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|
- musicFlag = false;
- (function(a, U) {
- a.SystemTypeEnum = {
- WebBrowser: 0,
- WindowsPhone: 1,
- Android: 2,
- iOS: 3
- };
- a.AssetResolutionEnum = {
- ResolutionA: 0,
- ResolutionB: 1,
- ResolutionC: 2
- };
- a.LayoutOrientationEnum = {
- Landscape: 0,
- Portrait: 1
- };
- a.DirectionEnum = {
- None: 0,
- Right: 1,
- Left: 2,
- Top: 3,
- Bottom: 4
- };
- a.GridTypeEnum = {
- Small: 0,
- Large: 1
- };
- a.ObjectTypeEnum = {
- None: 0,
- Object1: 1,
- Object2: 2,
- Object3: 3,
- Object4: 4,
- Object5: 5,
- Object6: 6,
- Object7: 7,
- Object8: 8,
- Object9: 9,
- Object10: 10,
- Object11: 11,
- Object12: 12,
- Object13: 13,
- Object14: 14,
- Object15: 15,
- Object16: 16
- };
- a.CellTypeEnum = {
- None: 0,
- Cell1: 1
- };
- a.BoosterTypeEnum = {
- Speed: 0,
- Shield: 1,
- Shadow: 2
- };
- a.EffectTypeEnum = {
- None: 0,
- BubbleEffect: 1,
- PebbleEffect: 2,
- ProjectileEffect: 3,
- NumberEffect: 4,
- SparkEffect: 5,
- StarEffect: 6,
- PangEffect: 7,
- CoinEffect: 8,
- BoosterEffect: 9,
- SpeedEffect: 10
- };
- a.GameStateEnum = {
- GameLogo: 1,
- GameIntro: 2,
- GameMenu: 3,
- GamePreLoading: 4,
- GameLoading: 5,
- GameRun: 6,
- GameLost: 7,
- GameWon: 8
- };
- a.GameSceneModeEnum = {
- None: 0,
- WorldSelection: 1,
- LevelPlay: 2,
- Leaderboards: 3,
- Achievements: 4,
- Shop: 5,
- Credits: 6
- };
- a.LevelStatusEnum = {
- None: 0,
- Passed: 1,
- Available: 2,
- Locked: 3
- };
- a.CommandEnum = {
- None: 0,
- Menu: 1,
- Home: 2,
- Refresh: 3,
- GoBack: 4,
- Play: 5,
- Credits: 6,
- Settings: 7,
- PreviousPage: 8,
- NextPage: 9,
- Close: 10,
- NextLevel: 11,
- ReplayLevel: 12,
- QuitLevel: 13,
- Sound: 14,
- Music: 15,
- Share: 16,
- PlayChallenge: 17,
- Leaderboards: 18,
- Achievements: 19
- }
- })(window.AquaThiefGame = window.AquaThiefGame || {});
- (function(a, U) {
- a.systemType = a.SystemTypeEnum.WebBrowser;
- a.userData = {};
- a.preloadSounds = !1;
- a.devMode = !1;
- a.isDemo = !0;
- a.isMusicEnabled = !0;
- a.isSoundEnabled = !0;
- a.shopAvailable = !1;
- a.resetUserData = !1;
- a.awardGold = !0;
- a.language = ["en", "fr"];
- a.showHouseAds = !1;
- a.showHouseAdsType = 0;
- a.soundItems = {
- music1: "assets/sound/music1.mp3",
- wee: "assets/sound/wee.mp3",
- pop: "assets/sound/pop.mp3",
- win: "assets/sound/win.mp3",
- fail1: "assets/sound/fail1.mp3",
- fail2: "assets/sound/fail2.mp3",
- click: "assets/sound/click.mp3",
- slide: "assets/sound/slide.mp3",
- rotate: "assets/sound/rotate.mp3",
- alert: "assets/sound/alert.mp3",
- cop: "assets/sound/cop.mp3",
- levelintro: "assets/sound/levelintro.mp3",
- pickup1: "assets/sound/pickup1.mp3",
- pickup2: "assets/sound/pickup2.mp3",
- yippee1: "assets/sound/yippee1.mp3",
- yippee2: "assets/sound/yippee2.mp3",
- coin: "assets/sound/coin.mp3",
- coin2: "assets/sound/coin2.mp3"
- };
- a.cachedSounds = {};
- a.shopItems = [];
- a.achievementItems = [{
- type: 1,
- value: 4
- }, {
- type: 1,
- value: 30
- }, {
- type: 1,
- value: 60
- }, {
- type: 0,
- value: 1E3
- }, {
- type: 0,
- value: 5E3
- }, {
- type: 0,
- value: 1E4
- }, {
- type: 0,
- value: 2E4
- }];
- a.leaderBoardItems = [];
- a.initializeSystem = function() {
- "undefined" !== typeof window.external && "undefined" !== typeof window.external.notify && (a.systemType = a.SystemTypeEnum.WindowsPhone);
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- a.preloadSounds = !1;
- break;
- case a.SystemTypeEnum.WebBrowser:
- a.preloadSounds = !0
- }
- };
- a.createUserLeveldata = function(e) {
- a.userData.levels[e] = {
- stars: 0,
- unlocked: 1,
- bestScore: 0
- }
- };
- a.loadUserData = function(e) {
- if (e === U) switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandLoadUserData");
- break;
- case a.SystemTypeEnum.WebBrowser:
- window.localStorage ? (e = a.resetUserData ? '{ "ads": 1, "review": 0, "lang": 0, "musicEnabled": 1, "soundEnabled": 1, "currencyCount": 50, "levels": [], "challenge": 0, "threeStarsLevels": 0 }' : window.localStorage.getItem("userData")) && "" !== e || (e = '{ "ads": 1, "review": 0, "lang": 0, "musicEnabled": 1, "soundEnabled": 1, "currencyCount": 50, "levels": [], "challenge": 0, "threeStarsLevels": 0 }') : e = '{ "ads": 1, "review": 0, "lang": 0, "musicEnabled": 1, "soundEnabled": 1, "currencyCount": 50, "levels": [], "challenge": 0, "threeStarsLevels": 0 }',
- a.loadUserData(e)
- } else a.userData = JSON.parse(e), a.isMusicEnabled = a.userData.musicEnabled ? !0 : !1, a.isSoundEnabled = a.userData.soundEnabled ? !0 : !1, a.userData.levels[0] || a.createUserLeveldata(0)
- };
- a.saveUserData = function() {
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandSaveUserData:" + JSON.stringify(a.userData));
- break;
- case a.SystemTypeEnum.WebBrowser:
- window.localStorage.setItem("userData", JSON.stringify(a.userData))
- }
- };
- a.enableMusic = function(e) {
- a.isMusicEnabled = e;
- a.userData.musicEnabled =
- e ? 1 : 0;
- e ? a.playSound("music1") : a.stopSound("music1");
- a.saveUserData()
- };
- a.enableSound = function(e) {
- a.isSoundEnabled = e;
- a.userData.soundEnabled = e ? 1 : 0;
- a.saveUserData()
- };
- a.playSound = function(e) {
- if (!1 !== a.isMusicEnabled || "music1" !== e && "music2" !== e)
- if (!1 !== a.isSoundEnabled || "music1" === e || "music2" === e) switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.setTimeout(function() {
- window.external.notify("commandStopSound:" + e);
- window.external.notify("commandPlaySound:" + e)
- }, 10);
- break;
- case a.SystemTypeEnum.WebBrowser:
- "music1" ===
- e || "music2" === e ? AudioManager.loopSound(e) : AudioManager.playSound(e)
- }
- };
- a.stopSound = function(e) {
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandStopSound:" + e);
- break;
- case a.SystemTypeEnum.WebBrowser:
- AudioManager.stopSound(e)
- }
- };
- a.stopAllSounds = function() {
- for (var e in a.soundItems) a.soundItems.hasOwnProperty(e) && a.stopSound(e)
- };
- a.showBannerAd = function() {
- if (1 === a.userData.ads) switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandShowBannerAd")
- }
- };
- a.hideBannerAd = function() {
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandHideBannerAd")
- }
- };
- a.getMoreGames = function() {
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandGetMoreGames")
- }
- };
- a.loadShopItems = function(e) {
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandGetProductListing");
- break;
- case a.SystemTypeEnum.WebBrowser:
- a.shopItems = JSON.parse('[{ "id":"11001", "name": "Disable Ads", "price": "$0.99", "description": "Disable all ads" },{ "id":"11002", "name": "10x Hints Pack", "price": "$1.99", "description": "Hints pack 10x" },{ "id":"11001", "name": "Level Pack 1", "price": "$0.99", "description": "Level Pack" },{ "id":"11001", "name": "Level Pack 2", "price": "$0.99", "description": "Level Pack" },{ "id":"11002", "name": "30x Hints Pack", "price": "$2.99", "description": "Hints pack 10x" }]'),
- a.shopAvailable = !1
- }
- };
- a.loadLeaderboardItems = function() {
- a.leaderBoardItems.push({
- id: "Test1",
- name: "test product 1",
- price: "200"
- })
- };
- a.buyShopItem = function(e) {
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandBuyShopItem:" + a.shopItems[e].id)
- }
- };
- a.rateGame = function() {
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandRateGame")
- }
- };
- a.launchAdUrl = function(e) {
- switch (a.systemType) {
- case a.SystemTypeEnum.WindowsPhone:
- window.external.notify("commandLaunchAdUrl:" +
- e)
- }
- }
- })(window.AquaThiefGame = window.AquaThiefGame || {});
- var onUserDataLoaded = function(a) {
- window.AquaThiefGame.loadUserData(a)
- },
- onBackButtonPressed = function() {
- return window.AquaThiefGame.navigateBack()
- },
- onProductListingLoaded = function(a) {
- a = JSON.parse(a);
- window.AquaThiefGame.shopItems = a.slice(0);
- 0 < window.AquaThiefGame.shopItems.length && (window.AquaThiefGame.shopAvailable = !0)
- },
- onCoinsAdded = function(a) {
- a = JSON.parse(a);
- window.AquaThiefGame.userData.currencyCount += a.coins;
- window.AquaThiefGame.userData.ads = 0;
- window.AquaThiefGame.hideBannerAd();
- window.AquaThiefGame.saveUserData()
- };
- (function(a, U) {
- a.Camera = function() {
- if (!(this instanceof a.Camera)) throw Error("Constructor called as a function.");
- this.reset()
- };
- a.Camera.prototype.reset = function() {
- this.y = this.x = 0;
- this.sy = this.sx = 1;
- this.angle = this.ty = this.tx = 0;
- this.matrix = [1, 0, 0, 1, 0, 0]
- };
- a.Camera.prototype.update = function() {
- this.matrix = [1, 0, 0, 1, 0, 0];
- this.translate(this.x, this.y);
- this.scale(this.sx, this.sy);
- this.rotate(this.angle)
- };
- a.Camera.prototype.translate = function(a, k) {
- this.matrix[4] += this.matrix[0] * a + this.matrix[2] * k;
- this.matrix[5] +=
- this.matrix[1] * a + this.matrix[3] * k
- };
- a.Camera.prototype.scale = function(a, k) {
- this.matrix[0] *= a;
- this.matrix[1] *= a;
- this.matrix[2] *= k;
- this.matrix[3] *= k
- };
- a.Camera.prototype.rotate = function(a) {
- var k = Math.cos(a);
- a = Math.sin(a);
- var f = this.matrix[1] * k + this.matrix[3] * a,
- p = this.matrix[0] * -a + this.matrix[2] * k,
- q = this.matrix[1] * -a + this.matrix[3] * k;
- this.matrix[0] = this.matrix[0] * k + this.matrix[2] * a;
- this.matrix[1] = f;
- this.matrix[2] = p;
- this.matrix[3] = q
- };
- a.Camera.prototype.screenToCamera = function(a, k) {
- var f = a,
- p = k,
- q = 1 / (this.matrix[0] *
- this.matrix[3] - this.matrix[1] * this.matrix[2]);
- a = f * this.matrix[3] * q + p * -this.matrix[2] * q + q * (this.matrix[2] * this.matrix[5] - this.matrix[3] * this.matrix[4]);
- k = f * -this.matrix[1] * q + p * this.matrix[0] * q + q * (this.matrix[1] * this.matrix[4] - this.matrix[0] * this.matrix[5]);
- return {
- x: a,
- y: k
- }
- };
- a.Camera.prototype.cameraToScreen = function(a, k) {
- var f = a,
- p = k;
- a = f * this.matrix[0] + p * this.matrix[2] + this.matrix[4];
- k = f * this.matrix[1] + p * this.matrix[3] + this.matrix[5];
- return {
- x: a,
- y: k
- }
- };
- a.Camera.prototype.multiply = function(a) {
- var k = this.matrix[1] *
- a.matrix[0] + this.matrix[3] * a.matrix[1],
- f = this.matrix[0] * a.matrix[2] + this.matrix[2] * a.matrix[3],
- p = this.matrix[1] * a.matrix[2] + this.matrix[3] * a.matrix[3],
- q = this.matrix[0] * a.matrix[4] + this.matrix[2] * a.matrix[5] + this.matrix[4],
- t = this.matrix[1] * a.matrix[4] + this.matrix[3] * a.matrix[5] + this.matrix[5];
- this.matrix[0] = this.matrix[0] * a.matrix[0] + this.matrix[2] * a.matrix[1];
- this.matrix[1] = k;
- this.matrix[2] = f;
- this.matrix[3] = p;
- this.matrix[4] = q;
- this.matrix[5] = t
- }
- })(window.AquaThiefGame = window.AquaThiefGame || {});
- (function(a, U) {
- a.Entity = function() {
- if (!(this instanceof a.Entity)) throw Error("Constructor called as a function.");
- this.vy = this.vx = 0;
- this.scaleFactor = 1;
- this.angle = 0;
- this.gravity = 9.78;
- this.mass = 1;
- this.heartBeats = []
- };
- a.Entity.prototype.update = function(a) {
- var k, f, p;
- k = 0;
- for (f = this.heartBeats.length; k < f; k += 1) p = this.heartBeats[k], 0 === p.direction && p.time <= p.maxTime ? (p.time = Math.min(p.time + a * p.speed1, p.maxTime), p.time === p.maxTime && (p.direction = 1)) : 1 === p.direction && 0 <= p.time && (p.time = Math.max(p.time - a * p.speed2,
- 0), 0 === p.time && (p.direction = 0))
- };
- a.ObjectEntity = function(e, k, f, p, q, t, w, v, u, z) {
- if (!(this instanceof a.ObjectEntity)) throw Error("Constructor called as a function.");
- a.Entity.call(this);
- this.x = k;
- this.y = f;
- this.tx = k;
- this.ty = f;
- this.radius = q;
- this.type = e;
- this.direction = t;
- this.speed = p;
- this.scaleFactor = 1;
- this.destroyTime = this.scaleFactorTime = 0;
- this.isDead = !1;
- this.target = null;
- this.altface = !1;
- this.spawnTime = 1;
- this.speedTime = this.bubbleTime = this.addedTime = 0;
- this.points = w;
- this.path = v.slice(0);
- this.referencePath =
- v.slice(0);
- this.loop = u;
- this.chaser = z;
- this.speedAngle = this.deathAngle = 0;
- this.shadowBooster = this.shieldBooster = this.speedBooster = !1;
- this.heartBeats = [{
- time: 1.5 * Math.random(),
- direction: 0,
- maxTime: 1.5,
- speed1: 1,
- speed2: 2
- }, {
- time: Math.random(),
- direction: 0,
- maxTime: 1,
- speed1: 1,
- speed2: 2
- }, {
- time: Math.random(),
- direction: 0,
- maxTime: 3,
- speed1: 1,
- speed2: 15
- }, {
- time: Math.random(),
- direction: 0,
- maxTime: 1,
- speed1: 1,
- speed2: 1
- }, {
- time: Math.random(),
- direction: 0,
- maxTime: 1,
- speed1: 1,
- speed2: .5
- }, {
- time: Math.random(),
- direction: 0,
- maxTime: 1,
- speed1: 4,
- speed2: 3
- }]
- };
- a.ObjectEntity.prototype = Object.create(a.Entity.prototype);
- a.ObjectEntity.prototype.update = function(e) {
- 0 < this.scaleFactorTime && (this.scaleFactorTime -= e, 0 > this.scaleFactorTime && (this.scaleFactorTime = 0));
- 0 < this.destroyTime && (this.destroyTime -= e, 0 >= this.destroyTime && (this.destroyTime = 0, this.isDead = !0));
- 0 < this.spawnTime && (this.spawnTime -= e, 0 >= this.spawnTime && (this.spawnTime = 0));
- 0 < this.bubbleTime && (this.bubbleTime -= e, 0 >= this.bubbleTime && (this.bubbleTime = 0));
- 0 < this.speedTime && (this.speedTime -=
- e, 0 >= this.speedTime && (this.speedTime = 0));
- this.deathAngle += 3 * Math.PI * e % (2 * Math.PI);
- this.speedAngle += 1 * Math.PI * e % (2 * Math.PI);
- a.Entity.prototype.update.call(this, e)
- };
- a.CellEntity = function(e, k, f, p, q, t, w) {
- if (!(this instanceof a.CellEntity)) throw Error("Constructor called as a function.");
- a.Entity.call(this);
- this.x = k;
- this.y = f;
- this.tx = k;
- this.ty = f;
- this.radius = t;
- this.type = e;
- this.direction = w;
- this.speed = 0;
- this.scaleFactor = 1;
- this.scaleFactorTime = 0;
- this.row = p;
- this.column = q;
- this.heartBeats = [{
- time: 1.5 * Math.random(),
- direction: 0,
- maxTime: 1.5,
- speed1: 1,
- speed2: 2
- }, {
- time: Math.random(),
- direction: 0,
- maxTime: 1,
- speed1: 1,
- speed2: 2
- }]
- };
- a.CellEntity.prototype = Object.create(a.Entity.prototype);
- a.CellEntity.prototype.update = function(e) {
- 0 < this.scaleFactorTime && (this.scaleFactorTime -= e, 0 > this.scaleFactorTime && (this.scaleFactorTime = 0));
- a.Entity.prototype.update.call(this, e)
- }
- })(window.AquaThiefGame = window.AquaThiefGame || {});
- (function(a, U) {
- a.Effect = function(e, k, f) {
- if (!(this instanceof a.Effect)) throw Error("Constructor called as a function.");
- this.x = e;
- this.y = k;
- this.radius = f;
- this.vy = this.vx = 0;
- this.mass = this.friction = 1;
- this.direction = a.DirectionEnum.None;
- this.angle = this.rotationSpeed = 0;
- this.gravity = 9.78;
- this.value = 0;
- this.type = a.EffectTypeEnum.None;
- this.activationCooldown = 0;
- this.selfDestroyTime = -1;
- this.startFadeTime = 1;
- this.restoreBaseAngle = !1;
- this.cooldown = 0;
- this.scaleFactor = 1;
- this.scaleTime = -1;
- this.scaleSpeed = 2;
- this.useTransform = !1
- };
- a.Effect.prototype.update = function(e) {
- 0 < this.activationCooldown && (this.activationCooldown -= e, 0 > this.activationCooldown && (this.activationCooldown = 0));
- 0 < this.scaleTime && (this.scaleTime -= e * this.scaleSpeed, 0 > this.scaleTime && (this.scaleTime = 0));
- 0 < this.cooldown && (this.cooldown -= e, 0 > this.cooldown && (this.cooldown = 0));
- 0 < this.selfDestroyTime && (this.selfDestroyTime -= e, 0 > this.selfDestroyTime && (this.selfDestroyTime = 0));
- 0 < this.vx ? (this.vx -= this.friction * e, 0 > this.vx && (this.vx = 0)) : 0 > this.vx && (this.vx += this.friction *
- e, 0 < this.vx && (this.vx = 0));
- !this.restoreBaseAngle || this.restoreBaseAngle && 1 < Math.abs(this.rotationSpeed) ? 0 < this.rotationSpeed ? (this.rotationSpeed -= this.friction * e, 0 > this.rotationSpeed && (this.rotationSpeed = 0)) : 0 > this.rotationSpeed && (this.rotationSpeed += this.friction * e, 0 < this.rotationSpeed && (this.rotationSpeed = 0)) : this.restoreBaseAngle && (this.rotationSpeed = 0);
- this.restoreBaseAngle && 0 === this.rotationSpeed && 0 !== this.angle && (.1 < a.shortestArc(this.angle, 0) ? this.angle = 0 < this.angle ? this.angle + 2 * Math.PI * e :
- this.angle - 2 * Math.PI * e : this.angle = 0);
- this.angle = this.rotationSpeed ? (this.angle + 2 * this.rotationSpeed * Math.PI * e) % (2 * Math.PI) : this.angle;
- this.vy += this.gravity * e * this.mass;
- this.y += this.vy * e;
- this.x += this.vx * e
- };
- a.SparkEffect = function(e, k, f) {
- if (!(this instanceof a.SparkEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, f);
- this.gravity = 0;
- this.friction = 2;
- this.selfDestroyTime = this.mass = .5;
- this.startFadeTime = .3;
- this.type = a.EffectTypeEnum.SparkEffect;
- this.value = 0;
- this.angle = 2 * Math.random();
- this.rotationSpeed = .2 * Math.PI;
- this.vy = this.vx = 0
- };
- a.SparkEffect.prototype = Object.create(a.Effect.prototype);
- a.PangEffect = function(e, k, f, p) {
- if (!(this instanceof a.PangEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, f);
- this.gravity = 0;
- this.friction = 2;
- this.selfDestroyTime = this.mass = .5;
- this.startFadeTime = .3;
- this.type = a.EffectTypeEnum.PangEffect;
- this.value = 0;
- this.angle = 4 * Math.random();
- this.rotationSpeed = .2 * Math.PI;
- this.vy = this.vx = 0;
- this.scaleFactor = p
- };
- a.PangEffect.prototype =
- Object.create(a.Effect.prototype);
- a.StarEffect = function(e, k, f, p, q) {
- if (!(this instanceof a.StarEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, f);
- this.gravity = 0;
- this.friction = 2;
- this.mass = .5;
- this.selfDestroyTime = 1.2;
- this.startFadeTime = .8;
- this.type = a.EffectTypeEnum.StarEffect;
- this.value = 0;
- this.angle = 2 * Math.random();
- this.rotationSpeed = .5 * Math.PI;
- this.vx = (1 + Math.random()) * (.5 < Math.random()) ? 2 : -2;
- this.vy = (1 + Math.random()) * (.5 < Math.random()) ? 2 : -2;
- this.scaleFactor = p;
- this.subType =
- q
- };
- a.StarEffect.prototype = Object.create(a.Effect.prototype);
- a.BubbleEffect = function(e, k, f, p) {
- if (!(this instanceof a.BubbleEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, f);
- this.gravity = 0;
- this.mass = this.friction = 2;
- this.selfDestroyTime = 4;
- this.startFadeTime = 1;
- this.type = a.EffectTypeEnum.BubbleEffect;
- this.value = 0;
- this.angle = 2 * Math.random();
- this.rotationSpeed = .2 * (.5 < Math.random() ? -1 : 1) * Math.PI;
- this.vx = .5 < Math.random() ? 2.2 : -2.2;
- this.vy = -(3 + Math.random());
- this.scaleFactor =
- p ? p : .5 + .3 * Math.random()
- };
- a.BubbleEffect.prototype = Object.create(a.Effect.prototype);
- a.PebbleEffect = function(e, k, f, p) {
- if (!(this instanceof a.PebbleEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, f);
- this.gravity = 9.78;
- this.mass = this.friction = 2;
- this.selfDestroyTime = 4;
- this.startFadeTime = 1;
- this.type = a.EffectTypeEnum.PebbleEffect;
- this.value = 0;
- this.angle = 2 * Math.random();
- this.rotationSpeed = .2 * (.5 < Math.random() ? -1 : 1) * Math.PI;
- this.vx = .5 < Math.random() ? 2 : -2;
- this.vy = -(3 + Math.random());
- this.subType = p
- };
- a.PebbleEffect.prototype = Object.create(a.Effect.prototype);
- a.ProjectileEffect = function(e, k, f, p, q) {
- if (!(this instanceof a.ProjectileEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, f);
- this.friction = this.gravity = 0;
- this.mass = 5;
- this.selfDestroyTime = 25;
- this.startFadeTime = .1;
- this.type = a.EffectTypeEnum.ProjectileEffect;
- this.objectType = q;
- this.rotationSpeed = this.angle = this.value = 0;
- this.target = p;
- this.cooldown = .1;
- this.reachedTarget = !1;
- this.randomTarget = {
- x: this.target.x +
- 20 * (.5 < Math.random() ? 1 : -1) + 5 * Math.random() * (.5 < Math.random() ? 1 : -1),
- y: this.target.y + 20 * (.5 < Math.random() ? 1 : -1) + 5 * Math.random() * (.5 < Math.random() ? 1 : -1)
- };
- e = a.distance(this.x, this.y, this.randomTarget.x, this.randomTarget.y);
- this.vx = (this.randomTarget.x - this.x) / e * 5;
- this.vy = (this.randomTarget.y - this.y) / e * 5
- };
- a.ProjectileEffect.prototype = Object.create(a.Effect.prototype);
- a.NumberEffect = function(e, k, f, p, q) {
- if (!(this instanceof a.NumberEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this,
- e, k, .5);
- this.gravity = 9.78;
- this.friction = 2;
- this.mass = .5;
- this.selfDestroyTime = .9;
- this.startFadeTime = .6;
- this.type = a.EffectTypeEnum.NumberEffect;
- this.angle = this.value = 0;
- this.rotationSpeed = .5 < Math.random() ? -.1 * Math.PI : .1 * Math.PI;
- this.vx = 0;
- this.vy = 2 * -Math.random();
- this.number = f;
- this.color = p;
- this.hasX = q
- };
- a.NumberEffect.prototype = Object.create(a.Effect.prototype);
- a.BoosterEffect = function(e, k, f) {
- if (!(this instanceof a.BoosterEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, .5);
- this.gravity = 0;
- this.friction = 2;
- this.mass = .5;
- this.selfDestroyTime = 1;
- this.startFadeTime = .7;
- this.type = a.EffectTypeEnum.BoosterEffect;
- this.angle = this.value = 0;
- this.rotationSpeed = .5 < Math.random() ? -.1 * Math.PI : .1 * Math.PI;
- this.vx = 0;
- this.vy = -2;
- this.boosterType = f
- };
- a.BoosterEffect.prototype = Object.create(a.Effect.prototype);
- a.SpeedEffect = function(e, k, f) {
- if (!(this instanceof a.SpeedEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, .5);
- this.gravity = 0;
- this.friction = 2;
- this.mass = .5;
- this.startFadeTime =
- this.selfDestroyTime = .4;
- this.type = a.EffectTypeEnum.SpeedEffect;
- this.angle = this.value = 0;
- this.rotationSpeed = .5 < Math.random() ? -.1 * Math.PI : .1 * Math.PI;
- this.vy = this.vx = 0;
- this.activeObject = f
- };
- a.SpeedEffect.prototype = Object.create(a.Effect.prototype);
- a.CoinEffect = function(e, k, f) {
- if (!(this instanceof a.CoinEffect)) throw Error("Constructor called as a function.");
- a.Effect.call(this, e, k, .5);
- this.gravity = 0;
- this.friction = 2;
- this.mass = .5;
- this.selfDestroyTime = 1.5;
- this.startFadeTime = .6;
- this.type = a.EffectTypeEnum.CoinEffect;
- this.angle = this.value = 0;
- this.rotationSpeed = .5 < Math.random() ? -.2 * Math.PI : .2 * Math.PI;
- this.vx = 3;
- this.vy = -5 + 5 * -Math.random()
- };
- a.CoinEffect.prototype = Object.create(a.Effect.prototype)
- })(window.AquaThiefGame = window.AquaThiefGame || {});
- (function(a, U) {
