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- /****************************************************************************
- Copyright (c) 2011-2012 cocos2d-x.org
- Copyright (c) 2013-2014 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * The touch event class
- * @class
- * @extends cc.Class
- *
- * @param {Number} x
- * @param {Number} y
- * @param {Number} id
- */
- cc.Touch = cc.Class.extend(/** @lends cc.Touch# */{
- _point:null,
- _prevPoint:null,
- _id:0,
- _startPointCaptured: false,
- _startPoint:null,
- ctor:function (x, y, id) {
- this._point = cc.p(x || 0, y || 0);
- this._id = id || 0;
- },
- /**
- * Returns the current touch location in OpenGL coordinates
- * @return {cc.Point}
- */
- getLocation:function () {
- //TODO
- //return cc.director.convertToGL(this._point);
- return {x: this._point.x, y: this._point.y};
- },
- /**
- * Returns X axis location value
- * @returns {number}
- */
- getLocationX: function () {
- return this._point.x;
- },
- /**
- * Returns Y axis location value
- * @returns {number}
- */
- getLocationY: function () {
- return this._point.y;
- },
- /**
- * Returns the previous touch location in OpenGL coordinates
- * @return {cc.Point}
- */
- getPreviousLocation:function () {
- //TODO
- //return cc.director.convertToGL(this._prevPoint);
- return {x: this._prevPoint.x, y: this._prevPoint.y};
- },
- /**
- * Returns the start touch location in OpenGL coordinates
- * @returns {cc.Point}
- */
- getStartLocation: function() {
- //TODO
- //return cc.director.convertToGL(this._startPoint);
- return {x: this._startPoint.x, y: this._startPoint.y};
- },
- /**
- * Returns the delta distance from the previous touche to the current one in screen coordinates
- * @return {cc.Point}
- */
- getDelta:function () {
- return cc.pSub(this._point, this._prevPoint);
- },
- /**
- * Returns the current touch location in screen coordinates
- * @return {cc.Point}
- */
- getLocationInView: function() {
- return {x: this._point.x, y: this._point.y};
- },
- /**
- * Returns the previous touch location in screen coordinates
- * @return {cc.Point}
- */
- getPreviousLocationInView: function(){
- return {x: this._prevPoint.x, y: this._prevPoint.y};
- },
- /**
- * Returns the start touch location in screen coordinates
- * @return {cc.Point}
- */
- getStartLocationInView: function(){
- return {x: this._startPoint.x, y: this._startPoint.y};
- },
- /**
- * Returns the id of cc.Touch
- * @return {Number}
- */
- getID:function () {
- return this._id;
- },
- /**
- * Returns the id of cc.Touch
- * @return {Number}
- * @deprecated since v3.0, please use getID() instead
- */
- getId:function () {
- cc.log("getId is deprecated. Please use getID instead.")
- return this._id;
- },
- /**
- * Sets information to touch
- * @param {Number} id
- * @param {Number} x
- * @param {Number} y
- */
- setTouchInfo:function (id, x, y) {
- this._prevPoint = this._point;
- this._point = cc.p(x || 0, y || 0);
- this._id = id;
- if(!this._startPointCaptured){
- this._startPoint = cc.p(this._point);
- this._startPointCaptured = true;
- }
- },
- _setPoint: function(x, y){
- if(y === undefined){
- this._point.x = x.x;
- this._point.y = x.y;
- }else{
- this._point.x = x;
- this._point.y = y;
- }
- },
- _setPrevPoint:function (x, y) {
- if(y === undefined)
- this._prevPoint = cc.p(x.x, x.y);
- else
- this._prevPoint = cc.p(x || 0, y || 0);
- }
- });
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