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							- var GD = GD || {};
 
- GD.GAME_STATE = {
 
-     HOME: 0,
 
-     PLAY: 1,
 
-     OVER: 2
 
- };
 
- GD.UNIT_TAG = {
 
-     ENEMY: 100,
 
-     PLAYER: 1E3,
 
-     PET: 1010,
 
-     BLOOD: 1020
 
- };
 
- GD.ACTIVE_PETS = 0;
 
- GD.ACTIVE_ENEMIES = 0;
 
- GD.CONTAINER = {
 
-     ENEMIES: [],
 
-     BLOOD: [],
 
-     BACKSKYS: [],
 
-     HitMo: [],
 
-     PET: [],
 
-     BACKTILEMAPS: []
 
- };
 
- GD.LIFE = 5;
 
- GD.PETKIND = 0;
 
- GD.SHOWLEVEL = 0;
 
- GD.SCORE = 0;
 
- GD.NUM = 0;
 
- var winSize, centerPos;
 
- GD.word = ["0", "1"];
 
- var BitNumLayer = cc.Layer.extend({
 
-     timeLabel: null,
 
-     scoreLabel: null,
 
-     time: null,
 
-     timeAction: null,
 
-     ctor: function() {
 
-         this._super()
 
-     },
 
-     step: function(a) {
 
-         this.time += a
 
-     },
 
-     init: function() {
 
-         this._super();
 
-         trace("res.num_png");
 
-         var a = cc.Sprite.create("#time.png");
 
-         this.timeLabel = cc.LabelAtlas.create("0", res.num_png, 36, 67, "0");
 
-         this.timeLabel._textAlign = cc.TEXT_ALIGNMENT_LEFT;
 
-         a.x = 0.1 * winSize.width;
 
-         this.timeLabel.anchorX = 0.5;
 
-         this.timeLabel.x = 0.3 * winSize.width;
 
-         this.timeLabel.y = -110 + winSize.height;
 
-         var b = cc.Sprite.create("#quan.png");
 
-         this.addChild(b);
 
-         b.x = 0.4 * winSize.width;
 
-         b.y = -77 + winSize.height;
 
-         a.y = -77 + winSize.height;
 
-         this.scoreLabel = cc.LabelAtlas.create("0", res.num_png, 36, 67, "0");
 
-         this.addChild(this.scoreLabel);
 
-         this.scoreLabel.anchorX = 0.6;
 
-         this.scoreLabel.x = 0.6 * winSize.width;
 
-         this.scoreLabel.y = -130 + winSize.height;
 
-         a = cc.ScaleBy.create(0.1, 1.1);
 
-         this.scoreLabel.scale = 1.2;
 
-         this.timeAction = cc.Sequence.create(a, a.reverse())
 
-     },
 
-     setNum: function(a, b) {
 
-         GD.SCORE += a + b;
 
-         GD.NUM += a;
 
-         this.scoreLabel.scale = 1;
 
-         trace(GD.NUM);
 
-         this.scoreLabel.setString(GD.NUM +
 
-             "");
 
-         this.scoreLabel.scale = 1.2
 
-     },
 
-     setTimeNum: function(a) {
 
-         this.timeLabel.setString(a + '"')
 
-     }
 
- });
 
- BitNumLayer.create = function() {
 
-     var a = new BitNumLayer;
 
-     a.init();
 
-     return a
 
- };
 
- var Fire = cc.Node.extend({
 
-     _bgs: null,
 
-     _start: null,
 
-     _list: [],
 
-     _lfire: null,
 
-     _lfireA: null,
 
-     _rfire: null,
 
-     _lefttx: -350,
 
-     _fid: 0,
 
-     _bid: 0,
 
-     _foot: null,
 
-     _foot2: null,
 
-     _kind: 0,
 
-     _x: 0,
 
-     _action: null,
 
-     _showspeed: 0,
 
-     _isPassed: !1,
 
-     ctor: function(a) {
 
-         this._super()
 
-     },
 
-     step: function(a) {
 
-         this.time += a
 
-     },
 
-     init: function() {
 
-         this._super();
 
-         this._lfire = new cc.Sprite.create;
 
-         this._foot = new cc.Sprite.create("#mfire.png");
 
-         this._foot2 = new cc.Sprite.create("#mfire2.png");
 
-         this._foot2.x = this._foot.x = 80;
 
-         this._foot2.y = -230;
 
-         this._foot.y = -180;
 
-         this._lfire.addChild(this._foot,
 
-             0);
 
-         this._foot.visible = !1;
 
-         this._lfire.addChild(this._foot2, 0);
 
-         this._foot2.visible = !1;
 
-         for (var a = [], b = 1; 3 >= b; b++) {
 
-             var c = "lfire000" + b + ".png",
 
-                 c = cc.spriteFrameCache.getSpriteFrame(c);
 
