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| /** * See LICENSE file. * * Play scene.. */(function() {    HN.BrickActor= function() {        HN.BrickActor.superclass.constructor.call(this);        this.sb= new CAAT.ScaleBehavior().            setFrameTime(-1,0).            setValues(1,1);        this.addBehavior(this.sb);        this.rb= new CAAT.RotateBehavior().                setFrameTime(-1,0).                setValues(0,0)        this.addBehavior(this.rb);        this.pb= new CAAT.PathBehavior().                setFrameTime(-1,0)        this.addBehavior(this.pb);        this.ab= new CAAT.AlphaBehavior().                setFrameTime(-1,0).                setValues(1)        this.addBehavior(this.ab);        return this;    };    HN.BrickActor.status= {        REGULAR:    0,      // en tablero.        FALLING:    1,      // cayendo. (rearrange)        CLEARED:    2       // eliminado, no disponible (cayendo y eliminado)    }    HN.BrickActor.prototype= {        timeOver:       250,        timeSelection:  1000,        timeRespawn:    1500,        timeRearrange:  1500,        timeOverflow:   200,        timeCleared:    800,        brick:          null,        status:         0,  // 0: regular state, 1: falling, 2: cleared.        ab:             null,        sb:             null,        rb:             null,        pb:             null,        /**         *         * @param numberImage         * @param brick a HN.Brick instance.         */        initialize : function( numberImage, brick ) {            var tw= numberImage.singleWidth;            var th= numberImage.singleHeight;            this.setSize(tw,th);            this.setBackgroundImage(numberImage.getRef(),true);            this.brick= brick;            var me= this;            brick.delegate =  function() {                me.setSpriteIndex( me.brick.value + numberImage.columns*me.brick.color );            }            return this;        },        /**         * Make initialize animation.         * @param brickPosition         */        initializeForPlay: function( brickPosition, animationStartTime, animationDuration ) {            var brickActor= this;            brickActor.                setLocation( brickPosition.x, brickPosition.y ).                setScale( .01, .01 );            brickActor.sb.                setValues( .01,1, .01, 1).                setInterpolator(                    new CAAT.Interpolator().createElasticOutInterpolator(1.1, 0.1, false) ).                setFrameTime(animationStartTime, animationDuration );        },        setStatus : function(st) {            this.status= st;            return this;        },        mouseEnter : function(mouseEvent) {            if ( this.brick.selected ) {                return;            }            this.parent.setZOrder( this, Number.MAX_VALUE );            this.sb.setFrameTime( this.time, this.timeOver ).                    setValues( 1, 1.2, 1, 1.2 ).                    setPingPong();            if ( CAAT.browser!=='iOS' ) {                CAAT.setCursor('pointer');            }        },        mouseExit : function(mouseEvent) {            if ( CAAT.browser!=='iOS' ) {                CAAT.setCursor('default');            }        },        mouseDown : function(mouseEvent) {            this.brick.changeSelection();        },        toString : function() {            return 'HN.Brick '+this.brick.row+','+this.brick.column;        },        /**         * brick deselected.         */        reset : function() {            this.resetAlpha().                    resetRotate().                    resetScale().                    resetTransform();            this.alpha=1;            return this;        },        resetBehavior : function(b,p1,p2) {            b.emptyListenerList();            b.setCycle(false);            b.setInterpolator( new CAAT.Interpolator().createLinearInterpolator() );            b.setFrameTime(-1,0);            if ( p1&& p2 ) {                b.setValues(p1,p2);            }        },        resetAlpha: function() {            this.resetBehavior(this.ab,1,1);            return this;        },        resetScale: function() {            this.resetBehavior(this.sb,1,1);            return this;        },        resetRotate: function() {            this.resetBehavior(this.rb,0,2*Math.PI);            return this;        },        resetPath : function() {            this.resetBehavior(this.pb);            return this;        },        resetBehaviors : function() {            this.resetAlpha();            this.resetScale();            this.resetRotate();            this.resetPath();            return this;        },        /**         * brick selected.         */        setSelected : function() {            this.sb.                    setValues( 1, .65, 1, .65 ).                    setFrameTime( this.time, this.timeSelection ).                    setPingPong().                    setCycle(true);            this.ab.                    setValues( .75, .25 ).                    setFrameTime( this.time, this.timeSelection ).                    setPingPong().                    setCycle(true);        },        /**         * game just started.         */        set: function() {            this.status= HN.BrickActor.status.REGULAR;            this.enableEvents(true);            this.reset();        },        /**         * actors entering game upon respawn timeout.         * @param x         * @param y         */        respawn: function(x,y) {            this.                reset().                enableEvents(true).                setFrameTime(this.time,Number.MAX_VALUE).                resetTransform().                setAlpha(1).                setStatus(HN.BrickActor.status.FALLING)                ;            this.pb.                emptyListenerList().                setFrameTime(this.time, this.timeRespawn+this.brick.row*50).                setPath( new CAAT.LinearPath().                    setInitialPosition(x, -this.height-((Math.random()*100)>>0) ).                    setFinalPosition(x, y)).                setInterpolator(                    new CAAT.Interpolator().createBounceOutInterpolator()                ).                addListener(                    {                        behaviorApplied : function() {                        },                        // re-enable events on actor after moving to rearrange position.                        behaviorExpired : function(behavior, time, actor) {                            actor.setStatus(HN.BrickActor.status.REGULAR);                        }                    }                );        },        /**         * brick's been rearranged, i.e. moved position in context.         * @param x         * @param y         */        rearrange: function(x,y) {            if ( this.status===HN.BrickActor.status.CLEARED ) {                return;            }            this.setStatus(HN.BrickActor.status.FALLING);            this.pb.                emptyListenerList().                setFrameTime(this.time + this.brick.column*50, this.timeRearrange).                setPath( new CAAT.LinearPath().                    setInitialPosition(this.x, this.y).                    setFinalPosition(x, y)).                setInterpolator(                    new CAAT.Interpolator().createBounceOutInterpolator()                ).                addListener({                    behaviorApplied : function() {                    },                    // re-enable events on actor after moving to rearrange position.                    behaviorExpired : function(behavior, time, actor) {                        actor.setStatus(HN.BrickActor.status.REGULAR);                    }                });        },        /**         * selection excedes suggested number.         * @param callback         */        selectionOverflow : function() {            // ladrillos que estn cayendo, no hacen el path de error.            //if ( !this.falling ) {            if ( this.status===HN.BrickActor.status.REGULAR ) {                var signo= Math.random()<.5 ? 1: -1;                this.pb.                        emptyListenerList().                        setFrameTime(this.time, this.timeOverflow).                        setPath(                            new CAAT.Path().                                    beginPath(this.x,this.y).                                    addLineTo(this.x + signo*(5+5*Math.random()),this.y).                                    addLineTo(this.x - signo*(5+5*Math.random()),this.y).                                    endPath() ).                        setPingPong();            }        },        /**         * this brick belongs to valid selection which sums up the suggested number.         * @param scene         * @param maxHeight         */        selectionCleared : function(scene, maxHeight) {            this.setStatus(HN.BrickActor.status.CLEARED);            var signo= Math.random()<.5 ? 1 : -1;            var offset= 50+Math.random()*30;            var actor= this;            this.enableEvents(false).setScale( 1.5, 1.5 );            this.pb.                emptyListenerList().                setFrameTime( this.time, this.timeCleared ).                setPath(                    new CAAT.Path().                        beginPath( this.x, this.y ).                        addQuadricTo(                            this.x+offset*signo,   this.y-300,                            this.x+offset*signo*2, this.y+maxHeight+20).                        endPath() );            if ( !HN.LOWQUALITY ) {                this.pb.addListener( {                    behaviorExpired : function(behavior, time, actor) {                        actor.setExpired(true);                    },                    behaviorApplied : function(behavior, time, normalizedTime, actor, value) {                        for( var i=0; i< (CAAT.browser==='iOS' ? 1 : 3); i++ ) {                            var offset0= Math.random()*10*(Math.random()<.5?1:-1);                            var offset1= Math.random()*10*(Math.random()<.5?1:-1);                            if ( scene.fallingStarCache.length>0 ) {                                var actor2= scene.fallingStarCache.shift();                                // check for no parent, that is, no active actor.                                if ( !actor2.domParent ) {                                    actor2.                                        setAnimationImageIndex( [(Math.random()*6)>>0] ).                                        setFrameTime(actor.time, 400).                                        setLocation(                                            offset0+actor.x+actor.width/2,                                            offset1+actor.y);                                    actor2.__parent.addChild(actor2);                                    actor2.getBehavior( '__alpha' ).setFrameTime( actor.time, 400 );                                }                            }                        }                    }                });            }                        this.pb.setInterpolator( new CAAT.Interpolator().createLinearInterpolator(false,false) );            this.rb.                setFrameTime( this.time, this.timeCleared ).                