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- /** @license
- *
- * SoundManager 2: JavaScript Sound for the Web
- * ----------------------------------------------
- * http://schillmania.com/projects/soundmanager2/
- *
- * Copyright (c) 2007, Scott Schiller. All rights reserved.
- * Code provided under the BSD License:
- * http://schillmania.com/projects/soundmanager2/license.txt
- *
- * V2.97a.20140901
- */
- /*global window, SM2_DEFER, sm2Debugger, console, document, navigator, setTimeout, setInterval, clearInterval, Audio, opera, module, define */
- /*jslint regexp: true, sloppy: true, white: true, nomen: true, plusplus: true, todo: true */
- /**
- * About this file
- * -------------------------------------------------------------------------------------
- * This is the fully-commented source version of the SoundManager 2 API,
- * recommended for use during development and testing.
- *
- * See soundmanager2-nodebug-jsmin.js for an optimized build (~11KB with gzip.)
- * http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion
- * Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.)
- *
- * You may notice <d> and </d> comments in this source; these are delimiters for
- * debug blocks which are removed in the -nodebug builds, further optimizing code size.
- *
- * Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;)
- */
- (function(window, _undefined) {
- "use strict";
- if (!window || !window.document) {
- // Don't cross the [environment] streams. SM2 expects to be running in a browser, not under node.js etc.
- // Additionally, if a browser somehow manages to fail this test, as Egon said: "It would be bad."
- throw new Error('SoundManager requires a browser with window and document objects.');
- }
- var soundManager = null;
- /**
- * The SoundManager constructor.
- *
- * @constructor
- * @param {string} smURL Optional: Path to SWF files
- * @param {string} smID Optional: The ID to use for the SWF container element
- * @this {SoundManager}
- * @return {SoundManager} The new SoundManager instance
- */
- function SoundManager(smURL, smID) {
- /**
- * soundManager configuration options list
- * defines top-level configuration properties to be applied to the soundManager instance (eg. soundManager.flashVersion)
- * to set these properties, use the setup() method - eg., soundManager.setup({url: '/swf/', flashVersion: 9})
- */
- this.setupOptions = {
- 'url': (smURL || null), // path (directory) where SoundManager 2 SWFs exist, eg., /path/to/swfs/
- 'flashVersion': 8, // flash build to use (8 or 9.) Some API features require 9.
- 'debugMode': true, // enable debugging output (console.log() with HTML fallback)
- 'debugFlash': false, // enable debugging output inside SWF, troubleshoot Flash/browser issues
- 'useConsole': true, // use console.log() if available (otherwise, writes to #soundmanager-debug element)
- 'consoleOnly': true, // if console is being used, do not create/write to #soundmanager-debug
- 'waitForWindowLoad': false, // force SM2 to wait for window.onload() before trying to call soundManager.onload()
- 'bgColor': '#ffffff', // SWF background color. N/A when wmode = 'transparent'
- 'useHighPerformance': false, // position:fixed flash movie can help increase js/flash speed, minimize lag
- 'flashPollingInterval': null, // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used.
- 'html5PollingInterval': null, // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used.
- 'flashLoadTimeout': 1000, // msec to wait for flash movie to load before failing (0 = infinity)
- 'wmode': null, // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work)
- 'allowScriptAccess': 'always', // for scripting the SWF (object/embed property), 'always' or 'sameDomain'
- 'useFlashBlock': false, // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable.
- 'useHTML5Audio': true, // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (no MP3/MP4.) Ideally, transparent vs. Flash API where possible.
- 'html5Test': /^(probably|maybe)$/i, // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative.
- 'preferFlash': false, // overrides useHTML5audio, will use Flash for MP3/MP4/AAC if present. Potential option if HTML5 playback with these formats is quirky.
- 'noSWFCache': false, // if true, appends ?ts={date} to break aggressive SWF caching.
- 'idPrefix': 'sound' // if an id is not provided to createSound(), this prefix is used for generated IDs - 'sound0', 'sound1' etc.
- };
- this.defaultOptions = {
- /**
- * the default configuration for sound objects made with createSound() and related methods
- * eg., volume, auto-load behaviour and so forth
- */
- 'autoLoad': false, // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can)
- 'autoPlay': false, // enable playing of file as soon as possible (much faster if "stream" is true)
- 'from': null, // position to start playback within a sound (msec), default = beginning
- 'loops': 2, // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0)
- 'onid3': null, // callback function for "ID3 data is added/available"
- 'onload': null, // callback function for "load finished"
- 'whileloading': null, // callback function for "download progress update" (X of Y bytes received)
- 'onplay': null, // callback for "play" start
- 'onpause': null, // callback for "pause"
- 'onresume': null, // callback for "resume" (pause toggle)
- 'whileplaying': null, // callback during play (position update)
- 'onposition': null, // object containing times and function callbacks for positions of interest
- 'onstop': null, // callback for "user stop"
- 'onfailure': null, // callback function for when playing fails
- 'onfinish': null, // callback function for "sound finished playing"
- 'multiShot': true, // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time
- 'multiShotEvents': false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled
- 'position': null, // offset (milliseconds) to seek to within loaded sound data.
- 'pan': 0, // "pan" settings, left-to-right, -100 to 100
- 'stream': true, // allows playing before entire file has loaded (recommended)
- 'to': null, // position to end playback within a sound (msec), default = end
- 'type': null, // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3
- 'usePolicyFile': false, // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access)
- 'volume': 100 // self-explanatory. 0-100, the latter being the max.
- };
- this.flash9Options = {
- /**
- * flash 9-only options,
- * merged into defaultOptions if flash 9 is being used
- */
- 'isMovieStar': null, // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL
- 'usePeakData': false, // enable left/right channel peak (level) data
- 'useWaveformData': false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load.
- 'useEQData': false, // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load.
- 'onbufferchange': null, // callback for "isBuffering" property change
- 'ondataerror': null // callback for waveform/eq data access error (flash playing audio in other tabs/domains)
- };
- this.movieStarOptions = {
- /**
- * flash 9.0r115+ MPEG4 audio options,
- * merged into defaultOptions if flash 9+movieStar mode is enabled
- */
- 'bufferTime': 3, // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.)
- 'serverURL': null, // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants
- 'onconnect': null, // rtmp: callback for connection to flash media server
- 'duration': null // rtmp: song duration (msec)
- };
- this.audioFormats = {
- /**
- * determines HTML5 support + flash requirements.
- * if no support (via flash and/or HTML5) for a "required" format, SM2 will fail to start.
- * flash fallback is used for MP3 or MP4 if HTML5 can't play it (or if preferFlash = true)
- */
- 'mp3': {
- 'type': ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'],
- 'required': true
- },
- 'mp4': {
- 'related': ['aac','m4a','m4b'], // additional formats under the MP4 container
- 'type': ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'],
- 'required': false
- },
- 'ogg': {
- 'type': ['audio/ogg; codecs=vorbis'],
- 'required': false
- },
- 'opus': {
- 'type': ['audio/ogg; codecs=opus', 'audio/opus'],
- 'required': false
- },
- 'wav': {
- 'type': ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'],
- 'required': false
- }
- };
- // HTML attributes (id + class names) for the SWF container
- this.movieID = 'sm2-container';
- this.id = (smID || 'sm2movie');
- this.debugID = 'soundmanager-debug';
- this.debugURLParam = /([#?&])debug=1/i;
- // dynamic attributes
- this.versionNumber = 'V2.97a.20140901';
- this.version = null;
- this.movieURL = null;
- this.altURL = null;
- this.swfLoaded = false;
- this.enabled = false;
- this.oMC = null;
- this.sounds = {};
- this.soundIDs = [];
- this.muted = false;
- this.didFlashBlock = false;
- this.filePattern = null;
- this.filePatterns = {
- 'flash8': /\.mp3(\?.*)?$/i,
- 'flash9': /\.mp3(\?.*)?$/i
- };
- // support indicators, set at init
- this.features = {
- 'buffering': false,
- 'peakData': false,
- 'waveformData': false,
- 'eqData': false,
- 'movieStar': false
- };
- // flash sandbox info, used primarily in troubleshooting
- this.sandbox = {
- // <d>
- 'type': null,
- 'types': {
- 'remote': 'remote (domain-based) rules',
- 'localWithFile': 'local with file access (no internet access)',
- 'localWithNetwork': 'local with network (internet access only, no local access)',
- 'localTrusted': 'local, trusted (local+internet access)'
- },
- 'description': null,
- 'noRemote': null,
- 'noLocal': null
- // </d>
- };
- /**
- * format support (html5/flash)
- * stores canPlayType() results based on audioFormats.
- * eg. { mp3: boolean, mp4: boolean }
- * treat as read-only.
- */
- this.html5 = {
- 'usingFlash': null // set if/when flash fallback is needed
- };
- // file type support hash
- this.flash = {};
- // determined at init time
- this.html5Only = false;
- // used for special cases (eg. iPad/iPhone/palm OS?)
- this.ignoreFlash = false;
- /**
- * a few private internals (OK, a lot. :D)
- */
- var SMSound,
- sm2 = this, globalHTML5Audio = null, flash = null, sm = 'soundManager', smc = sm + ': ', h5 = 'HTML5::', id, ua = navigator.userAgent, wl = window.location.href.toString(), doc = document, doNothing, setProperties, init, fV, on_queue = [], debugOpen = true, debugTS, didAppend = false, appendSuccess = false, didInit = false, disabled = false, windowLoaded = false, _wDS, wdCount = 0, initComplete, mixin, assign, extraOptions, addOnEvent, processOnEvents, initUserOnload, delayWaitForEI, waitForEI, rebootIntoHTML5, setVersionInfo, handleFocus, strings, initMovie, preInit, domContentLoaded, winOnLoad, didDCLoaded, getDocument, createMovie, catchError, setPolling, initDebug, debugLevels = ['log', 'info', 'warn', 'error'], defaultFlashVersion = 8, disableObject, failSafely, normalizeMovieURL, oRemoved = null, oRemovedHTML = null, str, flashBlockHandler, getSWFCSS, swfCSS, toggleDebug, loopFix, policyFix, complain, idCheck, waitingForEI = false, initPending = false, startTimer, stopTimer, timerExecute, h5TimerCount = 0, h5IntervalTimer = null, parseURL, messages = [],
- canIgnoreFlash, needsFlash = null, featureCheck, html5OK, html5CanPlay, html5Ext, html5Unload, domContentLoadedIE, testHTML5, event, slice = Array.prototype.slice, useGlobalHTML5Audio = false, lastGlobalHTML5URL, hasFlash, detectFlash, badSafariFix, html5_events, showSupport, flushMessages, wrapCallback, idCounter = 0,
- is_iDevice = ua.match(/(ipad|iphone|ipod)/i), isAndroid = ua.match(/android/i), isIE = ua.match(/msie/i), isWebkit = ua.match(/webkit/i), isSafari = (ua.match(/safari/i) && !ua.match(/chrome/i)), isOpera = (ua.match(/opera/i)),
- mobileHTML5 = (ua.match(/(mobile|pre\/|xoom)/i) || is_iDevice || isAndroid),
- isBadSafari = (!wl.match(/usehtml5audio/i) && !wl.match(/sm2\-ignorebadua/i) && isSafari && !ua.match(/silk/i) && ua.match(/OS X 10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159
- hasConsole = (window.console !== _undefined && console.log !== _undefined), isFocused = (doc.hasFocus !== _undefined?doc.hasFocus():null), tryInitOnFocus = (isSafari && (doc.hasFocus === _undefined || !doc.hasFocus())), okToDisable = !tryInitOnFocus, flashMIME = /(mp3|mp4|mpa|m4a|m4b)/i, msecScale = 1000,
- emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs)
- emptyWAV = 'data:audio/wave;base64,/UklGRiYAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQIAAAD//w==', // tiny WAV for HTML5 unloading
- overHTTP = (doc.location?doc.location.protocol.match(/http/i):null),
- http = (!overHTTP ? 'http:/'+'/' : ''),
- // mp3, mp4, aac etc.
- netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4||m4v|m4a|m4b|mp4v|3gp|3g2)\s*(?:$|;)/i,
- // Flash v9.0r115+ "moviestar" formats
- netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'm4b', 'mp4v', '3gp', '3g2'],
- netStreamPattern = new RegExp('\\.(' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
- this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set
- // use altURL if not "online"
- this.useAltURL = !overHTTP;
- swfCSS = {
- 'swfBox': 'sm2-object-box',
- 'swfDefault': 'movieContainer',
- 'swfError': 'swf_error', // SWF loaded, but SM2 couldn't start (other error)
- 'swfTimedout': 'swf_timedout',
- 'swfLoaded': 'swf_loaded',
- 'swfUnblocked': 'swf_unblocked', // or loaded OK
- 'sm2Debug': 'sm2_debug',
- 'highPerf': 'high_performance',
- 'flashDebug': 'flash_debug'
- };
- /**
- * basic HTML5 Audio() support test
- * try...catch because of IE 9 "not implemented" nonsense
- * https://github.com/Modernizr/Modernizr/issues/224
- */
- this.hasHTML5 = (function() {
- try {
- // new Audio(null) for stupid Opera 9.64 case, which throws not_enough_arguments exception otherwise.
- return (Audio !== _undefined && (isOpera && opera !== _undefined && opera.version() < 10 ? new Audio(null) : new Audio()).canPlayType !== _undefined);
- } catch(e) {
- return false;
- }
- }());
- /**
- * Public SoundManager API
- * -----------------------
- */
- /**
- * Configures top-level soundManager properties.
- *
- * @param {object} options Option parameters, eg. { flashVersion: 9, url: '/path/to/swfs/' }
- * onready and ontimeout are also accepted parameters. call soundManager.setup() to see the full list.
- */
- this.setup = function(options) {
- var noURL = (!sm2.url);
- // warn if flash options have already been applied
- if (options !== _undefined && didInit && needsFlash && sm2.ok() && (options.flashVersion !== _undefined || options.url !== _undefined || options.html5Test !== _undefined)) {
- complain(str('setupLate'));
- }
- // TODO: defer: true?
- assign(options);
- // special case 1: "Late setup". SM2 loaded normally, but user didn't assign flash URL eg., setup({url:...}) before SM2 init. Treat as delayed init.
- if (options) {
- if (noURL && didDCLoaded && options.url !== _undefined) {
- sm2.beginDelayedInit();
- }
- // special case 2: If lazy-loading SM2 (DOMContentLoaded has already happened) and user calls setup() with url: parameter, try to init ASAP.
- if (!didDCLoaded && options.url !== _undefined && doc.readyState === 'complete') {
- setTimeout(domContentLoaded, 1);
- }
- }
- return sm2;
- };
- this.ok = function() {
- return (needsFlash ? (didInit && !disabled) : (sm2.useHTML5Audio && sm2.hasHTML5));
- };
- this.supported = this.ok; // legacy
- this.getMovie = function(smID) {
- // safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version
- return id(smID) || doc[smID] || window[smID];
- };
- /**
- * Creates a SMSound sound object instance.
- *
- * @param {object} oOptions Sound options (at minimum, id and url parameters are required.)
- * @return {object} SMSound The new SMSound object.
- */
- this.createSound = function(oOptions, _url) {
- var cs, cs_string, options, oSound = null;
- // <d>
- cs = sm + '.createSound(): ';
- cs_string = cs + str(!didInit?'notReady':'notOK');
- // </d>
- if (!didInit || !sm2.ok()) {
- complain(cs_string);
- return false;
- }
- if (_url !== _undefined) {
- // function overloading in JS! :) ..assume simple createSound(id, url) use case
- oOptions = {
- 'id': oOptions,
- 'url': _url
- };
- }
- // inherit from defaultOptions
- options = mixin(oOptions);
- options.url = parseURL(options.url);
- // generate an id, if needed.
- if (options.id === undefined) {
- options.id = sm2.setupOptions.idPrefix + (idCounter++);
- }
- // <d>
- if (options.id.toString().charAt(0).match(/^[0-9]$/)) {
- sm2._wD(cs + str('badID', options.id), 2);
- }
- sm2._wD(cs + options.id + (options.url ? ' (' + options.url + ')' : ''), 1);
- // </d>
- if (idCheck(options.id, true)) {
- sm2._wD(cs + options.id + ' exists', 1);
- return sm2.sounds[options.id];
- }
- function make() {
- options = loopFix(options);
- sm2.sounds[options.id] = new SMSound(options);
- sm2.soundIDs.push(options.id);
- return sm2.sounds[options.id];
- }
- if (html5OK(options)) {
- oSound = make();
- sm2._wD(options.id + ': Using HTML5');
- oSound._setup_html5(options);
- } else {
- if (sm2.html5Only) {
- sm2._wD(options.id + ': No HTML5 support for this sound, and no Flash. Exiting.');
- return make();
- }
- // TODO: Move HTML5/flash checks into generic URL parsing/handling function.
- if (sm2.html5.usingFlash && options.url && options.url.match(/data\:/i)) {
- // data: URIs not supported by Flash, either.
- sm2._wD(options.id + ': data: URIs not supported via Flash. Exiting.');
- return make();
- }
- if (fV > 8) {
- if (options.isMovieStar === null) {
- // attempt to detect MPEG-4 formats
- options.isMovieStar = !!(options.serverURL || (options.type ? options.type.match(netStreamMimeTypes) : false) || (options.url && options.url.match(netStreamPattern)));
- }
- // <d>
- if (options.isMovieStar) {
- sm2._wD(cs + 'using MovieStar handling');
- if (options.loops > 1) {
- _wDS('noNSLoop');
- }
- }
- // </d>
- }
- options = policyFix(options, cs);
- oSound = make();
- if (fV === 8) {
- flash._createSound(options.id, options.loops||1, options.usePolicyFile);
- } else {
- flash._createSound(options.id, options.url, options.usePeakData, options.useWaveformData, options.useEQData, options.isMovieStar, (options.isMovieStar?options.bufferTime:false), options.loops||1, options.serverURL, options.duration||null, options.autoPlay, true, options.autoLoad, options.usePolicyFile);
- if (!options.serverURL) {
- // We are connected immediately
- oSound.connected = true;
- if (options.onconnect) {
- options.onconnect.apply(oSound);
- }
- }
- }
- if (!options.serverURL && (options.autoLoad || options.autoPlay)) {
- // call load for non-rtmp streams
- oSound.load(options);
- }
- }
- // rtmp will play in onconnect
- if (!options.serverURL && options.autoPlay) {
- oSound.play();
- }
- return oSound;
- };
- /**
- * Destroys a SMSound sound object instance.
