123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2011 Zynga Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * Controller of Game Application
- * @class
- * @extends cc.Class
- */
- cc.AppController = cc.Class.extend(/** @lends cc.AppController# */{
- /**
- * did something when Finish Launching
- * @return {Boolean}
- */
- didFinishLaunchingWithOptions:function () {
- // Override point for customization after application launch.
- //var app = new cc.AppDelegate();
- cc.Application.getInstance().run();
- return true;
- },
- /**
- * <p>
- * Sent when the application is about to move from active to inactive state. <br/>
- * This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) <br/>
- * or when the user quits the application and it begins the transition to the background state. <br/>
- * Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. <br/>
- * Games should use this method to pause the game.
- * </p>
- */
- applicationWillResignActive:function () {
- cc.Director.getInstance().pause();
- },
- /**
- * <p>
- * Restart any tasks that were paused (or not yet started) while the application was inactive. <br/>
- * If the application was previously in the background, optionally refresh the user interface.
- * </p>
- */
- applicationDidBecomeActive:function () {
- cc.Director.getInstance().resume();
- },
- /**
- * <p>
- * Use this method to release shared resources, save user data, invalidate timers, and store enough application state information <br/>
- * to restore your application to its current state in case it is terminated later.<br/>
- * If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
- * </p>
- */
- applicationDidEnterBackground:function () {
- cc.Application.getInstance().applicationDidEnterBackground();
- },
- /**
- * <p>
- * Called as part of transition from the background to the inactive state: <br/>
- * here you can undo many of the changes made on entering the background.
- * </p>
- */
- applicationWillEnterForeground:function () {
- cc.Application.getInstance().applicationWillEnterForeground();
- },
- /**
- * Called when the application is about to terminate. See also applicationDidEnterBackground.
- */
- applicationWillTerminate:function () {
- }
- });
- /**
- * Return Controller of Game Application
- * @return {cc.AppController}
- */
- cc.AppController.shareAppController = function () {
- if (cc.sharedAppController == null) {
- cc.sharedAppController = new cc.AppController();
- }
- if(!cc.sharedAppController)
- throw "Application initialize failure";
- return cc.sharedAppController;
- };
- /**
- * cocos2d application instance
- * @type cc.AppController
- */
- cc.sharedAppController = null;
|