-             a.push(c)
 
-         }
 
-         this._lfireA = new cc.Sprite.create;
 
-         this._action = cc.RepeatForever.create(cc.Animate.create(cc.Animation.create(a, 0.1)));
 
-         this._lfireA.runAction(this._action);
 
-         this._lfire.addChild(this._lfireA);
 
-         this._rfire = new cc.Sprite.create("#rfire0001.png");
 
-         a = [];
 
-         for (b = 1; 3 >= b; b++) c = "rfire000" + b + ".png", c = cc.spriteFrameCache.getSpriteFrame(c),
 
-             a.push(c);
 
-         a = cc.RepeatForever.create(cc.Animate.create(cc.Animation.create(a, 0.1)));
 
-         this._rfire.runAction(a)
 
-     },
 
-     setKind: function(a) {
 
-         this._kind = a;
 
-         0 == a ? (this._foot.visible = !0, this._foot2.visible = !1, this._lfire.y = this._rfire.y = winSize.height / 2 + 20) : (this._foot.visible = !1, this._foot2.visible = !0, this._lfire.y = this._rfire.y = winSize.height / 2 + 130);
 
-         this._lfire.y += 1
 
-     },
 
-     setX: function(a) {
 
-         this._x = a;
 
-         this._lfire.x = a;
 
-         this._rfire.x = a + 134
 
-     },
 
-     update: function() {
 
-         this._lfire.x = this._x;
 
-         this._rfire.x = this._x + 130
 
-     }
 
- });
 
- Fire.create = function() {
 
-     var a = new Fire;
 
-     a.init();
 
-     return a
 
- };
 
- var Helo = cc.Sprite.extend({
 
-     eID: 0,
 
-     active: !0,
 
-     direct: 1,
 
-     zOrder: 30,
 
-     hurtAction: null,
 
-     standAction: null,
 
-     attactActionList: [],
 
-     lock: !1,
 
-     potList: [
 
-         [-20, 19],
 
-         [-80, 32],
 
-         [-20, 40],
 
-         [0, 0],
 
-         [12, -6]
 
-     ],
 
-     frameObj: {},
 
-     frameActionObj: null,
 
-     frameList: [],
 
-     state: "no",
 
-     isAim: !1,
 
-     dx: 0,
 
-     dy: 0,
 
-     oriy: 0,
 
-     _isDouble: !1,
 
-     powerx: 10,
 
-     actiondata: [
 
-         [
 
-             [1, 2, 3, 4, 5, 6], "run"
 
-         ],
 
-         [
 
-             [7, 8], "up"
 
-         ],
 
-         [
 
-             [9, 9, 10, 10], "jump"
 
-         ],
 
-         [
 
-             [15, 15, 16, 16, 16, 17, 17], "jump2"
 
-         ],
 
-         [
 
-             [12, 12, 13, 14], "down"
 
-         ],
 
-         [
 
-             [21, 22, 23, 24, 25, 26, 27, 28], "ready"
 
-         ],
 
-         [
 
-             [23, 24, 25, 26, 27, 28], "die"
 
-         ]
 
-     ],
 
-     ctor: function() {
 
-         this._super("#role0021.png");
 
-         this.install();
 
-         this.anchorX = 0.5;
 
-         this.anchorY = 0;
 
-         this.g = 0.5;
 
-         this.t = this.time = 0;
 
-         this.lock = !0;
 
-         this.state = "ready";
 
-         this.runAction(this.frameObj.ready)
 
-     },
 
-     install: function() {
 
-         var a = "",
 
-             b = this.actiondata;
 
-         this.frameObj = {};
 
-         this.frameActionObj = {};
 
-         for (var c = [], f, d = 0; d < b.length; d++) {
 
-             for (var c = [], e = b[d][0], g = 0; g < e.length; g++) a = e[g], a = 10 > a ? "00" + a : 100 > a ? "0" + a : a, a = "role0" + a + ".png", a = cc.spriteFrameCache.getSpriteFrame(a), c.push(a);
 
-             e = b[d][1];
 
-             this.frameActionObj[e] = cc.Animation.create(c, 0.1);
 
-             "run" == e ? f = cc.RepeatForever.create(cc.Animate.create(this.frameActionObj[e])) :
 
-                 "jump" == e || "jump2" == e ? f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.jumpHigh, this)) : "ready" == e ? f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.readyMove, this)) : "up" == e ? (this.frameActionObj.up = cc.Animation.create(c, 0.05), f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.upHorse, this))) : "down" == e ? f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.jumpEnd,
 
-                     this)) : "die" == e && (f = cc.Sequence.create(cc.Animate.create(this.frameActionObj[e]), cc.CallFunc.create(this.dieEnd, this)));
 
