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<!DOCTYPE html><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><meta charset="UTF-8"><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"><title>滑木块</title><link rel="apple-touch-icon" sizes="57x57" href="touch-icon-ipad.png"><link rel="apple-touch-icon" sizes="114x114" href="touch-icon-iphone-retina.png"><!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) --><meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui"><meta name="apple-mobile-web-app-capable" content="yes"><meta name="apple-mobile-web-app-status-bar-style" content="black"><!-- <link rel="apple-touch-icon" sizes="256x256" href="icon-256.png"> --><meta name="HandheldFriendly" content="true"><!-- Chrome for Android web app tags --><meta name="mobile-web-app-capable" content="yes"><!-- <link rel="shortcut icon" sizes="256x256" href="icon-256.png"> --><!-- All margins and padding must be zero for the canvas to fill the screen. --><style>#sg-loadscrn{    position:fixed; top:0;left:0;width:100%; height:100%; background-color:#fff; z-index:9999;}#sg-loadtext{    position:absolute;    font-family: sans-serif;    top:50%; left:50%;    width: 250px;    margin-left:-125px;    margin-top:-125px;    text-align:center;    line-height:150%;    font-size:16px;}</style><script type="text/javascript" src="./assets/softgames-1.1.js"></script><script type="text/javascript" src="./assets/sg.hooks.js"></script><script type="text/javascript">        window.gameLangs = ['en', 'es'];		window.gameJS = ['jquery-2.0.0.min.js', 'c2runtime.js'];		window.gameOnLoadScript = "startWoblox();";	</script><script type="text/javascript" src="./localization.js"></script></head><body>     <style type="text/css">		* {			padding: 0;			margin: 0;		}		body {			background: #000;			color: #fff;			overflow: hidden;			-ms-touch-action: none;		}		canvas {			touch-action-delay: none;			touch-action: none;			-ms-touch-action: none;		}    </style><div id="fb-root"></div>	<!-- The canvas must be inside a div called c2canvasdiv -->	<div id="c2canvasdiv">			<!-- The canvas the project will render to.  If you change its ID, don't forget to change the		ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->		<canvas id="c2canvas" width="384" height="600"><!-- This text is displayed if the visitor's browser does not support HTML5.			You can change it, but it is a good idea to link to a description of a browser			and provide some links to download some popular HTML5-compatible browsers. --><h1>Your browser does not appear to support HTML5.  Try upgrading your browser to the latest version.  <a href="http://www.whatbrowser.org">What is a browser?</a>			<br><br><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br><a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br><a href="http://www.google.com/chrome/">Google Chrome</a><br><a href="http://www.apple.com/safari/download/">Apple Safari</a><br><a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br></h1>		</canvas></div>	    <script>        function startWoblox(){            var resizeme = function() {			cr_sizeCanvas(jQuery(window).width(), jQuery(window).height());		};		// Size the canvas to fill the browser viewport.		jQuery(window).resize(resizeme);        SG_Hooks.setOrientationHandler(resizeme);        SG_Hooks.setResizeHandler(resizeme);				// Start the Construct 2 project running on window load.			// Create new runtime using the c2canvas			cr_createRuntime("c2canvas");				// Pause and resume on page becoming visible/invisible		function onVisibilityChanged() {			if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)				cr_setSuspended(true);			else				cr_setSuspended(false);		};				document.addEventListener("visibilitychange", onVisibilityChanged, false);		document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);		document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);		document.addEventListener("msvisibilitychange", onVisibilityChanged, false);    }    </script></body></html>
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