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Images.MAIN_MENU_GRASS, Images.ROTATE, Images.WINDOW, Images.BAT, Images.GUI_TOP, Images.CAPTION_LEVEL, Images.CAPTION_MOVES, Images.MAP_MENU], i = 0; i < s.length; i++) t.push(s[i].images[0]); for (var i = 0; i < t.length; i++) e.push({src: "assets/art/" + t[i] + ".png",id: t[i]}); for (var i = 0; i < a.length; i++) e.push({src: "assets/art/" + a[i] + ".jpg",id: a[i]}); var d = []; createjs.Sound.alternateExtensions = ["m4a"]; for (var i = 0; i < Sounds.ALL.length; i++) d.push({src: Sounds.ALL[i] + ".ogg",id: Sounds.ALL[i]}); Constants.g_isPC = !Utils.IsMobileBrowser(), new DNStateManager(e, d, s, n) } var DNStateManager = function() { function e(s, n, a, t) { var i = this; this.statesConstainer = new createjs.Container, this.mouseDown = !1, this.timeDevider = 1, this.liveTime = 0, this.isLoading = !0, this.lastTime = 0, this.lastMouseUpHandlerTime = -1, this.lastMouseDownHandlerTime = -1, DNGameConfig.loadAPI(), e.g_instance = this, this.states = Array(), this.canvas = document.getElementById("canvas"), this.stage = new createjs.Stage(this.canvas), this.stage.autoClear = !1; var d = navigator.userAgent.indexOf("Android") > -1 && !(navigator.userAgent.indexOf("Chrome") > -1); d && createjs.Touch.isSupported() && this.stage.enableDOMEvents(!1), createjs.Touch.enable(this.stage), this.stage.enableMouseOver(5), createjs.Ticker.timingMode = createjs.Ticker.RAF, createjs.Ticker.setFPS(60), createjs.Ticker.addEventListener("tick", function(e) { return i.update(e) }), Constants.DEBUG_MODE && (document.onkeydown = function(e) { return i.onKeyDown(e) }, document.onkeyup = function(e) { return i.onKeyUp(e) }), this.pushState(new PreloaderState(s, n, a, t)), this.stage.addChild(this.statesConstainer), Constants.PIXEL_RATIO = window.devicePixelRatio ? window.devicePixelRatio : 1, Constants.g_isPC ? (window.onresize = function(e) { return i.onResize(e) }, this.onResize(null)) : (viewporter.ACTIVE ? (window.addEventListener("viewportready", function() { return i.onOrientationChanged() }), window.addEventListener("viewportchange", function() { return i.onOrientationChanged() })) : window.addEventListener("orientationchange", function() { return i.onOrientationChanged() }), this.onOrientationChanged()), this.stage.addEventListener(Constants.MOUSE_MOVE, function(e) { return i.handleMouse(e) }), this.stage.addEventListener(Constants.MOUSE_DOWN, function(e) { return i.handleMouse(e) }), this.stage.addEventListener(Constants.MOUSE_UP, function(e) { return i.handleMouse(e) }) } return e.prototype.isLandscape = function() { return viewporter.isLandscape() }, e.prototype.onOrientationChanged = function() { this.resizeTo(window.innerWidth, window.innerHeight), DNGameConfig.needShowRotateScreen && !this.isLoading && 0 != this.states.length && this.states[this.states.length - 1].onOrientationChanged(this.isLandscape()) }, e.prototype.onResize = function() { this.resizeTo(window.innerWidth, window.innerHeight) }, e.prototype.resizeTo = function(e, s) { Constants.SCREEN_SCALE = s > e ? e / Constants.ASSETS_WIDTH * Constants.PIXEL_RATIO : Math.min(e / Constants.ASSETS_WIDTH, s / Constants.ASSETS_HEIGHT) * Constants.PIXEL_RATIO, Constants.SCREEN_HEIGHT = s / Constants.SCREEN_SCALE * Constants.PIXEL_RATIO, this.canvas.width = Constants.ASSETS_WIDTH * Constants.SCREEN_SCALE, this.canvas.height = s * Constants.PIXEL_RATIO, this.canvas.style.width = this.canvas.width / Constants.PIXEL_RATIO + "px", this.canvas.style.height = this.canvas.height / Constants.PIXEL_RATIO + "px", this.statesConstainer.scaleX = this.statesConstainer.scaleY = Constants.SCREEN_SCALE, this.canvas.style.marginLeft = (e - Constants.ASSETS_WIDTH * Constants.SCREEN_SCALE / Constants.PIXEL_RATIO) / 2 + "px", this.canvas.style.marginTop = "0px" }, e.prototype.allAssetsLoaded = function() { var e = this; this.isLoading = !1, window.onpagehide && (window.onpagehide = function(s) { return e.onLostFocus(s) }), window.onblur && (window.onblur = function(s) { return e.onLostFocus(s) }), window.onpageshow && (window.onpageshow = function(s) { return e.onFocus(s) }), window.onfocus && (window.onfocus = function(s) { return e.onFocus(s) }), GameData.getInstance().load(), this.changeState(new MainMenuState), DNGameConfig.needShowRotateScreen && this.isLandscape() && this.pushState(new PortraitLockState) }, e.prototype.update = function(e) { var s = createjs.Ticker.getTime(), n = s - this.lastTime; this.lastTime = s; var a = .001 * n / this.timeDevider; if (this.liveTime += a, DNSoundManager.g_instance.update(), 0 != this.states.length) { var t = this.states[this.states.length - 1]; t.isInitiliazed() || t.init(), t.update(a) } for (var i = 0; i < this.states.length; i++) this.states[i].alignByCenter(0 == i); for (var i = 0; i < this.states.length; i++) this.states[i].forceUpdate(a); this.stage.update(e) }, e.prototype.changeState = function(e) { for (; 0 != this.states.length; ) this.popState(); this.pushState(e) }, e.prototype.pushState = function(e) { this.states.push(e), this.statesConstainer.addChild(e) }, e.prototype.popState = function() { 0 != this.states.length && (this.states[this.states.length - 1].cleanup(), this.statesConstainer.removeChild(this.states[this.states.length - 1]), this.states.pop(), 0 != this.states.length && this.states[this.states.length - 1].resume()) }, e.prototype.onLostFocus = function() { DNSoundManager.g_instance.onLostFocus() }, e.prototype.onFocus = function() { DNSoundManager.g_instance.onFocus() }, e.prototype.handleMouse = function(e) { if (0 != this.states.length) { e.preventDefault(); var s = this.states[this.states.length - 1]; switch (e.type) { case Constants.MOUSE_DOWN: if (DNSoundManager.g_instance.init(), DNSoundManager.g_instance.playMusic(.2), this.liveTime < this.lastMouseDownHandlerTime + .1) return; this.lastMouseDownHandlerTime = this.liveTime, this.mouseDown = !0, s.onMouseDown(e.stageX / Constants.SCREEN_SCALE, e.stageY / Constants.SCREEN_SCALE); break; case Constants.MOUSE_UP: if (this.liveTime <= this.lastMouseUpHandlerTime + .1) return; this.lastMouseUpHandlerTime = this.liveTime, this.mouseDown = !1, s.onMouseUp(e.stageX / Constants.SCREEN_SCALE, e.stageY / Constants.SCREEN_SCALE); break; case Constants.MOUSE_MOVE: this.mouseDown && s.onMouseMove(e.stageX / Constants.SCREEN_SCALE, e.stageY / Constants.SCREEN_SCALE) } } }, e.prototype.onKeyDown = function(e) { switch (e.keyCode) { case 65: this.timeDevider = 5; break; case 68: this.timeDevider = 10 } this.stage.update() }, e.prototype.onKeyUp = function(e) { switch (e.keyCode) { case 65: this.timeDevider = 1; break; case 68: this.timeDevider = 1 } }, e.prototype.onPause = function() { 0 != this.states.length && this.states[this.states.length - 1].onPause() }, e.prototype.onResume = function() { 0 != this.states.length && this.states[this.states.length - 1].onResume() }, e.prototype.onRestart = function() { 0 != this.states.length && this.states[this.states.length - 1].onRestart() }, e.prototype.isMouseDownNow = function() { return this.mouseDown }, e }(), __extends = this.__extends || function(e, s) { function n() { this.constructor = e } for (var a in s) s.hasOwnProperty(a) && (e[a] = s[a]); n.prototype = s.prototype, e.prototype = new n }, DNGameState = function(e) { function s() { e.call(this), this.liveTime = 0, this.gameObjects = new Array, this.gui = new Array, this.newGameObjects = new Array, this.initiliazed = !1, this.consoleH = 200, this.haveFill = !1 } return __extends(s, e), s.prototype.getShader = function() { return this.shaderShape }, s.prototype.addShader = function() { this.shaderShape = new createjs.Shape, this.shaderShape.graphics.beginFill("#000000"), this.shaderShape.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.ASSETS_HEIGHT), this.shaderShape.graphics.endFill(), this.addChild(this.shaderShape), this.shaderShape.alpha = 0, createjs.Tween.get(this.shaderShape).wait(300).to({alpha: .75}, 800, createjs.Ease.linear) }, s.prototype.consolePrint = function(e) { var s = new createjs.Text(e, "bold 35px Verdana", "#000000"); this.addChild(s), s.x = 50, s.y = this.consoleH, this.consoleH += 40 }, s.prototype.isInitiliazed = function() { return this.initiliazed }, s.prototype.onMouseDown = function(e, s) { DNGUIObject.wasHandlerThisFrame = !1; for (var n = 0; n < this.gui.length; n++) this.gui[n].onMouseDown(e, s) }, s.prototype.onMouseMove = function(e, s) { DNGUIObject.wasHandlerThisFrame = !1; for (var n = 0; n < this.gui.length; n++) this.gui[n].onMouseMove(e, s) }, s.prototype.onMouseUp = function(e, s) { DNGUIObject.wasHandlerThisFrame = !1; for (var n = 0; n < this.gui.length; n++) this.gui[n].onMouseUp(e, s) }, s.prototype.addGuiObject = function(e) { this.gui.push(e), this.addGameObject(e) }, s.prototype.update = function(e) { this.liveTime += e, this.newGameObjects = new Array; for (var s = 0; s < this.gameObjects.length; s++) { var n = this.gameObjects[s]; n.update(e), n.isDead() ? n.onDead() : this.newGameObjects.push(n) } this.gameObjects = this.newGameObjects }, s.prototype.forceUpdate = function(e) { for (var s = 0; s < this.gameObjects.length; s++) this.gameObjects[s].forceUpdate(e) }, s.prototype.addGameObject = function(e) { this.gameObjects.push(e) }, s.prototype.addGameObjectAt = function(e, s) { this.gameObjects.push(e), s && s.addChild(e) }, s.prototype.addGameObjectAtPos = function(e, s, n, a) { this.gameObjects.push(e), s && (s.addChild(e), e.x = n, e.y = a) }, s.prototype.cleanup = function() { }, s.prototype.resume = function() { }, s.prototype.init = function() { this.initiliazed = !0 }, s.prototype.onOrientationChanged = function(e) { DNGameConfig.needShowRotateScreen && e && DNStateManager.g_instance.pushState(new PortraitLockState) }, s.prototype.alignByCenter = function(e) { if (!Constants.g_isPC && (this.y = (Constants.SCREEN_HEIGHT - Constants.ASSETS_HEIGHT) / 2, e && Constants.ASSETS_HEIGHT < Constants.SCREEN_HEIGHT && !this.haveFill)) { this.haveFill = !0; var s = DNAssetsManager.g_instance.getImage(Images.FILL_BOTTOM); this.addChild(s); var n = DNAssetsManager.g_instance.getImage(Images.FILL_BOTTOM); this.addChild(n), n.scaleY = -1; var a = 206, t = (Constants.SCREEN_HEIGHT - Constants.ASSETS_HEIGHT) / 2; t > a ? (s.scaleY = t / a, n.scaleY = -(t / a), s.y = Constants.ASSETS_HEIGHT) : s.y = Constants.ASSETS_HEIGHT } }, s.prototype.loadLayout = function(e, s) { for (var n = 0; n < e.length; n++) { var a = e[n], t = this.loadGUIObject(a, s); a.children && this.loadLayout(a.children, t) } }, s.prototype.loadGUIObject = function(e, s) { var n, a = e.x, t = e.y, i = e.rotation || 0, d = e.name, m = e.picture; switch (e.type) { case Layouts.TYPE_LOGO_PLACEHOLDER: n = new DNLogoPlaceholder(e.max_width || 200, e.max_height || 100); break; case Layouts.TYPE_SKEW: n = new Skewer(m); break; case Layouts.TYPE_BUTTON: n = new DNButton(m); break; case Layouts.TYPE_STATIC_PICTURE: n = new DNStaticPicture(m); break; case Layouts.TYPE_PLACEHOLDER: n = new DNPlaceholder; break; case Layouts.TYPE_JELLY_BUTTON: n = new DNJellyButton(m); break; case Layouts.TYPE_TEXT_FIELD: n = new DNTextField(e.text, {name: e.font,letterDist: e.letter_dist}); break; case Layouts.TYPE_FLAT_BUTTON: n = new DNFlatButton(m); break; case Layouts.TYPE_PROGRESS_BAR: n = new DNProgressBar(null, m); break; //case Layouts.TYPE_LANGUAGE_SELECTOR: //n = new DNLanguageSelector(this, DNGameConfig.ALL_GAME_LANGUAGES) } return n ? (n.name = d, n.x = a, n.y = t, n.rotation = i, this.addGuiObject(n), s.addChild(n), n.scaleX = n.scaleY = e.scale || 1) : console.log("Parsing layout error. Cant find type: ", e.type), n }, s.prototype.findGUIObject = function(e) { for (var s = 0; s < this.gui.length; s++) if (this.gui[s].name == e) return this.gui[s]; return null }, s.prototype.onPause = function() { }, s.prototype.onResume = function() { }, s.prototype.onRestart = function() { }, s }(createjs.Container), DNGameObject = function(e) { function s() { e.call(this), this.liveTime = 0, this.forceLiveTime = 0, this.killed = !1 } return __extends(s, e), s.prototype.update = function(e) { this.liveTime += e }, s.prototype.forceUpdate = function(e) { this.forceLiveTime += e }, s.prototype.kill = function() { this.killed = !0 }, s.prototype.isDead = function() { return this.killed }, s.prototype.onDead = function() { this.parent && this.parent.removeChild(this) }, s }(createjs.Container), Bonus = function(e) { function s(s, n, a) { e.call(this), this.timeLeftLabel = new DNTextField("00d00", DNFontDef.GUI_FONT), this.timeLeft = Utils.RandomRangeInt(4, 6), this.hiddingNow = !1, this.activatingNow = !1, this.shining = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.BONUS_SHINING), this.immortal = a, this.immortal && (this.timeLeft = 9), this.callback = n, this.addChild(this.shining), this.pic = DNAssetsManager.g_instance.getCenteredImageWithProxy(s), this.addChild(this.pic), this.addChild(this.timeLeftLabel), this.timeLeftLabel.x = -this.timeLeftLabel.getBounds().width / 2, this.timeLeftLabel.y = 40, this.update(0) } return __extends(s, e), s.prototype.show = function(e, s) { this.x = this.fromX = e, createjs.Tween.get(this).to({x: s}, 400, createjs.Ease.backOut), createjs.Tween.get(this).wait(100).call(function() { return DNSoundManager.g_instance.play(Sounds.SHOW_BONUS, .7) }) }, s.prototype.hide = function() { var e = this; createjs.Tween.get(this).to({x: this.fromX}, 400, createjs.Ease.backIn).call(function() { return e.kill() }), this.hiddingNow = !0 }, s.prototype.update = function(s) { e.prototype.update.call(this, s), this.shining.rotation += 100 * s, this.hiddingNow || (this.timeLeft -= s, this.timeLeft <= 0 && (this.timeLeft = 0, this.immortal || this.hide()), this.timeLeftLabel.setText(Utils.IntToTimeString(Math.floor(this.timeLeft)))) }, s.prototype.runEffect = function() { var e = this; createjs.Tween.get(this).to({scaleX: 1.5,scaleY: 1.5,alpha: 0}, 450, createjs.Ease.circOut).call(function() { return e.kill() }), this.activatingNow = !0, this.callback() }, s.prototype.onDead = function() { e.prototype.onDead.call(this), PlayState.g_instance.bonusDead(this) }, s.prototype.chechMouseClick = function(e, s) { if (!this.activatingNow) { var n = this.localToGlobal(0, 0); n.x /= Constants.SCREEN_SCALE, n.y /= Constants.SCREEN_SCALE; var a = .65 * (this.pic.getBounds().width || 100) * this.scaleX, t = .65 * (this.pic.getBounds().height || 100) * this.scaleY; return n.x < e + a && n.x > e - a && n.y < s + t && n.y > s - t ? (this.runEffect(), !0) : !1 } }, s }(DNGameObject), ChipState = function() { function e() { this.stateTime = 0 } return e.prototype.isNormalState = function() { return !1 }, e.prototype.update = function(e) { this.stateTime += e }, e.prototype.init = function() { }, e.prototype.cleanup = function() { }, e.prototype.setContext = function(e) { this.context = e }, e }(), DNTimer = function(e) { function s(s, n) { e.call(this), this.count = 1e6, this.loop = !1, this.time = s, this.count = n, this.count || (this.loop = !0) } return __extends(s, e), s.prototype.update = function(s) { e.prototype.update.call(this, s), this.liveTime > this.time && (this.runAction, this.liveTime -= this.time, this.loop || (this.count--, this.count <= 0 && this.kill())) }, s.prototype.runAction = function() { }, s }(DNGameObject), DNGUIObject = function(e) { function s() { e.apply(this, arguments) } return __extends(s, e), s.prototype.onMouseDown = function() { }, s.prototype.onMouseUp = function() { }, s.prototype.onMouseMove = function() { }, s.prototype.setHandler = function() { }, s.wasHandlerThisFrame = !1, s }(DNGameObject), DNFlatButton = function(e) { function s(s, n) { e.call(this), this.func = null, this.enabled = !0, this.wasHandlerThisFrame = !1, this.setPicture(s), this.func = n } return __extends(s, e), s.prototype.update = function(s) { e.prototype.update.call(this, s), this.wasHandlerThisFrame = !1 }, s.prototype.setPicture = function(e) { this.picture && this.picture.parent && this.picture.parent.removeChild(this.picture), this.picture = DNAssetsManager.g_instance.getCenteredImageWithProxy(e), this.addChild(this.picture) }, s.prototype.setHandler = function(e) { this.func = e }, s.prototype.onMouseDown = function(e, s) { this.hitTestSmart(e, s) && (this.liveTime = 0, DNGUIObject.wasHandlerThisFrame || (DNGUIObject.wasHandlerThisFrame = !0, this.wasHandlerThisFrame = !0, this.func(), DNSoundManager.g_instance.play(Sounds.CLICK))) }, s.prototype.hitTestSmart = function(e, s) { if (this.enabled) { if (!this.parent || !this.visible) return !1; var n = this.picture.localToGlobal(0, 0); n.x /= Constants.SCREEN_SCALE, n.y /= Constants.SCREEN_SCALE; var a = .6 * (this.picture.getBounds().width || 100) * this.scaleX, t = .6 * (this.picture.getBounds().height || 100) * this.scaleY; return n.x < e + a && n.x > e - a && n.y < s + t && n.y > s - t } }, s }(DNGUIObject), DNButton = function(e) { function s(s, n) { e.call(this), this.selected = !1, this.func = null, this.enabled = !0, this.picture = DNAssetsManager.g_instance.getCenteredImageWithProxy(s), this.addChild(this.picture), this.func = n, this.picWidth = 1.15 * this.picture.getBounds().width, this.picHeight = 1.15 * this.picture.getBounds().height } return __extends(s, e), s.prototype.getPicture = function() { return this.picture }, s.prototype.setHandler = function(e) { this.func = e }, s.prototype.select = function() { this.selected || (createjs.Tween.removeTweens(this.picture), createjs.Tween.get(this.picture).to({scaleX: 1.15,scaleY: 1.15}, 150, createjs.Ease.linear), this.selected = !0) }, s.prototype.deselect = function() { this.selected && (createjs.Tween.removeTweens(this.picture), createjs.Tween.get(this.picture).to({scaleX: 1,scaleY: 1}, 150, createjs.Ease.linear), this.selected = !1) }, s.prototype.onMouseDown = function(e, s) { this.hitTestSmart(e, s) && (this.liveTime = 0, this.select()) }, s.prototype.onMouseUp = function(e, s) { this.hitTestSmart(e, s) && this.selected && (DNGUIObject.wasHandlerThisFrame || (DNGUIObject.wasHandlerThisFrame = !0, this.func(), DNSoundManager.g_instance.play(Sounds.CLICK))), this.deselect() }, s.prototype.onMouseMove = function(e, s) { this.hitTestSmart(e, s) || this.deselect() }, s.prototype.hitTestSmart = function(e, s) { if (this.enabled) { if (!this.parent || !this.visible) return !1; var n = this.picture.localToGlobal(0, 0); n.x /= Constants.SCREEN_SCALE, n.y /= Constants.SCREEN_SCALE; var a = .6 * (this.picture.getBounds().width || 100) * this.scaleX, t = .6 * (this.picture.getBounds().height || 100) * this.scaleY; return n.x < e + a && n.x > e - a && n.y < s + t && n.y > s - t } }, s.prototype.setEnabled = function(e) { this.enabled = e }, s }(DNGUIObject), DNTextField = function(e) { function s(s, n) { e.call(this), this.textWidth = 0, this.fontNamePrefix = "", this.letterDistance = 0, n && (this.fontNamePrefix = n.name, this.letterDistance = n.letterDist), s && this.setText(s) } return __extends(s, e), s.prototype.setText = function(e) { if (this.text != e) { this.text = e, this.removeAllChildren(); for (var s = 0, n = 0; n < e.length; n++) { var a = e.charAt(n), t = DNAssetsManager.g_instance.getImage(this.fontNamePrefix + a); this.addChild(t), t.x = s, s += t.getBounds().width + this.letterDistance } this.textWidth = s } }, s.prototype.getWidth = function() { return this.textWidth }, s.prototype.getText = function() { return this.text }, s }(DNGUIObject), AutoreleaseEffect = function(e) { function s(s, n, a, t) { e.call(this), this.frames = new Array, this.frame = -1, this.loop = !1, this.paused = !1, this.frameTime = a; for (var i = 0; n > i; i++) this.frames.push(DNAssetsManager.g_instance.getCenteredImageWithProxy(s + i)); t && (this.loop = t), this.update(100) } return __extends(s, e), s.prototype.pause = function() { this.paused = !0 }, s.prototype.play = function() { this.paused = !1, this.liveTime = 0 }, s.prototype.gotoAndStop = function(e) { this.pause(), this.removeAllChildren(), this.addChild(this.frames[e]) }, s.prototype.totalFrames = function() { return this.frames.length }, s.prototype.setLoop = function(e) { this.loop = e }, s.prototype.setFrameTime = function(e) { this.frameTime = e }, s.prototype.update = function(s) { if (!this.paused && (e.prototype.update.call(this, s), this.liveTime > this.frameTime)) { this.liveTime = 0, this.frame++, this.frame >= this.frames.length && (this.frame = this.frames.length - 1, this.loop ? this.frame = 0 : this.kill()), this.removeAllChildren(); var n = this.frames[this.frame]; this.addChild(n) } }, s }(DNGameObject), Chip = function(e) { function s(s, n, a) { e.call(this), this.inaccesible = !1, this.eyeOpened = !1, this.shining = null, this.layer = s, this.indexX = n, this.indexY = a } return __extends(s, e), s.prototype.getLayer = function() { return this.layer }, s.prototype.getIndexX = function() { return this.indexX }, s.prototype.getIndexY = function() { return this.indexY }, s.prototype.setPic = function(e, s) { this.removeAllChildren(), this.baseName = e, this.chipID = s, this.accesiblePic = DNAssetsManager.g_instance.getCenteredImageWithProxy(e + "/" + s), this.accesiblePic.x = 10, this.accesiblePic.y = 9, this.addChild(this.accesiblePic), this.inaccesiblePic = DNAssetsManager.g_instance.getCenteredImageWithProxy(e + "/" + s + "_1"), this.inaccesiblePic.x = 10, this.inaccesiblePic.y = 9, this.addChild(this.inaccesiblePic), this.recalcAccesibleVisible() }, s.prototype.shine = function() { return this.shining = new DNGameObject, this.shining.addChild(DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.SHINING)), this.shining.alpha = 0, createjs.Tween.get(this.shining).to({alpha: 1}, 400, createjs.Ease.linear), this.shining.scaleX = this.shining.scaleY = 4, createjs.Tween.get(this.shining).to({scaleX: 1,scaleY: 1}, 600, createjs.Ease.cubicOut), DNSoundManager.g_instance.playSinglePerFrame(Sounds.GENERATE_BONUS), this.shining }, s.prototype.isAccesible = function() { return !this.inaccesible }, s.prototype.setInaccesible = function() { this.inaccesible = !0, this.recalcAccesibleVisible() }, s.prototype.setAccesible = function() { this.inaccesible = !1, this.recalcAccesibleVisible() }, s.prototype.setEyeState = function(e) { this.eyeOpened = e, this.recalcAccesibleVisible() }, s.prototype.recalcAccesibleVisible = function() { this.accesiblePic && this.inaccesiblePic && (this.eyeOpened ? (this.inaccesiblePic.visible = this.inaccesible, this.accesiblePic.visible = !this.inaccesible) : (this.accesiblePic.visible = !0, this.inaccesiblePic.visible = !1)) }, s.prototype.update = function(s) { e.prototype.update.call(this, s), this.state && this.state.update(s), this.shining && (this.shining.rotation += 60 * s) }, s.prototype.hideShining = function() { var e = this; this.shining && createjs.Tween.get(this.shining).to({alpha: 0}, 300, createjs.Ease.linear).call(function() { return e.shining.kill() }) }, s.prototype.match = function(e) { this.removeFromField(), this.setState(new ChipStateMatch(e)), PlayState.g_instance.addGameObjectAtPos(new AutoreleaseEffect("match_", 20, .045), PlayState.g_instance.gameLayer, this.x + 2, this.y + 8), this.haveShining() && PlayState.g_instance.showBonus(), this.hideShining() }, s.prototype.tempMatch = function(e, s) { this.setPic(e, s), this.removeFromField() }, s.prototype.shuffle = function(e, s) { this.removeFromField(), this.setState(new ChipStateShuffle(e, s)) }, s.prototype.setData = function(e, s) { this.baseName = e, this.chipID = s }, s.prototype.select = function() { DNSoundManager.g_instance.play(Sounds.SELECT), this.highlight1 || (this.highlight1 = new AutoreleaseEffect("highlite_", 44, .032, !0), PlayState.g_instance.addGameObjectAtPos(this.highlight1, PlayState.g_instance.chipLayers[this.layer], this.x + 1, this.y + 4), this.highlight2 = new AutoreleaseEffect("highlite_", 44, .053, !0), PlayState.g_instance.addGameObjectAtPos(this.highlight2, PlayState.g_instance.chipLayers[this.layer], this.x + 1, this.y + 4), this.highlight2.scaleX = -1) }, s.prototype.deselect = function() { this.highlight1 && (this.highlight1.setLoop(!1), createjs.Tween.get(this.highlight1).to({alpha: 0}, 400, createjs.Ease.linear), this.highlight1 = null, this.highlight2.setLoop(!1), createjs.Tween.get(this.highlight2).to({alpha: 0}, 400, createjs.Ease.linear), this.highlight2 = null) }, s.prototype.setState = function(e) { this.state && this.state.cleanup(), this.state = e, this.state.setContext(this), this.state.init() }, s.prototype.getBaseName = function() { return this.baseName }, s.prototype.getID = function() { return this.chipID }, s.prototype.removeFromField = function() { PlayState.g_instance.removeChipFromField(this.layer, this.indexX, this.indexY) }, s.prototype.isNormalState = function() { return this.state ? this.state.isNormalState() : !1 }, s.prototype.haveShining = function() { return null != this.shining && !this.shining.isDead() }, s }(DNGameObject), ChipDef = function() { function e() { } return e }(), ChipStateMatch = function(e) { function s(s) { e.call(this), this.first = s } return __extends(s, e), s.prototype.init = function() { var e = this; this.context.deselect(), PlayState.g_instance.gameLayer.addChild(this.context), this.first ? createjs.Tween.get(this.context).to({y: -200}, 600, createjs.Ease.circIn).call(function() { return e.context.kill() }) : createjs.Tween.get(this.context).to({y: Constants.ASSETS_HEIGHT + 200}, 600, createjs.Ease.circIn).call(function() { return e.context.kill() }) }, s }(ChipState), ChipStateNormal = function(e) { function s() { e.apply(this, arguments) } return __extends(s, e), s.prototype.isNormalState = function() { return !0 }, s }(ChipState), ChipStateShuffle = function(e) { function s(s, n) { e.call(this), this.name = s, this.id = n } return __extends(s, e), s.prototype.init = function() { var e = this; this.context.hideShining(), this.context.rotation = 0; var s = Math.random() < .5 ? -1 : 1; createjs.Tween.get(this.context).wait(Utils.RandomRange(0, 600)).to({y: -200,rotation: 360 * s}, 600, createjs.Ease.circIn).wait(800).call(function() { return e.context.setPic(e.name, e.id) }).to({y: this.context.y,rotation: 720 * s}, 600, createjs.Ease.circOut).call(function() { return e.context.setState(new ChipStateNormal) }) }, s }(ChipState), ChipStateSpawnNew = function(e) { function s() { e.apply(this, arguments), this.speed = 0 } return __extends(s, e), s.prototype.init = function() { this.goalY = this.context.y, this.context.y = -100, this.delay = .4 * this.context.getLayer() + Utils.RandomRange(0, .4) }, s.prototype.update = function(e) { this.delay -= e, this.delay > 0 || (this.speed += Constants.GRAVITY_ACC * e, this.context.y += this.speed * e, this.context.y >= this.goalY && (this.context.y = this.goalY, this.context.setState(new ChipStateNormal), PlayState.g_instance.playDropSound())) }, s }(ChipState), Constants = function() { function e() { } return e.FIELD_WIDTH = 24, e.FIELD_HEIGHT = 16, e.MOUSE_DOWN = "stagemousedown", e.MOUSE_UP = "stagemouseup", e.MOUSE_MOVE = "stagemousemove", e.CHIP_WIDTH = 53, e.CHIP_HEIGHT = 74, e.LAYER_OFFSET_X = -5, e.LAYER_OFFSET_Y = -7, e.FIELD_OFFSET_X = 64, e.FIELD_OFFSET_Y = 132, e.GRAVITY_ACC = 2500, e.ASSETS_WIDTH = 700, e.ASSETS_HEIGHT = 800, e.PIXEL_RATIO = 1, e.SCREEN_HEIGHT = 800, e.SCREEN_WIDTH = 700, e.SCREEN_SCALE = 1, e.DPI = -1, e.g_isPC = !0, e.DEBUG_MODE = !1, e.COOL_TRANSITION_SPEED = 500, e.HINT_DELAY = 5, e }(), CoolTransitionInState = function(e) { function s(s) { var n = this; e.call(this), this.pic = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.TRANSITION_HOLE), this.nextState = s, this.addChild(this.pic), this.pic.x = Constants.ASSETS_WIDTH / 2, this.pic.y = Constants.SCREEN_HEIGHT / 2, this.pic.scaleX = this.pic.scaleY = 15, createjs.Tween.get(this.pic).to({scaleX: 0,scaleY: 0}, Constants.COOL_TRANSITION_SPEED, createjs.Ease.cubicOut).wait(100).call(function() { return n.onFinishShade() }), this.left = new createjs.Shape, this.left.graphics.beginFill("#000000"), this.left.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH / 2, Constants.SCREEN_HEIGHT), this.left.graphics.endFill(), this.addChild(this.left), this.right = new createjs.Shape, this.right.graphics.beginFill("#000000"), this.right.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH / 2, Constants.SCREEN_HEIGHT), this.right.graphics.endFill(), this.addChild(this.right), this.top = new createjs.Shape, this.top.graphics.beginFill("#000000"), this.top.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.SCREEN_HEIGHT / 2), this.top.graphics.endFill(), this.addChild(this.top), this.bottom = new createjs.Shape, this.bottom.graphics.beginFill("#000000"), this.bottom.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.SCREEN_HEIGHT / 2), this.bottom.graphics.endFill(), this.addChild(this.bottom), this.update(0) } return __extends(s, e), s.prototype.update = function(s) { e.prototype.update.call(this, s); var n = 95; this.left.x = -this.pic.scaleX * n, this.right.x = this.pic.scaleX * n + Constants.ASSETS_WIDTH / 2, this.top.y = -this.pic.scaleX * n, this.bottom.y = this.pic.scaleX * n + Constants.SCREEN_HEIGHT / 2 }, s.prototype.onFinishShade = function() { DNStateManager.g_instance.changeState(this.nextState), DNStateManager.g_instance.pushState(new CoolTransitionOutState) }, s.prototype.setNextState = function(e) { this.nextState = e }, s.prototype.alignByCenter = function() { }, s }(DNGameState), CoolTransitionOutState = function(e) { function s() { e.call(this), this.pic = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.TRANSITION_HOLE), this.addChild(this.pic), this.pic.x = Constants.ASSETS_WIDTH / 2, this.pic.y = Constants.SCREEN_HEIGHT / 2, this.pic.scaleX = this.pic.scaleY = 0, createjs.Tween.get(this.pic).to({scaleX: 15,scaleY: 15}, Constants.COOL_TRANSITION_SPEED, createjs.Ease.cubicIn).call(function() { return DNStateManager.g_instance.popState() }), this.left = new createjs.Shape, this.left.graphics.beginFill("#000000"), this.left.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH / 2, Constants.SCREEN_HEIGHT), this.left.graphics.endFill(), this.addChild(this.left), this.right = new createjs.Shape, this.right.graphics.beginFill("#000000"), this.right.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH / 2, Constants.SCREEN_HEIGHT), this.right.graphics.endFill(), this.addChild(this.right), this.top = new createjs.Shape, this.top.graphics.beginFill("#000000"), this.top.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.SCREEN_HEIGHT / 2), this.top.graphics.endFill(), this.addChild(this.top), this.bottom = new createjs.Shape, this.bottom.graphics.beginFill("#000000"), this.bottom.