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							- /** @license
 
-  *
 
-  * SoundManager 2: JavaScript Sound for the Web
 
-  * ----------------------------------------------
 
-  * http://schillmania.com/projects/soundmanager2/
 
-  *
 
-  * Copyright (c) 2007, Scott Schiller. All rights reserved.
 
-  * Code provided under the BSD License:
 
-  * http://schillmania.com/projects/soundmanager2/license.txt
 
-  *
 
-  * V2.97a.20140901
 
-  */
 
- /*global window, SM2_DEFER, sm2Debugger, console, document, navigator, setTimeout, setInterval, clearInterval, Audio, opera, module, define */
 
- /*jslint regexp: true, sloppy: true, white: true, nomen: true, plusplus: true, todo: true */
 
- /**
 
-  * About this file
 
-  * -------------------------------------------------------------------------------------
 
-  * This is the fully-commented source version of the SoundManager 2 API,
 
-  * recommended for use during development and testing.
 
-  *
 
-  * See soundmanager2-nodebug-jsmin.js for an optimized build (~11KB with gzip.)
 
-  * http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion
 
-  * Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.)
 
-  *
 
-  * You may notice <d> and </d> comments in this source; these are delimiters for
 
-  * debug blocks which are removed in the -nodebug builds, further optimizing code size.
 
-  *
 
-  * Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;)
 
-  */
 
- (function(window, _undefined) {
 
- "use strict";
 
- if (!window || !window.document) {
 
-   // Don't cross the [environment] streams. SM2 expects to be running in a browser, not under node.js etc.
 
-   // Additionally, if a browser somehow manages to fail this test, as Egon said: "It would be bad."
 
-   throw new Error('SoundManager requires a browser with window and document objects.');
 
- }
 
- var soundManager = null;
 
- /**
 
-  * The SoundManager constructor.
 
-  *
 
-  * @constructor
 
-  * @param {string} smURL Optional: Path to SWF files
 
-  * @param {string} smID Optional: The ID to use for the SWF container element
 
-  * @this {SoundManager}
 
-  * @return {SoundManager} The new SoundManager instance
 
-  */
 
- function SoundManager(smURL, smID) {
 
-   /**
 
-    * soundManager configuration options list
 
-    * defines top-level configuration properties to be applied to the soundManager instance (eg. soundManager.flashVersion)
 
-    * to set these properties, use the setup() method - eg., soundManager.setup({url: '/swf/', flashVersion: 9})
 
-    */
 
-   this.setupOptions = {
 
-     'url': (smURL || null),             // path (directory) where SoundManager 2 SWFs exist, eg., /path/to/swfs/
 
-     'flashVersion': 8,                  // flash build to use (8 or 9.) Some API features require 9.
 
-     'debugMode': true,                  // enable debugging output (console.log() with HTML fallback)
 
-     'debugFlash': false,                // enable debugging output inside SWF, troubleshoot Flash/browser issues
 
-     'useConsole': true,                 // use console.log() if available (otherwise, writes to #soundmanager-debug element)
 
-     'consoleOnly': true,                // if console is being used, do not create/write to #soundmanager-debug
 
-     'waitForWindowLoad': false,         // force SM2 to wait for window.onload() before trying to call soundManager.onload()
 
-     'bgColor': '#ffffff',               // SWF background color. N/A when wmode = 'transparent'
 
-     'useHighPerformance': false,        // position:fixed flash movie can help increase js/flash speed, minimize lag
 
-     'flashPollingInterval': null,       // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used.
 
-     'html5PollingInterval': null,       // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used.
 
-     'flashLoadTimeout': 1000,           // msec to wait for flash movie to load before failing (0 = infinity)
 
-     'wmode': null,                      // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work)
 
-     'allowScriptAccess': 'always',      // for scripting the SWF (object/embed property), 'always' or 'sameDomain'
 
-     'useFlashBlock': false,             // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable.
 
-     'useHTML5Audio': true,              // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (no MP3/MP4.) Ideally, transparent vs. Flash API where possible.
 
-     'html5Test': /^(probably|maybe)$/i, // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative.
 
-     'preferFlash': false,               // overrides useHTML5audio, will use Flash for MP3/MP4/AAC if present. Potential option if HTML5 playback with these formats is quirky.
 
-     'noSWFCache': false,                // if true, appends ?ts={date} to break aggressive SWF caching.
 
-     'idPrefix': 'sound'                 // if an id is not provided to createSound(), this prefix is used for generated IDs - 'sound0', 'sound1' etc.
 
-   };
 
-   this.defaultOptions = {
 
-     /**
 
-      * the default configuration for sound objects made with createSound() and related methods
 
-      * eg., volume, auto-load behaviour and so forth
 
-      */
 
-     'autoLoad': false,        // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can)
 
-     'autoPlay': false,        // enable playing of file as soon as possible (much faster if "stream" is true)
 
-     'from': null,             // position to start playback within a sound (msec), default = beginning
 
-     'loops': 2,               // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0)
 
-     'onid3': null,            // callback function for "ID3 data is added/available"
 
-     'onload': null,           // callback function for "load finished"
 
-     'whileloading': null,     // callback function for "download progress update" (X of Y bytes received)
 
-     'onplay': null,           // callback for "play" start
 
-     'onpause': null,          // callback for "pause"
 
-     'onresume': null,         // callback for "resume" (pause toggle)
 
-     'whileplaying': null,     // callback during play (position update)
 
-     'onposition': null,       // object containing times and function callbacks for positions of interest
 
-     'onstop': null,           // callback for "user stop"
 
-     'onfailure': null,        // callback function for when playing fails
 
-     'onfinish': null,         // callback function for "sound finished playing"
 
-     'multiShot': true,        // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time
 
-     'multiShotEvents': false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled
 
-     'position': null,         // offset (milliseconds) to seek to within loaded sound data.
 
-     'pan': 0,                 // "pan" settings, left-to-right, -100 to 100
 
-     'stream': true,           // allows playing before entire file has loaded (recommended)
 
-     'to': null,               // position to end playback within a sound (msec), default = end
 
-     'type': null,             // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3
 
-     'usePolicyFile': false,   // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access)
 
-     'volume': 100             // self-explanatory. 0-100, the latter being the max.
 
-   };
 
-   this.flash9Options = {
 
-     /**
 
-      * flash 9-only options,
 
-      * merged into defaultOptions if flash 9 is being used
 
-      */
 
-     'isMovieStar': null,      // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL
 
-     'usePeakData': false,     // enable left/right channel peak (level) data
 
-     'useWaveformData': false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load.
 
-     'useEQData': false,       // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load.
 
-     'onbufferchange': null,   // callback for "isBuffering" property change
 
-     'ondataerror': null       // callback for waveform/eq data access error (flash playing audio in other tabs/domains)
 
-   };
 
-   this.movieStarOptions = {
 
-     /**
 
-      * flash 9.0r115+ MPEG4 audio options,
 
-      * merged into defaultOptions if flash 9+movieStar mode is enabled
 
-      */
 
-     'bufferTime': 3,          // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.)
 
-     'serverURL': null,        // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants
 
-     'onconnect': null,        // rtmp: callback for connection to flash media server
 
-     'duration': null          // rtmp: song duration (msec)
 
-   };
 
-   this.audioFormats = {
 
-     /**
 
-      * determines HTML5 support + flash requirements.
 
-      * if no support (via flash and/or HTML5) for a "required" format, SM2 will fail to start.
 
-      * flash fallback is used for MP3 or MP4 if HTML5 can't play it (or if preferFlash = true)
 
-      */
 
-     'mp3': {
 
-       'type': ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'],
 
-       'required': true
 
-     },
 
-     'mp4': {
 
-       'related': ['aac','m4a','m4b'], // additional formats under the MP4 container
 
-       'type': ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'],
 
-       'required': false
 
-     },
 
-     'ogg': {
 
-       'type': ['audio/ogg; codecs=vorbis'],
 
-       'required': false
 
-     },
 
-     'opus': {
 
-       'type': ['audio/ogg; codecs=opus', 'audio/opus'],
 
-       'required': false
 
-     },
 
-     'wav': {
 
-       'type': ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'],
 
-       'required': false
 
-     }
 
-   };
 
-   // HTML attributes (id + class names) for the SWF container
 
-   this.movieID = 'sm2-container';
 
-   this.id = (smID || 'sm2movie');
 
-   this.debugID = 'soundmanager-debug';
 
-   this.debugURLParam = /([#?&])debug=1/i;
 
-   // dynamic attributes
 
-   this.versionNumber = 'V2.97a.20140901';
 
-   this.version = null;
 
-   this.movieURL = null;
 
-   this.altURL = null;
 
-   this.swfLoaded = false;
 
-   this.enabled = false;
 
-   this.oMC = null;
 
-   this.sounds = {};
 
-   this.soundIDs = [];
 
-   this.muted = false;
 
-   this.didFlashBlock = false;
 
-   this.filePattern = null;
 
-   this.filePatterns = {
 
-     'flash8': /\.mp3(\?.*)?$/i,
 
-     'flash9': /\.mp3(\?.*)?$/i
 
-   };
 
-   // support indicators, set at init
 
-   this.features = {
 
-     'buffering': false,
 
-     'peakData': false,
 
-     'waveformData': false,
 
-     'eqData': false,
 
-     'movieStar': false
 
-   };
 
-   // flash sandbox info, used primarily in troubleshooting
 
-   this.sandbox = {
 
-     // <d>
 
-     'type': null,
 
-     'types': {
 
-       'remote': 'remote (domain-based) rules',
 
-       'localWithFile': 'local with file access (no internet access)',
 
-       'localWithNetwork': 'local with network (internet access only, no local access)',
 
-       'localTrusted': 'local, trusted (local+internet access)'
 
-     },
 
-     'description': null,
 
-     'noRemote': null,
 
-     'noLocal': null
 
-     // </d>
 
-   };
 
-   /**
 
-    * format support (html5/flash)
 
-    * stores canPlayType() results based on audioFormats.
 
-    * eg. { mp3: boolean, mp4: boolean }
 
-    * treat as read-only.
 
-    */
 
-   this.html5 = {
 
-     'usingFlash': null // set if/when flash fallback is needed
 
-   };
 
-   // file type support hash
 
-   this.flash = {};
 
-   // determined at init time
 
-   this.html5Only = false;
 
-   // used for special cases (eg. iPad/iPhone/palm OS?)
 
-   this.ignoreFlash = false;
 
-   /**
 
-    * a few private internals (OK, a lot. :D)
 
-    */
 
-   var SMSound,
 
-   sm2 = this, globalHTML5Audio = null, flash = null, sm = 'soundManager', smc = sm + ': ', h5 = 'HTML5::', id, ua = navigator.userAgent, wl = window.location.href.toString(), doc = document, doNothing, setProperties, init, fV, on_queue = [], debugOpen = true, debugTS, didAppend = false, appendSuccess = false, didInit = false, disabled = false, windowLoaded = false, _wDS, wdCount = 0, initComplete, mixin, assign, extraOptions, addOnEvent, processOnEvents, initUserOnload, delayWaitForEI, waitForEI, rebootIntoHTML5, setVersionInfo, handleFocus, strings, initMovie, preInit, domContentLoaded, winOnLoad, didDCLoaded, getDocument, createMovie, catchError, setPolling, initDebug, debugLevels = ['log', 'info', 'warn', 'error'], defaultFlashVersion = 8, disableObject, failSafely, normalizeMovieURL, oRemoved = null, oRemovedHTML = null, str, flashBlockHandler, getSWFCSS, swfCSS, toggleDebug, loopFix, policyFix, complain, idCheck, waitingForEI = false, initPending = false, startTimer, stopTimer, timerExecute, h5TimerCount = 0, h5IntervalTimer = null, parseURL, messages = [],
 
-   canIgnoreFlash, needsFlash = null, featureCheck, html5OK, html5CanPlay, html5Ext, html5Unload, domContentLoadedIE, testHTML5, event, slice = Array.prototype.slice, useGlobalHTML5Audio = false, lastGlobalHTML5URL, hasFlash, detectFlash, badSafariFix, html5_events, showSupport, flushMessages, wrapCallback, idCounter = 0,
 
-   is_iDevice = ua.match(/(ipad|iphone|ipod)/i), isAndroid = ua.match(/android/i), isIE = ua.match(/msie/i), isWebkit = ua.match(/webkit/i), isSafari = (ua.match(/safari/i) && !ua.match(/chrome/i)), isOpera = (ua.match(/opera/i)),
 
-   mobileHTML5 = (ua.match(/(mobile|pre\/|xoom)/i) || is_iDevice || isAndroid),
 
-   isBadSafari = (!wl.match(/usehtml5audio/i) && !wl.match(/sm2\-ignorebadua/i) && isSafari && !ua.match(/silk/i) && ua.match(/OS X 10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159
 
-   hasConsole = (window.console !== _undefined && console.log !== _undefined), isFocused = (doc.hasFocus !== _undefined?doc.hasFocus():null), tryInitOnFocus = (isSafari && (doc.hasFocus === _undefined || !doc.hasFocus())), okToDisable = !tryInitOnFocus, flashMIME = /(mp3|mp4|mpa|m4a|m4b)/i, msecScale = 1000,
 
-   emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs)
 
-   emptyWAV = 'data:audio/wave;base64,/UklGRiYAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQIAAAD//w==', // tiny WAV for HTML5 unloading
 
-   overHTTP = (doc.location?doc.location.protocol.match(/http/i):null),
 
-   http = (!overHTTP ? 'http:/'+'/' : ''),
 
-   // mp3, mp4, aac etc.
 
-   netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4||m4v|m4a|m4b|mp4v|3gp|3g2)\s*(?:$|;)/i,
 
-   // Flash v9.0r115+ "moviestar" formats
 
-   netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'm4b', 'mp4v', '3gp', '3g2'],
 
-   netStreamPattern = new RegExp('\\.(' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
 
-   this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set
 
-   // use altURL if not "online"
 
-   this.useAltURL = !overHTTP;
 
-   swfCSS = {
 
-     'swfBox': 'sm2-object-box',
 
-     'swfDefault': 'movieContainer',
 
-     'swfError': 'swf_error', // SWF loaded, but SM2 couldn't start (other error)
 
-     'swfTimedout': 'swf_timedout',
 
-     'swfLoaded': 'swf_loaded',
 
-     'swfUnblocked': 'swf_unblocked', // or loaded OK
 
-     'sm2Debug': 'sm2_debug',
 
-     'highPerf': 'high_performance',
 
-     'flashDebug': 'flash_debug'
 
-   };
 
-   /**
 
-    * basic HTML5 Audio() support test
 
-    * try...catch because of IE 9 "not implemented" nonsense
 
-    * https://github.com/Modernizr/Modernizr/issues/224
 
-    */
 
-   this.hasHTML5 = (function() {
 
-     try {
 
-       // new Audio(null) for stupid Opera 9.64 case, which throws not_enough_arguments exception otherwise.
 
-       return (Audio !== _undefined && (isOpera && opera !== _undefined && opera.version() < 10 ? new Audio(null) : new Audio()).canPlayType !== _undefined);
 
-     } catch(e) {
 
-       return false;
 
-     }
 
-   }());
 
-   /**
 
-    * Public SoundManager API
 
-    * -----------------------
 
-    */
 
-   /**
 
-    * Configures top-level soundManager properties.
 
-    *
 
-    * @param {object} options Option parameters, eg. { flashVersion: 9, url: '/path/to/swfs/' }
 
-    * onready and ontimeout are also accepted parameters. call soundManager.setup() to see the full list.
 
-    */
 
-   this.setup = function(options) {
 
-     var noURL = (!sm2.url);
 
-     // warn if flash options have already been applied
 
-     if (options !== _undefined && didInit && needsFlash && sm2.ok() && (options.flashVersion !== _undefined || options.url !== _undefined || options.html5Test !== _undefined)) {
 
-       complain(str('setupLate'));
 
-     }
 
-     // TODO: defer: true?
 
-     assign(options);
 
-     // special case 1: "Late setup". SM2 loaded normally, but user didn't assign flash URL eg., setup({url:...}) before SM2 init. Treat as delayed init.
 
-     if (options) {
 
-       if (noURL && didDCLoaded && options.url !== _undefined) {
 
-         sm2.beginDelayedInit();
 
-       }
 
-       // special case 2: If lazy-loading SM2 (DOMContentLoaded has already happened) and user calls setup() with url: parameter, try to init ASAP.
 
-       if (!didDCLoaded && options.url !== _undefined && doc.readyState === 'complete') {
 
-         setTimeout(domContentLoaded, 1);
 
-       }
 
-     }
 
-     return sm2;
 
-   };
 
-   this.ok = function() {
 
-     return (needsFlash ? (didInit && !disabled) : (sm2.useHTML5Audio && sm2.hasHTML5));
 
-   };
 
-   this.supported = this.ok; // legacy
 
-   this.getMovie = function(smID) {
 
-     // safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version
 
-     return id(smID) || doc[smID] || window[smID];
 
-   };
 
-   /**
 
-    * Creates a SMSound sound object instance.
 
-    *
 
-    * @param {object} oOptions Sound options (at minimum, id and url parameters are required.)
 
-    * @return {object} SMSound The new SMSound object.
 
-    */
 
-   this.createSound = function(oOptions, _url) {
 
-     var cs, cs_string, options, oSound = null;
 
-     // <d>
 
-     cs = sm + '.createSound(): ';
 
-     cs_string = cs + str(!didInit?'notReady':'notOK');
 
-     // </d>
 
-     if (!didInit || !sm2.ok()) {
 
-       complain(cs_string);
 
-       return false;
 
-     }
 
-     if (_url !== _undefined) {
 
-       // function overloading in JS! :) ..assume simple createSound(id, url) use case
 
-       oOptions = {
 
-         'id': oOptions,
 
-         'url': _url
 
-       };
 
-     }
 
-     // inherit from defaultOptions
 
-     options = mixin(oOptions);
 
-     options.url = parseURL(options.url);
 
-     // generate an id, if needed.
 
-     if (options.id === undefined) {
 
-       options.id = sm2.setupOptions.idPrefix + (idCounter++);
 
-     }
 
-     // <d>
 
-     if (options.id.toString().charAt(0).match(/^[0-9]$/)) {
 
-       sm2._wD(cs + str('badID', options.id), 2);
 
-     }
 
-     sm2._wD(cs + options.id + (options.url ? ' (' + options.url + ')' : ''), 1);
 
-     // </d>
 
-     if (idCheck(options.id, true)) {
 
-       sm2._wD(cs + options.id + ' exists', 1);
 
-       return sm2.sounds[options.id];
 
-     }
 
-     function make() {
 
-       options = loopFix(options);
 
-       sm2.sounds[options.id] = new SMSound(options);
 
-       sm2.soundIDs.push(options.id);
 
-       return sm2.sounds[options.id];
 
-     }
 
-     if (html5OK(options)) {
 
-       oSound = make();
 
-       sm2._wD(options.id + ': Using HTML5');
 
-       oSound._setup_html5(options);
 
-     } else {
 
-       if (sm2.html5Only) {
 
-         sm2._wD(options.id + ': No HTML5 support for this sound, and no Flash. Exiting.');
 
-         return make();
 
-       }
 
-       // TODO: Move HTML5/flash checks into generic URL parsing/handling function.
 
-       if (sm2.html5.usingFlash && options.url && options.url.match(/data\:/i)) {
 
-         // data: URIs not supported by Flash, either.
 
-         sm2._wD(options.id + ': data: URIs not supported via Flash. Exiting.');
 
-         return make();
 
-       }
 
-       if (fV > 8) {
 
-         if (options.isMovieStar === null) {
 
-           // attempt to detect MPEG-4 formats
 
-           options.isMovieStar = !!(options.serverURL || (options.type ? options.type.match(netStreamMimeTypes) : false) || (options.url && options.url.match(netStreamPattern)));
 
-         }
 
-         // <d>
 
-         if (options.isMovieStar) {
 
-           sm2._wD(cs + 'using MovieStar handling');
 
-           if (options.loops > 1) {
 
-             _wDS('noNSLoop');
 
-           }
 
-         }
 
-         // </d>
 
-       }
 
-       options = policyFix(options, cs);
 
-       oSound = make();
 
-       if (fV === 8) {
 
-         flash._createSound(options.id, options.loops||1, options.usePolicyFile);
 
-       } else {
 
-         flash._createSound(options.id, options.url, options.usePeakData, options.useWaveformData, options.useEQData, options.isMovieStar, (options.isMovieStar?options.bufferTime:false), options.loops||1, options.serverURL, options.duration||null, options.autoPlay, true, options.autoLoad, options.usePolicyFile);
 
-         if (!options.serverURL) {
 
-           // We are connected immediately
 
-           oSound.connected = true;
 
-           if (options.onconnect) {
 
-             options.onconnect.apply(oSound);
 
-           }
 
-         }
 
-       }
 
-       if (!options.serverURL && (options.autoLoad || options.autoPlay)) {
 
-         // call load for non-rtmp streams
 
-         oSound.load(options);
 
-       }
 
-     }
 
-     // rtmp will play in onconnect
 
-     if (!options.serverURL && options.autoPlay) {
 
-       oSound.play();
 
-     }
 
-     return oSound;
 
-   };
 
-   /**
 
-    * Destroys a SMSound sound object instance.
 
