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<!DOCTYPE html><html><head>    <meta charset="utf-8">    <title>疯狂火箭哥</title>    <meta name="apple-mobile-web-app-capable" content="yes"/>    <meta name="full-screen" content="yes"/>    <meta name="screen-orientation" content="portrait"/>    <meta name="viewport" content="target-densitydpi=high-dpi,width=device-width"/>    <meta name="x5-fullscreen" content="true"/>    <meta http-equiv="Access-Control-Allow-Origin" content="*"/>    <meta name="360-fullscreen" content="true"/>    <script type="text/javascript" src="src/cocos2d-js-v3.1-lite.js" charset="UTF-8"></script>    <script type="text/javascript" src="jquery-1.8.2.min.js" charset="UTF-8"></script>    <script>        var img = 'http://219.234.5.130/gameMS/games/suning/rocket/images/share.jpg';        var link = "https://open.weixin.qq.com/connect/oauth2/authorize?appid=wx6b188f507885bddc&redirect_uri=http%3A%2F%2F219.234.5.130%2FgameMS%2Fgames%2Fsuning%2Frocket%2Fenter.action&response_type=code&scope=snsapi_base&state=oyWmst7402v9WxKbn0ZVCYbWYWSk#wechat_redirect";        var title = '快来加入火箭送货团队,送货有好礼,就是这么任性!';        var desc = '苏宁火箭哥';        g_firstPlay = "0";        g_playNum = "1";		g_IsSub = "";    </script>    <script type="text/javascript" src="wechatAPI.js" charset="UTF-8"></script>    <!--     <script>		alert(window.appMessage.timeLineLink);	</script>	 -->    <style>        body, canvas, div {            -moz-user-select: none;            -webkit-user-select: none;            -ms-user-select: none;            -khtml-user-select: none;            /*-webkit-tap-highlight-color: rgba(0, 0, 0, 0);*/        }    </style></head><body style="padding:0; margin: 0;">    <canvas id="gameCanvas" width="320" height="480"></canvas>    <script type="text/javascript">          window.onload = function(){              cc.game.onStart = function(){                  var mode = cc.sys.isMobile && window.navigator.userAgent.indexOf("MicroMessenger") != -1 ? cc.ResolutionPolicy.EXACT_FIT : cc.sys.isMobile ? cc.ResolutionPolicy.EXACT_FIT : cc.ResolutionPolicy.SHOW_ALL;                  cc.view.setDesignResolutionSize(320,480,mode);                  cc.view.resizeWithBrowserSize(true);                  //load resources                  MyLoaderScene.preload(g_resources, function () {                      cc.director.runScene(new MyScene());                  }, this);              };              cc.game.run("gameCanvas");          };    </script></body></html>
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