- *
- * @param {string} sID The ID of the sound to destroy
- */
- this.destroySound = function(sID, _bFromSound) {
- // explicitly destroy a sound before normal page unload, etc.
- if (!idCheck(sID)) {
- return false;
- }
- var oS = sm2.sounds[sID], i;
- // Disable all callbacks while the sound is being destroyed
- oS._iO = {};
- oS.stop();
- oS.unload();
- for (i = 0; i < sm2.soundIDs.length; i++) {
- if (sm2.soundIDs[i] === sID) {
- sm2.soundIDs.splice(i, 1);
- break;
- }
- }
- if (!_bFromSound) {
- // ignore if being called from SMSound instance
- oS.destruct(true);
- }
- oS = null;
- delete sm2.sounds[sID];
- return true;
- };
- /**
- * Calls the load() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @param {object} oOptions Optional: Sound options
- */
- this.load = function(sID, oOptions) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].load(oOptions);
- };
- /**
- * Calls the unload() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- */
- this.unload = function(sID) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].unload();
- };
- /**
- * Calls the onPosition() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @param {number} nPosition The position to watch for
- * @param {function} oMethod The relevant callback to fire
- * @param {object} oScope Optional: The scope to apply the callback to
- * @return {SMSound} The SMSound object
- */
- this.onPosition = function(sID, nPosition, oMethod, oScope) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].onposition(nPosition, oMethod, oScope);
- };
- // legacy/backwards-compability: lower-case method name
- this.onposition = this.onPosition;
- /**
- * Calls the clearOnPosition() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @param {number} nPosition The position to watch for
- * @param {function} oMethod Optional: The relevant callback to fire
- * @return {SMSound} The SMSound object
- */
- this.clearOnPosition = function(sID, nPosition, oMethod) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].clearOnPosition(nPosition, oMethod);
- };
- /**
- * Calls the play() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @param {object} oOptions Optional: Sound options
- * @return {SMSound} The SMSound object
- */
- this.play = function(sID, oOptions) {
- var result = null,
- // legacy function-overloading use case: play('mySound', '/path/to/some.mp3');
- overloaded = (oOptions && !(oOptions instanceof Object));
- if (!didInit || !sm2.ok()) {
- complain(sm + '.play(): ' + str(!didInit?'notReady':'notOK'));
- return false;
- }
- if (!idCheck(sID, overloaded)) {
- if (!overloaded) {
- // no sound found for the given ID. Bail.
- return false;
- }
- if (overloaded) {
- oOptions = {
- url: oOptions
- };
- }
- if (oOptions && oOptions.url) {
- // overloading use case, create+play: .play('someID', {url:'/path/to.mp3'});
- sm2._wD(sm + '.play(): Attempting to create "' + sID + '"', 1);
- oOptions.id = sID;
- result = sm2.createSound(oOptions).play();
- }
- } else if (overloaded) {
- // existing sound object case
- oOptions = {
- url: oOptions
- };
- }
- if (result === null) {
- // default case
- result = sm2.sounds[sID].play(oOptions);
- }
- return result;
- };
- this.start = this.play; // just for convenience
- /**
- * Calls the setPosition() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @param {number} nMsecOffset Position (milliseconds)
- * @return {SMSound} The SMSound object
- */
- this.setPosition = function(sID, nMsecOffset) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].setPosition(nMsecOffset);
- };
- /**
- * Calls the stop() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @return {SMSound} The SMSound object
- */
- this.stop = function(sID) {
- if (!idCheck(sID)) {
- return false;
- }
- sm2._wD(sm + '.stop(' + sID + ')', 1);
- return sm2.sounds[sID].stop();
- };
- /**
- * Stops all currently-playing sounds.
- */
- this.stopAll = function() {
- var oSound;
- sm2._wD(sm + '.stopAll()', 1);
- for (oSound in sm2.sounds) {
- if (sm2.sounds.hasOwnProperty(oSound)) {
- // apply only to sound objects
- sm2.sounds[oSound].stop();
- }
- }
- };
- /**
- * Calls the pause() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @return {SMSound} The SMSound object
- */
- this.pause = function(sID) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].pause();
- };
- /**
- * Pauses all currently-playing sounds.
- */
- this.pauseAll = function() {
- var i;
- for (i = sm2.soundIDs.length-1; i >= 0; i--) {
- sm2.sounds[sm2.soundIDs[i]].pause();
- }
- };
- /**
- * Calls the resume() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @return {SMSound} The SMSound object
- */
- this.resume = function(sID) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].resume();
- };
- /**
- * Resumes all currently-paused sounds.
- */
- this.resumeAll = function() {
- var i;
- for (i = sm2.soundIDs.length-1; i >= 0; i--) {
- sm2.sounds[sm2.soundIDs[i]].resume();
- }
- };
- /**
- * Calls the togglePause() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @return {SMSound} The SMSound object
- */
- this.togglePause = function(sID) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].togglePause();
- };
- /**
- * Calls the setPan() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @param {number} nPan The pan value (-100 to 100)
- * @return {SMSound} The SMSound object
- */
- this.setPan = function(sID, nPan) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].setPan(nPan);
- };
- /**
- * Calls the setVolume() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @param {number} nVol The volume value (0 to 100)
- * @return {SMSound} The SMSound object
- */
- this.setVolume = function(sID, nVol) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].setVolume(nVol);
- };
- /**
- * Calls the mute() method of either a single SMSound object by ID, or all sound objects.
- *
- * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)
- */
- this.mute = function(sID) {
- var i = 0;
- if (sID instanceof String) {
- sID = null;
- }
- if (!sID) {
- sm2._wD(sm + '.mute(): Muting all sounds');
- for (i = sm2.soundIDs.length-1; i >= 0; i--) {
- sm2.sounds[sm2.soundIDs[i]].mute();
- }
- sm2.muted = true;
- } else {
- if (!idCheck(sID)) {
- return false;
- }
- sm2._wD(sm + '.mute(): Muting "' + sID + '"');
- return sm2.sounds[sID].mute();
- }
- return true;
- };
- /**
- * Mutes all sounds.
- */
- this.muteAll = function() {
- sm2.mute();
- };
- /**
- * Calls the unmute() method of either a single SMSound object by ID, or all sound objects.
- *
- * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)
- */
- this.unmute = function(sID) {
- var i;
- if (sID instanceof String) {
- sID = null;
- }
- if (!sID) {
- sm2._wD(sm + '.unmute(): Unmuting all sounds');
- for (i = sm2.soundIDs.length-1; i >= 0; i--) {
- sm2.sounds[sm2.soundIDs[i]].unmute();
- }
- sm2.muted = false;
- } else {
- if (!idCheck(sID)) {
- return false;
- }
- sm2._wD(sm + '.unmute(): Unmuting "' + sID + '"');
- return sm2.sounds[sID].unmute();
- }
- return true;
- };
- /**
- * Unmutes all sounds.
- */
- this.unmuteAll = function() {
- sm2.unmute();
- };
- /**
- * Calls the toggleMute() method of a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @return {SMSound} The SMSound object
- */
- this.toggleMute = function(sID) {
- if (!idCheck(sID)) {
- return false;
- }
- return sm2.sounds[sID].toggleMute();
- };
- /**
- * Retrieves the memory used by the flash plugin.
- *
- * @return {number} The amount of memory in use
- */
- this.getMemoryUse = function() {
- // flash-only
- var ram = 0;
- if (flash && fV !== 8) {
- ram = parseInt(flash._getMemoryUse(), 10);
- }
- return ram;
- };
- /**
- * Undocumented: NOPs soundManager and all SMSound objects.
- */
- this.disable = function(bNoDisable) {
- // destroy all functions
- var i;
- if (bNoDisable === _undefined) {
- bNoDisable = false;
- }
- if (disabled) {
- return false;
- }
- disabled = true;
- _wDS('shutdown', 1);
- for (i = sm2.soundIDs.length-1; i >= 0; i--) {
- disableObject(sm2.sounds[sm2.soundIDs[i]]);
- }
- // fire "complete", despite fail
- initComplete(bNoDisable);
- event.remove(window, 'load', initUserOnload);
- return true;
- };
- /**
- * Determines playability of a MIME type, eg. 'audio/mp3'.
- */
- this.canPlayMIME = function(sMIME) {
- var result;
- if (sm2.hasHTML5) {
- result = html5CanPlay({type:sMIME});
- }
- if (!result && needsFlash) {
- // if flash 9, test netStream (movieStar) types as well.
- result = (sMIME && sm2.ok() ? !!((fV > 8 ? sMIME.match(netStreamMimeTypes) : null) || sMIME.match(sm2.mimePattern)) : null); // TODO: make less "weird" (per JSLint)
- }
- return result;
- };
- /**
- * Determines playability of a URL based on audio support.
- *
- * @param {string} sURL The URL to test
- * @return {boolean} URL playability
- */
- this.canPlayURL = function(sURL) {
- var result;
- if (sm2.hasHTML5) {
- result = html5CanPlay({url: sURL});
- }
- if (!result && needsFlash) {
- result = (sURL && sm2.ok() ? !!(sURL.match(sm2.filePattern)) : null);
- }
- return result;
- };
- /**
- * Determines playability of an HTML DOM <a> object (or similar object literal) based on audio support.
- *
- * @param {object} oLink an HTML DOM <a> object or object literal including href and/or type attributes
- * @return {boolean} URL playability
- */
- this.canPlayLink = function(oLink) {
- if (oLink.type !== _undefined && oLink.type) {
- if (sm2.canPlayMIME(oLink.type)) {
- return true;
- }
- }
- return sm2.canPlayURL(oLink.href);
- };
- /**
- * Retrieves a SMSound object by ID.
- *
- * @param {string} sID The ID of the sound
- * @return {SMSound} The SMSound object
- */
- this.getSoundById = function(sID, _suppressDebug) {
- if (!sID) {
- return null;
- }
- var result = sm2.sounds[sID];
- // <d>
- if (!result && !_suppressDebug) {
- sm2._wD(sm + '.getSoundById(): Sound "' + sID + '" not found.', 2);
- }
- // </d>
- return result;
- };
- /**
- * Queues a callback for execution when SoundManager has successfully initialized.
- *
- * @param {function} oMethod The callback method to fire
- * @param {object} oScope Optional: The scope to apply to the callback
- */
- this.onready = function(oMethod, oScope) {
- var sType = 'onready',
- result = false;
- if (typeof oMethod === 'function') {
- // <d>
- if (didInit) {
- sm2._wD(str('queue', sType));
- }
- // </d>
- if (!oScope) {
- oScope = window;
- }
- addOnEvent(sType, oMethod, oScope);
- processOnEvents();
- result = true;
- } else {
- throw str('needFunction', sType);
- }
- return result;
- };
- /**
- * Queues a callback for execution when SoundManager has failed to initialize.
- *
- * @param {function} oMethod The callback method to fire
- * @param {object} oScope Optional: The scope to apply to the callback
- */
- this.ontimeout = function(oMethod, oScope) {
- var sType = 'ontimeout',
- result = false;
- if (typeof oMethod === 'function') {
- // <d>
- if (didInit) {
- sm2._wD(str('queue', sType));
- }
- // </d>
- if (!oScope) {
- oScope = window;
- }
- addOnEvent(sType, oMethod, oScope);
- processOnEvents({type:sType});
- result = true;
- } else {
- throw str('needFunction', sType);
- }
- return result;
- };
- /**
- * Writes console.log()-style debug output to a console or in-browser element.
- * Applies when debugMode = true
- *
- * @param {string} sText The console message
- * @param {object} nType Optional log level (number), or object. Number case: Log type/style where 0 = 'info', 1 = 'warn', 2 = 'error'. Object case: Object to be dumped.
- */
- this._writeDebug = function(sText, sTypeOrObject) {
- // pseudo-private console.log()-style output
- // <d>
- var sDID = 'soundmanager-debug', o, oItem;
- if (!sm2.debugMode) {
- return false;
- }
- if (hasConsole && sm2.useConsole) {
- if (sTypeOrObject && typeof sTypeOrObject === 'object') {
- // object passed; dump to console.
- console.log(sText, sTypeOrObject);
- } else if (debugLevels[sTypeOrObject] !== _undefined) {
- console[debugLevels[sTypeOrObject]](sText);
- } else {
- console.log(sText);
- }
- if (sm2.consoleOnly) {
- return true;
- }
- }
- o = id(sDID);
- if (!o) {
- return false;
- }
- oItem = doc.createElement('div');
- if (++wdCount % 2 === 0) {
- oItem.className = 'sm2-alt';
- }
- if (sTypeOrObject === _undefined) {
- sTypeOrObject = 0;
- } else {
- sTypeOrObject = parseInt(sTypeOrObject, 10);
- }
- oItem.appendChild(doc.createTextNode(sText));
- if (sTypeOrObject) {
- if (sTypeOrObject >= 2) {
- oItem.style.fontWeight = 'bold';
- }
- if (sTypeOrObject === 3) {
- oItem.style.color = '#ff3333';
- }
- }
- // top-to-bottom
- // o.appendChild(oItem);
- // bottom-to-top
- o.insertBefore(oItem, o.firstChild);
- o = null;
- // </d>
- return true;
- };
- // <d>
- // last-resort debugging option
- if (wl.indexOf('sm2-debug=alert') !== -1) {
- this._writeDebug = function(sText) {
- window.alert(sText);
- };
- }
- // </d>
- // alias
- this._wD = this._writeDebug;
- /**
- * Provides debug / state information on all SMSound objects.
- */
- this._debug = function() {
- // <d>
- var i, j;
- _wDS('currentObj', 1);
- for (i = 0, j = sm2.soundIDs.length; i < j; i++) {
- sm2.sounds[sm2.soundIDs[i]]._debug();
- }
- // </d>
- };
- /**
- * Restarts and re-initializes the SoundManager instance.
- *
- * @param {boolean} resetEvents Optional: When true, removes all registered onready and ontimeout event callbacks.
- * @param {boolean} excludeInit Options: When true, does not call beginDelayedInit() (which would restart SM2).
- * @return {object} soundManager The soundManager instance.
- */
- this.reboot = function(resetEvents, excludeInit) {
- // reset some (or all) state, and re-init unless otherwise specified.
- // <d>
- if (sm2.soundIDs.length) {
- sm2._wD('Destroying ' + sm2.soundIDs.length + ' SMSound object' + (sm2.soundIDs.length !== 1 ? 's' : '') + '...');
- }
- // </d>
- var i, j, k;
- for (i = sm2.soundIDs.length-1; i >= 0; i--) {
- sm2.sounds[sm2.soundIDs[i]].destruct();
- }
- // trash ze flash (remove from the DOM)
- if (flash) {
- try {
- if (isIE) {
- oRemovedHTML = flash.innerHTML;
- }
- oRemoved = flash.parentNode.removeChild(flash);
- } catch(e) {
- // Remove failed? May be due to flash blockers silently removing the SWF object/embed node from the DOM. Warn and continue.
- _wDS('badRemove', 2);
- }
- }
- // actually, force recreate of movie.
- oRemovedHTML = oRemoved = needsFlash = flash = null;
- sm2.enabled = didDCLoaded = didInit = waitingForEI = initPending = didAppend = appendSuccess = disabled = useGlobalHTML5Audio = sm2.swfLoaded = false;
- sm2.soundIDs = [];
- sm2.sounds = {};
- idCounter = 0;
- if (!resetEvents) {
- // reset callbacks for onready, ontimeout etc. so that they will fire again on re-init
- for (i in on_queue) {
- if (on_queue.hasOwnProperty(i)) {
- for (j = 0, k = on_queue[i].length; j < k; j++) {
- on_queue[i][j].fired = false;
- }
- }
- }
- } else {
- // remove all callbacks entirely
- on_queue = [];
- }
- // <d>
- if (!excludeInit) {
- sm2._wD(sm + ': Rebooting...');
- }
- // </d>
- // reset HTML5 and flash canPlay test results
- sm2.html5 = {
- 'usingFlash': null
- };
- sm2.flash = {};
- // reset device-specific HTML/flash mode switches
- sm2.html5Only = false;
- sm2.ignoreFlash = false;
- window.setTimeout(function() {
- preInit();
- // by default, re-init
- if (!excludeInit) {
- sm2.beginDelayedInit();
- }
- }, 20);
- return sm2;
- };
- this.reset = function() {
- /**
- * Shuts down and restores the SoundManager instance to its original loaded state, without an explicit reboot. All onready/ontimeout handlers are removed.
- * After this call, SM2 may be re-initialized via soundManager.beginDelayedInit().
- * @return {object} soundManager The soundManager instance.
- */
- _wDS('reset');
- return sm2.reboot(true, true);
- };
- /**
- * Undocumented: Determines the SM2 flash movie's load progress.
- *
- * @return {number or null} Percent loaded, or if invalid/unsupported, null.
- */
- this.getMoviePercent = function() {
- /**
- * Interesting syntax notes...
- * Flash/ExternalInterface (ActiveX/NPAPI) bridge methods are not typeof "function" nor instanceof Function, but are still valid.
- * Additionally, JSLint dislikes ('PercentLoaded' in flash)-style syntax and recommends hasOwnProperty(), which does not work in this case.
- * Furthermore, using (flash && flash.PercentLoaded) causes IE to throw "object doesn't support this property or method".
- * Thus, 'in' syntax must be used.
- */
- return (flash && 'PercentLoaded' in flash ? flash.PercentLoaded() : null); // Yes, JSLint. See nearby comment in source for explanation.
- };
- /**
- * Additional helper for manually invoking SM2's init process after DOM Ready / window.onload().
- */
- this.beginDelayedInit = function() {
- windowLoaded = true;
- domContentLoaded();
- setTimeout(function() {
- if (initPending) {
- return false;
- }
- createMovie();
- initMovie();
- initPending = true;
- return true;
- }, 20);
- delayWaitForEI();
- };
- /**
- * Destroys the SoundManager instance and all SMSound instances.
