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- <!DOCTYPE html>
 
- <html manifest="offline.appcache">
 
- <head>
 
-     <meta charset="UTF-8" />
 
- 	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
 
- 	<title>防御阻击战</title>
 
- 	
 
- 	<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
 
- 	<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi" />
 
- 	<meta name="apple-mobile-web-app-capable" content="yes" />
 
- 	<meta name="apple-mobile-web-app-status-bar-style" content="black" />
 
- 	<meta name="HandheldFriendly" content="true" />
 
-     <!-- All margins and padding must be zero for the canvas to fill the screen. -->
 
- 	<style type="text/css">
 
- 		* {
 
- 			padding: 0;
 
- 			margin: 0;
 
- 		}
 
- 		body {
 
- 			background: #000;
 
- 			color: #fff;
 
- 			overflow: hidden;
 
- 			-ms-touch-action: none;
 
- 		}
 
- 		canvas {
 
- 			-ms-touch-action: none;
 
- 		}
 
-     </style>
 
- 	
 
- </head> 
 
-  
 
- <body> 
 
- 	<div id="fb-root"></div>
 
- 	
 
- 	<!-- The canvas must be inside a div called c2canvasdiv -->
 
- 	<div id="c2canvasdiv">
 
- 	
 
- 		<!-- The canvas the project will render to.  If you change its ID, don't forget to change the
 
- 		ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
 
- 		<canvas id="c2canvas" width="1003" height="590">
 
- 			<!-- This text is displayed if the visitor's browser does not support HTML5.
 
- 			You can change it, but it is a good idea to link to a description of a browser
 
- 			and provide some links to download some popular HTML5-compatible browsers. -->
 
- 			<h1>Your browser does not appear to support HTML5.  Try upgrading your browser to the latest version.  <a href="http://www.whatbrowser.org">What is a browser?</a>
 
- 			<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
 
- 			<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
 
- 			<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
 
- 			<a href="http://www.apple.com/safari/download/">Apple Safari</a><br/>
 
- 			<a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br/></h1>
 
- 		</canvas>
 
- 		
 
- 	</div>
 
- 	
 
- 	<!-- Pages load faster with scripts at the bottom -->
 
- 	
 
- 	<!-- Construct 2 exported games require jQuery. -->
 
- 	<script src="jquery-2.0.0.min.js"></script>
 
- 	
 
-     <!-- The runtime script.  You can rename it, but don't forget to rename the reference here as well.
 
-     This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
 
- 	<script src="c2runtime.js"></script>
 
-     <script>
 
- 		// Size the canvas to fill the browser viewport.
 
- 		jQuery(window).resize(function() {
 
- 			cr_sizeCanvas(jQuery(window).width(), jQuery(window).height());
 
- 		});
 
- 		
 
- 		// Start the Construct 2 project running on window load.
 
- 		jQuery(document).ready(function ()
 
- 		{			
 
- 			// Create new runtime using the c2canvas
 
- 			cr_createRuntime("c2canvas");
 
- 		});
 
- 		
 
- 		// Pause and resume on page becoming visible/invisible
 
- 		function onVisibilityChanged() {
 
- 			if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
 
- 				cr_setSuspended(true);
 
- 			else
 
- 				cr_setSuspended(false);
 
- 		};
 
- 		
 
- 		document.addEventListener("visibilitychange", onVisibilityChanged, false);
 
- 		document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
 
- 		document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
 
- 		document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
 
- 		
 
-     </script>
 
- </body> <div style="display:none"><img src="http://img.tongji.linezing.com/3539025/tongji.gif" /></div>
 
- </html> 
 
 
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