setValues( 0, (Math.PI + Math.random()*Math.PI*2)*(Math.random()<.5?1:-1) );            this.ab.                setFrameTime( this.time, this.timeCleared ).                setValues( 1, .25 );        }    };    extend( HN.BrickActor, CAAT.Actor);})();(function() {    HN.RespawnClockActor= function() {        HN.RespawnClockActor.superclass.constructor.call(this);        this.ticks= [];        return this;    };    HN.RespawnClockActor.prototype= {        ticks:          null,        respawnTime:    10000,        scene:          null,        context:        null,        arrow:          null,        enabled:        false,        initialize: function(director, scene, context) {            this.scene= scene;            this.context= context;            var itick= director.getImage('rclock-tick');            var itickci;            itickci= new CAAT.SpriteImage().initialize( itick, 16, 1 );            var ibg= director.getImage('rclock-bg');            var iarrow= director.getImage('rclock-arrow');            var me= this;            this.setSize(64,64);            var bg= new CAAT.Actor().                    setBackgroundImage( ibg, true ).                    setLocation((this.width-ibg.width)/2, (this.height-ibg.height)/2);            this.addChild(bg);            var NTicks= 12;            for( var i=0; i<NTicks; i++ ) {                var tick= new CAAT.Actor().                        setBackgroundImage( itickci.getRef(), true ).                        setLocation(                            this.width/2  + 29*Math.cos( -Math.PI/2 + i*2*Math.PI/NTicks ) - itick.width/2,                            this.height/2 + 29*Math.sin( -Math.PI/2 + i*2*Math.PI/NTicks ) - itick.width/2                            );                this.addChild(tick);                this.ticks.push(tick);                var cb= new CAAT.ContainerBehavior().                    setOutOfFrameTime().                    addBehavior(                        new CAAT.ScaleBehavior().                            setFrameTime( i*this.respawnTime/NTicks, 300 ).                            setValues( 1,3, 1,3 )                    );                    cb.addBehavior(                        new CAAT.GenericBehavior().                            setFrameTime( i*this.respawnTime/NTicks, 300 ).                            setValues( 1, 0, null, null, function(value, target, actor ) {                                actor.setAnimationImageIndex( [15-((value*15)>>0)] );                            })                    );                tick.addBehavior(cb);            }            var flecha= new CAAT.Actor().setBackgroundImage(iarrow, true);            flecha.setLocation(                    (this.width-flecha.width)/2, this.height/2-23-.5                    );            this.addChild(flecha);            flecha.addBehavior(                    new CAAT.RotateBehavior().                            setOutOfFrameTime().                            setValues(0, 2*Math.PI, .50, (23/flecha.height*100)/100 ).                            addListener({                                behaviorExpired : function(behavior, time, actor) {                                    me.resetTimer();                                    me.context.respawn();                                },                                behaviorApplied : function(behavior, time, normalizedTime, actor, value) {}                            })                    );            this.arrow= flecha;            return this;        },        resetTimer : function() {            var NTicks= this.ticks.length;            for( var i=0; i<NTicks; i++ ) {                this.ticks[i].resetTransform().setAnimationImageIndex([0]);                this.ticks[i].behaviorList[0].setFrameTime(this.scene.time, this.respawnTime);                this.ticks[i].behaviorList[0].behaviors[0].setFrameTime( i*this.respawnTime/NTicks, 300 );                this.ticks[i].behaviorList[0].behaviors[1].setFrameTime( i*this.respawnTime/NTicks, 300 );            }            this.arrow.behaviorList[0].setFrameTime(this.scene.time, this.respawnTime);        },        stopTimer : function() {            for( var i=0; i<this.ticks.length; i++ ) {                this.ticks[i].resetTransform();                this.ticks[i].behaviorList[0].setOutOfFrameTime();            }            this.arrow.behaviorList[0].setOutOfFrameTime();        },        contextEvent : function( event ) {            if ( !this.enabled ) {                return;            }            if ( event.event=='status') {                if ( event.params==HN.Context.prototype.ST_RUNNNING ) {                    this.resetTimer();                } else {                    this.stopTimer();                }            }        },        enable : function( enabled, respawnTime ) {            this.respawnTime= respawnTime;            this.enabled= enabled;            if ( enabled ) {                this.setFrameTime(0,Number.MAX_VALUE);            } else {                this.setOutOfFrameTime();            }        }    };    extend(HN.RespawnClockActor, CAAT.ActorContainer);})();(function() {    HN.GuessNumberActor= function() {        HN.GuessNumberActor.superclass.constructor.call(this);        this.actors= [];        this.setGlobalAlpha(true);        return this;    };    HN.GuessNumberActor.prototype= {        guessNumber:    0,        numbersImage:   null,        offsetX:        0,        offsetY:        0,        numbers:        null,        tmpnumbers:     null,        container:      null,        actors:         null,        setNumbersImage : function( image, bg ) {            this.setBackgroundImage(bg);            this.numbersImage= image;            this.container= new CAAT.ActorContainer()                .setBounds( 10,0,this.width,this.height);            this.addChild( this.container );            this.offsetX= (this.width - 2 * (image.singleWidth-30)) / 2;            this.offsetY= 10 + (this.height - image.singleHeight) / 2;            for( var i=0; i<2; i++ ) {                var digit=                    new CAAT.Actor()                        .setBackgroundImage(image.getRef(), true)                        .setLocation(this.offsetX,this.offsetY)                        .setVisible(false)                    ;                                this.actors.push(digit);                this.container.addChild(digit).setGlobalAlpha(true);            }            return this;        },        contextEvent : function( event ) {            var i;            if ( event.source=='context' ) {                if ( event.event=='guessnumber' ) {                    var me= this;                    me.guessNumber=   event.params.guessNumber;                    me.numbers= [];                    var snumber= me.guessNumber.toString();                    if ( snumber.length===1 ) {                        snumber='0'+snumber;                    }                    me.offsetX= 10;                    me.offsetY= (me.height - me.numbersImage.singleHeight)/2;                    var i;                    for( i=0; i<snumber.length; i++ ) {                        me.numbers[i]= parseInt(snumber.charAt(i));                        this.actors[i].setLocation(                                me.offsetX+i*(me.numbersImage.singleWidth-30),                                this.actors[i].y );                        this.actors[i].setVisible(true);                    }                    if ( null==me.tmpnumbers ) {                        for( i=0; i<snumber.length; i++ ) {                            this.actors[i].setAnimationImageIndex([this.numbers[i]]);                        }                        this.container.emptyBehaviorList();                        this.container.addBehavior(                            new CAAT.AlphaBehavior().                                setFrameTime( this.time, 250 ).                                setValues(0,1).                                setId(1000)                            );                        me.tmpnumbers= me.numbers;                    } else {                        this.container.emptyBehaviorList();                        this.container.addBehavior(                            new CAAT.AlphaBehavior().                                setFrameTime( this.time, 250 ).                                setValues(1,0).                                addListener( {                                    behaviorExpired : function(behavior, time, actor) {                                        for( i=0; i<snumber.length; i++ ) {                                            me.actors[i].setAnimationImageIndex([me.numbers[i]]);                                        }                                        actor.emptyBehaviorList();                                        actor.addBehavior(                                            new CAAT.AlphaBehavior().                                                setFrameTime( me.time, 250 ).                                                setValues(0,1));                                    },                                    behaviorApplied : function(behavior, time, normalizedTime, actor, value) {}                                })                            );                    }                } else if ( event.event=='status') {                    if ( event.params!=HN.Context.prototype.ST_RUNNNING ) {                        this.numbers= null;                        this.tmpnumbers= null;                    }                }            }        }    };    extend( HN.GuessNumberActor, CAAT.ActorContainer, null);})();(function() {    HN.Chrono= function() {        HN.Chrono.superclass.constructor.call(this);        this.actorventana= new CAAT.Actor();        this.actorcrono= new CAAT.Actor().setLocation(14,18);        this.addChild( this.actorcrono );        this.addChild( this.actorventana );        return this;    };    HN.Chrono.prototype= {        maxTime:    0,        elapsedTime:0,        actorventana:   null,        actorcrono:     null,        progressHole:  160,        setImages : function( background, progress ){            this.actorventana.setBackgroundImage(background, true);            this.actorcrono.setBackgroundImage(progress, true);            this.setSize( this.actorventana.width, this.actorventana.height );            this.actorcrono.setImageTransformation( CAAT.SpriteImage.prototype.TR_FIXED_TO_SIZE );            return this;        },        animate : function(director, time) {            var size=                    this.maxTime!=0 ?                            this.elapsedTime/this.maxTime * this.progressHole :                            0;            // make sure this actor is marked as dirty by calling setSize and not .width=new_size.            this.actorcrono.setSize( this.progressHole-size, this.actorcrono.height );            return HN.Chrono.superclass.animate.call(this,director,time);        },        tick : function( iElapsedTime, maxTime ) {            this.maxTime= maxTime;            this.elapsedTime= iElapsedTime;        },        contextEvent : function(event) {            if ( event.source=='context' && event.event=='status') {                if ( event.params==HN.Context.prototype.ST_ENDGAME ) {                    this.maxTime=0;                    this.elapsedTime= 1000;                }            }        }    };    extend( HN.Chrono, CAAT.ActorContainer);})();(function() {    HN.SelectionPath= function(director) {        HN.SelectionPath.superclass.constructor.call(this);        this.coords=        [];        this.particles=     [];        this.fillStyle=     null;        this.bolasImage=                new CAAT.SpriteImage().initialize(                    director.getImage('bolas'),1,8);        this.director=      director;        return this;    };    HN.SelectionPath.prototype= {        coords:                 null,   // an array of 2D positions on screen.        