| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840 | 
<!DOCTYPE html><html><meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1" /><head> 	<meta charset="UTF-8" />	<title>植物大战僵尸</title>	<script src="js/jquery.js"></script>	<script type="text/javascript" src="js/phaser.min.js"></script>    <style type="text/css">       body {	background-image: url(assets/background.png);	background-size: cover;	background-repeat: no-repeat;	color:white;	padding: 0;	margin: 0;	font-family: 微软雅黑,Calibri, Candara, Segoe, "Segoe UI", Optima, Arial, sans-serif;}canvas {	border: 0;	margin: auto;	}a {	color: white;}body {	font-size: 12px;}#game {	position: absolute;	top:0;	left: 0;	width: 100%;	height: 100%;}.info {	position: absolute;	padding: 10px;	margin: 5px;	background: #0a0a11;	opacity: 0.5;	z-index: 999;	border-radius: 15px;	overflow-y:auto;        }#loading {	position: fixed;	width: 90%;	border-radius: 15px;	z-index: 999;	text-align: center;	vertical-align: middle;	line-height: 50px; }#test1{	width: 250px;	height: 250px;	background: #fff;	color: #000;	position: relative;}#test1 p{	height: 25%;	text-align: center;	margin: 0px;}#test1 .cdkey a{	color: #000;	text-decoration: none;	color: blue;}#test1 .dia-close{	position: absolute;	top: 0px;	display: block;	text-align: center;	text-decoration: none;	color: #000;	background: #ccc;}</style></head><body>	<div id="loading" style="display:none">		<img width ="100%" src="assets/shuoming.png">	</div>	<div id="game"></div><script type="text/javascript">var lastTime = 0;$('body').css('background-size', document.documentElement.clientWidth + 'px' + ' ' +  document.documentElement.clientHeight + 'px');//radio为宽高比率var ratio = 1.59;//游戏高为屏幕高-20pxvar height = document.documentElement.clientHeight;// 游戏宽为屏幕高的1.6倍var width = height / ratio;//scale为分割高的最小单位var scale = height / 720;//导入游戏画布var game = new Phaser.Game(document.documentElement.clientWidth, height, Phaser.CANVAS, 'game', { preload: preload, create: create, update: update });//预导入内容function preload() {	//添加背景	game.load.image('background', 'assets/gamebackground.jpg');	//引入坚果	game.load.image('ball','assets/bowlingball.png');	//左边按键	game.load.spritesheet('leftbtn', 'assets/btn-left.png',192,720);	//右边按键	game.load.spritesheet('rightbtn', 'assets/btn-right.png',192,720);	// //添加基础僵尸	game.load.spritesheet('zombie-normal', 'assets/zombie-normal.png', 126, 133);	 //添加太阳僵尸	game.load.spritesheet('zombie-sun', 'assets/zombie-sun.png', 130, 150);	 //添加旗子僵尸	game.load.spritesheet('zombie-flag', 'assets/zombie-flag.png', 155, 150);	 //添加大僵尸	game.load.spritesheet('zombie-snow', 'assets/zombie-snow.png', 230,180);	//添加水沟	game.load.image('ditchleft', 'assets/ditchleft.jpg');	game.load.image('ditchright', 'assets/ditchright.jpg');	//添加按钮	game.load.image('button', 'assets/btnreplay.png');	//添加按钮	game.load.image('btnmore', 'assets/btnmore.png');	//添加按钮	game.load.image('btnshare', 'assets/btnshare.png');	//说明按钮	game.load.image('instruction','assets/shuomingchakan.png');	//添加图片	game.load.image('backgroundblack', 'assets/bb.jpg');	game.load.image('gameover', 'assets/over1.png');}//背景var bg1;var bg2;//背景滚动速率var scrollSpeed = 5 ;																								//基础速度const baseVelocity = 10 * scale;//加入基础僵尸var zombies;var zombie = null;//引入基础僵尸函数var timer1;var timer2;var timer3;var timer4;//分数var score = 0;var scoreText;var middletext;var addscoreText = 0;//连击数var comboText;var maxcomboText;var combo = 0;var maxcombo = 0;var combaddscoreText = 0;//僵尸身体碰撞基数var zombieBodySize = 0.5;var button2 = null;var encouragetext = null;var encouragetext2 = null;var keyvalue = null;//创建游戏背景function createBackground() {	bg1 = game.add.sprite(0, 0, 'background');	bg2 = game.add.sprite(0, -bg1.height * scale, 'background');	bg1.width = document.documentElement.clientWidth;    bg2.width = document.documentElement.clientWidth;	bg1.scale.y = scale;	//	bg2.scale.x = scale;    bg2.scale.y = scale;	}//创建保龄球function createBall(){	ball = game.add.sprite(game.world.centerX,game.world.height-200*scale, 'ball');	ball.scale.setTo(0.1*scale,0.1*scale);	ball.anchor.setTo(0.5, 0.5);	game.physics.arcade.enable(ball);}//添加基础僵尸function addZombie(){	var zombie = zombies.create(30*scale+(game.world.width-156*scale)*Math.random(),-133*scale, 'zombie-normal');	zombie.scale.setTo(scale,scale);	zombie.animations.add('alive', [0,1,2,3,2,1],5, true);	zombie.animations.add('dead', [7,8,9,10,11,12,13],15, true);	zombie.animations.play('alive');	zombie.outOfBoundsKill = true;	zombie.body.setSize(zombie.body.width*zombieBodySize,zombie.body.height*zombieBodySize,38*scale,0);	zombie.body.velocity.y = 300*scale;}//添加太阳僵尸function addSunZombie(){	var sunZombie = sunZombies.create(30*scale+(game.world.width-160*scale)*Math.random(),-150*scale, 'zombie-sun');	sunZombie.scale.setTo(scale,scale);	sunZombie.animations.add('alive', [0,1,2,3,4,5,6,7,8,9,8,7,6,5,4,3,2,1],5, true);	sunZombie.animations.add('dead', [10,11,12,13,14,15,16,17],15, true);	sunZombie.animations.play('alive');	sunZombie.outOfBoundsKill = true;	sunZombie.body.setSize(sunZombie.body.width*zombieBodySize,sunZombie.body.height*zombieBodySize,39*scale,0);	sunZombie.body.velocity.y = 300*scale;}//添加旗子僵尸function addFlagZombie(){	var flagZombie = flagZombies.create(30*scale+(game.world.width-185*scale)*Math.random(),-150*scale, 'zombie-flag');	flagZombie.scale.setTo(scale,scale);	flagZombie.animations.add('alive', [0,1,2,3,4,3,2,1],5, true);	flagZombie.animations.add('dead', [5,6,7,8,9,10,11,12,13],15, true);	flagZombie.animations.play('alive');	flagZombie.outOfBoundsKill = true;	flagZombie.body.setSize(flagZombie.body.width*zombieBodySize,flagZombie.body.height*zombieBodySize,55.5*scale,0);	flagZombie.body.velocity.y = 300*scale;}//添加大僵尸function addBigZombie(){	var bigzombie = bigZombies.create(5*scale+(game.world.width-230*scale)*Math.random(),-180*scale, 'zombie-snow');	bigzombie.scale.setTo(scale,scale);	bigzombie.animations.add('alive', [0,1,2,3,4,5,4,3,2,1],5, true);	bigzombie.animations.add('dead', [6,7,8,9,10,11,12],15, true);	bigzombie.animations.play('alive');	bigzombie.outOfBoundsKill = true;	bigzombie.body.setSize(bigzombie.body.width*zombieBodySize, bigzombie.body.height*zombieBodySize,0);	bigzombie.body.velocity.y = 300*scale;}function create() {	game.physics.startSystem(Phaser.Physics.ARCADE);		//引入背景    createBackground();		//加入水沟	ditchleft = game.add.sprite(0, 0, 'ditchleft');	ditchleft.scale.setTo(scale, scale);	game.physics.arcade.enable(ditchleft);	ditchright = game.add.sprite(game.world.width, 0, 'ditchright');	ditchright.scale.setTo(scale, scale);	ditchright.anchor.setTo(1,0);	game.physics.arcade.enable(ditchright);		//加入僵尸	zombies = game.add.group();	zombies.enableBody = true;	timer1 = game.time.events.loop(400+600*Math.random(), addZombie, this);	//加入太阳僵尸	sunZombies = game.add.group();	sunZombies.enableBody = true;	timer3 = game.time.events.loop(2000+3000*Math.random(), addSunZombie, this);	//加入旗子僵尸	flagZombies = game.add.group();	flagZombies.enableBody = true;	timer4 = game.time.events.loop(2000+3000*Math.random(), addFlagZombie, this);	//加入大僵尸	