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|
- function onLoad() {
- new game.Main
- }
- var game; !
- function(t) {
- var e = function() {
- function t() {}
- return t.GAME_WIDTH = 640,
- t.GAME_HEIGHT = 832,
- t.HALF_GAME_WIDTH = .5 * t.GAME_WIDTH,
- t.HALF_GAME_HEIGHT = .5 * t.GAME_HEIGHT,
- t.LEVELS_NUM = 60,
- t
- } ();
- t.Config = e
- } (game || (game = {}));
- var __extends = this.__extends ||
- function(t, e) {
- function i() {
- this.constructor = t
- }
- for (var a in e) e.hasOwnProperty(a) && (t[a] = e[a]);
- i.prototype = e.prototype,
- t.prototype = new i
- },
- game; !
- function(t) {
- var e = function(e) {
- function i() {
- e.apply(this, arguments)
- }
- return __extends(i, e),
- i.prototype.init = function() {
- this.game.device.android && !this.game.device.chrome && (this.game.canvas.parentElement.style.overflow = "visible");
- var t = {
- font: "10px GrilledCheeseBTNToasted"
- },
- e = this.add.text(0, 0, "0", t);
- e.destroy()
- },
- i.prototype.preload = function() {
- this.load.image("rotate", "assets/graphics/rotate-phone.png"),
- this.load.image("LoadingBar_Outer", "assets/graphics/LoadingBar_Outer.png"),
- this.load.image("LoadingBar_Inner", "assets/graphics/LoadingBar_Inner.png")
- },
- i.prototype.create = function() {
- var e = this.game.scale;
- e.scaleMode = Phaser.ScaleManager.SHOW_ALL,
- e.minWidth = .25 * t.Config.GAME_WIDTH,
- e.minHeight = .25 * t.Config.GAME_HEIGHT,
- e.aspectRatio = t.Config.GAME_WIDTH / t.Config.GAME_HEIGHT,
- e.pageAlignHorizontally = !0,
- e.pageAlignVertically = !0,
- this.game.device.desktop || e.forceOrientation(!1, !0),
- e.enterIncorrectOrientation.add(this.onEnterIncorrectOrientation, this),
- e.leaveIncorrectOrientation.add(this.onLeaveIncorrectOrientation, this),
- e.setScreenSize(!0),
- this.input.maxPointers = 1,
- this.stage.disableVisibilityChange = !0,
- this.stage.backgroundColor = 8179412,
- this.game.state.start("Preloader", !0, !1)
- },
- i.prototype.onEnterIncorrectOrientation = function() {
- document.getElementById("orientation").style.display = "block",
- document.body.style.marginBottom = "0px"
- },
- i.prototype.onLeaveIncorrectOrientation = function() {
- document.getElementById("orientation").style.display = "none",
- document.body.style.marginBottom = "100px",
- this.game.device.android && !this.game.device.chrome && this.game.scale.setScreenSize(!0)
- },
- i
- } (Phaser.State);
- t.Boot = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e() {
- t.apply(this, arguments)
- }
- return __extends(e, t),
- e.prototype.create = function() {},
- e.prototype.addSplash = function() {},
- e.prototype.gotoMainMenu = function() {
- this.game.state.start("MainMenu", !0, !1, !0)
- },
- e
- } (Phaser.State);
- t.SplashScreen = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(i, a) {
- e.call(this, i, a),
- this.overlayDuration = 300;
- var n = i.add.bitmapData(t.Config.GAME_WIDTH, t.Config.GAME_HEIGHT, "overlay", !0);
- n.context.fillStyle = "rgba(0, 0, 0, 1)",
- n.context.fillRect(0, 0, t.Config.GAME_WIDTH, t.Config.GAME_HEIGHT),
- this.overlay = new Phaser.Image(i, 0, 0, n),
- this.overlay.visible = !1,
- this.game.stage.addChild(this.overlay)
- }
- return __extends(i, e),
- i.prototype.changeState = function(t, e) {
- this.showOverlay(t, e)
- },
- i.prototype.showOverlay = function(t, e) {
- var i = this;
- this.game.input.disabled = !0,
- this.overlayTween && this.overlayTween.isRunning && this.overlayTween.stop(),
- this.overlay.visible = !0,
- this.overlay.alpha = 0,
- this.overlayTween = this.game.add.tween(this.overlay).to({
- alpha: 1
- },
- this.overlayDuration, Phaser.Easing.Cubic.Out, !0),
- this.overlayTween.onComplete.addOnce(function() {
- i.doChangeState(t, e)
- },
- this)
- },
- i.prototype.doChangeState = function(t, e) {
- var i = this;
- this.game.state.start(t, !0, !1, e),
- setTimeout(function() {
- i.hideOverlay()
- },
- 100),
- setTimeout(function() {
- i.overlay.visible && (i.overlay.visible = !1)
- },
- 100 + this.overlayDuration)
- },
- i.prototype.hideOverlay = function() {
- this.game.input.disabled = !1,
- this.overlayTween && this.overlayTween.isRunning && this.overlayTween.stop(),
- this.overlayTween = this.game.add.tween(this.overlay).to({
- alpha: 0
- },
- this.overlayDuration, Phaser.Easing.Cubic.Out, !0)
- },
- i
- } (Phaser.Plugin);
- t.StateTransition = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i() {
- e.apply(this, arguments)
- }
- return __extends(i, e),
- i.prototype.init = function() {
- this.addLoadingText()
- },
- i.prototype.addLoadingText = function() {
- var e = {
- font: "45px GrilledCheeseBTNToasted",
- fill: "#FFFFFF",
- align: "center"
- },
- i = this.game.add.text(0, 0, "Loading...", e);
- i.anchor.set(.5, .5),
- i.position.set(t.Config.HALF_GAME_WIDTH, t.Config.HALF_GAME_HEIGHT + 100),
- i.setShadow(2, 2, "#249BC8")
- },
- i.prototype.preload = function() {
- this.addPreloadBar(),
- this.loadAssets()
- },
- i.prototype.addPreloadBar = function() {
- if (t.Main.development === !1) {
- var e = this.game.add.sprite(0, 0, "LoadingBar_Inner");
- e.x = t.Config.HALF_GAME_WIDTH - .5 * e.width - .5,
- e.y = t.Config.HALF_GAME_HEIGHT - .5 * e.height - 1.5;
- var i = this.add.image(0, 0, "LoadingBar_Outer");
- i.anchor.set(.5, .5),
- i.x = t.Config.HALF_GAME_WIDTH - .5,
- i.y = t.Config.HALF_GAME_HEIGHT,
- this.load.setPreloadSprite(e)
- }
- },
- i.prototype.loadAssets = function() {
- this.load.audio("main_loop", ["assets/audio/MainLoop.ogg", "assets/audio/MainLoop.m4a"], !0),
- this.game.device.webAudio && (this.load.audio("tap", ["assets/audio/TapSound.wav"], !0), this.load.audio("onLevelComplete", ["assets/audio/LevelCompleteSound.wav"], !0), this.load.audio("on_down", ["assets/audio/OnDown.wav"], !0), this.load.audio("on_up", ["assets/audio/OnUp.wav"], !0), this.load.audio("star", ["assets/audio/Star.wav"], !0), this.load.audio("star_taken", ["assets/audio/StarTaken.wav"], !0)),
- // this.load.image("splash_screen", "assets/graphics/Splash_Image_play68.png"),
- this.load.atlasJSONHash("gui", "assets/graphics/gui.png", "assets/graphics/gui.json"),
- this.load.atlasJSONHash("level_graphics", "assets/graphics/level_graphics.png", "assets/graphics/level_graphics.json"),
- this.load.atlasJSONHash("manta_ray", "assets/graphics/manta_ray.png", "assets/graphics/manta_ray.json"),
- this.load.atlasJSONHash("level_complete", "assets/graphics/level_complete.png", "assets/graphics/level_complete.json"),
- this.load.atlasJSONHash("tutor_hand", "assets/graphics/tutorial_hand.png", "assets/graphics/tutorial_hand.json"),
- this.load.atlasJSONHash("tutorial", "assets/graphics/tutorial.png", "assets/graphics/tutorial.json"),
- this.load.atlasJSONHash("yellow_fish", "assets/graphics/yellow_fish.png", "assets/graphics/yellow_fish.json"),
- this.load.atlasJSONHash("pink_fish", "assets/graphics/pink_fish.png", "assets/graphics/pink_fish.json"),
- this.load.json("texts", "assets/texts.json"),
- t.Main.development ? this.load.json("startLevel", "assets/levels/StartLevel.json") : this.load.json("levelConfigs", "assets/levels/Levels.json")
- },
- i.prototype.create = function() {
- this.initLanguage(),
- this.prepareTextures(),
- this.game.plugins.add(t.StateTransition),
- this.game.cache.removeImage("LoadingBar_Outer"),
- this.game.cache.removeImage("LoadingBar_Inner"),
- t.Main.development && this.cache.getJSON("startLevel").level,
- this.game.state.start("MainMenu", !0, !1, !0)
- },
- i.prototype.initLanguage = function() {
- var e = this.game.cache.getJSON("texts");
- t.Main.texts = e[t.Main.language]
- },
- i.prototype.prepareTextures = function() {},
- i
- } (Phaser.State);
- t.Preloader = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a, n, s) {
- var o = this;
- t.call(this, e, i, a, n, s),
- this._callback = new Phaser.Signal,
- this.anchor.set(.5, .5),
- this.inputEnabled = !0,
- this.game.device.desktop && (this.input.useHandCursor = !0),
- this.inputEnabled && (this.events.onInputDown.add(function() {
- o.game.device.webAudio && o.game.sound.play("tap"),
- o.game.add.tween(o.scale).to({
- x: .9,
- y: .9
- },
- 200, Phaser.Easing.Cubic.Out, !0)
- }), this.events.onInputUp.add(function() {
- o.game.add.tween(o.scale).to({
- x: 1,
- y: 1
- },
- 100, Phaser.Easing.Cubic.Out, !0).onComplete.addOnce(o._callback.dispatch, o)
- }))
- }
- return __extends(e, t),
- e.prototype.destroy = function() {
- t.prototype.destroy.call(this),
- this._callback.dispose()
- },
- Object.defineProperty(e.prototype, "callback", {
- get: function() {
- return this._callback
- },
- enumerable: !0,
- configurable: !0
- }),
- e
- } (Phaser.Image);
- t.SimpleButton = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a, n, s) {
- t.call(this, e, i, a, "gui", n),
- this.textureKey1 = n,
- this.textureKey2 = s,
- this.activeTextureKey = this.textureKey1,
- this._state = 1,
- this.events.onInputUp.add(this.switchTextures, this, 2)
- }
- return __extends(e, t),
- e.prototype.switchTextures = function() {
- this.activeTextureKey = this.activeTextureKey === this.textureKey1 ? this.textureKey2: this.textureKey1,
- this.loadTexture("gui", this.activeTextureKey),
- this._state = this.activeTextureKey === this.textureKey1 ? 1 : 2
- },
- Object.defineProperty(e.prototype, "state", {
- get: function() {
- return this._state
- },
- enumerable: !0,
- configurable: !0
- }),
- e
- } (game.SimpleButton);
- t.ToggleButton = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i() {
- e.apply(this, arguments),
- this.fromPreloader = !1
- }
- return __extends(i, e),
- i.prototype.init = function(t) {
- this.fromPreloader = t
- },
- i.prototype.create = function() {
- this.initImages(),
- this.addCreatures(),
- this.initButtons(),
- this.initLogo(),
- this.initCredits(),
- this.initAnimation(),
- this.fromPreloader && (this.soundButton.input.enabled = !1, this.soundButton.switchTextures(), this.game.input.onTap.addOnce(this.startMusic, this), this.stage.disableVisibilityChange = !1, this.game.onBlur.add(this.onFocusLost, this), this.game.onFocus.add(this.onFocus, this))