-    *
 
-    * @param {string} sID The ID of the sound to destroy
 
-    */
 
-   this.destroySound = function(sID, _bFromSound) {
 
-     // explicitly destroy a sound before normal page unload, etc.
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     var oS = sm2.sounds[sID], i;
 
-     // Disable all callbacks while the sound is being destroyed
 
-     oS._iO = {};
 
-     oS.stop();
 
-     oS.unload();
 
-     for (i = 0; i < sm2.soundIDs.length; i++) {
 
-       if (sm2.soundIDs[i] === sID) {
 
-         sm2.soundIDs.splice(i, 1);
 
-         break;
 
-       }
 
-     }
 
-     if (!_bFromSound) {
 
-       // ignore if being called from SMSound instance
 
-       oS.destruct(true);
 
-     }
 
-     oS = null;
 
-     delete sm2.sounds[sID];
 
-     return true;
 
-   };
 
-   /**
 
-    * Calls the load() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @param {object} oOptions Optional: Sound options
 
-    */
 
-   this.load = function(sID, oOptions) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].load(oOptions);
 
-   };
 
-   /**
 
-    * Calls the unload() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    */
 
-   this.unload = function(sID) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].unload();
 
-   };
 
-   /**
 
-    * Calls the onPosition() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @param {number} nPosition The position to watch for
 
-    * @param {function} oMethod The relevant callback to fire
 
-    * @param {object} oScope Optional: The scope to apply the callback to
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.onPosition = function(sID, nPosition, oMethod, oScope) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].onposition(nPosition, oMethod, oScope);
 
-   };
 
-   // legacy/backwards-compability: lower-case method name
 
-   this.onposition = this.onPosition;
 
-   /**
 
-    * Calls the clearOnPosition() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @param {number} nPosition The position to watch for
 
-    * @param {function} oMethod Optional: The relevant callback to fire
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.clearOnPosition = function(sID, nPosition, oMethod) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].clearOnPosition(nPosition, oMethod);
 
-   };
 
-   /**
 
-    * Calls the play() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @param {object} oOptions Optional: Sound options
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.play = function(sID, oOptions) {
 
-     var result = null,
 
-         // legacy function-overloading use case: play('mySound', '/path/to/some.mp3');
 
-         overloaded = (oOptions && !(oOptions instanceof Object));
 
-     if (!didInit || !sm2.ok()) {
 
-       complain(sm + '.play(): ' + str(!didInit?'notReady':'notOK'));
 
-       return false;
 
-     }
 
-     if (!idCheck(sID, overloaded)) {
 
-       if (!overloaded) {
 
-         // no sound found for the given ID. Bail.
 
-         return false;
 
-       }
 
-       if (overloaded) {
 
-         oOptions = {
 
-           url: oOptions
 
-         };
 
-       }
 
-       if (oOptions && oOptions.url) {
 
-         // overloading use case, create+play: .play('someID', {url:'/path/to.mp3'});
 
-         sm2._wD(sm + '.play(): Attempting to create "' + sID + '"', 1);
 
-         oOptions.id = sID;
 
-         result = sm2.createSound(oOptions).play();
 
-       }
 
-     } else if (overloaded) {
 
-       // existing sound object case
 
-       oOptions = {
 
-         url: oOptions
 
-       };
 
-     }
 
-     if (result === null) {
 
-       // default case
 
-       result = sm2.sounds[sID].play(oOptions);
 
-     }
 
-     return result;
 
-   };
 
-   this.start = this.play; // just for convenience
 
-   /**
 
-    * Calls the setPosition() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @param {number} nMsecOffset Position (milliseconds)
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.setPosition = function(sID, nMsecOffset) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].setPosition(nMsecOffset);
 
-   };
 
-   /**
 
-    * Calls the stop() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.stop = function(sID) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     sm2._wD(sm + '.stop(' + sID + ')', 1);
 
-     return sm2.sounds[sID].stop();
 
-   };
 
-   /**
 
-    * Stops all currently-playing sounds.
 
-    */
 
-   this.stopAll = function() {
 
-     var oSound;
 
-     sm2._wD(sm + '.stopAll()', 1);
 
-     for (oSound in sm2.sounds) {
 
-       if (sm2.sounds.hasOwnProperty(oSound)) {
 
-         // apply only to sound objects
 
-         sm2.sounds[oSound].stop();
 
-       }
 
-     }
 
-   };
 
-   /**
 
-    * Calls the pause() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.pause = function(sID) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].pause();
 
-   };
 
-   /**
 
-    * Pauses all currently-playing sounds.
 
-    */
 
-   this.pauseAll = function() {
 
-     var i;
 
-     for (i = sm2.soundIDs.length-1; i >= 0; i--) {
 
-       sm2.sounds[sm2.soundIDs[i]].pause();
 
-     }
 
-   };
 
-   /**
 
-    * Calls the resume() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.resume = function(sID) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].resume();
 
-   };
 
-   /**
 
-    * Resumes all currently-paused sounds.
 
-    */
 
-   this.resumeAll = function() {
 
-     var i;
 
-     for (i = sm2.soundIDs.length-1; i >= 0; i--) {
 
-       sm2.sounds[sm2.soundIDs[i]].resume();
 
-     }
 
-   };
 
-   /**
 
-    * Calls the togglePause() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.togglePause = function(sID) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].togglePause();
 
-   };
 
-   /**
 
-    * Calls the setPan() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @param {number} nPan The pan value (-100 to 100)
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.setPan = function(sID, nPan) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].setPan(nPan);
 
-   };
 
-   /**
 
-    * Calls the setVolume() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @param {number} nVol The volume value (0 to 100)
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.setVolume = function(sID, nVol) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].setVolume(nVol);
 
-   };
 
-   /**
 
-    * Calls the mute() method of either a single SMSound object by ID, or all sound objects.
 
-    *
 
-    * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)
 
-    */
 
-   this.mute = function(sID) {
 
-     var i = 0;
 
-     if (sID instanceof String) {
 
-       sID = null;
 
-     }
 
-     if (!sID) {
 
-       sm2._wD(sm + '.mute(): Muting all sounds');
 
-       for (i = sm2.soundIDs.length-1; i >= 0; i--) {
 
-         sm2.sounds[sm2.soundIDs[i]].mute();
 
-       }
 
-       sm2.muted = true;
 
-     } else {
 
-       if (!idCheck(sID)) {
 
-         return false;
 
-       }
 
-       sm2._wD(sm + '.mute(): Muting "' + sID + '"');
 
-       return sm2.sounds[sID].mute();
 
-     }
 
-     return true;
 
-   };
 
-   /**
 
-    * Mutes all sounds.
 
-    */
 
-   this.muteAll = function() {
 
-     sm2.mute();
 
-   };
 
-   /**
 
-    * Calls the unmute() method of either a single SMSound object by ID, or all sound objects.
 
-    *
 
-    * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)
 
-    */
 
-   this.unmute = function(sID) {
 
-     var i;
 
-     if (sID instanceof String) {
 
-       sID = null;
 
-     }
 
-     if (!sID) {
 
-       sm2._wD(sm + '.unmute(): Unmuting all sounds');
 
-       for (i = sm2.soundIDs.length-1; i >= 0; i--) {
 
-         sm2.sounds[sm2.soundIDs[i]].unmute();
 
-       }
 
-       sm2.muted = false;
 
-     } else {
 
-       if (!idCheck(sID)) {
 
-         return false;
 
-       }
 
-       sm2._wD(sm + '.unmute(): Unmuting "' + sID + '"');
 
-       return sm2.sounds[sID].unmute();
 
-     }
 
-     return true;
 
-   };
 
-   /**
 
-    * Unmutes all sounds.
 
-    */
 
-   this.unmuteAll = function() {
 
-     sm2.unmute();
 
-   };
 
-   /**
 
-    * Calls the toggleMute() method of a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.toggleMute = function(sID) {
 
-     if (!idCheck(sID)) {
 
-       return false;
 
-     }
 
-     return sm2.sounds[sID].toggleMute();
 
-   };
 
-   /**
 
-    * Retrieves the memory used by the flash plugin.
 
-    *
 
-    * @return {number} The amount of memory in use
 
-    */
 
-   this.getMemoryUse = function() {
 
-     // flash-only
 
-     var ram = 0;
 
-     if (flash && fV !== 8) {
 
-       ram = parseInt(flash._getMemoryUse(), 10);
 
-     }
 
-     return ram;
 
-   };
 
-   /**
 
-    * Undocumented: NOPs soundManager and all SMSound objects.
 
-    */
 
-   this.disable = function(bNoDisable) {
 
-     // destroy all functions
 
-     var i;
 
-     if (bNoDisable === _undefined) {
 
-       bNoDisable = false;
 
-     }
 
-     if (disabled) {
 
-       return false;
 
-     }
 
-     disabled = true;
 
-     _wDS('shutdown', 1);
 
-     for (i = sm2.soundIDs.length-1; i >= 0; i--) {
 
-       disableObject(sm2.sounds[sm2.soundIDs[i]]);
 
-     }
 
-     // fire "complete", despite fail
 
-     initComplete(bNoDisable);
 
-     event.remove(window, 'load', initUserOnload);
 
-     return true;
 
-   };
 
-   /**
 
-    * Determines playability of a MIME type, eg. 'audio/mp3'.
 
-    */
 
-   this.canPlayMIME = function(sMIME) {
 
-     var result;
 
-     if (sm2.hasHTML5) {
 
-       result = html5CanPlay({type:sMIME});
 
-     }
 
-     if (!result && needsFlash) {
 
-       // if flash 9, test netStream (movieStar) types as well.
 
-       result = (sMIME && sm2.ok() ? !!((fV > 8 ? sMIME.match(netStreamMimeTypes) : null) || sMIME.match(sm2.mimePattern)) : null); // TODO: make less "weird" (per JSLint)
 
-     }
 
-     return result;
 
-   };
 
-   /**
 
-    * Determines playability of a URL based on audio support.
 
-    *
 
-    * @param {string} sURL The URL to test
 
-    * @return {boolean} URL playability
 
-    */
 
-   this.canPlayURL = function(sURL) {
 
-     var result;
 
-     if (sm2.hasHTML5) {
 
-       result = html5CanPlay({url: sURL});
 
-     }
 
-     if (!result && needsFlash) {
 
-       result = (sURL && sm2.ok() ? !!(sURL.match(sm2.filePattern)) : null);
 
-     }
 
-     return result;
 
-   };
 
-   /**
 
-    * Determines playability of an HTML DOM <a> object (or similar object literal) based on audio support.
 
-    *
 
-    * @param {object} oLink an HTML DOM <a> object or object literal including href and/or type attributes
 
-    * @return {boolean} URL playability
 
-    */
 
-   this.canPlayLink = function(oLink) {
 
-     if (oLink.type !== _undefined && oLink.type) {
 
-       if (sm2.canPlayMIME(oLink.type)) {
 
-         return true;
 
-       }
 
-     }
 
-     return sm2.canPlayURL(oLink.href);
 
-   };
 
-   /**
 
-    * Retrieves a SMSound object by ID.
 
-    *
 
-    * @param {string} sID The ID of the sound
 
-    * @return {SMSound} The SMSound object
 
-    */
 
-   this.getSoundById = function(sID, _suppressDebug) {
 
-     if (!sID) {
 
-       return null;
 
-     }
 
-     var result = sm2.sounds[sID];
 
-     // <d>
 
-     if (!result && !_suppressDebug) {
 
-       sm2._wD(sm + '.getSoundById(): Sound "' + sID + '" not found.', 2);
 
-     }
 
-     // </d>
 
-     return result;
 
-   };
 
-   /**
 
-    * Queues a callback for execution when SoundManager has successfully initialized.
 
-    *
 
-    * @param {function} oMethod The callback method to fire
 
-    * @param {object} oScope Optional: The scope to apply to the callback
 
-    */
 
-   this.onready = function(oMethod, oScope) {
 
-     var sType = 'onready',
 
-         result = false;
 
-     if (typeof oMethod === 'function') {
 
-       // <d>
 
-       if (didInit) {
 
-         sm2._wD(str('queue', sType));
 
-       }
 
-       // </d>
 
-       if (!oScope) {
 
-         oScope = window;
 
-       }
 
-       addOnEvent(sType, oMethod, oScope);
 
-       processOnEvents();
 
-       result = true;
 
-     } else {
 
-       throw str('needFunction', sType);
 
-     }
 
-     return result;
 
-   };
 
-   /**
 
-    * Queues a callback for execution when SoundManager has failed to initialize.
 
-    *
 
-    * @param {function} oMethod The callback method to fire
 
-    * @param {object} oScope Optional: The scope to apply to the callback
 
-    */
 
-   this.ontimeout = function(oMethod, oScope) {
 
-     var sType = 'ontimeout',
 
-         result = false;
 
-     if (typeof oMethod === 'function') {
 
-       // <d>
 
-       if (didInit) {
 
-         sm2._wD(str('queue', sType));
 
-       }
 
-       // </d>
 
-       if (!oScope) {
 
-         oScope = window;
 
-       }
 
-       addOnEvent(sType, oMethod, oScope);
 
-       processOnEvents({type:sType});
 
-       result = true;
 
-     } else {
 
-       throw str('needFunction', sType);
 
-     }
 
-     return result;
 
-   };
 
-   /**
 
-    * Writes console.log()-style debug output to a console or in-browser element.
 
-    * Applies when debugMode = true
 
-    *
 
-    * @param {string} sText The console message
 
-    * @param {object} nType Optional log level (number), or object. Number case: Log type/style where 0 = 'info', 1 = 'warn', 2 = 'error'. Object case: Object to be dumped.
 
-    */
 
-   this._writeDebug = function(sText, sTypeOrObject) {
 
-     // pseudo-private console.log()-style output
 
-     // <d>
 
-     var sDID = 'soundmanager-debug', o, oItem;
 
-     if (!sm2.debugMode) {
 
-       return false;
 
-     }
 
-     if (hasConsole && sm2.useConsole) {
 
-       if (sTypeOrObject && typeof sTypeOrObject === 'object') {
 
-         // object passed; dump to console.
 
-         console.log(sText, sTypeOrObject);
 
-       } else if (debugLevels[sTypeOrObject] !== _undefined) {
 
-         console[debugLevels[sTypeOrObject]](sText);
 
-       } else {
 
-         console.log(sText);
 
-       }
 
-       if (sm2.consoleOnly) {
 
-         return true;
 
-       }
 
-     }
 
-     o = id(sDID);
 
-     if (!o) {
 
-       return false;
 
-     }
 
-     oItem = doc.createElement('div');
 
-     if (++wdCount % 2 === 0) {
 
-       oItem.className = 'sm2-alt';
 
-     }
 
-     if (sTypeOrObject === _undefined) {
 
-       sTypeOrObject = 0;
 
-     } else {
 
-       sTypeOrObject = parseInt(sTypeOrObject, 10);
 
-     }
 
-     oItem.appendChild(doc.createTextNode(sText));
 
-     if (sTypeOrObject) {
 
-       if (sTypeOrObject >= 2) {
 
-         oItem.style.fontWeight = 'bold';
 
-       }
 
-       if (sTypeOrObject === 3) {
 
-         oItem.style.color = '#ff3333';
 
-       }
 
-     }
 
-     // top-to-bottom
 
-     // o.appendChild(oItem);
 
-     // bottom-to-top
 
-     o.insertBefore(oItem, o.firstChild);
 
-     o = null;
 
-     // </d>
 
-     return true;
 
-   };
 
-   // <d>
 
-   // last-resort debugging option
 
-   if (wl.indexOf('sm2-debug=alert') !== -1) {
 
-     this._writeDebug = function(sText) {
 
-       window.alert(sText);
 
-     };
 
-   }
 
-   // </d>
 
-   // alias
 
-   this._wD = this._writeDebug;
 
-   /**
 
-    * Provides debug / state information on all SMSound objects.
 
-    */
 
-   this._debug = function() {
 
-     // <d>
 
-     var i, j;
 
-     _wDS('currentObj', 1);
 
-     for (i = 0, j = sm2.soundIDs.length; i < j; i++) {
 
-       sm2.sounds[sm2.soundIDs[i]]._debug();
 
-     }
 
-     // </d>
 
-   };
 
-   /**
 
-    * Restarts and re-initializes the SoundManager instance.
 
-    *
 
-    * @param {boolean} resetEvents Optional: When true, removes all registered onready and ontimeout event callbacks.
 
-    * @param {boolean} excludeInit Options: When true, does not call beginDelayedInit() (which would restart SM2).
 
-    * @return {object} soundManager The soundManager instance.
 
-    */
 
-   this.reboot = function(resetEvents, excludeInit) {
 
-     // reset some (or all) state, and re-init unless otherwise specified.
 
-     // <d>
 
-     if (sm2.soundIDs.length) {
 
-       sm2._wD('Destroying ' + sm2.soundIDs.length + ' SMSound object' + (sm2.soundIDs.length !== 1 ? 's' : '') + '...');
 
-     }
 
-     // </d>
 
-     var i, j, k;
 
-     for (i = sm2.soundIDs.length-1; i >= 0; i--) {
 
-       sm2.sounds[sm2.soundIDs[i]].destruct();
 
-     }
 
-     // trash ze flash (remove from the DOM)
 
-     if (flash) {
 
-       try {
 
-         if (isIE) {
 
-           oRemovedHTML = flash.innerHTML;
 
-         }
 
-         oRemoved = flash.parentNode.removeChild(flash);
 
-       } catch(e) {
 
-         // Remove failed? May be due to flash blockers silently removing the SWF object/embed node from the DOM. Warn and continue.
 
-         _wDS('badRemove', 2);
 
-       }
 
-     }
 
-     // actually, force recreate of movie.
 
-     oRemovedHTML = oRemoved = needsFlash = flash = null;
 
-     sm2.enabled = didDCLoaded = didInit = waitingForEI = initPending = didAppend = appendSuccess = disabled = useGlobalHTML5Audio = sm2.swfLoaded = false;
 
-     sm2.soundIDs = [];
 
-     sm2.sounds = {};
 
-     idCounter = 0;
 
-     if (!resetEvents) {
 
-       // reset callbacks for onready, ontimeout etc. so that they will fire again on re-init
 
-       for (i in on_queue) {
 
-         if (on_queue.hasOwnProperty(i)) {
 
-           for (j = 0, k = on_queue[i].length; j < k; j++) {
 
-             on_queue[i][j].fired = false;
 
-           }
 
-         }
 
-       }
 
-     } else {
 
-       // remove all callbacks entirely
 
-       on_queue = [];
 
-     }
 
-     // <d>
 
-     if (!excludeInit) {
 
-       sm2._wD(sm + ': Rebooting...');
 
-     }
 
-     // </d>
 
-     // reset HTML5 and flash canPlay test results
 
-     sm2.html5 = {
 
-       'usingFlash': null
 
-     };
 
-     sm2.flash = {};
 
-     // reset device-specific HTML/flash mode switches
 
-     sm2.html5Only = false;
 
-     sm2.ignoreFlash = false;
 
-     window.setTimeout(function() {
 
-       preInit();
 
-       // by default, re-init
 
-       if (!excludeInit) {
 
-         sm2.beginDelayedInit();
 
-       }
 
-     }, 20);
 
-     return sm2;
 
-   };
 
-   this.reset = function() {
 
-     /**
 
-      * Shuts down and restores the SoundManager instance to its original loaded state, without an explicit reboot. All onready/ontimeout handlers are removed.
 
-      * After this call, SM2 may be re-initialized via soundManager.beginDelayedInit().
 
-      * @return {object} soundManager The soundManager instance.
 
-      */
 
-     _wDS('reset');
 
-     return sm2.reboot(true, true);
 
-   };
 
-   /**
 
-    * Undocumented: Determines the SM2 flash movie's load progress.
 
-    *
 
-    * @return {number or null} Percent loaded, or if invalid/unsupported, null.
 
-    */
 
-   this.getMoviePercent = function() {
 
-     /**
 
-      * Interesting syntax notes...
 
-      * Flash/ExternalInterface (ActiveX/NPAPI) bridge methods are not typeof "function" nor instanceof Function, but are still valid.
 
-      * Additionally, JSLint dislikes ('PercentLoaded' in flash)-style syntax and recommends hasOwnProperty(), which does not work in this case.
 
-      * Furthermore, using (flash && flash.PercentLoaded) causes IE to throw "object doesn't support this property or method".
 
-      * Thus, 'in' syntax must be used.
 
-      */
 
-     return (flash && 'PercentLoaded' in flash ? flash.PercentLoaded() : null); // Yes, JSLint. See nearby comment in source for explanation.
 
-   };
 
-   /**
 
-    * Additional helper for manually invoking SM2's init process after DOM Ready / window.onload().
 
-    */
 
-   this.beginDelayedInit = function() {
 
-     windowLoaded = true;
 
-     domContentLoaded();
 
-     setTimeout(function() {
 
-       if (initPending) {
 
-         return false;
 
-       }
 
-       createMovie();
 
-       initMovie();
 
-       initPending = true;
 
-       return true;
 
-     }, 20);
 
-     delayWaitForEI();
 
-   };
 
-   /**
 
-    * Destroys the SoundManager instance and all SMSound instances.
 
-    */
 
-   this.destruct = function() {
 
-     sm2._wD(sm + '.destruct()');
 
-     sm2.disable(true);
 
-   };
 
-   /**
 
-    * SMSound() (sound object) constructor
 
-    * ------------------------------------
 
-    *
 
-    * @param {object} oOptions Sound options (id and url are required attributes)
 
-    * @return {SMSound} The new SMSound object
 
-    */
 
-   SMSound = function(oOptions) {
 
-     var s = this, resetProperties, add_html5_events, remove_html5_events, stop_html5_timer, start_html5_timer, attachOnPosition, onplay_called = false, onPositionItems = [], onPositionFired = 0, detachOnPosition, applyFromTo, lastURL = null, lastHTML5State, urlOmitted;
 
-     lastHTML5State = {
 
-       // tracks duration + position (time)
 
-       duration: null,
 
-       time: null
 
-     };
 
-     this.id = oOptions.id;
 
-     // legacy
 
-     this.sID = this.id;
 
-     this.url = oOptions.url;
 
-     this.options = mixin(oOptions);
 
-     // per-play-instance-specific options
 
-     this.instanceOptions = this.options;
 
-     // short alias
 
-     this._iO = this.instanceOptions;
 
-     // assign property defaults
 
-     this.pan = this.options.pan;
 
-     this.volume = this.options.volume;
 
-     // whether or not this object is using HTML5
 
-     this.isHTML5 = false;
 
-     // internal HTML5 Audio() object reference
 
-     this._a = null;
 
-     // for flash 8 special-case createSound() without url, followed by load/play with url case
 
-     urlOmitted = (this.url ? false : true);
 
-     /**
 
-      * SMSound() public methods
 
-      * ------------------------
 
-      */
 
-     this.id3 = {};
 
-     /**
 
-      * Writes SMSound object parameters to debug console
 
-      */
 
-     this._debug = function() {
 
-       // <d>
 
-       sm2._wD(s.id + ': Merged options:', s.options);
 
-       // </d>
 
-     };
 
-     /**
 
-      * Begins loading a sound per its *url*.
 