- */
- this.destruct = function() {
- sm2._wD(sm + '.destruct()');
- sm2.disable(true);
- };
- /**
- * SMSound() (sound object) constructor
- * ------------------------------------
- *
- * @param {object} oOptions Sound options (id and url are required attributes)
- * @return {SMSound} The new SMSound object
- */
- SMSound = function(oOptions) {
- var s = this, resetProperties, add_html5_events, remove_html5_events, stop_html5_timer, start_html5_timer, attachOnPosition, onplay_called = false, onPositionItems = [], onPositionFired = 0, detachOnPosition, applyFromTo, lastURL = null, lastHTML5State, urlOmitted;
- lastHTML5State = {
- // tracks duration + position (time)
- duration: null,
- time: null
- };
- this.id = oOptions.id;
- // legacy
- this.sID = this.id;
- this.url = oOptions.url;
- this.options = mixin(oOptions);
- // per-play-instance-specific options
- this.instanceOptions = this.options;
- // short alias
- this._iO = this.instanceOptions;
- // assign property defaults
- this.pan = this.options.pan;
- this.volume = this.options.volume;
- // whether or not this object is using HTML5
- this.isHTML5 = false;
- // internal HTML5 Audio() object reference
- this._a = null;
- // for flash 8 special-case createSound() without url, followed by load/play with url case
- urlOmitted = (this.url ? false : true);
- /**
- * SMSound() public methods
- * ------------------------
- */
- this.id3 = {};
- /**
- * Writes SMSound object parameters to debug console
- */
- this._debug = function() {
- // <d>
- sm2._wD(s.id + ': Merged options:', s.options);
- // </d>
- };
- /**
- * Begins loading a sound per its *url*.
- *
- * @param {object} oOptions Optional: Sound options
- * @return {SMSound} The SMSound object
- */
- this.load = function(oOptions) {
- var oSound = null, instanceOptions;
- if (oOptions !== _undefined) {
- s._iO = mixin(oOptions, s.options);
- } else {
- oOptions = s.options;
- s._iO = oOptions;
- if (lastURL && lastURL !== s.url) {
- _wDS('manURL');
- s._iO.url = s.url;
- s.url = null;
- }
- }
- if (!s._iO.url) {
- s._iO.url = s.url;
- }
- s._iO.url = parseURL(s._iO.url);
- // ensure we're in sync
- s.instanceOptions = s._iO;
- // local shortcut
- instanceOptions = s._iO;
- sm2._wD(s.id + ': load (' + instanceOptions.url + ')');
- if (!instanceOptions.url && !s.url) {
- sm2._wD(s.id + ': load(): url is unassigned. Exiting.', 2);
- return s;
- }
- // <d>
- if (!s.isHTML5 && fV === 8 && !s.url && !instanceOptions.autoPlay) {
- // flash 8 load() -> play() won't work before onload has fired.
- sm2._wD(s.id + ': Flash 8 load() limitation: Wait for onload() before calling play().', 1);
- }
- // </d>
- if (instanceOptions.url === s.url && s.readyState !== 0 && s.readyState !== 2) {
- _wDS('onURL', 1);
- // if loaded and an onload() exists, fire immediately.
- if (s.readyState === 3 && instanceOptions.onload) {
- // assume success based on truthy duration.
- wrapCallback(s, function() {
- instanceOptions.onload.apply(s, [(!!s.duration)]);
- });
- }
- return s;
- }
- // reset a few state properties
- s.loaded = false;
- s.readyState = 1;
- s.playState = 0;
- s.id3 = {};
- // TODO: If switching from HTML5 -> flash (or vice versa), stop currently-playing audio.
- if (html5OK(instanceOptions)) {
- oSound = s._setup_html5(instanceOptions);
- if (!oSound._called_load) {
- s._html5_canplay = false;
- // TODO: review called_load / html5_canplay logic
- // if url provided directly to load(), assign it here.
- if (s.url !== instanceOptions.url) {
- sm2._wD(_wDS('manURL') + ': ' + instanceOptions.url);
- s._a.src = instanceOptions.url;
- // TODO: review / re-apply all relevant options (volume, loop, onposition etc.)
- // reset position for new URL
- s.setPosition(0);
- }
- // given explicit load call, try to preload.
- // early HTML5 implementation (non-standard)
- s._a.autobuffer = 'auto';
- // standard property, values: none / metadata / auto
- // reference: http://msdn.microsoft.com/en-us/library/ie/ff974759%28v=vs.85%29.aspx
- s._a.preload = 'auto';
- s._a._called_load = true;
- } else {
- sm2._wD(s.id + ': Ignoring request to load again');
- }
- } else {
- if (sm2.html5Only) {
- sm2._wD(s.id + ': No flash support. Exiting.');
- return s;
- }
- if (s._iO.url && s._iO.url.match(/data\:/i)) {
- // data: URIs not supported by Flash, either.
- sm2._wD(s.id + ': data: URIs not supported via Flash. Exiting.');
- return s;
- }
- try {
- s.isHTML5 = false;
- s._iO = policyFix(loopFix(instanceOptions));
- // if we have "position", disable auto-play as we'll be seeking to that position at onload().
- if (s._iO.autoPlay && (s._iO.position || s._iO.from)) {
- sm2._wD(s.id + ': Disabling autoPlay because of non-zero offset case');
- s._iO.autoPlay = false;
- }
- // re-assign local shortcut
- instanceOptions = s._iO;
- if (fV === 8) {
- flash._load(s.id, instanceOptions.url, instanceOptions.stream, instanceOptions.autoPlay, instanceOptions.usePolicyFile);
- } else {
- flash._load(s.id, instanceOptions.url, !!(instanceOptions.stream), !!(instanceOptions.autoPlay), instanceOptions.loops||1, !!(instanceOptions.autoLoad), instanceOptions.usePolicyFile);
- }
- } catch(e) {
- _wDS('smError', 2);
- debugTS('onload', false);
- catchError({type:'SMSOUND_LOAD_JS_EXCEPTION', fatal:true});
- }
- }
- // after all of this, ensure sound url is up to date.
- s.url = instanceOptions.url;
- return s;
- };
- /**
- * Unloads a sound, canceling any open HTTP requests.
- *
- * @return {SMSound} The SMSound object
- */
- this.unload = function() {
- // Flash 8/AS2 can't "close" a stream - fake it by loading an empty URL
- // Flash 9/AS3: Close stream, preventing further load
- // HTML5: Most UAs will use empty URL
- if (s.readyState !== 0) {
- sm2._wD(s.id + ': unload()');
- if (!s.isHTML5) {
- if (fV === 8) {
- flash._unload(s.id, emptyURL);
- } else {
- flash._unload(s.id);
- }
- } else {
- stop_html5_timer();
- if (s._a) {
- s._a.pause();
- // update empty URL, too
- lastURL = html5Unload(s._a);
- }
- }
- // reset load/status flags
- resetProperties();
- }
- return s;
- };
- /**
- * Unloads and destroys a sound.
- */
- this.destruct = function(_bFromSM) {
- sm2._wD(s.id + ': Destruct');
- if (!s.isHTML5) {
- // kill sound within Flash
- // Disable the onfailure handler
- s._iO.onfailure = null;
- flash._destroySound(s.id);
- } else {
- stop_html5_timer();
- if (s._a) {
- s._a.pause();
- html5Unload(s._a);
- if (!useGlobalHTML5Audio) {
- remove_html5_events();
- }
- // break obvious circular reference
- s._a._s = null;
- s._a = null;
- }
- }
- if (!_bFromSM) {
- // ensure deletion from controller
- sm2.destroySound(s.id, true);
- }
- };
- /**
- * Begins playing a sound.
- *
- * @param {object} oOptions Optional: Sound options
- * @return {SMSound} The SMSound object
- */
- this.play = function(oOptions, _updatePlayState) {
- var fN, allowMulti, a, onready,
- audioClone, onended, oncanplay,
- startOK = true,
- exit = null;
- // <d>
- fN = s.id + ': play(): ';
- // </d>
- // default to true
- _updatePlayState = (_updatePlayState === _undefined ? true : _updatePlayState);
- if (!oOptions) {
- oOptions = {};
- }
- // first, use local URL (if specified)
- if (s.url) {
- s._iO.url = s.url;
- }
- // mix in any options defined at createSound()
- s._iO = mixin(s._iO, s.options);
- // mix in any options specific to this method
- s._iO = mixin(oOptions, s._iO);
- s._iO.url = parseURL(s._iO.url);
- s.instanceOptions = s._iO;
- // RTMP-only
- if (!s.isHTML5 && s._iO.serverURL && !s.connected) {
- if (!s.getAutoPlay()) {
- sm2._wD(fN +' Netstream not connected yet - setting autoPlay');
- s.setAutoPlay(true);
- }
- // play will be called in onconnect()
- return s;
- }
- if (html5OK(s._iO)) {
- s._setup_html5(s._iO);
- start_html5_timer();
- }
- if (s.playState === 1 && !s.paused) {
- allowMulti = s._iO.multiShot;
- if (!allowMulti) {
- sm2._wD(fN + 'Already playing (one-shot)', 1);
- if (s.isHTML5) {
- // go back to original position.
- s.setPosition(s._iO.position);
- }
- exit = s;
- } else {
- sm2._wD(fN + 'Already playing (multi-shot)', 1);
- }
- }
- if (exit !== null) {
- return exit;
- }
- // edge case: play() with explicit URL parameter
- if (oOptions.url && oOptions.url !== s.url) {
- // special case for createSound() followed by load() / play() with url; avoid double-load case.
- if (!s.readyState && !s.isHTML5 && fV === 8 && urlOmitted) {
- urlOmitted = false;
- } else {
- // load using merged options
- s.load(s._iO);
- }
- }
- if (!s.loaded) {
- if (s.readyState === 0) {
- sm2._wD(fN + 'Attempting to load');
- // try to get this sound playing ASAP
- if (!s.isHTML5 && !sm2.html5Only) {
- // flash: assign directly because setAutoPlay() increments the instanceCount
- s._iO.autoPlay = true;
- s.load(s._iO);
- } else if (s.isHTML5) {
- // iOS needs this when recycling sounds, loading a new URL on an existing object.
- s.load(s._iO);
- } else {
- sm2._wD(fN + 'Unsupported type. Exiting.');
- exit = s;
- }
- // HTML5 hack - re-set instanceOptions?
- s.instanceOptions = s._iO;
- } else if (s.readyState === 2) {
- sm2._wD(fN + 'Could not load - exiting', 2);
- exit = s;
- } else {
- sm2._wD(fN + 'Loading - attempting to play...');
- }
- } else {
- // "play()"
- sm2._wD(fN.substr(0, fN.lastIndexOf(':')));
- }
- if (exit !== null) {
- return exit;
- }
- if (!s.isHTML5 && fV === 9 && s.position > 0 && s.position === s.duration) {
- // flash 9 needs a position reset if play() is called while at the end of a sound.
- sm2._wD(fN + 'Sound at end, resetting to position:0');
- oOptions.position = 0;
- }
- /**
- * Streams will pause when their buffer is full if they are being loaded.
- * In this case paused is true, but the song hasn't started playing yet.
- * If we just call resume() the onplay() callback will never be called.
- * So only call resume() if the position is > 0.
- * Another reason is because options like volume won't have been applied yet.
- * For normal sounds, just resume.
- */
- if (s.paused && s.position >= 0 && (!s._iO.serverURL || s.position > 0)) {
- // https://gist.github.com/37b17df75cc4d7a90bf6
- sm2._wD(fN + 'Resuming from paused state', 1);
- s.resume();
- } else {
- s._iO = mixin(oOptions, s._iO);
- /**
- * Preload in the event of play() with position under Flash,
- * or from/to parameters and non-RTMP case
- */
- if (((!s.isHTML5 && s._iO.position !== null && s._iO.position > 0) || (s._iO.from !== null && s._iO.from > 0) || s._iO.to !== null) && s.instanceCount === 0 && s.playState === 0 && !s._iO.serverURL) {
- onready = function() {
- // sound "canplay" or onload()
- // re-apply position/from/to to instance options, and start playback
- s._iO = mixin(oOptions, s._iO);
- s.play(s._iO);
- };
- // HTML5 needs to at least have "canplay" fired before seeking.
- if (s.isHTML5 && !s._html5_canplay) {
- // this hasn't been loaded yet. load it first, and then do this again.
- sm2._wD(fN + 'Beginning load for non-zero offset case');
- s.load({
- // note: custom HTML5-only event added for from/to implementation.
- _oncanplay: onready
- });
- exit = false;
- } else if (!s.isHTML5 && !s.loaded && (!s.readyState || s.readyState !== 2)) {
- // to be safe, preload the whole thing in Flash.
- sm2._wD(fN + 'Preloading for non-zero offset case');
- s.load({
- onload: onready
- });
- exit = false;
- }
- if (exit !== null) {
- return exit;
- }
- // otherwise, we're ready to go. re-apply local options, and continue
- s._iO = applyFromTo();
- }
- // sm2._wD(fN + 'Starting to play');
- // increment instance counter, where enabled + supported
- if (!s.instanceCount || s._iO.multiShotEvents || (s.isHTML5 && s._iO.multiShot && !useGlobalHTML5Audio) || (!s.isHTML5 && fV > 8 && !s.getAutoPlay())) {
- s.instanceCount++;
- }
- // if first play and onposition parameters exist, apply them now
- if (s._iO.onposition && s.playState === 0) {
- attachOnPosition(s);
- }
- s.playState = 1;
- s.paused = false;
- s.position = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position : 0);
- if (!s.isHTML5) {
- s._iO = policyFix(loopFix(s._iO));
- }
- if (s._iO.onplay && _updatePlayState) {
- s._iO.onplay.apply(s);
- onplay_called = true;
- }
- s.setVolume(s._iO.volume, true);
- s.setPan(s._iO.pan, true);
- if (!s.isHTML5) {
- startOK = flash._start(s.id, s._iO.loops || 1, (fV === 9 ? s.position : s.position / msecScale), s._iO.multiShot || false);
- if (fV === 9 && !startOK) {
- // edge case: no sound hardware, or 32-channel flash ceiling hit.
- // applies only to Flash 9, non-NetStream/MovieStar sounds.
- // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#play%28%29
- sm2._wD(fN + 'No sound hardware, or 32-sound ceiling hit', 2);
- if (s._iO.onplayerror) {
- s._iO.onplayerror.apply(s);
- }
- }
- } else {
- if (s.instanceCount < 2) {
- // HTML5 single-instance case
- start_html5_timer();
- a = s._setup_html5();
- s.setPosition(s._iO.position);
- a.play();
- } else {
- // HTML5 multi-shot case
- sm2._wD(s.id + ': Cloning Audio() for instance #' + s.instanceCount + '...');
- audioClone = new Audio(s._iO.url);
- onended = function() {
- event.remove(audioClone, 'ended', onended);
- s._onfinish(s);
- // cleanup
- html5Unload(audioClone);
- audioClone = null;
- };
- oncanplay = function() {
- event.remove(audioClone, 'canplay', oncanplay);
- try {
- audioClone.currentTime = s._iO.position/msecScale;
- } catch(err) {
- complain(s.id + ': multiShot play() failed to apply position of ' + (s._iO.position/msecScale));
- }
- audioClone.play();
- };
- event.add(audioClone, 'ended', onended);
- // apply volume to clones, too
- if (s._iO.volume !== undefined) {
- audioClone.volume = Math.max(0, Math.min(1, s._iO.volume/100));
- }
- // playing multiple muted sounds? if you do this, you're weird ;) - but let's cover it.
- if (s.muted) {
- audioClone.muted = true;
- }
- if (s._iO.position) {
- // HTML5 audio can't seek before onplay() event has fired.
- // wait for canplay, then seek to position and start playback.
- event.add(audioClone, 'canplay', oncanplay);
- } else {
- // begin playback at currentTime: 0
- audioClone.play();
- }
- }
- }
- }
- return s;
- };
- // just for convenience
- this.start = this.play;
- /**
- * Stops playing a sound (and optionally, all sounds)
- *
- * @param {boolean} bAll Optional: Whether to stop all sounds
- * @return {SMSound} The SMSound object
- */
- this.stop = function(bAll) {
- var instanceOptions = s._iO,
- originalPosition;
- if (s.playState === 1) {
- sm2._wD(s.id + ': stop()');
- s._onbufferchange(0);
- s._resetOnPosition(0);
- s.paused = false;
- if (!s.isHTML5) {
- s.playState = 0;
- }
- // remove onPosition listeners, if any
- detachOnPosition();
- // and "to" position, if set
- if (instanceOptions.to) {
- s.clearOnPosition(instanceOptions.to);
- }
- if (!s.isHTML5) {
- flash._stop(s.id, bAll);
- // hack for netStream: just unload
- if (instanceOptions.serverURL) {
- s.unload();
- }
- } else {
- if (s._a) {
- originalPosition = s.position;
- // act like Flash, though
- s.setPosition(0);
- // hack: reflect old position for onstop() (also like Flash)
- s.position = originalPosition;
- // html5 has no stop()
- // NOTE: pausing means iOS requires interaction to resume.
- s._a.pause();
- s.playState = 0;
- // and update UI
- s._onTimer();
- stop_html5_timer();
- }
- }
- s.instanceCount = 0;
- s._iO = {};
- if (instanceOptions.onstop) {
- instanceOptions.onstop.apply(s);
- }
- }
- return s;
- };
- /**
- * Undocumented/internal: Sets autoPlay for RTMP.
- *
- * @param {boolean} autoPlay state
- */
- this.setAutoPlay = function(autoPlay) {
- sm2._wD(s.id + ': Autoplay turned ' + (autoPlay ? 'on' : 'off'));
- s._iO.autoPlay = autoPlay;
- if (!s.isHTML5) {
- flash._setAutoPlay(s.id, autoPlay);
- if (autoPlay) {
- // only increment the instanceCount if the sound isn't loaded (TODO: verify RTMP)
- if (!s.instanceCount && s.readyState === 1) {
- s.instanceCount++;
- sm2._wD(s.id + ': Incremented instance count to '+s.instanceCount);
- }
- }
- }
- };
- /**
- * Undocumented/internal: Returns the autoPlay boolean.
- *
- * @return {boolean} The current autoPlay value
- */
- this.getAutoPlay = function() {
- return s._iO.autoPlay;
- };
- /**
- * Sets the position of a sound.
- *
- * @param {number} nMsecOffset Position (milliseconds)
- * @return {SMSound} The SMSound object
- */
- this.setPosition = function(nMsecOffset) {
- if (nMsecOffset === _undefined) {
- nMsecOffset = 0;
- }
- var position, position1K,
- // Use the duration from the instance options, if we don't have a track duration yet.