- },
- i.prototype.onFocusLost = function() {
- this.game.tweens.pauseAll(),
- t.Main.wasMuted = this.game.sound.mute,
- this.game.sound.mute = !0
- },
- i.prototype.onFocus = function() {
- this.game.tweens.resumeAll(),
- t.Main.wasMuted === !1 && (this.game.sound.mute = !1)
- },
- i.prototype.initImages = function() {
- this.game.add.image( - 32, 0, "gui", "BG_20000"),
- this.title = this.add.image(0, 0, "gui", "GameTitle0000"),
- this.title.anchor.set(.5, .5),
- this.title.x = t.Config.HALF_GAME_WIDTH - .5,
- this.title.y = 150
- },
- i.prototype.addCreatures = function() {
- this.needlefish = this.game.add.image(t.Config.HALF_GAME_WIDTH + 15, 550, "gui", "Needlefish0000"),
- this.needlefish.angle = 120,
- this.octopus = this.game.add.image(t.Config.HALF_GAME_WIDTH + 190, 760, "gui", "Octopus0000"),
- this.jelly = this.game.add.image(t.Config.HALF_GAME_WIDTH - 145, 740, "gui", "Jelly0000"),
- [this.needlefish, this.octopus, this.jelly].forEach(function(t) {
- t.anchor.set(.5, .5)
- })
- },
- i.prototype.initButtons = function() {
- var e = this,
- i = 60;
- this.soundButton = new t.ToggleButton(this.game, t.Config.GAME_WIDTH - i, i, "Music_On_Button0000", "Music_Off_Button0000"),
- this.soundButton.callback.add(function() {
- e.game.sound.mute = !e.game.sound.mute
- }),
- this.game.sound.mute && this.soundButton.switchTextures(),
- this.playButton = new t.SimpleButton(this.game, t.Config.HALF_GAME_WIDTH, 330, "gui", "Play_Button0000"),
- this.playButton.callback.addOnce(function() {
- e.game.changeState("LevelsMenu")
- },
- this),
- this.creditsButton = new t.SimpleButton(this.game, this.playButton.x + 130, this.playButton.y, "gui", "Credits_Button0000"),
- this.creditsButton.callback.add(this.toggleCredits, this),
- this.moreGamesButton = new t.SimpleButton(this.game, this.playButton.x - 130, this.playButton.y, "gui", "MoreGames_Button0000"),
- this.moreGamesButton.callback.add(this.gotoDeveloperWebsite, this),
- this.buttons = [this.playButton, this.soundButton, this.moreGamesButton, this.creditsButton],
- this.buttons.forEach(function(t) {
- e.world.add(t)
- })
- },
- i.prototype.gotoDeveloperWebsite = function() {
- // Play68.goHome()
- },
- i.prototype.initLogo = function() {},
- i.prototype.initCredits = function() {
- this.credits = this.game.add.image(0, 0, "gui", "CreditsBoard0000"),
- this.credits.position.set(Math.round(.5 * (t.Config.GAME_WIDTH - this.credits.width)), Math.round(.5 * (t.Config.GAME_HEIGHT - this.credits.height))),
- this.credits.visible = !1
- },
- i.prototype.toggleCredits = function() {
- this.credits.visible ? this.hideCredits() : this.showCredits()
- },
- i.prototype.hideCredits = function() {
- var t = this;
- this.game.add.tween(this.credits).to({
- y: this.credits.y + 200,
- alpha: 0
- },
- 500, Phaser.Easing.Back.In, !0).onComplete.addOnce(function() {
- t.playButton.input.enabled = !0,
- t.creditsButton.input.enabled = !0,
- t.credits.visible = !1
- },
- this)
- },
- i.prototype.showCredits = function() {
- var e = this;
- this.credits.visible = !0,
- this.credits.alpha = 0,
- this.credits.y = Math.round(.5 * (t.Config.GAME_HEIGHT - this.credits.height)) + 200,
- this.game.add.tween(this.credits).to({
- y: this.credits.y - 200,
- alpha: 1
- },
- 500, Phaser.Easing.Back.Out, !0),
- this.playButton.input.enabled = !1,
- this.creditsButton.input.enabled = !1,
- this.game.input.onTap.addOnce(function() {
- e.hideCredits()
- },
- this)
- },
- i.prototype.startMusic = function() {
- this.game.sound.play("main_loop", .33, !1),
- this.soundButton.switchTextures(),
- this.soundButton.input.enabled = !0
- },
- i.prototype.initAnimation = function() {
- var t = this;
- this.title.y -= 280,
- this.game.add.tween(this.title).to({
- y: this.title.y + 280
- },
- 600, Phaser.Easing.Back.Out, !0, 300);
- var e = 800;
- this.needlefish.y += 500,
- this.octopus.x += 400,
- this.jelly.x -= 400,
- this.game.add.tween(this.needlefish).to({
- y: this.needlefish.y - 500,
- angle: 354
- },
- 700, Phaser.Easing.Back.Out, !0, e),
- this.game.add.tween(this.octopus).to({
- x: this.octopus.x - 400
- },
- 600, Phaser.Easing.Back.Out, !0, e + 300),
- this.game.add.tween(this.jelly).to({
- x: this.jelly.x + 400
- },
- 600, Phaser.Easing.Back.Out, !0, e + 300);
- var i = 1600;
- this.buttons.forEach(function(e) {
- e.scale.set(0, 0),
- t.game.add.tween(e.scale).to({
- x: 1,
- y: 1
- },
- 300, Phaser.Easing.Back.Out, !0, i),
- i += 200
- })
- },
- i.prototype.destroy = function() {
- this.buttons = null
- },
- i
- } (Phaser.State);
- t.MainMenu = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a, n, s) {
- var o = this;
- void 0 === s && (s = !1),
- t.call(this, e, i, a, "gui", "Button_Clear0000"),
- this.inputEnabled = !s,
- this.locked = s,
- this._levelNumber = n,
- this.anchor.set(.5, .5),
- this.createGraphics(),
- this.inputEnabled && (this.game.device.desktop && (this.input.useHandCursor = !0), this.events.onInputDown.add(function() {
- o.game.sound.play("tap", .75),
- o.game.add.tween(o.scale).to({
- x: .9,
- y: .9
- },
- 200, Phaser.Easing.Cubic.Out, !0)
- }), this.events.onInputUp.add(function() {
- o.game.add.tween(o.scale).to({
- x: 1,
- y: 1
- },
- 200, Phaser.Easing.Cubic.Out, !0)
- }))
- }
- return __extends(e, t),
- e.prototype.createGraphics = function() {
- this.locked ? this.createLockedGraphics() : this.createUnlockedGraphics()
- },
- e.prototype.createLockedGraphics = function() {
- this.loadTexture("gui", "Button_Lock0000")
- },
- e.prototype.createUnlockedGraphics = function() {
- var t = -2;
- this.game.device.firefox && (t = 8);
- var e = {
- font: "42px GrilledCheeseBTNToasted",
- fill: "#218DB7",
- align: "center"
- },
- i = this.game.add.text(0, 0, this._levelNumber.toString(), e);
- i.anchor.set(.5, .5);
- var a = this.game.add.renderTexture(this.width, this.height);
- a.renderXY(this, .5 * this.width, .5 * this.height),
- a.renderXY(i, Math.floor(.5 * this.width) - 2, Math.floor(.5 * this.height) + t),
- this.setTexture(a),
- i.destroy()
- },
- Object.defineProperty(e.prototype, "levelNumber", {
- get: function() {
- return this._levelNumber
- },
- enumerable: !0,
- configurable: !0
- }),
- e
- } (Phaser.Image);
- t.LevelIcon = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a, n) {
- t.call(this, e, i),
- this._width = 0;
- for (var s = 0,
- o = 30,
- r = 0; a > r; r++) {
- var h = e.add.image(s, 0, "gui", "Star_NO0000", this);
- h.anchor.set(.5, .5),
- s += o,
- this._width += o
- }
- s = 0;
- for (var r = 0; n > r; r++) {
- var u = e.add.image(s, 0, "gui", "Star_YES0000", this);
- u.anchor.set(.5, .5),
- s += o
- }
- }
- return __extends(e, t),
- e.prototype.getWidth = function() {
- return this._width
- },
- e
- } (Phaser.SpriteBatch);
- t.LevelIconStars = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function() {
- function t() {}
- return t
- } ();
- t.LevelResult = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i) {
- e.call(this, t, i),
- this.distanceBetweenPages = 560,
- this.isTweening = !1,
- this._iconClicked = new Phaser.Signal,
- this.initIconSets(),
- this.calculateWidth(),
- this.currentPage = 0,
- this.pages[this.currentPage].visible = !0
- }
- return __extends(i, e),
- i.prototype.initIconSets = function() {
- this.pages = [];
- for (var t = 1,
- e = 20,
- i = 0,
- a = 0; 3 > a; a++) {
- var n = t,
- s = n + e - 1,
- o = this.createIconSet(n, s);
- o.visible = !1,
- o.x = i,
- i += this.distanceBetweenPages,
- t += e,
- this.pages[a] = o
- }
- },
- i.prototype.createIconSet = function(e, i) {
- for (var a = this.game.add.group(this), n = 120, s = 144, o = 0, r = 0, h = e; i >= h; h++) {
- var u = h,
- l = this.levelIsLocked(u),
- d = new t.LevelIcon(this.game, o, r, u, l);
- l === !1 && d.events.onInputUp.addOnce(this.dispatchIconClicked, this);
- var c = this.getLevelResult(u);
- if (c) {
- var g = new t.LevelIconStars(this.game, a, c.starsAvailable, c.starsEarned),
- p = o - .5 * g.getWidth() + 13;
- g.position.set(p, r + 62)
- }
- a.add(d),
- o += n,
- h % 4 === 0 && (o = 0, r += s)
- }
- return a
- },
- i.prototype.levelIsLocked = function(e) {
- if (1 === e) return ! 1;
- var i = e - 1,
- a = i.toString(),
- n = t.Main.storage.getValue(a);
- return null === n
- },
- i.prototype.getLevelResult = function(e) {
- var i = e.toString(),
- a = t.Main.storage.getValue(i);
- return a && a.length > 0 ? JSON.parse(a) : null
- },
- i.prototype.dispatchIconClicked = function(t) {
- this.game.time.events.add(200, this._iconClicked.dispatch, this, t.levelNumber)
- },
- i.prototype.calculateWidth = function() {
- var t = 0,
- e = this.pages[0].getTop().x;
- this._width = e - t
- },
- i.prototype.showPage = function(t) {
- if (!this.isTweening) {
- var e;
- if ("next_page" === t ? e = Math.min(this.currentPage + 1, this.pages.length - 1) : "prev_page" === t && (e = Math.max(0, this.currentPage - 1)), e !== this.currentPage) {
- this.isTweening = !0;
- var i = "next_page" === t ? -this.distanceBetweenPages: this.distanceBetweenPages;
- this.currentPage = e,
- this.pages.forEach(function(t) {
- t.visible = !0
- }),
- this.game.add.tween(this).to({
- x: this.x + i
- },
- 600, Phaser.Easing.Cubic.InOut, !0).onComplete.addOnce(this.onTweenComplete, this)
- }
- }
- },
- i.prototype.onTweenComplete = function() {
- this.isTweening = !1;
- for (var t = 0; t < this.pages.length; t++) t !== this.currentPage && (this.pages[t].visible = !1)
- },
- i.prototype.getWidth = function() {
- return this._width
- },
- i.prototype.isFirstPage = function() {
- return 0 === this.currentPage
- },
- i.prototype.isLastPage = function() {
- return this.currentPage === this.pages.length - 1
- },
- i.prototype.destroy = function() {
- e.prototype.destroy.call(this, !0),
- this._iconClicked.dispose(),
- this._iconClicked = null,
- this.pages = null
- },
- Object.defineProperty(i.prototype, "iconClicked", {
- get: function() {
- return this._iconClicked
- },
- enumerable: !0,
- configurable: !0
- }),
- i
- } (Phaser.Group);
- t.LevelIcons = e
- } (game || (game = {}));
- var utils; !
