| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 | 
							
- <!DOCTYPE html>
 
- <html>
 
- <head>
 
- <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
 
- <meta charset="UTF-8">
 
- <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
 
- <title>滑木块</title>
 
- <link rel="apple-touch-icon" sizes="57x57" href="touch-icon-ipad.png">
 
- <link rel="apple-touch-icon" sizes="114x114" href="touch-icon-iphone-retina.png">
 
- <!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) --><meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui">
 
- <meta name="apple-mobile-web-app-capable" content="yes">
 
- <meta name="apple-mobile-web-app-status-bar-style" content="black">
 
- <!-- <link rel="apple-touch-icon" sizes="256x256" href="icon-256.png"> -->
 
- <meta name="HandheldFriendly" content="true">
 
- <!-- Chrome for Android web app tags --><meta name="mobile-web-app-capable" content="yes">
 
- <!-- <link rel="shortcut icon" sizes="256x256" href="icon-256.png"> -->
 
- <!-- All margins and padding must be zero for the canvas to fill the screen. --><style>#sg-loadscrn{
 
-     position:fixed; top:0;left:0;width:100%; height:100%; background-color:#fff; z-index:9999;
 
- }
 
- #sg-loadtext{
 
-     position:absolute;
 
-     font-family: sans-serif;
 
-     top:50%; left:50%;
 
-     width: 250px;
 
-     margin-left:-125px;
 
-     margin-top:-125px;
 
-     text-align:center;
 
-     line-height:150%;
 
-     font-size:16px;
 
- }</style>
 
- <script type="text/javascript" src="./assets/softgames-1.1.js"></script><script type="text/javascript" src="./assets/sg.hooks.js"></script><script type="text/javascript">
 
-         window.gameLangs = ['en', 'es'];
 
- 		window.gameJS = ['jquery-2.0.0.min.js', 'c2runtime.js'];
 
- 		window.gameOnLoadScript = "startWoblox();";
 
- 	</script><script type="text/javascript" src="./localization.js"></script>
 
- </head>
 
- <body> 
 
-     <style type="text/css">
 
- 		* {
 
- 			padding: 0;
 
- 			margin: 0;
 
- 		}
 
- 		body {
 
- 			background: #000;
 
- 			color: #fff;
 
- 			overflow: hidden;
 
- 			-ms-touch-action: none;
 
- 		}
 
- 		canvas {
 
- 			touch-action-delay: none;
 
- 			touch-action: none;
 
- 			-ms-touch-action: none;
 
- 		}
 
-     </style>
 
- <div id="fb-root"></div>
 
- 	<!-- The canvas must be inside a div called c2canvasdiv -->
 
- 	<div id="c2canvasdiv">
 
- 	
 
- 		<!-- The canvas the project will render to.  If you change its ID, don't forget to change the
 
- 		ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
 
- 		<canvas id="c2canvas" width="384" height="600"><!-- This text is displayed if the visitor's browser does not support HTML5.
 
- 			You can change it, but it is a good idea to link to a description of a browser
 
- 			and provide some links to download some popular HTML5-compatible browsers. --><h1>Your browser does not appear to support HTML5.  Try upgrading your browser to the latest version.  <a href="http://www.whatbrowser.org">What is a browser?</a>
 
- 			<br><br><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br><a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br><a href="http://www.google.com/chrome/">Google Chrome</a><br><a href="http://www.apple.com/safari/download/">Apple Safari</a><br><a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br>
 
- </h1>
 
- 		</canvas>
 
- </div>
 
- 	
 
-     <script>
 
-         function startWoblox(){
 
-             var resizeme = function() {
 
- 			cr_sizeCanvas(jQuery(window).width(), jQuery(window).height());
 
- 		};
 
- 		// Size the canvas to fill the browser viewport.
 
- 		jQuery(window).resize(resizeme);
 
-         SG_Hooks.setOrientationHandler(resizeme);
 
-         SG_Hooks.setResizeHandler(resizeme);
 
- 		
 
- 		// Start the Construct 2 project running on window load.
 
- 			// Create new runtime using the c2canvas
 
- 			cr_createRuntime("c2canvas");
 
- 		
 
- 		// Pause and resume on page becoming visible/invisible
 
- 		function onVisibilityChanged() {
 
- 			if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
 
- 				cr_setSuspended(true);
 
- 			else
 
- 				cr_setSuspended(false);
 
- 		};
 
- 		
 
- 		document.addEventListener("visibilitychange", onVisibilityChanged, false);
 
- 		document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
 
- 		document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
 
- 		document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
 
-     }
 
-     </script>
 
- </body>
 
- </html>
 
 
  |