- // position >= 0 and <= current available (loaded) duration
- offset = (s.isHTML5 ? Math.max(nMsecOffset, 0) : Math.min(s.duration || s._iO.duration, Math.max(nMsecOffset, 0)));
- s.position = offset;
- position1K = s.position/msecScale;
- s._resetOnPosition(s.position);
- s._iO.position = offset;
- if (!s.isHTML5) {
- position = (fV === 9 ? s.position : position1K);
- if (s.readyState && s.readyState !== 2) {
- // if paused or not playing, will not resume (by playing)
- flash._setPosition(s.id, position, (s.paused || !s.playState), s._iO.multiShot);
- }
- } else if (s._a) {
- // Set the position in the canplay handler if the sound is not ready yet
- if (s._html5_canplay) {
- if (s._a.currentTime !== position1K) {
- /**
- * DOM/JS errors/exceptions to watch out for:
- * if seek is beyond (loaded?) position, "DOM exception 11"
- * "INDEX_SIZE_ERR": DOM exception 1
- */
- sm2._wD(s.id + ': setPosition('+position1K+')');
- try {
- s._a.currentTime = position1K;
- if (s.playState === 0 || s.paused) {
- // allow seek without auto-play/resume
- s._a.pause();
- }
- } catch(e) {
- sm2._wD(s.id + ': setPosition(' + position1K + ') failed: ' + e.message, 2);
- }
- }
- } else if (position1K) {
- // warn on non-zero seek attempts
- sm2._wD(s.id + ': setPosition(' + position1K + '): Cannot seek yet, sound not ready', 2);
- return s;
- }
- if (s.paused) {
- // if paused, refresh UI right away
- // force update
- s._onTimer(true);
- }
- }
- return s;
- };
- /**
- * Pauses sound playback.
- *
- * @return {SMSound} The SMSound object
- */
- this.pause = function(_bCallFlash) {
- if (s.paused || (s.playState === 0 && s.readyState !== 1)) {
- return s;
- }
- sm2._wD(s.id + ': pause()');
- s.paused = true;
- if (!s.isHTML5) {
- if (_bCallFlash || _bCallFlash === _undefined) {
- flash._pause(s.id, s._iO.multiShot);
- }
- } else {
- s._setup_html5().pause();
- stop_html5_timer();
- }
- if (s._iO.onpause) {
- s._iO.onpause.apply(s);
- }
- return s;
- };
- /**
- * Resumes sound playback.
- *
- * @return {SMSound} The SMSound object
- */
- /**
- * When auto-loaded streams pause on buffer full they have a playState of 0.
- * We need to make sure that the playState is set to 1 when these streams "resume".
- * When a paused stream is resumed, we need to trigger the onplay() callback if it
- * hasn't been called already. In this case since the sound is being played for the
- * first time, I think it's more appropriate to call onplay() rather than onresume().
- */
- this.resume = function() {
- var instanceOptions = s._iO;
- if (!s.paused) {
- return s;
- }
- sm2._wD(s.id + ': resume()');
- s.paused = false;
- s.playState = 1;
- if (!s.isHTML5) {
- if (instanceOptions.isMovieStar && !instanceOptions.serverURL) {
- // Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition.
- s.setPosition(s.position);
- }
- // flash method is toggle-based (pause/resume)
- flash._pause(s.id, instanceOptions.multiShot);
- } else {
- s._setup_html5().play();
- start_html5_timer();
- }
- if (!onplay_called && instanceOptions.onplay) {
- instanceOptions.onplay.apply(s);
- onplay_called = true;
- } else if (instanceOptions.onresume) {
- instanceOptions.onresume.apply(s);
- }
- return s;
- };
- /**
- * Toggles sound playback.
- *
- * @return {SMSound} The SMSound object
- */
- this.togglePause = function() {
- sm2._wD(s.id + ': togglePause()');
- if (s.playState === 0) {
- s.play({
- position: (fV === 9 && !s.isHTML5 ? s.position : s.position / msecScale)
- });
- return s;
- }
- if (s.paused) {
- s.resume();
- } else {
- s.pause();
- }
- return s;
- };
- /**
- * Sets the panning (L-R) effect.
- *
- * @param {number} nPan The pan value (-100 to 100)
- * @return {SMSound} The SMSound object
- */
- this.setPan = function(nPan, bInstanceOnly) {
- if (nPan === _undefined) {
- nPan = 0;
- }
- if (bInstanceOnly === _undefined) {
- bInstanceOnly = false;
- }
- if (!s.isHTML5) {
- flash._setPan(s.id, nPan);
- } // else { no HTML5 pan? }
- s._iO.pan = nPan;
- if (!bInstanceOnly) {
- s.pan = nPan;
- s.options.pan = nPan;
- }
- return s;
- };
- /**
- * Sets the volume.
- *
- * @param {number} nVol The volume value (0 to 100)
- * @return {SMSound} The SMSound object
- */
- this.setVolume = function(nVol, _bInstanceOnly) {
- /**
- * Note: Setting volume has no effect on iOS "special snowflake" devices.
- * Hardware volume control overrides software, and volume
- * will always return 1 per Apple docs. (iOS 4 + 5.)
- * http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html
- */
- if (nVol === _undefined) {
- nVol = 100;
- }
- if (_bInstanceOnly === _undefined) {
- _bInstanceOnly = false;
- }
- if (!s.isHTML5) {
- flash._setVolume(s.id, (sm2.muted && !s.muted) || s.muted?0:nVol);
- } else if (s._a) {
- if (sm2.muted && !s.muted) {
- s.muted = true;
- s._a.muted = true;
- }
- // valid range: 0-1
- s._a.volume = Math.max(0, Math.min(1, nVol/100));
- }
- s._iO.volume = nVol;
- if (!_bInstanceOnly) {
- s.volume = nVol;
- s.options.volume = nVol;
- }
- return s;
- };
- /**
- * Mutes the sound.
- *
- * @return {SMSound} The SMSound object
- */
- this.mute = function() {
- s.muted = true;
- if (!s.isHTML5) {
- flash._setVolume(s.id, 0);
- } else if (s._a) {
- s._a.muted = true;
- }
- return s;
- };
- /**
- * Unmutes the sound.
- *
- * @return {SMSound} The SMSound object
- */
- this.unmute = function() {
- s.muted = false;
- var hasIO = (s._iO.volume !== _undefined);
- if (!s.isHTML5) {
- flash._setVolume(s.id, hasIO?s._iO.volume:s.options.volume);
- } else if (s._a) {
- s._a.muted = false;
- }
- return s;
- };
- /**
- * Toggles the muted state of a sound.
- *
- * @return {SMSound} The SMSound object
- */
- this.toggleMute = function() {
- return (s.muted?s.unmute():s.mute());
- };
- /**
- * Registers a callback to be fired when a sound reaches a given position during playback.
- *
- * @param {number} nPosition The position to watch for
- * @param {function} oMethod The relevant callback to fire
- * @param {object} oScope Optional: The scope to apply the callback to
- * @return {SMSound} The SMSound object
- */
- this.onPosition = function(nPosition, oMethod, oScope) {
- // TODO: basic dupe checking?
- onPositionItems.push({
- position: parseInt(nPosition, 10),
- method: oMethod,
- scope: (oScope !== _undefined ? oScope : s),
- fired: false
- });
- return s;
- };
- // legacy/backwards-compability: lower-case method name
- this.onposition = this.onPosition;
- /**
- * Removes registered callback(s) from a sound, by position and/or callback.
- *
- * @param {number} nPosition The position to clear callback(s) for
- * @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position
- * @return {SMSound} The SMSound object
- */
- this.clearOnPosition = function(nPosition, oMethod) {
- var i;
- nPosition = parseInt(nPosition, 10);
- if (isNaN(nPosition)) {
- // safety check
- return false;
- }
- for (i=0; i < onPositionItems.length; i++) {
- if (nPosition === onPositionItems[i].position) {
- // remove this item if no method was specified, or, if the method matches
- if (!oMethod || (oMethod === onPositionItems[i].method)) {
- if (onPositionItems[i].fired) {
- // decrement "fired" counter, too
- onPositionFired--;
- }
- onPositionItems.splice(i, 1);
- }
- }
- }
- };
- this._processOnPosition = function() {
- var i, item, j = onPositionItems.length;
-
- if (!j || !s.playState || onPositionFired >= j) {
- return false;
- }
- for (i=j-1; i >= 0; i--) {
- item = onPositionItems[i];
- if (!item.fired && s.position >= item.position) {
- item.fired = true;
- onPositionFired++;
- item.method.apply(item.scope, [item.position]);
- j = onPositionItems.length; // reset j -- onPositionItems.length can be changed in the item callback above... occasionally breaking the loop.
- }
- }
-
- return true;
- };
- this._resetOnPosition = function(nPosition) {
- // reset "fired" for items interested in this position
- var i, item, j = onPositionItems.length;
- if (!j) {
- return false;
- }
- for (i=j-1; i >= 0; i--) {
- item = onPositionItems[i];
- if (item.fired && nPosition <= item.position) {
- item.fired = false;
- onPositionFired--;
- }
- }
- return true;
- };
- /**
- * SMSound() private internals
- * --------------------------------
- */
- applyFromTo = function() {
- var instanceOptions = s._iO,
- f = instanceOptions.from,
- t = instanceOptions.to,
- start, end;
- end = function() {
- // end has been reached.
- sm2._wD(s.id + ': "To" time of ' + t + ' reached.');
- // detach listener
- s.clearOnPosition(t, end);
- // stop should clear this, too
- s.stop();
- };
- start = function() {
- sm2._wD(s.id + ': Playing "from" ' + f);
- // add listener for end
- if (t !== null && !isNaN(t)) {
- s.onPosition(t, end);
- }
- };
- if (f !== null && !isNaN(f)) {
- // apply to instance options, guaranteeing correct start position.
- instanceOptions.position = f;
- // multiShot timing can't be tracked, so prevent that.
- instanceOptions.multiShot = false;
- start();
- }
- // return updated instanceOptions including starting position
- return instanceOptions;
- };
- attachOnPosition = function() {
- var item,
- op = s._iO.onposition;
- // attach onposition things, if any, now.
- if (op) {
- for (item in op) {
- if (op.hasOwnProperty(item)) {
- s.onPosition(parseInt(item, 10), op[item]);
- }
- }
- }
- };
- detachOnPosition = function() {
- var item,
- op = s._iO.onposition;
- // detach any onposition()-style listeners.
- if (op) {
- for (item in op) {
- if (op.hasOwnProperty(item)) {
- s.clearOnPosition(parseInt(item, 10));
- }
- }
- }
- };
- start_html5_timer = function() {
- if (s.isHTML5) {
- startTimer(s);
- }
- };
- stop_html5_timer = function() {
- if (s.isHTML5) {
- stopTimer(s);
- }
- };
- resetProperties = function(retainPosition) {
- if (!retainPosition) {
- onPositionItems = [];
- onPositionFired = 0;
- }
- onplay_called = false;
- s._hasTimer = null;
- s._a = null;
- s._html5_canplay = false;
- s.bytesLoaded = null;
- s.bytesTotal = null;
- s.duration = (s._iO && s._iO.duration ? s._iO.duration : null);
- s.durationEstimate = null;
- s.buffered = [];
- // legacy: 1D array
- s.eqData = [];
- s.eqData.left = [];
- s.eqData.right = [];
- s.failures = 0;
- s.isBuffering = false;
- s.instanceOptions = {};
- s.instanceCount = 0;
- s.loaded = false;
- s.metadata = {};
- // 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success
- s.readyState = 0;
- s.muted = false;
- s.paused = false;
- s.peakData = {
- left: 0,
- right: 0
- };
- s.waveformData = {
- left: [],
- right: []
- };
- s.playState = 0;
- s.position = null;
- s.id3 = {};
- };
- resetProperties();
- /**
- * Pseudo-private SMSound internals
- * --------------------------------
- */
- this._onTimer = function(bForce) {
- /**
- * HTML5-only _whileplaying() etc.
- * called from both HTML5 native events, and polling/interval-based timers
- * mimics flash and fires only when time/duration change, so as to be polling-friendly
- */
- var duration, isNew = false, time, x = {};
- if (s._hasTimer || bForce) {
- // TODO: May not need to track readyState (1 = loading)
- if (s._a && (bForce || ((s.playState > 0 || s.readyState === 1) && !s.paused))) {
- duration = s._get_html5_duration();
- if (duration !== lastHTML5State.duration) {
- lastHTML5State.duration = duration;
- s.duration = duration;
- isNew = true;
- }
- // TODO: investigate why this goes wack if not set/re-set each time.
- s.durationEstimate = s.duration;
- time = (s._a.currentTime * msecScale || 0);
- if (time !== lastHTML5State.time) {
- lastHTML5State.time = time;
- isNew = true;
- }
- if (isNew || bForce) {
- s._whileplaying(time,x,x,x,x);
- }
- }/* else {
- // sm2._wD('_onTimer: Warn for "'+s.id+'": '+(!s._a?'Could not find element. ':'')+(s.playState === 0?'playState bad, 0?':'playState = '+s.playState+', OK'));
- return false;
- }*/
- return isNew;
- }
- };
- this._get_html5_duration = function() {
- var instanceOptions = s._iO,
- // if audio object exists, use its duration - else, instance option duration (if provided - it's a hack, really, and should be retired) OR null
- d = (s._a && s._a.duration ? s._a.duration*msecScale : (instanceOptions && instanceOptions.duration ? instanceOptions.duration : null)),
- result = (d && !isNaN(d) && d !== Infinity ? d : null);
- return result;
- };
- this._apply_loop = function(a, nLoops) {
- /**
- * boolean instead of "loop", for webkit? - spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop
- * note that loop is either off or infinite under HTML5, unlike Flash which allows arbitrary loop counts to be specified.
- */
- // <d>
- if (!a.loop && nLoops > 1) {
- sm2._wD('Note: Native HTML5 looping is infinite.', 1);
- }
- // </d>
- a.loop = (nLoops > 1 ? 'loop' : '');
- };
- this._setup_html5 = function(oOptions) {
- var instanceOptions = mixin(s._iO, oOptions),
- a = useGlobalHTML5Audio ? globalHTML5Audio : s._a,
- dURL = decodeURI(instanceOptions.url),
- sameURL;
- /**
- * "First things first, I, Poppa..." (reset the previous state of the old sound, if playing)
- * Fixes case with devices that can only play one sound at a time
- * Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state
- */
- if (useGlobalHTML5Audio) {
- if (dURL === decodeURI(lastGlobalHTML5URL)) {
- // global HTML5 audio: re-use of URL
- sameURL = true;
- }
- } else if (dURL === decodeURI(lastURL)) {
- // options URL is the same as the "last" URL, and we used (loaded) it
- sameURL = true;
- }
- if (a) {
- if (a._s) {
- if (useGlobalHTML5Audio) {
- if (a._s && a._s.playState && !sameURL) {
- // global HTML5 audio case, and loading a new URL. stop the currently-playing one.
- a._s.stop();
- }
- } else if (!useGlobalHTML5Audio && dURL === decodeURI(lastURL)) {
- // non-global HTML5 reuse case: same url, ignore request
- s._apply_loop(a, instanceOptions.loops);
- return a;
- }
- }
- if (!sameURL) {
- // don't retain onPosition() stuff with new URLs.
- if (lastURL) {
- resetProperties(false);
- }
- // assign new HTML5 URL
- a.src = instanceOptions.url;
- s.url = instanceOptions.url;
- lastURL = instanceOptions.url;
- lastGlobalHTML5URL = instanceOptions.url;
- a._called_load = false;
- }
- } else {
- if (instanceOptions.autoLoad || instanceOptions.autoPlay) {
- s._a = new Audio(instanceOptions.url);
- s._a.load();
- } else {
- // null for stupid Opera 9.64 case
- s._a = (isOpera && opera.version() < 10 ? new Audio(null) : new Audio());
- }
- // assign local reference
- a = s._a;
- a._called_load = false;
- if (useGlobalHTML5Audio) {
- globalHTML5Audio = a;
- }
- }
- s.isHTML5 = true;
- // store a ref on the track
- s._a = a;
- // store a ref on the audio
- a._s = s;
- add_html5_events();
- s._apply_loop(a, instanceOptions.loops);
- if (instanceOptions.autoLoad || instanceOptions.autoPlay) {
- s.load();
- } else {
- // early HTML5 implementation (non-standard)
- a.autobuffer = false;
- // standard ('none' is also an option.)
- a.preload = 'auto';
- }
- return a;
- };
- add_html5_events = function() {
- if (s._a._added_events) {
- return false;
- }
- var f;
- function add(oEvt, oFn, bCapture) {
- return s._a ? s._a.addEventListener(oEvt, oFn, bCapture||false) : null;
- }
- s._a._added_events = true;
- for (f in html5_events) {
- if (html5_events.hasOwnProperty(f)) {
- add(f, html5_events[f]);
- }
- }
- return true;
- };
- remove_html5_events = function() {
- // Remove event listeners
- var f;
- function remove(oEvt, oFn, bCapture) {
- return (s._a ? s._a.removeEventListener(oEvt, oFn, bCapture||false) : null);
- }
- sm2._wD(s.id + ': Removing event listeners');
- s._a._added_events = false;
- for (f in html5_events) {
- if (html5_events.hasOwnProperty(f)) {
- remove(f, html5_events[f]);
- }
- }
- };
- /**
- * Pseudo-private event internals
- * ------------------------------
- */
- this._onload = function(nSuccess) {
- var fN,
- // check for duration to prevent false positives from flash 8 when loading from cache.
- loadOK = !!nSuccess || (!s.isHTML5 && fV === 8 && s.duration);
- // <d>
- fN = s.id + ': ';
- sm2._wD(fN + (loadOK ? 'onload()' : 'Failed to load / invalid sound?' + (!s.duration ? ' Zero-length duration reported.' : ' -') + ' (' + s.url + ')'), (loadOK ? 1 : 2));
- if (!loadOK && !s.isHTML5) {
- if (sm2.sandbox.noRemote === true) {
- sm2._wD(fN + str('noNet'), 1);
- }
- if (sm2.sandbox.noLocal === true) {
- sm2._wD(fN + str('noLocal'), 1);
- }
- }
- // </d>
- s.loaded = loadOK;
- s.readyState = loadOK?3:2;
- s._onbufferchange(0);
- if (s._iO.onload) {
- wrapCallback(s, function() {
- s._iO.onload.apply(s, [loadOK]);
- });
- }
- return true;
- };
- this._onbufferchange = function(nIsBuffering) {
- if (s.playState === 0) {
- // ignore if not playing
- return false;
- }
- if ((nIsBuffering && s.isBuffering) || (!nIsBuffering && !s.isBuffering)) {
- return false;
- }
- s.isBuffering = (nIsBuffering === 1);
- if (s._iO.onbufferchange) {
- sm2._wD(s.id + ': Buffer state change: ' + nIsBuffering);
- s._iO.onbufferchange.apply(s, [nIsBuffering]);
- }
- return true;
- };
- /**
- * Playback may have stopped due to buffering, or related reason.
