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- function HTMLActuator() {
- this.tileContainer = document.querySelector(".tile-container");
- this.scoreContainer = document.querySelector(".score-container");
- this.bestContainer = document.querySelector(".best-container");
- this.messageContainer = document.querySelector(".game-message");
- this.score = 0;
- }
- HTMLActuator.prototype.actuate = function (grid, metadata) {
- var self = this;
- window.requestAnimationFrame(function () {
- self.clearContainer(self.tileContainer);
- grid.cells.forEach(function (column) {
- column.forEach(function (cell) {
- if (cell) {
- self.addTile(cell);
- }
- });
- });
- self.updateScore(metadata.score);
- self.updateBestScore(metadata.bestScore);
- if (metadata.terminated) {
- if (metadata.over) {
- self.message(false); // You lose
- } else if (metadata.won) {
- self.message(true); // You win!
- }
- }
- });
- };
- // Continues the game (both restart and keep playing)
- HTMLActuator.prototype.continueGame = function () {
- this.clearMessage();
- };
- HTMLActuator.prototype.clearContainer = function (container) {
- while (container.firstChild) {
- container.removeChild(container.firstChild);
- }
- };
- HTMLActuator.prototype.addTile = function (tile) {
- var self = this;
- var wrapper = document.createElement("div");
- var inner = document.createElement("div");
- var position = tile.previousPosition || { x: tile.x, y: tile.y };
- var positionClass = this.positionClass(position);
- // We can't use classlist because it somehow glitches when replacing classes
- var classes = ["tile", "tile-" + tile.value, positionClass];
- if (tile.value > 2048) classes.push("tile-super");
- this.applyClasses(wrapper, classes);
- inner.classList.add("tile-inner");
- inner.textContent = tile.value;
- if (tile.previousPosition) {
- // Make sure that the tile gets rendered in the previous position first
- window.requestAnimationFrame(function () {
- classes[2] = self.positionClass({ x: tile.x, y: tile.y });
- self.applyClasses(wrapper, classes); // Update the position
- });
- } else if (tile.mergedFrom) {
- classes.push("tile-merged");
- this.applyClasses(wrapper, classes);
- // Render the tiles that merged
- tile.mergedFrom.forEach(function (merged) {
- self.addTile(merged);
- });
- } else {
- classes.push("tile-new");
- this.applyClasses(wrapper, classes);
- }
- // Add the inner part of the tile to the wrapper
- wrapper.appendChild(inner);
- // Put the tile on the board
- this.tileContainer.appendChild(wrapper);
- };
- HTMLActuator.prototype.applyClasses = function (element, classes) {
- element.setAttribute("class", classes.join(" "));
- };
- HTMLActuator.prototype.normalizePosition = function (position) {
- return { x: position.x + 1, y: position.y + 1 };
- };
- HTMLActuator.prototype.positionClass = function (position) {
- position = this.normalizePosition(position);
- return "tile-position-" + position.x + "-" + position.y;
- };
- HTMLActuator.prototype.updateScore = function (score) {
- this.clearContainer(this.scoreContainer);
- var difference = score - this.score;
- this.score = score;
- this.scoreContainer.textContent = this.score;
- if (difference > 0) {
- var addition = document.createElement("div");
- addition.classList.add("score-addition");
- addition.textContent = "+" + difference;
- this.scoreContainer.appendChild(addition);
- }
- };
- HTMLActuator.prototype.updateBestScore = function (bestScore) {
- this.bestContainer.textContent = bestScore;
- };
- HTMLActuator.prototype.message = function (won) {
- var type = won ? "game-won" : "game-over";
- var message = won ? "You win!" : "Game over!";
- this.messageContainer.classList.add(type);
- this.messageContainer.getElementsByTagName("p")[0].textContent = message;
- };
- HTMLActuator.prototype.clearMessage = function () {
- // IE only takes one value to remove at a time.
- this.messageContainer.classList.remove("game-won");
- this.messageContainer.classList.remove("game-over");
- };
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