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- /****************************************************************************
- Copyright (c) 2013-2014 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of _t software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * cc.BakeSprite is a type of sprite that will be cached.
- * @class
- * @extend cc.Sprite
- */
- cc.BakeSprite = cc.Sprite.extend(/** @lends cc.BakeSprite# */{
- _cacheCanvas: null,
- _cacheContext: null,
- ctor: function(){
- cc.Sprite.prototype.ctor.call(this);
- var canvasElement = document.createElement("canvas");
- canvasElement.width = canvasElement.height = 10;
- this._cacheCanvas = canvasElement;
- this._cacheContext = canvasElement.getContext("2d");
- var texture = new cc.Texture2D();
- texture.initWithElement(canvasElement);
- texture.handleLoadedTexture();
- this.setTexture(texture);
- },
- getCacheContext: function(){
- return this._cacheContext;
- },
- getCacheCanvas: function(){
- return this._cacheCanvas;
- },
- /**
- * reset the cache canvas size
- * @param {cc.Size|Number} sizeOrWidth size or width
- * @param {Number} [height]
- */
- resetCanvasSize: function(sizeOrWidth, height){
- if(height === undefined){
- height = sizeOrWidth.height;
- sizeOrWidth = sizeOrWidth.width;
- }
- var locCanvas = this._cacheCanvas;
- locCanvas.width = sizeOrWidth;
- locCanvas.height = height; //TODO note baidu browser reset the context after set width or height
- this.getTexture().handleLoadedTexture();
- this.setTextureRect(cc.rect(0,0, sizeOrWidth, height), false);
- }
- });
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