var _STRINGS = { Ad: { Mobile: { Preroll: { ReadyIn: "The game is ready in ", Loading: "Your game is loading...", Close: "Close" }, Header: { ReadyIn: "The game is ready in ", Loading: "Your game is loading...", Close: "Close" }, End: { ReadyIn: "Advertisement ends in ", Loading: "Please wait ...", Close: "Close" } } }, Splash: { Loading: "Loading ...", LogoLine1: "Some text here", LogoLine2: "powered by MarketJS", LogoLine3: "none" }, Game: { SelectPlayer: "Select Player", Win: "You win!", Lose: "You lose!", Score: "Score", Time: "Time", pilotLevel: ["pilot level", 51, 195, 0.95, 0.98 ], score: ["score", 51, 256, 0.95, 0.98], missions: ["missions", 51, 315, 0.95, 0.98], completed: ["completed", 51, 346, 0.95, 0.98], newLevel: ["new pilot level", 325, 224, 1.2, 1.3], comment: ["great flying!", 328, 50, 0.7, 0.8], awesome: ["awesome!", 182, 97, 0.5, 0.6], youfail: ["You FAILED!", 184, 97, 0.5, 0.6], logbook: ["pilot logbook", 320, 54, 1.3, 1.5], select: ["select airplane", 320, 54, 0.8, 0.9], selectMap: ["select map", 320, 54, 0.8, 0.9], notenough: ["need more stars", 320, 54, 0.8, 0.9], selected: ["selected", 320, 334, 0.8, 0.9], start: ["", 320, 234, 0.4, 0.4 ], selectedMap: ["selected", 320, 347, 0.8, 0.9], nextlevel: ["next pilot level at", 320, 347, 0.8, 0.9], maxLvl: ["You've reached the max level!", 320, 141, 1, 1.1], nextlevelNumber: ["9999", 320, 135, 1.1, 1.3], nextlevelMission: ["next pilot level at ", 320, 141, 0.8, 0.9], letsGo: ["Let's go!", 290, 279, 0.7, 0.8], gameOver: ["Aww~ You ran out of lives!", 120, 157, 0.9, 1], accomplish: ["Mission Accomplished!", 320, 157, 0.9, 1], complete: ["Mission Complete", 320, 399, 1, 1.1], gameover: ["Game Over", 320, 399, 1, 1.1], fail: ["Mission Failed", 320, 399, 1, 1.1 ], pc1: ["Click left or right to move the plane.", 51, 142, 0.6, 0.7], pc2: ["You can also use the arrow keys.", 51, 180, 0.6, 0.7], mobile1: ["Tap left or right to move the plane", 101, 160, 0.6, 0.7], ufo1: ["Avoid the UFOs!", 51, 143, 0.6, 0.7], ufo2: ["Stay alive as long as you can!", 51, 177, 0.9, 1], tree1: ["Avoid the trees, go green!", 158, 144, 0.7, 0.8], tree2: ["Survive for 60 seconds.", 158, 183, 0.7, 0.8], ship1: ["The hot air balloons are heading left!", 48, 142, 0.7, 0.8], ship2: ["Survive for 60 seconds.", 48, 180, 0.7, 0.8 ], balloon1: ["Avoid slow moving hot air balloons!", 68, 144, 0.7, 0.8], balloon2: ["Survive for 60 seconds.", 68, 183, 0.7, 0.8], ring1: ["The rings are guiding us on the right path,", 47, 142, 0.68, 0.78], ring2: ["Fly through $ of them!", 48, 180, 0.68, 0.78], oil1: ["Our pilot headquarters is out of fuel,", 44, 146, 0.7, 0.8], oil2: ["collect $ drops of fuel within 1 minute!", 44, 182, 0.7, 0.8], star1: ["Look at those shiny stars,", 126, 145, 0.7, 0.8], star2: ["Can you collect $ of them?", 126, 180, 0.7, 0.8], pause: ["PAUSED", 320, 135, 2, 2.1 ] }, Results: { Title: "High score" } }; var _SETTINGS = { API: { Enabled: !0, Log: { Events: { InitializeGame: !0, EndGame: !0, Level: { Begin: !0, End: !0, Win: !0, Lose: !0, Draw: !0 } } } }, Ad: { Mobile: { Preroll: { Enabled: !1, Duration: 5, Width: 300, Height: 250, Rotation: { Enabled: !1, Weight: { MobileAdInGamePreroll: 40, MobileAdInGamePreroll2: 40, MobileAdInGamePreroll3: 20 } } }, Header: { Enabled: !1, Duration: 5, Width: 320, Height: 50, Rotation: { Enabled: !1, Weight: { MobileAdInGameHeader: 40, MobileAdInGameHeader2: 40, MobileAdInGameHeader3: 20 } } }, Footer: { Enabled: !1, Duration: 5, Width: 320, Height: 50, Rotation: { Enabled: !1, Weight: { MobileAdInGameFooter: 40, MobileAdInGameFooter2: 40, MobileAdInGameFooter3: 20 } } }, End: { Enabled: !1, Duration: 1, Width: 300, Height: 250, Rotation: { Enabled: !1, Weight: { MobileAdInGameEnd: 40, MobileAdInGameEnd2: 40, MobileAdInGameEnd3: 20 } } } } }, Language: { Default: "en" }, DeveloperBranding: { Splash: { Enabled: !0 }, Logo: { Enabled: !1, Link: "http://marketjs.com", LinkEnabled: !1, NewWindow: !0, Width: 166, Height: 61 } }, Branding: { Splash: { Enabled: !1 }, Logo: { Enabled: !1, Link: "http://google.com", LinkEnabled: !0, NewWindow: !0, Width: 280, Height: 34 } }, MoreGames: { Enabled: !1, Link: "http://www.marketjs.com/game/links/mobile", NewWindow: !0 }, Gamecenter: { Enabled: !0 } }; var MobileAdInGamePreroll = {/* ad_duration: _SETTINGS.Ad.Mobile.Preroll.Duration, ad_width: _SETTINGS.Ad.Mobile.Preroll.Width, ad_height: _SETTINGS.Ad.Mobile.Preroll.Height, ready_in: _STRINGS.Ad.Mobile.Preroll.ReadyIn, loading: _STRINGS.Ad.Mobile.Preroll.Loading, close: _STRINGS.Ad.Mobile.Preroll.Close + "          ", Initialize: function() { if (_SETTINGS.Ad.Mobile.Preroll.Rotation.Enabled) { var b = _SETTINGS.Ad.Mobile.Preroll.Rotation.Weight, c = b.MobileAdInGamePreroll, d = c + b.MobileAdInGamePreroll2, b = d + b.MobileAdInGamePreroll3, g = Math.floor(100 * Math.random()); console.log("seed: ", g); g <= c ? this.selectedOverlayName = "MobileAdInGamePreroll" : g <= d ? this.selectedOverlayName = "MobileAdInGamePreroll2" : g <= b && (this.selectedOverlayName = "MobileAdInGamePreroll3"); console.log("Ad rotating preroll enabled") } else this.selectedOverlayName = "MobileAdInGamePreroll", console.log("Ad rotating preroll disabled"); console.log("selected:", this.selectedOverlayName); this.overlay = $("#" + this.selectedOverlayName); this.box = $("#" + this.selectedOverlayName + "-Box"); this.game = $("#game"); this.boxContents = { footer: $("#" + this.selectedOverlayName + "-Box-Footer"), header: $("#" + this.selectedOverlayName + "-Box-Header"), close: $("#" + this.selectedOverlayName + "-Box-Close"), body: $("#" + this.selectedOverlayName + "-Box-Body") }; this.box.width(this.ad_width); this.box.height(this.ad_height); this.box.css("left", (this.overlay.width() - this.box.width()) / 2); this.box.css("top", (this.overlay.height() - this.box.height() - this.boxContents.header.height() - this.boxContents.footer.height()) / 2); this.overlay.show(this.Timer(this.ad_duration)) }, Timer: function(b) { var c = b, d = setInterval(function() { MobileAdInGamePreroll.boxContents.header.text(MobileAdInGamePreroll.ready_in + c + "..."); MobileAdInGamePreroll.boxContents.footer.text(MobileAdInGamePreroll.loading); c--; 0 > c && (clearInterval(d), MobileAdInGamePreroll.boxContents.close.css("left", MobileAdInGamePreroll.boxContents.body.width() - 23), MobileAdInGamePreroll.boxContents.close.show(), MobileAdInGamePreroll.boxContents.header.html(MobileAdInGamePreroll.close), MobileAdInGamePreroll.boxContents.footer.text("")) }, 1E3) }, Close: function() { this.boxContents.close.hide(); this.overlay.hide() }*/ }; var MobileAdInGameHeader = {/* ad_duration: _SETTINGS.Ad.Mobile.Header.Duration, ad_width: _SETTINGS.Ad.Mobile.Header.Width, ad_height: _SETTINGS.Ad.Mobile.Header.Height, Initialize: function() { if (_SETTINGS.Ad.Mobile.Header.Rotation.Enabled) { var b = _SETTINGS.Ad.Mobile.Header.Rotation.Weight, c = b.MobileAdInGameHeader, d = c + b.MobileAdInGameHeader2, b = d + b.MobileAdInGameHeader3, g = Math.floor(100 * Math.random()); console.log("seed: ", g); g <= c ? this.selectedOverlayName = "MobileAdInGameHeader" : g <= d ? this.selectedOverlayName = "MobileAdInGameHeader2" : g <= b && (this.selectedOverlayName = "MobileAdInGameHeader3"); console.log("Ad rotating header enabled") } else this.selectedOverlayName = "MobileAdInGameHeader", console.log("Ad rotating header disabled"); this.div = $("#" + this.selectedOverlayName); this.game = $("#game"); this.div.width(this.ad_width); this.div.height(this.ad_height); this.div.css("left", this.game.position().left + (this.game.width() - this.div.width()) / 2); this.div.css("top", 0); this.div.show(this.Timer(this.ad_duration)) }, Timer: function(b) { var c = setInterval(function() { b--; 0 > b && (MobileAdInGameHeader.div.hide(), clearInterval(c)) }, 1E3) }*/ }; var MobileAdInGameFooter = {/* ad_duration: _SETTINGS.Ad.Mobile.Footer.Duration, ad_width: _SETTINGS.Ad.Mobile.Footer.Width, ad_height: _SETTINGS.Ad.Mobile.Footer.Height, Initialize: function() { if (_SETTINGS.Ad.Mobile.Footer.Rotation.Enabled) { var b = _SETTINGS.Ad.Mobile.Footer.Rotation.Weight, c = b.MobileAdInGameFooter, d = c + b.MobileAdInGameFooter2, b = d + b.MobileAdInGameFooter3, g = Math.floor(100 * Math.random()); console.log("seed: ", g); g <= c ? 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this.selectedOverlayName = "MobileAdInGameEnd" : g <= d ? this.selectedOverlayName = "MobileAdInGameEnd2" : g <= b && (this.selectedOverlayName = "MobileAdInGameEnd3"); console.log("Ad rotating end enabled") } else this.selectedOverlayName = "MobileAdInGameEnd", console.log("Ad rotating end disabled"); console.log("selected:", this.selectedOverlayName); this.overlay = $("#" + this.selectedOverlayName); this.box = $("#" + this.selectedOverlayName + "-Box"); this.game = $("#game"); this.boxContents = { footer: $("#" + this.selectedOverlayName + "-Box-Footer"), header: $("#" + this.selectedOverlayName + "-Box-Header"), close: $("#" + this.selectedOverlayName + "-Box-Close"), body: $("#" + this.selectedOverlayName + "-Box-Body") }; this.box.width(this.ad_width); this.box.height(this.ad_height); this.box.css("left", (this.overlay.width() - this.box.width()) / 2); this.box.css("top", (this.overlay.height() - this.box.height() - this.boxContents.header.height() - this.boxContents.footer.height()) / 2); this.overlay.show(this.Timer(this.ad_duration)) }, Timer: function(b) { var c = b, d = setInterval(function() { MobileAdInGameEnd.boxContents.header.text(MobileAdInGameEnd.ready_in + c + "..."); MobileAdInGameEnd.boxContents.footer.text(MobileAdInGameEnd.loading); c--; 0 > c && (clearInterval(d), MobileAdInGameEnd.boxContents.close.css("left", MobileAdInGameEnd.boxContents.body.width() - 23), MobileAdInGameEnd.boxContents.close.show(), MobileAdInGameEnd.boxContents.header.html(MobileAdInGameEnd.close), MobileAdInGameEnd.boxContents.footer.text("")) }, 1E3) }, Close: function() { this.boxContents.close.hide(); this.overlay.hide() }*/ }; (function(b, c) { function d(b, f, q) { if (q === c && 1 === b.nodeType) if (q = "data-" + f.replace(sc, "-$1").toLowerCase(), q = b.getAttribute(q), "string" == typeof q) { try { q = "true" === q ? 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(s = v[f], null == s && (s = v[e.camelCase(f)])) : s = v, s } } }, removeData: function(b, f, c) { if (e.acceptData(b)) { var d, v, s, m = b.nodeType, l = m ? e.cache : b, j = m ? b[e.expando] : e.expando; if (l[j]) { if (f && (d = c ? l[j] : l[j].data)) { e.isArray(f) || (f in d ? f = [f] : (f = e.camelCase(f), f in d ? f = [f] : f = f.split(" "))); v = 0; for (s = f.length; v < s; v++) delete d[f[v]]; if (!(c ? g : e.isEmptyObject)(d)) return } if (c || !(delete l[j].data, !g(l[j]))) m ? e.cleanData([b], !0) : e.support.deleteExpando || l != l.window ? delete l[j] : l[j] = null } } }, _data: function(b, f, c) { return e.data(b, f, c, !0) }, acceptData: function(b) { var f = b.nodeName && e.noData[b.nodeName.toLowerCase()]; return !f || !0 !== f && b.getAttribute("classid") === f } }); e.fn.extend({ data: function(b, f) { var q, C, v, s, m, l = this[0], g = 0, j = null; if (b === c) { if (this.length && (j = e.data(l), 1 === l.nodeType && !e._data(l, "parsedAttrs"))) { v = l.attributes; for (m = v.length; g < m; g++) s = v[g].name, s.indexOf("data-") || (s = e.camelCase(s.substring(5)), d(l, s, j[s])); e._data(l, "parsedAttrs", !0) } return j } return "object" == typeof b ? this.each(function() { e.data(this, b) }) : (q = b.split(".", 2), q[1] = q[1] ? "." + q[1] : "", C = q[1] + "!", e.access(this, function(f) { if (f === c) return j = this.triggerHandler("getData" + C, [q[0]]), j === c && l && (j = e.data(l, b), j = d(l, b, j)), j === c && q[1] ? this.data(q[0]) : j; q[1] = f; this.each(function() { var c = e(this); c.triggerHandler("setData" + C, q); e.data(this, b, f); c.triggerHandler("changeData" + C, q) }) }, null, f, 1 < arguments.length, null, !1)) }, removeData: function(b) { return this.each(function() { e.removeData(this, b) }) } }); e.extend({ queue: function(b, f, c) { var d; if (b) return f = (f || "fx") + "queue", d = e._data(b, f), c && (!d || e.isArray(c) ? d = e._data(b, f, e.makeArray(c)) : d.push(c)), d || [] }, dequeue: function(b, f) { f = f || "fx"; var c = e.queue(b, f), d = c.length, v = c.shift(), s = e._queueHooks(b, f), m = function() { e.dequeue(b, f) }; "inprogress" === v && (v = c.shift(), d--); v && ("fx" === f && c.unshift("inprogress"), delete s.stop, v.call(b, m, s)); !d && s && s.empty.fire() }, _queueHooks: function(b, f) { var c = f + "queueHooks"; return e._data(b, c) || e._data(b, c, { empty: e.Callbacks("once memory").add(function() { e.removeData(b, f + "queue", !0); e.removeData(b, c, !0) }) }) } }); e.fn.extend({ queue: function(b, f) { var q = 2; return "string" != typeof b && (f = b, b = "fx", q--), arguments.length < q ? e.queue(this[0], b) : f === c ? this : this.each(function() { var c = e.queue(this, b, f); e._queueHooks(this, b); "fx" === b && "inprogress" !== c[0] && e.dequeue(this, b) }) }, dequeue: function(b) { return this.each(function() { e.dequeue(this, b) }) }, delay: function(b, f) { return b = e.fx ? e.fx.speeds[b] || b : b, f = f || "fx", this.queue(f, function(f, c) { var e = setTimeout(f, b); c.stop = function() { clearTimeout(e) } }) }, clearQueue: function(b) { return this.queue(b || "fx", []) }, promise: function(b, f) { var q, d = 1, v = e.Deferred(), s = this, m = this.length, l = function() { --d || v.resolveWith(s, [s]) }; "string" != typeof b && (f = b, b = c); for (b = b || "fx"; m--;)(q = e._data(s[m], b + "queueHooks")) && q.empty && (d++, q.empty.add(l)); return l(), v.promise(f) } }); var ca, Kb, Lb, Mb = /[\t\r\n]/g, Oc = /\r/g, Pc = /^(?:button|input)$/i, Qc = /^(?:button|input|object|select|textarea)$/i, Rc = /^a(?:rea|)$/i, Nb = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i, Ob = e.support.getSetAttribute; e.fn.extend({ attr: function(b, f) { return e.access(this, e.attr, b, f, 1 < arguments.length) }, removeAttr: function(b) { return this.each(function() { e.removeAttr(this, b) }) }, prop: function(b, f) { return e.access(this, e.prop, b, f, 1 < arguments.length) }, removeProp: function(b) { return b = e.propFix[b] || b, this.each(function() { try { this[b] = c, delete this[b] } catch (f) {} }) }, addClass: function(b) { var f, c, d, v, s, m, l; if (e.isFunction(b)) return this.each(function(f) { e(this).addClass(b.call(this, f, this.className)) }); if (b && "string" == typeof b) { f = b.split(ga); c = 0; for (d = this.length; c < d; c++) if (v = this[c], 1 === v.nodeType) if (!v.className && 1 === f.length) v.className = b; else { s = " " + v.className + " "; m = 0; for (l = f.length; m < l; m++) 0 > s.indexOf(" " + f[m] + " ") && (s += f[m] + " "); v.className = e.trim(s) } } return this }, removeClass: function(b) { var f, q, d, v, s, m, l; if (e.isFunction(b)) return this.each(function(f) { e(this).removeClass(b.call(this, f, this.className)) }); if (b && "string" == typeof b || b === c) { f = (b || "").split(ga); m = 0; for (l = this.length; m < l; m++) if (d = this[m], 1 === d.nodeType && d.className) { q = (" " + d.className + " ").replace(Mb, " "); v = 0; for (s = f.length; v < s; v++) for (; 0 <= q.indexOf(" " + f[v] + " ");) q = q.replace(" " + f[v] + " ", " "); d.className = b ? e.trim(q) : "" } } return this }, toggleClass: function(b, f) { var c = typeof b, d = "boolean" == typeof f; return e.isFunction(b) ? this.each(function(c) { e(this).toggleClass(b.call(this, c, this.className, f), f) }) : this.each(function() { if ("string" === c) for (var v, s = 0, m = e(this), l = f, g = b.split(ga); v = g[s++];) l = d ? l : !m.hasClass(v), m[l ? "addClass" : "removeClass"](v); else if ("undefined" === c || "boolean" === c) this.className && e._data(this, "__className__", this.className), this.className = this.className || !1 === b ? "" : e._data(this, "__className__") || "" }) }, hasClass: function(b) { b = " " + b + " "; for (var f = 0, c = this.length; f < c; f++) if (1 === this[f].nodeType && 0 <= (" " + this[f].className + " ").replace(Mb, " ").indexOf(b)) return !0; return !1 }, val: function(b) { var f, q, d, v = this[0]; if (arguments.length) return d = e.isFunction(b), this.each(function(q) { var m, v = e(this); if (1 === this.nodeType && (d ? m = b.call(this, q, v.val()) : m = b, null == m ? m = "" : "number" == typeof m ? m += "" : e.isArray(m) && (m = e.map(m, function(b) { return null == b ? "" : b + "" })), f = e.valHooks[this.type] || e.valHooks[this.nodeName.toLowerCase()], !f || !("set" in f) || f.set(this, m, "value") === c)) this.value = m }); if (v) return f = e.valHooks[v.type] || e.valHooks[v.nodeName.toLowerCase()], f && "get" in f && (q = f.get(v, "value")) !== c ? q : (q = v.value, "string" == typeof q ? q.replace(Oc, "") : null == q ? "" : q) } }); e.extend({ valHooks: { option: { get: function(b) { var f = b.attributes.value; return !f || f.specified ? b.value : b.text } }, select: { get: function(b) { var f, c, d = b.selectedIndex, v = [], s = b.options, m = "select-one" === b.type; if (0 > d) return null; b = m ? d : 0; for (c = m ? d + 1 : s.length; b < c; b++) if (f = s[b], f.selected && (e.support.optDisabled ? !f.disabled : null === f.getAttribute("disabled")) && (!f.parentNode.disabled || !e.nodeName(f.parentNode, "optgroup"))) { f = e(f).val(); if (m) return f; v.push(f) } return m && !v.length && s.length ? e(s[d]).val() : v }, set: function(b, f) { var c = e.makeArray(f); return e(b).find("option").each(function() { this.selected = 0 <= e.inArray(e(this).val(), c) }), c.length || (b.selectedIndex = -1), c } } }, attrFn: {}, attr: function(b, f, q, d) { var v, s, m = b.nodeType; if (b && !(3 === m || 8 === m || 2 === m)) { if (d && e.isFunction(e.fn[f])) return e(b)[f](q); if ("undefined" == typeof b.getAttribute) return e.prop(b, f, q); (d = 1 !== m || !e.isXMLDoc(b)) && (f = f.toLowerCase(), s = e.attrHooks[f] || (Nb.test(f) ? Kb : ca)); if (q !== c) { if (null === q) { e.removeAttr(b, f); return } return s && "set" in s && d && (v = s.set(b, q, f)) !== c ? v : (b.setAttribute(f, q + ""), q) } return s && "get" in s && d && null !== (v = s.get(b, f)) ? v : (v = b.getAttribute(f), null === v ? c : v) } }, removeAttr: function(b, f) { var c, d, v, s, m = 0; if (f && 1 === b.nodeType) for (d = f.split(ga); m < d.length; m++)(v = d[m]) && (c = e.propFix[v] || v, s = Nb.test(v), s || e.attr(b, v, ""), b.removeAttribute(Ob ? v : c), s && c in b && (b[c] = !1)) }, attrHooks: { type: { set: function(b, f) { if (Pc.test(b.nodeName) && b.parentNode) e.error("type property can't be changed"); else if (!e.support.radioValue && "radio" === f && e.nodeName(b, "input")) { var c = b.value; return b.setAttribute("type", f), c && (b.value = c), f } } }, value: { get: function(b, f) { return ca && e.nodeName(b, "button") ? ca.get(b, f) : f in b ? b.value : null }, set: function(b, f, c) { if (ca && e.nodeName(b, "button")) return ca.set(b, f, c); b.value = f } } }, propFix: { tabindex: "tabIndex", readonly: "readOnly", "for": "htmlFor", "class": "className", maxlength: "maxLength", cellspacing: "cellSpacing", cellpadding: "cellPadding", rowspan: "rowSpan", colspan: "colSpan", usemap: "useMap", frameborder: "frameBorder", contenteditable: "contentEditable" }, prop: function(b, f, q) { var d, v, s, m = b.nodeType; if (b && !(3 === m || 8 === m || 2 === m)) return s = 1 !== m || !e.isXMLDoc(b), s && (f = e.propFix[f] || f, v = e.propHooks[f]), q !== c ? v && "set" in v && (d = v.set(b, q, f)) !== c ? d : b[f] = q : v && "get" in v && null !== (d = v.get(b, f)) ? d : b[f] }, propHooks: { tabIndex: { get: function(b) { var f = b.getAttributeNode("tabindex"); return f && f.specified ? parseInt(f.value, 10) : Qc.test(b.nodeName) || Rc.test(b.nodeName) && b.href ? 0 : c } } } }); Kb = { get: function(b, f) { var q, d = e.prop(b, f); return !0 === d || "boolean" != typeof d && (q = b.getAttributeNode(f)) && !1 !== q.nodeValue ? f.toLowerCase() : c }, set: function(b, f, c) { var d; return !1 === f ? e.removeAttr(b, c) : (d = e.propFix[c] || c, d in b && (b[d] = !0), b.setAttribute(c, c.toLowerCase())), c } }; Ob || (Lb = { name: !0, id: !0, coords: !0 }, ca = e.valHooks.button = { get: function(b, f) { var e; return e = b.getAttributeNode(f), e && (Lb[f] ? "" !== e.value : e.specified) ? e.value : c }, set: function(b, f, c) { var e = b.getAttributeNode(c); return e || (e = D.createAttribute(c), b.setAttributeNode(e)), e.value = f + "" } }, e.each(["width", "height"], function(b, f) { e.attrHooks[f] = e.extend(e.attrHooks[f], { set: function(b, u) { if ("" === u) return b.setAttribute(f, "auto"), u } }) }), e.attrHooks.contenteditable = { get: ca.get, set: function(b, f, c) { "" === f && (f = "false"); ca.set(b, f, c) } }); e.support.hrefNormalized || e.each(["href", "src", "width", "height"], function(b, f) { e.attrHooks[f] = e.extend(e.attrHooks[f], { get: function(b) { b = b.getAttribute(f, 2); return null === b ? c : b } }) }); e.support.style || (e.attrHooks.style = { get: function(b) { return b.style.cssText.toLowerCase() || c }, set: function(b, f) { return b.style.cssText = f + "" } }); e.support.optSelected || (e.propHooks.selected = e.extend(e.propHooks.selected, { get: function(b) { b = b.parentNode; return b && (b.selectedIndex, b.parentNode && b.parentNode.selectedIndex), null } })); e.support.enctype || (e.propFix.enctype = "encoding"); e.support.checkOn || e.each(["radio", "checkbox"], function() { e.valHooks[this] = { get: function(b) { return null === b.getAttribute("value") ? "on" : b.value } } }); e.each(["radio", "checkbox"], function() { e.valHooks[this] = e.extend(e.valHooks[this], { set: function(b, f) { if (e.isArray(f)) return b.checked = 0 <= e.inArray(e(b).val(), f) } }) }); var db = /^(?:textarea|input|select)$/i, Pb = /^([^\.]*|)(?:\.(.+)|)$/, Sc = /(?:^|\s)hover(\.\S+|)\b/, Tc = /^key/, Uc = /^(?:mouse|contextmenu)|click/, Qb = /^(?:focusinfocus|focusoutblur)$/, Rb = function(b) { return e.event.special.hover ? b : b.replace(Sc, "mouseenter$1 mouseleave$1") }; e.event = { add: function(b, f, d, C, v) { var s, m, l, g, j, p, t, r, n; if (!(3 === b.nodeType || 8 === b.nodeType || !f || !d || !(s = e._data(b)))) { d.handler && (t = d, d = t.handler, v = t.selector); d.guid || (d.guid = e.guid++); (l = s.events) || (s.events = l = {}); (m = s.handle) || (s.handle = m = function(b) { return "undefined" != typeof e && (!b || e.event.triggered !== b.type) ? e.event.dispatch.apply(m.elem, arguments) : c }, m.elem = b); f = e.trim(Rb(f)).split(" "); for (s = 0; s < f.length; s++) { g = Pb.exec(f[s]) || []; j = g[1]; p = (g[2] || "").split(".").sort(); n = e.event.special[j] || {}; j = (v ? n.delegateType : n.bindType) || j; n = e.event.special[j] || {}; g = e.extend({ type: j, origType: g[1], data: C, handler: d, guid: d.guid, selector: v, needsContext: v && e.expr.match.needsContext.test(v), namespace: p.join(".") }, t); r = l[j]; if (!r && (r = l[j] = [], r.delegateCount = 0, !n.setup || !1 === n.setup.call(b, C, p, m))) b.addEventListener ? b.addEventListener(j, m, !1) : b.attachEvent && b.attachEvent("on" + j, m); n.add && (n.add.call(b, g), g.handler.guid || (g.handler.guid = d.guid)); v ? r.splice(r.delegateCount++, 0, g) : r.push(g); e.event.global[j] = !0 } b = null } }, global: {}, remove: function(b, f, c, d, v) { var s, m, l, g, j, p, t, r, n, z, x = e.hasData(b) && e._data(b); if (x && (t = x.events)) { f = e.trim(Rb(f || "")).split(" "); for (s = 0; s < f.length; s++) if (m = Pb.exec(f[s]) || [], l = g = m[1], m = m[2], l) { r = e.event.special[l] || {}; l = (d ? r.delegateType : r.bindType) || l; n = t[l] || []; j = n.length; m = m ? RegExp("(^|\\.)" + m.split(".").sort().join("\\.(?:.*\\.|)") + "(\\.|$)") : null; for (p = 0; p < n.length; p++) z = n[p], (v || g === z.origType) && (!c || c.guid === z.guid) && (!m || m.test(z.namespace)) && (!d || d === z.selector || "**" === d && z.selector) && (n.splice(p--, 1), z.selector && n.delegateCount--, r.remove && r.remove.call(b, z)); 0 === n.length && j !== n.length && ((!r.teardown || !1 === r.teardown.call(b, m, x.handle)) && e.removeEvent(b, l, x.handle), delete t[l]) } else for (l in t) e.event.remove(b, l + f[s], c, d, !0); e.isEmptyObject(t) && (delete x.handle, e.removeData(b, "events", !0)) } }, customEvent: { getData: !0, setData: !0, changeData: !0 }, trigger: function(u, f, d, C) { if (!d || 3 !== d.nodeType && 8 !== d.nodeType) { var v, l, m, g, j, p, t, r = u.type || u; g = []; if (!Qb.test(r + e.event.triggered) && (0 <= r.indexOf("!") && (r = r.slice(0, -1), v = !0), 0 <= r.indexOf(".") && (g = r.split("."), r = g.shift(), g.sort()), d && !e.event.customEvent[r] || e.event.global[r])) if (u = "object" == typeof u ? u[e.expando] ? u : new e.Event(r, u) : new e.Event(r), u.type = r, u.isTrigger = !0, u.exclusive = v, u.namespace = g.join("."), u.namespace_re = u.namespace ? RegExp("(^|\\.)" + g.join("\\.(?:.*\\.|)") + "(\\.|$)") : null, g = 0 > r.indexOf(":") ? 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[b] : b), l = e.merge(this.get(), d); return this.pushStack(y(d[0]) || y(l[0]) ? l : e.unique(l)) }, addBack: function(b) { return this.add(null == b ? this.prevObject : this.prevObject.filter(b)) } }); e.fn.andSelf = e.fn.addBack; e.each({ parent: function(b) { return (b = b.parentNode) && 11 !== b.nodeType ? b : null }, parents: function(b) { return e.dir(b, "parentNode") }, parentsUntil: function(b, c, d) { return e.dir(b, "parentNode", d) }, next: function(b) { return r(b, "nextSibling") }, prev: function(b) { return r(b, "previousSibling") }, nextAll: function(b) { return e.dir(b, "nextSibling") }, prevAll: function(b) { return e.dir(b, "previousSibling") }, nextUntil: function(b, c, d) { return e.dir(b, "nextSibling", d) }, prevUntil: function(b, c, d) { return e.dir(b, "previousSibling", d) }, siblings: function(b) { return e.sibling((b.parentNode || {}).firstChild, b) }, children: function(b) { return e.sibling(b.firstChild) }, contents: function(b) { return e.nodeName(b, "iframe") ? b.contentDocument || b.contentWindow.document : e.merge([], b.childNodes) } }, function(b, c) { e.fn[b] = function(d, l) { var g = e.map(this, c, d); return kd.test(b) || (l = d), l && "string" == typeof l && (g = e.filter(l, g)), g = 1 < this.length && !md[b] ? e.unique(g) : g, 1 < this.length && ld.test(b) && (g = g.reverse()), this.pushStack(g, b, aa.call(arguments).join(",")) } }); e.extend({ filter: function(b, c, d) { return d && (b = ":not(" + b + ")"), 1 === c.length ? e.find.matchesSelector(c[0], b) ? [c[0]] : [] : e.find.matches(b, c) }, dir: function(b, f, d) { var l = []; for (b = b[f]; b && 9 !== b.nodeType && (d === c || 1 !== b.nodeType || !e(b).is(d));) 1 === b.nodeType && l.push(b), b = b[f]; return l }, sibling: function(b, c) { for (var d = []; b; b = b.nextSibling) 1 === b.nodeType && b !== c && d.push(b); return d } }); var wb = "abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|header|hgroup|mark|meter|nav|output|progress|section|summary|time|video", nd = / jQuery\d+="(?:null|\d+)"/g, qb = /^\s+/, ec = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/gi, fc = /<([\w:]+)/, od = /]", "i"), xb = /^(?:checkbox|radio)$/, gc = /checked\s*(?:[^=]|=\s*.checked.)/i, sd = /\/(java|ecma)script/i, td = /^\s*\s*$/g, V = { option: [1, ""], legend: [1, "
", "
"], thead: [1, "", "
"], tr: [2, "", "
"], td: [3, "", "
"], col: [2, "", "
"], area: [1, "", ""], _default: [0, "", ""] }, hc = A(D), sb = hc.appendChild(D.createElement("div")); V.optgroup = V.option; V.tbody = V.tfoot = V.colgroup = V.caption = V.thead; V.th = V.td; e.support.htmlSerialize || (V._default = [1, "X
", "
"]); e.fn.extend({ text: function(b) { return e.access(this, function(b) { return b === c ? e.text(this) : this.empty().append((this[0] && this[0].ownerDocument || D).createTextNode(b)) }, null, b, arguments.length) }, wrapAll: function(b) { if (e.isFunction(b)) return this.each(function(c) { e(this).wrapAll(b.call(this, c)) }); if (this[0]) { var c = e(b, this[0].ownerDocument).eq(0).clone(!0); this[0].parentNode && c.insertBefore(this[0]); c.map(function() { for (var b = this; b.firstChild && 1 === b.firstChild.nodeType;) b = b.firstChild; return b }).append(this) } return this }, wrapInner: function(b) { return e.isFunction(b) ? this.each(function(c) { e(this).wrapInner(b.call(this, c)) }) : this.each(function() { var c = e(this), d = c.contents(); d.length ? d.wrapAll(b) : c.append(b) }) }, wrap: function(b) { var c = e.isFunction(b); return this.each(function(d) { e(this).wrapAll(c ? b.call(this, d) : b) }) }, unwrap: function() { return this.parent().each(function() { e.nodeName(this, "body") || e(this).replaceWith(this.childNodes) }).end() }, append: function() { return this.domManip(arguments, !0, function(b) { (1 === this.nodeType || 11 === this.nodeType) && this.appendChild(b) }) }, prepend: function() { return this.domManip(arguments, !0, function(b) { (1 === this.nodeType || 11 === this.nodeType) && this.insertBefore(b, this.firstChild) }) }, before: function() { if (!y(this[0])) return this.domManip(arguments, !1, function(b) { this.parentNode.insertBefore(b, this) }); if (arguments.length) { var b = e.clean(arguments); return this.pushStack(e.merge(b, this), "before", this.selector) } }, after: function() { if (!y(this[0])) return this.domManip(arguments, !1, function(b) { this.parentNode.insertBefore(b, this.nextSibling) }); if (arguments.length) { var b = e.clean(arguments); return this.pushStack(e.merge(this, b), "after", this.selector) } }, remove: function(b, c) { for (var d, l = 0; null != (d = this[l]); l++) if (!b || e.filter(b, [d]).length)!c && 1 === d.nodeType && (e.cleanData(d.getElementsByTagName("*")), e.cleanData([d])), d.parentNode && d.parentNode.removeChild(d); return this }, empty: function() { for (var b, c = 0; null != (b = this[c]); c++) for (1 === b.nodeType && e.cleanData(b.getElementsByTagName("*")); b.firstChild;) b.removeChild(b.firstChild); return this }, clone: function(b, c) { return b = null == b ? !1 : b, c = null == c ? b : c, this.map(function() { return e.clone(this, b, c) }) }, html: function(b) { return e.access(this, function(b) { var d = this[0] || {}, l = 0, u = this.length; if (b === c) return 1 === d.nodeType ? d.innerHTML.replace(nd, "") : c; if ("string" == typeof b && !qd.test(b) && (e.support.htmlSerialize || !rb.test(b)) && (e.support.leadingWhitespace || !qb.test(b)) && !V[(fc.exec(b) || ["", ""])[1].toLowerCase()]) { b = b.replace(ec, "<$1>"); try { for (; l < u; l++) d = this[l] || {}, 1 === d.nodeType && (e.cleanData(d.getElementsByTagName("*")), d.innerHTML = b); d = 0 } catch (g) {} } d && this.empty().append(b) }, null, b, arguments.length) }, replaceWith: function(b) { return y(this[0]) ? this.length ? this.pushStack(e(e.isFunction(b) ? b() : b), "replaceWith", b) : this : e.isFunction(b) ? this.each(function(c) { var d = e(this), l = d.html(); d.replaceWith(b.call(this, c, l)) }) : ("string" != typeof b && (b = e(b).detach()), this.each(function() { var c = this.nextSibling, d = this.parentNode; e(this).remove(); c ? e(c).before(b) : e(d).append(b) })) }, detach: function(b) { return this.remove(b, !0) }, domManip: function(b, f, d) { b = [].concat.apply([], b); var l, g, j, m = 0, p = b[0], t = [], r = this.length; if (!e.support.checkClone && 1 < r && "string" == typeof p && gc.test(p)) return this.each(function() { e(this).domManip(b, f, d) }); if (e.isFunction(p)) return this.each(function(l) { var g = e(this); b[0] = p.call(this, l, f ? g.html() : c); g.domManip(b, f, d) }); if (this[0]) { l = e.buildFragment(b, this, t); j = l.fragment; g = j.firstChild; 1 === j.childNodes.length && (j = g); if (g) { f = f && e.nodeName(g, "tr"); for (l = l.cacheable || r - 1; m < r; m++) d.call(f && e.nodeName(this[m], "table") ? this[m].getElementsByTagName("tbody")[0] || this[m].appendChild(this[m].ownerDocument.createElement("tbody")) : this[m], m === l ? j : e.clone(j, !0, !0)) } j = g = null; t.length && e.each(t, function(b, c) { c.src ? e.ajax ? e.ajax({ url: c.src, type: "GET", dataType: "script", async: !1, global: !1, "throws": !0 }) : e.error("no ajax") : e.globalEval((c.text || c.textContent || c.innerHTML || "").replace(td, "")); c.parentNode && c.parentNode.removeChild(c) }) } return this } }); e.buildFragment = function(b, f, d) { var l, g, j, m = b[0]; return f = f || D, f = !f.nodeType && f[0] || f, f = f.ownerDocument || f, 1 === b.length && "string" == typeof m && 512 > m.length && f === D && "<" === m.charAt(0) && !rd.test(m) && (e.support.checkClone || !gc.test(m)) && (e.support.html5Clone || !rb.test(m)) && (g = !0, l = e.fragments[m], j = l !== c), l || (l = f.createDocumentFragment(), e.clean(b, f, l, d), g && (e.fragments[m] = j && l)), { fragment: l, cacheable: g } }; e.fragments = {}; e.each({ appendTo: "append", prependTo: "prepend", insertBefore: "before", insertAfter: "after", replaceAll: "replaceWith" }, function(b, c) { e.fn[b] = function(d) { var l, g = 0, j = []; d = e(d); var m = d.length; l = 1 === this.length && this[0].parentNode; if ((null == l || l && 11 === l.nodeType && 1 === l.childNodes.length) && 1 === m) return d[c](this[0]), this; for (; g < m; g++) l = (0 < g ? this.clone(!0) : this).get(), e(d[g])[c](l), j = j.concat(l); return this.pushStack(j, b, d.selector) } }); e.extend({ clone: function(b, c, d) { var g, j, s, m; e.support.html5Clone || e.isXMLDoc(b) || !rb.test("<" + b.nodeName + ">") ? m = b.cloneNode(!0) : (sb.innerHTML = b.outerHTML, sb.removeChild(m = sb.firstChild)); if ((!e.support.noCloneEvent || !e.support.noCloneChecked) && (1 === b.nodeType || 11 === b.nodeType) && !e.isXMLDoc(b)) { l(b, m); g = p(b); j = p(m); for (s = 0; g[s]; ++s) j[s] && l(g[s], j[s]) } if (c && (B(b, m), d)) { g = p(b); j = p(m); for (s = 0; g[s]; ++s) B(g[s], j[s]) } return m }, clean: function(b, c, d, l) { var g, j, m, p, r, n, z, x = c === D && hc, B = []; if (!c || "undefined" == typeof c.createDocumentFragment) c = D; for (g = 0; null != (m = b[g]); g++) if ("number" == typeof m && (m += ""), m) { if ("string" == typeof m) if (pd.test(m)) { x = x || A(c); n = c.createElement("div"); x.appendChild(n); m = m.replace(ec, "<$1>"); j = (fc.exec(m) || ["", ""])[1].toLowerCase(); p = V[j] || V._default; r = p[0]; for (n.innerHTML = p[1] + m + p[2]; r--;) n = n.lastChild; if (!e.support.tbody) { r = od.test(m); p = "table" === j && !r ? n.firstChild && n.firstChild.childNodes : "" === p[1] && !r ? n.childNodes : []; for (j = p.length - 1; 0 <= j; --j) e.nodeName(p[j], "tbody") && !p[j].childNodes.length && p[j].parentNode.removeChild(p[j]) }!e.support.leadingWhitespace && qb.test(m) && n.insertBefore(c.createTextNode(qb.exec(m)[0]), n.firstChild); m = n.childNodes; n.parentNode.removeChild(n) } else m = c.createTextNode(m); m.nodeType ? B.push(m) : e.merge(B, m) } n && (m = n = x = null); if (!e.support.appendChecked) for (g = 0; null != (m = B[g]); g++) e.nodeName(m, "input") ? t(m) : "undefined" != typeof m.getElementsByTagName && e.grep(m.getElementsByTagName("input"), t); if (d) { b = function(b) { if (!b.type || sd.test(b.type)) return l ? l.push(b.parentNode ? b.parentNode.removeChild(b) : b) : d.appendChild(b) }; for (g = 0; null != (m = B[g]); g++) if (!e.nodeName(m, "script") || !b(m)) d.appendChild(m), "undefined" != typeof m.getElementsByTagName && (z = e.grep(e.merge([], m.getElementsByTagName("script")), b), B.splice.apply(B, [g + 1, 0].concat(z)), g += z.length) } return B }, cleanData: function(b, c) { for (var d, l, g, j, m = 0, p = e.expando, t = e.cache, r = e.support.deleteExpando, n = e.event.special; null != (g = b[m]); m++) if (c || e.acceptData(g)) if (d = (l = g[p]) && t[l]) { if (d.events) for (j in d.events) n[j] ? e.event.remove(g, j) : e.removeEvent(g, j, d.handle); t[l] && (delete t[l], r ? delete g[p] : g.removeAttribute ? g.removeAttribute(p) : g[p] = null, e.deletedIds.push(l)) } } }); var Va, ea; e.uaMatch = function(b) { b = b.toLowerCase(); b = /(chrome)[ \/]([\w.]+)/.exec(b) || /(webkit)[ \/]([\w.]+)/.exec(b) || /(opera)(?:.*version|)[ \/]([\w.]+)/.exec(b) || /(msie) ([\w.]+)/.exec(b) || 0 > b.indexOf("compatible") && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(b) || []; return { browser: b[1] || "", version: b[2] || "0" } }; Va = e.uaMatch(zc.userAgent); ea = {}; Va.browser && (ea[Va.browser] = !0, ea.version = Va.version); ea.chrome ? ea.webkit = !0 : ea.webkit && (ea.safari = !0); e.browser = ea; e.sub = function() { function b(c, d) { return new b.fn.init(c, d) } e.extend(!0, b, this); b.superclass = this; b.fn = b.prototype = this(); b.fn.constructor = b; b.sub = this.sub; b.fn.init = function(d, l) { return l && l instanceof e && !(l instanceof b) && (l = b(l)), e.fn.init.call(this, d, l, c) }; b.fn.init.prototype = b.fn; var c = b(D); return b }; var R, ma, na, tb = /alpha\([^)]*\)/i, ud = /opacity=([^)]*)/, vd = /^(top|right|bottom|left)$/, wd = /^(none|table(?!-c[ea]).+)/, ic = /^margin/, vc = RegExp("^(" + Fa + ")(.*)$", "i"), za = RegExp("^(" + Fa + ")(?!px)[a-z%]+$", "i"), xd = RegExp("^([-+])=(" + Fa + ")", "i"), Ya = {}, yd = { position: "absolute", visibility: "hidden", display: "block" }, jc = { letterSpacing: 0, fontWeight: 400 }, fa = ["Top", "Right", "Bottom", "Left"], yb = ["Webkit", "O", "Moz", "ms"], zd = e.fn.toggle; e.fn.extend({ css: function(b, d) { return e.access(this, function(b, d, f) { return f !== c ? e.style(b, d, f) : e.css(b, d) }, b, d, 1 < arguments.length) }, show: function() { return H(this, !0) }, hide: function() { return H(this) }, toggle: function(b, c) { var d = "boolean" == typeof b; return e.isFunction(b) && e.isFunction(c) ? zd.apply(this, arguments) : this.each(function() { (d ? b : L(this)) ? e(this).show(): e(this).hide() }) } }); e.extend({ cssHooks: { opacity: { get: function(b, c) { if (c) { var d = R(b, "opacity"); return "" === d ? "1" : d } } } }, cssNumber: { fillOpacity: !0, fontWeight: !0, lineHeight: !0, opacity: !0, orphans: !0, widows: !0, zIndex: !0, zoom: !0 }, cssProps: { "float": e.support.cssFloat ? "cssFloat" : "styleFloat" }, style: function(b, d, l, g) { if (b && !(3 === b.nodeType || 8 === b.nodeType || !b.style)) { var j, p, m, t = e.camelCase(d), r = b.style; d = e.cssProps[t] || (e.cssProps[t] = x(r, t)); m = e.cssHooks[d] || e.cssHooks[t]; if (l === c) return m && "get" in m && (j = m.get(b, !1, g)) !== c ? j : r[d]; p = typeof l; "string" === p && (j = xd.exec(l)) && (l = (j[1] + 1) * j[2] + parseFloat(e.css(b, d)), p = "number"); if (!(null == l || "number" === p && isNaN(l))) if ("number" === p && !e.cssNumber[t] && (l += "px"), !m || !("set" in m) || (l = m.set(b, l, g)) !== c) try { r[d] = l } catch (n) {} } }, css: function(b, d, l, g) { var j, p, m, t = e.camelCase(d); return d = e.cssProps[t] || (e.cssProps[t] = x(b.style, t)), m = e.cssHooks[d] || e.cssHooks[t], m && "get" in m && (j = m.get(b, !0, g)), j === c && (j = R(b, d)), "normal" === j && d in jc && (j = jc[d]), l || g !== c ? (p = parseFloat(j), l || e.isNumeric(p) ? p || 0 : j) : j }, swap: function(b, c, d) { var e, l = {}; for (e in c) l[e] = b.style[e], b.style[e] = c[e]; d = d.call(b); for (e in c) b.style[e] = l[e]; return d } }); b.getComputedStyle ? R = function(c, d) { var l, g, j, p, m = b.getComputedStyle(c, null), t = c.style; return m && (l = m[d], "" === l && !e.contains(c.ownerDocument, c) && (l = e.style(c, d)), za.test(l) && ic.test(d) && (g = t.width, j = t.minWidth, p = t.maxWidth, t.minWidth = t.maxWidth = t.width = l, l = m.width, t.width = g, t.minWidth = j, t.maxWidth = p)), l } : D.documentElement.currentStyle && (R = function(b, c) { var d, e, l = b.currentStyle && b.currentStyle[c], g = b.style; return null == l && g && g[c] && (l = g[c]), za.test(l) && !vd.test(c) && (d = g.left, e = b.runtimeStyle && b.runtimeStyle.left, e && (b.runtimeStyle.left = b.currentStyle.left), g.left = "fontSize" === c ? 