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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2011-2012 cocos2d-x.org
- Copyright (c) 2013-2014 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * <p>cc.Scene is a subclass of cc.Node that is used only as an abstract concept.</p>
- * <p>cc.Scene an cc.Node are almost identical with the difference that cc.Scene has it's
- * anchor point (by default) at the center of the screen.</p>
- *
- * <p>For the moment cc.Scene has no other logic than that, but in future releases it might have
- * additional logic.</p>
- *
- * <p>It is a good practice to use and cc.Scene as the parent of all your nodes.</p>
- * @class
- * @extends cc.Node
- * @example
- * var scene = new cc.Scene();
- */
- cc.Scene = cc.Node.extend(/** @lends cc.Scene# */{
- /**
- * Constructor of cc.Scene
- */
- _className:"Scene",
- ctor:function () {
- cc.Node.prototype.ctor.call(this);
- this._ignoreAnchorPointForPosition = true;
- this.setAnchorPoint(0.5, 0.5);
- this.setContentSize(cc.director.getWinSize());
- }
- });
- /**
- * creates a scene
- * @deprecated since v3.0,please use new cc.Scene() instead.
- * @return {cc.Scene}
- * @example
- * // Example
- * var aScene = cc.Scene.create();
- * //OR
- * var aScene = new cc.Scene();
- */
- cc.Scene.create = function () {
- return new cc.Scene();
- };
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