-             this.frameObj[e] = f
 
-         }
 
-     },
 
-     upHorse: function() {
 
-         this.stopAllActions();
 
-         this._isDouble ? (this.state = "jump2", this.runAction(this.frameObj.jump2)) : (this.state = "jump", this.runAction(this.frameObj.jump))
 
-     },
 
-     readyMove: function() {
 
-         "ready" == this.state && (this.lock = !1, g_sharedGameLayer.toRun(), this.run())
 
-     },
 
-     speedUp: function(a) {
 
-         if (0 == a % 5) {
 
-             a = Math.floor(a / 5);
 
-             a = 13 < a ? 13 : a;
 
-             this.powerx = a + 10;
 
-             a = 1 - 0.04 * a;
 
-             for (var b =
 
-                 0; b < this.actiondata.length; b++) {
 
-                 var c = this.actiondata[b][1];
 
-                 this.frameActionObj[c].setDelayPerUnit(this.frameActionObj[c].getDelayPerUnit() * a);
 
-                 "run" == c ? action = cc.RepeatForever.create(cc.Animate.create(this.frameActionObj[c])) : "jump" == c || "jump2" == c ? action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.jumpHigh, this)) : "ready" == c ? action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.readyMove, this)) : "up" == c ? action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]),
 
-                     cc.CallFunc.create(this.upHorse, this)) : "down" == c ? action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.jumpEnd, this)) : "die" == c && (action = cc.Sequence.create(cc.Animate.create(this.frameActionObj[c]), cc.CallFunc.create(this.dieEnd, this)));
 
-                 this.frameObj[c] = action
 
-             }
 
-         }
 
-     },
 
-     jumpHigh: function() {
 
-         this.state = "down";
 
-         this.runAction(this.frameObj.down)
 
-     },
 
-     jumpEnd: function() {
 
-         this._isDouble = !1;
 
-         this.run();
 
-         g_sharedGameLayer.toJump()
 
-     },
 
-     dieEnd: function() {
 
-         g_sharedGameLayer.onGameOver()
 
-     },
 
-     update: function(a) {
 
-         this.lock || (this.dx = this.powerx)
 
-     },
 
-     run: function() {
 
-         this.state = "run";
 
-         this.stopAllActions();
 
-         this.runAction(this.frameObj.run)
 
-     },
 
-     toJump: function(a) {
 
-         this._isDouble = 0 == a ? !1 : !0;
 
-         this.stopAllActions();
 
-         this.state = "up";
 
-         this.runAction(this.frameObj.up)
 
-     },
 
-     touch: function(a) {
 
-         "run" == this.state && this.toJump(a)
 
-     },
 
-     toDie: function() {
 
-         this.stopAllActions();
 
-         this.state = "die";
 
-         this.runAction(this.frameObj.die)
 
-     },
 
-     destroy: function() {
 
-         this.active = this.visible = !1;
 
-         this.attactActionList = [];
 
-         this.stopAllActions()
 
-     },
 
-     attactRect: function() {
 
-         return cc.rect(this.x, -1, 130, -1)
 
-     },
 
-     collideRect: function(a, b) {
 
-         return cc.rect(this.x, -1, 20, -1)
 
-     }
 
- });
 
- Helo.getOrCreateEnemy = function(a) {
 
-     return this
 
- };
 
- Helo.create = function() {
 
-     return new Helo
 
- };
 
- var BgLayer = cc.Layer.extend({
 
-     _bgs: null,
 
-     _start: null,
 
-     _bglist: [],
 
-     _bgfshow: [],
 
-     _bgbshow: [],
 
-     _lefttx: -350,
 
-     _fid: 0,
 
-     _imgw: 853,
 
-     _bid: 0,
 
-     ctor: function() {
 
-         this._super()
 
-     },
 
-     step: function(a) {
 
-         this.time += a
 
-     },
 
-     init: function() {
 
-         this._super();
 
-         this._lefttx = -this._imgw / 2;
 
-         this._bgs = cc.Node.create();
 
-         this.addChild(this._bgs);
 
-         var a = [res.bg_png, res.bg_png];
 
-         this._bgfshow = [];
 
-         this._bglist = [];
 
-         for (var b = 0; 2 > b; b++) {
 
-             var c = cc.Sprite.create(a[b]);
 
-             c.anchorY = 0;
 
-             this._bgs.addChild(c);
 
-             c.visible = !0;
 
-             c.y = 0;
 
-             this._bglist.push(c)
 
-         }
 
-         this._bgfshow.push(this._bglist[0]);
 
-         this._bgfshow.push(this._bglist[1]);
 
-         this._bgfshow[1].x = this._bgfshow[0].x + this._imgw - 1;
 
-         this._fid = 1;
 