-      *
 
-      * @param {object} oOptions Optional: Sound options
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.load = function(oOptions) {
 
-       var oSound = null, instanceOptions;
 
-       if (oOptions !== _undefined) {
 
-         s._iO = mixin(oOptions, s.options);
 
-       } else {
 
-         oOptions = s.options;
 
-         s._iO = oOptions;
 
-         if (lastURL && lastURL !== s.url) {
 
-           _wDS('manURL');
 
-           s._iO.url = s.url;
 
-           s.url = null;
 
-         }
 
-       }
 
-       if (!s._iO.url) {
 
-         s._iO.url = s.url;
 
-       }
 
-       s._iO.url = parseURL(s._iO.url);
 
-       // ensure we're in sync
 
-       s.instanceOptions = s._iO;
 
-       // local shortcut
 
-       instanceOptions = s._iO;
 
-       sm2._wD(s.id + ': load (' + instanceOptions.url + ')');
 
-       if (!instanceOptions.url && !s.url) {
 
-         sm2._wD(s.id + ': load(): url is unassigned. Exiting.', 2);
 
-         return s;
 
-       }
 
-       // <d>
 
-       if (!s.isHTML5 && fV === 8 && !s.url && !instanceOptions.autoPlay) {
 
-         // flash 8 load() -> play() won't work before onload has fired.
 
-         sm2._wD(s.id + ': Flash 8 load() limitation: Wait for onload() before calling play().', 1);
 
-       }
 
-       // </d>
 
-       if (instanceOptions.url === s.url && s.readyState !== 0 && s.readyState !== 2) {
 
-         _wDS('onURL', 1);
 
-         // if loaded and an onload() exists, fire immediately.
 
-         if (s.readyState === 3 && instanceOptions.onload) {
 
-           // assume success based on truthy duration.
 
-           wrapCallback(s, function() {
 
-             instanceOptions.onload.apply(s, [(!!s.duration)]);
 
-           });
 
-         }
 
-         return s;
 
-       }
 
-       // reset a few state properties
 
-       s.loaded = false;
 
-       s.readyState = 1;
 
-       s.playState = 0;
 
-       s.id3 = {};
 
-       // TODO: If switching from HTML5 -> flash (or vice versa), stop currently-playing audio.
 
-       if (html5OK(instanceOptions)) {
 
-         oSound = s._setup_html5(instanceOptions);
 
-         if (!oSound._called_load) {
 
-           s._html5_canplay = false;
 
-           // TODO: review called_load / html5_canplay logic
 
-           // if url provided directly to load(), assign it here.
 
-           if (s.url !== instanceOptions.url) {
 
-             sm2._wD(_wDS('manURL') + ': ' + instanceOptions.url);
 
-             s._a.src = instanceOptions.url;
 
-             // TODO: review / re-apply all relevant options (volume, loop, onposition etc.)
 
-             // reset position for new URL
 
-             s.setPosition(0);
 
-           }
 
-           // given explicit load call, try to preload.
 
-           // early HTML5 implementation (non-standard)
 
-           s._a.autobuffer = 'auto';
 
-           // standard property, values: none / metadata / auto
 
-           // reference: http://msdn.microsoft.com/en-us/library/ie/ff974759%28v=vs.85%29.aspx
 
-           s._a.preload = 'auto';
 
-           s._a._called_load = true;
 
-         } else {
 
-           sm2._wD(s.id + ': Ignoring request to load again');
 
-         }
 
-       } else {
 
-         if (sm2.html5Only) {
 
-           sm2._wD(s.id + ': No flash support. Exiting.');
 
-           return s;
 
-         }
 
-         if (s._iO.url && s._iO.url.match(/data\:/i)) {
 
-           // data: URIs not supported by Flash, either.
 
-           sm2._wD(s.id + ': data: URIs not supported via Flash. Exiting.');
 
-           return s;
 
-         }
 
-         try {
 
-           s.isHTML5 = false;
 
-           s._iO = policyFix(loopFix(instanceOptions));
 
-           // if we have "position", disable auto-play as we'll be seeking to that position at onload().
 
-           if (s._iO.autoPlay && (s._iO.position || s._iO.from)) {
 
-             sm2._wD(s.id + ': Disabling autoPlay because of non-zero offset case');
 
-             s._iO.autoPlay = false;
 
-           }
 
-           // re-assign local shortcut
 
-           instanceOptions = s._iO;
 
-           if (fV === 8) {
 
-             flash._load(s.id, instanceOptions.url, instanceOptions.stream, instanceOptions.autoPlay, instanceOptions.usePolicyFile);
 
-           } else {
 
-             flash._load(s.id, instanceOptions.url, !!(instanceOptions.stream), !!(instanceOptions.autoPlay), instanceOptions.loops||1, !!(instanceOptions.autoLoad), instanceOptions.usePolicyFile);
 
-           }
 
-         } catch(e) {
 
-           _wDS('smError', 2);
 
-           debugTS('onload', false);
 
-           catchError({type:'SMSOUND_LOAD_JS_EXCEPTION', fatal:true});
 
-         }
 
-       }
 
-       // after all of this, ensure sound url is up to date.
 
-       s.url = instanceOptions.url;
 
-       return s;
 
-     };
 
-     /**
 
-      * Unloads a sound, canceling any open HTTP requests.
 
-      *
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.unload = function() {
 
-       // Flash 8/AS2 can't "close" a stream - fake it by loading an empty URL
 
-       // Flash 9/AS3: Close stream, preventing further load
 
-       // HTML5: Most UAs will use empty URL
 
-       if (s.readyState !== 0) {
 
-         sm2._wD(s.id + ': unload()');
 
-         if (!s.isHTML5) {
 
-           if (fV === 8) {
 
-             flash._unload(s.id, emptyURL);
 
-           } else {
 
-             flash._unload(s.id);
 
-           }
 
-         } else {
 
-           stop_html5_timer();
 
-           if (s._a) {
 
-             s._a.pause();
 
-             // update empty URL, too
 
-             lastURL = html5Unload(s._a);
 
-           }
 
-         }
 
-         // reset load/status flags
 
-         resetProperties();
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Unloads and destroys a sound.
 
-      */
 
-     this.destruct = function(_bFromSM) {
 
-       sm2._wD(s.id + ': Destruct');
 
-       if (!s.isHTML5) {
 
-         // kill sound within Flash
 
-         // Disable the onfailure handler
 
-         s._iO.onfailure = null;
 
-         flash._destroySound(s.id);
 
-       } else {
 
-         stop_html5_timer();
 
-         if (s._a) {
 
-           s._a.pause();
 
-           html5Unload(s._a);
 
-           if (!useGlobalHTML5Audio) {
 
-             remove_html5_events();
 
-           }
 
-           // break obvious circular reference
 
-           s._a._s = null;
 
-           s._a = null;
 
-         }
 
-       }
 
-       if (!_bFromSM) {
 
-         // ensure deletion from controller
 
-         sm2.destroySound(s.id, true);
 
-       }
 
-     };
 
-     /**
 
-      * Begins playing a sound.
 
-      *
 
-      * @param {object} oOptions Optional: Sound options
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.play = function(oOptions, _updatePlayState) {
 
-       var fN, allowMulti, a, onready,
 
-           audioClone, onended, oncanplay,
 
-           startOK = true,
 
-           exit = null;
 
-       // <d>
 
-       fN = s.id + ': play(): ';
 
-       // </d>
 
-       // default to true
 
-       _updatePlayState = (_updatePlayState === _undefined ? true : _updatePlayState);
 
-       if (!oOptions) {
 
-         oOptions = {};
 
-       }
 
-       // first, use local URL (if specified)
 
-       if (s.url) {
 
-         s._iO.url = s.url;
 
-       }
 
-       // mix in any options defined at createSound()
 
-       s._iO = mixin(s._iO, s.options);
 
-       // mix in any options specific to this method
 
-       s._iO = mixin(oOptions, s._iO);
 
-       s._iO.url = parseURL(s._iO.url);
 
-       s.instanceOptions = s._iO;
 
-       // RTMP-only
 
-       if (!s.isHTML5 && s._iO.serverURL && !s.connected) {
 
-         if (!s.getAutoPlay()) {
 
-           sm2._wD(fN +' Netstream not connected yet - setting autoPlay');
 
-           s.setAutoPlay(true);
 
-         }
 
-         // play will be called in onconnect()
 
-         return s;
 
-       }
 
-       if (html5OK(s._iO)) {
 
-         s._setup_html5(s._iO);
 
-         start_html5_timer();
 
-       }
 
-       if (s.playState === 1 && !s.paused) {
 
-         allowMulti = s._iO.multiShot;
 
-         if (!allowMulti) {
 
-           sm2._wD(fN + 'Already playing (one-shot)', 1);
 
-           if (s.isHTML5) {
 
-             // go back to original position.
 
-             s.setPosition(s._iO.position);
 
-           }
 
-           exit = s;
 
-         } else {
 
-           sm2._wD(fN + 'Already playing (multi-shot)', 1);
 
-         }
 
-       }
 
-       if (exit !== null) {
 
-         return exit;
 
-       }
 
-       // edge case: play() with explicit URL parameter
 
-       if (oOptions.url && oOptions.url !== s.url) {
 
-         // special case for createSound() followed by load() / play() with url; avoid double-load case.
 
-         if (!s.readyState && !s.isHTML5 && fV === 8 && urlOmitted) {
 
-           urlOmitted = false;
 
-         } else {
 
-           // load using merged options
 
-           s.load(s._iO);
 
-         }
 
-       }
 
-       if (!s.loaded) {
 
-         if (s.readyState === 0) {
 
-           sm2._wD(fN + 'Attempting to load');
 
-           // try to get this sound playing ASAP
 
-           if (!s.isHTML5 && !sm2.html5Only) {
 
-             // flash: assign directly because setAutoPlay() increments the instanceCount
 
-             s._iO.autoPlay = true;
 
-             s.load(s._iO);
 
-           } else if (s.isHTML5) {
 
-             // iOS needs this when recycling sounds, loading a new URL on an existing object.
 
-             s.load(s._iO);
 
-           } else {
 
-             sm2._wD(fN + 'Unsupported type. Exiting.');
 
-             exit = s;
 
-           }
 
-           // HTML5 hack - re-set instanceOptions?
 
-           s.instanceOptions = s._iO;
 
-         } else if (s.readyState === 2) {
 
-           sm2._wD(fN + 'Could not load - exiting', 2);
 
-           exit = s;
 
-         } else {
 
-           sm2._wD(fN + 'Loading - attempting to play...');
 
-         }
 
-       } else {
 
-         // "play()"
 
-         sm2._wD(fN.substr(0, fN.lastIndexOf(':')));
 
-       }
 
-       if (exit !== null) {
 
-         return exit;
 
-       }
 
-       if (!s.isHTML5 && fV === 9 && s.position > 0 && s.position === s.duration) {
 
-         // flash 9 needs a position reset if play() is called while at the end of a sound.
 
-         sm2._wD(fN + 'Sound at end, resetting to position:0');
 
-         oOptions.position = 0;
 
-       }
 
-       /**
 
-        * Streams will pause when their buffer is full if they are being loaded.
 
-        * In this case paused is true, but the song hasn't started playing yet.
 
-        * If we just call resume() the onplay() callback will never be called.
 
-        * So only call resume() if the position is > 0.
 
-        * Another reason is because options like volume won't have been applied yet.
 
-        * For normal sounds, just resume.
 
-        */
 
-       if (s.paused && s.position >= 0 && (!s._iO.serverURL || s.position > 0)) {
 
-         // https://gist.github.com/37b17df75cc4d7a90bf6
 
-         sm2._wD(fN + 'Resuming from paused state', 1);
 
-         s.resume();
 
-       } else {
 
-         s._iO = mixin(oOptions, s._iO);
 
-         /**
 
-          * Preload in the event of play() with position under Flash,
 
-          * or from/to parameters and non-RTMP case
 
-          */
 
-         if (((!s.isHTML5 && s._iO.position !== null && s._iO.position > 0) || (s._iO.from !== null && s._iO.from > 0) || s._iO.to !== null) && s.instanceCount === 0 && s.playState === 0 && !s._iO.serverURL) {
 
-           onready = function() {
 
-             // sound "canplay" or onload()
 
-             // re-apply position/from/to to instance options, and start playback
 
-             s._iO = mixin(oOptions, s._iO);
 
-             s.play(s._iO);
 
-           };
 
-           // HTML5 needs to at least have "canplay" fired before seeking.
 
-           if (s.isHTML5 && !s._html5_canplay) {
 
-             // this hasn't been loaded yet. load it first, and then do this again.
 
-             sm2._wD(fN + 'Beginning load for non-zero offset case');
 
-             s.load({
 
-               // note: custom HTML5-only event added for from/to implementation.
 
-               _oncanplay: onready
 
-             });
 
-             exit = false;
 
-           } else if (!s.isHTML5 && !s.loaded && (!s.readyState || s.readyState !== 2)) {
 
-             // to be safe, preload the whole thing in Flash.
 
-             sm2._wD(fN + 'Preloading for non-zero offset case');
 
-             s.load({
 
-               onload: onready
 
-             });
 
-             exit = false;
 
-           }
 
-           if (exit !== null) {
 
-             return exit;
 
-           }
 
-           // otherwise, we're ready to go. re-apply local options, and continue
 
-           s._iO = applyFromTo();
 
-         }
 
-         // sm2._wD(fN + 'Starting to play');
 
-         // increment instance counter, where enabled + supported
 
-         if (!s.instanceCount || s._iO.multiShotEvents || (s.isHTML5 && s._iO.multiShot && !useGlobalHTML5Audio) || (!s.isHTML5 && fV > 8 && !s.getAutoPlay())) {
 
-           s.instanceCount++;
 
-         }
 
-         // if first play and onposition parameters exist, apply them now
 
-         if (s._iO.onposition && s.playState === 0) {
 
-           attachOnPosition(s);
 
-         }
 
-         s.playState = 1;
 
-         s.paused = false;
 
-         s.position = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position : 0);
 
-         if (!s.isHTML5) {
 
-           s._iO = policyFix(loopFix(s._iO));
 
-         }
 
-         if (s._iO.onplay && _updatePlayState) {
 
-           s._iO.onplay.apply(s);
 
-           onplay_called = true;
 
-         }
 
-         s.setVolume(s._iO.volume, true);
 
-         s.setPan(s._iO.pan, true);
 
-         if (!s.isHTML5) {
 
-           startOK = flash._start(s.id, s._iO.loops || 1, (fV === 9 ? s.position : s.position / msecScale), s._iO.multiShot || false);
 
-           if (fV === 9 && !startOK) {
 
-             // edge case: no sound hardware, or 32-channel flash ceiling hit.
 
-             // applies only to Flash 9, non-NetStream/MovieStar sounds.
 
-             // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#play%28%29
 
-             sm2._wD(fN + 'No sound hardware, or 32-sound ceiling hit', 2);
 
-             if (s._iO.onplayerror) {
 
-               s._iO.onplayerror.apply(s);
 
-             }
 
-           }
 
-         } else {
 
-           if (s.instanceCount < 2) {
 
-             // HTML5 single-instance case
 
-             start_html5_timer();
 
-             a = s._setup_html5();
 
-             s.setPosition(s._iO.position);
 
-             a.play();
 
-           } else {
 
-             // HTML5 multi-shot case
 
-             sm2._wD(s.id + ': Cloning Audio() for instance #' + s.instanceCount + '...');
 
-             audioClone = new Audio(s._iO.url);
 
-             onended = function() {
 
-               event.remove(audioClone, 'ended', onended);
 
-               s._onfinish(s);
 
-               // cleanup
 
-               html5Unload(audioClone);
 
-               audioClone = null;
 
-             };
 
-             oncanplay = function() {
 
-               event.remove(audioClone, 'canplay', oncanplay);
 
-               try {
 
-                 audioClone.currentTime = s._iO.position/msecScale;
 
-               } catch(err) {
 
-                 complain(s.id + ': multiShot play() failed to apply position of ' + (s._iO.position/msecScale));
 
-               }
 
-               audioClone.play();
 
-             };
 
-             event.add(audioClone, 'ended', onended);
 
-             // apply volume to clones, too
 
-             if (s._iO.volume !== undefined) {
 
-               audioClone.volume = Math.max(0, Math.min(1, s._iO.volume/100));
 
-             }
 
-             // playing multiple muted sounds? if you do this, you're weird ;) - but let's cover it.
 
-             if (s.muted) {
 
-               audioClone.muted = true;
 
-             }
 
-             if (s._iO.position) {
 
-               // HTML5 audio can't seek before onplay() event has fired.
 
-               // wait for canplay, then seek to position and start playback.
 
-               event.add(audioClone, 'canplay', oncanplay);
 
-             } else {
 
-               // begin playback at currentTime: 0
 
-               audioClone.play();
 
-             }
 
-           }
 
-         }
 
-       }
 
-       return s;
 
-     };
 
-     // just for convenience
 
-     this.start = this.play;
 
-     /**
 
-      * Stops playing a sound (and optionally, all sounds)
 
-      *
 
-      * @param {boolean} bAll Optional: Whether to stop all sounds
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.stop = function(bAll) {
 
-       var instanceOptions = s._iO,
 
-           originalPosition;
 
-       if (s.playState === 1) {
 
-         sm2._wD(s.id + ': stop()');
 
-         s._onbufferchange(0);
 
-         s._resetOnPosition(0);
 
-         s.paused = false;
 
-         if (!s.isHTML5) {
 
-           s.playState = 0;
 
-         }
 
-         // remove onPosition listeners, if any
 
-         detachOnPosition();
 
-         // and "to" position, if set
 
-         if (instanceOptions.to) {
 
-           s.clearOnPosition(instanceOptions.to);
 
-         }
 
-         if (!s.isHTML5) {
 
-           flash._stop(s.id, bAll);
 
-           // hack for netStream: just unload
 
-           if (instanceOptions.serverURL) {
 
-             s.unload();
 
-           }
 
-         } else {
 
-           if (s._a) {
 
-             originalPosition = s.position;
 
-             // act like Flash, though
 
-             s.setPosition(0);
 
-             // hack: reflect old position for onstop() (also like Flash)
 
-             s.position = originalPosition;
 
-             // html5 has no stop()
 
-             // NOTE: pausing means iOS requires interaction to resume.
 
-             s._a.pause();
 
-             s.playState = 0;
 
-             // and update UI
 
-             s._onTimer();
 
-             stop_html5_timer();
 
-           }
 
-         }
 
-         s.instanceCount = 0;
 
-         s._iO = {};
 
-         if (instanceOptions.onstop) {
 
-           instanceOptions.onstop.apply(s);
 
-         }
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Undocumented/internal: Sets autoPlay for RTMP.
 
-      *
 
-      * @param {boolean} autoPlay state
 
-      */
 
-     this.setAutoPlay = function(autoPlay) {
 
-       sm2._wD(s.id + ': Autoplay turned ' + (autoPlay ? 'on' : 'off'));
 
-       s._iO.autoPlay = autoPlay;
 
-       if (!s.isHTML5) {
 
-         flash._setAutoPlay(s.id, autoPlay);
 
-         if (autoPlay) {
 
-           // only increment the instanceCount if the sound isn't loaded (TODO: verify RTMP)
 
-           if (!s.instanceCount && s.readyState === 1) {
 
-             s.instanceCount++;
 
-             sm2._wD(s.id + ': Incremented instance count to '+s.instanceCount);
 
-           }
 
-         }
 
-       }
 
-     };
 
-     /**
 
-      * Undocumented/internal: Returns the autoPlay boolean.
 
-      *
 
-      * @return {boolean} The current autoPlay value
 
-      */
 
-     this.getAutoPlay = function() {
 
-       return s._iO.autoPlay;
 
-     };
 
-     /**
 
-      * Sets the position of a sound.
 
-      *
 
-      * @param {number} nMsecOffset Position (milliseconds)
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.setPosition = function(nMsecOffset) {
 
-       if (nMsecOffset === _undefined) {
 
-         nMsecOffset = 0;
 
-       }
 
-       var position, position1K,
 
-           // Use the duration from the instance options, if we don't have a track duration yet.
 
