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- //Get your HEX colours at http://www.colorpicker.com
- var colourBackground = "#2a2a2a"; //This is your base colour
- var colourText = shadeColor('#3796E3',70); //This is calculated from your base colour (but can be a custom HEX)
- var colourLoadingBack = "#ffffff";// shadeColor('#3796E3',-10); //This is calculated from your base colour (but can be a custom HEX)
- var colourLoadingFront = "#d40700"; //shadeColor('#3796E3',-10); //This is calculated from your base colour (but can be a custom HEX)
- //Create an image to be drawn
- var loadingBarImage = new Image();
- loadingBarImage.src = 'html5game/load.png';
- loadingBarImage.width = 250;
- loadingBarImage.height = 110;
- loadingBarImage.x_offset = -(loadingBarImage.width/2);
- loadingBarImage.y_offset = -(loadingBarImage.height/2);
- if (typeof loading_bar_smoother === 'undefined') {
- var loading_bar_smoother = 0;
- }
- // Full screen Loading Bar (WebGL OFF)
- function jchtml5_fullscreen_loading_bar(_graphics, _width, _height, _total, _current, _loadingscreen){
- _width = window.innerWidth;
- _height = window.innerHeight;
- _canvas = document.getElementById("canvas");
- if (_canvas.width !== _width || _canvas.height !== _height)
- {
- // Set the canvas size
- _canvas.width = _width;
- _canvas.height = _height;
- // Fill entire screen with colour
- _graphics.fillStyle = colourBackground;
- _graphics.fillRect(0, 0, _width, _height);
- }
- _graphics = _canvas.getContext("2d");
- // Fill entire screen with colour
- _graphics.fillStyle = colourBackground;
- _graphics.fillRect(0, 0, _width, _height);
- /*
- //Draw the loading text
- _graphics.fillStyle = colourText;
- _graphics.font = "20px Arial";
- _graphics.textAlign="center";
- _graphics.fillText(toString(fillW)."%",_width / 2,(_height / 2) - 30);
- */
- // Calculate loading bar position and size
- var barW = Math.round(_width / 4);
- var barH = Math.max(Math.round(_height / 40), 4);
- var barX = Math.round((_width - barW) / 2);
- var barY = Math.round((_height - barH) / 1.75);
- // Draw the loading bar (full)
- _graphics.fillStyle = colourLoadingBack;
- _graphics.fillRect(barX, barY, barW, barH);
- // Work out the completion status
- var fillW = Math.round((barW / _total) * _current);
- //Make the loading bar smooth
- if (loading_bar_smoother < fillW){
- loading_bar_smoother += 1;
- }
- // Draw the loading bar (current) if something has loaded
- if (_current !== 0){
- _graphics.fillStyle = colourLoadingFront;
- _graphics.fillRect(barX, barY, loading_bar_smoother, barH);
- }
-
- //Draw the image onto the loding bar
- _graphics.drawImage(loadingBarImage,_width/2+loadingBarImage.x_offset,_height/2.5+loadingBarImage.y_offset);
- }
- function shadeColor(color, percent) {
- var num = parseInt(color.slice(1),16), amt = Math.round(2.55 * percent), R = (num >> 16) + amt, G = (num >> 8 & 0x00FF) + amt, B = (num & 0x0000FF) + amt;
- return "#" + (0x1000000 + (R<255?R<1?0:R:255)*0x10000 + (G<255?G<1?0:G:255)*0x100 + (B<255?B<1?0:B:255)).toString(16).slice(1);
- }
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