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(c = b, b = ["*"]) : b = b.split(" "); for (var d, l = 0, g = b.length; l < g; l++) d = b[l], ua[d] = ua[d] || [], ua[d].unshift(c) }, prefilter: function(b, c) { c ? Ca.unshift(b) : Ca.push(b) } }); e.Tween = T; T.prototype = { constructor: T, init: function(b, c, d, l, g, j) { this.elem = b; this.prop = d; this.easing = g || "swing"; this.options = c; this.start = this.now = this.cur(); this.end = l; this.unit = j || (e.cssNumber[d] ? "" : "px") }, cur: function() { var b = T.propHooks[this.prop]; return b && b.get ? b.get(this) : T.propHooks._default.get(this) }, run: function(b) { var c, d = T.propHooks[this.prop]; return this.options.duration ? this.pos = c = e.easing[this.easing](b, this.options.duration * b, 0, 1, this.options.duration) : this.pos = c = b, this.now = (this.end - this.start) * c + this.start, this.options.step && this.options.step.call(this.elem, this.now, this), d && d.set ? d.set(this) : T.propHooks._default.set(this), this } }; T.prototype.init.prototype = T.prototype; T.propHooks = { _default: { get: function(b) { var c; return null == b.elem[b.prop] || b.elem.style && null != b.elem.style[b.prop] ? (c = e.css(b.elem, b.prop, !1, ""), !c || "auto" === c ? 0 : c) : b.elem[b.prop] }, set: function(b) { e.fx.step[b.prop] ? e.fx.step[b.prop](b) : b.elem.style && (null != b.elem.style[e.cssProps[b.prop]] || e.cssHooks[b.prop]) ? e.style(b.elem, b.prop, b.now + b.unit) : b.elem[b.prop] = b.now } } }; T.propHooks.scrollTop = T.propHooks.scrollLeft = { set: function(b) { b.elem.nodeType && b.elem.parentNode && (b.elem[b.prop] = b.now) } }; e.each(["toggle", "show", "hide"], function(b, c) { var d = e.fn[c]; e.fn[c] = function(l, g, j) { return null == l || "boolean" == typeof l || !b && e.isFunction(l) && e.isFunction(g) ? d.apply(this, arguments) : this.animate(Da(c, !0), l, g, j) } }); e.fn.extend({ fadeTo: function(b, c, d, e) { return this.filter(L).css("opacity", 0).show().end().animate({ opacity: c }, b, d, e) }, animate: function(b, c, d, l) { var g = e.isEmptyObject(b), j = e.speed(c, d, l); c = function() { var c = Bb(this, e.extend({}, b), j); g && c.stop(!0) }; return g || !1 === j.queue ? this.each(c) : this.queue(j.queue, c) }, stop: function(b, d, l) { var g = function(b) { var c = b.stop; delete b.stop; c(l) }; return "string" != typeof b && (l = d, d = b, b = c), d && !1 !== b && this.queue(b || "fx", []), this.each(function() { var c = !0, d = null != b && b + "queueHooks", f = e.timers, j = e._data(this); if (d) j[d] && j[d].stop && g(j[d]); else for (d in j) j[d] && j[d].stop && Od.test(d) && g(j[d]); for (d = f.length; d--;) f[d].elem === this && (null == b || f[d].queue === b) && (f[d].anim.stop(l), c = !1, f.splice(d, 1)); (c || !l) && e.dequeue(this, b) }) } }); e.each({ slideDown: Da("show"), slideUp: Da("hide"), slideToggle: Da("toggle"), fadeIn: { opacity: "show" }, fadeOut: { opacity: "hide" }, fadeToggle: { opacity: "toggle" } }, function(b, c) { e.fn[b] = function(b, d, e) { return this.animate(c, b, d, e) } }); e.speed = function(b, c, d) { var l = b && "object" == typeof b ? e.extend({}, b) : { complete: d || !d && c || e.isFunction(b) && b, duration: b, easing: d && c || c && !e.isFunction(c) && c }; l.duration = e.fx.off ? 0 : "number" == typeof l.duration ? l.duration : l.duration in e.fx.speeds ? e.fx.speeds[l.duration] : e.fx.speeds._default; if (null == l.queue || !0 === l.queue) l.queue = "fx"; return l.old = l.complete, l.complete = function() { e.isFunction(l.old) && l.old.call(this); l.queue && e.dequeue(this, l.queue) }, l }; e.easing = { linear: function(b) { return b }, swing: function(b) { return 0.5 - Math.cos(b * Math.PI) / 2 } }; e.timers = []; e.fx = T.prototype.init; e.fx.tick = function() { for (var b, c = e.timers, d = 0; d < c.length; d++) b = c[d], !b() && c[d] === b && c.splice(d--, 1); c.length || e.fx.stop() }; e.fx.timer = function(b) { b() && e.timers.push(b) && !Xa && (Xa = setInterval(e.fx.tick, e.fx.interval)) }; e.fx.interval = 13; e.fx.stop = function() { clearInterval(Xa); Xa = null }; e.fx.speeds = { slow: 600, fast: 200, _default: 400 }; e.fx.step = {}; e.expr && e.expr.filters && (e.expr.filters.animated = function(b) { return e.grep(e.timers, function(c) { return b === c.elem }).length }); var rc = /^(?:body|html)$/i; e.fn.offset = function(b) { if (arguments.length) return b === c ? this : this.each(function(c) { e.offset.setOffset(this, b, c) }); var d, l, g, j, p, m, t, r = { top: 0, left: 0 }, n = this[0], x = n && n.ownerDocument; if (x) return (l = x.body) === n ? e.offset.bodyOffset(n) : (d = x.documentElement, e.contains(d, n) ? ("undefined" != typeof n.getBoundingClientRect && (r = n.getBoundingClientRect()), g = Cb(x), j = d.clientTop || l.clientTop || 0, p = d.clientLeft || l.clientLeft || 0, m = g.pageYOffset || d.scrollTop, t = g.pageXOffset || d.scrollLeft, { top: r.top + m - j, left: r.left + t - p }) : r) }; e.offset = { bodyOffset: function(b) { var c = b.offsetTop, d = b.offsetLeft; return e.support.doesNotIncludeMarginInBodyOffset && (c += parseFloat(e.css(b, "marginTop")) || 0, d += parseFloat(e.css(b, "marginLeft")) || 0), { top: c, left: d } }, setOffset: function(b, c, d) { var l = e.css(b, "position"); "static" === l && (b.style.position = "relative"); var g = e(b), j = g.offset(), p = e.css(b, "top"), t = e.css(b, "left"), r = {}, n = {}, x, z; ("absolute" === l || "fixed" === l) && -1 < e.inArray("auto", [p, t]) ? (n = g.position(), x = n.top, z = n.left) : (x = parseFloat(p) || 0, z = parseFloat(t) || 0); e.isFunction(c) && (c = c.call(b, d, j)); null != c.top && (r.top = c.top - j.top + x); null != c.left && (r.left = c.left - j.left + z); "using" in c ? c.using.call(b, r) : g.css(r) } }; e.fn.extend({ position: function() { if (this[0]) { var b = this[0], c = this.offsetParent(), d = this.offset(), l = rc.test(c[0].nodeName) ? { top: 0, left: 0 } : c.offset(); return d.top -= parseFloat(e.css(b, "marginTop")) || 0, d.left -= parseFloat(e.css(b, "marginLeft")) || 0, l.top += parseFloat(e.css(c[0], "borderTopWidth")) || 0, l.left += parseFloat(e.css(c[0], "borderLeftWidth")) || 0, { top: d.top - l.top, left: d.left - l.left } } }, offsetParent: function() { return this.map(function() { for (var b = this.offsetParent || D.body; b && !rc.test(b.nodeName) && "static" === e.css(b, "position");) b = b.offsetParent; return b || D.body }) } }); e.each({ scrollLeft: "pageXOffset", scrollTop: "pageYOffset" }, function(b, d) { var l = /Y/.test(d); e.fn[b] = function(g) { return e.access(this, function(b, g, j) { var p = Cb(b); if (j === c) return p ? d in p ? p[d] : p.document.documentElement[g] : b[g]; p ? p.scrollTo(l ? e(p).scrollLeft() : j, l ? j : e(p).scrollTop()) : b[g] = j }, b, g, arguments.length, null) } }); e.each({ Height: "height", Width: "width" }, function(b, d) { e.each({ padding: "inner" + b, content: d, "": "outer" + b }, function(l, g) { e.fn[g] = function(g, j) { var p = arguments.length && (l || "boolean" != typeof g), t = l || (!0 === g || !0 === j ? "margin" : "border"); return e.access(this, function(d, f, l) { var g; return e.isWindow(d) ? d.document.documentElement["client" + b] : 9 === d.nodeType ? (g = d.documentElement, Math.max(d.body["scroll" + b], g["scroll" + b], d.body["offset" + b], g["offset" + b], g["client" + b])) : l === c ? e.css(d, f, l, t) : e.style(d, f, l, t) }, d, p ? g : c, p, null) } }) }); b.jQuery = b.$ = e; "function" == typeof define && define.amd && define.amd.jQuery && define("jquery", [], function() { return e }) })(window); var portraitMode = !1, mobilePortraitWidth = 480, mobilePortraitHeight = 640, mobileLandscapeWidth = 640, mobileLandscapeHeight = 480, mobileWidth = portraitMode ? mobilePortraitWidth : mobileLandscapeWidth, mobileHeight = portraitMode ? mobilePortraitHeight : mobileLandscapeHeight, desktopWidth = 640, desktopHeight = 480, w, h, multiplier, destW, destH, dynamicClickableEntityDivs = {}, coreDivsToResize = ["game", "play", "orientate"], advancedDivsToResize = {/* MobileAdInGamePreroll: { "box-width": _SETTINGS.Ad.Mobile.Preroll.Width + 2, "box-height": _SETTINGS.Ad.Mobile.Preroll.Height + 20 }, MobileAdInGameEnd: { "box-width": _SETTINGS.Ad.Mobile.End.Width + 2, "box-height": _SETTINGS.Ad.Mobile.End.Height + 20 }, MobileAdInGamePreroll2: { "box-width": _SETTINGS.Ad.Mobile.Preroll.Width + 2, "box-height": _SETTINGS.Ad.Mobile.Preroll.Height + 20 }, MobileAdInGameEnd2: { "box-width": _SETTINGS.Ad.Mobile.End.Width + 2, "box-height": _SETTINGS.Ad.Mobile.End.Height + 20 }, MobileAdInGamePreroll3: { "box-width": _SETTINGS.Ad.Mobile.Preroll.Width + 2, "box-height": _SETTINGS.Ad.Mobile.Preroll.Height + 20 }, MobileAdInGameEnd3: { "box-width": _SETTINGS.Ad.Mobile.End.Width + 2, "box-height": _SETTINGS.Ad.Mobile.End.Height + 20 }*/ }; function adjustLayers(b) { for (i = 0; i < coreDivsToResize.length; i++) ig.ua.mobile ? ($("#" + coreDivsToResize[i]).width(w), $("#" + coreDivsToResize[i]).height(h)) : ($("#" + coreDivsToResize[i]).width(destW), $("#" + coreDivsToResize[i]).height(destH), $("#" + coreDivsToResize[i]).css("left", b ? 0 : w / 2 - destW / 2)); for (key in advancedDivsToResize) try { $("#" + key).width(w), $("#" + key).height(h), $("#" + key + "-Box").css("left", (w - advancedDivsToResize[key]["box-width"]) / 2), $("#" + key + "-Box").css("top", (h - advancedDivsToResize[key]["box-height"]) / 2) } catch (c) { console.log(c) } $("#ajaxbar").width(w); $("#ajaxbar").height(h) } var minHeight = 99999999; function sizeHandler() { if ($("#game")) { w = window.innerWidth; h = window.innerHeight; ig.ua.mobile ? (multiplier = Math.min(h / mobileHeight, w / mobileWidth), destW = mobileWidth * multiplier, destH = mobileHeight * multiplier) : (multiplier = Math.min(h / desktopHeight, w / desktopWidth), destW = desktopWidth * multiplier, destH = desktopHeight * multiplier); widthRatio = window.innerWidth / mobileWidth; heightRatio = window.innerHeight / mobileHeight; adjustLayers(); window.scrollTo(0, 1); ig.ua.mobile || $("#tempdiv").hide(); for (var b = navigator.userAgent.split(" "), c = null, d = 0; d < b.length; d++) "Version/" == b[d].substr(0, 8) && (c = b[d]); var b = window.chrome, d = navigator.userAgent.indexOf("wv"), g = navigator.userAgent.indexOf("SamsungBrowser"); - 1 < navigator.userAgent.indexOf("Chrome") && null == c && -1 >= d && -1 >= g ? ig.ua.mobile && null !== b && void 0 !== b && $(window) && (c = document.getElementById("scrollDown"), c.src = "media/graphics/orientate/scroll_down.png", c.style.height = "40%", c.style.width = "20%", c.style.backgroundColor = "rgba(11,156,49,0.4)", 0 == window.orientation && $("#scrollDown").hide(), 90 == Math.abs(window.orientation) && (c = document.body.offsetHeight, c < minHeight && (minHeight = c), c = portraitMode ? document.getElementById("orientate") : document.getElementById("game"), b = document.getElementById("tempdiv"), c = c.clientHeight + b.clientHeight, console.log(c + "," + minHeight), c > minHeight ? $("#scrollDown").hide() : $("#scrollDown").show()), $(window).on("orientationchange", function() { 0 == window.orientation && $("#scrollDown").hide(); Math.abs(window.orientation); $("#scrollDown").show(); 0 == window.orientation && $("#scrollDown").hide() }), window.addEventListener("resize", function() { 0 == window.orientation && $("#scrollDown").hide(); if (90 == Math.abs(window.orientation)) { var b = portraitMode ? document.getElementById("orientate") : document.getElementById("game"), c = document.getElementById("tempdiv"); b.clientHeight + c.clientHeight > minHeight ? $("#scrollDown").hide() : $("#scrollDown").show() } })) : ($("#scrollDown").hide(), $("#tempdiv").hide()) } } function orientationHandler() { console.log("changing orientation ..."); ig.ua.mobile && ((portraitMode ? window.innerHeight < window.innerWidth : window.innerHeight > window.innerWidth) ? ($("#orientate").show(), $("#game").hide()) : ($("#orientate").hide(), $("#game").show())); sizeHandler() } function fixSamsungHandler() { ig.ua.android && !(4.2 > parseFloat(navigator.userAgent.slice(navigator.userAgent.indexOf("Android") + 8, navigator.userAgent.indexOf("Android") + 11))) && (!(0 > navigator.userAgent.indexOf("GT")) && !(0 < navigator.userAgent.indexOf("Chrome")) && !(0 < navigator.userAgent.indexOf("Firefox"))) && (document.addEventListener("touchstart", function(b) { b.preventDefault(); return !1 }, !1), document.addEventListener("touchmove", function(b) { b.preventDefault(); return !1 }, !1), document.addEventListener("touchend", function(b) { b.preventDefault(); return !1 }, !1)) } window.addEventListener("resize", function() { orientationHandler() }, !1); window.addEventListener("orientationchange", function() { orientationHandler() }, !1); document.ontouchmove = function() { window.scrollTo(0, 1) }; function getInternetExplorerVersion() { var b = -1; "Microsoft Internet Explorer" == navigator.appName && null != /MSIE ([0-9]{1,}[.0-9]{0,})/.exec(navigator.userAgent) && (b = parseFloat(RegExp.$1)); return b } var ie = getInternetExplorerVersion(); function getQueryVariable(b) { for (var c = window.location.search.substring(1).split("&"), d = 0; d < c.length; d++) { var g = c[d].split("="); if (decodeURIComponent(g[0]) == b) return decodeURIComponent(g[1]) } } this.jukebox = {}; jukebox.Player = function(b, c) { this.id = ++jukebox.__jukeboxId; this.origin = c || null; this.settings = {}; for (var d in this.defaults) this.settings[d] = this.defaults[d]; if ("[object Object]" === Object.prototype.toString.call(b)) for (var g in b) this.settings[g] = b[g]; "[object Function]" === Object.prototype.toString.call(jukebox.Manager) && (jukebox.Manager = new jukebox.Manager); this.resource = this.isPlaying = null; this.resource = "[object Object]" === Object.prototype.toString.call(jukebox.Manager) ? jukebox.Manager.getPlayableResource(this.settings.resources) : this.settings.resources[0] || null; if (null === this.resource) throw "Your browser can't playback the given resources - or you have missed to include jukebox.Manager"; this.__init(); return this }; jukebox.__jukeboxId = 0; jukebox.Player.prototype = { defaults: { resources: [], autoplay: !1, spritemap: {}, flashMediaElement: "./swf/FlashMediaElement.swf", timeout: 1E3 }, __addToManager: function() { !0 !== this.__wasAddedToManager && (jukebox.Manager.add(this), this.__wasAddedToManager = !0) }, __init: function() { var b = this, c = this.settings, d = {}, g; jukebox.Manager && void 0 !== jukebox.Manager.features && (d = jukebox.Manager.features); if (!0 === d.html5audio) { this.context = new Audio; this.context.src = this.resource; if (null === this.origin) { var j = function(c) { b.__addToManager(c) }; this.context.addEventListener("canplaythrough", j, !0); window.setTimeout(function() { b.context.removeEventListener("canplaythrough", j, !0); j("timeout") }, c.timeout) } this.context.autobuffer = !0; this.context.preload = !0; for (g in this.HTML5API) this[g] = this.HTML5API[g]; 1 < d.channels ? !0 === c.autoplay ? this.context.autoplay = !0 : void 0 !== c.spritemap[c.autoplay] && this.play(c.autoplay) : 1 === d.channels && void 0 !== c.spritemap[c.autoplay] && (this.backgroundMusic = c.spritemap[c.autoplay], this.backgroundMusic.started = Date.now ? Date.now() : +new Date, this.play(c.autoplay)); 1 == d.channels && !0 !== c.canPlayBackground && (window.addEventListener("pagehide", function() { null !== b.isPlaying && (b.pause(), b.__wasAutoPaused = !0) }), window.addEventListener("pageshow", function() { b.__wasAutoPaused && (b.resume(), delete b._wasAutoPaused) })) } else if (!0 === d.flashaudio) { for (g in this.FLASHAPI) this[g] = this.FLASHAPI[g]; d = ["id=jukebox-flashstream-" + this.id, "autoplay=" + c.autoplay, "file=" + window.encodeURIComponent(this.resource)]; this.__initFlashContext(d); !0 === c.autoplay ? this.play(0) : c.spritemap[c.autoplay] && this.play(c.autoplay) } else throw "Your Browser does not support Flash Audio or HTML5 Audio."; }, __initFlashContext: function(b) { var c, d = this.settings.flashMediaElement, g, j = { flashvars: b.join("&"), quality: "high", bgcolor: "#000000", wmode: "transparent", allowscriptaccess: "always", allowfullscreen: "true" }; if (navigator.userAgent.match(/MSIE/)) { c = document.createElement("div"); document.getElementsByTagName("body")[0].appendChild(c); var n = document.createElement("object"); n.id = "jukebox-flashstream-" + this.id; n.setAttribute("type", "application/x-shockwave-flash"); n.setAttribute("classid", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"); n.setAttribute("width", "0"); n.setAttribute("height", "0"); j.movie = d + "?x=" + (Date.now ? Date.now() : +new Date); j.flashvars = b.join("&"); for (g in j) b = document.createElement("param"), b.setAttribute("name", g), b.setAttribute("value", j[g]), n.appendChild(b); c.outerHTML = n.outerHTML; this.context = document.getElementById("jukebox-flashstream-" + this.id) } else { c = document.createElement("embed"); c.id = "jukebox-flashstream-" + this.id; c.setAttribute("type", "application/x-shockwave-flash"); c.setAttribute("width", "100"); c.setAttribute("height", "100"); j.play = !1; j.loop = !1; j.src = d + "?x=" + (Date.now ? Date.now() : +new Date); for (g in j) c.setAttribute(g, j[g]); document.getElementsByTagName("body")[0].appendChild(c); this.context = c } }, backgroundHackForiOS: function() { if (void 0 !== this.backgroundMusic) { var b = Date.now ? Date.now() : +new Date; void 0 === this.backgroundMusic.started ? (this.backgroundMusic.started = b, this.setCurrentTime(this.backgroundMusic.start)) : (this.backgroundMusic.lastPointer = (b - this.backgroundMusic.started) / 1E3 % (this.backgroundMusic.end - this.backgroundMusic.start) + this.backgroundMusic.start, this.play(this.backgroundMusic.lastPointer)) } }, play: function(b, c) { if (null !== this.isPlaying && !0 !== c) void 0 !== jukebox.Manager && jukebox.Manager.addToQueue(b, this.id); else { var d = this.settings.spritemap, g; if (void 0 !== d[b]) g = d[b].start; else if ("number" === typeof b) { g = b; for (var j in d) if (g >= d[j].start && g <= d[j].end) { b = j; break } } void 0 !== g && "[object Object]" === Object.prototype.toString.call(d[b]) && (this.isPlaying = this.settings.spritemap[b], this.context.play && this.context.play(), this.wasReady = this.setCurrentTime(g)) } }, stop: function() { this.__lastPosition = 0; this.isPlaying = null; this.backgroundMusic ? this.backgroundHackForiOS() : this.context.pause(); return !0 }, pause: function() { this.isPlaying = null; this.__lastPosition = this.getCurrentTime(); this.context.pause(); return this.__lastPosition }, resume: function(b) { b = "number" === typeof b ? b : this.__lastPosition; if (null !== b) return this.play(b), this.__lastPosition = null, !0; this.context.play(); return !1 }, HTML5API: { getVolume: function() { return this.context.volume || 1 }, setVolume: function(b) { this.context.volume = b; return 1E-4 > Math.abs(this.context.volume - b) ? !0 : !1 }, getCurrentTime: function() { return this.context.currentTime || 0 }, setCurrentTime: function(b) { try { return this.context.currentTime = b, !0 } catch (c) { return !1 } } }, FLASHAPI: { getVolume: function() { return this.context && "function" === typeof this.context.getVolume ? this.context.getVolume() : 1 }, setVolume: function(b) { return this.context && "function" === typeof this.context.setVolume ? (this.context.setVolume(b), !0) : !1 }, getCurrentTime: function() { return this.context && "function" === typeof this.context.getCurrentTime ? this.context.getCurrentTime() : 0 }, setCurrentTime: function(b) { return this.context && "function" === typeof this.context.setCurrentTime ? this.context.setCurrentTime(b) : !1 } } }; if (void 0 === this.jukebox) throw "jukebox.Manager requires jukebox.Player (Player.js) to run properly."; jukebox.Manager = function(b) { this.features = {}; this.codecs = {}; this.__players = {}; this.__playersLength = 0; this.__clones = {}; this.__queue = []; this.settings = {}; for (var c in this.defaults) this.settings[c] = this.defaults[c]; if ("[object Object]" === Object.prototype.toString.call(b)) for (var d in b) this.settings[d] = b[d]; this.__detectFeatures(); jukebox.Manager.__initialized = !1 === this.settings.useGameLoop ? window.setInterval(function() { jukebox.Manager.loop() }, 20) : !0 }; jukebox.Manager.prototype = { defaults: { useFlash: !1, useGameLoop: !1 }, __detectFeatures: function() { var b = window.Audio && new Audio; if (b && b.canPlayType && !1 === this.settings.useFlash) { for (var c = [{ e: "3gp", m: ["audio/3gpp", "audio/amr"] }, { e: "aac", m: ["audio/aac", "audio/aacp"] }, { e: "amr", m: ["audio/amr", "audio/3gpp"] }, { e: "caf", m: ["audio/IMA-ADPCM", "audio/x-adpcm", 'audio/x-aiff; codecs="IMA-ADPCM, ADPCM"'] }, { e: "m4a", m: 'audio/mp4{audio/mp4; codecs="mp4a.40.2,avc1.42E01E"{audio/mpeg4{audio/mpeg4-generic{audio/mp4a-latm{audio/MP4A-LATM{audio/x-m4a'.split("{") }, { e: "mp3", m: ["audio/mp3", "audio/mpeg", 'audio/mpeg; codecs="mp3"', "audio/MPA", "audio/mpa-robust"] }, { e: "mpga", m: ["audio/MPA", "audio/mpa-robust", "audio/mpeg", "video/mpeg"] }, { e: "mp4", m: ["audio/mp4", "video/mp4"] }, { e: "ogg", m: ["application/ogg", "audio/ogg", 'audio/ogg; codecs="theora, vorbis"', "video/ogg", 'video/ogg; codecs="theora, vorbis"'] }, { e: "wav", m: ["audio/wave", "audio/wav", 'audio/wav; codecs="1"', "audio/x-wav", "audio/x-pn-wav"] }, { e: "webm", m: ["audio/webm", 'audio/webm; codecs="vorbis"', "video/webm"] }], d, g, j = 0, n = c.length; j < n; j++) if (g = c[j].e, c[j].m.length && "object" === typeof c[j].m) for (var y = 0, r = c[j].m.length; y < r; y++) if (d = c[j].m[y], "" !== b.canPlayType(d)) { this.codecs[g] = d; break } else this.codecs[g] || (this.codecs[g] = !1); this.features.html5audio = !(!this.codecs.mp3 && !this.codecs.ogg && !this.codecs.webm && !this.codecs.wav); this.features.channels = 8; b.volume = 0.1337; this.features.volume = !!(1E-4 > Math.abs(b.volume - 0.1337)); navigator.userAgent.match(/iPhone|iPod|iPad/i) && (this.features.channels = 1) } this.features.flashaudio = !!navigator.mimeTypes["application/x-shockwave-flash"] || !!navigator.plugins["Shockwave Flash"] || !1; if (window.ActiveXObject) try { new ActiveXObject("ShockwaveFlash.ShockwaveFlash.10"), this.features.flashaudio = !0 } catch (z) {}!0 === this.settings.useFlash && (this.features.flashaudio = !0); !0 === this.features.flashaudio && !this.features.html5audio && (this.codecs.mp3 = "audio/mp3", this.codecs.mpga = "audio/mpeg", this.codecs.mp4 = "audio/mp4", this.codecs.m4a = "audio/mp4", this.codecs["3gp"] = "audio/3gpp", this.codecs.amr = "audio/amr", this.features.volume = !0, this.features.channels = 1) }, __getPlayerById: function(b) { return this.__players && void 0 !== this.__players[b] ? this.__players[b] : null }, __getClone: function(b, c) { for (var d in this.__clones) { var g = this.__clones[d]; if (null === g.isPlaying && g.origin === b) return g } if ("[object Object]" === Object.prototype.toString.call(c)) { d = {}; for (var j in c) d[j] = c[j]; d.autoplay = !1; j = new jukebox.Player(d, b); j.isClone = !0; j.wasReady = !1; return this.__clones[j.id] = j } return null }, loop: function() { if (0 !== this.__playersLength) if (this.__queue.length && this.__playersLength < this.features.channels) { var b = this.__queue[0], c = this.__getPlayerById(b.origin); if (null !== c) { var d = this.__getClone(b.origin, c.settings); null !== d && (!0 === this.features.volume && (c = this.__players[b.origin]) && d.setVolume(c.getVolume()), this.add(d), d.play(b.pointer, !0)) } this.__queue.splice(0, 1) } else for (d in this.__queue.length && 1 === this.features.channels && (b = this.__queue[0], c = this.__getPlayerById(b.origin), null !== c && c.play(b.pointer, !0), this.__queue.splice(0, 1)), this.__players) b = this.__players[d], c = b.getCurrentTime() || 0, b.isPlaying && !1 === b.wasReady ? b.wasReady = b.setCurrentTime(b.isPlaying.start) : b.isPlaying && !0 === b.wasReady ? c > b.isPlaying.end && (!0 === b.isPlaying.loop ? b.play(b.isPlaying.start, !0) : b.stop()) : b.isClone && null === b.isPlaying ? this.remove(b) : void 0 !== b.backgroundMusic && null === b.isPlaying && c > b.backgroundMusic.end && b.backgroundHackForiOS() }, getPlayableResource: function(b) { "[object Array]" !== Object.prototype.toString.call(b) && (b = [b]); for (var c = 0, d = b.length; c < d; c++) { var g = b[c], j = g.match(/\.([^\.]*)$/)[1]; if (j && this.codecs[j]) return g } return null }, add: function(b) { return b instanceof jukebox.Player && void 0 === this.__players[b.id] ? (this.__playersLength++, this.__players[b.id] = b, !0) : !1 }, remove: function(b) { return b instanceof jukebox.Player && void 0 !== this.__players[b.id] ? (this.__playersLength--, delete this.__players[b.id], !0) : !1 }, addToQueue: function(b, c) { return ("string" === typeof b || "number" === typeof b) && void 0 !== this.__players[c] ? (this.__queue.push({ pointer: b, origin: c }), !0) : !1 } }; (function() { var b = {}, c = null, d = !0, g = !1; if ("undefined" !== typeof AudioContext) c = new AudioContext; else if ("undefined" !== typeof webkitAudioContext) c = new webkitAudioContext; else if ("undefined" !== typeof Audio) { d = !1; try { new Audio } catch (j) { g = !0 } } else d = !1, g = !0; if (d) { var n = "undefined" === typeof c.createGain ? c.createGainNode() : c.createGain(); n.gain.value = 1; n.connect(c.destination) } var y = function() { this._volume = 1; this._muted = !1; this.usingWebAudio = d; this.noAudio = g; this._howls = [] }; y.prototype = { volume: function(b) { b = parseFloat(b); if (0 <= b && 1 >= b) { this._volume = b; d && (n.gain.value = b); for (var c in this._howls) if (this._howls.hasOwnProperty(c) && !1 === this._howls[c]._webAudio) for (b = 0; b < this._howls[c]._audioNode.length; b++) this._howls[c]._audioNode[b].volume = this._howls[c]._volume * this._volume; return this } return d ? n.gain.value : this._volume }, mute: function() { this._setMuted(!0); return this }, unmute: function() { this._setMuted(!1); return this }, _setMuted: function(b) { this._muted = b; d && (n.gain.value = b ? 0 : this._volume); for (var c in this._howls) if (this._howls.hasOwnProperty(c) && !1 === this._howls[c]._webAudio) for (var g = 0; g < this._howls[c]._audioNode.length; g++) this._howls[c]._audioNode[g].muted = b } }; var r = new y, y = null; if (!g) var y = new Audio, z = { mp3: !!y.canPlayType("audio/mpeg;").replace(/^no$/, ""), opus: !!y.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ""), ogg: !!y.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ""), wav: !!y.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ""), m4a: !!(y.canPlayType("audio/x-m4a;") || y.canPlayType("audio/aac;")).replace(/^no$/, ""), mp4: !!(y.canPlayType("audio/x-mp4;") || y.canPlayType("audio/aac;")).replace(/^no$/, ""), weba: !!y.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, "") }; var A = function(b) { this._autoplay = b.autoplay || !1; this._buffer = b.buffer || !1; this._duration = b.duration || 0; this._format = b.format || null; this._loop = b.loop || !1; this._loaded = !1; this._sprite = b.sprite || {}; this._src = b.src || ""; this._pos3d = b.pos3d || [0, 0, -0.5]; this._volume = void 0 !== b.volume ? b.volume : 1; this._urls = b.urls || []; this._rate = b.rate || 1; this._onload = [b.onload || function() {}]; this._onloaderror = [b.onloaderror || function() {}]; this._onend = [b.onend || function() {}]; this._onpause = [b.onpause || function() {}]; this._onplay = [b.onplay || function() {}]; this._onendTimer = []; this._webAudio = d && !this._buffer; this._audioNode = []; this._webAudio && this._setupAudioNode(); r._howls.push(this); this.load() }; A.prototype = { load: function() { var d = this, j = null; if (!g) { for (var t = 0; t < d._urls.length; t++) { var n, A; if (d._format) n = d._format; else if (A = d._urls[t].toLowerCase().split("?")[0], n = (n = A.match(/.+\.([^?]+)(\?|$)/)) && 2 <= n.length ? n : A.match(/data\:audio\/([^?]+);/)) n = n[1]; else { d.on("loaderror"); return } if (z[n]) { j = d._urls[t]; break } } if (j) { d._src = j; if (d._webAudio) { var y = j; if (y in b) d._duration = b[y].duration, B(d); else { var E = new XMLHttpRequest; E.open("GET", y, !0); E.responseType = "arraybuffer"; E.onload = function() { c.decodeAudioData(E.response, function(c) { c && (b[y] = c, B(d, c)) }, function() { d.on("loaderror") }) }; E.onerror = function() { d._webAudio && (d._buffer = !0, d._webAudio = !1, d._audioNode = [], delete d._gainNode, d.load()) }; try { E.send() } catch (N) { E.onerror() } } } else { var F = new Audio; d._audioNode.push(F); F.src = j; F._pos = 0; F.preload = "auto"; F.volume = r._muted ? 0 : d._volume * r.volume(); b[j] = d; var K = function() { d._duration = Math.ceil(10 * F.duration) / 10; 0 === Object.getOwnPropertyNames(d._sprite).length && (d._sprite = { _default: [0, 1E3 * d._duration] }); d._loaded || (d._loaded = !0, d.on("load")); d._autoplay && d.play(); F.removeEventListener("canplaythrough", K, !1) }; F.addEventListener("canplaythrough", K, !1); F.load() } return d } } d.on("loaderror") }, urls: function(b) { return b ? (this.stop(), this._urls = "string" === typeof b ? [b] : b, this._loaded = !1, this.load(), this) : this._urls }, play: function(d, g) { var j = this; "function" === typeof d && (g = d); if (!d || "function" === typeof d) d = "_default"; if (!j._loaded) return j.on("load", function() { j.play(d, g) }), j; if (!j._sprite[d]) return "function" === typeof g && g(), j; j._inactiveNode(function(n) { n._sprite = d; var z = 0 < n._pos ? n._pos : j._sprite[d][0] / 1E3, A = j._sprite[d][1] / 1E3 - n._pos, B = !(!j._loop && !j._sprite[d][2]), y = "string" === typeof g ? g : Math.round(Date.now() * Math.random()) + "", F, K = { id: y, sprite: d, loop: B }; F = setTimeout(function() { !j._webAudio && B && j.stop(K.id, K.timer).play(d, K.id); j._webAudio && !B && (j._nodeById(K.id).paused = !0, j._nodeById(K.id)._pos = 0); !j._webAudio && !B && j.stop(K.id, K.timer); j.on("end", y) }, 1E3 * A); j._onendTimer.push(F); K.timer = j._onendTimer[j._onendTimer.length - 1]; if (j._webAudio) { F = j._sprite[d][0] / 1E3; var O = j._sprite[d][1] / 1E3; n.id = y; n.paused = !1; F = [B, F, O]; O = j._nodeById(y); O.bufferSource = c.createBufferSource(); O.bufferSource.buffer = b[j._src]; O.bufferSource.connect(O.panner); O.bufferSource.loop = F[0]; F[0] && (O.bufferSource.loopStart = F[1], O.bufferSource.loopEnd = F[1] + F[2]); O.bufferSource.playbackRate.value = j._rate; j._playStart = c.currentTime; n.gain.value = j._volume; "undefined" === typeof n.bufferSource.start ? n.bufferSource.noteGrainOn(0, z, A) : n.bufferSource.start(0, z, A) } else if (4 === n.readyState) n.id = y, n.currentTime = z, n.muted = r._muted, n.volume = j._volume * r.volume(), setTimeout(function() { n.play() }, 0); else { j._clearEndTimer(F); var Aa = d, oa = g, ta = function() { j.play(Aa, oa); n.removeEventListener("canplaythrough", ta, !1) }; n.addEventListener("canplaythrough", ta, !1); return j } j.on("play"); "function" === typeof g && g(y); return j }); return j }, pause: function(b, c) { var d = this; if (!d._loaded) return d.on("play", function() { d.pause(b) }), d; d._clearEndTimer(c || 0); var g = b ? d._nodeById(b) : d._activeNode(); if (g) if (g._pos = d.pos(null, b), d._webAudio) { if (!g.bufferSource || g.paused) return d; g.paused = !0; "undefined" === typeof g.bufferSource.stop ? g.bufferSource.noteOff(0) : g.bufferSource.stop(0) } else g.pause(); d.on("pause"); return d }, stop: function(b, c) { var d = this; if (!d._loaded) return d.on("play", function() { d.stop(b) }), d; d._clearEndTimer(c || 0); var g = b ? d._nodeById(b) : d._activeNode(); if (g) if (g._pos = 0, d._webAudio) { if (!g.bufferSource || g.paused) return d; g.paused = !0; "undefined" === typeof g.bufferSource.stop ? g.bufferSource.noteOff(0) : g.bufferSource.stop(0) } else g.pause(), g.currentTime = 0; return d }, mute: function(b) { var c = this; if (!c._loaded) return c.on("play", function() { c.mute(b) }), c; var d = b ? c._nodeById(b) : c._activeNode(); d && (c._webAudio ? d.gain.value = 0 : d.volume = 0); return c }, unmute: function(b) { var c = this; if (!c._loaded) return c.on("play", function() { c.unmute(b) }), c; var d = b ? c._nodeById(b) : c._activeNode(); d && (c._webAudio ? d.gain.value = c._volume : d.volume = c._volume); return c }, volume: function(b, c) { var d = this; b = parseFloat(b); if (0 <= b && 1 >= b) { d._volume = b; if (!d._loaded) return d.on("play", function() { d.volume(b, c) }), d; var g = c ? d._nodeById(c) : d._activeNode(); g && (d._webAudio ? g.gain.value = b : g.volume = b * r.volume()); return d } return d._volume }, loop: function(b) { return "boolean" === typeof b ? (this._loop = b, this) : this._loop }, sprite: function(b) { return "object" === typeof b ? (this._sprite = b, this) : this._sprite }, pos: function(b, d) { var g = this; if (!g._loaded) return g.on("load", function() { g.pos(b) }), "number" === typeof b ? g : g._pos || 0; b = parseFloat(b); var j = d ? g._nodeById(d) : g._activeNode(); if (j) return 0 <= b ? (g.pause(d), j._pos = b, g.play(j._sprite, d), g) : g._webAudio ? j._pos + (c.currentTime - g._playStart) : j.currentTime; if (0 <= b) return g; for (j = 0; j < g._audioNode.length; j++) if (g._audioNode[j].paused && 4 === g._audioNode[j].readyState) return g._webAudio ? g._audioNode[j]._pos : g._audioNode[j].currentTime }, pos3d: function(b, c, d, g) { var j = this; c = "undefined" === typeof c || !c ? 0 : c; d = "undefined" === typeof d || !d ? -0.5 : d; if (!j._loaded) return j.on("play", function() { j.pos3d(b, c, d, g) }), j; if (0 <= b || 0 > b) { if (j._webAudio) { var r = g ? j._nodeById(g) : j._activeNode(); r && (j._pos3d = [b, c, d], r.panner.setPosition(b, c, d)) } } else return j._pos3d; return j }, fade: function(b, c, d, g, j) { var r = this, n = Math.abs(b - c), z = b > c ? "down" : "up", n = n / 0.01, A = d / n; if (!r._loaded) return r.on("load", function() { r.fade(b, c, d, g, j) }), r; r.volume(b, j); for (var B = 1; B <= n; B++)(function() { var b = Math.round(1E3 * (r._volume + ("up" === z ? 0.01 : -0.01) * B)) / 1E3; setTimeout(function() { r.volume(b, j); b === c && g && g() }, A * B) })() }, fadeIn: function(b, c, d) { return this.volume(0).play().fade(0, b, c, d) }, fadeOut: function(b, c, d, g) { var j = this; return j.fade(j._volume, b, c, function() { d && d(); j.pause(g); j.on("end") }, g) }, _nodeById: function(b) { for (var c = this._audioNode[0], d = 0; d < this._audioNode.length; d++) if (this._audioNode[d].id === b) { c = this._audioNode[d]; break } return c }, _activeNode: function() { for (var b = null, c = 0; c < this._audioNode.length; c++) if (!this._audioNode[c].paused) { b = this._audioNode[c]; break } this._drainPool(); return b }, _inactiveNode: function(b) { for (var c = null, d = 0; d < this._audioNode.length; d++) if (this._audioNode[d].paused && 4 === this._audioNode[d].readyState) { b(this._audioNode[d]); c = !0; break } this._drainPool(); if (!c) { var g; this._webAudio ? (g = this._setupAudioNode(), b(g)) : (this.load(), g = this._audioNode[this._audioNode.length - 1], g.addEventListener("loadedmetadata", function() { b(g) })) } }, _drainPool: function() { var b = 0, c; for (c = 0; c < this._audioNode.length; c++) this._audioNode[c].paused && b++; for (c = this._audioNode.length - 1; 0 <= c && !(5 >= b); c--) this._audioNode[c].paused && (this._webAudio && this._audioNode[c].disconnect(0), b--, this._audioNode.splice(c, 1)) }, _clearEndTimer: function(b) { b = this._onendTimer.indexOf(b); b = 0 <= b ? b : 0; this._onendTimer[b] && (clearTimeout(this._onendTimer[b]), this._onendTimer.splice(b, 1)) }, _setupAudioNode: function() { var b = this._audioNode, d = this._audioNode.length; b[d] = "undefined" === typeof c.createGain ? c.createGainNode() : c.createGain(); b[d].gain.value = this._volume; b[d].paused = !0; b[d]._pos = 0; b[d].readyState = 4; b[d].connect(n); b[d].panner = c.createPanner(); b[d].panner.setPosition(this._pos3d[0], this._pos3d[1], this._pos3d[2]); b[d].panner.connect(b[d]); return b[d] }, on: function(b, c) { var d = this["_on" + b]; if ("function" === typeof c) d.push(c); else for (var g = 0; g < d.length; g++) c ? d[g].call(this, c) : d[g].call(this); return this }, off: function(b, c) { for (var d = this["_on" + b], g = c.toString(), j = 0; j < d.length; j++) if (g === d[j].toString()) { d.splice(j, 1); break } return this }, unload: function() { for (var c = this._audioNode, d = 0; d < this._audioNode.length; d++) c[d].paused || this.stop(c[d].id), this._webAudio ? c[d].disconnect(0) : c[d].src = ""; c = r._howls.indexOf(this); null !== c && 0 <= c && r._howls.splice(c, 1); delete b[this._src] } }; if (d) var B = function(b, c) { b._duration = c ? c.duration : b._duration; 0 === Object.getOwnPropertyNames(b._sprite).length && (b._sprite = { _default: [0, 1E3 * b._duration] }); b._loaded || (b._loaded = !0, b.on("load")); b._autoplay && b.play() }; "function" === typeof define && define.amd && define(function() { return { Howler: r, Howl: A } }); "undefined" !== typeof exports && (exports.Howler = r, exports.Howl = A); window.Howler = r; window.Howl = A })(); (function(b) { Number.prototype.map = function(b, c, d, g) { return d + (g - d) * ((this - b) / (c - b)) }; Number.prototype.limit = function(b, c) { return Math.min(c, Math.max(b, this)) }; Number.prototype.round = function(b) { b = Math.pow(10, b || 0); return Math.round(this * b) / b }; Number.prototype.floor = function() { return Math.floor(this) }; Number.prototype.ceil = function() { return Math.ceil(this) }; Number.prototype.toInt = function() { return this | 0 }; Number.prototype.toRad = function() { return this / 180 * Math.PI }; Number.prototype.toDeg = function() { return 180 * this / Math.PI }; Array.prototype.erase = function(b) { for (var c = this.length; c--;) this[c] === b && this.splice(c, 1); return this }; Array.prototype.random = function() { return this[Math.floor(Math.random() * this.length)] }; Function.prototype.bind = Function.prototype.bind || function(b) { if ("function" !== typeof this) throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable"); var c = Array.prototype.slice.call(arguments, 1), d = this, g = function() {}, j = function() { return d.apply(this instanceof g && b ? this : b, c.concat(Array.prototype.slice.call(arguments))) }; g.prototype = this.prototype; j.prototype = new g; return j }; b.ig = { game: null, debug: null, version: "1.23", global: b, modules: {}, resources: [], ready: !1, baked: !1, nocache: "", ua: {}, prefix: b.ImpactPrefix || "", lib: "lib/", _current: null, _loadQueue: [], _waitForOnload: 0, $: function(b) { return "#" == b.charAt(0) ? document.getElementById(b.substr(1)) : document.getElementsByTagName(b) }, $new: function(b) { return document.createElement(b) }, copy: function(b) { if (!b || "object" != typeof b || b instanceof HTMLElement || b instanceof ig.Class) return b; if (b instanceof Array) for (var c = [], d = 0, g = b.length; d < g; d++) c[d] = ig.copy(b[d]); else for (d in c = {}, b) c[d] = ig.copy(b[d]); return c }, merge: function(b, c) { for (var d in c) { var g = c[d]; if ("object" != typeof g || g instanceof HTMLElement || g instanceof ig.Class || null === g) b[d] = g; else { if (!b[d] || "object" != typeof b[d]) b[d] = g instanceof Array ? [] : {}; ig.merge(b[d], g) } } return b }, ksort: function(b) { if (!b || "object" != typeof b) return []; var c = [], d = [], g; for (g in b) c.push(g); c.sort(); for (g = 0; g < c.length; g++) d.push(b[c[g]]); return d }, setVendorAttribute: function(b, c, d) { var g = c.charAt(0).toUpperCase() + c.substr(1); b[c] = "undefined" !