bigZombies = game.add.group();	bigZombies.enableBody = true;	timer2 = game.time.events.loop(4000+2000*Math.random(), addBigZombie, this);		//添加分数	scoreText = game.add.text(0, game.world.centerY-285*scale, 'score: 0');	addscoreText = game.add.text(0,game.world.centerY-220*scale,'加分:0');	scoreText.setStyle({stroke:'#1d492f',fill:'white', strokeThickness:10,font:'bold ' + width/10 + 'px' + ' 微软雅黑'});	addscoreText.setStyle({stroke:'#1d492f',fill:'white', strokeThickness:10,font:'bold ' + width/10 + 'px' + ' 微软雅黑'});	addscoreText.visible = false;	//添加连击数	comboText = game.add.text(0,game.world.centerY-270*scale,'Combo:0');	comboText.setStyle({stroke:'#ff6600',fill:'#ffea89', strokeThickness:10,font:'bold ' + width/10 + 'px' + ' 微软雅黑'});	comboText.anchor.setTo(0,1);	combaddscoreText = game.add.text(0,game.world.centerY-150*scale,'连击奖励:0' )	combaddscoreText.setStyle({stroke:'#5d1f1f',fill:'#ff6600', strokeThickness:10,font:'bold ' + width/10 + 'px' + ' 微软雅黑'});	combaddscoreText.visible = false;			//引入保龄球	createBall();		//以下是引入关联	//引入向左走按钮	buttonleft = game.add.button(0,game.world.height-20*scale, 'leftbtn', actionMoveleft, this, 0, 0, 1,0);	buttonleft.anchor.setTo(0, 1);	buttonleft.scale.setTo(scale, scale);	//引入向右走按钮	buttonright = game.add.button(game.world.width,game.world.height-20*scale, 'rightbtn', actionMoveright, this, 0, 0, 1,0);	buttonright.anchor.setTo(1, 1);	buttonright.scale.setTo(scale, scale);		//添加说明按钮	buttoninstruction = game.add.button(game.world.width,0, 'instruction', actionInstruction, this, 0, 0, 0);	buttoninstruction.anchor.setTo(1,0);	buttoninstruction.scale.setTo(1.1*scale, 1.1*scale);}//背景动态函数function updateBackground() {	bg1.y = bg1.y + scrollSpeed * scale;	bg2.y = bg2.y + scrollSpeed * scale;	if (bg1.y >= height) {		bg1.y = bg2.y - bg1.height;	}	if (bg2.y >= height) {		bg2.y = bg1.y - bg2.height;	}}var moveSpeed = 0;var nowtime = 0;function update() {	//使背景变成动态	updateBackground();	//使保龄球转动	ball.angle = ball.angle+4;	//球碰到僵尸后杀死僵尸	game.physics.arcade.overlap(ball, zombies, killZombie, null, this);	game.physics.arcade.overlap(ball, bigZombies, killbigZombie, null, this);	game.physics.arcade.overlap(ball, sunZombies, killsunZombie, null, this);	game.physics.arcade.overlap(ball, flagZombies, killflagZombie, null, this);	//球碰到左右边缘,游戏结束	game.physics.arcade.overlap(ball, ditchleft, leftkillball, null, this);	game.physics.arcade.overlap(ball, ditchright, rightkillball, null, this);	lastTime = Date.now();	nowtime++;	if (nowtime > 10)	{		moveSpeed++;		nowtime = 0;	};	}//杀死僵尸function killZombie(ball,zombie){	zombie.animations.play('dead',null,false,true);	if(ball.x<=zombie.x+zombie.body.width/2){		ball.body.velocity.x-=(zombie.x+zombie.body.width/2-ball.x)*scale/90;		zombie.angle = zombie.angle-0.5;		if(zombie.angle==-2){			beadcombo();			score += 200;			scoreText.text = 'score: ' + score;			addscoreText.visible = true;			addscoreText.text = '加分:+' + 200;		}	}else{		ball.body.velocity.x+=(ball.x-zombie.x-zombie.body.width/2)*scale/90;		zombie.angle = zombie.angle+0.5;		if(zombie.angle==2){			beadcombo();			score += 200;			scoreText.text = 'score: ' + score;			addscoreText.visible = true;			addscoreText.text = '加分:+' + 200;		}	}	 }//杀死太阳僵尸function killsunZombie(ball,sunZombie){	sunZombie.animations.play('dead',null,false,true);	sunZombie.angle = sunZombie.angle+0.5;	if(sunZombie.angle==2){		beadcombo();		score += 300;		scoreText.text = 'score: ' + score;		addscoreText.visible = true;		addscoreText.text = '加分:+' + 300;		//zombie.exists = false;	}}//杀死旗子僵尸function