-           // position >= 0 and <= current available (loaded) duration
 
-           offset = (s.isHTML5 ? Math.max(nMsecOffset, 0) : Math.min(s.duration || s._iO.duration, Math.max(nMsecOffset, 0)));
 
-       s.position = offset;
 
-       position1K = s.position/msecScale;
 
-       s._resetOnPosition(s.position);
 
-       s._iO.position = offset;
 
-       if (!s.isHTML5) {
 
-         position = (fV === 9 ? s.position : position1K);
 
-         if (s.readyState && s.readyState !== 2) {
 
-           // if paused or not playing, will not resume (by playing)
 
-           flash._setPosition(s.id, position, (s.paused || !s.playState), s._iO.multiShot);
 
-         }
 
-       } else if (s._a) {
 
-         // Set the position in the canplay handler if the sound is not ready yet
 
-         if (s._html5_canplay) {
 
-           if (s._a.currentTime !== position1K) {
 
-             /**
 
-              * DOM/JS errors/exceptions to watch out for:
 
-              * if seek is beyond (loaded?) position, "DOM exception 11"
 
-              * "INDEX_SIZE_ERR": DOM exception 1
 
-              */
 
-             sm2._wD(s.id + ': setPosition('+position1K+')');
 
-             try {
 
-               s._a.currentTime = position1K;
 
-               if (s.playState === 0 || s.paused) {
 
-                 // allow seek without auto-play/resume
 
-                 s._a.pause();
 
-               }
 
-             } catch(e) {
 
-               sm2._wD(s.id + ': setPosition(' + position1K + ') failed: ' + e.message, 2);
 
-             }
 
-           }
 
-         } else if (position1K) {
 
-           // warn on non-zero seek attempts
 
-           sm2._wD(s.id + ': setPosition(' + position1K + '): Cannot seek yet, sound not ready', 2);
 
-           return s;
 
-         }
 
-         if (s.paused) {
 
-           // if paused, refresh UI right away
 
-           // force update
 
-           s._onTimer(true);
 
-         }
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Pauses sound playback.
 
-      *
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.pause = function(_bCallFlash) {
 
-       if (s.paused || (s.playState === 0 && s.readyState !== 1)) {
 
-         return s;
 
-       }
 
-       sm2._wD(s.id + ': pause()');
 
-       s.paused = true;
 
-       if (!s.isHTML5) {
 
-         if (_bCallFlash || _bCallFlash === _undefined) {
 
-           flash._pause(s.id, s._iO.multiShot);
 
-         }
 
-       } else {
 
-         s._setup_html5().pause();
 
-         stop_html5_timer();
 
-       }
 
-       if (s._iO.onpause) {
 
-         s._iO.onpause.apply(s);
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Resumes sound playback.
 
-      *
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     /**
 
-      * When auto-loaded streams pause on buffer full they have a playState of 0.
 
-      * We need to make sure that the playState is set to 1 when these streams "resume".
 
-      * When a paused stream is resumed, we need to trigger the onplay() callback if it
 
-      * hasn't been called already. In this case since the sound is being played for the
 
-      * first time, I think it's more appropriate to call onplay() rather than onresume().
 
-      */
 
-     this.resume = function() {
 
-       var instanceOptions = s._iO;
 
-       if (!s.paused) {
 
-         return s;
 
-       }
 
-       sm2._wD(s.id + ': resume()');
 
-       s.paused = false;
 
-       s.playState = 1;
 
-       if (!s.isHTML5) {
 
-         if (instanceOptions.isMovieStar && !instanceOptions.serverURL) {
 
-           // Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition.
 
-           s.setPosition(s.position);
 
-         }
 
-         // flash method is toggle-based (pause/resume)
 
-         flash._pause(s.id, instanceOptions.multiShot);
 
-       } else {
 
-         s._setup_html5().play();
 
-         start_html5_timer();
 
-       }
 
-       if (!onplay_called && instanceOptions.onplay) {
 
-         instanceOptions.onplay.apply(s);
 
-         onplay_called = true;
 
-       } else if (instanceOptions.onresume) {
 
-         instanceOptions.onresume.apply(s);
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Toggles sound playback.
 
-      *
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.togglePause = function() {
 
-       sm2._wD(s.id + ': togglePause()');
 
-       if (s.playState === 0) {
 
-         s.play({
 
-           position: (fV === 9 && !s.isHTML5 ? s.position : s.position / msecScale)
 
-         });
 
-         return s;
 
-       }
 
-       if (s.paused) {
 
-         s.resume();
 
-       } else {
 
-         s.pause();
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Sets the panning (L-R) effect.
 
-      *
 
-      * @param {number} nPan The pan value (-100 to 100)
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.setPan = function(nPan, bInstanceOnly) {
 
-       if (nPan === _undefined) {
 
-         nPan = 0;
 
-       }
 
-       if (bInstanceOnly === _undefined) {
 
-         bInstanceOnly = false;
 
-       }
 
-       if (!s.isHTML5) {
 
-         flash._setPan(s.id, nPan);
 
-       } // else { no HTML5 pan? }
 
-       s._iO.pan = nPan;
 
-       if (!bInstanceOnly) {
 
-         s.pan = nPan;
 
-         s.options.pan = nPan;
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Sets the volume.
 
-      *
 
-      * @param {number} nVol The volume value (0 to 100)
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.setVolume = function(nVol, _bInstanceOnly) {
 
-       /**
 
-        * Note: Setting volume has no effect on iOS "special snowflake" devices.
 
-        * Hardware volume control overrides software, and volume
 
-        * will always return 1 per Apple docs. (iOS 4 + 5.)
 
-        * http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html
 
-        */
 
-       if (nVol === _undefined) {
 
-         nVol = 100;
 
-       }
 
-       if (_bInstanceOnly === _undefined) {
 
-         _bInstanceOnly = false;
 
-       }
 
-       if (!s.isHTML5) {
 
-         flash._setVolume(s.id, (sm2.muted && !s.muted) || s.muted?0:nVol);
 
-       } else if (s._a) {
 
-         if (sm2.muted && !s.muted) {
 
-           s.muted = true;
 
-           s._a.muted = true;
 
-         }
 
-         // valid range: 0-1
 
-         s._a.volume = Math.max(0, Math.min(1, nVol/100));
 
-       }
 
-       s._iO.volume = nVol;
 
-       if (!_bInstanceOnly) {
 
-         s.volume = nVol;
 
-         s.options.volume = nVol;
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Mutes the sound.
 
-      *
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.mute = function() {
 
-       s.muted = true;
 
-       if (!s.isHTML5) {
 
-         flash._setVolume(s.id, 0);
 
-       } else if (s._a) {
 
-         s._a.muted = true;
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Unmutes the sound.
 
-      *
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.unmute = function() {
 
-       s.muted = false;
 
-       var hasIO = (s._iO.volume !== _undefined);
 
-       if (!s.isHTML5) {
 
-         flash._setVolume(s.id, hasIO?s._iO.volume:s.options.volume);
 
-       } else if (s._a) {
 
-         s._a.muted = false;
 
-       }
 
-       return s;
 
-     };
 
-     /**
 
-      * Toggles the muted state of a sound.
 
-      *
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.toggleMute = function() {
 
-       return (s.muted?s.unmute():s.mute());
 
-     };
 
-     /**
 
-      * Registers a callback to be fired when a sound reaches a given position during playback.
 
-      *
 
-      * @param {number} nPosition The position to watch for
 
-      * @param {function} oMethod The relevant callback to fire
 
-      * @param {object} oScope Optional: The scope to apply the callback to
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.onPosition = function(nPosition, oMethod, oScope) {
 
-       // TODO: basic dupe checking?
 
-       onPositionItems.push({
 
-         position: parseInt(nPosition, 10),
 
-         method: oMethod,
 
-         scope: (oScope !== _undefined ? oScope : s),
 
-         fired: false
 
-       });
 
-       return s;
 
-     };
 
-     // legacy/backwards-compability: lower-case method name
 
-     this.onposition = this.onPosition;
 
-     /**
 
-      * Removes registered callback(s) from a sound, by position and/or callback.
 
-      *
 
-      * @param {number} nPosition The position to clear callback(s) for
 
-      * @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position
 
-      * @return {SMSound} The SMSound object
 
-      */
 
-     this.clearOnPosition = function(nPosition, oMethod) {
 
-       var i;
 
-       nPosition = parseInt(nPosition, 10);
 
-       if (isNaN(nPosition)) {
 
-         // safety check
 
-         return false;
 
-       }
 
-       for (i=0; i < onPositionItems.length; i++) {
 
-         if (nPosition === onPositionItems[i].position) {
 
-           // remove this item if no method was specified, or, if the method matches
 
-           if (!oMethod || (oMethod === onPositionItems[i].method)) {
 
-             if (onPositionItems[i].fired) {
 
-               // decrement "fired" counter, too
 
-               onPositionFired--;
 
-             }
 
-             onPositionItems.splice(i, 1);
 
-           }
 
-         }
 
-       }
 
-     };
 
-     this._processOnPosition = function() {
 
-       var i, item, j = onPositionItems.length;
 
- 		
 
-       if (!j || !s.playState || onPositionFired >= j) {
 
-         return false;
 
-       }
 
-       for (i=j-1; i >= 0; i--) {
 
-         item = onPositionItems[i];
 
-         if (!item.fired && s.position >= item.position) {
 
-           item.fired = true;
 
-           onPositionFired++;
 
-           item.method.apply(item.scope, [item.position]);
 
- 		  j = onPositionItems.length; //  reset j -- onPositionItems.length can be changed in the item callback above... occasionally breaking the loop.
 
-         }
 
-       }
 
- 	
 
-       return true;
 
-     };
 
-     this._resetOnPosition = function(nPosition) {
 
-       // reset "fired" for items interested in this position
 
-       var i, item, j = onPositionItems.length;
 
-       if (!j) {
 
-         return false;
 
-       }
 
-       for (i=j-1; i >= 0; i--) {
 
-         item = onPositionItems[i];
 
-         if (item.fired && nPosition <= item.position) {
 
-           item.fired = false;
 
-           onPositionFired--;
 
-         }
 
-       }
 
-       return true;
 
-     };
 
-     /**
 
-      * SMSound() private internals
 
-      * --------------------------------
 
-      */
 
-     applyFromTo = function() {
 
-       var instanceOptions = s._iO,
 
-           f = instanceOptions.from,
 
-           t = instanceOptions.to,
 
-           start, end;
 
-       end = function() {
 
-         // end has been reached.
 
-         sm2._wD(s.id + ': "To" time of ' + t + ' reached.');
 
-         // detach listener
 
-         s.clearOnPosition(t, end);
 
-         // stop should clear this, too
 
-         s.stop();
 
-       };
 
-       start = function() {
 
-         sm2._wD(s.id + ': Playing "from" ' + f);
 
-         // add listener for end
 
-         if (t !== null && !isNaN(t)) {
 
-           s.onPosition(t, end);
 
-         }
 
-       };
 
-       if (f !== null && !isNaN(f)) {
 
-         // apply to instance options, guaranteeing correct start position.
 
-         instanceOptions.position = f;
 
-         // multiShot timing can't be tracked, so prevent that.
 
-         instanceOptions.multiShot = false;
 
-         start();
 
-       }
 
-       // return updated instanceOptions including starting position
 
-       return instanceOptions;
 
-     };
 
-     attachOnPosition = function() {
 
-       var item,
 
-           op = s._iO.onposition;
 
-       // attach onposition things, if any, now.
 
-       if (op) {
 
-         for (item in op) {
 
-           if (op.hasOwnProperty(item)) {
 
-             s.onPosition(parseInt(item, 10), op[item]);
 
-           }
 
-         }
 
-       }
 
-     };
 
-     detachOnPosition = function() {
 
-       var item,
 
-           op = s._iO.onposition;
 
-       // detach any onposition()-style listeners.
 
-       if (op) {
 
-         for (item in op) {
 
-           if (op.hasOwnProperty(item)) {
 
-             s.clearOnPosition(parseInt(item, 10));
 
-           }
 
-         }
 
-       }
 
-     };
 
-     start_html5_timer = function() {
 
-       if (s.isHTML5) {
 
-         startTimer(s);
 
-       }
 
-     };
 
-     stop_html5_timer = function() {
 
-       if (s.isHTML5) {
 
-         stopTimer(s);
 
-       }
 
-     };
 
-     resetProperties = function(retainPosition) {
 
-       if (!retainPosition) {
 
-         onPositionItems = [];
 
-         onPositionFired = 0;
 
-       }
 
-       onplay_called = false;
 
-       s._hasTimer = null;
 
-       s._a = null;
 
-       s._html5_canplay = false;
 
-       s.bytesLoaded = null;
 
-       s.bytesTotal = null;
 
-       s.duration = (s._iO && s._iO.duration ? s._iO.duration : null);
 
-       s.durationEstimate = null;
 
-       s.buffered = [];
 
-       // legacy: 1D array
 
-       s.eqData = [];
 
-       s.eqData.left = [];
 
-       s.eqData.right = [];
 
-       s.failures = 0;
 
-       s.isBuffering = false;
 
-       s.instanceOptions = {};
 
-       s.instanceCount = 0;
 
-       s.loaded = false;
 
-       s.metadata = {};
 
-       // 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success
 
-       s.readyState = 0;
 
-       s.muted = false;
 
-       s.paused = false;
 
-       s.peakData = {
 
-         left: 0,
 
-         right: 0
 
-       };
 
-       s.waveformData = {
 
-         left: [],
 
-         right: []
 
-       };
 
-       s.playState = 0;
 
-       s.position = null;
 
-       s.id3 = {};
 
-     };
 
-     resetProperties();
 
-     /**
 
-      * Pseudo-private SMSound internals
 
-      * --------------------------------
 
-      */
 
-     this._onTimer = function(bForce) {
 
-       /**
 
-        * HTML5-only _whileplaying() etc.
 
-        * called from both HTML5 native events, and polling/interval-based timers
 
-        * mimics flash and fires only when time/duration change, so as to be polling-friendly
 
-        */
 
-       var duration, isNew = false, time, x = {};
 
-       if (s._hasTimer || bForce) {
 
-         // TODO: May not need to track readyState (1 = loading)
 
-         if (s._a && (bForce || ((s.playState > 0 || s.readyState === 1) && !s.paused))) {
 
-           duration = s._get_html5_duration();
 
-           if (duration !== lastHTML5State.duration) {
 
-             lastHTML5State.duration = duration;
 
-             s.duration = duration;
 
-             isNew = true;
 
-           }
 
-           // TODO: investigate why this goes wack if not set/re-set each time.
 
-           s.durationEstimate = s.duration;
 
-           time = (s._a.currentTime * msecScale || 0);
 
-           if (time !== lastHTML5State.time) {
 
-             lastHTML5State.time = time;
 
-             isNew = true;
 
-           }
 
-           if (isNew || bForce) {
 
-             s._whileplaying(time,x,x,x,x);
 
-           }
 
-         }/* else {
 
-           // sm2._wD('_onTimer: Warn for "'+s.id+'": '+(!s._a?'Could not find element. ':'')+(s.playState === 0?'playState bad, 0?':'playState = '+s.playState+', OK'));
 
-           return false;
 
-         }*/
 
-         return isNew;
 
-       }
 
-     };
 
-     this._get_html5_duration = function() {
 
-       var instanceOptions = s._iO,
 
-           // if audio object exists, use its duration - else, instance option duration (if provided - it's a hack, really, and should be retired) OR null
 
-           d = (s._a && s._a.duration ? s._a.duration*msecScale : (instanceOptions && instanceOptions.duration ? instanceOptions.duration : null)),
 
-           result = (d && !isNaN(d) && d !== Infinity ? d : null);
 
-       return result;
 
-     };
 
-     this._apply_loop = function(a, nLoops) {
 
-       /**
 
-        * boolean instead of "loop", for webkit? - spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop
 
-        * note that loop is either off or infinite under HTML5, unlike Flash which allows arbitrary loop counts to be specified.
 
-        */
 
-       // <d>
 
-       if (!a.loop && nLoops > 1) {
 
-         sm2._wD('Note: Native HTML5 looping is infinite.', 1);
 
-       }
 
-       // </d>
 
-       a.loop = (nLoops > 1 ? 'loop' : '');
 
-     };
 
-     this._setup_html5 = function(oOptions) {
 
-       var instanceOptions = mixin(s._iO, oOptions),
 
-           a = useGlobalHTML5Audio ? globalHTML5Audio : s._a,
 
-           dURL = decodeURI(instanceOptions.url),
 
-           sameURL;
 
-       /**
 
-        * "First things first, I, Poppa..." (reset the previous state of the old sound, if playing)
 
-        * Fixes case with devices that can only play one sound at a time
 
-        * Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state
 
-        */
 
-       if (useGlobalHTML5Audio) {
 
-         if (dURL === decodeURI(lastGlobalHTML5URL)) {
 
-           // global HTML5 audio: re-use of URL
 
-           sameURL = true;
 
-         }
 
-       } else if (dURL === decodeURI(lastURL)) {
 
-         // options URL is the same as the "last" URL, and we used (loaded) it
 
-         sameURL = true;
 
-       }
 
-       if (a) {
 
-         if (a._s) {
 
-           if (useGlobalHTML5Audio) {
 
-             if (a._s && a._s.playState && !sameURL) {
 
-               // global HTML5 audio case, and loading a new URL. stop the currently-playing one.
 
-               a._s.stop();
 
-             }
 
-           } else if (!useGlobalHTML5Audio && dURL === decodeURI(lastURL)) {
 
-             // non-global HTML5 reuse case: same url, ignore request
 
-             s._apply_loop(a, instanceOptions.loops);
 
-             return a;
 
-           }
 
-         }
 
-         if (!sameURL) {
 
-           // don't retain onPosition() stuff with new URLs.
 
-           if (lastURL) {
 
-             resetProperties(false);
 
-           }
 
-           // assign new HTML5 URL
 
-           a.src = instanceOptions.url;
 
-           s.url = instanceOptions.url;
 
-           lastURL = instanceOptions.url;
 
-           lastGlobalHTML5URL = instanceOptions.url;
 
-           a._called_load = false;
 
-         }
 
-       } else {
 
-         if (instanceOptions.autoLoad || instanceOptions.autoPlay) {
 
-           s._a = new Audio(instanceOptions.url);
 
-           s._a.load();
 
-         } else {
 
-           // null for stupid Opera 9.64 case
 
-           s._a = (isOpera && opera.version() < 10 ? new Audio(null) : new Audio());
 
-         }
 
-         // assign local reference
 
-         a = s._a;
 
-         a._called_load = false;
 
-         if (useGlobalHTML5Audio) {
 
-           globalHTML5Audio = a;
 
-         }
 
-       }
 
-       s.isHTML5 = true;
 
-       // store a ref on the track
 
-       s._a = a;
 
-       // store a ref on the audio
 
-       a._s = s;
 
-       add_html5_events();
 
-       s._apply_loop(a, instanceOptions.loops);
 
-       if (instanceOptions.autoLoad || instanceOptions.autoPlay) {
 
-         s.load();
 
-       } else {
 
-         // early HTML5 implementation (non-standard)
 
-         a.autobuffer = false;
 
-         // standard ('none' is also an option.)
 
-         a.preload = 'auto';
 
-       }
 
-       return a;
 
-     };
 
-     add_html5_events = function() {
 
-       if (s._a._added_events) {
 
-         return false;
 
-       }
 
-       var f;
 
-       function add(oEvt, oFn, bCapture) {
 
-         return s._a ? s._a.addEventListener(oEvt, oFn, bCapture||false) : null;
 
-       }
 
-       s._a._added_events = true;
 
-       for (f in html5_events) {
 
-         if (html5_events.hasOwnProperty(f)) {
 
-           add(f, html5_events[f]);
 
-         }
 
-       }
 
-       return true;
 
-     };
 
-     remove_html5_events = function() {
 
-       // Remove event listeners
 
-       var f;
 
-       function remove(oEvt, oFn, bCapture) {
 
-         return (s._a ? s._a.removeEventListener(oEvt, oFn, bCapture||false) : null);
 
-       }
 
-       sm2._wD(s.id + ': Removing event listeners');
 
-       s._a._added_events = false;
 
-       for (f in html5_events) {
 
-         if (html5_events.hasOwnProperty(f)) {
 
-           remove(f, html5_events[f]);
 
-         }
 
-       }
 
-     };
 
-     /**
 
-      * Pseudo-private event internals
 
-      * ------------------------------
 
-      */
 
-     this._onload = function(nSuccess) {
 
-       var fN,
 
-           // check for duration to prevent false positives from flash 8 when loading from cache.
 
-           loadOK = !!nSuccess || (!s.isHTML5 && fV === 8 && s.duration);
 
-       // <d>
 
-       fN = s.id + ': ';
 
-       sm2._wD(fN + (loadOK ? 'onload()' : 'Failed to load / invalid sound?' + (!s.duration ? ' Zero-length duration reported.' : ' -') + ' (' + s.url + ')'), (loadOK ? 1 : 2));
 
-       if (!loadOK && !s.isHTML5) {
 
-         if (sm2.sandbox.noRemote === true) {
 
-           sm2._wD(fN + str('noNet'), 1);
 
-         }
 
-         if (sm2.sandbox.noLocal === true) {
 
-           sm2._wD(fN + str('noLocal'), 1);
 
-         }
 
-       }
 
-       // </d>
 
-       s.loaded = loadOK;
 
-       s.readyState = loadOK?3:2;
 
-       s._onbufferchange(0);
 
-       if (s._iO.onload) {
 
-         wrapCallback(s, function() {
 
-           s._iO.onload.apply(s, [loadOK]);
 
-         });
 
-       }
 
-       return true;
 
-     };
 
-     this._onbufferchange = function(nIsBuffering) {
 
-       if (s.playState === 0) {
 
-         // ignore if not playing
 
-         return false;
 
-       }
 
-       if ((nIsBuffering && s.isBuffering) || (!nIsBuffering && !s.isBuffering)) {
 
-         return false;
 
-       }
 
-       s.isBuffering = (nIsBuffering === 1);
 
-       if (s._iO.onbufferchange) {
 
-         sm2._wD(s.id + ': Buffer state change: ' + nIsBuffering);
 
-         s._iO.onbufferchange.apply(s, [nIsBuffering]);
 
-       }
 
-       return true;
 
-     };
 
-     /**
 
-      * Playback may have stopped due to buffering, or related reason.
 
-      * This state can be encountered on iOS < 6 when auto-play is blocked.
 