- function(t) {
- var e = function() {
- function e() {}
- return e.createArrayWithNumbers = function(t, e, i) {
- arguments.length <= 1 && (e = t || 0, t = 0),
- i = arguments[2] || 1;
- for (var a = Math.max(Math.ceil((e - t) / i), 0), n = 0, s = new Array(a); a > n;) s[n++] = t,
- t += i;
- return s
- },
- e.getRandomItem = function(e) {
- var i = t.MathUtil.integerInRange(0, e.length - 1);
- return e[i]
- },
- e
- } ();
- t.ArrayUtil = e
- } (utils || (utils = {}));
- var utils; !
- function(t) {
- var e = function() {
- function t() {}
- return t.distanceSquared = function(t, e, i, a) {
- var n = i - t,
- s = a - e;
- return n * n + s * s
- },
- t.distance = function(e, i, a, n) {
- var s = t.distanceSquared(e, i, a, n);
- return Math.sqrt(s)
- },
- t.realInRange = function(t, e) {
- return Math.random() * (e - t) + t
- },
- t.integerInRange = function(e, i) {
- return Math.round(t.realInRange(e, i))
- },
- t.DEG_TO_RAD = .017453292519943295,
- t.RAD_TO_DEG = 57.29577951308232,
- t
- } ();
- t.MathUtil = e
- } (utils || (utils = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i, a, n) {
- e.call(this, t, i, a, n),
- this.anchor.set(.5, .5);
- var s = t.rnd.realInRange(1, 2);
- this.scale.set(s, s),
- this.target = new Phaser.Point,
- this.velocity = new Phaser.Point,
- this.setTarget(),
- this.addAnimation("main", 0, 19),
- this.play("main")
- }
- return __extends(i, e),
- i.prototype.addAnimation = function(t, e, i) {
- var a = utils.ArrayUtil.createArrayWithNumbers(e, i + 1);
- this.animations.add(t, a, 30, !0)
- },
- i.prototype.setTarget = function() {
- this.target.x = this.x < t.Config.HALF_GAME_WIDTH ? t.Config.GAME_WIDTH + 100 : -100,
- this.target.y = this.game.rnd.integerInRange(60, t.Config.GAME_HEIGHT - 60),
- this.maxSpeed = this.game.rnd.realInRange(2, 3),
- this.velocity = this.target.clone().subtract(this.x, this.y).normalize().multiply(this.maxSpeed, this.maxSpeed),
- this.scale.x = this.velocity.x > 0 ? -1 * Math.abs(this.scale.x) : Math.abs(this.scale.x)
- },
- i.prototype.update = function() {
- var t = utils.MathUtil.distanceSquared(this.x, this.y, this.target.x, this.target.y);
- t < this.maxSpeed * this.maxSpeed && this.setTarget(),
- this.x += this.velocity.x,
- this.y += this.velocity.y
- },
- i.prototype.destroy = function() {
- e.prototype.destroy.call(this, !0),
- this.target = null,
- this.velocity = null
- },
- i
- } (Phaser.Sprite);
- t.Fish = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a) {
- var n = this;
- t.call(this, e, 0, 0, i, a),
- this.hidden = !1,
- this.anchor.set(.5, .5),
- this.inputEnabled = !0,
- this.events.onInputDown.add(function() {
- n.game.device.webAudio && n.game.sound.play("tap"),
- n.game.add.tween(n.scale).to({
- x: .9,
- y: .9
- },
- 200, Phaser.Easing.Cubic.Out, !0)
- }),
- this.events.onInputUp.add(function() {
- n.game.add.tween(n.scale).to({
- x: 1,
- y: 1
- },
- 200, Phaser.Easing.Cubic.Out, !0)
- },
- this, 1)
- }
- return __extends(e, t),
- e.prototype.show = function() {
- this.hidden && (this.hidden = !1, this.input.enabled = !0, this.game.add.tween(this).to({
- alpha: 1
- },
- 100, Phaser.Easing.Linear.None, !0))
- },
- e.prototype.hide = function(t) {
- void 0 === t && (t = !1),
- this.hidden === !1 && (this.hidden = !0, this.input.enabled = !1, t ? this.alpha = 0 : this.game.add.tween(this).to({
- alpha: 0
- },
- 100, Phaser.Easing.Linear.None, !0))
- },
- e
- } (Phaser.Image);
- t.ArrowButton = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i() {
- e.call(this)
- }
- return __extends(i, e),
- i.prototype.create = function() {
- this.game.add.image( - 32, 0, "gui", "BG_20000"),
- this.addFishes(),
- this.initLevelIcons(),
- this.initNavigationArrows(),
- this.initButtons(),
- t.Main.development && (this.addFPSMeter(), this.game.input.keyboard.addKey(Phaser.Keyboard.C).onDown.add(this.clearSavedData, this))
- },
- i.prototype.clearSavedData = function() {
- var e = window.confirm("Do you want to clear all saved data?");
- e && (t.Main.storage.clear(), this.game.state.restart(!0, !1))
- },
- i.prototype.addFishes = function() {
- var e = this,
- i = new t.Fish(this.game, this.game.rnd.integerInRange(0, t.Config.GAME_WIDTH), 100, "yellow_fish"),
- a = new t.Fish(this.game, this.game.rnd.integerInRange(0, t.Config.GAME_WIDTH), 300, "yellow_fish"),
- n = new t.Fish(this.game, this.game.rnd.integerInRange(0, t.Config.GAME_WIDTH), 600, "pink_fish"); [i, a, n].forEach(function(t) {
- e.world.add(t)
- })
- },
- i.prototype.initLevelIcons = function() {
- this.levelIcons = new t.LevelIcons(this.game, this.world),
- this.levelIcons.iconClicked.addOnce(this.onLevelIconClicked, this),
- this.levelIcons.x = .5 * (t.Config.GAME_WIDTH - this.levelIcons.getWidth()) + 2,
- this.levelIcons.y = 155
- },
- i.prototype.onLevelIconClicked = function(t) {
- this.changeState("Level", t)
- },
- i.prototype.initNavigationArrows = function() {
- var e = this,
- i = t.Config.HALF_GAME_HEIGHT + 27;
- this.leftArrow = new t.ArrowButton(this.game, "gui", "Button_L0000"),
- this.leftArrow.events.onInputUp.add(function() {
- e.changeLevelIconsPage("prev_page")
- },
- this, 2),
- this.leftArrow.x = 41,
- this.leftArrow.y = i,
- this.leftArrow.hide(!0),
- this.world.add(this.leftArrow),
- this.rightArrow = new t.ArrowButton(this.game, "gui", "Button_R0000"),
- this.rightArrow.events.onInputUp.add(function() {
- e.changeLevelIconsPage("next_page")
- },
- this, 2),
- this.rightArrow.x = t.Config.GAME_WIDTH - 38,
- this.rightArrow.y = i,
- this.world.add(this.rightArrow)
- },
- i.prototype.changeLevelIconsPage = function(t) {
- this.levelIcons.showPage(t),
- this.levelIcons.isFirstPage() ? this.leftArrow.hide() : this.levelIcons.isLastPage() ? this.rightArrow.hide() : (this.leftArrow.show(), this.rightArrow.show())
- },
- i.prototype.initButtons = function() {
- var e = this,
- i = 60;
- this.backButton = new t.SimpleButton(this.game, i, i, "gui", "Home_Button0000"),
- this.backButton.callback.addOnce(function() {
- e.changeState("MainMenu")
- },
- this),
- this.world.add(this.backButton),
- this.soundButton = new t.ToggleButton(this.game, t.Config.GAME_WIDTH - i + .5, i, "Music_On_Button0000", "Music_Off_Button0000"),
- this.soundButton.callback.add(function() {
- e.game.sound.mute = !e.game.sound.mute
- }),
- this.game.sound.mute && this.soundButton.switchTextures(),
- this.world.add(this.soundButton)
- },
- i.prototype.changeState = function(t, e) {
- this.game.changeState(t, e)
- },
- i.prototype.addFPSMeter = function() {
- new utils.FPSMeter(this.game, 0, t.Config.GAME_HEIGHT - 22)
- },
- i
- } (Phaser.State);
- t.LevelsMenu = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function() {
- function t(t) {
- this._ballsToSpawn = 20,
- this._baseSpeed = 20,
- this._levelNumber = t
- }
- return Object.defineProperty(t.prototype, "levelNumber", {
- get: function() {
- return this._levelNumber
- },
- enumerable: !0,
- configurable: !0
- }),
- Object.defineProperty(t.prototype, "ballsToSpawn", {
- get: function() {
- return this._ballsToSpawn
- },
- enumerable: !0,
- configurable: !0
- }),
- Object.defineProperty(t.prototype, "baseSpeed", {
- get: function() {
- return this._baseSpeed
- },
- enumerable: !0,
- configurable: !0
- }),
- t
- } ();
- t.LevelSettings = e
- } (game || (game = {}));
- var utils; !
