123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232 |
- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2011 Zynga Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * Base class for cc.Camera actions
- * @class
- * @extends cc.ActionInterval
- */
- cc.ActionCamera = cc.ActionInterval.extend(/** @lends cc.ActionCamera# */{
- _centerXOrig:0,
- _centerYOrig:0,
- _centerZOrig:0,
- _eyeXOrig:0,
- _eyeYOrig:0,
- _eyeZOrig:0,
- _upXOrig:0,
- _upYOrig:0,
- _upZOrig:0,
- ctor:function(){
- cc.ActionInterval.prototype.ctor.call(this);
- this._centerXOrig=0;
- this._centerYOrig=0;
- this._centerZOrig=0;
- this._eyeXOrig=0;
- this._eyeYOrig=0;
- this._eyeZOrig=0;
- this._upXOrig=0;
- this._upYOrig=0;
- this._upZOrig=0;
- },
- startWithTarget:function (target) {
- cc.ActionInterval.prototype.startWithTarget.call(this, target);
- var camera = target.getCamera();
- var centerXYZ = camera.getCenter();
- this._centerXOrig = centerXYZ.x;
- this._centerYOrig = centerXYZ.y;
- this._centerZOrig = centerXYZ.z;
- var eyeXYZ = camera.getEye();
- this._eyeXOrig = eyeXYZ.x;
- this._eyeYOrig = eyeXYZ.y;
- this._eyeZOrig = eyeXYZ.z;
- var upXYZ = camera.getUp();
- this._upXOrig = upXYZ.x;
- this._upYOrig = upXYZ.y;
- this._upZOrig = upXYZ.z;
- },
- /**
- * returns a new clone of the action
- * @returns {cc.ActionCamera}
- */
- clone:function(){
- return new cc.ActionCamera();
- },
- reverse:function () {
- return cc.ReverseTime.create(this);
- }
- });
- /**
- * Orbits the camera around the center of the screen using spherical coordinates
- * @class
- * @extends cc.ActionCamera
- */
- cc.OrbitCamera = cc.ActionCamera.extend(/** @lends cc.OrbitCamera# */{
- _radius:0.0,
- _deltaRadius:0.0,
- _angleZ:0.0,
- _deltaAngleZ:0.0,
- _angleX:0.0,
- _deltaAngleX:0.0,
- _radZ:0.0,
- _radDeltaZ:0.0,
- _radX:0.0,
- _radDeltaX:0.0,
- ctor:function(){
- cc.ActionCamera.prototype.ctor.call(this);
- this._radius=0.0;
- this._deltaRadius=0.0;
- this._angleZ=0.0;
- this._deltaAngleZ=0.0;
- this._angleX=0.0;
- this._deltaAngleX=0.0;
- this._radZ=0.0;
- this._radDeltaZ=0.0;
- this._radX=0.0;
- this._radDeltaX=0.0;
- },
- /**
- * initializes a cc.OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
- * @param {Number} t time
- * @param {Number} radius
- * @param {Number} deltaRadius
- * @param {Number} angleZ
- * @param {Number} deltaAngleZ
- * @param {Number} angleX
- * @param {Number} deltaAngleX
- * @return {Boolean}
- */
- initWithDuration:function (t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX) {
- if (cc.ActionInterval.prototype.initWithDuration.call(this, t)) {
- this._radius = radius;
- this._deltaRadius = deltaRadius;
- this._angleZ = angleZ;
- this._deltaAngleZ = deltaAngleZ;
- this._angleX = angleX;
- this._deltaAngleX = deltaAngleX;
- this._radDeltaZ = cc.DEGREES_TO_RADIANS(deltaAngleZ);
- this._radDeltaX = cc.DEGREES_TO_RADIANS(deltaAngleX);
- return true;
- }
- return false;
- },
- /**
- * positions the camera according to spherical coordinates
- * @return {Object}
- */
- sphericalRadius:function () {
- var newRadius, zenith, azimuth;
- var camera = this._target.getCamera();
- var eyeXYZ = camera.getEye();
- var centerXYZ = camera.getCenter();
- var x = eyeXYZ.x - centerXYZ.x;
- var y = eyeXYZ.y - centerXYZ.y;
- var z = eyeXYZ.z - centerXYZ.z;
- var r = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2));
- var s = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
- if (s === 0.0)
- s = cc.FLT_EPSILON;
- if (r === 0.0)
- r = cc.FLT_EPSILON;
- zenith = Math.acos(z / r);
- if (x < 0)
- azimuth = Math.PI - Math.asin(y / s);
- else
- azimuth = Math.asin(y / s);
- newRadius = r / cc.Camera.getZEye();
- return {newRadius:newRadius, zenith:zenith, azimuth:azimuth};
- },
- startWithTarget:function (target) {
- cc.ActionInterval.prototype.startWithTarget.call(this, target);
- var retValue = this.sphericalRadius();
- if (isNaN(this._radius))
- this._radius = retValue.newRadius;
- if (isNaN(this._angleZ))
- this._angleZ = cc.RADIANS_TO_DEGREES(retValue.zenith);
- if (isNaN(this._angleX))
- this._angleX = cc.RADIANS_TO_DEGREES(retValue.azimuth);
- this._radZ = cc.DEGREES_TO_RADIANS(this._angleZ);
- this._radX = cc.DEGREES_TO_RADIANS(this._angleX);
- },
- clone:function(){
- var a = new cc.OrbitCamera();
- a.initWithDuration(this._duration, this._radius, this._deltaRadius, this._angleZ, this._deltaAngleZ, this._angleX, this._deltaAngleX);
- return a;
- },
- update:function (dt) {
- var r = (this._radius + this._deltaRadius * dt) * cc.Camera.getZEye();
- var za = this._radZ + this._radDeltaZ * dt;
- var xa = this._radX + this._radDeltaX * dt;
- var i = Math.sin(za) * Math.cos(xa) * r + this._centerXOrig;
- var j = Math.sin(za) * Math.sin(xa) * r + this._centerYOrig;
- var k = Math.cos(za) * r + this._centerZOrig;
- this._target.getCamera().setEye(i, j, k);
- }
- });
- /**
- * creates a cc.OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
- * @param {Number} t time
- * @param {Number} radius
- * @param {Number} deltaRadius
- * @param {Number} angleZ
- * @param {Number} deltaAngleZ
- * @param {Number} angleX
- * @param {Number} deltaAngleX
- * @return {cc.OrbitCamera}
- */
- cc.OrbitCamera.create = function (t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX) {
- var ret = new cc.OrbitCamera();
- if (ret.initWithDuration(t, radius, deltaRadius, angleZ, deltaAngleZ, angleX, deltaAngleX))
- return ret;
- return null;
- };
|