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- var page = 2;
- var isTouch = "ontouchend" in document ? true : false;
- var cwith = 480;
- var rest = false;
- var ismenuopen = false;
- var isgameloaded = false;
- var isplaying = false;
- var reline = 0;
- $.loadImages = function (imageArray, callback) {
- var loadElements = new Array();
- "string" == typeof imageArray && (imageArray = [imageArray]); //if it's a string, make it a single item array of that string
- var imageArrayLength = imageArray.length;
- var imageCounter = 0;
- for (var i = 0; i < imageArrayLength; i++) {
- var tempElement = document.createElement("img");
- tempElement.onload = function () {
- imageCounter++;
- imageCounter == imageArrayLength && $.isFunction(callback) && callback(loadElements); //if last one and callback set, do callback
- };
- tempElement.onerror = function () {
- imageCounter++;
- imageCounter == imageArrayLength && $.isFunction(callback) && callback(loadElements); //if last one and callback set, do callback
- };
- tempElement.src = imageArray[i];
- loadElements.push(tempElement);
- }
- }
- function gamereset(needoverflow, callback) {
- if (gameTimer) window.clearInterval(gameTimer);
- count = 360;
- nowLevelNo = 1;
- TScore = 0;
- playgame(function () {
- $("#levelName").html(1);
- $("#score").html(0);
- if (needoverflow)
- document.getElementById("main").style.overflow = "visible";
- $("#p1_1").hide();
- blockpagemove();
- $("#p1_2").hide();
- $("#p1_4").hide();
- $("#p1_3").show();
- setTimeout(function () {
- window.scrollTo(0, 0);
- }, 1);
- page = 4;
- $.isFunction(callback) && callback();
- });
- }
- function blockhanlder(e) {
- e.stopPropagation();
- e.preventDefault();
- return false;
- }
- function blockpagemove() {
- document.body.addEventListener('touchmove', blockhanlder);
- }
- function removeblockpagemove() {
- document.body.removeEventListener('touchmove', blockhanlder);
- }
- var windowWidth = 0, windowHeight = 0, windowWidthScale = 1, windowHeightScale = 1;
- $(window).resize(windowInit);
- function windowInit() {
- windowWidth = $(window).width();
- windowHeight = $(window).height();
- if (windowWidth > windowHeight) {
- $(".sceentip").show().css({ lineHeight: windowHeight + "px" });
- //return;
- } else {
- $(".sceentip").hide();
- if (windowHeight < 800) {
- windowHeight = 800;
- $('html').height(windowHeight);
- } else {
- $('html').height('100%');
- }
- windowWidthScale = windowWidth / 640;
- windowHeightScale = windowHeight / 1136;
- if (windowHeightScale > 1) windowHeightScale = 1;
- $('.zoomh, .zoomh_t, .zoomh_m, .zoomh_b').css({
- 'transform': 'scale(' + windowHeightScale + ')', '-o-transform': 'scale(' + windowHeightScale + ')',
- '-moz-transform': 'scale(' + windowHeightScale + ')', '-webkit-transform': 'scale(' + windowHeightScale + ')', '-ms-transform': 'scale(' + windowHeightScale + ')'
- });
- var _tt = windowHeight - 720;
- $('#gamebtn').css({ 'bottom': (_tt - 81) / 2 });
- if (_tt > 120) {
- var _tz = (_tt - 40) / (81 + _tt / 2);
- _tz = _tz > 1.4 ? 1.4 : _tz;
- _tz = _tz < 1 ? 1 : _tz;
- $('#gamebtn').css({
- 'transform': 'scale(' + _tz + ')', '-o-transform': 'scale(' + _tz + ')',
- '-moz-transform': 'scale(' + _tz + ')', '-webkit-transform': 'scale(' + _tz + ')', '-ms-transform': 'scale(' + _tz + ')'
- });
- } else if (_tt <= 80) {
- var _tz = _tt / 81 * 0.8;
- _tz = _tz < 0.8 ? 0.8 : _tz;
- $('#gamebtn').css({