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.SCREEN_HEIGHT / 2), this.bottom.graphics.endFill(), this.addChild(this.bottom), this.update(0) } return __extends(s, e), s.prototype.update = function(s) { e.prototype.update.call(this, s); var n = 95; this.left.x = -this.pic.scaleX * n, this.right.x = this.pic.scaleX * n + Constants.ASSETS_WIDTH / 2, this.top.y = -this.pic.scaleX * n, this.bottom.y = this.pic.scaleX * n + Constants.SCREEN_HEIGHT / 2 }, s.prototype.alignByCenter = function() { }, s }(DNGameState), MainMenuState = function(e) { function s() { var s = this; e.call(this), this.MAIN_MENU_LAYOUT = [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.MAIN_MENU_BACK,x: Constants.ASSETS_WIDTH / 2,y: Constants.ASSETS_HEIGHT / 2}, {type: Layouts.TYPE_PLACEHOLDER,x: 350,y: 920,name: "monsters",children: [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.MAIN_MENU_MONSTERS,x: 0,y: -250.5}]}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.MAIN_MENU_STONE,x: 173,y: 609,name: "stone_left"}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.MAIN_MENU_STONE,x: 526,y: 619,name: "stone_right"}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.MAIN_MENU_GRASS,x: Constants.ASSETS_WIDTH / 2,y: 693.5,name: "grass"}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.TITLE,x: 350,y: -90,name: "title",rotation: 10}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_PLAY,picture: Images.BUTTON_PLAY_BIG,x: 350,y: 900}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_CREDITS,picture: Images.BUTTON_CREDITS,x: -85,y: 595}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_MORE_GAMES,picture: Images.BUTTON_MORE_GAMES,x: -85,y: 700}, {type: Layouts.TYPE_PLACEHOLDER,name: Layouts.NAME_SOUND_PLACE,x: -85,y: 490}, {type: Layouts.TYPE_JELLY_BUTTON,name: "highscore",picture: Images.BUTTON_HIGHSCORE,x: -85,y: 385}, {type: Layouts.TYPE_LOGO_PLACEHOLDER,x: 590,y: 720,name: "logo"}, {type: Layouts.TYPE_LANGUAGE_SELECTOR,x: 590,y: 610}], this.process = 1, this.loadLayout(this.MAIN_MENU_LAYOUT, this), this.findGUIObject(Layouts.NAME_BUTTON_PLAY).setHandler(function() { return s.onPlayTouch() }), this.findGUIObject(Layouts.NAME_BUTTON_CREDITS).setHandler(function() { return s.onCreditsTouch() }), this.findGUIObject(Layouts.NAME_BUTTON_MORE_GAMES).setHandler(function() { return Utils.goMoreGames() }), this.findGUIObject(Layouts.NAME_BUTTON_MORE_GAMES).visible = DNGameConfig.haveMoreGames, this.findGUIObject("highscore").setHandler(function() { return s.onHighScoreTouch() }); try { this.findGUIObject("highscore").visible = window.kaisergames.hasFeature("highscores") } catch (n) { } this.soundButtonPlace = this.findGUIObject(Layouts.NAME_SOUND_PLACE), this.setSoundButton(), this.monsters = this.findGUIObject("monsters"), this.update(0) } return __extends(s, e), s.prototype.onHighScoreTouch = function() { console.log('onHighScoreTouch') // Play68.showRanking(); try { window.kaisergames.showHighscore() } catch (e) { } }, s.prototype.init = function() { e.prototype.init.call(this), createjs.Tween.get(this.findGUIObject("stone_left")).wait(300).to({x: -65,y: 708}, 700, createjs.Ease.cubicOut), createjs.Tween.get(this.findGUIObject("stone_right")).wait(300).to({x: 780,y: 708}, 700, createjs.Ease.cubicOut), createjs.Tween.get(this.findGUIObject("grass")).wait(300).to({y: 740}, 1e3, createjs.Ease.cubicOut), this.title = this.findGUIObject("title"), createjs.Tween.get(this.title).wait(1e3).to({y: 110}, 1e3, createjs.Ease.cubicOut).to({rotation: 0}, 1e3, createjs.Ease.cubicOut), createjs.Tween.get(this.findGUIObject("monsters")).wait(300).to({y: 680}, 1500, createjs.Ease.cubicOut), createjs.Tween.get(this.findGUIObject("highscore")).wait(1300).to({x: 65,rotation: 360}, 500, createjs.Ease.backOut), createjs.Tween.get(this.soundButtonPlace).wait(1500).to({x: 65,rotation: 360}, 500, createjs.Ease.backOut), createjs.Tween.get(this.findGUIObject(Layouts.NAME_BUTTON_CREDITS)).wait(1700).to({x: 65,rotation: 360}, 500, createjs.Ease.backOut), createjs.Tween.get(this.findGUIObject(Layouts.NAME_BUTTON_MORE_GAMES)).wait(1900).to({x: 65,rotation: 360}, 500, createjs.Ease.backOut), createjs.Tween.get(this.findGUIObject(Layouts.NAME_BUTTON_PLAY)).wait(2100).to({y: 700,rotation: 360}, 500, createjs.Ease.backOut), createjs.Tween.get(this.findGUIObject(Layouts.NAME_BUTTON_PLAY), {loop: !0}).to({scaleX: 1.1,scaleY: 1.1}, 150, createjs.Ease.cubicOut).to({scaleX: .9,scaleY: .9}, 300, createjs.Ease.cubicIn).to({scaleX: 1,scaleY: 1}, 150, createjs.Ease.linear).wait(2e3) }, s.prototype.onSoundTouch = function() { DNSoundManager.g_instance.setSoundEnabled(!DNSoundManager.g_instance.isSoundEnabled()), this.setSoundButton() }, s.prototype.setSoundButton = function() { var e = this; this.soundButtonPlace.removeAllChildren(); var s = DNSoundManager.g_instance.isSoundEnabled(), n = new DNFlatButton(s ? Images.BUTTON_SOUND_ON : Images.BUTTON_SOUND_OFF, function() { return e.onSoundTouch() }); this.soundButtonPlace.addChild(n), this.addGuiObject(n) }, s.prototype.onCreditsTouch = function() { DNStateManager.g_instance.pushState(new CreditsState) }, s.prototype.onPlayTouch = function() { DNStateManager.g_instance.pushState(new CoolTransitionInState(new SelectLevelState)) }, s.prototype.update = function(s) { e.prototype.update.call(this, s), this.process -= .9 * s, this.process <= 0 && (this.process = 0), this.monsters.rotation = 14 * Math.sin(7 * this.liveTime) * this.process, this.liveTime > 3 && (this.title.rotation = 1.9 * +Math.sin(2 * (this.liveTime - 3))) }, s }(DNGameState), CreditsState = function(e) { function s() { e.call(this), this.hiddingNow = !1, this.shader = new createjs.Shape, this.shader.graphics.beginFill("#ffffff"), this.shader.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.SCREEN_HEIGHT), this.shader.graphics.endFill(), this.shader.alpha = 0, this.shader.y = -this.y, createjs.Tween.get(this.shader).to({alpha: 1}, 500, createjs.Ease.linear), this.container = new createjs.Container, this.container.alpha = 0, createjs.Tween.get(this.container).to({alpha: 1}, 500, createjs.Ease.linear); console.log('CreditsState'); // Play68.goHome(); return; for (var s = ["", "", "PROGRAMMING / GAME DESIGN:", "Konstantin Boronenkov", "", "ART:", "Vladimir Makarov", "Anna Turkova", "", "MUSIC:", "Alexander Ahura", "", "Hypnocat Studio 2014", "gibbetsfeedback@gmail.com"], n = 0; n < s.length; n++) { var a = new createjs.Text(s[n], "bold 35px Verdana", "#222222"); a.textAlign = "center", this.container.addChild(a), a.x = Constants.ASSETS_WIDTH / 2, a.y = 40 * n + (Constants.SCREEN_HEIGHT - Constants.ASSETS_HEIGHT) / 2 } var t = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.HYPNOCAT); this.container.addChild(t), t.x = Constants.ASSETS_WIDTH / 2, t.y = Constants.ASSETS_HEIGHT - 80 + (Constants.SCREEN_HEIGHT - Constants.ASSETS_HEIGHT) / 2 } return __extends(s, e), s.prototype.onMouseDown = function() { this.hide() }, s.prototype.hide = function() { this.hiddingNow || (createjs.Tween.removeTweens(this.shader), createjs.Tween.get(this.shader).to({alpha: 0}, 400, createjs.Ease.linear).call(function() { return DNStateManager.g_instance.popState() }), createjs.Tween.get(this.container).to({alpha: 0}, 400, createjs.Ease.linear), this.hiddingNow = !0) }, s.prototype.alignByCenter = function() { }, s }(DNGameState), DNAssetsManager = function() { function e(s, n, a, t, i) { this.imageNameToSpriteSheetName = new Object, e.g_instance = this, this.athlases = a, this.localizableImages = t, this.manifest = s, this.soundManifest = n, this.progressCallBack = i, this.startDownLoad() } return e.prototype.startDownLoad = function() { var e = this; this.loader = new createjs.LoadQueue, this.loader.addEventListener("progress", function(s) { return e.progressCallBack(s) }), this.loader.addEventListener("complete", function(s) { return e.handleComplete(s) }), createjs.Sound.registerManifest(this.soundManifest, "assets/sound/"), this.loader.installPlugin(createjs.SoundJS), this.loader.loadManifest(this.manifest) }, e.prototype.handleComplete = function() { for (var e = 0; e < this.athlases.length; e++) { var s = this.athlases[e]; s.images = [this.getBitmap(s.images[0]).image]; for (var n = new createjs.SpriteSheet(s), a = n.getAnimations(), t = 0; t < a.length; t++) this.imageNameToSpriteSheetName[a[t]] = n } DNStateManager.g_instance.allAssetsLoaded() }, e.prototype.getResult = function(e) { return this.loader.getResult(e) }, e.prototype.getBitmap = function(e) { var s = new createjs.Bitmap(this.loader.getResult(e)); return s.getBounds() || console.log("bitmap error", e), s }, e.prototype.getCenteredBitmap = function(e) { var s = new createjs.Bitmap(this.loader.getResult(e)); return s.image || console.log("ERROR HERE", e), s.x = -s.image.width / 2, s.y = -s.image.height / 2, s }, e.prototype.getImage = function(e) { return -1 != this.localizableImages.indexOf(e) && (e = DNStringManager.getInstance().getLanguagePrefix() + e), this.imageNameToSpriteSheetName[e] ? this.getSprite(e) : this.getBitmap(e) }, e.prototype.getCenteredImage = function(e) { var s = this.getImage(e); return s.x = -s.getBounds().width / 2, s.y = -s.getBounds().height / 2, s }, e.prototype.getCenteredImageWithProxy = function(e) { var s = new createjs.Container; return s.addChild(this.getCenteredImage(e)), s }, e.prototype.getCenteredBitmapWithProxy = function(e) { var s = new createjs.Container; return s.addChild(this.getCenteredBitmap(e)), s }, e.prototype.getSprite = function(e) { var s = new createjs.Sprite(this.imageNameToSpriteSheetName[e], e); return s.stop(), s }, e.prototype.getCenteredSprite = function(e) { var s = this.getSprite(e); return s.x = -s.getBounds().width / 2, s.y = -s.getBounds().height / 2, s }, e }(), DNFontDef = function() { function e() { } return e.GUI_FONT = {name: "font_gui/",letterDist: -8}, e.SCORE_FONT = {name: "font_score/",letterDist: -6}, e }(), DNGameConfig = function() { function e() { } return e.loadAPI = function() { }, e.submitHighScore = function() { console.log('submitHighScore'); }, e.showLeaderboards = function() { console.log('showLeaderboards'); }, e.showAds = function() { console.log('showAds'); }, e.pauseGame = function() { DNStateManager.g_instance.onPause() }, e.resumeGame = function() { DNStateManager.g_instance.onResume() }, e.restartGame = function() { DNStateManager.g_instance.onRestart() }, e.soundChange = function(e) { DNSoundManager.g_instance.setSoundEnabled(e) }, e.goMoreGames = function() { // Play68.goHome(); }, e.getBrandingPic = function() { if (!DNAssetsManager.g_instance) return null; var e = DNAssetsManager.g_instance.getImage(Images.LOGO); return e.getBounds() ? DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.LOGO) : null }, e.goLogo = function() { // Play68.goHome(); }, e.needShowRotateScreen = !1, e.haveHighScores = !1, e.adsFrequency = 100, e.haveMoreGames = !1, e.haveBranding = !0, e.ALL_GAME_LANGUAGES = ["en", "ru", "it", "de", "tr", "es", "pt"], e }(), DNJellyButton = function(e) { function s(s, n) { e.call(this), this.selected = !1, this.func = null, this.enabled = !0, this.picture = DNAssetsManager.g_instance.getCenteredImageWithProxy(s), this.addChild(this.picture), this.func = n } return __extends(s, e), s.prototype.getPicture = function() { return this.picture }, s.prototype.setHandler = function(e) { this.func = e }, s.prototype.forceUpdate = function(s) { e.prototype.forceUpdate.call(this, s), this.jellier && (this.jellier.update(s), this.jellier.isDead() && (this.jellier = null)) }, s.prototype.select = function() { this.selected || (this.picture.scaleX = this.picture.scaleY = 1, this.jellier = new Jellier(this.picture, 15, 0), this.selected = !0) }, s.prototype.deselect = function() { this.selected && (this.selected = !1) }, s.prototype.onMouseDown = function(e, s) { this.hitTestSmart(e, s) && (this.liveTime = 0, this.select()) }, s.prototype.onMouseUp = function(e, s) { this.hitTestSmart(e, s) && this.selected && (DNGUIObject.wasHandlerThisFrame || (DNGUIObject.wasHandlerThisFrame = !0, this.func && this.func(), DNSoundManager.g_instance.play(Sounds.CLICK))), this.deselect() }, s.prototype.onMouseMove = function(e, s) { this.hitTestSmart(e, s) || this.deselect() }, s.prototype.hitTestSmart = function(e, s) { if (this.enabled) { if (!this.parent || !this.visible) return !1; var n = this.picture.localToGlobal(0, 0); n.x /= Constants.SCREEN_SCALE, n.y /= Constants.SCREEN_SCALE; var a = .6 * (this.picture.getBounds().width || 100) * this.scaleX, t = .6 * (this.picture.getBounds().height || 100) * this.scaleY; return n.x < e + a && n.x > e - a && n.y < s + t && n.y > s - t } }, s.prototype.setEnabled = function(e) { this.enabled = e }, s }(DNGUIObject), DNLanguageSelector = function(e) { function s(n, a) { var t = this; e.call(this, "flags/back", null), this.allLanguages = [], this.state = s.STATE_NORMAL, this.setHandler(function() { return t.onTap() }), this.allLanguagesNames = a; for (var i = 0; i < this.allLanguagesNames.length; i++) this.allLanguages.push(new DNFlatButton("flags/" + this.allLanguagesNames[i], function() { return t.onFlagTap() })), this.addChild(this.allLanguages[i]), n.addGuiObject(this.allLanguages[i]), this.allLanguages[i].visible = !1; this.setLanguage(DNStringManager.getInstance().getLanguage()) } return __extends(s, e), s.prototype.setLanguage = function(e) { this.addChild(DNAssetsManager.g_instance.getCenteredImageWithProxy("flags/" + e)), DNStringManager.getInstance().setLanguage(e) }, s.prototype.onTap = function() { switch (this.state) { case s.STATE_NORMAL: this.show(); break; case s.STATE_SHOWED: this.hide() } }, s.prototype.show = function() { var e = this; this.state = s.STATE_SHOW; for (var n = 0; n < this.allLanguages.length; n++) { this.allLanguages[n].y = 0, this.allLanguages[n].visible = !0, this.allLanguages[n].scaleX = this.allLanguages[n].scaleY = .5; var a = createjs.Tween.get(this.allLanguages[n]).wait(50 * n).to({y: -100 - 86 * (n % 4),x: -86 * Math.floor(n / 4),scaleX: 1,scaleY: 1}, 400, createjs.Ease.cubicOut); n == this.allLanguages.length - 1 && a.call(function() { return e.onShowEnded() }) } }, s.prototype.hide = function() { var e = this; this.state = s.STATE_SHOW; for (var n = 0; n < this.allLanguages.length; n++) { var a = createjs.Tween.get(this.allLanguages[n]).wait(70 * n).to({x: 0,y: 0,scaleX: .5,scaleY: .5}, 300, createjs.Ease.cubicOut); n == this.allLanguages.length - 1 && a.call(function() { return e.onHideEnded() }) } }, s.prototype.onShowEnded = function() { this.state = s.STATE_SHOWED }, s.prototype.onHideEnded = function() { for (var e = 0; e < this.allLanguages.length; e++) this.allLanguages[e].visible = !1; this.state = s.STATE_NORMAL }, s.prototype.onFlagTap = function() { if (this.state == s.STATE_SHOWED) for (var e = 0; e < this.allLanguages.length; e++) if (this.allLanguages[e].wasHandlerThisFrame) return this.setLanguage(this.allLanguagesNames[e]), void this.hide() }, s.STATE_NORMAL = 0, s.STATE_SHOW = 1, s.STATE_SHOWED = 2, s.STATE_HIDE = 3, s }(DNFlatButton), DNLoadingBar = function(e) { function s(s, n, a, t) { e.call(this), this.loadingShape = new createjs.Shape, this.loadingShapeBack1 = new createjs.Shape, this.loadingShapeBack2 = new createjs.Shape, this.overrideBar = new createjs.Shape, this.maxWidth = 300, this.deltaY = 40, this.overrideBar.graphics.beginFill(s), this.overrideBar.graphics.drawRect(-8, -70, this.maxWidth + 16, 200), this.overrideBar.graphics.endFill(), this.addChild(this.overrideBar), this.overrideBar.x = -this.maxWidth / 2, this.labelPercentDownload = new createjs.Text("Loading: 100%", "bold 35px Verdana", n), this.labelPercentDownload.textAlign = "center", this.addChild(this.labelPercentDownload), this.loadingShapeBack1.graphics.beginFill(a), this.loadingShapeBack1.graphics.drawRect(-4, -4, this.maxWidth + 8, this.deltaY + 8), this.loadingShapeBack1.graphics.endFill(), this.addChild(this.loadingShapeBack1), this.loadingShape.graphics.beginFill(t), this.loadingShape.graphics.drawRect(0, 0, this.maxWidth, this.deltaY), this.loadingShape.graphics.endFill(), this.addChild(this.loadingShape), this.loadingShape.scaleX = 0, this.labelPercentDownload.y = -10, this.loadingShape.x = -this.maxWidth / 2, this.loadingShape.y = 1.5 * +this.deltaY, this.loadingShapeBack1.x = this.loadingShape.x, this.loadingShapeBack1.y = this.loadingShape.y } return __extends(s, e), s.prototype.setProgress = function(e) { this.labelPercentDownload.text = "Loading: " + (100 * e).toFixed(0) + "%", this.loadingShape.scaleX = e }, s }(createjs.Container), DNLogoPlaceholder = function(e) { function s(s, n) { if (e.call(this), this.scaleCalculated = !1, this.maxWidth = s, this.maxHeight = n, this.visible = DNGameConfig.haveBranding, Constants.DEBUG_MODE) { var a = new createjs.Shape; a.graphics.beginFill("#ff0000"), a.graphics.drawRect(0, 0, s, n), a.graphics.endFill(), a.x = -s / 2, a.y = -n / 2, this.addChild(a) } else this.picture = DNGameConfig.getBrandingPic(), this.addChild(this.picture); this.calcScale() } return __extends(s, e), s.prototype.calcScale = function() { if (!this.scaleCalculated) { if (!this.picture || !this.picture.getBounds()) return; try { var e = Math.min(this.maxWidth / (this.picture.getBounds().width || 100), this.maxHeight / (this.picture.getBounds().height || 100)); 1 > e && (this.picture.scaleX = this.picture.scaleY = e), this.scaleCalculated = !0 } catch (s) { console.log("error, logo placeholder pic") } } }, s.prototype.update = function(s) { e.prototype.update.call(this, s), this.calcScale() }, s.prototype.onMouseDown = function(e, s) { this.hitTestSmart(e, s) && DNGameConfig.goLogo() }, s.prototype.hitTestSmart = function(e, s) { if (!this.parent || !this.visible) return !1; if (!this.picture || !this.picture.getBounds()) return !1; var n = this.localToGlobal(0, 0); n.x /= Constants.SCREEN_SCALE, n.y /= Constants.SCREEN_SCALE; var a = .5 * (this.picture.getBounds().width || 100) * this.picture.scaleX, t = .5 * (this.picture.getBounds().height || 100) * this.picture.scaleY; return