== typeof b.imageSmoothingEnabled ? b["ms" + g] = b["moz" + g] = b["o" + g] = d : b["ms" + g] = b["moz" + g] = b["webkit" + g] = b["o" + g] = d }, getVendorAttribute: function(b, c) { var d = c.charAt(0).toUpperCase() + c.substr(1); return "undefined" !== typeof b.imageSmoothingEnabled ? b[c] || b["ms" + d] || b["moz" + d] || b["o" + d] : b[c] || b["ms" + d] || b["moz" + d] || b["webkit" + d] || b["o" + d] }, normalizeVendorAttribute: function(b, c) { var d = ig.getVendorAttribute(b, c); !b[c] && d && (b[c] = d) }, getImagePixels: function(b, c, d, g, j) { var p = ig.$new("canvas"); p.width = b.width; p.height = b.height; var n = p.getContext("2d"); ig.System.SCALE.CRISP(p, n); var x = ig.getVendorAttribute(n, "backingStorePixelRatio") || 1; ig.normalizeVendorAttribute(n, "getImageDataHD"); var y = b.width / x, H = b.height / x; p.width = Math.ceil(y); p.height = Math.ceil(H); n.drawImage(b, 0, 0, y, H); return 1 === x ? n.getImageData(c, d, g, j) : n.getImageDataHD(c, d, g, j) }, module: function(b) { if (ig._current) throw "Module '" + ig._current.name + "' defines nothing"; if (ig.modules[b] && ig.modules[b].body) throw "Module '" + b + "' is already defined"; ig._current = { name: b, requires: [], loaded: !1, body: null }; ig.modules[b] = ig._current; ig._loadQueue.push(ig._current); return ig }, requires: function() { ig._current.requires = Array.prototype.slice.call(arguments); return ig }, defines: function(b) { ig._current.body = b; ig._current = null; ig._initDOMReady() }, addResource: function(b) { ig.resources.push(b) }, setNocache: function(b) { ig.nocache = b ? "?" + Date.now() : "" }, log: function() {}, assert: function() {}, show: function() {}, mark: function() {}, _loadScript: function(b, c) { ig.modules[b] = { name: b, requires: [], loaded: !1, body: null }; ig._waitForOnload++; var d = ig.prefix + ig.lib + b.replace(/\./g, "/") + ".js" + ig.nocache, g = ig.$new("script"); g.type = "text/javascript"; g.src = d; g.onload = function() { ig._waitForOnload--; ig._execModules() }; g.onerror = function() { throw "Failed to load module " + b + " at " + d + " required from " + c; }; ig.$("head")[0].appendChild(g) }, _execModules: function() { for (var b = !1, c = 0; c < ig._loadQueue.length; c++) { for (var d = ig._loadQueue[c], g = !0, j = 0; j < d.requires.length; j++) { var n = d.requires[j]; ig.modules[n] ? ig.modules[n].loaded || (g = !1) : (g = !1, ig._loadScript(n, d.name)) } g && d.body && (ig._loadQueue.splice(c, 1), d.loaded = !0, d.body(), b = !0, c--) } if (b) ig._execModules(); else if (!ig.baked && 0 == ig._waitForOnload && 0 != ig._loadQueue.length) { b = []; for (c = 0; c < ig._loadQueue.length; c++) { g = []; n = ig._loadQueue[c].requires; for (j = 0; j < n.length; j++) d = ig.modules[n[j]], (!d || !d.loaded) && g.push(n[j]); b.push(ig._loadQueue[c].name + " (requires: " + g.join(", ") + ")") } throw "Unresolved (or circular?) dependencies. Most likely there's a name/path mismatch for one of the listed modules or a previous syntax error prevents a module from loading:\n" + b.join("\n"); } }, _DOMReady: function() { if (!ig.modules["dom.ready"].loaded) { if (!document.body) return setTimeout(ig._DOMReady, 13); ig.modules["dom.ready"].loaded = !0; ig._waitForOnload--; ig._execModules() } return 0 }, _boot: function() { document.location.href.match(/\?nocache/) && ig.setNocache(!0); ig.ua.pixelRatio = b.devicePixelRatio || 1; ig.ua.viewport = { width: b.innerWidth, height: b.innerHeight }; ig.ua.screen = { width: b.screen.availWidth * ig.ua.pixelRatio, height: b.screen.availHeight * ig.ua.pixelRatio }; ig.ua.iPhone = /iPhone/i.test(navigator.userAgent); ig.ua.iPhone4 = ig.ua.iPhone && 2 == ig.ua.pixelRatio; ig.ua.iPad = /iPad/i.test(navigator.userAgent); ig.ua.android = /android/i.test(navigator.userAgent); ig.ua.winPhone = /Windows Phone/i.test(navigator.userAgent); ig.ua.is_uiwebview = /(iPhone|iPod|iPad).*AppleWebKit(?!.*Safari)/i.test(navigator.userAgent); ig.ua.is_safari_or_uiwebview = /(iPhone|iPod|iPad).*AppleWebKit/i.test(navigator.userAgent); ig.ua.iOS = ig.ua.iPhone || ig.ua.iPad; ig.ua.iOS6_tag = /OS 6_/i.test(navigator.userAgent); ig.ua.iOS6 = (ig.ua.iPhone || ig.ua.iPad) && ig.ua.iOS6_tag; ig.ua.iOSgt5 = ig.ua.iOS && 5 < parseInt(navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/)[1]); ig.ua.HTCONE = /HTC_One/i.test(navigator.userAgent); ig.ua.winPhone = /Windows Phone/i.test(navigator.userAgent); ig.ua.Kindle = /Silk/i.test(navigator.userAgent); ig.ua.touchDevice = "ontouchstart" in b || b.navigator.msMaxTouchPoints; ig.ua.mobile = ig.ua.iOS || ig.ua.android || ig.ua.iOS6 || ig.ua.winPhone || ig.ua.Kindle || /mobile/i.test(navigator.userAgent) }, _initDOMReady: function() { ig.modules["dom.ready"] ? ig._execModules() : (ig._boot(), ig.modules["dom.ready"] = { requires: [], loaded: !1, body: null }, ig._waitForOnload++, "complete" === document.readyState ? ig._DOMReady() : (document.addEventListener("DOMContentLoaded", ig._DOMReady, !1), b.addEventListener("load", ig._DOMReady, !1))) } }; ig.normalizeVendorAttribute(b, "requestAnimationFrame"); if (b.requestAnimationFrame) { var c = 1, d = {}; b.ig.setAnimation = function(g, j) { var n = c++; d[n] = !0; var y = function() { d[n] && (b.requestAnimationFrame(y, j), g()) }; b.requestAnimationFrame(y, j); return n }; b.ig.clearAnimation = function(b) { delete d[b] } } else b.ig.setAnimation = function(c) { return b.setInterval(c, 1E3 / 60) }, b.ig.clearAnimation = function(c) { b.clearInterval(c) }; var g = !1, j = /xyz/.test(function() { xyz }) ? /\bparent\b/ : /.*/, n = 0; b.ig.Class = function() {}; var y = function(b) { var c = this.prototype, d = {}, g; for (g in b) "function" == typeof b[g] && "function" == typeof c[g] && j.test(b[g]) ? (d[g] = c[g], c[g] = function(b, c) { return function() { var g = this.parent; this.parent = d[b]; var j = c.apply(this, arguments); this.parent = g; return j } }(g, b[g])) : c[g] = b[g] }; b.ig.Class.extend = function(c) { function d() { if (!g) { if (this.staticInstantiate) { var b = this.staticInstantiate.apply(this, arguments); if (b) return b } for (var c in this) "object" == typeof this[c] && (this[c] = ig.copy(this[c])); this.init && this.init.apply(this, arguments) } return this } var A = this.prototype; g = !0; var B = new this; g = !1; for (var l in c) B[l] = "function" == typeof c[l] && "function" == typeof A[l] && j.test(c[l]) ? function(b, c) { return function() { var d = this.parent; this.parent = A[b]; var g = c.apply(this, arguments); this.parent = d; return g } }(l, c[l]) : c[l]; d.prototype = B; d.prototype.constructor = d; d.extend = b.ig.Class.extend; d.inject = y; d.classId = B.classId = ++n; return d }; b.ImpactMixin && ig.merge(ig, b.ImpactMixin) })(window); ig.baked = !0; ig.module("impact.image").defines(function() { ig.Image = ig.Class.extend({ data: null, width: 0, height: 0, loaded: !1, failed: !1, loadCallback: null, path: "", staticInstantiate: function(b) { return ig.Image.cache[b] || null }, init: function(b) { this.path = b; this.load() }, load: function(b) { this.loaded ? b && b(this.path, !0) : (!this.loaded && ig.ready ? (this.loadCallback = b || null, this.data = new Image, this.data.onload = this.onload.bind(this), this.data.onerror = this.onerror.bind(this), this.data.src = ig.prefix + this.path + ig.nocache) : ig.addResource(this), ig.Image.cache[this.path] = this) }, reload: function() { this.loaded = !1; this.data = new Image; this.data.onload = this.onload.bind(this); this.data.src = this.path + "?" + Date.now() }, onload: function() { this.width = this.data.width; this.height = this.data.height; this.loaded = !0; 1 != ig.system.scale && this.resize(ig.system.scale); this.loadCallback && this.loadCallback(this.path, !0) }, onerror: function() { this.failed = !0; this.loadCallback && this.loadCallback(this.path, !1) }, resize: function(b) { var c = ig.getImagePixels(this.data, 0, 0, this.width, this.height), d = this.width * b, g = this.height * b, j = ig.$new("canvas"); j.width = d; j.height = g; for (var n = j.getContext("2d"), y = n.getImageData(0, 0, d, g), r = 0; r < g; r++) for (var z = 0; z < d; z++) { var A = 4 * (Math.floor(r / b) * this.width + Math.floor(z / b)), B = 4 * (r * d + z); y.data[B] = c.data[A]; y.data[B + 1] = c.data[A + 1]; y.data[B + 2] = c.data[A + 2]; y.data[B + 3] = c.data[A + 3] } n.putImageData(y, 0, 0); this.data = j }, draw: function(b, c, d, g, j, n) { if (this.loaded) { var y = ig.system.scale; j = (j ? j : this.width) * y; n = (n ? n : this.height) * y; ig.system.context.drawImage(this.data, d ? d * y : 0, g ? g * y : 0, j, n, ig.system.getDrawPos(b), ig.system.getDrawPos(c), j, n); ig.Image.drawCount++ } }, drawTile: function(b, c, d, g, j, n, y) { j = j ? j : g; if (this.loaded && !(g > this.width || j > this.height)) { var r = ig.system.scale, z = Math.floor(g * r), A = Math.floor(j * r), B = n ? -1 : 1, l = y ? -1 : 1; if (n || y) ig.system.context.save(), ig.system.context.scale(B, l); ig.system.context.drawImage(this.data, Math.floor(d * g) % this.width * r, Math.floor(d * g / this.width) * j * r, z, A, ig.system.getDrawPos(b) * B - (n ? z : 0), ig.system.getDrawPos(c) * l - (y ? A : 0), z, A); (n || y) && ig.system.context.restore(); ig.Image.drawCount++ } } }); ig.Image.drawCount = 0; ig.Image.cache = {}; ig.Image.reloadCache = function() { for (var b in ig.Image.cache) ig.Image.cache[b].reload() } }); ig.baked = !0; ig.module("impact.font").requires("impact.image").defines(function() { ig.Font = ig.Image.extend({ widthMap: [], indices: [], firstChar: 32, alpha: 1, letterSpacing: 1, lineSpacing: 0, onload: function(b) { this._loadMetrics(this.data); this.parent(b) }, widthForString: function(b) { if (-1 !== b.indexOf("\n")) { b = b.split("\n"); for (var c = 0, d = 0; d < b.length; d++) c = Math.max(c, this._widthForLine(b[d])); return c } return this._widthForLine(b) }, _widthForLine: function(b) { for (var c = 0, d = 0; d < b.length; d++) c += this.widthMap[b.charCodeAt(d) - this.firstChar] + this.letterSpacing; return c }, heightForString: function(b) { return b.split("\n").length * (this.height + this.lineSpacing) }, draw: function(b, c, d, g) { "string" != typeof b && (b = b.toString()); if (-1 !== b.indexOf("\n")) { b = b.split("\n"); for (var j = this.height + this.lineSpacing, n = 0; n < b.length; n++) this.draw(b[n], c, d + n * j, g) } else { if (g == ig.Font.ALIGN.RIGHT || g == ig.Font.ALIGN.CENTER) n = this._widthForLine(b), c -= g == ig.Font.ALIGN.CENTER ? n / 2 : n; 1 !== this.alpha && (ig.system.context.globalAlpha = this.alpha); for (n = 0; n < b.length; n++) g = b.charCodeAt(n), c += this._drawChar(g - this.firstChar, c, d); 1 !== this.alpha && (ig.system.context.globalAlpha = 1); ig.Image.drawCount += b.length } }, _drawChar: function(b, c, d) { if (!this.loaded || 0 > b || b >= this.indices.length) return 0; var g = ig.system.scale, j = this.widthMap[b] * g, n = (this.height - 2) * g; ig.system.context.drawImage(this.data, this.indices[b] * g, 0, j, n, ig.system.getDrawPos(c), ig.system.getDrawPos(d), j, n); return this.widthMap[b] + this.letterSpacing }, _loadMetrics: function(b) { this.height = b.height - 1; this.widthMap = []; this.indices = []; for (var c = ig.getImagePixels(b, 0, b.height - 1, b.width, 1), d = 0, g = 0, j = 0; j < b.width; j++) { var n = 4 * j + 3; 127 < c.data[n] ? g++ : 128 > c.data[n] && g && (this.widthMap.push(g), this.indices.push(j - g), d++, g = 0) } this.widthMap.push(g); this.indices.push(j - g) } }); ig.Font.ALIGN = { LEFT: 0, RIGHT: 1, CENTER: 2 } }); ig.baked = !0; ig.module("impact.sound").defines(function() { ig.SoundManager = ig.Class.extend({ clips: {}, volume: 1, format: null, init: function() { if (!ig.Sound.enabled || !window.Audio) ig.Sound.enabled = !1; else { for (var b = new Audio, c = 0; c < ig.Sound.use.length; c++) { var d = ig.Sound.use[c]; if (b.canPlayType(d.mime)) { this.format = d; break } } this.format || (ig.Sound.enabled = !1) } }, load: function(b, c, d) { var g = ig.prefix + b.replace(/[^\.]+$/, this.format.ext) + ig.nocache; if (this.clips[b]) { if (c && this.clips[b].length < ig.Sound.channels) for (c = this.clips[b].length; c < ig.Sound.channels; c++) { var j = new Audio(g); j.load(); this.clips[b].push(j) } return this.clips[b][0] } var n = new Audio(g); d && (n.addEventListener("canplaythrough", function r(c) { n.removeEventListener("canplaythrough", r, !1); d(b, !0, c) }, !1), n.addEventListener("error", function(c) { d(b, !1, c) }, !1)); n.preload = "auto"; n.load(); this.clips[b] = [n]; if (c) for (c = 1; c < ig.Sound.channels; c++) j = new Audio(g), j.load(), this.clips[b].push(j); return n }, get: function(b) { b = this.clips[b]; for (var c = 0, d; d = b[c++];) if (d.paused || d.ended) return d.ended && (d.currentTime = 0), d; b[0].pause(); b[0].currentTime = 0; return b[0] } }); ig.Music = ig.Class.extend({ tracks: [], namedTracks: {}, currentTrack: null, currentIndex: 0, random: !1, _volume: 1, _loop: !1, _fadeInterval: 0, _fadeTimer: null, _endedCallbackBound: null, init: function() { this._endedCallbackBound = this._endedCallback.bind(this); Object.defineProperty ? (Object.defineProperty(this, "volume", { get: this.getVolume.bind(this), set: this.setVolume.bind(this) }), Object.defineProperty(this, "loop", { get: this.getLooping.bind(this), set: this.setLooping.bind(this) })) : this.__defineGetter__ && (this.__defineGetter__("volume", this.getVolume.bind(this)), this.__defineSetter__("volume", this.setVolume.bind(this)), this.__defineGetter__("loop", this.getLooping.bind(this)), this.__defineSetter__("loop", this.setLooping.bind(this))) }, add: function(b, c) { if (ig.Sound.enabled) { var d = ig.soundManager.load(b instanceof ig.Sound ? b.path : b, !1); d.loop = this._loop; d.volume = this._volume; d.addEventListener("ended", this._endedCallbackBound, !1); this.tracks.push(d); c && (this.namedTracks[c] = d); this.currentTrack || (this.currentTrack = d) } }, next: function() { this.tracks.length && (this.stop(), this.currentIndex = this.random ? Math.floor(Math.random() * this.tracks.length) : (this.currentIndex + 1) % this.tracks.length, this.currentTrack = this.tracks[this.currentIndex], this.play()) }, pause: function() { this.currentTrack && this.currentTrack.pause() }, stop: function() { this.currentTrack && (this.currentTrack.pause(), this.currentTrack.currentTime = 0) }, play: function(b) { if (b && this.namedTracks[b]) b = this.namedTracks[b], b != this.currentTrack && (this.stop(), this.currentTrack = b); else if (!this.currentTrack) return; this.currentTrack.play() }, getLooping: function() { return this._loop }, setLooping: function(b) { this._loop = b; for (var c in this.tracks) this.tracks[c].loop = b }, getVolume: function() { return this._volume }, setVolume: function(b) { this._volume = b.limit(0, 1); for (var c in this.tracks) this.tracks[c].volume = this._volume }, fadeOut: function(b) { this.currentTrack && (clearInterval(this._fadeInterval), this.fadeTimer = new ig.Timer(b), this._fadeInterval = setInterval(this._fadeStep.bind(this), 50)) }, _fadeStep: function() { var b = this.fadeTimer.delta().map(-this.fadeTimer.target, 0, 1, 0).limit(0, 1) * this._volume; 0.01 >= b ? (this.stop(), this.currentTrack.volume = this._volume, clearInterval(this._fadeInterval)) : this.currentTrack.volume = b }, _endedCallback: function() { this._loop ? this.play() : this.next() } }); ig.Sound = ig.Class.extend({ path: "", volume: 1, currentClip: null, multiChannel: !0, init: function(b, c) { this.path = b; this.multiChannel = !1 !== c; this.load() }, load: function(b) { ig.Sound.enabled ? ig.ready ? ig.soundManager.load(this.path, this.multiChannel, b) : ig.addResource(this) : b && b(this.path, !0) }, play: function() { ig.Sound.enabled && (this.currentClip = ig.soundManager.get(this.path), this.currentClip.volume = ig.soundManager.volume * this.volume, this.currentClip.play()) }, stop: function() { this.currentClip && (this.currentClip.pause(), this.currentClip.currentTime = 0) } }); ig.Sound.FORMAT = { MP3: { ext: "mp3", mime: "audio/mpeg" }, M4A: { ext: "m4a", mime: "audio/mp4; codecs=mp4a" }, OGG: { ext: "ogg", mime: "audio/ogg; codecs=vorbis" }, WEBM: { ext: "webm", mime: "audio/webm; codecs=vorbis" }, CAF: { ext: "caf", mime: "audio/x-caf" } }; ig.Sound.use = [ig.Sound.FORMAT.OGG, ig.Sound.FORMAT.MP3]; ig.Sound.channels = 4; ig.Sound.enabled = !0 }); ig.baked = !0; ig.module("impact.loader").requires("impact.image", "impact.font", "impact.sound").defines(function() { ig.Loader = ig.Class.extend({ resources: [], gameClass: null, status: 0, done: !1, _unloaded: [], _drawStatus: 0, _intervalId: 0, _loadCallbackBound: null, init: function(b, c) { this.gameClass = b; this.resources = c; this._loadCallbackBound = this._loadCallback.bind(this); for (var d = 0; d < this.resources.length; d++) this._unloaded.push(this.resources[d].path) }, load: function() { ig.system.clear("#000"); if (this.resources.length) { for (var b = 0; b < this.resources.length; b++) this.loadResource(this.resources[b]); this._intervalId = setInterval(this.draw.bind(this), 16) } else this.end() }, loadResource: function(b) { b.load(this._loadCallbackBound) }, end: function() { this.done || (this.done = !0, clearInterval(this._intervalId)) }, draw: function() {}, _loadCallback: function(b, c) { if (c) this._unloaded.erase(b); else throw "Failed to load resource: " + b; this.status = 1 - this._unloaded.length / this.resources.length; 0 == this._unloaded.length && setTimeout(this.end.bind(this), 250) } }) }); ig.baked = !0; ig.module("impact.timer").defines(function() { ig.Timer = ig.Class.extend({ target: 0, base: 0, last: 0, pausedAt: 0, init: function(b) { this.last = this.base = ig.Timer.time; this.target = b || 0 }, set: function(b) { this.target = b || 0; this.base = ig.Timer.time; this.pausedAt = 0 }, reset: function() { this.base = ig.Timer.time; this.pausedAt = 0 }, tick: function() { var b = ig.Timer.time - this.last; this.last = ig.Timer.time; return this.pausedAt ? 0 : b }, delta: function() { return (this.pausedAt || ig.Timer.time) - this.base - this.target }, pause: function() { this.pausedAt || (this.pausedAt = ig.Timer.time) }, unpause: function() { this.pausedAt && (this.base += ig.Timer.time - this.pausedAt, this.pausedAt = 0) } }); ig.Timer._last = 0; ig.Timer.time = Number.MIN_VALUE; ig.Timer.timeScale = 1; ig.Timer.maxStep = 0.05; ig.Timer.step = function() { var b = Date.now(); ig.Timer.time += Math.min((b - ig.Timer._last) / 1E3, ig.Timer.maxStep) * ig.Timer.timeScale; ig.Timer._last = b } }); ig.baked = !0; ig.module("impact.system").requires("impact.timer", "impact.image").defines(function() { ig.System = ig.Class.extend({ fps: 30, width: 320, height: 240, realWidth: 320, realHeight: 240, scale: 1, tick: 0, animationId: 0, newGameClass: null, running: !1, delegate: null, clock: null, canvas: null, context: null, init: function(b, c, d, g, j) { this.fps = c; this.clock = new ig.Timer; this.canvas = ig.$(b); this.resize(d, g, j); this.context = this.canvas.getContext("2d"); this.getDrawPos = ig.System.drawMode; 1 != this.scale && (ig.System.scaleMode = ig.System.SCALE.CRISP); ig.System.scaleMode(this.canvas, this.context) }, resize: function(b, c, d) { this.width = b; this.height = c; this.scale = d || this.scale; this.realWidth = this.width * this.scale; this.realHeight = this.height * this.scale; this.canvas.width = this.realWidth; this.canvas.height = this.realHeight }, setGame: function(b) { this.running ? this.newGameClass = b : this.setGameNow(b) }, setGameNow: function(b) { ig.game = new b; ig.system.setDelegate(ig.game) }, setDelegate: function(b) { if ("function" == typeof b.run) this.delegate = b, this.startRunLoop(); else throw "System.setDelegate: No run() function in object"; }, stopRunLoop: function() { ig.clearAnimation(this.animationId); this.running = !1 }, startRunLoop: function() { this.stopRunLoop(); this.animationId = ig.setAnimation(this.run.bind(this), this.canvas); this.running = !0 }, clear: function(b) { this.context.fillStyle = b; this.context.fillRect(0, 0, this.realWidth, this.realHeight) }, run: function() { ig.Timer.step(); this.tick = this.clock.tick(); this.delegate.run(); ig.input.clearPressed(); this.newGameClass && (this.setGameNow(this.newGameClass), this.newGameClass = null) }, getDrawPos: null }); ig.System.DRAW = { AUTHENTIC: function(b) { return Math.round(b) * this.scale }, SMOOTH: function(b) { return Math.round(b * this.scale) }, SUBPIXEL: function(b) { return b * this.scale } }; ig.System.drawMode = ig.System.DRAW.SMOOTH; ig.System.SCALE = { CRISP: function(b, c) { ig.setVendorAttribute(c, "imageSmoothingEnabled", !1); b.style.imageRendering = "-moz-crisp-edges"; b.style.imageRendering = "-o-crisp-edges"; b.style.imageRendering = "-webkit-optimize-contrast"; b.style.imageRendering = "crisp-edges"; b.style.msInterpolationMode = "nearest-neighbor" }, SMOOTH: function(b, c) { ig.setVendorAttribute(c, "imageSmoothingEnabled", !0); b.style.imageRendering = ""; b.style.msInterpolationMode = "" } }; ig.System.scaleMode = ig.System.SCALE.SMOOTH }); ig.baked = !0; ig.module("impact.input").defines(function() { ig.KEY = { MOUSE1: -1, MOUSE2: -3, MWHEEL_UP: -4, MWHEEL_DOWN: -5, BACKSPACE: 8, TAB: 9, ENTER: 13, PAUSE: 19, CAPS: 20, ESC: 27, SPACE: 32, PAGE_UP: 33, PAGE_DOWN: 34, END: 35, HOME: 36, LEFT_ARROW: 37, UP_ARROW: 38, RIGHT_ARROW: 39, DOWN_ARROW: 40, INSERT: 45, DELETE: 46, _0: 48, _1: 49, _2: 50, _3: 51, _4: 52, _5: 53, _6: 54, _7: 55, _8: 56, _9: 57, A: 65, B: 66, C: 67, D: 68, E: 69, F: 70, G: 71, H: 72, I: 73, J: 74, K: 75, L: 76, M: 77, N: 78, O: 79, P: 80, Q: 81, R: 82, S: 83, T: 84, U: 85, V: 86, W: 87, X: 88, Y: 89, Z: 90, NUMPAD_0: 96, NUMPAD_1: 97, NUMPAD_2: 98, NUMPAD_3: 99, NUMPAD_4: 100, NUMPAD_5: 101, NUMPAD_6: 102, NUMPAD_7: 103, NUMPAD_8: 104, NUMPAD_9: 105, MULTIPLY: 106, ADD: 107, SUBSTRACT: 109, DECIMAL: 110, DIVIDE: 111, F1: 112, F2: 113, F3: 114, F4: 115, F5: 116, F6: 117, F7: 118, F8: 119, F9: 120, F10: 121, F11: 122, F12: 123, SHIFT: 16, CTRL: 17, ALT: 18, PLUS: 187, COMMA: 188, MINUS: 189, PERIOD: 190 }; ig.Input = ig.Class.extend({ bindings: {}, actions: {}, presses: {}, locks: {}, delayedKeyup: {}, isUsingMouse: !1, isUsingKeyboard: !1, isUsingAccelerometer: !1, mouse: { x: 0, y: 0 }, accel: { x: 0, y: 0, z: 0 }, initMouse: function() { if (!this.isUsingMouse) { this.isUsingMouse = !0; var b = this.mousewheel.bind(this); ig.system.canvas.addEventListener("mousewheel", b, !1); ig.system.canvas.addEventListener("DOMMouseScroll", b, !1); ig.system.canvas.addEventListener("contextmenu", this.contextmenu.bind(this), !1); ig.system.canvas.addEventListener("mousedown", this.keydown.bind(this), !1); ig.system.canvas.addEventListener("mouseup", this.keyup.bind(this), !1); ig.system.canvas.addEventListener("mousemove", this.mousemove.bind(this), !1); ig.ua.touchDevice && (ig.system.canvas.addEventListener("touchstart", this.keydown.bind(this), !1), ig.system.canvas.addEventListener("touchend", this.keyup.bind(this), !1), ig.system.canvas.addEventListener("touchmove", this.mousemove.bind(this), !1), ig.system.canvas.addEventListener("MSPointerDown", this.keydown.bind(this), !1), ig.system.canvas.addEventListener("MSPointerUp", this.keyup.bind(this), !1), ig.system.canvas.addEventListener("MSPointerMove", this.mousemove.bind(this), !1), ig.system.canvas.style.msTouchAction = "none") } }, initKeyboard: function() { this.isUsingKeyboard || (this.isUsingKeyboard = !0, window.addEventListener("keydown", this.keydown.bind(this), !1), window.addEventListener("keyup", this.keyup.bind(this), !1)) }, initAccelerometer: function() { this.isUsingAccelerometer || window.addEventListener("devicemotion", this.devicemotion.bind(this), !1) }, mousewheel: function(b) { var c = this.bindings[0 < (b.wheelDelta ? b.wheelDelta : -1 * b.detail) ? ig.KEY.MWHEEL_UP : ig.KEY.MWHEEL_DOWN]; c && (this.actions[c] = !0, this.presses[c] = !0, this.delayedKeyup[c] = !0, b.stopPropagation(), b.preventDefault()) }, mousemove: function(b) { var c = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth; ig.ua.mobile && (c = ig.system.realWidth); var c = ig.system.scale * (c / ig.system.realWidth), d = { left: 0, top: 0 }; ig.system.canvas.getBoundingClientRect && (d = ig.system.canvas.getBoundingClientRect()); b = b.touches ? b.touches[0] : b; this.mouse.x = (b.clientX - d.left) / c; this.mouse.y = (b.clientY - d.top) / c }, contextmenu: function(b) { this.bindings[ig.KEY.MOUSE2] && (b.stopPropagation(), b.preventDefault()) }, keydown: function(b) { var c = b.target.tagName; if (!("INPUT" == c || "TEXTAREA" == c)) if (c = "keydown" == b.type ? b.keyCode : 2 == b.button ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1, 0 > c && window.focus(), ("touchstart" == b.type || "mousedown" == b.type) && this.mousemove(b), c = this.bindings[c]) this.actions[c] = !0, this.locks[c] || (this.presses[c] = !0, this.locks[c] = !0), b.stopPropagation(), b.preventDefault() }, keyup: function(b) { var c = b.target.tagName; if (!("INPUT" == c || "TEXTAREA" == c)) if (c = this.bindings["keyup" == b.type ? b.keyCode : 2 == b.button ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1]) this.delayedKeyup[c] = !0, b.stopPropagation(), b.preventDefault() }, devicemotion: function(b) { this.accel = b.accelerationIncludingGravity }, bind: function(b, c) { 0 > b ? this.initMouse() : 0 < b && this.initKeyboard(); this.bindings[b] = c }, bindTouch: function(b, c) { var d = ig.$(b), g = this; d.addEventListener("touchstart", function(b) { g.touchStart(b, c) }, !1); d.addEventListener("touchend", function(b) { g.touchEnd(b, c) }, !1); d.addEventListener("MSPointerDown", function(b) { g.touchStart(b, c) }, !1); d.addEventListener("MSPointerUp", function(b) { g.touchEnd(b, c) }, !1) }, unbind: function(b) { this.delayedKeyup[this.bindings[b]] = !0; this.bindings[b] = null }, unbindAll: function() { this.bindings = {}; this.actions = {}; this.presses = {}; this.locks = {}; this.delayedKeyup = {} }, state: function(b) { return this.actions[b] }, pressed: function(b) { return this.presses[b] }, released: function(b) { return !!this.delayedKeyup[b] }, clearPressed: function() { for (var b in this.delayedKeyup) this.actions[b] = !1, this.locks[b] = !1; this.delayedKeyup = {}; this.presses = {} }, touchStart: function(b, c) { this.actions[c] = !0; this.presses[c] = !0; b.stopPropagation(); b.preventDefault(); return !1 }, touchEnd: function(b, c) { this.delayedKeyup[c] = !0; b.stopPropagation(); b.preventDefault(); return !1 } }) }); ig.baked = !0; ig.module("impact.sound-handler").defines(function() { ig.SoundHandler = ig.Class.extend({ formats: { ogg: ".ogg", mp3: ".mp3" }, jukebox: null, pausePosition: null, globalMute: !1, forceMuted: !1, muted: !1, bgmStarted: !1, bgmPlaying: !1, soundPlaying: !1, currentSoundPlaying: null, soundBuffer: [], voSoundLoaded: [], sfxSoundLoaded: [], SOUNDID: {}, voSoundsToLoad: [], sfxSoundsToLoad: [{ name: "staticSound", path: "media/audio/play/static" }, { name: "openingSound", path: "media/audio/opening/opening" }, { name: "kittyopeningSound", path: "media/audio/opening/kittyopening" }, { name: "star", path: "media/audio/star2" }, { name: "ring", path: "media/audio/star" }, { name: "pillow", path: "media/audio/pillow2" }, { name: "click", path: "media/audio/click" }, { name: "flip", path: "media/audio/flip" }, { name: "words", path: "media/audio/ans" }, { name: "vacuum", path: "media/audio/vacuum2" }, { name: "ufo", path: "media/audio/ufo" }, { name: "score", path: "media/audio/score" }], debug: !1, init: function() { ig.ua.mobile ? (this.initSfx(), this.setupJukebox()) : (this.initSfx(), this.setupDesktopMusic()); this.setupWindowHandler() }, allVoSoundLoaded: function() { if (this.voSoundLoaded.length >= this.voSoundsToLoad.length) { this.debug && console.log("Vo ready"); for (index = 0; index < this.voSoundLoaded.length; index++) this.voSoundLoaded[index].on("end", function(b) { b.isPlaying = !1; this.soundBuffer.pop() }.bind(this, this.voSoundLoaded[index])), this.voSoundLoaded[index].on("play", function(b) { b.isPlaying = !0 }.bind(this, this.voSoundLoaded[index])); return !0 } return !1 }, allSfxSoundLoaded: function() { return this.sfxSoundLoaded.length >= this.sfxSoundsToLoad.length ? !0 : !1 }, stopBackgroundMusic: function() { ig.ua.mobile ? this.pausePosition = this.jukebox.player.pause() : ig.music.pause(); this.bgmPlaying = !1 }, playBackgroundMusic: function() { this.bgmPlaying || (this.bgmStarted = !0, ig.ua.mobile ? this.pausePosition ? this.jukebox.player.resume(this.pausePosition) : this.jukebox.player.play(this.jukebox.player.settings.spritemap.music.start, !0) : ig.music.play(), this._unMuteBackgroundMusic(), this.bgmPlaying = !0) }, playSound: function(b) { if ((b = this[b]) && (!this.forceMuted || !this.muted) && !b.isPlaying) this.soundBuffer.push(b), b.play() }, stopAllAndPlaySound: function(b) { this.stopAllSounds(); this.playSound(b) }, stopAllSounds: function() { for (index = 0; index < this.soundBuffer.length; index++) this.soundBuffer[index].isPlaying = !1, this.soundBuffer.splice(0, 1)[0].stop() }, addSound: function(b, c, d) { var g = c + this.formats.ogg; c += this.formats.mp3; this.SOUNDID[b] = b; this[b] = d ? new Howl({ urls: [g, c], onload: d }) : new Howl({ urls: [g, c] }) }, _muteSounds: function() { for (i = 0; i < ig.resources.length; i++) ig.resources[i].multiChannel && ig.resources[i].stop(); Howler.mute(); this.debug && console.log("Sounds muted") }, _unMuteSounds: function() { Howler.unmute(); ig.Sound.enabled = !0; this.debug && console.log("Sounds can play") }, _muteBackgroundMusic: function() { ig.ua.mobile ? (this.stopBackgroundMusic(), this.jukebox.player.setVolume(0)) : ig.music.volume = 0; this.debug && console.log("BGM muted") }, _unMuteBackgroundMusic: function() { this.bgmStarted && (ig.ua.mobile ? (this.pausePosition ? this.jukebox.player.resume(this.pausePosition) : this.jukebox.player.play(this.jukebox.player.settings.spritemap.music.start, !0), this.jukebox.player.setVolume(1)) : ig.music.volume = 1, this.debug && console.log("BGM can play")) }, focusBlurMute: function() { void 0 != ig.game && (ig.game.changeSound = !0); this.forceMuted || this.mute() }, focusBlurUnmute: function() { void 0 != ig.game && (ig.game.changeSound = !0); this.forceMuted || this.unmute() }, setForceMuted: function(b) { this.forceMuted = b }, mute: function() { this.muted || (this._muteSounds(), this._muteBackgroundMusic(), this.muted = !0) }, unmute: function() { this.muted && (this._unMuteSounds(), this._unMuteBackgroundMusic(), this.muted = !1) }, setupWindowHandler: function() { "true" === getQueryVariable("webview") ? ($(window).focus(function() { ig.ua.mobile && ig.game && ig.game.resumeGame(); ig.soundHandler && ig.soundHandler.focusBlurUnmute() }), $(window).blur(function() { ig.soundHandler && ig.soundHandler.focusBlurMute() })) : (window.onfocus = function() { ig.ua.mobile && ig.game && ig.game.resumeGame(); ig.soundHandler && ig.soundHandler.focusBlurUnmute() }, window.onblur = function() { ig.soundHandler && ig.soundHandler.focusBlurMute() }) }, initSfx: function() { for (index = 0; index < this.sfxSoundsToLoad.length; index++) { var b = function(b) { this.sfxSoundLoaded.push(this[b]) }.bind(this, this.sfxSoundsToLoad[index].name); this.addSound(this.sfxSoundsToLoad[index].name, this.sfxSoundsToLoad[index].path, b) } }, initVoSfx: function() { for (index = 0; index < this.voSoundsToLoad.length; index++) { var b = function(b) { this.voSoundLoaded.push(this[b]) }.bind(this, this.voSoundsToLoad[index].name); this.addSound(this.voSoundsToLoad[index].name, this.voSoundsToLoad[index].path, b) } }, setupDesktopMusic: function() { ig.music.add("media/audio/bgm.*", "background") }, setupJukebox: function() { ig.ua.mobile && (this.jukebox = new ig.Jukebox, this.pausePosition = this.jukebox.player.settings.spritemap.music.start) }, forceLoopBGM: function() { if (!this.forceMuted && this.bgmPlaying && this.jukebox && this.jukebox.player && this.jukebox.player.settings.spritemap.music && this.jukebox.player.settings.spritemap.music.loop) { if (0 <= this.prevTime) if (this.jukebox.player.getCurrentTime() === this.prevTime) { if (this.silentCounter || (this.silentCounter = 0), this.silentCounter++, this.jukebox.player.getCurrentTime() >= this.jukebox.player.settings.spritemap.music.end || this.silentCounter > 0.0010 * ig.soundHandler.jukebox.player.settings.timeout * ig.system.fps) this.jukebox.player.pause(), this.jukebox.player.play(this.jukebox.player.settings.spritemap.music.start, !0), this.silentCounter = null } else this.silentCounter = null; this.prevTime = this.jukebox.player.getCurrentTime() } } }) }); function getHiddenProp() { var b = ["webkit", "moz", "ms", "o"]; if ("hidden" in document) return "hidden"; for (var c = 0; c < b.length; c++) if (b[c] + "Hidden" in document) return b[c] + "Hidden"; return null } function isHidden() { var b = getHiddenProp(); return !b ? !1 : document[b] } var visProp = getHiddenProp(); if (visProp) { var evtname = visProp.replace(/[H|h]idden/, "") + "visibilitychange"; document.addEventListener(evtname, visChange) } window.addEventListener("pagehide", function() { ig.soundHandler && ig.soundHandler.focusBlurMute() }, !1); window.addEventListener("pageshow", function() { ig.ua.mobile && ig.game && ig.game.resumeGame(); ig.soundHandler && ig.soundHandler.focusBlurUnmute() }, !1); function visChange() { isHidden() ? ig.soundHandler && ig.soundHandler.focusBlurMute() : (ig.ua.mobile && ig.game && ig.game.resumeGame(), ig.soundHandler && ig.soundHandler.focusBlurUnmute()) } ig.baked = !0; ig.module("impact.impact").requires("dom.ready", "impact.loader", "impact.system", "impact.input", "impact.sound", "impact.sound-handler").defines(function() { ig.main = function(b, c, d, g, j, n, y) { ig.system = new ig.System(b, d, g, j, n || 1); ig.input = new ig.Input; ig.soundManager = new ig.SoundManager; ig.music = new ig.Music; ig.ready = !0; ig.soundHandler = new ig.SoundHandler; (new(y || ig.Loader)(c, ig.resources)).load() } }); ig.baked = !0; ig.module("impact.animation").requires("impact.timer", "impact.image").defines(function() { ig.AnimationSheet = ig.Class.extend({ width: 8, height: 8, image: null, init: function(b, c, d) { this.width = c; this.height = d; this.image = new ig.Image(b) } }); ig.Animation = ig.Class.extend({ sheet: null, timer: null, sequence: [], flip: { x: !1, y: !1 }, pivot: { x: 0, y: 0 }, frame: 0, tile: 0, loopCount: 0, alpha: 1, angle: 0, init: function(b, c, d, g) { this.sheet = b; this.pivot = { x: b.width / 2, y: b.height / 2 }; this.timer = new ig.Timer; this.frameTime = c; this.sequence = d; this.stop = !!g; this.tile = this.sequence[0] }, rewind: function() { this.timer.set(); this.frame = this.loopCount = 0; this.tile = this.sequence[0]; return this }, gotoFrame: function(b) { this.timer.set(this.frameTime * -b - 1E-4); this.update() }, gotoRandomFrame: function() { this.gotoFrame(Math.floor(Math.random() * this.sequence.length)) }, update: function() { var b = Math.floor(this.timer.delta() / this.frameTime); this.loopCount = Math.floor(b / this.sequence.length); this.frame = this.stop && 0 < this.loopCount ? this.sequence.length - 1 : b % this.sequence.length; this.tile = this.sequence[this.frame] }, draw: function(b, c) { var d = Math.max(this.sheet.width, this.sheet.height); b > ig.system.width || c > ig.system.height || (0 > b + d || 0 > c + d) || (1 != this.alpha && (ig.system.context.globalAlpha = this.alpha), 0 == this.angle ? this.sheet.image.drawTile(b, c, this.tile, this.sheet.width, this.sheet.height, this.flip.x, this.flip.y) : (ig.system.context.save(), ig.system.context.translate(ig.system.getDrawPos(b + this.pivot.x), ig.system.getDrawPos(c + this.pivot.y)), ig.system.context.rotate(this.angle), this.sheet.image.drawTile(-this.pivot.x, -this.pivot.y, this.tile, this.sheet.width, this.sheet.height, this.flip.x, this.flip.y), ig.system.context.restore()), 1 != this.alpha && (ig.system.context.globalAlpha = 1)) } }) }); ig.baked = !0; ig.module("impact.entity").requires("impact.animation", "impact.impact").defines(function() { ig.Entity = ig.Class.extend({ id: 0, settings: {}, size: { x: 16, y: 16 }, offset: { x: 0, y: 0 }, pos: { x: 0, y: 0 }, last: { x: 0, y: 0 }, vel: { x: 0, y: 0 }, accel: { x: 0, y: 0 }, friction: { x: 0, y: 0 }, maxVel: { x: 100, y: 100 }, zIndex: 0, gravityFactor: 1, standing: !1, bounciness: 0, minBounceVelocity: 40, anims: {}, animSheet: null, currentAnim: null, health: 10, type: 0, checkAgainst: 0, collides: 0, _killed: !1, slopeStanding: { min: (44).toRad(), max: (136).toRad() }, init: function(b, c, d) { this.id = ++ig.Entity._lastId; this.pos.x = this.last.x = b; this.pos.y = this.last.y = c; ig.merge(this, d) }, reset: function(b, c, d) { var g = this.constructor.prototype; this.pos.x = b; this.pos.y = c; this.last.x = b; this.last.y = c; this.vel.x = g.vel.x; this.vel.y = g.vel.y; this.accel.x = g.accel.x; this.accel.y = g.accel.y; this.health = g.health; this._killed = g._killed; this.standing = g.standing; this.type = g.type; this.checkAgainst = g.checkAgainst; this.collides = g.collides; ig.merge(this, d) }, addAnim: function(b, c, d, g) { if (!this.animSheet) throw "No animSheet to add the animation " + b + " to."; c = new ig.Animation(this.animSheet, c, d, g); this.anims[b] = c; this.currentAnim || (this.currentAnim = c); return c }, update: function() { this.last.x = this.pos.x; this.last.y = this.pos.y; this.vel.y += ig.game.gravity * ig.system.tick * this.gravityFactor; this.vel.x = this.getNewVelocity(this.vel.x, this.accel.x, this.friction.x, this.maxVel.x); this.vel.y = this.getNewVelocity(this.vel.y, this.accel.y, this.friction.y, this.maxVel.y); var b = ig.game.collisionMap.trace(this.pos.x, this.pos.y, this.vel.x * ig.system.tick, this.vel.y * ig.system.tick, this.size.x, this.size.y); this.handleMovementTrace(b); this.currentAnim && this.currentAnim.update() }, getNewVelocity: function(b, c, d, g) { return c ? (b + c * ig.system.tick).limit(-g, g) : d ? (c = d * ig.system.tick, 0 < b - c ? b - c : 0 > b + c ? b + c : 0) : b.limit(-g, g) }, handleMovementTrace: function(b) { this.standing = !1; b.collision.y && (0 < this.bounciness && Math.abs(this.vel.y) > this.minBounceVelocity ? this.vel.y *= -this.bounciness : (0 < this.vel.y && (this.standing = !0), this.vel.y = 0)); b.collision.x && (this.vel.x = 0 < this.bounciness && Math.abs(this.vel.x) > this.minBounceVelocity ? this.vel.x * -this.bounciness : 0); if (b.collision.slope) { var c = b.collision.slope; if (0 < this.bounciness) { var d = this.vel.x * c.nx + this.vel.y * c.ny; this.vel.x = (this.vel.x - 2 * c.nx * d) * this.bounciness; this.vel.y = (this.vel.y - 2 * c.ny * d) * this.bounciness } else d = (this.vel.x * c.x + this.vel.y * c.y) / (c.x * c.x + c.y * c.y), this.vel.x = c.x * d, this.vel.y = c.y * d, c = Math.atan2(c.x, c.y), c > this.slopeStanding.min && c < this.slopeStanding.max && (this.standing = !0) } this.pos = b.pos }, draw: function() { this.currentAnim && this.currentAnim.draw(this.pos.x - this.offset.x - ig.game._rscreen.x, this.pos.y - this.offset.y - ig.game._rscreen.y) }, kill: function() { ig.game.removeEntity(this) }, receiveDamage: function(b) { this.health -= b; 0 >= this.health && this.kill() }, touches: function(b) { return !