- 'transform': 'scale(' + _tz + ')', '-o-transform': 'scale(' + _tz + ')',
- '-moz-transform': 'scale(' + _tz + ')', '-webkit-transform': 'scale(' + _tz + ')', '-ms-transform': 'scale(' + _tz + ')'
- });
- } else {
- var _tz = 1;
- $('#gamebtn').css({
- 'transform': 'scale(' + _tz + ')', '-o-transform': 'scale(' + _tz + ')',
- '-moz-transform': 'scale(' + _tz + ')', '-webkit-transform': 'scale(' + _tz + ')', '-ms-transform': 'scale(' + _tz + ')'
- });
- }
- $('#pimg3,#pimg4,#content').height(windowHeight);
- }
- }
- $(document).ready(function () {
- windowInit();
- blockpagemove();
- //$('<audio id="intro"><source src="sound/Intro.ogg" type="audio/ogg"> <source src="sound/Intro.mp3" type="audio/mpeg"><source src="sound/Intro.wav" type="audio/wav"> </audio>').appendTo('body'); //载入声音文件
- $("#more_game").click(function () {
- clickMore();
- });
- $("#wechat_sns").click(function () {
- $("#wechat_sns").hide();
- });
- // $("#wechat_friend").on(isTouch ? 'touchstart' : 'click', function () {
- // $("#wechat_sns").show();
- // });
- $("#wechat_friend").click(function () {
- $("#wechat_sns").show();
- });
- setTimeout(function () {
- window.scrollTo(0, 0);
- }, 1);
- if (cj && cj.length > 0) {
- $.loadImages(cj, function () {
- setTimeout(function () {
- $("#logo2").animate({ "left": 90 }, 100, '', function () {
- shake1 = setInterval(function () {
- $("#logo2").css({ "left": arrayLeft[parseInt(11 * Math.random())], "top": arrayTop[parseInt(11 * Math.random())] });
- }, 50);
- $("#logo3").animate({ "left": 95 }, 100, '', function () {
- shake2 = setInterval(function () {
- $("#logo3").css({ "left": arrayLeft[parseInt(11 * Math.random())], "top": arrayTop[parseInt(11 * Math.random())] });
- }, 50);
- $('#logo1').show();
- $('#logo1').addClass('scale').animate({ 'top': '236px', 'left': '90px' }, 1000, '');
- });
- });
- $("#maskloading").hide();
- }, 500);
- setTimeout(function () {
- $("#play").animate({ "top": 850 }, 100, '');
- }, 1900);
- });
- }
- bgCanvas = document.getElementById("bgCanvas"); //道路背景+圆
- liCanvas = document.getElementById("liCanvas"); //道路颜色+线条
- bgContext = bgCanvas.getContext("2d"); //构造画图
- liContext = liCanvas.getContext("2d"); //构造画图
- Sleak = document.getElementById("Sleak"); //断开
- Sforward = document.getElementById("Sforward"); //连接
- bgCanvas.addEventListener("mouseup", moveEnd, false); //添加事件监听
- bgCanvas.addEventListener("touchend", moveEnd, false); //添加事件监听
- bgCanvas.addEventListener("touchcancel", moveEnd, false); //添加事件监听
- intro = document.getElementById("intro");
- menu_click = document.getElementById("menu_click");
- $("#playAgain").click(function () {
- $("#maskloading").show();
- $("#loading_div").show();
- gamereset(true);
- });
- $("#logo1").click(function () {
- //menu_click = document.getElementById("menu_click");
- if (shake1) clearInterval(shake1);
- if (shake2) clearInterval(shake2);
- setTimeout(function () {
- $("#logo3").animate({ "left": 435 }, 200, '', function () {
- $("#logo2").animate({ "left": -295 }, 200, '', function () {
- intro.play();
- //menu_click.play();
- $("#maskloading").show();
- $("#loading_div").show();
- gamereset(true);
- });
- });
- }, 100);
- intro.play();
- });
- $("#help").click(function () {
- if (gameTimer) window.clearInterval(gameTimer);
- $("#p1_1").hide();
- $("#p1_3").hide();
- $("#p1_4").hide();
- document.getElementById("main").style.overflow = "visible";
- removeblockpagemove();
- $("#p1_2").show();