killflagZombie(ball,flagZombie){	flagZombie.animations.play('dead',null,false,true);	flagZombie.angle = flagZombie.angle+0.5;	if(flagZombie.angle==2){		beadcombo();		score += 300;		scoreText.text = 'score: ' + score;		addscoreText.visible = true;		addscoreText.text = '加分:+' + 300;		//zombie.exists = false;	}}//杀死大僵尸function killbigZombie(ball,bigZombie){	bigZombie.animations.play('dead',null,false,true);	if(ball.x<=bigZombie.x+bigZombie.body.width/2){		ball.body.velocity.x-=(bigZombie.x+bigZombie.body.width/2-ball.x)*scale/30;		bigZombie.angle = bigZombie.angle-0.5;		if(bigZombie.angle==-2){			beadcombo();			score += 400;			scoreText.text = 'score: ' + score;			addscoreText.visible = true;			addscoreText.text = '加分:+' + 400;		}	}else{		ball.body.velocity.x+=(ball.x-bigZombie.x-bigZombie.body.width/2)*scale/30;		bigZombie.angle = bigZombie.angle+0.5;		if(bigZombie.angle==2){			beadcombo();			score += 400;			scoreText.text = 'score: ' + score;			addscoreText.visible = true;			addscoreText.text = '加分:+' + 400;		}	}	 }var combotimefunction beadcombo(){	if(combo==0){		combotime = Date.now();		combo += 1;		comboText.text = 'Combo:' + combo;	}else if(Date.now()-combotime<=800){		combo += 1;		comboText.text = 'Combo:' + combo;		if(combo>5){			score += 5*combo;			scoreText.text = 'score: ' + score;			combaddscoreText.text='连击奖励:+'+ 50*combo;			combaddscoreText.visible = true;		}		combotime = Date.now();	}else{		if(maxcombo<combo){			maxcombo = combo;		}		combo = 1;		comboText.text = 'Combo:' + combo;		combotime = Date.now();		combaddscoreText.visible =false;	}}function leftkillball(ball,ditchleft){	gameover();}function rightkillball(ball,ditchright){	gameover();}//游戏结束function gameover(){	ball.kill();	if(maxcombo<combo){		maxcombo = combo;	}	backgroundblack = game.add.button(0,0,"backgroundblack");	backgroundblack.alpha=0.7;	backgroundblack.scale.setTo(10*scale,20*scale);	backgroundblack.width = document.documentElement.clientWidth;			//Score			finalscore = game.add.text(width/2 - width/3,game.world.centerY-280*scale, scoreText.text);			finalscore.anchor.setTo(0, 0.5);			finalscore.setStyle({stroke:'#111',fill:'white', strokeThickness:10,font:'bold ' + width/14 + 'px' + ' 微软雅黑'});			//最大连击数			maxcomboText = game.add.text(width/2 - width/3,game.world.centerY-235*scale, '最大连击数:'+maxcombo);			maxcomboText.setStyle({stroke:'#111',fill:'white', strokeThickness:10, font:'bold ' + width/14 + 'px' + ' 微软雅黑'});			maxcomboText.anchor.setTo(0, 0.5);			encouragetext = game.add.text(width/2 - width/3, game.world.centerY-190*scale, '恭喜你成功碾压僵尸!');			encouragetext.anchor.setTo(0, 0.5);			encouragetext.setStyle({stroke:'#111',fill:'white', strokeThickness:10,font:'bold ' + width/14 + 'px' + ' 微软雅黑'});			copy = game.add.button(game.world.centerX,game.world.centerY-10*scale, 'button', restar, this, 2, 1, 0);			copy.scale.setTo(0.5*scale,0.6*scale);			copy.anchor.setTo(0.5,0.5);						button3602 = game.add.button(game.world.centerX-width/4,game.world.centerY+160*scale, 'btnshare', dp_share, this, 2, 1, 0);			button3602.scale.setTo(0.5*scale,0.6*scale);			button3602.anchor.setTo(0.5,0.5);			button = game.add.button(game.world.centerX+width/4,game.world.centerY+160*scale, 'btnmore', clickMore, this, 2, 1, 0);			button.scale.setTo(0.5*scale,0.6*scale);			button.anchor.setTo(0.5,0.5);			dp_submitScore(score);		game.time.events.pause();	game.time.events.remove();}//游戏重新开始function restar(){			score = 0;		combo = 0;		maxcombo = 0;		addscoreText.text = '加分:+' + 0;		scoreText.text = 'score: ' + score;		