- a.levelData = [];
- a.initializeLevels = function() {
- a.addLevel0001(a.levelData);
- a.addLevel0002(a.levelData);
- a.addLevel0003(a.levelData);
- a.addLevel0004(a.levelData);
- a.addLevel0005(a.levelData);
- a.addLevel0006(a.levelData);
- a.addLevel0007(a.levelData);
- a.addLevel0008(a.levelData);
- a.addLevel0009(a.levelData);
- a.addLevel0010(a.levelData);
- a.addLevel0011(a.levelData);
- a.addLevel0012(a.levelData);
- a.addLevel0013(a.levelData);
- a.addLevel0014(a.levelData);
- a.addLevel0015(a.levelData);
- a.addLevel0016(a.levelData);
- a.addLevel0017(a.levelData);
- a.addLevel0018(a.levelData);
- a.addLevel0019(a.levelData);
- a.addLevel0020(a.levelData);
- a.addLevel0021(a.levelData);
- a.addLevel0022(a.levelData);
- a.addLevel0023(a.levelData);
- a.addLevel0024(a.levelData);
- a.addLevel0025(a.levelData);
- a.addLevel0026(a.levelData);
- a.addLevel0027(a.levelData);
- a.addLevel0028(a.levelData);
- a.addLevel0029(a.levelData);
- a.addLevel0030(a.levelData);
- a.addLevel0031(a.levelData);
- a.addLevel0032(a.levelData);
- a.addLevel0033(a.levelData);
- a.addLevel0034(a.levelData);
- a.addLevel0035(a.levelData);
- a.addLevel0036(a.levelData);
- a.addLevel0037(a.levelData);
- a.addLevel0038(a.levelData);
- a.addLevel0039(a.levelData);
- a.addLevel0040(a.levelData);
- a.addLevel0041(a.levelData);
- a.addLevel0042(a.levelData);
- a.addLevel0043(a.levelData);
- a.addLevel0044(a.levelData);
- a.addLevel0045(a.levelData);
- a.addLevel0046(a.levelData);
- a.addLevel0047(a.levelData);
- a.addLevel0048(a.levelData);
- a.addLevel0049(a.levelData);
- a.addLevel0050(a.levelData);
- a.addLevel0051(a.levelData);
- a.addLevel0052(a.levelData);
- a.addLevel0053(a.levelData);
- a.addLevel0054(a.levelData);
- a.addLevel0055(a.levelData);
- a.addLevel0056(a.levelData);
- a.addLevel0057(a.levelData);
- a.addLevel0058(a.levelData);
- a.addLevel0059(a.levelData);
- a.addLevel0060(a.levelData);
- a.addChallengeLevel(a.levelData)
- };
- a.addLevel0001 = function(a) {
- a.push({
- type: 1,
- maxMoves: 3,
- objects: [{
- type: 1,
- x: 2,
- y: 2,
- radius: 1,
- speed: 20,
- points: 0,
- path: [],
- loop: !1,
- chaser: !1
- }, {
- type: 3,
- x: 3,
- y: 13,
- radius: 1,
- speed: 7,
- points: 25,
- path: [],
- loop: !1,
- chaser: !1
- }, {
- type: 3,
- x: 5,
- y: 9,
- radius: 1,
- speed: 7,
- points: 10,
- path: [],
- loop: !1,
- chaser: !1
- }],
- cells: [
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
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- radius: .5,
- speed: 12,
- points: 0,
- path: [{
- x: 17,
- y: 13
- }, {
- x: 9.5,
- y: 13
- }, {
- x: 9.5,
- y: 4
- }, {
- x: 9.5,
- y: 13
- }],
- loop: !0,
- chaser: !1
- }, {
- type: 2,
- x: 0,
- y: 15,
- radius: .5,
- speed: 12,
- points: 0,
- path: [{
- x: 0,
- y: 15
- }, {
- x: 7.5,
- y: 10
- }, {
- x: 3.5,
- y: 6
- }, {
- x: 7.5,
- y: 10
- }],
- loop: !0,
- chaser: !1
- }, {
- type: 1,
- x: 3,
- y: 2,
- radius: 1,
- speed: 20,
- points: 0,
- path: [],
- loop: !1,
- chaser: !1
- }],
- cells: [
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }]
- ]
- })
- };
- a.addLevelReference = function(a) {
- a.push({
- type: 1,
- maxMoves: 40,
- objects: [{
- type: 2,
- x: 0,
- y: 5,
- radius: .5,
- speed: 10,
- points: 0,
- path: [{
- x: 0,
- y: 5
- }, {
- x: 17,
- y: 7
- }],
- loop: !0,
- chaser: !1
- }, {
- type: 2,
- x: 5,
- y: 7,
- radius: .5,
- speed: 7,
- points: 0,
- path: [{
- x: 5,
- y: 7
- }, {
- x: 9,
- y: 12
- }, {
- x: 15,
- y: 9
- }, {
- x: 9,
- y: 12
- }],
- loop: !0,
- chaser: !1
- }, {
- type: 1,
- x: 3,
- y: 2,
- radius: 1,
- speed: 20,
- points: 0,
- path: [],
- loop: !1,
- chaser: !1
- }, {
- type: 4,
- x: 2,
- y: 16,
- radius: 1,
- speed: 7,
- points: 150,
- path: [],
- loop: !1,
- chaser: !1
- }, {
- type: 3,
- x: 10,
- y: 7,
- radius: 1,
- speed: 7,
- points: 20,
- path: [],
- loop: !1,
- chaser: !1
- }, {
- type: 3,
- x: 16,
- y: 4,
- radius: 1,
- speed: 7,
- points: 10,
- path: [],
- loop: !1,
- chaser: !1
- }, {
- type: 3,
- x: 14,
- y: 11,
- radius: 1,
- speed: 7,
- points: 50,
- path: [],
- loop: !1,
- chaser: !1
- }],
- cells: [
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }],
- [{
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }, {
- type: 1
- }]
- ]
- })
- }
- })(window.AquaThiefGame = window.AquaThiefGame || {});
- (function(a, U) {
- a.SceneManager = function() {
- if (!(this instanceof a.SceneManager)) throw Error("Constructor called as a function.");
- this.previousMode = this.mode = a.GameSceneModeEnum.None;
- this.currentLeaderboardsPage = this.currentAchievementsPage = this.currentShopPage = this.currentLevelPage = this.currentLevel = 0;
- this.challengeLevelIndex = 200;
- this.pageAnimTime = this.achievementSetupTime = 0;
- this.pageAnimDirection = a.DirectionEnum.None;
- this.pageOffsetX = this.pagex = this.pagevx = this.pageFadeInTime = 0;
- this.pageBounce = !1;
- this.animationAngle = 0;
- this.menuExpanded = this.canDrawPath = this.canChangeMode = this.canForcePageChange = !1;
- this.titleNotificationTime = this.badgeNotificationTime = this.badgeNotification = this.shopMessageTime = this.menuTime = 0;
- this.minX = 1;
- this.minY = -10;
- this.maxX = this.minX + 15;
- this.maxY = this.minY + 15;
- this.drawScoreTime = this.drawScore = this.currentBest = this.currentStars = this.currentScore = this.scoreTime = this.movecountTime = 0;
- this.dataSaved = this.newBest = !1;
- this.boosters = [];
- this.effects = [];
- this.objects = [];
- this.cells = [];
- this.wonObjects = [];
- this.lostObjects = [];
- this.currencyCount = 0;
- this.activeObject = null;
- this.bonusTime = this.activeObjectChangedTime = 0;
- this.bonusFactor = 1;
- this.grid = {};
- this.tutorialStepChangeTime = this.tutorialStep = 0;
- this.pickUp = this.tutorialAutoStep = !1
- };
- a.SceneManager.prototype.resetPage = function() {
- this.pageAnimTime = 0;
- this.pageAnimDirection = a.DirectionEnum.None;
- this.pageOffsetX = this.pagex = this.pagevx = this.pageFadeInTime = 0;
- this.pageBounce = !1
- };
- a.SceneManager.prototype.loadLevel = function() {
- a.userData.levels[this.currentLevel] ||
- a.createUserLeveldata(this.currentLevel);
- this.isChallenge = this.currentLevel === this.challengeLevelIndex ? !0 : !1;
- this.objects = [];
- this.cells = [];
- this.activeObject = null;
- this.bonusTime = 0;
- this.bonusFactor = 1;
- this.currentStars = this.currentScore = 0;
- this.currentBest = a.userData.levels[this.currentLevel].bestScore;
- this.drawScoreTime = this.drawScore = 0;
- this.newBest = !1;
- this.badgeNotification = this.currentBest;
- this.currencyCount = a.userData.currencyCount;
- this.dataSaved = !1;
- this.tutorialStep = 0;
- this.tutorialStepChangeTime =
- .5;
- this.tutorialAutoStep = !1;
- this.grid = a.levelData[this.isChallenge ? a.levelData.length - 1 : this.currentLevel];
- this.moveCount = this.grid.maxMoves;
- switch (this.grid.type) {
- case a.GridTypeEnum.Small:
- this.maxX = this.minX + 15;
- this.maxY = this.minY + 15;
- this.grid.rowCount = 7;
- this.grid.columnCount = 7;
- this.grid.permutationTable = a.permutationTable7x7;
- break;
- case a.GridTypeEnum.Large:
- this.maxX = this.minX + 17, this.maxY = this.minY + 17, this.grid.rowCount = 8, this.grid.columnCount = 8, this.grid.permutationTable = a.permutationTable8x8
- }
- this.boosters =
- this.isChallenge ? [{
- type: a.BoosterTypeEnum.Speed,
- active: !0,
- value: 100
- }, {
- type: a.BoosterTypeEnum.Shield,
- active: !0,
- value: 300
- }] : 3 > this.currentLevel ? [{
- type: a.BoosterTypeEnum.Speed,
- active: !1,
- value: 100
- }, {
- type: a.BoosterTypeEnum.Shadow,
- active: !1,
- value: 200
- }, {
- type: a.BoosterTypeEnum.Shield,
- active: !1,
- value: 300
- }] : 3 === this.currentLevel ? [{
- type: a.BoosterTypeEnum.Speed,
- active: !0,
- value: 0
- }, {
- type: a.BoosterTypeEnum.Shadow,
- active: !1,
- value: 200
- }, {
- type: a.BoosterTypeEnum.Shield,
- active: !1,
- value: 300
- }] : 11 > this.currentLevel ? [{
- type: a.BoosterTypeEnum.Speed,
- active: !0,
- value: 100
- }, {
- type: a.BoosterTypeEnum.Shadow,
- active: !1,
- value: 200
- }, {
- type: a.BoosterTypeEnum.Shield,
- active: !1,
- value: 300
- }] : 11 === this.currentLevel ? [{
- type: a.BoosterTypeEnum.Speed,
- active: !0,
- value: 100
- }, {
- type: a.BoosterTypeEnum.Shadow,
- active: !0,
- value: 0
- }, {
- type: a.BoosterTypeEnum.Shield,
- active: !1,
- value: 300
- }] : 21 > this.currentLevel ? [{
- type: a.BoosterTypeEnum.Speed,
- active: !0,
- value: 100
- }, {
- type: a.BoosterTypeEnum.Shadow,
- active: !0,
- value: 200
- }, {
- type: a.BoosterTypeEnum.Shield,
- active: !1,
- value: 300
- }] : 21 === this.currentLevel ? [{
- type: a.BoosterTypeEnum.Speed,
- active: !0,
- value: 100
- }, {
- type: a.BoosterTypeEnum.Shadow,
- active: !0,
- value: 200
- }, {
- type: a.BoosterTypeEnum.Shield,
- active: !0,
- value: 0
- }] : [{
- type: a.BoosterTypeEnum.Speed,
- active: !0,
- value: 100
- }, {
- type: a.BoosterTypeEnum.Shadow,
- active: !0,
- value: 200
- }, {
- type: a.BoosterTypeEnum.Shield,
- active: !0,
- value: 300
- }];
- var e, k;
- for (e = 0; e < this.grid.rowCount; ++e)
- for (k = 0; k < this.grid.columnCount; ++k) this.cells.push(new a.CellEntity(this.grid.cells[e][k].type, this.minX + k + .5, this.minY - (e + 1.3 * k), e, k, 1, a.DirectionEnum.Left));
- if (this.isChallenge) {
- var f = Math.floor(10 * Math.random());
- for (e = Math.floor(10 * Math.random()); e === f;) e = Math.floor(10 * Math.random());
- console.log(f + " " + e);
- var p = [];
- for (k = 0; k < this.grid.objects[f].path.length; ++k) p.push({
- x: this.minX + this.grid.objects[f].path[k].x,
- y: this.minY + this.grid.objects[f].path[k].y
- });
- p = new a.ObjectEntity(this.grid.objects[f].type, this.minX + this.grid.objects[f].x, this.minY + this.grid.objects[f].y, this.grid.objects[f].speed, this.grid.objects[f].radius, a.DirectionEnum.Left, this.grid.objects[f].points,
- p, this.grid.objects[f].loop, this.grid.objects[f].chaser);
- this.objects.push(p);
- p = [];
- for (k = 0; k < this.grid.objects[e].path.length; ++k) p.push({
- x: this.minX + this.grid.objects[e].path[k].x,
- y: this.minY + this.grid.objects[e].path[k].y
- });
- p = new a.ObjectEntity(this.grid.objects[e].type, this.minX + this.grid.objects[e].x, this.minY + this.grid.objects[e].y, this.grid.objects[e].speed, this.grid.objects[e].radius, a.DirectionEnum.Left, this.grid.objects[e].points, p, this.grid.objects[e].loop, this.grid.objects[e].chaser);
- this.objects.push(p);
- p = [];
- k = this.grid.objects.length - 1;
- p = new a.ObjectEntity(this.grid.objects[k].type, this.minX + this.grid.objects[k].x, this.minY + this.grid.objects[k].y, this.grid.objects[k].speed, this.grid.objects[k].radius, a.DirectionEnum.Left, this.grid.objects[k].points, p, this.grid.objects[k].loop, this.grid.objects[k].chaser);
- this.objects.push(p);
- this.activeObject = p;
- this.activeObjectChangedTime = .3
- } else
- for (e = 0; e < this.grid.objects.length; ++e) {
- p = [];
- if (this.grid.objects[e].type === a.ObjectTypeEnum.Object5) p = new a.ObjectEntity(this.grid.objects[e].type,
- this.minX + this.grid.objects[e].x, this.minY + this.grid.objects[e].y, 0, 0, a.DirectionEnum.Left, 0, p, !1, !1), p.x2 = this.minX + this.grid.objects[e].x2, p.y2 = this.minY + this.grid.objects[e].y2, p.continuous = this.grid.objects[e].continuous, p.heartBeats[0].time = 0, p.heartBeats[0].maxTime = 1, p.heartBeats[0].direction = 0, p.heartBeats[0].speed1 = this.grid.objects[e].speed1, p.heartBeats[0].speed2 = this.grid.objects[e].speed2;
- else {
- for (k = 0; k < this.grid.objects[e].path.length; ++k) p.push({
- x: this.minX + this.grid.objects[e].path[k].x,
- y: this.minY + this.grid.objects[e].path[k].y
- });
- p = new a.ObjectEntity(this.grid.objects[e].type, this.minX + this.grid.objects[e].x, this.minY + this.grid.objects[e].y, this.grid.objects[e].speed, this.grid.objects[e].radius, a.DirectionEnum.Left, this.grid.objects[e].points, p, this.grid.objects[e].loop, this.grid.objects[e].chaser)
- }
- this.objects.push(p);
- this.grid.objects[e].type === a.ObjectTypeEnum.Object1 && (this.activeObject = p, this.activeObjectChangedTime = .3)
- }
- this.wonObjects = [];
- this.wonObjects.push(new a.ObjectEntity(1,
- 0, 0, 0, 1, a.DirectionEnum.Left, 0, [], !1));
- this.wonObjects.push(new a.ObjectEntity(1, 0, 0, 0, 1, a.DirectionEnum.Left, 0, [], !1));
- this.lostObjects = [];
- this.lostObjects.push(new a.ObjectEntity(2, 0, 0, 0, 1, a.DirectionEnum.Left, 0, [], !1));
- this.lostObjects.push(new a.ObjectEntity(1, 0, 0, 0, 1, a.DirectionEnum.Left, 0, [], !1));
- this.playedFailSound = this.busted = !1
- };
- a.SceneManager.prototype.update = function(e, k) {
- 0 < this.pageAnimTime && (this.pageAnimTime -= e, 0 > this.pageAnimTime && (this.pageAnimTime = 0, !k && this.pageBounce && (this.pagex =
- this.pageAnimDirection === a.DirectionEnum.Left ? .3 : -.3, this.pagevx = this.pageAnimDirection === a.DirectionEnum.Left ? -30 : 30)));
- 0 < this.movecountTime && (this.movecountTime -= e, 0 > this.movecountTime && (this.movecountTime = 0));
- 0 < this.scoreTime && (this.scoreTime -= e, 0 > this.scoreTime && (this.scoreTime = 0));
- 0 < this.tutorialStepChangeTime && (this.tutorialStepChangeTime -= e, 0 > this.tutorialStepChangeTime && (this.tutorialStepChangeTime = 0, this.tutorialAutoStep && (this.tutorialAutoStep = !1, this.tutorialStep++, this.tutorialStepChangeTime =
- .5)));
- 0 < this.pageFadeInTime && (this.pageFadeInTime -= e, 0 > this.pageFadeInTime && (this.pageFadeInTime = 0));
- 0 < this.drawScoreTime && (this.drawScoreTime -= e, 0 > this.drawScoreTime && (this.drawScoreTime = 0));
- 0 < this.bonusTime && (this.bonusTime -= e, 0 >= this.bonusTime && (this.bonusTime = 0, this.bonusFactor = 1));
- 0 < this.menuTime && (this.menuTime -= e, 0 > this.menuTime && (this.menuTime = 0));
- 0 < this.achievementSetupTime && (this.achievementSetupTime -= e, 0 > this.achievementSetupTime && (this.achievementSetupTime = 0));
- 0 < this.badgeNotificationTime &&
- (this.badgeNotificationTime -= e, 0 > this.badgeNotificationTime && (this.badgeNotificationTime = 0));
- 0 < this.titleNotificationTime && (this.titleNotificationTime -= e, 0 > this.titleNotificationTime && (this.titleNotificationTime = 0));
- 0 < this.activeObjectChangedTime && (this.activeObjectChangedTime -= e, 0 > this.activeObjectChangedTime && (this.activeObjectChangedTime = 0));
- 0 < this.shopMessageTime && (this.shopMessageTime -= e, 0 > this.shopMessageTime && (this.shopMessageTime = 0));
- this.showReviewTipTime && 0 < this.showReviewTipTime && (this.showReviewTipTime -=
- e, 0 > this.showReviewTipTime && (this.showReviewTipTime = 0));
- 0 < this.pagex ? (this.pagevx -= 9.78 * e * 3, this.pagex += this.pagevx * e, 0 >= this.pagex && (-.5 > this.pagevx ? (this.pagevx = .3 * -this.pagevx, this.pagex = this.pagevx * e) : this.pagevx = this.pagex = 0)) : 0 > this.pagex && (this.pagevx += 9.78 * e * 3, this.pagex += this.pagevx * e, 0 <= this.pagex && (.5 < this.pagevx ? (this.pagevx = .3 * -this.pagevx, this.pagex = this.pagevx * e) : this.pagevx = this.pagex = 0));
- this.animationAngle += 1.3 * Math.PI * e % (2 * Math.PI)
- }
- })(window.AquaThiefGame = window.AquaThiefGame || {});
- (function(a, U) {})(window.AquaThiefGame.Resources = window.AquaThiefGame.Resources || {});
- (function(a, U) {
- var e = {},
- k = !0,
- f = !1,
- p, q = window.AudioContext || window.webkitAudioContext;
- if (q) p = new q;
- else if ("undefined" === typeof Audio) k = !1;
- else if (q = navigator.userAgent.toLowerCase(), -1 < q.indexOf("firefox") || -1 < q.indexOf("opera")) f = !0;
- else if (navigator.userAgent.match(/Android/i) || navigator.userAgent.match(/webOS/i) || navigator.userAgent.match(/iPhone/i) || navigator.userAgent.match(/iPad/i) || navigator.userAgent.match(/iPod/i) || navigator.userAgent.match(/BlackBerry/i) || navigator.userAgent.match(/Windows Phone/i)) k = !1;
- a.canPlaySounds = function() {
- return k
- };
- a.registerSound = function(a, q, v) {
- if (k)
- if (p) {
- var u = new XMLHttpRequest;
- u.open("get", q, !0);
- u.responseType = "arraybuffer";
- u.onload = function() {
- p.decodeAudioData(u.response, function(f) {
- e[a] = {
- buffer: f
- };
- v && v()
- })
- };
- u.send()
- } else e[a] = new Audio, v && (e[a].preload = "auto", $(e[a]).on("loadeddata", v)), e[a].src = f ? q.replace(".mp3", ".ogg") : q;
- else v && v()
- };
- a.playSound = function(f) {
- try {
- var q;
- k && (q = e[f]) && (p ? (a.stopSound(f), q.sourceNode = p.createBufferSource(), q.sourceNode.buffer = q.buffer,
- q.sourceNode.connect(p.destination), "undefined" !== typeof q.sourceNode.noteOn ? q.sourceNode.noteOn(0) : q.sourceNode.start(0)) : (q.currentTime = 0, q.play()))
- } catch (v) {}
- };
- a.loopSound = function(f) {
- var q;
- k && (q = e[f]) && (p ? (a.stopSound(f), q.sourceNode = p.createBufferSource(), q.sourceNode.loop = !0, q.sourceNode.buffer = q.buffer, q.sourceNode.connect(p.destination), "undefined" !== typeof q.sourceNode.noteOn ? q.sourceNode.noteOn(0) : q.sourceNode.start(0)) : ("boolean" === typeof q.loop ? q.loop = !0 : q.addEventListener("ended", function() {
- this.currentTime =
- 0;
- this.play()
- }, !1), q.play()))
- };
- a.stopSound = function(a) {
- k && (a = e[a]) && (p ? a.sourceNode && ("undefined" !== typeof a.sourceNode.noteOff ? a.sourceNode.noteOff(0) : a.sourceNode.stop(0), a.sourceNode = null) : (a.pause(), a.currentTime = 0))
- }
- })(window.AudioManager = window.AudioManager || {});
- (function(a, U) {
- var e = new Date,
- k = 0,
- f = 0;
- a.getFPS = function() {
- ++k;
- var a = new Date;
- 1E3 < a.getTime() - e.getTime() && (f = k, k = 0, e = a);
- return f
- };
- a.clamp = function(a, e, f) {
- return Math.max(e, Math.min(f, a))
- };
- a.circleRectIntersect = function(e, f, k, w, v, u, z) {
- e -= a.clamp(e, w, u);
- f -= a.clamp(f, v, z);
- return e * e + f * f < k * k
- };
- a.distance = function(a, e, f, k) {
- a = f - a;
- e = k - e;
- return Math.sqrt(a * a + e * e)
- };
- a.vectorAdd = function(a, e, f, k) {
- return {
- x: a + f,
- y: e + k
- }
- };
- a.vectorSubstract = function(a, e, f, k) {
- return {
- x: a - f,
- y: e - k
- }
- };
- a.vectorMultiply = function(a, e, f) {
- return {
- x: a *
- f,
- y: e * f
- }
- };
- a.vectorDivide = function(a, e, f) {
- return 0 === f ? {
- x: a,
- y: e
- } : {
- x: a / f,
- y: e / f
- }
- };
- a.vectorDotProduct = function(a, e, f, k) {
- return a * f + e * k
- };
- a.vectorLength = function(a, e) {
- return Math.sqrt(a * a + e * e)
- };
- a.vectorNormalize = function(e, f) {
- var k = a.vectorLength(e, f);
- return 0 === k ? {
- x: e,
- y: f
- } : {
- x: e / k,
- y: f / k
- }
- };
- a.vectorRotate = function(a, e, f) {
- var k = Math.cos(f);
- f = Math.sin(f);
- return {
- x: k * a - f * e,
- y: f * a + k * e
- }
- };
- a.vectorAngle = function(a, e, f, k) {
- return Math.atan2(k - e, f - a)
- };
- a.vectorFromAngle = function(a) {
- return {
- x: Math.cos(a),
- y: Math.sin(a)
- }
- };
- a.toDegrees = function(a) {
- return 180 / Math.PI * a
- };
- a.toRadians = function(a) {
- return Math.PI / 180 * a
- };
- a.shortestArc = function(a, e) {
- var f = Math.abs(a - e);
- f > Math.PI && (f = 2 * Math.PI - f);
- return f
- };
- a.rectIntersect = function(a, e, f, k, v, u, z, x) {
- return !(k < u || e > x || f < v || a > z)
- };
- a.pointInRect = function(a, e, f, k, v, u) {
- return a > f && a < v && e > k && e < u
- };
- a.circleLineIntersect = function(a, e, f, k, v, u, z) {
- f -= a;
- k -= e;
- var x = 2 * (f * (a - v) + k * (e - u)),
- N;
- N = v * v + u * u + (a * a + e * e);
- N -= 2 * (v * a + u * e);
- N -= z * z;
- return 0 > x * x - 4 * (f * f + k * k) * N ? !1 : !0
- };
- a.lineLineIntersect = function(a,
- e, f, k, v, u, z, x) {
- var N = {
- intersect: !1,
- x: 0,
- y: 0
- },
- c = (x - u) * (f - a) - (z - v) * (k - e);
- 0 !== c ? (z = ((z - v) * (e - u) - (x - u) * (a - v)) / c, v = ((f - a) * (e - u) - (k - e) * (a - v)) / c, 0 <= z && 1 >= z && 0 <= v && 1 >= v ? (N.intersect = !0, N.x = a + z * (f - a), N.y = e + z * (k - e)) : N.intersect = !1) : N.intersect = !1;
- return N
- };
- a.loadResources = function(a, e, f) {
- var k, v, u = {},
- z = 0,
- x, N = function() {
- ++z === v && e && e(u);
- f && f(z, v)
- };
- k = 0;
- for (v = a.length; k < v; k += 1) x = a[k], "img" === x.type ? (u[x.id] = new Image, u[x.id].onload = N, u[x.id].src = x.src) : "snd" === x.type && AudioManager.registerSound(x.id, x.src, N)
- }
- })(window.AquaThiefGame =
- window.AquaThiefGame || {});
- (function(a, U) {
- var e, k, f, p, q, t, w, v, u, z, x, N;
- a.setupTileOffsets = function() {
- var c = 1 / a.getScaleUnit();
- e = 0;
- k = 1 * c;
- f = 2 * c;
- p = 3 * c;
- q = 4 * c;
- t = 5 * c;
- w = 6 * c;
- v = 7 * c;
- u = 8 * c;
- z = 9 * c;
- x = 10 * c;
- N = 3E-4 * k
- };
- a.draw = function(c, b) {
- var g, h = a.getCurrentGameState(),
- l = a.getCanvasWidth(),
- p = a.getCanvasHeight(),
- m = a.getSceneHudItems(),
- n = a.getLayoutOrientation(),
- q = a.screenToHud({
- x: l,
- y: p
- });
- g = a.getGamePlayEndTime();
- if (h !== a.GameStateEnum.GamePreLoading)
- if (h === a.GameStateEnum.GameLogo || h === a.GameStateEnum.GameLoading) a.drawLoader(c);
- else if (h ===
- a.GameStateEnum.GameIntro) a.drawGameIntro(c);
- else if (h === a.GameStateEnum.GameMenu) a.drawGameMenu(c);
- else if (h === a.GameStateEnum.GameRun || h === a.GameStateEnum.GameLost || h === a.GameStateEnum.GameWon) {
- switch (b.currentLevelPage) {
- case 0:
- c.drawImage(a.Resources.background01Image, e + 2, e + 2, t - 2, t - 2, 0, 0, l, p);
- break;
- case 1:
- c.drawImage(a.Resources.background01Image, t + 2, e + 2, t - 2, t - 2, 0, 0, l, p);
- break;
- case 2:
- c.drawImage(a.Resources.background01Image, e + 2, t + 2, t - 2, t - 2, 0, 0, l, p);
- break;
- case 3:
- case 4:
- c.drawImage(a.Resources.background01Image,
- t + 2, t + 2, t - 2, t - 2, 0, 0, l, p)
- }
- a.applySceneCameras();
- h = b.maxX - b.minX;
- a.getTitleHeartbeat1();
- a.getTitleHeartbeat2();
- c.save();
- c.translate((b.pageAnimDirection === a.DirectionEnum.Left ? b.pageAnimTime * h * 2 : -b.pageAnimTime * h * 2) + b.pagex + b.pageOffsetX, 0);
- a.applyVeryFarParallaxCameras();
- c.restore();
- c.save();
- c.translate((b.pageAnimDirection === a.DirectionEnum.Left ? b.pageAnimTime * h * 5 : -b.pageAnimTime * h * 5) + b.pagex + b.pageOffsetX, 0);
- a.applyFarParallaxCameras();
- c.restore();
- c.save();
- c.translate((b.pageAnimDirection === a.DirectionEnum.Left ?