-         for (b = 0; 1 >= b; b++) this._bgfshow[b].visible = !0
 
-     },
 
-     update: function(a, b) {
 
-         for (var c = 0; 2 > c; c++) this._bgfshow[c].x += a;
 
-         this._bgfshow[0].x < this._lefttx && (c = this._bgfshow.shift(), c.visible = !1, this._fid += 1, this._bgfshow.push(c), this._bgfshow[1].x = this._bgfshow[0].x + this._imgw - 1, this._bgfshow[1].visible = !0)
 
-     },
 
-     destroy: function() {
 
-         this._bgs.removeAllChildren();
 
-         this.removeAllChildren();
 
-         this._bgfshow = [];
 
-         this._bglist = []
 
-     },
 
-     setIndex: function(a, b) {}
 
- });
 
- BgLayer.create = function() {
 
-     var a = new BgLayer;
 
-     a.init();
 
-     return a
 
- };
 
- var MenuLayer = cc.Layer.extend({
 
-         menu: null,
 
-         title: null,
 
-         isIntro: !1,
 
-         _bglayer: null,
 
-         logo: null,
 
-         ctor: function() {
 
-             this._super()
 
-         },
 
-         init: function() {
 
-             this._super();
 
-             cc.spriteFrameCache.addSpriteFrames(res.game_plist);
 
-             cc.spriteFrameCache.addSpriteFrames(res.cb_plist);
 
-             centerPos = cc.p(winSize.width / 2, winSize.height / 2);
 
-             this._bglayer = BgLayer.create();
 
-             this.addChild(this._bglayer);
 
-             this._bglayer.y = 200;
 
-             this.logo = cc.Layer.create();
 
-             this.logo.x = winSize.width / 2;
 
-             this.logo.y = winSize.height;
 
-             this.title = cc.Sprite.create("#title.png");
 
-             this.addChild(this.title);
 
-             this.title.x = winSize.width / 2;
 
-             this.title.y = winSize.height;
 
-             var a = cc.Sprite.create("#cb0001.png");
 
-             a.x = this.title.width / 2 - 2;
 
-             a.y = this.title.height / 2;
 
-             a.anchorX = 0.5;
 
-             this.title.addChild(a, -1);
 
-             for (var b = [], c, f = 1; 19 >= f; f++) c = 10 > f ? "0" + f : f, c = "cb00" + c + ".png", c = cc.spriteFrameCache.getSpriteFrame(c), b.push(c);
 
-             b = cc.RepeatForever.create(cc.Animate.create(cc.Animation.create(b, 0.06)));
 
-             a.runAction(b);
 
-             this.title.anchorX = 0.5;
 
-             a = cc.MoveTo.create(0.3, cc.p(winSize.width / 2, 0.6 * winSize.height));
 
-             this.title.runAction(a);
 
-             a = cc.Sprite.create("#frontbg.png");
 
-             a.anchorY = 0;
 
-             a.x = winSize.width / 2;
 
-             a.y = 0;
 
-             this.addChild(a);
 
-             this.menu = cc.Sprite.create("#start0001.png");
 
-             this.menu.x = winSize.width / 2;
 
-             this.addChild(this.menu, 1);
 
-             this.menu.anchorY = 0;
 
-             this.menu.y = 40;
 
-             this.initEvent();
 
-             a = cc.Sprite.create(cc.tglogotexture2d);
 
-             a.y = 26;
 
-             a.anchorX = 0.5;
 
-             a.x = winSize.width / 2;
 
-             this.addChild(a);
 
-             this.scheduleUpdate()
 
-         },
 
-         update: function(a) {
 
-             this._bglayer.update(-5)
 
-         },
 
-         setIntro: function() {
 
-             var a = cc.Sprite.create(res.gameintro);
 
-             this.addChild(a, 0);
 
-             a.y = 0.5 * winSize.height;
 
-             a.x = winSize.width / 2;
 
-             this.isIntro = !0;
 
-             cc.eventManager.removeAllListeners();
 
-             this.removeChild(this.menu);
 
-             this.menu = cc.Sprite.create("#ok0001.png");
 
-             this.menu.x = winSize.width / 2;
 
-             this.addChild(this.menu, 1);
 
-             this.menu.anchorY = 0;
 
-             this.menu.y = 100;
 
-             this.initEvent()
 
-         },
 
-         initEvent: function() {
 
-             var a = this,
 
-                 b = cc.EventListener.create({
 
-                     event: cc.EventListener.TOUCH_ONE_BY_ONE,
 
-                     swallowTouches: !1,
 
-                     onTouchBegan: function(c, b) {
 
-                         var d = b.getCurrentTarget(),
 
-                             e = d.convertToNodeSpace(c.getLocation()),
 
-                             d = d.getContentSize(),
 
-                             d = cc.rect(0, 0, d.width,
 
-                                 d.height);
 
