x, cp2y, x, y) {
// 暂不支持bezierCurveTo
};
gl.arcTo = function (x1, y1, x2, y2, radius) {
// 暂不支持arcTo
};
gl.arc = function (x, y, radius, startAngle, endAngle, anticlockwise) {
// 暂不支持arc
};
gl.clip = function clip() {
// 暂不支持clip
};
var subPaths = [];
function SubPath(x, y) {
this.closed = false;
this.verts = [x, y, 0, 0];
}
// Empty the list of subpaths so that the context once again has zero subpaths
gl.beginPath = function beginPath() {
subPaths.length = 0;
};
// Mark last subpath as closed and create a new subpath with the same starting point as the previous subpath
gl.closePath = function closePath() {
if (subPaths.length) {
// Mark last subpath closed.
var prevPath = subPaths[subPaths.length - 1], startX = prevPath.verts[0], startY = prevPath.verts[1];
prevPath.closed = true;
// Create new subpath using the starting position of previous subpath
var newPath = new SubPath(startX, startY);
subPaths.push(newPath);
}
};
// Create a new subpath with the specified point as its first (and only) point
gl.moveTo = function moveTo(x, y) {
subPaths.push(new SubPath(x, y));
};
gl.lineTo = function lineTo(x, y) {
if (subPaths.length) {
subPaths[subPaths.length - 1].verts.push(x, y, 0, 0);
} else {
// Create a new subpath if none currently exist
gl.moveTo(x, y);
}
};
// Adds a closed rect subpath and creates a new subpath
gl.rect = function rect(x, y, w, h) {
gl.moveTo(x, y);
gl.lineTo(x + w, y);
gl.lineTo(x + w, y + h);
gl.lineTo(x, y + h);
gl.closePath();
};
function fillSubPath(index) {
var transform = gl2d.transform;
var shaderProgram = gl2d.initShaders(transform.c_stack + 2, 0);
var subPath = subPaths[index];
var verts = subPath.verts;
gl.bindBuffer(gl.ARRAY_BUFFER, pathVertexPositionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verts), gl.STATIC_DRAW);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 4, gl.FLOAT, false, 0, 0);
transform.pushMatrix();
sendTransformStack(shaderProgram);
gl.uniform4f(shaderProgram.uColor, drawState.fillStyle[0], drawState.fillStyle[1], drawState.fillStyle[2], drawState.fillStyle[3]);
gl.drawArrays(gl.TRIANGLE_FAN, 0, verts.length / 4);
transform.popMatrix();
}
gl.fill = function fill() {
for (var i = 0; i < subPaths.length; i++) {
fillSubPath(i);
}
};
function strokeSubPath(index) {
var transform = gl2d.transform;
var shaderProgram = gl2d.initShaders(transform.c_stack + 2, 0);
var subPath = subPaths[index];
var verts = subPath.verts;
gl.bindBuffer(gl.ARRAY_BUFFER, pathVertexPositionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verts), gl.STATIC_DRAW);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 4, gl.FLOAT, false, 0, 0);
transform.pushMatrix();
sendTransformStack(shaderProgram);
gl.uniform4f(shaderProgram.uColor, drawState.strokeStyle[0], drawState.strokeStyle[1], drawState.strokeStyle[2], drawState.strokeStyle[3]);
if (subPath.closed) {
gl.drawArrays(gl.LINE_LOOP, 0, verts.length / 4);
} else {
gl.drawArrays(gl.LINE_STRIP, 0, verts.length / 4);
}
transform.popMatrix();
}
gl.stroke = function stroke() {
for (var i = 0; i < subPaths.length; i++) {
strokeSubPath(i);
}
};
gl.isPointInPath = function isPointInPath() { };
gl.drawFocusRing = function drawFocusRing() { };
var imageCache = [], textureCache = [];
function Texture(image) {
this.obj = gl.createTexture();
if (!image.noCatch) {
this.index = textureCache.push(this);
imageCache.push(image);
}
// we may wish to consider tiling large images like this instead of scaling and
// adjust appropriately (flip to next texture source and tile offset) when drawing
if (image.width > gl2d.maxTextureSize || image.height > gl2d.maxTextureSize) {
var canvas = document.createElement("canvas");
canvas.width = (image.width > gl2d.maxTextureSize) ? gl2d.maxTextureSize : image.width;
canvas.height = (image.height > gl2d.maxTextureSize) ? gl2d.maxTextureSize : image.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
image = canvas;
}
gl.bindTexture(gl.TEXTURE_2D, this.obj);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
// Enable Mip mapping on power-of-2 textures
if (isPOT(image.width) && isPOT(image.height)) {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
gl.generateMipmap(gl.TEXTURE_2D);
} else {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
}
// Unbind texture
gl.bindTexture(gl.TEXTURE_2D, null);
}
gl.drawImage = function drawImage(image, a, b, c, d, e, f, g, h) {
image = image.image || image;
var transform = gl2d.transform;
transform.pushMatrix();
var sMask = shaderMask.texture;
var doCrop = false;
//drawImage(image, dx, dy)