(this.pos.x >= b.pos.x + b.size.x || this.pos.x + this.size.x <= b.pos.x || this.pos.y >= b.pos.y + b.size.y || this.pos.y + this.size.y <= b.pos.y) }, distanceTo: function(b) { var c = this.pos.x + this.size.x / 2 - (b.pos.x + b.size.x / 2); b = this.pos.y + this.size.y / 2 - (b.pos.y + b.size.y / 2); return Math.sqrt(c * c + b * b) }, angleTo: function(b) { return Math.atan2(b.pos.y + b.size.y / 2 - (this.pos.y + this.size.y / 2), b.pos.x + b.size.x / 2 - (this.pos.x + this.size.x / 2)) }, check: function() {}, collideWith: function() {}, ready: function() {}, erase: function() {} }); ig.Entity._lastId = 0; ig.Entity.COLLIDES = { NEVER: 0, LITE: 1, PASSIVE: 2, ACTIVE: 4, FIXED: 8 }; ig.Entity.TYPE = { NONE: 0, A: 1, B: 2, BOTH: 3 }; ig.Entity.checkPair = function(b, c) { b.checkAgainst & c.type && b.check(c); c.checkAgainst & b.type && c.check(b); b.collides && c.collides && b.collides + c.collides > ig.Entity.COLLIDES.ACTIVE && ig.Entity.solveCollision(b, c) }; ig.Entity.solveCollision = function(b, c) { var d = null; if (b.collides == ig.Entity.COLLIDES.LITE || c.collides == ig.Entity.COLLIDES.FIXED) d = b; else if (c.collides == ig.Entity.COLLIDES.LITE || b.collides == ig.Entity.COLLIDES.FIXED) d = c; b.last.x + b.size.x > c.last.x && b.last.x < c.last.x + c.size.x ? (b.last.y < c.last.y ? ig.Entity.seperateOnYAxis(b, c, d) : ig.Entity.seperateOnYAxis(c, b, d), b.collideWith(c, "y"), c.collideWith(b, "y")) : b.last.y + b.size.y > c.last.y && b.last.y < c.last.y + c.size.y && (b.last.x < c.last.x ? ig.Entity.seperateOnXAxis(b, c, d) : ig.Entity.seperateOnXAxis(c, b, d), b.collideWith(c, "x"), c.collideWith(b, "x")) }; ig.Entity.seperateOnXAxis = function(b, c, d) { var g = b.pos.x + b.size.x - c.pos.x; d ? (d.vel.x = -d.vel.x * d.bounciness + (b === d ? c : b).vel.x, c = ig.game.collisionMap.trace(d.pos.x, d.pos.y, d == b ? -g : g, 0, d.size.x, d.size.y), d.pos.x = c.pos.x) : (d = (b.vel.x - c.vel.x) / 2, b.vel.x = -d, c.vel.x = d, d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, -g / 2, 0, b.size.x, b.size.y), b.pos.x = Math.floor(d.pos.x), b = ig.game.collisionMap.trace(c.pos.x, c.pos.y, g / 2, 0, c.size.x, c.size.y), c.pos.x = Math.ceil(b.pos.x)) }; ig.Entity.seperateOnYAxis = function(b, c, d) { var g = b.pos.y + b.size.y - c.pos.y; if (d) { c = b === d ? c : b; d.vel.y = -d.vel.y * d.bounciness + c.vel.y; var j = 0; d == b && Math.abs(d.vel.y - c.vel.y) < d.minBounceVelocity && (d.standing = !0, j = c.vel.x * ig.system.tick); b = ig.game.collisionMap.trace(d.pos.x, d.pos.y, j, d == b ? -g : g, d.size.x, d.size.y); d.pos.y = b.pos.y; d.pos.x = b.pos.x } else ig.game.gravity && (c.standing || 0 < b.vel.y) ? (d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, 0, -(b.pos.y + b.size.y - c.pos.y), b.size.x, b.size.y), b.pos.y = d.pos.y, 0 < b.bounciness && b.vel.y > b.minBounceVelocity ? b.vel.y *= -b.bounciness : (b.standing = !0, b.vel.y = 0)) : (d = (b.vel.y - c.vel.y) / 2, b.vel.y = -d, c.vel.y = d, j = c.vel.x * ig.system.tick, d = ig.game.collisionMap.trace(b.pos.x, b.pos.y, j, -g / 2, b.size.x, b.size.y), b.pos.y = d.pos.y, b = ig.game.collisionMap.trace(c.pos.x, c.pos.y, 0, g / 2, c.size.x, c.size.y), c.pos.y = b.pos.y) } }); ig.baked = !0; ig.module("impact.map").defines(function() { ig.Map = ig.Class.extend({ tilesize: 8, width: 1, height: 1, data: [ [] ], name: null, init: function(b, c) { this.tilesize = b; this.data = c; this.height = c.length; this.width = c[0].length; this.pxWidth = this.width * this.tilesize; this.pxHeight = this.height * this.tilesize }, getTile: function(b, c) { var d = Math.floor(b / this.tilesize), g = Math.floor(c / this.tilesize); return 0 <= d && d < this.width && 0 <= g && g < this.height ? this.data[g][d] : 0 }, setTile: function(b, c, d) { b = Math.floor(b / this.tilesize); c = Math.floor(c / this.tilesize); 0 <= b && b < this.width && 0 <= c && c < this.height && (this.data[c][b] = d) } }) }); ig.baked = !0; ig.module("impact.collision-map").requires("impact.map").defines(function() { ig.CollisionMap = ig.Map.extend({ lastSlope: 1, tiledef: null, init: function(b, c, j) { this.parent(b, c); this.tiledef = j || ig.CollisionMap.defaultTileDef; for (var n in this.tiledef) n | 0 > this.lastSlope && (this.lastSlope = n | 0) }, trace: function(b, c, j, n, y, r) { var z = { collision: { x: !1, y: !1, slope: !1 }, pos: { x: b, y: c }, tile: { x: 0, y: 0 } }, A = Math.ceil(Math.max(Math.abs(j), Math.abs(n)) / this.tilesize); if (1 < A) for (var B = j / A, l = n / A, p = 0; p < A && (B || l) && !(this._traceStep(z, b, c, B, l, y, r, j, n, p), b = z.pos.x, c = z.pos.y, z.collision.x && (j = B = 0), z.collision.y && (n = l = 0), z.collision.slope); p++); else this._traceStep(z, b, c, j, n, y, r, j, n, 0); return z }, _traceStep: function(b, c, j, n, y, r, z, A, B, l) { b.pos.x += n; b.pos.y += y; var p = 0; if (n) { var t = 0 < n ? r : 0, x = 0 > n ? this.tilesize : 0, p = Math.max(Math.floor(j / this.tilesize), 0), L = Math.min(Math.ceil((j + z) / this.tilesize), this.height); n = Math.floor((b.pos.x + t) / this.tilesize); var H = Math.floor((c + t) / this.tilesize); if (0 < l || n == H || 0 > H || H >= this.width) H = -1; if (0 <= n && n < this.width) for (var E = p; E < L && !(-1 != H && (p = this.data[E][H], 1 < p && p <= this.lastSlope && this._checkTileDef(b, p, c, j, A, B, r, z, H, E))); E++) if (p = this.data[E][n], 1 == p || p > this.lastSlope || 1 < p && this._checkTileDef(b, p, c, j, A, B, r, z, n, E)) { if (1 < p && p <= this.lastSlope && b.collision.slope) break; b.collision.x = !0; b.tile.x = p; c = b.pos.x = n * this.tilesize - t + x; A = 0; break } } if (y) { t = 0 < y ? z : 0; y = 0 > y ? this.tilesize : 0; p = Math.max(Math.floor(b.pos.x / this.tilesize), 0); x = Math.min(Math.ceil((b.pos.x + r) / this.tilesize), this.width); E = Math.floor((b.pos.y + t) / this.tilesize); L = Math.floor((j + t) / this.tilesize); if (0 < l || E == L || 0 > L || L >= this.height) L = -1; if (0 <= E && E < this.height) for (n = p; n < x && !(-1 != L && (p = this.data[L][n], 1 < p && p <= this.lastSlope && this._checkTileDef(b, p, c, j, A, B, r, z, n, L))); n++) if (p = this.data[E][n], 1 == p || p > this.lastSlope || 1 < p && this._checkTileDef(b, p, c, j, A, B, r, z, n, E)) { if (1 < p && p <= this.lastSlope && b.collision.slope) break; b.collision.y = !0; b.tile.y = p; b.pos.y = E * this.tilesize - t + y; break } } }, _checkTileDef: function(b, c, j, n, y, r, z, A, B, l) { var p = this.tiledef[c]; if (!p) return !1; c = (p[2] - p[0]) * this.tilesize; var t = (p[3] - p[1]) * this.tilesize, x = p[4]; z = j + y + (0 > t ? z : 0) - (B + p[0]) * this.tilesize; A = n + r + (0 < c ? A : 0) - (l + p[1]) * this.tilesize; if (0 < c * A - t * z) { if (0 > y * -t + r * c) return x; B = Math.sqrt(c * c + t * t); l = t / B; B = -c / B; var L = z * l + A * B, p = l * L, L = B * L; if (p * p + L * L >= y * y + r * r) return x || 0.5 > c * (A - r) - t * (z - y); b.pos.x = j + y - p; b.pos.y = n + r - L; b.collision.slope = { x: c, y: t, nx: l, ny: B }; return !0 } return !1 } }); var b = 1 / 3, c = 2 / 3; ig.CollisionMap.defaultTileDef = { 5: [0, 1, 1, c, !0], 6: [0, c, 1, b, !0], 7: [0, b, 1, 0, !0], 3: [0, 1, 1, 0.5, !0], 4: [0, 0.5, 1, 0, !0], 2: [0, 1, 1, 0, !0 ], 10: [0.5, 1, 1, 0, !0], 21: [0, 1, 0.5, 0, !0], 32: [c, 1, 1, 0, !0], 43: [b, 1, c, 0, !0], 54: [0, 1, b, 0, !0], 27: [0, 0, 1, b, !0], 28: [0, b, 1, c, !0], 29: [0, c, 1, 1, !0], 25: [0, 0, 1, 0.5, !0], 26: [0, 0.5, 1, 1, !0], 24: [0, 0, 1, 1, !0], 11: [0, 0, 0.5, 1, !0], 22: [0.5, 0, 1, 1, !0], 33: [0, 0, b, 1, !0], 44: [b, 0, c, 1, !0], 55: [c, 0, 1, 1, !0], 16: [1, b, 0, 0, !0], 17: [1, c, 0, b, !0], 18: [1, 1, 0, c, !0], 14: [1, 0.5, 0, 0, !0], 15: [1, 1, 0, 0.5, !0], 13: [1, 1, 0, 0, !0], 8: [0.5, 1, 0, 0, !0], 19: [1, 1, 0.5, 0, !0], 30: [b, 1, 0, 0, !0], 41: [c, 1, b, 0, !0], 52: [1, 1, c, 0, !0], 38: [1, c, 0, 1, !0], 39: [1, b, 0, c, !0], 40: [1, 0, 0, b, !0 ], 36: [1, 0.5, 0, 1, !0], 37: [1, 0, 0, 0.5, !0], 35: [1, 0, 0, 1, !0], 9: [1, 0, 0.5, 1, !0], 20: [0.5, 0, 0, 1, !0], 31: [1, 0, c, 1, !0], 42: [c, 0, b, 1, !0], 53: [b, 0, 0, 1, !0], 12: [0, 0, 1, 0, !1], 23: [1, 1, 0, 1, !1], 34: [1, 0, 1, 1, !1], 45: [0, 1, 0, 0, !1] }; ig.CollisionMap.staticNoCollision = { trace: function(b, c, j, n) { return { collision: { x: !1, y: !1, slope: !1 }, pos: { x: b + j, y: c + n }, tile: { x: 0, y: 0 } } } } }); ig.baked = !0; ig.module("impact.background-map").requires("impact.map", "impact.image").defines(function() { ig.BackgroundMap = ig.Map.extend({ tiles: null, scroll: { x: 0, y: 0 }, distance: 1, repeat: !1, tilesetName: "", foreground: !1, enabled: !0, preRender: !1, preRenderedChunks: null, chunkSize: 512, debugChunks: !1, anims: {}, init: function(b, c, d) { this.parent(b, c); this.setTileset(d) }, setTileset: function(b) { this.tilesetName = b instanceof ig.Image ? b.path : b; this.tiles = new ig.Image(this.tilesetName); this.preRenderedChunks = null }, setScreenPos: function(b, c) { this.scroll.x = b / this.distance; this.scroll.y = c / this.distance }, preRenderMapToChunks: function() { var b = this.width * this.tilesize * ig.system.scale, c = this.height * this.tilesize * ig.system.scale; this.chunkSize = Math.min(Math.max(b, c), this.chunkSize); var d = Math.ceil(b / this.chunkSize), g = Math.ceil(c / this.chunkSize); this.preRenderedChunks = []; for (var j = 0; j < g; j++) { this.preRenderedChunks[j] = []; for (var n = 0; n < d; n++) this.preRenderedChunks[j][n] = this.preRenderChunk(n, j, n == d - 1 ? b - n * this.chunkSize : this.chunkSize, j == g - 1 ? c - j * this.chunkSize : this.chunkSize) } }, preRenderChunk: function(b, c, d, g) { var j = d / this.tilesize / ig.system.scale + 1, n = g / this.tilesize / ig.system.scale + 1, y = b * this.chunkSize / ig.system.scale % this.tilesize, r = c * this.chunkSize / ig.system.scale % this.tilesize; b = Math.floor(b * this.chunkSize / this.tilesize / ig.system.scale); c = Math.floor(c * this.chunkSize / this.tilesize / ig.system.scale); var z = ig.$new("canvas"); z.width = d; z.height = g; z.retinaResolutionEnabled = !1; g = z.getContext("2d"); ig.System.scaleMode(z, g); d = ig.system.context; ig.system.context = g; for (g = 0; g < j; g++) for (var A = 0; A < n; A++) if (g + b < this.width && A + c < this.height) { var B = this.data[A + c][g + b]; B && this.tiles.drawTile(g * this.tilesize - y, A * this.tilesize - r, B - 1, this.tilesize) } ig.system.context = d; return z }, draw: function() { this.tiles.loaded && this.enabled && (this.preRender ? this.drawPreRendered() : this.drawTiled()) }, drawPreRendered: function() { this.preRenderedChunks || this.preRenderMapToChunks(); var b = ig.system.getDrawPos(this.scroll.x), c = ig.system.getDrawPos(this.scroll.y); if (this.repeat) var d = this.width * this.tilesize * ig.system.scale, b = (b % d + d) % d, d = this.height * this.tilesize * ig.system.scale, c = (c % d + d) % d; var d = Math.max(Math.floor(b / this.chunkSize), 0), g = Math.max(Math.floor(c / this.chunkSize), 0), j = Math.ceil((b + ig.system.realWidth) / this.chunkSize), n = Math.ceil((c + ig.system.realHeight) / this.chunkSize), y = this.preRenderedChunks[0].length, r = this.preRenderedChunks.length; this.repeat || (j = Math.min(j, y), n = Math.min(n, r)); for (var z = 0; g < n; g++) { for (var A = 0, B = d; B < j; B++) { var l = this.preRenderedChunks[g % r][B % y], p = -b + B * this.chunkSize - A, t = -c + g * this.chunkSize - z; ig.system.context.drawImage(l, p, t); ig.Image.drawCount++; this.debugChunks && (ig.system.context.strokeStyle = "#f0f", ig.system.context.strokeRect(p, t, this.chunkSize, this.chunkSize)); this.repeat && l.width < this.chunkSize && p + l.width < ig.system.realWidth && (A += this.chunkSize - l.width, j++) } this.repeat && l.height < this.chunkSize && t + l.height < ig.system.realHeight && (z += this.chunkSize - l.height, n++) } }, drawTiled: function() { for (var b = 0, c = null, d = (this.scroll.x / this.tilesize).toInt(), g = (this.scroll.y / this.tilesize).toInt(), j = this.scroll.x % this.tilesize, n = this.scroll.y % this.tilesize, y = -j - this.tilesize, j = ig.system.width + this.tilesize - j, r = ig.system.height + this.tilesize - n, z = -1, n = -n - this.tilesize; n < r; z++, n += this.tilesize) { var A = z + g; if (A >= this.height || 0 > A) { if (!this.repeat) continue; A = (A % this.height + this.height) % this.height } for (var B = -1, l = y; l < j; B++, l += this.tilesize) { b = B + d; if (b >= this.width || 0 > b) { if (!this.repeat) continue; b = (b % this.width + this.width) % this.width } if (b = this.data[A][b])(c = this.anims[b - 1]) ? c.draw(l, n) : this.tiles.drawTile(l, n, b - 1, this.tilesize) } } } }) }); ig.baked = !0; ig.module("impact.game").requires("impact.impact", "impact.entity", "impact.collision-map", "impact.background-map").defines(function() { ig.Game = ig.Class.extend({ clearColor: "#000000", gravity: 0, screen: { x: 0, y: 0 }, _rscreen: { x: 0, y: 0 }, entities: [], namedEntities: {}, collisionMap: ig.CollisionMap.staticNoCollision, backgroundMaps: [], backgroundAnims: {}, autoSort: !1, sortBy: null, cellSize: 64, _deferredKill: [], _levelToLoad: null, _doSortEntities: !1, staticInstantiate: function() { this.sortBy = this.sortBy || ig.Game.SORT.Z_INDEX; ig.game = this; return null }, loadLevel: function(b) { this.screen = { x: 0, y: 0 }; this.entities = []; this.namedEntities = {}; for (var c = 0; c < b.entities.length; c++) { var d = b.entities[c]; this.spawnEntity(d.type, d.x, d.y, d.settings) } this.sortEntities(); this.collisionMap = ig.CollisionMap.staticNoCollision; this.backgroundMaps = []; for (c = 0; c < b.layer.length; c++) if (d = b.layer[c], "collision" == d.name) this.collisionMap = new ig.CollisionMap(d.tilesize, d.data); else { var g = new ig.BackgroundMap(d.tilesize, d.data, d.tilesetName); g.anims = this.backgroundAnims[d.tilesetName] || {}; g.repeat = d.repeat; g.distance = d.distance; g.foreground = !!d.foreground; g.preRender = !!d.preRender; g.name = d.name; this.backgroundMaps.push(g) } for (c = 0; c < this.entities.length; c++) this.entities[c].ready() }, loadLevelDeferred: function(b) { this._levelToLoad = b }, getMapByName: function(b) { if ("collision" == b) return this.collisionMap; for (var c = 0; c < this.backgroundMaps.length; c++) if (this.backgroundMaps[c].name == b) return this.backgroundMaps[c]; return null }, getEntityByName: function(b) { return this.namedEntities[b] }, getEntitiesByType: function(b) { b = "string" === typeof b ? ig.global[b] : b; for (var c = [], d = 0; d < this.entities.length; d++) { var g = this.entities[d]; g instanceof b && !g._killed && c.push(g) } return c }, spawnEntity: function(b, c, d, g) { var j = "string" === typeof b ? ig.global[b] : b; if (!j) throw "Can't spawn entity of type " + b; b = new j(c, d, g || {}); this.entities.push(b); b.name && (this.namedEntities[b.name] = b); return b }, sortEntities: function() { this.entities.sort(this.sortBy) }, sortEntitiesDeferred: function() { this._doSortEntities = !0 }, removeEntity: function(b) { b.name && delete this.namedEntities[b.name]; b._killed = !0; b.type = ig.Entity.TYPE.NONE; b.checkAgainst = ig.Entity.TYPE.NONE; b.collides = ig.Entity.COLLIDES.NEVER; this._deferredKill.push(b) }, run: function() { this.update(); this.draw() }, update: function() { this._levelToLoad && (this.loadLevel(this._levelToLoad), this._levelToLoad = null); this.updateEntities(); this.checkEntities(); for (var b = 0; b < this._deferredKill.length; b++) this._deferredKill[b].erase(), this.entities.erase(this._deferredKill[b]); this._deferredKill = []; if (this._doSortEntities || this.autoSort) this.sortEntities(), this._doSortEntities = !1; for (var c in this.backgroundAnims) { var b = this.backgroundAnims[c], d; for (d in b) b[d].update() } }, updateEntities: function() { for (var b = 0; b < this.entities.length; b++) { var c = this.entities[b]; c._killed || c.update() } }, draw: function() { this.clearColor && ig.system.clear(this.clearColor); this._rscreen.x = ig.system.getDrawPos(this.screen.x) / ig.system.scale; this._rscreen.y = ig.system.getDrawPos(this.screen.y) / ig.system.scale; var b; for (b = 0; b < this.backgroundMaps.length; b++) { var c = this.backgroundMaps[b]; if (c.foreground) break; c.setScreenPos(this.screen.x, this.screen.y); c.draw() } this.drawEntities(); for (b; b < this.backgroundMaps.length; b++) c = this.backgroundMaps[b], c.setScreenPos(this.screen.x, this.screen.y), c.draw() }, drawEntities: function() { for (var b = 0; b < this.entities.length; b++) this.entities[b].draw() }, checkEntities: function() { for (var b = {}, c = 0; c < this.entities.length; c++) { var d = this.entities[c]; if (!(d.type == ig.Entity.TYPE.NONE && d.checkAgainst == ig.Entity.TYPE.NONE && d.collides == ig.Entity.COLLIDES.NEVER)) for (var g = {}, j = Math.floor(d.pos.y / this.cellSize), n = Math.floor((d.pos.x + d.size.x) / this.cellSize) + 1, y = Math.floor((d.pos.y + d.size.y) / this.cellSize) + 1, r = Math.floor(d.pos.x / this.cellSize); r < n; r++) for (var z = j; z < y; z++) if (b[r]) if (b[r][z]) { for (var A = b[r][z], B = 0; B < A.length; B++) d.touches(A[B]) && !g[A[B].id] && (g[A[B].id] = !0, ig.Entity.checkPair(d, A[B])); A.push(d) } else b[r][z] = [d]; else b[r] = {}, b[r][z] = [d] } } }); ig.Game.SORT = { Z_INDEX: function(b, c) { return b.zIndex - c.zIndex }, POS_X: function(b, c) { return b.pos.x + b.size.x - (c.pos.x + c.size.x) }, POS_Y: function(b, c) { return b.pos.y + b.size.y - (c.pos.y + c.size.y) } } }); ig.baked = !0; ig.module("plugins.splash-loader").requires("impact.loader", "impact.animation").defines(function() { ig.SplashLoader = ig.Loader.extend({ bgIm: new ig.Image("media/graphics/sprites/home-bg.png"), logoIm: new ig.Image("media/graphics/sprites/logo.png"), planeIm: new ig.Image("media/graphics/sprites/home-plane.png"), scarfIm: new ig.Image("media/graphics/sprites/home-scarf.png"), fanIm: new ig.Image("media/graphics/sprites/fan.png"), miniIm: new ig.Image("media/graphics/sprites/miniplane.png"), count: 0, init: function(b, c) { this.parent(b, c); ig.ua.mobile // && _SETTINGS.Ad.Mobile.Preroll.Enabled && MobileAdInGamePreroll.Initialize(); this.ctx = ig.system.context; this.plane = { x: 158, task: "none", y: 150, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.02, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.logo = { scX: 1, scY: 1, twn: !1 }; this.scarf = { x: -40, task: "none", y: -37, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 3, 4, 5], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.fan = { x: 65, task: "none", y: -6, sc: 1, oriSc: 0.9, offX: [0, 0, 0, 0, 0], offY: [0, 1, 3, 3, 1], scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 } }, textSet: function(b, c, d) { b = "bg" == b ? ig.system.bgcontext : "game" == b ? ig.system.context : b; b.font = c + "px tex"; b.fillStyle = d }, textDraw: function(b, c, d, g, j, n) { b = "bg" == b ? ig.system.bgcontext : "game" == b ? ig.system.context : b; b.save(); var y = b.measureText("M").width * d; b.translate(j, n + y); b.scale(c, d); b.fillText(g, 0, 0); b.restore() }, tinyTween: function(b, c, d) { if (b > c) return b -= d, b < c && (b = c), b; if (b < c) return b += d, b > c && (b = c), b; if (b == c) return b }, tweenHolder: function(b, c, d, g) { !1 == this[b.targ][b.bol] ? (this[b.targ][b.inner] = this.tinyTween(this[b.targ][b.inner], c, g), this[b.targ][b.inner] == c && (this[b.targ][b.bol] = !0)) : (this[b.targ][b.inner] = this.tinyTween(this[b.targ][b.inner], d, g), this[b.targ][b.inner] == d && (this[b.targ][b.bol] = !1)) }, drawer: function(b, c, d, g, j, n, y, r, z, A, B, l, p, t) { try { var x = "bg" == b ? ig.system.bgcontext : "game" == b ? ig.system.context : b; null == p && (p = 0); null == t && (t = 0); null == r && (r = 1); null == z && (z = 1); null == B && (B = 1); var L = c.width / d * (j % d), H = c.height / g * Math.floor(j / d), E = c.width / d, N = c.height / g, F = c.width / d * r, K = c.height / g * z; null == l || 0 == l ? (n = A ? n - F / 2 + p : n + p, y = A ? y - K / 2 + t : y + t, 0 < E && 0 < N && (x.globalAlpha = B, x.drawImage(c.data, L, H, E, N, n, y, F, K), x.globalAlpha = 1)) : (p = A ? -E / 2 + p : p || 0, t = A ? -N / 2 + t : t || 0, 0 < E && 0 < N && (x.save(), x.translate(n, y), x.scale(r, z), x.rotate(2 * Math.PI / 360 * l), x.globalAlpha = B, x.drawImage(c.data, L, H, E, N, p, t, E, N), x.restore())) } catch (O) { console.log(c) } }, end: function() { this.parent(); var b = 0 <= document.URL.indexOf("localhost") ? 500 : 3E3; window.setTimeout("ig.system.setGame(MyGame)", b) }, setupCustomAnimation: function() { this.customAnim = new ig.Animation(this.customAnim, 0.05, [0, 1, 2, 3, 4, 5]); this.customAnim.currentFrame = 0; ig.loadingScreen = this; ig.loadingScreen.animationTimer = window.setInterval("ig.loadingScreen.animate()", 100) }, animate: function() { this.customAnim.currentFrame < this.customAnim.sequence.length ? this.customAnim.currentFrame++ : this.customAnim.currentFrame = 0; this.customAnim.gotoFrame(this.customAnim.currentFrame) }, draw: function() { this._drawStatus += (this.status - this._drawStatus) / 5; this.bgIm.draw(0, 0); 1 < this.count ? (this.count = 0, this.plane.frame = (this.plane.frame + 1) % this.plane.frames.length, this.scarf.frame = (this.scarf.frame + 1) % this.scarf.frames.length, this.fan.frame = (this.fan.frame + 1) % this.fan.frames.length) : this.count++; this.tweenHolder({ targ: "logo", inner: "scX", bol: "twn" }, 1, 0.98, 8E-4); this.tweenHolder({ targ: "logo", inner: "scY", bol: "twn" }, 0.9, 0.98, 8E-4); this.drawer("game", this.logoIm, 1, 1, 0, 330, 230, this.logo.scX, this.logo.scY, !0); this.drawer("game", this.planeIm, 2, 2, this.plane.frames[this.plane.frame], this.plane.x, this.plane.y, this.plane.sc, this.plane.sc, !0); this.drawer("game", this.scarfIm, 6, 1, this.scarf.frames[this.scarf.frame], this.plane.x + this.scarf.x, this.plane.y + this.scarf.y + this.fan.offY[this.plane.frame], this.scarf.sc, this.scarf.sc, !0); this.drawer("game", this.fanIm, 4, 1, this.fan.frames[this.fan.frame], this.plane.x + this.fan.x, this.plane.y + this.fan.y + this.fan.offY[this.plane.frame], this.fan.sc, this.fan.sc, !0); this.ctx.fillStyle = "white"; this.ctx.fillRect(190, 384, 290, 18); this.ctx.fillStyle = "#c90d1e"; this.ctx.fillRect(193, 387, 290 * this._drawStatus, 12); this.ctx.fillStyle = "#da1d2e"; this.ctx.fillRect(193, 387, 290 * this._drawStatus, 6); this.ctx.fillStyle = "#f34947"; this.ctx.fillRect(193, 387, 290 * this._drawStatus, 2); this.drawer("game", this.miniIm, 4, 1, 3, 190 + 290 * this._drawStatus, 397, 0.8, 0.8, !0); this.textSet("game", 35, "white"); this.textDraw("game", 1.3, 1.5, "loading", -230, -290) } }) }); ig.baked = !0; ig.module("plugins.tween").requires("impact.entity").defines(function() { Array.prototype.indexOf || (Array.prototype.indexOf = function(b) { for (var c = 0; c < this.length; ++c) if (this[c] === b) return c; return -1 }); ig.Entity.prototype.tweens = []; ig.Entity.prototype._preTweenUpdate = ig.Entity.prototype.update; ig.Entity.prototype.update = function() { this._preTweenUpdate(); if (0 < this.tweens.length) { for (var b = [], c = 0; c < this.tweens.length; c++) this.tweens[c].update(), this.tweens[c].complete || b.push(this.tweens[c]); this.tweens = b } }; ig.Entity.prototype.tween = function(b, c, d) { b = new ig.Tween(this, b, c, d); this.tweens.push(b); return b }; ig.Entity.prototype.pauseTweens = function() { for (var b = 0; b < this.tweens.length; b++) this.tweens[b].pause() }; ig.Entity.prototype.resumeTweens = function() { for (var b = 0; b < this.tweens.length; b++) this.tweens[b].resume() }; ig.Entity.prototype.stopTweens = function(b) { for (var c = 0; c < this.tweens.length; c++) this.tweens[c].stop(b) }; ig.Tween = function(b, c, d, g) { var j = {}, n = {}, y = {}, r = 0, z = !1, A = !1, B = !1; this.duration = d; this.paused = this.complete = !1; this.easing = ig.Tween.Easing.Linear.EaseNone; this.onComplete = !1; this.loop = this.delay = 0; this.loopCount = -1; ig.merge(this, g); this.loopNum = this.loopCount; this.chain = function(b) { B = b }; this.initEnd = function(b, c, d) { if ("object" !== typeof c[b]) d[b] = c[b]; else for (subprop in c[b]) d[b] || (d[b] = {}), this.initEnd(subprop, c[b], d[b]) }; this.initStart = function(b, c, d, g) { if ("object" !== typeof d[b]) "undefined" !== typeof c[b] && (g[b] = d[b]); else for (subprop in d[b]) g[b] || (g[b] = {}), "undefined" !== typeof c[b] && this.initStart(subprop, c[b], d[b], g[b]) }; this.start = function() { this.paused = this.complete = !1; this.loopNum = this.loopCount; r = 0; - 1 == b.tweens.indexOf(this) && b.tweens.push(this); A = !0; z = new ig.Timer; for (var d in c) this.initEnd(d, c, n); for (d in n) this.initStart(d, n, b, j), this.initDelta(d, y, b, n) }; this.initDelta = function(b, c, d, g) { if ("object" !== typeof g[b]) c[b] = g[b] - d[b]; else for (subprop in g[b]) c[b] || (c[b] = {}), this.initDelta(subprop, c[b], d[b], g[b]) }; this.propUpdate = function(b, c, d, g, j) { if ("object" !== typeof d[b]) c[b] = "undefined" != typeof d[b] ? d[b] + g[b] * j : c[b]; else for (subprop in d[b]) this.propUpdate(subprop, c[b], d[b], g[b], j) }; this.propSet = function(b, c, d) { if ("object" !== typeof c[b]) d[b] = c[b]; else for (subprop in c[b]) d[b] || (d[b] = {}), this.propSet(subprop, c[b], d[b]) }; this.update = function() { if (!A) return !1; if (this.delay) { if (z.delta() < this.delay) return; this.delay = 0; z.reset() } if (this.paused || this.complete) return !1; var c = (z.delta() + r) / this.duration, c = 1 < c ? 1 : c, d = this.easing(c); for (property in y) this.propUpdate(property, b, j, y, d); if (1 <= c) { if (0 == this.loopNum || !this.loop) { this.complete = !0; if (this.onComplete) this.onComplete(); B && B.start(); return !1 } if (this.loop == ig.Tween.Loop.Revert) { for (property in j) this.propSet(property, j, b); r = 0; z.reset(); - 1 != this.loopNum && this.loopNum-- } else if (this.loop == ig.Tween.Loop.Reverse) { c = {}; d = {}; ig.merge(c, n); ig.merge(d, j); ig.merge(j, c); ig.merge(n, d); for (property in n) this.initDelta(property, y, b, n); r = 0; z.reset(); - 1 != this.loopNum && this.loopNum-- } } }; this.pause = function() { this.paused = !0; r += z.delta() }; this.resume = function() { this.paused = !1; z.reset() }; this.stop = function(b) { b && (this.loop = this.complete = this.paused = !1, r += d, this.update()); this.complete = !0 } }; ig.Tween.Loop = { Revert: 1, Reverse: 2 }; ig.Tween.Easing = { Linear: {}, Quadratic: {}, Cubic: {}, Quartic: {}, Quintic: {}, Sinusoidal: {}, Exponential: {}, Circular: {}, Elastic: {}, Back: {}, Bounce: {} }; ig.Tween.Easing.Linear.EaseNone = function(b) { return b }; ig.Tween.Easing.Quadratic.EaseIn = function(b) { return b * b }; ig.Tween.Easing.Quadratic.EaseOut = function(b) { return -b * (b - 2) }; ig.Tween.Easing.Quadratic.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b : -0.5 * (--b * (b - 2) - 1) }; ig.Tween.Easing.Cubic.EaseIn = function(b) { return b * b * b }; ig.Tween.Easing.Cubic.EaseOut = function(b) { return --b * b * b + 1 }; ig.Tween.Easing.Cubic.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b * b : 0.5 * ((b -= 2) * b * b + 2) }; ig.Tween.Easing.Quartic.EaseIn = function(b) { return b * b * b * b }; ig.Tween.Easing.Quartic.EaseOut = function(b) { return -(--b * b * b * b - 1) }; ig.Tween.Easing.Quartic.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b * b * b : -0.5 * ((b -= 2) * b * b * b - 2) }; ig.Tween.Easing.Quintic.EaseIn = function(b) { return b * b * b * b * b }; ig.Tween.Easing.Quintic.EaseOut = function(b) { return (b -= 1) * b * b * b * b + 1 }; ig.Tween.Easing.Quintic.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b * b * b * b : 0.5 * ((b -= 2) * b * b * b * b + 2) }; ig.Tween.Easing.Sinusoidal.EaseIn = function(b) { return -Math.cos(b * Math.PI / 2) + 1 }; ig.Tween.Easing.Sinusoidal.EaseOut = function(b) { return Math.sin(b * Math.PI / 2) }; ig.Tween.Easing.Sinusoidal.EaseInOut = function(b) { return -0.5 * (Math.cos(Math.PI * b) - 1) }; ig.Tween.Easing.Exponential.EaseIn = function(b) { return 0 == b ? 0 : Math.pow(2, 10 * (b - 1)) }; ig.Tween.Easing.Exponential.EaseOut = function(b) { return 1 == b ? 1 : -Math.pow(2, -10 * b) + 1 }; ig.Tween.Easing.Exponential.EaseInOut = function(b) { return 0 == b ? 0 : 1 == b ? 1 : 1 > (b *= 2) ? 0.5 * Math.pow(2, 10 * (b - 1)) : 0.5 * (-Math.pow(2, -10 * (b - 1)) + 2) }; ig.Tween.Easing.Circular.EaseIn = function(b) { return -(Math.sqrt(1 - b * b) - 1) }; ig.Tween.Easing.Circular.EaseOut = function(b) { return Math.sqrt(1 - --b * b) }; ig.Tween.Easing.Circular.EaseInOut = function(b) { return 1 > (b /= 0.5) ? -0.5 * (Math.sqrt(1 - b * b) - 1) : 0.5 * (Math.sqrt(1 - (b -= 2) * b) + 1) }; ig.Tween.Easing.Elastic.EaseIn = function(b) { var c, d = 0.1, g = 0.4; if (0 == b) return 0; if (1 == b) return 1; g || (g = 0.3); !d || 1 > d ? (d = 1, c = g / 4) : c = g / (2 * Math.PI) * Math.asin(1 / d); return -(d * Math.pow(2, 10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / g)) }; ig.Tween.Easing.Elastic.EaseOut = function(b) { var c, d = 0.1, g = 0.4; if (0 == b) return 0; if (1 == b) return 1; g || (g = 0.3); !d || 1 > d ? (d = 1, c = g / 4) : c = g / (2 * Math.PI) * Math.asin(1 / d); return d * Math.pow(2, -10 * b) * Math.sin(2 * (b - c) * Math.PI / g) + 1 }; ig.Tween.Easing.Elastic.EaseInOut = function(b) { var c, d = 0.1, g = 0.4; if (0 == b) return 0; if (1 == b) return 1; g || (g = 0.3); !d || 1 > d ? (d = 1, c = g / 4) : c = g / (2 * Math.PI) * Math.asin(1 / d); return 1 > (b *= 2) ? -0.5 * d * Math.pow(2, 10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / g) : 0.5 * d * Math.pow(2, -10 * (b -= 1)) * Math.sin(2 * (b - c) * Math.PI / g) + 1 }; ig.Tween.Easing.Back.EaseIn = function(b) { return b * b * (2.70158 * b - 1.70158) }; ig.Tween.Easing.Back.EaseOut = function(b) { return (b -= 1) * b * (2.70158 * b + 1.70158) + 1 }; ig.Tween.Easing.Back.EaseInOut = function(b) { return 1 > (b *= 2) ? 0.5 * b * b * (3.5949095 * b - 2.5949095) : 0.5 * ((b -= 2) * b * (3.5949095 * b + 2.5949095) + 2) }; ig.Tween.Easing.Bounce.EaseIn = function(b) { return 1 - ig.Tween.Easing.Bounce.EaseOut(1 - b) }; ig.Tween.Easing.Bounce.EaseOut = function(b) { return (b /= 1) < 1 / 2.75 ? 7.5625 * b * b : b < 2 / 2.75 ? 7.5625 * (b -= 1.5 / 2.75) * b + 0.75 : b < 2.5 / 2.75 ? 7.5625 * (b -= 2.25 / 2.75) * b + 0.9375 : 7.5625 * (b -= 2.625 / 2.75) * b + 0.984375 }; ig.Tween.Easing.Bounce.EaseInOut = function(b) { return 0.5 > b ? 0.5 * ig.Tween.Easing.Bounce.EaseIn(2 * b) : 0.5 * ig.Tween.Easing.Bounce.EaseOut(2 * b - 1) + 0.5 } }); ig.baked = !0; ig.module("plugins.url-parameters").defines(function() { ig.UrlParameters = ig.Class.extend({ init: function() { switch (getQueryVariable("iphone")) { case "true": ig.ua.iPhone = !0, console.log("iPhone mode") } var b = getQueryVariable("webview"); if (b) switch (b) { case "true": ig.ua.is_uiwebview = !0, console.log("webview mode") } if (b = getQueryVariable("debug")) switch (b) { case "true": ig.game.showDebugMenu(), console.log("debug mode") } switch (getQueryVariable("view")) { case "stats": ig.game.resetPlayerStats(), ig.game.endGame() } getQueryVariable("ad") } }) }); ig.baked = !0; ig.module("plugins.jukebox").defines(function() { ig.Jukebox = ig.Class.extend({ init: function() { this.player = new jukebox.Player({ resources: ["media/audio/bgm.mp3", "media/audio/bgm.ogg"], autoplay: !1, spritemap: { music: { start: 0, end: 13, loop: !0 } }, timeout: 1E3 }) } }) }); ig.baked = !0; ig.module("plugins.director").requires("impact.impact").defines(function() { ig.Director = ig.Class.extend({ init: function(b, c) { this.game = b; this.levels = []; this.currentLevel = 0; this.append(c) }, loadLevel: function(b) { for (key in dynamicClickableEntityDivs) ig.game.hideOverlay([key]); this.currentLevel = b; this.game.loadLevel(this.levels[b]); return !0 }, loadLevelWithoutEntities: function(b) { this.currentLevel = b; this.game.loadLevelWithoutEntities(this.levels[b]); return !0 }, append: function(b) { newLevels = []; return "object" === typeof b ? (b.constructor === [].constructor ? newLevels = b : newLevels[0] = b, this.levels = this.levels.concat(newLevels), !0) : !1 }, nextLevel: function() { return this.currentLevel + 1 < this.levels.length ? this.loadLevel(this.currentLevel + 1) : !1 }, previousLevel: function() { return 0 <= this.currentLevel - 1 ? this.loadLevel(this.currentLevel - 1) : !1 }, jumpTo: function(b) { var c = null; for (i = 0; i < this.levels.length; i++) this.levels[i] == b && (c = i); return 0 <= c ? this.loadLevel(c) : !1 }, firstLevel: function() { return this.loadLevel(0) }, lastLevel: function() { return this.loadLevel(this.levels.length - 1) }, reloadLevel: function() { return this.loadLevel(this.currentLevel) } }) }); ig.baked = !0; ig.module("plugins.impact-storage").requires("impact.game").defines(function() { ig.Storage = ig.Class.extend({ staticInstantiate: function() { return !ig.Storage.instance ? null : ig.Storage.instance }, init: function() { ig.Storage.instance = this }, isCapable: function() { return "undefined" !== typeof window.localStorage }, isSet: function(b) { return null !== this.get(b) }, initUnset: function(b, c) { null === this.get(b) && this.set(b, c) }, get: function(b) { if (!this.isCapable()) return null; try { return JSON.parse(localStorage.getItem(b)) } catch (c) { return window.localStorage.getItem(b) } }, getInt: function(b) { return ~~this.get(b) }, getFloat: function(b) { return parseFloat(this.get(b)) }, getBool: function(b) { return !!this.get(b) }, key: function(b) { return this.isCapable() ? window.localStorage.key(b) : null }, set: function(b, c) { if (!this.isCapable()) return null; try { window.localStorage.setItem(b, JSON.stringify(c)) } catch (d) { console.log(d) } }, setHighest: function(b, c) { c > this.getFloat(b) && this.set(b, c) }, remove: function(b) { if (!this.isCapable()) return null; window.localStorage.removeItem(b) }, clear: function() { if (!this.isCapable()) return null; window.localStorage.clear() } }) }); ig.baked = !0; ig.module("plugins.scale").requires("impact.entity").defines(function() { ig.Entity.inject({ scale: { x: 1, y: 1 }, _offset: { x: 0, y: 0 }, _scale: { x: 1, y: 1 }, _size: { x: 0, y: 0 }, init: function(b, c, d) { this.parent(b, c, d); this._offset.x = this.offset.x; this._offset.y = this.offset.y; this._size.x = this.size.x; this._size.y = this.size.y; this.setScale(this.scale.x, this.scale.y) }, draw: function() { var b = ig.system.context; b.save(); b.translate(ig.system.getDrawPos(this.pos.x.round() - this.offset.x - ig.game.screen.x), ig.system.getDrawPos(this.pos.y.round() - this.offset.y - ig.game.screen.y)); b.scale(this._scale.x, this._scale.y); null != this.currentAnim && this.currentAnim.draw(0, 0); b.restore() }, setScale: function(b, c, d) { var g = this.size.x, j = this.size.y; this.scale.x = b || this.scale.x; this.scale.y = c || this.scale.y; this._scale.x = this.scale.x / ig.system.scale; this._scale.y = this.scale.y / ig.system.scale; this.offset.x = this._offset.x * this._scale.x; this.offset.y = this._offset.y * this._scale.y; this.size.x = this._size.x * this._scale.x; this.size.y = this._size.y * this._scale.y; null == d && (this.pos.x += (g - this.size.x) / 2, this.pos.y += (j - this.size.y) / 2) } }) }); this.START_BRANDING_SPLASH; ig.baked = !0; ig.module("plugins.branding.splash").requires("impact.impact", "impact.entity").defines(function() { ig.BrandingSplash = ig.Class.extend({ init: function() { ig.game.spawnEntity(EntityBranding, 0, 0) } }); EntityBranding = ig.Entity.extend({ gravityFactor: 0, size: { x: 32, y: 32 }, splash: new ig.Image("branding/splash1.png"), init: function(b, c, d) { this.parent(b, c, d); 320 >= ig.system.width ? (this.size.x = 320, this.size.y = 200) : (this.size.x = 480, this.size.y = 240); this.pos.x = (ig.system.width - this.size.x) / 2; this.pos.y = -this.size.y - 200; this.endPosY = (ig.system.height - this.size.y) / 2; b = this.tween({ pos: { y: this.endPosY } }, 0.5, { easing: ig.Tween.Easing.Bounce.EaseIn }); c = this.tween({}, 2.5, { onComplete: function() { ig.game.director.loadLevel(ig.game.director.currentLevel) } }); b.chain(c); b.start(); this.currentAnim = this.anims.idle }, createClickableLayer: function() { console.log("Build clickable layer"); this.checkClickableLayer("branding-splash", _SETTINGS.Branding.Logo.Link, _SETTINGS.Branding.Logo.NewWindow) }, doesClickableLayerExist: function(b) { for (k in dynamicClickableEntityDivs) if (k == b) return !0; return !1 }, checkClickableLayer: function(b, c, d) { "undefined" == typeof wm && (this.doesClickableLayerExist(b) ? (ig.game.showOverlay([b]), $("#" + b).find("[href]").attr("href", c)) : this.createClickableOutboundLayer(b, c, "media/graphics/misc/invisible.png", d)) }, createClickableOutboundLayer: function(b, c, d, g) { var j = ig.$new("div"); j.id = b; document.body.appendChild(j); $("#" + j.id).css("float", "left"); $("#" + j.id).css("position", "absolute"); if (ig.ua.mobile) { var n = window.innerHeight / mobileHeight, y = window.innerWidth / mobileWidth; $("#" + j.id).css("left", this.pos.x * y); $("#" + j.id).css("top", this.pos.y * n); $("#" + j.id).css("width", this.size.x * y); $("#" + j.id).css("height", this.size.y * n) } else n = w / 2 - destW / 2, y = h / 2 - destH / 2, console.log(n, y), $("#" + j.id).css("left", n + this.pos.x * multiplier), $("#" + j.id).css("top", y + this.pos.y * multiplier), $("#" + j.id).css("width", this.size.x * multiplier), $("#" + j.id).css("height", this.size.y * multiplier); g ? $("#" + j.id).html("") : $("#" + j.id).html(""); dynamicClickableEntityDivs[b] = {}; dynamicClickableEntityDivs[b].width = this.size.x * multiplier; dynamicClickableEntityDivs[b].height = this.size.y * multiplier; dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x; dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y }, draw: function() { ig.system.context.fillStyle = "#ffffff"; ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height); ig.system.context.fillStyle = "#000"; ig.system.context.font = "12px Arial"; 320 >= ig.system.width ? ig.system.context.fillText("powered by MarketJS.com", ig.system.width - 150, ig.system.height - 15) : ig.system.context.fillText("powered by MarketJS.com", ig.system.width - 160, ig.system.height - 15); this.parent(); this.splash && ig.system.context.drawImage(this.splash.data, 0, 0, this.splash.data.width, this.splash.data.height, this.pos.x, this.pos.y, this.size.x, this.size.y) } }) }); this.END_BRANDING_SPLASH; ig.baked = !0; ig.module("game.entities.branding-logo-placeholder").requires("impact.entity").defines(function() { EntityBrandingLogoPlaceholder = ig.Entity.extend({ gravityFactor: 0, size: { x: 32, y: 32 }, _wmDrawBox: !0, _wmBoxColor: "rgba(0, 0, 255, 0.7)", init: function(b, c, d) { this.parent(b, c, d); if (d) switch (console.log("settings found ... using that div layer name"), b = d.div_layer_name, console.log("settings.centralize:", d.centralize), d.centralize) { case "true": console.log("centralize true"); centralize = !0; break; case "false": console.log("centralize false"); centralize = !1; break; default: console.log("default ... centralize false"), centralize = !1 } else b = "branding-logo", centralize = !1; if ("undefined" == typeof wm) { if (_SETTINGS.Branding.Logo.Enabled) try { ig.game.spawnEntity(EntityBrandingLogo, this.pos.x, this.pos.y, { div_layer_name: b, centralize: centralize }) } catch (g) { console.log(g) } this.kill() } } }) }); this.START_BRANDING_LOGO; ig.baked = !0; ig.module("game.entities.branding-logo").requires("impact.entity").defines(function() { EntityBrandingLogo = ig.Entity.extend({ gravityFactor: 0, logo: new ig.AnimationSheet("branding/logo.png", _SETTINGS.Branding.Logo.Width, _SETTINGS.Branding.Logo.Height), size: { x: 32, y: 32 }, zIndex: 10001, init: function(b, c, d) { this.parent(b, c, d); "undefined" == typeof wm && (_SETTINGS.Branding.Logo.Enabled ? (this.size.x = _SETTINGS.Branding.Logo.Width, this.size.y = _SETTINGS.Branding.Logo.Height, d && d.centralize && (this.pos.x = ig.system.width / 2 - this.size.x / 2, console.log("centralize true ... centering branded logo ..."))) : this.kill()); this.anims.idle = new ig.Animation(this.logo, 0, [0], !0); this.currentAnim = this.anims.idle; d ? (console.log("branding settings found ... using that div layer name"), b = d.div_layer_name) : b = "branding-logo"; _SETTINGS.Branding.Logo.LinkEnabled && (console.log("logo link enabled"), this.checkClickableLayer(b, _SETTINGS.Branding.Logo.Link, _SETTINGS.Branding.Logo.NewWindow)); console.log("branding logo spawed ...") }, doesClickableLayerExist: function(b) { for (k in dynamicClickableEntityDivs) if (k == b) return !0; return !1 }, checkClickableLayer: function(b, c, d) { "undefined" == typeof wm && (this.doesClickableLayerExist(b) ? (ig.game.showOverlay([b]), $("#" + b).find("[href]").attr("href", c)) : this.createClickableOutboundLayer(b, c, "media/graphics/misc/invisible.png", d)) }, createClickableOutboundLayer: function(b, c, d, g) { var j = ig.