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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2008 Radu Gruian
- Copyright (c) 2011 Vit Valentin
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- Orignal code by Radu Gruian: http://www.codeproject.com/Articles/30838/Overhauser-Catmull-Rom-Splines-for-Camera-Animatio.So
- Adapted to cocos2d-x by Vit Valentin
- Adapted from cocos2d-x to cocos2d-iphone by Ricardo Quesada
- ****************************************************************************/
- /**
- * <p>Returns the Cardinal Spline position for a given set of control points, tension and time CatmullRom Spline formula: <br/>
- * s(-ttt + 2tt - t)P1 + s(-ttt + tt)P2 + (2ttt - 3tt + 1)P2 + s(ttt - 2tt + t)P3 + (-2ttt + 3tt)P3 + s(ttt - tt)P4
- * </p>
- * @function
- * @param {cc.Point} p0
- * @param {cc.Point} p1
- * @param {cc.Point} p2
- * @param {cc.Point} p3
- * @param {Number} tension
- * @param {Number} t
- * @return {cc.Point}
- */
- cc.CardinalSplineAt = function (p0, p1, p2, p3, tension, t) {
- var t2 = t * t;
- var t3 = t2 * t;
- /*
- * Formula: s(-ttt + 2tt - t)P1 + s(-ttt + tt)P2 + (2ttt - 3tt + 1)P2 + s(ttt - 2tt + t)P3 + (-2ttt + 3tt)P3 + s(ttt - tt)P4
- */
- var s = (1 - tension) / 2;
- var b1 = s * ((-t3 + (2 * t2)) - t); // s(-t3 + 2 t2 - t)P1
- var b2 = s * (-t3 + t2) + (2 * t3 - 3 * t2 + 1); // s(-t3 + t2)P2 + (2 t3 - 3 t2 + 1)P2
- var b3 = s * (t3 - 2 * t2 + t) + (-2 * t3 + 3 * t2); // s(t3 - 2 t2 + t)P3 + (-2 t3 + 3 t2)P3
- var b4 = s * (t3 - t2); // s(t3 - t2)P4
- var x = (p0.x * b1 + p1.x * b2 + p2.x * b3 + p3.x * b4);
- var y = (p0.y * b1 + p1.y * b2 + p2.y * b3 + p3.y * b4);
- return cc.p(x, y);
- };
- /**
- * returns a new copy of the array reversed.
- * @return {Array}
- */
- cc.reverseControlPoints = function (controlPoints) {
- var newArray = [];
- for (var i = controlPoints.length - 1; i >= 0; i--) {
- newArray.push(cc.p(controlPoints[i].x, controlPoints[i].y));
- }
- return newArray;
- };
- cc.copyControlPoints = function (controlPoints) {
- var newArray = [];
- for (var i = 0; i < controlPoints.length; i++)
- newArray.push(cc.p(controlPoints[i].x, controlPoints[i].y));
- return newArray;
- };
- /**
- * returns a point from the array
- * @param {Array} controlPoints
- * @param {Number} pos
- * @return {Array}
- */
- cc.getControlPointAt = function (controlPoints, pos) {
- var p = Math.min(controlPoints.length - 1, Math.max(pos, 0));
- return controlPoints[p];
- };
- /**
- * reverse the current control point array inline, without generating a new one
- */
- cc.reverseControlPointsInline = function (controlPoints) {
- var len = controlPoints.length;
- var mid = 0 | (len / 2);
- for (var i = 0; i < mid; ++i) {
- var temp = controlPoints[i];
- controlPoints[i] = controlPoints[len - i - 1];
- controlPoints[len - i - 1] = temp;
- }
- };
- /**
- * Cardinal Spline path. http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
- * @class
- * @extends cc.ActionInterval
- *
- * @example
- * //create a cc.CardinalSplineTo
- * var action1 = cc.CardinalSplineTo.create(3, array, 0);
- */
- cc.CardinalSplineTo = cc.ActionInterval.extend(/** @lends cc.CardinalSplineTo# */{
- /** Array of control points */
- _points:null,
- _deltaT:0,
- _tension:0,
- _previousPosition:null,
- _accumulatedDiff:null,
- /**
- * Constructor
- */
- ctor:function () {
- cc.ActionInterval.prototype.ctor.call(this);
- this._points = [];
- this._deltaT = 0;
- this._tension = 0;
- this._previousPosition = null;
- this._accumulatedDiff = null;
- },
- /**
- * initializes the action with a duration and an array of points
- * @param {Number} duration
- * @param {Array} points array of control points
- * @param {Number} tension
- * @return {Boolean}
- */
- initWithDuration:function (duration, points, tension) {
- if(!points || points.length == 0)
- throw "Invalid configuration. It must at least have one control point";
- if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
- this.setPoints(points);
- this._tension = tension;
- return true;
- }
- return false;
- },
- /**
- * returns a new clone of the action
- * @returns {cc.CardinalSplineTo}
- */
- clone:function () {
- var action = new cc.CardinalSplineTo();
- action.initWithDuration(this._duration, cc.copyControlPoints(this._points), this._tension);
- return action;
- },
- /**
- * @param {cc.Node} target
- */
- startWithTarget:function (target) {
- cc.ActionInterval.prototype.startWithTarget.call(this, target);
- // Issue #1441 from cocos2d-iphone
- this._deltaT = 1 / (this._points.length - 1);
- var locPosition = this._target.getPosition();
- this._previousPosition = cc.p(locPosition.x, locPosition.y);
- this._accumulatedDiff = cc.p(0, 0);
- },
- /**
- * @param {Number} time
- */
- update:function (time) {
- var p, lt;
- var ps = this._points;
- // eg.