if (arguments.length === 3) {
transform.translate(a, b);
transform.scale(image.width, image.height);
}
//drawImage(image, dx, dy, dw, dh)
else if (arguments.length === 5) {
transform.translate(a, b);
transform.scale(c, d);
}
//drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh)
else if (arguments.length === 9) {
transform.translate(e, f);
transform.scale(g, h);
sMask = sMask | shaderMask.crop;
doCrop = true;
}
var shaderProgram = gl2d.initShaders(transform.c_stack, sMask);
var texture, cacheIndex = imageCache.indexOf(image);
if (cacheIndex !== -1) {
texture = textureCache[cacheIndex];
} else {
texture = new Texture(image);
}
if (doCrop) {
gl.uniform4f(shaderProgram.uCropSource, a / image.width, b / image.height, c / image.width, d / image.height);
}
gl.bindBuffer(gl.ARRAY_BUFFER, rectVertexPositionBuffer);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 4, gl.FLOAT, false, 0, 0);
gl.bindTexture(gl.TEXTURE_2D, texture.obj);
gl.activeTexture(gl.TEXTURE0);
gl.uniform1i(shaderProgram.uSampler, 0);
sendTransformStack(shaderProgram);
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
transform.popMatrix();
};
};
Jyo.Renderer.WebGL["2d"] = WebGL2D;
}(Math)); Jyo.Renderer.Canvas = function () {
// 添加渲染元素
this._addRenderElement("canvas");
// 获取上下文
this.context = this.canvas.getContext("2d");
};
Jyo.Renderer.Canvas.isSupport = function () {
/// 检测是否支持
///
if (typeof HTMLCanvasElement.prototype.getContext == "undefined") {
return false;
}
return true;
}
Jyo.Renderer.Canvas.prototype = new Jyo.Object({
mode: "Canvas",
clear: Jyo.Overload().
add(null, function () {
/// 清空画布
var ctx = this.context;
ctx.clearRect(0, 0, this.width, this.height);
}).
add("Jyo.Color", function (color) {
/// 清空画布
/// 颜色对象
this.clear(color.toRgba());
}).
add("String", function (colorStr) {
/// 清空画布
/// 颜色字符串值
var ctx = this.context;
ctx.fillStyle = colorStr;
ctx.fillRect(0, 0, this.width, this.height);
}),
begin: function () {
this.context.save();
},
end: function () {
this.context.restore();
},
fillRect: Jyo.Overload().
add("Jyo.Rectangle", function (rect) {
/// 绘制实心矩形
/// 矩形对象
this.fillRect(rect.x, rect.y, rect.width, rect.height, String.empty);
}).
add("Number, Number, Number, Number", function (x, y, width, height) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
this.fillRect(x, y, width, height, String.empty);
}).
add("Jyo.Rectangle, Jyo.Color", function (rect, color) {
/// 绘制实心矩形
/// 矩形对象
/// 颜色对象
this.fillRect(rect.x, rect.y, rect.width, rect.height, color.toRgba());
}).
add("Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, color) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
this.fillRect(x, y, width, height, color.toRgba());
}).
add("Jyo.Rectangle, String", function (rect, colorStr) {
/// 绘制实心矩形
/// 矩形对象
/// 颜色字符串值
this.fillRect(rect.x, rect.y, rect.width, rect.height, colorStr);
}).
add("Number, Number, Number, Number, String", function (x, y, width, height, colorStr) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
ctx = this.context;
ctx.fillStyle = colorStr;
ctx.fillRect(x, y, width, height);
}),
drawRect: Jyo.Overload().
add("Jyo.Rectangle, Jyo.Color", function (rect, color) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色对象
this.drawRect(rect.x, rect.y, rect.width, rect.height, color.toRgba(), 1);
}).
add("Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, color) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
this.drawRect(x, y, width, height, color.toRgba(), 1);
}).
add("Jyo.Rectangle, String", function (rect, colorStr) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色字符串值
this.drawRect(rect.x, rect.y, rect.width, rect.height, colorStr, 1);
}).
add("Number, Number, Number, Number, String", function (x, y, width, height, colorStr) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
this.drawRect(x, y, width, height, colorStr, 1);
}).
add("Jyo.Rectangle, Jyo.Color, Number", function (rect, color, lineWidth) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色对象
/// 线条宽度
this.drawRect(rect.x, rect.y, rect.width, rect.height, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Jyo.Color, Number", function (x, y, width, height, color, lineWidth) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
/// 线条宽度
this.drawRect(x, y, width, height, color.toRgba(), lineWidth);
}).
add("Jyo.Rectangle, String, Number", function (rect, colorStr, lineWidth) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色字符串值
/// 线条宽度
this.drawRect(rect.x, rect.y, rect.width, rect.height, colorStr, lineWidth);
}).