- function(t) {
- var e = function(t) {
- function e(e, i, a) {
- void 0 === i && (i = 0),
- void 0 === a && (a = 0),
- t.call(this, e, e.world, "FPS Meter"),
- this.x = i,
- this.y = a,
- this.initBackground(),
- this.initText(),
- this.game.time.advancedTiming = !0,
- this.loopEvent = this.game.time.events.loop(500, this.updateText, this)
- }
- return __extends(e, t),
- e.prototype.initBackground = function() {
- var t = 80;
- this.bg = new Phaser.Graphics(this.game, 0, 0),
- this.bg.beginFill(0, 1),
- this.bg.drawRect(0, 0, t, 22),
- this.bg.endFill(),
- this.add(this.bg)
- },
- e.prototype.initText = function() {
- var t = {
- font: "18px Consolas",
- fill: "#FFFFFF",
- align: "center"
- };
- this.statsText = this.game.add.text(5, 0, "0 fps", t, this)
- },
- e.prototype.updateText = function() {
- var t = "FPS: " + this.game.time.fps;
- this.statsText.setText(t)
- },
- e.prototype.destroy = function() {
- this.game.time.events.remove(this.loopEvent),
- this.loopEvent = null,
- this.game.time.advancedTiming = !1,
- t.prototype.destroy.call(this)
- },
- e
- } (Phaser.Group);
- t.FPSMeter = e
- } (utils || (utils = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a, n) {
- t.call(this, e, i, a, "debug_gui", n),
- this.inputEnabled = !0,
- this.input.useHandCursor = !0
- }
- return __extends(e, t),
- e
- } (Phaser.Image);
- t.DebugButton = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i) {
- t.call(this, e, i, "SandTilesLabel"),
- this.initBack(),
- this.initText()
- }
- return __extends(e, t),
- e.prototype.initBack = function() {
- var t = new Phaser.Image(this.game, 0, 0, "gui", "SandTiles_Label0000");
- this.add(t)
- },
- e.prototype.initText = function() {
- var t = {
- font: "42px TF2 Build",
- fill: "#FDF490",
- align: "center"
- };
- this.text = new Phaser.Text(this.game, 55, 6, "0", t),
- this.add(this.text)
- },
- e.prototype.updateText = function(t) {
- this.text.setText(t.toString())
- },
- e
- } (Phaser.SpriteBatch);
- t.SandTilesLabel = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i, a, n) {
- e.call(this, t, i, "Level Complete Board"),
- this.levelNumber = a,
- this.starsNum = n,
- this.boardGroup = this.game.add.group(this),
- this.addBoard(),
- this.addLabel(),
- this.addStars(),
- this.addButtons()
- }
- return __extends(i, e),
- i.prototype.addBoard = function() {
- var t = this.game.add.image(0, 0, "level_complete", "LevelComplete_Board0000", this.boardGroup);
- this._width = t.width
- },
- i.prototype.addLabel = function() {
- var e = t.Main.texts.level_complete,
- i = {
- font: "45px GrilledCheeseBTNToasted",
- fill: "#249BC8",
- align: "center"
- },
- a = new Phaser.Text(this.game, 50, 20, e, i);
- a.anchor.set(.5, .5),
- a.x = .5 * this._width,
- a.y = 60,
- this.boardGroup.add(a)
- },
- i.prototype.addStars = function() {
- var t = this.game.add.group(this.boardGroup, "stars");
- this.stars = [];
- for (var e = 0,
- i = 100,
- a = 0,
- n = 0; n < this.starsNum; n++) {
- var s = this.game.add.image(e, 0, "level_complete", "NoStar0000", t);
- s.anchor.set(.5, .5);
- var o = this.game.add.image(e - 2, -1, "level_complete", "Star0000", t);
- o.anchor.set(.5, .5),
- o.visible = !1,
- this.stars.push(o),
- e += i,
- a += i
- }
- a -= i,
- t.x = .5 * (this._width - a),
- t.y = 146
- },
- i.prototype.addButtons = function() {
- var t = this,
- e = this.game.add.group(this),
- i = 116,
- a = new game.SimpleButton(this.game, 0, 0, "level_complete", "Home_Button0000");
- a.callback.addOnce(function() {
- t.game.changeState("LevelsMenu")
- },
- this);
- var n = new game.SimpleButton(this.game, i, 0, "level_complete", "Restart_Button0000");
- n.callback.add(function() {
- var e = t.game.state.getCurrentState();
- e.restart()
- },
- this);
- var s = new game.SimpleButton(this.game, 2 * i, 0, "level_complete", "NextLevel_Button0000");
- s.callback.addOnce(function() {
- t.levelNumber === game.Config.LEVELS_NUM ? t.game.changeState("LevelsMenu") : t.game.changeState("Level", t.levelNumber + 1)
- },
- this),
- this.buttons = [a, n, s],
- this.buttons.forEach(function(t) {
- e.add(t)
- }),
- e.position.set(118, 300)
- },
- i.prototype.show = function(t) {
- this.showStars(t),
- this.startAnimation()
- },
- i.prototype.showStars = function(t) {
- this.stars.forEach(function(t) {
- t.visible = !1
- });
- for (var e = 0; e < t.starsEarned; e++) this.stars[e].visible = !0
- },
- i.prototype.startAnimation = function() {
- var t = this;
- this.visible = !0,
- this.boardGroup.y -= 200,
- this.boardGroup.alpha = 0,
- this.game.add.tween(this.boardGroup).to({
- alpha: 1
- },
- 200, Phaser.Easing.Linear.None, !0),
- this.game.add.tween(this.boardGroup).to({
- y: this.boardGroup.y + 200
- },
- 500, Phaser.Easing.Back.Out, !0);
- var e = 600,
- i = 800;
- this.stars.forEach(function(a) {
- a.visible && (a.scale.set(3, 3), a.alpha = 0, t.game.add.tween(a).to({
- alpha: 1
- },
- .5 * i, Phaser.Easing.Cubic.Out, !0, e), t.game.add.tween(a.scale).to({
- x: 1,
- y: 1
- },
- i, Phaser.Easing.Bounce.Out, !0, e).onStart.addOnce(function() {
- t.game.sound.usingWebAudio && t.game.sound.play("star")
- }), e += 500)
- });
- var a = 200;
- this.buttons.forEach(function(e) {
- e.scale.set(0, 0),
- e.visible = !1,
- e.y += 200,
- t.game.add.tween(e).to({
- y: e.y - 200
- },
- 500, Phaser.Easing.Back.Out, !0, a),
- t.game.add.tween(e.scale).to({
- x: 1,
- y: 1
- },
- 500, Phaser.Easing.Back.Out, !0, a).onStart.addOnce(function() {
- e.visible = !0
- },
- t),
- a += 100
- })
- },
- i.prototype.hide = function() {
- var t = this;
- this.game.add.tween(this).to({
- alpha: 0
- },
- 200, Phaser.Easing.Cubic.Out, !0).onComplete.addOnce(function() {
- t.visible = !1,
- t.alpha = 1
- },
- this)
- },
- i.prototype.getWidth = function() {
- return this._width
- },
- i.prototype.destroy = function() {
- e.prototype.destroy.call(this, !0),
- this.buttons = null,
- this.stars = null
- },
- i
- } (Phaser.Group);
- t.LevelCompleteBoard = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i) {
- e.call(this, t, t.world, "gui"),
- this.levelSettings = i,
- this.initLevelLabel(),
- this.initButtons()
- }
- return __extends(i, e),
- i.prototype.initLevelLabel = function() {
- var t = "Level " + this.levelSettings.levelNumber,
- e = {
- font: "45px GrilledCheeseBTNToasted",
- fill: "#249BC8",
- align: "center"
- };
- this.label = new Phaser.Text(this.game, 50, 20, t, e),
- this.add(this.label),
- this.label.x = .5 * (game.Config.GAME_WIDTH - this.label.getLocalBounds().width),
- this.label.y = 20
- },
- i.prototype.initButtons = function() {
- var t = this,
- e = 55,
- i = new game.ToggleButton(this.game, 505, e, "Music_On_Button0000", "Music_Off_Button0000");
- i.callback.add(function() {
- t.game.sound.mute = !t.game.sound.mute
- }),
- this.game.sound.mute && i.switchTextures();
- var a = new game.SimpleButton(this.game, 590, e, "gui", "Home_Button0000");
- a.callback.addOnce(function() {
- t.game.changeState("LevelsMenu")
- }),
- this.buttons = [a, i],
- this.buttons.forEach(function(e) {
- t.add(e)
- })
- },
- i.prototype.gotoNextLevel = function() {
- this.levelSettings.levelNumber === game.Config.LEVELS_NUM ? this.game.state.start("Level", !0, !1, 1) : this.game.state.start("Level", !0, !1, this.levelSettings.levelNumber + 1)
- },
- i.prototype.gotoPrevLevel = function() {
- 1 === this.levelSettings.levelNumber ? this.game.state.start("Level", !0, !1, t.Config.LEVELS_NUM) : this.game.state.start("Level", !0, !1, this.levelSettings.levelNumber - 1)
- },
- i.prototype.initCompleteBoard = function(t) {
- this.completeBoard = new game.LevelCompleteBoard(this.game, this, this.levelSettings.levelNumber, t),
- this.completeBoard.position.set(.5 * (game.Config.GAME_WIDTH - this.completeBoard.getWidth()), 200),
- this.completeBoard.visible = !1
- },
- i.prototype.onLevelComplete = function(t) {
- this.buttons.forEach(function(t) {
- t.visible = !1
- }),
- this.completeBoard.show(t)
- },
- i.prototype.onRestart = function() {
- this.buttons.forEach(function(t) {
- t.visible = !0
- }),
- this.completeBoard.hide()
- },
- i.prototype.destroy = function() {
- e.prototype.destroy.call(this, !0),
- this.buttons = null
- },
- i
- } (Phaser.Group);
- t.LevelGUI = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a) {
- t.call(this, e, i, a, "level_graphics", "HexCell0000"),
- this.anchor.set(.5, .5)
- }
- return __extends(e, t),
- e.RADIUS = 55,
- e.RADIUS_SQUARED = e.RADIUS * e.RADIUS,
- e
- } (Phaser.Image);
- t.HexCell = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function() {
- function t(t, e) {
- this.numericValue = t,
- this.stringValue = e.toUpperCase()
- }
- return t.getDelta = function(t, e) {
- if (t === e) return 0;
- var i = 6,
- a = 3,
- n = Math.abs(t.numericValue - e.numericValue);
- return n > a && (n = i - n),
- n
- },
- t.getDirectionByAngle = function(e) {
- switch (e) {
- case 0:
- return t.TOP;
- case 60:
- return t.RIGHT_TOP;
- case 120:
- return t.RIGHT_BOTTOM;
- case 180:
- return t.BOTTOM;
- case 240:
- return t.LEFT_BOTTOM;
- case 300:
- return t.LEFT_TOP;
- default:
- return null
- }
- },
- t.getAngleByDirection = function(e) {
- switch (e) {
- case t.TOP:
- return 0;
- case t.RIGHT_TOP:
- return 60;
- case t.RIGHT_BOTTOM:
- return 120;
- case t.BOTTOM:
- return 180;
- case t.LEFT_BOTTOM:
- return 240;
- case t.LEFT_TOP:
- return 300;
- default:
- return null
- }
- },
- t.prototype.toString = function() {
- return "[Direction: " + this.stringValue + "]"
- },
- t.TOP = new t(1, "top"),
- t.RIGHT_TOP = new t(2, "right_top"),
- t.RIGHT_BOTTOM = new t(3, "right_bottom"),
- t.BOTTOM = new t(4, "bottom"),
- t.LEFT_BOTTOM = new t(5, "left_bottom"),
- t.LEFT_TOP = new t(6, "left_top"),
- t
- } ();
- t.HandDirection = e
- } (game || (game = {}));
- var game; !
- function(t) { !
