/****************************************************************************
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
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of this software and associated documentation files (the "Software"), to deal
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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****************************************************************************/
/**
* The LoadingBar control of Cocos UI.
* @class
* @extends ccui.Widget
*
* @property {ccui.LoadingBar.TYPE_LEFT | ccui.LoadingBar.TYPE_RIGHT} direction - The progress direction of loadingbar
* @property {Number} percent - The current progress of loadingbar
*/
ccui.LoadingBar = ccui.Widget.extend(/** @lends ccui.LoadingBar# */{
_direction: null,
_percent: 100,
_totalLength: 0,
_barRenderer: null,
_renderBarTexType: ccui.Widget.LOCAL_TEXTURE,
_barRendererTextureSize: null,
_scale9Enabled: false,
_prevIgnoreSize: true,
_capInsets: null,
_textureFile: "",
_isTextureLoaded: false,
_className: "LoadingBar",
_barRendererAdaptDirty: true,
/**
* allocates and initializes a UILoadingBar.
* Constructor of ccui.LoadingBar, override it to extend the construction behavior, remember to call "this._super()" in the extended "ctor" function.
* @param {string} textureName
* @param {Number} percentage
* @example
* // example
* var uiLoadingBar = new ccui.LoadingBar;
*/
ctor: function (textureName, percentage) {
this._direction = ccui.LoadingBar.TYPE_LEFT;
this._barRendererTextureSize = cc.size(0, 0);
this._capInsets = cc.rect(0, 0, 0, 0);
ccui.Widget.prototype.ctor.call(this);
if(textureName !== undefined)
this.loadTexture(textureName);
if(percentage !== undefined)
this.setPercent(percentage);
},
_initRenderer: function () {
this._barRenderer = cc.Sprite.create();
cc.Node.prototype.addChild.call(this, this._barRenderer, ccui.LoadingBar.RENDERER_ZORDER, -1);
this._barRenderer.setAnchorPoint(0.0, 0.5);
},
/**
* Changes the progress direction of LoadingBar.
* LoadingBarTypeLeft means progress left to right, LoadingBarTypeRight otherwise.
* @param {ccui.LoadingBar.TYPE_LEFT | ccui.LoadingBar.TYPE_RIGHT} dir
*/
setDirection: function (dir) {
if (this._direction == dir)
return;
this._direction = dir;
switch (this._direction) {
case ccui.LoadingBar.TYPE_LEFT:
this._barRenderer.setAnchorPoint(0.0, 0.5);
this._barRenderer.setPosition(-this._totalLength * 0.5, 0.0);
if (!this._scale9Enabled)
this._barRenderer.setFlippedX(false);
break;
case ccui.LoadingBar.TYPE_RIGHT:
this._barRenderer.setAnchorPoint(1.0, 0.5);
this._barRenderer.setPosition(this._totalLength * 0.5, 0.0);
if (!this._scale9Enabled)
this._barRenderer.setFlippedX(true);
break;
}
},
/**
* Returns the progress direction of LoadingBar.
* LoadingBarTypeLeft means progress left to right, LoadingBarTypeRight otherwise.
* @returns {ccui.LoadingBar.TYPE_LEFT | ccui.LoadingBar.TYPE_RIGHT}
*/
getDirection: function () {
return this._direction;
},
/**
* Loads texture for LoadingBar.