n.x < e + a && n.x > e - a && n.y < s + t && n.y > s - t }, s }(DNGUIObject), DNPlaceholder = function(e) { function s() { e.call(this) } return __extends(s, e), s }(DNGUIObject), DNProgressBar = function(e) { function s(s, n) { e.call(this), this.shape = new createjs.Shape, this.width = 0, s && this.addChild(DNAssetsManager.g_instance.getImage(s)); var a = DNAssetsManager.g_instance.getImage(n); this.addChild(a), this.width = a.getBounds().width, this.shape.graphics.beginFill("#000000"), this.shape.graphics.drawRect(0, 0, a.getBounds().width, a.getBounds().height), this.shape.graphics.endFill(), a.mask = this.shape } return __extends(s, e), s.prototype.setProgress = function(e) { e > 1 && (e = 1), this.shape.x = (e - 1) * this.width }, s }(DNGUIObject), DNStaticPicture = function(e) { function s(s) { e.call(this), this.addChild(DNAssetsManager.g_instance.getCenteredImageWithProxy(s)) } return __extends(s, e), s }(DNGUIObject), DNStringManager = function() { function e() { this.container = new createjs.Container, this.strings = new Object, this.allStrings = null, this.allStrings = g_strings, this.setLanguage("en") } return e.getInstance = function() { return e.g_instance }, e.prototype.getString = function(e) { return this.strings ? this.strings[e] || "???" : "!!!" }, e.prototype.setLanguage = function(e) { this.strings = this.allStrings[e], this.language = e }, e.prototype.getLanguagePrefix = function() { return "en" == this.language ? "" : this.language + "/" }, e.prototype.getLanguage = function() { return this.language }, e.g_instance = new e, e }(), EndRoundEffect = function(e) { function s(s) { e.call(this), this.stage = 0, this.addChild(DNAssetsManager.g_instance.getCenteredImageWithProxy(s)), this.x = Constants.ASSETS_WIDTH / 2, this.y = 400, this.setScale(0), this.alpha = -1, createjs.Tween.get(this).wait(200).to({rotation: 360}, 700, createjs.Ease.cubicOut) } return __extends(s, e), s.prototype.update = function(s) { switch (e.prototype.update.call(this, s), this.stage) { case 0: this.alpha += 4 * s, this.setScale(this.scaleX + 2 * s), this.scaleX > 1 && (this.setScale(1), this.alpha = 1, this.liveTime = 0, this.stage = 1, createjs.Tween.get(this).wait(1400).to({alpha: 0}, 500, createjs.Ease.linear)); break; case 1: this.setScale(1 + .07 * Math.sin(5 * this.liveTime)) } }, s.prototype.setScale = function(e) { this.scaleX = this.scaleY = e }, s }(DNGameObject), FlyingPoints = function(e) { function s(s) { e.call(this), this.delay = .2, this.wasShow = !1, this.label = new DNTextField("p" + s.toString(), DNFontDef.SCORE_FONT), this.addChild(this.label), this.label.x = -this.label.getBounds().width / 2, this.label.y = -(this.label.getBounds().height || 100) / 2, this.scaleX = this.scaleY = .1, this.visible = !1 } return __extends(s, e), s.prototype.getLabel = function() { return this.label }, s.prototype.update = function(s) { this.delay -= s, this.delay > 0 || (this.wasShow || (this.wasShow = !0, createjs.Tween.get(this).to({scaleX: 1,scaleY: 1}, 400, createjs.Ease.backOut), this.visible = !0), e.prototype.update.call(this, s), this.liveTime > .5 && (this.y -= 70 * s, this.alpha -= 1.5 * s, this.alpha <= 0 && this.kill())) }, s }(DNGameObject), FPSCounter = function(e) { function s() { e.call(this), this.textField = new createjs.Text("0", "bold 40px Verdana", "#FF0000"), this.counter = 0, this.addChild(this.textField) } return __extends(s, e), s.prototype.update = function(s) { e.prototype.update.call(this, s), this.counter++, this.liveTime >= 1 && (this.liveTime -= 1, this.textField.text = this.counter.toString(), this.counter = 0) }, s }(DNGameObject), GameData = function() { function e() { this.STARS_ITEM_NAME = "STARS_ITEM_NAME", this.SCORE_ITEM_NAME = "SCORE_ITEM_NAME1", this.LEVELS_COMPLETED_NAME = "LEVELS_COMPLETED_NAME", this.levelsCompleted = 0, this.scorePerLevel = [], this.starsPerLevel = [], this.levels = Levels.levels } return e.getInstance = function() { return null == this.instance && (this.instance = new e), this.instance }, e.prototype.save = function() { try { window.localStorage.setItem(this.LEVELS_COMPLETED_NAME, this.levelsCompleted.toString()), window.localStorage.setItem(this.STARS_ITEM_NAME, JSON.stringify(this.starsPerLevel)), window.localStorage.setItem(this.SCORE_ITEM_NAME, JSON.stringify(this.scorePerLevel)) } catch (e) { } }, e.prototype.load = function() { try { for (var s = 0; s < e.getTotalLevels(); s++) this.starsPerLevel.push(0), this.scorePerLevel.push(0); window.localStorage.getItem(this.STARS_ITEM_NAME) && (this.starsPerLevel = JSON.parse(window.localStorage.getItem(this.STARS_ITEM_NAME))), window.localStorage.getItem(this.SCORE_ITEM_NAME) && (this.scorePerLevel = JSON.parse(window.localStorage.getItem(this.SCORE_ITEM_NAME))), this.levelsCompleted = +window.localStorage.getItem(this.LEVELS_COMPLETED_NAME) || 0 } catch (n) { } }, e.prototype.onWinLevel = function(s, n, a) { this.scorePerLevel[s] = Math.max(n, this.scorePerLevel[s]), this.starsPerLevel[s] = Math.max(a, this.starsPerLevel[s]), s == this.levelsCompleted && (this.levelsCompleted = s + 1, this.levelsCompleted > e.getTotalLevels() && (this.levelsCompleted = e.getTotalLevels())), this.save() }, e.prototype.getTotalScore = function() { for (var s = 0, n = 0; n < e.getTotalLevels(); n++) s += this.scorePerLevel[n]; return s }, e.prototype.getTotalStars = function() { for (var s = 0, n = 0; n < e.getTotalLevels(); n++) s += this.getStarsByLevel(n); return s }, e.prototype.getStarsByLevel = function(e) { return this.starsPerLevel[e] }, e.prototype.levelsAvailable = function() { return Constants.DEBUG_MODE ? e.getTotalLevels() : this.levelsCompleted + 1 }, e.prototype.getLevelDef = function(e) { return this.levels[e] }, e.getTotalLevels = function() { return Levels.levels.length }, e.instance = null, e }(), Images = function() { function e() { } return e.BUTTON_MORE_GAMES = "button_more_games", e.BUTTON_SOUND_ON = "button_sound_on", e.BUTTON_SOUND_OFF = "button_sound_off", e.BUTTON_PLAY = "button_play", e.BUTTON_EXIT = "button_exit", e.BUTTON_PAUSE = "button_pause", e.BUTTON_SHUFFLE = "button_shuffle", e.BUTTON_RESTART = "button_restart", e.BUTTON_CREDITS = "button_credits", e.BUTTON_EYE_OPENED = "button_eye_opened", e.BUTTON_EYE_CLOSED = "button_eye_closed", e.BUTTON_PLAY_BIG = "button_play_big", e.TIME_PROGRESS_BAR = "time_progress_bar", e.WINDOW = "window", e.TITLE = "title", e.ROTATE = "rotate", e.GUI_TOP = "gui_top_2", e.GUI_BOTTOM = "gui_bottom", e.STAR_MINI = "star_mini", e.STAR_MINI_EMPTY = "star_mini_empty", e.SCORE_TOTAL_SCORE = "score_total_score", e.FILL_BOTTOM = "fill_bottom", e.FLAG = "flag", e.TRANSITION_HOLE = "transition_hole", e.HAND = "hand", e.MAP_MENU = "map_menu_2", e.MAP_BUTTON_UP = "button_up", e.MAP_BUTTON_DOWN = "button_down", e.MAP_POINT = "map/map_point", e.MAP_POINT_DISABLED = "map/map_point_disabled", e.MAP_MILL_1 = "map/mill_1", e.MAP_MILL_2 = "map/mill_2", e.BONES_1 = "map/bones_1", e.BONES_2 = "map/bones_2", e.BUSH = "map/bush", e.CRYPT = "map/crypt", e.FOREST_1 = "map/forest_1", e.FOREST_2 = "map/forest_2", e.GRAVE_1 = "map/grave_1", e.GRAVE_2 = "map/grave_2", e.MUSHROOM = "map/mushroom", e.STONE_1 = "map/stone_1", e.STONE_2 = "map/stone_2", e.STONE_3 = "map/stone_3", e.TREE = "map/tree", e.CASTLE = "map/castle", e.BAT = "map/bat", e.HOUSE = "map/house", e.HYPNOCAT = "hypnocat", e.MAIN_MENU_BACK = "main_menu_back", e.MAIN_MENU_GRASS = "main_menu_grass", e.MAIN_MENU_MONSTERS = "main_menu_monsters", e.MAIN_MENU_STONE = "main_menu_stone", e.MINI_BUTTON = "mini_button", e.CAPTION_SCORE = "current_score", e.TOTAL_SCORE = "total_score", e.PERFECT_STAR = "perfect_star", e.PERFECT_STAR_EMPTY = "perfect_star_empty", e.CAPTION_LEVEL_COMPLETED = "caption_level_completed", e.CAPTION_LEVEL_FAILED = "caption_level_failed", e.CAPTION_PAUSE = "caption_pause", e.CAPTION_MOVES = "caption_moves", e.CAPTION_LEVEL = "caption_level", e.END_LEVEL_WIN = "end_level_win", e.END_LEVEL_TIME_IS_UP = "end_level_time_is_up", e.END_LEVEL_NO_POSSIBLE_MOVES = "end_level_no_possible_moves", e.LOGO = "logo", e.STAR_STICK = "star_stick", e.SHINING = "shining", e.BONUS_SHUFFLE = "bonus_shuffle", e.BONUS_TIME = "bonus_time", e.BONUS_POINTS = "bonus_points", e.BONUS_AUTO = "bonus_auto", e.BIG_STAR = "big_star", e.BONUS_SHINING = "bonus_shining", e.BUTTON_HIGHSCORE = "button_highscore", e }(), Jellier = function(e) { function s(s, n, a, t) { e.call(this), this.jellyScale = .1, this.maxScale = .2, t && (this.maxScale = t), this.origScale = s.scaleX, this.speed = n, this.obj = s, this.delay = a } return __extends(s, e), s.prototype.update = function(s) { if (this.delay > 0) return void (this.delay -= s); e.prototype.update.call(this, s); var n = this.liveTime * this.speed; this.jellyScale = this.maxScale * (3 * Math.PI - n) / (3 * Math.PI); var a = Math.sin(n) * this.jellyScale; this.obj.scaleX = this.origScale + a, this.obj.scaleY = this.origScale - a, n >= 3 * Math.PI && (this.obj.scaleX = this.obj.scaleY = 1 * this.origScale, this.kill()) }, s }(DNGameObject), Layouts = function() { function e() { } return e.TYPE_SKEW = "skew", e.TYPE_STATIC_PICTURE = "static_picture", e.TYPE_BUTTON = "button", e.TYPE_PLACEHOLDER = "placeholder", e.TYPE_LOGO_PLACEHOLDER = "TYPE_LOGO_PLACEHOLDER", e.TYPE_FLAT_BUTTON = "flat_button", e.TYPE_JELLY_BUTTON = "jelly_button", e.TYPE_TEXT_FIELD = "textfield", e.TYPE_PROGRESS_BAR = "progress_bar", e.TYPE_LANGUAGE_SELECTOR = "language_selector", e.NAME_BUTTON_PLAY = "play", e.NAME_BUTTON_CREDITS = "credits", e.NAME_SOUND_PLACE = "sound", e.NAME_BUTTON_BACK = "back", e.NAME_SELECT_LEVEL_PANEL = "select_level_panel", e.NAME_BUTTON_CLOSE = "close", e.NAME_BUTTON_EXIT = "exit", e.NAME_BUTTON_RESTART = "restart", e.NAME_PANEL = "panel", e.NAME_CAPTION = "caption", e.NAME_BUTTON_MORE_GAMES = "more_games", e.NAME_PAUSE = "pause", e.NAME_SCORE = "score", e.NAME_MOVES = "moves", e.NAME_TITLE = "title", e }(), LevelDef = function() { function e() { } return e }(), Levels = function() { function e() { } return e.LEVEL_17 = {field: [[[0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]], [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]],chips: [{name: "snakes",id: 0}, {name: "snakes",id: 1}, {name: "snakes",id: 2}, {name: "snakes",id: 3}, {name: "snakes",id: 4}, {name: "snakes",id: 5}, {name: "snakes",id: 6}, {name: "snakes",id: 7}, {name: "snakes",id: 8}, {name: "snakes",id: 0}, {name: "snakes",id: 1}, {name: "snakes",id: 2}, {name: "snakes",id: 3}, {name: "snakes",id: 4}, {name: "snakes",id: 5}, {name: "snakes",id: 6}, {name: "snakes",id: 7}, {name: "snakes",id: 8}, {name: "bugs",id: 0}, {name: "bugs",id: 1}, {name: "bugs",id: 2}, {name: "bugs",id: 3}, {name: "bugs",id: 4}, {name: "bugs",id: 5}, {name: "bugs",id: 6}, {name: "bugs",id: 7}, {name: "bugs",id: 8}, {name: "bugs",id: 0}, {name: "bugs",id: 1}, {name: "bugs",id: 2}, {name: "bugs",id: 3}, {name: "bugs",id: 4}, {name: "bugs",id: 5}, {name: "bugs",id: 6}, {name: "bugs",id: 7}, {name: "bugs",id: 8}, {name: "bugs",id: 0}, {name: "bugs",id: 1}, {name: "bugs",id: 2}, {name: "bugs",id: 3}, {name: "bugs",id: 4}, {name: "bugs",id: 5}, {name: "bugs",id: 6}, {name: "bugs",id: 7}, {name: "bugs",id: 8}, {name: "bugs",id: 0}, {name: "bugs",id: 1}, {name: "bugs",id: 2}, {name: "bugs",id: 3}, {name: "bugs",id: 4}, {name: "bugs",id: 5}, {name: "bugs",id: 6}, {name: "bugs",id: 7}, {name: "bugs",id: 8}, {name: "eyes",id: 0}, {name: "eyes",id: 1}, {name: "eyes",id: 2}, {name: "eyes",id: 3}, {name: "eyes",id: 4}, {name: "eyes",id: 5}, {name: "eyes",id: 6}, {name: "eyes",id: 7}, {name: "eyes",id: 8}, {name: "eyes",id: 0}, {name: "eyes",id: 1}, {name: "eyes",id: 2}, {name: "eyes",id: 3}, {name: "eyes",id: 4}, {name: "eyes",id: 5}, {name: "eyes",id: 6}, {name: "eyes",id: 7}, {name: "eyes",id: 8}, {name: "fruit",id: 0}, {name: "fruit",id: 1}, {name: "fruit",id: 2}, {name: "fruit",id: 3}, {name: "plants",id: 0}, {name: "plants",id: 1}, {name: "plants",id: 2}, {name: "plants",id: 0}, {name: "plants",id: 1}, {name: "plants",id: 2}, {name: "fruit",id: 0}, {name: "fruit",id: 1}, {name: "fruit",id: 0}, {name: "fruit",id: 1}, {name: "fruit",id: 2}, {name: "fruit",id: 3}],time: 150}, e.LEVEL_18 = {field: [[[0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]], [[0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]],chips: [{name: "snakes",id: 0}, {name: "snakes",id: 1}, {name: "snakes",id: 2}, {name: "snakes",id: 3}, {name: "snakes",id: 4}, {name: "snakes",id: 5}, {name: "snakes",id: 6}, {name: "snakes",id: 7}, {name: "snakes",id: 8}, {name: "snakes",id: 0}, {name: "snakes",id: 1}, {name: "snakes",id: 2}, {name: "snakes",id: 3}, {name: "snakes",id: 4}, {name: "snakes",id: 5}, {name: "snakes",id: 6}, {name: "snakes",id: 7}, {name: "snakes",id: 8}, {name: "bugs",id: 0}, {name: "bugs",id: 1}, {name: "bugs",id: 2}, {name: "bugs",id: 3}, {name: "bugs",id: 4}, {name: "bugs",id: 5}, {name: "bugs",id: 6}, {name: "bugs",id: 7}, {name: "bugs",id: 8}, {name: "bugs",id: 0}, {name: "bugs",id: 1}, {name: "bugs",id: 2}, {name: "bugs",id: 3}, {name: "bugs",id: 4}, {name: "bugs",id: 5}, {name: "bugs",id: 6}, {name: "bugs",id: 7}, {name: "bugs",id: 8}, {name: "bugs",id: 0}, {name: "bugs",id: 1}, {name: "bugs",id: 2}, {name: "bugs",id: 3}, {name: "bugs",id: 4}, {name: "bugs",id: 5}, {name: "bugs",id: 6}, {name: "bugs",id: 7}, {name: "bugs",id: 8}, {name: "bugs",id: 0}, {name: "bugs",id: 1}, {name: "bugs",id: 2}, {name: "bugs",id: 3}, {name: "bugs",id: 4}, {name: "bugs",id: 5}, {name: "bugs",id: 6}, {name: "bugs",id: 7}, {name: "bugs",id: 8}, {name: "eyes",id: 0}, {name: "eyes",id: 1}, {name: "eyes",id: 2}, {name: "eyes",id: 3}, {name: "eyes",id: 4}, {name: "eyes",id: 5}, {name: "eyes",id: 6}, {name: "eyes",id: 7}, {name: "eyes",id: 8}, {name: "eyes",id: 0}, {name: "eyes",id: 1}, {name: "eyes",id: 2}, {name: "eyes",id: 3}, {name: "eyes",id: 4}, {name: "eyes",id: 5}, {name: "eyes",id: 6}, {name: "eyes",id: 7}, {name: "eyes",id: 8}, {name: "fruit",id: 0}, {name: "fruit",id: 1}, {name: "fruit",id: 2}, {name: "fruit",id: 3}, {name: "plants",id: 0}, {name: "plants",id: 1}, {name: "plants",id: 2}, {name: "plants",id: 0}, {name: "plants",id: 1}, {name: "plants",id: 2}, {name: "fruit",id: 0}, {name: "fruit",id: 1}, {name: "fruit",id: 0}, {name: "fruit",id: 1}, {name: "fruit",id: 2}, {name: "fruit",id: 3}],time: 175}, e.LEVEL_19 = g_level = {field: [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 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"snakes",id: 6}, {name: "snakes",id: 7}, {name: "snakes",id: 8}, {name: "snakes",id: 0}, {name: "snakes",id: 1}, {name: "snakes",id: 2}, {name: "snakes",id: 3}, {name: "snakes",id: 4}, {name: "snakes",id: 5}, {name: "snakes",id: 6}, {name: "snakes",id: 7}, {name: "snakes",id: 8}],time: 120}, e.LEVEL_3 = {field: [[[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]],chips: [{name: "eyes",id: 0}, {name: "eyes",id: 1}, {name: "eyes",id: 2}, {name: "eyes",id: 3}, {name: "eyes",id: 4}, {name: "eyes",id: 5}, {name: "eyes",id: 6}, {name: "eyes",id: 7}, {name: "eyes",id: 8}, {name: "eyes",id: 0}, {name: "eyes",id: 1}, {name: "eyes",id: 2}, {name: "eyes",id: 3}, {name: "eyes",id: 4}, {name: "eyes",id: 5}, {name: "eyes",id: 6}, {name: "eyes",id: 7}, {name: "eyes",id: 8}, {name: "plants",id: 0}, {name: "plants",id: 1}, {name: "plants",id: 2}, {name: "plants",id: 0}, {name: "plants",id: 1}, {name: "plants",id: 2}],time: 150}, e.levels = [e.LEVEL_1, e.LEVEL_3, e.LEVEL_EASY_4, e.LEVEL_EASY, e.LEVEL_EASY_3, e.LEVEL_EASY_2, e.LEVEL_2, e.LEVEL_5, e.LEVEL_4, e.LEVEL_6, e.LEVEL_7, e.LEVEL_8, e.LEVEL_9, e.LEVEL_10, e.LEVEL_11, e.LEVEL_23, e.LEVEL_24, e.LEVEL_12, e.LEVEL_13, e.LEVEL_14, e.LEVEL_32, e.LEVEL_33, e.LEVEL_16, e.LEVEL_17, e.LEVEL_18, e.LEVEL_19, e.LEVEL_20, e.LEVEL_21, e.LEVEL_22, e.LEVEL_25, e.LEVEL_26, e.LEVEL_27, e.LEVEL_28, e.LEVEL_29, e.LEVEL_30, e.LEVEL_31, e.LEVEL_34, e.LEVEL_35, e.LEVEL_36, e.LEVEL_15], e }(), LoadingBar = function(e) { function s() { e.call(this), this.loadingShape = new createjs.Shape, this.loadingShapeBack1 = new createjs.Shape, this.loadingShapeBack2 = new createjs.Shape, this.labelPercentDownload = new createjs.Text("Loading: 100%", "bold 45px Verdana", "#ffffff"), this.labelPercentDownload.textAlign = "center", this.addChild(this.labelPercentDownload), this.maxWidth = 300, this.deltaY = 40, this.loadingShapeBack1.graphics.beginFill("#888888"), this.loadingShapeBack1.graphics.drawRect(-4, -4, this.maxWidth + 8, this.deltaY + 8), this.loadingShapeBack1.graphics.endFill(), this.addChild(this.loadingShapeBack1), this.loadingShape.graphics.beginFill("#ffffff"), this.loadingShape.graphics.drawRect(0, 0, this.maxWidth, this.deltaY), this.loadingShape.graphics.endFill(), this.addChild(this.loadingShape), this.loadingShape.scaleX = 0, this.labelPercentDownload.y = -10, this.loadingShape.x = -this.maxWidth / 2, this.loadingShape.y = 1.5 * +this.deltaY, this.loadingShapeBack1.x = this.loadingShape.x, this.loadingShapeBack1.y = this.loadingShape.y } return __extends(s, e), s.prototype.setProgress = function(e) { this.labelPercentDownload.text = "Loading: " + (100 * e).toFixed(0) + "%", this.loadingShape.scaleX = e }, s }(createjs.Container), LoseState = function(e) { function s(s, n) { var a = this; e.call(this), this.LOSE_LAYOUT = [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.WINDOW,x: 350,y: 380,name: Layouts.NAME_PANEL,children: [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.CAPTION_LEVEL_FAILED,x: 0,y: -130,name: "caption"}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_EXIT,picture: Images.BUTTON_EXIT,x: -120,y: 140}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_MORE_GAMES,picture: Images.BUTTON_MORE_GAMES,x: 0,y: 140}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_RESTART,picture: Images.BUTTON_RESTART,x: 120,y: 140}, {type: Layouts.TYPE_LOGO_PLACEHOLDER,x: 0,y: 335,max_width: 200,max_height: 100}]}], this.panel = new createjs.Container, this.hiddingNow = !1, this.level = s, this.addShader(), this.loadLayout(this.LOSE_LAYOUT, this), this.findGUIObject(Layouts.NAME_BUTTON_RESTART).setHandler(function() { return a.onRestartTouch() }), this.findGUIObject(Layouts.NAME_BUTTON_MORE_GAMES).setHandler(function() { return; }), this.findGUIObject(Layouts.NAME_BUTTON_EXIT).setHandler(function() { return a.onExitTouch() }), this.caption = this.findGUIObject("caption"), Utils.RunShowAnim(this.caption, 1200), this.panel = this.findGUIObject(Layouts.NAME_PANEL), this.panel.alpha = 0, createjs.Tween.get(this.panel).to({alpha: 1}, 200, createjs.Ease.linear), this.panel.y = 1100, createjs.Tween.get(this.panel).to({y: 400}, 1100, createjs.Ease.circOut), DNSoundManager.g_instance.play(Sounds.POPUP, .35); try { window.kaisergames.gameOver(s, n) } catch (t) { } } return __extends(s, e), s.prototype.hide = function() { this.hiddingNow || (createjs.Tween.removeTweens(this.shader), createjs.Tween.get(this.shader).to({alpha: 0}, 400, createjs.Ease.linear).call(function() { return DNStateManager.g_instance.popState() }), createjs.Tween.get(this.panel).to({scaleX: 1.3,scaleY: 1.3}, 300, createjs.Ease.backIn), createjs.Tween.get(this.panel).to({alpha: 0}, 300, createjs.Ease.linear), this.hiddingNow = !0) }, s.prototype.update = function(s) { e.prototype.update.call(this, s) }, s.prototype.onRestartTouch = function() { DNStateManager.g_instance.pushState(new CoolTransitionInState(new PlayState(this.level))) }, s.prototype.onExitTouch = function() { DNStateManager.g_instance.pushState(new CoolTransitionInState(new SelectLevelState)) }, s }(DNGameState), MapEditorState = function(e) { function s(s) { var n = this; e.call(this), this.MAP_EDITOR_LEVEL_LAYOUT = [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.MAP_MENU,x: Constants.ASSETS_WIDTH / 2,y: 55,name: "panel",children: [{type: Layouts.TYPE_TEXT_FIELD,x: 172,y: -26,name: "layer",text: "0",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_JELLY_BUTTON,picture: Images.BUTTON_PLAY,x: 265,y: 5,name: "button_play"}, {type: Layouts.TYPE_JELLY_BUTTON,picture: Images.MAP_BUTTON_DOWN,x: -46,y: 5,name: "button_down"}, {type: Layouts.TYPE_JELLY_BUTTON,picture: Images.MAP_BUTTON_UP,x: 54,y: 5,name: "button_up"}, {type: Layouts.TYPE_PLACEHOLDER,x: -150,y: 5,name: "eye_placeholder"}, {type: Layouts.TYPE_JELLY_BUTTON,picture: Images.BUTTON_SHUFFLE,x: -250,y: 5,name: "clear"}]}], this.guiLayer = new createjs.Container, this.gameLayer = new createjs.Container, this.chipLayers = [], this.hideTopLayers = !1, this.buttoEyeClosed = new DNFlatButton(Images.BUTTON_EYE_CLOSED, function() { return n.onEyeTouch() }), this.buttoEyeOpened = new DNFlatButton(Images.BUTTON_EYE_OPENED, function() { return n.onEyeTouch() }), this.MAX_LAYERS = 8, this.currentLayer = 0, this.level = s, this.addChild(DNAssetsManager.g_instance.getImage("back_" + Utils.RandomRangeInt(1, 4))), this.layersData = Levels.levels[s].field, this.addChild(this.gameLayer); for (var a = 0; a < this.MAX_LAYERS; a++) this.chipLayers.push(new createjs.Container), this.gameLayer.addChild(this.chipLayers[a]); this.addChild(this.guiLayer), this.loadLayout(this.MAP_EDITOR_LEVEL_LAYOUT, this.guiLayer), this.findGUIObject("button_up").setHandler(function() { return n.onUpTouch() }), this.findGUIObject("button_down").setHandler(function() { return n.onDownTouch() }), this.findGUIObject("eye_placeholder").addChild(this.buttoEyeClosed), this.findGUIObject("eye_placeholder").addChild(this.buttoEyeOpened), this.findGUIObject("button_play").setHandler(function() { return n.onPlayTouch() }), this.findGUIObject("clear").setHandler(function() { return n.onClearTouch() }), this.buttoEyeClosed.visible = !1, this.addGuiObject(this.buttoEyeClosed), this.buttoEyeOpened.visible = !0, this.addGuiObject(this.buttoEyeOpened), this.loadLevel(s) } return __extends(s, e), s.prototype.onEyeTouch = function() { this.hideTopLayers = !this.hideTopLayers, this.buttoEyeOpened.visible = !this.hideTopLayers, this.buttoEyeClosed.visible = this.hideTopLayers, this.repaint() }, s.prototype.onUpTouch = function() { this.currentLayer++, this.currentLayer >= this.MAX_LAYERS && (this.currentLayer = this.MAX_LAYERS - 1), this.findGUIObject("layer").setText(this.currentLayer.toString()), this.repaint() }, s.prototype.onDownTouch = function() { this.currentLayer--, this.currentLayer < 0 && (this.currentLayer = 0), this.repaint(), this.findGUIObject("layer").setText(this.currentLayer.toString()) }, s.prototype.loadLevel = function() { this.chips = new Array(this.MAX_LAYERS); for (var e = 0; e < this.MAX_LAYERS; e++) { this.chips[e] = new Array(Constants.FIELD_WIDTH); for (var s = 0; s < Constants.FIELD_WIDTH; s++) this.chips[e][s] = new Array(Constants.FIELD_HEIGHT) } if (this.layersData) { for (var n = 0, e = 0; e < this.layersData.length; e++) for (var a = 0; a < Constants.FIELD_WIDTH + Constants.FIELD_HEIGHT - 1; a++) for (var s = a, t = 0; s >= 0 && t < Constants.FIELD_HEIGHT; ) s < Constants.FIELD_WIDTH && 1 == this.layersData[e][s][t] && (this.createChip(e, s, t), n++, this.chips[e][s][t].setPic("empty", 0)), s--, t++; this.repaint() } }, s.prototype.createChip = function(e, s, n) { var a = new Chip(e, s, n); a.x = Constants.FIELD_OFFSET_X + Constants.CHIP_WIDTH * s / 2 + e * Constants.LAYER_OFFSET_X, a.y = Constants.FIELD_OFFSET_Y + Constants.CHIP_HEIGHT * n / 2 + e * Constants.LAYER_OFFSET_Y, this.chips[e][s][n] = a, this.addGameObjectAt(a, this.chipLayers[e]) }, s.prototype.removeChipFromField = function(e, s, n) { this.chips[e][s][n] = null }, s.prototype.init = function() { e.prototype.init.call(this) }, s.prototype.update = function(s) { e.prototype.update.call(this, s) }, s.prototype.onPauseTouch = function() { DNStateManager.g_instance.pushState(new PauseState(this.level)) }, s.prototype.onMouseDown = function(s, n) { e.prototype.onMouseDown.call(this, s, n); var a = this.findChipAt(s, n); a ? (this.chips[a.getLayer()][a.getIndexX()][a.getIndexY()] = null, a.kill()) : (this.createChipAt(s, n), this.reorder()) }, s.prototype.createChipAt = function(e, s) { var n = (e - Constants.FIELD_OFFSET_X - this.currentLayer * Constants.LAYER_OFFSET_X) / Constants.CHIP_WIDTH * 2; n = Math.floor(n); var a = (s - Constants.FIELD_OFFSET_Y - this.currentLayer * Constants.LAYER_OFFSET_Y) / Constants.CHIP_HEIGHT * 2; a = Math.floor(a), n >= 0 && n < Constants.FIELD_WIDTH && a >= 0 && a < Constants.FIELD_HEIGHT && (this.createChip(this.currentLayer, n, a), this.chips[this.currentLayer][n][a].setPic("empty", 0)) }, s.prototype.findChipAt = function(e, s) { for (var n = Constants.CHIP_WIDTH / 2 * this.gameLayer.scaleX, a = Constants.CHIP_HEIGHT / 2 * this.gameLayer.scaleX, t = null, i = 1e8, d = 0; d < Constants.FIELD_WIDTH; d++) for (var m = 0; m < Constants.FIELD_HEIGHT; m++) { var o = this.chips[this.currentLayer][d][m]; if (o && o.isAccesible()) { var h = o.x, r = o.y + this.y; if (e > h - n && h + n > e && s > r - a && r + a > s) { var u = (h - e) * (h - e) + (r - s) * (r - s); i > u && (i = u, t = o) } } } return t }, s.prototype.reorder = function() { for (var e = 0; e < this.MAX_LAYERS; e++) for (var s = 0; s < Constants.FIELD_WIDTH + Constants.FIELD_HEIGHT - 1; s++) for (var n = s, a = 0; n >= 0 && a < Constants.FIELD_HEIGHT; ) n < Constants.FIELD_WIDTH && this.chips[e][n][a] && this.chipLayers[e].addChild(this.chips[e][n][a]), n--, a++ }, s.prototype.repaint = function() { for (var e = 0; e < this.MAX_LAYERS; e++) for (var s = 0; s < Constants.FIELD_WIDTH; s++) for (var n = 0; n < Constants.FIELD_HEIGHT; n++) { var a = this.chips[e][s][n]; a && (e == this.currentLayer ? a.setAccesible() : a.setInaccesible(), a.setEyeState(!0), a.recalcAccesibleVisible(), a.visible = this.hideTopLayers ? e <= this.currentLayer : !0) } }, s.prototype.generateMap = function() { for (var e = new Array(this.MAX_LAYERS), s = 0; s < this.MAX_LAYERS; s++) { e[s] = new Array(Constants.FIELD_WIDTH); for (var n = 0; n < Constants.FIELD_WIDTH; n++) { e[s][n] = new Array(Constants.FIELD_HEIGHT); for (var a = 0; a < Constants.FIELD_HEIGHT; a++) e[s][n][a] = this.chips[s][n][a] ? 1 : 0 } } for (var s = this.MAX_LAYERS - 1; s >= 0; s--) { for (var t = !0, n = 0; n < Constants.FIELD_WIDTH; n++) for (var a = 0; a < Constants.FIELD_HEIGHT; a++) e[s][n][a] && (t = !1); if (!t) break; e.pop() } for (var i = "field:\n[\n", s = 0; s < e.length; s++) { i += " [\n"; for (var n = 0; n < Constants.FIELD_WIDTH; n++) i += " [" + e[s][n].toString() + "],\n"; i += " ],\n" } return i += "],", console.log(i), e }, s.prototype.onPlayTouch = function() { Levels.LEVEL_1.field = this.generateMap(), DNStateManager.g_instance.pushState(new PlayState(0)) }, s.prototype.onClearTouch = function() { for (var e = 0; e < this.MAX_LAYERS; e++) for (var s = 0; s < Constants.FIELD_WIDTH; s++) for (var n = 0; n < Constants.FIELD_HEIGHT; n++) { var a = this.chips[e][s][n]; a && (this.chips[a.getLayer()][a.getIndexX()][a.getIndexY()] = null, a.kill()) } }, s }(DNGameState), MapSkewer = function(e) { function s(s, n) { e.call(this), this.proxy = new createjs.Container, this.process = 1, this.offset = Utils.RandomRange(0, 10), this.delay = n, this.x = s.x, this.y = s.y + (s.getBounds().height || 100) / 2, s.y = -(s.getBounds().height || 100) / 2, s.x = 0, this.addChild(s) } return __extends(s, e), s.prototype.forceUpdate = function(s) { this.delay -= s, this.delay > 0 || (e.prototype.forceUpdate.call(this, s), this.process -= .7 * s, this.process <= 0 && (this.process = 0, this.kill()), this.skewX = 20 * Math.sin(10 * this.forceLiveTime) * this.process, this.scaleY = 1 + .08 * Math.sin(6 * this.forceLiveTime) * this.process) }, s.prototype.onDead = function() { }, s }(DNGameObject), PauseState = function(e) { function s(s) { var n = this; e.call(this), this.PAUSE_WINDOW_LAYOUT = [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.WINDOW,x: 350,y: 380,name: Layouts.NAME_PANEL,children: [{type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_PLAY,picture: Images.BUTTON_PLAY,x: 0,y: -30,scale: 1.4}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_EXIT,picture: Images.BUTTON_EXIT,x: -120,y: 130}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_RESTART,picture: Images.BUTTON_RESTART,x: 0,y: 130}, {type: Layouts.TYPE_PLACEHOLDER,name: Layouts.NAME_SOUND_PLACE,x: 120,y: 130}, {type: Layouts.TYPE_STATIC_PICTURE,name: Layouts.NAME_CAPTION,picture: Images.CAPTION_PAUSE,x: 0,y: -165}, {type: Layouts.TYPE_LOGO_PLACEHOLDER,x: 0,y: 335,max_width: 200,max_height: 100}]}], this.panel = new createjs.Container, this.hiddingNow = !1, this.level = s, this.addShader(), this.loadLayout(this.PAUSE_WINDOW_LAYOUT, this), this.findGUIObject(Layouts.NAME_BUTTON_PLAY).setHandler(function() { return n.hide() }), this.findGUIObject(Layouts.NAME_BUTTON_EXIT).setHandler(function() { return n.onExitTouch() }), this.findGUIObject(Layouts.NAME_BUTTON_RESTART).setHandler(function() { return n.onRestartTouch() }), this.panel = this.findGUIObject(Layouts.NAME_PANEL), this.panel.alpha = 0, createjs.Tween.get(this.panel).to({alpha: 1}, 200, createjs.Ease.linear), this.panel.y = 1100, createjs.Tween.get(this.panel).to({y: 400}, 1100, createjs.Ease.circOut), this.setSoundButton(), DNSoundManager.g_instance.play(Sounds.POPUP, .35) } return __extends(s, e), s.prototype.setSoundButton = function() { var e = this; this.soundButton && this.soundButton.parent && this.soundButton.parent.removeChild(this.soundButton); var s = DNSoundManager.g_instance.isSoundEnabled(); this.soundButton = new DNJellyButton(s ? Images.BUTTON_SOUND_ON : Images.BUTTON_SOUND_OFF, function() { return e.onSoundTouch() }), this.findGUIObject(Layouts.NAME_SOUND_PLACE).addChild(this.soundButton), this.addGuiObject(this.soundButton) }, s.prototype.hide = function() { this.hiddingNow || (createjs.Tween.removeTweens(this.getShader()), createjs.Tween.get(this.getShader()).wait(200).to({alpha: 0}, 400, createjs.Ease.linear).call(function() { return DNStateManager.g_instance.popState() }), createjs.Tween.get(this.panel).wait(400).to({alpha: 0}, 200, createjs.Ease.linear), createjs.Tween.get(this.panel).to({y: 1100}, 500, createjs.Ease.circIn), this.hiddingNow = !0, DNSoundManager.g_instance.play(Sounds.POPUP, .35)) }, s.prototype.onRestartTouch = function() { DNStateManager.g_instance.pushState(new CoolTransitionInState(new PlayState(this.level))) }, s.prototype.onExitTouch = function() { DNStateManager.g_instance.pushState(new CoolTransitionInState(new SelectLevelState)) }, s.prototype.onSoundTouch = function() { DNSoundManager.g_instance.setSoundEnabled(!DNSoundManager.g_instance.isSoundEnabled()), this.setSoundButton() }, s }(DNGameState), PlayState = function(e) { function s(n) { var a = this; e.call(this), this.PLAYSTATE_LAYOUT = [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.GUI_TOP,x: Constants.ASSETS_WIDTH / 2,y: -44.5,name: "top_panel",children: [{type: Layouts.TYPE_TEXT_FIELD,x: 10,y: -29,name: "level",text: "25",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_TEXT_FIELD,x: 192,y: -15,name: "moves",text: "1",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_TEXT_FIELD,x: 192,y: -42,name: "score",text: "000000",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_PROGRESS_BAR,picture: Images.TIME_PROGRESS_BAR,x: -319,y: -14,name: "time_progress_bar"}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.STAR_STICK,x: -245,y: 0}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.STAR_MINI_EMPTY,x: -245,y: 13}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.STAR_MINI,x: -245,y: 13,name: "perfect_star"}, {type: Layouts.TYPE_TEXT_FIELD,x: -267,y: -45,name: "time_left",text: "00d00",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.CAPTION_LEVEL,x: -34,y: -14}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.CAPTION_MOVES,x: 190,y: 2,name: "caption_moves"}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.CAPTION_SCORE,x: 190,y: -27,name: "caption_score"}]}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.GUI_BOTTOM,x: Constants.ASSETS_WIDTH / 2,y: Constants.ASSETS_HEIGHT + 70,name: "bottom_panel",children: [{type: Layouts.TYPE_JELLY_BUTTON,picture: Images.BUTTON_PAUSE,x: 0,y: -21,name: "button_pause"}, {type: Layouts.TYPE_FLAT_BUTTON,picture: Images.BUTTON_SHUFFLE,x: 150,y: -15,name: "button_shuffle",children: [{type: Layouts.TYPE_STATIC_PICTURE,x: 35,y: -35,picture: Images.MINI_BUTTON}, {type: Layouts.TYPE_TEXT_FIELD,x: 24,y: -50,name: "shuffle_text",text: "3",font: "font_gui/",letter_dist: -8,scale: .9}]}, {type: Layouts.TYPE_PLACEHOLDER,x: -150,y: -15,name: "eye_placeholder"}]}], this.stateTime = 0, this.STATE_NORMAL = 0, this.STATE_SPAWN = 1, this.STATE_SHUFFLE = 2, this.STATE_AUTO_MATCH = 3, this.shufflesCount = 1, this.waitWin = !1, this.waitWinTime = 0, this.waitLose = !1, this.waitLoseTime = 0, this.lastMatchTime = 0, this.matchInARaw = 0, this.timeLeft = 100, this.totalTime = 100, this.tmpScore = 0, this.score = 0, this.selectedChip = null, this.guiLayer = new createjs.Container, this.gameLayer = new createjs.Container, this.chipLayers = [], this.buttoEyeClosed = new DNFlatButton(Images.BUTTON_EYE_CLOSED, function() { return a.onEyeTouch() }), this.buttoEyeOpened = new DNFlatButton(Images.BUTTON_EYE_OPENED, function() { return a.onEyeTouch() }), this.wasStar = !0, this.hintTime = 0, this.shiningCountBeforeShuffle = 0, this.universalChips = ["fruit", "hands", "monsters"], this.spawnPositions = [[-70, 70, 140], [770, 630, 140], [-70, 70, 650], [770, 630, 650]], this.bonuses = [null, null, null, null], this.autoMatchChainSize = 0, this.lastSoundTime = 0, this.level = n, s.g_instance = this, this.addChild(DNAssetsManager.g_instance.getImage("back_" + (n % 4 + 1))), this.layersData = Levels.levels[n].field, this.totalTime = Levels.levels[n].time, this.timeLeft = this.totalTime, this.addChild(this.gameLayer); for (var t = 0; t < this.layersData.length; t++) this.chipLayers.push(new createjs.Container), this.gameLayer.addChild(this.chipLayers[t]); this.addChild(this.guiLayer), this.loadLayout(this.PLAYSTATE_LAYOUT, this.guiLayer); var i = this.findGUIObject("caption_moves"); i.x -= i.getBounds().width / 2; var d = this.findGUIObject("caption_score"); d.x -= d.getBounds().width / 2, 0 == n && (s.eyeOpened = !1), this.findGUIObject("eye_placeholder").addChild(this.buttoEyeClosed), this.findGUIObject("eye_placeholder").addChild(this.buttoEyeOpened), this.addGuiObject(this.buttoEyeClosed), this.addGuiObject(this.buttoEyeOpened), this.buttoEyeOpened.visible = s.eyeOpened, this.buttoEyeClosed.visible = !s.eyeOpened, this.timeLeftProgressBar = this.findGUIObject("time_progress_bar"), this.findGUIObject("button_pause").setHandler(function() { return a.onPauseTouch() }), this.timeLeftLabel = this.findGUIObject("time_left"), this.scoreLabel = this.findGUIObject("score"), this.findGUIObject("button_shuffle").setHandler(function() { return a.onShuffleTouch() }), this.shuffleLabel = this.findGUIObject("shuffle_text"), this.shuffleLabel.setText(this.shufflesCount.toString()), this.findGUIObject("level").setText((n + 1).toString()), this.movesLeft = this.findGUIObject("moves"), 0 == this.level && (this.tutorial = new Tutorial), this.loadLevel(n), this.tutorial && this.loadTutorialLevel(), this.recalcEyeState(), this.recalcData(), this.setState(this.STATE_SPAWN) } return __extends(s, e), s.prototype.totalLayers = function() { return this.layersData.length }, s.prototype.highlightArea = function(e, s, n, a) { var t = new TutorialHighlighter(e, s, n, a); return this.addGameObjectAt(t, this), this.highlighter = t, t }, s.prototype.loadTutorialLevel = function() { this.chips[3][13][7].setPic("bugs", 0), this.chips[3][9][7].setPic("bugs", 0), this.chips[3][11][7].setPic("snakes", 0), this.chips[2][14][7].setPic("snakes", 0), this.chips[2][8][7].setPic("snakes", 3), this.chips[2][12][7].setPic("snakes", 3), this.chips[2][10][7].setPic("eyes", 0), this.chips[1][15][7].setPic("eyes", 0), this.chips[1][13][6].setPic("eyes", 5), this.chips[1][13][8].setPic("eyes", 5), this.chips[1][7][7].setPic("bugs", 5), this.chips[1][11][7].setPic("bugs", 5), this.chips[1][9][6].setPic("bugs", 8), this.chips[1][9][8].setPic("bugs", 8), this.chips[0][6][7].setPic("bugs", 4), this.chips[0][8][7].setPic("hands", 0), this.chips[0][10][7].setPic("monsters", 1), this.chips[0][12][7].setPic("hands", 1), this.chips[0][14][7].setPic("monsters", 0), this.chips[0][16][7].setPic("bugs", 4) }, s.prototype.loadLevel = function(e) { this.chips = new Array(this.layersData.length); for (var s = 0; s < this.layersData.length; s++) { this.chips[s] = new Array(Constants.FIELD_WIDTH); for (var n = 0; n < Constants.FIELD_WIDTH; n++) this.chips[s][n] = new Array(Constants.FIELD_HEIGHT) } for (var a = Levels.levels[e].chips, t = 0, i = 0, s = 0; s < this.layersData.length; s++) for (var d = 0; d < Constants.FIELD_WIDTH + Constants.FIELD_HEIGHT - 1; d++) for (var n = d, m = 0; n >= 0 && m < Constants.FIELD_HEIGHT; ) n < Constants.FIELD_WIDTH && 1 == this.layersData[s][n][m] && (this.createChip(s, n, m), i < a.length ? this.chips[s][n][m].setData(a[i].name, a[i].id) : (t++, this.chips[s][n][m].setData("empty", 0)), i++), n--, m++; this.zoomField(); var o = this.collectChipsByMatchPairs(); Utils.shuffle(o), 0 != t && console.log("MAP BUG! Chips count:", i, "empty count", t), i % 2 != 0 && console.log("Warning! Odd chips count"); for (var h = []; 0 != o.length; ) { this.recalcInaccesible(); var r = this.collectAccessibleChips(); if (r.length < 2 && (console.log("no more accessible place for chips"), r = this.collectNonAccessibleChips(), r.length < 2)) { console.log("no place for NON accesible chips"); break } var u, c = r[Math.floor(r.length * Math.random())], l = 0; do if (u = r[Math.floor(r.length * Math.random())], ++l >= 300) break; while (c == u); var g = o.pop(); c.tempMatch(g[0].name, g[0].id), 2 == g.length ? u.tempMatch(g[1].name, g[1].id) : console.log("spawn bug, no pair for chip", g[0].name, g[0].id), h.push(c, u) } for (var p = 0; p < h.length; p++) { var y = h[p]; this.chips[y.getLayer()][y.getIndexX()][y.getIndexY()] = y, y.setState(new ChipStateSpawnNew) } }, s.prototype.shuffle = function() { this.setState(this.STATE_SHUFFLE), this.selectedChip && (this.selectedChip.deselect(), this.selectedChip = null); for (var e = 0; e < this.totalLayers(); e++) for (var s = 0; s < Constants.FIELD_WIDTH; s++) for (var n = 0; n < Constants.FIELD_HEIGHT; n++) { var a = this.chips[e][s][n]; a && a.haveShining() && this.shiningCountBeforeShuffle++ } var t = this.collectChipsByMatchPairs(); Utils.shuffle(t); for (var i = []; 0 != t.length; ) { this.recalcInaccesible(); var d = this.collectAccessibleChips(); d.length < 2 && (d = this.collectNonAccessibleChips()); var m, o = d[Math.floor(d.length * Math.random())]; do m = d[Math.floor(d.length * Math.random())]; while (o == m); var h = t.pop(); if (o.shuffle(h[0].name, h[0].id), 2 != h.length) { console.log("shuffle bug, no pair for chip", h[0].name, h[0].id); break } m.shuffle(h[1].name, h[1].id), i.push(o, m) } for (var r = 0; r < i.length; r++) { var a = i[r]; this.chips[a.getLayer()][a.getIndexX()][a.getIndexY()] = a } this.recalcInaccesible() }, s.prototype.collectChipsByMatchPairs = function() { for (var e = [], s = 0; s < this.totalLayers(); s++) for (var n = 0; n < Constants.FIELD_WIDTH; n++) for (var a = 0; a < Constants.FIELD_HEIGHT; a++) { var t = this.chips[s][n][a]; if (t) { for (var i = {name: t.getBaseName(),id: t.getID()}, d = !1, m = 0; m < e.length; m++) if (2 != e[m].length && 1 == e[m].length && this.checkMatchByData(e[m][0].name, e[m][0].id, i.name, i.id)) { e[m].push(i), d = !0; break } d || e.push([i]) } } return e }, s.prototype.createChip = function(e, s, n) { var a = new Chip(e, s, n); a.x = Constants.FIELD_OFFSET_X + Constants.CHIP_WIDTH * s / 2 + e * Constants.LAYER_OFFSET_X, a.y = Constants.FIELD_OFFSET_Y + Constants.CHIP_HEIGHT * n / 2 + e * Constants.LAYER_OFFSET_Y, this.chips[e][s][n] = a, this.addGameObjectAt(a, this.chipLayers[e]) }, s.prototype.removeChipFromField = function(e, s, n) { this.chips[e][s][n] = null }, s.prototype.init = function() { e.prototype.init.call(this), createjs.Tween.get(this.findGUIObject("top_panel")).wait(1100).to({y: 44.5}, 400, createjs.Ease.circOut), createjs.Tween.get(this.findGUIObject("bottom_panel")).wait(1100).to({y: Constants.ASSETS_HEIGHT - 35}, 400, createjs.Ease.circOut) }, s.prototype.onEyeTouch = function() { (!this.tutorial || this.tutorial.canTouchEye()) && (s.eyeOpened = !s.eyeOpened, this.buttoEyeOpened.visible = s.eyeOpened, this.buttoEyeClosed.visible = !s.eyeOpened, this.recalcEyeState(), this.tutorial && this.tutorial.onEyeTouch()) }, s.prototype.addShiningOnRandomChip = function() { if (this.tutorial) { var e = this.chips[1][9][8], s = e.shine(); return this.chipLayers[e.getLayer()].addChild(s), s.x = e.x, void (s.y = e.y) } var n = this.collectAccessibleChips(); if (0 != n.length) for (var a = 0; 30 > a; a++) { var e = n[Utils.RandomRangeInt(0, n.length - 1)]; if (!e.haveShining()) { var s = e.shine(); return this.chipLayers[e.getLayer()].addChild(s), s.x = e.x, void (s.y = e.y) } } }, s.prototype.recalcEyeState = function() { for (var e = 0; e < this.totalLayers(); e++) for (var n = 0; n < Constants.FIELD_WIDTH; n++) for (var a = 0; a < Constants.FIELD_HEIGHT; a++) { var t = this.chips[e][n][a]; t && t.setEyeState(s.eyeOpened) } }, s.prototype.update = function(s) { if (e.prototype.update.call(this, s), this.stateTime += s, this.liveTime - this.lastMatchTime > 3 && (this.matchInARaw = 0), this.tmpScore < this.score && (this.tmpScore += 17, this.tmpScore > this.score && (this.tmpScore = this.score), this.scoreLabel.setText(Utils.ScoreString(this.tmpScore))), this.waitWin) return this.waitWinTime += s, void (this.waitWinTime >= 2.5 && DNStateManager.g_instance.pushState(new WinState(this.level, this.wasStar ? 1 : 0, this.score))); if (this.waitLose) return this.waitLoseTime += s, void (this.waitLoseTime >= 2.5 && DNStateManager.g_instance.pushState(new LoseState(this.level, this.score))); switch (this.tutorial || (this.timeLeft -= s, this.wasStar && this.timeLeft < this.totalTime / 3 && (this.wasStar = !1, createjs.Tween.removeTweens(this.findGUIObject("perfect_star")), createjs.Tween.get(this.findGUIObject("perfect_star")).to({alpha: 0}, 400, createjs.Ease.linear))), this.timeLeft <= 0 && (this.timeLeft = 0, this.lose(Images.END_LEVEL_TIME_IS_UP)), this.timeLeftProgressBar.setProgress(this.timeLeft / this.totalTime), this.timeLeftLabel.setText(Utils.IntToTimeString(Math.round(this.timeLeft))), this.state) { case this.STATE_AUTO_MATCH: this.stateTime > .4 && (this.matchAny() || this.matchLocked(), this.stateTime = 0, this.autoMatchChainSize--, this.autoMatchChainSize <= 0 && (this.setState(this.STATE_NORMAL), this.recalcData())); break; case this.STATE_NORMAL: this.hintTime += s, this.hintTime >= Constants.HINT_DELAY && this.tryShowHint(); break; case this.STATE_SPAWN: this.allChipsNormal() && (this.tutorial && this.tutorial.onSpawnEnded(), this.setState(this.STATE_NORMAL)); break; case this.STATE_SHUFFLE: if (this.allChipsNormal()) { for (var n = 0; n < this.shiningCountBeforeShuffle; n++) this.addShiningOnRandomChip(); this.shiningCountBeforeShuffle = 0, 0 == this.calcMovesCount() && this.matchLocked(), this.recalcData(), this.setState(this.STATE_NORMAL) } } }, s.prototype.resetHint = function() { this.hintTime = 0 }, s.prototype.tryShowHint = function() { for (var e = [], s = this.collectAccessibleChips(), n = 0; n < s.length; n++) for (var a = n + 1; a < s.length; a++) this.checkMatch(s[n], s[a]) && e.push({chip_1: s[n],chip_2: s[a]}); if (0 != e.length) { var t = Utils.RandomRangeInt(0, e.length - 1), i = e[t].chip_1, d = e[t].chip_2; this.addGameObjectAtPos(new AutoreleaseEffect("hint_", 51, .05), this.chipLayers[i.getLayer()], i.x - 1, i.y + 1), this.addGameObjectAtPos(new AutoreleaseEffect("hint_", 51, .05), this.chipLayers[d.getLayer()], d.x - 1, d.y + 1), this.hintTime = -.5 } }, s.prototype.setState = function(e) { this.state = e, this.stateTime = 0 }, s.prototype.allChipsNormal = function() { for (var e = 0; e < this.totalLayers(); e++) for (var s = 0; s < Constants.FIELD_WIDTH; s++) for (var n = 0; n < Constants.FIELD_HEIGHT; n++) { var a = this.chips[e][s][n]; if (a && !a.isNormalState()) return !1 } return !0 }, s.prototype.onPauseTouch = function() { DNStateManager.g_instance.pushState(new PauseState(this.level)) }, s.prototype.onMouseDown = function(s, n) { if ((!this.highlighter || this.highlighter.isDead() || this.highlighter.hitTextMouse(s, n - this.y)) && (e.prototype.onMouseDown.call(this, s, n), !this.waitLose && !this.waitWin)) { for (var a = 0; a < this.bonuses.length; a++) if (this.bonuses[a] && this.bonuses[a].chechMouseClick(s, n)) return; if (this.state == this.STATE_NORMAL) { var t = this.findChipAt(s, n); t && (this.resetHint(), this.selectedChip ? t == this.selectedChip ? (t.deselect(), this.selectedChip = null) : this.checkMatch(this.selectedChip, t) ? this.matchChips(this.selectedChip, t) : (this.selectedChip.deselect(), t.select(), this.selectedChip = t) : (t.select(), this.selectedChip = t)) } } }, s.prototype.matchChips = function(e, s) { switch (e.y == s.y ? (e.match(!0), s.match(!1)) : (e.match(e.y < s.y), s.match(e.y > s.y)), this.addPointsAt(e, s), this.selectedChip = null, this.checkWin(), this.recalcData(), this.checkForFastMatching(), this.matchInARaw) { case 0: case 1: DNSoundManager.g_instance.play(Sounds.MATCH_1, .5); break; case 2: DNSoundManager.g_instance.play(Sounds.MATCH_2, .5); break; case 3: default: DNSoundManager.g_instance.play(Sounds.MATCH_3, .5) } this.matchInARaw >= 3 && (this.matchInARaw = 0), this.tutorial && this.tutorial.onMatch() }, s.prototype.checkForFastMatching = function() { return this.tutorial ? void (this.tutorial.checkFastMatching() && (this.addShiningOnRandomChip(), this.tutorial.onGenerateBonusChip())) : (0 == this.matchInARaw ? this.matchInARaw++ : this.liveTime - this.lastMatchTime < 3 ? (this.matchInARaw++, 3 == this.matchInARaw && this.addShiningOnRandomChip()) : this.matchInARaw = 1, void (this.lastMatchTime = this.liveTime)) }, s.prototype.recalcData = function() { var e = this; this.recalcInaccesible(); var s = this.calcMovesCount(); if (this.movesLeft.setText(s.toString()), !this.waitLose && !this.waitWin && 0 == s && this.state != this.STATE_AUTO_MATCH) if (this.shufflesCount <= 0) this.lose(Images.END_LEVEL_NO_POSSIBLE_MOVES); else { this.addGameObjectAt(new EndRoundEffect(Images.END_LEVEL_NO_POSSIBLE_MOVES), this); var n = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.HAND); this.addChild(n), n.x = 580, n.y = 620, n.alpha = 0, n.scaleX = .1, n.scaleY = -.1, createjs.Tween.get(n).wait(1e3).to({scaleX: 1,scaleY: -1,alpha: 1}, 400, createjs.Ease.backOut).wait(2200).to({alpha: 0}, 300, createjs.Ease.linear).call(function() { return e.removeChild(n) }), this.tutorial && this.tutorial.onNoMoves() } }, s.prototype.checkMatch = function(e, s) { return e == s ? !1 : e.getBaseName() == s.getBaseName() ? -1 != this.universalChips.indexOf(e.getBaseName()) ? !0 : e.getID() == s.getID() : !1 }, s.prototype.checkMatchByData = function(e, s, n, a) { return e == n ? -1 != this.universalChips.indexOf(e) ? !0 : s == a : !1 }, s.prototype.findChipAt = function(e, s) { for (var n = Constants.CHIP_WIDTH / 2 * this.gameLayer.scaleX * 1.7, a = Constants.CHIP_HEIGHT / 2 * this.gameLayer.scaleX * 1.7, t = null, i = 1e8, d = this.layersData.length - 1; d >= 0; d--) for (var m = 0; m < Constants.FIELD_WIDTH; m++) for (var o = 0; o < Constants.FIELD_HEIGHT; o++) { var h = this.chips[d][m][o]; if (h && h.isAccesible()) { var r = this.getChipX(h), u = this.getChipY(h) + this.y; if (e > r - n && r + n > e && s > u - a && u + a > s) { var c = (r - e) * (r - e) + (u - s) * (u - s); i > c && (i = c, t = h) } } } return t }, s.prototype.getChipX = function(e) { return e.x * this.gameLayer.scaleX + this.gameLayer.x }, s.prototype.getChipY = function(e) { return e.y * this.gameLayer.scaleY + this.gameLayer.y }, s.prototype.calcAccesible = function(e) { for (var s = e.getLayer(), n = e.getIndexX(), a = e.getIndexY(), t = this.totalLayers(), i = s + 1; t > i; i++) for (var d = n - 1; n + 2 > d; d++) for (var m = a - 1; a + 2 > m; m++) if (d >= 0 && d < Constants.FIELD_WIDTH && m >= 0 && m < Constants.FIELD_HEIGHT && this.chips[i][d][m]) return void e.setInaccesible(); var o = !1; if (n - 2 >= 0) for (var m = a - 1; a + 2 > m; m++) if (m < Constants.FIELD_HEIGHT && m >= 0 && this.chips[s][n - 2][m]) { o = !0; break } var h = !1; if (n + 2 < Constants.FIELD_WIDTH) for (var m = a - 1; a + 2 > m; m++) if (m < Constants.FIELD_HEIGHT && m >= 0 && this.chips[s][n + 2][m]) { h = !0; break } return o && h ? void e.setInaccesible() : void