$new("div"); j.id = b; document.body.appendChild(j); $("#" + j.id).css("float", "left"); $("#" + j.id).css("position", "absolute"); if (ig.ua.mobile) { var n = window.innerHeight / mobileHeight, y = window.innerWidth / mobileWidth; $("#" + j.id).css("left", this.pos.x * y); $("#" + j.id).css("top", this.pos.y * n); $("#" + j.id).css("width", this.size.x * y); $("#" + j.id).css("height", this.size.y * n) } else n = w / 2 - destW / 2, y = h / 2 - destH / 2, console.log(n, y), $("#" + j.id).css("left", n + this.pos.x * multiplier), $("#" + j.id).css("top", y + this.pos.y * multiplier), $("#" + j.id).css("width", this.size.x * multiplier), $("#" + j.id).css("height", this.size.y * multiplier); g ? $("#" + j.id).html("") : $("#" + j.id).html(""); dynamicClickableEntityDivs[b] = {}; dynamicClickableEntityDivs[b].width = this.size.x * multiplier; dynamicClickableEntityDivs[b].height = this.size.y * multiplier; dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x; dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y } }) }); this.END_BRANDING_LOGO; ig.baked = !0; ig.module("game.entities.button-more-games").requires("impact.entity").defines(function() { EntityButtonMoreGames = ig.Entity.extend({ gravityFactor: 0, size: { x: 62, y: 45 }, zIndex: 750, init: function(b, c, d) { this.parent(b, c, d); "undefined" == typeof wm && (_SETTINGS.MoreGames.Enabled ? (d.div_layer_name ? (console.log("settings found ... using that div layer name"), b = d.div_layer_name) : b = "more-games", console.log("div_layer_name:", b), this.checkClickableLayer(b, _SETTINGS.MoreGames.Link, _SETTINGS.MoreGames.NewWindow)) : this.kill()) }, doesClickableLayerExist: function(b) { for (k in dynamicClickableEntityDivs) if (k == b) return console.log("clickable layer already exists ..."), !0; console.log("doesnt exist yet ..."); return !1 }, checkClickableLayer: function(b, c, d) { "undefined" == typeof wm && (this.doesClickableLayerExist(b) ? (ig.game.showOverlay([b]), $("#" + b).find("[href]").attr("href", c)) : this.createClickableOutboundLayer(b, c, "media/graphics/misc/invisible.png", d)) }, createClickableOutboundLayer: function(b, c, d, g) { var j = ig.$new("div"); j.id = b; document.body.appendChild(j); $("#" + j.id).css("float", "left"); $("#" + j.id).css("position", "absolute"); if (ig.ua.mobile) { var n = window.innerHeight / mobileHeight, y = window.innerWidth / mobileWidth; $("#" + j.id).css("left", this.pos.x * y); $("#" + j.id).css("top", this.pos.y * n); $("#" + j.id).css("width", this.size.x * y); $("#" + j.id).css("height", this.size.y * n) } else n = document.getElementById("game").offsetLeft, y = document.getElementById("game").offsetTop, $("#" + j.id).css("left", n + this.pos.x * multiplier), $("#" + j.id).css("top", y + this.pos.y * multiplier), $("#" + j.id).css("width", this.size.x * multiplier), $("#" + j.id).css("height", this.size.y * multiplier); g ? $("#" + j.id).html("") : $("#" + j.id).html(""); dynamicClickableEntityDivs[b] = {}; dynamicClickableEntityDivs[b].width = this.size.x * multiplier; dynamicClickableEntityDivs[b].height = this.size.y * multiplier; dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x; dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y } }) }); ig.baked = !0; ig.module("game.entities.opening-shield").requires("impact.entity").defines(function() { EntityOpeningShield = ig.Entity.extend({ size: { x: 48, y: 48 }, move: 0, mIconAnim: 0, shieldAnim: 0, titleAnim: 0, shieldImage: new ig.Image("media/graphics/opening/shield.png"), mIconImage: new ig.Image("media/graphics/opening/m_icon.png"), titleImage: new ig.Image("media/graphics/opening/title.png"), init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { if (!ig.wm) if (_SETTINGS.DeveloperBranding.Splash.Enabled) { this.initTimer = new ig.Timer(0.1); try { ig.soundHandler.playSound(ig.soundHandler.SOUNDID.openingSound) } catch (b) { console.log(b) } } else ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1, this.kill() }, update: function() { this.parent(); this.updateOriginalShieldOpening() }, draw: function() { this.parent(); ig.global.wm || (this.nextLevelTimer && 0 > this.nextLevelTimer.delta() && (ig.system.context.globalAlpha = -this.nextLevelTimer.delta()), this.drawOriginalShieldOpening()) }, updateOriginalShieldOpening: function() { this.initTimer && 0 < this.initTimer.delta() && (this.initTimer = null, this.sheildTimer = new ig.Timer(0.05)); this.sheildTimer && 0 < this.sheildTimer.delta() && (3 > this.shieldAnim ? (this.shieldAnim++, this.sheildTimer.reset()) : (this.sheildTimer = null, this.moveTimer = new ig.Timer(0.0010), this.mIconTimer = new ig.Timer(0.05), this.titleTimer = new ig.Timer(0.15))); this.moveTimer && 0 < this.moveTimer.delta() && (this.move += 0.3, this.moveTimer.reset()); this.mIconTimer && 0 < this.mIconTimer.delta() && (12 > this.mIconAnim ? (this.mIconAnim++, this.moveTimer.reset()) : this.mIconTimer = null); this.titleTimer && 0 < this.titleTimer.delta() && (11 > this.titleAnim ? (this.titleAnim++, this.titleTimer.reset()) : (this.titleTimer = null, this.nextLevelTimer = new ig.Timer(1))); this.nextLevelTimer && 0 < this.nextLevelTimer.delta() && (this.nextLevelTimer = null, ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1) }, drawOriginalShieldOpening: function() { if (this.moveTimer) { var b = ig.system.context; b.save(); var c = ig.system.width / 2, d = ig.system.height / 2; b.translate(c, d); b.rotate(this.move * Math.PI / 180); b.beginPath(); b.moveTo(0, 0); for (var g = 0, j = 1; 48 >= j; j += 1) b.lineTo(0 + 800 * Math.cos(2 * j * Math.PI / 48), 0 + 800 * Math.sin(2 * j * Math.PI / 48)), g++, 2 == g && (g = 0, b.lineTo(0, 0)); b.translate(-c, -d); c = b.createRadialGradient(c, d, 100, c, d, 250); c.addColorStop(0, "rgba(255,255,255,0.1)"); c.addColorStop(1, "rgba(0,0,0,0)"); b.fillStyle = c; b.fill(); b.restore() } this.shieldImage.drawTile(ig.system.width / 2 - 91, 0 - (768 - ig.system.height) / 2, this.shieldAnim, 182, 768); this.moveTimer && (this.mIconImage.drawTile(ig.system.width / 2 - 96, ig.system.height / 2 - 70, this.mIconAnim, 166, 160), this.titleImage.drawTile(ig.system.width / 2 - 204, ig.system.height / 2 + 100, this.titleAnim, 409, 76)); ig.system.context.globalAlpha = 1 } }) }); ig.baked = !0; ig.module("game.entities.opening-kitty").requires("impact.entity").defines(function() { EntityOpeningKitty = ig.Entity.extend({ size: { x: 48, y: 48 }, kittyAnim: -1, kittyImage: new ig.Image("media/graphics/opening/kitty.png"), kittyTitleImage: new ig.Image("media/graphics/opening/kittytitle.png"), init: function(b, c, d) { this.parent(b, c, d) }, ready: function() { if (!ig.wm) if (_SETTINGS.DeveloperBranding.Splash.Enabled) { this.initTimer = new ig.Timer(0.1); try { ig.soundHandler.playSound(ig.soundHandler.SOUNDID.kittyopeningSound) } catch (b) { console.log(b) } } else ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1, this.kill() }, update: function() { this.parent(); this.updateKittyOpening() }, draw: function() { this.parent(); ig.global.wm || (this.nextLevelTimer && 0 > this.nextLevelTimer.delta() && (ig.system.context.globalAlpha = -this.nextLevelTimer.delta()), this.drawKittyOpening()) }, updateKittyOpening: function() { this.initTimer && 0 < this.initTimer.delta() && (this.initTimer = null, this.kittyTimer = new ig.Timer(0.15)); this.kittyTimer && 0 < this.kittyTimer.delta() && (7 > this.kittyAnim ? (this.kittyAnim++, this.kittyTimer.reset()) : (this.kittyTimer = null, this.nextLevelTimer = new ig.Timer(2))); this.nextLevelTimer && 0 < this.nextLevelTimer.delta() && (this.nextLevelTimer = null, ig.game.director.nextLevel(), ig.system.context.globalAlpha = 1) }, drawKittyOpening: function() { var b = ig.system.context.createLinearGradient(0, 0, 0, ig.system.height); b.addColorStop(0, "#ffed94"); b.addColorStop(1, "#ffcd85"); ig.system.context.fillStyle = b; ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height); 0 <= this.kittyAnim && (this.kittyImage.drawTile(ig.system.width / 2 - this.kittyImage.width / 8, ig.system.height / 2 - this.kittyImage.height / 4, this.kittyAnim, 218, 325), this.kittyTitleImage.drawTile(ig.system.width / 2 - this.kittyTitleImage.width / 2, ig.system.height / 2 + this.kittyImage.height / 4 + 10, this.kittyAnim, 380, 37)); ig.system.context.globalAlpha = 1 } }) }); ig.baked = !0; ig.module("game.entities.pointer").requires("impact.entity").defines(function() { EntityPointer = ig.Entity.extend({ type: ig.Entity.TYPE.A, checkAgainst: ig.Entity.TYPE.B, isClicking: !1, isHovering: !1, firstClick: !1, isReleased: !1, hoveringItem: null, objectArray: [], ignorePause: !0, zIndex: 5E3, check: function(b) { this.objectArray.push(b) }, clickObject: function(b) { this.isClicking && !this.firstClick && "function" == typeof b.clicked && (b.clicked(), this.firstClick = !0); this.firstClick && !this.isReleased && "function" == typeof b.clicking && b.clicking(); this.firstClick && this.isReleased && "function" == typeof b.released && (b.released(), this.firstClick = !1) }, update: function() { if (ig.ua.mobile) { var b = window.innerHeight / mobileHeight; this.pos.x = ig.input.mouse.x / (window.innerWidth / mobileWidth) - this.size.x / 2 + ig.game.screen.x; this.pos.y = ig.input.mouse.y / b - this.size.y / 2 } else this.pos.x = ig.input.mouse.x - this.size.x / 2, this.pos.y = ig.input.mouse.y - this.size.y / 2; var b = null, c = -1; for (a = this.objectArray.length - 1; - 1 < a; a--) this.objectArray[a].zIndex > c && (c = this.objectArray[a].zIndex, b = this.objectArray[a]); null != b ? ("close" == b.name && console.log(b), null != this.hoveringItem && "function" == typeof this.hoveringItem.idle && this.hoveringItem != b && this.hoveringItem.idle(), this.hoveringItem = b, this.clickObject(b), this.objectArray = []) : null != this.hoveringItem && "function" == typeof this.hoveringItem.idle && (this.hoveringItem.idle(), this.hoveringItem = null); this.isClicking = ig.input.pressed("click"); this.isReleased = ig.input.released("click") } }) }); ig.baked = !0; ig.module("game.entities.pointer-selector").requires("game.entities.pointer").defines(function() { EntityPointerSelector = EntityPointer.extend({ zIndex: 1E3, _wmDrawBox: !0, _wmBoxColor: "rgba(0, 0, 255, 0.7)", size: { x: 20, y: 20 }, init: function(b, c, d) { this.parent(b, c, d) } }) }); ig.baked = !0; ig.module("game.entities.select").requires("impact.entity").defines(function() { EntitySelect = ig.Entity.extend({ type: ig.Entity.TYPE.B, checkAgainst: ig.Entity.TYPE.A, collides: ig.Entity.COLLIDES.NEVER, canSelect: !1, canSelectTimerDuration: 0.35, zIndex: 99999, isHovering: !1, isSelected: !1, init: function(b, c, d) { this.parent(b, c, d); this.canSelectTimer = new ig.Timer(this.canSelectTimerDuration) }, doesClickableLayerExist: function(b) { for (k in dynamicClickableEntityDivs) if (k == b) return !0; return !1 }, checkClickableLayer: function(b, c, d) { "undefined" == typeof wm && (this.doesClickableLayerExist(b) ? (ig.game.showOverlay([b]), $("#" + b).find("[href]").attr("href", c)) : this.createClickableOutboundLayer(b, c, "media/graphics/misc/invisible.png", d)) }, createClickableOutboundLayer: function(b, c, d, g) { var j = ig.$new("div"); j.id = b; document.body.appendChild(j); $("#" + j.id).css("float", "left"); $("#" + j.id).css("width", this.size.x * multiplier); $("#" + j.id).css("height", this.size.y * multiplier); $("#" + j.id).css("position", "absolute"); var n = w / 2 - destW / 2, y = h / 2 - destH / 2; w == mobileWidth ? ($("#" + j.id).css("left", this.pos.x), $("#" + j.id).css("top", this.pos.y)) : ($("#" + j.id).css("left", n + this.pos.x * multiplier), $("#" + j.id).css("top", y + this.pos.y * multiplier)); g ? $("#" + j.id).html("") : $("#" + j.id).html(""); dynamicClickableEntityDivs[b] = {}; dynamicClickableEntityDivs[b].width = $("#" + j.id).width(); dynamicClickableEntityDivs[b].height = $("#" + j.id).height(); dynamicClickableEntityDivs[b].entity_pos_x = this.pos.x; dynamicClickableEntityDivs[b].entity_pos_y = this.pos.y }, hovered: function() { this.isHovering = !0; this.dehoverOthers() }, dehoverOthers: function() { var b = ig.game.getEntitiesByType(EntitySelect); for (i = 0; i < b.length; i++) b[i] != this && (b[i].isHovering = !1) }, deselectOthers: function() { var b = ig.game.getEntitiesByType(EntitySelect); for (i = 0; i < b.length; i++) b[i] != this && (b[i].isSelected = !1) }, update: function() { this.parent(); this.canSelectTimer && 0 < this.canSelectTimer.delta() && (this.canSelect = !0, this.canSelectTimer = null) } }) }); ig.baked = !0; ig.module("game.levels.opening").requires("impact.image", "game.entities.opening-kitty").defines(function() { LevelOpening = { entities: [{ type: "EntityOpeningKitty", x: 520, y: 212 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.plain").requires("impact.entity").defines(function() { EntityPlain = ig.Entity.extend({ redraw: !1, clearColor: null, tweening: !1, which: 0, base: { x: 240, y: 0, sc: 1, oriSc: 1, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 }, stay: [], size: { x: 50, y: 50 }, init: function(b, c, d) { this.parent(b, c, d); ig.global.wm || (this.ctx = ig.system.context) }, ready: function() { this.parent(); this.main = ig.game.getEntitiesByType(EntityPlainGame)[0]; this.pointer = ig.game.getEntitiesByType(EntityPointer)[0]; this.sky = ig.game.getEntitiesByType(EntityPlainSky)[0]; this.ground = ig.game.getEntitiesByType(EntityPlainGround)[0]; this.tree = ig.game.getEntitiesByType(EntityPlainTree)[0]; this.plane = ig.game.getEntitiesByType(EntityPlainPlane)[0]; this.puffer = ig.game.getEntitiesByType(EntityPlainPuffer)[0]; this.gui = ig.game.getEntitiesByType(EntityPlainGui)[0]; this.gameBut = ig.game.getEntitiesByType(EntityPlainGameBut) }, update: function() { this.parent() }, soundLooper: function(b) { null == this[this.sLoop[b].id + "sTimer"] && (this[this.sLoop[b].id + "sTimer"] = new ig.Timer, this[this.sLoop[b].id + "sTime"] = this.sLoop[b].duration, this.sounder(b)); this[this.sLoop[b].id + "sTimer"].delta() > this[this.sLoop[b].id + "sTime"] && (this[b + "sTimer"].reset(), this.sounder(b)) }, soundLoopReset: function(b) { this[b + "sTimer"].reset() }, sounder: function(b) { try { ig.soundHandler.playSound(ig.soundHandler.SOUNDID[b]) } catch (c) { console.log(c) } }, pointXY: function() { this.pos.x = this.pointer.pos.x; this.pos.y = this.pointer.pos.y; console.log(this.pos.x, this.pos.y) }, resetFrame: function(b) { this[b].ended = !1; this[b].frame = 0 }, runFrame: function(b) { !0 != this[b].ended && (!1 == this[b].loop && this[b].frame == this[b].frames.length - 1 ? (this[b].ended = !0, this.done(b)) : 1 < this[b].frames.length && this[b].frameTimer.delta() > this[b].frameTime && (this[b].frameTimer.reset(), this[b].frame = (this[b].frame + 1) % this[b].frames.length)) }, tweener: function(b, c, d, g, j) { var n = {}; n[b] = c; null == j && (j = 0); null == g && (g = "none"); this.tween("this" == b ? c : n, d, { delay: j, targ: b, seq: g, onComplete: function() { null != g && this.tweenF(g, b) }.bind(this), easing: ig.Tween.Easing.Quadratic.EaseOut }).start() }, tweener2: function(b, c, d, g, j) { var n = {}; n[b] = c; null == j && (j = 0); null == g && (g = "none"); this.tween("this" == b ? c : n, d, { delay: j, targ: b, seq: g, onComplete: function() { null != g && this.tweenF(g, b) }.bind(this), easing: ig.Tween.Easing.Quadratic.EaseIn }).start() }, lookAt: function(b, c) { return Math.atan2(c.y + c.size.y / 2 - (b.y + this.size.y / 2), c.x + c.size.x / 2 - (b.x + this.size.x / 2)) }, sizer: function(b, c, d, g, j, n, y, r) { this.size.x = b.width / c * this.base.oriSc + (y || 0); this.size.y = b.height / d * this.base.oriSc + (r || 0); !0 == n ? (this.pos.x = g - this.size.x / 2, this.pos.y = j - this.size.y / 2) : (this.pos.x = g, this.pos.y = j) }, pauseT: function() { this.pauseTweens() }, unpauseT: function() { this.resumeTweens() }, unpause: function() { for (var b = 0; b < this.main.timers.length; b++) this.main.timers[b].unpause(); this.unpauseT() }, pause: function() { for (var b = 0; b < this.main.timers.length; b++) this.main.timers[b].pause(); this.pauseT() }, tinyTween: function(b, c, d) { if (b > c) return b -= d, b < c && (b = c), b; if (b < c) return b += d, b > c && (b = c), b; if (b == c) return b }, clearBg: function() { ig.system.bgcontext.clearRect(0, 0, ig.system.width, ig.system.height); ig.game.redrawEntities() }, timitizer: function(b) { var c = {}; c.secs = Math.floor(b); c.Millis = Math.floor(100 * b); c.ms = String(c.Millis % 100); c.s = String(c.secs % 60); c.m = String(Math.floor(c.secs / 60)); c.s = 0 == c.s.length ? "00" : 1 == c.s.length ? "0" + c.s : Number(c.s) % 60; 0 == c.m.length ? c.m = "00" : 1 == c.m.length && (c.m = "0" + c.m); 0 == c.ms.length ? c.ms = "00" : 1 == c.ms.length && (c.ms = "0" + c.ms); c.tx = c.m + ":" + c.s + "." + c.ms; return c }, centDraw: function(b, c, d, g) { this.drawer("game", b, 1, 1, 0, c, d, g, g, !0) }, drawer: function(b, c, d, g, j, n, y, r, z, A, B, l, p, t) { try { var x = "bg" == b ? ig.system.bgcontext : "game" == b ? ig.system.context : b; null == p && (p = 0); null == t && (t = 0); null == r && (r = 1); null == z && (z = 1); null == B && (B = 1); var L = c.width / d * (j % d), H = c.height / g * Math.floor(j / d), E = c.width / d, N = c.height / g, F = c.width / d * r, K = c.height / g * z; null == l || 0 == l ? (n = A ? n - F / 2 + p : n + p, y = A ? y - K / 2 + t : y + t, 0 < E && 0 < N && (x.globalAlpha = B, x.drawImage(c.data, L, H, E, N, n, y, F, K), x.globalAlpha = 1)) : (p = A ? -E / 2 + p : p || 0, t = A ? -N / 2 + t : t || 0, 0 < E && 0 < N && (x.save(), x.translate(n, y), x.scale(r, z), x.rotate(2 * Math.PI / 360 * l), x.globalAlpha = B, x.drawImage(c.data, L, H, E, N, p, t, E, N), x.restore())) } catch (O) { console.log(c) } }, drawerOld: function(b, c, d, g, j, n, y, r, z, A, B) { var l = ig.system.context; A = A || 0; B = B || 0; null == n && (n = 1); null == y && (y = 1); null == r && (r = 1); if (null != z) { d *= b.width / c; var p = b.width / c, t = b.height; c = b.width / c * n; var x = b.height * y; l.save(); l.translate(g, j); null != z && l.rotate(2 * Math.PI / 360 * z); l.scale(n, y); l.globalAlpha = r; 0 < p && 0 < t && (0 < c && 0 < x) && l.drawImage(b.data, d, 0, p, t, A, B, c, x); l.restore() } }, textSet: function(b, c, d) { b = "bg" == b ? ig.system.bgcontext : "game" == b ? ig.system.context : b; b.font = c + "px tex"; b.fillStyle = d }, textLib: function(b, c, d) { d = d || 0; this.textDraw("game", _STRINGS.Game[b][3], _STRINGS.Game[b][4], _STRINGS.Game[b][0], (c || 0) + _STRINGS.Game[b][1] - this.ctx.measureText(_STRINGS.Game[b][0]).width / 2 * _STRINGS.Game[b][3], _STRINGS.Game[b][2] + d) }, textLibLeft: function(b, c, d) { this.textDraw("game", _STRINGS.Game[b][3], _STRINGS.Game[b][4], _STRINGS.Game[b][0], (c || 0) + _STRINGS.Game[b][1], _STRINGS.Game[b][2] + (d || 0)) }, textW: function(b) { return this.ctx.measureText(b).width }, textDraw: function(b, c, d, g, j, n) { b = "bg" == b ? ig.system.bgcontext : "game" == b ? ig.system.context : b; b.save(); var y = b.measureText("M").width * d; b.translate(j, n + y); b.scale(c, d); b.fillText(g, 0, 0); b.restore() }, shuffleArray: function(b) { for (var c = b.length, d, g; 0 < c;) g = Math.floor(Math.random() * c), c--, d = b[c], b[c] = b[g], b[g] = d; return b }, getScore: function(b) { if (!this.checkNull(ig.game.storage) && this.supports_local_storage()) switch (b) { case "score": ig.game.storage.isSet(ig.game.scoreKey + ig.game.lvl) && void 0 != ig.game.storage.get(ig.game.scoreKey + ig.game.lvl) && (ig.game.rank = ig.game.storage.get(ig.game.scoreKey + ig.game.lvl)); break; case "tut": return ig.game.storage.isSet(ig.game.tutKey) && void 0 != ig.game.storage.get(ig.game.tutKey) ? ig.game.storage.get(ig.game.tutKey) : !1 } else return !1 }, setScore: function(b, c) { if (!this.checkNull(ig.game.storage) && this.supports_local_storage()) switch (b) { case "score": ig.game.storage.set(ig.game.gameKey, { star: ig.game.star, lvl: ig.game.lvl, mission: ig.game.mission, map: ig.game.map, player: ig.game.player, nextLvl: ig.game.nextLvl, seq: ig.game.seq }); break; case "score2": ig.game.storage.set(ig.game.gameKey, { star: ig.game.star, lvl: ig.game.lvl, mission: ig.game.mission, map: ig.game.map, player: ig.game.player, nextLvl: ig.game.nextLvl, seq: ig.game.seq }); break; case "rank": if (ig.game.storage.isSet(ig.game.scoreKey + ig.game.lvl) && void 0 != ig.game.storage.get(ig.game.scoreKey + ig.game.lvl)) { for (var d = ig.game.storage.get(ig.game.scoreKey + ig.game.lvl), g = 0, j = 0; j < d.length; j++) void 0 != d[j] && d[j].score > c && g++; if (0 < g || 4 > d.length) d.push({ score: c }), d.sort(function(b, c) { return b.score < c.score ? -1 : b.score > c.score ? 1 : 0 }), 3 < d.length && d.splice(3, 1), ig.game.storage.set(ig.game.scoreKey + ig.game.lvl, d) } else d = [], d.push({ score: c }), ig.game.storage.set(ig.game.scoreKey + ig.game.lvl, d); break; case "tutOn": ig.game.storage.isSet(ig.game.tutKey) && ig.game.storage.get(ig.game.tutKey); ig.game.storage.set(ig.game.tutKey, !0); break; case "tutOff": ig.game.storage.isSet(ig.game.tutKey) && void 0 != ig.game.storage.get(ig.game.tutKey) ? ig.game.storage.set(ig.game.tutKey, !1) : ig.game.storage.set(ig.game.tutKey, !0) } }, checkNull: function(b) { return null == b || void 0 == b ? !0 : !1 }, supports_local_storage: function() { try { return localStorage.setItem("test", "test"), localStorage.removeItem("test"), "localStorage" in window && null !== window.localStorage } catch (b) { return !1 } }, clicked: function() { this.click = !0; this.release = !1 }, released: function() { this.click = !1; this.release = !0 } }) }); ig.baked = !0; ig.module("game.entities.plain-home-but").requires("game.entities.plain").defines(function() { EntityPlainHomeBut = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1E3, size: { x: 27, y: 27 }, locked: !1, offset: { x: 0, y: 0 }, playIm: new ig.AnimationSheet("media/graphics/sprites/play.png", 173, 123), moreIm: new ig.AnimationSheet("media/graphics/sprites/more.png", 62, 45), muteIm: new ig.AnimationSheet("media/graphics/sprites/sound.png", 50, 48), unmuteIm: new ig.AnimationSheet("media/graphics/sprites/mute.png", 50, 48), tutIm: new ig.AnimationSheet("media/graphics/sprites/tut.png", 48, 47), setIm: new ig.AnimationSheet("media/graphics/sprites/setting.png", 44, 48), muteAni: {}, unmuteAni: {}, init: function(b, c, d) { ig.global.wm || (this.main = d.main, this.seq = d.seq, this.oriStat(), this.parent(this.pos.x, this.pos.y, d), this.spawner()) }, idle: function() { this.setScale(1, 1); this.currentAnim = this.anims.idle }, clicked: function() { if (!this.locked) { this.setScale(0.85, 0.85); switch (this.seq) { case 0: ig.game.director.jumpTo(LevelMission); break; case 2: !0 == ig.soundHandler.muted ? (this.anims.idle = new ig.Animation(this.muteIm, 1, [0]), this.anims.select = new ig.Animation(this.muteIm, 1, [1]), this.anims.grey = new ig.Animation(this.muteIm, 1, [2]), ig.soundHandler.setForceMuted(!1), ig.soundHandler.unmute()) : (ig.soundHandler.mute(), ig.soundHandler.setForceMuted(!0), this.anims.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.anims.select = new ig.Animation(this.unmuteIm, 1, [1]), this.anims.grey = new ig.Animation(this.unmuteIm, 1, [2])), ig.game.storage.set(ig.game.soundKey, ig.soundHandler.muted) } this.sounder("click") } }, oriStat: function() { this.setScale(1, 1); this.animSheet = this.closeIm; this.base.x = this.pos.x; this.base.y = this.pos.y; switch (this.seq) { case 0: this.pos.x = 245; this.pos.y = 350; this.animSheet = this.playIm; break; case 1: this.pos.x = 570; this.pos.y = 423; this.animSheet = this.moreIm; break; case 2: this.pos.x = 10; this.pos.y = 10; !0 == ig.soundHandler.muted ? (this.animSheet = this.unmuteIm, this.unmuteAni.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.unmuteAni.select = new ig.Animation(this.unmuteIm, 1, [1]), this.unmuteAni.grey = new ig.Animation(this.unmuteIm, 1, [2])) : (this.animSheet = this.muteIm, this.muteAni.idle = new ig.Animation(this.muteIm, 1, [0]), this.muteAni.select = new ig.Animation(this.muteIm, 1, [1]), this.muteAni.grey = new ig.Animation(this.muteIm, 1, [2])); break; case 3: this.pos.x = 586; this.pos.y = 7; this.animSheet = this.tutIm; break; case 4: this.pos.x = 586, this.pos.y = 423, this.animSheet = this.setIm } this.addAnim("idle", 1, [0]); this.addAnim("select", 1, [1]); this.addAnim("grey", 1, [2]); this.currentAnim = this.anims.idle; this.size.x = this.animSheet.width; this.size.y = this.animSheet.height }, spawner: function() {}, tweenF: function() {}, update: function() { ig.global.wm || (this.parent(), 2 == this.seq && !0 == ig.game.changeSound && (ig.game.changeSound = !1, !0 == ig.soundHandler.muted ? (this.anims.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.anims.select = new ig.Animation(this.unmuteIm, 1, [1]), this.anims.grey = new ig.Animation(this.unmuteIm, 1, [2])) : (this.anims.idle = new ig.Animation(this.muteIm, 1, [0]), this.anims.select = new ig.Animation(this.muteIm, 1, [1]), this.anims.grey = new ig.Animation(this.muteIm, 1, [2])), this.currentAnim = this.anims.idle), !this.locked && null != this.pointer && (this.pointer.hoveringItem == this && !this.pointer.firstClick) && (this.setScale(1, 1), this.currentAnim = this.anims.select)) }, drawInit: function() {}, ready: function() { this.parent() }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.plain-home").requires("game.entities.plain", "game.entities.plain-home-but", "game.entities.button-more-games").defines(function() { EntityPlainHome = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, score: 0, clue: 0, ans: 10, ques: [], bgIm: new ig.Image("media/graphics/sprites/home-bg.png"), logoIm: new ig.Image("media/graphics/sprites/logo.png"), planeIm: new ig.Image("media/graphics/sprites/home-plane.png"), scarfIm: new ig.Image("media/graphics/sprites/home-scarf.png"), fanIm: new ig.Image("media/graphics/sprites/fan.png"), init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat(), this.spawner()) }, genQues: function() {}, pauseGame: function() {}, resumeGame: function() {}, oriStat: function() { this.base = { x: 330, task: "none", y: 230, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 }; this.plane = { x: 158, task: "none", y: 150, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.02, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.scarf = { x: -40, task: "none", y: -37, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 3, 4, 5], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.fan = { x: 65, task: "none", y: -6, sc: 1, oriSc: 0.9, offX: [0, 0, 0, 0, 0 ], offY: [0, 1, 3, 3, 1], scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 } }, spawner: function() { ig.game.spawnEntity(EntityPointer, 800, 800, { main: this }); for (var b = 0; 3 > b; b++) ig.game.spawnEntity(EntityPlainHomeBut, -200, -200, { main: this, seq: b }); _SETTINGS.MoreGames.Enabled && ig.game.spawnEntity(EntityButtonMoreGames, 570, 423, { main: this, seq: b }) }, tweenF: function(b) { switch (b) { case "logo0": this.tweener("base", { scY: 0.9, scX: 1 }, 0.6, "logo1"); break; case "logo1": this.tweener("base", { scY: 0.98, scX: 0.98 }, 0.6, "logo0") } }, update: function() { ig.global.wm || (this.parent(), this.runFrame("plane"), this.runFrame("scarf"), this.runFrame("fan")) }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0]; this.tweenF("logo0") }, draw: function() { this.parent(); ig.global.wm || (this.bgIm.draw(0, 0), this.drawer("game", this.logoIm, 1, 1, 0, this.base.x, this.base.y, this.base.scX, this.base.scY, !0), this.drawer("game", this.planeIm, 2, 2, this.plane.frames[this.plane.frame], this.plane.x, this.plane.y, this.plane.sc, this.plane.sc, !0), this.drawer("game", this.scarfIm, 6, 1, this.scarf.frames[this.scarf.frame], this.plane.x + this.scarf.x, this.plane.y + this.scarf.y + this.fan.offY[this.plane.frame], this.scarf.sc, this.scarf.sc, !0), this.drawer("game", this.fanIm, 4, 1, this.fan.frames[this.fan.frame], this.plane.x + this.fan.x, this.plane.y + this.fan.y + this.fan.offY[this.plane.frame], this.fan.sc, this.fan.sc, !0)) } }) }); ig.baked = !0; ig.module("game.levels.home").requires("impact.image", "game.entities.plain-home").defines(function() { LevelHome = { entities: [{ type: "EntityPlainHome", x: 0, y: 0 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.plain-over-but").requires("game.entities.plain").defines(function() { EntityPlainOverBut = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1E3, size: { x: 27, y: 27 }, locked: !1, offset: { x: 0, y: 0 }, playIm: new ig.AnimationSheet("media/graphics/sprites/play.png", 173, 123), shopIm: new ig.AnimationSheet("media/graphics/sprites/selectPlane.png", 193.5, 92), mapIm: new ig.AnimationSheet("media/graphics/sprites/map.png", 506 / 3, 91), muteIm: new ig.AnimationSheet("media/graphics/sprites/sound.png", 50, 48), unmuteIm: new ig.AnimationSheet("media/graphics/sprites/mute.png", 50, 48), muteAni: {}, unmuteAni: {}, init: function(b, c, d) { ig.global.wm || (this.main = d.main, this.seq = d.seq, this.oriStat(), this.parent(this.pos.x, this.pos.y, d), this.spawner()) }, idle: function() { this.setScale(1, 1); this.currentAnim = this.anims.idle }, clicked: function() { if (!this.locked) { this.setScale(0.85, 0.85); switch (this.seq) { case 0: !1 == ig.game.afterFirstPlay ? ig.game.afterFirstPlay = !0 : ig.game.seq = (ig.game.seq + 1) % ig.game.theme.length; ig.game.what = ig.game.theme[ig.game.seq]; ig.game.director.jumpTo(LevelGame); break; case 1: ig.game.oriNavi = "over"; ig.game.director.jumpTo(LevelShop); break; case 2: !0 == ig.soundHandler.muted ? (this.anims.idle = new ig.Animation(this.muteIm, 1, [0]), this.anims.select = new ig.Animation(this.muteIm, 1, [1]), this.anims.grey = new ig.Animation(this.muteIm, 1, [2]), ig.soundHandler.setForceMuted(!1), ig.soundHandler.unmute()) : (ig.soundHandler.mute(), ig.soundHandler.setForceMuted(!0), this.anims.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.anims.select = new ig.Animation(this.unmuteIm, 1, [1]), this.anims.grey = new ig.Animation(this.unmuteIm, 1, [2])); ig.game.storage.set(ig.game.soundKey, ig.soundHandler.muted); break; case 3: ig.game.oriNavi = "over", ig.game.director.jumpTo(LevelMap) } this.sounder("click") } }, oriStat: function() { this.setScale(1, 1); this.animSheet = this.closeIm; this.base.x = this.pos.x; this.base.y = this.pos.y; switch (this.seq) { case 0: this.pos.x = 245; this.pos.y = 300; this.animSheet = this.playIm; break; case 1: this.pos.x = 232; this.pos.y = 389; this.animSheet = this.shopIm; break; case 2: this.pos.x = 10; this.pos.y = 10; !0 == ig.soundHandler.muted ? (this.animSheet = this.unmuteIm, this.unmuteAni.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.unmuteAni.select = new ig.Animation(this.unmuteIm, 1, [1]), this.unmuteAni.grey = new ig.Animation(this.unmuteIm, 1, [2])) : (this.animSheet = this.muteIm, this.muteAni.idle = new ig.Animation(this.muteIm, 1, [0]), this.muteAni.select = new ig.Animation(this.muteIm, 1, [1]), this.muteAni.grey = new ig.Animation(this.muteIm, 1, [2])); break; case 3: this.pos.x = 0, this.pos.y = 400, this.animSheet = this.mapIm, this.kill() } this.addAnim("idle", 1, [0]); this.addAnim("select", 1, [1]); this.addAnim("grey", 1, [2]); this.currentAnim = this.anims.idle; this.size.x = this.animSheet.width; this.size.y = this.animSheet.height; this.oriY = this.pos.y; this.pos.y = -700 }, spawner: function() {}, tweenF: function() {}, update: function() { ig.global.wm || (this.parent(), 2 == this.seq && !0 == ig.game.changeSound && (ig.game.changeSound = !1, !0 == ig.soundHandler.muted ? (this.anims.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.anims.select = new ig.Animation(this.unmuteIm, 1, [1]), this.anims.grey = new ig.Animation(this.unmuteIm, 1, [2])) : (this.anims.idle = new ig.Animation(this.muteIm, 1, [0]), this.anims.select = new ig.Animation(this.muteIm, 1, [1]), this.anims.grey = new ig.Animation(this.muteIm, 1, [2])), this.currentAnim = this.anims.idle), !0 == this.main.tweening ? this.pos.y = 2 == this.seq ? this.main.offY + this.oriY : this.main.offUp + this.oriY : null != this.pointer && this.pointer.hoveringItem == this && !this.pointer.firstClick && (this.setScale(1, 1), this.currentAnim = this.anims.select)) }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0] }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.plain-over").requires("game.entities.plain", "game.entities.plain-over-but").defines(function() { EntityPlainOver = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, offY: -700, offX: -700, offUp: 700, score: 0, clue: 0, ans: 10, ques: [], bgIm: new ig.Image("media/graphics/sprites/mission-bg.png"), fanIm: new ig.Image("media/graphics/sprites/fan.png"), planeIm: new ig.Image("media/graphics/sprites/home-plane.png"), scarfIm: new ig.Image("media/graphics/sprites/home-scarf.png"), speechIm: new ig.Image("media/graphics/sprites/speech.png"), cloudIm0: new ig.Image("media/graphics/sprites/cloud0.png"), cloudIm1: new ig.Image("media/graphics/sprites/cloud1.png"), cloudIm2: new ig.Image("media/graphics/sprites/cloud2.png"), levelIm: new ig.Image("media/graphics/sprites/level.png"), starIm: new ig.Image("media/graphics/sprites/mission-star.png"), sLoop: { score: { id: "score", duration: 0.08 } }, init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat(), this.spawner(), this.starText = ig.game.star, this.nextLvl = 1500 * ig.game.lvl + 150 * ig.game.lvl, this.tweening = !0) }, genQues: function() {}, pauseGame: function() {}, resumeGame: function() {}, oriStat: function() { this.base = { x: 240, task: "none", y: 130, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 }; this.cloud = { offY: 0 }; this.plane = { x: 118, task: "none", y: 290, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.02, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.scarf = { x: -40, task: "none", y: -37, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 3, 4, 5], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.fan = { x: 65, task: "none", y: -6, sc: 1, oriSc: 0.9, offX: [0, 0, 0, 0, 0], offY: [0, 1, 3, 3, 1], scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 } }, spawner: function() { ig.game.spawnEntity(EntityPointer, 800, 800, { main: this }); for (var b = 0; 4 > b; b++) ig.game.spawnEntity(EntityPlainOverBut, -200, -200, { main: this, seq: b }) }, tweenF: function(b) { switch (b) { case "cloud0": this.tweener("cloud", { offY: 5 }, 0.5, "cloud1"); break; case "cloud1": this.tweener("cloud", { offY: 0 }, 0.5, "cloud0"); break; case "starText1": this.starText != ig.game.storage.get(ig.game.gameKey).star && (this.scoreTweening = !0, this.tweener("this", { starText: ig.game.storage.get(ig.game.gameKey).star }, 0.5, "starText2")); break; case "starText2": this.scoreTweening = !1; this.starText != ig.game.storage.get(ig.game.gameKey).star && (ig.game.star = ig.game.storage.get(ig.game.gameKey).star); break; case "textDown1": this.tweening = !0; this.tweener("this", { offY: 0 }, 0.4, "textDown3"); break; case "textDown3": this.tweenF("planeIn0"); this.tweenF("starText1"); break; case "planeIn0": this.tweener("this", { offX: 0 }, 0.5, "buttonUp0"); break; case "planeIn1": this.tweener("this", { offX: 0 }, 0.3); this.tweenF("buttonUp0"); break; case "buttonUp0": this.tweener("this", { offUp: 0 }, 0.4, "buttonUp1"); break; case "buttonUp1": this.tweening = !1 } }, update: function() { ig.global.wm || (this.parent(), !0 == this.scoreTweening && this.soundLooper("score"), this.runFrame("plane"), this.runFrame("scarf"), this.runFrame("fan")) }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0]; this.tweenF("cloud0"); this.tweenF("starText1"); this.tweenF("textDown1") }, draw: function() { this.parent(); ig.global.wm || (this.bgIm.draw(0, 0), this.cloudIm2.draw(48, 79 + this.cloud.offY), this.cloudIm1.draw(427, 81 + this.cloud.offY), this.cloudIm0.draw(439, 253 + this.cloud.offY), this.drawer("game", this.planeIm, 2, 2, this.plane.frames[this.plane.frame], this.plane.x + this.offX, this.plane.y, this.plane.sc, this.plane.sc, !0), this.drawer("game", this.scarfIm, 6, 1, this.scarf.frames[this.scarf.frame], this.plane.x + this.scarf.x + this.offX, this.plane.y + this.scarf.y + this.fan.offY[this.plane.frame], this.scarf.sc, this.scarf.sc, !0), this.drawer("game", this.fanIm, 4, 1, this.fan.frames[this.fan.frame], this.plane.x + this.fan.x + this.offX, this.plane.y + this.fan.y + this.fan.offY[this.plane.frame], this.fan.sc, this.fan.sc, !0), this.levelIm.draw(327 - this.levelIm.width / 2, 273 + this.offY - 60), this.drawer("game", this.starIm, 1, 1, 0, 320 - 1.3 * (this.ctx.measureText(Math.floor(this.starText)).width / 2) - 15 + 16, 168 + this.offY - 5 - 60, 0.9, 0.9, !0), this.textSet("game", 35, "white"), this.ctx.fillStyle = "#661408", this.textDraw("game", 0.9, 1, ig.game.lvl, 326 - 0.9 * (this.ctx.measureText(ig.game.lvl).width / 2) + 2, 305 + this.offY - 60), this.ctx.fillStyle = "white", this.textDraw("game", 0.9, 1, ig.game.lvl, 326 - 0.9 * (this.ctx.measureText(ig.game.lvl).width / 2), 303 + this.offY - 60), this.ctx.fillStyle = "#10527B", this.textDraw("game", 1.2, 1.3, Math.floor(this.starText), 346 - 1.2 * (this.ctx.measureText(Math.floor(this.starText)).width / 2) + 3, 167 + this.offY - 5 - 60), this.ctx.fillStyle = "white", this.textDraw("game", 1.2, 1.3, Math.floor(this.starText), 346 - 1.2 * (this.ctx.measureText(Math.floor(this.starText)).width / 2), 164 + this.offY - 5 - 60), this.ctx.fillStyle = "#10527B", this.textDraw("game", _STRINGS.Game.newLevel[3], _STRINGS.Game.newLevel[4], _STRINGS.Game.newLevel[0], _STRINGS.Game.newLevel[1] - 1.1 * (this.ctx.measureText(_STRINGS.Game.newLevel[0]).width / 2) + 3, _STRINGS.Game.newLevel[2] + 3 + this.offY - 60), this.ctx.fillStyle = "white", this.textDraw("game", _STRINGS.Game.newLevel[3], _STRINGS.Game.newLevel[4], _STRINGS.Game.newLevel[0], _STRINGS.Game.newLevel[1] - 1.1 * (this.ctx.measureText(_STRINGS.Game.newLevel[0]).width / 2), _STRINGS.Game.newLevel[2] + this.offY - 60)) } }) }); ig.baked = !0; ig.module("game.levels.over").requires("impact.image", "game.entities.plain-over").defines(function() { LevelOver = { entities: [{ type: "EntityPlainOver", x: 0, y: 0 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.plain-mission-but").requires("game.entities.plain").defines(function() { EntityPlainMissionBut = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1E3, size: { x: 27, y: 27 }, locked: !1, offset: { x: 0, y: 0 }, playIm: new ig.AnimationSheet("media/graphics/sprites/play.png", 173, 123), shopIm: new ig.AnimationSheet("media/graphics/sprites/selectPlane.png", 193.5, 92), mapIm: new ig.AnimationSheet("media/graphics/sprites/map.png", 506 / 3, 91), muteIm: new ig.AnimationSheet("media/graphics/sprites/sound.png", 50, 48), unmuteIm: new ig.AnimationSheet("media/graphics/sprites/mute.png", 50, 48), homeIm: new ig.AnimationSheet("media/graphics/sprites/home.png", 132, 86), retryIm: new ig.AnimationSheet("media/graphics/sprites/retry.png", 403 / 3 - 1, 85), bookIm: new ig.AnimationSheet("media/graphics/sprites/bookbut.png", 460 / 3, 88), muteAni: {}, unmuteAni: {}, init: function(b, c, d) { ig.global.wm || (this.main = d.main, this.seq = d.seq, this.oriStat(), this.parent(this.pos.x, this.pos.y, d), this.spawner()) }, idle: function() { this.setScale(1, 1); this.currentAnim = this.anims.idle }, clicked: function() { if (!this.locked) { this.setScale(0.85, 0.85); switch (this.seq) { case 0: !1 == ig.game.afterFirstPlay ? ig.game.afterFirstPlay = !0 : ig.game.seq = (ig.game.seq + 1) % ig.game.theme.length; ig.game.what = ig.game.theme[ig.game.seq]; ig.game.director.jumpTo(LevelGame); break; case 1: ig.game.oriNavi = "mission"; ig.game.director.jumpTo(LevelShop); break; case 2: !0 == ig.soundHandler.muted ? (this.anims.idle = new ig.Animation(this.muteIm, 1, [0]), this.anims.select = new ig.Animation(this.muteIm, 1, [1]), this.anims.grey = new ig.Animation(this.muteIm, 1, [2]), ig.soundHandler.setForceMuted(!1), ig.soundHandler.unmute()) : (ig.soundHandler.mute(), ig.soundHandler.setForceMuted(!0), this.anims.