* @param {String} texture
* @param {ccui.Widget.LOCAL_TEXTURE|ccui.Widget.PLIST_TEXTURE} texType
*/
loadTexture: function (texture, texType) {
if (!texture)
return;
texType = texType || ccui.Widget.LOCAL_TEXTURE;
this._renderBarTexType = texType;
this._textureFile = texture;
var barRenderer = this._barRenderer;
var self = this;
if(!barRenderer.texture || !barRenderer.texture.isLoaded()){
barRenderer.addLoadedEventListener(function(){
self._findLayout();
var bz = barRenderer.getContentSize();
self._barRendererTextureSize.width = bz.width;
self._barRendererTextureSize.height = bz.height;
switch (self._direction) {
case ccui.LoadingBar.TYPE_LEFT:
barRenderer.setAnchorPoint(0.0,0.5);
if (!self._scale9Enabled)
barRenderer.setFlippedX(false);
break;
case ccui.LoadingBar.TYPE_RIGHT:
barRenderer.setAnchorPoint(1.0,0.5);
if (!self._scale9Enabled)
barRenderer.setFlippedX(true);
break;
}
self._updateChildrenDisplayedRGBA();
self._barRendererScaleChangedWithSize();
self._updateContentSizeWithTextureSize(self._barRendererTextureSize);
self._barRendererAdaptDirty = true;
});
}
switch (this._renderBarTexType) {
case ccui.Widget.LOCAL_TEXTURE:
if (this._scale9Enabled){
barRenderer.initWithFile(texture);
barRenderer.setCapInsets(this._capInsets);
} else
//SetTexture cannot load resource
barRenderer.initWithFile(texture);
break;
case ccui.Widget.PLIST_TEXTURE:
if (this._scale9Enabled) {
barRenderer.initWithSpriteFrameName(texture);
barRenderer.setCapInsets(this._capInsets);
} else
//SetTexture cannot load resource
barRenderer.initWithSpriteFrameName(texture);
break;
default:
break;
}
var bz = barRenderer.getContentSize();
this._barRendererTextureSize.width = bz.width;
this._barRendererTextureSize.height = bz.height;
switch (this._direction) {
case ccui.LoadingBar.TYPE_LEFT:
barRenderer.setAnchorPoint(0.0,0.5);
if (!this._scale9Enabled)
barRenderer.setFlippedX(false);
break;
case ccui.LoadingBar.TYPE_RIGHT:
barRenderer.setAnchorPoint(1.0,0.5);
if (!this._scale9Enabled)
barRenderer.setFlippedX(true);
break;
}
this._updateChildrenDisplayedRGBA();
this._barRendererScaleChangedWithSize();
this._updateContentSizeWithTextureSize(this._barRendererTextureSize);
this._barRendererAdaptDirty = true;
},
/**
* Sets if LoadingBar is using scale9 renderer.
* @param {Boolean} enabled
*/
setScale9Enabled: function (enabled) {
if (this._scale9Enabled == enabled)
return;
this._scale9Enabled = enabled;
this.removeProtectedChild(this._barRenderer);
this._barRenderer = this._scale9Enabled ? new ccui.Scale9Sprite() : cc.Sprite.create();
this.loadTexture(this._textureFile, this._renderBarTexType);
this.addProtectedChild(this._barRenderer, ccui.LoadingBar.RENDERER_ZORDER, -1);
if (this._scale9Enabled) {
var ignoreBefore = this._ignoreSize;
this.ignoreContentAdaptWithSize(false);
this._prevIgnoreSize = ignoreBefore;
} else
this.ignoreContentAdaptWithSize(this._prevIgnoreSize);
this.setCapInsets(this._capInsets);
this.setPercent(this._percent);
},
/**
* Returns LoadingBar is using scale9 renderer or not..
* @returns {Boolean}
*/
isScale9Enabled: function () {
return this._scale9Enabled;
},
/**
* Sets capinsets for LoadingBar, if LoadingBar is using scale9 renderer.
* @param {cc.Rect} capInsets
*/
setCapInsets: function (capInsets) {
if(!capInsets)
return;
var locInsets = this._capInsets;
locInsets.x = capInsets.x;
locInsets.y = capInsets.y;
locInsets.width = capInsets.width;
locInsets.height = capInsets.height;
if (this._scale9Enabled)
this._barRenderer.setCapInsets(capInsets);
},
/**
* Returns cap insets for loadingBar.
* @returns {cc.Rect}
*/
getCapInsets: function () {
return cc.rect(this._capInsets);
},
/**
* The current progress of loadingBar
* @param {number} percent percent value from 1 to 100.
*/
setPercent: function (percent) {
if (percent < 0 || percent > 100)
return;
this._percent = percent;
if (this._totalLength <= 0)
return;
var res = this._percent / 100.0;
if (this._scale9Enabled)
this._setScale9Scale();
else {
var spriteRenderer = this._barRenderer;
var rect = spriteRenderer.getTextureRect();
rect.width = this._barRendererTextureSize.width * res;
this._barRenderer.setTextureRect(
cc.rect(
rect.x,
rect.y,
this._barRendererTextureSize.width * res,
this._barRendererTextureSize.height
)
);
}
},
/**
* Sets the contentSize of ccui.LoadingBar
* @override
* @param {Number|cc.Size} contentSize
* @param {Number} [height]
*/
setContentSize: function(contentSize, height){
ccui.Widget.prototype.setContentSize.call(this, contentSize, height);
this._totalLength = (height === undefined) ? contentSize.width : contentSize;;
},
/**
* Returns the progress direction of LoadingBar.
* @returns {number} percent value from 1 to 100.