e.setAccesible() }, s.prototype.recalcInaccesible = function() { for (var e = 0; e < this.totalLayers(); e++) for (var s = 0; s < Constants.FIELD_WIDTH; s++) for (var n = 0; n < Constants.FIELD_HEIGHT; n++) { var a = this.chips[e][s][n]; a && this.calcAccesible(a) } }, s.prototype.addPointsAt = function(e, s) { var n = 150 + 50 * this.matchInARaw; this.addGameObjectAtPos(new FlyingPoints(n), this, this.getChipX(e), this.getChipY(e) - 80 * this.gameLayer.scaleX), this.addGameObjectAtPos(new FlyingPoints(n), this, this.getChipX(s), this.getChipY(s) - 80 * this.gameLayer.scaleX), this.score += 2 * n }, s.prototype.collectAccessibleChips = function() { for (var e = [], s = 0; s < this.totalLayers(); s++) for (var n = 0; n < Constants.FIELD_WIDTH; n++) for (var a = 0; a < Constants.FIELD_HEIGHT; a++) { var t = this.chips[s][n][a]; t && t.isAccesible() && e.push(t) } return e }, s.prototype.collectNonAccessibleChips = function() { for (var e = [], s = 0; s < this.totalLayers(); s++) for (var n = 0; n < Constants.FIELD_WIDTH; n++) for (var a = 0; a < Constants.FIELD_HEIGHT; a++) { var t = this.chips[s][n][a]; t && e.push(t) } return e }, s.prototype.calcMovesCount = function() { for (var e = 0, s = this.collectAccessibleChips(), n = 0; n < s.length; n++) for (var a = n + 1; a < s.length; a++) this.checkMatch(s[n], s[a]) && e++; return e }, s.prototype.onShuffleTouch = function() { (!this.tutorial || this.tutorial.canShuffle()) && 0 != this.shufflesCount && this.state == this.STATE_NORMAL && (this.shufflesCount--, this.shuffleLabel.setText(this.shufflesCount.toString()), this.shuffle(), this.tutorial && this.tutorial.onShuffleTouch(), DNSoundManager.g_instance.play(Sounds.SHUFFLE)) }, s.prototype.checkWin = function() { for (var e = 0; e < this.totalLayers(); e++) for (var s = 0; s < Constants.FIELD_WIDTH; s++) for (var n = 0; n < Constants.FIELD_HEIGHT; n++) { var a = this.chips[e][s][n]; if (a) return } this.win() }, s.prototype.win = function() { this.waitWin || this.waitLose || (this.activateAllBonuses(), DNSoundManager.g_instance.play(Sounds.WIN, .5), this.addGameObjectAt(new EndRoundEffect(Images.END_LEVEL_WIN), this), this.waitWin = !0) }, s.prototype.activateAllBonuses = function() { for (var e = 0; e < this.bonuses.length; e++) this.bonuses[e] && this.bonuses[e].chechMouseClick(this.bonuses[e].x, this.bonuses[e].y) }, s.prototype.lose = function(e) { this.waitWin || this.waitLose || (DNSoundManager.g_instance.play(Sounds.LOSE, .5), this.addGameObjectAt(new EndRoundEffect(e), this), this.waitLose = !0) }, s.prototype.zoomField = function() { for (var e = 1e3, s = -1e3, n = 1e3, a = -1e3, t = 0; t < this.totalLayers(); t++) for (var i = 0; i < Constants.FIELD_WIDTH; i++) for (var d = 0; d < Constants.FIELD_HEIGHT; d++) { var m = this.chips[t][i][d]; m && (m.x < e && (e = m.x), m.x > s && (s = m.x), m.y < n && (n = m.y), m.y > a && (a = m.y)) } var o = Math.min(Math.min(550 / (s - e), 1.4), 470 / (a - n)); this.gameLayer.scaleX = this.gameLayer.scaleY = o, e *= o, s *= o, n *= o, a *= o, this.gameLayer.x = Constants.ASSETS_WIDTH / 2 - e - (s - e) / 2, this.gameLayer.y = Constants.ASSETS_HEIGHT / 2 - n - (a - n) / 2 }, s.prototype.showBonus = function() { var e, s = this, n = 0; if (this.tutorial) e = 3; else do if (e = Utils.RandomRangeInt(0, 3), n++ > 15) return; while (null != this.bonuses[e]); var a; if (this.tutorial) a = new Bonus(Images.BONUS_POINTS, function() { return s.addPointsForBonus() }, !0); else switch (Utils.RandomRangeInt(0, 7)) { case 0: case 1: a = new Bonus(Images.BONUS_TIME, function() { return s.addTime() }, !1); break; case 2: case 3: a = new Bonus(Images.BONUS_SHUFFLE, function() { return s.addShuffle() }, !1); break; case 4: case 5: case 6: a = new Bonus(Images.BONUS_AUTO, function() { return s.runAutoMatchChain() }, !1); break; case 7: a = new Bonus(Images.BONUS_POINTS, function() { return s.addPointsForBonus() }, !1) } this.addChild(a), a.show(this.spawnPositions[e][0], this.spawnPositions[e][1]), a.y = this.spawnPositions[e][2], this.addGameObject(a), this.bonuses[e] = a, this.tutorial && this.tutorial.onShowBonus() }, s.prototype.bonusDead = function(e) { for (var s = 0; s < this.bonuses.length; s++) if (this.bonuses[s] == e) return void (this.bonuses[s] = null) }, s.prototype.addShuffle = function() { this.shufflesCount++, this.shuffleLabel.setText(this.shufflesCount.toString()), DNSoundManager.g_instance.play(Sounds.BONUS_SCORE, .5) }, s.prototype.addTime = function() { this.timeLeft += 16, DNSoundManager.g_instance.play(Sounds.CLOCK), this.wasStar || this.timeLeft > this.totalTime / 3 && (this.wasStar = !0, createjs.Tween.removeTweens(this.findGUIObject("perfect_star")), createjs.Tween.get(this.findGUIObject("perfect_star")).to({alpha: 1}, 400, createjs.Ease.linear)) }, s.prototype.addPointsForBonus = function() { this.score += 1e3, DNSoundManager.g_instance.play(Sounds.BONUS_SCORE, .5); var e = new FlyingPoints(1e3); e.getLabel().scaleX = e.getLabel().scaleY = 1.3, this.addGameObjectAtPos(e, this, 320, 200), this.tutorial && this.tutorial.onRunBonus() }, s.prototype.matchLocked = function() { for (var e = this.collectAccessibleChips()[0], s = this.collectNonAccessibleChips(), n = 0; n < s.length; n++) if (this.checkMatch(s[n], e)) return void this.matchChips(e, s[n]) }, s.prototype.runAutoMatchChain = function() { this.autoMatchChainSize += 3, this.setState(this.STATE_AUTO_MATCH), DNSoundManager.g_instance.play(Sounds.AUTO_MATCH, .65) }, s.prototype.matchAny = function() { var e = this.collectAccessibleChips(); this.matchInARaw = 0; for (var s = 0; s < e.length; s++) for (var n = s + 1; n < e.length; n++) if (this.checkMatch(e[s], e[n])) return this.matchChips(e[s], e[n]), !0; return !1 }, s.prototype.playDropSound = function() { if (this.liveTime - this.lastMatchTime > .06) switch (this.lastMatchTime = this.liveTime, Utils.RandomRangeInt(0, 2)) { case 0: DNSoundManager.g_instance.play(Sounds.DROP_1, .7); break; case 1: DNSoundManager.g_instance.play(Sounds.DROP_2, .7); break; case 2: DNSoundManager.g_instance.play(Sounds.DROP_3, .7) } }, s.eyeOpened = !0, s }(DNGameState), PortraitLockState = function(e) { function s() { e.call(this), this.scaleX = this.scaleY = 1 / Constants.SCREEN_SCALE; var s = window.innerWidth * Constants.PIXEL_RATIO, n = window.innerHeight * Constants.PIXEL_RATIO, a = new createjs.Shape; a.graphics.beginFill("#4aa4c2"), a.graphics.drawRect(0, 0, s, n), a.graphics.endFill(), this.addChild(a); var t = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.ROTATE), i = new createjs.Container; this.addChild(i), i.addChild(t), i.x = s / 2, i.y = n / 2 } return __extends(s, e), s.prototype.onOrientationChanged = function(e) { e || DNStateManager.g_instance.popState() }, s }(DNGameState), PreloaderState = function(e) { function s(s, n, a, t) { var i = this; e.call(this), this.loadingBar = new DNLoadingBar("#000000", "#ffffff", "#666666", "#ffffff"), this.logo = new DNLogoPlaceholder(400, 130), new DNAssetsManager(s, n, a, t, function(e) { return i.handleProgress(e) }), this.addChild(this.loadingBar), this.loadingBar.x = Constants.ASSETS_WIDTH / 2, this.loadingBar.y = Constants.ASSETS_HEIGHT / 2, this.addChild(this.logo), this.logo.x = Constants.ASSETS_WIDTH / 2, this.logo.y = Constants.ASSETS_HEIGHT / 2 + 200 } return __extends(s, e), s.prototype.handleProgress = function(e) { this.loadingBar.setProgress(e.loaded) }, s.prototype.onOrientationChanged = function() { }, s }(DNGameState), SelectLevelButton = function(e) { function s(s) { var n = this; e.call(this, GameData.getInstance().levelsAvailable() > s ? Images.MAP_POINT : Images.MAP_POINT_DISABLED), this.activeLevel = !1; try { this.setHandler(function() { return n.onClick() }); var a = GameData.getInstance().levelsAvailable() > s; if (this.setEnabled(a), this.levelNum = s, a) { var t = new DNTextField((s + 1).toString(), DNFontDef.GUI_FONT); this.getPicture().addChild(t), t.x = -t.getBounds().width / 2, t.y = -25; var i = DNAssetsManager.g_instance.getCenteredImageWithProxy(1 == GameData.getInstance().getStarsByLevel(s) ? Images.STAR_MINI : Images.STAR_MINI_EMPTY); i.scaleX = i.scaleY = 1.2, this.getPicture().addChild(i), i.y = 23 } } catch (d) { } } return __extends(s, e), s.prototype.setActive = function() { this.activeLevel || (this.activeLevel = !0, this.flag = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.FLAG), this.getPicture().addChild(this.flag), this.flag.y = -59, this.flag.x = 6) }, s.prototype.setInactive = function() { this.activeLevel && (this.activeLevel = !1, this.flag.parent.removeChild(this.flag), this.flag = null) }, s.prototype.onMouseDown = function(s, n) { e.prototype.onMouseDown.call(this, s, n), this.touchX = s, this.touchY = n }, s.prototype.onMouseUp = function(s, n) { return Math.abs(s - this.touchX) > 30 || Math.abs(n - this.touchY) > 30 ? void this.deselect() : void e.prototype.onMouseUp.call(this, s, n) }, s.prototype.onClick = function() { DNStateManager.g_instance.pushState(new CoolTransitionInState(new PlayState(this.levelNum))) }, s }(DNJellyButton), SelectLevelState = function(e) { function s() { var n = this; e.call(this), this.SELECT_LEVEL_LAYOUT = [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.MAP_MENU,x: Constants.ASSETS_WIDTH / 2,y: -55,name: "panel",children: [{type: Layouts.TYPE_STATIC_PICTURE,x: -263,y: -12,picture: Images.CAPTION_SCORE}, {type: Layouts.TYPE_TEXT_FIELD,x: -212,y: -26,name: "score",text: "004524",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_TEXT_FIELD,x: 172,y: -26,name: "stars",text: "15",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_JELLY_BUTTON,picture: Images.BUTTON_EXIT,x: 265,y: 5,name: "button_exit"}, {type: Layouts.TYPE_JELLY_BUTTON,picture: Images.MAP_BUTTON_DOWN,x: -46,y: 5,name: "button_down"}, {type: Layouts.TYPE_JELLY_BUTTON,picture: Images.MAP_BUTTON_UP,x: 54,y: 5,name: "button_up"}]}, {type: Layouts.TYPE_LOGO_PLACEHOLDER,x: 115,y: 735,name: "logo"}], this.layer = new createjs.Container, this.objectsLayer = new createjs.Container, this.objects = [], this.levelPoints = [], this.scrollingNow = !1, this.objectsCoordinates = [[169, 3059, 739, 3141, 719, 2505, 111, 2585, -102, 2761, 465, 2785], [167, 2295, 408, 2033, 603, 2147, 36, 1885, 592, 1824], [125, 1506, 425, 1240, 557, 1347, 586, 1009, 95, 1030], [64, 708, 448, 510, 596, 241, 143, 215]], this.objectPics = [[Images.MAP_MILL_1, Images.BUSH, Images.BUSH, Images.FOREST_2, Images.BUSH, Images.FOREST_1], [Images.GRAVE_1, Images.CRYPT, Images.TREE, Images.TREE, Images.GRAVE_2], [Images.BONES_2, Images.STONE_1, Images.STONE_2, Images.BONES_1, Images.STONE_3], [Images.MUSHROOM, Images.CASTLE, Images.BAT, Images.HOUSE]], this.levelsCoordinates = [[520, 3152, 480, 3067, 400, 2998, 302, 2957, 212, 2900, 176, 2818, 199, 2732, 261, 2654, 351, 2596, 445, 2547], [513, 2355, 449, 2286, 347, 2239, 238, 2189, 176, 2111, 152, 2029, 176, 1940, 261, 1861, 372, 1806, 478, 1750], [543, 1554, 460, 1488, 350, 1450, 241, 1406, 160, 1337, 143, 1247, 204, 1165, 287, 1095, 386, 1034, 470, 956], [400, 755, 296, 710, 198, 658, 118, 588, 118, 495, 176, 410, 261, 341, 378, 284, 484, 230, 520, 139]], this.addChild(this.layer), this.loadLayout(this.SELECT_LEVEL_LAYOUT, this), this.findGUIObject("button_down").setHandler(function() { return n.onDownTouch() }), this.findGUIObject("button_up").setHandler(function() { return n.onUpTouch() }), this.findGUIObject("button_exit").setHandler(function() { return n.onExitTouch() }); for (var a = 0; 4 > a; a++) { var t = DNAssetsManager.g_instance.getImage("map/map_" + (a + 1)); t.y = (this.levelsCoordinates.length - a - 1) * Constants.ASSETS_HEIGHT, this.layer.addChild(t) } this.layer.addChild(this.objectsLayer), this.findGUIObject("score").setText(Utils.ScoreString(GameData.getInstance().getTotalScore())), this.findGUIObject("stars").setText(GameData.getInstance().getTotalStars().toString()), s.wasLongAnimation && (this.layer.y = Constants.ASSETS_HEIGHT * (s.currentPage - (this.levelsCoordinates.length - 1))) } return __extends(s, e), s.prototype.init = function() { e.prototype.init.call(this), s.wasLongAnimation ? (this.setCurrentPage(s.currentPage), this.onLongScrollFinished()) : (s.wasLongAnimation = !0, this.setCurrentPageLong(s.currentPage)) }, s.prototype.setCurrentPage = function(e) { var n = this; this.scrollingNow || (this.scrollingNow = !0, s.currentPage = e, createjs.Tween.get(this.layer).to({y: Constants.ASSETS_HEIGHT * (e - (this.levelsCoordinates.length - 1))}, 650, createjs.Ease.cubicOut).call(function() { return n.onScrollFinished() })) }, s.prototype.setCurrentPageLong = function(e) { var n = this, a = Constants.ASSETS_HEIGHT * (e - (this.levelsCoordinates.length - 1)) / Constants.ASSETS_HEIGHT; s.currentPage = e, createjs.Tween.get(this.layer).wait(300).to({y: Constants.ASSETS_HEIGHT * (e - (this.levelsCoordinates.length - 1))}, 650 * Math.abs(a), createjs.Ease.cubicOut).call(function() { return n.onScrollFinished() }).call(function() { return n.onLongScrollFinished() }) }, s.prototype.removeOldObjects = function() { this.mill && (this.mill.kill(), this.mill = null); for (var e = 0; e < this.levelPoints.length; e++) this.levelPoints[e].parent.removeChild(this.levelPoints[e]); this.levelPoints = []; for (var e = 0; e < this.objects.length; e++) this.objects[e].parent.removeChild(this.objects[e]); this.objects = [] }, s.prototype.addNewObjects = function() { for (var e = this.levelsCoordinates[s.currentPage], n = 0; n < e.length; n += 2) { var a = new SelectLevelButton(10 * s.currentPage + n / 2); this.addGuiObject(a), a.x = e[n], a.y = e[n + 1], this.levelPoints.push(a) } for (var t = this.objectsCoordinates[s.currentPage], i = this.objectPics[s.currentPage], n = 0; n < t.length; n += 2) { var d = null; 0 == s.currentPage && 0 == n ? (this.mill = new WildMill, this.addGameObject(this.mill), d = this.mill) : d = DNAssetsManager.g_instance.getCenteredImageWithProxy(i[n / 2]), d.x = t[n], d.y = t[n + 1], this.objects.push(d) } }, s.prototype.onLongScrollFinished = function() { createjs.Tween.get(this.findGUIObject("panel")).to({y: 44.5}, 400, createjs.Ease.cubicOut) }, s.prototype.onScrollFinished = function() { this.removeOldObjects(), this.addNewObjects(); for (var e = 0; e < this.levelPoints.length; e++) { var s = this.levelPoints[e]; this.objectsLayer.addChild(s), s.alpha = 0, createjs.Tween.get(s).wait(300 + 70 * e).to({alpha: 1}, 200, createjs.Ease.linear), s.scaleX = s.scaleY = .1, createjs.Tween.get(s).wait(300 + 70 * e).to({scaleX: 1,scaleY: 1}, 400, createjs.Ease.backOut) } createjs.Tween.get(this).wait(330).call(function() { return DNSoundManager.g_instance.play(Sounds.BUTTONS_ON_MAP) }); for (var e = 0; e < this.objects.length; e++) { var n = this.objects[e]; this.objectsLayer.addChild(n); var a = new MapSkewer(n, 200 * e / 1e3 + .12); this.addGameObjectAt(a, this.objectsLayer), Utils.RunShowAnim(n, 200 * e) } this.scrollingNow = !1 }, s.prototype.onDownTouch = function() { 0 != s.currentPage && this.setCurrentPage(s.currentPage - 1) }, s.prototype.onUpTouch = function() { 3 != s.currentPage && this.setCurrentPage(s.currentPage + 1) }, s.prototype.onExitTouch = function() { DNStateManager.g_instance.pushState(new CoolTransitionInState(new MainMenuState)) }, s.prototype.onMouseDown = function(s, n) { e.prototype.onMouseDown.call(this, s, n), this.touchY = n, this.touchTime = this.liveTime }, s.prototype.onMouseMove = function(s, n) { e.prototype.onMouseMove.call(this, s, n), this.liveTime - this.touchTime < .5 && (n - this.touchY < -60 && this.onDownTouch(), n - this.touchY > 60 && this.onUpTouch()) }, s.currentPage = 0, s.wasLongAnimation = !1, s }(DNGameState), ShadeInState = function(e) { function s(s) { var n = this; e.call(this), this.nextState = null, this.nextState = s, this.shader = new createjs.Shape, this.shader.graphics.beginFill("#ffffff"), this.shader.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.SCREEN_HEIGHT), this.shader.graphics.endFill(), this.addChild(this.shader), this.shader.alpha = 0, createjs.Tween.get(this.shader).to({alpha: 1}, 400, createjs.Ease.linear).call(function() { return n.onFinishShade() }) } return __extends(s, e), s.prototype.onFinishShade = function() { DNStateManager.g_instance.changeState(this.nextState), DNStateManager.g_instance.pushState(new ShadeOutState) }, s.prototype.setNextState = function(e) { this.nextState = e }, s.prototype.alignByCenter = function() { }, s }(DNGameState), ShadeOutState = function(e) { function s() { var s = this; e.call(this), this.shader = new createjs.Shape, this.shader.graphics.beginFill("#ffffff"), this.shader.