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							- /****************************************************************************
 
-  Copyright (c) 2010-2012 cocos2d-x.org
 
-  Copyright (c) 2008-2010 Ricardo Quesada
 
-  Copyright (c) 2011      Zynga Inc.
 
-  Copyright (c) 2008 Radu Gruian
 
-  Copyright (c) 2011 Vit Valentin
 
-  http://www.cocos2d-x.org
 
-  Permission is hereby granted, free of charge, to any person obtaining a copy
 
-  of this software and associated documentation files (the "Software"), to deal
 
-  in the Software without restriction, including without limitation the rights
 
-  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
-  copies of the Software, and to permit persons to whom the Software is
 
-  furnished to do so, subject to the following conditions:
 
-  The above copyright notice and this permission notice shall be included in
 
-  all copies or substantial portions of the Software.
 
-  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
-  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
-  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
-  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
-  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
-  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
-  THE SOFTWARE.
 
-  Orignal code by Radu Gruian: http://www.codeproject.com/Articles/30838/Overhauser-Catmull-Rom-Splines-for-Camera-Animatio.So
 
-  Adapted to cocos2d-x by Vit Valentin
 
-  Adapted from cocos2d-x to cocos2d-iphone by Ricardo Quesada
 
-  ****************************************************************************/
 
- /**
 
-  * <p>Returns the Cardinal Spline position for a given set of control points, tension and time CatmullRom Spline formula: <br/>
 
-  *   s(-ttt + 2tt - t)P1 + s(-ttt + tt)P2 + (2ttt - 3tt + 1)P2 + s(ttt - 2tt + t)P3 + (-2ttt + 3tt)P3 + s(ttt - tt)P4
 
-  * </p>
 
-  * @function
 
-  * @param {cc.Point} p0
 
-  * @param {cc.Point} p1
 
-  * @param {cc.Point} p2
 
-  * @param {cc.Point} p3
 
-  * @param {Number} tension
 
-  * @param {Number} t
 
-  * @return {cc.Point}
 
-  */
 
- cc.CardinalSplineAt = function (p0, p1, p2, p3, tension, t) {
 
-     var t2 = t * t;
 
-     var t3 = t2 * t;
 
-     /*
 
-      * Formula: s(-ttt + 2tt - t)P1 + s(-ttt + tt)P2 + (2ttt - 3tt + 1)P2 + s(ttt - 2tt + t)P3 + (-2ttt + 3tt)P3 + s(ttt - tt)P4
 
-      */
 
-     var s = (1 - tension) / 2;
 
-     var b1 = s * ((-t3 + (2 * t2)) - t);                      // s(-t3 + 2 t2 - t)P1
 
-     var b2 = s * (-t3 + t2) + (2 * t3 - 3 * t2 + 1);          // s(-t3 + t2)P2 + (2 t3 - 3 t2 + 1)P2
 
-     var b3 = s * (t3 - 2 * t2 + t) + (-2 * t3 + 3 * t2);      // s(t3 - 2 t2 + t)P3 + (-2 t3 + 3 t2)P3
 
-     var b4 = s * (t3 - t2);                                   // s(t3 - t2)P4
 
-     var x = (p0.x * b1 + p1.x * b2 + p2.x * b3 + p3.x * b4);
 
-     var y = (p0.y * b1 + p1.y * b2 + p2.y * b3 + p3.y * b4);
 
-     return cc.p(x, y);
 
- };
 
- /**
 
-  * returns a new copy of the array reversed.
 
-  * @return {Array}
 
-  */
 
- cc.reverseControlPoints = function (controlPoints) {
 
-     var newArray = [];
 
-     for (var i = controlPoints.length - 1; i >= 0; i--) {
 
-         newArray.push(cc.p(controlPoints[i].x, controlPoints[i].y));
 
-     }
 
-     return newArray;
 
- };
 
- cc.copyControlPoints = function (controlPoints) {
 
-     var newArray = [];
 
-     for (var i = 0; i < controlPoints.length; i++)
 
-         newArray.push(cc.p(controlPoints[i].x, controlPoints[i].y));
 
-     return newArray;
 
- };
 
- /**
 
-  * returns a point from the array
 
-  * @param {Array} controlPoints
 
-  * @param {Number} pos
 
-  * @return {Array}
 
-  */
 
- cc.getControlPointAt = function (controlPoints, pos) {
 
-     var p = Math.min(controlPoints.length - 1, Math.max(pos, 0));
 
-     return controlPoints[p];
 
- };
 