- * This state can be encountered on iOS < 6 when auto-play is blocked.
- */
- this._onsuspend = function() {
- if (s._iO.onsuspend) {
- sm2._wD(s.id + ': Playback suspended');
- s._iO.onsuspend.apply(s);
- }
- return true;
- };
- /**
- * flash 9/movieStar + RTMP-only method, should fire only once at most
- * at this point we just recreate failed sounds rather than trying to reconnect
- */
- this._onfailure = function(msg, level, code) {
- s.failures++;
- sm2._wD(s.id + ': Failure (' + s.failures + '): ' + msg);
- if (s._iO.onfailure && s.failures === 1) {
- s._iO.onfailure(msg, level, code);
- } else {
- sm2._wD(s.id + ': Ignoring failure');
- }
- };
- /**
- * flash 9/movieStar + RTMP-only method for unhandled warnings/exceptions from Flash
- * e.g., RTMP "method missing" warning (non-fatal) for getStreamLength on server
- */
- this._onwarning = function(msg, level, code) {
- if (s._iO.onwarning) {
- s._iO.onwarning(msg, level, code);
- }
- };
- this._onfinish = function() {
- // store local copy before it gets trashed...
- var io_onfinish = s._iO.onfinish;
- s._onbufferchange(0);
- s._resetOnPosition(0);
- // reset some state items
- if (s.instanceCount) {
- s.instanceCount--;
- if (!s.instanceCount) {
- // remove onPosition listeners, if any
- detachOnPosition();
- // reset instance options
- s.playState = 0;
- s.paused = false;
- s.instanceCount = 0;
- s.instanceOptions = {};
- s._iO = {};
- stop_html5_timer();
- // reset position, too
- if (s.isHTML5) {
- s.position = 0;
- }
- }
- if (!s.instanceCount || s._iO.multiShotEvents) {
- // fire onfinish for last, or every instance
- if (io_onfinish) {
- sm2._wD(s.id + ': onfinish()');
- wrapCallback(s, function() {
- io_onfinish.apply(s);
- });
- }
- }
- }
- };
- this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) {
- var instanceOptions = s._iO;
- s.bytesLoaded = nBytesLoaded;
- s.bytesTotal = nBytesTotal;
- s.duration = Math.floor(nDuration);
- s.bufferLength = nBufferLength;
- if (!s.isHTML5 && !instanceOptions.isMovieStar) {
- if (instanceOptions.duration) {
- // use duration from options, if specified and larger. nobody should be specifying duration in options, actually, and it should be retired.
- s.durationEstimate = (s.duration > instanceOptions.duration) ? s.duration : instanceOptions.duration;
- } else {
- s.durationEstimate = parseInt((s.bytesTotal / s.bytesLoaded) * s.duration, 10);
- }
- } else {
- s.durationEstimate = s.duration;
- }
- // for flash, reflect sequential-load-style buffering
- if (!s.isHTML5) {
- s.buffered = [{
- 'start': 0,
- 'end': s.duration
- }];
- }
- // allow whileloading to fire even if "load" fired under HTML5, due to HTTP range/partials
- if ((s.readyState !== 3 || s.isHTML5) && instanceOptions.whileloading) {
- instanceOptions.whileloading.apply(s);
- }
- };
- this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) {
- var instanceOptions = s._iO,
- eqLeft;
- if (isNaN(nPosition) || nPosition === null) {
- // flash safety net
- return false;
- }
- // Safari HTML5 play() may return small -ve values when starting from position: 0, eg. -50.120396875. Unexpected/invalid per W3, I think. Normalize to 0.
- s.position = Math.max(0, nPosition);
- s._processOnPosition();
- if (!s.isHTML5 && fV > 8) {
- if (instanceOptions.usePeakData && oPeakData !== _undefined && oPeakData) {
- s.peakData = {
- left: oPeakData.leftPeak,
- right: oPeakData.rightPeak
- };
- }
- if (instanceOptions.useWaveformData && oWaveformDataLeft !== _undefined && oWaveformDataLeft) {
- s.waveformData = {
- left: oWaveformDataLeft.split(','),
- right: oWaveformDataRight.split(',')
- };
- }
- if (instanceOptions.useEQData) {
- if (oEQData !== _undefined && oEQData && oEQData.leftEQ) {
- eqLeft = oEQData.leftEQ.split(',');
- s.eqData = eqLeft;
- s.eqData.left = eqLeft;
- if (oEQData.rightEQ !== _undefined && oEQData.rightEQ) {
- s.eqData.right = oEQData.rightEQ.split(',');
- }
- }
- }
- }
- if (s.playState === 1) {
- // special case/hack: ensure buffering is false if loading from cache (and not yet started)
- if (!s.isHTML5 && fV === 8 && !s.position && s.isBuffering) {
- s._onbufferchange(0);
- }
- if (instanceOptions.whileplaying) {
- // flash may call after actual finish
- instanceOptions.whileplaying.apply(s);
- }
- }
- return true;
- };
- this._oncaptiondata = function(oData) {
- /**
- * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature
- *
- * @param {object} oData
- */
- sm2._wD(s.id + ': Caption data received.');
- s.captiondata = oData;
- if (s._iO.oncaptiondata) {
- s._iO.oncaptiondata.apply(s, [oData]);
- }
- };
- this._onmetadata = function(oMDProps, oMDData) {
- /**
- * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature
- * RTMP may include song title, MovieStar content may include encoding info
- *
- * @param {array} oMDProps (names)
- * @param {array} oMDData (values)
- */
- sm2._wD(s.id + ': Metadata received.');
- var oData = {}, i, j;
- for (i = 0, j = oMDProps.length; i < j; i++) {
- oData[oMDProps[i]] = oMDData[i];
- }
- s.metadata = oData;
- console.log('updated metadata', s.metadata);
- if (s._iO.onmetadata) {
- s._iO.onmetadata.call(s, s.metadata);
- }
- };
- this._onid3 = function(oID3Props, oID3Data) {
- /**
- * internal: flash 8 + flash 9 ID3 feature
- * may include artist, song title etc.
- *
- * @param {array} oID3Props (names)
- * @param {array} oID3Data (values)
- */
- sm2._wD(s.id + ': ID3 data received.');
- var oData = [], i, j;
- for (i = 0, j = oID3Props.length; i < j; i++) {
- oData[oID3Props[i]] = oID3Data[i];
- }
- s.id3 = mixin(s.id3, oData);
- if (s._iO.onid3) {
- s._iO.onid3.apply(s);
- }
- };
- // flash/RTMP-only
- this._onconnect = function(bSuccess) {
- bSuccess = (bSuccess === 1);
- sm2._wD(s.id + ': ' + (bSuccess ? 'Connected.' : 'Failed to connect? - ' + s.url), (bSuccess ? 1 : 2));
- s.connected = bSuccess;
- if (bSuccess) {
- s.failures = 0;
- if (idCheck(s.id)) {
- if (s.getAutoPlay()) {
- // only update the play state if auto playing
- s.play(_undefined, s.getAutoPlay());
- } else if (s._iO.autoLoad) {
- s.load();
- }
- }
- if (s._iO.onconnect) {
- s._iO.onconnect.apply(s, [bSuccess]);
- }
- }
- };
- this._ondataerror = function(sError) {
- // flash 9 wave/eq data handler
- // hack: called at start, and end from flash at/after onfinish()
- if (s.playState > 0) {
- sm2._wD(s.id + ': Data error: ' + sError);
- if (s._iO.ondataerror) {
- s._iO.ondataerror.apply(s);
- }
- }
- };
- // <d>
- this._debug();
- // </d>
- }; // SMSound()
- /**
- * Private SoundManager internals
- * ------------------------------
- */
- getDocument = function() {
- return (doc.body || doc.getElementsByTagName('div')[0]);
- };
- id = function(sID) {
- return doc.getElementById(sID);
- };
- mixin = function(oMain, oAdd) {
- // non-destructive merge
- var o1 = (oMain || {}), o2, o;
- // if unspecified, o2 is the default options object
- o2 = (oAdd === _undefined ? sm2.defaultOptions : oAdd);
- for (o in o2) {
- if (o2.hasOwnProperty(o) && o1[o] === _undefined) {
- if (typeof o2[o] !== 'object' || o2[o] === null) {
- // assign directly
- o1[o] = o2[o];
- } else {
- // recurse through o2
- o1[o] = mixin(o1[o], o2[o]);
- }
- }
- }
- return o1;
- };
- wrapCallback = function(oSound, callback) {
- /**
- * 03/03/2013: Fix for Flash Player 11.6.602.171 + Flash 8 (flashVersion = 8) SWF issue
- * setTimeout() fix for certain SMSound callbacks like onload() and onfinish(), where subsequent calls like play() and load() fail when Flash Player 11.6.602.171 is installed, and using soundManager with flashVersion = 8 (which is the default).
- * Not sure of exact cause. Suspect race condition and/or invalid (NaN-style) position argument trickling down to the next JS -> Flash _start() call, in the play() case.
- * Fix: setTimeout() to yield, plus safer null / NaN checking on position argument provided to Flash.
- * https://getsatisfaction.com/schillmania/topics/recent_chrome_update_seems_to_have_broken_my_sm2_audio_player
- */
- if (!oSound.isHTML5 && fV === 8) {
- window.setTimeout(callback, 0);
- } else {
- callback();
- }
- };
- // additional soundManager properties that soundManager.setup() will accept
- extraOptions = {
- 'onready': 1,
- 'ontimeout': 1,
- 'defaultOptions': 1,
- 'flash9Options': 1,
- 'movieStarOptions': 1
- };
- assign = function(o, oParent) {
- /**
- * recursive assignment of properties, soundManager.setup() helper
- * allows property assignment based on whitelist
- */
- var i,
- result = true,
- hasParent = (oParent !== _undefined),
- setupOptions = sm2.setupOptions,
- bonusOptions = extraOptions;
- // <d>
- // if soundManager.setup() called, show accepted parameters.
- if (o === _undefined) {
- result = [];
- for (i in setupOptions) {
- if (setupOptions.hasOwnProperty(i)) {
- result.push(i);
- }
- }
- for (i in bonusOptions) {
- if (bonusOptions.hasOwnProperty(i)) {
- if (typeof sm2[i] === 'object') {
- result.push(i+': {...}');
- } else if (sm2[i] instanceof Function) {
- result.push(i+': function() {...}');
- } else {
- result.push(i);
- }
- }
- }
- sm2._wD(str('setup', result.join(', ')));
- return false;
- }
- // </d>
- for (i in o) {
- if (o.hasOwnProperty(i)) {
- // if not an {object} we want to recurse through...
- if (typeof o[i] !== 'object' || o[i] === null || o[i] instanceof Array || o[i] instanceof RegExp) {
- // check "allowed" options
- if (hasParent && bonusOptions[oParent] !== _undefined) {
- // valid recursive / nested object option, eg., { defaultOptions: { volume: 50 } }
- sm2[oParent][i] = o[i];
- } else if (setupOptions[i] !== _undefined) {
- // special case: assign to setupOptions object, which soundManager property references
- sm2.setupOptions[i] = o[i];
- // assign directly to soundManager, too
- sm2[i] = o[i];
- } else if (bonusOptions[i] === _undefined) {
- // invalid or disallowed parameter. complain.
- complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);
- result = false;
- } else {
- /**
- * valid extraOptions (bonusOptions) parameter.
- * is it a method, like onready/ontimeout? call it.
- * multiple parameters should be in an array, eg. soundManager.setup({onready: [myHandler, myScope]});
- */
- if (sm2[i] instanceof Function) {
- sm2[i].apply(sm2, (o[i] instanceof Array? o[i] : [o[i]]));
- } else {
- // good old-fashioned direct assignment
- sm2[i] = o[i];
- }
- }
- } else {
- // recursion case, eg., { defaultOptions: { ... } }
- if (bonusOptions[i] === _undefined) {
- // invalid or disallowed parameter. complain.
- complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);
- result = false;
- } else {
- // recurse through object
- return assign(o[i], i);
- }
- }
- }
- }
- return result;
- };
- function preferFlashCheck(kind) {
- // whether flash should play a given type
- return (sm2.preferFlash && hasFlash && !sm2.ignoreFlash && (sm2.flash[kind] !== _undefined && sm2.flash[kind]));
- }
- /**
- * Internal DOM2-level event helpers
- * ---------------------------------
- */
- event = (function() {
- // normalize event methods
- var old = (window.attachEvent),
- evt = {
- add: (old?'attachEvent':'addEventListener'),
- remove: (old?'detachEvent':'removeEventListener')
- };
- // normalize "on" event prefix, optional capture argument
- function getArgs(oArgs) {
- var args = slice.call(oArgs),
- len = args.length;
- if (old) {
- // prefix
- args[1] = 'on' + args[1];
- if (len > 3) {
- // no capture
- args.pop();
- }
- } else if (len === 3) {
- args.push(false);
- }
- return args;
- }
- function apply(args, sType) {
- // normalize and call the event method, with the proper arguments
- var element = args.shift(),
- method = [evt[sType]];
- if (old) {
- // old IE can't do apply().
- element[method](args[0], args[1]);
- } else {
- element[method].apply(element, args);
- }
- }
- function add() {
- apply(getArgs(arguments), 'add');
- }
- function remove() {
- apply(getArgs(arguments), 'remove');
- }
- return {
- 'add': add,
- 'remove': remove
- };
- }());
- /**
- * Internal HTML5 event handling
- * -----------------------------
- */
- function html5_event(oFn) {
- // wrap html5 event handlers so we don't call them on destroyed and/or unloaded sounds
- return function(e) {
- var s = this._s,
- result;
- if (!s || !s._a) {
- // <d>
- if (s && s.id) {
- sm2._wD(s.id + ': Ignoring ' + e.type);
- } else {
- sm2._wD(h5 + 'Ignoring ' + e.type);
- }
- // </d>
- result = null;
- } else {
- result = oFn.call(this, e);
- }
- return result;
- };
- }
- html5_events = {
- // HTML5 event-name-to-handler map
- abort: html5_event(function() {
- sm2._wD(this._s.id + ': abort');
- }),
- // enough has loaded to play
- canplay: html5_event(function() {
- var s = this._s,
- position1K;
- if (s._html5_canplay) {
- // this event has already fired. ignore.
- return true;
- }
- s._html5_canplay = true;
- sm2._wD(s.id + ': canplay');
- s._onbufferchange(0);
- // position according to instance options
- position1K = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position/msecScale : null);
- // set the position if position was provided before the sound loaded
- if (this.currentTime !== position1K) {
- sm2._wD(s.id + ': canplay: Setting position to ' + position1K);
- try {
- this.currentTime = position1K;
- } catch(ee) {
- sm2._wD(s.id + ': canplay: Setting position of ' + position1K + ' failed: ' + ee.message, 2);
- }
- }
- // hack for HTML5 from/to case
- if (s._iO._oncanplay) {
- s._iO._oncanplay();
- }
- }),
- canplaythrough: html5_event(function() {
- var s = this._s;
- if (!s.loaded) {
- s._onbufferchange(0);
- s._whileloading(s.bytesLoaded, s.bytesTotal, s._get_html5_duration());
- s._onload(true);
- }
- }),
- durationchange: html5_event(function() {
- // durationchange may fire at various times, probably the safest way to capture accurate/final duration.
- var s = this._s,
- duration;
- duration = s._get_html5_duration();
- if (!isNaN(duration) && duration !== s.duration) {
- sm2._wD(this._s.id + ': durationchange (' + duration + ')' + (s.duration ? ', previously ' + s.duration : ''));
- s.durationEstimate = s.duration = duration;
- }
- }),
- // TODO: Reserved for potential use
- /*
- emptied: html5_event(function() {
- sm2._wD(this._s.id + ': emptied');
- }),
- */
- ended: html5_event(function() {
- var s = this._s;
- sm2._wD(s.id + ': ended');
- s._onfinish();
- }),
- error: html5_event(function() {
- sm2._wD(this._s.id + ': HTML5 error, code ' + this.error.code);
- /**
- * HTML5 error codes, per W3C
- * Error 1: Client aborted download at user's request.
- * Error 2: Network error after load started.
- * Error 3: Decoding issue.
- * Error 4: Media (audio file) not supported.
- * Reference: http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#error-codes
- */
- // call load with error state?
- this._s._onload(false);
- }),
- loadeddata: html5_event(function() {
- var s = this._s;
- sm2._wD(s.id + ': loadeddata');
- // safari seems to nicely report progress events, eventually totalling 100%
- if (!s._loaded && !isSafari) {
- s.duration = s._get_html5_duration();
- }
- }),
- loadedmetadata: html5_event(function() {
- sm2._wD(this._s.id + ': loadedmetadata');
- }),
- loadstart: html5_event(function() {
- sm2._wD(this._s.id + ': loadstart');
- // assume buffering at first
- this._s._onbufferchange(1);
- }),
- play: html5_event(function() {
- // sm2._wD(this._s.id + ': play()');
- // once play starts, no buffering
- this._s._onbufferchange(0);
- }),
- playing: html5_event(function() {
- sm2._wD(this._s.id + ': playing ' + String.fromCharCode(9835));
- // once play starts, no buffering
- this._s._onbufferchange(0);
- }),
- progress: html5_event(function(e) {
- // note: can fire repeatedly after "loaded" event, due to use of HTTP range/partials
- var s = this._s,
- i, j, progStr, buffered = 0,
- isProgress = (e.type === 'progress'),
- ranges = e.target.buffered,
- // firefox 3.6 implements e.loaded/total (bytes)
- loaded = (e.loaded||0),
- total = (e.total||1);
- // reset the "buffered" (loaded byte ranges) array
- s.buffered = [];
- if (ranges && ranges.length) {
- // if loaded is 0, try TimeRanges implementation as % of load
- // https://developer.mozilla.org/en/DOM/TimeRanges
- // re-build "buffered" array
- // HTML5 returns seconds. SM2 API uses msec for setPosition() etc., whether Flash or HTML5.