path:                   null,        pathMeasure:            null,        particles:              null,   // an array of random time to position on path.        particlesPerSegment:    10,        traversingPathTime:     3000,        context:                null,        bolasImage:             null,        director:               null,        /**         *         * @param bolas {CAAT.SpriteImage}         */        initialize : function() {            this.coords=        [];            this.path=          null;            this.pathMeasure=   null;        },        setup : function( context, brickActors ) {            var i;            this.context= context;            this.brickActors= brickActors;            this.coords= [];            // no bricks, no path            if ( 0==context.selectedList.length ) {                this.initialize();                return;            }            var expectedParticleCount= this.particlesPerSegment*(context.selectedList.length-1);            if ( this.particles.length> expectedParticleCount ) {                this.particles.splice( expectedParticleCount, this.particles.length-expectedParticleCount );            } else {                while( this.particles.length<expectedParticleCount ) {                    this.particles.push( (context.selectedList.length)*this.traversingPathTime + this.traversingPathTime*Math.random() );                }            }        },        setupPath : function() {            this.coords= [];            if ( this.context.selectedList.length ) {                var numberWidth= this.brickActors[0][0].width;                var numberHeight= this.brickActors[0][0].height;                var offsetX= (this.context.columns-this.context.currentColumns)/2*numberWidth;                var offsetY= (this.context.rows-this.context.currentRows)/2*numberHeight;                // get selected bricks screen coords.                for( i=0; i<this.context.selectedList.length; i++ )  {                    var brick= this.context.selectedList[i];                    var brickActor= this.brickActors[brick.row][brick.column];                    this.coords.push(                        {                            x: brickActor.x + brickActor.width/2,// + offsetX,                            y: brickActor.y + brickActor.height/2// + offsetY                        });                }                // setup a path for the coordinates.                this.path= new CAAT.Path();                this.path.beginPath( this.coords[0].x, this.coords[0].y );                for( i=1; i<this.context.selectedList.length; i++ ) {                    this.path.addLineTo( this.coords[i].x, this.coords[i].y );                }                this.path.endPath();                this.pathMeasure= new CAAT.PathBehavior().                        setPath(this.path).                        setFrameTime(0, this.traversingPathTime*this.context.selectedList.length).                        setCycle(true);            }        },        paint : function(director, time)    {            if ( null!=this.context && 0!=this.context.selectedList.length ) {                var i;                this.setupPath();                var ctx= director.ctx;                ctx.beginPath();                var i;                for( i=0; i<this.coords.length; i++ ) {                    ctx.lineTo( this.coords[i].x, this.coords[i].y );                }                ctx.strokeStyle=    '#ffff00';                ctx.lineCap=        'round';                ctx.lineJoin=       'round';                for( i=2; i<=(CAAT.browser==='iOS' ? 2 : 8); i+=2 ) {                    ctx.lineWidth=  i;                    ctx.globalAlpha= .5 - i/8/3;                    ctx.stroke();                }                if ( this.pathMeasure ) {                    var pos;                    for(i=0; i<this.particles.length; i++) {                        pos= this.pathMeasure.positionOnTime( (this.particles[i]+time)*(1+(i%3)*.33) );                        this.bolasImage.setSpriteIndex(i%8);                        this.bolasImage.paint( director, 0, pos.x-4, pos.y-4 );                    }                }            }        },        contextEvent : function( event ) {        },        paintActorGL : function(director,time) {            if ( null!=this.context && this.context.selectedList.length>1 ) {                this.setupPath();                if ( null===this.coords || 0===this.coords.length ) {                    return;                }                director.glFlush();                var i,                    pos=0,                    z= 0,                    point= new CAAT.Point(),                    m= this.worldModelViewMatrix,                    cc= director.coords,                    ccthis= this.coords,                    pa= this.particles;                for( i=0; i<ccthis.length; i++ ) {                    point.set(ccthis[i].x, ccthis[i].y,0);                    m.transformCoord(point);                    cc[pos++]= point.x;                    cc[pos++]= point.y;                    cc[pos++]= z;                }                for( i=2; i<=8; i+=2 ) {                    director.glTextureProgram.drawPolylines(cc, ccthis.length, 1,1,0,.5 - i/8/3, i);                }                //                // setup particles                //                pos=0;                for(i=0; i<pa.length; i++) {                    ppos= this.pathMeasure.positionOnTime( (pa[i]+time)*(1+(i%3)*.33) );                    point.set(ppos.x, ppos.y,0);                    m.transformCoord(point);                    cc[pos++]= point.x-3;                    cc[pos++]= point.y-3;                    cc[pos++]= z;                    cc[pos++]= point.x+3;                    cc[pos++]= point.y+3;                    cc[pos++]= z;                }                director.glTextureProgram.drawLines(cc, pa.length, 1,1,1,.3, 7);            }        }    };    extend( HN.SelectionPath, CAAT.Actor);})();(function() {    HN.ScoreActor= function() {        HN.ScoreActor.superclass.constructor.call(this);        return this;    };    HN.ScoreActor.prototype= {        numDigits:      6,        incrementScore: 0,        maxScore:       0,        minScore:       0,        currentScore:   0,        numbers:        null,        startTime:      0,        interpolator:   null,        scoreDuration:  2000,        font:           null,        FONT_CORRECTION:    .6,        reset : function() {            this.currentScore= 0;            this.maxScore= 0;            this.minScore= 0;            this.currentScore=0;            this.setScore();        },        initialize : function(font, background) {            var i;            this.font= font;            this.interpolator= new CAAT.Interpolator().createExponentialInOutInterpolator(2,false);            this.setBackgroundImage(background, true);            for( i=0; i<this.numDigits; i++ ) {                var actor= new CAAT.Actor().                        setBackgroundImage(font.getRef(), true).                        setLocation(                            (((this.width-this.numDigits*this.font.singleWidth*this.FONT_CORRECTION)/2)>>0) +                                (i*this.font.singleWidth*this.FONT_CORRECTION) - 5,                            12                        ).                        setScale( this.FONT_CORRECTION, this.FONT_CORRECTION );                this.addChild(actor);            }            return this;        },        contextEvent : function( event ) {            if ( event.source=='context' ) {                if ( event.event=='score' ) {                    this.maxScore= event.params.score;                    this.minScore= this.currentScore;                    this.incrementScore= this.maxScore- this.minScore;					window.score=this.maxScore;					                    this.startTime= this.time;                } else if ( event.event=='status') {                    if ( event.params==HN.Context.prototype.ST_STARTGAME ) {                        this.reset();                    }                }            }        },        setScore: function(director) {            this.currentScore>>=0;            var str= ''+this.currentScore;            while( str.length<6 ) {                str='0'+str;            }            this.numbers= [];            var i=0;            for( i=0; i<str.length; i++ ) {                this.numbers[i]= parseInt(str.charAt(i));                this.childrenList[i].setAnimationImageIndex([this.numbers[i]]);				            }			        },        animate : function(director, time) {            if ( time>= this.startTime && time<this.startTime+this.scoreDuration ) {                this.currentScore=                        this.minScore +                            this.incrementScore *                            this.interpolator.getPosition( (time-this.startTime)/this.scoreDuration ).y;                this.setScore(director);                            } else {                if ( this.currentScore!=this.maxScore ) {                    this.currentScore= this.maxScore;                    this.setScore(director);                }            }            return HN.ScoreActor.superclass.animate.call(this,director,time);        }    };    extend( HN.ScoreActor, CAAT.ActorContainer);})();(function() {    HN.AnimatedBackground= function() {        HN.AnimatedBackground.superclass.constructor.call(this);        return this;    };    HN.AnimatedBackground.prototype= {        timer:                      null,        context:                    null,        scene:                      null,        altitude:                   .05,        altitudeMeterByIncrement:   2,        currentAltitude:            0,        initialOffset:              0,        currentOffset:              0,        setData : function(scene, gameContext) {            this.context= gameContext;            this.scene= scene;            return this;        },        contextEvent : function( event ) {            var me= this;            if ( event.source=='context' ) {                if ( event.event=='status') {                    if ( event.params==HN.Context.prototype.ST_ENDGAME ) {                        if ( this.timer!=null ) {                            this.timer.cancel();                            this.timer= null;                            this.currentOffset= this.backgroundImage.offsetY;                            this.addBehavior(                                    new CAAT.GenericBehavior().                                            setFrameTime( this.scene.time, 1000 ).                                            