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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2011 Zynga Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * The data of touch event
- * @class
- * @extends cc.Class
- */
- cc.Touch = cc.Class.extend(/** @lends cc.Touch# */{
- _point:null,
- _prevPoint:cc.PointZero(),
- _id:0,
- /**
- * Constructor
- */
- ctor:function (x, y, id) {
- this._point = cc.p(x || 0, y || 0);
- this._id = id || 0;
- },
- /**
- * get point of touch
- * @return {cc.Point}
- */
- getLocation:function () {
- return this._point;
- },
- /**
- * @return {cc.Point}
- */
- getPreviousLocation:function () {
- return this._prevPoint;
- },
- /**
- * @return {cc.Point}
- */
- getDelta:function () {
- return cc.pSub(this._point, this._prevPoint);
- },
- /**
- * @return {Number}
- */
- getID:function () {
- return this._id;
- },
- /**
- * @return {Number}
- */
- getId:function () {
- return this._id;
- },
- /**
- * set information to touch
- * @param {Number} id
- * @param {Number} x
- * @param {Number} y
- */
- setTouchInfo:function (id, x, y) {
- this._prevPoint = this._point;
- this._point = cc.p(x || 0, y || 0);
- this._id = id;
- },
- _setPrevPoint:function (x, y) {
- this._prevPoint = cc.p(x || 0, y || 0);
- }
- });
- /**
- * @class
- * @extends cc.Class
- */
- cc.TouchDelegate = cc.Class.extend(/** @lends cc.TouchDelegate# */{
- _eventTypeFuncMap:null,
- /**
- * Virtual function
- * @param {cc.Touch} touch
- * @param {event} event
- * @return {Boolean}
- */
- onTouchBegan:function (touch, event) {
- return false;
- },
- /**
- * Virtual function
- * @param {cc.Touch} touch
- * @param {event} event
- */
- onTouchMoved:function (touch, event) {
- },
- /**
- * Virtual function
- * @param {cc.Touch} touch
- * @param {event} event
- */
- onTouchEnded:function (touch, event) {
- },
- /**
- * Virtual function
- * @param {cc.Touch} touch
- * @param {event} event
- */
- onTouchCancelled:function (touch, event) {
- },
- /**
- * Virtual function
- * @param {Array} touches
- * @param {event} event
- */
- onTouchesBegan:function (touches, event) {
- },
- /**
- * Virtual function
- * @param {Array} touches
- * @param {event} event
- */
- onTouchesMoved:function (touches, event) {
- },
- /**
- * Virtual function
- * @param {Array} touches
- * @param {event} event
- */
- onTouchesEnded:function (touches, event) {
- },
- /**
- * Virtual function
- * @param {Array} touches
- * @param {event} event
- */
- onTouchesCancelled:function (touches, event) {
- },
- /*
- * In TouchesTest, class Padle inherits from cc.Sprite and cc.TargetedTouchDelegate.
- * When it invoke cc.registerTargetedDelegate(0, true, this),
- * it will crash in cc.TouchHandler.initWithDelegate() because of dynamic_cast() on android.
- * I don't know why, so add these functions for the subclass to invoke it's own retain() and release
- *Virtual function
- */
- touchDelegateRetain:function () {
- },
- /**
- * Virtual function
- */
- touchDelegateRelease:function () {
- }
- });
- /**
- * Using this type of delegate results in two benefits:
- * - 1. You don't need to deal with cc.Sets, the dispatcher does the job of splitting
- * them. You get exactly one UITouch per call.
- * - 2. You can *claim* a UITouch by returning YES in onTouchBegan. Updates of claimed
- * touches are sent only to the delegate(s) that claimed them. So if you get a move/
- * ended/cancelled update you're sure it's your touch. This frees you from doing a
- * lot of checks when doing multi-touch.
- *
- * (The name TargetedTouchDelegate relates to updates "targeting" their specific
- * handler, without bothering the other handlers.)
- * @class
- * @extends cc.Class
- */
- cc.TargetedTouchDelegate = cc.TouchDelegate.extend(/** @lends cc.TargetedTouchDelegate# */{
- /**
- * Return YES to claim the touch.
- * @param {cc.Touch} touch
- * @param {event} event
- * @return {Boolean}
- */
- onTouchBegan:function (touch, event) {
- return false;
- },
- /**
- * Virtual function
- * @param {cc.Touch} touch
- * @param {event} event
- */
- onTouchMoved:function (touch, event) {
- },
- /**
- * Virtual function
- * @param {cc.Touch} touch
- * @param {event} event
- */
- onTouchEnded:function (touch, event) {
- },
- /**
- * Virtual function
- * @param {cc.Touch} touch
- * @param {event} event
- */
- onTouchCancelled:function (touch, event) {
- }
- });
- /**
- * This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Cancelled).
- * @class
- * @extends cc.Class
- */
- cc.StandardTouchDelegate = cc.TouchDelegate.extend(/** @lends cc.StandardTouchDelegate# */{
- /**
- * Virtual function
- * @param {Array} touches
- * @param {event} event
- */
- onTouchesBegan:function (touches, event) {
- },
- /**
- * Virtual function
- * @param {Array} touches
- * @param {event} event
- */
- onTouchesMoved:function (touches, event) {
- },
- /**
- * Virtual function
- * @param {Array} touches
- * @param {event} event
- */
- onTouchesEnded:function (touches, event) {
- },
- /**
- * Virtual function
- * @param {Array} touches
- * @param {event} event
- */
- onTouchesCancelled:function (touches, event) {
- }
- });
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