add("Number, Number, Number, Number, String, Number", function (x, y, width, height, colorStr, lineWidth) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
/// 线条宽度
ctx = this.context;
ctx.lineWidth = lineWidth;
ctx.strokeStyle = colorStr;
ctx.strokeRect(x + lineWidth / 2, y + lineWidth / 2, width - lineWidth, height - lineWidth);
}),
fillRoundRect: Jyo.Overload().
add("Jyo.Rectangle, Number", function (rect, radius) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty);
}).
add("Jyo.Rectangle, Number, String", function (rect, radius, colorStr) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr);
}).
add("Jyo.Rectangle, Number, Jyo.Color", function (rect, radius, color) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba());
}).
add("Number, Number, Number, Number, Number", function (x, y, width, height, radius) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
this.fillRoundRect(x, y, width, height, radius, String.empty);
}).
add("Number, Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, radius, color) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
this.fillRoundRect(x, y, width, height, radius, color.toRgba());
}).
add("Number, Number, Number, Number, Number, String", function (x, y, width, height, radius, colorStr) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
var ps = [];
ps.push(x, y + radius);
ps = ps.concat(Math.getBezierCurvePoints(x, y + height - radius, x, y + height, x + radius, y + height));
ps = ps.concat(Math.getBezierCurvePoints(x + width - radius, y + height, x + width, y + height, x + width, y + height - radius));
ps = ps.concat(Math.getBezierCurvePoints(x + width, y + radius, x + width, y, x + width - radius, y));
ps = ps.concat(Math.getBezierCurvePoints(x + radius, y, x, y, x, y + radius));
this.fillPolygon(ps, colorStr || "#000000");
}),
drawRoundRect: Jyo.Overload().
add("Jyo.Rectangle, Number", function (rect, radius) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty, 1);
}).
add("Jyo.Rectangle, Number, Number", function (rect, radius, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty, lineWidth);
}).
add("Jyo.Rectangle, Number, String", function (rect, radius, colorStr) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr, 1);
}).
add("Jyo.Rectangle, Number, String, Number", function (rect, radius, colorStr, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr, lineWidth);
}).
add("Jyo.Rectangle, Number, Jyo.Color", function (rect, radius, color) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba(), 1);
}).
add("Jyo.Rectangle, Number, Jyo.Color, Number", function (rect, radius, color, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Number", function (x, y, width, height, radius) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
this.drawRoundRect(x, y, width, height, radius, String.empty, 1);
}).
add("Number, Number, Number, Number, Number, Number", function (x, y, width, height, radius, lineWidth) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 线段宽度
this.drawRoundRect(x, y, width, height, radius, String.empty, lineWidth);
}).
add("Number, Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, radius, color) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
this.drawRoundRect(x, y, width, height, radius, color.toRgba(), 1);
}).
add("Number, Number, Number, Number, Number, Jyo.Color, Number", function (x, y, width, height, radius, color, lineWidth) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
/// 线段宽度
this.drawRoundRect(x, y, width, height, radius, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Number, String", function (x, y, width, height, radius, colorStr) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
this.drawRoundRect(x, y, width, height, radius, colorStr, 1);
}).
add("Number, Number, Number, Number, Number, String, Number", function (x, y, width, height, radius, colorStr, lineWidth) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
/// 线段宽度
var ps = [];
ps.push(x, y + radius);
ps = ps.concat(Math.getBezierCurvePoints(x, y + height - radius, x, y + height, x + radius, y + height));
ps = ps.concat(Math.getBezierCurvePoints(x + width - radius, y + height, x + width, y + height, x + width, y + height - radius));
ps = ps.concat(Math.getBezierCurvePoints(x + width, y + radius, x + width, y, x + width - radius, y));
ps = ps.concat(Math.getBezierCurvePoints(x + radius, y, x, y, x, y + radius));
this.drawPolygon(ps, colorStr || "#000000", lineWidth);
}),
drawImage: Jyo.Overload().
add("*, Number, Number", function (element, x, y) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
this.context.drawImage(element.object || element, x, y);
}).
add("*, Jyo.Rectangle", function (element, rect) {
/// 绘制图象
/// 要绘制的元素
/// 矩形对象
this.drawImage(element.object || element, rect.x, rect.y, rect.width, rect.height);
}).
add("*, Number, Number, Number, Number", function (element, x, y, width, height) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
/// 图像宽度
/// 图像高度
this.context.drawImage(element.object || element, x, y, width, height);
}).
add("*, Number, Number, Number, Number, Number, Number, Number, Number", function (element, x, y, width, height, cx, cy, cwidth, cheight) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
/// 图像宽度
/// 图像高度
/// 在原图坐标上进行剪裁的起始X坐标
/// 在原图坐标上进行剪裁的起始Y坐标
/// 在原图坐标上进行剪裁的图像宽度
/// 在原图坐标上进行剪裁的图像高度
this.context.drawImage(element.object || element, cx, cy, cwidth, cheight, x, y, width, height);
}),
drawText: Jyo.Overload().
add("String, Number, Number", function (str, x, y) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
this.drawText(str, x, y, String.empty, String.empty);
}).