setValues(this.currentOffset, this.initialOffset, null, null,                                                function(value,target,actor) {                                                    me.setBackgroundImageOffset(0,value);                                                }).                                            setInterpolator( new CAAT.Interpolator().                                                createBounceOutInterpolator(false) )                                    );                            me.currentAltitude= me.initialOffset;                        }                    } else if ( event.params==HN.Context.prototype.ST_LEVEL_RESULT ) {                        this.timer.cancel();                    }                } else if ( event.event=='levelchange') {                    this.startTimer();                }            }        },        startTimer : function() {            var me= this;            if ( !this.timer ) {                this.timer= this.scene.createTimer(                    me.scene.time,                    200,                    function timeout(sceneTime, time, timerTask) {                        me.currentAltitude+= me.altitude;                        if ( me.currentAltitude>0 ) {                            me.currentAltitude=0;                        }                        me.setBackgroundImageOffset( 0, me.currentAltitude );                        timerTask.reset( me.scene.time );                        me.context.incrementAltitude( me.altitudeMeterByIncrement );                    },                    null,                    null );            }        },        setInitialOffset : function( offset ) {            this.setBackgroundImageOffset( 0, offset );            this.initialOffset= offset;            this.currentAltitude= offset;            return this;        },        caer : function(time) {            this.setBackgroundImageOffset( 0, this.currentOffset + (this.initialOffset-this.currentOffset)*time );        }    };    extend( HN.AnimatedBackground, CAAT.Actor);})();(function() {    HN.BackgroundImage= function() {        HN.BackgroundImage.superclass.constructor.call(this);        return this;    };    HN.BackgroundImage.prototype= {        setupBehavior : function(director, bFirstTime) {            var is_bg= Math.random()<.4;            this.setBackgroundImage( director.getImage('cloud'+(is_bg ? 'b' : '')+ ((4*Math.random())>>0) ), true );                        var t= (30000*(is_bg?1.5:1) + 5000*Math.random()*2);            var me= this;            var ix0, ix1, iy0, iy1;            var dw= director.width;            var dh= director.height-200;            var ih= this.backgroundImage.height;            var iw= this.backgroundImage.width;            if ( bFirstTime ) {                ix0= dw*Math.random();                iy0= dh*Math.random();                t= (dw-ix0)/dw*t;            } else {                ix0= -iw-iw*Math.random();                iy0= dh*Math.random();            }            ix1= dw+iw*Math.random();            iy1= iy0 + Math.random()*30;            this.emptyBehaviorList();            this.addBehavior(                    new CAAT.PathBehavior().                            setFrameTime( this.time, t ).                            setPath(                                new CAAT.Path().setLinear(ix0, iy0, ix1, iy1)                            ).                            addListener( {                                behaviorExpired : function(behavior, time, actor) {                                    me.setupBehavior(director, false);                                },                                behaviorApplied : function(actor,time,normalizedTime,value) {                                                                    }                            })                    );            return this;        }    };    extend( HN.BackgroundImage, CAAT.Actor);})();(function() {    HN.LevelActor= function() {        HN.LevelActor.superclass.constructor.call(this);        this.numbers= [];        return this;    };    HN.LevelActor.prototype= {        font:       null,        numbers:    null,        initialize : function(font, background) {            this.font= font;            for( var i=0; i<2; i++ ) {                var digit= new CAAT.Actor().                        setBackgroundImage(font.getRef(), true).                        setVisible(false);                this.numbers.push(digit);                this.addChild(digit);            }            this.setBackgroundImage(background, true);            return this;        },        contextEvent : function(event) {            if ( event.source=='context' ) {                if ( event.event=='levelchange') {                    this.level=   event.params;                    var snumber= this.level.toString();                    var i, number;                    var correction= this.font.singleWidth*.8;                    for( i=0; i<snumber.length; i++ ) {                        number= parseInt(snumber.charAt(i));                        this.numbers[i].                            setSpriteIndex(number).                            setLocation(                                (this.width - snumber.length*correction)/2 + i*correction, 24 ).                            setVisible(true);                    }                    for( ;i<this.numbers.length; i++ ) {                        this.numbers[i].setVisible(false);                    }                }            }        }    };    extend(HN.LevelActor, CAAT.ActorContainer);})();(function() {    HN.MultiplierActor= function() {        HN.MultiplierActor.superclass.constructor.call(this);        this.actorx=    new CAAT.Actor().setVisible(false);        this.actornum=  new CAAT.Actor();        this.addChild(this.actorx);        this.addChild(this.actornum);        return this;    };    HN.MultiplierActor.prototype= {        actorx:     null,        actornum:   null,        multiplier: 0,        setImages : function( font, x ) {            this.actorx.setBackgroundImage(x,true);            this.actornum.setBackgroundImage(font,true).setVisible(false);            var xoffset= (this.width-x.width-font.singleWidth)/2 + 10;            this.actorx.setLocation( xoffset, this.height-x.height+5 );            this.actornum.setLocation( xoffset+x.width, 0 );            return this;        },        hideMultiplier : function() {            this.multiplier=0;            this.actornum.setVisible(false);            this.actorx.setVisible(false);        },        b1 : function(actor) {            actor.emptyBehaviorList();            var cb= new CAAT.ContainerBehavior().                    setFrameTime(this.time,1000).                    setCycle(true);            var ab= new CAAT.AlphaBehavior().                    setFrameTime(0,1000).                    setValues(.6,.8).                    setPingPong();            cb.addBehavior(ab);            actor.addBehavior(cb);        },        b2 : function(actor) {            var me= this;            actor.emptyBehaviorList();            var ab= new CAAT.AlphaBehavior().                    setFrameTime(this.time,300).                    setValues( this.alpha, 0 ).                    addListener( {                        behaviorExpired : function(behavior, time, actor) {                            me.hideMultiplier();                        },                        behaviorApplied : function(actor,time,normalizedTime,value) {}                    });            actor.addBehavior(ab);                    },        contextEvent : function( event ) {            if ( event.source == 'context' ) {                if ( event.event=='multiplier' ) {                    if ( event.params.multiplier>1 ) {                        this.multiplier = event.params.multiplier;                        this.actornum.setVisible(true).setAnimationImageIndex([this.multiplier]);                        this.actorx.setVisible(true);                        this.emptyBehaviorList();                        this.addBehavior(                            new CAAT.ScaleBehavior().                                setFrameTime(this.time,1000).                                setValues(.9, 1.1, .9, 1.1 ).                                setPingPong().                                setCycle(true));                        this.b1(this.actorx);                        this.b1(this.actornum);                    } else {                        this.emptyBehaviorList();                        this.b2(this.actorx);                        this.b2(this.actornum);                    }                } else if ( event.event=='status') {                    if ( event.params==HN.Context.prototype.ST_ENDGAME ) {                        this.hideMultiplier();                    }                }            }        }    };    extend( HN.MultiplierActor, CAAT.ActorContainer);})();(function() {    HN.MultiplierActorS= function() {        HN.MultiplierActorS.superclass.constructor.call(this);        this.star=      new CAAT.Actor();        this.container= new CAAT.ActorContainer();        this.actorx=    new CAAT.Actor();        this.actornum=  new CAAT.Actor();        this.addChild(this.star);        this.addChild(this.container);        this.container.addChild(this.actorx);        this.container.addChild(this.actornum);        this.container.setGlobalAlpha(true);        return this;    };    HN.MultiplierActorS.prototype= {        actorx:     null,        actornum:   null,        star:       null,        multiplier: 0,        setImages : function( font, x, star, scene ) {            this.scene= scene;            this.setOutOfFrameTime();            this.star.setBackgroundImage(star);            var S= this.star.width/2;            this.actorx.setBackgroundImage(x,false).                setBounds(0, (this.star.height-S)/2, S, S).                setImageTransformation( CAAT.SpriteImage.prototype.TR_FIXED_TO_SIZE );            this.actornum.setBackgroundImage(font,true).                setScale( .4,.4 ).                setLocation( 0, -20 );            this.setSize( this.star.width, this.star.height);            this.container.setSize( this.star.width, this.star.height);            this.container.setRotation( Math.PI/16 );            this.star.setLocation( 0,0 );            return this;        },        hideMultiplier : function() {            this.multiplier=0;            this.setOutOfFrameTime();        },        b1 : function(actor) {            actor.emptyBehaviorList();            var cb= new CAAT.ContainerBehavior().                    setFrameTime(this.scene.time,1000).                    setCycle(true);            var ab= new CAAT.AlphaBehavior().                    setFrameTime(0,1000).                    setValues(.8,1).                    setPingPong();            var sb= new CAAT.ScaleBehavior().                setFrameTime(0,1000).                setValues(.8, 1, .8, 1).                setPingPong();            cb.addBehavior(ab);            cb.addBehavior(sb);            actor.addBehavior(cb);        },        b2 : function(actor) {            var me= this;            actor.emptyBehaviorList();            var ab= new CAAT.AlphaBehavior().                    setFrameTime(this.time,300).                    setValues( this.alpha, 0 ).                    