- for (i=0, j=ranges.length; i<j; i++) {
- s.buffered.push({
- 'start': ranges.start(i) * msecScale,
- 'end': ranges.end(i) * msecScale
- });
- }
- // use the last value locally
- buffered = (ranges.end(0) - ranges.start(0)) * msecScale;
- // linear case, buffer sum; does not account for seeking and HTTP partials / byte ranges
- loaded = Math.min(1, buffered/(e.target.duration*msecScale));
- // <d>
- if (isProgress && ranges.length > 1) {
- progStr = [];
- j = ranges.length;
- for (i=0; i<j; i++) {
- progStr.push(e.target.buffered.start(i)*msecScale +'-'+ e.target.buffered.end(i)*msecScale);
- }
- sm2._wD(this._s.id + ': progress, timeRanges: ' + progStr.join(', '));
- }
- if (isProgress && !isNaN(loaded)) {
- sm2._wD(this._s.id + ': progress, ' + Math.floor(loaded*100) + '% loaded');
- }
- // </d>
- }
- if (!isNaN(loaded)) {
- // TODO: prevent calls with duplicate values.
- s._whileloading(loaded, total, s._get_html5_duration());
- if (loaded && total && loaded === total) {
- // in case "onload" doesn't fire (eg. gecko 1.9.2)
- html5_events.canplaythrough.call(this, e);
- }
- }
- }),
- ratechange: html5_event(function() {
- sm2._wD(this._s.id + ': ratechange');
- }),
- suspend: html5_event(function(e) {
- // download paused/stopped, may have finished (eg. onload)
- var s = this._s;
- sm2._wD(this._s.id + ': suspend');
- html5_events.progress.call(this, e);
- s._onsuspend();
- }),
- stalled: html5_event(function() {
- sm2._wD(this._s.id + ': stalled');
- }),
- timeupdate: html5_event(function() {
- this._s._onTimer();
- }),
- waiting: html5_event(function() {
- var s = this._s;
- // see also: seeking
- sm2._wD(this._s.id + ': waiting');
- // playback faster than download rate, etc.
- s._onbufferchange(1);
- })
- };
- html5OK = function(iO) {
- // playability test based on URL or MIME type
- var result;
- if (!iO || (!iO.type && !iO.url && !iO.serverURL)) {
- // nothing to check
- result = false;
- } else if (iO.serverURL || (iO.type && preferFlashCheck(iO.type))) {
- // RTMP, or preferring flash
- result = false;
- } else {
- // Use type, if specified. Pass data: URIs to HTML5. If HTML5-only mode, no other options, so just give 'er
- result = ((iO.type ? html5CanPlay({type:iO.type}) : html5CanPlay({url:iO.url}) || sm2.html5Only || iO.url.match(/data\:/i)));
- }
- return result;
- };
- html5Unload = function(oAudio) {
- /**
- * Internal method: Unload media, and cancel any current/pending network requests.
- * Firefox can load an empty URL, which allegedly destroys the decoder and stops the download.
- * https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox#Stopping_the_download_of_media
- * However, Firefox has been seen loading a relative URL from '' and thus requesting the hosting page on unload.
- * Other UA behaviour is unclear, so everyone else gets an about:blank-style URL.
- */
- var url;
- if (oAudio) {
- // Firefox and Chrome accept short WAVe data: URIs. Chome dislikes audio/wav, but accepts audio/wav for data: MIME.
- // Desktop Safari complains / fails on data: URI, so it gets about:blank.
- url = (isSafari ? emptyURL : (sm2.html5.canPlayType('audio/wav') ? emptyWAV : emptyURL));
- oAudio.src = url;
- // reset some state, too
- if (oAudio._called_unload !== undefined) {
- oAudio._called_load = false;
- }
- }
- if (useGlobalHTML5Audio) {
- // ensure URL state is trashed, also
- lastGlobalHTML5URL = null;
- }
- return url;
- };
- html5CanPlay = function(o) {
- /**
- * Try to find MIME, test and return truthiness
- * o = {
- * url: '/path/to/an.mp3',
- * type: 'audio/mp3'
- * }
- */
- if (!sm2.useHTML5Audio || !sm2.hasHTML5) {
- return false;
- }
- var url = (o.url || null),
- mime = (o.type || null),
- aF = sm2.audioFormats,
- result,
- offset,
- fileExt,
- item;
- // account for known cases like audio/mp3
- if (mime && sm2.html5[mime] !== _undefined) {
- return (sm2.html5[mime] && !preferFlashCheck(mime));
- }
- if (!html5Ext) {
- html5Ext = [];
- for (item in aF) {
- if (aF.hasOwnProperty(item)) {
- html5Ext.push(item);
- if (aF[item].related) {
- html5Ext = html5Ext.concat(aF[item].related);
- }
- }
- }
- html5Ext = new RegExp('\\.('+html5Ext.join('|')+')(\\?.*)?$','i');
- }
- // TODO: Strip URL queries, etc.
- fileExt = (url ? url.toLowerCase().match(html5Ext) : null);
- if (!fileExt || !fileExt.length) {
- if (!mime) {
- result = false;
- } else {
- // audio/mp3 -> mp3, result should be known
- offset = mime.indexOf(';');
- // strip "audio/X; codecs..."
- fileExt = (offset !== -1?mime.substr(0,offset):mime).substr(6);
- }
- } else {
- // match the raw extension name - "mp3", for example
- fileExt = fileExt[1];
- }
- if (fileExt && sm2.html5[fileExt] !== _undefined) {
- // result known
- result = (sm2.html5[fileExt] && !preferFlashCheck(fileExt));
- } else {
- mime = 'audio/'+fileExt;
- result = sm2.html5.canPlayType({type:mime});
- sm2.html5[fileExt] = result;
- // sm2._wD('canPlayType, found result: ' + result);
- result = (result && sm2.html5[mime] && !preferFlashCheck(mime));
- }
- return result;
- };
- testHTML5 = function() {
- /**
- * Internal: Iterates over audioFormats, determining support eg. audio/mp3, audio/mpeg and so on
- * assigns results to html5[] and flash[].
- */
- if (!sm2.useHTML5Audio || !sm2.hasHTML5) {
- // without HTML5, we need Flash.
- sm2.html5.usingFlash = true;
- needsFlash = true;
- return false;
- }
- // double-whammy: Opera 9.64 throws WRONG_ARGUMENTS_ERR if no parameter passed to Audio(), and Webkit + iOS happily tries to load "null" as a URL. :/
- var a = (Audio !== _undefined ? (isOpera && opera.version() < 10 ? new Audio(null) : new Audio()) : null),
- item, lookup, support = {}, aF, i;
- function cp(m) {
- var canPlay, j,
- result = false,
- isOK = false;
- if (!a || typeof a.canPlayType !== 'function') {
- return result;
- }
- if (m instanceof Array) {
- // iterate through all mime types, return any successes
- for (i=0, j=m.length; i<j; i++) {
- if (sm2.html5[m[i]] || a.canPlayType(m[i]).match(sm2.html5Test)) {
- isOK = true;
- sm2.html5[m[i]] = true;
- // note flash support, too
- sm2.flash[m[i]] = !!(m[i].match(flashMIME));
- }
- }
- result = isOK;
- } else {
- canPlay = (a && typeof a.canPlayType === 'function' ? a.canPlayType(m) : false);
- result = !!(canPlay && (canPlay.match(sm2.html5Test)));
- }
- return result;
- }
- // test all registered formats + codecs
- aF = sm2.audioFormats;
- for (item in aF) {
- if (aF.hasOwnProperty(item)) {
- lookup = 'audio/' + item;
- support[item] = cp(aF[item].type);
- // write back generic type too, eg. audio/mp3
- support[lookup] = support[item];
- // assign flash
- if (item.match(flashMIME)) {
- sm2.flash[item] = true;
- sm2.flash[lookup] = true;
- } else {
- sm2.flash[item] = false;
- sm2.flash[lookup] = false;
- }
- // assign result to related formats, too
- if (aF[item] && aF[item].related) {
- for (i=aF[item].related.length-1; i >= 0; i--) {
- // eg. audio/m4a
- support['audio/'+aF[item].related[i]] = support[item];
- sm2.html5[aF[item].related[i]] = support[item];
- sm2.flash[aF[item].related[i]] = support[item];
- }
- }
- }
- }
- support.canPlayType = (a?cp:null);
- sm2.html5 = mixin(sm2.html5, support);
- sm2.html5.usingFlash = featureCheck();
- needsFlash = sm2.html5.usingFlash;
- return true;
- };
- strings = {
- // <d>
- notReady: 'Unavailable - wait until onready() has fired.',
- notOK: 'Audio support is not available.',
- domError: sm + 'exception caught while appending SWF to DOM.',
- spcWmode: 'Removing wmode, preventing known SWF loading issue(s)',
- swf404: smc + 'Verify that %s is a valid path.',
- tryDebug: 'Try ' + sm + '.debugFlash = true for more security details (output goes to SWF.)',
- checkSWF: 'See SWF output for more debug info.',
- localFail: smc + 'Non-HTTP page (' + doc.location.protocol + ' URL?) Review Flash player security settings for this special case:\nhttp://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html\nMay need to add/allow path, eg. c:/sm2/ or /users/me/sm2/',
- waitFocus: smc + 'Special case: Waiting for SWF to load with window focus...',
- waitForever: smc + 'Waiting indefinitely for Flash (will recover if unblocked)...',
- waitSWF: smc + 'Waiting for 100% SWF load...',
- needFunction: smc + 'Function object expected for %s',
- badID: 'Sound ID "%s" should be a string, starting with a non-numeric character',
- currentObj: smc + '_debug(): Current sound objects',
- waitOnload: smc + 'Waiting for window.onload()',
- docLoaded: smc + 'Document already loaded',
- onload: smc + 'initComplete(): calling soundManager.onload()',
- onloadOK: sm + '.onload() complete',
- didInit: smc + 'init(): Already called?',
- secNote: 'Flash security note: Network/internet URLs will not load due to security restrictions. Access can be configured via Flash Player Global Security Settings Page: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html',
- badRemove: smc + 'Failed to remove Flash node.',
- shutdown: sm + '.disable(): Shutting down',
- queue: smc + 'Queueing %s handler',
- smError: 'SMSound.load(): Exception: JS-Flash communication failed, or JS error.',
- fbTimeout: 'No flash response, applying .'+swfCSS.swfTimedout+' CSS...',
- fbLoaded: 'Flash loaded',
- fbHandler: smc + 'flashBlockHandler()',
- manURL: 'SMSound.load(): Using manually-assigned URL',
- onURL: sm + '.load(): current URL already assigned.',
- badFV: sm + '.flashVersion must be 8 or 9. "%s" is invalid. Reverting to %s.',
- as2loop: 'Note: Setting stream:false so looping can work (flash 8 limitation)',
- noNSLoop: 'Note: Looping not implemented for MovieStar formats',
- needfl9: 'Note: Switching to flash 9, required for MP4 formats.',
- mfTimeout: 'Setting flashLoadTimeout = 0 (infinite) for off-screen, mobile flash case',
- needFlash: smc + 'Fatal error: Flash is needed to play some required formats, but is not available.',
- gotFocus: smc + 'Got window focus.',
- policy: 'Enabling usePolicyFile for data access',
- setup: sm + '.setup(): allowed parameters: %s',
- setupError: sm + '.setup(): "%s" cannot be assigned with this method.',
- setupUndef: sm + '.setup(): Could not find option "%s"',
- setupLate: sm + '.setup(): url, flashVersion and html5Test property changes will not take effect until reboot().',
- noURL: smc + 'Flash URL required. Call soundManager.setup({url:...}) to get started.',
- sm2Loaded: 'SoundManager 2: Ready. ' + String.fromCharCode(10003),
- reset: sm + '.reset(): Removing event callbacks',
- mobileUA: 'Mobile UA detected, preferring HTML5 by default.',
- globalHTML5: 'Using singleton HTML5 Audio() pattern for this device.'
- // </d>
- };
- str = function() {
- // internal string replace helper.
- // arguments: o [,items to replace]
- // <d>
- var args,
- i, j, o,
- sstr;
- // real array, please
- args = slice.call(arguments);
- // first argument
- o = args.shift();
- sstr = (strings && strings[o] ? strings[o] : '');
- if (sstr && args && args.length) {
- for (i = 0, j = args.length; i < j; i++) {
- sstr = sstr.replace('%s', args[i]);
- }
- }
- return sstr;
- // </d>
- };
- loopFix = function(sOpt) {
- // flash 8 requires stream = false for looping to work
- if (fV === 8 && sOpt.loops > 1 && sOpt.stream) {
- _wDS('as2loop');
- sOpt.stream = false;
- }
- return sOpt;
- };
- policyFix = function(sOpt, sPre) {
- if (sOpt && !sOpt.usePolicyFile && (sOpt.onid3 || sOpt.usePeakData || sOpt.useWaveformData || sOpt.useEQData)) {
- sm2._wD((sPre || '') + str('policy'));
- sOpt.usePolicyFile = true;
- }
- return sOpt;
- };
- complain = function(sMsg) {
- // <d>
- if (hasConsole && console.warn !== _undefined) {
- console.warn(sMsg);
- } else {
- sm2._wD(sMsg);
- }
- // </d>
- };
- doNothing = function() {
- return false;
- };
- disableObject = function(o) {
- var oProp;
- for (oProp in o) {
- if (o.hasOwnProperty(oProp) && typeof o[oProp] === 'function') {
- o[oProp] = doNothing;
- }
- }
- oProp = null;
- };
- failSafely = function(bNoDisable) {
- // general failure exception handler
- if (bNoDisable === _undefined) {
- bNoDisable = false;
- }
- if (disabled || bNoDisable) {
- sm2.disable(bNoDisable);
- }
- };
- normalizeMovieURL = function(smURL) {
- var urlParams = null, url;
- if (smURL) {
- if (smURL.match(/\.swf(\?.*)?$/i)) {
- urlParams = smURL.substr(smURL.toLowerCase().lastIndexOf('.swf?') + 4);
- if (urlParams) {
- // assume user knows what they're doing
- return smURL;
- }
- } else if (smURL.lastIndexOf('/') !== smURL.length - 1) {
- // append trailing slash, if needed
- smURL += '/';
- }
- }
- url = (smURL && smURL.lastIndexOf('/') !== - 1 ? smURL.substr(0, smURL.lastIndexOf('/') + 1) : './') + sm2.movieURL;
- if (sm2.noSWFCache) {
- url += ('?ts=' + new Date().getTime());
- }
- return url;
- };
- setVersionInfo = function() {
- // short-hand for internal use
- fV = parseInt(sm2.flashVersion, 10);
- if (fV !== 8 && fV !== 9) {
- sm2._wD(str('badFV', fV, defaultFlashVersion));
- sm2.flashVersion = fV = defaultFlashVersion;
- }
- // debug flash movie, if applicable
- var isDebug = (sm2.debugMode || sm2.debugFlash?'_debug.swf':'.swf');
- if (sm2.useHTML5Audio && !sm2.html5Only && sm2.audioFormats.mp4.required && fV < 9) {
- sm2._wD(str('needfl9'));
- sm2.flashVersion = fV = 9;
- }
- sm2.version = sm2.versionNumber + (sm2.html5Only?' (HTML5-only mode)':(fV === 9?' (AS3/Flash 9)':' (AS2/Flash 8)'));
- // set up default options
- if (fV > 8) {
- // +flash 9 base options
- sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.flash9Options);
- sm2.features.buffering = true;
- // +moviestar support
- sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.movieStarOptions);
- sm2.filePatterns.flash9 = new RegExp('\\.(mp3|' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
- sm2.features.movieStar = true;
- } else {
- sm2.features.movieStar = false;
- }
- // regExp for flash canPlay(), etc.
- sm2.filePattern = sm2.filePatterns[(fV !== 8?'flash9':'flash8')];
- // if applicable, use _debug versions of SWFs
- sm2.movieURL = (fV === 8?'soundmanager2.swf':'soundmanager2_flash9.swf').replace('.swf', isDebug);
- sm2.features.peakData = sm2.features.waveformData = sm2.features.eqData = (fV > 8);
- };
- setPolling = function(bPolling, bHighPerformance) {
- if (!flash) {
- return false;
- }
- flash._setPolling(bPolling, bHighPerformance);
- };
- initDebug = function() {
- // starts debug mode, creating output <div> for UAs without console object
- // allow force of debug mode via URL
- // <d>
- if (sm2.debugURLParam.test(wl)) {
- sm2.debugMode = true;
- }
- if (id(sm2.debugID)) {
- return false;
- }
- var oD, oDebug, oTarget, oToggle, tmp;
- if (sm2.debugMode && !id(sm2.debugID) && (!hasConsole || !sm2.useConsole || !sm2.consoleOnly)) {
- oD = doc.createElement('div');
- oD.id = sm2.debugID + '-toggle';
- oToggle = {
- 'position': 'fixed',
- 'bottom': '0px',
- 'right': '0px',
- 'width': '1.2em',
- 'height': '1.2em',
- 'lineHeight': '1.2em',
- 'margin': '2px',
- 'textAlign': 'center',
- 'border': '1px solid #999',
- 'cursor': 'pointer',
- 'background': '#fff',
- 'color': '#333',
- 'zIndex': 10001
- };
- oD.appendChild(doc.createTextNode('-'));
- oD.onclick = toggleDebug;
- oD.title = 'Toggle SM2 debug console';
- if (ua.match(/msie 6/i)) {
- oD.style.position = 'absolute';
- oD.style.cursor = 'hand';
- }
- for (tmp in oToggle) {
- if (oToggle.hasOwnProperty(tmp)) {
- oD.style[tmp] = oToggle[tmp];
- }
- }
- oDebug = doc.createElement('div');
- oDebug.id = sm2.debugID;
- oDebug.style.display = (sm2.debugMode?'block':'none');
- if (sm2.debugMode && !id(oD.id)) {
- try {
- oTarget = getDocument();
- oTarget.appendChild(oD);
- } catch(e2) {
- throw new Error(str('domError')+' \n'+e2.toString());
- }
- oTarget.appendChild(oDebug);
- }
- }
- oTarget = null;
- // </d>
- };
- idCheck = this.getSoundById;
- // <d>
- _wDS = function(o, errorLevel) {
- return (!o ? '' : sm2._wD(str(o), errorLevel));
- };
- toggleDebug = function() {
- var o = id(sm2.debugID),
- oT = id(sm2.debugID + '-toggle');
- if (!o) {
- return false;
- }
- if (debugOpen) {
- // minimize
- oT.innerHTML = '+';
- o.style.display = 'none';
- } else {
- oT.innerHTML = '-';
- o.style.display = 'block';
- }
- debugOpen = !debugOpen;
- };
- debugTS = function(sEventType, bSuccess, sMessage) {
- // troubleshooter debug hooks
- if (window.sm2Debugger !== _undefined) {
- try {
- sm2Debugger.handleEvent(sEventType, bSuccess, sMessage);
- } catch(e) {
- // oh well
- return false;
- }
- }
- return true;
- };
- // </d>
- getSWFCSS = function() {
- var css = [];
- if (sm2.debugMode) {
- css.push(swfCSS.sm2Debug);
- }
- if (sm2.debugFlash) {
- css.push(swfCSS.flashDebug);
- }
- if (sm2.useHighPerformance) {
- css.push(swfCSS.highPerf);
- }
- return css.join(' ');
- };
- flashBlockHandler = function() {
- // *possible* flash block situation.