- function(t) {
- t[t.Octopus = 0] = "Octopus",
- t[t.Crab = 1] = "Crab",
- t[t.Jellyfish = 2] = "Jellyfish",
- t[t.Needlefish = 3] = "Needlefish",
- t[t.ElectricRay = 4] = "ElectricRay"
- } (t.CreatureType || (t.CreatureType = {})),
- t.CreatureType
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i) {
- this.happyTexture = i + "_HappyFace0000",
- this.sadTexture = i + "_SadFace0000",
- this.isHappy = !1,
- t.call(this, e, 0, 0, "level_graphics", this.sadTexture),
- this.anchor.set(.5, .5)
- }
- return __extends(e, t),
- e.prototype.setHappiness = function(t) {
- t !== this.isHappy && (this.isHappy = t, this.game.add.tween(this.scale).to({
- x: 0,
- y: 0
- },
- 150, Phaser.Easing.Back.In, !0).onComplete.addOnce(this.changeTexture, this))
- },
- e.prototype.changeTexture = function() {
- this.isHappy ? this.loadTexture("level_graphics", this.happyTexture) : this.loadTexture("level_graphics", this.sadTexture),
- this.game.add.tween(this.scale).to({
- x: 1,
- y: 1
- },
- 150, Phaser.Easing.Back.Out, !0)
- },
- e
- } (Phaser.Image);
- t.Face = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i, a) {
- e.call(this, t, i),
- this.isHappy = !1,
- this.onHappyArea = !1,
- this.isRayAround = !1,
- this.hasHands = !1,
- this._type = a,
- this.addBody(),
- this.addFace()
- }
- return __extends(i, e),
- i.prototype.addBody = function() {
- var e = t.CreatureType[this._type] + "_Body0000";
- this.body = this.game.add.image(0, 0, "level_graphics", e, this),
- this.body.anchor.set(.5, .5)
- },
- i.prototype.addFace = function() {
- var e = t.CreatureType[this._type];
- this.face = new game.Face(this.game, e),
- this.add(this.face)
- },
- i.prototype.onDragComplete = function() {},
- i.prototype.updateHappiness = function() {},
- i.prototype.returnToLastCell = function() {
- var t = Phaser.Math.distance(this.position.x, this.position.y, this.cell.x, this.cell.y),
- e = Math.min(200, 1.5 * t);
- this.game.add.tween(this.position).to({
- x: this.cell.x,
- y: this.cell.y
- },
- e, Phaser.Easing.Cubic.Out, !0)
- },
- Object.defineProperty(i.prototype, "type", {
- get: function() {
- return this._type
- },
- enumerable: !0,
- configurable: !0
- }),
- i.CONTACT_RADIUS = 2 * t.HexCell.RADIUS,
- i.CONTACT_RADIUS_SQUARED = i.CONTACT_RADIUS * i.CONTACT_RADIUS,
- i.BODY_RADIUS = 48,
- i.BODY_RADIUS_SQUARED = i.BODY_RADIUS * i.BODY_RADIUS,
- i
- } (Phaser.SpriteBatch);
- t.BaseCreature = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(i, a, n) {
- e.call(this, i, 0, 0, "level_graphics", a),
- this.free = !0,
- this.anchor.set(.5, 1),
- this.angle = n,
- this.currentDirection = t.HandDirection.getDirectionByAngle(n)
- }
- return __extends(i, e),
- i.prototype.connect = function(e, i) {
- this.free && (this.free = !1, this.connectedHand = e, this.currentDirection = t.HandDirection.getDirectionByAngle(i), this.rotateTo(i))
- },
- i.prototype.rotateTo = function(t) {
- this.tween && this.tween.stop();
- var e = 360,
- i = (t - this.angle) % e;
- i !== i % (e / 2) && (i = 0 > i ? i + e: i - e);
- var a = 4 * Math.abs(i);
- this.tween = this.game.add.tween(this).to({
- angle: this.angle + i
- },
- a, Phaser.Easing.Cubic.Out, !0)
- },
- i.prototype.disconnect = function() {
- this.free === !1 && (this.free = !0, this.connectedHand.disconnect(), this.connectedHand = null, this.angle = t.HandDirection.getAngleByDirection(this.currentDirection), this.tween && this.tween.stop())
- },
- i.prototype.destroy = function() {
- this.connectedHand = null
- },
- i
- } (Phaser.Image);
- t.Hand = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a, n) {
- t.call(this, e, i, a),
- this.hasHands = !0,
- this.addHands(n)
- }
- return __extends(e, t),
- e.prototype.addHands = function() {},
- e.prototype.addHand = function(t) {
- this.addAt(t, 0),
- this.hands.push(t)
- },
- e.prototype.getFreeHands = function() {
- var t = [];
- return this.hands.forEach(function(e) {
- e.free && t.push(e)
- }),
- t
- },
- e.prototype.getFreeHand = function(t) {
- if (this.isDirectionTaken(t)) return null;
- var e = 6,
- i = null;
- return this.hands.forEach(function(a) {
- if (a.free) {
- var n = game.HandDirection.getDelta(a.currentDirection, t);
- e > n && (i = a, e = n)
- }
- }),
- i
- },
- e.prototype.isDirectionTaken = function(t) {
- for (var e = 0; e < this.hands.length; e++) {
- var i = this.hands[e];
- if (i.free === !1 && i.currentDirection === t) return ! 0
- }
- return ! 1
- },
- e.prototype.onDragComplete = function() {
- t.prototype.onDragComplete.call(this),
- this.disconnectAllHands()
- },
- e.prototype.disconnectAllHands = function() {
- this.hands.forEach(function(t) {
- t.disconnect()
- })
- },
- e.prototype.hasFreeHands = function() {
- return this.hands.some(function(t) {
- return t.free
- })
- },
- e.prototype.updateHappiness = function() {
- var t = this.isHappy;
- this.isHappy = this.onHappyArea ? !0 : this.isRayAround ? !1 : this.hasFreeHands() === !1,
- this.face.setHappiness(this.isHappy),
- this.isHappy && t === !1 && this.shake()
- },
- e.prototype.shake = function() {
- this.bodyTween && this.bodyTween.isRunning && (this.bodyTween.stop(), this.body.angle = 0),
- this.bodyTween = this.game.add.tween(this.body).to({
- angle: 15
- },
- 100, Phaser.Easing.Cubic.Out, !0, 0, 5, !0)
- },
- e.prototype.destroy = function() {
- t.prototype.destroy.call(this, !0, !1),
- this.hands = null
- },
- e
- } (t.BaseCreature);
- t.CreatureWithHands = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i, a, n) {
- e.call(this, t, i, a, n)
- }
- return __extends(i, e),
- i.prototype.addHands = function(e) {
- this.hands = [];
- for (var i = this.getHandAngles(e), a = 0; e > a; a++) {
- var n = i[a],
- s = t.CreatureType[this.type] + "_Hand0000",
- o = new t.Hand(this.game, s, n);
- this.addHand(o)
- }
- },
- i.prototype.getHandAngles = function(t) {
- switch (t) {
- case 1:
- return [180];
- case 2:
- return [120, 240];
- case 3:
- return [120, 180, 240];
- case 4:
- return [300, 60, 120, 240];
- case 5:
- return [300, 60, 120, 180, 240];
- case 6:
- return [300, 0, 60, 120, 180, 240];
- default:
- return null
- }
- },
- i
- } (t.CreatureWithHands);
- t.Octopus = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i) {
- t.call(this, e, i, 3),
- this.areCreaturesAround = !0
- }
- return __extends(e, t),
- e.prototype.updateHappiness = function() {
- this.isHappy = this.onHappyArea ? !0 : this.areCreaturesAround === !1,
- this.face.setHappiness(this.isHappy)
- },
- e
- } (t.BaseCreature);
- t.Needlefish = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i, a) {
- e.call(this, t, i, a),
- this.initialAngle = a,
- this.currentAngle = a
- }
- return __extends(i, e),
- i.prototype.connect = function(t) {
- this.free && (this.free = !1, this.connectedHand = t)
- },
- i.prototype.disconnect = function() {
- this.free === !1 && (this.free = !0, this.connectedHand.disconnect(), this.connectedHand = null)
- },
- i.prototype.setRotation = function(e) {
- this.currentAngle = (e + this.initialAngle + 360) % 360,
- this.currentDirection = t.HandDirection.getDirectionByAngle(this.currentAngle)
- },
- i
- } (t.Hand);
- t.CrabHand = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i, a) {
- e.call(this, t, i, 1, 2),
- this._rotatedSignal = new Phaser.Signal,
- this.rotation = Phaser.Math.degToRad(a),
- this.currentRotation = this.rotation,
- this.updateHands(),
- this.body.x -= 1,
- this.body.y += 3
- }
- return __extends(i, e),
- i.prototype.addFace = function() {
- e.prototype.addFace.call(this),
- this.face.x -= 1,
- this.face.y -= 16
- },
- i.prototype.addHands = function() {
- this.hands = [];
- var e = new t.CrabHand(this.game, "Crab_Hand0000", 300),
- i = new t.CrabHand(this.game, "Crab_Hand0000", 60);
- this.addHand(e),
- this.addHand(i)
- },
- i.prototype.getFreeHand = function(t) {
- for (var e = 0; e < this.hands.length; e++) {
- var i = this.hands[e];
- if (i.free && i.currentDirection === t) return i
- }
- return null
- },
- i.prototype.rotate = function() {
- this.currentRotation += Phaser.Math.degToRad(60),
- this.game.add.tween(this).to({
- rotation: this.currentRotation
- },
- 100, Phaser.Easing.Linear.None, !0),
- this.updateHands(),
- this._rotatedSignal.dispatch(this)
- },
- i.prototype.updateHands = function() {
- var t = Phaser.Math.radToDeg(this.currentRotation);
- t = Math.round(t),
- this.hands.forEach(function(e) {
- e.setRotation(t),
- e.disconnect()
- })
- },
- i.prototype.destroy = function() {
- e.prototype.destroy.call(this),
- this._rotatedSignal.dispose(),
- this._rotatedSignal = null
- },
- Object.defineProperty(i.prototype, "rotatedSignal", {
- get: function() {
- return this._rotatedSignal
- },
- enumerable: !0,
- configurable: !0
- }),
- i
- } (t.CreatureWithHands);
- t.Crab = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a) {
- t.call(this, e, i, 2, a)
- }
- return __extends(e, t),
- e.prototype.addFace = function() {
- t.prototype.addFace.call(this),
- this.face.y -= 3
- },
- e
- } (t.Octopus);
- t.Jelly = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a) {
- t.call(this, e, i, a),
- this.isHappy = !0
- }
- return __extends(e, t),
- e.prototype.addFace = function() {},
- e.prototype.addBody = function() {
- this.body = this.game.add.sprite(0, 0, "manta_ray", "", this),
- this.body.anchor.set(.5, .45),
- this.body.animations.add("main", null, 30, !0),
- this.body.animations.play("main")
- },
- e
- } (t.BaseCreature);
- t.ElectricRay = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function() {
- function e() {}
- return e.create = function(i, a, n) {
- var s = n.hands,
- o = n.type.split("_")[0],
- r = e.TYPES[o];
- switch (r) {
- case 0:
- return new t.Octopus(i, a, r, s);
- case 2:
- return new t.Jelly(i, a, s);
- case 1:
- return new t.Crab(i, a, n.rotation);
- case 3:
- return new t.Needlefish(i, a);
- case 4:
- return new t.ElectricRay(i, a, 4);
- default:
- return null
- }
- },
- e.TYPES = {
- Octopus: 0,
- Jellyfish: 2,
- Crab: 1,
- Needlefish: 3,
- ElectricRay: 4
- },
- e
- } ();
- t.CreatureFactory = e
- } (game || (game = {}));
- var game; !
- function(t) { !