addListener( {                        behaviorExpired : function(behavior, time, actor) {                            me.hideMultiplier();                        },                        behaviorApplied : function(actor,time,normalizedTime,value) {}                    });            actor.addBehavior(ab);        },        contextEvent : function( event ) {            if ( event.source == 'context' ) {                if ( event.event=='multiplier' ) {                    if ( event.params.multiplier>1 ) {                        this.multiplier = event.params.multiplier;                        this.actornum.setAnimationImageIndex([this.multiplier]);                        this.setFrameTime(0, Number.MAX_VALUE);                        this.emptyBehaviorList();                        this.star.addBehavior(                            new CAAT.RotateBehavior().                                setFrameTime(this.time,1000).                                setValues(0, Math.PI*2 ).                                setCycle(true));                        this.b1(this.container);                    } else {                        this.emptyBehaviorList();                        this.b2(this.container);                    }                } else if ( event.event=='status') {                    if ( event.params==HN.Context.prototype.ST_ENDGAME ) {                        this.hideMultiplier();                    }                }            }        }    };    extend( HN.MultiplierActorS, CAAT.ActorContainer);})();(function() {    HN.GameScene= function() {        this.gameListener= [];        return this;    };    HN.GameScene.prototype= {        gameRows:                   15,        gameColumns:                20,        context:                    null,        directorScene:              null,        selectionPath:              null,        bricksContainer:            null,        brickActors:                null,        particleContainer:          null,        selectionStarCache:         null,        fallingStarCache:           null,        brickWidth:                 0,        brickHeight:                0,        buttonImage:                null,        starsImage:                 null,        numbersImage:               null,        numbersImageSmall:          null,        levelActor:                 null,        chronoActor:                null,        timer:                      null,        scrollTimer:                null,        scoreActor:                 null,        respawnClock:               null,        scoreActorEG:               null,        levelActorEG:               null,                endGameActor:               null,        endLevelActor:              null,        endLevelMessage:            null,        director:                   null,        actorInitializationCount:   0,  // flag indicating how many actors have finished initializing.        backgroundContainer:        null,        music:                      null,        sound:                      null,        gameListener:               null,        /**         * Creates the main game Scene.         * @param director a CAAT.Director instance.         */        create : function(director, gameMode ) {            var me= this;            var i,j;            this.director= director;            this.bricksImageAll= new CAAT.SpriteImage().initialize(                    director.getImage('bricks'), 9, 10 );            this.brickWidth=  this.bricksImageAll.singleWidth;            this.brickHeight= this.bricksImageAll.singleHeight;            this.buttonImage= new CAAT.SpriteImage().initialize(                    director.getImage('buttons'), 7,3 );            this.starsImage= new CAAT.SpriteImage().initialize(                    director.getImage('stars'), 24,6 );            this.numbersImage= new CAAT.SpriteImage().initialize(                    director.getImage('numbers'), 1,10 );            this.numbersImageSmall= new CAAT.SpriteImage().initialize(                    director.getImage('numberssmall'), 1,10 );            this.context= new HN.Context().                    create( 8,8, 9 ).                    addContextListener(this);            this.gameRows=      this.context.rows;            this.gameColumns=   this.context.columns;            this.directorScene= director.createScene();            this.directorScene.activated= function() {                // cada vez que la escena se prepare para empezar partida, inicializar el contexto.                //me.context.initialize();                me.context.setGameMode(me.gameMode);                me.prepareSound();            };            var dw= director.width;            var dh= director.height;            //////////////////////// animated background            this.backgroundContainer= new HN.AnimatedBackground().                    setBounds(0,0,dw,dh).                    setBackgroundImage( director.getImage('background-1') ).                    setInitialOffset( -director.getImage('background-1').height+dh ).                    setData(this.directorScene, this.context);            this.directorScene.addChild( this.backgroundContainer );            this.context.addContextListener(this.backgroundContainer);                        this.brickActors= [];            ///////////// some clouds            for( i=0; i<4; i++ ) {                var cl= new HN.BackgroundImage().setupBehavior(director,true);                this.directorScene.addChild(cl);            }            //////////////////////// Number Bricks            this.bricksContainer= new CAAT.ActorContainer().                    create().                    setSize(                        this.gameColumns*this.brickWidth,                        this.gameRows*this.brickHeight )                ;            var TT= 15;            var bricksCY= dw>dh ?                10:                (dh-this.brickHeight*this.gameRows) - 105;           // vertically set space for banner.            var bricksCX= dw>dh ?                bricksCY + TT :                (dw - (this.gameColumns * this.brickWidth )) / 2;   // center horizontally            this.bricksContainer.setLocation( bricksCX, bricksCY );                        this.directorScene.addChild(this.bricksContainer);            for( i=0; i<this.gameRows; i++ ) {                this.brickActors.push([]);                for( j=0; j<this.gameColumns; j++ ) {                    var brick= new HN.BrickActor().                            initialize( this.bricksImageAll, this.context.getBrick(i,j) ).                            setLocation(-100,-100);                    this.brickActors[i].push( brick );                    this.bricksContainer.addChild(brick);                }            }var HH=55;var WW=10;            /////////////////////// game indicators.            var controls= new CAAT.ActorContainer();            if ( dw>dh ) {                controls.setBounds(                    this.bricksContainer.x + this.bricksContainer.width + bricksCX + 10 ,                    -15,                    dw - bricksCX - (this.bricksContainer.x + this.bricksContainer.width) - bricksCX,                    this.director.height-40 );            } else {                controls.setBounds(0,0,dw, this.bricksContainer.y-5);            }            this.directorScene.addChild( controls );            /////////////////////// initialize button            var restart= new CAAT.Actor();            if ( dw>dh )    {                restart.setAsButton( this.buttonImage.getRef(), 9,10,11,9,                        function(button) {                            me.context.timeUp();                        }).                    setLocation(                        (controls.width-this.buttonImage.singleWidth)/2 - 15,                        controls.height - this.buttonImage.singleHeight - 15 );            } else {                restart.                    setAsButton(                        new CAAT.SpriteImage().initialize(director.getImage('boton-salir'), 1, 3),                        0,2,0,0,                        function(button) {                                me.context.timeUp();                        }).                    setLocation( 0,0 );            }            restart.contextEvent= function(event) {                if ( event.source=='context' ) {                    if ( event.event=='levelchange') {                        restart.enableEvents(true);                    } else  if ( event.event=='status') {                        if ( event.params==HN.Context.prototype.ST_STARTGAME ) {                            restart.enableEvents(true);                        } else if ( event.params==HN.Context.prototype.ST_ENDGAME || event.params==HN.Context.prototype.ST_LEVEL_RESULT ) {                            restart.enableEvents(false);                        }                    }                }            };            this.context.addContextListener(restart);            controls.addChild(restart);            ///////////////////// Guess Number            var guess= new HN.GuessNumberActor().                    setNumbersImage( this.numbersImage, director.getImage('target-number') );            if ( dw>dh ) {                guess.setLocation( -15, 20, controls.width, 70 );            } else {                guess.setLocation( WW, HH, controls.width, 70 );            }            this.context.addContextListener(guess);            controls.addChild(guess);            ///////////////////// score            this.scoreActor= new HN.ScoreActor().                    initialize( this.numbersImageSmall, director.getImage('points') );            if ( dw>dh ) {                this.scoreActor.setLocation( 0, 250 );            } else {                this.scoreActor.setLocation( dw-this.scoreActor.width-WW, HH );            }            controls.addChild( this.scoreActor );            this.context.addContextListener(this.scoreActor);                      ///////////////////// chronometer            this.chronoActor= new HN.Chrono().                    setImages( director.getImage('time'), director.getImage('timeprogress'));            if ( dw>dh )    {                this.chronoActor.setLocation( 0, 310 );            } else {                this.chronoActor.setLocation( dw-this.chronoActor.width-WW, guess.y+guess.height-this.chronoActor.height-15 );            }            this.context.addContextListener(this.chronoActor);            controls.addChild(this.chronoActor);            ///////////////////// Level indicator	        this.levelActor= new HN.LevelActor().                    initialize( this.numbersImageSmall, dw>dh ? director.getImage('level') : director.getImage('level-small') );            if ( dw>dh )    {                this.levelActor.setLocation( 0, 170 );            } else {                this.levelActor.setLocation(                    // espacio entre target number y score actor                    ((this.scoreActor.x- (guess.x+guess.width)) - this.levelActor.width)/2 + (guess.x+guess.width),                    guess.y+guess.height - this.levelActor.height - 10 );            }            this.context.addContextListener(this.levelActor);	        controls.addChild(this.levelActor);            ////////////////////// Multiplier            var multiplier;                var star= director.getImage('multiplier-star');                multiplier= new HN.MultiplierActorS().                    