add("String, Number, Number, Jyo.Color", function (str, x, y, color) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色对象
this.drawText(str, x, y, color.toRgba(), String.empty);
}).
add("String, Number, Number, String", function (str, x, y, colorStr) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色字符串值
this.drawText(str, x, y, colorStr, String.empty);
}).
add("String, Number, Number, Jyo.Color, String", function (str, x, y, color, font) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色对象
/// 字体字符串值
this.drawText(str, x, y, color.toRgba(), font);
}).
add("String, Number, Number, String, String", function (str, x, y, colorStr, font) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色字符串值
/// 字体字符串值
var ctx = this.context;
ctx.fillStyle = colorStr || "#000000";
ctx.font = font || "14px Arial";
var strList = str.split(/\r\n|\n|\r/ig);
var fontHeight = this.getTextHeight(str, ctx.font);
for (var i = 0; i < strList.length; i++) {
ctx.fillText(strList[i], x, y + fontHeight * (i + 0.8));
}
}),
drawLine: Jyo.Overload().
add("Number, Number, Number, Number", function (x1, y1, x2, y2) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
this.drawLine(x1, y1, x2, y2, String.empty, 1, String.empty);
}).
add("Number, Number, Number, Number, Jyo.Color", function (x1, y1, x2, y2, color) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
this.drawLine(x1, y1, x2, y2, color.toRgba(), 1, String.empty);
}).
add("Number, Number, Number, Number, String", function (x1, y1, x2, y2, colorStr) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
this.drawLine(x1, y1, x2, y2, colorStr, 1, String.empty);
}).
add("Number, Number, Number, Number, Jyo.Color, Number", function (x1, y1, x2, y2, color, lineWidth) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
/// 线条宽度
this.drawLine(x1, y1, x2, y2, color.toRgba(), lineWidth, String.empty);
}).
add("Number, Number, Number, Number, String, Number", function (x1, y1, x2, y2, colorStr, lineWidth) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
/// 线条宽度
this.drawLine(x1, y1, x2, y2, colorStr, lineWidth, String.empty);
}).
add("Number, Number, Number, Number, Jyo.Color, Number, String", function (x1, y1, x2, y2, color, lineWidth, cap) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
/// 线条宽度
/// 闭合样式
this.drawLine(x1, y1, x2, y2, color.toRgba(), lineWidth, cap);
}).
add("Number, Number, Number, Number, String, Number, String", function (x1, y1, x2, y2, colorStr, lineWidth, cap) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
/// 线条宽度
/// 闭合样式
var ctx = this.context;
ctx.strokeStyle = colorStr || "#000000";
ctx.lineWidth = lineWidth || 1.0;
ctx.lineCap = cap || "butt";
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.closePath();
ctx.stroke();
}),
drawPolygon: Jyo.Overload().
add("Array", function (list) {
/// 绘制空心多边形
/// 顶点列表
this.drawPolygon(list, String.empty, 1, String.empty);
}).
add("Array, Jyo.Color", function (list, color) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
this.drawPolygon(list, color.toRgba(), 1, String.empty);
}).
add("Array, String", function (list, colorStr) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
this.drawPolygon(list, colorStr, 1, String.empty);
}).
add("Array, Jyo.Color, Number", function (list, color, lineWidth) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
/// 线条宽度
this.drawPolygon(list, color.toRgba(), lineWidth, String.empty);
}).
add("Array, String, Number", function (list, colorStr, lineWidth) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
/// 线条宽度
this.drawPolygon(list, colorStr, lineWidth, String.empty);
}).
add("Array, Jyo.Color, Number, String", function (list, color, lineWidth, lineJoin) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
/// 线条宽度
/// 线条闭合样式
this.drawPolygon(list, color.toRgba(), lineWidth, lineJoin);
}).
add("Array, String, Number, String", function (list, colorStr, lineWidth, lineJoin) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
/// 线条宽度
/// 线条闭合样式
if (list.length % 2 != 0) list.length = length - 1;
if (!list.length) return;
var ctx = this.context;
ctx.strokeStyle = colorStr || "#000000";
ctx.lineWidth = lineWidth || 1.0;
ctx.lineJoin = lineJoin || "miter";
ctx.beginPath();
ctx.moveTo(list[0], list[1]);
for (var i = 2, len = list.length; i < len; i += 2) ctx.lineTo(list[i], list[i + 1]);
ctx.closePath();
ctx.stroke();
}),
fillPolygon: Jyo.Overload().
add("Array", function (list) {
/// 绘制实心多边形
/// 顶点列表
this.fillPolygon(list, String.empty);
}).
add("Array, Jyo.Color", function (list, color) {
/// 绘制实心多边形
/// 顶点列表
/// 颜色对象
this.fillPolygon(list, color.toRgba());
}).