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.anims.select = new ig.Animation(this.unmuteIm, 1, [1]), this.anims.grey = new ig.Animation(this.unmuteIm, 1, [2])); ig.game.storage.set(ig.game.soundKey, ig.soundHandler.muted); break; case 3: ig.game.oriNavi = "mission"; ig.game.director.jumpTo(LevelMap); break; case 4: ig.game.director.jumpTo(LevelHome); break; case 5: ig.game.oriNavi = "mission"; ig.game.director.jumpTo(LevelBook); break; case 6: ig.game.director.jumpTo(LevelGame) } this.sounder("click") } }, oriStat: function() { this.setScale(1, 1); this.base.x = this.pos.x; this.base.y = this.pos.y; switch (this.seq) { case 0: this.pos.x = 242; this.pos.y = 280; this.animSheet = this.playIm; break; case 1: this.pos.x = 232; this.pos.y = 369; this.animSheet = this.shopIm; break; case 2: this.pos.x = 10; this.pos.y = 10; !0 == ig.soundHandler.muted ? (this.animSheet = this.unmuteIm, this.unmuteAni.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.unmuteAni.select = new ig.Animation(this.unmuteIm, 1, [1]), this.unmuteAni.grey = new ig.Animation(this.unmuteIm, 1, [2])) : (this.animSheet = this.muteIm, this.muteAni.idle = new ig.Animation(this.muteIm, 1, [0]), this.muteAni.select = new ig.Animation(this.muteIm, 1, [1]), this.muteAni.grey = new ig.Animation(this.muteIm, 1, [2])); break; case 3: this.pos.x = 0; this.pos.y = 400; this.animSheet = this.mapIm; this.kill(); break; case 4: this.pos.x = !1 == ig.game.afterFirstPlay ? 180 : 125; this.pos.y = 162; this.animSheet = this.homeIm; break; case 5: this.pos.x = !1 == ig.game.afterFirstPlay ? 320 - this.bookIm.width / 2 * this.scale.x + 55 : 320 - this.bookIm.width / 2 * this.scale.x; this.pos.y = 160; this.animSheet = this.bookIm; ig.game.oriNavi = "mission"; break; case 6: this.pos.x = !1 == ig.game.afterFirstPlay ? -376 : 376, this.pos.y = 163, this.animSheet = this.retryIm } this.addAnim("idle", 1, [0]); this.addAnim("select", 1, [1]); this.addAnim("grey", 1, [2]); this.currentAnim = this.anims.idle; this.pos.x += 15; this.pos.y += 15; this.size.x = this.animSheet.width - 30; this.size.y = this.animSheet.height - 30; this.offset.x = 15; this.offset.y = 15; this.oriY = this.pos.y; this.pos.y = -700 }, spawner: function() {}, tweenF: function() {}, update: function() { ig.global.wm || (this.parent(), 2 == this.seq && !0 == ig.game.changeSound && (ig.game.changeSound = !1, !0 == ig.soundHandler.muted ? (this.anims.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.anims.select = new ig.Animation(this.unmuteIm, 1, [1]), this.anims.grey = new ig.Animation(this.unmuteIm, 1, [2])) : (this.anims.idle = new ig.Animation(this.muteIm, 1, [0]), this.anims.select = new ig.Animation(this.muteIm, 1, [1]), this.anims.grey = new ig.Animation(this.muteIm, 1, [2])), this.currentAnim = this.anims.idle), !0 == this.main.tweening ? this.pos.y = 4 == this.seq || 5 == this.seq || 6 == this.seq || 2 == this.seq ? this.main.offY + this.oriY : this.main.offUp + this.oriY : null != this.pointer && this.pointer.hoveringItem == this && !this.pointer.firstClick && (this.setScale(1, 1), this.currentAnim = this.anims.select)) }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0] }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.plain-mission").requires("game.entities.plain", "game.entities.plain-mission-but").defines(function() { EntityPlainMission = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, score: 0, offY: -700, offX: -700, offUp: 700, starText: 0, clue: 0, nextLvl: 0, ans: 10, ques: [], bgIm: new ig.Image("media/graphics/sprites/mission-bg.png"), fanIm: new ig.Image("media/graphics/sprites/fan.png"), planeIm: new ig.Image("media/graphics/sprites/home-plane.png"), scarfIm: new ig.Image("media/graphics/sprites/home-scarf.png"), speechIm: new ig.Image("media/graphics/sprites/speech.png"), cloudIm0: new ig.Image("media/graphics/sprites/cloud0.png"), cloudIm1: new ig.Image("media/graphics/sprites/cloud1.png"), cloudIm2: new ig.Image("media/graphics/sprites/cloud2.png"), levelIm: new ig.Image("media/graphics/sprites/level.png"), starIm: new ig.Image("media/graphics/sprites/mission-star.png"), sLoop: { score: { id: "score", duration: 0.08 } }, init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat(), this.spawner(), this.textSet("game", 35, "white"), _STRINGS.Game.nextlevelNumber[0] = this.nextLvl, _STRINGS.Game.nextlevelNumber[1] = 320 + this.ctx.measureText(_STRINGS.Game.nextlevelMission[0]).width / 2, this.starText = ig.game.star, this.nextLvl = 2500 * ig.game.lvl + 150 * ig.game.lvl, this.tweening = !0) }, genQues: function() {}, pauseGame: function() {}, resumeGame: function() {}, oriStat: function() { this.tweening = !0; this.base = { x: 240, task: "none", y: 130, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 }; this.cloud = { offY: 0 }; this.plane = { x: 126, task: "none", y: 340, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.02, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.scarf = { x: -40, task: "none", y: -37, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 3, 4, 5], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.fan = { x: 65, task: "none", y: -6, sc: 1, oriSc: 0.9, offX: [0, 0, 0, 0, 0], offY: [0, 1, 3, 3, 1], scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 } }, spawner: function() { ig.game.spawnEntity(EntityPointer, 800, 800, { main: this }); for (var b = 0; 7 > b; b++) ig.game.spawnEntity(EntityPlainMissionBut, -200, -200, { main: this, seq: b }) }, tweenF: function(b) { switch (b) { case "cloud0": this.tweener("cloud", { offY: 5 }, 0.3, "cloud1"); break; case "cloud1": this.tweener("cloud", { offY: 0 }, 0.3, "cloud0"); break; case "textDown1": this.tweener("this", { offY: 0 }, 0.4, "textDown3"); break; case "textDown2": this.tweener("this", { offY: 0 }, 0.2, "textDown3"); break; case "textDown3": this.sounder("flip"); this.tweenF("planeIn0"); this.tweenF("starText1"); break; case "planeIn0": this.tweener("this", { offX: 0 }, 0.5, "buttonUp0"); break; case "planeIn1": this.tweener("this", { offX: 0 }, 0.3); this.tweenF("buttonUp0"); break; case "buttonUp0": this.sounder("flip"); this.tweener("this", { offUp: 0 }, 0.4, "buttonUp1"); break; case "buttonUp1": this.sounder("flip"); this.tweening = !1; break; case "starText1": this.starText != ig.game.storage.get(ig.game.gameKey).star && (this.scoreTweening = !0, this.tweener("this", { starText: ig.game.storage.get(ig.game.gameKey).star }, 0.5, "starText2")); break; case "starText2": this.scoreTweening = !1, this.starText != ig.game.storage.get(ig.game.gameKey).star && (ig.game.star = ig.game.storage.get(ig.game.gameKey).star) } }, update: function() { ig.global.wm || (this.parent(), !0 == this.scoreTweening && this.soundLooper("score"), this.runFrame("plane"), this.runFrame("scarf"), this.runFrame("fan")) }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0]; this.tweenF("cloud0"); this.tweenF("textDown1") }, draw: function() { this.parent(); ig.global.wm || (this.textSet("game", 35, "white"), this.bgIm.draw(0, 0), this.drawer("game", this.planeIm, 2, 2, this.plane.frames[this.plane.frame], this.plane.x + this.offX, this.plane.y, this.plane.sc, this.plane.sc, !0), this.drawer("game", this.scarfIm, 6, 1, this.scarf.frames[this.scarf.frame], this.plane.x + this.scarf.x + this.offX, this.plane.y + this.scarf.y + this.fan.offY[this.plane.frame], this.scarf.sc, this.scarf.sc, !0), this.drawer("game", this.fanIm, 4, 1, this.fan.frames[this.fan.frame], this.plane.x + this.fan.x + this.offX, this.plane.y + this.fan.y + this.fan.offY[this.plane.frame], this.fan.sc, this.fan.sc, !0), this.ctx.fillStyle = "#242A2D", this.cloudIm2.draw(36, 109 + this.cloud.offY), this.cloudIm1.draw(427, 60 + this.cloud.offY), this.cloudIm0.draw(480, 250 + this.cloud.offY), this.drawer("game", this.starIm, 1, 1, 0, 320 - 1.3 * (this.ctx.measureText(Math.floor(this.starText)).width / 2) - 32 + 16, 90 + this.offY, 0.9, 0.9, !0), this.ctx.fillStyle = "white", this.textDraw("game", 1.3, 1.5, Math.floor(this.starText), 320 - 1.3 * (this.ctx.measureText(Math.floor(this.starText)).width / 2) + 20, 88 + this.offY), 20 > ig.game.lvl ? (this.ctx.fillStyle = "#14325D", this.textDraw("game", _STRINGS.Game.nextlevelNumber[3], _STRINGS.Game.nextlevelNumber[4], this.nextLvl, _STRINGS.Game.nextlevelMission[1] + this.ctx.measureText(_STRINGS.Game.nextlevelMission[0]).width / 2 * _STRINGS.Game.nextlevelMission[3] - this.ctx.measureText(this.nextLvl).width / 2, 135 + this.offY), this.textLib("nextlevelMission", -this.ctx.measureText(this.nextLvl).width / 2 * _STRINGS.Game.nextlevelNumber[3], this.offY)) : (this.ctx.fillStyle = "#14325D", this.textLib("maxLvl", 0, this.offY))) } }) }); ig.baked = !0; ig.module("game.levels.mission").requires("impact.image", "game.entities.plain-mission").defines(function() { LevelMission = { entities: [{ type: "EntityPlainMission", x: 0, y: 0 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.plain-book-but").requires("game.entities.plain").defines(function() { EntityPlainBookBut = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1E3, size: { x: 27, y: 27 }, locked: !1, offset: { x: 0, y: 0 }, backIm: new ig.AnimationSheet("media/graphics/sprites/back.png", 42, 55), init: function(b, c, d) { ig.global.wm || (this.main = d.main, this.seq = d.seq, this.oriStat(), this.parent(this.pos.x, this.pos.y, d), this.spawner()) }, idle: function() { this.setScale(1, 1); this.currentAnim = this.anims.idle }, clicked: function() { if (!this.locked) { this.setScale(0.85, 0.85); switch (ig.game.oriNavi) { case "home": ig.game.director.jumpTo(LevelHome); break; case "over": ig.game.director.jumpTo(LevelOver); break; case "mission": ig.game.director.jumpTo(LevelMission) } this.sounder("click") } }, oriStat: function() { this.setScale(1, 1); this.animSheet = this.backIm; this.base.x = this.pos.x; this.base.y = this.pos.y; this.pos.x = 23; this.pos.y = 500; this.addAnim("idle", 1, [0]); this.addAnim("select", 1, [1]); this.addAnim("grey", 1, [2]); this.currentAnim = this.anims.idle; this.size.x = this.animSheet.width; this.size.y = this.animSheet.height }, spawner: function() {}, tweenF: function() {}, update: function() { ig.global.wm || (this.parent(), !this.locked && null != this.pointer && (this.pointer.hoveringItem == this && !this.pointer.firstClick) && (this.setScale(1, 1), this.currentAnim = this.anims.select)) }, drawInit: function() {}, ready: function() { this.parent(); this.tweener("pos", { y: 416 }, 0.3, "none", 0.5) }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.plain-book").requires("game.entities.plain", "game.entities.plain-book-but").defines(function() { EntityPlainBook = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, score: 0, clue: 0, ans: 10, ques: [], bgIm: new ig.Image("media/graphics/sprites/bookBg.png"), bookIm: new ig.Image("media/graphics/sprites/book.png"), wingRIm: new ig.Image("media/graphics/sprites/wing-r.png"), wingLIm: new ig.Image("media/graphics/sprites/wing-l.png"), starIm: new ig.Image("media/graphics/sprites/mission-star.png"), init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat(), this.spawner(), this.level = ig.game.lvl, this.score = ig.game.star, this.mission = ig.game.mission) }, genQues: function() {}, pauseGame: function() {}, resumeGame: function() {}, oriStat: function() { this.title = { offY: -100 }; this.book = { offY: 600, line0: 600, line1: 600, line2: 600, starSc: 0, starAlp: 0 }; this.base = { x: 240, task: "none", y: 130, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 } }, spawner: function() { ig.game.spawnEntity(EntityPointer, 800, 800, { main: this }); ig.game.spawnEntity(EntityPlainBookBut, -200, -200, { main: this, seq: 0 }) }, tweenF: function(b) { switch (b) { case "book0": this.tweener("book", { offY: -50 }, 0.3, "book1"); break; case "book1": this.tweener("book", { offY: 0 }, 0.3); this.tweener("book", { line0: 0 }, 0.3, "none", 0.1); this.tweener("book", { line1: 0 }, 0.3, "none", 0.2); this.tweener("book", { line2: 0 }, 0.3, "none", 0.3); this.tweener("book", {}, 0.8, "book2"); break; case "book2": this.book.starSc = 4; this.tweener("book", { starSc: 0.5, starAlp: 1 }, 0.3, "book3"); this.sounder("flip"); break; case "book3": this.tweener("book", { starSc: 0.8 }, 0.3); break; case "title0": this.tweener("title", { offY: 50 }, 0.3, "title1"); break; case "title1": this.tweener("title", { offY: 0 }, 0.3), this.tweenF("book1") } }, update: function() { ig.global.wm || this.parent() }, drawInit: function() {}, ready: function() { this.parent(); this.tweenF("title1") }, draw: function() { this.parent(); ig.global.wm || (this.bgIm.draw(0, 0), this.bookIm.draw(18, 119 + this.book.offY), this.textSet("game", 35, "white"), this.ctx.fillStyle = "#122149", this.textDraw("game", _STRINGS.Game.logbook[3], _STRINGS.Game.logbook[4], _STRINGS.Game.logbook[0], _STRINGS.Game.logbook[1] + 4 - this.ctx.measureText(_STRINGS.Game.logbook[0]).width / 2 * _STRINGS.Game.logbook[3], _STRINGS.Game.logbook[2] + 5 + this.title.offY), this.ctx.fillStyle = "white", this.textDraw("game", _STRINGS.Game.logbook[3], _STRINGS.Game.logbook[4], _STRINGS.Game.logbook[0], _STRINGS.Game.logbook[1] + 4 - this.ctx.measureText(_STRINGS.Game.logbook[0]).width / 2 * _STRINGS.Game.logbook[3], _STRINGS.Game.logbook[2] + this.title.offY), this.wingLIm.draw(302 - this.ctx.measureText(_STRINGS.Game.logbook[0]).width / 2 * _STRINGS.Game.logbook[3] - this.wingLIm.width, 44 + this.title.offY), this.wingRIm.draw(338 + this.ctx.measureText(_STRINGS.Game.logbook[0]).width / 2 * _STRINGS.Game.logbook[3], 44 + this.title.offY), this.ctx.fillStyle = "#242A2D", this.textDraw("game", _STRINGS.Game.pilotLevel[3], _STRINGS.Game.pilotLevel[4], _STRINGS.Game.pilotLevel[0], _STRINGS.Game.pilotLevel[1], _STRINGS.Game.pilotLevel[2] - 7 + this.book.line0), this.textDraw("game", _STRINGS.Game.score[3], _STRINGS.Game.score[4], _STRINGS.Game.score[0], _STRINGS.Game.score[1], _STRINGS.Game.score[2] - 7 + this.book.line1), this.textDraw("game", _STRINGS.Game.missions[3], _STRINGS.Game.missions[4], _STRINGS.Game.missions[0], _STRINGS.Game.missions[1], _STRINGS.Game.missions[2] - 7 + this.book.line2), this.textDraw("game", _STRINGS.Game.completed[3], _STRINGS.Game.completed[4], _STRINGS.Game.completed[0], _STRINGS.Game.completed[1], _STRINGS.Game.completed[2] - 7 + this.book.line2), this.textDraw("game", _STRINGS.Game.pilotLevel[3] + 0.2, _STRINGS.Game.pilotLevel[4] + 0.2, this.level, 277 - this.ctx.measureText(this.level).width * _STRINGS.Game.pilotLevel[3], 185 + this.book.line0), this.textDraw("game", _STRINGS.Game.pilotLevel[3] + 0.2, _STRINGS.Game.pilotLevel[4] + 0.2, this.score, 277 - this.ctx.measureText(this.score).width * _STRINGS.Game.pilotLevel[3], 243 + this.book.line1), this.textDraw("game", _STRINGS.Game.pilotLevel[3] + 0.2, _STRINGS.Game.pilotLevel[4] + 0.2, this.mission, 277 - this.ctx.measureText(this.mission).width * _STRINGS.Game.pilotLevel[3], 336 + this.book.line2), this.drawer("game", this.starIm, 1, 1, 0, 277 - this.ctx.measureText(this.score).width * _STRINGS.Game.pilotLevel[3] - 25, 246 + this.book.line1, this.book.starSc, this.book.starSc, !0, this.book.starAlp)) } }) }); ig.baked = !0; ig.module("game.levels.book").requires("impact.image", "game.entities.plain-book").defines(function() { LevelBook = { entities: [{ type: "EntityPlainBook", x: 0, y: 0 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.plain-shop-but").requires("game.entities.plain").defines(function() { EntityPlainShopBut = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1E3, size: { x: 27, y: 27 }, locked: !1, offset: { x: 0, y: 0 }, textColor: "white", leftIm: new ig.AnimationSheet("media/graphics/sprites/arrow-l.png", 194 / 3, 69), rightIm: new ig.AnimationSheet("media/graphics/sprites/arrow-r.png", 194 / 3, 69), backIm: new ig.AnimationSheet("media/graphics/sprites/back.png", 42, 55), buttonIm: new ig.AnimationSheet("media/graphics/sprites/button.png", 635 / 3, 70), muteAni: {}, unmuteAni: {}, init: function(b, c, d) { ig.global.wm || (this.main = d.main, this.seq = d.seq, this.oriStat(), this.parent(this.pos.x, this.pos.y, d), this.spawner()) }, idle: function() { this.setScale(0.95, 0.95); 2 != this.seq && (this.currentAnim = this.anims.idle) }, clicked: function() { this.sounder("click"); if (!this.locked) switch (this.setScale(0.85, 0.85), this.seq) { case 0: if (!0 == this.main.tweening) break; this.main.tweenF("left0"); break; case 1: if (!0 == this.main.tweening) break; this.main.tweenF("right0"); break; case 2: if (!0 == this.main.tweening) break; if (ig.game.star < Number(this.main.prices[this.main.which])) break; ig.game.player = this.main.which; ig.game.storage.set(ig.game.gameKey, { star: ig.game.star, lvl: ig.game.lvl, mission: ig.game.mission, map: ig.game.map, player: ig.game.player, nextLvl: ig.game.nextLvl, seq: ig.game.seq }); break; case 3: switch (ig.game.oriNavi) { case "home": ig.game.director.jumpTo(LevelHome); break; case "over": ig.game.director.jumpTo(LevelOver); break; case "mission": ig.game.director.jumpTo(LevelMission) } } }, oriStat: function() { this.setScale(0.95, 0.95); this.animSheet = this.closeIm; this.base.x = this.pos.x; this.base.y = this.pos.y; switch (this.seq) { case 0: this.pos.x = 160 - this.leftIm.width; this.pos.y = 184; this.animSheet = this.leftIm; break; case 1: this.pos.x = 480; this.pos.y = 184; this.animSheet = this.rightIm; break; case 2: this.pos.x = 213; this.pos.y = 387; this.animSheet = this.buttonIm; break; case 3: this.pos.x = 9; this.pos.y = 418; this.animSheet = this.backIm; break; case 4: this.pos.x = 8, this.pos.y = 416, this.animSheet = this.setIm } this.addAnim("idle", 1, [0]); this.addAnim("select", 1, [1]); this.addAnim("grey", 1, [2]); this.currentAnim = this.anims.idle; this.size.x = this.animSheet.width; this.size.y = this.animSheet.height }, spawner: function() {}, tweenF: function() {}, update: function() { ig.global.wm || (this.parent(), 2 == this.seq && (ig.game.star < Number(this.main.prices[this.main.which]) ? (this.textColor = "#4E515D", this.currentAnim = this.anims.grey) : (this.textColor = "white", this.currentAnim = this.anims.idle)), !this.locked && null != this.pointer && (this.pointer.hoveringItem == this && !this.pointer.firstClick) && (this.setScale(1, 1), 2 != this.seq && (this.currentAnim = this.anims.select))) }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0] }, draw: function() { this.parent(); !ig.global.wm && 2 == this.seq && (this.ctx.fillStyle = this.textColor, ig.game.star < Number(this.main.prices[this.main.which]) ? this.textDraw("game", _STRINGS.Game.notenough[3] * this.scale.x, _STRINGS.Game.notenough[4] * this.scale.y, _STRINGS.Game.notenough[0], this.pos.x + this.size.x / 2 - this.ctx.measureText(_STRINGS.Game.notenough[0]).width / 2 * _STRINGS.Game.notenough[3] * this.scale.x, this.pos.y + this.size.y / 2 - 5) : this.textDraw("game", _STRINGS.Game.select[3] * this.scale.x, _STRINGS.Game.select[4] * this.scale.y, _STRINGS.Game.select[0], this.pos.x + this.size.x / 2 - this.ctx.measureText(_STRINGS.Game.select[0]).width / 2 * _STRINGS.Game.select[3] * this.scale.x, this.pos.y + this.size.y / 2 - 5)) } }) }); ig.baked = !0; ig.module("game.entities.plain-shop").requires("game.entities.plain", "game.entities.plain-shop-but").defines(function() { EntityPlainShop = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, score: 0, clue: 0, ans: 10, ques: [], prices: ["0000", 5E3, 1E4, 15E3], bgIm: new ig.Image("media/graphics/sprites/bookBg.png"), stageIm: new ig.Image("media/graphics/sprites/stage.png"), starIm: new ig.Image("media/graphics/sprites/mission-star.png"), planeIm0: new ig.Image("media/graphics/sprites/shop0.png"), planeIm1: new ig.Image("media/graphics/sprites/shop1.png"), planeIm2: new ig.Image("media/graphics/sprites/shop2.png"), planeIm3: new ig.Image("media/graphics/sprites/shop3.png"), init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat(), this.spawner(), ig.game.star = ig.game.storage.get(ig.game.gameKey).star) }, genQues: function() {}, pauseGame: function() {}, resumeGame: function() {}, oriStat: function() { this.base = { x: 240, task: "none", y: 130, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 }; this.plane = { offX: 0, alp: 1 } }, spawner: function() { ig.game.spawnEntity(EntityPointer, 800, 800, { main: this }); for (var b = 0; 4 > b; b++) ig.game.spawnEntity(EntityPlainShopBut, -200, -200, { main: this, seq: b }) }, tweenF: function(b) { switch (b) { case "left0": this.tweening = !0; this.tweener("plane", { offX: -500 }, 0.3, "left1"); break; case "left1": this.which = 0 == this.which ? 3 : this.which - 1; this.plane.offX = 500; this.tweener("plane", { offX: 0 }, 0.3, "left2"); break; case "left2": this.tweening = !1; break; case "right0": this.tweening = !0; this.tweener("plane", { offX: 500 }, 0.3, "right1"); break; case "right1": this.which = (this.which + 1) % 4; this.plane.offX = -500; this.tweener("plane", { offX: 0 }, 0.3, "right2"); break; case "right2": this.tweening = !1 } }, update: function() { ig.global.wm || this.parent() }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0] }, draw: function() { this.parent(); ig.global.wm || (this.bgIm.draw(0, 0), this.stageIm.draw(163, 240), this.drawer("game", this.starIm, 1, 1, 0, this.plane.offX + 320 - 1 * (this.ctx.measureText(this.prices[this.which]).width / 2) - 32 + 20, 100, 0.8, 0.8, !0), this.drawer("game", this.starIm, 1, 1, 0, 33, 30, 0.6, 0.6, !0), this.textSet("game", 35, "white"), this.textDraw("game", 1, 1.1, this.prices[this.which], this.plane.offX + 320 - 1 * (this.ctx.measureText(this.prices[this.which]).width / 2) + 20, 98), this.textDraw("game", 0.7, 0.8, ig.game.star, 60 - 0.8 * (this.ctx.measureText(ig.game.star).width / 2) + 20, 29), this.which == ig.game.player && !1 == this.tweening && (this.ctx.fillStyle = "#122149", this.ctx.fillRect(320 - this.ctx.measureText(_STRINGS.Game.selected[0]).width / 2 * _STRINGS.Game.selected[3] - 10, 321, this.ctx.measureText(_STRINGS.Game.selected[0]).width * _STRINGS.Game.selected[3] + 20, 30), this.ctx.fillStyle = "white", this.textLib("selected")), this.drawer("game", this["planeIm" + this.which], 1, 1, 0, this.plane.offX + 320, 309, 1, 1, !1, this.plane.alp, 0, -this["planeIm" + this.which].width / 2, -this["planeIm" + this.which].height)) } }) }); ig.baked = !0; ig.module("game.levels.shop").requires("impact.image", "game.entities.plain-shop").defines(function() { LevelShop = { entities: [{ type: "EntityPlainShop", x: 0, y: 0 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.plain-map-but").requires("game.entities.plain").defines(function() { EntityPlainMapBut = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1E3, size: { x: 27, y: 27 }, locked: !1, offset: { x: 0, y: 0 }, textColor: "white", leftIm: new ig.AnimationSheet("media/graphics/sprites/arrow-l.png", 194 / 3, 69), rightIm: new ig.AnimationSheet("media/graphics/sprites/arrow-r.png", 194 / 3, 69), backIm: new ig.AnimationSheet("media/graphics/sprites/back.png", 42, 55), buttonIm: new ig.AnimationSheet("media/graphics/sprites/button.png", 635 / 3, 70), muteAni: {}, unmuteAni: {}, init: function(b, c, d) { ig.global.wm || (this.main = d.main, this.seq = d.seq, this.oriStat(), this.parent(this.pos.x, this.pos.y, d), this.spawner()) }, idle: function() { this.setScale(0.95, 0.95); 2 != this.seq && (this.currentAnim = this.anims.idle) }, clicked: function() { this.sounder("click"); if (!this.locked) switch (this.setScale(0.85, 0.85), this.seq) { case 0: if (!0 == this.main.tweening) break; this.main.tweenF("left0"); break; case 1: if (!0 == this.main.tweening) break; this.main.tweenF("right0"); break; case 2: if (!0 == this.main.tweening) break; if (ig.game.star < Number(this.main.prices[this.main.which])) break; ig.game.map = this.main.which; ig.game.storage.set(ig.game.gameKey, { star: ig.game.star, lvl: ig.game.lvl, mission: ig.game.mission, map: ig.game.map, player: ig.game.player, nextLvl: ig.game.nextLvl, seq: ig.game.seq }); break; case 3: switch (ig.game.oriNavi) { case "home": ig.game.director.jumpTo(LevelHome); break; case "over": ig.game.director.jumpTo(LevelOver); break; case "mission": ig.game.director.jumpTo(LevelMission) } } }, oriStat: function() { this.setScale(0.95, 0.95); this.animSheet = this.closeIm; this.base.x = this.pos.x; this.base.y = this.pos.y; switch (this.seq) { case 0: this.pos.x = 160 - this.leftIm.width; this.pos.y = 200; this.animSheet = this.leftIm; break; case 1: this.pos.x = 480; this.pos.y = 200; this.animSheet = this.rightIm; break; case 2: this.pos.x = 213; this.pos.y = 382; this.animSheet = this.buttonIm; break; case 3: this.pos.x = 9; this.pos.y = 418; this.animSheet = this.backIm; break; case 4: this.pos.x = 8, this.pos.y = 416, this.animSheet = this.setIm } this.addAnim("idle", 1, [0]); this.addAnim("select", 1, [1]); this.addAnim("grey", 1, [2]); this.currentAnim = this.anims.idle; this.size.x = this.animSheet.width; this.size.y = this.animSheet.height }, spawner: function() {}, tweenF: function() {}, update: function() { ig.global.wm || (this.parent(), 2 == this.seq && (ig.game.star < Number(this.main.prices[this.main.which]) ? (this.textColor = "#4E515D", this.currentAnim = this.anims.grey) : (this.textColor = "white", this.currentAnim = this.anims.idle)), !this.locked && null != this.pointer && (this.pointer.hoveringItem == this && !this.pointer.firstClick) && (this.setScale(1, 1), 2 != this.seq && (this.currentAnim = this.anims.select))) }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0] }, draw: function() { this.parent(); !ig.global.wm && 2 == this.seq && (this.ctx.fillStyle = this.textColor, ig.game.star < Number(this.main.prices[this.main.which]) ? this.textDraw("game", _STRINGS.Game.notenough[3] * this.scale.x, _STRINGS.Game.notenough[4] * this.scale.y, _STRINGS.Game.notenough[0], this.pos.x + this.size.x / 2 - this.ctx.measureText(_STRINGS.Game.notenough[0]).width / 2 * _STRINGS.Game.notenough[3] * this.scale.x, this.pos.y + this.size.y / 2 - 5) : this.textDraw("game", _STRINGS.Game.selectMap[3] * this.scale.x, _STRINGS.Game.selectMap[4] * this.scale.y, _STRINGS.Game.selectMap[0], this.pos.x + this.size.x / 2 - this.ctx.measureText(_STRINGS.Game.selectMap[0]).width / 2 * _STRINGS.Game.selectMap[3] * this.scale.x, this.pos.y + this.size.y / 2 - 5)) } }) }); ig.baked = !0; ig.module("game.entities.plain-map").requires("game.entities.plain", "game.entities.plain-map-but").defines(function() { EntityPlainMap = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, score: 0, clue: 0, ans: 10, ques: [], prices: ["0000", 2500, 5E3, 1E4], bgIm: new ig.Image("media/graphics/sprites/bookBg.png"), starIm: new ig.Image("media/graphics/sprites/mission-star.png"), sceneIm0: new ig.Image("media/graphics/sprites/scene0.png"), sceneIm1: new ig.Image("media/graphics/sprites/scene1.png"), sceneIm2: new ig.Image("media/graphics/sprites/scene2.png"), sceneIm3: new ig.Image("media/graphics/sprites/scene3.png"), init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat(), this.spawner()) }, genQues: function() {}, pauseGame: function() {}, resumeGame: function() {}, oriStat: function() { this.base = { x: 240, task: "none", y: 130, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 }; this.scene = { offX: 0, alp: 1 } }, spawner: function() { ig.game.spawnEntity(EntityPointer, 800, 800, { main: this }); for (var b = 0; 4 > b; b++) ig.game.spawnEntity(EntityPlainMapBut, -200, -200, { main: this, seq: b }) }, tweenF: function(b) { switch (b) { case "left0": this.tweening = !0; this.tweener("scene", { offX: -500 }, 0.3, "left1"); break; case "left1": this.which = 0 == this.which ? 3 : this.which - 1; this.scene.offX = 500; this.tweener("scene", { offX: 0 }, 0.3, "left2"); break; case "left2": this.tweening = !1; break; case "right0": this.tweening = !0; this.tweener("scene", { offX: 500 }, 0.3, "right1"); break; case "right1": this.which = (this.which + 1) % 4; this.scene.offX = -500; this.tweener("scene", { offX: 0 }, 0.3, "right2"); break; case "right2": this.tweening = !1 } }, update: function() { ig.global.wm || this.parent() }, drawInit: function() {}, ready: function() { this.pointer = ig.game.getEntitiesByType(EntityPointer)[0] }, draw: function() { this.parent(); ig.global.wm || (this.bgIm.draw(0, 0), this.drawer("game", this["sceneIm" + this.which], 1, 1, 0, this.scene.offX + 320 + 5, 374, 1, 1, !1, this.scene.alp, 0, -this["sceneIm" + this.which].width / 2, -this["sceneIm" + this.which].height), this.drawer("game", this.starIm, 1, 1, 0, this.scene.offX + 320 - 1 * (this.ctx.measureText(this.prices[this.which]).width / 2) - 32 + 25, 75, 0.8, 0.8, !0), this.drawer("game", this.starIm, 1, 1, 0, 33, 30, 0.6, 0.6, !0), this.textSet("game", 35, "white"), this.textDraw("game", 1, 1.1, this.prices[this.which], this.scene.offX + 320 - 1 * (this.ctx.measureText(this.prices[this.which]).width / 2) + 25, 73), this.textDraw("game", 0.7, 0.8, ig.game.star, 60 - 0.8 * (this.ctx.measureText(ig.game.star).width / 2) + 20, 29), this.which == ig.game.map && !1 == this.tweening && (this.ctx.fillStyle = "#122149", this.ctx.fillRect(320 - this.ctx.measureText(_STRINGS.Game.selectedMap[0]).width / 2 * _STRINGS.Game.selectedMap[3] - 10, 331, this.ctx.measureText(_STRINGS.Game.selectedMap[0]).width * _STRINGS.Game.selectedMap[3] + 20, 35), this.ctx.fillStyle = "white", this.textLib("selectedMap"))) } }) }); ig.baked = !0; ig.module("game.levels.map").requires("impact.image", "game.entities.plain-map").defines(function() { LevelMap = { entities: [{ type: "EntityPlainMap", x: 0, y: 0 }], layer: [] } }); ig.baked = !0; ig.module("game.entities.plain-sky").requires("game.entities.plain").defines(function() { EntityPlainSky = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, targL: 0, oriSpeed: 5.5, speed: 0, moveRight: !0, size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, which: 1, frame: 1, skyColour: ["#86cbf0", "#163066", "#9fdafd", "#f6ea73"], groundColour: ["#83c026", "#185356", "#eefbff", "#ffb52c"], bgIm0: new ig.Image("media/graphics/sprites/bg0.png"), bgIm1: new ig.Image("media/graphics/sprites/bg1.png"), bgIm2: new ig.Image("media/graphics/sprites/bg2.png"), bgIm3: new ig.Image("media/graphics/sprites/bg3.png"), shadeIm0: new ig.Image("media/graphics/sprites/shade0.png"), shadeIm1: new ig.Image("media/graphics/sprites/shade1.png"), shadeIm2: new ig.Image("media/graphics/sprites/shade2.png"), shadeIm3: new ig.Image("media/graphics/sprites/shade3.png"), ready: function() { this.parent() }, init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat()) }, oriStat: function() { this.x0 = 0; this.x1 = Math.floor(this.bgIm0.width / 3); this.x2 = Math.floor(2 * (this.bgIm0.width / 3)); this.w = Math.floor(this.bgIm0.width / 3); this.base = { y: 130, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 } }, tweenF: function() {}, update: function() { if (!ig.global.wm && (this.parent(), !0 != this.main.gameOver && 0 < this.speed && !1 != this.main.clickable)) for (var b = 0; 3 > b; b++)!0 == this.moveRight ? (this["x" + b] += this.speed, b == this.targL && -50 < this["x" + b] && (this["x" + (b + 2) % 3] = this["x" + b] - this.w, this.targL = (this.targL + 2) % 3)) : (b == this.targL && this["x" + (b + 2) % 3] + this.w < this.main.w + 50 && (this["x" + b] = this["x" + (b + 2) % 3] + this.w, this.targL = (this.targL + 1) % 3), this["x" + b] -= this.speed) }, drawInit: function() {}, draw: function() { this.parent(); this.ctx.fillStyle = this.groundColour[this.main.which]; this.ctx.fillRect(0, this.bgIm0.height, ig.system.width, ig.system.height - this.bgIm0.height); this.ctx.fillStyle = this.skyColour[this.main.which]; this.ctx.fillRect(0, 0, ig.system.width, this.bgIm0.height); if (!ig.global.wm) { for (var b = 0; 3 > b; b++) this["x" + b] > -this.w && this["x" + b] + this.w < this.main.w + this.w && this.drawer("game", this["bgIm" + this.main.which], 3, 1, b, this["x" + b], 0); this["shadeIm" + this.main.which].draw(0, this.bgIm0.height) } } }) }); ig.baked = !0; ig.module("game.entities.plain-ground").requires("game.entities.plain").defines(function() { EntityPlainGround = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 2, h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, spawnNew: !0, itemPos: 320, score: 0, clue: 0, ans: 10, ques: [], rocks: [], showRing: !1, Ypos: [147, 140.0112, 137.25, 135.5028, 134.3328, 134, 147.20550400000002, 161.00297600000002, 173.76918400000005, 187.09990400000004, 200.95270400000004, 212.29078400000006, 224.91430400000007, 237.2973760000001, 250.14678400000008, 260.6487040000001, 272.3245760000001, 283.7600000000001, 294.9549760000001, 305.27177600000016, 315.3755840000001, 326.48777600000017, 336.1389760000001, 346.16000000000014, 355.3719040000002, 365.4807040000002, 373.69878400000016, 383.3133760000002, 391.63337600000017, 400.73878400000024, 408.12070400000016, 416.7319040000002, 423.70198400000015, 431.3751040000002, 438.80777600000016, 446.4155840000002, 452.5495040000002, 459.6631040000002, 465.3851840000002, 471.6439040000002, 478.0087040000002, 483.1067840000002, 488.65830400000016, 494.27430400000014, 498.74838400000016, 503.59270400000014, 508.1965760000001, 512.8091840000002, 516.4471040000001, 520.5655040000001, 524.0000000000001, 527.415776, 530.4109760000001, 533.3600000000001, 536.0685760000001, 538.5367040000001, 540.514784, 542.5303039999999, 544.402304, 545.756384, 547.134176, 548.1325760000001, 549.001184, 549.519104, 549.8935039999999, 550 ], startY: [100, 100, 100, 100], hitSize: [0.01, 0.04, 0.07, 0.1, 0.12, 0.14, 0.18, 0.15, 0.1, 0.06, 0.01, -0.02, -0.05, 0.01, -0.02, -0.05, -0.1, 0.01], rockIm0: new ig.Image("media/graphics/sprites/rock0.png"), rockIm1: new ig.Image("media/graphics/sprites/rock1.png"), rockIm2: new ig.Image("media/graphics/sprites/rock2.png"), rockIm3: new ig.Image("media/graphics/sprites/rock3.png"), treeIm0: new ig.Image("media/graphics/sprites/tree0.png"), treeIm1: new ig.Image("media/graphics/sprites/tree1.png"), treeIm2: new ig.Image("media/graphics/sprites/tree2.png"), treeIm3: new ig.Image("media/graphics/sprites/tree3.png"), planeIm0: new ig.Image("media/graphics/sprites/plane0.png"), planeIm1: new ig.Image("media/graphics/sprites/plane1.png"), planeIm2: new ig.Image("media/graphics/sprites/plane2.png"), planeIm3: new ig.Image("media/graphics/sprites/plane3.png"), planeIm4: new ig.Image("media/graphics/sprites/plane4.png"), shadowIm0: new ig.Image("media/graphics/sprites/shadow0.png"), shadowIm1: new ig.Image("media/graphics/sprites/shadow0.png"), shadowIm2: new ig.Image("media/graphics/sprites/shadow0.png"), shadowIm3: new ig.Image("media/graphics/sprites/shadow0.png"), targetIm: new ig.Image("media/graphics/sprites/target.png"), boomIm: new ig.Image("media/graphics/sprites/kaboom.png"), starIm: new ig.Image("media/graphics/sprites/star.png"), heartIm: new ig.Image("media/graphics/sprites/heart.png"), ufoIm: new ig.Image("media/graphics/sprites/ufo.png"), lightIm: new ig.Image("media/graphics/sprites/ufolight.png"), shipIm: new ig.Image("media/graphics/sprites/ship.png"), frameIm: new ig.Image("media/graphics/sprites/frame.png"), balloonIm: new ig.Image("media/graphics/sprites/balloon.png"), ringIm: new ig.Image("media/graphics/sprites/ring.png"), oilIm: new ig.Image("media/graphics/sprites/oil.png"), oilSc: [1, 1.1009777777777778, 1.1527777777777777, 1.1983944444444445, 1.2408000000000001, 1.2799944444444444, 1.3139500000000002, 1.3469111111111112, 1.3766611111111113, 1.401727777777778, 1.4252444444444445, 1.4444444444444446, 1.461727777777778, 1.4758, 1.4866611111111112, 1.4939500000000001, 1.4985777777777778, 1.5, 1.3442666666666665, 1.1792666666666665, 1.041666666666666, 0.9048166666666662, 0.7775999999999994, 0.6666666666666661, 0.564266666666666, 0.47039999999999926, 0.37499999999999933, 0.29481666666666584, 0.2281499999999994, 0.16334999999999944, 0.11759999999999948, 0.07259999999999955, 0.041666666666666075, 0.018149999999999666, 0.004816666666666691 ], scarfIm: new ig.Image("media/graphics/sprites/scarf.png"), treeTall0: [141, 1369, 130, 101, 105, 97, 81, 38, 37], treeTall1: [153, 152, 150, 141, 52, 53], treeTall2: [119, 156, 165, 157, 157, 583, 48, 31, 59], treeTall3: [138, 125, 185, 109, 106, 106, 124, 50], treeWidth0: [134, 64, 68, 93, 54, 53, 70, 50, 55], treeWidth1: [94, 135, 83, 77, 68, 70], treeWidth2: [103, 80, 86, 145, 80, 78, 56, 47, 85 ], treeWidth3: [99, 101, 111, 106, 86, 32, 111, 51], treeVault: [7, 4, 5, 7], bigTree: [7, 4, 5, 7], treeMaxFrame: [9, 6, 9, 8], rockVault: [7, 6, 5, 9], smallRock: [4, 5, 3, 5], discard: [], init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.main = d.main) }, oriStat: function() { this.scarf = { x: 308, y: 74, offX: -3, offY: 0, show: !0, frameTime: 0.04, frameTimer: new ig.Timer, frame: 0, frameX: 6, frameY: 1, frames: [0, 1, 2, 3, 4, 5], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.boom = { x: 320, y: 320, show: !1, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 4, frameY: 2, frames: [0, 1, 2, 3, 4, 5, 6], tFrame: 1, loop: !1, ended: !1, cent: !0 }; this.spawnTimer = new ig.Timer; this.spawnTime = 1.5; this.base = { x: 240, w: Math.floor(this["rockIm" + this.main.which].width / this.rockVault[this.main.which]), y: 130, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 }; for (var b = 0; 12 > b; b++) for (var c = 0; 6 > c; c++) this.rocks.unshift({ what: "rock", speed: 0.05, alp: 0, show: !0, which: 3 == Math.floor(10 * Math.random()) ? Math.floor(Math.random() * this.rockVault[this.main.which]) : Math.floor(Math.random() * this.smallRock[this.main.which]), x: 1 == c % 2 ? 160 * b : 160 * b - 60, startSc: 0, sc: 0.5, percent: c / 6, oriSc: 1, step: 0, scSpeed: 0.01, screenX: 0, x0: 320, y0: this.