-                         return cc.rectContainsPoint(d, e) ? (a.menu.y -= 3, setTimeout(function() {
 
-                             a.onPlay()
 
-                         }, 20), !0) : !1
 
-                     },
 
-                     onTouchEnded: function(c, b) {
 
-                         a.menu.y += 3;
 
-                         return !1
 
-                     }
 
-                 });
 
-             cc.eventManager.addListener(b, a.menu)
 
-         },
 
-         onPlay: function() {
 
-             this.isIntro ? (GD.SOUND && (cc.audioEngine.playMusic(res.bgsound, !0), cc.audioEngine.setMusicVolume(0.6)), /*pgvSendClick && "function" == typeof pgvSendClick && pgvSendClick({
 
-                 hottag: "h5game.horsegame.start"
 
-             }),*/ cc.director.runScene(cc.TransitionFade.create(0.3, GameScene.create()))) : (cc.spriteFrameCache.removeSpriteFramesFromFile(res.cb_plist),
 
-                 this.removeChild(this.title), this.setIntro())
 
-         }
 
-     }),
 
-     MenuScene = cc.Scene.extend({
 
-         onEnter: function() {
 
-             this._super();
 
-             var a = new MenuLayer;
 
-             a.init();
 
-             this.addChild(a)
 
-         }
 
-     });
 
- MenuScene.create = function() {
 
-     var a = new MenuScene;
 
-     return a && a.init() ? a : null
 
- };
 
- STATE_PLAYING = 0;
 
- STATE_GAMEOVER = 1;
 
- var g_sharedGameLayer, GameLayer = cc.Layer.extend({
 
-         _size: 0,
 
-         _helo: null,
 
-         _heloB: null,
 
-         _time: GD.MAXTIME,
 
-         _midx: 0,
 
-         _attactzone: [],
 
-         _npcontainer: null,
 
-         _introscene: null,
 
-         _live: 0,
 
-         _dataLayer: null,
 
-         _state: STATE_PLAYING,
 
-         _hitUI: null,
 
-         numLayer: null,
 
-         _hitNum: 0,
 
-         _barRenderer: null,
 
-         _time2: 0,
 
-         _others: null,
 
-         _bgs: null,
 
-         _space: 60,
 
-         _bgbg: null,
 
-         _bglayer: null,
 
-         isRun: !1,
 
-         _oneHitBtn: null,
 
-         _twoHiBtn: null,
 
-         _locktime: 5,
 
-         _firelist: [],
 
-         clicked: !1,
 
-         _isChecked: !1,
 
-         ctor: function() {
 
-             this._super()
 
-         },
 
-         init: function() {
 
-             if (this._super()) {
 
-                 this._space = 40;
 
-                 GD.SCORE = 0;
 
-                 this._time = GD.NUM = 0;
 
-                 this._midx = winSize.width / 2;
 
-                 this._leftmidx = this._midx / 2 - 120;
 
-                 this._rightmidx = this._midx + 120;
 
-                 g_sharedGameLayer = this;
 
-                 this.initBg();
 
-                 this.initRoles();
 
-                 this.initData();
 
-                 this.initUserControl();
 
-                 var a = cc.Sprite.create(cc.tglogotexture2d);
 
-                 a.y = 26;
 
-                 a.anchorX = 0.5;
 
-                 a.x = winSize.width / 2;
 
-                 this._state = STATE_PLAYING;
 
-                 this.schedule(this.clockCounter2, 1);
 
-                 this.scheduleUpdate()
 
-             }
 
-         },
 
-         toRun: function() {
 
-             this.isRun = !0
 
-         },
 
-         toJump: function(a) {
 
-             this._isChecked = !1
 
-         },
 
-         initRoles: function() {
 
-             cc.spriteFrameCache.addSpriteFrames(res.role_plist);
 
-             cc.spriteFrameCache.addSpriteFrames(res.rolef_plist);
 
-             var a = cc.textureCache.addImage(res.role_png);
 
-             this._heloB = cc.SpriteBatchNode.create(a);
 
-             this._heloB.setBlendFunc(cc.SRC_ALPHA, cc.ONE);
 
-             this.addChild(this._heloB);
 
-             this._helo = Helo.create();
 
-             this._heloB.addChild(this._helo, 1);
 
-             this._helo.y = 0.3 * winSize.height;
 
-             this._helo.x = winSize.width / 3;
 
-             this._firelist = [];
 
-             for (a = 0; 2 > a; a++) {
 
-                 var b = Fire.create();
 
-                 this._heloB.addChild(b._foot, 0);
 
-                 this._heloB.addChild(b._lfire, 0);
 
-                 this._heloB.addChild(b._rfire, 2);
 
-                 b._showspeed = winSize.width;
 
-                 b.setX(2 * winSize.width * (1 + 1 * a));
 