- page = 3;
- ismenuopen = false;
- $("#pimg0").css("height", $("#pimg2").height() + "px");
- });
- $("#reset").click(function () {
- reline = 1;
- mkGame(gamesize, level2Arrayf(level2Array[nowLevelNo - 1]), reline);
- });
- $("#continue").click(function () {
- if (page == 3) {
- //menu_click = document.getElementById("menu_click");
- menu_click.play();
- //$("#maskloading").show();
- //$("#loading_div").show();
- document.getElementById("main").style.overflow = "visible";
- $("#p1_1").hide();
- $("#p1_3").show();
- $("#p1_4").hide();
- blockpagemove();
- $("#p1_2").hide();
- if (isandroid) {
- rest = true;
- mkGame_reset();
- }
- gameTimer = setInterval(function () {
- gametick();
- }, 1000);
- //gamereset(true);
- } else if (page == 2) {
- //menu_click = document.getElementById("menu_click");
- menu_click.play();
- document.getElementById("main").style.overflow = "visible";
- $("#maskloading").show();
- $("#loading_div").show();
- gamereset(true);
- }
- window.scrollTo(0, 0);
- });
- $("#play").click(function () {
- if (shake1) clearInterval(shake1);
- if (shake2) clearInterval(shake2);
- setTimeout(function () {
- $("#logo3").animate({ "left": 435 }, 200, '', function () {
- $("#logo2").animate({ "left": -295 }, 200, '', function () {
- setTimeout(function () {
- //$("#p1_1").hide();
- //$("#p1_3").hide();
- //$("#p1_4").hide();
- //document.getElementById("main").style.overflow = "visible";
- //removeblockpagemove();
- //$("#p1_2").show();
- //page = 2;
- document.getElementById("main").style.overflow = "visible";
- $("#maskloading").show();
- $("#loading_div").show();
- gamereset(true);
- }, 200);
- });
- });
- }, 100);
- //intro = document.getElementById("intro");
- intro.play();
- });
- });
- function mkGame_reset() {
- mkGame(gamesize, level2Arrayf(level2Array[nowLevelNo - 1]), reline);
- setTimeout(function () {
- for (var i = 0; i < level.length; i++) {
- var NLevel = level[i];
- if (NLevel.line.length > 0) {
- liContext.beginPath()
- var firstBox = NLevel.line[0];
- var secondBox = NLevel.line[NLevel.line.length - 1];
- var FPoint = boxs[NLevel.line[0]].points;
- liContext.moveTo(FPoint[0] + HboxSize, FPoint[1] + HboxSize);
- for (var p = 0; p < NLevel.line.length; p++) {
- var NBox = boxs[NLevel.line[p]].points;
- if (NLevel.comp) {
- liContext.fillStyle = colors_o[i];
- //liContext.fillRect(NBox[0], NBox[1], boxSize, boxSize);
- liContext.fillRect(NBox[0] + boxSize * .0625, NBox[1] + boxSize * .0625, boxSize * .875, boxSize * .875);
- }
- liContext.lineTo(NBox[0] + HboxSize, NBox[1] + HboxSize);
- }
- liContext.lineWidth = lineSize;
- liContext.lineCap = 'round';
- liContext.lineJoin = "round";
- liContext.strokeStyle = NLevel.color;//填充线路颜色
- liContext.stroke();
- liContext.closePath();
- }
- }
- }, 300);
- anyThing = false;
- }
- function moveEnd() {
- mouseDown = false;
- }
- function mkGame(size, levelBoxsA, reline) {
- isplaying = true;
- bgContext.clearRect(0, 0, cwith, cwith);
- liContext.clearRect(0, 0, cwith, cwith);
- bgCanvas.style.visibility = "hidden";
- bgCanvas.offsetHeight;
- bgCanvas.style.visibility = "inherit";
- liCanvas.style.visibility = "hidden";
- liCanvas.offsetHeight;
- liCanvas.style.visibility = "inherit";
- colors_d = ["rgba(166,49,223,0.8)", "rgba(252,133,50,0.8)", "rgba(28,151,211,0.8)", "rgba(00,191,01,0.8)", "rgba(237,57,132,0.8)"];
- colors_o = ["rgba(166,49,223,0.3)", "rgba(252,133,50,0.3)", "rgba(28,151,211,0.3)", "rgba(00,191,01,0.3)", "rgba(237,57,132,0.3)"];
