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<!DOCTYPE html><html><head>    <meta charset="UTF-8" />	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />	<title>切水果</title>		<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->	<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=0, target-densitydpi=device-dpi" />	<meta name="apple-mobile-web-app-capable" content="yes" />	<meta name="apple-mobile-web-app-status-bar-style" content="black" />	<meta name="HandheldFriendly" content="true" />    <link type="text/css" href='./assets/softgames.css' rel="stylesheet">			    <script type="text/javascript">        window.gameLangs = ['en', 'es'];        window.gameJS = ['js/jquery-2.0.0.min.js', 'js/c2runtime.js'];        window.gameOnLoadScript = "startCutting();";		// updateShare(0);    </script>    <script type="text/javascript" src='./assets/softgames-1.1.js'></script>    <script type="text/javascript" src='./assets/sg.hooks.js'></script>		<!--Analytics--></head>  <body>     <style type="text/css">		* {			padding: 0;			margin: 0;		}		body {			background: #000;			color: #fff;			overflow: hidden;			-ms-touch-action: none;		}		canvas {			-ms-touch-action: none;			max-width:100%;			max-height:100%;					}				#rotation {			position: absolute;			top: 50%;			left: 50%;			margin-left: -64px;			margin-top: -64px;		}    </style>	<div id="fb-root"></div>	<img id="rotation" src="images/rotate.png" />		<!-- The canvas must be inside a div called c2canvasdiv -->	<div id="c2canvasdiv">			<!-- The canvas the project will render to.  If you change its ID, don't forget to change the		ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->		<canvas id="c2canvas" width="320" height="480">			<!-- This text is displayed if the visitor's browser does not support HTML5.			You can change it, but it is a good idea to link to a description of a browser			and provide some links to download some popular HTML5-compatible browsers. -->			<h1>Your browser does not appear to support HTML5.  Try upgrading your browser to the latest version.  <a href="http://www.whatbrowser.org">What is a browser?</a>			<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>			<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>			<a href="http://www.google.com/chrome/">Google Chrome</a><br/>			<a href="http://www.apple.com/safari/download/">Apple Safari</a><br/>			<a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br/></h1>		</canvas>			</div><script>		document.getElementById("c2canvasdiv").addEventListener("touchmove",function(e){			e.preventDefault()		},false);</script></body> </html> 
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