- b.pageAnimTime * h * 7 : -b.pageAnimTime * h * 7) + b.pagex + b.pageOffsetX, 0);
- a.applyNearParallaxCameras();
- c.globalAlpha = 1;
- c.restore();
- a.applyHereParallaxCameras();
- c.fillStyle = "rgba(255, 255, 255, 0.3)";
- switch (b.mode) {
- case a.GameSceneModeEnum.Shop:
- a.drawShop(c, b);
- break;
- case a.GameSceneModeEnum.Credits:
- a.drawCredits(c, b);
- break;
- case a.GameSceneModeEnum.Achievements:
- a.drawAchievements(c, b);
- break;
- case a.GameSceneModeEnum.Leaderboards:
- a.drawLeaderboards(c, b);
- break;
- case a.GameSceneModeEnum.WorldSelection:
- a.drawWorldSelection(c,
- b);
- break;
- case a.GameSceneModeEnum.LevelPlay:
- a.drawLevelPlay(c, b)
- }
- a.applyHudCameras();
- b.mode === a.GameSceneModeEnum.LevelPlay && a.drawLevelPlayHud(c, b, q);
- b.mode === a.GameSceneModeEnum.WorldSelection && a.drawShopIcon(c);
- b.mode === a.GameSceneModeEnum.Shop && a.drawShopIcon(c, !0);
- !0 === b.menuExpanded && (c.globalAlpha = .5, c.fillStyle = "rgb(210, 100, 255)", c.globalAlpha = .5, c.fillStyle = "rgb(0, 0, 0)", n === a.LayoutOrientationEnum.Landscape ? c.fillRect(q.x - 1.8, 0, 1.8, q.y) : c.fillRect(0, 0, q.x, 1.8), c.globalAlpha = 1);
- h = -g;
- for (g =
- 0; g < m.length; g += 1) m[g].enabled && (c.save(), l = b.menuExpanded ? 5 * b.menuTime : 1 - 5 * b.menuTime, a.CommandEnum.Menu === m[g].type ? c.drawImage(a.Resources.hud01Image, e, t, 1.5 * k, 1.5 * k, m[g].x, m[g].y, 1.5, 1.5) : a.CommandEnum.Home === m[g].type ? (n === a.LayoutOrientationEnum.Landscape ? c.translate(0, 2 * l) : c.translate(2 * -l, 0), c.globalAlpha = b.menuExpanded ? 1 - 5 * b.menuTime : 5 * b.menuTime, c.drawImage(a.Resources.hud01Image, e, 6.5 * k, 1.5 * k, 1.5 * k, m[g].x, m[g].y, 1.5, 1.5)) : a.CommandEnum.GoBack === m[g].type && (n === a.LayoutOrientationEnum.Landscape ?
- c.translate(0, 2 * l) : c.translate(-l, 0), c.globalAlpha = b.menuExpanded ? 1 - 5 * b.menuTime : 5 * b.menuTime, c.drawImage(a.Resources.hud01Image, 1.5 * k, 6.5 * k, 1.5 * k, 1.5 * k, m[g].x, m[g].y, 1.5, 1.5)), a.CommandEnum.Close === m[g].type ? c.drawImage(a.Resources.hud01Image, u, t, 1.5 * k, 1.5 * k, m[g].x, m[g].y, 1.5, 1.5) : a.CommandEnum.Refresh === m[g].type ? (n === a.LayoutOrientationEnum.Landscape ? c.translate(0, 3 * l) : c.translate(3 * -l, 0), c.globalAlpha = b.menuExpanded ? 1 - 5 * b.menuTime : 5 * b.menuTime, c.drawImage(a.Resources.hud01Image, 1.5 * k, t, 1.5 * k,
- 1.5 * k, m[g].x, m[g].y, 1.5, 1.5)) : a.CommandEnum.PreviousPage !== m[g].type && a.CommandEnum.NextPage !== m[g].type && (a.CommandEnum.NextLevel === m[g].type ? c.drawImage(a.Resources.tooltips01Image, e, v, f, f, m[g].x - h, m[g].y - h, 2 + 2 * h, 2 + 2 * h) : a.CommandEnum.Share === m[g].type ? (c.drawImage(a.Resources.hud01Image, u, e, f, f, m[g].x - .25 - h, m[g].y - .25 - h, 2 + 2 * h, 2 + 2 * h), c.drawImage(a.Resources.tooltips01Image, e, z, k, k, m[g].x + .25 - h, m[g].y + .25 - h, 1 + 2 * h, 1 + 2 * h)) : a.CommandEnum.ReplayLevel === m[g].type ? a.getCurrentGameState() !== a.GameStateEnum.GameWon ||
- b.isChallenge ? c.drawImage(a.Resources.tooltips01Image, w, v, f, f, m[g].x - h, m[g].y - h, 2 + 2 * h, 2 + 2 * h) : c.drawImage(a.Resources.hud01Image, 1.5 * k, t, 1.5 * k, 1.5 * k, m[g].x - h, m[g].y - h, 1.5 + 2 * h, 1.5 + 2 * h) : a.CommandEnum.QuitLevel === m[g].type && c.drawImage(a.Resources.tooltips01Image, f, v, f, f, m[g].x - h, m[g].y - h, 2 + 2 * h, 2 + 2 * h)), c.restore());
- !0 === a.showHouseAds && (c.fillStyle = "rgba(0, 0, 0, 0.7)", c.fillRect(0, 0, q.x, q.y), c.save(), c.translate(20 * -a.getGameAdsTime(), 0), 0 === a.showHouseAdsType ? c.drawImage(a.Resources.adsImage, e, e, t,
- t, q.x / 2 - 2.5, q.y / 2 - 2.5, 5, 5) : 1 === a.showHouseAdsType ? c.drawImage(a.Resources.adsImage, t, e, t, t, q.x / 2 - 2.5, q.y / 2 - 2.5, 5, 5) : 2 === a.showHouseAdsType && c.drawImage(a.Resources.adsImage, t, t, t, t, q.x / 2 - 2.5, q.y / 2 - 2.5, 5, 5), c.restore(), c.drawImage(a.Resources.adsImage, e, z, t, k, q.x / 2 - 2.5, q.y - 1, 5, 1));
- 0 < b.pageFadeInTime && (c.globalAlpha = b.pageFadeInTime, c.fillStyle = "rgb(210, 100, 255)", c.fillRect(0, 0, q.x, q.y), c.globalAlpha = 1)
- }
- };
- a.drawLoader = function(c) {
- var b = a.getLogoTime();
- a.getLayoutOrientation();
- var g = a.screenToHud({
- x: a.getCanvasWidth(),
- y: a.getCanvasHeight()
- }),
- h = a.getGameLoadingData();
- c.drawImage(a.Resources.loadingScreenImage, e, e, x, 6.5 * k, 0, 0, a.getCanvasWidth(), a.getCanvasHeight());
- c.save();
- a.applyHudCameras();
- b = 3 * h.current / h.total + (3 - b) / 3;
- c.drawImage(a.Resources.loadingScreenImage, t, v, q, k, g.x / 2 - 2, g.y / 2 + .5, 4, 1);
- c.save();
- c.beginPath();
- c.rect(g.x / 2 - 2, g.y / 2 + .5, b, 1);
- c.closePath();
- c.clip();
- c.drawImage(a.Resources.loadingScreenImage, t, u, q, k, g.x / 2 - 2, g.y / 2 + .5, 4, 1);
- c.restore();
- c.drawImage(a.Resources.loadingScreenImage, e, v, t, f, g.x / 2 - 2.5,
- g.y / 2 - 1 - .5, 5, 2);
- c.restore()
- };
- a.drawGameIntro = function(c) {
- a.getIntroTime();
- c.fillStyle = "rgb(0, 0, 0)";
- c.fillRect(0, 0, a.getCanvasWidth(), a.getCanvasHeight());
- a.applyHudCameras()
- };
- a.drawGameMenu = function(c) {
- var b, g, h, l, r, m = a.getGameMenuData(),
- n = a.screenToHud({
- x: a.getCanvasWidth(),
- y: a.getCanvasHeight()
- });
- r = a.getTitleHeartbeat1();
- var A = a.getTitleHeartbeat2();
- a.getTitleHeartbeat3();
- g = a.getTitleHeartbeat4();
- h = a.getTitleHeartbeat5();
- l = n.x / 2;
- var D = n.y / 2,
- x = Math.max(n.x, n.y),
- F = 0,
- J = .3 * m.offsetY;
- c.drawImage(a.Resources.background01Image,
- e, e, t, t, 0, 0, a.getCanvasWidth(), a.getCanvasHeight());
- c.save();
- a.applyHudCameras();
- for (b = 0; 3 > b; ++b) F = 30 * b, c.save(), c.beginPath(), c.translate(l, D), c.rotate(a.toRadians(F + m.rotationAngle)), c.translate(-l, -D), c.moveTo(l - .1, D - .1), c.lineTo(l - .8, D - x), c.lineTo(l + 1.6, D - x), c.lineTo(l + .1, D - .1), c.lineTo(l + x, D - .8), c.lineTo(l + x, D + 1.6), c.lineTo(l + .1, D + .1), c.lineTo(l + .8, D + x), c.lineTo(l - 1.6, D + x), c.lineTo(l - .1, D + .1), c.lineTo(l - x, D + .8), c.lineTo(l - x, D - 1.6), c.lineTo(l - .1, D - .1), c.closePath(), c.clip(), c.globalAlpha = .6, c.drawImage(a.Resources.background02Image,
- e, e, t, t, l - x, D - x, 2 * x, 2 * x), c.globalAlpha = 1, c.restore();
- c.save();
- c.translate(0, 2 * m.offsetY);
- c.drawImage(a.Resources.entities01Image, q, e, q, q, n.x / 2 - 3 - J, n.y / 2 - .9, Math.max(0, 2.5 + 2 * J), 2.5);
- c.restore();
- c.save();
- c.translate(0, 2 * m.offsetY);
- c.drawImage(a.Resources.entities01Image, q, e, q, q, n.x / 2 + .7 - J, n.y / 2 - .5, Math.max(0, 1.75 + 2 * J), 1.75);
- c.restore();
- c.save();
- c.translate(0, m.offsetY);
- c.drawImage(a.Resources.hud02Image, q, p, w, q, n.x / 2 - 3 - J, n.y / 2 - 1.6, Math.max(0, 6 + 2 * J), 4);
- 0 === g.direction ? g.time > g.maxTime - .5 ? (c.save(), 0 ===
- h.direction && (c.translate(n.x / 2 * 2, 0), c.scale(-1, 1)), c.drawImage(a.Resources.hud02Image, u, v, f, k, n.x / 2 - 1 - J, n.y / 2 - .2, Math.max(0, 2 + 2 * J), 1), c.restore()) : c.drawImage(a.Resources.hud02Image, q, v, f, k, n.x / 2 - 1 - J, n.y / 2 - .2, Math.max(0, 2 + 2 * J), 1) : c.drawImage(a.Resources.hud02Image, w, v, f, k, n.x / 2 - 1 - J, n.y / 2 - .4, Math.max(0, 2 + 2 * J), 1);
- c.restore();
- c.save();
- c.translate(0, .5 * m.offsetY);
- c.drawImage(a.Resources.hud02Image, e, u, t, f, n.x / 2 - 2.5 - J, n.y / 2 - 3.35, Math.max(0, 5 + 2 * J), 2);
- c.restore();
- c.save();
- c.translate(0, 1.3 * m.offsetY);
- c.drawImage(a.Resources.hud02Image,
- t, u, t, f, n.x / 2 - 2.5 - J, n.y / 2 - 2.35, Math.max(0, 5 + 2 * J), 2);
- c.restore();
- m.showButtons && (c.save(), c.translate(-3.5 + 7 * m.offsetY, -1), c.translate(n.x / 2 - 2, n.y / 2 - 2.5), l = m.buttons[0].time ? 1.15 * (1 - 3 * m.buttons[0].time) : 1 - 3 * m.buttons[0].time, c.scale(m.buttons[0].time ? 1.15 * l : l, l), c.translate(-(n.x / 2 - 2), -(n.y / 2 - 2.5)), c.restore(), c.save(), c.translate(3.5 + 7 * -m.offsetY, -1.2), c.translate(n.x / 2 - 2, n.y / 2 - 2), l = m.buttons[0].time ? 1.15 * (1 - 3 * m.buttons[0].time) : 1 - 3 * m.buttons[0].time, c.scale(m.buttons[0].time ? 1.15 * l : l, l), c.translate(-(n.x /
- 2 - 2), -(n.y / 2 - 2)), c.restore(), c.save(), c.translate(7 * -m.offsetY, .2), c.translate(n.x / 2 - 2, n.y / 2 - 2.5), c.translate(-(n.x / 2 - 2), -(n.y / 2 - 2.5)), c.restore());
- c.save();
- c.translate(0, 2 * m.offsetY);
- c.restore();
- if (m.showButtons)
- for (b = 0; b < m.buttons.length; b++)
- if (.3 > m.buttons[b].time) {
- c.save();
- l = m.buttons[b].time ? 1.15 * (1 - 3 * m.buttons[b].time) : 1 - 3 * m.buttons[b].time;
- switch (m.buttons[b].type) {
- case a.CommandEnum.Play:
- g = n.x / 2 + m.buttons[b].x - .2 * r.time;
- h = n.y / 2 + m.buttons[b].y - .2 * A.time;
- c.translate(g + 1, h + 1);
- c.scale(m.buttons[b].time ?
- 1.15 * l : l, l);
- c.translate(-(g + 1), -(h + 1));
- c.drawImage(a.Resources.tooltips01Image, q, v, f, f, g, h, 2 + .4 * r.time, 2 + .4 * A.time);
- break;
- case a.CommandEnum.PlayChallenge:
- g = n.x / 2 + m.buttons[b].x - .2 * r.time;
- h = n.y / 2 + m.buttons[b].y - .2 * A.time;
- c.translate(g + 1, h + 1);
- c.scale(m.buttons[b].time ? 1.15 * l : l, l);
- c.translate(-(g + 1), -(h + 1));
- c.drawImage(a.Resources.tooltips02Image, e, w, f, f, g, h, 2 + .4 * r.time, 2 + .4 * A.time);
- a.userData.challenge || c.drawImage(a.Resources.hud01Image, q, e, f, f, g + .3, h - .15, 1.4, 1.4);
- break;
- case a.CommandEnum.Credits:
- g =
- n.x / 2 + m.buttons[b].x - .2 * A.time;
- h = n.y / 2 + m.buttons[b].y - .2 * r.time;
- c.translate(g + 1, h + 1);
- c.scale(m.buttons[b].time ? 1.15 * l : l, l);
- c.translate(-(g + 1), -(h + 1));
- c.drawImage(a.Resources.hud01Image, w, e, f, f, n.x / 2 + m.buttons[b].x - .2 * A.time, n.y / 2 + m.buttons[b].y - .2 * r.time, 2 + .4 * A.time, 2 + .4 * r.time);
- break;
- case a.CommandEnum.Leaderboards:
- g = n.x - m.buttons[b].x;
- h = n.y - m.buttons[b].y;
- c.translate(g + 1, h + 1);
- c.scale(m.buttons[b].time ? 1.15 * l : l, l);
- c.translate(-(g + 1), -(h + 1));
- c.drawImage(a.Resources.hud03Image, f, e, f, f, n.x - m.buttons[b].x,
- n.y - m.buttons[b].y, 2, 2);
- break;
- case a.CommandEnum.Achievements:
- g = n.x - m.buttons[b].x;
- h = n.y - m.buttons[b].y;
- c.translate(g + 1, h + 1);
- c.scale(m.buttons[b].time ? 1.15 * l : l, l);
- c.translate(-(g + 1), -(h + 1));
- c.drawImage(a.Resources.hud03Image, e, e, f, f, n.x - m.buttons[b].x, n.y - m.buttons[b].y, 2, 2);
- break;
- case a.CommandEnum.Settings:
- g = n.x / 2 + m.buttons[b].x - .2 * A.time;
- h = n.y / 2 + m.buttons[b].y - .2 * r.time;
- c.translate(g + 1, h + 1);
- c.scale(m.buttons[b].time ? 1.15 * l : l, l);
- c.translate(-(g + 1), -(h + 1));
- c.drawImage(a.Resources.hud01Image, u, e,
- f, f, n.x / 2 + m.buttons[b].x - .2 * r.time, n.y / 2 + m.buttons[b].y - .2 * A.time, 2 + .4 * r.time, 2 + .4 * A.time);
- c.drawImage(a.Resources.hud01Image, u, v, k, k, n.x / 2 + .5 + m.buttons[b].x - .2 * r.time, n.y / 2 + .5 + m.buttons[b].y - .2 * A.time, 1 + .4 * r.time, 1 + .4 * A.time);
- break;
- case a.CommandEnum.Sound:
- a.getShowSettings() && (g = n.x / 2 + m.buttons[b].x - .2 * A.time, h = n.y / 2 + m.buttons[b].y - .2 * r.time, c.translate(g + 1, h + 1), c.scale(m.buttons[b].time ? 1.15 * l : l, l), c.translate(-(g + 1), -(h + 1)), c.drawImage(a.Resources.hud01Image, u, e, f, f, n.x / 2 + m.buttons[b].x - .2 * r.time,
- n.y / 2 + m.buttons[b].y - .2 * A.time, 2 + .4 * r.time, 2 + .4 * A.time), c.drawImage(a.Resources.hud01Image, v, v, k, k, n.x / 2 + .5 + m.buttons[b].x - .2 * r.time, n.y / 2 + .5 + m.buttons[b].y - .2 * A.time, 1 + .4 * r.time, 1 + .4 * A.time), a.isSoundEnabled || c.drawImage(a.Resources.hud01Image, z, v, k, k, n.x / 2 + .5 + m.buttons[b].x - .2 * r.time, n.y / 2 + .5 + m.buttons[b].y - .2 * A.time, 1 + .4 * r.time, 1 + .4 * A.time));
- break;
- case a.CommandEnum.Music:
- a.getShowSettings() && (g = n.x / 2 + m.buttons[b].x - .2 * A.time, h = n.y / 2 + m.buttons[b].y - .2 * r.time, c.translate(g + 1, h + 1), c.scale(m.buttons[b].time ?
