123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 |
- /****************************************************************************
- Copyright (c) 2011-2012 cocos2d-x.org
- Copyright (c) 2013-2014 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * cc.visibleRect is a singleton object which defines the actual visible rect of the current view,
- * it should represent the same rect as cc.view.getViewportRect()
- *
- * @property {cc.Point} topLeft - Top left coordinate of the screen related to the game scene
- * @property {cc.Point} topRight - Top right coordinate of the screen related to the game scene
- * @property {cc.Point} top - Top center coordinate of the screen related to the game scene
- * @property {cc.Point} bottomLeft - Bottom left coordinate of the screen related to the game scene
- * @property {cc.Point} bottomRight - Bottom right coordinate of the screen related to the game scene
- * @property {cc.Point} bottom - Bottom center coordinate of the screen related to the game scene
- * @property {cc.Point} center - Center coordinate of the screen related to the game scene
- * @property {cc.Point} left - Left center coordinate of the screen related to the game scene
- * @property {cc.Point} right - Right center coordinate of the screen related to the game scene
- * @property {Number} width - Width of the screen
- * @property {Number} height - Height of the screen
- *
- * @class
- * @name cc.visibleRect
- */
- cc.visibleRect = {
- topLeft:cc.p(0,0),
- topRight:cc.p(0,0),
- top:cc.p(0,0),
- bottomLeft:cc.p(0,0),
- bottomRight:cc.p(0,0),
- bottom:cc.p(0,0),
- center:cc.p(0,0),
- left:cc.p(0,0),
- right:cc.p(0,0),
- width:0,
- height:0,
- /**
- * initialize
- * @param {cc.Rect} visibleRect
- */
- init:function(visibleRect){
- var w = this.width = visibleRect.width;
- var h = this.height = visibleRect.height;
- var l = visibleRect.x,
- b = visibleRect.y,
- t = b + h,
- r = l + w;
- //top
- this.topLeft.x = l;
- this.topLeft.y = t;
- this.topRight.x = r;
- this.topRight.y = t;
- this.top.x = l + w/2;
- this.top.y = t;
- //bottom
- this.bottomLeft.x = l;
- this.bottomLeft.y = b;
- this.bottomRight.x = r;
- this.bottomRight.y = b;
- this.bottom.x = l + w/2;
- this.bottom.y = b;
- //center
- this.center.x = l + w/2;
- this.center.y = b + h/2;
- //left
- this.left.x = l;
- this.left.y = b + h/2;
- //right
- this.right.x = r;
- this.right.y = b + h/2;
- }
- };
|