- // p..p..p..p..p..p..p
- // 1..2..3..4..5..6..7
- // want p to be 1, 2, 3, 4, 5, 6
- if (time == 1) {
- p = ps.length - 1;
- lt = 1;
- } else {
- var locDT = this._deltaT;
- p = 0 | (time / locDT);
- lt = (time - locDT * p) / locDT;
- }
- var newPos = cc.CardinalSplineAt(
- cc.getControlPointAt(ps, p - 1),
- cc.getControlPointAt(ps, p - 0),
- cc.getControlPointAt(ps, p + 1),
- cc.getControlPointAt(ps, p + 2),
- this._tension, lt);
- if (cc.ENABLE_STACKABLE_ACTIONS) {
- var tempX, tempY;
- tempX = this._target.getPositionX() - this._previousPosition.x;
- tempY = this._target.getPositionY() - this._previousPosition.y;
- if (tempX != 0 || tempY != 0) {
- var locAccDiff = this._accumulatedDiff;
- tempX = locAccDiff.x + tempX;
- tempY = locAccDiff.y + tempY;
- locAccDiff.x = tempX;
- locAccDiff.y = tempY;
- newPos.x += tempX;
- newPos.y += tempY;
- }
- }
- this.updatePosition(newPos);
- },
- /**
- * reverse a new cc.CardinalSplineTo
- * @return {cc.CardinalSplineTo}
- */
- reverse:function () {
- var reversePoints = cc.reverseControlPoints(this._points);
- return cc.CardinalSplineTo.create(this._duration, reversePoints, this._tension);
- },
- /**
- * update position of target
- * @param {cc.Point} newPos
- */
- updatePosition:function (newPos) {
- this._target.setPosition(newPos);
- this._previousPosition = newPos;
- },
- /**
- * Points getter
- * @return {Array}
- */
- getPoints:function () {
- return this._points;
- },
- /**
- * Points setter
- * @param {Array} points
- */
- setPoints:function (points) {
- this._points = points;
- }
- });
- /**
- * creates an action with a Cardinal Spline array of points and tension
- * @function
- * @param {Number} duration
- * @param {Array} points array of control points
- * @param {Number} tension
- * @return {cc.CardinalSplineTo}
- *
- * @example
- * //create a cc.CardinalSplineTo
- * var action1 = cc.CardinalSplineTo.create(3, array, 0);
- */
- cc.CardinalSplineTo.create = function (duration, points, tension) {
- var ret = new cc.CardinalSplineTo();
- if (ret.initWithDuration(duration, points, tension)) {
- return ret;
- }
- return null;
- };
- /**
- * Cardinal Spline path. http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
- * @class
- * @extends cc.CardinalSplineTo
- *
- * @example
- * //create a cc.CardinalSplineBy
- * var action1 = cc.CardinalSplineBy.create(3, array, 0);
- */
- cc.CardinalSplineBy = cc.CardinalSplineTo.extend(/** @lends cc.CardinalSplineBy# */{
- _startPosition:null,
- /**
- * Constructor
- */
- ctor:function () {
- cc.CardinalSplineTo.prototype.ctor.call(this);
- this._startPosition = cc.p(0, 0);
- },
- /**
- * @param {cc.Node} target
- */
- startWithTarget:function (target) {
- cc.CardinalSplineTo.prototype.startWithTarget.call(this, target);
- var locPosition = target.getPosition();
- this._startPosition.x = locPosition.x;
- this._startPosition.y = locPosition.y;
- },
- /**
- * reverse a new cc.CardinalSplineBy
- * @return {cc.CardinalSplineBy}
- */
- reverse:function () {
- var copyConfig = this._points.slice();
- var current;
- //
- // convert "absolutes" to "diffs"
- //
- var p = copyConfig[0];
- for (var i = 1; i < copyConfig.length; ++i) {
- current = copyConfig[i];
- copyConfig[i] = cc.pSub(current, p);
- p = current;
- }
- // convert to "diffs" to "reverse absolute"
- var reverseArray = cc.reverseControlPoints(copyConfig);
- // 1st element (which should be 0,0) should be here too
- p = reverseArray[ reverseArray.length - 1 ];
- reverseArray.pop();
- p.x = -p.x;
- p.y = -p.y;
- reverseArray.unshift(p);
- for (var i = 1; i < reverseArray.length; ++i) {
- current = reverseArray[i];
- current.x = -current.x;
- current.y = -current.y;
