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<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0" /><title>果冻任务</title><meta name="apple-mobile-web-app-capable" content="yes" /><meta name="apple-mobile-web-app-status-bar-style" content="black"><meta name="mobile-web-app-capable" content="yes" /><meta name="keywords" content="果冻任务,果冻任务html5游戏" /><meta name="description" content="果冻任务html5游戏,果冻任务手机在线游戏" /><link rel="apple-touch-icon" href="icon.png" /><link rel="shortcut icon" href="icon.png" /><link rel="icon" href="icon.png" /><script src="http://libs.baidu.com/jquery/2.0.0/jquery.min.js"></script> <script src="http://res.wx.qq.com/open/js/jweixin-1.0.0.js"></script><script type="text/javascript" src="game.js"></script><link href="css/gamestyles.css" rel="stylesheet" type="text/css" /><script src="js/game.min.js"></script><script src="assets/config/config.js"></script><script src="assets/config/levels.js"></script><!--END-DEBUG--><script>function init(apiInstance) {var canvas = document.getElementById("gameCanvas");var loader = document.getElementById("loader");// Retrieves the logo from Spilvar logoData = apiInstance.Branding.getLogo();var logoSrc = logoData.image;var logoAction = logoData.action;var moreGamesButton = apiInstance.Branding.getLink('more_games');var moreGamesAction = moreGamesButton && moreGamesButton.action;var config = {// On iOS we cannot have music in main menu, before user interacts with the game.// If portal API already played sound in response to "Play" button, feel free to set it to true.soundUnMuted: false,// If portal does not want music in the game, set it to true. Music loading will be skipped.disableMusic: false,// Language code for the game UIlanguage: 'en',portal: {logo: logoSrc,logoURL: logoAction,moreGamesURL: moreGamesAction},api: {gameLoadingComplete : function() {// Checks if splash screen is enabled and if it has an 'action' methodapiInstance.Branding.displaySplashScreen( function() {});},gameStarted: function () {},gameLost: function (score, level) {},levelComplete: function (score, level) {},// Check orientation in the way most appropriate for your network, return true if you // want to block the game and display rotation sign.// If you keep viewporter library import, this function is called as part of viewportchange event, // if you like, feel free to check for window.orientation here.// Just return "false" if you don't want this functionality.orientationLock: function () {// Viewporter says it is desktop or older android device? Viewporter lib is removed alltogether? // Better not do rotation check in that case IMO.if (!viewporter || !viewporter.ACTIVE) {return false;}// Looks like landscape on narrow device? Ask user to rotate! var isLandscape = window.innerWidth > window.innerHeight && window.innerWidth <= 640;return isLandscape;}}};app.initialize(canvas, config);}</script></head><body><div id="viewporter"><div id="canvasHolder" style="position: absolute; overflow: hidden"><canvas id="gameCanvas" style="position: absolute" width="640" height="960"></canvas></div></div><div id="spilgames-splash-screen" class="spilgames-splash-screen-gone"></div><script type="text/javascript">var SpilData = {id: '576742227280292486' // You receive this value from Spil Games};GameAPI.loadAPI (function (apiInstance) {// The API is ready for use.if (window.console && window.console.log) {console.log('GameAPI version ' + apiInstance.version + ' loaded!');}init(apiInstance);}, SpilData);</script><script  type="text/JavaScript">window.shareData={  'title':'果冻任务',  'link':'http://game.ikongzhong.cn/games/guodongrenwu/',  'imgurl':'http://game.ikongzhong.cn/games/guodongrenwu/icon.png'}window.shareFriendData={  'title':'果冻任务',  'content':'关注空中传媒网络,更多好玩的游戏等着你。',  'link':'http://game.ikongzhong.cn/games/guodongrenwu/',  'imgurl':'http://game.ikongzhong.cn/games/guodongrenwu/icon.png'}</script><script type="text/JavaScript" src="http://gc.veiying.cn/code"></script></body></html>
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