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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2011 Zynga Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * android back button
- * @deprecated These were for android devices, but does not work in html5 environment
- * @constant
- * @type Number
- */
- cc.TYPE_BACK_CLICKED = 1;
- /**
- * android menu button
- * @deprecated for android devices, does not work in html5 environment
- * @constant
- * @type Number
- */
- cc.TYPE_MENU_CLICKED = 2;
- /**
- * Dispatch the keyboard message
- * @class
- * @extends cc.Class
- */
- cc.KeyboardDispatcher = cc.Class.extend(/** @lends cc.KeyboardDispatcher# */{
- /**
- * add delegate to concern keyboard msg
- * @param {cc.KeyboardDelegate} delegate keyboard delegate object
- */
- addDelegate:function (delegate) {
- if (!delegate)
- return;
- if (!this._locked)
- this.forceAddDelegate(delegate);
- else {
- this._handlersToAdd.push(delegate);
- this._toAdd = true;
- }
- },
- /**
- * remove the delegate from the delegates who concern keyboard msg
- * @param {cc.KeyboardDelegate} delegate
- */
- removeDelegate:function (delegate) {
- if (!delegate) {
- return;
- }
- if (!this._locked) {
- this.forceRemoveDelegate(delegate);
- }
- else {
- this._handlersToRemove.push(delegate);
- this._toRemove = true;
- }
- },
- /**
- * force add the delegate
- * @param {cc.KeyboardDelegate} delegate
- */
- forceAddDelegate:function (delegate) {
- var handler = cc.KeyboardHandler.create(delegate);
- if (handler) {
- //if handler already exist
- var locDelegates = this._delegates;
- for (var i = 0, len = locDelegates.length; i < len; i++) {
- if (locDelegates[i].getDelegate() == handler.getDelegate()) {
- cc.log("cc.KeyboardDispatcher.forceAddDelegate(): the delegate has been added.");
- return;
- }
- }
- this._delegates.push(handler);
- }
- },
- /**
- * force remove the delegate
- * @param {cc.KeyboardDelegate} delegate
- */
- forceRemoveDelegate:function (delegate) {
- var locDelegates = this._delegates;
- for (var i = 0, len = locDelegates.length; i < len; i++) {
- if (locDelegates[i].getDelegate() == delegate) {
- locDelegates.splice(i, 1);
- return;
- }
- }
- },
- /**
- * dispatch the keyboard message to the delegates
- * @param {event} e
- * @param {Boolean} keydown whether this is a keydown or keyup
- * @return {Boolean}
- */
- dispatchKeyboardMSG:function (e, keydown) {
- this._locked = true;
- e.stopPropagation();
- e.preventDefault();
- var i = 0;
- //update keymap
- if (keydown && e) { //if keydown and our keymap doesnt have it
- //execute all deletegate that registered a keyboard event
- for (i = 0; i < this._delegates.length; i++) {
- if(this._delegates[i].getDelegate() && this._delegates[i].getDelegate().onKeyDown)
- this._delegates[i].getDelegate().onKeyDown(e.keyCode);
- }
- } else if (!keydown && e) {//if keyup and our keymap have that key in it
- for (i = 0; i < this._delegates.length; i++) {
- if(this._delegates[i].getDelegate() && this._delegates[i].getDelegate().onKeyUp)
- this._delegates[i].getDelegate().onKeyUp(e.keyCode);
- }
- }
- this._locked = false;
- if (this._toRemove) {
- this._toRemove = false;
- var locHandlersToRemove = this._handlersToRemove;
- for (i = 0; i < locHandlersToRemove.length; ++i) {
- this.forceRemoveDelegate(locHandlersToRemove[i]);
- }
- locHandlersToRemove.length = 0;
- }
- if (this._toAdd) {
- this._toAdd = false;
- var locHandlersToAdd = this._handlersToAdd;
- for (i = 0; i < locHandlersToAdd.length; ++i) {
- this.forceAddDelegate(locHandlersToAdd[i]);
- }
- locHandlersToAdd.length = 0;
- }
- return true;
- },
- //private
- _delegates:[],
- _locked:false,
- _toAdd:false,
- _toRemove:false,
- _handlersToAdd:[],
- _handlersToRemove:[]
- });
- /**
- * Returns the shared cc.KeyboardDispatcher object for the system.
- * @return {cc.keyboardDispatcher}
- */
- cc.KeyboardDispatcher.getInstance = function () {
- if (!cc.keyboardDispatcher) {
- cc.keyboardDispatcher = new cc.KeyboardDispatcher();
- //make canvas focusable
- cc.canvas.setAttribute('tabindex', 1);
- cc.canvas.style.outline = 'none';
- cc.canvas.style.cursor = 'default';
- cc.canvas.addEventListener("keydown", function (e) {
- cc.keyboardDispatcher.dispatchKeyboardMSG(e, true);
- });
- cc.canvas.addEventListener("keyup", function (e) {
- cc.keyboardDispatcher.dispatchKeyboardMSG(e, false);
- });
- }
- return cc.keyboardDispatcher;
- };
- /**
- * Release the shared cc.KeyboardDispatcher object from the system.
- */
- cc.KeyboardDispatcher.purgeSharedDispatcher = function () {
- if (cc.keyboardDispatcher) {
- delete cc.keyboardDispatcher;
- cc.keyboardDispatcher = null;
- }
- };
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