-      */
 
-     this._onsuspend = function() {
 
-       if (s._iO.onsuspend) {
 
-         sm2._wD(s.id + ': Playback suspended');
 
-         s._iO.onsuspend.apply(s);
 
-       }
 
-       return true;
 
-     };
 
-     /**
 
-      * flash 9/movieStar + RTMP-only method, should fire only once at most
 
-      * at this point we just recreate failed sounds rather than trying to reconnect
 
-      */
 
-     this._onfailure = function(msg, level, code) {
 
-       s.failures++;
 
-       sm2._wD(s.id + ': Failure (' + s.failures + '): ' + msg);
 
-       if (s._iO.onfailure && s.failures === 1) {
 
-         s._iO.onfailure(msg, level, code);
 
-       } else {
 
-         sm2._wD(s.id + ': Ignoring failure');
 
-       }
 
-     };
 
-     /**
 
-      * flash 9/movieStar + RTMP-only method for unhandled warnings/exceptions from Flash
 
-      * e.g., RTMP "method missing" warning (non-fatal) for getStreamLength on server
 
-      */
 
-     this._onwarning = function(msg, level, code) {
 
-       if (s._iO.onwarning) {
 
-         s._iO.onwarning(msg, level, code);
 
-       }
 
-     };
 
-     this._onfinish = function() {
 
-       // store local copy before it gets trashed...
 
-       var io_onfinish = s._iO.onfinish;
 
-       s._onbufferchange(0);
 
-       s._resetOnPosition(0);
 
-       // reset some state items
 
-       if (s.instanceCount) {
 
-         s.instanceCount--;
 
-         if (!s.instanceCount) {
 
-           // remove onPosition listeners, if any
 
-           detachOnPosition();
 
-           // reset instance options
 
-           s.playState = 0;
 
-           s.paused = false;
 
-           s.instanceCount = 0;
 
-           s.instanceOptions = {};
 
-           s._iO = {};
 
-           stop_html5_timer();
 
-           // reset position, too
 
-           if (s.isHTML5) {
 
-             s.position = 0;
 
-           }
 
-         }
 
-         if (!s.instanceCount || s._iO.multiShotEvents) {
 
-           // fire onfinish for last, or every instance
 
-           if (io_onfinish) {
 
-             sm2._wD(s.id + ': onfinish()');
 
-             wrapCallback(s, function() {
 
-               io_onfinish.apply(s);
 
-             });
 
-           }
 
-         }
 
-       }
 
-     };
 
-     this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) {
 
-       var instanceOptions = s._iO;
 
-       s.bytesLoaded = nBytesLoaded;
 
-       s.bytesTotal = nBytesTotal;
 
-       s.duration = Math.floor(nDuration);
 
-       s.bufferLength = nBufferLength;
 
-       if (!s.isHTML5 && !instanceOptions.isMovieStar) {
 
-         if (instanceOptions.duration) {
 
-           // use duration from options, if specified and larger. nobody should be specifying duration in options, actually, and it should be retired.
 
-           s.durationEstimate = (s.duration > instanceOptions.duration) ? s.duration : instanceOptions.duration;
 
-         } else {
 
-           s.durationEstimate = parseInt((s.bytesTotal / s.bytesLoaded) * s.duration, 10);
 
-         }
 
-       } else {
 
-         s.durationEstimate = s.duration;
 
-       }
 
-       // for flash, reflect sequential-load-style buffering
 
-       if (!s.isHTML5) {
 
-         s.buffered = [{
 
-           'start': 0,
 
-           'end': s.duration
 
-         }];
 
-       }
 
-       // allow whileloading to fire even if "load" fired under HTML5, due to HTTP range/partials
 
-       if ((s.readyState !== 3 || s.isHTML5) && instanceOptions.whileloading) {
 
-         instanceOptions.whileloading.apply(s);
 
-       }
 
-     };
 
-     this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) {
 
-       var instanceOptions = s._iO,
 
-           eqLeft;
 
-       if (isNaN(nPosition) || nPosition === null) {
 
-         // flash safety net
 
-         return false;
 
-       }
 
-       // Safari HTML5 play() may return small -ve values when starting from position: 0, eg. -50.120396875. Unexpected/invalid per W3, I think. Normalize to 0.
 
-       s.position = Math.max(0, nPosition);
 
-       s._processOnPosition();
 
-       if (!s.isHTML5 && fV > 8) {
 
-         if (instanceOptions.usePeakData && oPeakData !== _undefined && oPeakData) {
 
-           s.peakData = {
 
-             left: oPeakData.leftPeak,
 
-             right: oPeakData.rightPeak
 
-           };
 
-         }
 
-         if (instanceOptions.useWaveformData && oWaveformDataLeft !== _undefined && oWaveformDataLeft) {
 
-           s.waveformData = {
 
-             left: oWaveformDataLeft.split(','),
 
-             right: oWaveformDataRight.split(',')
 
-           };
 
-         }
 
-         if (instanceOptions.useEQData) {
 
-           if (oEQData !== _undefined && oEQData && oEQData.leftEQ) {
 
-             eqLeft = oEQData.leftEQ.split(',');
 
-             s.eqData = eqLeft;
 
-             s.eqData.left = eqLeft;
 
-             if (oEQData.rightEQ !== _undefined && oEQData.rightEQ) {
 
-               s.eqData.right = oEQData.rightEQ.split(',');
 
-             }
 
-           }
 
-         }
 
-       }
 
-       if (s.playState === 1) {
 
-         // special case/hack: ensure buffering is false if loading from cache (and not yet started)
 
-         if (!s.isHTML5 && fV === 8 && !s.position && s.isBuffering) {
 
-           s._onbufferchange(0);
 
-         }
 
-         if (instanceOptions.whileplaying) {
 
-           // flash may call after actual finish
 
-           instanceOptions.whileplaying.apply(s);
 
-         }
 
-       }
 
-       return true;
 
-     };
 
-     this._oncaptiondata = function(oData) {
 
-       /**
 
-        * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature
 
-        *
 
-        * @param {object} oData
 
-        */
 
-       sm2._wD(s.id + ': Caption data received.');
 
-       s.captiondata = oData;
 
-       if (s._iO.oncaptiondata) {
 
-         s._iO.oncaptiondata.apply(s, [oData]);
 
-       }
 
-     };
 
-     this._onmetadata = function(oMDProps, oMDData) {
 
-       /**
 
-        * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature
 
-        * RTMP may include song title, MovieStar content may include encoding info
 
-        *
 
-        * @param {array} oMDProps (names)
 
-        * @param {array} oMDData (values)
 
-        */
 
-       sm2._wD(s.id + ': Metadata received.');
 
-       var oData = {}, i, j;
 
-       for (i = 0, j = oMDProps.length; i < j; i++) {
 
-         oData[oMDProps[i]] = oMDData[i];
 
-       }
 
-       s.metadata = oData;
 
- console.log('updated metadata', s.metadata);
 
-       if (s._iO.onmetadata) {
 
-         s._iO.onmetadata.call(s, s.metadata);
 
-       }
 
-     };
 
-     this._onid3 = function(oID3Props, oID3Data) {
 
-       /**
 
-        * internal: flash 8 + flash 9 ID3 feature
 
-        * may include artist, song title etc.
 
-        *
 
-        * @param {array} oID3Props (names)
 
-        * @param {array} oID3Data (values)
 
-        */
 
-       sm2._wD(s.id + ': ID3 data received.');
 
-       var oData = [], i, j;
 
-       for (i = 0, j = oID3Props.length; i < j; i++) {
 
-         oData[oID3Props[i]] = oID3Data[i];
 
-       }
 
-       s.id3 = mixin(s.id3, oData);
 
-       if (s._iO.onid3) {
 
-         s._iO.onid3.apply(s);
 
-       }
 
-     };
 
-     // flash/RTMP-only
 
-     this._onconnect = function(bSuccess) {
 
-       bSuccess = (bSuccess === 1);
 
-       sm2._wD(s.id + ': ' + (bSuccess ? 'Connected.' : 'Failed to connect? - ' + s.url), (bSuccess ? 1 : 2));
 
-       s.connected = bSuccess;
 
-       if (bSuccess) {
 
-         s.failures = 0;
 
-         if (idCheck(s.id)) {
 
-           if (s.getAutoPlay()) {
 
-             // only update the play state if auto playing
 
-             s.play(_undefined, s.getAutoPlay());
 
-           } else if (s._iO.autoLoad) {
 
-             s.load();
 
-           }
 
-         }
 
-         if (s._iO.onconnect) {
 
-           s._iO.onconnect.apply(s, [bSuccess]);
 
-         }
 
-       }
 
-     };
 
-     this._ondataerror = function(sError) {
 
-       // flash 9 wave/eq data handler
 
-       // hack: called at start, and end from flash at/after onfinish()
 
-       if (s.playState > 0) {
 
-         sm2._wD(s.id + ': Data error: ' + sError);
 
-         if (s._iO.ondataerror) {
 
-           s._iO.ondataerror.apply(s);
 
-         }
 
-       }
 
-     };
 
-     // <d>
 
-     this._debug();
 
-     // </d>
 
-   }; // SMSound()
 
-   /**
 
-    * Private SoundManager internals
 
-    * ------------------------------
 
-    */
 
-   getDocument = function() {
 
-     return (doc.body || doc.getElementsByTagName('div')[0]);
 
-   };
 
-   id = function(sID) {
 
-     return doc.getElementById(sID);
 
-   };
 
-   mixin = function(oMain, oAdd) {
 
-     // non-destructive merge
 
-     var o1 = (oMain || {}), o2, o;
 
-     // if unspecified, o2 is the default options object
 
-     o2 = (oAdd === _undefined ? sm2.defaultOptions : oAdd);
 
-     for (o in o2) {
 
-       if (o2.hasOwnProperty(o) && o1[o] === _undefined) {
 
-         if (typeof o2[o] !== 'object' || o2[o] === null) {
 
-           // assign directly
 
-           o1[o] = o2[o];
 
-         } else {
 
-           // recurse through o2
 
-           o1[o] = mixin(o1[o], o2[o]);
 
-         }
 
-       }
 
-     }
 
-     return o1;
 
-   };
 
-   wrapCallback = function(oSound, callback) {
 
-     /**
 
-      * 03/03/2013: Fix for Flash Player 11.6.602.171 + Flash 8 (flashVersion = 8) SWF issue
 
-      * setTimeout() fix for certain SMSound callbacks like onload() and onfinish(), where subsequent calls like play() and load() fail when Flash Player 11.6.602.171 is installed, and using soundManager with flashVersion = 8 (which is the default).
 
-      * Not sure of exact cause. Suspect race condition and/or invalid (NaN-style) position argument trickling down to the next JS -> Flash _start() call, in the play() case.
 
-      * Fix: setTimeout() to yield, plus safer null / NaN checking on position argument provided to Flash.
 
-      * https://getsatisfaction.com/schillmania/topics/recent_chrome_update_seems_to_have_broken_my_sm2_audio_player
 
-      */
 
-     if (!oSound.isHTML5 && fV === 8) {
 
-       window.setTimeout(callback, 0);
 
-     } else {
 
-       callback();
 
-     }
 
-   };
 
-   // additional soundManager properties that soundManager.setup() will accept
 
-   extraOptions = {
 
-     'onready': 1,
 
-     'ontimeout': 1,
 
-     'defaultOptions': 1,
 
-     'flash9Options': 1,
 
-     'movieStarOptions': 1
 
-   };
 
-   assign = function(o, oParent) {
 
-     /**
 
-      * recursive assignment of properties, soundManager.setup() helper
 
-      * allows property assignment based on whitelist
 
-      */
 
-     var i,
 
-         result = true,
 
-         hasParent = (oParent !== _undefined),
 
-         setupOptions = sm2.setupOptions,
 
-         bonusOptions = extraOptions;
 
-     // <d>
 
-     // if soundManager.setup() called, show accepted parameters.
 
-     if (o === _undefined) {
 
-       result = [];
 
-       for (i in setupOptions) {
 
-         if (setupOptions.hasOwnProperty(i)) {
 
-           result.push(i);
 
-         }
 
-       }
 
-       for (i in bonusOptions) {
 
-         if (bonusOptions.hasOwnProperty(i)) {
 
-           if (typeof sm2[i] === 'object') {
 
-             result.push(i+': {...}');
 
-           } else if (sm2[i] instanceof Function) {
 
-             result.push(i+': function() {...}');
 
-           } else {
 
-             result.push(i);
 
-           }
 
-         }
 
-       }
 
-       sm2._wD(str('setup', result.join(', ')));
 
-       return false;
 
-     }
 
-     // </d>
 
-     for (i in o) {
 
-       if (o.hasOwnProperty(i)) {
 
-         // if not an {object} we want to recurse through...
 
-         if (typeof o[i] !== 'object' || o[i] === null || o[i] instanceof Array || o[i] instanceof RegExp) {
 
-           // check "allowed" options
 
-           if (hasParent && bonusOptions[oParent] !== _undefined) {
 
-             // valid recursive / nested object option, eg., { defaultOptions: { volume: 50 } }
 
-             sm2[oParent][i] = o[i];
 
-           } else if (setupOptions[i] !== _undefined) {
 
-             // special case: assign to setupOptions object, which soundManager property references
 
-             sm2.setupOptions[i] = o[i];
 
-             // assign directly to soundManager, too
 
-             sm2[i] = o[i];
 
-           } else if (bonusOptions[i] === _undefined) {
 
-             // invalid or disallowed parameter. complain.
 
-             complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);
 
-             result = false;
 
-           } else {
 
-             /**
 
-              * valid extraOptions (bonusOptions) parameter.
 
-              * is it a method, like onready/ontimeout? call it.
 
-              * multiple parameters should be in an array, eg. soundManager.setup({onready: [myHandler, myScope]});
 
-              */
 
-             if (sm2[i] instanceof Function) {
 
-               sm2[i].apply(sm2, (o[i] instanceof Array? o[i] : [o[i]]));
 
-             } else {
 
-               // good old-fashioned direct assignment
 
-               sm2[i] = o[i];
 
-             }
 
-           }
 
-         } else {
 
-           // recursion case, eg., { defaultOptions: { ... } }
 
-           if (bonusOptions[i] === _undefined) {
 
-             // invalid or disallowed parameter. complain.
 
-             complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);
 
-             result = false;
 
-           } else {
 
-             // recurse through object
 
-             return assign(o[i], i);
 
-           }
 
-         }
 
-       }
 
-     }
 
-     return result;
 
-   };
 
-   function preferFlashCheck(kind) {
 
-     // whether flash should play a given type
 
-     return (sm2.preferFlash && hasFlash && !sm2.ignoreFlash && (sm2.flash[kind] !== _undefined && sm2.flash[kind]));
 
-   }
 
-   /**
 
-    * Internal DOM2-level event helpers
 
-    * ---------------------------------
 
-    */
 
-   event = (function() {
 
-     // normalize event methods
 
-     var old = (window.attachEvent),
 
-     evt = {
 
-       add: (old?'attachEvent':'addEventListener'),
 
-       remove: (old?'detachEvent':'removeEventListener')
 
-     };
 
-     // normalize "on" event prefix, optional capture argument
 
-     function getArgs(oArgs) {
 
-       var args = slice.call(oArgs),
 
-           len = args.length;
 
-       if (old) {
 
-         // prefix
 
-         args[1] = 'on' + args[1];
 
-         if (len > 3) {
 
-           // no capture
 
-           args.pop();
 
-         }
 
-       } else if (len === 3) {
 
-         args.push(false);
 
-       }
 
-       return args;
 
-     }
 
-     function apply(args, sType) {
 
-       // normalize and call the event method, with the proper arguments
 
-       var element = args.shift(),
 
-           method = [evt[sType]];
 
-       if (old) {
 
-         // old IE can't do apply().
 
-         element[method](args[0], args[1]);
 
-       } else {
 
-         element[method].apply(element, args);
 
-       }
 
-     }
 
-     function add() {
 
-       apply(getArgs(arguments), 'add');
 
-     }
 
-     function remove() {
 
-       apply(getArgs(arguments), 'remove');
 
-     }
 
-     return {
 
-       'add': add,
 
-       'remove': remove
 
-     };
 
-   }());
 
-   /**
 
-    * Internal HTML5 event handling
 
-    * -----------------------------
 
-    */
 
-   function html5_event(oFn) {
 
-     // wrap html5 event handlers so we don't call them on destroyed and/or unloaded sounds
 
-     return function(e) {
 
-       var s = this._s,
 
-           result;
 
-       if (!s || !s._a) {
 
-         // <d>
 
-         if (s && s.id) {
 
-           sm2._wD(s.id + ': Ignoring ' + e.type);
 
-         } else {
 
-           sm2._wD(h5 + 'Ignoring ' + e.type);
 
-         }
 
-         // </d>
 
-         result = null;
 
-       } else {
 
-         result = oFn.call(this, e);
 
-       }
 
-       return result;
 
-     };
 
-   }
 
-   html5_events = {
 
-     // HTML5 event-name-to-handler map
 
-     abort: html5_event(function() {
 
-       sm2._wD(this._s.id + ': abort');
 
-     }),
 
-     // enough has loaded to play
 
-     canplay: html5_event(function() {
 
-       var s = this._s,
 
-           position1K;
 
-       if (s._html5_canplay) {
 
-         // this event has already fired. ignore.
 
-         return true;
 
-       }
 
-       s._html5_canplay = true;
 
-       sm2._wD(s.id + ': canplay');
 
-       s._onbufferchange(0);
 
-       // position according to instance options
 
-       position1K = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position/msecScale : null);
 
-       // set the position if position was provided before the sound loaded
 
-       if (this.currentTime !== position1K) {
 
-         sm2._wD(s.id + ': canplay: Setting position to ' + position1K);
 
-         try {
 
-           this.currentTime = position1K;
 
-         } catch(ee) {
 
-           sm2._wD(s.id + ': canplay: Setting position of ' + position1K + ' failed: ' + ee.message, 2);
 
-         }
 
-       }
 
-       // hack for HTML5 from/to case
 
-       if (s._iO._oncanplay) {
 
-         s._iO._oncanplay();
 
-       }
 
-     }),
 
-     canplaythrough: html5_event(function() {
 
-       var s = this._s;
 
-       if (!s.loaded) {
 
-         s._onbufferchange(0);
 
-         s._whileloading(s.bytesLoaded, s.bytesTotal, s._get_html5_duration());
 
-         s._onload(true);
 
-       }
 
-     }),
 
-     durationchange: html5_event(function() {
 
-       // durationchange may fire at various times, probably the safest way to capture accurate/final duration.
 
-       var s = this._s,
 
-           duration;
 
-       duration = s._get_html5_duration();
 
-       if (!isNaN(duration) && duration !== s.duration) {
 
-         sm2._wD(this._s.id + ': durationchange (' + duration + ')' + (s.duration ? ', previously ' + s.duration : ''));
 
-         s.durationEstimate = s.duration = duration;
 
-       }
 
-     }),
 
-     // TODO: Reserved for potential use
 
-     /*
 
-     emptied: html5_event(function() {
 
-       sm2._wD(this._s.id + ': emptied');
 
-     }),
 
-     */
 
-     ended: html5_event(function() {
 
-       var s = this._s;
 
-       sm2._wD(s.id + ': ended');
 
-       s._onfinish();
 
-     }),
 
-     error: html5_event(function() {
 
-       sm2._wD(this._s.id + ': HTML5 error, code ' + this.error.code);
 
-       /**
 
-        * HTML5 error codes, per W3C
 
-        * Error 1: Client aborted download at user's request.
 
-        * Error 2: Network error after load started.
 
-        * Error 3: Decoding issue.
 
-        * Error 4: Media (audio file) not supported.
 
-        * Reference: http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#error-codes
 
-        */
 
-       // call load with error state?
 
-       this._s._onload(false);
 
-     }),
 
-     loadeddata: html5_event(function() {
 
-       var s = this._s;
 
-       sm2._wD(s.id + ': loadeddata');
 
-       // safari seems to nicely report progress events, eventually totalling 100%
 
-       if (!s._loaded && !isSafari) {
 
-         s.duration = s._get_html5_duration();
 
-       }
 
-     }),
 
-     loadedmetadata: html5_event(function() {
 
-       sm2._wD(this._s.id + ': loadedmetadata');
 
-     }),
 
-     loadstart: html5_event(function() {
 
-       sm2._wD(this._s.id + ': loadstart');
 
-       // assume buffering at first
 
-       this._s._onbufferchange(1);
 
-     }),
 
-     play: html5_event(function() {
 
-       // sm2._wD(this._s.id + ': play()');
 
-       // once play starts, no buffering
 
-       this._s._onbufferchange(0);
 
-     }),
 
-     playing: html5_event(function() {
 
-       sm2._wD(this._s.id + ': playing ' + String.fromCharCode(9835));
 
-       // once play starts, no buffering
 
-       this._s._onbufferchange(0);
 
-     }),
 
-     progress: html5_event(function(e) {
 
-       // note: can fire repeatedly after "loaded" event, due to use of HTTP range/partials
 
-       var s = this._s,
 
-           i, j, progStr, buffered = 0,
 
-           isProgress = (e.type === 'progress'),
 
-           ranges = e.target.buffered,
 
-           // firefox 3.6 implements e.loaded/total (bytes)
 
-           loaded = (e.loaded||0),
 
-           total = (e.total||1);
 
-       // reset the "buffered" (loaded byte ranges) array
 
-       s.buffered = [];
 
-       if (ranges && ranges.length) {
 
-         // if loaded is 0, try TimeRanges implementation as % of load
 
-         // https://developer.mozilla.org/en/DOM/TimeRanges
 
-         // re-build "buffered" array
 
-         // HTML5 returns seconds. SM2 API uses msec for setPosition() etc., whether Flash or HTML5.
 