- function(t) {
- t[t.Stone = 0] = "Stone",
- t[t.Happy = 1] = "Happy",
- t[t.Star = 2] = "Star"
- } (t.ObjectType || (t.ObjectType = {})),
- t.ObjectType
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a) {
- t.call(this, e, 0, 0, "level_graphics", i),
- this._type = a,
- this.anchor.set(.5, .5)
- }
- return __extends(e, t),
- Object.defineProperty(e.prototype, "type", {
- get: function() {
- return this._type
- },
- enumerable: !0,
- configurable: !0
- }),
- e
- } (Phaser.Image);
- t.GridObject = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i) {
- t.call(this, e, i, 0)
- }
- return __extends(e, t),
- e
- } (t.GridObject);
- t.Stone = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i) {
- t.call(this, e, i, 1),
- this.game.add.tween(this).to({
- angle: 360
- },
- 5e3, Phaser.Easing.Linear.None, !0, 0, 1e4)
- }
- return __extends(e, t),
- e
- } (t.GridObject);
- t.HappyArea = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e) {
- t.call(this, e, "Star0000", 2),
- this._isTaken = !1,
- this.freeTexture = "Star0000",
- this.takenTexture = "Star_Taken0000",
- this.anchor.set(.48, .5),
- this.startFreeTween()
- }
- return __extends(e, t),
- e.prototype.startFreeTween = function() { (this.angleTween || this.scaleTween) && (this.angleTween.stop(), this.scaleTween.stop());
- var t = 800;
- this.angle = -15,
- this.angleTween = this.game.add.tween(this).to({
- angle: 15
- },
- t, Phaser.Easing.Cubic.Out, !0, 0, 1e4, !0),
- this.scaleTween = this.game.add.tween(this.scale).to({
- x: 1.1,
- y: 1.1
- },
- .5 * t, Phaser.Easing.Cubic.Out, !0, 0, 1e4, !0)
- },
- e.prototype.onTaken = function() {
- this._isTaken === !1 && (this.game.sound.usingWebAudio && this.game.sound.play("star_taken", .25), this._isTaken = !0, this.loadTexture("level_graphics", this.takenTexture), this.scaleTween && this.scaleTween.stop(), this.scale.set(1, 1))
- },
- e.prototype.onFree = function() {
- this._isTaken && (this._isTaken = !1, this.loadTexture("level_graphics", this.freeTexture), this.startFreeTween())
- },
- Object.defineProperty(e.prototype, "isTaken", {
- get: function() {
- return this._isTaken
- },
- enumerable: !0,
- configurable: !0
- }),
- e
- } (t.GridObject);
- t.Star = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t) {
- e.call(this, t, t.world, "grid"),
- this.startDragPosition = new Phaser.Point,
- this.cells = [],
- this.creatures = [],
- this.stars = [],
- this.stones = [],
- this.happyAreas = [],
- this._levelCompleteSignal = new Phaser.Signal,
- this.bottomLayer = this.game.add.group(this, "cells_rocks"),
- this.topLayer = this.game.add.group(this, "creatures_objects"),
- this.initInput()
- }
- return __extends(i, e),
- i.prototype.initInput = function() {
- this.game.input.onDown.add(this.onDown, this),
- this.game.input.onUp.add(this.onUp, this)
- },
- i.prototype.disableInput = function() {
- this.game.input.onDown.remove(this.onDown, this),
- this.game.input.onUp.remove(this.onUp, this)
- },
- i.prototype.addCell = function(t) {
- this.bottomLayer.add(t),
- this.cells.push(t)
- },
- i.prototype.addCreature = function(t) {
- var e = this.getCellUnderPoint(t.x, t.y),
- i = game.CreatureFactory.create(this.game, this.topLayer, t);
- i.position.set(e.x, e.y),
- i.cell = e,
- this.creatures.push(i),
- 1 === i.type && i.rotatedSignal.add(this.onCrabRotate, this)
- },
- i.prototype.onCrabRotate = function() {
- this.updateCreatures(),
- this.checkLevelComplete(),
- this.crabRotateSignal && this.crabRotateSignal.dispatch()
- },
- i.prototype.addGridObject = function(e) {
- var i, a = e.type,
- n = a + "0000";
- if (a.indexOf("Stone") > -1 ? (i = new t.Stone(this.game, n), this.stones.push(i)) : a.indexOf("Happy") > -1 ? (i = new t.HappyArea(this.game, n), this.happyAreas.push(i)) : a.indexOf("Star") > -1 && (i = new t.Star(this.game), this.stars.push(i)), i) {
- 0 === i.type ? this.bottomLayer.add(i) : this.topLayer.addAt(i, 0);
- var s = this.getCellUnderPoint(e.x, e.y);
- s ? (i.cell = s, i.x = s.x, i.y = s.y, 1 === i.type && (s.alpha = .66)) : (i.x = e.x, i.y = e.y)
- }
- },
- i.prototype.onDown = function(t) {
- var e = this.getCreatureUnderPoint(t.worldX - this.x, t.worldY - this.y);
- e && (this.game.sound.usingWebAudio && this.game.sound.play("on_down", .5), 1 === e.type ? (this.selectedCrab = e, this.startDragPosition.set(t.worldX, t.worldY)) : this.startDragCreature(e))
- },
- i.prototype.getCreatureUnderPoint = function(e, i) {
- for (var a = 0; a < this.creatures.length; a++) {
- var n = this.creatures[a],
- s = utils.MathUtil.distanceSquared(n.position.x, n.position.y, e, i);
- if (s < t.BaseCreature.BODY_RADIUS_SQUARED) return n
- }
- return null
- },
- i.prototype.onUp = function() {
- if (this.selectedCrab && (this.selectedCrab.rotate(), this.selectedCrab = null), this.draggedCreature) {
- this.game.sound.usingWebAudio && this.game.sound.play("on_up", .5);
- var t = this.getCellUnderPoint(this.draggedCreature.position.x, this.draggedCreature.position.y),
- e = this.getCreatureInCell(t); ! t || this.getRockInCell(t) ? this.draggedCreature.returnToLastCell() : (e ? this.swapCreatures(this.draggedCreature, e) : (this.game.add.tween(this.draggedCreature.position).to({
- x: t.x,
- y: t.y
- },
- 150, Phaser.Easing.Cubic.Out, !0), this.draggedCreature.cell = t, this.draggedCreature.onDragComplete()), this.updateCreatures(), this.updateStars(), this.checkLevelComplete()),
- this.cellHighlight.visible = !1,
- this.game.add.tween(this.draggedCreature.scale).to({
- x: 1,
- y: 1
- },
- 150, Phaser.Easing.Cubic.In, !0),
- this.draggedCreature = null
- }
- },
- i.prototype.swapCreatures = function(t, e) {
- var i = t.cell,
- a = e.cell;
- t.cell = null,
- e.cell = null,
- this.game.add.tween(t.position).to({
- x: a.x,
- y: a.y
- },
- 150, Phaser.Easing.Cubic.Out, !0),
- t.cell = a,
- t.onDragComplete(),
- this.game.add.tween(e.position).to({
- x: i.x,
- y: i.y
- },
- 150, Phaser.Easing.Cubic.Out, !0),
- e.cell = i,
- e.onDragComplete()
- },
- i.prototype.cellIsEmpty = function(t) {
- var e = this.creatures.some(function(e) {
- return e.cell === t
- }),
- i = this.stones.some(function(e) {
- return e.cell === t
- });
- return e === !1 && i === !1
- },
- i.prototype.updateCreatures = function() {
- var t = this;
- this.creatures.forEach(function(e) {
- e.onHappyArea = null !== t.getHappyAreaInCell(e.cell),
- e.isRayAround = t.getNeighbourCreatures(e).some(function(t) {
- return 4 === t.type
- });
- var i = t.getNeighbourCreatures(e);
- if (3 === e.type) {
- var a = e;
- a.areCreaturesAround = i.length > 0
- } else e.hasHands && t.connectCreaturesAround(e, i);
- e.updateHappiness()
- })
- },
- i.prototype.getRockInCell = function(t) {
- for (var e = 0; e < this.stones.length; e++) {
- var i = this.stones[e];
- if (i.cell === t) return i
- }
- return null
- },
- i.prototype.getHappyAreaInCell = function(t) {
- for (var e = 0; e < this.happyAreas.length; e++) {
- var i = this.happyAreas[e];
- if (i.cell === t) return i
- }
- return null
- },
- i.prototype.getCreatureInCell = function(t) {
- for (var e = 0; e < this.creatures.length; e++) {
- var i = this.creatures[e];
- if (i.cell === t) return i
- }
- return null
- },
- i.prototype.getCellUnderPoint = function(e, i) {
- for (var a = 0; a < this.cells.length; a++) {
- var n = this.cells[a],
- s = utils.MathUtil.distanceSquared(e, i, n.x, n.y);
- if (s < t.HexCell.RADIUS_SQUARED) return n
- }
- return null
- },
- i.prototype.connectCreaturesAround = function(t, e) {
- var i = this;
- 0 !== e.length && e.forEach(2 === t.type ?
- function(e) {
- if (2 === e.type) {
- var a = e;
- a.hasFreeHands() && i.connectHands(t, a)
- }
- }: function(e) {
- if (1 === e.type || 0 === e.type) {
- var a = e;
- a.hasFreeHands() && i.connectHands(t, a)
- }
- })
- },
- i.prototype.getNeighbourCreatures = function(t) {
- for (var e = t.cell.x,
- i = t.cell.y,
- a = [], n = 0; n < this.creatures.length; n++) {
- var s = this.creatures[n];
- if (s !== t) {
- var o = utils.MathUtil.distanceSquared(s.cell.x, s.cell.y, e, i);
- o < game.BaseCreature.CONTACT_RADIUS_SQUARED && a.push(s)
- }
- }
- return a
- },
- i.prototype.connectHands = function(t, e) {
- var i = this.getAngleBetweenCells(t.cell, e.cell),
- a = (i + 180) % 360,
- n = game.HandDirection.getDirectionByAngle(i),
- s = game.HandDirection.getDirectionByAngle(a),
- o = t.getFreeHand(n),
- r = e.getFreeHand(s);
- o && r && (o.connect(r, i), r.connect(o, a))
- },
- i.prototype.getAngleBetweenCells = function(t, e) {
- var i = t.x - e.x,
- a = t.y - e.y,
- n = Math.atan2(a, i) * utils.MathUtil.RAD_TO_DEG - 90;
- return n = (n + 720) % 360,
- n = Phaser.Math.snapTo(n, 10, 0)
- },
- i.prototype.checkLevelComplete = function() {
- this.allCreaturesHappy() && this.game.time.events.add(1e3, this.finalCheckLevelComplete, this)
- },
- i.prototype.finalCheckLevelComplete = function() {
- if (this.allCreaturesHappy()) {
- if (this.draggedCreature) {
- var t = this.draggedCreature.cell;
- this.game.add.tween(this.draggedCreature.position).to({
- x: t.x,
- y: t.y
- },
- 150, Phaser.Easing.Cubic.Out, !0),
- this.draggedCreature.cell = t,
- this.draggedCreature.onDragComplete(),
- this.draggedCreature = null
- }
- this.disableInput(),
- this.onLevelComplete()
- }
- },
- i.prototype.allCreaturesHappy = function() {
- return this.creatures.every(function(t) {
- return t.isHappy
- })
- },
- i.prototype.onLevelComplete = function() {
- var e = new t.LevelResult;
- e.starsAvailable = this.stars.length,
