Logo.js 944 B

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  1. function Logo(){
  2. base(this,LSprite,[]);
  3. this.init();
  4. }
  5. Logo.prototype.init = function(){
  6. var self = this;
  7. $("html").css("background", "#f8ca8c");
  8. $("#mask").css("display", "none");
  9. var backgroundBitmapData = new LBitmapData(dataList["start_bg"]);
  10. var backgroundBitmap = new LBitmap(backgroundBitmapData);
  11. self.addChild(backgroundBitmap);
  12. self.startBtn = new LSprite();
  13. var startBtnBitmapData = new LBitmapData(dataList["start_btn"]);
  14. var startBtnBitmap = new LBitmap(startBtnBitmapData);
  15. self.startBtn.addChild(startBtnBitmap);
  16. self.startBtn.x = LGlobal.width/2-startBtnBitmap.width/2+5;
  17. self.startBtn.y = LGlobal.height*0.47;
  18. self.addChild(self.startBtn);
  19. // Util.sFloat(self.startBtn, 0.7);
  20. Util.fadeInOut(self.startBtn, 0.7, true, 0.8);
  21. self.alpha = 0;
  22. Util.fadeIn(self, 1);
  23. self.startBtn.addEventListener(LMouseEvent.MOUSE_DOWN, self.onStartBtnDown);
  24. };
  25. Logo.prototype.onStartBtnDown = function() {
  26. gameStart();
  27. }