setLocation(                        this.scoreActor.x + this.scoreActor.width - star.width*.8,                        this.scoreActor.y - star.height*.3 ).                    setImages( this.numbersImage, director.getImage('multiplier'), star, this.directorScene );            controls.addChild( multiplier );            this.context.addContextListener(multiplier);			var sitelogo= new CAAT.Actor().				setBackgroundImage( director.getImage('sitelogo'), true).				enableEvents(true);			sitelogo.setLocation( (director.width-sitelogo.width)/2, 10 );			this.directorScene.addChild(sitelogo);						sitelogo.mouseClick= function( e ) {				CreateLinksInGame('Math-Plus','game','logo');			};			            /////////////////////// particle container            // just to accelerate events delivery            if ( !HN.LOWQUALITY ) {                this.particleContainer= new CAAT.ActorContainer().                        create().                        //setBounds(0,0,dw,dh).                        setBounds( this.bricksContainer.x, this.bricksContainer.y, dw, dh ).                        enableEvents(false);                this.directorScene.addChild( this.particleContainer );                this.create_cache();            }            /////////////////////// initialize selection path            /// create this one as the last actor so when gl active, no extra drawtris call needed.            this.selectionPath= new HN.SelectionPath(director).                    setBounds(                        this.bricksContainer.x,                        this.bricksContainer.y,                        this.gameColumns*this.brickWidth,                        this.gameRows*this.brickHeight);            this.selectionPath.enableEvents(false);            this.directorScene.addChild(this.selectionPath);            this.context.addContextListener(this.selectionPath);            ////////////// respawn            this.create_respawntimer(director);            if ( dw>dh ) {                this.respawnClock.setLocation(2,2);            } else {                this.respawnClock.setLocation(                    this.levelActor.x + (this.levelActor.width - this.respawnClock.width)/2,                    this.levelActor.y - this.respawnClock.height );            }            ////////////////////////////////////////////////            this.create_EndGame(director);            this.create_EndLevel(director);            this.soundControls( director );            return this;        },        createCachedStar : function(director) {            var iindex= (Math.random()*this.starsImage.columns)>>0;            var actor= new CAAT.Actor();            actor.__imageIndex= iindex;            actor.                setBackgroundImage( this.starsImage.getRef().setAnimationImageIndex( [iindex] ), true ).                enableEvents(false).                setDiscardable(true).                setOutOfFrameTime().                addBehavior(                this.director.getRenderType()==='CSS' ?                    new CAAT.AlphaBehavior().                        setValues( 1, .1 ).                        setId('__alpha'):                    new CAAT.GenericBehavior().                        setValues( 1, .1, null, null, function(value,target,actor) {                            actor.backgroundImage.setAnimationImageIndex( [                                actor.__imageIndex+(23-((23*value)>>0))*actor.backgroundImage.getColumns()                            ] );                        }).                        setId('__alpha') );            return actor;        },        create_cache: function() {            this.selectionStarCache= [];            this.fallingStarCache=   [];            var i,actor,me;            me= this;            for( i=0; i<16*4; i++ ) {                actor= this.createSelectionStarCache();                actor.addListener( {                    actorLifeCycleEvent : function(actor, event, time) {                        if (event === 'destroyed') {                            me.selectionStarCache.push(actor);                        }                    }                });                actor.__parent= this.particleContainer;                this.selectionStarCache.push(actor);            }            for( i=0; i<384; i++ ) {                var actor= this.createCachedStar();                actor.addListener( {                    actorLifeCycleEvent : function(actor, event, time) {                        if (event === 'destroyed') {                            me.fallingStarCache.push(actor);                        }                    }                });                actor.__parent= this.particleContainer;                this.fallingStarCache.push(actor);            }        },        createSelectionStarCache : function() {            var actor= this.createCachedStar();            var trb=                new CAAT.PathBehavior().                    setFrameTime(this.directorScene.time,0).                    setPath(                        new CAAT.LinearPath().                            setInitialPosition(0,0).                            setFinalPosition(0,0)                    ).                    setInterpolator(                        new CAAT.Interpolator().createExponentialOutInterpolator(                            2,                            false)                    );            actor.__trb= trb;            actor.addBehavior(trb);            var ab= null;            if ( this.director.getRenderType()==='CSS' ) {                ab= new CAAT.AlphaBehavior().setValues( 1, .1 );            } else {                ab= new CAAT.GenericBehavior().                        setValues( 1, .1, null, null, function(value,target,actor) {                            actor.backgroundImage.setAnimationImageIndex( [                                    actor.__imageIndex+(23-((23*value)>>0))*actor.backgroundImage.getColumns()                                ] );                        });            }            actor.__ab= ab;            actor.addBehavior(ab);            return actor;        },        create_respawntimer: function(director) {            var clock= new HN.RespawnClockActor().create().initialize(director, this.directorScene, this.context);            this.directorScene.addChild( clock );            this.context.addContextListener(clock);            this.respawnClock= clock;            this.respawnClock.setOutOfFrameTime();        },        create_EndLevel : function( director ) {            this.endLevelActor= new CAAT.ActorContainer().                    setBackgroundImage( director.getImage('levelclear'), true);            var me= this;            var me_endLevel= this.endLevelActor;            var continueButton= new CAAT.Actor().                    setAsButton( this.buttonImage.getRef(), 12,13,14,12,                        function(button) {                            director.audioPlay('11');                            me.removeGameEvent( me.endLevelActor, function() {                                me.context.nextLevel();                            });                        });            continueButton.setLocation(                    (this.endLevelActor.width-continueButton.width)/2,                    this.endLevelActor.height-continueButton.height-50 );            this.endLevelMessage= new CAAT.Actor().                    setBackgroundImage( director.getImage('msg1'), true );            this.endLevelActor.addChild(continueButton);            this.endLevelActor.addChild(this.endLevelMessage);            this.endLevelActor.setOutOfFrameTime();            this.directorScene.addChild(this.endLevelActor);        },        create_EndGame : function(director, go_to_menu_callback ) {            var me= this;                       this.endGameActor= new CAAT.ActorContainer().                    setBackgroundImage( director.getImage('background_op'), true );            var menu= new CAAT.Actor().                    setAsButton( this.buttonImage.getRef(), 0,1,2,0,                        function(button) {                            director.audioPlay('11');                            me.endGameActor.enableEvents(false);                            var a0;                            var a1;                            a0= CAAT.Actor.prototype.ANCHOR_BOTTOM;                            a1= CAAT.Actor.prototype.ANCHOR_TOP;                            director.easeInOut(                                0,                                CAAT.Scene.EASE_TRANSLATE,                                a0,                                1,                                CAAT.Scene.EASE_TRANSLATE,                                a1,                                1000,                                false,                                new CAAT.Interpolator().createExponentialInOutInterpolator(3,false),                                new CAAT.Interpolator().createExponentialInOutInterpolator(3,false) );                        });            var me_endGame= this.endGameActor;            var restart= new CAAT.Actor().                    setAsButton( this.buttonImage.getRef(), 3,4,5,3,                        function(button) {                            director.audioPlay('11');                            me.removeGameEvent( me.endGameActor, function() {                                me.prepareSceneIn(me.context.gameMode);                                me.context.initialize();                            })                        });            var x= 45;            var y= this.endGameActor.height-35-menu.height;            menu.setLocation( x, y );            restart.setLocation( x+menu.width+10, y );            this.endGameActor.addChild(menu);            this.endGameActor.addChild(restart);            var __buttons= [ menu, restart ];                CAAT.modules.LayoutUtils.row(                    this.endGameActor,                    __buttons,                    {                        padding_left:   50,                        padding_right:  50,                        top:            y                    });            //////////////////////// info de partida            this.levelActorEG= new HN.LevelActor().                    initialize(this.numbersImageSmall, director.getImage('level'));            this.levelActorEG.                    setBounds(                        (this.endGameActor.width-this.levelActorEG.width)/2,                        265,                        this.levelActorEG.width,                        this.levelActorEG.height );            this.endGameActor.addChild(this.levelActorEG);            this.context.addContextListener(this.levelActorEG);             console.log( this.levelActorEG);            ///////////////////// score            this.scoreActorEG= new HN.ScoreActor().                    create().                    setBounds(                        ((this.endGameActor.width-this.scoreActor.width)/2)|0,                        335,                        this.scoreActor.width,                        this.scoreActor.height ).                    