- e.starsEarned = this.getStarsEarnedNum(),
- e.starsAvailable > 3 && (e.starsAvailable = 3),
- this._levelCompleteSignal.dispatch(e)
- },
- i.prototype.getStarsAvailable = function() {
- return this.stars.length
- },
- i.prototype.getStarsEarnedNum = function() {
- var t = 0;
- return this.stars.forEach(function(e) {
- e.isTaken && t++
- }),
- t
- },
- i.prototype.init = function() {
- this.bottomLayer.cacheAsBitmap = !0,
- this.initBounds(),
- this.addCellHighlight(),
- this.sortCreatures(),
- this.updateCreatures(),
- this.updateStars()
- },
- i.prototype.initBounds = function() {
- var t = 1e3,
- e = 0,
- i = 1e3,
- a = 0;
- this.cells.forEach(function(n) {
- n.x < t && (t = n.x),
- n.x > e && (e = n.x),
- n.y < i && (i = n.y),
- n.y > a && (a = n.y)
- }),
- this.bounds = new Phaser.Rectangle(t, i, e - t, a - i)
- },
- i.prototype.addCellHighlight = function() {
- this.cellHighlight = this.game.add.image(0, 0, "level_graphics", "HexCell_Highlight0000", this),
- this.cellHighlight.anchor.set(.5, .5),
- this.cellHighlight.visible = !1,
- this.bringToTop(this.topLayer)
- },
- i.prototype.sortCreatures = function() {
- var t = this.creatures.filter(function(t) {
- return 1 === t.type
- }),
- e = this.creatures.filter(function(t) {
- return 0 === t.type
- });
- e.sort(function(t, e) {
- return e.getFreeHands().length - t.getFreeHands().length
- });
- var i = this.creatures.filter(function(t) {
- return 2 === t.type
- });
- i.sort(function(t, e) {
- return e.getFreeHands().length - t.getFreeHands().length
- });
- var a = this.creatures.filter(function(t) {
- return 3 === t.type || 4 === t.type
- });
- this.creatures = [].concat(t, e, i, a)
- },
- i.prototype.update = function() {
- if (this.selectedCrab) {
- var t = this.game.input.activePointer,
- e = Phaser.Math.distance(t.x, t.y, this.startDragPosition.x, this.startDragPosition.y);
- e > 20 && (this.startDragCreature(this.selectedCrab), this.selectedCrab = null)
- }
- if (this.draggedCreature) {
- var i = this.game.input.activePointer.worldX - this.x,
- a = this.game.input.activePointer.worldY - this.y;
- this.draggedCreature.position.set(i, a);
- var n = this.getCellUnderPoint(i, a);
- n ? (this.cellHighlight.visible = !0, this.cellHighlight.x = n.x, this.cellHighlight.y = n.y) : this.cellHighlight.visible = !1
- }
- },
- i.prototype.startDragCreature = function(t) {
- this.draggedCreature = t,
- this.topLayer.bringToTop(t),
- this.game.add.tween(this.draggedCreature.scale).to({
- x: 1.25,
- y: 1.25
- },
- 150, Phaser.Easing.Cubic.Out, !0),
- this.creatureDragSignal && this.creatureDragSignal.dispatch()
- },
- i.prototype.updateStars = function() {
- var t = this;
- this.stars.forEach(function(e) {
- var i = t.getCreatureInCell(e.cell);
- i ? e.onTaken() : e.onFree()
- })
- },
- i.prototype.render = function() {
- this.renderCells()
- },
- i.prototype.renderCreatures = function() {
- var e = this,
- i = new Phaser.Circle(0, 0, t.BaseCreature.CONTACT_RADIUS);
- this.creatures.forEach(function(a) {
- i.radius = t.BaseCreature.CONTACT_RADIUS,
- i.x = a.position.x + e.x,
- i.y = a.position.y + e.y,
- e.game.debug.geom(i, "red", !1),
- i.radius = t.BaseCreature.BODY_RADIUS,
- i.x = a.position.x + e.x,
- i.y = a.position.y + e.y,
- e.game.debug.geom(i, "blue", !0)
- })
- },
- i.prototype.renderCells = function() {
- var e = this,
- i = new Phaser.Circle(0, 0, 10);
- this.cells.forEach(function(a) {
- i.radius = t.HexCell.RADIUS,
- i.x = a.x + e.x,
- i.y = a.y + e.y,
- e.game.debug.geom(i, "red", !1)
- })
- },
- i.prototype.onRestart = function() {
- this.visible = !0,
- this.initInput()
- },
- i.prototype.destroy = function(t, i) {
- void 0 === t && (t = !0),
- void 0 === i && (i = !1),
- e.prototype.destroy.call(this, t, i),
- this.bounds = null,
- this._levelCompleteSignal.dispose(),
- this._levelCompleteSignal = null,
- this.stars = null,
- this.creatures = null,
- this.happyAreas = null,
- this.stones = null,
- this.cells = null,
- this.selectedCrab = null,
- this.draggedCreature = null,
- this.startDragPosition = null
- },
- Object.defineProperty(i.prototype, "levelCompleteSignal", {
- get: function() {
- return this._levelCompleteSignal
- },
- enumerable: !0,
- configurable: !0
- }),
- i
- } (Phaser.Group);
- t.Grid = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a, n) {
- t.call(this, e, i, a, "tutor_hand"),
- this.start = new Phaser.Point(i, a),
- this.destination = n,
- this.show(),
- this.initAnimation(),
- this.initTweens()
- }
- return __extends(e, t),
- e.prototype.show = function() {
- this.alpha = 0,
- this.game.add.tween(this).to({
- alpha: 1
- },
- 500, Phaser.Easing.Cubic.Out, !0, 1e3)
- },
- e.prototype.initAnimation = function() {
- this.animations.add("main", utils.ArrayUtil.createArrayWithNumbers(5, 20), 30, !1)
- },
- e.prototype.initTweens = function() {
- this.repeatEvent = this.game.time.events.repeat(1700, Number.MAX_VALUE, this.startTween, this)
- },
- e.prototype.startTween = function() {
- this.x = this.start.x,
- this.y = this.start.y,
- this.animations.play("main", 30, !1, !1),
- this.game.add.tween(this).to({
- x: this.destination.x,
- y: this.destination.y
- },
- 800, Phaser.Easing.Cubic.Out, !0, 600)
- },
- e.prototype.hideAndDestroy = function() {
- this.game.time.events.remove(this.repeatEvent),
- this.repeatEvent = null,
- this.start = null,
- this.destination = null,
- this.visible = !1
- },
- e
- } (Phaser.Sprite);
- t.MovingTutorHand = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(t) {
- function e(e, i, a) {
- t.call(this, e, i, a, "tutor_hand"),
- this.initAnimation()
- }
- return __extends(e, t),
- e.prototype.initAnimation = function() {
- this.animations.add("main", null),
- this.play("main", 30, !0)
- },
- e.prototype.hideAndDestroy = function() {
- this.animations.stop(),
- this.game.add.tween(this).to({
- alpha: 0
- },
- 300, Phaser.Easing.Linear.None, !0).onComplete.addOnce(this.destroy, this)
- },
- e
- } (Phaser.Sprite);
- t.TutorHand = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function(e) {
- function i(t, i, a, n, s) {
- e.call(this, t, i),
- this._closedSignal = new Phaser.Signal,
- this.addBack(),
- this.addTitle(a),
- this.addImage(n),
- this.addDescription(s),
- this.addCloseButton()
- }
- return __extends(i, e),
- i.prototype.addBack = function() {
- var t = this.game.add.image(0, 0, "tutorial", "Tutor_Board0000", this);
- this._width = t.width,
- this._height = t.height
- },
- i.prototype.addTitle = function(t) {
- var e = {
- font: "50px GrilledCheeseBTNToasted",
- fill: "#ffffff",
- align: "center"
- },
- i = new Phaser.Text(this.game, 50, 20, t, e);
- this.add(i),
- i.x = .5 * (this._width - i.getLocalBounds().width),
- i.y = 20
- },
- i.prototype.addImage = function(t) {
- var e = this.game.add.image(0, 100, "tutorial", t, this);
- e.x = .5 * (this._width - e.width)
- },
- i.prototype.addDescription = function(e) {
- var i = {
- font: "32px GrilledCheeseBTNToasted",
- fill: "#ffffff",
- align: "center"
- },
- a = new Phaser.Text(this.game, 50, 20, e, i);
- this.add(a),
- a.lineSpacing = -5,
- a.wordWrapWidth = .8 * this._width,
- a.wordWrap = !0,
- a.x = 10 + .5 * (this._width - a.wordWrapWidth),
- a.y = 255,
- "ru" === t.Main.language && (a.lineSpacing = -10)
- },
- i.prototype.addCloseButton = function() {
- var e = new t.SimpleButton(this.game, .5 * this._width, this._height, "tutorial", "Close_Button0000");
- e.callback.addOnce(this.hide, this),
- this.add(e)
- },
- i.prototype.hide = function() {
- var e = this;
- this.game.add.tween(this).to({
- y: t.Config.GAME_HEIGHT + 30
- },
- 600, Phaser.Easing.Back.In, !0).onComplete.addOnce(function() {
- e._closedSignal.dispatch(),
- e.destroy()
- },
- this)
- },
- i.prototype.getWidth = function() {
- return this._width
- },
- i.prototype.getHeight = function() {
- return this._height
- },
- i.prototype.destroy = function() {
- this.visible = !1,
- this._closedSignal.dispose(),
- this._closedSignal = null,
- e.prototype.destroy.call(this, !0)
- },
- Object.defineProperty(i.prototype, "closedSignal", {
- get: function() {
- return this._closedSignal
- },
- enumerable: !0,
- configurable: !0
- }),
- i.OCTOPUS = "octopus",
- i.JELLY = "jellyfish",
- i.CRAB = "crab",
- i.NEEDLEFISH = "needlefish",
- i.MANTA_RAY = "manta_ray",
- i.HAPPY_AREA = "happy_area",
- i
- } (Phaser.Group);
- t.TutorBoard = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function() {
- function e() {}
- return e.getBoard = function(t, i, a) {
- var n = e.BOARDS_BY_LEVELS[a];
- return n ? e.createBoard(t, i, n) : null
- },
- e.createBoard = function(i, a, n) {
- var s = t.Main.texts[n];
- if (!s) return null;
- var o = e.getImageKeyById(n);
- return new t.TutorBoard(i, a, s.title, o, s.description)
- },
- e.getImageKeyById = function(e) {
- switch (e) {
- case t.TutorBoard.OCTOPUS:
- return "Tutor_Octopus0000";
- case t.TutorBoard.CRAB:
- return "Tutor_Crab0000";
- case t.TutorBoard.MANTA_RAY:
- return "Tutor_MantaRay0000";
- case t.TutorBoard.NEEDLEFISH:
- return "Tutor_NeedleFish0000";
- case t.TutorBoard.JELLY:
- return "Tutor_JellyFish0000";
- case t.TutorBoard.HAPPY_AREA:
- return "Tutor_HappyArea0000";
- default:
- return "Tutor_Octopus0000"
- }
- },
- e.BOARDS_BY_LEVELS = {
- 1 : t.TutorBoard.OCTOPUS,
- 5 : t.TutorBoard.CRAB,
- 11 : t.TutorBoard.MANTA_RAY,
- 19 : t.TutorBoard.NEEDLEFISH,
- 31 : t.TutorBoard.HAPPY_AREA,
- 40 : t.TutorBoard.JELLY
- },
- e
- } ();
- t.TutorBoardFactory = e
- } (game || (game = {}));
- var game; !
- function(t) {
- var e; !