*/
getPercent: function () {
return this._percent;
},
_onSizeChanged: function () {
ccui.Widget.prototype._onSizeChanged.call(this);
this._barRendererAdaptDirty = true;
},
_adaptRenderers: function(){
if (this._barRendererAdaptDirty){
this._barRendererScaleChangedWithSize();
this._barRendererAdaptDirty = false;
}
},
/**
* Ignore the LoadingBar's custom size, if ignore is true that LoadingBar will ignore it's custom size, use renderer's content size, false otherwise.
* @override
* @param {Boolean}ignore
*/
ignoreContentAdaptWithSize: function (ignore) {
if (!this._scale9Enabled || (this._scale9Enabled && !ignore)) {
ccui.Widget.prototype.ignoreContentAdaptWithSize.call(this, ignore);
this._prevIgnoreSize = ignore;
}
},
/**
* Returns the texture size of renderer.
* @returns {cc.Size|*}
*/
getVirtualRendererSize:function(){
return cc.size(this._barRendererTextureSize);
},
/**
* Returns the renderer of ccui.LoadingBar
* @override
* @returns {cc.Node}
*/
getVirtualRenderer: function () {
return this._barRenderer;
},
_barRendererScaleChangedWithSize: function () {
var locBarRender = this._barRenderer, locContentSize = this._contentSize;
if (this._ignoreSize) {
if (!this._scale9Enabled) {
this._totalLength = this._barRendererTextureSize.width;
locBarRender.setScale(1.0);
}
} else {
this._totalLength = locContentSize.width;
if (this._scale9Enabled)
this._setScale9Scale();
else {
var textureSize = this._barRendererTextureSize;
if (textureSize.width <= 0.0 || textureSize.height <= 0.0) {
locBarRender.setScale(1.0);
return;
}
var scaleX = locContentSize.width / textureSize.width;
var scaleY = locContentSize.height / textureSize.height;
locBarRender.setScaleX(scaleX);
locBarRender.setScaleY(scaleY);
}
}
switch (this._direction) {
case ccui.LoadingBar.TYPE_LEFT:
locBarRender.setPosition(0, locContentSize.height * 0.5);
break;
case ccui.LoadingBar.TYPE_RIGHT:
locBarRender.setPosition(this._totalLength, locContentSize.height * 0.5);
break;
default:
break;
}
},
_setScale9Scale: function () {
var width = (this._percent) / 100 * this._totalLength;
this._barRenderer.setPreferredSize(cc.size(width, this._contentSize.height));
},
/**
* Returns the "class name" of widget.
* @returns {string}
*/
getDescription: function () {
return "LoadingBar";
},
_createCloneInstance: function () {
return ccui.LoadingBar.create();
},
_copySpecialProperties: function (loadingBar) {
if(loadingBar instanceof ccui.LoadingBar){
this._prevIgnoreSize = loadingBar._prevIgnoreSize;
this.setScale9Enabled(loadingBar._scale9Enabled);
this.loadTexture(loadingBar._textureFile, loadingBar._renderBarTexType);
this.setCapInsets(loadingBar._capInsets);
this.setPercent(loadingBar._percent);
this.setDirection(loadingBar._direction);
}
}
});
var _p = ccui.LoadingBar.prototype;
// Extended properties
/** @expose */
_p.direction;
cc.defineGetterSetter(_p, "direction", _p.getDirection, _p.setDirection);
/** @expose */
_p.percent;
cc.defineGetterSetter(_p, "percent", _p.getPercent, _p.setPercent);
_p = null;
/**
* Allocates and initializes a UILoadingBar.
* @deprecated since v3.0, please use new ccui.LoadingBar() instead.
* @param {string} textureName
* @param {Number} percentage
* @return {ccui.LoadingBar}
* @example
* // example
* var uiLoadingBar = ccui.LoadingBar.create();
*/
ccui.LoadingBar.create = function (textureName, percentage) {
return new ccui.LoadingBar(textureName, percentage);
};
// Constants
//loadingBar Type
/**
* The left direction of ccui.LoadingBar.
* @constant
* @type {number}
*/
ccui.LoadingBar.TYPE_LEFT = 0;
/**
* The right direction of ccui.LoadingBar.
* @constant
* @type {number}
*/
ccui.LoadingBar.TYPE_RIGHT = 1;
/**
* The zOrder value of ccui.LoadingBar's renderer.
* @constant
* @type {number}
*/
ccui.LoadingBar.RENDERER_ZORDER = -1;