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							- function TrinMouse() {
 
-     this.x = 0;
 
-     this.y = 0;
 
-     this.current = 0;
 
-     this.last = 0;
 
-     this.out = false;
 
-     this.rawX = 0;
 
-     this.rawY = 0;
 
- }
 
- TrinMouse.prototype = {
 
-     update: function() {
 
-         this.x = Math.min(Math.floor(this.rawX), _TrinGame.width);
 
-         this.y = Math.min(Math.floor(this.rawY), _TrinGame.height);
 
-         if (this.current === -1) {
 
-             this.current = 0;
 
-         } else if (this.current === 2) {
 
-             this.current = 1;
 
-         }
 
-         this.last = this.current;
 
-     },
 
-     isDown: function() {
 
-         return this.current > 0;
 
-     },
 
-     isPressed: function() {
 
-         return this.current === 2;
 
-     },
 
-     isReleased: function() {
 
-         return this.current === -1;
 
-     },
 
-     onMouseDown: function() {
 
-         var mouse = arguments.callee.mouse;
 
-         mouse.current = (mouse.current > 0) ? 1 : 2;
 
-     },
 
-     onMouseUp: function() {
 
-         var mouse = arguments.callee.mouse;
 
-         mouse.current = (mouse.current > 0) ? -1 : 0;
 
-     },
 
-     onTouchStart: function(event) {
 
-         var mouse = arguments.callee.mouse;
 
-         if (_TrinGame.isAndroid) {
 
-             event.preventDefault();
 
-             mouse.rawX = mouse.x = (event.changedTouches[0].pageX + event.layerX) / _TrinGame.scaleFactor;
 
-             mouse.rawY = mouse.y = (event.changedTouches[0].pageY + event.layerY) / _TrinGame.scaleFactor;
 
-         } else {
 
-             mouse.rawX = mouse.x = event.layerX / _TrinGame.scaleFactor;
 
-             mouse.rawY = mouse.y = event.layerY / _TrinGame.scaleFactor;
 
-         }
 
-         mouse.current = (mouse.current > 0) ? 1 : 2;
 
-         return false;
 
-     },
 
-     onTouchEnd: function() {
 
-         var mouse = arguments.callee.mouse;
 
-         mouse.current = (mouse.current > 0) ? -1 : 0;
 
-         mouse.rawX = -999;
 
-         mouse.rawY = -999;
 
-         return false;
 
-     },
 
-     reset: function() {
 
-         this.current = 0;
 
-     }
 
- };
 
 
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