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.SCREEN_HEIGHT), this.shader.graphics.endFill(), this.addChild(this.shader), createjs.Tween.get(this.shader).to({alpha: 0}, 400, createjs.Ease.linear).call(function() { return s.onFinishShade() }) } return __extends(s, e), s.prototype.onFinishShade = function() { DNStateManager.g_instance.popState() }, s.prototype.alignByCenter = function() { }, s }(DNGameState), Skewer = function(e) { function s(s) { e.call(this), this.proxy = new createjs.Container, this.addChild(this.proxy); var n = DNAssetsManager.g_instance.getImage(s); n.x = -n.getBounds().width / 2, n.y = -(n.getBounds().height || 100), this.proxy.addChild(n), this.proxy.y = .5 * (n.getBounds().height || 100) } return __extends(s, e), s.prototype.forceUpdate = function(s) { e.prototype.forceUpdate.call(this, s), this.proxy.skewX = 6 * Math.sin(4 * this.forceLiveTime), this.proxy.scaleY = 1 + .05 * Math.sin(8 * this.forceLiveTime) }, s }(DNGUIObject), Skewer2 = function(e) { function s(s) { e.call(this), this.devider = Utils.RandomRange(.9, 1.1), this.clip = s } return __extends(s, e), s.prototype.forceUpdate = function(s) { e.prototype.forceUpdate.call(this, s), this.clip.skewX = 8 * Math.sin(4 * this.forceLiveTime * this.devider), this.clip.scaleY = 1 + .08 * Math.sin(8 * this.forceLiveTime * this.devider) }, s }(DNGUIObject), DNSoundManager = function() { function e() { this.soundEnabled = !0, this.initiliazed = !1, this.focus = !0, this.hidden = !1, this.wasSoundEnabled = !0, this.wasPauseCall = !1, this.soundsOnFrame = [], this.wasMusicPlay = !1 } return e.prototype.onLostFocus = function() { this.focus = !1 }, e.prototype.onFocus = function() { this.focus = !0 }, e.prototype.init = function() { try { if (!this.initiliazed) { if (!createjs.Sound.initializeDefaultPlugins()) return; this.initiliazed = !0 } } catch (e) { } }, e.prototype.isSoundEnabled = function() { return this.soundEnabled }, e.prototype.setSoundEnabled = function(e) { this.soundEnabled = e; var s = !e || !this.focus || this.hidden; try { if (createjs.Sound.getMute() == s) return; createjs.Sound.setMute(s) } catch (n) { } }, e.prototype.play = function(e, s) { try { if (s || (s = 1), this.initiliazed && this.soundEnabled) return createjs.Sound.play(e, createjs.Sound.INTERRUPT_NONE, 0, 0, 0, s) } catch (n) { } return null }, e.prototype.playMusic = function(e) { try { if (e || (e = 1), this.initiliazed && this.soundEnabled && !this.wasMusicPlay) { this.wasMusicPlay = !0; var s = createjs.Sound.play(Sounds.MUSIC, createjs.Sound.INTERRUPT_NONE, 0, 0, -1, e); if ("playFailed" == s.playState) return this.wasMusicPlay = !1, null } } catch (n) { } return null }, e.prototype.update = function() { this.soundsOnFrame.length = 0, this.initiliazed && (this.hidden = document.hidden || document.webkitHidden || document.msHidden ? !0 : !1, this.setSoundEnabled(this.soundEnabled)) }, e.prototype.playSinglePerFrame = function(e, s) { -1 == this.soundsOnFrame.indexOf(e) && (this.soundsOnFrame.push(e), this.play(e, s)) }, e.prototype.onPause = function() { this.wasPauseCall = !0, console.log("on pause"), this.wasSoundEnabled = this.isSoundEnabled(), this.isSoundEnabled() && this.setSoundEnabled(!1) }, e.prototype.onResume = function() { this.wasPauseCall && (console.log("on resume"), this.wasSoundEnabled && this.setSoundEnabled(!0), this.wasPauseCall = !1) }, e.g_instance = new e, e }(), Sounds = function() { function e() { } return e.MUSIC = "music", e.CLICK = "click", e.MATCH_1 = "match_1", e.MATCH_2 = "match_2", e.MATCH_3 = "match_3", e.DROP_1 = "drop_1", e.DROP_2 = "drop_2", e.DROP_3 = "drop_3", e.WIN = "win", e.LOSE = "lose", e.SHUFFLE = "shuffle", e.GENERATE_BONUS = "generate_bonus", e.SHOW_BONUS = "show_bonus", e.CLOCK = "clock", e.POPUP = "popup", e.SELECT = "select", e.AUTO_MATCH = "auto_match", e.BONUS_SCORE = "bonus_score", e.SCORE = "score", e.BUTTONS_ON_MAP = "buttons_on_map", e.ALL = [e.MUSIC, e.CLICK, e.MATCH_1, e.MATCH_2, e.MATCH_3, e.DROP_1, e.DROP_2, e.DROP_3, e.WIN, e.LOSE, e.POPUP, e.SHUFFLE, e.GENERATE_BONUS, e.SHOW_BONUS, e.CLOCK, e.POPUP, e.SELECT, e.AUTO_MATCH, e.BONUS_SCORE, e.SCORE, e.BUTTONS_ON_MAP], e }(), Strings = function() { function e() { } return e.TUTORIAL_1 = "TUTORIAL_1", e.TUTORIAL_2 = "TUTORIAL_2", e.TUTORIAL_3 = "TUTORIAL_3", e.TUTORIAL_4 = "TUTORIAL_4", e.TUTORIAL_5 = "TUTORIAL_5", e.TUTORIAL_6 = "TUTORIAL_6", e.TUTORIAL_7 = "TUTORIAL_7", e.TUTORIAL_8 = "TUTORIAL_8", e }(), Tutorial = function(e) { function s() { e.call(this), this.stage = 0, this.matchCounter = 0 } return __extends(s, e), s.prototype.onSpawnEnded = function() { this.onNextStep() }, s.prototype.onEyeTouch = function() { this.onNextStep() }, s.prototype.onGenerateBonusChip = function() { this.onNextStep() }, s.prototype.onRunBonus = function() { this.onNextStep() }, s.prototype.checkFastMatching = function() { return 2 == this.stage && 5 == this.matchCounter }, s.prototype.onMatch = function() { this.matchCounter++, 3 == this.matchCounter && (this.text.text = DNStringManager.getInstance().getString(Strings.TUTORIAL_8)) }, s.prototype.onShowBonus = function() { this.onNextStep() }, s.prototype.onShuffleTouch = function() { this.onNextStep() }, s.prototype.onNoMoves = function() { this.onNextStep() }, s.prototype.hideOldHightlight = function() { this.highlighter && this.highlighter.hide(), this.hand && (createjs.Tween.removeTweens(this.hand), createjs.Tween.get(this.hand).to({alpha: 0}, 300, createjs.Ease.linear)), this.text && (this.text.parent.removeChild(this.text), this.text = null) }, s.prototype.showText = function(e, s, n, a) { this.text = new createjs.Text(e, "bold 35px Verdana", "#ffffff"), this.text.textAlign = "center", this.text.lineWidth = a, this.text.x = s, this.text.y = n, this.text.alpha = 0, PlayState.g_instance.addChild(this.text), createjs.Tween.get(this.text).wait(600).to({alpha: 1}, 600, createjs.Ease.linear) }, s.prototype.canShuffle = function() { return 6 == this.stage }, s.prototype.canTouchEye = function() { return 1 == this.stage }, s.prototype.onNextStep = function() { switch (this.hideOldHightlight(), this.stage) { case 0: this.highlighter = PlayState.g_instance.highlightArea(135, 680, 265, 800), this.showText(DNStringManager.getInstance().getString(Strings.TUTORIAL_1), 240, 550, 450); break; case 1: this.highlighter = PlayState.g_instance.highlightArea(105, 260, 600, 540), this.showText(DNStringManager.getInstance().getString(Strings.TUTORIAL_2), 350, 550, 450); break; case 2: this.highlighter = PlayState.g_instance.highlightArea(215, 280, 335, 525), this.showText(DNStringManager.getInstance().getString(Strings.TUTORIAL_3), 270, 550, 450); break; case 3: this.highlighter = PlayState.g_instance.highlightArea(580, 600, 680, 730), this.showText(DNStringManager.getInstance().getString(Strings.TUTORIAL_4), 350, 500, 450); break; case 4: this.showText(DNStringManager.getInstance().getString(Strings.TUTORIAL_5), 350, 500, 450); break; case 5: this.highlighter = PlayState.g_instance.highlightArea(435, 680, 565, 800), this.showText(DNStringManager.getInstance().getString(Strings.TUTORIAL_6), 450, 500, 450); break; case 6: this.showText(DNStringManager.getInstance().getString(Strings.TUTORIAL_7), 350, 500, 450) } this.stage++ }, s.prototype.hide = function() { this.liveTime = 0, this.highlighter && this.highlighter.hide(), this.hand && (createjs.Tween.removeTweens(this.hand), createjs.Tween.get(this.hand).to({alpha: 0}, 300, createjs.Ease.linear)), this.text && (this.text.parent.removeChild(this.text), this.text = null) }, s.prototype.onDead = function() { e.prototype.onDead.call(this) }, s }(DNGameObject), TutorialHighlighter = function(e) { function s(s, n, a, t) { e.call(this), this.left = s, this.right = a, this.top = n, this.bottom = t; var i = new createjs.Shape; i.graphics.beginFill("#000000"), i.graphics.drawRect(0, 0, Constants.ASSETS_WIDTH, Constants.ASSETS_HEIGHT), i.graphics.endFill(), this.addChild(i); var d = new createjs.Shape; d.graphics.beginFill("#000000"), d.graphics.drawRoundRect(s, n, a - s, t - n, 10), d.graphics.endFill(), this.addChild(d), d.compositeOperation = "destination-out", this.cache(0, 0, Constants.ASSETS_WIDTH, Constants.ASSETS_HEIGHT), this.alpha = 0, createjs.Tween.get(this).wait(300).to({alpha: .6}, 600, createjs.Ease.linear) } return __extends(s, e), s.prototype.hide = function() { var e = this; createjs.Tween.get(this).to({alpha: 0}, 400, createjs.Ease.linear).call(function() { return e.kill() }) }, s.prototype.hitTextMouse = function(e, s) { return e > this.left && e < this.right && s > this.top && s < this.bottom }, s }(DNGameObject), Utils = function() { function e() { } return e.RandomRange = function(e, s) { return e + (s - e) * Math.random() }, e.RandomRangeInt = function(e, s) { return Math.floor(Math.random() * (s - e + 1)) + e }, e.IntToTimeString = function(e) { var s, n = Math.floor(e / 60), a = n.toString(), t = e % 60; return s = 10 > t ? "0" + t : t.toString(), a + "d" + s }, e.RadToGrad = function(e) { return 180 * e / Math.PI }, e.GradToRad = function(e) { return e * Math.PI / 180 }, e.IsMobileBrowser = function() { if (void 0 != window.orientation) return !0; var e = !1; return function(s) { (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows (ce|phone)|xda|xiino/i.test(s) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(s.substr(0, 4))) && (e = !0) }(navigator.userAgent || navigator.vendor || window.opera), e }, e.ScaledOffset = function(e) { return (window.devicePixelRatio ? window.devicePixelRatio : 1) * e / Constants.SCREEN_SCALE }, e.LineIntersectCircle = function(e, s, n, a) { var t = (s.x - e.x) * (s.x - e.x) + (s.y - e.y) * (s.y - e.y), i = 2 * ((s.x - e.x) * (e.x - n.x) + (s.y - e.y) * (e.y - n.y)), d = n.x * n.x + n.y * n.y + e.x * e.x + e.y * e.y - 2 * (n.x * e.x + n.y * e.y) - a * a, m = i * i - 4 * t * d; if (m > 0) { var o = Math.sqrt(m), h = (-i + o) / (2 * t), r = (-i - o) / (2 * t); return (0 > h || h > 1) && (0 > r || r > 1) ? !1 : !0 } return !1 }, e.ScoreString = function(e) { var s = e.toString(); switch (s.length) { case 1: s = "00000" + s; break; case 2: s = "0000" + s; break; case 3: s = "000" + s; break; case 4: s = "00" + s; break; case 5: s = "0" + s; break; case 6: } return s }, e.RunShowAnim = function(e, s) { e.alpha = 0, createjs.Tween.get(e).wait(s).to({alpha: 1}, 200, createjs.Ease.linear), e.scaleX = e.scaleY = .1, createjs.Tween.get(e).wait(s).to({scaleX: 1,scaleY: 1}, 400, createjs.Ease.backOut) }, e.goMoreGames = function() { DNGameConfig.goMoreGames() }, e.shuffle = function(e) { for (var s, n, a = e.length; a; s = Math.floor(Math.random() * a), n = e[--a], e[a] = e[s], e[s] = n) ; }, e }(), WildMill = function(e) { function s() { e.call(this); var s = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.MAP_MILL_1); this.addChild(s), this.wheel = DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.MAP_MILL_2), this.addChild(this.wheel), this.wheel.y = -10 } return __extends(s, e), s.prototype.update = function(s) { e.prototype.update.call(this, s), this.wheel.rotation += 100 * s }, s }(DNGameObject), WinState = function(e) { function s(s, n, a) { var t = this; if (e.call(this), this.WIN_LAYOUT = [{type: Layouts.TYPE_STATIC_PICTURE,picture: Images.WINDOW,x: 350,y: 380,name: Layouts.NAME_PANEL,children: [{type: Layouts.TYPE_PLACEHOLDER,x: 0,y: -70,name: "perfect_star"}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.CAPTION_LEVEL_COMPLETED,x: 0,y: -170,name: "caption"}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_EXIT,picture: Images.BUTTON_EXIT,x: -120,y: 140}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_MORE_GAMES,picture: Images.BUTTON_MORE_GAMES,x: 0,y: 140}, {type: Layouts.TYPE_JELLY_BUTTON,name: Layouts.NAME_BUTTON_PLAY,picture: Images.BUTTON_PLAY,x: 120,y: 140}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.CAPTION_SCORE,x: -13,y: 5}, {type: Layouts.TYPE_TEXT_FIELD,x: 50,y: -8.5,name: "current_score",text: "004524",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_STATIC_PICTURE,picture: Images.TOTAL_SCORE,x: -60,y: 55}, {type: Layouts.TYPE_TEXT_FIELD,x: 50,y: 41.5,name: "total_score",text: "004524",font: "font_gui/",letter_dist: -8}, {type: Layouts.TYPE_LOGO_PLACEHOLDER,x: 0,y: 335,max_width: 200,max_height: 100}]}], this.panel = new createjs.Container, this.hiddingNow = !1, this.tmpScore = 0, this.tmpTotalScore = 0, this.level = s, GameData.getInstance().onWinLevel(s, a, n), this.addShader(), this.loadLayout(this.WIN_LAYOUT, this), this.totalScore = GameData.getInstance().getTotalScore(), this.score = a, this.tmpTotalScore = this.totalScore - a, this.tmpTotalScore < 0 && (this.tmpTotalScore = 0), this.totalScore < 0 && (this.totalScore = 0), this.score < 0 && (this.score = 0), this.findGUIObject(Layouts.NAME_BUTTON_PLAY).setHandler(function() { return t.onPlayTouch() }), this.findGUIObject(Layouts.NAME_BUTTON_MORE_GAMES).setHandler(function() { return Utils.goMoreGames() }), this.findGUIObject(Layouts.NAME_BUTTON_MORE_GAMES).visible = DNGameConfig.haveMoreGames, this.findGUIObject(Layouts.NAME_BUTTON_EXIT).setHandler(function() { return t.onExitTouch() }), DNGameConfig.haveMoreGames || (this.findGUIObject(Layouts.NAME_BUTTON_PLAY).x -= 50, this.findGUIObject(Layouts.NAME_BUTTON_EXIT).x += 50), this.scoreLabel = this.findGUIObject("current_score"), this.totalScoreLabel = this.findGUIObject("total_score"), this.totalScoreLabel.setText(Utils.ScoreString(this.tmpTotalScore)), this.caption = this.findGUIObject("caption"), Utils.RunShowAnim(this.caption, 1100), 1 == n) { var i = this.findGUIObject("perfect_star"); i.addChild(DNAssetsManager.g_instance.getCenteredImageWithProxy(Images.BIG_STAR)), Utils.RunShowAnim(i, 1500), createjs.Tween.get(i).wait(1500).to({rotation: 360}, 800, createjs.Ease.cubicOut) } this.panel = this.findGUIObject(Layouts.NAME_PANEL), this.panel.alpha = 0, createjs.Tween.get(this.panel).to({alpha: 1}, 200, createjs.Ease.linear), this.panel.y = 1100, createjs.Tween.get(this.panel).to({y: 400}, 1100, createjs.Ease.circOut), DNSoundManager.g_instance.play(Sounds.POPUP, .35), createjs.Tween.get(this).wait(1800).call(function() { return DNSoundManager.g_instance.play(Sounds.SCORE, .5) }), createjs.Tween.get(this).wait(2300).call(function() { return DNSoundManager.g_instance.play(Sounds.SCORE, .5) }), DNGameConfig.showAds(); try { window.kaisergames.submitHighscore(s, this.totalScore) } catch (d) { } console.log(s,this.totalScore); // updateShare(s+1,this.totalScore); // Play68.setRankingLevelScoreDesc(s+1,this.totalScore); } return __extends(s, e), s.prototype.hide = function() { this.hiddingNow || (createjs.Tween.removeTweens(this.shader), createjs.Tween.get(this.shader).to({alpha: 0}, 400, createjs.Ease.linear).call(function() { return DNStateManager.g_instance.popState() }), createjs.Tween.get(this.panel).to({scaleX: 1.3,scaleY: 1.3}, 300, createjs.Ease.backIn), createjs.Tween.get(this.panel).to({alpha: 0}, 300, createjs.Ease.linear), this.hiddingNow = !0) }, s.prototype.update = function(s) { e.prototype.update.call(this, s), this.liveTime > 1.8 && (this.tmpScore += Math.round(s * this.score * 2), this.tmpScore > this.score && (this.tmpScore = this.score), this.scoreLabel.setText(Utils.ScoreString(this.tmpScore))), this.liveTime > 2.3 && (this.tmpTotalScore += Math.round(s * this.score * 2), this.tmpTotalScore > this.totalScore && (this.tmpTotalScore = this.totalScore), this.totalScoreLabel.setText(Utils.ScoreString(this.tmpTotalScore))) }, s.prototype.onPlayTouch = function() { DNStateManager.g_instance.pushState(this.level + 1 >= GameData.getTotalLevels() ? new CoolTransitionInState(new SelectLevelState) : new CoolTransitionInState(new PlayState(this.level + 1))) }, s.prototype.onExitTouch = function() { DNStateManager.g_instance.pushState(new CoolTransitionInState(new SelectLevelState)) }, s }(DNGameState);