add("Array, String", function (list, colorStr) {
/// 绘制实心多边形
/// 顶点列表
/// 颜色字符串值
if (list.length % 2 != 0) list.length = length - 1;
if (!list.length) return;
var ctx = this.context;
ctx.fillStyle = colorStr || "#000000";
ctx.beginPath();
ctx.moveTo(list[0], list[1]);
for (var i = 2, len = list.length; i < len; i += 2) ctx.lineTo(list[i], list[i + 1]);
ctx.closePath();
ctx.fill();
})
}); Jyo.Renderer.Css = function () {
// 添加渲染元素
this._addRenderElement("div");
// 隐藏超出部分
this.canvas.style.overflow = "hidden";
this.context = {};
// 用于开启硬件加速的样式
this.css3d = function () {
var element = document.createElement("div");
if ("transform" in element.style || Jyo.prefix.lowercase + "Transform" in element.style) {
element.style["transform"] = "translateZ(1px)";
element.style[Jyo.prefix.lowercase + "Transform"] = "translateZ(1px)";
if (element.style["transform"] === "translateZ(1px)" ||
element.style[Jyo.prefix.lowercase + "Transform"] === "translateZ(1px)") {
return "transform: translateZ(0px);" +
Jyo.prefix.css + "transform: translateZ(0px);" +
"backface-visibility: hidden;" +
Jyo.prefix.css + "backface-visibility: hidden;" +
"perspective: 1000;" +
Jyo.prefix.css + "perspective: 1000;" +
"transform-origin: 50% 50%;" +
Jyo.prefix.css + "transform-origin: 50% 50%;";
}
} else {
return String.empty;
}
}();
// 缓存列表
this.catchList = [];
// 临时列表
this.tempList = [];
// 基础元素
this.baseElement = document.createElement("div");
this.baseElement.style.position = "absolute";
this.baseElement.style["pointer-events"] = "none";
this.baseElement.style.cssText += this.css3d;
};
Jyo.Renderer.Css.isSupport = function () {
/// 检测是否支持
///
var element = document.createElement("div");
return "borderRadius" in element.style;
}
Jyo.Renderer.Css.prototype = new Jyo.Object({
mode: "Css",
_autoSize: function (parentWidth, parentHeight) {
/// 自动缩放
/// 父容器宽度
/// 父容器高度
var cs = this.domElement.style;
cs.position = "relative";
cs.width = this.width + "px";
cs.height = this.height + "px";
if (this.autoSizeMode == "ratio") {
// 同比缩放设置
// 计算缩放值
var scaling = Math.min(parentWidth / this.width, parentHeight / this.height);
cs.left = cs.top = "50%";
cs.marginLeft = "-" + this.width / 2 + "px";
cs.marginTop = "-" + (this.height * scaling / 2) + "px";
cs[Jyo.prefix.lowercase + "Transform"] = "scale(" + scaling + "," + scaling + ")";
cs["transform"] = "scale(" + scaling + "," + scaling + ")";
cs[Jyo.prefix.lowercase + "TransformOrigin"] = "50% 0%";
cs["transformOrigin"] = "50% 0%";
}
else if (this.autoSizeMode === "fill") {
// 填充缩放设置
cs.left = "0px";
cs.top = "0px";
cs.marginLeft = "0px";
cs.marginTop = "0px";
var scale = "scale(" + parentWidth / this.width + "," + parentHeight / this.height + ")";
cs[Jyo.prefix.lowercase + "Transform"] = scale;
cs["transform"] = scale;
cs[Jyo.prefix.lowercase + "TransformOrigin"] = "0% 0%";
cs["transformOrigin"] = "0% 0%";
}
},
clear: Jyo.Overload().
add(null, function () {
/// 清空画布
return;
}).
add("Jyo.Color", function (color) {
/// 清空画布
/// 颜色对象
this.clear(color.toRgba());
}).
add("String", function (colorStr) {
/// 清空画布
/// 颜色字符串值
this.canvas.style.backgroundColor = colorStr;
this.canvas.innerHTML = String.empty;
}),
begin: function () {
/// 开始绘制
this.tempList.clear();
},
end: function () {
/// 结束绘制
var tl = this.tempList,
cl = this.catchList;
// 检查若有节点增删则重置画布
if (tl.length != cl.length) {
cl.clear();
this.canvas.innerHTML = String.empty;
}
// 重新创建元素
if (!cl.length) {
var frag = document.createDocumentFragment();
for (var i = tl.length; i-- ;) {
cl.push({ element: this.baseElement.cloneNode(false), style: {} });
frag.appendChild(cl[cl.length - 1].element);
}
this.canvas.appendChild(frag);
}
var el;
for (var i = 0; i < cl.length; i++) {
el = cl[i];
// 仅更新存在差异的属性
if (Object.keys(el.style).length != Object.keys(tl[i]).length || function () {
for (var n in tl[i]) {
if (tl[i][n] != el.style[n]) return true;
}
return false;
}()) {
for (var n in tl[i]) {
if (n == "text") {
el.element.innerHTML = tl[i][n];
continue;
}
el.element.style[n] = tl[i][n];
}
el.style = tl[i];
}
}
},
fillRect: Jyo.Overload().