- imgs_d = ["image/game/1/", "image/game/2/", "image/game/3/", "image/game/4/", "image/game/5/"];
- boxSize = cwith / size;//单个BOX大小
- HboxSize = boxSize / 2;//线条居中
- lineSize = boxSize * 33 / 100;//连线的粗细程度
- CircSize = boxSize * 35 / 100;//圆的大小
- if (rest) {
- }
- else {
- level = [];
- boxs = []
- mouseDown = false;
- levelColor = -1;
- oldBox = -1;
- anyThing = false;
- idoArray = 0;
- movesC = 0; //初始化赋值为0步
- if (compArray[idoArray]) {
- if (!compArray[idoArray].split(":")[1]) {
- movesB = "-";
- } else {
- movesB = compArray[idoArray].split(":")[1];
- }
- } else {
- movesB = "-";
- }
- FWSpeed = 1;
- offsetLeft = $(".mainS")[0].offsetLeft + $("#game_screen")[0].offsetLeft;
- offsetTop = $(".mainS")[0].offsetTop + $("#game_screen")[0].offsetTop;
- for (var y = 0; y < size; y++) {
- for (var x = 0; x < size; x++) {
- boxs.push({
- state: 0,
- colorIndex: -1,
- points: [x * boxSize, y * boxSize, (x + 1) * boxSize, (y + 1) * boxSize]
- });
- }
- }
- if (gameTimer) window.clearInterval(gameTimer);
- if (reline == 0) {
- count = 360;
- $("#timebar").css({ "width": count });
- } else {
- $("#timebar").css({ "width": count });
- reline = 0;
- }
- //count = 360;
- //$("#timebar").css({ "width": count });
- gameTimer = window.setInterval(gametick, 1000);
- levelScore = totalsec * 10;
- }
- //// STR Draw Level \\\\
- levelBoxsA.forEach(function (value, key) {
- bgContext.beginPath();
- if (!rest) {
- level[key] = { line: [], comp: false, color: colors_d[key], img: gameElements[key], box: value, soundState: 0 };
- }
- var box_1 = boxs[value[0]];
- var box_2 = boxs[value[1]];
- box_1.state = 2;
- box_2.state = 2;
- box_1.colorIndex = key;
- box_2.colorIndex = key;
- var arcX_1 = (box_1.points[0])
- var arcY_1 = (box_1.points[1])
- var arcX_2 = (box_2.points[0])
- var arcY_2 = (box_2.points[1])
- bgContext.drawImage(level[key].img[0], arcX_1 + boxSize * .0625, arcY_1 + boxSize * .0625, boxSize * .875, boxSize * .875);
- bgContext.drawImage(level[key].img[2], arcX_2 + boxSize * .0625, arcY_2 + boxSize * .0625, boxSize * .875, boxSize * .875);
- });
- rest = false;
- // END Draw Level \\\\
- if (!isgameloaded) {
- isgameloaded = true;
- if (isTouch) {
- bgCanvas.addEventListener("touchstart", pointerStart, false);
- bgCanvas.addEventListener("touchmove", pointerMove, false);
- } else {
- bgCanvas.addEventListener("mousedown", pointerStart, false);
- bgCanvas.addEventListener("mousemove", pointerMove, false);
- }
- function pointerStart(ev) {
- ev.preventDefault();
- mouseDown = true;
- var evX, evY;
- //console.log(ev);
- if (isTouch) {
- evX = ev.touches.item(0).clientX - offsetLeft + (document.body.scrollLeft || document.documentElement.scrollLeft || 0);
- evY = ev.touches.item(0).clientY - offsetTop + (document.body.scrollTop || document.documentElement.scrollTop || 0);
- }
- else {
- evX = ev.offsetX || ev.layerX;
- evY = ev.offsetY || ev.layerY;
- }
- //console.log(evX + ',' + evY);
- boxId = (parseInt(evY / boxSize) * size) + parseInt(evX / boxSize);
- if (levelColor != boxs[boxId].colorIndex) {
- movesC++;
- }
- levelColor = boxs[boxId].colorIndex;
- if (boxs[boxId].state == 2) {
- for (i = 1; i < level[levelColor].line.length; i++) {
- var box = boxs[level[levelColor].line[i]]
- if (box.state != 2) {
- box.state = 0;
- box.colorIndex = -1;
- }
- }
- level[levelColor].line = [boxId];
- }
- anyThing = true;
