| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 | 
							
- <!DOCTYPE html>
 
- <html>
 
- <head>
 
-     <meta charset="UTF-8" />
 
- 	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
 
- 	<title>切水果</title>
 
- 	
 
- 	<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
 
- 	<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=0, target-densitydpi=device-dpi" />
 
- 	<meta name="apple-mobile-web-app-capable" content="yes" />
 
- 	<meta name="apple-mobile-web-app-status-bar-style" content="black" />
 
- 	<meta name="HandheldFriendly" content="true" />
 
-     <link type="text/css" href='./assets/softgames.css' rel="stylesheet">
 
- 	
 
- 	
 
- 	
 
-     <script type="text/javascript">
 
-         window.gameLangs = ['en', 'es'];
 
-         window.gameJS = ['js/jquery-2.0.0.min.js', 'js/c2runtime.js'];
 
-         window.gameOnLoadScript = "startCutting();";
 
- 		// updateShare(0);
 
-     </script>
 
-     <script type="text/javascript" src='./assets/softgames-1.1.js'></script>
 
-     <script type="text/javascript" src='./assets/sg.hooks.js'></script>
 
- 	
 
- 	<!--Analytics-->
 
- </head> 
 
-  
 
- <body> 
 
-     <style type="text/css">
 
- 		* {
 
- 			padding: 0;
 
- 			margin: 0;
 
- 		}
 
- 		body {
 
- 			background: #000;
 
- 			color: #fff;
 
- 			overflow: hidden;
 
- 			-ms-touch-action: none;
 
- 		}
 
- 		canvas {
 
- 			-ms-touch-action: none;
 
- 			max-width:100%;
 
- 			max-height:100%;
 
- 			
 
- 		}
 
- 		
 
- 		#rotation {
 
- 			position: absolute;
 
- 			top: 50%;
 
- 			left: 50%;
 
- 			margin-left: -64px;
 
- 			margin-top: -64px;
 
- 		}
 
-     </style>
 
- 	<div id="fb-root"></div>
 
- 	<img id="rotation" src="images/rotate.png" />
 
- 	
 
- 	<!-- The canvas must be inside a div called c2canvasdiv -->
 
- 	<div id="c2canvasdiv">
 
- 	
 
- 		<!-- The canvas the project will render to.  If you change its ID, don't forget to change the
 
- 		ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
 
- 		<canvas id="c2canvas" width="320" height="480">
 
- 			<!-- This text is displayed if the visitor's browser does not support HTML5.
 
- 			You can change it, but it is a good idea to link to a description of a browser
 
- 			and provide some links to download some popular HTML5-compatible browsers. -->
 
- 			<h1>Your browser does not appear to support HTML5.  Try upgrading your browser to the latest version.  <a href="http://www.whatbrowser.org">What is a browser?</a>
 
- 			<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
 
- 			<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
 
- 			<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
 
- 			<a href="http://www.apple.com/safari/download/">Apple Safari</a><br/>
 
- 			<a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br/></h1>
 
- 		</canvas>
 
- 		
 
- 	</div>
 
- <script>
 
- 		document.getElementById("c2canvasdiv").addEventListener("touchmove",function(e){
 
- 			e.preventDefault()
 
- 		},false);
 
- </script>
 
- </body> 
 
- </html> 
 
 
  |