add("Jyo.Rectangle", function (rect) {
/// 绘制实心矩形
/// 矩形对象
this.fillRect(rect.x, rect.y, rect.width, rect.height, String.empty);
}).
add("Number, Number, Number, Number", function (x, y, width, height) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
this.fillRect(x, y, width, height, String.empty);
}).
add("Jyo.Rectangle, Jyo.Color", function (rect, color) {
/// 绘制实心矩形
/// 矩形对象
/// 颜色对象
this.fillRect(rect.x, rect.y, rect.width, rect.height, color.toRgba());
}).
add("Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, color) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
this.fillRect(x, y, width, height, color.toRgba());
}).
add("Jyo.Rectangle, String", function (rect, colorStr) {
/// 绘制实心矩形
/// 矩形对象
/// 颜色字符串值
this.fillRect(rect.x, rect.y, rect.width, rect.height, colorStr);
}).
add("Number, Number, Number, Number, String", function (x, y, width, height, colorStr) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
this.tempList.push({
left: x + "px",
top: y + "px",
width: width + "px",
height: height + "px",
backgroundColor: colorStr || "#000000"
});
}),
drawRect: Jyo.Overload().
add("Jyo.Rectangle, Jyo.Color", function (rect, color) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色对象
this.drawRect(rect.x, rect.y, rect.width, rect.height, color.toRgba(), 1);
}).
add("Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, color) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
this.drawRect(x, y, width, height, color.toRgba(), 1);
}).
add("Jyo.Rectangle, String", function (rect, colorStr) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色字符串值
this.drawRect(rect.x, rect.y, rect.width, rect.height, colorStr, 1);
}).
add("Number, Number, Number, Number, String", function (x, y, width, height, colorStr) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
this.drawRect(x, y, width, height, colorStr, 1);
}).
add("Jyo.Rectangle, Jyo.Color, Number", function (rect, color, lineWidth) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色对象
/// 线条宽度
this.drawRect(rect.x, rect.y, rect.width, rect.height, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Jyo.Color, Number", function (x, y, width, height, color, lineWidth) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色对象
/// 线条宽度
this.drawRect(x, y, width, height, color.toRgba(), lineWidth);
}).
add("Jyo.Rectangle, String, Number", function (rect, colorStr, lineWidth) {
/// 绘制空心矩形
/// 矩形对象
/// 颜色字符串值
/// 线条宽度
this.drawRect(rect.x, rect.y, rect.width, rect.height, colorStr, lineWidth);
}).
add("Number, Number, Number, Number, String, Number", function (x, y, width, height, colorStr, lineWidth) {
/// 绘制空心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 颜色字符串值
/// 线条宽度
lineWidth = lineWidth || 1.0;
this.tempList.push({
left: x + "px",
top: y + "px",
width: (width - lineWidth * 2) + "px",
height: (height - lineWidth * 2) + "px",
border: "solid " + lineWidth + "px " + (colorStr || "#000000")
});
}),
fillRoundRect: Jyo.Overload().
add("Jyo.Rectangle, Number", function (rect, radius) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty);
}).
add("Jyo.Rectangle, Number, String", function (rect, radius, colorStr) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr);
}).
add("Jyo.Rectangle, Number, Jyo.Color", function (rect, radius, color) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
this.fillRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba());
}).
add("Number, Number, Number, Number, Number", function (x, y, width, height, radius) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
this.fillRoundRect(x, y, width, height, radius, String.empty);
}).
add("Number, Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, radius, color) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
this.fillRoundRect(x, y, width, height, radius, color.toRgba());
}).
add("Number, Number, Number, Number, Number, String", function (x, y, width, height, radius, colorStr) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
this.tempList.push({
left: x + "px",
top: y + "px",
width: width + "px",
height: height + "px",
borderRadius: radius + "px",
backgroundColor: colorStr || "#000000"
});
}),
drawRoundRect: Jyo.Overload().
add("Jyo.Rectangle, Number", function (rect, radius) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty, 1);
}).
add("Jyo.Rectangle, Number, Number", function (rect, radius, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, String.empty, lineWidth);
}).
add("Jyo.Rectangle, Number, String", function (rect, radius, colorStr) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr, 1);
}).
add("Jyo.Rectangle, Number, String, Number", function (rect, radius, colorStr, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色字符串值
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, colorStr, lineWidth);
}).
add("Jyo.Rectangle, Number, Jyo.Color", function (rect, radius, color) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba(), 1);
}).
add("Jyo.Rectangle, Number, Jyo.Color, Number", function (rect, radius, color, lineWidth) {
/// 绘制实心圆角矩形
/// 矩形对象
/// 圆角半径
/// 颜色对象
/// 线段宽度
this.drawRoundRect(rect.x, rect.y, rect.width, rect.height, radius, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Number", function (x, y, width, height, radius) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
this.drawRoundRect(x, y, width, height, radius, String.empty, 1);
}).