initialize( this.numbersImageSmall, director.getImage('points') );            this.endGameActor.addChild( this.scoreActorEG );            this.context.addContextListener(this.scoreActorEG);            this.endGameActor.setOutOfFrameTime();            this.directorScene.addChild(this.endGameActor); console.log(this.scoreActorEG);        },        getBrickPosition : function(row,column) {            return {                x: (this.context.columns-this.context.currentColumns)/2*this.brickWidth+ column*this.brickWidth,                y: (this.context.rows-this.context.currentRows)/2*this.brickHeight+ row*this.brickHeight            };        },        uninitializeActors : function() {            this.selectionPath.initialize();            var i, j;            var radius= Math.max(this.director.width,this.director.height );            var angle=  Math.PI*2*Math.random();            var me=     this;            var p0= Math.random()*this.director.width;            var p1= Math.random()*this.director.height;            var p2= Math.random()*this.director.width;            var p3= Math.random()*this.director.height;            for( i=0; i<this.gameRows; i++ ) {                for( j=0; j<this.gameColumns; j++ ) {                    var brickActor= this.brickActors[i][j];                    if ( brickActor.brick.removed ) {                        continue;                    }                    var random= Math.random()*1000;                    brickActor.pb.                            emptyListenerList().                            setPath(                                new CAAT.CurvePath().                                        setCubic(                                            brickActor.x, brickActor.y,                                            p0, p1,                                            p2, p3,                                            radius/2 + Math.cos(angle)*radius,                                            radius/2 + Math.sin(angle)*radius                                         )                                ).                            setInterpolator(                                new CAAT.Interpolator().createExponentialInOutInterpolator(3,false) );                    if (!HN.LOWQUALITY) {                        brickActor.pb.                                setFrameTime(this.directorScene.time, 1000+random );                    } else {                        brickActor.pb.                                setFrameTime(this.directorScene.time + i*200, 700+random/3 );                    }                    if (!HN.LOWQUALITY) {                        brickActor.sb.                                emptyListenerList().                                setFrameTime(this.directorScene.time , 1000+random).                                setValues( 1, .1, 1 , .1).                                setInterpolator(                                    new CAAT.Interpolator().createExponentialInOutInterpolator(3,false) );                    }                                        brickActor.                        enableEvents(false).                        setAlpha(1).                        resetTransform();                }            }        },		        initializeActors : function() {            this.selectionPath.initialize();            var i, j;            var maxt= 0;            var animationDuration;            var animationStartTime;            var stepTime= 30;            var brickPosition;            var context;            var radius= Math.max(this.director.width,this.director.height );            var angle=  Math.PI*2*Math.random();            var me=     this;            var p0= Math.random()*this.director.width;            var p1= Math.random()*this.director.height;            var p2= Math.random()*this.director.width;            var p3= Math.random()*this.director.height;for( i=0; i<this.gameRows; i++ ) {                for( j=0; j<this.gameColumns; j++ ) {                    var brickActor= this.brickActors[i][j];                    if ( brickActor.brick.removed ) {                        brickActor.setOutOfFrameTime();                    } else {                        brickActor.                                setFrameTime( this.directorScene.time, Number.MAX_VALUE ).                                setAlpha(1).                                enableEvents(true).                                reset();                        var random= (Math.random()*1000)>>0;                        var brickPosition= this.getBrickPosition(i,j);                        brickActor.pb.                                emptyListenerList().                                setPath(                                    new CAAT.CurvePath().                                            setCubic(                                                radius/2 + Math.cos(angle)*radius,                                                radius/2 + Math.sin(angle)*radius,                                                p0, p1, p2, p3,                                                brickPosition.x,                                                brickPosition.y)                                    ).                                setInterpolator(                                    new CAAT.Interpolator().createExponentialInOutInterpolator(3,false) ).                                setFrameTime(this.directorScene.time, 1000+random);                        brickActor.sb.                                emptyListenerList().                                setValues( .1, 1, .1 , 1).                                setInterpolator(                                    new CAAT.Interpolator().createExponentialInOutInterpolator(3,false) ).                                setFrameTime(this.directorScene.time , 1000+random);                        brickActor.                                enableEvents(false);                        var actorCount=0;                        brickActor.pb.addListener( {                            behaviorExpired : function( behavior, time, actor ) {                                actorCount++;                                if ( actorCount==me.context.getLevelActiveBricks() ) {                                    brickActor.pb.emptyListenerList();                                    if ( me.context.status==me.context.ST_INITIALIZING ) {                                        me.context.setStatus( me.context.ST_RUNNNING );                                    }                                }                            }                        });                    }                }            }            context= this.context;            this.directorScene.createTimer(                this.directorScene.time,                maxt,                function timeout() {                    if ( context.status==context.ST_INITIALIZING ) {                        context.setStatus( context.ST_RUNNNING );                    }                }            );            this.actorInitializationCount=0;        },        contextEvent : function( event ) {            var i, j;            var brickActor;            var me= this;            if ( event.source=='context' ) {                if ( event.event=='levelchange') {                    this.bricksContainer.enableEvents(true);                } else if ( event.event=='status') {                    if ( event.params==this.context.ST_INITIALIZING ) {                        this.director.audioPlay( 'mostrarpanel' );                        this.initializeActors();                    } else if ( event.params==this.context.ST_RUNNNING) {                        for( i=0; i<this.gameRows; i++ ) {                            for( j=0; j<this.gameColumns; j++ ) {                                brickActor= this.brickActors[i][j].set();                            }                        }                        this.cancelTimer();                        this.enableTimer();                    } else if ( event.params==this.context.ST_LEVEL_RESULT ) {                        this.director.audioPlay('10');                        this.cancelTimer();                        var me= this;                        // wait 1 sec                        var timer= this.directorScene.createTimer(                                this.directorScene.time,                                1000,                                function (sceneTime, time, timerTask) {                                    me.endLevel();                                },                                null                                );                    } else if ( event.params==this.context.ST_ENDGAME ) {                        this.director.audioPlay('01');                        this.endGame();                    }                }            } else if ( event.source==='brick' ) {                if ( event.event==='selection' ) {   // des/marcar un elemento.                    this.director.audioPlay( event.params.selected ? '11' : 'deseleccionar' );                    this.brickSelectionEvent(event);                } else if ( event.event==='selectionoverflow') {  // seleccion error.                    this.director.audioPlay( 'sumamal' );                    this.selectionOverflowEvent(event);                } else if ( event.event==='selection-cleared') {                    CAAT.setCursor('default');                    this.director.audioPlay('12');                    this.selectionClearedEvent(event);                } else if ( event.event==='rearranged' ) {                    this.rearrange( event );                } else if ( event.event==='respawn' ) {                    this.respawn(event);                }                // rebuild selection path                this.selectionPath.setup(                        this.context,                        this.brickActors);            }        },        respawn : function(event) {            var respawnData= event.params;            for( var i=0; i<respawnData.length; i++ ) {                var row= respawnData[i].row;                var col= respawnData[i].column;                var brickPos= this.getBrickPosition(row,col);                this.brickActors[row][col].respawn(brickPos.x, brickPos.y);            }        },        rearrange : function(event) {            var fromRow= event.params.fromRow;            var toRow=   event.params.toRow;            var column=  event.params.column;            var tmp= this.brickActors[fromRow][column];            this.brickActors[fromRow][column]= this.brickActors[toRow][column];            this.brickActors[toRow][column]= tmp;            // el actor de posicion row, column, no tiene que ser el que esperabamos            // porque se ha reorganizado la cuadricula del modelo.            