- /**
 
-  * reverse the current control point array inline, without generating a new one
 
-  */
 
- cc.reverseControlPointsInline = function (controlPoints) {
 
-     var len = controlPoints.length;
 
-     var mid = 0 | (len / 2);
 
-     for (var i = 0; i < mid; ++i) {
 
-         var temp = controlPoints[i];
 
-         controlPoints[i] = controlPoints[len - i - 1];
 
-         controlPoints[len - i - 1] = temp;
 
-     }
 
- };
 
- /**
 
-  * Cardinal Spline path. http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
 
-  * @class
 
-  * @extends cc.ActionInterval
 
-  *
 
-  * @example
 
-  * //create a cc.CardinalSplineTo
 
-  * var action1 = cc.CardinalSplineTo.create(3, array, 0);
 
-  */
 
- cc.CardinalSplineTo = cc.ActionInterval.extend(/** @lends cc.CardinalSplineTo# */{
 
-     /** Array of control points */
 
-     _points:null,
 
-     _deltaT:0,
 
-     _tension:0,
 
-     _previousPosition:null,
 
-     _accumulatedDiff:null,
 
-     /**
 
-      * Constructor
 
-      */
 
-     ctor:function () {
 
-         cc.ActionInterval.prototype.ctor.call(this);
 
-         this._points = [];
 
-         this._deltaT = 0;
 
-         this._tension = 0;
 
-         this._previousPosition = null;
 
-         this._accumulatedDiff = null;
 
-     },
 
-     /**
 
-      * initializes the action with a duration and an array of points
 
-      * @param {Number} duration
 
-      * @param {Array} points array of control points
 
-      * @param {Number} tension
 
-      * @return {Boolean}
 
-      */
 
-     initWithDuration:function (duration, points, tension) {
 
-         if(!points || points.length == 0)
 
-             throw "Invalid configuration. It must at least have one control point";
 
-         if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) {
 
-             this.setPoints(points);
 
-             this._tension = tension;
 
-             return true;
 
-         }
 
-         return false;
 
-     },
 
-     /**
 
-      * returns a new clone of the action
 
-      * @returns {cc.CardinalSplineTo}
 
-      */
 
-     clone:function () {
 
-         var action = new cc.CardinalSplineTo();
 
-         action.initWithDuration(this._duration, cc.copyControlPoints(this._points), this._tension);
 
-         return action;
 
-     },
 
-     /**
 
-      * @param {cc.Node} target
 
-      */
 
-     startWithTarget:function (target) {
 
-         cc.ActionInterval.prototype.startWithTarget.call(this, target);
 
-         // Issue #1441 from cocos2d-iphone
 
-         this._deltaT = 1 / (this._points.length - 1);
 
-         var locPosition = this._target.getPosition();
 
-         this._previousPosition = cc.p(locPosition.x, locPosition.y);
 
-         this._accumulatedDiff = cc.p(0, 0);
 
-     },
 
-     /**
 
-      * @param {Number} time
 
-      */
 
-     update:function (time) {
 
-         var p, lt;
 
-         var ps = this._points;
 
-         // eg.
 
-         // p..p..p..p..p..p..p
 
-         // 1..2..3..4..5..6..7
 
-         // want p to be 1, 2, 3, 4, 5, 6
 
-         if (time == 1) {
 
-             p = ps.length - 1;
 
-             lt = 1;
 
-         } else {
 
-             var locDT = this._deltaT;
 
-             p = 0 | (time / locDT);
 
-             lt = (time - locDT * p) / locDT;
 
-         }
 
-         var newPos = cc.CardinalSplineAt(
 
-             cc.getControlPointAt(ps, p - 1),
 
-             cc.getControlPointAt(ps, p - 0),
 
-             cc.getControlPointAt(ps, p + 1),
 
-             cc.getControlPointAt(ps, p + 2),
 
-             this._tension, lt);
 
-         if (cc.ENABLE_STACKABLE_ACTIONS) {
 
-             var tempX, tempY;
 
-             tempX = this._target.getPositionX() - this._previousPosition.x;
 
-             tempY = this._target.getPositionY() - this._previousPosition.y;
 
-             if (tempX != 0 || tempY != 0) {
 
-                 var locAccDiff = this._accumulatedDiff;
 
-                 tempX = locAccDiff.x + tempX;
 
-                 tempY = locAccDiff.y + tempY;
 
-                 locAccDiff.x = tempX;
 
-                 locAccDiff.y = tempY;
 
-                 newPos.x += tempX;
 