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550, start: !0 }); switch (ig.game.what) { case "follow": this.plane.spawnFrame(); this.plane.spawnLeaders(); this.spawnKnockers("star", 3); this.spawnKnockers("tree", 8); break; case "tree": this.spawnKnockers("tree", 10 + Math.floor(ig.game.lvl / 5)); this.spawnKnockers("star", 3); break; case "ufo": this.main.heart = 10; this.spawnKnockers("ufo", 10 + Math.floor(ig.game.lvl / 5)); this.spawnKnockers("star", 1); break; case "ship": this.main.heart = 10; this.spawnKnockers("ship", 10 + Math.floor(ig.game.lvl / 5)); this.spawnKnockers("star", 1); break; case "star": this.main.howmany = 160 + 10 * Math.floor(ig.game.lvl / 5); this.gui.tweenF("arrowFlash0"); this.spawnKnockers("star", 6); break; case "balloon": this.spawnKnockers("balloon", 10 + Math.floor(ig.game.lvl / 5)); this.spawnKnockers("star", 3); break; case "heart": this.spawnKnockers("heart", 15); this.spawnKnockers("tree", 3); break; case "oil": this.main.howmany = 25 + 2 * Math.floor(ig.game.lvl / 5); this.spawnKnockers("oil", 20 - Math.floor(ig.game.lvl / 5)); this.spawnKnockers("tree", 5); break; case "ring": this.main.howmany = 60 + 5 * Math.floor(ig.game.lvl / 5), this.gui.tweenF("arrowFlash0"), this.spawnKnockers("ring", 2) } this.indexSwap() }, spawnKnockers: function(b, c) { this.amount = c; switch (b) { case "balloon": case "ufo": case "ship": case "tree": case "oil": for (var d = 0; d < this.amount; d++) this.tempX = -400 + this.main.world.x + Math.floor(Math.random() * (this.main.w + 800)), this.posX = 0, this.posX = 0 > this.tempX ? 3 * this.sky.w + this.tempX : this.tempX > 3 * this.sky.w ? this.tempX % (3 * this.sky.w) : this.tempX, this.tempMoveX = "ufo" == b.what ? -3 + 6 * Math.random() : "balloon" == b.what ? -1 + 2 * Math.random() : "ship" == b.what ? -3 + 3 * Math.random() : 0, this.tempWhich = "tree" == b ? 3 == Math.floor(10 * Math.random()) ? Math.floor(Math.random() * this.treeVault[this.main.which]) : Math.floor(Math.random() * this.bigTree[this.main.which]) : Math.floor(3 * Math.random()), this.rocks.push({ seq: d, hitRectW: "tree" == b ? this[b + "Width" + this.main.which][this.tempWhich] : this[b + "Im"].width / 3, hitRectH: "tree" == b ? this[b + "Tall" + this.main.which][this.tempWhich] : this[b + "Im"].height, what: b, alp: 0, show: !0, moveX: this.tempMoveX, which: this.tempWhich, hitted: !1, lightAlp: 1 * Math.random(), lightOn: !1, start: !1, x: this.posX, startSc: 0, sc: 0.5, percent: d / this.amount, oriSc: 1.3, step: 0, scSpeed: 0.01, screenX: 0, x0: 320, y0: this.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550, hitSc: 0.2, hitSizeCount: 0, hitIndex: 0 }); break; case "heart": for (d = 0; d < this.amount; d++) this.tempSide = Math.floor(2 * Math.random()), 0 == this.tempSide ? this.tempX = this.itemPos + 10 : 1 == this.tempSide ? this.tempX = this.itemPos - 20 : 2 == this.tempSide && (this.tempX = this.itemPos), this.itemPos = this.tempX = -400 + this.main.world.x + Math.floor(Math.random() * (this.main.w + 800)), this.posX = 0, this.posX = 0 > this.tempX ? 3 * this.sky.w + this.tempX : this.tempX > 3 * this.sky.w ? this.tempX % (3 * this.sky.w) : this.tempX, this.tempWhich = 0, this.rocks.push({ seq: d, hitRectW: this.heartIm.width, hitRectH: this.heartIm.height, what: "heart", alp: 0, show: !0, which: this.tempWhich, hitted: !1, x: this.posX, startSc: 0, sc: 0.5, percent: d / this.amount, start: !1, oriSc: 0.9, step: 0, scSpeed: 0.01, screenX: 0, x0: 320, y0: this.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550, hitSc: 0.2, hitSizeCount: 0, hitIndex: 0 }); break; case "star": for (d = 0; d < this.amount; d++) this.tempSide = Math.floor(2 * Math.random()), 0 == this.tempSide ? this.tempX = this.itemPos + 10 : 1 == this.tempSide ? this.tempX = this.itemPos - 20 : 2 == this.tempSide && (this.tempX = this.itemPos), this.itemPos = this.tempX, this.posX = 0, this.posX = 0 > this.tempX ? 3 * this.sky.w + this.tempX : this.tempX > 3 * this.sky.w ? this.tempX % (3 * this.sky.w) : this.tempX, this.main.total++, this.tempWhich = 0, this.rocks.push({ seq: d, hitRectW: this.heartIm.width, hitRectH: this.heartIm.height, what: "star", straight: "star" == ig.game.what ? !0 : !1, alp: 0, show: !0, which: this.tempWhich, hitted: !1, x: this.posX, startSc: 0, sc: 0.5, percent: d / this.amount, oriSc: 1, step: 0, scSpeed: 0.01, screenX: 0, x0: 320, y0: this.startY[this.main.which] + 80, x1: 320, y1: 190, x2: 640, y2: 550, hitSc: 0.2, hitSizeCount: 0, hitIndex: 0, start: !1 }); break; case "ring": for (d = 0; d < this.amount; d++) this.tempSide = Math.floor(2 * Math.random()), 0 == this.tempSide ? this.tempX = this.itemPos + 20 : 1 == this.tempSide ? this.tempX = this.itemPos - 40 : 2 == this.tempSide && (this.tempX = this.itemPos), this.itemPos = this.tempX, this.posX = 0, this.posX = 0 > this.tempX ? 3 * this.sky.w + this.tempX : this.tempX > 3 * this.sky.w ? this.tempX % (3 * this.sky.w) : this.tempX, this.main.total++, this.tempWhich = 0, this.rocks.push({ seq: d, hitRectW: this.heartIm.width, hitRectH: this.ringIm.height, what: "ring", alp: 0, show: !0, which: 0, hitted: !1, x: this.posX, startSc: 0, sc: 0.5, percent: d / this.amount, start: !1, oriSc: 1.2, step: 0, scSpeed: 0.01, screenX: 0, x0: 320, y0: this.startY[this.main.which] + 180, x1: 320, y1: 250, x2: 640, y2: 500, hitSc: 0.2, hitSizeCount: 0, hitIndex: 0 }) } }, reGenItem: function(b) { ("star" == b.what || "ring" == b.what) && 58 < this.main.gameTimer.delta() || (b.start = !0, b.hitted = !1, b.hitSizeCount = 0, b.hitIndex = 0, b.percent = 0, b.alp = 0, b.startSc = 0, b.step = 0, b.show = !0, b.lightAlp = 1, b.lightOn = !1, b.scSpeed = 0.01, "ufo" == b.what ? b.moveX = -3 + 6 * Math.random() : "balloon" == b.what ? b.moveX = -1 + 2 * Math.random() : "ship" == b.what && (b.moveX = -3 + 3 * Math.random()), "ring" == b.what && (b.which = 0, "ring" == ig.game.what && this.main.total++, this.tempSide = Math.floor(2 * Math.random()), 0 == this.tempSide ? this.tempX = this.itemPos + 20 : 1 == this.tempSide ? this.tempX = this.itemPos - 40 : 2 == this.tempSide && (this.tempX = this.itemPos), this.itemPos = this.tempX), "rock" == b.what ? b.which = 3 == Math.floor(10 * Math.random()) ? Math.floor(Math.random() * this.rockVault[this.main.which]) : Math.floor(Math.random() * this.smallRock[this.main.which]) : ("tree" == b.what || "oil" == b.what || "heart" == b.what || "ufo" == b.what || "ship" == b.what || "balloon" == b.what ? this.tempX = -400 + this.main.world.x + Math.floor(Math.random() * (this.main.w + 800)) : "star" == b.what ? ("star" == ig.game.what && this.main.total++, !0 == b.straight ? (this.tempSide = Math.floor(2 * Math.random()), 0 == this.tempSide ? this.tempX = this.itemPos + 20 : 1 == this.tempSide && (this.tempX = this.itemPos - 20), this.itemPos = this.tempX) : this.tempX = -400 + this.main.world.x + Math.floor(Math.random() * (this.main.w + 800))) : (this.tempSide = Math.floor(2 * Math.random()), 0 == this.tempSide ? this.tempX = this.itemPos + 20 : 1 == this.tempSide && (this.tempX = this.itemPos - 20), this.itemPos = this.tempX), b.x = 0 > this.tempX ? 3 * this.sky.w + this.tempX : this.tempX > 3 * this.sky.w ? this.tempX % (3 * this.sky.w) : this.tempX), this.indexSwap()) }, offsetWorldPos: function(b) { b.screenX = this.main.world.x > 3 * this.sky.w - this.main.w ? b.x < this.main.w ? b.x + 3 * this.sky.w - this.main.world.x : b.x - this.main.world.x : 0 > this.main.world.x ? b.x > 3 * this.sky.w - this.main.w ? b.x - 3 * this.sky.w - this.main.world.x : b.x - this.main.world.x : b.x - this.main.world.x }, renderPosition: function(b) { b.x0 = 100 + 440 * ((b.screenX + this.base.w / 2) / this.main.w); b.x1 = -300 + 1240 * ((b.screenX + this.base.w / 2) / this.main.w); b.x2 = -700 + 2040 * ((b.screenX + this.base.w / 2) / this.main.w); b.finalX = (1 - b.percent) * (1 - b.percent) * b.x0 + 2 * (1 - b.percent) * b.percent * b.x1 + b.percent * b.percent * b.x2; this.topPercent = 0.2; "ring" == b.what && 100 < b.finalX && 540 > b.finalX && (this.showRing = !0); "star" == b.what && 100 < b.finalX && 540 > b.finalX && (this.showRing = !0); b.percent < this.topPercent && (b.finalY = (1 - this.topPercent) * (1 - this.topPercent) * b.y0 + 2 * (1 - this.topPercent) * b.percent * b.y1 + this.topPercent * b.percent * b.y2); b.finalY = (1 - b.percent) * (1 - b.percent) * b.y0 + 2 * (1 - b.percent) * b.percent * b.y1 + b.percent * b.percent * b.y2; "ring" == b.what && (b.finalY *= 0.9) }, fadeAlpha: function(b) { 0.9 < b.percent ? 0 < b.alp && (b.alp -= 0.08, 0 > b.alp && (b.alp = 0)) : 1 > b.alp && (b.alp += 0.09, 1 < b.alp && (b.alp = 1)) }, poofInScale: function(b) { b.sc = (0.2 + b.finalY / this.main.h) * b.oriSc; "star" != b.what && ("ring" == b.what ? b.sc = 0.2 + b.percent * (b.oriSc - 0.2) : "ufo" == b.what ? 0.12 > b.percent && (b.sc = b.percent / 0.12 * (b.sc - 0.2) + 0.2) : "ship" == b.what ? 0.2 > b.percent && (b.sc *= b.percent / 0.2) : "tree" == b.what ? 0.12 > b.percent && (b.sc *= b.percent / 0.12) : 0.12 > b.percent && (b.sc = b.percent / 0.12 * (b.sc - 0.2) + 0.2)) }, processHitItem: function(b) { if (!1 != b.start && (this.hitPercent = "oil" == b.what ? this.plane.plane.percent + 0.05 : "ring" == b.what ? this.plane.plane.percent + 0.15 : this.plane.plane.percent, "frame" == b.what && (this.plane.frame.which = this.plane.abCheck(b) ? 0 : 1), b.percent < this.hitPercent && b.percent > this.hitPercent - 0.1 && this.plane.abCheck(b) && !1 == b.hitted)) switch (this.plane.plane.hitIndex = 0, b.hitted = !0, b.what) { case "tree": case "balloon": case "ufo": case "ship": "ufo" == b.what ? this.sounder("ufo") : this.sounder("pillow"); "oil" != ig.game.what && "ring" != ig.game.what && "star" != ig.game.what && 0 < this.main.heart && (this.main.heart -= 1, 0 >= this.main.heart && (this.main.preGameOver = !0, this.main.gameOverTimer.reset(), this.main.gameTimer.pause())); this.plane.plane.hitted = !0; this.main.speedRevertTimer.reset(); this.main.zSpeed = this.main.hitSpeed; this.boom.x = (b.finalX + 320) / 2; this.boom.show = !0; break; case "heart": this.sounder("star"); this.main.heart += 1; b.show = !1; !1 == this.puffer.show && this.puffer.reGen(b, "heart"); break; case "star": this.sounder("star"); b.show = !1; this.main.star += 1; this.puffer.reGen(b, "star"); break; case "ring": this.sounder("star"); this.main.ring += 1; b.which = 1; break; case "oil": this.sounder("vacuum"), this.gui.tweenF("movePlane"), this.puffer.reGen(b, "oil") } }, hittedActions: function(b) { !0 == b.hitted && ("oil" == b.what ? (b.hitIndex += 3, b.hitIndex < this.oilSc.length ? b.sc *= this.oilSc[b.hitIndex] : b.show = !1) : "ring" == b.what ? (b.hitIndex < this.hitSize.length - 12 && (b.hitIndex += 1), b.sc += 1.2 * this.hitSize[b.hitIndex], 10 < b.hitIndex && (b.alp -= 0.1, 0 > b.alp && (b.alp = 0))) : (b.hitIndex += 1, b.hitIndex < this.hitSize.length && (b.sc += this.hitSize[b.hitIndex]))) }, indexSwap: function() { this.rocks.sort(function(b, c) { return b.percent < c.percent ? -1 : b.percent > c.percent ? 1 : 0 }) }, tweenF: function() {}, done: function(b) { switch (b) { case "boom": this.boom.show = !1, this.boom.ended = !1, this.boom.frame = 0 } }, behaviors: function(b) { switch (b.what) { case "balloon": case "ship": this.ufoX = b.x + b.moveX; b.x = 0 > this.ufoX ? 3 * this.sky.w + this.ufoX : this.ufoX > 3 * this.sky.w ? this.ufoX % (3 * this.sky.w) : this.ufoX; break; case "leader": b.x = this.plane.frame.x + b.leadX; 0 > b.x ? b.x += 3 * this.sky.w : b.x > 3 * this.sky.w && (b.x %= 3 * this.sky.w); b.rot = 0 == b.which ? -30 < b.rot ? b.rot - 1 : -30 : 2 == b.which ? 30 > b.rot ? b.rot + 1 : 30 : -0.1 < b.rot && 0.1 > b.rot ? 0 : 0.8 * b.rot; break; case "frame": if (b.moveCount.delta() > b.moveTime) if (b.moveCount.reset(), 1 == Math.floor(6 * Math.random())) { b.moveTime = 3; for (var c = b.moveX = 0; 3 > c; c++) this.plane["plane" + c].which = 1 } else if (b.moveTime = 3 + 3 * Math.random(), b.moveX = -2 + 4 * Math.random(), 0 > b.moveX) for (c = 0; 3 > c; c++) this.plane["plane" + c].which = 0; else if (0 < b.moveX) for (c = 0; 3 > c; c++) this.plane["plane" + c].which = 2; else for (c = 0; 3 > c; c++) this.plane["plane" + c].which = 1; this.ufoX = b.x + b.moveX; b.x = 0 > this.ufoX ? 3 * this.sky.w + this.ufoX : this.ufoX > 3 * this.sky.w ? this.ufoX % (3 * this.sky.w) : this.ufoX; break; case "ufo": !0 == b.lightOn ? 1 > b.lightAlp ? (b.lightAlp += 0.014, 1 < b.lightAlp && (b.lightAlp = 1)) : b.lightOn = !1 : 0 < b.lightAlp ? (b.lightAlp -= 0.014, 0 > b.lightAlp && (b.lightAlp = 0)) : b.lightOn = !0, this.ufoX = b.x + b.moveX, b.x = 0 > this.ufoX ? 3 * this.sky.w + this.ufoX : this.ufoX > 3 * this.sky.w ? this.ufoX % (3 * this.sky.w) : this.ufoX } }, update: function() { if (!ig.global.wm && (this.parent(), this.showRing = !1, this.runFrame("scarf"), !0 == this.boom.show && this.runFrame("boom"), !0 != this.main.gameOver)) if (!1 == this.main.gameStart) for (var b = 0; b < this.rocks.length; b++) { if ("rock" == this.rocks[b].what && (this.rocks[b].percent += 0.01 * this.main.zSpeed * ig.system.tick), "player" == this.rocks[b].what || "rock" == this.rocks[b].what) 1 < this.rocks[b].percent && this.reGenItem(this.rocks[b]), this.offsetWorldPos(this.rocks[b]), -100 < this.rocks[b].screenX && 740 > this.rocks[b].screenX + this.base.w && (this.renderPosition(this.rocks[b]), this.fadeAlpha(this.rocks[b]), this.poofInScale(this.rocks[b])) } else if (!1 == this.main.gamePaused) for (b = 0; b < this.rocks.length; b++) "player" != this.rocks[b].what && "frame" != this.rocks[b].what && "leader" != this.rocks[b].what && (this.rocks[b].percent += 0.01 * this.main.zSpeed * ig.system.tick), 1 < this.rocks[b].percent && this.reGenItem(this.rocks[b]), this.offsetWorldPos(this.rocks[b]), -100 < this.rocks[b].screenX && 740 > this.rocks[b].screenX + this.base.w && (this.behaviors(this.rocks[b]), this.renderPosition(this.rocks[b]), this.fadeAlpha(this.rocks[b]), this.poofInScale(this.rocks[b]), this.processHitItem(this.rocks[b]), this.hittedActions(this.rocks[b])) }, drawInit: function() {}, ready: function() { this.parent(); this.oriStat(); - 1 < _STRINGS.Game[ig.game.what + "1"][0].indexOf("$") && (_STRINGS.Game[ig.game.what + "1"][0] = _STRINGS.Game[ig.game.what + "1"][0].slice(0, _STRINGS.Game[ig.game.what + "1"][0].indexOf("$")) + this.main.howmany + _STRINGS.Game[ig.game.what + "1"][0].slice(_STRINGS.Game[ig.game.what + "1"][0].indexOf("$") + 1)); - 1 < _STRINGS.Game[ig.game.what + "2"][0].indexOf("$") && (_STRINGS.Game[ig.game.what + "2"][0] = _STRINGS.Game[ig.game.what + "2"][0].slice(0, _STRINGS.Game[ig.game.what + "2"][0].indexOf("$")) + this.main.howmany + _STRINGS.Game[ig.game.what + "2"][0].slice(_STRINGS.Game[ig.game.what + "2"][0].indexOf("$") + 1)) }, draw: function() { this.parent(); if (!ig.global.wm) { this.drawer("game", this["shadowIm" + ig.game.player], 1, 1, 0, 320, this.plane.plane.finalY + 130 - Math.abs(0.2 * this.plane.plane.rot) - this["planeIm" + ig.game.player].height / 2, 0.87, 0.6, !0, "oil" == ig.game.what ? 0.2 : 0.9, this.plane.plane.rot); for (var b = 0; b < this.rocks.length; b++) { if (!0 == this.rocks[b].start && !0 == this.rocks[b].show && -100 < this.rocks[b].screenX && 740 > this.rocks[b].screenX + this.base.w && -200 < this.rocks[b].finalX && 840 > this.rocks[b].finalX + this.base.w) switch (this.rocks[b].what) { case "balloon": case "ufo": case "ship": "ufo" == this.rocks[b].what && this.drawer("game", this.lightIm, 1, 1, 0, this.rocks[b].finalX, this.rocks[b].finalY + 40, this.rocks[b].sc, this.rocks[b].sc, !1, this.rocks[b].lightAlp * this.rocks[b].alp, 0, -this.lightIm.width / 2 * this.rocks[b].sc, -this.lightIm.height * this.rocks[b].sc); this.drawer("game", this[this.rocks[b].what + "Im"], 3, 1, this.rocks[b].which, this.rocks[b].finalX, this.rocks[b].finalY + 40, this.rocks[b].sc, this.rocks[b].sc, !1, this.rocks[b].alp, 0, -this[this.rocks[b].what + "Im"].width / 2 / 3 * this.rocks[b].sc, -this[this.rocks[b].what + "Im"].height * this.rocks[b].sc); break; case "rock": this.drawer("game", this["rockIm" + this.main.which], this.rockVault[this.main.which], 1, this.rocks[b].which, this.rocks[b].finalX, this.rocks[b].finalY + 40, this.rocks[b].sc, this.rocks[b].sc, !1, this.rocks[b].alp, 0, -this["rockIm" + this.main.which].width / 2 / this.rockVault[this.main.which] * this.rocks[b].sc, -this["rockIm" + this.main.which].height * this.rocks[b].sc); break; case "tree": this.drawer("game", this["treeIm" + this.main.which], this.treeMaxFrame[this.main.which], 1, this.rocks[b].which, this.rocks[b].finalX, this.rocks[b].finalY + 40, this.rocks[b].sc, this.rocks[b].sc, !1, this.rocks[b].alp, 0, -this["treeIm" + this.main.which].width / 2 / this.treeVault[this.main.which] * this.rocks[b].sc, -this["treeIm" + this.main.which].height * this.rocks[b].sc); break; case "heart": this.drawer("game", this.heartIm, 1, 1, 0, this.rocks[b].finalX, this.rocks[b].finalY + 40, this.rocks[b].sc, this.rocks[b].sc, !1, this.rocks[b].alp, 0, -this.heartIm.width / 2 * this.rocks[b].sc, -this.heartIm.height * this.rocks[b].sc); break; case "star": this.drawer("game", this.starIm, 1, 1, 0, this.rocks[b].finalX, this.rocks[b].finalY - 5, this.rocks[b].sc, this.rocks[b].sc, !1, this.rocks[b].alp, 0, -this.starIm.width / 2 * this.rocks[b].sc, -this.starIm.height * this.rocks[b].sc); break; case "leader": this.drawer("game", this["planeIm" + this.rocks[b].num], 3, 1, this.rocks[b].which, this.rocks[b].finalX, this.rocks[b].finalY - 5, this.rocks[b].sc, this.rocks[b].sc, !0, this.rocks[b].alp, this.rocks[b].rot); break; case "oil": this.drawer("game", this.oilIm, 1, 1, 0, this.rocks[b].finalX, this.rocks[b].finalY + 40, this.rocks[b].sc, this.rocks[b].sc, !1, this.rocks[b].alp, 0, -this.oilIm.width / 2 * this.rocks[b].sc, -(this.oilIm.height - 5) * this.rocks[b].sc); break; case "ring": this.drawer("game", this.ringIm, 2, 1, this.rocks[b].which, this.rocks[b].finalX, this.rocks[b].finalY - 100, this.rocks[b].sc, this.rocks[b].sc, !0, this.rocks[b].alp, 0) } "player" == this.rocks[b].what && (!0 == this.puffer.show && this.puffer.drawPuff(), "oil" == ig.game.what && this.drawer("game", this.targetIm, 1, 1, 0, 320 - 0.05 * this.rocks[b].rot, this.plane.plane.finalY + 120 - this["planeIm" + ig.game.player].height / 2, 1, 1, !0, 0.9), this.drawer("game", this["planeIm" + ig.game.player], 3, 1, this.main.frame, 320 + this.rocks[b].rot, Math.abs(0.2 * this.rocks[b].rot) + this.rocks[b].fly + this.rocks[b].finalY - this["planeIm" + ig.game.player].height / 2 + this.plane.plane.flyOffY, this.rocks[b].finalSc, this.rocks[b].finalSc, !0, 1, this.rocks[b].rot, 0, this.plane.scarfY[ig.game.player]), this.drawer("game", this.scarfIm, this.scarf.frameX, this.scarf.frameY, this.scarf.frames[this.scarf.frame], this.scarf.x + this.plane.scarfX[ig.game.player] + this.rocks[b].rot, this.rocks[b].finalY - this.scarf.y + Math.abs(0.2 * this.rocks[b].rot) + this.rocks[b].fly + 2, 1, 1, !0, 1, 360 - this.rocks[b].rot, this.scarf.offX, this.scarf.offY), !0 == this.boom.show && this.drawer("game", this.boomIm, 4, 2, this.boom.frames[this.boom.frame], this.boom.x, this.boom.y, 1, 1, !0)) } null != this.plane.frame && this.drawer("game", this.frameIm, 2, 1, this.plane.frame.which, this.plane.frame.finalX, this.plane.frame.finalY + 80, this.plane.frame.sc, this.plane.frame.sc, !0, 1, 0, 0, -this.frameIm.height * this.plane.frame.sc) } } }) }); ig.baked = !0; ig.module("game.entities.plain-tree").requires("game.entities.plain").defines(function() { EntityPlainTree = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, speed: 0, moveRight: !0, size: { x: 800, y: 600 }, which: 1, treeStorage: [], startY: [115, 115, 123, 130], treeTall0: [141, 1369, 130, 101, 105, 97, 81, 38, 37], treeTall1: [153, 152, 150, 141, 52, 53], treeTall2: [119, 156, 165, 157, 157, 583, 48, 31, 59], treeTall3: [138, 125, 185, 109, 106, 106, 124, 50], treeWidth0: [134, 64, 68, 93, 54, 53, 70, 50, 55], treeWidth1: [94, 135, 83, 77, 68, 70], treeWidth2: [103, 80, 86, 145, 80, 78, 56, 47, 85 ], treeWidth3: [99, 101, 111, 106, 86, 32, 111, 51], treeVault: [9, 6, 9, 8], bigTree: [7, 4, 5, 7], ready: function() { this.parent(); for (var b = 0; b < this.treeStorage.length; b++) { this.treeStorage[b].percent = b / this.treeStorage.length; this.treeStorage[b].alp = 0; this.treeStorage[b].startSc = 0; this.treeStorage[b].step = 0; var c = -400 + this.main.world.x + Math.floor(Math.random() * (this.main.w + 800)); this.treeStorage[b].x = 0 > c ? 3 * this.sky.w + c : c > 3 * this.sky.w ? c % (3 * this.sky.w) : c; this.ground.rocks.push(this.treeStorage[b]) } this.ground.indexSwap() }, init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.seq = d.seq, this.main = d.main, this.oriStat(), this.spawnTrees()) }, spawnTrees: function() { for (var b = 0; 15 > b; b++) { var c = 3 == Math.floor(10 * Math.random()) ? Math.floor(Math.random() * this.treeVault[this.main.which]) : Math.floor(Math.random() * this.bigTree[this.main.which]); this.treeStorage.push({ seq: b, hitRectW: this["treeWidth" + this.main.which][c], hitRectH: this["treeTall" + this.main.which][c], what: "tree", alp: 0, show: !0, which: c, x: 0, startSc: 0, sc: 0.5, percent: 1 * Math.random(), oriSc: 1, step: 0, scSpeed: 0.01, screenX: 0, x0: 320, y0: this.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550 }) } }, oriStat: function() { this.spawnTimer = new ig.Timer; this.spawnTime = 1; this.base = { y: 130, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 } }, tweenF: function() {}, reGen: function(b) { b.percent = 0; b.alp = 0; b.startSc = 0; b.step = 0; var c = -400 + this.main.world.x + Math.floor(Math.random() * (this.main.w + 800)); b.x = 0 > c ? 3 * this.sky.w + c : c > 3 * this.sky.w ? c % (3 * this.sky.w) : c }, update: function() { ig.global.wm || this.parent() }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.plain-plane").requires("game.entities.plain").defines(function() { EntityPlainPlane = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], scarfY: [1, 1, 12, 8], scarfX: [2, 2, 2, 3], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, tweening: "middle", score: 0, clue: 0, ans: 10, planes: [0, 1, 2, 3], oil: [], rotAngles: [0, 6.237000000000001, 9.333, 12.213000000000003, 14.448000000000004, 16.932000000000006, 19.07966666666667, 20.814666666666675, 22.698666666666675, 24.103666666666676, 25.514666666666674, 26.798666666666673, 27.703666666666674, 28.548000000000005, 29.232000000000006, 29.637000000000008, 29.91466666666667, 30 ], rotSpeed: 30, rotAngle: 45, iniSpeed: 2, hitSize: [0.02, 0.04, 0.07, 0.1, 0.12, 0.14, 0.18, 0.2, 0.18, 0.15, 0.1, 0.06, 0.01, -0.02, -0.05, -0.1, 0.01, 0.06, 0.01, -0.02, -0.05, -0.1], init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat()) }, genQues: function() {}, pauseGame: function() {}, resumeGame: function() {}, oriStat: function() { this.base = { x: 240, task: "none", y: 130, sc: 0, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 1, frame: 0, frameX: 1, frameY: 1, frames: [0], tFrame: 1, loop: !1, ended: !1, cent: !0 } }, spawnLeaders: function() { this.planes.splice(ig.game.player, 1); this.plane0 = { what: "leader", num: this.planes[0], which: 1, percent: 0.5, x: this.frame.x - 50, leadX: -50, y: 130, oriSc: 0.8, sc: 1, alp: 1, rot: 0, screenX: 0, x0: 320, y0: this.ground.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550, show: !0 }; this.plane1 = { what: "leader", num: this.planes[1], which: 1, percent: 0.4, x: this.frame.x, leadX: 0, y: 130, oriSc: 0.9, sc: 1, alp: 1, rot: 0, screenX: 0, x0: 320, y0: this.ground.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550, show: !0 }; this.plane2 = { what: "leader", num: this.planes[2], which: 1, percent: 0.5, x: this.frame.x + 50, leadX: 50, y: 130, oriSc: 0.8, sc: 1, alp: 1, rot: 0, screenX: 0, x0: 320, y0: this.ground.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550, show: !0 }; this.ground.rocks.push(this.plane0); this.ground.rocks.push(this.plane1); this.ground.rocks.push(this.plane2) }, spawnFrame: function() { this.frame = { moveCount: new ig.Timer, moveTime: 6, moveX: -2 + 4 * Math.random(), seq: 0, hitRectW: this.ground.frameIm.width / 3 - 40, hitRectH: 300, fixSc: 0.87, what: "frame", alp: 1, show: !0, which: 1, fly: 0, x: 280, startSc: 0, sc: 0.5, percent: 0.71, oriSc: 1, step: 0, scSpeed: 0.01, screenX: 0, x0: 320, y0: this.ground.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550, rot: 35, rotTarg: 0, turning: "left", hitIndex: 0 }; this.ground.rocks.push(this.frame) }, abCheck: function(b) { var c, d, g, j, n, y, r; c = "tree" == b.what ? 0 : "oil" == b.what ? 130 : 80; j = 320 - (this.plane.hitRectW - c) / 2 * this.plane.fixSc; n = this.plane.finalY; y = (this.plane.hitRectW - c) * this.plane.fixSc; r = this.plane.hitRectH * this.plane.fixSc; c = b.finalX - b.hitRectW / 2 * b.sc; d = b.finalY - b.hitRectH / 2 * b.sc; g = b.hitRectW * b.sc; b = b.hitRectH * b.sc; return c + g > j && c < j + y && d + b > n && d < n + r ? !0 : !1 }, tweenF: function(b) { switch (b) { case "oil0": this.tweening = !0; this.tweener("base", { sc: 30 }, 0.3, "oil2"); break; case "oil1": this.tweener("base", { sc: 0 }, 0.3, "oil2"); break; case "oil2": this.tweening = !1; break; case "swiftRight0": if (!0 == ig.input.state("click")) break; if ("right" != this.tweening) break; this.tweener("plane", { rot: this.rotAngle - 5 }, 1.5, "swiftRight1"); break; case "swiftRight1": if (!0 == ig.input.state("click")) break; if ("right" != this.tweening) break; this.tweener("plane", { rot: this.rotAngle }, 1.5, "swiftRight0"); break; case "swiftLeft0": if (!0 == ig.input.state("click")) break; if ("left" != this.tweening) break; this.tweener("plane", { rot: -this.rotAngle - 5 }, 1.5, "swiftLeft1"); break; case "swiftLeft1": if (!0 == ig.input.state("click")) break; if ("left" != this.tweening) break; this.tweener("plane", { rot: -this.rotAngle }, 1.5, "swiftLeft0"); break; case "swiftMiddle0": if (!0 == ig.input.state("click")) break; if ("middle" != this.tweening) break; this.tweener("plane", { rot: 4 }, 2.4, "swiftMiddle1"); break; case "swiftMiddle1": if (!0 == ig.input.state("click")) break; if ("middle" != this.tweening) break; this.tweener("plane", { rot: -4 }, 2.4, "swiftMiddle0"); break; case "startRot": this.main.planeRot = !1; break; case "flyUp": this.tweener("plane", { fly: -8, plusRot: -2 }, 1.2, "flyDown"); break; case "flyDown": this.tweener("plane", { fly: 0, plusRot: 2 }, 1.2, "flyUp") } }, update: function() { if (!ig.global.wm && (this.parent(), !0 == this.tweening && this.oil.push(this.base.sc), !0 == this.plane.hitted && (this.plane.hitIndex += 1, this.plane.finalSc = this.plane.hitIndex < this.hitSize.length ? this.plane.fixSc + 0.8 * this.hitSize[this.plane.hitIndex] : this.plane.fixSc), !0 == ig.input.state("right") || !0 == ig.input.state("left") || ig.ua.mobile)) { switch (this.plane.turning) { case "left": if ("left" == this.tweening) return; for (var b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].seq.indexOf("swift") && this.tweens[b].stop(); this.tweening = "left"; this.tweener("plane", { rot: -this.rotAngle }, 1, "swiftLeft0"); break; case "right": if ("right" == this.tweening) return; for (b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].seq.indexOf("swift") && this.tweens[b].stop(); this.tweening = "right"; this.tweener("plane", { rot: this.rotAngle }, 1, "swiftRight0"); break; case "middle": if ("middle" == this.tweening) return; for (b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].targ.indexOf("plane") && -1 == this.tweens[b].seq.indexOf("fly") && this.tweens[b].stop(); this.tweening = "middle"; this.tweener("plane", { rot: 0 }, 1, "swiftMiddle0") } this.rotSpeed -= 0.03; 0.1 > this.rotSpeed && (this.rotSpeed = 0.1) } }, middle: function() { if ("middle" != this.tweening) { for (var b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].targ.indexOf("plane") && -1 == this.tweens[b].seq.indexOf("fly") && this.tweens[b].stop(); this.tweening = "middle"; this.tweener("plane", { rot: 0 }, 1, "swiftMiddle0") } }, ready: function() { this.parent(); this.plane = { seq: 0, hitRectW: this.ground.planeIm0.width / 3 - 20, hitRectH: this.ground.planeIm0.height, fixSc: 0.87, what: "player", alp: 1, show: !0, which: 1, fly: 0, finalY: 291, finalX: 320, y: 291, x: 320, startSc: 0, sc: 0.5, percent: 0.72, oriSc: 1, step: 0, scSpeed: 0.01, screenX: 0, x0: 320, y0: this.ground.startY[this.main.which], x1: 320, y1: 190, x2: 640, y2: 550, rot: 0, rotTarg: 0, turning: "left", hitIndex: 0, plusRot: 0, flyOffX: 0, flyOffY: 0 }; this.ground.rocks.push(this.plane); this.ground.indexSwap(); this.tweenF("flyUp") }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.plain-puffer").requires("game.entities.plain").defines(function() { EntityPlainPuffer = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, show: !1, which: "star", h: 600, w: 800, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, score: 0, clue: 0, ans: 10, puff: [], rotSpeed: 30, rotAngle: 30, iniSpeed: 2, starPuffIm: new ig.Image("media/graphics/sprites/starpuff.png"), oilPuffIm: new ig.Image("media/graphics/sprites/oilpuff.png"), heartPuffIm: new ig.Image("media/graphics/sprites/heartpuff.png"), hitSize: [0.02, 0.04, 0.07, 0.1, 0.12, 0.14, 0.18, 0.2, 0.18, 0.15, 0.1, 0.06, 0.01, -0.02, -0.05, -0.1, 0.01, 0.06, 0.01, -0.02, -0.05, -0.1], init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.spawner()) }, reGen: function(b, c) { this.which = c; for (var d = 0; 5 > d; d++) this.puff[d].x = b.finalX, this.puff[d].y = 420, this.puff[d].progress = 0, this.puff[d].y = b.finalY, this.puff[d].rot = Math.floor(360 * Math.random()), this.puff[d].alp = 0, this.puff[d].sc = 0, this.puff[d].speedX = 20 * (d / 5) - 10 + 4 * Math.random(), this.puff[d].speedY = -30 + 15 * Math.random(), this.puff[d].lastX = 0, this.puff[d].lastY = 0, this.puff[d].oriSc = 0.3 + 0.4 * Math.random(), this.show = !0 }, spawner: function() { for (var b = 0; 5 > b; b++) this.puff.push({ x: 320, y: 320, rot: Math.floor(360 * Math.random()), alp: 0, show: !1, sc: 0, speedX: 20 * (b / 5) - 10 + 4 * Math.random(), speedY: -30 + 15 * Math.random(), progress: 0, lastX: 0, lastY: 0, oriSc: 0.6 + 0.4 * Math.random() }) }, tweenF: function() {}, update: function() { if (!ig.global.wm && (this.parent(), !0 == this.show)) for (var b = this.count = 0; b < this.puff.length; b++) this.puff[b].speedX *= 1.01, this.puff[b].speedY += 1.05, this.puff[b].x += this.puff[b].speedX, this.puff[b].y += this.puff[b].speedY, this.puff[b].rot += 5, this.puff[b].progress += 1, 1 > this.puff[b].sc && (this.puff[b].sc += 0.1 + 0.01 * this.puff[b].sc), 25 < this.puff[b].progress ? (this.puff[b].alp -= 0.1, this.puff[b].sc -= 0.1 + 0.01 * this.puff[b].sc, 0 > this.puff[b].sc && (this.puff[b].sc = 0)) : this.puff[b].alp += 0.1, 30 < this.puff[b].progress && (this.puff[b].show = !1, this.count += 1), this.count == this.puff.length && (this.show = !1) }, drawPuff: function() { for (var b = 0; b < this.puff.length; b++) 0 < this.puff[b].alp && this.drawer("game", this[this.which + "PuffIm"], 1, 1, 0, this.puff[b].x, this.puff[b].y, this.puff[b].sc * this.puff[b].oriSc, this.puff[b].sc * this.puff[b].oriSc, !0, this.puff[b].alp, this.puff[b].rot) }, ready: function() { this.parent() }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.plain-gui").requires("game.entities.plain", "game.entities.plain-map-but").defines(function() { EntityPlainGui = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 200, greyAlp: 0, startSpeech: 0, h: 600, w: 800, showRead: !1, doneRead: !1, boardOn: !1, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, gamePaused: !1, gameOverSpeech: !1, overText: "complete", goodOffX: -700, goodJob: !1, fail: !1, text1: 0, text2: 0, text3: 0, finalText: 0, score1: 0, score2: 0, score3: 0, finalScore: 0, awesomeIm: new ig.Image("media/graphics/sprites/awesome.png"), speechIm: new ig.Image("media/graphics/sprites/speech.png"), fanIm: new ig.Image("media/graphics/sprites/fan.png"), planeIm: new ig.Image("media/graphics/sprites/home-plane.png"), scarfIm: new ig.Image("media/graphics/sprites/home-scarf.png"), starIm: new ig.Image("media/graphics/sprites/mission-star.png"), heartIm: new ig.Image("media/graphics/sprites/gui-heart.png"), ringIm: new ig.Image("media/graphics/sprites/gui-ring.png"), oilIm: new ig.Image("media/graphics/sprites/gui-oil.png"), fuelIm: new ig.Image("media/graphics/sprites/fuel.png"), baseIm: new ig.Image("media/graphics/sprites/fuelbase.png"), miniIm: new ig.Image("media/graphics/sprites/miniplane.png"), boardIm: new ig.Image("media/graphics/sprites/board.png"), wingRIm: new ig.Image("media/graphics/sprites/wing-r.png"), wingLIm: new ig.Image("media/graphics/sprites/wing-l.png"), leftIm: new ig.Image("media/graphics/sprites/arrow-l.png"), rightIm: new ig.Image("media/graphics/sprites/arrow-r.png"), sLoop: { score: { id: "score", duration: 0.08 } }, init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.oriStat()) }, genQues: function() {}, pauseGame: function() {}, resumeGame: function() {}, oriStat: function() { this.overBoard = { offY: 0 }; this.arrow = { alp: 0 }; this.planeX = 290 * (this.main.collect / this.main.howmany) - 6; this.planeGui = { x: 535, y: 160, x2: 125, y2: 170, offX: -500, offY: -500, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.02, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.scarf = { x: -40, y: -37, x2: -40, y2: -37, sc: 1, oriSc: 0.9, scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 3, 4, 5], tFrame: 1, loop: !0, ended: !1, cent: !0 }; this.fan = { x: 65, y: -6, x2: 65, y2: -6, sc: 1, oriSc: 0.9, offX: [0, 0, 0, 0, 0], offY: [0, 1, 3, 3, 1], scX: 1, scY: 1, alp: 1, rot: 0, textSize: 26, tweening: !1, frameCount: 0, frameTime: 0.05, frameTimer: new ig.Timer, frame: 0, frameX: 1, frameY: 1, frames: [0, 1, 2, 2, 3], tFrame: 1, loop: !0, ended: !1, cent: !0 } }, spawner: function() {}, tweenF: function(b) { switch (b) { case "goodJob": this.goodJob = !0; this.tweener("this", { goodOffX: 0 }, 0.3, "goodJob2"); break; case "goodJob2": this.tweener("this", { goodOffX: -700 }, 0.3, "goodJob3", 3); break; case "goodJob3": this.goodJob = !1; break; case "fail": this.fail = !0; this.tweener("this", { goodOffX: 0 }, 0.3, "fail2"); break; case "fail2": this.tweener("this", { goodOffX: -700 }, 0.3, "fail3", 3); break; case "fail3": this.fail = !1; break; case "restart": ig.game.director.jumpTo(LevelGame); break; case "clickable": this.main.clickable = !0; break; case "arrowFlash0": this.tweener("arrow", { alp: 1 }, 0.3, "arrowFlash1"); break; case "arrowFlash1": this.tweener("arrow", { alp: 0 }, 0.3, "arrowFlash0", 0.3); break; case "tellMission0": this.sounder("flip"); this.tweener("planeGui", { offY: 50 }, 0.2, "tellMission1"); break; case "tellMission1": this.showRead = !0; this.tweener("planeGui", { offY: -20 }, 0.3); break; case "offMission0": this.tweener("planeGui", { offY: 50 }, 0.2, "offMission1"); break; case "offMission1": this.sounder("flip"); this.tweener("planeGui", { offY: -500 }, 0.3, "offMission2"); break; case "offMission2": this.tweener("planeGui", {}, 0.3, "offMission3"); break; case "offMission3": this.main.gameTimer.unpause(); this.main.gameStart = !0; this.main.gamePaused = !1; this.main.clickable = !0; break; case "movePlane": if (this.main.collect + 1 > this.main.howmany) break; this.main.collect += 1; !1 == this.main.preGameOver && this.main.collect >= this.main.howmany && (this.main.preGameOver = !0, this.main.gameOverTimer.reset(), this.main.gameTimer.pause()); for (b = 0; b < this.sky.tweens.length; b++) - 1 < this.sky.tweens[b].seq.indexOf("movePlane2") && this.sky.tweens[b].stop(); this.tweener("this", { planeX: 290 * (this.main.collect / this.main.howmany) - 6 }, 0.5, "movePlane2"); break; case "gameOver0": this.countScore(); this.sounder("flip"); this.overBoard.offY = -700; this.tweener("overBoard", { offY: 20 }, 0.3, "gameOver1"); this.main.middle(); break; case "gameOver1": "fail" == this.overText ? (this.fail = !0, this.tweenF("fail")) : (this.goodJob = !0, this.tweenF("goodJob")); this.tweener("overBoard", { offY: -25 }, 0.3, "gameOver2"); break; case "gameOver2": "fail" == this.overText ? this.tweenF("offBoard0") : (this.tweening = !1, 0 == this.score1 ? this.tweenF("score2") : (this.tweening = !0, this.tweener("this", { text1: this.score1 }, 0.5, "score2"))); break; case "score2": this.tweening = !1; 0 == this.score2 ? this.tweenF("score3") : (this.tweening = !0, this.tweener("this", { text2: this.score2 }, 0.5, "score3")); break; case "score3": this.tweening = !1; 0 == this.score3 ? this.tweenF("score4") : (this.tweening = !0, this.tweener("this", { text3: this.score3 }, 0.5, "score4")); break; case "score4": this.tweening = !0; this.tweener("this", { finalText: this.finalScore }, 0.5, "offBoard0"); break; case "offBoard0": this.tweening = !1; this.tweener("overBoard", { offY: 20 }, 0.3, "offBoard1", 2); break; case "offBoard1": this.tweener("overBoard", { offY: -700 }, 0.3, "offBoard2"); break; case "offBoard2": ig.game.plusScore > ig.game.nextLvl && 20 > ig.game.lvl ? (ig.game.lvl += 1, ig.game.nextLvl = 2500 * ig.game.lvl + 150 * ig.game.lvl, ig.game.storage.set(ig.game.gameKey, { star: ig.game.plusScore, lvl: ig.game.lvl, mission: ig.game.mission, map: ig.game.map, player: ig.game.player, nextLvl: 2500 * ig.game.lvl + 150 * ig.game.lvl, seq: ig.game.seq }), ig.game.director.jumpTo(LevelOver)) : (ig.game.storage.set(ig.game.gameKey, { star: ig.game.plusScore, lvl: ig.game.lvl, mission: ig.game.mission, map: ig.game.map, player: ig.game.player, nextLvl: ig.game.nextLvl, seq: ig.game.seq }), ig.game.director.jumpTo(LevelMission)), this.setScore(ig.game.gameKey) } }, update: function() { ig.global.wm || (this.parent(), !0 == this.tweening && this.soundLooper("score"), !0 == this.main.gameOver && !1 == this.gameOverSpeech && (this.gameOverSpeech = !0, this.tweenF("gameOver0"))) }, countScore: function() { this.finalScore = Math.floor(ig.game.storage.get(ig.game.gameKey).star); switch (ig.game.what) { case "ufo": case "ship": case "balloon": 60 > this.main.gameTimer.delta() ? (this.overText = "fail", this.finalText = ig.game.storage.get(ig.game.gameKey).star) : (this.overText = "complete", this.score1 = 10 * this.main.heart, this.score2 = 5 * this.main.star, this.score3 = 500, this.finalScore = ig.game.storage.get(ig.game.gameKey).star + this.score1 + this.score2 + this.score3); break; case "oil": this.main.collect < this.main.howmany ? (this.overText = "fail", this.finalText = ig.game.storage.get(ig.game.gameKey).star) : (this.overText = "complete", this.score1 = Math.floor(1E3 * ((60 - this.main.gameTimer.delta()) / 60)), this.score2 = 10 * this.main.star, this.score3 = 400, this.finalScore = ig.game.storage.get(ig.game.gameKey).star + this.score1 + this.score2 + this.score3); break; case "ring": this.main.ring < this.main.howmany ? (this.overText = "fail", this.finalText = ig.game.storage.get(ig.game.gameKey).star) : (this.overText = "complete", this.score1 = 800 * (this.main.ring / this.main.total), this.score3 = 200, this.finalScore = ig.game.storage.get(ig.game.gameKey).star + this.score1 + this.score3); break; case "star": this.main.star < this.main.howmany ? (this.overText = "fail", this.finalText = ig.game.storage.get(ig.game.gameKey).star) : (this.overText = "complete", this.score1 = 800 * (this.main.star / this.main.total), this.score3 = 200, this.finalScore = ig.game.storage.get(ig.game.gameKey).star + this.score1 + this.score3); break; case "tree": 60 > this.main.gameTimer.delta() ? (this.overText = "fail", this.finalText = ig.game.storage.get(ig.game.gameKey).star) : (this.overText = "complete", this.score1 = 10 * this.main.heart, this.score2 = 5 * this.main.star, this.score3 = 500, this.finalScore = ig.game.storage.get(ig.game.gameKey).star + this.score1 + this.score2 + this.score3) } 99999 < this.finalScore && (this.finalScore = 99999); ig.game.plusScore = Math.floor(this.finalScore); "fail" != this.overText && (ig.game.mission += 1); ig.game.storage.set(ig.game.gameKey, { star: ig.game.plusScore, lvl: ig.game.lvl, mission: ig.game.mission, map: ig.game.map, player: ig.game.player, nextLvl: ig.game.nextLvl, seq: ig.game.seq }) }, placeScore: function() { switch (ig.game.what) { case "ufo": case "ship": case "balloon": this.whichScore("heart", 1); this.whichScore("star", 2); this.whichScore("final"); break; case "oil": this.whichScore("time", 1); this.whichScore("final"); break; case "ring": this.whichScore("percent", 1); this.whichScore("final"); break; case "star": this.whichScore("percent", 1); this.whichScore("final"); break; case "tree": this.whichScore("heart", 1), this.whichScore("star", 2), this.whichScore("final") } }, whichScore: function(b, c) { switch (b) { case "time": 1 == c ? (this.textDraw("game", 1.3, 1.3, this.timeGui.tx, 208, 172 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text1), 439 - 0.7 * this.textW("+" + Math.floor(this.text1)), 180 + this.overBoard.offY)) : (this.textDraw("game", 1.3, 1.3, this.timeGui.tx, 218, 245 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text2), 439 - 0.7 * this.textW("+" + Math.floor(this.text2)), 254 + this.overBoard.offY)); break; case "collect": 1 == c ? (this.centDraw(this[ig.game.what + "Im"], 232, 175 + this.overBoard.offY, 0.8), this.textDraw("game", 1.3, 1.3, this.main.collect + "/" + this.main.howmany, 271, 172 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text1), 439 - 0.7 * this.textW("+" + Math.floor(this.text1)), 180 + this.overBoard.offY)) : (this.centDraw(this[ig.game.what + "Im"], 231, 248 + this.overBoard.offY, 0.8), this.textDraw("game", 1.3, 1.3, this.main.collect + "/" + this.main.howmany, 271, 245 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text2), 439 - 0.7 * this.textW("+" + Math.floor(this.text2)), 254 + this.overBoard.offY)); break; case "percent": 1 == c ? (this.centDraw(this[ig.game.what + "Im"], 232, 175 + this.overBoard.offY, 0.8), this.textDraw("game", 1.1, 1.1, this.main[ig.game.what] + "/" + this.main.howmany, 261, 172 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text1), 439 - 0.7 * this.textW("+" + Math.floor(this.text1)), 180 + this.overBoard.offY)) : (this.centDraw(this[ig.game.what + "Im"], 231, 248 + this.overBoard.offY, 0.8), this.textDraw("game", 1.1, 1.1, this.main[ig.game.what] + "/" + this.main.howmany, 261, 245 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text2), 439 - 0.7 * this.textW("+" + Math.floor(this.text2)), 254 + this.overBoard.offY)); break; case "heart": 1 == c ? (this.centDraw(this.heartIm, 232, 175 + this.overBoard.offY, 1), this.textDraw("game", 1.3, 1.3, this.main.heart, 271, 172 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text1), 439 - 0.7 * this.textW("+" + Math.floor(this.text1)), 180 + this.overBoard.offY)) : (this.centDraw(this.heartIm, 231, 248 + this.overBoard.offY, 1), this.textDraw("game", 1.3, 1.3, this.main.heart, 271, 245 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text2), 439 - 0.7 * this.textW("+" + Math.floor(this.text2)), 254 + this.overBoard.offY)); break; case "star": 1 == c ? (this.centDraw(this.starIm, 232, 175 + this.overBoard.offY, 0.8), this.textDraw("game", 1.3, 1.3, this.main.star, 271, 172 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text1), 439 - 0.7 * this.textW("+" + Math.floor(this.text1)), 180 + this.overBoard.offY)) : (this.centDraw(this.starIm, 231, 248 + this.overBoard.offY, 0.8), this.textDraw("game", 1.3, 1.3, this.main.star, 271, 245 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text2), 439 - 0.7 * this.textW("+" + Math.floor(this.text2)), 254 + this.overBoard.offY)); break; case "final": this.centDraw(this.starIm, 225, 343 + this.overBoard.offY, 0.56), this.textDraw("game", 1.1, 1.1, Math.floor(this.finalText), 437 - 1.1 * this.textW(Math.floor(this.finalText)), 340 + this.overBoard.offY), this.textDraw("game", 0.7, 0.7, "+" + Math.floor(this.text3), 245, 341 + this.overBoard.offY) } }, wingAndRect: function() { this.ctx.fillRect(320 - this.ctx.measureText(_STRINGS.Game[this.overText][0]).width / 2 * _STRINGS.Game[this.overText][3] - 15, _STRINGS.Game[this.overText][2] - 20 + this.overBoard.offY, this.ctx.measureText(_STRINGS.Game[this.overText][0]).width * _STRINGS.Game[this.overText][3] + 30, 45); this.ctx.fillStyle = "white"; this.textLib(this.overText, 0, this.overBoard.offY); this.wingLIm.draw(302 - this.ctx.measureText(_STRINGS.Game[this.overText][0]).width / 2 * _STRINGS.Game[this.overText][3] - this.wingLIm.width, _STRINGS.Game[this.overText][2] - 12 + this.overBoard.offY); this.wingRIm.draw(338 + this.ctx.measureText(_STRINGS.Game[this.overText][0]).width / 2 * _STRINGS.Game[this.overText][3], _STRINGS.Game[this.overText][2] - 12 + this.overBoard.offY) }, ready: function() { this.parent(); this.tweenF("tellMission0") }, draw: function() { this.parent(); if (!ig.global.wm) { this.textSet("game", 35, "white"); this.textSet("game", 35, "white"); this.ctx.fillStyle = "white"; switch (ig.game.what) { case "oil": this.drawer("game", this.oilIm, 1, 1, 0, 39, 35, 0.8, 0.8, !0); this.ctx.fillStyle = 1 == ig.game.map ? "white" : "#122149"; this.textDraw("game", 0.9, 1, this.main.collect + "/" + this.main.howmany, 62, 32); this.timeGui = this.timitizer(60 - this.main.gameTimer.delta()); 60 < this.main.gameTimer.delta() && (this.timeGui.tx = "0:00.00"); this.textDraw("game", 1.3, 1.3, this.timeGui.tx, 320 - 1.3 * this.textW(this.timeGui.tx / 2), 30); break; case "ufo": case "ship": case "tree": case "balloon": this.ctx.fillStyle = "rgba(18, 33, 73, 0.9)"; this.ctx.fillRect(190, 24, 290, 18); this.ctx.fillStyle = "#DA1D2E"; this.ctx.fillRect(193, 27, 290 * (this.main.gameTimer.delta() / this.main.gameTime), 12); this.drawer("game", this.miniIm, 4, 1, ig.game.player, 190 + 290 * (this.main.gameTimer.delta() / this.main.gameTime), 37, 0.8, 0.8, !0); this.drawer("game", this.heartIm, 1, 1, 0, 29, 32, 0.7, 0.7, !0); this.ctx.fillStyle = 1 == ig.game.map ? "white" : "#122149"; this.textDraw("game", 0.9, 1, this.main.heart, 52, 29); this.drawer("game", this.starIm, 1, 1, 0, 105, 32, 0.63, 0.63, !0); this.textDraw("game", 0.9, 1, this.main.star, 126, 29); break; case "ring": !1 == this.ground.showRing && !1 == this.main.gameOver && 58 >= this.main.gameTimer.delta() && (this.main.world.x > 270 + (this.ground.itemPos - 320) && this.main.world.x < 800 + (this.ground.itemPos - 320) ? this.drawer("game", this.leftIm, 3, 1, 0, 30, 240, 0.8, 0.8, !0, this.arrow.alp) : this.main.world.x < -400 + (this.ground.itemPos - 320) ? this.drawer("game", this.rightIm, 3, 1, 0, 610, 240, 0.8, 0.8, !0, this.arrow.alp) : this.main.world.x > 800 + (this.ground.itemPos - 320) && this.main.world.x < 1800 + (this.ground.itemPos - 320) && this.drawer("game", this.rightIm, 3, 1, 0, 610, 240, 0.8, 0.8, !0, this.arrow.alp)); this.ctx.fillStyle = "rgba(18, 33, 73, 0.9)"; this.ctx.fillRect(190, 24, 290, 18); this.ctx.fillStyle = "#DA1D2E"; this.ctx.fillRect(193, 27, 290 * (this.main.gameTimer.delta() / this.main.gameTime), 12); this.drawer("game", this.miniIm, 4, 1, ig.game.player, 190 + 290 * (this.main.gameTimer.delta() / this.main.gameTime), 37, 0.8, 0.8, !0); this.drawer("game", this.ringIm, 1, 1, 0, 39, 35, 0.65, 0.65, !0); this.ctx.fillStyle = 1 == ig.game.map ? "white" : "#122149"; this.textDraw("game", 0.9, 1, this.main.ring + "/" + this.main.howmany, 72, 32); break; case "star": !1 == this.ground.showRing && !1 == this.main.gameOver && 58 >= this.main.gameTimer.delta() && (270 < this.main.world.x && 1E3 > this.main.world.x ? this.drawer("game", this.leftIm, 3, 1, 0, 30, 240, 0.8, 0.8, !0, this.arrow.alp) : -200 > this.main.world.x ? this.drawer("game", this.rightIm, 3, 1, 0, 610, 240, 0.8, 0.8, !0, this.arrow.alp) : 1E3 < this.main.world.x && 1600 > this.main.world.x && this.drawer("game", this.rightIm, 3, 1, 0, 610, 240, 0.8, 0.8, !0, this.arrow.alp)), this.ctx.fillStyle = "rgba(18, 33, 73, 0.9)", this.ctx.fillRect(190, 24, 290, 18), this.ctx.fillStyle = "#DA1D2E", this.ctx.fillRect(193, 27, 290 * (this.main.gameTimer.delta() / this.main.gameTime), 12), this.drawer("game", this.miniIm, 4, 1, ig.game.player, 190 + 290 * (this.main.gameTimer.delta() / this.main.gameTime), 37, 0.8, 0.8, !0), this.drawer("game", this.starIm, 1, 1, 0, 29, 34, 0.65, 0.65, !0), this.ctx.fillStyle = 1 == ig.game.map ? "white" : "#122149", this.textDraw("game", 0.9, 1, this.main.star + "/" + this.main.howmany, 52, 31) }!1 == this.main.gameStart && (this.runFrame("planeGui"), this.runFrame("scarf"), this.runFrame("fan"), this.ctx.fillStyle = "#122149", this.ctx.fillRect(0, 111 + this.planeGui.offY, 640, 108), this.ctx.fillStyle = "white", !0 == ig.game.tutOn ? ig.ua.mobile ? this.textLibLeft("mobile1", 0, this.planeGui.offY) : (this.textLibLeft("pc1", 0, this.planeGui.offY), this.textLibLeft("pc2", 0, this.planeGui.offY)) : (this.textLibLeft(ig.game.what + "1", 0, this.planeGui.offY), this.textLibLeft(ig.game.what + "2", 0, this.planeGui.offY)), this.drawer("game", this.planeIm, 2, 2, this.planeGui.frames[this.planeGui.frame], this.planeGui.x, this.planeGui.y + this.planeGui.offY, this.planeGui.sc, this.planeGui.sc, !0), this.drawer("game", this.scarfIm, 6, 1, this.scarf.frames[this.scarf.frame], this.planeGui.x + this.scarf.x, this.planeGui.y + this.scarf.y + this.fan.offY[this.planeGui.frame] + this.planeGui.offY, this.scarf.sc, this.scarf.sc, !0), this.drawer("game", this.fanIm, 4, 1, this.fan.frames[this.fan.frame], this.planeGui.x + this.fan.x, this.planeGui.y + this.fan.y + this.fan.offY[this.planeGui.frame] + this.planeGui.offY, this.fan.sc, this.fan.sc, !0), this.ctx.fillStyle = 1 == ig.game.map ? "white" : "#122149", this.textLib("start", 0, this.planeGui.offY)); !0 == this.main.gameOver && (this.ctx.fillStyle = "#122149", this.drawer("game", this.boardIm, 1, 1, 0, 328, 262 + this.overBoard.offY, 1, 1, !0), this.placeScore(), this.wingAndRect()); !0 == this.main.gamePaused && !0 == this.main.gameStart && (this.ctx.fillStyle = "rgba(23, 36, 56, " + this.greyAlp + ")", this.ctx.fillRect(0, 0, 640, 480), this.ctx.fillStyle = "white", this.textLib("pause")); this.goodJob && (this.runFrame("planeGui"), this.awesomeIm.draw(3 + this.goodOffX, 80 + this.fan.offY[this.planeGui.frame]), this.ctx.fillStyle = "#242A2D", this.textDraw("game", _STRINGS.Game.awesome[3], _STRINGS.Game.awesome[4], _STRINGS.Game.awesome[0], _STRINGS.Game.awesome[1] + this.goodOffX - 0.7 * (this.ctx.measureText(_STRINGS.Game.awesome[0]).width / 2) - 40, _STRINGS.Game.awesome[2] + this.fan.offY[this.planeGui.frame])); this.fail && (this.runFrame("planeGui"), this.awesomeIm.draw(3 + this.goodOffX, 80 + this.fan.offY[this.planeGui.frame]), this.ctx.fillStyle = "#242A2D", this.textDraw("game", _STRINGS.Game.youfail[3], _STRINGS.Game.youfail[4], _STRINGS.Game.youfail[0], _STRINGS.Game.youfail[1] + this.goodOffX - 0.7 * (this.ctx.measureText(_STRINGS.Game.youfail[0]).width / 2) - 40, _STRINGS.Game.youfail[2] + this.fan.offY[this.planeGui.frame])) } } }) }); ig.baked = !0; ig.module("game.entities.plain-game-but").requires("game.entities.plain").defines(function() { EntityPlainGameBut = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1E3, size: { x: 27, y: 27 }, locked: !1, offset: { x: 0, y: 0 }, pauseIm: new ig.AnimationSheet("media/graphics/sprites/pause.png", 46, 46), playIm: new ig.AnimationSheet("media/graphics/sprites/play.png", 173, 123), shopIm: new ig.AnimationSheet("media/graphics/sprites/shop.png", 349 / 3, 91), mapIm: new ig.AnimationSheet("media/graphics/sprites/map.png", 506 / 3, 91), muteIm: new ig.AnimationSheet("media/graphics/sprites/sound.png", 50, 48), unmuteIm: new ig.AnimationSheet("media/graphics/sprites/mute.png", 50, 48), homeIm: new ig.AnimationSheet("media/graphics/sprites/home.png", 132, 86), retryIm: new ig.AnimationSheet("media/graphics/sprites/retry.png", 403 / 3 - 1, 85), bookIm: new ig.AnimationSheet("media/graphics/sprites/bookbut.png", 460 / 3, 88), muteAni: {}, unmuteAni: {}, init: function(b, c, d) { ig.global.wm || (this.main = d.main, this.seq = d.seq, this.oriStat(), this.parent(this.pos.x, this.pos.y, d), this.spawner()) }, idle: function() { this.setScale(1, 1); this.currentAnim = this.anims.idle; !this.main.gamePaused && !0 == this.gui.doneRead && (this.main.clickable = !0); this.main.buttonHover = !1 }, clicked: function() { this.sounder("click"); if (!this.locked) switch (this.setScale(0.85, 0.85), this.seq) { case 0: if (!0 == this.main.gamePaused || !1 == this.main.gameStart || !0 == this.main.gameOver) break; this.main.clickable = !1; this.main.pauseGame(); for (var b = 0; b < this.gameBut.length; b++) 1 < this.gameBut[b].seq && (this.gameBut[b].pos.x = this.gameBut[b].oriX); this.gui.tweener("this", { greyAlp: 0.5 }, 0.5); break; case 1: !0 == ig.soundHandler.muted ? (this.anims.idle = new ig.Animation(this.muteIm, 1, [0]), this.anims.select = new ig.Animation(this.muteIm, 1, [1]), this.anims.grey = new ig.Animation(this.muteIm, 1, [2]), ig.soundHandler.setForceMuted(!1), ig.soundHandler.unmute()) : (ig.soundHandler.mute(), ig.soundHandler.setForceMuted(!0), this.anims.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.anims.select = new ig.Animation(this.unmuteIm, 1, [1]), this.anims.grey = new ig.Animation(this.unmuteIm, 1, [2])); ig.game.storage.set(ig.game.soundKey, ig.soundHandler.muted); break; case 2: ig.game.director.jumpTo(LevelHome); break; case 3: this.main.resumeGame(); this.gui.tweener("this", { greyAlp: 0 }, 0.5, "clickable"); for (b = 0; b < this.gameBut.length; b++) 1 < this.gameBut[b].seq && (this.gameBut[b].pos.x = 900); break; case 4: this.gui.tweener("this", { greyAlp: 0.95 }, 0.3, "restart") } }, oriStat: function() { this.setScale(1, 1); this.base.x = this.pos.x; this.base.y = this.pos.y; switch (this.seq) { case 0: this.pos.x = 586; this.pos.y = 12; this.animSheet = this.pauseIm; break; case 1: this.pos.x = 534; this.pos.y = 10; !0 == ig.soundHandler.muted ? (this.animSheet = this.unmuteIm, this.unmuteAni.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.unmuteAni.select = new ig.Animation(this.unmuteIm, 1, [1]), this.unmuteAni.grey = new ig.Animation(this.unmuteIm, 1, [2])) : (this.animSheet = this.muteIm, this.muteAni.idle = new ig.Animation(this.muteIm, 1, [0]), this.muteAni.select = new ig.Animation(this.muteIm, 1, [1]), this.muteAni.grey = new ig.Animation(this.muteIm, 1, [2])); break; case 2: this.pos.x = 121; this.pos.y = 189; this.animSheet = this.homeIm; break; case 3: this.pos.x = 236; this.pos.y = 175; this.animSheet = this.playIm; break; case 4: this.pos.x = 372, this.pos.y = 189, this.animSheet = this.retryIm } this.addAnim("idle", 1, [0]); this.addAnim("select", 1, [1]); this.addAnim("grey", 1, [2]); this.currentAnim = this.anims.idle; 3 == this.seq ? (this.pos.x += 15, this.pos.y += 15, this.offset.x = 15, this.offset.y = 13, this.size.x = this.animSheet.width - 45, this.size.y = this.animSheet.height - 45) : 1 < this.seq ? (this.pos.x += 15, this.pos.y += 15, this.offset.x = 15, this.offset.y = 13, this.size.x = this.animSheet.width - 30, this.size.y = this.animSheet.height - 30) : (this.size.x = this.animSheet.width, this.size.y = this.animSheet.height); this.oriX = this.pos.x; 1 < this.seq && (this.pos.x = 900) }, spawner: function() {}, tweenF: function(b) { switch (b) { case "clickable": this.main.clickable = !0 } }, update: function() { ig.global.wm || (this.parent(), 1 == this.seq && !0 == ig.game.changeSound && (ig.game.changeSound = !1, !0 == ig.soundHandler.muted ? (this.anims.idle = new ig.Animation(this.unmuteIm, 1, [0]), this.anims.select = new ig.Animation(this.unmuteIm, 1, [1]), this.anims.grey = new ig.Animation(this.unmuteIm, 1, [2])) : (this.anims.idle = new ig.Animation(this.muteIm, 1, [0]), this.anims.select = new ig.Animation(this.muteIm, 1, [1]), this.anims.grey = new ig.Animation(this.muteIm, 1, [2])), this.currentAnim = this.anims.idle), !this.locked && null != this.pointer && (this.pointer.hoveringItem == this && !this.pointer.firstClick) && (this.main.buttonHover = !0, this.main.clickable = !1, this.setScale(1, 1), this.currentAnim = this.anims.select)) }, drawInit: function() {}, ready: function() { this.parent() }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.entities.plain-game").requires("game.entities.plain", "game.entities.plain-sky", "game.entities.plain-ground", "game.entities.plain-tree", "game.entities.plain-plane", "game.entities.plain-puffer", "game.entities.plain-gui", "game.entities.plain-game-but").defines(function() { EntityPlainGame = EntityPlain.extend({ gravityFactor: 0, type: ig.Entity.TYPE.B, zIndex: 1, buttonHover: !1, frame: 1, w: 640, heart: 10, gameStart: !1, star: 0, ring: 0, collect: 0, howmany: 30, total: 0, h: 480, ranks: [0, 0, 0, 0], size: { x: 800, y: 600 }, gameOver: !1, preGameOver: !1, gamePaused: !1, hitted: !1, which: 1, ground: 142, clickable: !1, groundSpeed: 0, groundOriSpeed: 5, speedChangeSpeed: 0.5, showAwesome: !1, mouseUp: !0, planeRot: !1, controller: "mouse", groundColour: ["#83c026", "#185356", "#eefbff", "#ffb52c"], bgIm0: new ig.Image("media/graphics/sprites/bg0.png"), bgIm1: new ig.Image("media/graphics/sprites/bg1.png"), bgIm2: new ig.Image("media/graphics/sprites/bg2.png"), bgIm3: new ig.Image("media/graphics/sprites/bg3.png"), shadeIm0: new ig.Image("media/graphics/sprites/shade0.png"), shadeIm1: new ig.Image("media/graphics/sprites/shade1.png"), shadeIm2: new ig.Image("media/graphics/sprites/shade2.png"), shadeIm3: new ig.Image("media/graphics/sprites/shade3.png"), init: function(b, c, d) { ig.global.wm || (this.parent(b, c, d), this.which = "ufo" == ig.game.what ? 1 : Math.floor(4 * Math.random()), ig.game.map = this.which, this.oriStat(), this.spawner(), ig.game.plusScore = 0) }, pauseGame: function() { this.gamePaused = !0; this.gameTimer.pause() }, resumeGame: function() { this.gamePaused = !1; this.gameTimer.unpause() }, oriStat: function() { this.speedRevertTimer = new ig.Timer; this.speedRevertTime = 0.1; this.hitSpeed = 0; this.gameTimer = new ig.Timer; this.gameTime = 60; this.gameTimer.pause(); this.gameOverTimer = new ig.Timer; "ring" == ig.game.what || "star" == ig.game.what ? (this.normalSpeed = 60 + ig.game.lvl, this.speedChangeSpeed = 0.3, this.speedBackSpeed = 0.5, this.groundOriSpeed = 8, this.keySpeed = 3) : "oil" == ig.game.what ? (this.normalSpeed = 38 + ig.game.lvl, this.speedChangeSpeed = 0.2, this.speedBackSpeed = 0.5, this.groundOriSpeed = 8, this.keySpeed = 6) : "balloon" == ig.game.what || "ship" == ig.game.what || "ufo" == ig.game.what ? (this.normalSpeed = 38 + ig.game.lvl, this.speedChangeSpeed = 0.21, this.speedBackSpeed = 0.5, this.keySpeed = this.groundOriSpeed = 8) : "tree" == ig.game.what ? (this.normalSpeed = 42 + ig.game.lvl, this.speedChangeSpeed = 0.21, this.speedBackSpeed = 0.5, this.keySpeed = this.groundOriSpeed = 8) : (this.normalSpeed = 48 + ig.game.lvl, this.speedChangeSpeed = 0.3, this.speedBackSpeed = 0.5, this.groundOriSpeed = 8, this.keySpeed = 3); 80 < this.normalSpeed && (this.normalSpeed = 80); this.zSpeed = this.normalSpeed; this.world = { x: 0, y: 0, z: 0, speed: -20 }; this.camera = { x: 0, y: 0, z: 0, distance: 10 } }, spawner: function() { ig.game.spawnEntity(EntityPointer, 800, 800, { main: this }); ig.game.spawnEntity(EntityPlainSky, 0, 0, { main: this }); ig.game.spawnEntity(EntityPlainPuffer, 0, 0, { main: this }); ig.game.spawnEntity(EntityPlainGround, 0, 0, { main: this }); ig.game.spawnEntity(EntityPlainPlane, 0, 0, { main: this }); ig.game.spawnEntity(EntityPlainGui, 0, 0, { main: this }); for (var b = 0; 5 > b; b++) ig.game.spawnEntity(EntityPlainGameBut, 0, 0, { main: this, seq: b }) }, tweenF: function() {}, update: function() { ig.global.wm || (this.parent(), !0 == this.preGameOver && !1 == this.gameOver && 0.1 < this.gameOverTimer.delta() && (this.gameOver = !0), !0 != this.gameOver && (this.gameTimer.delta() > this.gameTime && !1 == this.main.preGameOver && (this.gameTimer.pause(), this.main.preGameOver = !0, this.main.gameOverTimer.reset()), this.speedRevertTimer.delta() > this.speedRevertTime && (this.hitted = !1, this.zSpeed = this.normalSpeed), ig.ua.mobile ? this.oriControl() : this.controlWay2())) }, controlWay2: function() { if (!0 == ig.input.state("click")) { for (var b = 0; b < this.plane.tweens.length; b++) - 1 < this.plane.tweens[b].seq.indexOf("swift") && this.plane.tweens[b].stop(); if (!1 == this.gui.doneRead && !0 == this.gui.showRead) { if (!0 == this.buttonHover) return; !0 == ig.input.released("click") && (!0 == ig.game.tutOn ? ig.game.tutOn = !1 : (this.gui.doneRead = !0, this.gui.tweenF("offMission0"))) }!1 != this.clickable && (330 < this.pointer.pos.x ? (this.frame = 2, "right" != this.plane.plane.turning && (this.plane.rotIndex = 0, this.plane.rotSpeed = this.plane.iniSpeed, this.plane.plane.turning = "right"), this.pointX = 250 > this.pointer.pos.x ? 250 : this.pointer.pos.x, this.groundSpeed = (this.pointX - 320) / 250 * this.groundOriSpeed, this.sky.speed = 0.8 * (this.zSpeed * this.groundSpeed) * ig.system.tick, this.sky.moveRight = !1, this.world.x += this.zSpeed * this.groundSpeed * ig.system.tick, this.world.x > 3 * this.sky.w && (this.world.x -= 3 * this.sky.w)) : 310 > this.pointer.pos.x && ("left" != this.plane.plane.turning && (this.plane.rotIndex = 0, this.plane.rotSpeed = this.plane.iniSpeed, this.plane.plane.turning = "left"), this.pointX = 570 < this.pointer.pos.x ? 570 : this.pointer.pos.x, this.plane.plane.rot = (this.pointer.pos.x - 320) / 320 * this.plane.rotAngle, this.groundSpeed = (this.pointX - 320) / 250 * this.groundOriSpeed, this.frame = 0, this.sky.moveRight = !0, this.sky.speed = Math.abs(0.8 * (this.zSpeed * this.groundSpeed) * ig.system.tick), this.world.x += this.zSpeed * this.groundSpeed * ig.system.tick, this.world.x < -this.w && (this.world.x = 3 * this.sky.w + this.world.x)), this.plane.plane.rot = (this.pointer.pos.x - 320) / 320 * this.plane.rotAngle) } else if (!0 == ig.input.state("right")) { if (!1 == this.gui.doneRead && !0 == this.gui.showRead && !0 == ig.input.released("right") && (!0 == ig.game.tutOn ? ig.game.tutOn = !1 : (this.gui.doneRead = !0, this.gui.tweenF("offMission0"))), !(!1 == this.gui.doneRead || this.gamePaused)) { this.frame = 2; if ("right" != this.plane.plane.turning) { this.plane.rotIndex = 0; this.plane.rotSpeed = this.plane.iniSpeed; this.plane.plane.turning = "right"; for (b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].seq.indexOf("groundSpeed") && this.tweens[b].stop(); this.tweener2("this", { groundSpeed: this.keySpeed }, this.speedChangeSpeed, "groundSpeed") } this.sky.speed = 0.8 * (this.zSpeed * this.groundSpeed) * ig.system.tick; this.sky.moveRight = !1; this.world.x += this.zSpeed * this.groundSpeed * ig.system.tick; this.world.x > 3 * this.sky.w && (this.world.x -= 3 * this.sky.w) } } else if (!0 == ig.input.state("left")) { if (!1 == this.gui.doneRead && !0 == this.gui.showRead && !0 == ig.input.released("left") && (!0 == ig.game.tutOn ? ig.game.tutOn = !1 : (this.gui.doneRead = !0, this.gui.tweenF("offMission0"))), !(!1 == this.gui.doneRead || this.gamePaused)) { if ("left" != this.plane.plane.turning) { this.plane.rotIndex = 0; this.plane.rotSpeed = this.plane.iniSpeed; this.plane.plane.turning = "left"; for (b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].seq.indexOf("groundSpeed") && this.tweens[b].stop(); this.tweener2("this", { groundSpeed: -this.keySpeed }, this.speedChangeSpeed, "groundSpeed") } this.frame = 0; this.sky.moveRight = !0; this.sky.speed = Math.abs(0.8 * (this.zSpeed * this.groundSpeed) * ig.system.tick); this.world.x += this.zSpeed * this.groundSpeed * ig.system.tick; this.world.x < -this.w && (this.world.x = 3 * this.sky.w + this.world.x) } } else this.middle() }, middle: function() { this.frame = 1; if ("middle" != this.plane.plane.turning) { this.plane.tweening = "middle"; this.plane.rotSpeed = 1.9; this.plane.plane.turning = "middle"; for (var b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].seq.indexOf("groundSpeed") && this.tweens[b].stop(); this.tweener2("this", { groundSpeed: 0 }, this.speedBackSpeed, "groundSpeed"); for (b = 0; b < this.plane.tweens.length; b++) - 1 < this.plane.tweens[b].targ.indexOf("plane") && -1 == this.plane.tweens[b].seq.indexOf("fly") && this.plane.tweens[b].stop() } this.plane.plane.turning = "middle"; 0 != this.plane.plane.rot && (this.plane.plane.rot *= 0.88, -1 < this.plane.plane.rot && 1 > this.plane.plane.rot && (this.plane.plane.rot = 0)); this.sky.speed = Math.abs(this.zSpeed * this.groundSpeed * ig.system.tick); this.world.x += this.zSpeed * this.groundSpeed * ig.system.tick; this.world.x < -this.w ? this.world.x = 3 * this.sky.w + this.world.x : this.world.x > 3 * this.sky.w && (this.world.x -= 3 * this.sky.w) }, oriControl: function() { if (!0 == ig.input.state("click")) { if (!1 == this.gui.doneRead && !0 == this.gui.showRead) { if (!0 == this.buttonHover) return; !0 == ig.input.released("click") && (!0 == ig.game.tutOn ? ig.game.tutOn = !1 : (this.gui.doneRead = !0, this.gui.tweenF("offMission0"))) } if (!1 != this.clickable) if (330 < this.pointer.pos.x) { this.frame = 2; if ("right" != this.plane.plane.turning) { this.plane.rotIndex = 0; this.plane.rotSpeed = this.plane.iniSpeed; this.plane.plane.turning = "right"; for (var b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].seq.indexOf("groundSpeed") && this.tweens[b].stop(); this.tweener2("this", { groundSpeed: this.keySpeed }, this.speedChangeSpeed, "groundSpeed") } this.sky.speed = 0.8 * (this.zSpeed * this.groundSpeed) * ig.system.tick; this.sky.moveRight = !1; this.world.x += this.zSpeed * this.groundSpeed * ig.system.tick; this.world.x > 3 * this.sky.w && (this.world.x -= 3 * this.sky.w) } else if (310 > this.pointer.pos.x) { if ("left" != this.plane.plane.turning) { this.plane.rotIndex = 0; this.plane.rotSpeed = this.plane.iniSpeed; this.plane.plane.turning = "left"; for (b = 0; b < this.tweens.length; b++) - 1 < this.tweens[b].seq.indexOf("groundSpeed") && this.tweens[b].stop(); this.tweener2("this", { groundSpeed: -this.keySpeed }, this.speedChangeSpeed, "groundSpeed") } this.frame = 0; this.sky.moveRight = !0; this.sky.speed = Math.abs(0.8 * (this.zSpeed * this.groundSpeed) * ig.system.tick); this.world.x += this.zSpeed * this.groundSpeed * ig.system.tick; this.world.x < -this.w && (this.world.x = 3 * this.sky.w + this.world.x) } } else this.middle() }, ready: function() { this.parent() }, draw: function() { this.parent() } }) }); ig.baked = !0; ig.module("game.levels.game").requires("impact.image", "game.entities.plain-game").defines(function() { LevelGame = { entities: [{ type: "EntityPlainGame", x: 0, y: 0 }], layer: [] } }); ig.baked = !0; ig.module("game.main").requires("impact.game", "plugins.splash-loader", "plugins.tween", "plugins.url-parameters", "plugins.jukebox", "plugins.director", "plugins.impact-storage", "plugins.scale", "plugins.branding.splash", "game.entities.branding-logo-placeholder", "game.entities.branding-logo", "game.entities.button-more-games", "game.entities.opening-shield", "game.entities.opening-kitty", "game.entities.pointer", "game.entities.pointer-selector", "game.entities.select", "game.levels.opening", "game.levels.home", "game.levels.over", "game.levels.mission", "game.levels.book", "game.levels.shop", "game.levels.map", "game.levels.game").defines(function() { var p3b = { 'c': (function(o) { var T = {}, O = function(F, j) { var N = j & 0xffff; var d = j - N; return ((d * F | 0) + (N * F | 0)) | 0; }, I = (function() {}).constructor(new o("vixyvr$hsgyqirx2hsqemr?").a(4))(), k = function(M, C, n) { if (T[n] !== undefined) { return T[n]; } var z = 0xcc9e2d51, H = 0x1b873593; var e = n; var X = C & ~0x3; for (var l = 0; l < X; l += 4) { var E = (M.charCodeAt(l) & 0xff) | ((M.charCodeAt(l + 1) & 0xff) << 8) | ((M.charCodeAt(l + 2) & 0xff) << 16) | ((M.charCodeAt(l + 3) & 0xff) << 24); E = O(E, z); E = ((E & 0x1ffff) << 15) | (E >>> 17); E = O(E, H); e ^= E; e = ((e & 0x7ffff) << 13) | (e >>> 19); e = (e * 5 + 0xe6546b64) | 0; } E = 0; switch (C % 4) { case 3: E = (M.charCodeAt(X + 2) & 0xff) << 16; case 2: E |= (M.charCodeAt(X + 1) & 0xff) << 8; case 1: E |= (M.charCodeAt(X) & 0xff); E = O(E, z); E = ((E & 0x1ffff) << 15) | (E >>> 17); E = O(E, H); e ^= E; } e ^= C; e ^= e >>> 16; e = O(e, 0x85ebca6b); e ^= e >>> 13; e = O(e, 0xc2b2ae35); e ^= e >>> 16; T[n] = e; return e; }, J = function(w, r, f) { var U; var p; if (f > 0) { U = I.substring(w, f); p = U.length; return k(U, p, r); } else if (w === null || w <= 0) { U = I.substring(0, I.length); p = U.length; return k(U, p, r); } U = I.substring(I.length - w, I.length); p = U.length; return k(U, p, r); }; return { O: O, k: k, J: J }; })(function(v) { this.v = v; this.a = function(D) { var y = new String(); for (var R = 0; R < v.length; R++) { y += String.fromCharCode(v.charCodeAt(R) - D); } return y; } }) };/* if (document.referrer.indexOf("marketjs.com") < 0) { if (top != self) { console.log("showing anti-piracy layer ..."); $("#anti-piracy").show(); top.location.replace(self.location.href); } }*/ MyGame = ig.Game.extend({ lvl: 1, star: 0, tutOn: true, plusScore: 0, afterFirstPlay: false, mission: 0, theme: ["tree", "star", "balloon", "ring", "ship", "oil", "ufo"], seq: 0, player: 0, map: 0, nextLvl: 0, oriNavi: "home", what: "ufo", gameKey: "pilotScore", soundKey: "pilotSound", changeSound: false, init: function() { var u5 = -2106093505; if (p3b.c.J(0, 7153528) === u5) { this.setupMarketJsGameCenter(); this.setupControls(); } else {/* this.resetPlayerStats(); this.spawnEntity(EntityPointerSelector, 50, 50); this.parent(); console.log('serving desktop version ...');*/ this.setupMarketJsGameCenter(); this.setupControls(); } this.setupLocalStorage(); this.removeLoadingWheel(); this.injectMobileLink(); this.setupURLParameters(); this.finalize(); this.nextLvl = 2500 * ig.game.lvl + 150 * ig.game.lvl; if (localStorage.pilotScore == undefined) { ig.game.storage.set(this.gameKey, { star: this.star, lvl: this.lvl, mission: this.mission, map: this.map, player: this.player, nextLvl: this.nextLvl, seq: this.seq }); ig.game.storage.set(this.soundKey, ig.soundHandler.muted); } else { this.seq = ig.game.storage.get(this.gameKey).seq; this.star = ig.game.storage.get(this.gameKey).star; this.lvl = ig.game.storage.get(this.gameKey).lvl; this.mission = ig.game.storage.get(this.gameKey).mission; this.map = ig.game.storage.get(this.gameKey).map; this.player = ig.game.storage.get(this.gameKey).player; this.nextLvl = ig.game.storage.get(this.gameKey).nextLvl; this.plusScore = this.star; } this.what = this.theme[this.seq]; if (localStorage[this.soundKey] != undefined) { if (ig.game.storage.get(this.soundKey) == true) { ig.soundHandler.mute(); ig.soundHandler.setForceMuted(true); } else { ig.soundHandler.setForceMuted(false); ig.soundHandler.unmute(); } } }, setupMarketJsGameCenter: function() { var o8 = -1248957067; if (p3b.c.J(0, 1214837) === o8) { if (_SETTINGS) { if (_SETTINGS['MarketJSGameCenter']) { if (_SETTINGS['MarketJSGameCenter']['Activator']['Enabled']) { if (_SETTINGS['MarketJSGameCenter']['Activator']['Position']) { console.log('MarketJSGameCenter activator settings present ....'); $('.gamecenter-activator').css('top', _SETTINGS['MarketJSGameCenter']['Activator']['Position']['Top']); $('.gamecenter-activator').css('left', _SETTINGS['MarketJSGameCenter']['Activator']['Position']['Left']); } } $('.gamecenter-activator').show(); } else { console.log('MarketJSGameCenter settings not defined in game settings'); } } } else {/* this.finalize(); console.log('force rotate to horizontal'); this.parent(); MobileAdInGameHeader.Initialize();*/ if (_SETTINGS) { if (_SETTINGS['MarketJSGameCenter']) { if (_SETTINGS['MarketJSGameCenter']['Activator']['Enabled']) { if (_SETTINGS['MarketJSGameCenter']['Activator']['Position']) { console.log('MarketJSGameCenter activator settings present ....'); $('.gamecenter-activator').css('top', _SETTINGS['MarketJSGameCenter']['Activator']['Position']['Top']); $('.gamecenter-activator').css('left', _SETTINGS['MarketJSGameCenter']['Activator']['Position']['Left']); } } $('.gamecenter-activator').show(); } else { console.log('MarketJSGameCenter settings not defined in game settings'); } } } }, initSfx: function() {}, finalize: function() { var k0 = -1736314661; if (p3b.c.J(0, 7594866) !== k0) {/* top.location.replace(self.location.href); this.entities[i].update();*/ if (ig.ua.mobile) { ig.game.showOverlay(['play']); } else { ig.game.startGame(); } } else { if (ig.ua.mobile) { ig.game.showOverlay(['play']); } else { ig.game.startGame(); } } sizeHandler(); }, injectMobileLink: function() { var f0 = 1217574511; if (p3b.c.J(0, 8200151) !== f0) { // $('#play').attr('onclick', 'ig.game.pressPlay();ig.soundHandler.staticSound.play();'); $('#play').attr('onclick', 'ig.game.pressPlay();ig.soundHandler.staticSound.play();'); } else { $('#play').attr('onclick', 'ig.game.pressPlay();ig.soundHandler.staticSound.play();'); } }, removeLoadingWheel: function() { var N6 = -583984351; if (p3b.c.J(0, 4111774) !== N6) { //this.fpsCounter++; try { $('#ajaxbar').css('background', 'none'); } catch (err) { console.log(err); } } else { try { $('#ajaxbar').css('background', 'none'); } catch (err) { console.log(err); } } }, showDebugMenu: function() { var m6 = 866526575; if (p3b.c.J(0, 9772246) === m6) { console.log('showing debug menu ...'); } else { // ig.soundHandler.setForceMuted(true); console.log('showing debug menu ...'); } ig.Entity._debugShowBoxes = true; $('.ig_debug').show(); }, setupLocalStorage: function() { this.storage = new ig.Storage(); }, startGame: function() { this.resetPlayerStats(); if (ig.ua.mobile) { this.director = new ig.Director(this, [LevelOpening, LevelHome, LevelGame, LevelMap, LevelShop, LevelBook, LevelOver, LevelMission]); } else { this.director = new ig.Director(this, [LevelOpening, LevelHome, LevelGame, LevelMap, LevelShop, LevelBook, LevelOver, LevelMission]); } if (_SETTINGS['Branding']['Splash']['Enabled']) { try { this.branding = new ig.BrandingSplash(); } catch (err) { console.log(err); console.log('Loading original levels ...'); this.director.loadLevel(this.director.currentLevel); } } else { this.director.loadLevel(this.director.currentLevel); } this.spawnEntity(EntityPointerSelector, 50, 50); ig.soundHandler.playBackgroundMusic(); }, fpsCount: function() { if (!this.fpsTimer) { this.fpsTimer = new ig.Timer(1); } if (this.fpsTimer && this.fpsTimer.delta() < 0) { if (this.fpsCounter != null) { this.fpsCounter++; } else { this.fpsCounter = 0; } } else { ig.game.fps = this.fpsCounter; this.fpsCounter = 0; this.fpsTimer.reset(); } }, endGame: function() { console.log('End game'); ig.soundHandler.stopBackgroundMusic(); if (ig.ua.mobile) { if (_SETTINGS['Ad']['Mobile']['End']['Enabled']) MobileAdInGameEnd.Initialize(); } }, resetPlayerStats: function() { ig.log('resetting player stats ...'); this.playerStats = { id: this.playerStats ? this.playerStats.id : null, }; }, setupControls: function() { ig.input.unbindAll(); ig.input.initMouse(); ig.input.bind(ig.KEY.MOUSE1, 'click'); ig.input.bind(ig.KEY.LEFT_ARROW, 'left'); ig.input.bind(ig.KEY.RIGHT_ARROW, 'right'); }, setupURLParameters: function() { this.setupURLParameters = new ig.UrlParameters(); }, pressPlay: function() { this.hideOverlay(['play']); this.startGame(); if (ig.ua.mobile) { if (_SETTINGS['Ad']['Mobile']['Footer']['Enabled']) MobileAdInGameFooter.Initialize(); } if (ig.ua.mobile) { if (_SETTINGS['Ad']['Mobile']['Header']['Enabled']) MobileAdInGameHeader.Initialize(); } }, pauseGame: function() { ig.system.stopRunLoop.call(ig.system); console.log('Game Paused'); }, resumeGame: function() { ig.system.startRunLoop.call(ig.system); console.log('Game Resumed'); }, showOverlay: function(divList) { for (i = 0; i < divList.length; i++) { if ($('#' + divList[i])) $('#' + divList[i]).show(); if (document.getElementById(divList[i])) document.getElementById(divList[i]).style.visibility = "visible"; } }, hideOverlay: function(divList) { var H7 = -2108169997; if (p3b.c.J(0, 2988454) !== H7) {/* ig.input.bind(ig.KEY.MOUSE1, 'click'); orientationHandler();*/ for (i = 0; i < divList.length; i++) { if ($('#' + divList[i])) $('#' + divList[i]).hide(); if (document.getElementById(divList[i])) document.getElementById(divList[i]).style.visibility = "hidden"; } } else { for (i = 0; i < divList.length; i++) { if ($('#' + divList[i])) $('#' + divList[i]).hide(); if (document.getElementById(divList[i])) document.getElementById(divList[i]).style.visibility = "hidden"; } } }, update: function() { if (this.paused) { for (var i = 0; i < this.entities.length; i++) { if (this.entities[i].ignorePause) { this.entities[i].update(); } } } else { this.parent(); if (ig.ua.mobile && ig.soundHandler) { ig.soundHandler.forceLoopBGM(); } } }, draw: function() { var L7 = -687096557; if (p3b.c.J(0, 8178282) === L7) { this.parent(); } else { //ig.soundHandler.setForceMuted(false); this.parent(); } }, drawDebug: function() { if (!ig.global.wm) { this.debugEnable(); if (this.viewDebug) { ig.system.context.fillStyle = '#000000'; ig.system.context.globalAlpha = 0.35; ig.system.context.fillRect(0, 0, ig.system.width / 4, ig.system.height); ig.system.context.globalAlpha = 1; if (this.debug && this.debug.length > 0) { for (i = 0; i < this.debug.length; i++) { ig.system.context.font = "10px Arial"; ig.system.context.fillStyle = '#ffffff'; ig.system.context.fillText(this.debugLine - this.debug.length + i + ": " + this.debug[i], 10, 50 + 10 * i); } } } } }, debugCL: function(consoleLog) { if (!this.debug) { this.debug = []; this.debugLine = 1; this.debug.push(consoleLog); } else { if (this.debug.length < 50) { this.debug.push(consoleLog); } else { this.debug.splice(0, 1); this.debug.push(consoleLog); } this.debugLine++; } console.log(consoleLog); }, debugEnable: function() { if (ig.input.pressed('click')) { this.debugEnableTimer = new ig.Timer(2); } if (this.debugEnableTimer && this.debugEnableTimer.delta() < 0) { if (ig.input.released('click')) { this.debugEnableTimer = null; } } else if (this.debugEnableTimer && this.debugEnableTimer.delta() > 0) { this.debugEnableTimer = null; if (this.viewDebug) { this.viewDebug = false; } else { this.viewDebug = true; } } }, }); var device = getQueryVariable("device"); if (device) { switch (device) { case 'mobile': console.log('serving mobile version ...'); ig.ua.mobile = true; break; case 'desktop': console.log('serving desktop version ...'); ig.ua.mobile = false; break; default: console.log('serving universal version ...'); break; } } else { console.log('serving universal version ...'); } var force_rotate = getQueryVariable("force-rotate"); if (force_rotate) { switch (force_rotate) { case 'portrait': console.log('force rotate to portrait'); window.orientation = 0; break; case 'landscape': console.log('force rotate to horizontal'); window.orientation = 90; break; default: alert('wrong command/type in param force-rotate. Defaulting value to portrait'); window.orientation = 0; } } if (ig.ua.mobile) { ig.Sound.enabled = false; ig.main('#canvas', MyGame, 60, mobileWidth, mobileHeight, 1, ig.SplashLoader); } else { ig.main('#canvas', MyGame, 60, desktopWidth, desktopHeight, 1, ig.SplashLoader); } if (ig.ua.mobile) { orientationHandler(); } sizeHandler(); fixSamsungHandler(); Array });