-         for (i=0, j=ranges.length; i<j; i++) {
 
-           s.buffered.push({
 
-             'start': ranges.start(i) * msecScale,
 
-             'end': ranges.end(i) * msecScale
 
-           });
 
-         }
 
-         // use the last value locally
 
-         buffered = (ranges.end(0) - ranges.start(0)) * msecScale;
 
-         // linear case, buffer sum; does not account for seeking and HTTP partials / byte ranges
 
-         loaded = Math.min(1, buffered/(e.target.duration*msecScale));
 
-         // <d>
 
-         if (isProgress && ranges.length > 1) {
 
-           progStr = [];
 
-           j = ranges.length;
 
-           for (i=0; i<j; i++) {
 
-             progStr.push(e.target.buffered.start(i)*msecScale +'-'+ e.target.buffered.end(i)*msecScale);
 
-           }
 
-           sm2._wD(this._s.id + ': progress, timeRanges: ' + progStr.join(', '));
 
-         }
 
-         if (isProgress && !isNaN(loaded)) {
 
-           sm2._wD(this._s.id + ': progress, ' + Math.floor(loaded*100) + '% loaded');
 
-         }
 
-         // </d>
 
-       }
 
-       if (!isNaN(loaded)) {
 
-         // TODO: prevent calls with duplicate values.
 
-         s._whileloading(loaded, total, s._get_html5_duration());
 
-         if (loaded && total && loaded === total) {
 
-           // in case "onload" doesn't fire (eg. gecko 1.9.2)
 
-           html5_events.canplaythrough.call(this, e);
 
-         }
 
-       }
 
-     }),
 
-     ratechange: html5_event(function() {
 
-       sm2._wD(this._s.id + ': ratechange');
 
-     }),
 
-     suspend: html5_event(function(e) {
 
-       // download paused/stopped, may have finished (eg. onload)
 
-       var s = this._s;
 
-       sm2._wD(this._s.id + ': suspend');
 
-       html5_events.progress.call(this, e);
 
-       s._onsuspend();
 
-     }),
 
-     stalled: html5_event(function() {
 
-       sm2._wD(this._s.id + ': stalled');
 
-     }),
 
-     timeupdate: html5_event(function() {
 
-       this._s._onTimer();
 
-     }),
 
-     waiting: html5_event(function() {
 
-       var s = this._s;
 
-       // see also: seeking
 
-       sm2._wD(this._s.id + ': waiting');
 
-       // playback faster than download rate, etc.
 
-       s._onbufferchange(1);
 
-     })
 
-   };
 
-   html5OK = function(iO) {
 
-     // playability test based on URL or MIME type
 
-     var result;
 
-     if (!iO || (!iO.type && !iO.url && !iO.serverURL)) {
 
-       // nothing to check
 
-       result = false;
 
-     } else if (iO.serverURL || (iO.type && preferFlashCheck(iO.type))) {
 
-       // RTMP, or preferring flash
 
-       result = false;
 
-     } else {
 
-       // Use type, if specified. Pass data: URIs to HTML5. If HTML5-only mode, no other options, so just give 'er
 
-       result = ((iO.type ? html5CanPlay({type:iO.type}) : html5CanPlay({url:iO.url}) || sm2.html5Only || iO.url.match(/data\:/i)));
 
-     }
 
-     return result;
 
-   };
 
-   html5Unload = function(oAudio) {
 
-     /**
 
-      * Internal method: Unload media, and cancel any current/pending network requests.
 
-      * Firefox can load an empty URL, which allegedly destroys the decoder and stops the download.
 
-      * https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox#Stopping_the_download_of_media
 
-      * However, Firefox has been seen loading a relative URL from '' and thus requesting the hosting page on unload.
 
-      * Other UA behaviour is unclear, so everyone else gets an about:blank-style URL.
 
-      */
 
-     var url;
 
-     if (oAudio) {
 
-       // Firefox and Chrome accept short WAVe data: URIs. Chome dislikes audio/wav, but accepts audio/wav for data: MIME.
 
-       // Desktop Safari complains / fails on data: URI, so it gets about:blank.
 
-       url = (isSafari ? emptyURL : (sm2.html5.canPlayType('audio/wav') ? emptyWAV : emptyURL));
 
-       oAudio.src = url;
 
-       // reset some state, too
 
-       if (oAudio._called_unload !== undefined) {
 
-         oAudio._called_load = false;
 
-       }
 
-     }
 
-     if (useGlobalHTML5Audio) {
 
-       // ensure URL state is trashed, also
 
-       lastGlobalHTML5URL = null;
 
-     }
 
-     return url;
 
-   };
 
-   html5CanPlay = function(o) {
 
-     /**
 
-      * Try to find MIME, test and return truthiness
 
-      * o = {
 
-      *  url: '/path/to/an.mp3',
 
-      *  type: 'audio/mp3'
 
-      * }
 
-      */
 
-     if (!sm2.useHTML5Audio || !sm2.hasHTML5) {
 
-       return false;
 
-     }
 
-     var url = (o.url || null),
 
-         mime = (o.type || null),
 
-         aF = sm2.audioFormats,
 
-         result,
 
-         offset,
 
-         fileExt,
 
-         item;
 
-     // account for known cases like audio/mp3
 
-     if (mime && sm2.html5[mime] !== _undefined) {
 
-       return (sm2.html5[mime] && !preferFlashCheck(mime));
 
-     }
 
-     if (!html5Ext) {
 
-       html5Ext = [];
 
-       for (item in aF) {
 
-         if (aF.hasOwnProperty(item)) {
 
-           html5Ext.push(item);
 
-           if (aF[item].related) {
 
-             html5Ext = html5Ext.concat(aF[item].related);
 
-           }
 
-         }
 
-       }
 
-       html5Ext = new RegExp('\\.('+html5Ext.join('|')+')(\\?.*)?$','i');
 
-     }
 
-     // TODO: Strip URL queries, etc.
 
-     fileExt = (url ? url.toLowerCase().match(html5Ext) : null);
 
-     if (!fileExt || !fileExt.length) {
 
-       if (!mime) {
 
-         result = false;
 
-       } else {
 
-         // audio/mp3 -> mp3, result should be known
 
-         offset = mime.indexOf(';');
 
-         // strip "audio/X; codecs..."
 
-         fileExt = (offset !== -1?mime.substr(0,offset):mime).substr(6);
 
-       }
 
-     } else {
 
-       // match the raw extension name - "mp3", for example
 
-       fileExt = fileExt[1];
 
-     }
 
-     if (fileExt && sm2.html5[fileExt] !== _undefined) {
 
-       // result known
 
-       result = (sm2.html5[fileExt] && !preferFlashCheck(fileExt));
 
-     } else {
 
-       mime = 'audio/'+fileExt;
 
-       result = sm2.html5.canPlayType({type:mime});
 
-       sm2.html5[fileExt] = result;
 
-       // sm2._wD('canPlayType, found result: ' + result);
 
-       result = (result && sm2.html5[mime] && !preferFlashCheck(mime));
 
-     }
 
-     return result;
 
-   };
 
-   testHTML5 = function() {
 
-     /**
 
-      * Internal: Iterates over audioFormats, determining support eg. audio/mp3, audio/mpeg and so on
 
-      * assigns results to html5[] and flash[].
 
-      */
 
-     if (!sm2.useHTML5Audio || !sm2.hasHTML5) {
 
-       // without HTML5, we need Flash.
 
-       sm2.html5.usingFlash = true;
 
-       needsFlash = true;
 
-       return false;
 
-     }
 
-     // double-whammy: Opera 9.64 throws WRONG_ARGUMENTS_ERR if no parameter passed to Audio(), and Webkit + iOS happily tries to load "null" as a URL. :/
 
-     var a = (Audio !== _undefined ? (isOpera && opera.version() < 10 ? new Audio(null) : new Audio()) : null),
 
-         item, lookup, support = {}, aF, i;
 
-     function cp(m) {
 
-       var canPlay, j,
 
-           result = false,
 
-           isOK = false;
 
-       if (!a || typeof a.canPlayType !== 'function') {
 
-         return result;
 
-       }
 
-       if (m instanceof Array) {
 
-         // iterate through all mime types, return any successes
 
-         for (i=0, j=m.length; i<j; i++) {
 
-           if (sm2.html5[m[i]] || a.canPlayType(m[i]).match(sm2.html5Test)) {
 
-             isOK = true;
 
-             sm2.html5[m[i]] = true;
 
-             // note flash support, too
 
-             sm2.flash[m[i]] = !!(m[i].match(flashMIME));
 
-           }
 
-         }
 
-         result = isOK;
 
-       } else {
 
-         canPlay = (a && typeof a.canPlayType === 'function' ? a.canPlayType(m) : false);
 
-         result = !!(canPlay && (canPlay.match(sm2.html5Test)));
 
-       }
 
-       return result;
 
-     }
 
-     // test all registered formats + codecs
 
-     aF = sm2.audioFormats;
 
-     for (item in aF) {
 
-       if (aF.hasOwnProperty(item)) {
 
-         lookup = 'audio/' + item;
 
-         support[item] = cp(aF[item].type);
 
-         // write back generic type too, eg. audio/mp3
 
-         support[lookup] = support[item];
 
-         // assign flash
 
-         if (item.match(flashMIME)) {
 
-           sm2.flash[item] = true;
 
-           sm2.flash[lookup] = true;
 
-         } else {
 
-           sm2.flash[item] = false;
 
-           sm2.flash[lookup] = false;
 
-         }
 
-         // assign result to related formats, too
 
-         if (aF[item] && aF[item].related) {
 
-           for (i=aF[item].related.length-1; i >= 0; i--) {
 
-             // eg. audio/m4a
 
-             support['audio/'+aF[item].related[i]] = support[item];
 
-             sm2.html5[aF[item].related[i]] = support[item];
 
-             sm2.flash[aF[item].related[i]] = support[item];
 
-           }
 
-         }
 
-       }
 
-     }
 
-     support.canPlayType = (a?cp:null);
 
-     sm2.html5 = mixin(sm2.html5, support);
 
-     sm2.html5.usingFlash = featureCheck();
 
-     needsFlash = sm2.html5.usingFlash;
 
-     return true;
 
-   };
 
-   strings = {
 
-     // <d>
 
-     notReady: 'Unavailable - wait until onready() has fired.',
 
-     notOK: 'Audio support is not available.',
 
-     domError: sm + 'exception caught while appending SWF to DOM.',
 
-     spcWmode: 'Removing wmode, preventing known SWF loading issue(s)',
 
-     swf404: smc + 'Verify that %s is a valid path.',
 
-     tryDebug: 'Try ' + sm + '.debugFlash = true for more security details (output goes to SWF.)',
 
-     checkSWF: 'See SWF output for more debug info.',
 
-     localFail: smc + 'Non-HTTP page (' + doc.location.protocol + ' URL?) Review Flash player security settings for this special case:\nhttp://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html\nMay need to add/allow path, eg. c:/sm2/ or /users/me/sm2/',
 
-     waitFocus: smc + 'Special case: Waiting for SWF to load with window focus...',
 
-     waitForever: smc + 'Waiting indefinitely for Flash (will recover if unblocked)...',
 
-     waitSWF: smc + 'Waiting for 100% SWF load...',
 
-     needFunction: smc + 'Function object expected for %s',
 
-     badID: 'Sound ID "%s" should be a string, starting with a non-numeric character',
 
-     currentObj: smc + '_debug(): Current sound objects',
 
-     waitOnload: smc + 'Waiting for window.onload()',
 
-     docLoaded: smc + 'Document already loaded',
 
-     onload: smc + 'initComplete(): calling soundManager.onload()',
 
-     onloadOK: sm + '.onload() complete',
 
-     didInit: smc + 'init(): Already called?',
 
-     secNote: 'Flash security note: Network/internet URLs will not load due to security restrictions. Access can be configured via Flash Player Global Security Settings Page: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html',
 
-     badRemove: smc + 'Failed to remove Flash node.',
 
-     shutdown: sm + '.disable(): Shutting down',
 
-     queue: smc + 'Queueing %s handler',
 
-     smError: 'SMSound.load(): Exception: JS-Flash communication failed, or JS error.',
 
-     fbTimeout: 'No flash response, applying .'+swfCSS.swfTimedout+' CSS...',
 
-     fbLoaded: 'Flash loaded',
 
-     fbHandler: smc + 'flashBlockHandler()',
 
-     manURL: 'SMSound.load(): Using manually-assigned URL',
 
-     onURL: sm + '.load(): current URL already assigned.',
 
-     badFV: sm + '.flashVersion must be 8 or 9. "%s" is invalid. Reverting to %s.',
 
-     as2loop: 'Note: Setting stream:false so looping can work (flash 8 limitation)',
 
-     noNSLoop: 'Note: Looping not implemented for MovieStar formats',
 
-     needfl9: 'Note: Switching to flash 9, required for MP4 formats.',
 
-     mfTimeout: 'Setting flashLoadTimeout = 0 (infinite) for off-screen, mobile flash case',
 
-     needFlash: smc + 'Fatal error: Flash is needed to play some required formats, but is not available.',
 
-     gotFocus: smc + 'Got window focus.',
 
-     policy: 'Enabling usePolicyFile for data access',
 
-     setup: sm + '.setup(): allowed parameters: %s',
 
-     setupError: sm + '.setup(): "%s" cannot be assigned with this method.',
 
-     setupUndef: sm + '.setup(): Could not find option "%s"',
 
-     setupLate: sm + '.setup(): url, flashVersion and html5Test property changes will not take effect until reboot().',
 
-     noURL: smc + 'Flash URL required. Call soundManager.setup({url:...}) to get started.',
 
-     sm2Loaded: 'SoundManager 2: Ready. ' + String.fromCharCode(10003),
 
-     reset: sm + '.reset(): Removing event callbacks',
 
-     mobileUA: 'Mobile UA detected, preferring HTML5 by default.',
 
-     globalHTML5: 'Using singleton HTML5 Audio() pattern for this device.'
 
-     // </d>
 
-   };
 
-   str = function() {
 
-     // internal string replace helper.
 
-     // arguments: o [,items to replace]
 
-     // <d>
 
-     var args,
 
-         i, j, o,
 
-         sstr;
 
-     // real array, please
 
-     args = slice.call(arguments);
 
-     // first argument
 
-     o = args.shift();
 
-     sstr = (strings && strings[o] ? strings[o] : '');
 
-     if (sstr && args && args.length) {
 
-       for (i = 0, j = args.length; i < j; i++) {
 
-         sstr = sstr.replace('%s', args[i]);
 
-       }
 
-     }
 
-     return sstr;
 
-     // </d>
 
-   };
 
-   loopFix = function(sOpt) {
 
-     // flash 8 requires stream = false for looping to work
 
-     if (fV === 8 && sOpt.loops > 1 && sOpt.stream) {
 
-       _wDS('as2loop');
 
-       sOpt.stream = false;
 
-     }
 
-     return sOpt;
 
-   };
 
-   policyFix = function(sOpt, sPre) {
 
-     if (sOpt && !sOpt.usePolicyFile && (sOpt.onid3 || sOpt.usePeakData || sOpt.useWaveformData || sOpt.useEQData)) {
 
-       sm2._wD((sPre || '') + str('policy'));
 
-       sOpt.usePolicyFile = true;
 
-     }
 
-     return sOpt;
 
-   };
 
-   complain = function(sMsg) {
 
-     // <d>
 
-     if (hasConsole && console.warn !== _undefined) {
 
-       console.warn(sMsg);
 
-     } else {
 
-       sm2._wD(sMsg);
 
-     }
 
-     // </d>
 
-   };
 
-   doNothing = function() {
 
-     return false;
 
-   };
 
-   disableObject = function(o) {
 
-     var oProp;
 
-     for (oProp in o) {
 
-       if (o.hasOwnProperty(oProp) && typeof o[oProp] === 'function') {
 
-         o[oProp] = doNothing;
 
-       }
 
-     }
 
-     oProp = null;
 
-   };
 
-   failSafely = function(bNoDisable) {
 
-     // general failure exception handler
 
-     if (bNoDisable === _undefined) {
 
-       bNoDisable = false;
 
-     }
 
-     if (disabled || bNoDisable) {
 
-       sm2.disable(bNoDisable);
 
-     }
 
-   };
 
-   normalizeMovieURL = function(smURL) {
 
-     var urlParams = null, url;
 
-     if (smURL) {
 
-       if (smURL.match(/\.swf(\?.*)?$/i)) {
 
-         urlParams = smURL.substr(smURL.toLowerCase().lastIndexOf('.swf?') + 4);
 
-         if (urlParams) {
 
-           // assume user knows what they're doing
 
-           return smURL;
 
-         }
 
-       } else if (smURL.lastIndexOf('/') !== smURL.length - 1) {
 
-         // append trailing slash, if needed
 
-         smURL += '/';
 
-       }
 
-     }
 
-     url = (smURL && smURL.lastIndexOf('/') !== - 1 ? smURL.substr(0, smURL.lastIndexOf('/') + 1) : './') + sm2.movieURL;
 
-     if (sm2.noSWFCache) {
 
-       url += ('?ts=' + new Date().getTime());
 
-     }
 
-     return url;
 
-   };
 
-   setVersionInfo = function() {
 
-     // short-hand for internal use
 
-     fV = parseInt(sm2.flashVersion, 10);
 
-     if (fV !== 8 && fV !== 9) {
 
-       sm2._wD(str('badFV', fV, defaultFlashVersion));
 
-       sm2.flashVersion = fV = defaultFlashVersion;
 
-     }
 
-     // debug flash movie, if applicable
 
-     var isDebug = (sm2.debugMode || sm2.debugFlash?'_debug.swf':'.swf');
 
-     if (sm2.useHTML5Audio && !sm2.html5Only && sm2.audioFormats.mp4.required && fV < 9) {
 
-       sm2._wD(str('needfl9'));
 
-       sm2.flashVersion = fV = 9;
 
-     }
 
-     sm2.version = sm2.versionNumber + (sm2.html5Only?' (HTML5-only mode)':(fV === 9?' (AS3/Flash 9)':' (AS2/Flash 8)'));
 
-     // set up default options
 
-     if (fV > 8) {
 
-       // +flash 9 base options
 
-       sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.flash9Options);
 
-       sm2.features.buffering = true;
 
-       // +moviestar support
 
-       sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.movieStarOptions);
 
-       sm2.filePatterns.flash9 = new RegExp('\\.(mp3|' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
 
-       sm2.features.movieStar = true;
 
-     } else {
 
-       sm2.features.movieStar = false;
 
-     }
 
-     // regExp for flash canPlay(), etc.
 
-     sm2.filePattern = sm2.filePatterns[(fV !== 8?'flash9':'flash8')];
 
-     // if applicable, use _debug versions of SWFs
 
-     sm2.movieURL = (fV === 8?'soundmanager2.swf':'soundmanager2_flash9.swf').replace('.swf', isDebug);
 
-     sm2.features.peakData = sm2.features.waveformData = sm2.features.eqData = (fV > 8);
 
-   };
 
-   setPolling = function(bPolling, bHighPerformance) {
 
-     if (!flash) {
 
-       return false;
 
-     }
 
-     flash._setPolling(bPolling, bHighPerformance);
 
-   };
 
-   initDebug = function() {
 
-     // starts debug mode, creating output <div> for UAs without console object
 
-     // allow force of debug mode via URL
 
-     // <d>
 
-     if (sm2.debugURLParam.test(wl)) {
 
-       sm2.debugMode = true;
 
-     }
 
-     if (id(sm2.debugID)) {
 
-       return false;
 
-     }
 
-     var oD, oDebug, oTarget, oToggle, tmp;
 
-     if (sm2.debugMode && !id(sm2.debugID) && (!hasConsole || !sm2.useConsole || !sm2.consoleOnly)) {
 
-       oD = doc.createElement('div');
 
-       oD.id = sm2.debugID + '-toggle';
 
-       oToggle = {
 
-         'position': 'fixed',
 
-         'bottom': '0px',
 
-         'right': '0px',
 
-         'width': '1.2em',
 
-         'height': '1.2em',
 
-         'lineHeight': '1.2em',
 
-         'margin': '2px',
 
-         'textAlign': 'center',
 
-         'border': '1px solid #999',
 
-         'cursor': 'pointer',
 
-         'background': '#fff',
 
-         'color': '#333',
 
-         'zIndex': 10001
 
-       };
 
-       oD.appendChild(doc.createTextNode('-'));
 
-       oD.onclick = toggleDebug;
 
-       oD.title = 'Toggle SM2 debug console';
 
-       if (ua.match(/msie 6/i)) {
 
-         oD.style.position = 'absolute';
 
-         oD.style.cursor = 'hand';
 
-       }
 
-       for (tmp in oToggle) {
 
-         if (oToggle.hasOwnProperty(tmp)) {
 
-           oD.style[tmp] = oToggle[tmp];
 
-         }
 
-       }
 
-       oDebug = doc.createElement('div');
 
-       oDebug.id = sm2.debugID;
 
-       oDebug.style.display = (sm2.debugMode?'block':'none');
 
-       if (sm2.debugMode && !id(oD.id)) {
 
-         try {
 
-           oTarget = getDocument();
 
-           oTarget.appendChild(oD);
 
-         } catch(e2) {
 
-           throw new Error(str('domError')+' \n'+e2.toString());
 
-         }
 
-         oTarget.appendChild(oDebug);
 
-       }
 
-     }
 
-     oTarget = null;
 
-     // </d>
 
-   };
 
-   idCheck = this.getSoundById;
 
-   // <d>
 
-   _wDS = function(o, errorLevel) {
 
-     return (!o ? '' : sm2._wD(str(o), errorLevel));
 
-   };
 
-   toggleDebug = function() {
 
-     var o = id(sm2.debugID),
 
-     oT = id(sm2.debugID + '-toggle');
 
-     if (!o) {
 
-       return false;
 
-     }
 
-     if (debugOpen) {
 
-       // minimize
 
-       oT.innerHTML = '+';
 
-       o.style.display = 'none';
 
-     } else {
 
-       oT.innerHTML = '-';
 
-       o.style.display = 'block';
 
-     }
 
-     debugOpen = !debugOpen;
 
-   };
 
-   debugTS = function(sEventType, bSuccess, sMessage) {
 
-     // troubleshooter debug hooks
 
-     if (window.sm2Debugger !== _undefined) {
 
-       try {
 
-         sm2Debugger.handleEvent(sEventType, bSuccess, sMessage);
 
-       } catch(e) {
 
-         // oh well
 
-         return false;
 
-       }
 
-     }
 
-     return true;
 
-   };
 
-   // </d>
 
-   getSWFCSS = function() {
 
-     var css = [];
 
-     if (sm2.debugMode) {
 
-       css.push(swfCSS.sm2Debug);
 
-     }
 
-     if (sm2.debugFlash) {
 
-       css.push(swfCSS.flashDebug);
 
-     }
 
-     if (sm2.useHighPerformance) {
 
-       css.push(swfCSS.highPerf);
 
-     }
 
-     return css.join(' ');
 
-   };
 
-   flashBlockHandler = function() {
 
-     // *possible* flash block situation.
 