add("Number, Number, Number, Number, Number, Number", function (x, y, width, height, radius, lineWidth) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 线段宽度
this.drawRoundRect(x, y, width, height, radius, String.empty, lineWidth);
}).
add("Number, Number, Number, Number, Number, Jyo.Color", function (x, y, width, height, radius, color) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
this.drawRoundRect(x, y, width, height, radius, color.toRgba(), 1);
}).
add("Number, Number, Number, Number, Number, Jyo.Color, Number", function (x, y, width, height, radius, color, lineWidth) {
/// 绘制实心圆角矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色对象
/// 线段宽度
this.drawRoundRect(x, y, width, height, radius, color.toRgba(), lineWidth);
}).
add("Number, Number, Number, Number, Number, String", function (x, y, width, height, radius, colorStr) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
this.drawRoundRect(x, y, width, height, radius, colorStr, 1);
}).
add("Number, Number, Number, Number, Number, String, Number", function (x, y, width, height, radius, colorStr, lineWidth) {
/// 绘制实心矩形
/// 起始X坐标
/// 起始Y坐标
/// 矩形宽度
/// 矩形高度
/// 圆角半径
/// 颜色字符串值
/// 线段宽度
lineWidth = lineWidth || 1.0;
this.tempList.push({
left: x + "px",
top: y + "px",
width: (width - lineWidth * 2) + "px",
height: (height - lineWidth * 2) + "px",
border: "solid " + lineWidth + "px " + (colorStr || "#000000"),
borderRadius: radius + "px"
});
}),
drawImage: Jyo.Overload().
add("*, Number, Number", function (element, x, y) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
element = element.object || element;
this.tempList.push({
left: x + "px",
top: y + "px",
width: element.width + "px",
height: element.height + "px",
backgroundImage: element.other || "url(" + element.src + ")"
});
}).
add("*, Jyo.Rectangle", function (element, rect) {
/// 绘制图象
/// 要绘制的元素
/// 矩形对象
element = element.object || element;
this.tempList.push({
left: rect.x + "px",
top: rect.y + "px",
width: rect.width + "px",
height: rect.height + "px",
backgroundImage: element.other || "url(" + element.src + ")",
backgroundSize: "100%"
});
}).
add("*, Number, Number, Number, Number", function (element, x, y, width, height) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
/// 图像宽度
/// 图像高度
element = element.object || element;
this.tempList.push({
left: x + "px",
top: y + "px",
width: width + "px",
height: height + "px",
backgroundImage: element.other || "url(" + element.src + ")",
backgroundSize: "100%"
});
}).
add("*, Number, Number, Number, Number, Number, Number, Number, Number", function (element, x, y, width, height, cx, cy, cwidth, cheight) {
/// 绘制图象
/// 要绘制的元素
/// 起始X坐标
/// 起始Y坐标
/// 图像宽度
/// 图像高度
/// 在原图坐标上进行剪裁的起始X坐标
/// 在原图坐标上进行剪裁的起始Y坐标
/// 在原图坐标上进行剪裁的图像宽度
/// 在原图坐标上进行剪裁的图像高度
element = element.object || element;
this.tempList.push({
left: x + "px",
top: y + "px",
width: width + "px",
height: height + "px",
backgroundRepeat: "no-repeat",
backgroundImage: element.other || "url(" + element.src + ")",
backgroundPosition: -cx + "px " + -cy + "px",
backgroundSize: element.width + "px " + element.height + "px"
});
}),
drawText: Jyo.Overload().
add("String, Number, Number", function (str, x, y) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
this.drawText(str, x, y, String.empty, String.empty);
}).
add("String, Number, Number, Jyo.Color", function (str, x, y, color) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色对象
this.drawText(str, x, y, color.toRgba(), String.empty);
}).
add("String, Number, Number, String", function (str, x, y, colorStr) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色字符串值
this.drawText(str, x, y, colorStr, String.empty);
}).
add("String, Number, Number, Jyo.Color, String", function (str, x, y, color, font) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色对象
/// 字体字符串值
this.drawText(str, x, y, color.toRgba(), font);
}).
add("String, Number, Number, String, String", function (str, x, y, colorStr, font) {
/// 绘制文字
/// 要显示的文字
/// 起始X坐标
/// 起始Y坐标
/// 颜色字符串值
/// 字体字符串值
this.tempList.push({
text: str.replace(/(\r\n|\n|\r)/ig, "
"),
left: x + "px",
top: y + "px",
font: font || "14px Arial",
color: colorStr || "#000000",
whiteSpace: "nowrap"
});
}),
drawLine: Jyo.Overload().
add("Number, Number, Number, Number", function (x1, y1, x2, y2) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
this.drawLine(x1, y1, x2, y2, String.empty, 1, String.empty);
}).
add("Number, Number, Number, Number, Jyo.Color", function (x1, y1, x2, y2, color) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
this.drawLine(x1, y1, x2, y2, color.toRgba(), 1, String.empty);
}).
add("Number, Number, Number, Number, String", function (x1, y1, x2, y2, colorStr) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
this.drawLine(x1, y1, x2, y2, colorStr, 1, String.empty);
}).