-                 this._firelist.push(b)
 
-             }
 
-             this._firelist[0].setKind(0);
 
-             this._firelist[1].setKind(1);
 
-             trace(this._firelist[1]._kind)
 
-         },
 
-         initData: function() {
 
-             this._live = this._time = this._time2 = 0;
 
-             this._dataLayer = BitNumLayer.create();
 
-             this.addChild(this._dataLayer)
 
-         },
 
-         initUserControl: function() {
 
-             var a = this,
 
-                 b = cc.EventListener.create({
 
-                     event: cc.EventListener.TOUCH_ONE_BY_ONE,
 
-                     swallowTouches: !1,
 
-                     onTouchBegan: function(b, f) {
 
-                         var d = f.getCurrentTarget(),
 
-                             e = d.convertToNodeSpace(b.getLocation()),
 
-                             g = d.getContentSize(),
 
-                             g = cc.rect(0, 0, g.width, g.height);
 
-                         return cc.rectContainsPoint(g, e) ? (d.y -= 2, d == a._oneHitBtn ? a._helo.touch(0) : d == a._twoHiBtn && a._helo.touch(1), !0) : !1
 
-                     },
 
-                     onTouchEnded: function(b, f) {
 
-                         a.processTouchEndEvent(f.getCurrentTarget());
 
-                         return !0
 
-                     }
 
-                 });
 
-             cc.eventManager.addListener(b, this._oneHitBtn);
 
-             cc.eventManager.addListener(b.clone(), this._twoHiBtn)
 
-         },
 
-         clickEvent: function() {
 
-             this.clicked && (this.clicked = !1)
 
-         },
 
-         initBg: function() {
 
-             cc.spriteFrameCache.addSpriteFrames(res.game_plist);
 
-             this._bglayer = BgLayer.create();
 
-             this.addChild(this._bglayer);
 
-             this._bglayer.y = 200;
 
-             var a = cc.Sprite.create("#frontbg.png");
 
-             a.anchorY = 0;
 
-             a.x = winSize.width / 2;
 
-             a.y = 0;
 
-             this.addChild(a);
 
-             this._oneHitBtn = cc.Sprite.create("#left.png");
 
-             this._oneHitBtn.anchorY = 0;
 
-             this._oneHitBtn.x = winSize.width / 2 - 150;
 
-             this._oneHitBtn.y = 40;
 
-             this.addChild(this._oneHitBtn);
 
-             this._twoHiBtn = cc.Sprite.create("#right.png");
 
-             this._twoHiBtn.anchorY = 0;
 
-             this._twoHiBtn.x = winSize.width / 2 + 150;
 
-             this._twoHiBtn.y = 40;
 
-             this.addChild(this._twoHiBtn)
 
-         },
 
-         addPet: function(a, b, c) {
 
-             this._roles.addChild(a, b, c)
 
-         },
 
-         removePet: function(a) {
 
-             this._roles.addChild(a)
 
-         },
 
-         clockCounter2: function() {
 
-             this._state == STATE_PLAYING && (this._time2 += 1, this._helo.speedUp(this._time2))
 
-         },
 
-         processTouchEndEvent: function(a) {
 
-             a == this._oneHitBtn ? this._oneHitBtn.y += 2 : this._twoHiBtn.y += 2
 
-         },
 
-         processTouchEvent: function(a) {},
 
-         update: function(a) {
 
-             this._state == STATE_PLAYING && (0 >= this._locktime ? this._locktime = 5 : this._locktime--, this.checkIsCollide(a), this.updateUI())
 
-         },
 
-         checkIsCollide: function(a) {
 
-             if (this.isRun) {
 
-                 this._helo.update();
 
-                 var b = -this._helo.dx;
 
-                 this._bglayer.update(b);
 
-                 for (var c = 0; 2 > c; c++) {
 
-                     if (a =
 
-                         this._firelist[c]) a._x += b, a.update(b);
 
-                     if (!a._isPassed && !this._isChecked && -20 > a._x - this._helo.x)
 
-                         if (this._isChecked = !0, "jump2" == this._helo.state && 1 == a._kind || "jump" == this._helo.state && 0 == a._kind) a._isPassed = !0, this._dataLayer.setNum(1, a._kind);
 
-                         else {
 
-                             this.toDie();
 
-                             return
 
-                         }
 
-                 }
 
-                 a = this._firelist[0]; - 150 > a._x && (a._x = this._firelist[1]._x + a._showspeed * (1 * Math.random() + 1), a._isPassed = !1, b = Math.floor(2 * Math.random()), a.setKind(b), this._firelist.shift(), this._firelist.push(a))
 
-             }
 
-         },
 
-         updateUI: function() {},
 
-         clearEmeny: function() {
 
-             for (i =
 
-                 0; i < GD.CONTAINER.ENEMIES.length; i++) {
 
-                 var a = GD.CONTAINER.ENEMIES[i];
 