-                 newPos.y += tempY;
 
-             }
 
-         }
 
-         this.updatePosition(newPos);
 
-     },
 
-     /**
 
-      * reverse a new cc.CardinalSplineTo
 
-      * @return {cc.CardinalSplineTo}
 
-      */
 
-     reverse:function () {
 
-         var reversePoints = cc.reverseControlPoints(this._points);
 
-         return cc.CardinalSplineTo.create(this._duration, reversePoints, this._tension);
 
-     },
 
-     /**
 
-      * update position of target
 
-      * @param {cc.Point} newPos
 
-      */
 
-     updatePosition:function (newPos) {
 
-         this._target.setPosition(newPos);
 
-         this._previousPosition = newPos;
 
-     },
 
-     /**
 
-      * Points getter
 
-      * @return {Array}
 
-      */
 
-     getPoints:function () {
 
-         return this._points;
 
-     },
 
-     /**
 
-      * Points setter
 
-      * @param {Array} points
 
-      */
 
-     setPoints:function (points) {
 
-         this._points = points;
 
-     }
 
- });
 
- /**
 
-  * creates an action with a Cardinal Spline array of points and tension
 
-  * @function
 
-  * @param {Number} duration
 
-  * @param {Array} points array of control points
 
-  * @param {Number} tension
 
-  * @return {cc.CardinalSplineTo}
 
-  *
 
-  * @example
 
-  * //create a cc.CardinalSplineTo
 
-  * var action1 = cc.CardinalSplineTo.create(3, array, 0);
 
-  */
 
- cc.CardinalSplineTo.create = function (duration, points, tension) {
 
-     var ret = new cc.CardinalSplineTo();
 
-     if (ret.initWithDuration(duration, points, tension)) {
 
-         return ret;
 
-     }
 
-     return null;
 
- };
 
- /**
 
-  * Cardinal Spline path.  http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
 
-  * @class
 
-  * @extends cc.CardinalSplineTo
 
-  *
 
-  * @example
 
-  * //create a cc.CardinalSplineBy
 
-  * var action1 = cc.CardinalSplineBy.create(3, array, 0);
 
-  */
 
- cc.CardinalSplineBy = cc.CardinalSplineTo.extend(/** @lends cc.CardinalSplineBy# */{
 
-     _startPosition:null,
 
-     /**
 
-      * Constructor
 
-      */
 
-     ctor:function () {
 
-         cc.CardinalSplineTo.prototype.ctor.call(this);
 
-         this._startPosition = cc.p(0, 0);
 
-     },
 
-     /**
 
-      * @param {cc.Node} target
 
-      */
 
-     startWithTarget:function (target) {
 
-         cc.CardinalSplineTo.prototype.startWithTarget.call(this, target);
 
-         var locPosition = target.getPosition();
 
-         this._startPosition.x = locPosition.x;
 
-         this._startPosition.y = locPosition.y;
 
-     },
 
-     /**
 
-      * reverse a new cc.CardinalSplineBy
 
-      * @return {cc.CardinalSplineBy}
 
-      */
 
-     reverse:function () {
 
-         var copyConfig = this._points.slice();
 
-         var current;
 
-         //
 
-         // convert "absolutes" to "diffs"
 
-         //
 
-         var p = copyConfig[0];
 
-         for (var i = 1; i < copyConfig.length; ++i) {
 
-             current = copyConfig[i];
 
-             copyConfig[i] = cc.pSub(current, p);
 
-             p = current;
 
-         }
 
-         // convert to "diffs" to "reverse absolute"
 
-         var reverseArray = cc.reverseControlPoints(copyConfig);
 
-         // 1st element (which should be 0,0) should be here too
 
-         p = reverseArray[ reverseArray.length - 1 ];
 
-         reverseArray.pop();
 
-         p.x = -p.x;
 
-         p.y = -p.y;
 
-         reverseArray.unshift(p);
 
-         for (var i = 1; i < reverseArray.length; ++i) {
 
-             current = reverseArray[i];
 
-             current.x = -current.x;
 
-             current.y = -current.y;
 
-             current.x += p.x;
 
-             current.y += p.y;
 
-             reverseArray[i] = current;
 
-             p = current;
 
-         }
 
-         return cc.CardinalSplineBy.create(this._duration, reverseArray, this._tension);
 
-     },
 
-     /**
 
-      * update position of target
 
-      * @param {cc.Point} newPos
 
-      */
 
-     updatePosition:function (newPos) {
 
-         var pos = this._startPosition;
 