- 1.15 * l : l, l), c.translate(-(g + 1), -(h + 1)), c.drawImage(a.Resources.hud01Image, u, e, f, f, n.x / 2 + m.buttons[b].x - .2 * r.time, n.y / 2 + m.buttons[b].y - .2 * A.time, 2 + .4 * r.time, 2 + .4 * A.time), c.drawImage(a.Resources.hud01Image, w, v, k, k, n.x / 2 + .5 + m.buttons[b].x - .2 * r.time, n.y / 2 + .5 + m.buttons[b].y - .2 * A.time, 1 + .4 * r.time, 1 + .4 * A.time), a.isMusicEnabled || c.drawImage(a.Resources.hud01Image, z, v, k, k, n.x / 2 + .5 + m.buttons[b].x - .2 * r.time, n.y / 2 + .5 + m.buttons[b].y - .2 * A.time, 1 + .4 * r.time, 1 + .4 * A.time))
- }
- c.restore()
- }
- for (b = 0; b < a.getGameMenuEffects().length; b +=
- 1) r = a.getGameMenuEffects()[b], a.drawEffect(c, r);
- a.drawShopIcon(c);
- g = n.x - 2.2;
- h = -.03 - 10 * m.buttons[0].time;
- c.save();
- c.translate(g + .75, h);
- c.rotate(-.05 + .3 * a.getTitleHeartbeat1().time);
- c.translate(-(g + .75), -h);
- c.drawImage(a.Resources.adsImage, e, t, f, q, g, h, 1.5, 3);
- c.restore();
- a.Resources.sponsorLogo && (b = 4 * a.Resources.sponsorLogo.naturalHeight / a.Resources.sponsorLogo.naturalWidth, c.drawImage(a.Resources.sponsorLogo, 0, n.y - b - .1, 4, b));
- c.restore();
- 0 < m.menuTime && (c.globalAlpha = m.menuTime, c.fillStyle = "rgb(210, 100, 255)",
- c.fillRect(0, 0, a.getCanvasWidth(), a.getCanvasHeight()), c.globalAlpha = 1)
- };
- a.drawCredits = function(c, b) {
- c.drawImage(a.Resources.creditsImage, e, e, x, x, b.minX + (b.maxX - b.minX) / 2 - 5, b.minY + (b.maxY - b.minY) / 2 - 5, 10, 10);
- for (var f = 0; f < b.effects.length; f += 1) {
- var h = b.effects[f];
- h.useTransform || a.drawEffect(c, h, b)
- }
- };
- a.drawShopIcon = function(c, b) {
- c.drawImage(a.Resources.hud01Image, p, v, f, k, .2, .25, 2, 1);
- a.shopAvailable && !b && c.drawImage(a.Resources.hud01Image, p, w, k, k, .2, .8, 1, 1);
- a.drawNumber(c, a.userData.currencyCount.toString(),
- 1.35, .9, .33, 3, !1)
- };
- a.drawShop = function(c, b) {
- var g, h, l = b.maxX - b.minX,
- r = b.maxY - b.minY,
- m = 4 * b.currentShopPage;
- if (a.isDemo || !a.shopAvailable) c.drawImage(a.Resources.tooltips06Image, e, f, x, k, b.minX + l / 2 - 7.5, b.minY + r / 2 - 4, 15, 1.5);
- else {
- c.save();
- c.font = "bold 0.6px Segoe WP";
- c.translate((b.pageAnimDirection === a.DirectionEnum.Left ? b.pageAnimTime * l * 3 : -b.pageAnimTime * l * 3) + b.pagex + b.pageOffsetX, 0);
- for (g = 0; 2 > g; g++) {
- for (h = 0; 2 > h && (c.fillStyle = "rgba(0, 128, 255, 0.3)", c.fillRect(b.minX + h * l / 2, b.minY + g * r / 2, l / 2 - .05, r / 2 -
- .05), c.drawImage(a.Resources.hud03Image, p, p, p, p, b.minX + h * l / 2 + 1.5, b.minY + g * r / 2 + 1.5, 3, 3), c.fillStyle = "rgb(255, 255, 255)", c.textBaseline = "top", c.textAlign = "center", c.fillText(a.shopItems[m].name, b.minX + h * l / 2 + l / 4, b.minY + g * r / 2), c.textBaseline = "bottom", c.textAlign = "right", c.fillText(a.shopItems[m].price, b.minX + h * l / 2 + (l / 2 - .4), b.minY + g * r / 2 + r / 2 - .4), m++, m !== a.shopItems.length); h++);
- if (m === a.shopItems.length) break
- }
- if (b.pageAnimTime) {
- c.globalAlpha = 2 * b.pageAnimTime;
- if (b.pageAnimDirection === a.DirectionEnum.Left)
- for (m =
- 4 * b.currentShopPage - 4, 0 > m && (g = Math.floor(a.shopItems.length / 4), g += a.shopItems.length % 4 ? 1 : 0, m = 4 * (g - 1)), g = 0; 2 > g; g++) {
- for (h = 0; 2 > h && (c.fillStyle = "rgba(0, 128, 255, 0.3)", c.fillRect(b.minX + h * l / 2 - l, b.minY + g * r / 2, l / 2 - .05, r / 2 - .05), m++, m !== a.shopItems.length); h++);
- if (m === a.shopItems.length) break
- } else
- for (m = 4 * b.currentShopPage + 4, m > a.shopItems.length && (m = 0), g = 0; 2 > g; g++) {
- for (h = 0; 2 > h && (c.fillStyle = "rgba(0, 128, 255, 0.3)", c.fillRect(b.minX + h * l / 2 + l, b.minY + g * r / 2, l / 2 - .05, r / 2 - .05), m++, m !== a.shopItems.length); h++);
- if (m === a.shopItems.length) break
- }
- c.globalAlpha = 1
- }
- c.restore()
- }
- };
- a.drawAchievements = function(c, b) {
- var g;
- g = b.maxX - b.minX;
- var h = b.maxY - b.minY;
- g = b.maxX - b.minX;
- h = b.maxY - b.minY;
- a.getTitleHeartbeat1();
- var l = a.getTitleHeartbeat2();
- a.getTitleHeartbeat3();
- c.save();
- c.translate((b.pageAnimDirection === a.DirectionEnum.Left ? b.pageAnimTime * g * 3 : -b.pageAnimTime * g * 3) + b.pagex + b.pageOffsetX, 0);
- c.drawImage(a.Resources.tooltips07Image, e, e, p, f, b.minX - .5 * l.time, b.minY - .5 * l.time, 4.5 + l.time, 3 + l.time);
- c.drawImage(a.Resources.tooltips07Image,
- p, e, v, k, b.minX + 3.75, b.minY + .5 - .5 * l.time, 10.5, 1.5);
- c.drawImage(a.Resources.tooltips07Image, e, w, f, k, b.minX + .5, b.minY + 4, 3, 1.5);
- c.drawImage(a.Resources.tooltips07Image, p, k, v, k, b.minX + g / 2 - 3, b.minY + 4, 10.5, 1.5);
- var l = Math.min(60, a.threeStarsLevels),
- r = l * Math.max(0, 1 - b.achievementSetupTime) * 7 / 60;
- c.drawImage(a.Resources.tooltips07Image, e, q, x, f, b.minX, b.minY + 6, 15, 3);
- var m = 0 < l ? 3 : 0;
- c.save();
- c.beginPath();
- c.rect(b.minX, b.minY, 1.5 * (m + r), h);
- c.closePath();
- c.clip();
- c.drawImage(a.Resources.tooltips07Image, e, f, x, f, b.minX,
- b.minY + 6, 15, 3);
- c.restore();
- l >= a.achievementItems[0].value && (h = 1.8 + 10 * Math.max(0, b.achievementSetupTime - .5), c.drawImage(a.Resources.hud01Image, e, p, f, f, b.minX + 3.3, b.minY + 5.9, h, h));
- l >= a.achievementItems[1].value && (h = 1.8 + 15 * Math.max(0, b.achievementSetupTime - .5), c.drawImage(a.Resources.hud01Image, e, p, f, f, b.minX + 8.1, b.minY + 5.9, h, h));
- l >= a.achievementItems[2].value && (h = 1.8 + 20 * Math.max(0, b.achievementSetupTime - .5), c.drawImage(a.Resources.hud01Image, e, p, f, f, b.minX + 13.2, b.minY + 5.9, h, h));
- c.drawImage(a.Resources.tooltips07Image,
- f, w, u, k, b.minX + g / 2 - 6, b.minY + 10, 12, 1.5);
- g = 0;
- a.userData.levels[b.challengeLevelIndex] && (g = a.userData.levels[b.challengeLevelIndex].bestScore);
- h = 1.5 + 15 * Math.max(0, b.achievementSetupTime - .5);
- g >= a.achievementItems[3].value ? (c.drawImage(a.Resources.tooltips07Image, e, v, f, f, b.minX + .5, b.minY + 12, 2 * h, 2 * h), a.drawNumber(c, a.achievementItems[3].value.toString(), b.minX + 2, b.maxY - .3, .6, 2, !1)) : (c.drawImage(a.Resources.tooltips07Image, u, v, f, f, b.minX + .5, b.minY + 12, 2 * h, 2 * h), a.drawNumber(c, a.achievementItems[3].value.toString(),
- b.minX + 2, b.maxY - .3, .6, 0, !1));
- h = 1.5 + 20 * Math.max(0, b.achievementSetupTime - .5);
- g >= a.achievementItems[4].value ? (c.drawImage(a.Resources.tooltips07Image, f, v, f, f, b.minX + 4, b.minY + 12, 2 * h, 2 * h), a.drawNumber(c, a.achievementItems[4].value.toString(), b.minX + 5.5, b.maxY - .3, .6, 2, !1)) : (c.drawImage(a.Resources.tooltips07Image, u, v, f, f, b.minX + 4, b.minY + 12, 2 * h, 2 * h), a.drawNumber(c, a.achievementItems[4].value.toString(), b.minX + 5.5, b.maxY - .3, .6, 0, !1));
- h = 1.5 + 25 * Math.max(0, b.achievementSetupTime - .5);
- g >= a.achievementItems[5].value ?
- (c.drawImage(a.Resources.tooltips07Image, q, v, f, f, b.minX + 7.5, b.minY + 12, 2 * h, 2 * h), a.drawNumber(c, a.achievementItems[5].value.toString(), b.minX + 9, b.maxY - .3, .6, 2, !1)) : (c.drawImage(a.Resources.tooltips07Image, u, v, f, f, b.minX + 7.5, b.minY + 12, 2 * h, 2 * h), a.drawNumber(c, a.achievementItems[5].value.toString(), b.minX + 9, b.maxY - .3, .6, 0, !1));
- h = 1.5 + 30 * Math.max(0, b.achievementSetupTime - .5);
- g >= a.achievementItems[6].value ? (c.drawImage(a.Resources.tooltips07Image, w, v, f, f, b.minX + 11, b.minY + 12, 2 * h, 2 * h), a.drawNumber(c, a.achievementItems[6].value.toString(),
- b.minX + 12.5, b.maxY - .3, .6, 2, !1)) : (c.drawImage(a.Resources.tooltips07Image, u, v, f, f, b.minX + 11, b.minY + 12, 2 * h, 2 * h), a.drawNumber(c, a.achievementItems[6].value.toString(), b.minX + 12.5, b.maxY - .3, .6, 0, !1));
- c.fillStyle = "rgba(255, 255, 0, 0.2)";
- c.restore();
- for (g = 0; g < b.effects.length; g += 1) h = b.effects[g], h.useTransform || a.drawEffect(c, h, b)
- };
- a.drawLeaderboards = function(c, b) {
- var f = b.maxX - b.minX,
- h = b.maxY - b.minY;
- c.save();
- a.isDemo ? (c.drawImage(a.Resources.tooltips06Image, e, e, x, k, b.minX + f / 2 - 7.5, b.minY + h / 2 - 1.5, 15, 1.5),
- c.drawImage(a.Resources.tooltips06Image, e, k, x, k, b.minX + f / 2 - 7.5, b.minY + h / 2 - 4, 15, 1.5)) : c.restore()
- };
- a.drawWorldSelection = function(c, b) {
- var g, h, l, r = b.maxX - b.minX,
- m = b.maxY - b.minY,
- n = a.getTitleHeartbeat1(),
- u = a.getTitleHeartbeat2();
- a.getTitleHeartbeat3();
- c.save();
- c.translate((b.pageAnimDirection === a.DirectionEnum.Left ? b.pageAnimTime * r * 3 : -b.pageAnimTime * r * 3) + b.pagex + b.pageOffsetX, 0);
- c.globalAlpha = 1 - 3 * b.pageAnimTime;
- var v = 20 * b.currentLevelPage,
- x = 1,
- z = 0;
- for (g = v; g < Math.min(v + 20, a.levelData.length - 1); ++g) h = b.minX +
- r / 5 * z, l = b.minY + m / 5 * x, c.drawImage(a.Resources.hud01Image, e, e, p, p, h - .3 * u.time, l - .3 * n.time, 3 + .6 * u.time, 3 + .6 * n.time), a.drawNumber(c, (g + 1).toString(), h + r / 5 / 2, l + m / 5 / 2 - .1, .9, 0, !1), a.userData.levels[g] && a.userData.levels[g].unlocked ? 2 < a.userData.levels[g].stars ? (c.drawImage(a.Resources.hud01Image, e, p, f, f, h, l + 1.25, 1.5, 1.5), c.drawImage(a.Resources.hud01Image, e, p, f, f, h + .6, l + 1.27, 1.75, 1.75), c.drawImage(a.Resources.hud01Image, e, p, f, f, h + 1.3, l + 1.3, 2, 2)) : (1 < a.userData.levels[g].stars ? (c.drawImage(a.Resources.hud01Image,
- e, p, f, f, h, l + 1.25, 1.5, 1.5), c.drawImage(a.Resources.hud01Image, e, p, f, f, h + .6, l + 1.27, 1.75, 1.75)) : (0 < a.userData.levels[g].stars ? c.drawImage(a.Resources.hud01Image, e, p, f, f, h, l + 1.25, 1.5, 1.5) : c.drawImage(a.Resources.hud01Image, f, p, f, f, h, l + 1.25, 1.5, 1.5), c.drawImage(a.Resources.hud01Image, f, p, f, f, h + .6, l + 1.27, 1.75, 1.75)), c.drawImage(a.Resources.hud01Image, f, p, f, f, h + 1.3, l + 1.3, 2, 2)) : c.drawImage(a.Resources.hud01Image, q, e, f, f, h + .55, l + 1.25, 2, 2), z++, 5 === z && (z = 0, x++);
- c.globalAlpha = 1;
- if (b.pageAnimTime) {
- c.globalAlpha =
- 2 * b.pageAnimTime;
- n = b.pageAnimDirection === a.DirectionEnum.Left ? -r : r;
- x = 1;
- z = 0;
- for (g = v; g < Math.min(v + 20, a.levelData.length - 1); ++g) h = b.minX + r / 5 * z + n, l = b.minY + m / 5 * x, c.drawImage(a.Resources.hud01Image, e, e, p, p, h, l, 3, 3), z++, 5 === z && (z = 0, x++);
- c.globalAlpha = 1
- }
- c.restore();
- c.drawImage(a.Resources.hud01Image, q, t, f, f, b.minX + r / 2 - 6 - .5 * u.time, b.minY + m / 2 - 7 - .5 * u.time, 2 + u.time, 2 + u.time);
- c.drawImage(a.Resources.hud01Image, w, t, f, f, b.minX + r / 2 + 4 - .5 * u.time, b.minY + m / 2 - 7 - .5 * u.time, 2 + u.time, 2 + u.time);
- c.save();
- c.translate((b.pageAnimDirection !==
- a.DirectionEnum.Left ? b.pageAnimTime * r * 5 : -b.pageAnimTime * r * 5) + b.pagex + b.pageOffsetX, 0);
- c.globalAlpha = 1 - 3 * b.pageAnimTime;
- switch (b.currentLevelPage) {
- case 0:
- c.drawImage(a.Resources.tooltips01Image, e, e, q, k, b.minX + r / 2 - 4, b.minY + m / 2 - 6.7 - u.time, 8, 2);
- break;
- case 1:
- c.drawImage(a.Resources.tooltips01Image, e, k, q, k, b.minX + r / 2 - 4, b.minY + m / 2 - 6.7 - u.time, 8, 2);
- break;
- case 2:
- c.drawImage(a.Resources.tooltips01Image, e, f, q, k, b.minX + r / 2 - 4, b.minY + m / 2 - 6.7 - u.time, 8, 2);
- break;
- case 3:
- case 4:
- c.drawImage(a.Resources.tooltips01Image,
- e, p, q, k, b.minX + r / 2 - 4, b.minY + m / 2 - 6.7 - u.time, 8, 2)
- }
- c.globalAlpha = 1;
- c.restore();
- for (g = 0; g < b.effects.length; g += 1) h = b.effects[g], h.useTransform || a.drawEffect(c, h, b)
- };
- a.drawLevelPlay = function(c, b) {
- var g, h, l, r = b.maxX - b.minX,
- m = b.maxY - b.minY,
- n = a.getCanvasWidth();
- g = a.getCanvasHeight();
- n = a.screenToHud({
- x: n,
- y: g
- });
- c.lineWidth = N;
- switch (b.currentLevelPage) {
- case 0:
- c.drawImage(a.Resources.backdrop01Image, e, e, t, t, b.minX + r / 2 - 11.75, b.minY + m / 2 - 11.75, 23.5, 23.5);
- break;
- case 1:
- c.drawImage(a.Resources.backdrop01Image, t, e, t,
- t, b.minX + r / 2 - 11.75, b.minY + m / 2 - 11.75, 23.5, 23.5);
- break;
- case 2:
- c.drawImage(a.Resources.backdrop01Image, e, t, t, t, b.minX + r / 2 - 11.75, b.minY + m / 2 - 11.75, 23.5, 23.5);
- break;
- case 3:
- case 4:
- c.drawImage(a.Resources.backdrop01Image, t, t, t, t, b.minX + r / 2 - 11.75, b.minY + m / 2 - 11.75, 23.5, 23.5)
- }
- c.save();
- c.translate(b.minX + r / 2, b.minY + m / 2);
- c.rotate(.15 * (-a.getTitleHeartbeat1().maxTime / 2 + a.getTitleHeartbeat1().time));
- c.translate(-(b.minX + r / 2), -(b.minY + m / 2));
- switch (b.grid.type) {
- case a.GridTypeEnum.Small:
- c.drawImage(a.Resources.effectsImage,
- e, e, x, k, b.minX + r / 2 - 10, b.minY - .1 + .5 * a.getTitleHeartbeat3().time, 20, 2 - a.getTitleHeartbeat3().time);
- break;
- case a.GridTypeEnum.Large:
- c.drawImage(a.Resources.effectsImage, e, e, x, k, b.minX + r / 2 - 10, b.minY + .9 + .5 * a.getTitleHeartbeat3().time, 20, 2 - a.getTitleHeartbeat3().time)
- }
- c.drawImage(a.Resources.backdrop02Image, e, e, x, x, b.minX + r / 2 - 11.75, b.minY + m / 2 - 11.75, 23.5, 23.5);
- c.restore();
- c.drawImage(a.Resources.effectsImage, e, f, f, t, b.minX + r / 2 - 2, b.minY - .5, 4, 10);
- c.globalAlpha = .7;
- c.drawImage(a.Resources.effectsImage, q, f, f,
- q, b.minX + r / 2 + 3, b.minY + 3, 4, 8);
- c.globalAlpha = 1;
- c.save();
- c.globalAlpha = .16;
- c.translate(b.minX + r / 2, b.minY + m / 2);
- c.rotate(.15 * (-a.getTitleHeartbeat1().maxTime / 2 + a.getTitleHeartbeat1().time) - .1 * b.gridTime);
- c.translate(-(b.minX + r / 2), -(b.minY + m / 2));
- switch (b.grid.type) {
- case a.GridTypeEnum.Small:
- c.drawImage(a.Resources.effectsImage, e, v, x, k, b.minX + r / 2 - 10, b.minY - .1 + .5 * a.getTitleHeartbeat3().time, 20, 4 - a.getTitleHeartbeat3().time);
- break;
- case a.GridTypeEnum.Large:
- c.drawImage(a.Resources.effectsImage, e, v, x, k, b.minX +
- r / 2 - 10, b.minY + 1 + .5 * a.getTitleHeartbeat3().time, 20, 4 - a.getTitleHeartbeat3().time)
- }
- c.restore();
- c.save();
- c.translate(b.minX + r / 2, b.minY + m / 2);
- c.rotate(b.gridAngle + b.gridAngleOffset);
- c.translate(-(b.minX + r / 2), -(b.minY + m / 2));
- c.save();
- a.applyHudCameras();
- c.save();
- c.globalAlpha = .5;
- g = 1;
- l = n.y - 2.5;
- h = n.y;
- c.translate(g, h);
- c.rotate(.2 * -a.getTitleHeartbeat6().time);
- c.scale(.8 - .2 * a.getTitleHeartbeat3().time, .8);
- c.translate(-g, -h);
- c.drawImage(a.Resources.entities01Image, u, e, f, p, g, l, 2, 3);
- c.restore();
- c.save();
- c.globalAlpha =
- .5;
- g = .7;
- l = n.y - 2.5;
- h = n.y;
- c.translate(g, h);
- c.rotate(-.5 + .2 * a.getTitleHeartbeat6().time);
- c.scale(1.3 - .2 * a.getTitleHeartbeat3().time, 1.4);
- c.translate(-g, -h);
- c.drawImage(a.Resources.entities01Image, u, e, f, p, g, l, 2, 3);
- c.restore();
- c.save();
- c.globalAlpha = .5;
- g = 1.3;
- l = n.y - 2.5;
- h = n.y;
- c.translate(g, h);
- c.rotate(-.3 + .1 * a.getTitleHeartbeat6().time);
- c.scale(1 - .2 * a.getTitleHeartbeat2().time, 1);
- c.translate(-g, -h);
- c.drawImage(a.Resources.entities01Image, u, e, f, p, g, l, 2, 3);
- c.restore();
- c.restore();
- for (g = b.cells.length - 1; 0 <=
- g; --g) a.drawCell(c, b.cells[g]);
- for (g = 0; g < b.objects.length; ++g)
- if (h = b.objects[g], !h.destroyTime && !h.isDead && h.type === a.ObjectTypeEnum.Object1) {
- l = 0 < h.path.length ? h.path : h.referencePath;
- var A = {
- x: h.x,
- y: h.y
- };
- for (h = 0; h < l.length; ++h) {
- 0 < h && (A = l[h - 1]);
- var D = l[h];
- A && D && (c.save(), c.translate(A.x, A.y), c.rotate(a.vectorAngle(A.x, A.y, D.x, D.y)), c.translate(-A.x, -A.y), c.drawImage(a.Resources.effectsImage, e, z, x, k, A.x, A.y - .5, a.distance(A.x, A.y, D.x, D.y), 1), c.restore(), c.drawImage(a.Resources.effectsImage, w, q, k, k, D.x -
- .5, D.y - .5, 1, 1))
- }
- }
- for (g = 0; g < b.objects.length; ++g) h = b.objects[g], a.drawObject(c, h, b);
- for (g = 0; g < b.effects.length; g += 1) l = b.effects[g], a.drawEffect(c, l, b);
- c.restore();
- c.save();
- c.globalAlpha = 1;
- c.translate(b.minX + r / 2, b.minY + m / 2);
- c.rotate(.15 * (-a.getTitleHeartbeat1().maxTime / 2 + a.getTitleHeartbeat1().time));
- c.translate(-(b.minX + r / 2), -(b.minY + m / 2));
- switch (b.grid.type) {
- case a.GridTypeEnum.Small:
- c.drawImage(a.Resources.effectsImage, e, k, x, k, b.minX + r / 2 - 10, b.minY - .1 + .5 * a.getTitleHeartbeat3().time, 20, 2 - a.getTitleHeartbeat3().time);
- break;
- case a.GridTypeEnum.Large:
- c.drawImage(a.Resources.effectsImage, e, k, x, k, b.minX + r / 2 - 10, b.minY + .9 + .5 * a.getTitleHeartbeat3().time, 20, 2 - a.getTitleHeartbeat3().time)
- }
- c.restore();
- b.showReviewTip && (c.save(), a.applyHudCameras(), n = a.screenToHud({
- x: a.getCanvasWidth(),
- y: a.getCanvasHeight()
- }), c.fillStyle = "rgba(0, 0, 0, 0.7)", c.fillRect(0, 0, n.x, n.y), c.restore(), c.save(), c.scale(1 - 2 * b.showReviewTipTime, 1 - 2 * b.showReviewTipTime), c.translate(0, 10 * b.showReviewTipTime), c.drawImage(a.Resources.tooltips03Image, e,
- t, x, p, b.minX + r / 2 - 5 - .2 * a.getTitleHeartbeat1().time, b.minY + m / 2 - 1.5 - .2 * a.getTitleHeartbeat1().time, 10 + .4 * a.getTitleHeartbeat1().time, 3 + .4 * a.getTitleHeartbeat1().time), c.restore());
- c.save();
- a.applyHudCameras();
- b.mode !== a.GameSceneModeEnum.LevelPlay || 0 !== b.currentLevel && 1 !== b.currentLevel && 2 !== b.currentLevel && 9 !== b.currentLevel && 20 !== b.currentLevel || 0 !== b.tutorialStep || (c.translate(0, 20 * b.tutorialStepChangeTime), c.globalAlpha = .3, c.fillStyle = "rgb(0, 0, 0)", c.fillRect(0, n.y / 2 - 2, n.x, 4), c.globalAlpha = 1);
- c.restore();
- if (0 === b.currentLevel) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), n = a.getTitleHeartbeat7(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips03Image, e, e, w, f, b.minX + r / 2 - 6, b.minY + m / 2 - 3.5 + .5 * g.time - 20 * b.tutorialStepChangeTime, 12, 4);
- c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + .5 + 20 * b.tutorialStepChangeTime, 9, 1.5);
- break;
- case 1:
- c.drawImage(a.Resources.tooltips03Image, e, p, t, k, b.minX + r / 2 - 6 + 40 * b.tutorialStepChangeTime, b.minY + m / 2 - 6.5 + .5 * g.time, 7.5, 1.5);
- c.globalAlpha = .5;
- c.drawImage(a.Resources.tooltips03Image, p, v, f, p, b.minX + r / 2 - 1.6 + 20 * b.tutorialStepChangeTime, b.minY + m / 2 - 5, 9, 13.5);
- c.globalAlpha = 1;
- c.drawImage(a.Resources.tooltips03Image, e, q, p, w, b.minX + r / 2 + 1 + 20 * b.tutorialStepChangeTime, b.minY + m / 2, 3 * 1.2, 6 * 1.2);
- c.drawImage(a.Resources.tooltips03Image, t, v, p, k, b.minX + r / 2 + 3 + 20 * b.tutorialStepChangeTime, b.minY + m / 2 - 5, 3 * 1.2, 1.2);
- 0 === n.direction && (c.globalAlpha = n.time < .25 * n.maxTime ? 8 * n.time : n.time > .75 * n.maxTime ? 1 - 8 * n.time : 1, g = n.time > .5 * n.maxTime ? 1.5 * (n.maxTime -
- n.time) : 1.5 * n.time, c.drawImage(a.Resources.tooltips03Image, w, e, p, f, b.minX + 1 + 6 * g + r / 2 + 1 + 20 * b.tutorialStepChangeTime, b.minY + m / 2 + 12 * n.time, 3 * 1.2, 2.4), c.globalAlpha = 1);
- c.drawImage(a.Resources.tooltips03Image, p, q, v, p, b.minX + r / 2 - 1 + 20 * b.tutorialStepChangeTime, b.minY + m / 2 - 4, 8.4, 3 * 1.2);
- break;
- case 2:
- c.globalAlpha = .5, c.drawImage(a.Resources.tooltips03Image, p, v, f, p, b.minX + r / 2 - 1.6 + 20 * b.tutorialStepChangeTime, b.minY + m / 2 - 5, 9, 13.5), c.globalAlpha = 1, c.drawImage(a.Resources.tooltips03Image, e, q, p, w, b.minX + r / 2 + 1 + 20 * b.tutorialStepChangeTime,
- b.minY + m / 2, 3 * 1.2, 6 * 1.2), c.drawImage(a.Resources.tooltips03Image, t, v, p, k, b.minX + r / 2 + 3 + 20 * b.tutorialStepChangeTime, b.minY + m / 2 - 5, 3 * 1.2, 1.2), 0 === n.direction && (c.globalAlpha = n.time < .25 * n.maxTime ? 8 * n.time : n.time > .75 * n.maxTime ? 1 - 8 * n.time : 1, g = n.time > .5 * n.maxTime ? 1.5 * (n.maxTime - n.time) : 1.5 * n.time, c.drawImage(a.Resources.tooltips03Image, w, e, p, f, b.minX + 1 + 6 * g + r / 2 + 1 + 20 * b.tutorialStepChangeTime, b.minY + m / 2 + 12 * n.time, 3 * 1.2, 2.4), c.globalAlpha = 1), c.drawImage(a.Resources.tooltips03Image, p, q, v, p, b.minX + r / 2 - 1 + 20 * b.tutorialStepChangeTime,
- b.minY + m / 2 - 4, 8.4, 3 * 1.2)
- }
- if (1 === b.currentLevel) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips04Image, e, p, x, p, b.minX + r / 2 - 7.5, b.minY + m / 2 - 4 + .5 * g.time - 20 * b.tutorialStepChangeTime, 15, 4.5);
- c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + .5 + 20 * b.tutorialStepChangeTime, 9, 1.5);
- break;
- case 1:
- c.drawImage(a.Resources.tooltips03Image, e, p, t, k, b.minX + r / 2 - 6 + 20 * b.tutorialStepChangeTime, b.minY + m / 2 - 6.5 + .5 * g.time, 7.5, 1.5)
- }
- if (2 ===
- b.currentLevel) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips04Image, e, e, x, p, b.minX + r / 2 - 7.5, b.minY + m / 2 - 4 + .5 * g.time - 20 * b.tutorialStepChangeTime, 15, 4.5), c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + .5 + 20 * b.tutorialStepChangeTime, 9, 1.5)
- }
- if (3 === b.currentLevel) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips04Image, e, w, x, q, b.minX + r / 2 - 7.5, b.minY +
- m / 2 - 4 + .5 * g.time - 20 * b.tutorialStepChangeTime, 15, 6), c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + 2.5 + 20 * b.tutorialStepChangeTime, 9, 1.5)
- }
- if (9 === b.currentLevel) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips05Image, e, p, x, p, b.minX + r / 2 - 7.5, b.minY + m / 2 - 4 + .5 * g.time - 20 * b.tutorialStepChangeTime, 15, 4.5), c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + 1 + 20 * b.tutorialStepChangeTime,
- 9, 1.5)
- }
- if (11 === b.currentLevel) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips05Image, e, w, x, q, b.minX + r / 2 - 7.5, b.minY + m / 2 - 4 + .5 * g.time - 20 * b.tutorialStepChangeTime, 15, 6), c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + 2.5 + 20 * b.tutorialStepChangeTime, 9, 1.5)
- }
- if (20 === b.currentLevel) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips06Image, e, p, x, f, b.minX +
- r / 2 - 7.5, b.minY + m / 2 - 3 + .5 * g.time - 20 * b.tutorialStepChangeTime, 15, 3), c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + 1.5 + 20 * b.tutorialStepChangeTime, 9, 1.5)
- }
- if (21 === b.currentLevel) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips06Image, e, w, x, q, b.minX + r / 2 - 7.5, b.minY + m / 2 - 4 + .5 * g.time - 20 * b.tutorialStepChangeTime, 15, 6), c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + 2.5 + 20 * b.tutorialStepChangeTime,
- 9, 1.5)
- }
- if (b.isChallenge) switch (g = a.getTitleHeartbeat2(), a.getTitleHeartbeat1(), b.tutorialStep) {
- case 0:
- c.drawImage(a.Resources.tooltips05Image, e, e, x, p, b.minX + r / 2 - 7.5, b.minY + m / 2 - 4 + .5 * g.time - 20 * b.tutorialStepChangeTime, 15, 4.5), c.drawImage(a.Resources.tooltips03Image, e, f, w, k, b.minX + r / 2 - 3 + .2 * g.time, b.minY + m / 2 + 1.5 + 20 * b.tutorialStepChangeTime, 9, 1.5)
- }
- a.isDemo && 60 < b.currentLevel && !b.isChallenge && c.drawImage(a.Resources.adsImage, e, e, x, x, b.minX, b.minY, r, m)
- };
- a.drawLevelPlayHud = function(c, b, g) {
- var h;
- if (a.getCurrentGameState() ===
- a.GameStateEnum.GameRun)
- if (a.getLayoutOrientation() === a.LayoutOrientationEnum.Landscape) {
- if (c.drawImage(a.Resources.hud02Image, e, p, f, k, .2, .2, 2, 1), c.drawImage(a.Resources.tooltips01Image, e, z, f, k, .2, -.25, 2, 1), a.drawNumber(c, b.moveCount.toString(), 1.2, 1, .55 + b.movecountTime, 0, !1), c.drawImage(a.Resources.hud02Image, e, p, f, k, .2, 1.4, 2, 1), c.drawImage(a.Resources.tooltips01Image, f, z, f, k, .2, .95, 2, 1), a.drawNumber(c, b.currentScore.toString(), 1.2, 2.1, .4 + b.scoreTime, 2, !1), 0 < b.currentBest && (c.drawImage(a.Resources.tooltips02Image,
- w, t, f, k, .3, 2.15, .9, .45), a.drawNumber(c, b.currentBest.toString(), 1.6, 2.5, .25, 1, !1)), c.drawImage(a.Resources.hud02Image, f, p, f, k, 0, 2.6, 2, 1), c.drawImage(a.Resources.tooltips01Image, q, z, f, k, .2, 2.3, 2, 1), a.drawNumber(c, b.currencyCount.toString(), 1.2, 3.3, .34, 3, !1), a.shopAvailable && c.drawImage(a.Resources.hud01Image, p, w, k, k, .5, 3.2, .7, .7), b.activeObject && !a.isModalTip()) {
- c.drawImage(a.Resources.tooltips02Image, w, k, f, f, g.x - 1.8 + 6 * b.activeObjectChangedTime, 1.6, 1.5, 1.5);
- var l = 0,
- r = !1;
- for (h = 0; h < b.boosters.length; ++h) a.drawBooster(c,
- b.boosters[h], b, g.x - 1.5 + 12 * b.activeObjectChangedTime, 2.8 + l), l += 1.5, 0 === b.boosters[h].value && (r = !0);
- r && c.drawImage(a.Resources.tooltips03Image, w, f, q, k, g.x - 5.8 + 6 * b.activeObjectChangedTime, .3 - .2 * a.getTitleHeartbeat2().time, 4, 1);
- c.drawImage(a.Resources.tooltips02Image, w, e, p, k, g.x - 2.1 + 4 * b.activeObjectChangedTime, 1.3 - 4 * b.activeObjectChangedTime + .4 * a.getTitleHeartbeat2().time, 3 * .7, .7 + 8 * b.activeObjectChangedTime)
- }
- } else {
- if (c.drawImage(a.Resources.hud02Image, e, p, f, k, .2, .2, 2, 1), c.drawImage(a.Resources.tooltips01Image,
- e, z, f, k, .2, -.25, 2, 1), a.drawNumber(c, b.moveCount.toString(), 1.2, 1, .55 + b.movecountTime, 0, !1), c.drawImage(a.Resources.hud02Image, e, p, f, k, 2.2, .2, 2, 1), c.drawImage(a.Resources.tooltips01Image, f, z, f, k, 2.2, -.25, 2, 1), a.drawNumber(c, b.currentScore.toString(), 3.2, .9, .4 + b.scoreTime, 2, !1), 0 < b.currentBest && (c.drawImage(a.Resources.tooltips02Image, w, t, f, k, 2.2, .9, .9, .45), a.drawNumber(c, b.currentBest.toString(), 3.6, 1.26, .25, 1, !1)), c.drawImage(a.Resources.hud02Image, f, p, f, k, 4.2, .1, 2, 1), c.drawImage(a.Resources.tooltips01Image,
- q, z, f, k, 4.4, -.25, 2, 1), a.drawNumber(c, b.currencyCount.toString(), 5.4, .8, .34, 3, !1), a.shopAvailable && c.drawImage(a.Resources.hud01Image, p, w, k, k, 5.4, .7, .7, .7), b.activeObject && !a.isModalTip()) {
- c.drawImage(a.Resources.tooltips02Image, w, k, f, f, .3, g.y - 1.5 + 6 * b.activeObjectChangedTime, 1.5, 1.5);
- l = 0;
- r = !1;
- for (h = 0; h < b.boosters.length; ++h) a.drawBooster(c, b.boosters[h], b, 2 + l, g.y - 1.5 + 12 * b.activeObjectChangedTime), l += 1.5, 0 === b.boosters[h].value && (r = !0);
- r && c.drawImage(a.Resources.tooltips03Image, w, f, q, k, .3, g.y - 2.5 + 6 *
- b.activeObjectChangedTime - .2 * a.getTitleHeartbeat2().time, 4, 1);
- c.drawImage(a.Resources.tooltips02Image, w, e, p, k, 0 - 4 * b.activeObjectChangedTime, g.y - 1.7 + 4 * b.activeObjectChangedTime + .4 * a.getTitleHeartbeat2().time, 2.25 + 8 * b.activeObjectChangedTime, .75)
- }
- } else if (a.getCurrentGameState() === a.GameStateEnum.GameLost) {
- 1 > a.getGamePlayEndTime() && (h = Math.min(0, -(2 * (a.getGamePlayEndTime() - .6))), c.save(), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + h), c.translate(-(.5 * g.x), -(.5 * g.y)), c.drawImage(a.Resources.tooltips02Image,
- e, e, w, w, g.x / 2 - 3, g.y / 2 - 3, 6, 6), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + 3 * h), c.translate(-(.5 * g.x), -(.5 * g.y)), a.drawNumber(c, (b.currentLevel + 1).toString(), g.x / 2 - .1, g.y / 2 - .25, 1.2, 0, !1), c.restore(), h = Math.max(0, 10 * (a.getGamePlayEndTime() - .5)), c.save(), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + h), c.rotate(-.15 + Math.max(0, a.getGamePlayEndTime() - .6)), c.translate(-(.5 * g.x), -(.5 * g.y)), b.busted ? c.drawImage(a.Resources.tooltips01Image, w, z, q, k, g.x / 2 - 2.2, g.y / 2 - 2.5, 4.8, 1.2) : c.drawImage(a.Resources.tooltips01Image,
- t, w, t, k, g.x / 2 - 3, g.y / 2 - 2.5, 6, 1.2), c.restore());
- for (h = 0; h < b.lostObjects.length; ++h) a.drawObject(c, b.lostObjects[h], b);
- a.drawShopIcon(c);
- c.drawImage(a.Resources.tooltips02Image, w, q, p, k, g.x - 3, .3, 3, 1);
- c.drawImage(a.Resources.tooltips02Image, w, p, p, k, g.x - 2.45, .1, 3 * .6, .6);
- a.drawNumber(c, b.currentBest.toString(), g.x - 1.6, 1, .4, 1, !1);
- a.Resources.sponsorLogo && (h = 4, l = h * a.Resources.sponsorLogo.naturalHeight / a.Resources.sponsorLogo.naturalWidth, c.drawImage(a.Resources.sponsorLogo, 0, g.y - l - .1, h, l))
- } else if (a.getCurrentGameState() ===
- a.GameStateEnum.GameWon) {
- if (1.3 > a.getGamePlayEndTime()) {
- g = a.screenToHud({
- x: a.getCanvasWidth(),
- y: a.getCanvasHeight()
- });
- var l = g.x / 2,
- r = g.y / 2,
- m = Math.max(g.x, g.y),
- n = 0;
- for (h = 0; 3 > h; ++h) n = 30 * h, c.save(), c.beginPath(), c.translate(l, r), c.rotate(a.toRadians(n + b.animationAngle)), c.translate(-l, -r), c.moveTo(l - .1, r - .1), c.lineTo(l - .8, r - m), c.lineTo(l + 1.6, r - m), c.lineTo(l + .1, r - .1), c.lineTo(l + m, r - .8), c.lineTo(l + m, r + 1.6), c.lineTo(l + .1, r + .1), c.lineTo(l + .8, r + m), c.lineTo(l - 1.6, r + m), c.lineTo(l - .1, r + .1), c.lineTo(l - m, r + .8),
- c.lineTo(l - m, r - 1.6), c.lineTo(l - .1, r - .1), c.closePath(), c.clip(), c.globalAlpha = Math.min(.6, 1.3 - a.getGamePlayEndTime()), c.drawImage(a.Resources.background02Image, e, e, t, t, l - m, r - m, 2 * m, 2 * m), c.globalAlpha = 1, c.restore()
- }!b.isChallenge && 1 > a.getGamePlayEndTime() ? (h = Math.min(0, -(2 * (a.getGamePlayEndTime() - .6))), c.save(), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + h), c.translate(-(.5 * g.x), -(.5 * g.y)), c.drawImage(a.Resources.tooltips01Image, q, e, w, w, g.x / 2 - 3, g.y / 2 - 3, 6, 6), c.drawImage(a.Resources.tooltips02Image, u, f, f,
- k, g.x / 2 - .8, g.y / 2 - 4, 1.6, .8), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + 3 * h), c.translate(-(.5 * g.x), -(.5 * g.y)), h = b.drawScore === b.currentScore ? .3 * a.getTitleHeartbeat2().time : a.getTitleHeartbeat8().time, a.drawNumber(c, b.drawScore.toString(), g.x / 2 - .1, g.y / 2 - 2.7, .6 + h, 2, !1), c.restore(), h = Math.max(0, 10 * (a.getGamePlayEndTime() - .5)), c.save(), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + h), c.rotate(-.15 + Math.max(0, a.getGamePlayEndTime() - .6)), c.translate(-(.5 * g.x), -(.5 * g.y)), c.drawImage(a.Resources.tooltips01Image, e,
- w, t, k, g.x / 2 - 3, g.y / 2, 6, 1.2), c.restore()) : 1 > a.getGamePlayEndTime() && (h = Math.min(0, -(2 * (a.getGamePlayEndTime() - .6))), c.save(), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + h), c.translate(-(.5 * g.x), -(.5 * g.y)), c.drawImage(a.Resources.tooltips02Image, u, f, f, k, g.x / 2 - 1.5, g.y / 2 - 2, 3, 1.5), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + 3 * h), c.translate(-(.5 * g.x), -(.5 * g.y)), h = b.drawScore === b.currentScore ? .3 * a.getTitleHeartbeat2().time : a.getTitleHeartbeat8().time, a.drawNumber(c, b.drawScore.toString(), g.x / 2 - .1, g.y / 2 + .2, 1 + h,
- 2, !1), c.restore());
- !b.isChallenge && 1 > a.getGamePlayEndTime() && (h = Math.max(0, 7 * a.getGamePlayEndTime()), c.save(), c.translate(.5 * g.x, .5 * g.y), c.scale(1 + h, 1 + h), c.translate(-(.5 * g.x), -(.5 * g.y)), 0 < b.currentStars && c.drawImage(a.Resources.tooltips01Image, u, v, f, f, g.x / 2 - 2.195, g.y / 2 - 3.31, 2, 2), 1 < b.currentStars && c.drawImage(a.Resources.tooltips01Image, u, v, f, f, g.x / 2 - 1.03, g.y / 2 - 3.2, 2, 2), 2 < b.currentStars && c.drawImage(a.Resources.tooltips01Image, u, v, f, f, g.x / 2 + .08, g.y / 2 - 3.32, 2, 2), c.restore());
- if (!b.isChallenge)
- for (h =
- 0; h < b.wonObjects.length; ++h) a.drawObject(c, b.wonObjects[h], b);
- a.drawShopIcon(c);
- c.drawImage(a.Resources.tooltips02Image, w, q, p, k, g.x - 3, .3, 3, 1);
- c.drawImage(a.Resources.tooltips02Image, w, p, p, k, g.x - 2.45, .1, 3 * .6, .6);
- a.drawNumber(c, b.currentBest.toString(), g.x - 1.55, 1, .4, 1, !1);
- b.newBest && 1 === a.getTitleHeartbeat2().direction && c.drawImage(a.Resources.tooltips02Image, u, k, f, k, g.x - 2.1, .95, 1.2, .6);
- a.Resources.sponsorLogo && (h = 4, l = h * a.Resources.sponsorLogo.naturalHeight / a.Resources.sponsorLogo.naturalWidth, c.drawImage(a.Resources.sponsorLogo,
- 0, g.y - l - .1, h, l))
- }
- 0 < b.badgeNotificationTime && (c.save(), c.translate(0, -Math.max(0, 20 * (b.badgeNotificationTime - 2))), h = .2 * (1 - (b.badgeNotificationTime - 2)), c.globalAlpha = Math.min(1, b.badgeNotificationTime), c.drawImage(a.Resources.tooltips06Image, e, t, t, k, g.x / 2 - 2.5, 2.3 + h, 5, 1), c.drawImage(a.Resources.tooltips07Image, e, z, t, k, g.x / 2 - 2.5, 3 + h, 5, 1), c.drawImage(a.Resources.tooltips06Image, t, t, t, k, g.x / 2 - 2.5, 3.7 + h, 5, 1), c.restore());
- 0 < b.titleNotificationTime && (c.save(), c.translate(0, -Math.max(0, 20 * (b.titleNotificationTime -
- 2))), h = .2 * (1 - (b.titleNotificationTime - 2)), c.globalAlpha = Math.min(1, b.titleNotificationTime), c.drawImage(a.Resources.tooltips06Image, e, t, t, k, g.x / 2 - 2.5, 2.3 + h, 5, 1), c.drawImage(a.Resources.tooltips07Image, t, z, t, k, g.x / 2 - 2.5, 3 + h, 5, 1), c.drawImage(a.Resources.tooltips06Image, t, t, t, k, g.x / 2 - 2.5, 3.7 + h, 5, 1), c.restore())
- };
- a.drawNumber = function(c, b, f, h, l, p, m, n) {
- var q = f - .35 * b.length - (m ? -.4 : 0),
- t = f + (m ? .4 : 0);
- f = p * k;
- var v = a.Resources.hud02Image;
- 2 < p && (f = u + (p - 3) * k, v = a.Resources.hud01Image);
- c.save();
- c.translate(t, h);
- c.scale(l,
- l);
- if (n) switch (n) {
- case a.RotationEnum.Quarter:
- c.rotate(-Math.PI / 2);
- break;
- case a.RotationEnum.Half:
- c.rotate(-Math.PI);
- break;
- case a.RotationEnum.ThreeQuarter:
- c.rotate(Math.PI / 2)
- }
- c.translate(-t, -h);
- m && (c.drawImage(v, u, f, k, k, q, h - 1, 1, 1), q += .8);
- l = 0;
- for (p = b.length; l < p; l += 1) m = b.charAt(l), m = parseInt(m, 10) * k * .8, c.drawImage(v, e + m, f, .77 * k, k, q, h - 1, .8, 1), q += .7;
- c.restore()
- };
- a.drawEffect = function(c, b, g) {
- var h = c.globalAlpha;
- c.save();
- b.direction === a.DirectionEnum.Left && (c.translate(2 * b.x, 0), c.scale(-1, 1));
- c.translate(b.x,
- b.y);
- 0 <= b.scaleTime ? c.scale(b.scaleFactor * Math.min(1, b.scaleTime), b.scaleFactor * Math.min(1, b.scaleTime)) : c.scale(b.scaleFactor, b.scaleFactor);
- c.translate(-b.x, -b.y);
- c.translate(b.x, b.y);
- c.rotate(b.angle);
- c.translate(-b.x, -b.y);
- b.selfDestroyTime < b.startFadeTime && (c.globalAlpha = b.selfDestroyTime);
- switch (b.type) {
- case a.EffectTypeEnum.BubbleEffect:
- c.drawImage(a.Resources.effectsImage, f, f, f, f, b.x - 1, b.y - 1, 2, 2);
- break;
- case a.EffectTypeEnum.PangEffect:
- c.drawImage(a.Resources.effectsImage, u, f, f, f, b.x - 1, b.y -
- 1, 2, 2);
- break;
- case a.EffectTypeEnum.StarEffect:
- switch (b.subType) {
- case 1:
- c.drawImage(a.Resources.effectsImage, w, f, f, f, b.x - 1, b.y - 1, 2, 2);
- break;
- default:
- c.drawImage(a.Resources.effectsImage, f, f, f, f, b.x - 1, b.y - 1, 2, 2)
- }
- break;
- case a.EffectTypeEnum.PebbleEffect:
- switch (b.subType) {
- case 1:
- c.drawImage(a.Resources.effectsImage, f, f, f, f, b.x - 1, b.y - 1, 2, 2);
- break;
- case 2:
- c.drawImage(a.Resources.effectsImage, f, q, f, f, b.x - 1, b.y - 1, 2, 2);
- break;
- case 3:
- c.drawImage(a.Resources.entities01Image, q, q, f, f, b.x - 1, b.y - 1, 2, 2)
- }
- break;
- case a.EffectTypeEnum.NumberEffect:
- a.drawNumber(c,
- b.number.toString(), b.x - .5, b.y - .5, 1, b.color, b.hasX, g.gridRotationTarget);
- break;
- case a.EffectTypeEnum.SpeedEffect:
- a.drawObject(c, b.activeObject, g, b.x, b.y, !0);
- break;
- case a.EffectTypeEnum.BoosterEffect:
- switch (b.boosterType) {
- case a.BoosterTypeEnum.Speed:
- c.drawImage(a.Resources.tooltips02Image, f, u, f, f, b.x - 2, b.y - 1, 4, 4);
- break;
- case a.BoosterTypeEnum.Shield:
- c.drawImage(a.Resources.tooltips02Image, q, u, f, f, b.x - 2, b.y - 1, 4, 4);
- break;
- case a.BoosterTypeEnum.Shadow:
- c.drawImage(a.Resources.tooltips02Image, w, u, f, f, b.x -
- 2, b.y - 1, 4, 4)
- }
- break;
- case a.EffectTypeEnum.ProjectileEffect:
- switch (b.objectType) {
- case a.ObjectTypeEnum.Object1:
- c.drawImage(a.Resources.entities01Image, q, q, f, f, b.x - 1, b.y - 1, 2, 2)
- }
- break;
- case a.EffectTypeEnum.CoinEffect:
- c.drawImage(a.Resources.entities01Image, u, w, f, f, b.x - 1, b.y - 1, 2, 2);
- break;
- default:
- c.drawImage(a.Resources.effectsImage, e, e, k, k, b.x - .5, b.y - .5, 1, 1)
- }
- c.globalAlpha = h;
- c.restore()
- };
- a.drawCell = function(c, b) {
- var g = b.heartBeats[0],
- h = b.x - 1,
- k = b.y - 1;
- c.save();
- c.translate(b.x, b.y);
- c.scale(b.scaleFactor + 1.5 *
- b.scaleFactorTime, b.scaleFactor + 1.5 * b.scaleFactorTime);
- c.translate(-b.x, -b.y);
- c.translate(b.x, b.y);
- c.rotate(b.angle);
- c.translate(-b.x, -b.y);
- switch (b.type) {
- case a.CellTypeEnum.Cell1:
- c.globalAlpha = Math.max(.17, .3 - .3 * g.time), c.drawImage(a.Resources.entities02Image, e, e, f, f, h, k, 2, 2)
- }
- c.restore()
- };
- a.drawObject = function(c, b, g, h, l, r) {
- var m = b.heartBeats[0],
- n = b.heartBeats[1],
- A = b.heartBeats[2],
- D = b.heartBeats[3],
- N = b.heartBeats[5];
- h = h ? h - 2 : b.x - 2;
- var F = l ? l - 2 : b.y - 2;
- b.type !== a.ObjectTypeEnum.Object1 && b.type !== a.ObjectTypeEnum.Object2 &&
- (h += 1, F += 1);
- l = .15 * m.time;
- n = .15 * n.time;
- c.save();
- var J = b.scaleFactor;
- b.type === a.ObjectTypeEnum.Object2 && (J *= .8);
- var U = b.isDead || b.destroyTime ? b.deathAngle : 0;
- r || (c.translate(b.x, b.y), c.scale(2.3 * b.destroyTime + Math.max(0, J + 1.5 * b.scaleFactorTime - b.spawnTime), 2.3 * b.destroyTime + Math.max(0, J + 1.5 * b.scaleFactorTime - b.spawnTime)), c.translate(-b.x, -b.y));
- r || g.activeObject !== b || b.destroyTime || b.isDead || c.translate(0, .2 * -N.time);
- r || (c.translate(b.x, b.y), c.rotate(b.angle + U + (b.isDead ? .9 * -Math.PI : 0)), c.translate(-b.x, -b.y));
- switch (b.type) {
- case a.ObjectTypeEnum.Object1:
- b.altface ? c.drawImage(a.Resources.entities02Image, w, e, q, p, h - l, F - n + .5, 4 + 2 * l, 3 + 2 * n) : (!0 === b.speedBooster && (c.drawImage(a.Resources.entities01Image, q, u, p, f, h - l - .5, F - n + .3, 3 * .7 + 2 * l, 1.4 + 2 * n), c.drawImage(a.Resources.entities01Image, v, u, p, f, h - l + 2.5, F - n + .3, 3 * .7 + 2 * l, 1.4 + 2 * n)), g.activeObject === b ? b.shadowBooster ? c.drawImage(a.Resources.entities02Image, f, q, q, q, h - l, F - n, 4 + 2 * l, 4 + 2 * n) : c.drawImage(a.Resources.entities02Image, f, e, q, q, h - l, F - n, 4 + 2 * l, 4 + 2 * n) : b.shadowBooster ?
- c.drawImage(a.Resources.entities02Image, w, q, q, q, h - l, F - n, 4 + 2 * l, 4 + 2 * n) : c.drawImage(a.Resources.entities01Image, e, e, q, q, h - l, F - n, 4 + 2 * l, 4 + 2 * n), !r && b.shieldBooster && (c.save(), c.globalAlpha = 1, c.translate(b.x, b.y), c.rotate(b.deathAngle), c.scale(1, 1), c.translate(-b.x, -b.y), c.drawImage(a.Resources.hud01Image, q, f, p, p, h, F, 4, 4), c.restore()));
- c.save();
- !1 === b.altface ? (c.translate(b.x, b.y), c.scale(J + 2.5 * b.scaleFactorTime, J + 2.5 * b.scaleFactorTime), c.translate(-b.x, -b.y), 0 === A.direction ? A.time > A.maxTime - .5 ? 0 === D.direction ?