comboText.text = 'Combo:' + 0;		backgroundblack.kill();		if (typeof maxcomboText != 'undefined') {			maxcomboText.visible = false;		};		if (typeof finalscore != 'undefined') {			finalscore.visible = false;		};		if (typeof middletext != 'undefined') {			middletext.visible = false;		};		if (typeof addscoreText != 'undefined') {			addscoreText.visible = false;		};		if (typeof combaddscoreText != 'undefined') {			combaddscoreText.visible = false;		};		if (typeof encouragetextbtm1 != 'undefined') {			encouragetextbtm1.visible = false;		};		if (typeof encouragetextbtm2 != 'undefined') {			encouragetextbtm2.visible = false;		};	   	if (encouragetext!=null) {			encouragetext.visible = false;		}		if (encouragetext2!=null) {			encouragetext2.visible = false;		}		if (typeof combaddscoreText != 'undefined') {			combaddscoreText.visible = false;		};		if (typeof button != 'undefined') {			button.kill();		}		if (typeof button360 != 'undefined') {			button360.kill();		}		////////////////////////////////////////////////////////////////////////////////////////////////////////////////		if (typeof button3602 != 'undefined') {			button3602.kill();		}		///////////////////////////////////////////////////////////////////////////////////////////////////////////////		if (button2!=null) {			button2.kill();		}		if (typeof key != 'undefined') {			key.visible = false;		};		if (typeof copy != 'undefined') {			copy.visible = false;		};		if (keyvalue != null) {			keyvalue.visible = false;		};		zombies.destroy(true,true);		sunZombies.destroy(true,true);		flagZombies.destroy(true,true);		bigZombies.destroy(true,true);		game.time.events.resume();		timer1;		timer2;		timer3;		timer4;		ball.reset(game.world.centerX,game.world.height-200*scale);		ball.revive();		moveSpeed = 0;		nowtime = 0;}//游戏重新开始function restar1(){	buttonshare.kill();		backgroundblack2.kill();	}var leftSpeed = 4;var rightSpeed = 4;//以下是action函数//向左移动function actionMoveleft() {	if(leftSpeed < 14) leftSpeed++;	if(rightSpeed > 0) rightSpeed --;	var deltaVel = baseVelocity * leftSpeed;	ball.body.velocity.x-=deltaVel + moveSpeed;}//向右移动function actionMoveright() {	if(rightSpeed < 14) rightSpeed++;	if(leftSpeed > 0)   leftSpeed--;	var deltaVel = baseVelocity * rightSpeed;	ball.body.velocity.x+=deltaVel + moveSpeed;	}function actionInstruction(){	$('#loading').css({		'width' : document.documentElement.clientWidth + 'px',		'height' : height + 'px',		'left' : (document.documentElement.clientWidth - document.documentElement.clientWidth) / 2 + 'px',	});	$('#loading img').css('height', height + 'px');	$("#loading").toggle();	window.setTimeout(function(){		$('#loading').css('font-size', '100px');	},600);}$("#loading").click(function(){	if ($('#loading').css('font-size') != '100px') {		return;	};	$("#loading").toggle();	$('#loading').css('font-size', '0px');});function deleteScore(str){	var start = str.indexOf(':');	var end = str.length;	str = str.substr(start+1, end);	return str;}//弹窗 + 设置cdkey的值 function setCDKey(val){	$('#cdkey').html(val);}function TGDialogS(e){	var w = document.documentElement.clientWidth;	var h = document.documentElement.clientHeight;	//设置test1的宽高	$('#test1').css({		'width' : w / 1.1 + 'px',		'height' : h / 3 + 'px'	});	//设置p的字体大小	$('#test1 p').eq(0).css('font-size' , h*0.07/2 + 'px').css('margin-top' , deletePX( $('#test1').css('height') ) / 3 );	$('#test1 p').eq(1).css('font-size' , h*0.05/2 + 'px');	//设置关闭按钮	$('#test1 .dia-close').css({		'width' : h / 10 + 'px',		'height' : h / 15 + 'px',		'left' : deletePX( $('#test1').css('width') ) - h / 10 + 'px',	});	var closeH = deletePX ( $('#test1 .dia-close').css('height') );	$('#test1 .dia-close').css('font-size', closeH/2 + 'px').css('line-height', closeH + 'px');	need("biz.dialog-min",function(Dialog){		Dialog.show({			id:e,			bgcolor:'#000', //弹出“遮罩”的颜色,格式为"#FF6600",可修改,默认为"#fff"			opacity:50      //弹出“遮罩”的透明度,格式为{10-100},可选		});	});}function closeDialog(){	need("biz.dialog-min",function(Dialog){		Dialog.hide();	});}function deletePX(str){  if (typeof str == 'undefined') return ;  str = str.substr(0, str.length-2);  return parseInt(str);}</script><script language=javascript>		var mebtnopenurl = 'http://game.ikongzhong.cn/index.html';var thegameurl ="http://game.ikongzhong.cn/games/zwdzjs/"; var guanzhuurl ="http://mp.weixin.qq.com/s?__biz=MzI4MjA2MjE0MQ==&mid=246005295&idx=1&sn=490f8141976d607ba079d48f52a3fcd7#rd";		var is9gUser=false;		window.shareData = {		        "imgUrl": "http://game.ikongzhong.cn/games/zwdzjs/icon.png",		        "timeLineLink": thegameurl,		        "tTitle": "植物大战僵尸",		        "tContent": "植物大战僵尸"		};						function goHome(){			window.location=mebtnopenurl;		}		function clickMore(){			if((window.location+"").indexOf("zf",1)>0){				window.location =mebtnopenurl;			 }			 else{				goHome();			 }		}		function dp_share(){			document.getElementById("share").style.display="";					}		function dp_Ranking(){			window.location=mebtnopenurl;		}		function showAd(){		}		function hideAd(){		}		document.addEventListener('WeixinJSBridgeReady', function onBridgeReady() {		    		    WeixinJSBridge.on('menu:share:appmessage', function(argv) {		        WeixinJSBridge.invoke('sendAppMessage', {		            "img_url": window.shareData.imgUrl,		            "link": window.shareData.timeLineLink,		            "desc": window.shareData.tContent,		            "title": window.shareData.tTitle		        }, onShareComplete);		    });		    WeixinJSBridge.on('menu:share:timeline', function(argv) {		        WeixinJSBridge.invoke('shareTimeline', {		            "img_url": window.shareData.imgUrl,		            "img_width": "640",		            "img_height": "640",		            "link": window.shareData.timeLineLink,		            "desc": window.shareData.tContent,		            "title": window.shareData.tTitle		        }, onShareComplete);		    });		}, false);		</script>		<div id=share style="display: none">			<img width=100% src="share.png"				style="position: fixed; z-index: 9999; top: 0; left: 0; display: "				ontouchstart="document.getElementById('share').style.display='none';" />		</div>		<div style="display: none;">			<script type="text/javascript">            var myData = { gameid: "zwdzjs" };						function dp_submitScore(score){				myData.score = parseInt(score);				myData.scoreName = "获得"+score+"分";					document.title ="我一举消失了入侵的丧尸获得了"+score+"分,丧尸已现世,快来一起消灭他们吧!";					window.shareData.tTitle = document.title;			}			function onShareComplete(res) {                if (localStorage.myuid && myData.score>0) {                    setTimeout(function(){                        if (confirm("?")) {                            window.location =mebtnopenurl;                        }                        else {                            document.location.href = mebtnopenurl;                        }                    }, 500);                }				else {		        	document.location.href = guanzhuurl ;				}	        }	 			</script>			<div style="display: none;">							</div>			 <script type="text/javascript" src="js/game9g.utils.js?r="+Math.rand()></script></body></html>
 |