add("Number, Number, Number, Number, Jyo.Color, Number", function (x1, y1, x2, y2, color, lineWidth) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
/// 线条宽度
this.drawLine(x1, y1, x2, y2, color.toRgba(), lineWidth, String.empty);
}).
add("Number, Number, Number, Number, String, Number", function (x1, y1, x2, y2, colorStr, lineWidth) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
/// 线条宽度
this.drawLine(x1, y1, x2, y2, colorStr, lineWidth, String.empty);
}).
add("Number, Number, Number, Number, Jyo.Color, Number, String", function (x1, y1, x2, y2, color, lineWidth, cap) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色对象
/// 线条宽度
/// 闭合样式
this.drawLine(x1, y1, x2, y2, color.toRgba(), lineWidth, cap);
}).
add("Number, Number, Number, Number, String, Number, String", function (x1, y1, x2, y2, colorStr, lineWidth, cap) {
/// 绘制线段
/// 起始X坐标
/// 起始Y坐标
/// 结束X坐标
/// 结束Y坐标
/// 颜色字符串值
/// 线条宽度
/// 闭合样式
var length = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
var angle = Math.atan2(y2 - y1, x2 - x1) * 180 / Math.PI;
var obj = {
left: x1 + "px",
top: y1 + "px",
width: length + "px",
height: "0px",
borderTop: "solid " + (lineWidth || 1) + "px " + (colorStr || "#000000")
};
obj["transformOrigin"] = "0px 0px";
obj[Jyo.prefix.lowercase + "TransformOrigin"] = "0px 0px";
obj["transform"] = "rotate(" + angle + "deg)";
obj[Jyo.prefix.lowercase + "Transform"] = obj["transform"];
this.tempList.push(obj);
}),
drawPolygon: Jyo.Overload().
add("Array", function (list) {
/// 绘制空心多边形
/// 顶点列表
this.drawPolygon(list, String.empty, 1, String.empty);
}).
add("Array, Jyo.Color", function (list, color) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
this.drawPolygon(list, color.toRgba(), 1, String.empty);
}).
add("Array, String", function (list, colorStr) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
this.drawPolygon(list, colorStr, 1, String.empty);
}).
add("Array, Jyo.Color, Number", function (list, color, lineWidth) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
/// 线条宽度
this.drawPolygon(list, color.toRgba(), lineWidth, String.empty);
}).
add("Array, String, Number", function (list, colorStr, lineWidth) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
/// 线条宽度
this.drawPolygon(list, colorStr, lineWidth, String.empty);
}).
add("Array, Jyo.Color, Number, String", function (list, color, lineWidth, lineJoin) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色对象
/// 线条宽度
/// 线条闭合样式
this.drawPolygon(list, color.toRgba(), lineWidth, lineJoin);
}).
add("Array, String, Number, String", function (list, colorStr, lineWidth, lineJoin) {
/// 绘制空心多边形
/// 顶点列表
/// 颜色字符串值
/// 线条宽度
/// 线条闭合样式
if (list.length % 2 != 0) list.length = length - 1;
if (!list.length) return;
colorStr = colorStr || "#000000";
lineWidth = lineWidth || 1.0;
lineJoin = lineJoin || "miter";
var prePointX = null,
prePointY = null;
for (var i = 0; i < list.length; i += 2) {
if (prePointX !== null && prePointY !== null) {
this.drawLine(prePointX, prePointY, list[i], list[i + 1], colorStr, lineWidth, lineJoin);
}
prePointX = list[i],
prePointY = list[i + 1];
}
if (list.length >= 2) {
this.drawLine(prePointX, prePointY, list[0], list[1], colorStr, lineWidth, lineJoin);
}
}),
fillPolygon: Jyo.Overload().
add("Array", function (list) {
/// 绘制实心多边形
/// 顶点列表
this.fillPolygon(list, String.empty);
}).
add("Array, Jyo.Color", function (list, color) {
/// 绘制实心多边形
/// 顶点列表
/// 颜色对象
this.fillPolygon(list, color.toRgba());
}).
add("Array, String", function (list, colorStr) {
/// 绘制实心多边形
/// 顶点列表
/// 颜色字符串值
if (list.length % 2 != 0) list.length = length - 1;
if (!list.length) return;
var pl = [];
for (var i = 0; i < list.length; i += 2) {
pl.push(list[i] + "px " + list[i + 1] + "px");
}
var obj = {
left: 0 + "px",
top: 0 + "px",
width: this.width + "px",
height: this.height + "px",
backgroundColor: colorStr || "#000000",
clipPath: "polygon(" + pl.join() + ")"
};
obj[Jyo.prefix.lowercase + "ClipPath"] = obj["clipPath"];
obj["transform"] = obj[Jyo.prefix.lowercase + "Transform"] =
obj["backfaceVisibility"] = obj[Jyo.prefix.lowercase + "BackfaceVisibility"] = String.empty;
this.tempList.push(obj);
})
});