-         var posX = newPos.x + pos.x;
 
-         var posY = newPos.y + pos.y;
 
-         this._target.setPosition(posX, posY);
 
-         this._previousPosition.x = posX;
 
-         this._previousPosition.y = posY;
 
-     },
 
-     /**
 
-      * returns a new clone of the action
 
-      * @returns {cc.CardinalSplineBy}
 
-      */
 
-     clone:function () {
 
-         var a = new cc.CardinalSplineBy();
 
-         a.initWithDuration(this._duration, cc.copyControlPoints(this._points), this._tension);
 
-         return a;
 
-     }
 
- });
 
- /**
 
-  * creates an action with a Cardinal Spline array of points and tension
 
-  * @function
 
-  * @param {Number} duration
 
-  * @param {Array} points
 
-  * @param {Number} tension
 
-  * @return {cc.CardinalSplineBy}
 
-  */
 
- cc.CardinalSplineBy.create = function (duration, points, tension) {
 
-     var ret = new cc.CardinalSplineBy();
 
-     if (ret.initWithDuration(duration, points, tension))
 
-         return ret;
 
-     return null;
 
- };
 
- /**
 
-  * <p>
 
-  *   An action that moves the target with a CatmullRom curve to a destination point.<br/>
 
-  *   A Catmull Rom is a Cardinal Spline with a tension of 0.5.  <br/>
 
-  *   http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline
 
-  * </p>
 
-  * @class
 
-  * @extends cc.CardinalSplineTo
 
-  *
 
-  * @example
 
-  * var action1 = cc.CatmullRomTo.create(3, array);
 
-  */
 
- cc.CatmullRomTo = cc.CardinalSplineTo.extend(/** @lends cc.CatmullRomTo# */{
 
-     /**
 
-      *  initializes the action with a duration and an array of points
 
-      */
 
-     initWithDuration:function (dt, points) {
 
-         return cc.CardinalSplineTo.prototype.initWithDuration.call(this, dt, points, 0.5);
 
-     },
 
-     /**
 
-      * returns a new clone of the action
 
-      * @returns {cc.CatmullRomTo}
 
-      */
 
-     clone:function () {
 
-         var action = new cc.CatmullRomTo();
 
-         action.initWithDuration(this._duration, cc.copyControlPoints(this._points));
 
-         return action;
 
-     }
 
- });
 
- /**
 
-  * creates an action with a Cardinal Spline array of points and tension
 
-  * @param {Number} dt
 
-  * @param {Array} points
 
-  * @return {cc.CatmullRomTo}
 
-  *
 
-  * @example
 
-  * var action1 = cc.CatmullRomTo.create(3, array);
 
-  */
 
- cc.CatmullRomTo.create = function (dt, points) {
 
-     var ret = new cc.CatmullRomTo();
 
-     if (ret.initWithDuration(dt, points))
 
-         return ret;
 
-     return null;
 
- };
 
- /**
 
-  * <p>
 
-  *   An action that moves the target with a CatmullRom curve by a certain distance.  <br/>
 
-  *   A Catmull Rom is a Cardinal Spline with a tension of 0.5.<br/>
 
-  *   http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline
 
-  * </p>
 
-  * @class
 
-  * @extends cc.CardinalSplineBy
 
-  *
 
-  * @example
 
-  * var action1 = cc.CatmullRomBy.create(3, array);
 
-  */
 
- cc.CatmullRomBy = cc.CardinalSplineBy.extend({
 
-     /** initializes the action with a duration and an array of points */
 
-     initWithDuration:function (dt, points) {
 
-         return cc.CardinalSplineTo.prototype.initWithDuration.call(this, dt, points, 0.5);
 
-     },
 
-     /**
 
-      * returns a new clone of the action
 
-      * @returns {cc.CatmullRomBy}
 
-      */
 
-     clone:function () {
 
-         var action = new cc.CatmullRomBy();
 
-         action.initWithDuration(this._duration, cc.copyControlPoints(this._points));
 
-         return action;
 
-     }
 
- });
 
- /**
 
-  * creates an action with a Cardinal Spline array of points and tension
 
-  *
 
-  * @example
 
-  * var action1 = cc.CatmullRomBy.create(3, array);
 
-  */
 
- cc.CatmullRomBy.create = function (dt, points) {
 
-     var ret = new cc.CatmullRomBy();
 
-     if (ret.initWithDuration(dt, points))
 
-         return ret;
 
-     return null;
 
- };
 
 
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