-                 a && this._roles.removeChild(a)
 
-             }
 
-             GD.CONTAINER.ENEMIES = []
 
-         },
 
-         toDie: function() {
 
-             this._state = STATE_GAMEOVER;
 
-             this._helo.toDie()
 
-         },
 
-         onGameOver: function() {
 
-             this.isRun = !1;
 
-             this._state = STATE_GAMEOVER;
 
-             this.unschedule(this.clockCounter2, 0.1);
 
-             this._bglayer.destroy();
 
-             this._heloB.removeAllChildren();
 
-             this._helo = null;
 
-             cc.eventManager.removeAllListeners();
 
-             cc.spriteFrameCache.removeSpriteFramesFromFile(res.rolef_plist);
 
-             cc.spriteFrameCache.removeSpriteFramesFromFile(res.role_plist);
 
-             cc.director.runScene(GameOverScene.create())
 
-         },
 
-         reStart: function() {
 
-             this.init()
 
-         }
 
-     }),
 
-     GameScene = cc.Scene.extend({
 
-         onEnter: function() {
 
-             this._super();
 
-             var a = new GameLayer;
 
-             a.init();
 
-             this.addChild(a)
 
-         }
 
-     });
 
- GameScene.create = function() {
 
-     var a = new GameScene;
 
-     return a && a.init() ? a : null
 
- };
 
- var GameOverLayer = cc.Layer.extend({
 
-         _time: null,
 
-         _bg: null,
 
-         _scoreLabel: null,
 
-         _sharelayer: null,
 
-         _viewB: null,
 
-         sharemenu: null,
 
-         againmenu: null,
 
-         downmenu: null,
 
-         _sharebg: null,
 
-         isShare: !1,
 
-         ctor: function() {
 
-             this._super()
 
-         },
 
-         init: function() {
 
-             cc.spriteFrameCache.addSpriteFrames(res.gameover_plist);
 
-             this.initBg();
 
-             this.initMenu();
 
-             var a = cc.Sprite.create(cc.tglogotexture2d);
 
-             a.y = 26;
 
-             a.anchorX = 0.5;
 
-             a.x = winSize.width / 2;
 
-             this.createshare();
 
-             this.hideShare()
 
-         },
 
-         initEvent: function() {
 
-             var a = this,
 
-                 b = cc.EventListener.create({
 
-                     event: cc.EventListener.TOUCH_ONE_BY_ONE,
 
-                     swallowTouches: !1,
 
-                     onTouchBegan: function(b, f) {
 
-                         var d = f.getCurrentTarget(),
 
-                             e = d.convertToNodeSpace(b.getLocation()),
 
-                             g = d.getContentSize(),
 
-                             g = cc.rect(0, 0, g.width, g.height);
 
-                         if (cc.rectContainsPoint(g, e)) {
 
-                             trace("\x3d---" + a.isShare + d);
 
-                             if (!1 == a.isShare) {
 
-                                 d.y -= 2;
 
-                                 if (d == a.sharemenu) trace("shrae0"), a.onShare();
 
-                                 else if (d == a.againmenu) a.onAgain();
 
-                                 else if (d == a.downmenu) a.onDownLoad();
 
-                                 return !0
 
-                             }
 
-                             d == a._sharebg && a.hideShare()
 
-                         }
 
-                         return !1
 
-                     },
 
-                     onTouchEnded: function(a, b) {
 
-                         var d = b.getCurrentTarget();
 
-                         d.y += 2
 
-                     }
 
-                 });
 
-             cc.eventManager.addListener(b,
 
-                 this.sharemenu);
 
-             cc.eventManager.addListener(b.clone(), this.againmenu);
 
-             cc.eventManager.addListener(b.clone(), this.downmenu);
 
-             cc.eventManager.addListener(b.clone(), this._sharebg)
 
-         },
 
-         initMenu: function() {
 
-             var a = this;
 
-             this.sharemenu = cc.Sprite.create("#sharebtn.png");
 
-             this.againmenu = cc.Sprite.create("#again.png");
 
-             this.downmenu = cc.Sprite.create("#get0001.png");
 
-             this.addChild(this.sharemenu);
 
-             this.addChild(this.againmenu);
 
-             this.addChild(this.downmenu);
 
-             this.downmenu.x = this.againmenu.x = this.sharemenu.x = winSize.width /
 
-                 2;
 
-             this.sharemenu.y = winSize.height / 2 - 20;
 
-             this.downmenu.y = winSize.height / 2 - 160;
 
-             this.againmenu.y = 100;
 
-             setTimeout(function() {
 
-                 a.initEvent()
 
-             }, 200)
 