- var name = str('fbHandler'),
- p = sm2.getMoviePercent(),
- css = swfCSS,
- error = {type:'FLASHBLOCK'};
- if (sm2.html5Only) {
- // no flash, or unused
- return false;
- }
- if (!sm2.ok()) {
- if (needsFlash) {
- // make the movie more visible, so user can fix
- sm2.oMC.className = getSWFCSS() + ' ' + css.swfDefault + ' ' + (p === null?css.swfTimedout:css.swfError);
- sm2._wD(name + ': ' + str('fbTimeout') + (p ? ' (' + str('fbLoaded') + ')' : ''));
- }
- sm2.didFlashBlock = true;
- // fire onready(), complain lightly
- processOnEvents({type:'ontimeout', ignoreInit:true, error:error});
- catchError(error);
- } else {
- // SM2 loaded OK (or recovered)
- // <d>
- if (sm2.didFlashBlock) {
- sm2._wD(name + ': Unblocked');
- }
- // </d>
- if (sm2.oMC) {
- sm2.oMC.className = [getSWFCSS(), css.swfDefault, css.swfLoaded + (sm2.didFlashBlock?' '+css.swfUnblocked:'')].join(' ');
- }
- }
- };
- addOnEvent = function(sType, oMethod, oScope) {
- if (on_queue[sType] === _undefined) {
- on_queue[sType] = [];
- }
- on_queue[sType].push({
- 'method': oMethod,
- 'scope': (oScope || null),
- 'fired': false
- });
- };
- processOnEvents = function(oOptions) {
- // if unspecified, assume OK/error
- if (!oOptions) {
- oOptions = {
- type: (sm2.ok() ? 'onready' : 'ontimeout')
- };
- }
- if (!didInit && oOptions && !oOptions.ignoreInit) {
- // not ready yet.
- return false;
- }
- if (oOptions.type === 'ontimeout' && (sm2.ok() || (disabled && !oOptions.ignoreInit))) {
- // invalid case
- return false;
- }
- var status = {
- success: (oOptions && oOptions.ignoreInit?sm2.ok():!disabled)
- },
- // queue specified by type, or none
- srcQueue = (oOptions && oOptions.type?on_queue[oOptions.type]||[]:[]),
- queue = [], i, j,
- args = [status],
- canRetry = (needsFlash && !sm2.ok());
- if (oOptions.error) {
- args[0].error = oOptions.error;
- }
- for (i = 0, j = srcQueue.length; i < j; i++) {
- if (srcQueue[i].fired !== true) {
- queue.push(srcQueue[i]);
- }
- }
- if (queue.length) {
- // sm2._wD(sm + ': Firing ' + queue.length + ' ' + oOptions.type + '() item' + (queue.length === 1 ? '' : 's'));
- for (i = 0, j = queue.length; i < j; i++) {
- if (queue[i].scope) {
- queue[i].method.apply(queue[i].scope, args);
- } else {
- queue[i].method.apply(this, args);
- }
- if (!canRetry) {
- // useFlashBlock and SWF timeout case doesn't count here.
- queue[i].fired = true;
- }
- }
- }
- return true;
- };
- initUserOnload = function() {
- window.setTimeout(function() {
- if (sm2.useFlashBlock) {
- flashBlockHandler();
- }
- processOnEvents();
- // call user-defined "onload", scoped to window
- if (typeof sm2.onload === 'function') {
- _wDS('onload', 1);
- sm2.onload.apply(window);
- _wDS('onloadOK', 1);
- }
- if (sm2.waitForWindowLoad) {
- event.add(window, 'load', initUserOnload);
- }
- },1);
- };
- detectFlash = function() {
- // hat tip: Flash Detect library (BSD, (C) 2007) by Carl "DocYes" S. Yestrau - http://featureblend.com/javascript-flash-detection-library.html / http://featureblend.com/license.txt
- if (hasFlash !== _undefined) {
- // this work has already been done.
- return hasFlash;
- }
- var hasPlugin = false, n = navigator, nP = n.plugins, obj, type, types, AX = window.ActiveXObject;
- if (nP && nP.length) {
- type = 'application/x-shockwave-flash';
- types = n.mimeTypes;
- if (types && types[type] && types[type].enabledPlugin && types[type].enabledPlugin.description) {
- hasPlugin = true;
- }
- } else if (AX !== _undefined && !ua.match(/MSAppHost/i)) {
- // Windows 8 Store Apps (MSAppHost) are weird (compatibility?) and won't complain here, but will barf if Flash/ActiveX object is appended to the DOM.
- try {
- obj = new AX('ShockwaveFlash.ShockwaveFlash');
- } catch(e) {
- // oh well
- obj = null;
- }
- hasPlugin = (!!obj);
- // cleanup, because it is ActiveX after all
- obj = null;
- }
- hasFlash = hasPlugin;
- return hasPlugin;
- };
- featureCheck = function() {
- var flashNeeded,
- item,
- formats = sm2.audioFormats,
- // iPhone <= 3.1 has broken HTML5 audio(), but firmware 3.2 (original iPad) + iOS4 works.
- isSpecial = (is_iDevice && !!(ua.match(/os (1|2|3_0|3_1)\s/i)));
- if (isSpecial) {
- // has Audio(), but is broken; let it load links directly.
- sm2.hasHTML5 = false;
- // ignore flash case, however
- sm2.html5Only = true;
- // hide the SWF, if present
- if (sm2.oMC) {
- sm2.oMC.style.display = 'none';
- }
- } else {
- if (sm2.useHTML5Audio) {
- if (!sm2.html5 || !sm2.html5.canPlayType) {
- sm2._wD('SoundManager: No HTML5 Audio() support detected.');
- sm2.hasHTML5 = false;
- }
- // <d>
- if (isBadSafari) {
- sm2._wD(smc + 'Note: Buggy HTML5 Audio in Safari on this OS X release, see https://bugs.webkit.org/show_bug.cgi?id=32159 - ' + (!hasFlash ?' would use flash fallback for MP3/MP4, but none detected.' : 'will use flash fallback for MP3/MP4, if available'), 1);
- }
- // </d>
- }
- }
- if (sm2.useHTML5Audio && sm2.hasHTML5) {
- // sort out whether flash is optional, required or can be ignored.
- // innocent until proven guilty.
- canIgnoreFlash = true;
- for (item in formats) {
- if (formats.hasOwnProperty(item)) {
- if (formats[item].required) {
- if (!sm2.html5.canPlayType(formats[item].type)) {
- // 100% HTML5 mode is not possible.
- canIgnoreFlash = false;
- flashNeeded = true;
- } else if (sm2.preferFlash && (sm2.flash[item] || sm2.flash[formats[item].type])) {
- // flash may be required, or preferred for this format.
- flashNeeded = true;
- }
- }
- }
- }
- }
- // sanity check...
- if (sm2.ignoreFlash) {
- flashNeeded = false;
- canIgnoreFlash = true;
- }
- sm2.html5Only = (sm2.hasHTML5 && sm2.useHTML5Audio && !flashNeeded);
- return (!sm2.html5Only);
- };
- parseURL = function(url) {
- /**
- * Internal: Finds and returns the first playable URL (or failing that, the first URL.)
- * @param {string or array} url A single URL string, OR, an array of URL strings or {url:'/path/to/resource', type:'audio/mp3'} objects.
- */
- var i, j, urlResult = 0, result;
- if (url instanceof Array) {
- // find the first good one
- for (i=0, j=url.length; i<j; i++) {
- if (url[i] instanceof Object) {
- // MIME check
- if (sm2.canPlayMIME(url[i].type)) {
- urlResult = i;
- break;
- }
- } else if (sm2.canPlayURL(url[i])) {
- // URL string check
- urlResult = i;
- break;
- }
- }
- // normalize to string
- if (url[urlResult].url) {
- url[urlResult] = url[urlResult].url;
- }
- result = url[urlResult];
- } else {
- // single URL case
- result = url;
- }
- return result;
- };
- startTimer = function(oSound) {
- /**
- * attach a timer to this sound, and start an interval if needed
- */
- if (!oSound._hasTimer) {
- oSound._hasTimer = true;
- if (!mobileHTML5 && sm2.html5PollingInterval) {
- if (h5IntervalTimer === null && h5TimerCount === 0) {
- h5IntervalTimer = setInterval(timerExecute, sm2.html5PollingInterval);
- }
- h5TimerCount++;
- }
- }
- };
- stopTimer = function(oSound) {
- /**
- * detach a timer
- */
- if (oSound._hasTimer) {
- oSound._hasTimer = false;
- if (!mobileHTML5 && sm2.html5PollingInterval) {
- // interval will stop itself at next execution.
- h5TimerCount--;
- }
- }
- };
- timerExecute = function() {
- /**
- * manual polling for HTML5 progress events, ie., whileplaying() (can achieve greater precision than conservative default HTML5 interval)
- */
- var i;
- if (h5IntervalTimer !== null && !h5TimerCount) {
- // no active timers, stop polling interval.
- clearInterval(h5IntervalTimer);
- h5IntervalTimer = null;
- return false;
- }
- // check all HTML5 sounds with timers
- for (i = sm2.soundIDs.length-1; i >= 0; i--) {
- if (sm2.sounds[sm2.soundIDs[i]].isHTML5 && sm2.sounds[sm2.soundIDs[i]]._hasTimer) {
- sm2.sounds[sm2.soundIDs[i]]._onTimer();
- }
- }
- };
- catchError = function(options) {
- options = (options !== _undefined ? options : {});
- if (typeof sm2.onerror === 'function') {
- sm2.onerror.apply(window, [{type:(options.type !== _undefined ? options.type : null)}]);
- }
- if (options.fatal !== _undefined && options.fatal) {
- sm2.disable();
- }
- };
- badSafariFix = function() {
- // special case: "bad" Safari (OS X 10.3 - 10.7) must fall back to flash for MP3/MP4
- if (!isBadSafari || !detectFlash()) {
- // doesn't apply
- return false;
- }
- var aF = sm2.audioFormats, i, item;
- for (item in aF) {
- if (aF.hasOwnProperty(item)) {
- if (item === 'mp3' || item === 'mp4') {
- sm2._wD(sm + ': Using flash fallback for ' + item + ' format');
- sm2.html5[item] = false;
- // assign result to related formats, too
- if (aF[item] && aF[item].related) {
- for (i = aF[item].related.length-1; i >= 0; i--) {
- sm2.html5[aF[item].related[i]] = false;
- }
- }
- }
- }
- }
- };
- /**
- * Pseudo-private flash/ExternalInterface methods
- * ----------------------------------------------
- */
- this._setSandboxType = function(sandboxType) {
- // <d>
- var sb = sm2.sandbox;
- sb.type = sandboxType;
- sb.description = sb.types[(sb.types[sandboxType] !== _undefined?sandboxType:'unknown')];
- if (sb.type === 'localWithFile') {
- sb.noRemote = true;
- sb.noLocal = false;
- _wDS('secNote', 2);
- } else if (sb.type === 'localWithNetwork') {
- sb.noRemote = false;
- sb.noLocal = true;
- } else if (sb.type === 'localTrusted') {
- sb.noRemote = false;
- sb.noLocal = false;
- }
- // </d>
- };
- this._externalInterfaceOK = function(swfVersion) {
- // flash callback confirming flash loaded, EI working etc.
- // swfVersion: SWF build string
- if (sm2.swfLoaded) {
- return false;
- }
- var e;
- debugTS('swf', true);
- debugTS('flashtojs', true);
- sm2.swfLoaded = true;
- tryInitOnFocus = false;
- if (isBadSafari) {
- badSafariFix();
- }
- // complain if JS + SWF build/version strings don't match, excluding +DEV builds
- // <d>
- if (!swfVersion || swfVersion.replace(/\+dev/i,'') !== sm2.versionNumber.replace(/\+dev/i, '')) {
- e = sm + ': Fatal: JavaScript file build "' + sm2.versionNumber + '" does not match Flash SWF build "' + swfVersion + '" at ' + sm2.url + '. Ensure both are up-to-date.';
- // escape flash -> JS stack so this error fires in window.
- setTimeout(function versionMismatch() {
- throw new Error(e);
- }, 0);
- // exit, init will fail with timeout
- return false;
- }
- // </d>
- // IE needs a larger timeout
- setTimeout(init, isIE ? 100 : 1);
- };
- /**
- * Private initialization helpers
- * ------------------------------
- */
- createMovie = function(smID, smURL) {
- if (didAppend && appendSuccess) {
- // ignore if already succeeded
- return false;
- }
- function initMsg() {
- // <d>
- var options = [],
- title,
- msg = [],
- delimiter = ' + ';
- title = 'SoundManager ' + sm2.version + (!sm2.html5Only && sm2.useHTML5Audio ? (sm2.hasHTML5 ? ' + HTML5 audio' : ', no HTML5 audio support') : '');
- if (!sm2.html5Only) {
- if (sm2.preferFlash) {
- options.push('preferFlash');
- }
- if (sm2.useHighPerformance) {
- options.push('useHighPerformance');
- }
- if (sm2.flashPollingInterval) {
- options.push('flashPollingInterval (' + sm2.flashPollingInterval + 'ms)');
- }
- if (sm2.html5PollingInterval) {
- options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)');
- }
- if (sm2.wmode) {
- options.push('wmode (' + sm2.wmode + ')');
- }
- if (sm2.debugFlash) {
- options.push('debugFlash');
- }
- if (sm2.useFlashBlock) {
- options.push('flashBlock');
- }
- } else {
- if (sm2.html5PollingInterval) {
- options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)');
- }
- }
- if (options.length) {
- msg = msg.concat([options.join(delimiter)]);
- }
- sm2._wD(title + (msg.length ? delimiter + msg.join(', ') : ''), 1);
- showSupport();
- // </d>
- }
- if (sm2.html5Only) {
- // 100% HTML5 mode
- setVersionInfo();
- initMsg();
- sm2.oMC = id(sm2.movieID);
- init();
- // prevent multiple init attempts
- didAppend = true;
- appendSuccess = true;
- return false;
- }
- // flash path
- var remoteURL = (smURL || sm2.url),
- localURL = (sm2.altURL || remoteURL),
- swfTitle = 'JS/Flash audio component (SoundManager 2)',
- oTarget = getDocument(),
- extraClass = getSWFCSS(),
- isRTL = null,
- html = doc.getElementsByTagName('html')[0],
- oEmbed, oMovie, tmp, movieHTML, oEl, s, x, sClass;
- isRTL = (html && html.dir && html.dir.match(/rtl/i));
- smID = (smID === _undefined?sm2.id:smID);
- function param(name, value) {
- return '<param name="'+name+'" value="'+value+'" />';
- }
- // safety check for legacy (change to Flash 9 URL)
- setVersionInfo();
- sm2.url = normalizeMovieURL(overHTTP?remoteURL:localURL);
- smURL = sm2.url;
- sm2.wmode = (!sm2.wmode && sm2.useHighPerformance ? 'transparent' : sm2.wmode);
- if (sm2.wmode !== null && (ua.match(/msie 8/i) || (!isIE && !sm2.useHighPerformance)) && navigator.platform.match(/win32|win64/i)) {
- /**
- * extra-special case: movie doesn't load until scrolled into view when using wmode = anything but 'window' here
- * does not apply when using high performance (position:fixed means on-screen), OR infinite flash load timeout
- * wmode breaks IE 8 on Vista + Win7 too in some cases, as of January 2011 (?)
- */
- messages.push(strings.spcWmode);
- sm2.wmode = null;
- }
- oEmbed = {
- 'name': smID,
- 'id': smID,
- 'src': smURL,
- 'quality': 'high',
- 'allowScriptAccess': sm2.allowScriptAccess,
- 'bgcolor': sm2.bgColor,
- 'pluginspage': http+'www.macromedia.com/go/getflashplayer',
- 'title': swfTitle,
- 'type': 'application/x-shockwave-flash',
- 'wmode': sm2.wmode,
- // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
- 'hasPriority': 'true'
- };
- if (sm2.debugFlash) {
- oEmbed.FlashVars = 'debug=1';
- }
- if (!sm2.wmode) {
- // don't write empty attribute
- delete oEmbed.wmode;
- }
- if (isIE) {
- // IE is "special".