- pointerMove(ev);
- }
- function pointerMove(ev) {
- if (!mouseDown) return;
- ev.preventDefault();
- var evX, evY;
- // evX = ev.offsetX || (ev.touches && ev.touches.item(0).clientX - offsetLeft + (document.body.scrollLeft || document.documentElement.scrollLeft || 0)) || ev.layerX;
- // evY = ev.offsetY || (ev.touches && ev.touches.item(0).clientY - offsetTop + (document.body.scrollTop || document.documentElement.scrollTop || 0)) || ev.layerY;
- if (isTouch) {
- evX = ev.touches.item(0).clientX - offsetLeft + (document.body.scrollLeft || document.documentElement.scrollLeft || 0);
- evY = ev.touches.item(0).clientY - offsetTop + (document.body.scrollTop || document.documentElement.scrollTop || 0);
- }
- else {
- evX = ev.offsetX || ev.layerX;
- evY = ev.offsetY || ev.layerY;
- }
- var boxId = (parseInt(evY / boxSize) * size) + parseInt(evX / boxSize);
- if (oldBox != boxId && mouseDown && levelColor != -1 && boxId < size * size) {
- var lastLLineId = level[levelColor].line[level[levelColor].line.length - 1];
- oldBox = boxId;
- var box = boxs[boxId];
- if (!anyThing && !(lastLLineId - size == boxId || lastLLineId + size == boxId || ((lastLLineId - 1 == boxId || lastLLineId + 1 == boxId) && parseInt(lastLLineId / size) == parseInt(boxId / size)))) {
- return;
- }
- if (box.state == 2) {
- if (level[levelColor].line[0] != boxId && box.colorIndex == levelColor && (lastLLineId - 1 == boxId || lastLLineId + 1 == boxId || lastLLineId - size == boxId || lastLLineId + size == boxId)) {
- level[levelColor].line.push(boxId);
- mouseDown = false;
- }
- }
- if (box.state == 1 || (box.state == 2 && box.colorIndex == levelColor)) {
- newArray = [];
- var goHell = false;
- var oldArray = level[box.colorIndex].line;
- var NCI = box.colorIndex;
- for (i = 0; i < oldArray.length; i++) {
- if (oldArray[i] == boxId && box.colorIndex != levelColor) {
- goHell = true;
- oldBox = -1;
- }
- if (!goHell) {
- newArray.push(oldArray[i]);
- } else {
- if (boxs[oldArray[i]].state != 2) {
- boxs[oldArray[i]].state = 0;
- boxs[oldArray[i]].colorIndex = -1;
- }
- }
- if (oldArray[i] == boxId) {
- goHell = true;
- }
- }
- level[NCI].line = newArray;
- } else if (box.state == 0) {
- box.state = 1;
- box.colorIndex = levelColor;
- level[levelColor].line.push(boxId);
- }
- liContext.clearRect(0, 0, cwith, cwith);
- var boxsSum = 0;
- var compSum = 0;
- var PlayTS = false;
- var PlayFS = false;
- FWSpeed = 1;
- for (var i = 0; i < level.length; i++) {
- var NLevel = level[i]
- if (NLevel.line.length != 0) {
- liContext.beginPath()
- var firstBox = NLevel.line[0];
- var secondBox = NLevel.line[NLevel.line.length - 1];
- var FPoint = boxs[NLevel.line[0]].points;
- liContext.moveTo(FPoint[0] + HboxSize, FPoint[1] + HboxSize);
- boxsSum++;
- for (var p = 1; p < NLevel.line.length; p++) {
- boxsSum++;
- var NBox = boxs[NLevel.line[p]].points;
- liContext.lineTo(NBox[0] + HboxSize, NBox[1] + HboxSize);
- }
- liContext.lineWidth = lineSize;
- liContext.lineCap = 'round';
- liContext.lineJoin = "round";
- liContext.strokeStyle = NLevel.color;//填充线路颜色
- //liContext.arc(60, 60, 30, 0, Math.PI * 2, true);
- liContext.stroke();
- liContext.closePath();
- var isNewComp = NLevel.comp;
- if ((NLevel.box[0] == firstBox && NLevel.box[1] == secondBox) || (NLevel.box[0] == secondBox && NLevel.box[1] == firstBox)) {
- NLevel.comp = true;
- FWSpeed += .1;
- compSum++;
- } else {
- NLevel.comp = false;
- }