- c.drawImage(a.Resources.entities01Image, f, u, f, k, h + 1 - l, F + 1.75 - n, 2 + 2 * l, 1 + 2 * n) : c.drawImage(a.Resources.entities01Image, f, z, f, k, h + 1 - l, F + 1.75 - n, 2 + 2 * l, 1 + 2 * n) : c.drawImage(a.Resources.entities01Image, e, u, f, k, h + 1 - l, F + 1.75 - n, 2 + 2 * l, 1 + 2 * n) : c.drawImage(a.Resources.entities01Image, e, z, f, k, h + 1 - l, F + 1.75 - n, 2 + 2 * l, 1 + 2 * n)) : .2 > b.heartBeats[4].time || .6 < b.heartBeats[4].time ? c.drawImage(a.Resources.entities02Image, e, u, w, f, h - 1 - l, F + .25 - n, 6 + 2 * l, 2 + 2 * n) : c.drawImage(a.Resources.entities02Image, w, u, q, f, h + .1 - l, F + .7 - n, 4 + 2 * l, 2 + 2 *
- n);
- c.restore();
- break;
- case a.ObjectTypeEnum.Object2:
- b.chaser ? c.drawImage(a.Resources.entities01Image, q, q, q, q, h - l, F - n, 4 + 2 * l, 4 + 2 * n) : c.drawImage(a.Resources.entities01Image, q, e, q, q, h - l, F - n, 4 + 2 * l, 4 + 2 * n);
- break;
- case a.ObjectTypeEnum.Object3:
- c.drawImage(a.Resources.entities01Image, u, w, f, f, h - .5 * n, F - .5 * n, 2 + n, 2 + n);
- a.drawNumber(c, b.points.toString(), h + .95, F + 1.32, .8, 3, !1);
- b.destroyTime || b.isDead || (c.drawImage(a.Resources.entities01Image, e, q, q, q, h - 1 - l, F - 1 - n, 4 + 2 * l, 4 + 2 * n), 1 < g.bonusFactor && a.drawNumber(c, g.bonusFactor.toString(),
- h + 1, F + 2, .8, 2, !0));
- break;
- case a.ObjectTypeEnum.Object4:
- c.drawImage(a.Resources.entities01Image, u, q, f, f, h - n, F - n, 2 + 2 * n, 2 + 2 * n);
- b.destroyTime || b.isDead || c.drawImage(a.Resources.entities01Image, e, q, q, q, h - 1 - l, F - 1 - n, 4 + 2 * l, 4 + 2 * n);
- break;
- case a.ObjectTypeEnum.Object5:
- g = b.x;
- r = b.y;
- A = b.x2;
- D = b.y2;
- if (0 === m.direction || b.continuous) c.save(), c.globalAlpha = Math.min(1, .7 + 3 * a.getTitleHeartbeat8().time), c.translate(g, r), c.rotate(a.vectorAngle(g, r, A, D)), c.translate(-g, -r), c.drawImage(a.Resources.effectsImage, e, u, x, k, g, r -
- .5, a.distance(g, r, A, D), 1), c.restore();
- 0 === m.direction || b.continuous ? (c.drawImage(a.Resources.effectsImage, u, t, f, f, g - 1 - l, r - 1 - n, 2 + 2 * l, 2 + 2 * n), c.drawImage(a.Resources.effectsImage, u, t, f, f, A - 1 - l, D - 1 - n, 2 + 2 * l, 2 + 2 * n)) : (c.drawImage(a.Resources.effectsImage, w, t, f, f, g - 1 - l, r - 1 - n, 2 + 2 * l, 2 + 2 * n), c.drawImage(a.Resources.effectsImage, w, t, f, f, A - 1 - l, D - 1 - n, 2 + 2 * l, 2 + 2 * n));
- break;
- case a.ObjectTypeEnum.Object6:
- c.drawImage(a.Resources.entities03Image, e, e, f, f, h, F, 2, 2);
- break;
- case a.ObjectTypeEnum.Object7:
- case a.ObjectTypeEnum.Object8:
- case a.ObjectTypeEnum.Object9:
- case a.ObjectTypeEnum.Object10:
- case a.ObjectTypeEnum.Object11:
- case a.ObjectTypeEnum.Object12:
- case a.ObjectTypeEnum.Object13:
- case a.ObjectTypeEnum.Object14:
- case a.ObjectTypeEnum.Object16:
- case a.ObjectTypeEnum.Object15:
- c.drawImage(a.Resources.entities02Image,
- e, f, f, f, h - l, F - n, 2 + 2 * l, 2 + 2 * n)
- }
- c.restore();
- c.restore()
- };
- a.drawBooster = function(c, b, e, h, l) {
- a.getTitleHeartbeat2();
- !1 === b.active && (c.globalAlpha = .5);
- switch (b.type) {
- case a.BoosterTypeEnum.Speed:
- c.drawImage(a.Resources.tooltips02Image, f, w, f, f, h, l, 1.5, 1.5);
- c.globalAlpha = 1;
- c.drawImage(a.Resources.tooltips02Image, f, u, f, f, h, l + 1, 1.5, 1.5);
- break;
- case a.BoosterTypeEnum.Shield:
- c.drawImage(a.Resources.tooltips02Image, q, w, f, f, h, l, 1.5, 1.5);
- c.globalAlpha = 1;
- c.drawImage(a.Resources.tooltips02Image, q, u, f, f, h, l + 1, 1.5, 1.5);
- break;
- case a.BoosterTypeEnum.Shadow:
- c.drawImage(a.Resources.tooltips02Image, w, w, f, f, h, l, 1.5, 1.5), c.globalAlpha = 1, c.drawImage(a.Resources.tooltips02Image, w, u, f, f, h, l + 1, 1.5, 1.5)
- }
- c.globalAlpha = 1;
- if (b.active) {
- if (c.drawImage(a.Resources.tooltips02Image, u, t, k, k, h + .7, l - .1, .85, .85), e.activeObject) {
- var r = e.currencyCount >= b.value ? !0 : !1,
- m = 0 < b.value ? Math.min(99, Math.floor(e.currencyCount / b.value)) : 1;
- switch (b.type) {
- case a.BoosterTypeEnum.Speed:
- e.activeObject.speedBooster ? c.drawImage(a.Resources.tooltips02Image,
- z, p, k, k, h + .6, l + .1, .7, .7) : r ? a.drawNumber(c, m.toString(), h + 1.14, l + .5, .35, 0, !1) : c.drawImage(a.Resources.tooltips02Image, z, t, k, k, h + .7, l - .1, .85, .85);
- break;
- case a.BoosterTypeEnum.Shield:
- e.activeObject.shieldBooster ? c.drawImage(a.Resources.tooltips02Image, z, p, k, k, h + .6, l + .1, .7, .7) : r ? a.drawNumber(c, m.toString(), h + 1.14, l + .5, .35, 0, !1) : c.drawImage(a.Resources.tooltips02Image, z, t, k, k, h + .7, l - .1, .85, .85);
- break;
- case a.BoosterTypeEnum.Shadow:
- e.activeObject.shadowBooster ? c.drawImage(a.Resources.tooltips02Image, z, p,
- k, k, h + .6, l + .1, .7, .7) : r ? a.drawNumber(c, m.toString(), h + 1.14, l + .5, .35, 0, !1) : c.drawImage(a.Resources.tooltips02Image, z, t, k, k, h + .7, l - .1, .85, .85)
- }
- }
- } else c.drawImage(a.Resources.tooltips02Image, z, q, k, k, h + .32, l + .25, .85, .85)
- }
- })(window.AquaThiefGame = window.AquaThiefGame || {});
- (function(a, U) {
- function e() {
- ma = !0;
- a.stopSound("music1")
- }
- function k() {
- E = {
- menuTime: 1,
- rotationAngle: 0,
- offsetY: -10,
- velocityY: 10,
- showButtons: !1,
- bubbleTimes: [{
- current: 0,
- max: 2
- }, {
- current: .5,
- max: 2.3
- }, {
- current: 1,
- max: 3
- }],
- buttons: [{
- type: a.CommandEnum.Play,
- time: .5,
- x: -2.25,
- y: 1,
- vx: 15,
- vy: 15,
- tx: -2.25,
- ty: 1.5
- }, {
- type: a.CommandEnum.PlayChallenge,
- time: .5,
- x: .25,
- y: 1,
- vx: 15,
- vy: 15,
- tx: .25,
- ty: 1.5
- }, {
- type: a.CommandEnum.Credits,
- time: .9,
- x: -3.5,
- y: .5,
- vx: 15,
- vy: 15,
- tx: -4,
- ty: -1.5
- }, {
- type: a.CommandEnum.Sound,
- time: .3,
- x: 1.5,
- y: .5,
- vx: 15,
- vy: 15,
- tx: 2,
- ty: -3
- }, {
- type: a.CommandEnum.Music,
- time: .3,
- x: 1.5,
- y: .5,
- vx: 15,
- vy: 15,
- tx: 2,
- ty: -1.5
- }, {
- type: a.CommandEnum.Settings,
- time: 1,
- x: 1.5,
- y: .5,
- vx: 15,
- vy: 15,
- tx: 2,
- ty: 0
- }, {
- type: a.CommandEnum.Achievements,
- time: .9,
- x: 1.9,
- y: 1.6,
- vx: 15,
- vy: 15,
- tx: 1.9,
- ty: 1.6
- }]
- };
- Z = []
- }
- function f() {
- var c;
- B = a.GameStateEnum.GameLogo;
- var b = [{
- type: "img",
- id: "backdrop1",
- src: "assets/img/" + M + "/backdrop1.png"
- }, {
- type: "img",
- id: "backdrop2",
- src: "assets/img/" + M + "/backdrop2.png"
- }, {
- type: "img",
- id: "background1",
- src: "assets/img/" + M + "/background1.png"
- }, {
- type: "img",
- id: "background2",
- src: "assets/img/" + M + "/background2.png"
- }, {
- type: "img",
- id: "credits",
- src: "assets/img/" + M + "/credits.png"
- }, {
- type: "img",
- id: "effects",
- src: "assets/img/" + M + "/effects.png"
- }, {
- type: "img",
- id: "entities1",
- src: "assets/img/" + M + "/entities1.png"
- }, {
- type: "img",
- id: "entities2",
- src: "assets/img/" + M + "/entities2.png"
- }, {
- type: "img",
- id: "entities3",
- src: "assets/img/" + M + "/entities3.png"
- }, {
- type: "img",
- id: "hud1",
- src: "assets/img/" + M + "/hud1.png"
- }, {
- type: "img",
- id: "hud2",
- src: "assets/img/" + M + "/hud2.png"
- }, {
- type: "img",
- id: "hud3",
- src: "assets/img/" + M + "/hud3.png"
- }, {
- type: "img",
- id: "ads",
- src: "assets/img/" + M + "/ads.png"
- }, {
- type: "img",
- id: "tooltips1",
- src: "assets/img/" + M + "/" + a.language + "/tooltips1.png"
- }, {
- type: "img",
- id: "tooltips2",
- src: "assets/img/" + M + "/" + a.language + "/tooltips2.png"
- }, {
- type: "img",
- id: "tooltips3",
- src: "assets/img/" + M + "/" + a.language + "/tooltips3.png"
- }, {
- type: "img",
- id: "tooltips4",
- src: "assets/img/" + M + "/" + a.language + "/tooltips4.png"
- }, {
- type: "img",
- id: "tooltips5",
- src: "assets/img/" + M + "/" + a.language + "/tooltips5.png"
- }, {
- type: "img",
- id: "tooltips6",
- src: "assets/img/" + M + "/" + a.language + "/tooltips6.png"
- }, {
- type: "img",
- id: "tooltips7",
- src: "assets/img/" + M + "/" + a.language + "/tooltips7.png"
- }];
- if (a.preloadSounds)
- for (c in a.soundItems) a.soundItems.hasOwnProperty(c) && b.push({
- type: "snd",
- id: c,
- src: a.soundItems[c]
- });
- a.loadResources(b, q, p)
- }
- function p(a, c) {
- ra = {
- current: a,
- total: c
- }
- }
- function q(c) {
- a.Resources.adsImage = c.ads;
- a.Resources.effectsImage = c.effects;
- a.Resources.creditsImage = c.credits;
- a.Resources.hud01Image = c.hud1;
- a.Resources.hud02Image = c.hud2;
- a.Resources.hud03Image =
- c.hud3;
- a.Resources.background01Image = c.background1;
- a.Resources.background02Image = c.background2;
- a.Resources.backdrop01Image = c.backdrop1;
- a.Resources.backdrop02Image = c.backdrop2;
- a.Resources.entities01Image = c.entities1;
- a.Resources.entities02Image = c.entities2;
- a.Resources.entities03Image = c.entities3;
- a.Resources.tooltips01Image = c.tooltips1;
- a.Resources.tooltips02Image = c.tooltips2;
- a.Resources.tooltips03Image = c.tooltips3;
- a.Resources.tooltips04Image = c.tooltips4;
- a.Resources.tooltips05Image = c.tooltips5;
- a.Resources.tooltips06Image =
- c.tooltips6;
- a.Resources.tooltips07Image = c.tooltips7;
- a.loadShopItems();
- a.loadLeaderboardItems();
- sa = !0
- }
- function t() {
- var c = (new Date).getTime(),
- b = Math.min((c - (ua || c)) / 1E3, .05);
- ua = c;
- window.requestAnimationFrame(t);
- P.setTransform(1, 0, 0, 1, 0, 0);
- P.clearRect(0, 0, C.width, C.height);
- z(b, b);
- a.draw(P, d)
- }
- function w(b) {
- oa = !1;
- d = new a.SceneManager;
- T = O = null;
- switch (b) {
- case a.GameSceneModeEnum.Achievements:
- d.mode !== a.GameSceneModeEnum.Achievements && (V = 0, K = {
- x: d.minX + (d.maxX - d.minX) / 2,
- y: d.maxY - 13.7
- }, G = 1.5 * c().zoom, b = new a.Camera,
- b.multiply(Q), b = b.screenToCamera(C.width, C.height), H.x = b.x / 2 - K.x, H.y = b.y / 2 - K.y, y.angle = 0, y.sx = G, y.sy = G, d.previousMode = d.mode, d.resetPage(), d.pageBounce = !0, d.currentAchievementsPage = 0, d.mode = a.GameSceneModeEnum.Achievements, a.hideBannerAd(), d.achievementSetupTime = 1, d.pageAnimTime = .3, d.pageAnimDirection = a.DirectionEnum.Left, a.updateAchievements());
- break;
- case a.GameSceneModeEnum.Credits:
- d.mode !== a.GameSceneModeEnum.Credits && (V = 0, K = {
- x: d.minX + (d.maxX - d.minX) / 2,
- y: d.maxY - 13.7
- }, G = 1.5 * c().zoom, b = new a.Camera,
- b.multiply(Q), b = b.screenToCamera(C.width, C.height), H.x = b.x / 2 - K.x, H.y = b.y / 2 - K.y, y.angle = 0, y.sx = G, y.sy = G, d.previousMode = d.mode, d.resetPage(), d.pageBounce = !0, d.mode = a.GameSceneModeEnum.Credits, a.hideBannerAd());
- break;
- case a.GameSceneModeEnum.Leaderboards:
- d.mode !== a.GameSceneModeEnum.Leaderboards && (V = 0, K = {
- x: d.minX + (d.maxX - d.minX) / 2,
- y: d.maxY - 13.7
- }, G = 1.5 * c().zoom, b = new a.Camera, b.multiply(Q), b = b.screenToCamera(C.width, C.height), H.x = b.x / 2 - K.x, H.y = b.y / 2 - K.y, y.angle = 0, y.sx = G, y.sy = G, d.previousMode = d.mode, d.resetPage(),
- d.pageBounce = !0, d.currentLeaderboardsPage = 0, d.mode = a.GameSceneModeEnum.Leaderboards, a.hideBannerAd());
- break;
- case a.GameSceneModeEnum.Shop:
- W();
- break;
- case a.GameSceneModeEnum.WorldSelection:
- qa()
- }
- d && (I = [{
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.Menu,
- x: 0,
- y: 0,
- size: 1.5
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.Home,
- x: 0,
- y: 0,
- size: 1.5
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.Refresh,
- x: 0,
- y: 0,
- size: 1.5
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.GoBack,
- x: 0,
- y: 0,
- size: 1.5
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.Close,
- x: 0,
- y: 0,
- size: 1.5
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.PreviousPage,
- x: 0,
- y: 0,
- size: 1.5
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.NextPage,
- x: 0,
- y: 0,
- size: 1.5
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.NextLevel,
- x: 0,
- y: 0,
- size: 2
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.ReplayLevel,
- x: 0,
- y: 0,
- size: 2
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.QuitLevel,
- x: 0,
- y: 0,
- size: 2
- }, {
- selected: !1,
- enabled: !0,
- type: a.CommandEnum.Share,
- x: 0,
- y: 0,
- size: 1.5
- }], v());
- B = a.GameStateEnum.GameRun
- }
- function v() {
- if (d) {
- var c, b, e = I.length,
- f = a.screenToHud({
- x: C.width,
- y: C.height
- });
- for (b = 0; b < e; ++b) switch (c = I[b], c.type) {
- case a.CommandEnum.Menu:
- c.x = f.x - c.size;
- c.y = .1;
- break;
- case a.CommandEnum.Close:
- c.x = f.x - c.size;
- c.y = .1;
- break;
- case a.CommandEnum.Home:
- aa === a.LayoutOrientationEnum.Landscape ? (c.x = f.x - c.size, c.y = .1 + 2 * c.size) : (c.x = f.x - 3 * c.size, c.y = .1);
- break;
- case a.CommandEnum.GoBack:
- aa === a.LayoutOrientationEnum.Landscape ? (c.x = f.x - c.size, c.y = .1 + c.size) : (c.x = f.x - 2 * c.size, c.y = .1);
- break;
- case a.CommandEnum.Refresh:
- aa === a.LayoutOrientationEnum.Landscape ?
- (c.x = f.x - c.size, c.y = .1 + 3 * c.size) : (c.x = f.x - 4 * c.size, c.y = .1);
- break;
- case a.CommandEnum.NextLevel:
- c.x = f.x / 2 + 1.2;
- c.y = f.y / 2 + 1.5;
- break;
- case a.CommandEnum.Share:
- c.x = f.x / 2 - .75;
- c.y = f.y / 2 + 1.25;
- break;
- case a.CommandEnum.ReplayLevel:
- c.x = f.x / 2 + 1.2;
- c.y = f.y / 2 + 1.5;
- break;
- case a.CommandEnum.QuitLevel:
- c.x = f.x / 2 - 3.2, c.y = f.y / 2 + 1.5
- }
- }
- }
- function u() {
- if (d) {
- var c, b, e = I.length;
- a.screenToHud({
- x: C.width,
- y: C.height
- });
- for (b = 0; b < e; ++b) switch (c = I[b], c.type) {
- case a.CommandEnum.Menu:
- c.enabled = B !== a.GameStateEnum.GameWon && B !== a.GameStateEnum.GameLost &&
- d.mode !== a.GameSceneModeEnum.Shop && d.mode !== a.GameSceneModeEnum.Achievements && d.mode !== a.GameSceneModeEnum.Credits && d.mode !== a.GameSceneModeEnum.Leaderboards ? !0 : !1;
- break;
- case a.CommandEnum.Close:
- c.enabled = d.mode === a.GameSceneModeEnum.Credits || d.mode === a.GameSceneModeEnum.Shop || d.mode === a.GameSceneModeEnum.Achievements || d.mode === a.GameSceneModeEnum.Leaderboards ? !0 : !1;
- break;
- case a.CommandEnum.Home:
- c.enabled = d.menuExpanded || 0 < d.menuTime ? !0 : !1;
- break;
- case a.CommandEnum.GoBack:
- c.enabled = d.menuExpanded ||
- 0 < d.menuTime ? !0 : !1;
- break;
- case a.CommandEnum.ReplayLevel:
- c.enabled = .5 > L && (B === a.GameStateEnum.GameLost || B === a.GameStateEnum.GameWon) ? !0 : !1;
- break;
- case a.CommandEnum.QuitLevel:
- c.enabled = .5 > L && (B === a.GameStateEnum.GameLost || B === a.GameStateEnum.GameWon) ? !0 : !1;
- break;
- case a.CommandEnum.Share:
- c.enabled = !1;
- break;
- case a.CommandEnum.NextLevel:
- c.enabled = !d.isChallenge && .5 > L && B === a.GameStateEnum.GameWon ? !0 : !1;
- break;
- case a.CommandEnum.Refresh:
- c.enabled = d.mode === a.GameSceneModeEnum.LevelPlay && (d.menuExpanded || 0 <
- d.menuTime) ? !0 : !1;
- break;
- case a.CommandEnum.PreviousPage:
- case a.CommandEnum.NextPage:
- c.enabled = !1 === d.menuExpanded && d.mode !== a.GameSceneModeEnum.LevelPlay && d.mode !== a.GameSceneModeEnum.Credits ? !0 : !1
- }
- }
- }
- function z(c, f) {
- var g, m, R;
- if (!oa) {
- g = 0;
- for (m = S.length; g < m; g += 1) R = S[g], 0 === R.direction && R.time <= R.maxTime ? (R.time = Math.min(R.time + c * R.speed1, R.maxTime), R.time === R.maxTime && (R.direction = 1)) : 1 === R.direction && 0 <= R.time && (R.time = Math.max(R.time - c * R.speed2, 0), 0 === R.time && (R.direction = 0));
- 0 < ba && (ba -= c, 0 > ba &&
- (ba = 0));
- 0 < ea && (ea -= c, 0 > ea && (ea = 0));
- 0 < fa && (fa -= c, 0 >= fa && (fa = 0, B = a.GameStateEnum.GameLoading));
- 0 < L && (L -= c, 0 > L && (L = 0));
- 0 < ka && (ka -= c, 0 > ka && (ka = 0));
- if (sa)
- if (B === a.GameStateEnum.GameLoading) B = ta ? a.GameStateEnum.GameIntro : a.GameStateEnum.GameMenu, ta || (X = 0, k()), a.playSound("wee"), setTimeout(function() {
- a.playSound("music1")
- }, 500), a.showBannerAd();
- else if (B === a.GameStateEnum.GameIntro) 0 < X && (X -= f, 0 >= X && (B = a.GameStateEnum.GameMenu, X = 0, k()));
- else if (B === a.GameStateEnum.GameMenu) ma && (ma = !1, a.playSound("music1")),
- la && clearTimeout(la), la = setTimeout(e, 500), x(f);
- else if (B === a.GameStateEnum.GameRun || B === a.GameStateEnum.GameLost || B === a.GameStateEnum.GameWon) ma && (ma = !1, a.playSound("music1")), la && clearTimeout(la), la = setTimeout(e, 500), d.update(c, ca), N(c), B === a.GameStateEnum.GameRun ? b(c) : B === a.GameStateEnum.GameLost ? l(c) : B === a.GameStateEnum.GameWon && h(c), u(), r(c, f, K)
- }
- }
- function x(c) {
- var b, d, e = a.screenToHud({
- x: a.getCanvasWidth(),
- y: a.getCanvasHeight()
- });
- for (b = 0; b < Z.length;) d = Z[b], d.update(c), 0 === d.selfDestroyTime ? Z.splice(b,
- 1) : b += 1;
- 0 < E.menuTime && (E.menuTime -= c, 0 > E.menuTime && (E.menuTime = 0));
- 0 > E.offsetY && (E.velocityY += 9.78 * c, E.offsetY += 2 * c * E.velocityY, 0 < E.offsetY && (E.offsetY = 0, .5 < E.velocityY ? (E.velocityY = .3 * -E.velocityY, E.offsetY += c * E.velocityY, E.showButtons || (E.showButtons = !0)) : E.velocityY = 0));
- for (b = 0; b < E.bubbleTimes.length; ++b) E.bubbleTimes[b].current -= c, 0 >= E.bubbleTimes[b].current && (E.bubbleTimes[b].current = E.bubbleTimes[b].max, 0 === b ? Z.push(new a.BubbleEffect(e.x / 2 - 1.2, e.y, .15)) : 1 === b ? Z.push(new a.BubbleEffect(e.x /