- oMovie = doc.createElement('div');
- movieHTML = [
- '<object id="' + smID + '" data="' + smURL + '" type="' + oEmbed.type + '" title="' + oEmbed.title +'" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="' + http+'download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">',
- param('movie', smURL),
- param('AllowScriptAccess', sm2.allowScriptAccess),
- param('quality', oEmbed.quality),
- (sm2.wmode? param('wmode', sm2.wmode): ''),
- param('bgcolor', sm2.bgColor),
- param('hasPriority', 'true'),
- (sm2.debugFlash ? param('FlashVars', oEmbed.FlashVars) : ''),
- '</object>'
- ].join('');
- } else {
- oMovie = doc.createElement('embed');
- for (tmp in oEmbed) {
- if (oEmbed.hasOwnProperty(tmp)) {
- oMovie.setAttribute(tmp, oEmbed[tmp]);
- }
- }
- }
- initDebug();
- extraClass = getSWFCSS();
- oTarget = getDocument();
- if (oTarget) {
- sm2.oMC = (id(sm2.movieID) || doc.createElement('div'));
- if (!sm2.oMC.id) {
- sm2.oMC.id = sm2.movieID;
- sm2.oMC.className = swfCSS.swfDefault + ' ' + extraClass;
- s = null;
- oEl = null;
- if (!sm2.useFlashBlock) {
- if (sm2.useHighPerformance) {
- // on-screen at all times
- s = {
- 'position': 'fixed',
- 'width': '8px',
- 'height': '8px',
- // >= 6px for flash to run fast, >= 8px to start up under Firefox/win32 in some cases. odd? yes.
- 'bottom': '0px',
- 'left': '0px',
- 'overflow': 'hidden'
- };
- } else {
- // hide off-screen, lower priority
- s = {
- 'position': 'absolute',
- 'width': '6px',
- 'height': '6px',
- 'top': '-9999px',
- 'left': '-9999px'
- };
- if (isRTL) {
- s.left = Math.abs(parseInt(s.left,10))+'px';
- }
- }
- }
- if (isWebkit) {
- // soundcloud-reported render/crash fix, safari 5
- sm2.oMC.style.zIndex = 10000;
- }
- if (!sm2.debugFlash) {
- for (x in s) {
- if (s.hasOwnProperty(x)) {
- sm2.oMC.style[x] = s[x];
- }
- }
- }
- try {
- if (!isIE) {
- sm2.oMC.appendChild(oMovie);
- }
- oTarget.appendChild(sm2.oMC);
- if (isIE) {
- oEl = sm2.oMC.appendChild(doc.createElement('div'));
- oEl.className = swfCSS.swfBox;
- oEl.innerHTML = movieHTML;
- }
- appendSuccess = true;
- } catch(e) {
- throw new Error(str('domError')+' \n'+e.toString());
- }
- } else {
- // SM2 container is already in the document (eg. flashblock use case)
- sClass = sm2.oMC.className;
- sm2.oMC.className = (sClass?sClass+' ':swfCSS.swfDefault) + (extraClass?' '+extraClass:'');
- sm2.oMC.appendChild(oMovie);
- if (isIE) {
- oEl = sm2.oMC.appendChild(doc.createElement('div'));
- oEl.className = swfCSS.swfBox;
- oEl.innerHTML = movieHTML;
- }
- appendSuccess = true;
- }
- }
- didAppend = true;
- initMsg();
- // sm2._wD(sm + ': Trying to load ' + smURL + (!overHTTP && sm2.altURL ? ' (alternate URL)' : ''), 1);
- return true;
- };
- initMovie = function() {
- if (sm2.html5Only) {
- createMovie();
- return false;
- }
- // attempt to get, or create, movie (may already exist)
- if (flash) {
- return false;
- }
- if (!sm2.url) {
- /**
- * Something isn't right - we've reached init, but the soundManager url property has not been set.
- * User has not called setup({url: ...}), or has not set soundManager.url (legacy use case) directly before init time.
- * Notify and exit. If user calls setup() with a url: property, init will be restarted as in the deferred loading case.
- */
- _wDS('noURL');
- return false;
- }
- // inline markup case
- flash = sm2.getMovie(sm2.id);
- if (!flash) {
- if (!oRemoved) {
- // try to create
- createMovie(sm2.id, sm2.url);
- } else {
- // try to re-append removed movie after reboot()
- if (!isIE) {
- sm2.oMC.appendChild(oRemoved);
- } else {
- sm2.oMC.innerHTML = oRemovedHTML;
- }
- oRemoved = null;
- didAppend = true;
- }
- flash = sm2.getMovie(sm2.id);
- }
- if (typeof sm2.oninitmovie === 'function') {
- setTimeout(sm2.oninitmovie, 1);
- }
- // <d>
- flushMessages();
- // </d>
- return true;
- };
- delayWaitForEI = function() {
- setTimeout(waitForEI, 1000);
- };
- rebootIntoHTML5 = function() {
- // special case: try for a reboot with preferFlash: false, if 100% HTML5 mode is possible and useFlashBlock is not enabled.
- window.setTimeout(function() {
- complain(smc + 'useFlashBlock is false, 100% HTML5 mode is possible. Rebooting with preferFlash: false...');
- sm2.setup({
- preferFlash: false
- }).reboot();
- // if for some reason you want to detect this case, use an ontimeout() callback and look for html5Only and didFlashBlock == true.
- sm2.didFlashBlock = true;
- sm2.beginDelayedInit();
- }, 1);
- };
- waitForEI = function() {
- var p,
- loadIncomplete = false;
- if (!sm2.url) {
- // No SWF url to load (noURL case) - exit for now. Will be retried when url is set.
- return false;
- }
- if (waitingForEI) {
- return false;
- }
- waitingForEI = true;
- event.remove(window, 'load', delayWaitForEI);
- if (hasFlash && tryInitOnFocus && !isFocused) {
- // Safari won't load flash in background tabs, only when focused.
- _wDS('waitFocus');
- return false;
- }
- if (!didInit) {
- p = sm2.getMoviePercent();
- if (p > 0 && p < 100) {
- loadIncomplete = true;
- }
- }
- setTimeout(function() {
- p = sm2.getMoviePercent();
- if (loadIncomplete) {
- // special case: if movie *partially* loaded, retry until it's 100% before assuming failure.
- waitingForEI = false;
- sm2._wD(str('waitSWF'));
- window.setTimeout(delayWaitForEI, 1);
- return false;
- }
- // <d>
- if (!didInit) {
- sm2._wD(sm + ': No Flash response within expected time. Likely causes: ' + (p === 0 ? 'SWF load failed, ':'') + 'Flash blocked or JS-Flash security error.' + (sm2.debugFlash?' ' + str('checkSWF'):''), 2);
- if (!overHTTP && p) {
- _wDS('localFail', 2);
- if (!sm2.debugFlash) {
- _wDS('tryDebug', 2);
- }
- }
- if (p === 0) {
- // if 0 (not null), probably a 404.
- sm2._wD(str('swf404', sm2.url), 1);
- }
- debugTS('flashtojs', false, ': Timed out' + overHTTP?' (Check flash security or flash blockers)':' (No plugin/missing SWF?)');
- }
- // </d>
- // give up / time-out, depending
- if (!didInit && okToDisable) {
- if (p === null) {
- // SWF failed to report load progress. Possibly blocked.
- if (sm2.useFlashBlock || sm2.flashLoadTimeout === 0) {
- if (sm2.useFlashBlock) {
- flashBlockHandler();
- }
- _wDS('waitForever');
- } else {
- // no custom flash block handling, but SWF has timed out. Will recover if user unblocks / allows SWF load.
- if (!sm2.useFlashBlock && canIgnoreFlash) {
- rebootIntoHTML5();
- } else {
- _wDS('waitForever');
- // fire any regular registered ontimeout() listeners.
- processOnEvents({type:'ontimeout', ignoreInit: true, error: {type: 'INIT_FLASHBLOCK'}});
- }
- }
- } else {
- // SWF loaded? Shouldn't be a blocking issue, then.
- if (sm2.flashLoadTimeout === 0) {
- _wDS('waitForever');
- } else {
- if (!sm2.useFlashBlock && canIgnoreFlash) {
- rebootIntoHTML5();
- } else {
- failSafely(true);
- }
- }
- }
- }
- }, sm2.flashLoadTimeout);
- };
- handleFocus = function() {
- function cleanup() {
- event.remove(window, 'focus', handleFocus);
- }
- if (isFocused || !tryInitOnFocus) {
- // already focused, or not special Safari background tab case
- cleanup();
- return true;
- }
- okToDisable = true;
- isFocused = true;
- _wDS('gotFocus');
- // allow init to restart
- waitingForEI = false;
- // kick off ExternalInterface timeout, now that the SWF has started
- delayWaitForEI();
- cleanup();
- return true;
- };
- flushMessages = function() {
- // <d>
- // SM2 pre-init debug messages
- if (messages.length) {
- sm2._wD('SoundManager 2: ' + messages.join(' '), 1);
- messages = [];
- }
- // </d>
- };
- showSupport = function() {
- // <d>
- flushMessages();
- var item, tests = [];
- if (sm2.useHTML5Audio && sm2.hasHTML5) {
- for (item in sm2.audioFormats) {
- if (sm2.audioFormats.hasOwnProperty(item)) {
- tests.push(item + ' = ' + sm2.html5[item] + (!sm2.html5[item] && needsFlash && sm2.flash[item] ? ' (using flash)' : (sm2.preferFlash && sm2.flash[item] && needsFlash ? ' (preferring flash)': (!sm2.html5[item] ? ' (' + (sm2.audioFormats[item].required ? 'required, ':'') + 'and no flash support)' : ''))));
- }
- }
- sm2._wD('SoundManager 2 HTML5 support: ' + tests.join(', '), 1);
- }
- // </d>
- };
- initComplete = function(bNoDisable) {
- if (didInit) {
- return false;
- }
- if (sm2.html5Only) {
- // all good.
- _wDS('sm2Loaded', 1);
- didInit = true;
- initUserOnload();
- debugTS('onload', true);
- return true;
- }
- var wasTimeout = (sm2.useFlashBlock && sm2.flashLoadTimeout && !sm2.getMoviePercent()),
- result = true,
- error;
- if (!wasTimeout) {
- didInit = true;
- }
- error = {type: (!hasFlash && needsFlash ? 'NO_FLASH' : 'INIT_TIMEOUT')};
- sm2._wD('SoundManager 2 ' + (disabled ? 'failed to load' : 'loaded') + ' (' + (disabled ? 'Flash security/load error' : 'OK') + ') ' + String.fromCharCode(disabled ? 10006 : 10003), disabled ? 2: 1);
- if (disabled || bNoDisable) {
- if (sm2.useFlashBlock && sm2.oMC) {
- sm2.oMC.className = getSWFCSS() + ' ' + (sm2.getMoviePercent() === null?swfCSS.swfTimedout:swfCSS.swfError);
- }
- processOnEvents({type:'ontimeout', error:error, ignoreInit: true});
- debugTS('onload', false);
- catchError(error);
- result = false;
- } else {
- debugTS('onload', true);
- }
- if (!disabled) {
- if (sm2.waitForWindowLoad && !windowLoaded) {
- _wDS('waitOnload');
- event.add(window, 'load', initUserOnload);
- } else {
- // <d>
- if (sm2.waitForWindowLoad && windowLoaded) {
- _wDS('docLoaded');
- }
- // </d>
- initUserOnload();
- }
- }
- return result;
- };
- /**
- * apply top-level setupOptions object as local properties, eg., this.setupOptions.flashVersion -> this.flashVersion (soundManager.flashVersion)
- * this maintains backward compatibility, and allows properties to be defined separately for use by soundManager.setup().
- */
- setProperties = function() {
- var i,
- o = sm2.setupOptions;
- for (i in o) {
- if (o.hasOwnProperty(i)) {
- // assign local property if not already defined
- if (sm2[i] === _undefined) {
- sm2[i] = o[i];
- } else if (sm2[i] !== o[i]) {
- // legacy support: write manually-assigned property (eg., soundManager.url) back to setupOptions to keep things in sync
- sm2.setupOptions[i] = sm2[i];
- }
- }
- }
- };
- init = function() {
- // called after onload()
- if (didInit) {
- _wDS('didInit');
- return false;
- }
- function cleanup() {
- event.remove(window, 'load', sm2.beginDelayedInit);
- }
- if (sm2.html5Only) {
- if (!didInit) {
- // we don't need no steenking flash!
- cleanup();
- sm2.enabled = true;
- initComplete();
- }
- return true;
- }
- // flash path
- initMovie();
- try {
- // attempt to talk to Flash
- flash._externalInterfaceTest(false);
- // apply user-specified polling interval, OR, if "high performance" set, faster vs. default polling
- // (determines frequency of whileloading/whileplaying callbacks, effectively driving UI framerates)
- setPolling(true, (sm2.flashPollingInterval || (sm2.useHighPerformance ? 10 : 50)));
- if (!sm2.debugMode) {
- // stop the SWF from making debug output calls to JS
- flash._disableDebug();
- }
- sm2.enabled = true;
- debugTS('jstoflash', true);
- if (!sm2.html5Only) {
- // prevent browser from showing cached page state (or rather, restoring "suspended" page state) via back button, because flash may be dead
- // http://www.webkit.org/blog/516/webkit-page-cache-ii-the-unload-event/
- event.add(window, 'unload', doNothing);
- }
- } catch(e) {
- sm2._wD('js/flash exception: ' + e.toString());
- debugTS('jstoflash', false);
- catchError({type:'JS_TO_FLASH_EXCEPTION', fatal:true});
- // don't disable, for reboot()
- failSafely(true);
- initComplete();
- return false;
- }
- initComplete();
- // disconnect events
- cleanup();
- return true;
- };
- domContentLoaded = function() {
- if (didDCLoaded) {
- return false;
- }
- didDCLoaded = true;
- // assign top-level soundManager properties eg. soundManager.url
- setProperties();
- initDebug();
- /**
- * Temporary feature: allow force of HTML5 via URL params: sm2-usehtml5audio=0 or 1
- * Ditto for sm2-preferFlash, too.
- */
- // <d>
- (function(){
- var a = 'sm2-usehtml5audio=',
- a2 = 'sm2-preferflash=',
- b = null,
- b2 = null,
- l = wl.toLowerCase();
- if (l.indexOf(a) !== -1) {
- b = (l.charAt(l.indexOf(a)+a.length) === '1');
- if (hasConsole) {
- console.log((b?'Enabling ':'Disabling ')+'useHTML5Audio via URL parameter');
- }
- sm2.setup({
- 'useHTML5Audio': b
- });
- }
- if (l.indexOf(a2) !== -1) {
- b2 = (l.charAt(l.indexOf(a2)+a2.length) === '1');
- if (hasConsole) {
- console.log((b2?'Enabling ':'Disabling ')+'preferFlash via URL parameter');
- }
- sm2.setup({
- 'preferFlash': b2
- });
- }
- }());
- // </d>
- if (!hasFlash && sm2.hasHTML5) {
- sm2._wD('SoundManager 2: No Flash detected' + (!sm2.useHTML5Audio ? ', enabling HTML5.' : '. Trying HTML5-only mode.'), 1);
- sm2.setup({
- 'useHTML5Audio': true,
- // make sure we aren't preferring flash, either
- // TODO: preferFlash should not matter if flash is not installed. Currently, stuff breaks without the below tweak.
- 'preferFlash': false
- });
- }
- testHTML5();
- if (!hasFlash && needsFlash) {
- messages.push(strings.needFlash);
- // TODO: Fatal here vs. timeout approach, etc.
- // hack: fail sooner.
- sm2.setup({
- 'flashLoadTimeout': 1
- });
- }
- if (doc.removeEventListener) {
- doc.removeEventListener('DOMContentLoaded', domContentLoaded, false);
- }
- initMovie();
- return true;
- };
- domContentLoadedIE = function() {
- if (doc.readyState === 'complete') {
- domContentLoaded();
- doc.detachEvent('onreadystatechange', domContentLoadedIE);
- }
- return true;
- };
- winOnLoad = function() {
- // catch edge case of initComplete() firing after window.load()
- windowLoaded = true;
- // catch case where DOMContentLoaded has been sent, but we're still in doc.readyState = 'interactive'
- domContentLoaded();
- event.remove(window, 'load', winOnLoad);
- };
- /**
- * miscellaneous run-time, pre-init stuff
- */
- preInit = function() {
- if (mobileHTML5) {
- // prefer HTML5 for mobile + tablet-like devices, probably more reliable vs. flash at this point.
- // <d>
- if (!sm2.setupOptions.useHTML5Audio || sm2.setupOptions.preferFlash) {
- // notify that defaults are being changed.
- messages.push(strings.mobileUA);
- }
- // </d>
- sm2.setupOptions.useHTML5Audio = true;
- sm2.setupOptions.preferFlash = false;
- if (is_iDevice || (isAndroid && !ua.match(/android\s2\.3/i))) {
- // iOS and Android devices tend to work better with a single audio instance, specifically for chained playback of sounds in sequence.
- // common use case: exiting sound onfinish() -> createSound() -> play()
- // <d>
- messages.push(strings.globalHTML5);
- // </d>
- if (is_iDevice) {
- sm2.ignoreFlash = true;
- }
- useGlobalHTML5Audio = true;
- }
- }
- };
- preInit();
- // sniff up-front
- detectFlash();
- // focus and window load, init (primarily flash-driven)
- event.add(window, 'focus', handleFocus);
- event.add(window, 'load', delayWaitForEI);
- event.add(window, 'load', winOnLoad);
- if (doc.addEventListener) {
- doc.addEventListener('DOMContentLoaded', domContentLoaded, false);
- } else if (doc.attachEvent) {
- doc.attachEvent('onreadystatechange', domContentLoadedIE);
- } else {
- // no add/attachevent support - safe to assume no JS -> Flash either
- debugTS('onload', false);
- catchError({type:'NO_DOM2_EVENTS', fatal:true});
- }
- } // SoundManager()
- // SM2_DEFER details: http://www.schillmania.com/projects/soundmanager2/doc/getstarted/#lazy-loading
- if (window.SM2_DEFER === undefined || !SM2_DEFER) {
- soundManager = new SoundManager();
- }
- /**
- * SoundManager public interfaces
- * ------------------------------
- */
- if (typeof module === 'object' && module && typeof module.exports === 'object') {
- /**
- * commonJS module
- * note: SM2 requires a window global due to Flash, which makes calls to window.soundManager.
- * flash may not always be needed, but this is not known until async init and SM2 may even "reboot" into Flash mode.
- */
- window.soundManager = soundManager;
- module.exports.SoundManager = SoundManager;
- module.exports.soundManager = soundManager;
- } else if (typeof define === 'function' && define.amd) {
- // AMD - requireJS
- define('SoundManager', [], function() {
- return {
- SoundManager: SoundManager,
- soundManager: soundManager
- };
- });
- } else {
- // standard browser case
- window.SoundManager = SoundManager; // constructor
- window.soundManager = soundManager; // public API, flash callbacks etc.
- }
- }(window));
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