-     var name = str('fbHandler'),
 
-         p = sm2.getMoviePercent(),
 
-         css = swfCSS,
 
-         error = {type:'FLASHBLOCK'};
 
-     if (sm2.html5Only) {
 
-       // no flash, or unused
 
-       return false;
 
-     }
 
-     if (!sm2.ok()) {
 
-       if (needsFlash) {
 
-         // make the movie more visible, so user can fix
 
-         sm2.oMC.className = getSWFCSS() + ' ' + css.swfDefault + ' ' + (p === null?css.swfTimedout:css.swfError);
 
-         sm2._wD(name + ': ' + str('fbTimeout') + (p ? ' (' + str('fbLoaded') + ')' : ''));
 
-       }
 
-       sm2.didFlashBlock = true;
 
-       // fire onready(), complain lightly
 
-       processOnEvents({type:'ontimeout', ignoreInit:true, error:error});
 
-       catchError(error);
 
-     } else {
 
-       // SM2 loaded OK (or recovered)
 
-       // <d>
 
-       if (sm2.didFlashBlock) {
 
-         sm2._wD(name + ': Unblocked');
 
-       }
 
-       // </d>
 
-       if (sm2.oMC) {
 
-         sm2.oMC.className = [getSWFCSS(), css.swfDefault, css.swfLoaded + (sm2.didFlashBlock?' '+css.swfUnblocked:'')].join(' ');
 
-       }
 
-     }
 
-   };
 
-   addOnEvent = function(sType, oMethod, oScope) {
 
-     if (on_queue[sType] === _undefined) {
 
-       on_queue[sType] = [];
 
-     }
 
-     on_queue[sType].push({
 
-       'method': oMethod,
 
-       'scope': (oScope || null),
 
-       'fired': false
 
-     });
 
-   };
 
-   processOnEvents = function(oOptions) {
 
-     // if unspecified, assume OK/error
 
-     if (!oOptions) {
 
-       oOptions = {
 
-         type: (sm2.ok() ? 'onready' : 'ontimeout')
 
-       };
 
-     }
 
-     if (!didInit && oOptions && !oOptions.ignoreInit) {
 
-       // not ready yet.
 
-       return false;
 
-     }
 
-     if (oOptions.type === 'ontimeout' && (sm2.ok() || (disabled && !oOptions.ignoreInit))) {
 
-       // invalid case
 
-       return false;
 
-     }
 
-     var status = {
 
-           success: (oOptions && oOptions.ignoreInit?sm2.ok():!disabled)
 
-         },
 
-         // queue specified by type, or none
 
-         srcQueue = (oOptions && oOptions.type?on_queue[oOptions.type]||[]:[]),
 
-         queue = [], i, j,
 
-         args = [status],
 
-         canRetry = (needsFlash && !sm2.ok());
 
-     if (oOptions.error) {
 
-       args[0].error = oOptions.error;
 
-     }
 
-     for (i = 0, j = srcQueue.length; i < j; i++) {
 
-       if (srcQueue[i].fired !== true) {
 
-         queue.push(srcQueue[i]);
 
-       }
 
-     }
 
-     if (queue.length) {
 
-       // sm2._wD(sm + ': Firing ' + queue.length + ' ' + oOptions.type + '() item' + (queue.length === 1 ? '' : 's'));
 
-       for (i = 0, j = queue.length; i < j; i++) {
 
-         if (queue[i].scope) {
 
-           queue[i].method.apply(queue[i].scope, args);
 
-         } else {
 
-           queue[i].method.apply(this, args);
 
-         }
 
-         if (!canRetry) {
 
-           // useFlashBlock and SWF timeout case doesn't count here.
 
-           queue[i].fired = true;
 
-         }
 
-       }
 
-     }
 
-     return true;
 
-   };
 
-   initUserOnload = function() {
 
-     window.setTimeout(function() {
 
-       if (sm2.useFlashBlock) {
 
-         flashBlockHandler();
 
-       }
 
-       processOnEvents();
 
-       // call user-defined "onload", scoped to window
 
-       if (typeof sm2.onload === 'function') {
 
-         _wDS('onload', 1);
 
-         sm2.onload.apply(window);
 
-         _wDS('onloadOK', 1);
 
-       }
 
-       if (sm2.waitForWindowLoad) {
 
-         event.add(window, 'load', initUserOnload);
 
-       }
 
-     },1);
 
-   };
 
-   detectFlash = function() {
 
-     // hat tip: Flash Detect library (BSD, (C) 2007) by Carl "DocYes" S. Yestrau - http://featureblend.com/javascript-flash-detection-library.html / http://featureblend.com/license.txt
 
-     if (hasFlash !== _undefined) {
 
-       // this work has already been done.
 
-       return hasFlash;
 
-     }
 
-     var hasPlugin = false, n = navigator, nP = n.plugins, obj, type, types, AX = window.ActiveXObject;
 
-     if (nP && nP.length) {
 
-       type = 'application/x-shockwave-flash';
 
-       types = n.mimeTypes;
 
-       if (types && types[type] && types[type].enabledPlugin && types[type].enabledPlugin.description) {
 
-         hasPlugin = true;
 
-       }
 
-     } else if (AX !== _undefined && !ua.match(/MSAppHost/i)) {
 
-       // Windows 8 Store Apps (MSAppHost) are weird (compatibility?) and won't complain here, but will barf if Flash/ActiveX object is appended to the DOM.
 
-       try {
 
-         obj = new AX('ShockwaveFlash.ShockwaveFlash');
 
-       } catch(e) {
 
-         // oh well
 
-         obj = null;
 
-       }
 
-       hasPlugin = (!!obj);
 
-       // cleanup, because it is ActiveX after all
 
-       obj = null;
 
-     }
 
-     hasFlash = hasPlugin;
 
-     return hasPlugin;
 
-   };
 
- featureCheck = function() {
 
-     var flashNeeded,
 
-         item,
 
-         formats = sm2.audioFormats,
 
-         // iPhone <= 3.1 has broken HTML5 audio(), but firmware 3.2 (original iPad) + iOS4 works.
 
-         isSpecial = (is_iDevice && !!(ua.match(/os (1|2|3_0|3_1)\s/i)));
 
-     if (isSpecial) {
 
-       // has Audio(), but is broken; let it load links directly.
 
-       sm2.hasHTML5 = false;
 
-       // ignore flash case, however
 
-       sm2.html5Only = true;
 
-       // hide the SWF, if present
 
-       if (sm2.oMC) {
 
-         sm2.oMC.style.display = 'none';
 
-       }
 
-     } else {
 
-       if (sm2.useHTML5Audio) {
 
-         if (!sm2.html5 || !sm2.html5.canPlayType) {
 
-           sm2._wD('SoundManager: No HTML5 Audio() support detected.');
 
-           sm2.hasHTML5 = false;
 
-         }
 
-         // <d>
 
-         if (isBadSafari) {
 
-           sm2._wD(smc + 'Note: Buggy HTML5 Audio in Safari on this OS X release, see https://bugs.webkit.org/show_bug.cgi?id=32159 - ' + (!hasFlash ?' would use flash fallback for MP3/MP4, but none detected.' : 'will use flash fallback for MP3/MP4, if available'), 1);
 
-         }
 
-         // </d>
 
-       }
 
-     }
 
-     if (sm2.useHTML5Audio && sm2.hasHTML5) {
 
-       // sort out whether flash is optional, required or can be ignored.
 
-       // innocent until proven guilty.
 
-       canIgnoreFlash = true;
 
-       for (item in formats) {
 
-         if (formats.hasOwnProperty(item)) {
 
-           if (formats[item].required) {
 
-             if (!sm2.html5.canPlayType(formats[item].type)) {
 
-               // 100% HTML5 mode is not possible.
 
-               canIgnoreFlash = false;
 
-               flashNeeded = true;
 
-             } else if (sm2.preferFlash && (sm2.flash[item] || sm2.flash[formats[item].type])) {
 
-               // flash may be required, or preferred for this format.
 
-               flashNeeded = true;
 
-             }
 
-           }
 
-         }
 
-       }
 
-     }
 
-     // sanity check...
 
-     if (sm2.ignoreFlash) {
 
-       flashNeeded = false;
 
-       canIgnoreFlash = true;
 
-     }
 
-     sm2.html5Only = (sm2.hasHTML5 && sm2.useHTML5Audio && !flashNeeded);
 
-     return (!sm2.html5Only);
 
-   };
 
-   parseURL = function(url) {
 
-     /**
 
-      * Internal: Finds and returns the first playable URL (or failing that, the first URL.)
 
-      * @param {string or array} url A single URL string, OR, an array of URL strings or {url:'/path/to/resource', type:'audio/mp3'} objects.
 
-      */
 
-     var i, j, urlResult = 0, result;
 
-     if (url instanceof Array) {
 
-       // find the first good one
 
-       for (i=0, j=url.length; i<j; i++) {
 
-         if (url[i] instanceof Object) {
 
-           // MIME check
 
-           if (sm2.canPlayMIME(url[i].type)) {
 
-             urlResult = i;
 
-             break;
 
-           }
 
-         } else if (sm2.canPlayURL(url[i])) {
 
-           // URL string check
 
-           urlResult = i;
 
-           break;
 
-         }
 
-       }
 
-       // normalize to string
 
-       if (url[urlResult].url) {
 
-         url[urlResult] = url[urlResult].url;
 
-       }
 
-       result = url[urlResult];
 
-     } else {
 
-       // single URL case
 
-       result = url;
 
-     }
 
-     return result;
 
-   };
 
-   startTimer = function(oSound) {
 
-     /**
 
-      * attach a timer to this sound, and start an interval if needed
 
-      */
 
-     if (!oSound._hasTimer) {
 
-       oSound._hasTimer = true;
 
-       if (!mobileHTML5 && sm2.html5PollingInterval) {
 
-         if (h5IntervalTimer === null && h5TimerCount === 0) {
 
-           h5IntervalTimer = setInterval(timerExecute, sm2.html5PollingInterval);
 
-         }
 
-         h5TimerCount++;
 
-       }
 
-     }
 
-   };
 
-   stopTimer = function(oSound) {
 
-     /**
 
-      * detach a timer
 
-      */
 
-     if (oSound._hasTimer) {
 
-       oSound._hasTimer = false;
 
-       if (!mobileHTML5 && sm2.html5PollingInterval) {
 
-         // interval will stop itself at next execution.
 
-         h5TimerCount--;
 
-       }
 
-     }
 
-   };
 
-   timerExecute = function() {
 
-     /**
 
-      * manual polling for HTML5 progress events, ie., whileplaying() (can achieve greater precision than conservative default HTML5 interval)
 
-      */
 
-     var i;
 
-     if (h5IntervalTimer !== null && !h5TimerCount) {
 
-       // no active timers, stop polling interval.
 
-       clearInterval(h5IntervalTimer);
 
-       h5IntervalTimer = null;
 
-       return false;
 
-     }
 
-     // check all HTML5 sounds with timers
 
-     for (i = sm2.soundIDs.length-1; i >= 0; i--) {
 
-       if (sm2.sounds[sm2.soundIDs[i]].isHTML5 && sm2.sounds[sm2.soundIDs[i]]._hasTimer) {
 
-         sm2.sounds[sm2.soundIDs[i]]._onTimer();
 
-       }
 
-     }
 
-   };
 
-   catchError = function(options) {
 
-     options = (options !== _undefined ? options : {});
 
-     if (typeof sm2.onerror === 'function') {
 
-       sm2.onerror.apply(window, [{type:(options.type !== _undefined ? options.type : null)}]);
 
-     }
 
-     if (options.fatal !== _undefined && options.fatal) {
 
-       sm2.disable();
 
-     }
 
-   };
 
-   badSafariFix = function() {
 
-     // special case: "bad" Safari (OS X 10.3 - 10.7) must fall back to flash for MP3/MP4
 
-     if (!isBadSafari || !detectFlash()) {
 
-       // doesn't apply
 
-       return false;
 
-     }
 
-     var aF = sm2.audioFormats, i, item;
 
-     for (item in aF) {
 
-       if (aF.hasOwnProperty(item)) {
 
-         if (item === 'mp3' || item === 'mp4') {
 
-           sm2._wD(sm + ': Using flash fallback for ' + item + ' format');
 
-           sm2.html5[item] = false;
 
-           // assign result to related formats, too
 
-           if (aF[item] && aF[item].related) {
 
-             for (i = aF[item].related.length-1; i >= 0; i--) {
 
-               sm2.html5[aF[item].related[i]] = false;
 
-             }
 
-           }
 
-         }
 
-       }
 
-     }
 
-   };
 
-   /**
 
-    * Pseudo-private flash/ExternalInterface methods
 
-    * ----------------------------------------------
 
-    */
 
-   this._setSandboxType = function(sandboxType) {
 
-     // <d>
 
-     var sb = sm2.sandbox;
 
-     sb.type = sandboxType;
 
-     sb.description = sb.types[(sb.types[sandboxType] !== _undefined?sandboxType:'unknown')];
 
-     if (sb.type === 'localWithFile') {
 
-       sb.noRemote = true;
 
-       sb.noLocal = false;
 
-       _wDS('secNote', 2);
 
-     } else if (sb.type === 'localWithNetwork') {
 
-       sb.noRemote = false;
 
-       sb.noLocal = true;
 
-     } else if (sb.type === 'localTrusted') {
 
-       sb.noRemote = false;
 
-       sb.noLocal = false;
 
-     }
 
-     // </d>
 
-   };
 
-   this._externalInterfaceOK = function(swfVersion) {
 
-     // flash callback confirming flash loaded, EI working etc.
 
-     // swfVersion: SWF build string
 
-     if (sm2.swfLoaded) {
 
-       return false;
 
-     }
 
-     var e;
 
-     debugTS('swf', true);
 
-     debugTS('flashtojs', true);
 
-     sm2.swfLoaded = true;
 
-     tryInitOnFocus = false;
 
-     if (isBadSafari) {
 
-       badSafariFix();
 
-     }
 
-     // complain if JS + SWF build/version strings don't match, excluding +DEV builds
 
-     // <d>
 
-     if (!swfVersion || swfVersion.replace(/\+dev/i,'') !== sm2.versionNumber.replace(/\+dev/i, '')) {
 
-       e = sm + ': Fatal: JavaScript file build "' + sm2.versionNumber + '" does not match Flash SWF build "' + swfVersion + '" at ' + sm2.url + '. Ensure both are up-to-date.';
 
-       // escape flash -> JS stack so this error fires in window.
 
-       setTimeout(function versionMismatch() {
 
-         throw new Error(e);
 
-       }, 0);
 
-       // exit, init will fail with timeout
 
-       return false;
 
-     }
 
-     // </d>
 
-     // IE needs a larger timeout
 
-     setTimeout(init, isIE ? 100 : 1);
 
-   };
 
-   /**
 
-    * Private initialization helpers
 
-    * ------------------------------
 
-    */
 
-   createMovie = function(smID, smURL) {
 
-     if (didAppend && appendSuccess) {
 
-       // ignore if already succeeded
 
-       return false;
 
-     }
 
-     function initMsg() {
 
-       // <d>
 
-       var options = [],
 
-           title,
 
-           msg = [],
 
-           delimiter = ' + ';
 
-       title = 'SoundManager ' + sm2.version + (!sm2.html5Only && sm2.useHTML5Audio ? (sm2.hasHTML5 ? ' + HTML5 audio' : ', no HTML5 audio support') : '');
 
-       if (!sm2.html5Only) {
 
-         if (sm2.preferFlash) {
 
-           options.push('preferFlash');
 
-         }
 
-         if (sm2.useHighPerformance) {
 
-           options.push('useHighPerformance');
 
-         }
 
-         if (sm2.flashPollingInterval) {
 
-           options.push('flashPollingInterval (' + sm2.flashPollingInterval + 'ms)');
 
-         }
 
-         if (sm2.html5PollingInterval) {
 
-           options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)');
 
-         }
 
-         if (sm2.wmode) {
 
-           options.push('wmode (' + sm2.wmode + ')');
 
-         }
 
-         if (sm2.debugFlash) {
 
-           options.push('debugFlash');
 
-         }
 
-         if (sm2.useFlashBlock) {
 
-           options.push('flashBlock');
 
-         }
 
-       } else {
 
-         if (sm2.html5PollingInterval) {
 
-           options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)');
 
-         }
 
-       }
 
-       if (options.length) {
 
-         msg = msg.concat([options.join(delimiter)]);
 
-       }
 
-       sm2._wD(title + (msg.length ? delimiter + msg.join(', ') : ''), 1);
 
-       showSupport();
 
-       // </d>
 
-     }
 
-     if (sm2.html5Only) {
 
-       // 100% HTML5 mode
 
-       setVersionInfo();
 
-       initMsg();
 
-       sm2.oMC = id(sm2.movieID);
 
-       init();
 
-       // prevent multiple init attempts
 
-       didAppend = true;
 
-       appendSuccess = true;
 
-       return false;
 
-     }
 
-     // flash path
 
-     var remoteURL = (smURL || sm2.url),
 
-     localURL = (sm2.altURL || remoteURL),
 
-     swfTitle = 'JS/Flash audio component (SoundManager 2)',
 
-     oTarget = getDocument(),
 
-     extraClass = getSWFCSS(),
 
-     isRTL = null,
 
-     html = doc.getElementsByTagName('html')[0],
 
-     oEmbed, oMovie, tmp, movieHTML, oEl, s, x, sClass;
 
-     isRTL = (html && html.dir && html.dir.match(/rtl/i));
 
-     smID = (smID === _undefined?sm2.id:smID);
 
-     function param(name, value) {
 
-       return '<param name="'+name+'" value="'+value+'" />';
 
-     }
 
-     // safety check for legacy (change to Flash 9 URL)
 
-     setVersionInfo();
 
-     sm2.url = normalizeMovieURL(overHTTP?remoteURL:localURL);
 
-     smURL = sm2.url;
 
-     sm2.wmode = (!sm2.wmode && sm2.useHighPerformance ? 'transparent' : sm2.wmode);
 
-     if (sm2.wmode !== null && (ua.match(/msie 8/i) || (!isIE && !sm2.useHighPerformance)) && navigator.platform.match(/win32|win64/i)) {
 
-       /**
 
-        * extra-special case: movie doesn't load until scrolled into view when using wmode = anything but 'window' here
 
-        * does not apply when using high performance (position:fixed means on-screen), OR infinite flash load timeout
 
-        * wmode breaks IE 8 on Vista + Win7 too in some cases, as of January 2011 (?)
 
-        */
 
-       messages.push(strings.spcWmode);
 
-       sm2.wmode = null;
 
-     }
 
-     oEmbed = {
 
-       'name': smID,
 
-       'id': smID,
 
-       'src': smURL,
 
-       'quality': 'high',
 
-       'allowScriptAccess': sm2.allowScriptAccess,
 
-       'bgcolor': sm2.bgColor,
 
-       'pluginspage': http+'www.macromedia.com/go/getflashplayer',
 
-       'title': swfTitle,
 
-       'type': 'application/x-shockwave-flash',
 
-       'wmode': sm2.wmode,
 
-       // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
 
-       'hasPriority': 'true'
 
-     };
 
-     if (sm2.debugFlash) {
 
-       oEmbed.FlashVars = 'debug=1';
 
-     }
 
-     if (!sm2.wmode) {
 
-       // don't write empty attribute
 
-       delete oEmbed.wmode;
 
-     }
 
-     if (isIE) {
 
-       // IE is "special".
 
-       oMovie = doc.createElement('div');
 
-       movieHTML = [
 
-         '<object id="' + smID + '" data="' + smURL + '" type="' + oEmbed.type + '" title="' + oEmbed.title +'" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="' + http+'download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">',
 
-         param('movie', smURL),
 
-         param('AllowScriptAccess', sm2.allowScriptAccess),
 
-         param('quality', oEmbed.quality),
 
-         (sm2.wmode? param('wmode', sm2.wmode): ''),
 
-         param('bgcolor', sm2.bgColor),
 
-         param('hasPriority', 'true'),
 
-         (sm2.debugFlash ? param('FlashVars', oEmbed.FlashVars) : ''),
 
-         '</object>'
 
-       ].join('');
 
-     } else {
 
-       oMovie = doc.createElement('embed');
 
-       for (tmp in oEmbed) {
 
-         if (oEmbed.hasOwnProperty(tmp)) {
 
-           oMovie.setAttribute(tmp, oEmbed[tmp]);
 
-         }
 
-       }
 
-     }
 
-     initDebug();
 
-     extraClass = getSWFCSS();
 
-     oTarget = getDocument();
 
-     if (oTarget) {
 
-       sm2.oMC = (id(sm2.movieID) || doc.createElement('div'));
 
-       if (!sm2.oMC.id) {
 
-         sm2.oMC.id = sm2.movieID;
 
-         sm2.oMC.className = swfCSS.swfDefault + ' ' + extraClass;
 
-         s = null;
 
-         oEl = null;
 
-         if (!sm2.useFlashBlock) {
 
-           if (sm2.useHighPerformance) {
 
-             // on-screen at all times
 
-             s = {
 
-               'position': 'fixed',
 
-               'width': '8px',
 
-               'height': '8px',
 
-               // >= 6px for flash to run fast, >= 8px to start up under Firefox/win32 in some cases. odd? yes.
 