- function(t) {
- t[t.ACTIVE = 0] = "ACTIVE",
- t[t.PAUSED = 1] = "PAUSED",
- t[t.RESTART = 2] = "RESTART"
- } (e || (e = {}));
- var i = function(e) {
- function i() {
- e.apply(this, arguments)
- }
- return __extends(i, e),
- i.prototype.init = function(e) {
- this.debugRenderFlag = !1,
- this.state = 1,
- this._settings = new t.LevelSettings(e)
- },
- i.prototype.preload = function() {
- if (t.Main.development) {
- var e = this._settings.levelNumber.toString(),
- i = "assets/levels/Level_" + e + ".json";
- this.load.json("level_" + e, i)
- }
- },
- i.prototype.create = function() {
- this.game.state.onShutDownCallback = this.destroy,
- this.state = 1,
- this.addLayers(),
- t.Main.development && this.addFPSMeter(),
- this.parse(),
- this.afterParsing(),
- this.initKeyCallbacks(),
- this._settings.levelNumber > 1 && this.showAds(),
- this.state = 0
- },
- i.prototype.showAds = function() {},
- i.prototype.pauseGame = function() {
- t.Main.wasPaused = !0,
- t.Main.wasMuted = this.game.sound.mute,
- this.game.sound.mute = !0,
- this.game.tweens.pauseAll()
- },
- i.prototype.resumeGame = function() {
- t.Main.wasPaused && (t.Main.wasPaused = !1, this.game.sound.mute = t.Main.wasMuted, this.game.tweens.resumeAll())
- },
- i.prototype.addLayers = function() {
- this.game.add.image( - 33, 0, "level_graphics", "Level_BG20000"),
- this.addGrid(),
- this.addGUI()
- },
- i.prototype.addGrid = function() {
- this.grid = new t.Grid(this.game),
- this.grid.levelCompleteSignal.add(this.onLevelComplete, this)
- },
- i.prototype.addGUI = function() {
- this.gui = new t.LevelGUI(this.game, this._settings)
- },
- i.prototype.addFPSMeter = function() {
- this.fpsMeter = new utils.FPSMeter(this.game, 0, t.Config.GAME_HEIGHT - 22)
- },
- i.prototype.parse = function() {
- var e;
- if (t.Main.development) e = this.game.cache.getJSON("level_" + this._settings.levelNumber.toString());
- else {
- var i = "Level_" + this._settings.levelNumber,
- a = this.game.cache.getJSON("levelConfigs");
- e = a[i]
- }
- t.Main.parser.parse(this, e)
- },
- i.prototype.afterParsing = function() {
- this.grid.init(),
- this.grid.position.set(.5 * (t.Config.GAME_WIDTH - this.grid.bounds.width) - this.grid.bounds.x, .5 * (t.Config.GAME_HEIGHT - this.grid.bounds.height) - this.grid.bounds.y),
- this.grid.position.x = Math.round(this.grid.position.x),
- this.grid.position.y = Math.round(this.grid.position.y);
- var e = this.grid.getStarsAvailable();
- this.gui.initCompleteBoard(e),
- this.initTutorial()
- },
- i.prototype.initTutorial = function() {
- this.initTutorHands(),
- this.initTutorBoards()
- },
- i.prototype.initTutorHands = function() {
- 1 === this._settings.levelNumber ? this.addMovingTutorHand() : 5 === this._settings.levelNumber && this.addSimpleTutorHand()
- },
- i.prototype.addMovingTutorHand = function() {
- var e = this,
- i = new t.MovingTutorHand(this.game, 350, 125, new Phaser.Point(185, 210));
- this.grid.add(i),
- this.grid.creatureDragSignal = new Phaser.Signal,
- this.grid.creatureDragSignal.addOnce(function() {
- i.hideAndDestroy(),
- e.grid.creatureDragSignal.dispose(),
- e.grid.creatureDragSignal = null
- })
- },
- i.prototype.addSimpleTutorHand = function() {
- var e = this,
- i = new t.TutorHand(this.game, 108, 160);
- this.grid.add(i),
- this.grid.crabRotateSignal = new Phaser.Signal,
- this.grid.crabRotateSignal.addOnce(function() {
- i.hideAndDestroy(),
- e.grid.crabRotateSignal.dispose(),
- e.grid.crabRotateSignal = null
- })
- },
- i.prototype.initTutorBoards = function() {
- var e = this,
- i = t.TutorBoardFactory.getBoard(this.game, this.world, this._settings.levelNumber);
- if (i) {
- i.position.set(.5 * (t.Config.GAME_WIDTH - i.getWidth()), -i.getHeight());
- var a = .5 * (t.Config.GAME_HEIGHT - i.getHeight());
- this.game.add.tween(i).to({
- y: a
- },
- 600, Phaser.Easing.Back.Out, !0, 150),
- this.grid.visible = !1,
- this.grid.alpha = 0,
- i.closedSignal.addOnce(function() {
- e.grid.visible = !0,
- e.game.add.tween(e.grid).to({
- alpha: 1
- },
- 200, Phaser.Easing.Linear.None, !0)
- },
- this)
- }
- },
- i.prototype.initKeyCallbacks = function() {
- var e = this;
- this.game.input.keyboard.addKey(Phaser.Keyboard.ESC).onDown.add(this.gotoChooseLevelMenu, this),
- t.Main.development && (this.game.input.keyboard.addKey(Phaser.Keyboard.S).onDown.add(function() {
- e.fpsMeter.visible = !e.fpsMeter.visible
- }), this.game.input.keyboard.addKey(Phaser.Keyboard.D).onDown.add(this.toggleDebugRender, this), this.game.input.keyboard.addKey(Phaser.Keyboard.LEFT).onDown.add(this.gotoPrevLevel, this), this.game.input.keyboard.addKey(Phaser.Keyboard.RIGHT).onDown.add(this.gotoNextLevel, this))
- },
- i.prototype.gotoPrevLevel = function() {
- var e = this._settings.levelNumber,
- i = 1 === e ? t.Config.LEVELS_NUM: e - 1;
- this.gotoLevel(i)
- },
- i.prototype.gotoNextLevel = function() {
- var e = this._settings.levelNumber,
- i = e >= t.Config.LEVELS_NUM ? 1 : e + 1;
- this.gotoLevel(i)
- },
- i.prototype.gotoLevel = function(t) {
- this.game.changeState("Level", t)
- },
- i.prototype.restart = function() {
- this.gui.onRestart(),
- this.grid.onRestart()
- },
- i.prototype.toggleDebugRender = function() {
- this.debugRenderFlag = !this.debugRenderFlag
- },
- i.prototype.gotoChooseLevelMenu = function() {
- this.game.changeState("LevelsMenu")
- },
- i.prototype.onLevelComplete = function(t) {
- this.game.sound.usingWebAudio && this.game.sound.play("onLevelComplete", .66);
- try {
- this.saveLevelResult(t)
- } catch(e) {}
- 1 === this._settings.levelNumber ? this.gotoNextLevel() : (this.grid.visible = !1, this.gui.onLevelComplete(t))
- },
- i.prototype.saveLevelResult = function(e) {
- e.levelNumber = this._settings.levelNumber;
- var i = this._settings.levelNumber.toString();
- t.Main.storage.saveValue(i, e);
- // updateShare(e.levelNumber);
- // Play68.setRankingScoreDesc(e.levelNumber)
- },
- i.prototype.render = function() {
- this.debugRenderFlag && this.grid.render()
- },
- i.prototype.destroy = function() {
- this.game.state.onShutDownCallback = null,
- this.removeKeyCallbacks(),
- this._settings = null
- },
- i.prototype.removeKeyCallbacks = function() {
- this.game.input.keyboard.removeKey(Phaser.Keyboard.R),
- this.game.input.keyboard.removeKey(Phaser.Keyboard.P),
- this.game.input.keyboard.removeKey(Phaser.Keyboard.ESC),
- this.game.input.keyboard.removeKey(Phaser.Keyboard.D)
- },
- Object.defineProperty(i.prototype, "settings", {
- get: function() {
- return this._settings
- },
- enumerable: !0,
- configurable: !0
- }),
- i
- } (Phaser.State);
- t.Level = i
- } (game || (game = {}));
- var game; !
- function(t) {
- var e = function() {
- function t(t) {
- this.game = t,
- this.initCallbacks()
- }
- return t.prototype.initCallbacks = function() {
- this.callbacks = {},
- this.callbacks.HexCell = this.addGridCell,
- this.callbacks.Octopus = this.addCreature,
- this.callbacks.Jellyfish = this.addCreature,
- this.callbacks.Crab = this.addCreature,
- this.callbacks.Needlefish = this.addCreature,
- this.callbacks.ElectricRay = this.addCreature,
- this.callbacks.Stone = this.addGridObject,
- this.callbacks.HappyArea = this.addGridObject,
- this.callbacks.Star = this.addGridObject
- },
- t.prototype.parse = function(t, e) {
- this.newLevel = t,
- this.levelConfig = e,
- this.parseObjects(),
- this.cleanup()
- },
- t.prototype.cleanup = function() {
- this.newLevel = null,
- this.levelConfig = null
- },
- t.prototype.parseObjects = function() {
- var t = this;
- this.levelConfig.forEach(function(e) {
- t.addGameObject(e)
- })
- },
- t.prototype.addGameObject = function(t) {
- var e = t.type,
- i = this.getCallback(e);
- i ? i.call(this, t) : this.addImage(t)
- },
- t.prototype.getCallback = function(t) {
- for (var e in this.callbacks) if (t.indexOf(e) > -1) return this.callbacks[e];
- return null
- },
- t.prototype.addCreature = function(t) {
- this.newLevel.grid.addCreature(t)
- },
- t.prototype.addGridCell = function(t) {
- var e = Math.round(t.x),
- i = Math.round(t.y),
- a = new game.HexCell(this.game, e, i);
- this.newLevel.grid.addCell(a)
- },
- t.prototype.addGridObject = function(t) {
- this.newLevel.grid.addGridObject(t)
- },
- t.prototype.addImage = function() {},
- t
- } ();
- t.LevelParser = e
- } (game || (game = {}));
- var utils; !
- function(t) {
- var e = function() {
- function t() {
- this._enabled = !0,
- this.init()
- }
- return t.prototype.init = function() {
- try {
- this.localStorage = window.localStorage,
- this.localStorage.setItem("testKey", "testData"),
- this.localStorage.removeItem("testKey")
- } catch(t) {
- this._enabled = !1
- }
- },
- t.prototype.saveValue = function(t, e) {
- if (this._enabled) {
- var i = JSON.stringify(e);
- window.localStorage.setItem(t,i)
- }
- },
- t.prototype.getValue = function(t) {
- return window.localStorage.getItem(t)
- },
- t.prototype.remove = function(t) {
- this._enabled && window.localStorage.removeItem(t)
- },
- t.prototype.clear = function() {
- this._enabled && this.localStorage.clear()
- },
- Object.defineProperty(t.prototype, "enabled", {
- get: function() {
- return this._enabled
- },
- enumerable: !0,
- configurable: !0
- }),
- t
- } ();
- t.LocalStorageWrapper = e
- } (utils || (utils = {})),
- window.addEventListener("load", onLoad, !1);
- var game; !
- function(t) {
- var e = function(e) {
- function i() {
- e.call(this, t.Config.GAME_WIDTH, t.Config.GAME_HEIGHT, Phaser.CANVAS, "gameContainer"),
- i.parser = new t.LevelParser(this),
- i.storage = new utils.LocalStorageWrapper,
- this.setupLanguage(),
- this.state.add("Boot", t.Boot, !1),
- this.state.add("SplashScreen", t.SplashScreen, !1),
- this.state.add("Preloader", t.Preloader, !1),
- this.state.add("MainMenu", t.MainMenu, !1),
- this.state.add("LevelsMenu", t.LevelsMenu, !1),
- this.state.add("Level", t.Level, !1),
- this.state.start("Boot")
- }
- return __extends(i, e),
- i.prototype.setupLanguage = function() {
- i.language = "cn"
- },
- i.prototype.changeState = function(t, e) {
- this.stateTransitionPlugin || (this.stateTransitionPlugin = this.plugins.plugins[0]),
- this.stateTransitionPlugin.changeState(t, e)
- },
- i.wasPaused = !1,
- i.wasMuted = !1,
- i.development = !1,
- i.language = "cn",
- i
- } (Phaser.Game);
- t.Main = e
- } (game || (game = {}));
|