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<!DOCTYPE html> <!-- <html manifest="manifest.mf"> --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">        <meta name="apple-mobile-web-app-capable" content="yes">        <meta http-equiv="Cache-Controle" content="public">        <meta name="viewport" content="user-scalable=no, initial-scale=1">        <title>雷霆机战</title>         <style type="text/css">        html,body {            background-color: #1a1a1a;            color: #fff;            font-family: helvetica, arial, Microsoft Yahei, 微软雅黑, STXihei, 华文细黑, sans-serif;            margin: 0;            padding: 0;            font-size: 12pt;           width: 100%;                    }        #canvas {            position: relative;            display: block;              image-rendering: optimizeSpeed;            -ms-interpolation-mode: nearest-neighbor;            -webkit-optimize-contrast;        }    </style> 	<!--Google Analytics--></head><body>	<div id="wrapper" style="width: 444px; height: 666px; position: absolute; left: 0px; top: 0px; right: 0px; margin: auto;">    <canvas id="canvas" style="width: 444px; height: 666px;" width="320" height="480"></canvas>        </div>       <img id="rotate" src="media/en/rotation_logo.png" style="display: none; position: absolute; top: 0px; left: 0px;"><script type="text/javascript">			window.scrollTo(0, 1);                       var gameHeight = window.innerHeight;            var gameWidth = window.innerWidth;            var wrapper=document.getElementById('wrapper');                       var scaleToFitX = gameWidth / 320;            var scaleToFitY = gameHeight / 480;            var currentScreenRatio = gameWidth / gameHeight;            var optimalRatio = Math.min(scaleToFitX, scaleToFitY);            if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) {                canvas.style.width = gameWidth + "px";                canvas.style.height = gameHeight + "px";                wrapper.style.width = gameWidth + "px";                wrapper.style.height = gameHeight + "px";                        } else {                canvas.style.width = 320 * optimalRatio + "px";                canvas.style.height = 480 * optimalRatio + "px";                wrapper.style.width = 320 * optimalRatio + "px";                wrapper.style.height = 480 * optimalRatio + "px";                           }</script>       <script type="text/javascript" src="./js/game.min.js"></script> 	  </body></html>
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