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- function OnEnterInGameState() {
- ptwUI.showInGameUI();
- ptwUI.showCurrentQuestion();
- //register key functions
- $('.question-key').on(ptwUI.touchEnd,function (e) {
- var emptyKeys = $(this).parents(".question").find(".answer-key[data-key='']");
- var emptyKeysCount = emptyKeys.length;
- if (emptyKeysCount > 0) {
- ptwUI.appendCharactor($(emptyKeys[0]), $(this));
- emptyKeysCount = emptyKeysCount - 1;
- if (emptyKeysCount == 0) {
- if (controller.isAnswerCorrect()) {
- controller.processToNextQuestion();
- ptwUI.showSuccessUI();
- }
- else {
- ptwUI.onFailed();
- }
- }
- }
- });
- $(".answer-key").on(ptwUI.touchEnd,function (e) {
- var data_key = $(this).attr("data-key");
- if (data_key != null && data_key != '') {
- ptwUI.removeCharactor($(this));
- }
- if ( $(this).hasClass('error') ) {
- $(this).siblings().attr('class','answer-key');
- }
- });
-
- }
- function OnExitInGameState()
- {
- document.onkeydown = null;
- document.onkeyup = null;
- controller.stopGame();
- }
- var InGameState = new State( OnEnterInGameState, OnExitInGameState );
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