- 2 + .1, e.y, .15)) : 2 === b && Z.push(new a.BubbleEffect(e.x / 2 + 1.2, e.y, .15)));
- if (E.showButtons)
- for (b = 0; b < E.buttons.length; b++) d = E.buttons[b], d.time -= c, 0 > d.time && (d.time = 0), d.x > d.tx ? (d.vx += 9.78 * c, d.x -= d.vx * c, d.x <= d.tx && (d.x = d.tx, d.vx = 0)) : d.x < d.tx && (d.vx += 9.78 * c, d.x += d.vx * c, d.x >= d.tx && (d.x = d.tx, d.vx = 0)), d.y > d.ty ? (d.vy += 9.78 * c, d.y -= d.vy * c, d.y <= d.ty && (d.y = d.ty, d.vy = 0)) : d.y < d.ty && (d.vy += 9.78 * c, d.y += d.vy * c, d.y >= d.ty && (d.y = d.ty, d.vy = 0));
- E.rotationAngle += 1.3 * Math.PI * c % (2 * Math.PI)
- }
- function N(c) {
- var b, e, f, g, h = [];
- for (b =
- 0; b < d.effects.length;) {
- f = d.effects[b];
- if (f.type === a.EffectTypeEnum.ProjectileEffect) {
- g = f.target;
- var k = !1;
- for (e = 0; e < d.objects.length; ++e)
- if (d.objects[e] === g) {
- k = !0;
- break
- }
- k ? (0 < f.cooldown ? (e = f.randomTarget.x, k = f.randomTarget.y) : (e = g.x, k = g.y), g = a.distance(f.x, f.y, e, k), g > f.radius || 0 < f.cooldown ? (f.vx = (e - f.x) / g * 10, f.vy = (k - f.y) / g * 10) : !1 === f.reachedTarget && (f.reachedTarget = !0, f.selfDestroyTime = .5)) : !1 === f.reachedTarget && (f.reachedTarget = !0, f.selfDestroyTime = 0)
- }
- f.update(c);
- 0 === f.selfDestroyTime ? d.effects.splice(b,
- 1) : b += 1
- }
- for (b = 0; b < h.length; ++b) d.effects.push(h[b])
- }
- function c() {
- var c, b = 1,
- f = 1;
- c = new a.Camera;
- var e = d.maxY - d.minY,
- g = d.maxX - d.minX;
- c.multiply(Q);
- c = c.screenToCamera(C.width, C.height);
- switch (aa) {
- case a.LayoutOrientationEnum.Landscape:
- f = c.y / (e + .1);
- b = c.x / (g + 5);
- break;
- case a.LayoutOrientationEnum.Portrait:
- f = c.y / (e + 5), b = c.x / (g + .1)
- }
- return {
- x: d.minX + .5 * g,
- y: d.minY + .5 * e,
- zoom: Math.min(b, f)
- }
- }
- function b(b) {
- var f;
- f = c();
- V = 0;
- G = f.zoom;
- K = {
- x: f.x,
- y: f.y
- };
- switch (d.mode) {
- case a.GameSceneModeEnum.Credits:
- case a.GameSceneModeEnum.Achievements:
- case a.GameSceneModeEnum.Leaderboards:
- case a.GameSceneModeEnum.Shop:
- case a.GameSceneModeEnum.WorldSelection:
- if (0 ===
- S[6].time) {
- var e = d.minX + 2,
- h = d.maxY + 3;
- for (f = 0; 3 > f; ++f) {
- var k = .5 < Math.random() ? -2 : 2,
- l = .5 < Math.random() ? -2 : 2,
- k = new a.BubbleEffect(e + .2 * Math.random() * k, h + .2 * Math.random() * l, 2, .8 * Math.random() + .3);
- d.effects.push(k)
- }
- }
- if (0 === S[7].time)
- for (e = d.maxX - 3, h = d.maxY + 3, f = 0; 3 > f; ++f) k = .5 < Math.random() ? -2 : 2, l = .5 < Math.random() ? -2 : 2, k = new a.BubbleEffect(e + .2 * Math.random() * k, h + .2 * Math.random() * l, 2, .8 * Math.random() + .3), d.effects.push(k);
- break;
- case a.GameSceneModeEnum.LevelPlay:
- if (0 === S[6].time)
- for (e = d.minX + 2, h = d.maxY + 3,
- f = 0; 3 > f; ++f) k = .5 < Math.random() ? -1 : 1, l = .5 < Math.random() ? -1 : 1, k = new a.BubbleEffect(e + .2 * Math.random() * k, h + .2 * Math.random() * l, 2, .8 * Math.random()), d.effects.push(k);
- if (0 === S[7].time)
- for (e = d.maxX - 2, h = d.maxY + 3, f = 0; 3 > f; ++f) k = .5 < Math.random() ? -1 : 1, l = .5 < Math.random() ? -1 : 1, k = new a.BubbleEffect(e + .2 * Math.random() * k, h + .2 * Math.random() * l, 2, .8 * Math.random()), d.effects.push(k);
- g(b);
- a.userData.levels[d.currentLevel] || a.createUserLeveldata(d.currentLevel);
- f = !0;
- if (d.isChallenge) {
- b = !1;
- for (e = d.objects.length - 1; 0 <= e; --e) h =
- d.objects[e], h.type === a.ObjectTypeEnum.Object1 && 0 < h.path.length && (b = !0);
- f = b || 0 !== d.moveCount ? !1 : !0;
- a.updateAchievements(!0)
- } else
- for (b = !1, e = d.objects.length - 1; 0 <= e; --e) h = d.objects[e], h.type !== a.ObjectTypeEnum.Object3 && h.type !== a.ObjectTypeEnum.Object4 || 0 !== h.destroyTime || h.isDead || (f = !1), h.type === a.ObjectTypeEnum.Object1 && 0 < h.path.length && (b = !0);
- f && (L = 1.7, B = a.GameStateEnum.GameWon, a.playSound("wee"));
- B !== a.GameStateEnum.GameWon && (f = !0, 0 !== d.activeObject.destroyTime || d.activeObject.isDead || (f = !1),
- f && (d.isChallenge ? (L = 1.7, B = a.GameStateEnum.GameWon, a.playSound("wee")) : (d.busted = !0, L = 1.7, B = a.GameStateEnum.GameLost)), f || b || 0 !== d.moveCount || (d.busted = !1, L = 1.7, B = a.GameStateEnum.GameLost))
- }
- }
- function g(c) {
- var b, f, e, g, h;
- if (d.isChallenge) {
- f = 0;
- for (b = d.objects.length - 1; 0 <= b; --b) g = d.objects[b], g.type === a.ObjectTypeEnum.Object3 && f++;
- for (; 5 > f;) b = 10 + 10 * Math.floor(4 * Math.random()), g = (d.maxX - d.minX - 4) * Math.random(), h = (d.maxY - d.minY - 4) * Math.random(), g = new a.ObjectEntity(a.ObjectTypeEnum.Object3, d.minX + 2 + g, d.minY +
- 2 + h, 7, 1, a.DirectionEnum.Left, b, [], !1, !1), d.objects.push(g), f++
- }
- for (b = d.objects.length - 1; 0 <= b; --b) {
- g = d.objects[b];
- g.update(c);
- g.target && (g.path = [], g.path.push({
- x: g.target.x,
- y: g.target.y
- }), g.tx = g.x, g.ty = g.y);
- h = g.speedBooster ? 1.5 * g.speed : 0;
- g.tx === g.x && g.ty === g.y && 0 < g.path.length && (g.tx = g.path[0].x, g.ty = g.path[0].y, g.path.splice(0, 1), 0 === g.path.length && (!1 === g.loop ? (g.referencePath = [], g.speedBooster = !1, g.shieldBooster = !1, g.shadowBooster = !1) : g.path = g.referencePath.slice(0)));
- for (var k = c; 0 < k && (g.tx !== g.x ||
- g.ty !== g.y);) {
- e = a.distance(g.x, g.y, g.tx, g.ty);
- g.vx = (g.tx - g.x) / e * (g.speed + h);
- g.vy = (g.ty - g.y) / e * (g.speed + h);
- g.x += g.vx * k;
- g.y += g.vy * k;
- if (0 === g.bubbleTime)
- for (g.bubbleTime = 1 / g.speed + .2 * Math.random(), f = 0; 1 > f; ++f) {
- var l = .5 < Math.random() ? -1 : 1,
- m = .5 < Math.random() ? -1 : 1,
- l = new a.BubbleEffect(g.x + .2 * Math.random() * l, g.y + .2 * Math.random() * m, 2, .2 + .3 * Math.random());
- l.selfDestroyTime = 1;
- l.startFadeTime = .5;
- d.effects.push(l)
- }!0 === g.speedBooster && 0 === g.speedTime && (g.speedTime = .1, l = new a.SpeedEffect(g.x, g.y, g), d.effects.push(l));
- a.distance(g.x, g.y, g.tx, g.ty) > e ? (k -= e / (g.speed + h), g.x = g.tx, g.y = g.ty, 0 < g.path.length && (g.tx = g.path[0].x, g.ty = g.path[0].y, g.path.splice(0, 1), 0 === g.path.length && (!1 === g.loop ? (g.referencePath = [], g.speedBooster = !1, g.shieldBooster = !1, g.shadowBooster = !1) : g.path = g.referencePath.slice(0)))) : k = 0
- }
- if (B === a.GameStateEnum.GameRun && g.type === a.ObjectTypeEnum.Object1 && 0 === g.destroyTime && !1 === g.isDead)
- for (f = d.objects.length - 1; 0 <= f; --f)
- if (h = d.objects[f], h !== g && 0 === h.destroyTime && !1 === h.isDead)
- if (!1 === g.shieldBooster &
- h.type === a.ObjectTypeEnum.Object5) {
- if (0 === h.heartBeats[0].direction || h.continuous)
- if (l = a.distance(g.x, g.y, h.x, h.y), m = a.distance(g.x, g.y, h.x2, h.y2), e = a.distance(h.x, h.y, h.x2, h.y2), l < e && m < e && a.circleLineIntersect(h.x, h.y, h.x2, h.y2, g.x, g.y, g.radius)) {
- g.destroyTime = .6;
- g.scaleFactorTime = .3;
- g.path = [];
- l = new a.PangEffect(g.x, g.y, 2, 1);
- l.scaleTime = 1;
- l.scaleSpeed = 2;
- l.scaleFactor = 3.7;
- l.selfDestroyTime = .6;
- l.startFadeTime = .5;
- d.effects.push(l);
- l = new a.PangEffect(h.x, h.y, 2, .7);
- l.selfDestroyTime = .5;
- l.startFadeTime =
- .4;
- d.effects.push(l);
- for (e = d.objects.length - 1; 0 <= e; --e) d.objects[e].target === g && (d.objects[e].target = null);
- a.playSound("fail1");
- break
- }
- } else if (l = h.radius + g.radius, e = a.distance(g.x, g.y, h.x, h.y), e < l)
- if (h.type === a.ObjectTypeEnum.Object3 || h.type === a.ObjectTypeEnum.Object4) {
- h.destroyTime = .5;
- h.scaleFactorTime = .3;
- h.loop = !1;
- h.referencePath = [];
- h.path = [];
- h.path.push({
- x: h.x,
- y: -200
- });
- h.tx = h.x;
- h.ty = -200;
- g.scaleFactorTime = .3;
- d.bonusTime = 3;
- d.bonusFactor += 1;
- 10 < d.bonusFactor && (d.bonusFactor = 10);
- d.pickUp = d.pickUp ?
- !1 : !0;
- d.pickUp ? (a.playSound("pickup1"), a.playSound("yippee1")) : (a.playSound("pickup2"), a.playSound("yippee2"));
- for (e = m = 0; e < d.bonusFactor - 1; ++e) l = new a.NumberEffect(h.x, h.y + m, h.points, 2, !1), d.effects.push(l), m -= .7;
- l = new a.NumberEffect(h.x + .7, h.y + .7, d.bonusFactor - 1, 0, !0);
- d.effects.push(l);
- for (e = 0; 5 > e; ++e) l = .5 < Math.random() ? -1 : 1, m = .5 < Math.random() ? -1 : 1, l = new a.StarEffect(g.x + .2 * Math.random() * l, g.y + .2 * Math.random() * m, 1, .7 * Math.random(), .5 < Math.random() ? 0 : 1), d.effects.push(l);
- d.currentScore += h.points *
- d.bonusFactor;
- d.scoreTime = .4
- } else if (h.type === a.ObjectTypeEnum.Object2 && (!g.speedBooster || !0 === h.chaser)) {
- g.destroyTime = .6;
- g.scaleFactorTime = .3;
- g.path = [];
- l = new a.PangEffect(g.x, g.y, 2, 1);
- l.scaleTime = 1;
- l.scaleSpeed = 2;
- l.scaleFactor = 3.7;
- l.selfDestroyTime = .6;
- l.startFadeTime = .5;
- d.effects.push(l);
- l = new a.PangEffect(h.x, h.y, 2, .7);
- l.selfDestroyTime = .5;
- l.startFadeTime = .4;
- d.effects.push(l);
- for (e = d.objects.length - 1; 0 <= e; --e) d.objects[e].target === g && (d.objects[e].target = null);
- a.playSound("fail1");
- a.playSound("cop");
- break
- }
- }
- for (b = 0; b < d.objects.length; b++)
- if (g = d.objects[b], g.y < d.minY) {
- d.objects.splice(b, 1);
- break
- }
- for (b = 0; b < d.objects.length; b++)
- if (g = d.objects[b], !0 === g.isDead) {
- for (e = d.objects.length - 1; 0 <= e; --e) d.objects[e].target === g && (d.objects[e].target = null);
- g.type === a.ObjectTypeEnum.Object1 && (g.path = [], g.path.push({
- x: g.y,
- y: 200
- }))
- }
- for (b = d.cells.length - 1; 0 <= b; --b) g = d.cells[b], g.update(c), g.tx = d.minX + .5 + g.column + 1, g.ty = d.minY + .5 + g.row + 1, g.x = d.minX + .5 + 2 * g.column + 1, g.y = d.minY + .5 + 2 * g.row + 1
- }
- function checkForSound() {
- if(AquaThiefGame.isMusicEnabled)
- {
- AquaThiefGame.stopAllSounds();
- musicFlag = true;
- }else{
- musicFlag = false;
- }
- console.log('Sound checked')
- }
- function h(b) {
- var e, f = c(),
- h, k = a.screenToHud({
- x: C.width,
- y: C.height
- });
- for (e = 0; e < I.length; ++e)
- if (h = I[e], h.type === a.CommandEnum.ReplayLevel) {
- d.isChallenge ? (h.x = k.x / 2 + 1.25, h.y = k.y / 2 + 1.5) : (h.x = k.x / 2 - .75, h.y = k.y / 2 + 1.75);
- break
- }
- g(b);
- 0 === d.drawScoreTime && (d.drawScoreTime = .05, d.drawScore += 1 + Math.ceil(.02 * d.currentScore), d.drawScore >= d.currentScore && (d.drawScore = d.currentScore));
- !1 === d.dataSaved && (d.dataSaved = !0, a.userData.currencyCount = d.currencyCount, d.tutorialStep++, a.userData.levels[d.currentLevel + 1] || a.createUserLeveldata(d.currentLevel +
- 1), d.moveCount === d.grid.maxMoves - 1 ? (a.awardGold && 3 !== a.userData.levels[d.currentLevel].stars && (a.userData.currencyCount += 10), a.userData.levels[d.currentLevel].stars = Math.max(a.userData.levels[d.currentLevel].stars, 3), d.currentStars = 3) : d.moveCount === d.grid.maxMoves - 2 ? (a.userData.levels[d.currentLevel].stars = Math.max(a.userData.levels[d.currentLevel].stars, 2), d.currentStars = 2) : d.moveCount === d.grid.maxMoves - 3 ? (a.userData.levels[d.currentLevel].stars = Math.max(a.userData.levels[d.currentLevel].stars, 1),
- d.currentStars = 1) : (a.userData.levels[d.currentLevel].stars = Math.max(a.userData.levels[d.currentLevel].stars, 0), d.currentStars = 0), d.currentBest < d.currentScore && (a.userData.levels[d.currentLevel].bestScore = d.currentScore, d.newBest = !0, d.currentBest = d.currentScore), 11 === d.currentLevel && (a.userData.challenge = 1), a.updateAchievements(), checkForSound(), SG_Hooks.levelUp(d.currentLevel, d.currentScore, function() { if(musicFlag) AquaThiefGame.playSound('music1'); }), a.saveUserData());
- for (e = 0; e < d.wonObjects.length; ++e) h = d.wonObjects[e], h.update(b), 0 === h.x && (h.y = .5 * k.y + 1), h.x = .5 * k.x, 0 < h.vy &&
- (h.vy -= h.gravity * b, 0 > h.vy && (h.vy = 0)), 0 === h.vy && (h.y += h.gravity * b), h.y -= h.vy * b, h.angle = 3 < h.vy ? h.angle + 5 * Math.PI * b : 0, h.scaleFactor = 1 - .07 * h.vy, h.y >= .5 * k.y + 1 && (h.y = .5 * k.y + 1, h.vy = 7, h.angle = 0);.6 < L && .8 > L ? (G = 1.1 * f.zoom, K = {
- x: f.x,
- y: f.y - 1
- }) : .6 >= L && (G = .85 * f.zoom, K = {
- x: f.x,
- y: f.y + 2
- })
- }
- function l(b) {
- var e, f = c(),
- h, k = a.screenToHud({
- x: C.width,
- y: C.height
- });
- for (e = 0; e < I.length; ++e)
- if (h = I[e], h.type === a.CommandEnum.ReplayLevel) {
- h.x = k.x / 2 + 1.25;
- h.y = k.y / 2 + 1.5;
- break
- }
- g(b);
- !1 === d.dataSaved && (d.dataSaved = !0, d.lostObjects[0].heartBeats[4].time =
- .3, d.lostObjects[0].heartBeats[4].direction = 0, d.tutorialStep++, a.userData.currencyCount = d.currencyCount, checkForSound(), SG_Hooks.gameOver(d.currentLevel, 0, function() { if(musicFlag) AquaThiefGame.playSound('music1'); }), a.saveUserData());
- for (e = 0; e < d.lostObjects.length; ++e) h = d.lostObjects[e], h.update(b), 0 === h.x && (h.y = .5 * k.y + 1), 1 === e ? (h.x = .5 * k.x, h.angle = .2 < L ? h.angle + 7 * Math.PI * b : .2 > h.heartBeats[4].time ? h.heartBeats[4].time : 0, 0 === L && (h.altface = !0), h.scaleFactor = Math.max(0, .8 - L)) : 0 === e && (h.x = .5 * k.x - 2, 0 < h.vy && (h.vy -= h.gravity * b, 0 > h.vy && (h.vy = 0)), 0 === h.vy && (h.y += h.gravity * b), h.y -= h.vy *
- b, h.angle = .2 < L && 3 < h.vy ? h.angle + 5 * Math.PI * b : 0, h.scaleFactor = Math.max(0, .8 - L), h.y >= .5 * k.y + 1 && (h.y = .5 * k.y + 1, h.vy = 6, h.angle = 0));.6 < L && .8 > L ? (G = 1.1 * f.zoom, K = {
- x: f.x,
- y: f.y - 1
- }) : .6 >= L && (G = .85 * f.zoom, K = {
- x: f.x,
- y: f.y + 2
- });.5 >= L && !1 === d.playedFailSound && (d.playedFailSound = !0, a.playSound("fail2"))
- }
- function r(c, b, d) {
- var e = H.x,
- g = H.y;
- H.x = 0;
- H.y = 0;
- H.update();
- var f = new a.Camera;
- f.multiply(Q);
- f = f.screenToCamera(C.width, C.height);
- H.tx = f.x / 2 - d.x;
- H.ty = f.y / 2 - d.y;
- d = a.distance(e, g, H.tx, H.ty);
- if (.001 < Math.abs(d)) var h = (H.ty - g) /
- d,
- e = e + (H.tx - e) / d * d * 7 * c,
- g = g + c * d * 7 * h;
- else e = H.tx, g = H.ty;
- H.x = e;
- H.y = g;
- y.x = f.x / 2 - e;
- y.y = f.y / 2 - g;
- c = .7;
- 0 < ea && (G *= .7, c = .3);
- y.sx > G && (y.sx -= c * b, y.sx < G && (y.sx = G));
- y.sx < G && (y.sx += c * b, y.sx > G && (y.sx = G));
- y.sy = y.sx;
- 0 === ba && (y.angle > V ? (y.angle -= 5.3 * Math.PI * b, y.angle < V && (y.angle = V)) : y.angle < V && (y.angle += 5.3 * Math.PI * b, y.angle > V && (y.angle = V)));
- 0 < ba && (y.angle = va === a.DirectionEnum.Right ? -.05 + .25 * S[0].time : .05 - .25 * S[0].time);
- H.update();
- y.update();
- ga.update()
- }
- function m(c) {
- var b, e, g;
- e = !1;
- if (!wa) {
- ca = !0;
- Y = !1;
- b = c.pageX;
- var f =
- c.pageY;
- c = a.screenToHud({
- x: C.width,
- y: C.height
- });
- g = a.screenToScene({
- x: b / ha,
- y: f / ia
- });
- f = a.screenToHud({
- x: b / ha,
- y: f / ia
- });
- (B === a.GameStateEnum.GameLogo || B === a.GameStateEnum.GameLoading) && a.pointInRect(f.x, f.y, c.x / 2 - 2.5, c.y / 2 - 1 - .5, c.x / 2 + 2.5, c.y / 2 - 1 - .5 + 2) && SG.redirectToPortal(); //window.open("http://m.softgames.de", "_top");
- if (B === a.GameStateEnum.GameIntro) B = a.GameStateEnum.GameMenu, X = Math.min(1, X), k();
- else if (B === a.GameStateEnum.GameMenu)
- if (a.shopAvailable && a.pointInRect(f.x, f.y, 0, 0, 2.3, 1.7)) w(a.GameSceneModeEnum.Shop);
- else if (a.pointInRect(f.x,
- f.y, c.x - 2.5, 0, c.x - .9, 2.7)) SG.redirectToPortal(); //window.open("http://m.softgames.de", "_top");
- else {
- if (E.showButtons)
- for (b = 0; b < E.buttons.length; b++) {
- g = E.buttons[b];
- if (g.type !== a.CommandEnum.Leaderboards && g.type !== a.CommandEnum.Achievements) {
- if (a.pointInRect(f.x, f.y, c.x / 2 + g.x, c.y / 2 + g.y, c.x / 2 + g.x + 2, c.y / 2 + g.y + 2)) switch (g.type) {
- case a.CommandEnum.Play:
- w(a.GameSceneModeEnum.WorldSelection);
- e = !0;
- break;
- case a.CommandEnum.PlayChallenge:
- a.userData.challenge && (w(a.GameSceneModeEnum.LevelPlay), d.currentLevelPage = 3, d.currentLevel = d.challengeLevelIndex,
- ja(!0));
- e = !0;
- break;
- case a.CommandEnum.Credits:
- w(a.GameSceneModeEnum.Credits);
- e = !0;
- break;
- case a.CommandEnum.Settings:
- na = !na;
- for (e = 0; e < E.buttons.length; e++)
- if (E.buttons[e].type === a.CommandEnum.Sound || E.buttons[e].type === a.CommandEnum.Music) E.buttons[e].time = .3;
- e = !0;
- break;
- case a.CommandEnum.Sound:
- a.getShowSettings() && (a.enableSound(!a.isSoundEnabled), e = !0);
- break;
- case a.CommandEnum.Music:
- a.getShowSettings() && (a.enableMusic(!a.isMusicEnabled), e = !0)
- }
- } else if (a.pointInRect(f.x, f.y, c.x - g.x, c.y - g.y, c.x - g.x +
- 2, c.y - g.y + 2)) switch (g.type) {
- case a.CommandEnum.Leaderboards:
- w(a.GameSceneModeEnum.Leaderboards);
- e = !0;
- break;
- case a.CommandEnum.Achievements:
- w(a.GameSceneModeEnum.Achievements), e = !0
- }
- if (e) {
- a.playSound("click");
- break
- }
- }
- } else if (B === a.GameStateEnum.GameRun) {
- var h = !1;
- !0 === a.showHouseAds ? (a.pointInRect(f.x, f.y, c.x / 2 + 1.5, c.y / 2 - 2.5, c.x / 2 + 2.5, c.y / 2 - 1.5) ? (a.showHouseAds = !1, e = !0) : a.pointInRect(f.x, f.y, c.x / 2 - 2.5, c.y / 2 - 2.5, c.x / 2 + 2.5, c.y / 2 + 2.5) && (a.showHouseAds = !1, e = !0, a.launchAdUrl(a.showHouseAdsType)), h = !0) : d.showReviewTip ?
