var GD = GD || {}; GD.GAME_STATE = { HOME: 0, PLAY: 1, OVER: 2 }; GD.UNIT_TAG = { ENEMY: 100, PLAYER: 1E3, PET: 1010, BLOOD: 1020 }; GD.ACTIVE_PETS = 0; GD.ACTIVE_ENEMIES = 0; GD.CONTAINER = { ENEMIES: [], BLOOD: [], BACKSKYS: [], HitMo: [], PET: [], BACKTILEMAPS: [] }; GD.LIFE = 5; GD.PETKIND = 0; GD.SHOWLEVEL = 0; GD.SCORE = 0; GD.NUM = 0; var winSize, centerPos; GD.word = ["0", "1"]; var BitNumLayer = cc.Layer.extend({ timeLabel: null, scoreLabel: null, time: null, timeAction: null, ctor: function() { this._super() }, step: function(a) { this.time += a }, init: function() { this._super(); trace("res.num_png"); var a = cc.Sprite.create("#time.png"); this.timeLabel = cc.LabelAtlas.create("0", res.num_png, 36, 67, "0"); this.timeLabel._textAlign = cc.TEXT_ALIGNMENT_LEFT; a.x = 0.1 * winSize.width; this.timeLabel.anchorX = 0.5; this.timeLabel.x = 0.3 * winSize.width; this.timeLabel.y = -110 + winSize.height; var b = cc.Sprite.create("#quan.png"); this.addChild(b); b.x = 0.4 * winSize.width; b.y = -77 + winSize.height; a.y = -77 + winSize.height; this.scoreLabel = cc.LabelAtlas.create("0", res.num_png, 36, 67, "0"); this.addChild(this.scoreLabel); this.scoreLabel.anchorX = 0.6; this.scoreLabel.x = 0.6 * winSize.width; this.scoreLabel.y = -130 + winSize.height; a = cc.ScaleBy.create(0.1, 1.1); this.scoreLabel.scale = 1.2; this.timeAction = cc.Sequence.create(a, a.reverse()) }, setNum: function(a, b) { GD.SCORE += a + b; GD.NUM += a; this.scoreLabel.scale = 1; trace(GD.NUM); this.scoreLabel.setString(GD.NUM + ""); this.scoreLabel.scale = 1.2 }, setTimeNum: function(a) { this.timeLabel.setString(a + '"') } }); BitNumLayer.create = function() { var a = new BitNumLayer; a.init(); return a }; var Fire = cc.Node.extend({ _bgs: null, _start: null, _list: [], _lfire: null, _lfireA: null, _rfire: null, _lefttx: -350, _fid: 0, _bid: 0, _foot: null, _foot2: null, _kind: 0, _x: 0, _action: null, _showspeed: 0, _isPassed: !1, ctor: function(a) { this._super() }, step: function(a) { this.time += a }, init: function() { this._super(); this._lfire = new cc.Sprite.create; this._foot = new cc.Sprite.create("#mfire.png"); this._foot2 = new cc.Sprite.create("#mfire2.png"); this._foot2.x = this._foot.x = 80; this._foot2.y = -230; this._foot.y = -180; this._lfire.addChild(this._foot, 0); this._foot.visible = !1; this._lfire.addChild(this._foot2, 0); this._foot2.visible = !1; for (var a = [], b = 1; 3 >= b; b++) { var c = "lfire000" + b + ".png", c = cc.spriteFrameCache.getSpriteFrame(c); a.push(c) } this._lfireA = new cc.Sprite.create; this._action = cc.RepeatForever.create(cc.Animate.create(cc.Animation.create(a, 0.1))); this._lfireA.runAction(this._action); this._lfire.addChild(this._lfireA); this._rfire = new cc.Sprite.create("#rfire0001.png"); a = []; for (b = 1; 3 >= b; b++) c = "rfire000" + b + ".png", c = cc.spriteFrameCache.getSpriteFrame(c), a.push(c); a = cc.RepeatForever.create(cc.Animate.create(cc.Animation.create(a, 0.1))); this._rfire.runAction(a) }, setKind: function(a) { this._kind = a; 0 == a ? (this._foot.visible = !0, this._foot2.visible = !1, this._lfire.y = this._rfire.y = winSize.height / 2 + 20) : (this._foot.visible = !1, this._foot2.visible = !0, this._lfire.y = this._rfire.y = winSize.height / 2 + 130); this._lfire.y += 1 }, setX: function(a) { this._x = a; this._lfire.x = a; this._rfire.x = a + 134 }, update: function() { this._lfire.x = this._x; this._rfire.x = this._x + 130 } }); Fire.create = function() { var a = new Fire; a.init(); return a }; var Helo = cc.Sprite.extend({ eID: 0, active: !0, direct: 1, zOrder: 30, hurtAction: null, standAction: null, attactActionList: [], lock: !1, potList: [ [-20, 19], [-80, 32], [-20, 40], [0, 0], [12, -6] ], frameObj: {}, frameActionObj: null, frameList: [], state: "no", isAim: !1, dx: 0, dy: 0, oriy: 0, _isDouble: !1, powerx: 10, actiondata: [ [ [1, 2, 3, 4, 5, 6], "run" ], [ [7, 8], "up" ], [ [9, 9, 10, 10], "jump" ], [ [15, 15, 16, 16, 16, 17, 17], "jump2" ], [ [12, 12, 13, 14], "down" ], [ [21, 22, 23, 24, 25, 26, 27, 28], "ready" ], [ [23, 24, 25, 26, 27, 28], "die" ] ], ctor: function() { this._super("#role0021.png"); this.install(); this.anchorX = 0.5; this.anchorY = 0; this.g = 0.5; this.t = this.time = 0; this.lock = !0; this.state = "ready"; this.runAction(this.frameObj.ready) }, install: function() { var a = "", b = this.actiondata; this.frameObj = {}; this.frameActionObj = {}; for (var c = [], f, d = 0; d < b.length; d++) { for (var c = [], e = b[d][0], g = 0; g < e.length; g++) a = e[g], a = 10 > a ? "00" + a : 100 > a ? "0" + a : a, a = "role0" + a + ".png", a = cc.spriteFrameCache.getSpriteFrame(a), c.push(a); e = b[d][1]; this.frameActionObj[e] = cc.Animation.create(c, 0.1); "run" == e ? f = cc.RepeatForever.create(cc.Animate.create(this.frameActionObj[e])) : "jump" == e || "jump2" == e ? f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.jumpHigh, this)) : "ready" == e ? f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.readyMove, this)) : "up" == e ? (this.frameActionObj.up = cc.Animation.create(c, 0.05), f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.upHorse, this))) : "down" == e ? f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.jumpEnd, this)) : "die" == e && (f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.dieEnd, this))); this.frameObj[e] = f } }, upHorse: function() { this.stopAllActions(); this._isDouble ? (this.state = "jump2", this.runAction(this.frameObj.jump2)) : (this.state = "jump", this.runAction(this.frameObj.jump)) }, readyMove: function() { "ready" == this.state && (this.lock = !1, g_sharedGameLayer.toRun(), this.run()) }, speedUp: function(a) { if (0 == a % 5) { a = Math.floor(a / 5); a = 13 < a ? 13 : a; this.powerx = a + 10; a = 1 - 0.04 * a; for (var b = 0; b < this.actiondata.length; b++) { var c = this.actiondata[b][1]; this.frameActionObj[c].setDelayPerUnit(this.frameActionObj[c].getDelayPerUnit() * a); "run" == c ? action = cc.RepeatForever.create(cc.Animate.create(this.frameActionObj[c])) : "jump" == c || "jump2" == c ? action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.jumpHigh, this)) : "ready" == c ? action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.readyMove, this)) : "up" == c ? action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.upHorse, this)) : "down" == c ? action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.jumpEnd, this)) : "die" == c && (action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.dieEnd, this))); this.frameObj[c] = action } } }, jumpHigh: function() { this.state = "down"; this.runAction(this.frameObj.down) }, jumpEnd: function() { this._isDouble = !1; this.run(); g_sharedGameLayer.toJump() }, dieEnd: function() { g_sharedGameLayer.onGameOver() }, update: function(a) { this.lock || (this.dx = this.powerx) }, run: function() { this.state = "run"; this.stopAllActions(); this.runAction(this.frameObj.run) }, toJump: function(a) { this._isDouble = 0 == a ? !1 : !0; this.stopAllActions(); this.state = "up"; this.runAction(this.frameObj.up) }, touch: function(a) { "run" == this.state && this.toJump(a) }, toDie: function() { this.stopAllActions(); this.state = "die"; this.runAction(this.frameObj.die) }, destroy: function() { this.active = this.visible = !1; this.attactActionList = []; this.stopAllActions() }, attactRect: function() { return cc.rect(this.x, -1, 130, -1) }, collideRect: function(a, b) { return cc.rect(this.x, -1, 20, -1) } }); Helo.getOrCreateEnemy = function(a) { return this }; Helo.create = function() { return new Helo }; var BgLayer = cc.Layer.extend({ _bgs: null, _start: null, _bglist: [], _bgfshow: [], _bgbshow: [], _lefttx: -350, _fid: 0, _imgw: 853, _bid: 0, ctor: function() { this._super() }, step: function(a) { this.time += a }, init: function() { this._super(); this._lefttx = -this._imgw / 2; this._bgs = cc.Node.create(); this.addChild(this._bgs); var a = [res.bg_png, res.bg_png]; this._bgfshow = []; this._bglist = []; for (var b = 0; 2 > b; b++) { var c = cc.Sprite.create(a[b]); c.anchorY = 0; this._bgs.addChild(c); c.visible = !0; c.y = 0; this._bglist.push(c) } this._bgfshow.push(this._bglist[0]); this._bgfshow.push(this._bglist[1]); this._bgfshow[1].x = this._bgfshow[0].x + this._imgw - 1; this._fid = 1; for (b = 0; 1 >= b; b++) this._bgfshow[b].visible = !0 }, update: function(a, b) { for (var c = 0; 2 > c; c++) this._bgfshow[c].x += a; this._bgfshow[0].x < this._lefttx && (c = this._bgfshow.shift(), c.visible = !1, this._fid += 1, this._bgfshow.push(c), this._bgfshow[1].x = this._bgfshow[0].x + this._imgw - 1, this._bgfshow[1].visible = !0) }, destroy: function() { this._bgs.removeAllChildren(); this.removeAllChildren(); this._bgfshow = []; this._bglist = [] }, setIndex: function(a, b) {} }); BgLayer.create = function() { var a = new BgLayer; a.init(); return a }; var MenuLayer = cc.Layer.extend({ menu: null, title: null, isIntro: !1, _bglayer: null, logo: null, ctor: function() { this._super() }, init: function() { this._super(); cc.spriteFrameCache.addSpriteFrames(res.game_plist); cc.spriteFrameCache.addSpriteFrames(res.cb_plist); centerPos = cc.p(winSize.width / 2, winSize.height / 2); this._bglayer = BgLayer.create(); this.addChild(this._bglayer); this._bglayer.y = 200; this.logo = cc.Layer.create(); this.logo.x = winSize.width / 2; this.logo.y = winSize.height; this.title = cc.Sprite.create("#title.png"); this.addChild(this.title); this.title.x = winSize.width / 2; this.title.y = winSize.height; var a = cc.Sprite.create("#cb0001.png"); a.x = this.title.width / 2 - 2; a.y = this.title.height / 2; a.anchorX = 0.5; this.title.addChild(a, -1); for (var b = [], c, f = 1; 19 >= f; f++) c = 10 > f ? "0" + f : f, c = "cb00" + c + ".png", c = cc.spriteFrameCache.getSpriteFrame(c), b.push(c); b = cc.RepeatForever.create(cc.Animate.create(cc.Animation.create(b, 0.06))); a.runAction(b); this.title.anchorX = 0.5; a = cc.MoveTo.create(0.3, cc.p(winSize.width / 2, 0.6 * winSize.height)); this.title.runAction(a); a = cc.Sprite.create("#frontbg.png"); a.anchorY = 0; a.x = winSize.width / 2; a.y = 0; this.addChild(a); this.menu = cc.Sprite.create("#start0001.png"); this.menu.x = winSize.width / 2; this.addChild(this.menu, 1); this.menu.anchorY = 0; this.menu.y = 40; this.initEvent(); a = cc.Sprite.create(cc.tglogotexture2d); a.y = 26; a.anchorX = 0.5; a.x = winSize.width / 2; this.addChild(a); this.scheduleUpdate() }, update: function(a) { this._bglayer.update(-5) }, setIntro: function() { var a = cc.Sprite.create(res.gameintro); this.addChild(a, 0); a.y = 0.5 * winSize.height; a.x = winSize.width / 2; this.isIntro = !0; cc.eventManager.removeAllListeners(); this.removeChild(this.menu); this.menu = cc.Sprite.create("#ok0001.png"); this.menu.x = winSize.width / 2; this.addChild(this.menu, 1); this.menu.anchorY = 0; this.menu.y = 100; this.initEvent() }, initEvent: function() { var a = this, b = cc.EventListener.create({ event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches: !1, onTouchBegan: function(c, b) { var d = b.getCurrentTarget(), e = d.convertToNodeSpace(c.getLocation()), d = d.getContentSize(), d = cc.rect(0, 0, d.width, d.height); return cc.rectContainsPoint(d, e) ? (a.menu.y -= 3, setTimeout(function() { a.onPlay() }, 20), !0) : !1 }, onTouchEnded: function(c, b) { a.menu.y += 3; return !1 } }); cc.eventManager.addListener(b, a.menu) }, onPlay: function() { this.isIntro ? (GD.SOUND && (cc.audioEngine.playMusic(res.bgsound, !0), cc.audioEngine.setMusicVolume(0.6)), /*pgvSendClick && "function" == typeof pgvSendClick && pgvSendClick({ hottag: "h5game.horsegame.start" }),*/ cc.director.runScene(cc.TransitionFade.create(0.3, GameScene.create()))) : (cc.spriteFrameCache.removeSpriteFramesFromFile(res.cb_plist), this.removeChild(this.title), this.setIntro()) } }), MenuScene = cc.Scene.extend({ onEnter: function() { this._super(); var a = new MenuLayer; a.init(); this.addChild(a) } }); MenuScene.create = function() { var a = new MenuScene; return a && a.init() ? a : null }; STATE_PLAYING = 0; STATE_GAMEOVER = 1; var g_sharedGameLayer, GameLayer = cc.Layer.extend({ _size: 0, _helo: null, _heloB: null, _time: GD.MAXTIME, _midx: 0, _attactzone: [], _npcontainer: null, _introscene: null, _live: 0, _dataLayer: null, _state: STATE_PLAYING, _hitUI: null, numLayer: null, _hitNum: 0, _barRenderer: null, _time2: 0, _others: null, _bgs: null, _space: 60, _bgbg: null, _bglayer: null, isRun: !1, _oneHitBtn: null, _twoHiBtn: null, _locktime: 5, _firelist: [], clicked: !1, _isChecked: !1, ctor: function() { this._super() }, init: function() { if (this._super()) { this._space = 40; GD.SCORE = 0; this._time = GD.NUM = 0; this._midx = winSize.width / 2; this._leftmidx = this._midx / 2 - 120; this._rightmidx = this._midx + 120; g_sharedGameLayer = this; this.initBg(); this.initRoles(); this.initData(); this.initUserControl(); var a = cc.Sprite.create(cc.tglogotexture2d); a.y = 26; a.anchorX = 0.5; a.x = winSize.width / 2; this._state = STATE_PLAYING; this.schedule(this.clockCounter2, 1); this.scheduleUpdate() } }, toRun: function() { this.isRun = !0 }, toJump: function(a) { this._isChecked = !1 }, initRoles: function() { cc.spriteFrameCache.addSpriteFrames(res.role_plist); cc.spriteFrameCache.addSpriteFrames(res.rolef_plist); var a = cc.textureCache.addImage(res.role_png); this._heloB = cc.SpriteBatchNode.create(a); this._heloB.setBlendFunc(cc.SRC_ALPHA, cc.ONE); this.addChild(this._heloB); this._helo = Helo.create(); this._heloB.addChild(this._helo, 1); this._helo.y = 0.3 * winSize.height; this._helo.x = winSize.width / 3; this._firelist = []; for (a = 0; 2 > a; a++) { var b = Fire.create(); this._heloB.addChild(b._foot, 0); this._heloB.addChild(b._lfire, 0); this._heloB.addChild(b._rfire, 2); b._showspeed = winSize.width; b.setX(2 * winSize.width * (1 + 1 * a)); this._firelist.push(b) } this._firelist[0].setKind(0); this._firelist[1].setKind(1); trace(this._firelist[1]._kind) }, initData: function() { this._live = this._time = this._time2 = 0; this._dataLayer = BitNumLayer.create(); this.addChild(this._dataLayer) }, initUserControl: function() { var a = this, b = cc.EventListener.create({ event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches: !1, onTouchBegan: function(b, f) { var d = f.getCurrentTarget(), e = d.convertToNodeSpace(b.getLocation()), g = d.getContentSize(), g = cc.rect(0, 0, g.width, g.height); return cc.rectContainsPoint(g, e) ? (d.y -= 2, d == a._oneHitBtn ? a._helo.touch(0) : d == a._twoHiBtn && a._helo.touch(1), !0) : !1 }, onTouchEnded: function(b, f) { a.processTouchEndEvent(f.getCurrentTarget()); return !0 } }); cc.eventManager.addListener(b, this._oneHitBtn); cc.eventManager.addListener(b.clone(), this._twoHiBtn) }, clickEvent: function() { this.clicked && (this.clicked = !1) }, initBg: function() { cc.spriteFrameCache.addSpriteFrames(res.game_plist); this._bglayer = BgLayer.create(); this.addChild(this._bglayer); this._bglayer.y = 200; var a = cc.Sprite.create("#frontbg.png"); a.anchorY = 0; a.x = winSize.width / 2; a.y = 0; this.addChild(a); this._oneHitBtn = cc.Sprite.create("#left.png"); this._oneHitBtn.anchorY = 0; this._oneHitBtn.x = winSize.width / 2 - 150; this._oneHitBtn.y = 40; this.addChild(this._oneHitBtn); this._twoHiBtn = cc.Sprite.create("#right.png"); this._twoHiBtn.anchorY = 0; this._twoHiBtn.x = winSize.width / 2 + 150; this._twoHiBtn.y = 40; this.addChild(this._twoHiBtn) }, addPet: function(a, b, c) { this._roles.addChild(a, b, c) }, removePet: function(a) { this._roles.addChild(a) }, clockCounter2: function() { this._state == STATE_PLAYING && (this._time2 += 1, this._helo.speedUp(this._time2)) }, processTouchEndEvent: function(a) { a == this._oneHitBtn ? this._oneHitBtn.y += 2 : this._twoHiBtn.y += 2 }, processTouchEvent: function(a) {}, update: function(a) { this._state == STATE_PLAYING && (0 >= this._locktime ? this._locktime = 5 : this._locktime--, this.checkIsCollide(a), this.updateUI()) }, checkIsCollide: function(a) { if (this.isRun) { this._helo.update(); var b = -this._helo.dx; this._bglayer.update(b); for (var c = 0; 2 > c; c++) { if (a = this._firelist[c]) a._x += b, a.update(b); if (!a._isPassed && !this._isChecked && -20 > a._x - this._helo.x) if (this._isChecked = !0, "jump2" == this._helo.state && 1 == a._kind || "jump" == this._helo.state && 0 == a._kind) a._isPassed = !0, this._dataLayer.setNum(1, a._kind); else { this.toDie(); return } } a = this._firelist[0]; - 150 > a._x && (a._x = this._firelist[1]._x + a._showspeed * (1 * Math.random() + 1), a._isPassed = !1, b = Math.floor(2 * Math.random()), a.setKind(b), this._firelist.shift(), this._firelist.push(a)) } }, updateUI: function() {}, clearEmeny: function() { for (i = 0; i < GD.CONTAINER.ENEMIES.length; i++) { var a = GD.CONTAINER.ENEMIES[i]; a && this._roles.removeChild(a) } GD.CONTAINER.ENEMIES = [] }, toDie: function() { this._state = STATE_GAMEOVER; this._helo.toDie() }, onGameOver: function() { this.isRun = !1; this._state = STATE_GAMEOVER; this.unschedule(this.clockCounter2, 0.1); this._bglayer.destroy(); this._heloB.removeAllChildren(); this._helo = null; cc.eventManager.removeAllListeners(); cc.spriteFrameCache.removeSpriteFramesFromFile(res.rolef_plist); cc.spriteFrameCache.removeSpriteFramesFromFile(res.role_plist); cc.director.runScene(GameOverScene.create()) }, reStart: function() { this.init() } }), GameScene = cc.Scene.extend({ onEnter: function() { this._super(); var a = new GameLayer; a.init(); this.addChild(a) } }); GameScene.create = function() { var a = new GameScene; return a && a.init() ? a : null }; var GameOverLayer = cc.Layer.extend({ _time: null, _bg: null, _scoreLabel: null, _sharelayer: null, _viewB: null, sharemenu: null, againmenu: null, downmenu: null, _sharebg: null, isShare: !1, ctor: function() { this._super() }, init: function() { cc.spriteFrameCache.addSpriteFrames(res.gameover_plist); this.initBg(); this.initMenu(); var a = cc.Sprite.create(cc.tglogotexture2d); a.y = 26; a.anchorX = 0.5; a.x = winSize.width / 2; this.createshare(); this.hideShare() }, initEvent: function() { var a = this, b = cc.EventListener.create({ event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches: !1, onTouchBegan: function(b, f) { var d = f.getCurrentTarget(), e = d.convertToNodeSpace(b.getLocation()), g = d.getContentSize(), g = cc.rect(0, 0, g.width, g.height); if (cc.rectContainsPoint(g, e)) { trace("\x3d---" + a.isShare + d); if (!1 == a.isShare) { d.y -= 2; if (d == a.sharemenu) trace("shrae0"), a.onShare(); else if (d == a.againmenu) a.onAgain(); else if (d == a.downmenu) a.onDownLoad(); return !0 } d == a._sharebg && a.hideShare() } return !1 }, onTouchEnded: function(a, b) { var d = b.getCurrentTarget(); d.y += 2 } }); cc.eventManager.addListener(b, this.sharemenu); cc.eventManager.addListener(b.clone(), this.againmenu); cc.eventManager.addListener(b.clone(), this.downmenu); cc.eventManager.addListener(b.clone(), this._sharebg) }, initMenu: function() { var a = this; this.sharemenu = cc.Sprite.create("#sharebtn.png"); this.againmenu = cc.Sprite.create("#again.png"); this.downmenu = cc.Sprite.create("#get0001.png"); this.addChild(this.sharemenu); this.addChild(this.againmenu); this.addChild(this.downmenu); this.downmenu.x = this.againmenu.x = this.sharemenu.x = winSize.width / 2; this.sharemenu.y = winSize.height / 2 - 20; this.downmenu.y = winSize.height / 2 - 160; this.againmenu.y = 100; setTimeout(function() { a.initEvent() }, 200) }, initBg: function() { this._sharelayer = null; this._bg = cc.Sprite.create(res.bg_png); this.addChild(this._bg, 0); this._bg.anchorY = 0; this._bg.x = winSize.width / 2; this._bg.y = 200; this.addChild(this._bg); var a = cc.Sprite.create("#score.png"); this.addChild(a); a.y = 0.6 * winSize.height; a.x = winSize.width / 2; a = cc.Sprite.create("#frontbg.png"); a.anchorY = 0; a.x = winSize.width / 2; a.y = 0; this.addChild(a); this._scoreLabel = cc.LabelAtlas.create("0", res.num_png, 36, 65, "0"); this.addChild(this._scoreLabel); this._scoreLabel.color = cc.color.RED; this._scoreLabel.anchorX = 0.5; this._scoreLabel.setString(GD.NUM); this._scoreLabel.x = 0.5 * winSize.width + 100; this._scoreLabel.y = 0.6 * winSize.height + 80; this._scoreLabel.scale = 1.5; a = cc.LabelTTF.create("", "Arial", 50); this.addChild(a); a.color = cc.color.RED; a.anchorX = 0.5; a.setString(GD.NUM); a.x = 0.5 * winSize.width + 30; a.y = 0.5 * winSize.height + 95 }, hideShare: function() { this.isShare = !1; this._sharebg && (this._sharebg.visible = !1) }, showShare: function() { this.isShare = !0; this._sharebg.visible = !0 }, createshare: function() { trace("createshare"); if (!this._sharebg) { this._sharebg = new cc.Layer.create; this.share = cc.Sprite.create("#share.png"); this.share.anchorX = 1; this.share.anchorY = 1; this.share.x = winSize.width - 20; this.share.y = winSize.height - 10; var a = cc.DrawNode.create(); a.drawRect(cc.p(-56, -10), cc.p(800, winSize.height + 20), cc.color(25, 25, 25, 180), 0, 0); this._sharebg.addChild(a); this._sharebg.addChild(this.share); this.addChild(this._sharebg) } }, onAgain: function() { // pgvSendClick && "function" == typeof pgvSendClick && pgvSendClick({ // hottag: "h5game.horsegame.again" // }); cc.spriteFrameCache.removeSpriteFramesFromFile(res.npc_plist); cc.director.runScene(cc.TransitionFade.create(0.3, GameScene.create())) }, onDownLoad: function() { // pgvSendClick && "function" == typeof pgvSendClick && pgvSendClick({ // hottag: "h5game.horsegame.download" // }); // window.open("http://dnf.qq.com/act/a20140918wxlucky/index.htm", "_blank") }, onShare: function() { // pgvSendClick && // "function" == typeof pgvSendClick && pgvSendClick({ // hottag: "h5game.horsegame.sharebtn" // }); this.showShare() }, onOver: function() {} }), GameOverScene = cc.Scene.extend({ onEnter: function() { this._super(); var a = new GameOverLayer; a.init(); this.addChild(a) } }); GameOverScene.create = function() { var a = new GameOverScene; return a && a.init() ? a : null }; cc.game.onStart = function() { cc.sys.isMobile ? cc.view.setDesignResolutionSize(640, 1008, cc.ResolutionPolicy.FIXED_HEIGHT) : cc.view.setDesignResolutionSize(640, 1008, cc.ResolutionPolicy.SHOW_ALL); winSize = cc.director.getWinSize(); cc.LoaderScene.preload(g_mainmenu, function() { cc.director.runScene(MenuScene.create()) }, this) }; /* |xGv00|95b26c12cfec2fb4c476231d744743c9 */