-         },
 
-         initBg: function() {
 
-             this._sharelayer = null;
 
-             this._bg = cc.Sprite.create(res.bg_png);
 
-             this.addChild(this._bg, 0);
 
-             this._bg.anchorY = 0;
 
-             this._bg.x = winSize.width / 2;
 
-             this._bg.y = 200;
 
-             this.addChild(this._bg);
 
-             var a = cc.Sprite.create("#score.png");
 
-             this.addChild(a);
 
-             a.y = 0.6 * winSize.height;
 
-             a.x = winSize.width / 2;
 
-             a = cc.Sprite.create("#frontbg.png");
 
-             a.anchorY = 0;
 
-             a.x = winSize.width / 2;
 
-             a.y = 0;
 
-             this.addChild(a);
 
-             this._scoreLabel = cc.LabelAtlas.create("0", res.num_png, 36, 65, "0");
 
-             this.addChild(this._scoreLabel);
 
-             this._scoreLabel.color = cc.color.RED;
 
-             this._scoreLabel.anchorX = 0.5;
 
-             this._scoreLabel.setString(GD.NUM);
 
-             this._scoreLabel.x = 0.5 * winSize.width + 100;
 
-             this._scoreLabel.y = 0.6 * winSize.height + 80;
 
-             this._scoreLabel.scale = 1.5;
 
-             a = cc.LabelTTF.create("", "Arial", 50);
 
-             this.addChild(a);
 
-             a.color = cc.color.RED;
 
-             a.anchorX = 0.5;
 
-             a.setString(GD.NUM);
 
-             a.x = 0.5 * winSize.width + 30;
 
-             a.y = 0.5 * winSize.height + 95
 
-         },
 
-         hideShare: function() {
 
-             this.isShare = !1;
 
-             this._sharebg && (this._sharebg.visible = !1)
 
-         },
 
-         showShare: function() {
 
-             this.isShare = !0;
 
-             this._sharebg.visible = !0
 
-         },
 
-         createshare: function() {
 
-             trace("createshare");
 
-             if (!this._sharebg) {
 
-                 this._sharebg = new cc.Layer.create;
 
-                 this.share = cc.Sprite.create("#share.png");
 
-                 this.share.anchorX = 1;
 
-                 this.share.anchorY = 1;
 
-                 this.share.x = winSize.width - 20;
 
-                 this.share.y = winSize.height - 10;
 
-                 var a = cc.DrawNode.create();
 
-                 a.drawRect(cc.p(-56, -10), cc.p(800, winSize.height + 20), cc.color(25, 25, 25, 180), 0, 0);
 
-                 this._sharebg.addChild(a);
 
-                 this._sharebg.addChild(this.share);
 
-                 this.addChild(this._sharebg)
 
-             }
 
-         },
 
-         onAgain: function() {
 
-             // pgvSendClick && "function" == typeof pgvSendClick && pgvSendClick({
 
-             //     hottag: "h5game.horsegame.again"
 
-             // });
 
-             cc.spriteFrameCache.removeSpriteFramesFromFile(res.npc_plist);
 
-             cc.director.runScene(cc.TransitionFade.create(0.3, GameScene.create()))
 
-         },
 
-         onDownLoad: function() {
 
-             // pgvSendClick && "function" == typeof pgvSendClick && pgvSendClick({
 
-             //     hottag: "h5game.horsegame.download"
 
-             // });
 
-             // window.open("http://dnf.qq.com/act/a20140918wxlucky/index.htm", "_blank")
 
-         },
 
-         onShare: function() {
 
-             // pgvSendClick &&
 
-             //     "function" == typeof pgvSendClick && pgvSendClick({
 
-             //         hottag: "h5game.horsegame.sharebtn"
 
-             //     });
 
-             this.showShare()
 
-         },
 
-         onOver: function() {}
 
-     }),
 
-     GameOverScene = cc.Scene.extend({
 
-         onEnter: function() {
 
-             this._super();
 
-             var a = new GameOverLayer;
 
-             a.init();
 
-             this.addChild(a)
 
-         }
 
-     });
 
- GameOverScene.create = function() {
 
-     var a = new GameOverScene;
 
-     return a && a.init() ? a : null
 
- };
 
- cc.game.onStart = function() {
 
-     cc.sys.isMobile ? cc.view.setDesignResolutionSize(640, 1008, cc.ResolutionPolicy.FIXED_HEIGHT) : cc.view.setDesignResolutionSize(640, 1008, cc.ResolutionPolicy.SHOW_ALL);
 
-     winSize = cc.director.getWinSize();
 
-     cc.LoaderScene.preload(g_mainmenu, function() {
 
-         cc.director.runScene(MenuScene.create())
 
-     }, this)
 
- }; /*  |xGv00|95b26c12cfec2fb4c476231d744743c9 */
 
 
  |