- (a.pointInRect(g.x, g.y, d.minX + (d.maxX - d.minX) / 2 + 3.5, d.minY + (d.maxY - d.minY) / 2 - 1.5, d.minX + (d.maxX - d.minX) / 2 + 5, d.minY + (d.maxY - d.minY) / 2) ? (d.showReviewTip = !1, e = !0) : a.pointInRect(g.x, g.y, d.minX + (d.maxX - d.minX) / 2 - 5, d.minY + (d.maxY - d.minY) / 2 - 1.5, d.minX + (d.maxX - d.minX) / 2 + 5, d.minY + (d.maxY - d.minY) / 2 + 1.5) && (d.showReviewTip = !1, a.rateGame(), a.userData.review = 2, e = !0), h = !0) : d.mode === a.GameSceneModeEnum.LevelPlay ? a.getLayoutOrientation() === a.LayoutOrientationEnum.Landscape ? a.pointInRect(f.x, f.y, 0, 2.6, 2, 3.9) && (Y = !0) :
- a.pointInRect(f.x, f.y, 4.2, .1, 6.2, 1.3) && (Y = !0) : d.mode === a.GameSceneModeEnum.WorldSelection && a.pointInRect(f.x, f.y, 0, 0, 2.3, 2) && (Y = !0);
- if (!e && !h)
- for (b = 0; b < I.length; b += 1)
- if (I[b].enabled && a.pointInRect(f.x, f.y, I[b].x, I[b].y, I[b].x + I[b].size, I[b].y + I[b].size)) switch (I[b].type) {
- case a.CommandEnum.Menu:
- d.menuExpanded = !d.menuExpanded;
- d.menuTime = 0 < d.menuTime ? Math.min(d.menuTime, .2) : .2;
- e = !0;
- break;
- case a.CommandEnum.Home:
- J(!0);
- e = !0;
- break;
- case a.CommandEnum.Refresh:
- D();
- ja(!0);
- e = !0;
- break;
- case a.CommandEnum.Close:
- case a.CommandEnum.GoBack:
- D(),
- F(), e = !0
- }
- if (!e && !h) {
- d.mode === a.GameSceneModeEnum.LevelPlay && (d.tutorialStepChangeTime && (e = !0), a.isDemo && 60 < d.currentLevel && !d.isChallenge && (e = !0));
- !e && (e = a.isModalTip()) && (d.activeObjectChangedTime = .3, d.tutorialStepChangeTime = .5, d.tutorialStep++);
- if (!e && d.activeObject)
- if (a.getLayoutOrientation() === a.LayoutOrientationEnum.Landscape)
- for (b = h = 0; b < d.boosters.length; ++b) {
- var l = d.currencyCount >= d.boosters[b].value ? !0 : !1;
- if (a.pointInRect(f.x, f.y, c.x - 1.5, 2.8 + h, c.x - 1.5 + 1.5, 2.8 + h + 1.5)) {
- if (d.boosters[b].active) switch (d.boosters[b].type) {
- case a.BoosterTypeEnum.Speed:
- !1 ===
- d.activeObject.speedBooster ? l ? (d.activeObject.speedBooster = !0, d.currencyCount -= d.boosters[b].value, e = new a.BoosterEffect(d.activeObject.x, d.activeObject.y - .5, d.boosters[b].type), d.effects.push(e), d.activeObject.scaleFactorTime = .3, a.playSound("pickup1")) : (W(), a.playSound("click")) : (d.activeObject.speedBooster = !1, d.currencyCount += d.boosters[b].value, a.playSound("pop"));
- break;
- case a.BoosterTypeEnum.Shield:
- !1 === d.activeObject.shieldBooster ? l ? (d.activeObject.shieldBooster = !0, d.currencyCount -= d.boosters[b].value,
- e = new a.BoosterEffect(d.activeObject.x, d.activeObject.y - .5, d.boosters[b].type), d.effects.push(e), d.activeObject.scaleFactorTime = .3, a.playSound("pickup1")) : (W(), a.playSound("click")) : (d.activeObject.shieldBooster = !1, d.currencyCount += d.boosters[b].value, a.playSound("pop"));
- break;
- case a.BoosterTypeEnum.Shadow:
- !1 === d.activeObject.shadowBooster ? l ? (d.activeObject.shadowBooster = !0, d.currencyCount -= d.boosters[b].value, e = new a.BoosterEffect(d.activeObject.x, d.activeObject.y - .5, d.boosters[b].type), d.effects.push(e),
- d.activeObject.scaleFactorTime = .3, a.playSound("pickup1")) : (W(), a.playSound("click")) : (d.activeObject.shadowBooster = !1, d.currencyCount += d.boosters[b].value, a.playSound("pop"))
- }
- e = !0;
- break
- }
- h += 1.5
- } else
- for (b = h = 0; b < d.boosters.length; ++b) {
- l = d.currencyCount >= d.boosters[b].value ? !0 : !1;
- if (a.pointInRect(f.x, f.y, 2 + h, c.y - 1.5, 2 + h + 1.5, c.y - 1.5 + 1.5)) {
- if (d.boosters[b].active) switch (d.boosters[b].type) {
- case a.BoosterTypeEnum.Speed:
- !1 === d.activeObject.speedBooster ? l ? (d.activeObject.speedBooster = !0, d.currencyCount -=
- d.boosters[b].value, e = new a.BoosterEffect(d.activeObject.x, d.activeObject.y - .5, d.boosters[b].type), d.effects.push(e), d.activeObject.scaleFactorTime = .3, a.playSound("pickup1")) : (W(), a.playSound("click")) : (d.activeObject.speedBooster = !1, d.currencyCount += d.boosters[b].value, a.playSound("pop"));
- break;
- case a.BoosterTypeEnum.Shield:
- !1 === d.activeObject.shieldBooster ? l ? (d.activeObject.shieldBooster = !0, d.currencyCount -= d.boosters[b].value, e = new a.BoosterEffect(d.activeObject.x, d.activeObject.y - .5, d.boosters[b].type),
- d.effects.push(e), d.activeObject.scaleFactorTime = .3, a.playSound("pickup1")) : (W(), a.playSound("click")) : (d.activeObject.shieldBooster = !1, d.currencyCount += d.boosters[b].value, a.playSound("pop"));
- break;
- case a.BoosterTypeEnum.Shadow:
- !1 === d.activeObject.shadowBooster ? l ? (d.activeObject.shadowBooster = !0, d.currencyCount -= d.boosters[b].value, e = new a.BoosterEffect(d.activeObject.x, d.activeObject.y - .5, d.boosters[b].type), d.effects.push(e), d.activeObject.scaleFactorTime = .3, a.playSound("pickup1")) : (W(), a.playSound("click")) :
- (d.activeObject.shadowBooster = !1, d.currencyCount += d.boosters[b].value, a.playSound("pop"))
- }
- e = !0;
- break
- }
- h += 1.5
- }
- e || (O = {
- x: g.x,
- y: g.y
- }, T = {
- x: g.x,
- y: g.y
- }, d.canForcePageChange = !0, d.canChangeMode = !0, d.canDrawPath = !1, d.activeObject && (c = d.activeObject, 0 === c.path.length && a.distance(g.x, g.y, c.x, c.y) < 2 * c.radius && (d.canDrawPath = !0, 3 === d.currentLevel && d.tutorialStep++)))
- }
- e && (ca = !1, a.playSound("click"))
- } else if (B === a.GameStateEnum.GameLost || B === a.GameStateEnum.GameWon) {
- for (b = 0; b < I.length; b += 1)
- if (I[b].enabled && a.pointInRect(f.x,
- f.y, I[b].x, I[b].y, I[b].x + I[b].size, I[b].y + I[b].size)) switch (I[b].type) {
- case a.CommandEnum.QuitLevel:
- F();
- e = !0;
- break;
- case a.CommandEnum.ReplayLevel:
- D();
- ja(!0);
- e = !0;
- break;
- case a.CommandEnum.NextLevel:
- d.currentLevel < a.levelData.length - 1 && (d.currentLevel++, 20 === d.currentLevel || 40 === d.currentLevel ? (F(), pa(!0, !0)) : 60 === d.currentLevel ? a.userData.challenge && (w(a.GameSceneModeEnum.LevelPlay), d.currentLevelPage = 3, d.currentLevel = d.challengeLevelIndex, ja(!0)) : ja(!0)), e = !0
- }!e && a.shopAvailable && a.pointInRect(f.x,
- f.y, 0, 0, 2.3, 1.7) && (F(), W(), e = !0);
- e && (ca = !1, a.playSound("click"))
- }
- }
- }
- function n(c) {
- var b = 0,
- b = c.pageX,
- e = c.pageY;
- c = a.screenToScene({
- x: b / ha,
- y: e / ia
- });
- e = a.screenToHud({
- x: b / ha,
- y: e / ia
- });
- a.screenToHud({
- x: C.width,
- y: C.height
- });
- ca && B === a.GameStateEnum.GameRun && (T = {
- x: c.x,
- y: c.y
- }, O && T && (b = Math.abs(O.x - T.x), Y && (d.mode === a.GameSceneModeEnum.LevelPlay ? a.getLayoutOrientation() === a.LayoutOrientationEnum.Landscape ? a.pointInRect(e.x, e.y, 0, 2.6, 2, 3.9) || (Y = !1, O = {
- x: c.x,
- y: c.y
- }) : a.pointInRect(e.x, e.y, 4.2, .1, 6.2, 1.3) || (Y = !1, O = {
- x: c.x,
- y: c.y
- }) : d.mode !== a.GameSceneModeEnum.WorldSelection || a.pointInRect(e.x, e.y, 0, 0, 2.3, 2) || (Y = !1, O = {
- x: c.x,
- y: c.y
- })), d.mode === a.GameSceneModeEnum.Credits || d.mode === a.GameSceneModeEnum.WorldSelection || d.mode === a.GameSceneModeEnum.Shop || d.mode === a.GameSceneModeEnum.Leaderboards ? 3 < b ? (O.x < T.x ? pa(!1, d.canForcePageChange) : pa(!0, d.canForcePageChange), d.canForcePageChange = !1, O = {
- x: c.x,
- y: c.y
- }) : d.pageOffsetX = .3 * -(O.x - T.x) : d.mode === a.GameSceneModeEnum.LevelPlay && d.activeObject && (c = T.x, b = T.y, c < d.minX + 1 && (c = d.minX +
- 1), c > d.maxX - 1 && (c = d.maxX - 1), b < d.minY + 2 && (b = d.minY + 2), b > d.maxY - 1 && (b = d.maxY - 1), d.canDrawPath && 100 > d.activeObject.referencePath.length && 1 < a.distance(O.x, O.y, c, b) && (O = {
- x: c,
- y: b
- }, T = {
- x: c,
- y: b
- }, d.activeObject.referencePath.push({
- x: c,
- y: b
- })))))
- }
- function A(c) {
- var b, e, f, g, h, k;
- b = !1;
- e = c.pageX;
- f = c.pageY;
- c = a.screenToScene({
- x: e / ha,
- y: f / ia
- });
- h = a.screenToHud({
- x: e / ha,
- y: f / ia
- });
- a.screenToHud({
- x: C.width,
- y: C.height
- });
- if (ca) {
- if (B === a.GameStateEnum.GameRun) {
- !b && a.shopAvailable && Y && (d.mode === a.GameSceneModeEnum.LevelPlay ? a.getLayoutOrientation() ===
- a.LayoutOrientationEnum.Landscape ? a.pointInRect(h.x, h.y, 0, 2.6, 2, 3.9) && (b = !0, W(), a.playSound("click")) : a.pointInRect(h.x, h.y, 4.2, .1, 6.2, 1.3) && (b = !0, W(), a.playSound("click")) : d.mode === a.GameSceneModeEnum.WorldSelection && a.pointInRect(h.x, h.y, 0, 0, 2.3, 1.7) && (b = !0, W(), a.playSound("click"), D()));
- if (!b && (d.pageOffsetX = 0, h = d.maxX - d.minX, k = d.maxY - d.minY, O && T))
- if (d.mode === a.GameSceneModeEnum.WorldSelection) {
- if (D(), b = a.distance(O.x, O.y, T.x, T.y), d.canChangeMode && .5 > b) {
- h = d.maxX - d.minX;
- k = d.maxY - d.minY;
- g = 20 * d.currentLevelPage;
- var l = 1,
- m = 0;
- for (b = g; b < Math.min(g + 20, a.levelData.length - 1); ++b) {
- e = d.minX + h / 5 * m;
- f = d.minY + k / 5 * l;
- if ((a.devMode || a.userData.levels[b] && 1 === a.userData.levels[b].unlocked) && a.pointInRect(c.x, c.y, e, f, e + h / 5, f + k / 5)) {
- d.currentLevel = b;
- ja(!0);
- a.playSound("click");
- break
- }
- m++;
- 5 === m && (m = 0, l++)
- }
- }
- } else if (d.mode === a.GameSceneModeEnum.Shop) {
- if (D(), b = a.distance(O.x, O.y, T.x, T.y), d.canChangeMode && .5 > b)
- for (l = !1, m = 4 * d.currentShopPage, b = 0; 2 > b; b++) {
- for (e = 0; 2 > e; e++)
- if (f = d.minX + e * h / 2, g = d.minY + b * k / 2, a.pointInRect(c.x, c.y, f, g,
- f + h / 2, g + k / 2) && (a.playSound("click"), a.buyShopItem(m), l = !0), m++, l || m === a.shopItems.length) {
- l = !0;
- break
- }
- if (l) break
- }
- } else if (d.mode === a.GameSceneModeEnum.Credits) D();
- else if (d.mode === a.GameSceneModeEnum.Achievements) D();
- else if (d.mode === a.GameSceneModeEnum.Leaderboards) D();
- else if (d.mode === a.GameSceneModeEnum.LevelPlay) {
- if (d.activeObject && 0 < d.activeObject.referencePath.length && 0 === d.activeObject.path.length) {
- d.activeObject.path = d.activeObject.referencePath.slice(0);
- if (!1 === d.activeObject.shadowBooster)
- for (b =
- d.objects.length - 1; 0 <= b; --b) c = d.objects[b], c.type === a.ObjectTypeEnum.Object2 && c.chaser && null === c.target && (c.target = d.activeObject);
- d.moveCount--;
- 0 > d.moveCount && (d.moveCount = 0);
- 0 === d.currentLevel && 1 === d.tutorialStep && d.tutorialStep++;
- 1 === d.currentLevel && 1 === d.tutorialStep && d.tutorialStep++
- }
- D()
- }
- d.canChangeMode = !1;
- d.canForcePageChange = !1;
- d.canDrawPath = !1
- }
- T = O = null;
- ca = !1
- }
- }
- function D() {
- d && d.menuExpanded && (d.menuExpanded = !d.menuExpanded, d.menuTime = 0 < d.menuTime ? Math.min(d.menuTime, .2) : .2)
- }
- function pa(c, b) {
- var e;
- D();
- !b && 0 < d.pageAnimTime || (d.canChangeMode = !1, d.pageAnimTime = .3, c ? (d.mode === a.GameSceneModeEnum.WorldSelection ? (d.currentLevelPage++, 20 * d.currentLevelPage >= a.levelData.length - 1 && (d.currentLevelPage = 0)) : d.mode === a.GameSceneModeEnum.Shop ? (d.currentShopPage++, e = Math.floor(a.shopItems.length / 4), e += a.shopItems.length % 4 ? 1 : 0, d.currentShopPage >= e && (d.currentShopPage = 0)) : d.mode === a.GameSceneModeEnum.Leaderboards && (d.currentLeaderboardsPage++, e = Math.floor(a.leaderBoardItems.length / 4), e += a.leaderBoardItems.length %
- 4 ? 1 : 0, d.currentLeaderboardsPage >= e && (d.currentLeaderboardsPage = 0)), d.pageAnimDirection = a.DirectionEnum.Left) : (d.mode === a.GameSceneModeEnum.WorldSelection ? (d.currentLevelPage--, 0 > 20 * d.currentLevelPage && (d.currentLevelPage = parseInt((a.levelData.length - 1) / 20) - 1)) : d.mode === a.GameSceneModeEnum.Shop ? (d.currentShopPage--, e = Math.floor(a.shopItems.length / 4), e += a.shopItems.length % 4 ? 1 : 0, 0 > d.currentShopPage && (d.currentShopPage = e - 1)) : d.mode === a.GameSceneModeEnum.Leaderboards && (d.currentLeaderboardsPage--, e = Math.floor(a.leaderBoardItems.length /
- 4), e += a.leaderBoardItems.length % 4 ? 1 : 0, 0 > d.currentLeaderboardsPage && (d.currentLeaderboardsPage = e - 1)), d.pageAnimDirection = a.DirectionEnum.Right), d.mode === a.GameSceneModeEnum.Shop ? a.playSound("coin") : a.playSound("slide"))
- }
- function F() {
- switch (d.mode) {
- case a.GameSceneModeEnum.WorldSelection:
- J(!0);
- break;
- case a.GameSceneModeEnum.LevelPlay:
- d.isChallenge ? J(!0) : qa();
- break;
- case a.GameSceneModeEnum.Leaderboards:
- case a.GameSceneModeEnum.Achievements:
- case a.GameSceneModeEnum.Shop:
- case a.GameSceneModeEnum.Credits:
- switch (d.previousMode) {
- case a.GameSceneModeEnum.WorldSelection:
- qa();
- break;
- case a.GameSceneModeEnum.LevelPlay:
- ja(!1);
- break;
- default:
- J(!1)
- }
- }
- }
- function J(c) {
- B = a.GameStateEnum.GameMenu;
- c && k();
- I = [];
- na = !1;
- a.showBannerAd()
- }
- function qa() {
- var b;
- V = 0;
- K = {
- x: d.minX + (d.maxX - d.minX) / 2,
- y: d.maxY - 13.7
- };
- G = 1.5 * c().zoom;
- b = new a.Camera;
- b.multiply(Q);
- b = b.screenToCamera(C.width, C.height);
- H.x = b.x / 2 - K.x;
- H.y = b.y / 2 - K.y;
- y.angle = 0;
- y.sx = G;
- y.sy = G;
- B = a.GameStateEnum.GameRun;
- d.previousMode = d.mode;
- d.resetPage();
- d.pageBounce = !1;
- d.maxX = d.minX + 15;
- d.maxY = d.minY + 15;
- d.mode = a.GameSceneModeEnum.WorldSelection;
- a.hideBannerAd()
- }
- function ja(b) {
- b ? (SG_Hooks.start(), d.loadLevel(), V = 0, K = {
- x: (d.maxX - d.minX) / 2,
- y: (d.maxY - d.minY) / 2
- }, G = 1.7 * c().zoom, b = new a.Camera, b.multiply(Q), b = b.screenToCamera(C.width, C.height), H.x = b.x / 2 - K.x, H.y = b.y / 2 - K.y, y.angle = 2 * Math.PI, y.sx = G, y.sy = G, d.previousMode = d.mode, d.resetPage(), B = a.GameStateEnum.GameRun, S[5].time = 0, S[5].direction = 0) : (V = 0, K = {
- x: (d.maxX - d.minX) / 2,
- y: (d.maxY - d.minY) / 2
- }, G = 1.3 * c().zoom, b = new a.Camera, b.multiply(Q), b = b.screenToCamera(C.width, C.height), H.x = b.x / 2 - K.x, H.y = b.y / 2 -
- K.y, y.angle = .5 * Math.PI, y.sx = G, y.sy = G);
- d.mode = a.GameSceneModeEnum.LevelPlay;
- setTimeout(function() {
- a.hideBannerAd()
- }, 200);
- a.playSound("levelintro")
- }
- function W() {
- var b;
- d.mode !== a.GameSceneModeEnum.Shop && (a.playSound("coin"), 1 === a.userData.ads && (d.shopMessageTime = 3), V = 0, K = {
- x: d.minX + (d.maxX - d.minX) / 2,
- y: d.maxY - 13.7
- }, G = 1.5 * c().zoom, b = new a.Camera, b.multiply(Q), b = b.screenToCamera(C.width, C.height), H.x = b.x / 2 - K.x, H.y = b.y / 2 - K.y, y.angle = 0, y.sx = G, y.sy = G, d.previousMode = d.mode, d.resetPage(), d.pageBounce = !0, d.currentShopPage =
- 0, d.mode = a.GameSceneModeEnum.Shop, a.hideBannerAd())
- }
- var da, M, aa, ha, ia, C, P, oa, B, ua, d, Q, H, y, ga, K, G, V, ea, ba, va, ta, sa, fa, X, ra, E, Z, ka, L, Y, na, ca, wa, O, T, ma = !1,
- la = 0,
- I, S = [{
- time: 0,
- direction: 0,
- maxTime: .2,
- speed1: 2,
- speed2: 2
- }, {
- time: 0,
- direction: 0,
- maxTime: .5,
- speed1: .5,
- speed2: .25
- }, {
- time: 0,
- direction: 0,
- maxTime: .5,
- speed1: 1,
- speed2: .5
- }, {
- time: 0,
- direction: 0,
- maxTime: 1,
- speed1: 1,
- speed2: 1
- }, {
- time: 0,
- direction: 0,
- maxTime: 3,
- speed1: 1,
- speed2: 15
- }, {
- time: 0,
- direction: 0,
- maxTime: 1,
- speed1: 1,
- speed2: 1
- }, {
- time: 0,
- direction: 0,
- maxTime: 2,
- speed1: 1,
- speed2: 1
- }, {
- time: 0,
- direction: 0,
- maxTime: .5,
- speed1: .25,
- speed2: 10
- }, {
- time: 0,
- direction: 0,
- maxTime: .25,
- speed1: 1,
- speed2: 1
- }];
- a.getScaleUnit = function() {
- return da
- };
- a.getCurrentGameState = function() {
- return B
- };
- a.getCanvasWidth = function() {
- return C.width
- };
- a.getCanvasHeight = function() {
- return C.height
- };
- a.getLogoTime = function() {
- return fa
- };
- a.getIntroTime = function() {
- return X
- };
- a.getGameLoadingData = function() {
- return ra
- };
- a.getGameMenuData = function() {
- return E
- };
- a.getGameMenuEffects = function() {
- return Z
- };
- a.getTitleHeartbeat1 =
- function() {
- return S[1]
- };
- a.getTitleHeartbeat2 = function() {
- return S[2]
- };
- a.getTitleHeartbeat3 = function() {
- return S[3]
- };
- a.getTitleHeartbeat4 = function() {
- return S[4]
- };
- a.getTitleHeartbeat5 = function() {
- return S[5]
- };
- a.getTitleHeartbeat6 = function() {
- return S[6]
- };
- a.getTitleHeartbeat7 = function() {
- return S[7]
- };
- a.getTitleHeartbeat8 = function() {
- return S[8]
- };
- a.getSceneHudItems = function() {
- return I
- };
- a.getPointerStartPos = function() {
- return O
- };
- a.getPointerEndPos = function() {
- return T
- };
- a.getLayoutOrientation = function() {
- return aa
- };
- a.setPaused = function(a) {
- oa = a
- };
- a.getGamePlayEndTime = function() {
- return L
- };
- a.getShowSettings = function() {
- return na
- };
- a.getGameAdsTime = function() {
- return ka
- };
- a.isModalTip = function() {
- var b = !1;
- if (d.mode === a.GameSceneModeEnum.LevelPlay)
- if (0 === d.currentLevel) switch (d.tutorialStep) {
- case 0:
- b = !0
- } else if (1 === d.currentLevel) switch (d.tutorialStep) {
- case 0:
- b = !0
- } else if (2 === d.currentLevel) switch (d.tutorialStep) {
- case 0:
- b = !0
- } else if (3 === d.currentLevel) switch (d.tutorialStep) {
- case 0:
- b = !0
- } else if (9 === d.currentLevel) switch (d.tutorialStep) {
- case 0:
- b = !0
- } else if (11 === d.currentLevel) switch (d.tutorialStep) {
- case 0:
- b = !0
- } else if (20 === d.currentLevel) switch (d.tutorialStep) {
- case 0:
- b = !0
- } else if (21 === d.currentLevel) switch (d.tutorialStep) {
- case 0:
- b = !0
- } else if (!0 === d.isChallenge) switch (d.tutorialStep) {
- case 0:
- b = !0
- }
- return b
- };
- a.applyHudCameras = function() {
- P.setTransform.apply(P, Q.matrix);
- P.transform.apply(P, ga.matrix)
- };
- a.applySceneCameras = function() {
- P.setTransform.apply(P, Q.matrix);
- P.transform.apply(P, H.matrix);
- P.transform.apply(P, y.matrix)
- };
- a.applyVeryFarParallaxCameras =
- function() {
- P.translate(.15 * -y.x, .15 * -y.y)
- };
- a.applyFarParallaxCameras = function() {
- P.translate(.3 * -y.x, .3 * -y.y)
- };
- a.applyNearParallaxCameras = function() {
- P.translate(.5 * -y.x, .5 * -y.y)
- };
- a.applyVeryNearParallaxCameras = function() {
- P.translate(.75 * -y.x, .75 * -y.y)
- };
- a.applyHereParallaxCameras = function() {
- P.translate(-y.x, -y.y)
- };
- a.screenToHud = function(b) {
- var c = new a.Camera;
- c.multiply(Q);
- c.multiply(ga);
- return c.screenToCamera(b.x, b.y)
- };
- a.screenToScene = function(b) {
- var c = new a.Camera;
- c.multiply(Q);
- c.multiply(H);
- c.multiply(y);
- c.translate(-y.x, -y.y);
- return c.screenToCamera(b.x, b.y)
- };
- a.getAssetResolution = function() {
- return a.AssetResolutionEnum.ResolutionA
- };
- a.initialize = function() {
- a.initializeSystem();
- a.initializeLevels();
- ba = ea = 0;
- va = a.DirectionEnum.Left;
- wa = ca = sa = oa = !1;
- X = 11;
- fa = 3;
- ra = {
- current: 0,
- total: 0
- };
- ta = !1;
- Z = [];
- L = 0;
- na = Y = !1;
- var b = Math.max($(window).width(), $(window).height()),
- c = a.AssetResolutionEnum.ResolutionB;
- 400 > b ? c = a.AssetResolutionEnum.ResolutionE : 500 > b ? c = a.AssetResolutionEnum.ResolutionD : 1300 > b && (c = a.AssetResolutionEnum.ResolutionC);
- /* switch (c) {
- case a.AssetResolutionEnum.ResolutionB:
- da = .02;
- M = "650";
- break;
- case a.AssetResolutionEnum.ResolutionC:
- da = .02;
- M = "500";
- break;
- case a.AssetResolutionEnum.ResolutionD:
- da = 1 / 38;
- M = "380";
- break;
- case a.AssetResolutionEnum.ResolutionE:
- da = 1 / 30, M = "300"
- }*/
- da = .02;
- M = 500;
- a.loadUserData();
- a.setupTileOffsets();
- C = document.getElementById("canvas");
- P = C.getContext("2d");
- $(document).bind("vmousedown", m);
- $(document).bind("vmouseup", A);
- $(document).bind("vmousemove", n);
- Q = new a.Camera;
- H = new a.Camera;
- y = new a.Camera;
- ga = new a.Camera;
- ga.sx =
- 1;
- ga.sy = 1;
- ga.update();
- a.resetDisplay();
- a.Resources.loadingScreenImage = new Image;
- a.Resources.loadingScreenImage.onload = f;
- a.Resources.loadingScreenImage.src = "assets/img/" + M + "/loadingscreen.png";
- B = a.GameStateEnum.GamePreLoading;
- a.hideBannerAd();
- t()
- };
- a.resetDisplay = function() {
- var b = 1 / da;
- aa = $(window).width() >= $(window).height() ? a.LayoutOrientationEnum.Landscape : a.LayoutOrientationEnum.Portrait;
- C.width = aa === a.LayoutOrientationEnum.Landscape ? 14 * b : 8 * b;
- C.height = aa === a.LayoutOrientationEnum.Landscape ? 14 * b *
- $(window).height() / $(window).width() : 8 * b * $(window).height() / $(window).width();
- ha = $(window).width() / C.width;
- ia = $(window).height() / C.height;
- C.style.width = $(window).width() + "px";
- C.style.height = $(window).height() + "px";
- Q && (Q.sx = 1 / da, Q.sy = 1 / da, Q.update());
- v()
- };
- a.updateAchievements = function(b) {
- if (!b) {
- for (b = a.threeStarsLevels = 0; b < a.userData.levels.length; ++b) a.userData.levels[b] && 3 === a.userData.levels[b].stars && a.threeStarsLevels++;
- if (a.userData.threeStarsLevels < a.threeStarsLevels)
- for (a.userData.threeStarsLevels =
- a.threeStarsLevels, b = 0; b < a.achievementItems.length; ++b)
- if (1 === a.achievementItems[b].type && a.achievementItems[b].value === a.threeStarsLevels) {
- d && (d.titleNotificationTime = 3, a.playSound("levelintro"));
- break
- }
- }
- if (d && a.userData.levels[d.challengeLevelIndex] && d.currentScore > a.userData.levels[d.challengeLevelIndex].bestScore)
- for (b = 0; b < a.achievementItems.length; ++b)
- if (0 === a.achievementItems[b].type && a.achievementItems[b].value <= d.currentScore && d.badgeNotification < a.achievementItems[b].value) {
- d.badgeNotification =
- a.achievementItems[b].value;
- d.badgeNotificationTime = 3;
- a.playSound("levelintro");
- break
- }
- };
- a.navigateBack = function() {
- if (B !== a.GameStateEnum.GameRun && B !== a.GameStateEnum.GameLost && B !== a.GameStateEnum.GameWon) return "exit";
- d && (F(), a.playSound("click"));
- return "stay"
- }
- })(window.AquaThiefGame = window.AquaThiefGame || {});
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