var brickActor= this.brickActors[toRow][column];            var brickPos= this.getBrickPosition(toRow,column);            brickActor.rearrange( brickPos.x, brickPos.y );        },        brickSelectionEvent : function(event) {            var me= this;            var brick= event.params;            var brickActor= this.brickActors[brick.row][brick.column];            if ( brick.selected ) {                if ( !HN.LOWQUALITY ) {                    // dibujar un grupo de estrellas desde el centro del ladrillo haciendo fade-out.                    var x0= brickActor.x+brickActor.width/2-this.starsImage.singleWidth/2;                    var y0= brickActor.y+brickActor.height/2-this.starsImage.singleHeight/2;                    var R= Math.sqrt( brickActor.width*brickActor.width + brickActor.height*brickActor.height )/2;                    var N= 16;                    var i;                    var rad= Math.PI/N*2;                    var T= 300;                    for( i=0; i<N; i++ ) {                        var x1= x0+ R*Math.cos( i*rad );                        var y1= y0+ R*Math.sin( i*rad );                        if ( this.selectionStarCache.length ) {                            var actor= this.selectionStarCache.shift();                            actor.setFrameTime(this.directorScene.time, T);                            actor.backgroundImage.setAnimationImageIndex( [(Math.random()*6)>>0] );                            actor.__trb.setFrameTime(this.directorScene.time, T);                            actor.__trb.path.setInitialPosition(x0,y0).setFinalPosition(x1,y1);                            actor.__ab.setFrameTime(this.directorScene.time, T);                            actor.__parent.addChild(actor);                        }                    }                }                brickActor.setSelected();            }            else {                brickActor.reset();            }        },        selectionOverflowEvent : function(event) {            var i,j;            var selectedContextBricks= event.params;            var actor;            for( i=0; i<selectedContextBricks.length; i++ ) {                this.brickActors[ selectedContextBricks[i].row ][ selectedContextBricks[i].column ].reset();            }            this.bricksContainer.enableEvents(false);            // get all active actors on board            var activeActors= [];            for( i=0; i<this.gameRows; i++ ) {                for( j=0; j<this.gameColumns; j++ ) {                    actor= this.brickActors[i][j];                    if ( !actor.brick.removed ) {                        activeActors.push(actor);                    }                }            }            var me= this;            // for each active actor, play a wrong-path.            for( i=0; i<activeActors.length; i++ ) {                activeActors[i].selectionOverflow();            }            var ttimer;            ttimer= this.directorScene.createTimer(                this.directorScene.time,                HN.BrickActor.prototype.timeOverflow+100,                function timeout(sceneTime, time, timerTask) {                    me.bricksContainer.enableEvents(true);                },                function tick(sceneTime, time, timerTask) {                });        },        selectionClearedEvent : function(event) {            var selectedContextBricks= event.params;            var i;            for( i=0; i<selectedContextBricks.length; i++ ) {                var actor= this.brickActors[ selectedContextBricks[i].row ][ selectedContextBricks[i].column ];                actor.parent.setZOrder(actor,Number.MAX_VALUE);                actor.selectionCleared(this, this.director.height);            }            this.timer.reset(this.directorScene.time);        },        showLevelInfo : function() {        },        prepareSceneIn : function(gameMode) {            // setup de actores            var i,j;            this.gameMode= gameMode;            if ( this.gameMode.respawn ) {                this.respawnClock.enable(true,this.gameMode.respawn_time);            } else {                this.respawnClock.enable(false,this.gameMode.respawn_time);            }            //this.context.initialize()            this.bricksContainer.enableEvents(true);            // fuera de pantalla            for( i=0; i<this.gameRows; i++ ) {                for( j=0; j<this.gameColumns; j++ ) {                    this.brickActors[i][j].setLocation(-100,-100);                }            }            this.selectionPath.initialize();            this.chronoActor.tick(0,0);            this.scoreActor.reset();            this.endGameActor.setFrameTime(-1,0);        },        endGame : function() {            this.fireEvent( 'end-game', {                score: this.context.score,                level: this.context.level,                gameMode: this.context.gameMode.name            })            this.showGameEvent( this.endGameActor );        },        addGameListener : function(gameListener) {            this.gameListener.push(gameListener);        },        fireEvent : function( type, data ) {            for( var i=0, l= this.gameListener.length; i<l; i++ ) {                this.gameListener[i].gameEvent(type, data);            }        },        setDifficulty : function(level) {            this.context.difficulty=level;        },        cancelTimer : function(){            if ( this.timer!=null ) {                this.timer.cancel();            }            this.timer= null;        },        enableTimer : function() {            var me= this;                        this.timer= this.directorScene.createTimer(                this.directorScene.time,                this.context.turnTime,                function timeout(sceneTime, time, timerTask) {                    me.context.timeUp();                },                function tick(sceneTime, time, timerTask) {                    me.chronoActor.tick(time, timerTask.duration);                });        },        setGameMode : function(gameMode) {            this.context.setGameMode(gameMode);        },        endLevel : function() {            var level= this.context.level;            if ( level>7 ) {                level=7;            }            var image= this.director.getImage( 'msg'+level);            if ( null!=image ) {                this.endLevelMessage.setBackgroundImage( image, true );                this.endLevelMessage.setLocation(                        (this.endLevelMessage.parent.width-image.width)/2,                        this.endLevelMessage.parent.height/2 - 65                        );            }            this.showGameEvent( this.endLevelActor );						window.level=level;			//updateShare(window.level,window.score);			//Play68.setRankingLevelScoreDesc(window.level,window.score);			console.log('level:'+window.level+'score:'+window.score);        },        removeGameEvent : function( actor, callback ) {            actor.enableEvents(false);            this.uninitializeActors();            var me= this;            actor.emptyBehaviorList();            actor.addBehavior(                new CAAT.PathBehavior().                    setFrameTime( actor.time, 2000 ).                    setPath(                        new CAAT.LinearPath().                                setInitialPosition( actor.x, actor.y ).                                setFinalPosition( actor.x, -actor.height )                    ).                    setInterpolator(                        new CAAT.Interpolator().createExponentialInInterpolator(2,false)                    ).                    addListener(                        {                            behaviorExpired : function(behavior, time, actor) {                                actor.setOutOfFrameTime();                                callback();                            }                        }                    )            );        },        showGameEvent : function(actor) {            // parar y eliminar cronometro.            this.cancelTimer();            // quitar contorl de mouse.            this.bricksContainer.enableEvents(false);            // mostrar endgameactor.            var x= (this.directorScene.width - actor.width)/2;            var y= (this.directorScene.height - actor.height)/2 - 100;            var me_endGameActor= actor;            actor.emptyBehaviorList().                setFrameTime(this.directorScene.time, Number.MAX_VALUE).                enableEvents(false).                addBehavior(                    new CAAT.PathBehavior().                        setFrameTime( this.directorScene.time, 2000 ).                        setPath(                            new CAAT.LinearPath().                                setInitialPosition( x, this.directorScene.height ).                                setFinalPosition( x, y ) ).                        setInterpolator(                            new CAAT.Interpolator().createExponentialInOutInterpolator(3,false) ).                        addListener( {                            behaviorExpired : function(behavior, time, actor) {                                me_endGameActor.enableEvents(true);                                me_endGameActor.emptyBehaviorList();                            },                            behaviorApplied : function(behavior, time, normalizedTime, actor, value) {                            }                        } )                );        },        soundControls : function(director) {            var ci= new CAAT.SpriteImage().initialize( director.getImage('sound'), 2,3 );            var dw= director.width;            var dh= director.height;            var music= new CAAT.Actor().                    setAsButton( ci.getRef(),0,1,0,0, function(button) {                        director.audioManager.setMusicEnabled( !director.audioManager.isMusicEnabled() );                        if ( director.audioManager.isMusicEnabled() ) {                            button.setButtonImageIndex(0,1,0,0);                        } else {                            button.setButtonImageIndex(2,2,2,2);                        }                    }).                    setBounds( dw-ci.singleWidth-2, 2, ci.singleWidth, ci.singleHeight );            var sound= new CAAT.Actor().                    setAsButton( ci.getRef(),3,4,3,3, function(button) {                        director.audioManager.setSoundEffectsEnabled( !director.audioManager.isSoundEffectsEnabled() );                        if ( director.audioManager.isSoundEffectsEnabled() ) {                            button.setButtonImageIndex(3,4,3,3);                        } else {                            button.setButtonImageIndex(5,5,5,5);                        }                    });            if ( director.width>director.height ) {                sound.setBounds( dw-ci.singleWidth-2, 2+2+ci.singleHeight, ci.singleWidth, ci.singleHeight );            } else {                sound.setBounds( dw-ci.singleWidth*2-2, 2+2, ci.singleWidth, ci.singleHeight );            }            music.prepare= function() {                if ( director.audioManager.isMusicEnabled() ) {                    this.setButtonImageIndex(0,1,0,0);                } else {                    this.setButtonImageIndex(2,2,2,2);                }            }            sound.prepare= function() {                if ( director.audioManager.isSoundEffectsEnabled() ) {                    this.setButtonImageIndex(3,4,3,3);                } else {                    this.setButtonImageIndex(5,5,5,5);                }            }            this.directorScene.addChild(sound);            this.directorScene.addChild(music);            this.music= music;            this.sound= sound;        },        prepareSound : function() {            try {                this.sound.prepare();                this.music.prepare();            }            catch(e) {            }        }    };})();
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