- current.x += p.x;
- current.y += p.y;
- reverseArray[i] = current;
- p = current;
- }
- return cc.CardinalSplineBy.create(this._duration, reverseArray, this._tension);
- },
- /**
- * update position of target
- * @param {cc.Point} newPos
- */
- updatePosition:function (newPos) {
- var pos = this._startPosition;
- var posX = newPos.x + pos.x;
- var posY = newPos.y + pos.y;
- this._target.setPosition(posX, posY);
- this._previousPosition.x = posX;
- this._previousPosition.y = posY;
- },
- /**
- * returns a new clone of the action
- * @returns {cc.CardinalSplineBy}
- */
- clone:function () {
- var a = new cc.CardinalSplineBy();
- a.initWithDuration(this._duration, cc.copyControlPoints(this._points), this._tension);
- return a;
- }
- });
- /**
- * creates an action with a Cardinal Spline array of points and tension
- * @function
- * @param {Number} duration
- * @param {Array} points
- * @param {Number} tension
- * @return {cc.CardinalSplineBy}
- */
- cc.CardinalSplineBy.create = function (duration, points, tension) {
- var ret = new cc.CardinalSplineBy();
- if (ret.initWithDuration(duration, points, tension))
- return ret;
- return null;
- };
- /**
- * <p>
- * An action that moves the target with a CatmullRom curve to a destination point.<br/>
- * A Catmull Rom is a Cardinal Spline with a tension of 0.5. <br/>
- * http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline
- * </p>
- * @class
- * @extends cc.CardinalSplineTo
- *
- * @example
- * var action1 = cc.CatmullRomTo.create(3, array);
- */
- cc.CatmullRomTo = cc.CardinalSplineTo.extend(/** @lends cc.CatmullRomTo# */{
- /**
- * initializes the action with a duration and an array of points
- */
- initWithDuration:function (dt, points) {
- return cc.CardinalSplineTo.prototype.initWithDuration.call(this, dt, points, 0.5);
- },
- /**
- * returns a new clone of the action
- * @returns {cc.CatmullRomTo}
- */
- clone:function () {
- var action = new cc.CatmullRomTo();
- action.initWithDuration(this._duration, cc.copyControlPoints(this._points));
- return action;
- }
- });
- /**
- * creates an action with a Cardinal Spline array of points and tension
- * @param {Number} dt
- * @param {Array} points
- * @return {cc.CatmullRomTo}
- *
- * @example
- * var action1 = cc.CatmullRomTo.create(3, array);
- */
- cc.CatmullRomTo.create = function (dt, points) {
- var ret = new cc.CatmullRomTo();
- if (ret.initWithDuration(dt, points))
- return ret;
- return null;
- };
- /**
- * <p>
- * An action that moves the target with a CatmullRom curve by a certain distance. <br/>
- * A Catmull Rom is a Cardinal Spline with a tension of 0.5.<br/>
- * http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline
- * </p>
- * @class
- * @extends cc.CardinalSplineBy
- *
- * @example
- * var action1 = cc.CatmullRomBy.create(3, array);
- */
- cc.CatmullRomBy = cc.CardinalSplineBy.extend({
- /** initializes the action with a duration and an array of points */
- initWithDuration:function (dt, points) {
- return cc.CardinalSplineTo.prototype.initWithDuration.call(this, dt, points, 0.5);
- },
- /**
- * returns a new clone of the action
- * @returns {cc.CatmullRomBy}
- */
- clone:function () {
- var action = new cc.CatmullRomBy();
- action.initWithDuration(this._duration, cc.copyControlPoints(this._points));
- return action;
- }
- });
- /**
- * creates an action with a Cardinal Spline array of points and tension
- *
- * @example
- * var action1 = cc.CatmullRomBy.create(3, array);
- */
- cc.CatmullRomBy.create = function (dt, points) {
- var ret = new cc.CatmullRomBy();
- if (ret.initWithDuration(dt, points))
- return ret;
- return null;
- };
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