-               'bottom': '0px',
 
-               'left': '0px',
 
-               'overflow': 'hidden'
 
-             };
 
-           } else {
 
-             // hide off-screen, lower priority
 
-             s = {
 
-               'position': 'absolute',
 
-               'width': '6px',
 
-               'height': '6px',
 
-               'top': '-9999px',
 
-               'left': '-9999px'
 
-             };
 
-             if (isRTL) {
 
-               s.left = Math.abs(parseInt(s.left,10))+'px';
 
-             }
 
-           }
 
-         }
 
-         if (isWebkit) {
 
-           // soundcloud-reported render/crash fix, safari 5
 
-           sm2.oMC.style.zIndex = 10000;
 
-         }
 
-         if (!sm2.debugFlash) {
 
-           for (x in s) {
 
-             if (s.hasOwnProperty(x)) {
 
-               sm2.oMC.style[x] = s[x];
 
-             }
 
-           }
 
-         }
 
-         try {
 
-           if (!isIE) {
 
-             sm2.oMC.appendChild(oMovie);
 
-           }
 
-           oTarget.appendChild(sm2.oMC);
 
-           if (isIE) {
 
-             oEl = sm2.oMC.appendChild(doc.createElement('div'));
 
-             oEl.className = swfCSS.swfBox;
 
-             oEl.innerHTML = movieHTML;
 
-           }
 
-           appendSuccess = true;
 
-         } catch(e) {
 
-           throw new Error(str('domError')+' \n'+e.toString());
 
-         }
 
-       } else {
 
-         // SM2 container is already in the document (eg. flashblock use case)
 
-         sClass = sm2.oMC.className;
 
-         sm2.oMC.className = (sClass?sClass+' ':swfCSS.swfDefault) + (extraClass?' '+extraClass:'');
 
-         sm2.oMC.appendChild(oMovie);
 
-         if (isIE) {
 
-           oEl = sm2.oMC.appendChild(doc.createElement('div'));
 
-           oEl.className = swfCSS.swfBox;
 
-           oEl.innerHTML = movieHTML;
 
-         }
 
-         appendSuccess = true;
 
-       }
 
-     }
 
-     didAppend = true;
 
-     initMsg();
 
-     // sm2._wD(sm + ': Trying to load ' + smURL + (!overHTTP && sm2.altURL ? ' (alternate URL)' : ''), 1);
 
-     return true;
 
-   };
 
-   initMovie = function() {
 
-     if (sm2.html5Only) {
 
-       createMovie();
 
-       return false;
 
-     }
 
-     // attempt to get, or create, movie (may already exist)
 
-     if (flash) {
 
-       return false;
 
-     }
 
-     if (!sm2.url) {
 
-       /**
 
-        * Something isn't right - we've reached init, but the soundManager url property has not been set.
 
-        * User has not called setup({url: ...}), or has not set soundManager.url (legacy use case) directly before init time.
 
-        * Notify and exit. If user calls setup() with a url: property, init will be restarted as in the deferred loading case.
 
-        */
 
-        _wDS('noURL');
 
-        return false;
 
-     }
 
-     // inline markup case
 
-     flash = sm2.getMovie(sm2.id);
 
-     if (!flash) {
 
-       if (!oRemoved) {
 
-         // try to create
 
-         createMovie(sm2.id, sm2.url);
 
-       } else {
 
-         // try to re-append removed movie after reboot()
 
-         if (!isIE) {
 
-           sm2.oMC.appendChild(oRemoved);
 
-         } else {
 
-           sm2.oMC.innerHTML = oRemovedHTML;
 
-         }
 
-         oRemoved = null;
 
-         didAppend = true;
 
-       }
 
-       flash = sm2.getMovie(sm2.id);
 
-     }
 
-     if (typeof sm2.oninitmovie === 'function') {
 
-       setTimeout(sm2.oninitmovie, 1);
 
-     }
 
-     // <d>
 
-     flushMessages();
 
-     // </d>
 
-     return true;
 
-   };
 
-   delayWaitForEI = function() {
 
-     setTimeout(waitForEI, 1000);
 
-   };
 
-   rebootIntoHTML5 = function() {
 
-     // special case: try for a reboot with preferFlash: false, if 100% HTML5 mode is possible and useFlashBlock is not enabled.
 
-     window.setTimeout(function() {
 
-       complain(smc + 'useFlashBlock is false, 100% HTML5 mode is possible. Rebooting with preferFlash: false...');
 
-       sm2.setup({
 
-         preferFlash: false
 
-       }).reboot();
 
-       // if for some reason you want to detect this case, use an ontimeout() callback and look for html5Only and didFlashBlock == true.
 
-       sm2.didFlashBlock = true;
 
-       sm2.beginDelayedInit();
 
-     }, 1);
 
-   };
 
-   waitForEI = function() {
 
-     var p,
 
-         loadIncomplete = false;
 
-     if (!sm2.url) {
 
-       // No SWF url to load (noURL case) - exit for now. Will be retried when url is set.
 
-       return false;
 
-     }
 
-     if (waitingForEI) {
 
-       return false;
 
-     }
 
-     waitingForEI = true;
 
-     event.remove(window, 'load', delayWaitForEI);
 
-     if (hasFlash && tryInitOnFocus && !isFocused) {
 
-       // Safari won't load flash in background tabs, only when focused.
 
-       _wDS('waitFocus');
 
-       return false;
 
-     }
 
-     if (!didInit) {
 
-       p = sm2.getMoviePercent();
 
-       if (p > 0 && p < 100) {
 
-         loadIncomplete = true;
 
-       }
 
-     }
 
-     setTimeout(function() {
 
-       p = sm2.getMoviePercent();
 
-       if (loadIncomplete) {
 
-         // special case: if movie *partially* loaded, retry until it's 100% before assuming failure.
 
-         waitingForEI = false;
 
-         sm2._wD(str('waitSWF'));
 
-         window.setTimeout(delayWaitForEI, 1);
 
-         return false;
 
-       }
 
-       // <d>
 
-       if (!didInit) {
 
-         sm2._wD(sm + ': No Flash response within expected time. Likely causes: ' + (p === 0 ? 'SWF load failed, ':'') + 'Flash blocked or JS-Flash security error.' + (sm2.debugFlash?' ' + str('checkSWF'):''), 2);
 
-         if (!overHTTP && p) {
 
-           _wDS('localFail', 2);
 
-           if (!sm2.debugFlash) {
 
-             _wDS('tryDebug', 2);
 
-           }
 
-         }
 
-         if (p === 0) {
 
-           // if 0 (not null), probably a 404.
 
-           sm2._wD(str('swf404', sm2.url), 1);
 
-         }
 
-         debugTS('flashtojs', false, ': Timed out' + overHTTP?' (Check flash security or flash blockers)':' (No plugin/missing SWF?)');
 
-       }
 
-       // </d>
 
-       // give up / time-out, depending
 
-       if (!didInit && okToDisable) {
 
-         if (p === null) {
 
-           // SWF failed to report load progress. Possibly blocked.
 
-           if (sm2.useFlashBlock || sm2.flashLoadTimeout === 0) {
 
-             if (sm2.useFlashBlock) {
 
-               flashBlockHandler();
 
-             }
 
-             _wDS('waitForever');
 
-           } else {
 
-             // no custom flash block handling, but SWF has timed out. Will recover if user unblocks / allows SWF load.
 
-             if (!sm2.useFlashBlock && canIgnoreFlash) {
 
-               rebootIntoHTML5();
 
-             } else {
 
-               _wDS('waitForever');
 
-               // fire any regular registered ontimeout() listeners.
 
-               processOnEvents({type:'ontimeout', ignoreInit: true, error: {type: 'INIT_FLASHBLOCK'}});
 
-             }
 
-           }
 
-         } else {
 
-           // SWF loaded? Shouldn't be a blocking issue, then.
 
-           if (sm2.flashLoadTimeout === 0) {
 
-             _wDS('waitForever');
 
-           } else {
 
-             if (!sm2.useFlashBlock && canIgnoreFlash) {
 
-               rebootIntoHTML5();
 
-             } else {
 
-               failSafely(true);
 
-             }
 
-           }
 
-         }
 
-       }
 
-     }, sm2.flashLoadTimeout);
 
-   };
 
-   handleFocus = function() {
 
-     function cleanup() {
 
-       event.remove(window, 'focus', handleFocus);
 
-     }
 
-     if (isFocused || !tryInitOnFocus) {
 
-       // already focused, or not special Safari background tab case
 
-       cleanup();
 
-       return true;
 
-     }
 
-     okToDisable = true;
 
-     isFocused = true;
 
-     _wDS('gotFocus');
 
-     // allow init to restart
 
-     waitingForEI = false;
 
-     // kick off ExternalInterface timeout, now that the SWF has started
 
-     delayWaitForEI();
 
-     cleanup();
 
-     return true;
 
-   };
 
-   flushMessages = function() {
 
-     // <d>
 
-     // SM2 pre-init debug messages
 
-     if (messages.length) {
 
-       sm2._wD('SoundManager 2: ' + messages.join(' '), 1);
 
-       messages = [];
 
-     }
 
-     // </d>
 
-   };
 
-   showSupport = function() {
 
-     // <d>
 
-     flushMessages();
 
-     var item, tests = [];
 
-     if (sm2.useHTML5Audio && sm2.hasHTML5) {
 
-       for (item in sm2.audioFormats) {
 
-         if (sm2.audioFormats.hasOwnProperty(item)) {
 
-           tests.push(item + ' = ' + sm2.html5[item] + (!sm2.html5[item] && needsFlash && sm2.flash[item] ? ' (using flash)' : (sm2.preferFlash && sm2.flash[item] && needsFlash ? ' (preferring flash)': (!sm2.html5[item] ? ' (' + (sm2.audioFormats[item].required ? 'required, ':'') + 'and no flash support)' : ''))));
 
-         }
 
-       }
 
-       sm2._wD('SoundManager 2 HTML5 support: ' + tests.join(', '), 1);
 
-     }
 
-     // </d>
 
-   };
 
-   initComplete = function(bNoDisable) {
 
-     if (didInit) {
 
-       return false;
 
-     }
 
-     if (sm2.html5Only) {
 
-       // all good.
 
-       _wDS('sm2Loaded', 1);
 
-       didInit = true;
 
-       initUserOnload();
 
-       debugTS('onload', true);
 
-       return true;
 
-     }
 
-     var wasTimeout = (sm2.useFlashBlock && sm2.flashLoadTimeout && !sm2.getMoviePercent()),
 
-         result = true,
 
-         error;
 
-     if (!wasTimeout) {
 
-       didInit = true;
 
-     }
 
-     error = {type: (!hasFlash && needsFlash ? 'NO_FLASH' : 'INIT_TIMEOUT')};
 
-     sm2._wD('SoundManager 2 ' + (disabled ? 'failed to load' : 'loaded') + ' (' + (disabled ? 'Flash security/load error' : 'OK') + ') ' + String.fromCharCode(disabled ? 10006 : 10003), disabled ? 2: 1);
 
-     if (disabled || bNoDisable) {
 
-       if (sm2.useFlashBlock && sm2.oMC) {
 
-         sm2.oMC.className = getSWFCSS() + ' ' + (sm2.getMoviePercent() === null?swfCSS.swfTimedout:swfCSS.swfError);
 
-       }
 
-       processOnEvents({type:'ontimeout', error:error, ignoreInit: true});
 
-       debugTS('onload', false);
 
-       catchError(error);
 
-       result = false;
 
-     } else {
 
-       debugTS('onload', true);
 
-     }
 
-     if (!disabled) {
 
-       if (sm2.waitForWindowLoad && !windowLoaded) {
 
-         _wDS('waitOnload');
 
-         event.add(window, 'load', initUserOnload);
 
-       } else {
 
-         // <d>
 
-         if (sm2.waitForWindowLoad && windowLoaded) {
 
-           _wDS('docLoaded');
 
-         }
 
-         // </d>
 
-         initUserOnload();
 
-       }
 
-     }
 
-     return result;
 
-   };
 
-   /**
 
-    * apply top-level setupOptions object as local properties, eg., this.setupOptions.flashVersion -> this.flashVersion (soundManager.flashVersion)
 
-    * this maintains backward compatibility, and allows properties to be defined separately for use by soundManager.setup().
 
-    */
 
-   setProperties = function() {
 
-     var i,
 
-         o = sm2.setupOptions;
 
-     for (i in o) {
 
-       if (o.hasOwnProperty(i)) {
 
-         // assign local property if not already defined
 
-         if (sm2[i] === _undefined) {
 
-           sm2[i] = o[i];
 
-         } else if (sm2[i] !== o[i]) {
 
-           // legacy support: write manually-assigned property (eg., soundManager.url) back to setupOptions to keep things in sync
 
-           sm2.setupOptions[i] = sm2[i];
 
-         }
 
-       }
 
-     }
 
-   };
 
-   init = function() {
 
-     // called after onload()
 
-     if (didInit) {
 
-       _wDS('didInit');
 
-       return false;
 
-     }
 
-     function cleanup() {
 
-       event.remove(window, 'load', sm2.beginDelayedInit);
 
-     }
 
-     if (sm2.html5Only) {
 
-       if (!didInit) {
 
-         // we don't need no steenking flash!
 
-         cleanup();
 
-         sm2.enabled = true;
 
-         initComplete();
 
-       }
 
-       return true;
 
-     }
 
-     // flash path
 
-     initMovie();
 
-     try {
 
-       // attempt to talk to Flash
 
-       flash._externalInterfaceTest(false);
 
-       // apply user-specified polling interval, OR, if "high performance" set, faster vs. default polling
 
-       // (determines frequency of whileloading/whileplaying callbacks, effectively driving UI framerates)
 
-       setPolling(true, (sm2.flashPollingInterval || (sm2.useHighPerformance ? 10 : 50)));
 
-       if (!sm2.debugMode) {
 
-         // stop the SWF from making debug output calls to JS
 
-         flash._disableDebug();
 
-       }
 
-       sm2.enabled = true;
 
-       debugTS('jstoflash', true);
 
-       if (!sm2.html5Only) {
 
-         // prevent browser from showing cached page state (or rather, restoring "suspended" page state) via back button, because flash may be dead
 
-         // http://www.webkit.org/blog/516/webkit-page-cache-ii-the-unload-event/
 
-         event.add(window, 'unload', doNothing);
 
-       }
 
-     } catch(e) {
 
-       sm2._wD('js/flash exception: ' + e.toString());
 
-       debugTS('jstoflash', false);
 
-       catchError({type:'JS_TO_FLASH_EXCEPTION', fatal:true});
 
-       // don't disable, for reboot()
 
-       failSafely(true);
 
-       initComplete();
 
-       return false;
 
-     }
 
-     initComplete();
 
-     // disconnect events
 
-     cleanup();
 
-     return true;
 
-   };
 
-   domContentLoaded = function() {
 
-     if (didDCLoaded) {
 
-       return false;
 
-     }
 
-     didDCLoaded = true;
 
-     // assign top-level soundManager properties eg. soundManager.url
 
-     setProperties();
 
-     initDebug();
 
-     /**
 
-      * Temporary feature: allow force of HTML5 via URL params: sm2-usehtml5audio=0 or 1
 
-      * Ditto for sm2-preferFlash, too.
 
-      */
 
-     // <d>
 
-     (function(){
 
-       var a = 'sm2-usehtml5audio=',
 
-           a2 = 'sm2-preferflash=',
 
-           b = null,
 
-           b2 = null,
 
-           l = wl.toLowerCase();
 
-       if (l.indexOf(a) !== -1) {
 
-         b = (l.charAt(l.indexOf(a)+a.length) === '1');
 
-         if (hasConsole) {
 
-           console.log((b?'Enabling ':'Disabling ')+'useHTML5Audio via URL parameter');
 
-         }
 
-         sm2.setup({
 
-           'useHTML5Audio': b
 
-         });
 
-       }
 
-       if (l.indexOf(a2) !== -1) {
 
-         b2 = (l.charAt(l.indexOf(a2)+a2.length) === '1');
 
-         if (hasConsole) {
 
-           console.log((b2?'Enabling ':'Disabling ')+'preferFlash via URL parameter');
 
-         }
 
-         sm2.setup({
 
-           'preferFlash': b2
 
-         });
 
-       }
 
-     }());
 
-     // </d>
 
-     if (!hasFlash && sm2.hasHTML5) {
 
-       sm2._wD('SoundManager 2: No Flash detected' + (!sm2.useHTML5Audio ? ', enabling HTML5.' : '. Trying HTML5-only mode.'), 1);
 
-       sm2.setup({
 
-         'useHTML5Audio': true,
 
-         // make sure we aren't preferring flash, either
 
-         // TODO: preferFlash should not matter if flash is not installed. Currently, stuff breaks without the below tweak.
 
-         'preferFlash': false
 
-       });
 
-     }
 
-     testHTML5();
 
-     if (!hasFlash && needsFlash) {
 
-       messages.push(strings.needFlash);
 
-       // TODO: Fatal here vs. timeout approach, etc.
 
-       // hack: fail sooner.
 
-       sm2.setup({
 
-         'flashLoadTimeout': 1
 
-       });
 
-     }
 
-     if (doc.removeEventListener) {
 
-       doc.removeEventListener('DOMContentLoaded', domContentLoaded, false);
 
-     }
 
-     initMovie();
 
-     return true;
 
-   };
 
-   domContentLoadedIE = function() {
 
-     if (doc.readyState === 'complete') {
 
-       domContentLoaded();
 
-       doc.detachEvent('onreadystatechange', domContentLoadedIE);
 
-     }
 
-     return true;
 
-   };
 
-   winOnLoad = function() {
 
-     // catch edge case of initComplete() firing after window.load()
 
-     windowLoaded = true;
 
-     // catch case where DOMContentLoaded has been sent, but we're still in doc.readyState = 'interactive'
 
-     domContentLoaded();
 
-     event.remove(window, 'load', winOnLoad);
 
-   };
 
-   /**
 
-    * miscellaneous run-time, pre-init stuff
 
-    */
 
-   preInit = function() {
 
-     if (mobileHTML5) {
 
-       // prefer HTML5 for mobile + tablet-like devices, probably more reliable vs. flash at this point.
 
-       // <d>
 
-       if (!sm2.setupOptions.useHTML5Audio || sm2.setupOptions.preferFlash) {
 
-         // notify that defaults are being changed.
 
-         messages.push(strings.mobileUA);
 
-       }
 
-       // </d>
 
-       sm2.setupOptions.useHTML5Audio = true;
 
-       sm2.setupOptions.preferFlash = false;
 
-       if (is_iDevice || (isAndroid && !ua.match(/android\s2\.3/i))) {
 
-         // iOS and Android devices tend to work better with a single audio instance, specifically for chained playback of sounds in sequence.
 
-         // common use case: exiting sound onfinish() -> createSound() -> play()
 
-         // <d>
 
-         messages.push(strings.globalHTML5);
 
-         // </d>
 
-         if (is_iDevice) {
 
-           sm2.ignoreFlash = true;
 
-         }
 
-         useGlobalHTML5Audio = true;
 
-       }
 
-     }
 
-   };
 
-   preInit();
 
-   // sniff up-front
 
-   detectFlash();
 
-   // focus and window load, init (primarily flash-driven)
 
-   event.add(window, 'focus', handleFocus);
 
-   event.add(window, 'load', delayWaitForEI);
 
-   event.add(window, 'load', winOnLoad);
 
-   if (doc.addEventListener) {
 
-     doc.addEventListener('DOMContentLoaded', domContentLoaded, false);
 
-   } else if (doc.attachEvent) {
 
-     doc.attachEvent('onreadystatechange', domContentLoadedIE);
 
-   } else {
 
-     // no add/attachevent support - safe to assume no JS -> Flash either
 
-     debugTS('onload', false);
 
-     catchError({type:'NO_DOM2_EVENTS', fatal:true});
 
-   }
 
- } // SoundManager()
 
- // SM2_DEFER details: http://www.schillmania.com/projects/soundmanager2/doc/getstarted/#lazy-loading
 
- if (window.SM2_DEFER === undefined || !SM2_DEFER) {
 
-   soundManager = new SoundManager();
 
- }
 
- /**
 
-  * SoundManager public interfaces
 
-  * ------------------------------
 
-  */
 
- if (typeof module === 'object' && module && typeof module.exports === 'object') {
 
-   /**
 
-    * commonJS module
 
-    * note: SM2 requires a window global due to Flash, which makes calls to window.soundManager.
 
-    * flash may not always be needed, but this is not known until async init and SM2 may even "reboot" into Flash mode.
 
-    */
 
-   window.soundManager = soundManager;
 
-   module.exports.SoundManager = SoundManager;
 
-   module.exports.soundManager = soundManager;
 
- } else if (typeof define === 'function' && define.amd) {
 
-   // AMD - requireJS
 
-   define('SoundManager', [], function() {
 
-     return {
 
-       SoundManager: SoundManager,
 
-       soundManager: soundManager
 
-     };
 
-   });
 
- } else {
 
-   // standard browser case
 
-   window.SoundManager = SoundManager; // constructor
 
-   window.soundManager = soundManager; // public API, flash callbacks etc.
 
- }
 
- }(window));
 
 
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