- if (isNewComp == false && NLevel.comp == true) {
- PlayTS = true;
- }
- if (isNewComp == true && NLevel.comp == false) {
- PlayTS = false;
- PlayFS = true;
- }
- if (i != box.colorIndex && NLevel.comp == true) {
- for (var p = 0; p < NLevel.line.length; p++) {
- var NBox = boxs[NLevel.line[p]].points;
- liContext.fillStyle = colors_o[i];
- //liContext.fillRect(NBox[0], NBox[1], boxSize, boxSize);
- liContext.fillRect(NBox[0] + boxSize * .0625, NBox[1] + boxSize * .0625, boxSize * .875, boxSize * .875);
- }
- }
- }
- }
- //PlayTS判断连接是否成功
- if (PlayTS == true) {
- //Sforward.playbackRate = FWSpeed - .1;
- Sforward.play();
- if (level.length == compSum) {
- } else {
- //这里添加圆图片替换和道路平铺
- var value = level[box.colorIndex].box;
- var box_1 = boxs[value[0]];
- var box_2 = boxs[value[1]];
- var arcX_1 = (box_1.points[0]);
- var arcY_1 = (box_1.points[1]);
- var arcX_2 = (box_2.points[0]);
- var arcY_2 = (box_2.points[1]);
- bgContext.drawImage(level[box.colorIndex].img[1], arcX_1 + boxSize * .0625, arcY_1 + boxSize * .0625, boxSize * .875, boxSize * .875);
- bgContext.drawImage(level[box.colorIndex].img[3], arcX_2 + boxSize * .0625, arcY_2 + boxSize * .0625, boxSize * .875, boxSize * .875);
- setTimeout(function () {
- bgContext.clearRect(arcX_1, arcY_1, boxSize, boxSize);
- bgContext.drawImage(level[box.colorIndex].img[0], arcX_1 + boxSize * .0625, arcY_1 + boxSize * .0625, boxSize * .875, boxSize * .875);
- bgContext.clearRect(arcX_2, arcY_2, boxSize, boxSize);
- bgContext.drawImage(level[box.colorIndex].img[2], arcX_2 + boxSize * .0625, arcY_2 + boxSize * .0625, boxSize * .875, boxSize * .875);
- var NLevel = level[box.colorIndex];
- for (var p = 0; p < NLevel.line.length; p++) {
- var NBox = boxs[NLevel.line[p]].points;
- liContext.fillStyle = colors_o[box.colorIndex];
- //liContext.fillRect(NBox[0] + 7, NBox[1] + 6, boxSize - 10, boxSize - 10);
- liContext.fillRect(NBox[0] + boxSize * .0625, NBox[1] + boxSize * .0625, boxSize * .875, boxSize * .875);
- }
- }, 300);
- }
- }
- //PlayFS判断是否中断连接
- if (PlayFS == true) {
- //Sleak.play();
- levelScore -= 10;
- }
- var Perc = Math.round(boxsSum * 100 / boxs.length);
- if (Perc == 100 && compSum == level.length) {
- if (!compArray[idoArray]) {
- compArray.push(nowLevelNo + ":" + movesC + ":" + level.length);
- } else {
- var CANlevel = compArray[idoArray].split(":");
- if (!CANlevel[1] || CANlevel[1] > movesC) {
- compArray[idoArray] = nowLevelNo + ":" + movesC + ":" + level.length;
- }
- }
- if (level.length == movesC) {
- //$("#levelCompS .title").html("Perfect!");
- } else {
- //$("#levelCompS .title").html("Level complete!");
- }
- levelScore -= (totalsec - count / step) * 10;
- mkGameByNo();
- //$("#levelCompS .desc").html("You completed the level in " + movesC + " moves.");
- //$("#forwCS").val("next level");
- //$("#retrCS").css("display", "block");
- //$("#keepCS").css("display", "none");
- //$("#levelCompS").fadeIn("fast");
- } else if (compSum == level.length) {
- levelScore -= (totalsec - count / step) * 10;
- levelScore -= totalsec;
- mkGameByNo();
- //$("#levelCompS .title").html("Almost there...");
- //$("#levelCompS .desc").html("Fill the board with pipe to complete the level.");
- //$("#forwCS").val("skip level");
- //$("#retrCS").css("display", "none");
- //$("#keepCS").css("display", "block");
- //$("#levelCompS").fadeIn("fast");
- }
- anyThing = false;
- }
- }
- }
- }
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