cc.game.onStart = function () { cc.view.adjustViewPort(true); if (cc.sys.isMobile) cc.view.setDesignResolutionSize(320, 480, cc.ResolutionPolicy.SHOW_ALL); else cc.view.setDesignResolutionSize(320, 480, cc.ResolutionPolicy.SHOW_ALL); cc.view.resizeWithBrowserSize(true); //load resources cc.LoaderScene.preload(resources, function () { gameScene = new GameScene(); cc.director.runScene(gameScene); }, this); }; cc.game.run();