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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2011 Zynga Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- /**
- * Instant actions are immediate actions. They don't have a duration like
- * the CCIntervalAction actions.
- * @class
- * @extends cc.FiniteTimeAction
- */
- cc.ActionInstant = cc.FiniteTimeAction.extend(/** @lends cc.ActionInstant# */{
- /**
- * @return {Boolean}
- */
- isDone:function () {
- return true;
- },
- /**
- * @param {Number} dt
- */
- step:function (dt) {
- this.update(1);
- },
- /**
- * @param {Number} time
- */
- update:function (time) {
- //nothing
- },
- reverse:function(){
- return this.clone();
- },
- clone:function(){
- return new cc.ActionInstant();
- }
- });
- /** Show the node
- * @class
- * @extends cc.ActionInstant
- */
- cc.Show = cc.ActionInstant.extend(/** @lends cc.Show# */{
- /**
- * @param {Number} time
- */
- update:function (time) {
- this._target.setVisible(true);
- },
- /**
- * @return {cc.FiniteTimeAction}
- */
- reverse:function () {
- return cc.Hide.create();
- },
- clone:function(){
- return new cc.Show();
- }
- });
- /**
- * @return {cc.Show}
- * @example
- * // example
- * var showAction = cc.Show.create();
- */
- cc.Show.create = function () {
- return new cc.Show();
- };
- /**
- * Hide the node
- * @class
- * @extends cc.ActionInstant
- */
- cc.Hide = cc.ActionInstant.extend(/** @lends cc.Hide# */{
- /**
- * @param {Number} time
- */
- update:function (time) {
- this._target.setVisible(false);
- },
- /**
- * @return {cc.FiniteTimeAction}
- */
- reverse:function () {
- return cc.Show.create();
- },
- clone:function(){
- return new cc.Hide();
- }
- });
- /**
- * @return {cc.Hide}
- * @example
- * // example
- * var hideAction = cc.Hide.create();
- */
- cc.Hide.create = function () {
- return (new cc.Hide());
- };
- /** Toggles the visibility of a node
- * @class
- * @extends cc.ActionInstant
- */
- cc.ToggleVisibility = cc.ActionInstant.extend(/** @lends cc.ToggleVisibility# */{
- /**
- * @param {Number} time
- */
- update:function (time) {
- this._target.setVisible(!this._target.isVisible());
- },
- /**
- * @return {cc.ToggleVisibility}
- */
- reverse:function () {
- return new cc.ToggleVisibility();
- },
- clone:function(){
- return new cc.ToggleVisibility();
- }
- });
- /**
- * @return {cc.ToggleVisibility}
- * @example
- * // example
- * var toggleVisibilityAction = cc.ToggleVisibility.create();
- */
- cc.ToggleVisibility.create = function () {
- return (new cc.ToggleVisibility());
- };
- cc.RemoveSelf = cc.ActionInstant.extend({
- _isNeedCleanUp:true,
- ctor:function(){
- cc.FiniteTimeAction.prototype.ctor.call(this);
- this._isNeedCleanUp = true;
- },
- update:function(time){
- this._target.removeFromParent(this._isNeedCleanUp);
- },
- init:function(isNeedCleanUp){
- this._isNeedCleanUp = isNeedCleanUp;
- return true;
- },
- reverse:function(){
- return new cc.RemoveSelf(this._isNeedCleanUp);
- },
- clone:function(){
- return new cc.RemoveSelf(this._isNeedCleanUp);
- }
- });
- cc.RemoveSelf.create = function(isNeedCleanUp){
- if(isNeedCleanUp == null)
- isNeedCleanUp = true;
- var removeSelf = new cc.RemoveSelf();
- if(removeSelf)
- removeSelf.init(isNeedCleanUp);
- return removeSelf;
- };
- /**
- * Flips the sprite horizontally
- * @class
- * @extends cc.ActionInstant
- */
- cc.FlipX = cc.ActionInstant.extend(/** @lends cc.FlipX# */{
- _flippedX:false,
- ctor:function(){
- cc.FiniteTimeAction.prototype.ctor.call(this);
- this._flippedX = false;
- },
- /**
- * @param {Boolean} x
- * @return {Boolean}
- */
- initWithFlipX:function (x) {
- this._flippedX = x;
- return true;
- },
- /**
- * @param {Number} time
- */
- update:function (time) {
- this._target.setFlippedX(this._flippedX);
- },
- /**
- * @return {cc.FiniteTimeAction}
- */
- reverse:function () {
- return cc.FlipX.create(!this._flippedX);
- },
- clone:function(){
- var action = new cc.FlipX();
- action.initWithFlipX(this._flippedX);
- return action;
- }
- });
- /**
- * @param {Boolean} x
- * @return {cc.FlipX}
- * var flipXAction = cc.FlipX.create(true);
- */
- cc.FlipX.create = function (x) {
- var ret = new cc.FlipX();
- if (ret.initWithFlipX(x))
- return ret;
- return null;
- };
- /**
- * Flips the sprite vertically
- * @class
- * @extends cc.ActionInstant
- */
- cc.FlipY = cc.ActionInstant.extend(/** @lends cc.FlipY# */{
- _flippedY:false,
- ctor:function(){
- cc.FiniteTimeAction.prototype.ctor.call(this);
- this._flippedY = false;
- },
- /**
- * @param {Boolean} Y
- * @return {Boolean}
- */
- initWithFlipY:function (Y) {
- this._flippedY = Y;
- return true;
- },
- /**
- * @param {Number} time
- */
- update:function (time) {
- //this._super();
- this._target.setFlippedY(this._flippedY);
- },
- /**
- * @return {cc.FiniteTimeAction}
- */
- reverse:function () {
- return cc.FlipY.create(!this._flippedY);
- },
- clone:function(){
- var action = new cc.FlipY();
- action.initWithFlipY(this._flippedY);
- return action;
- }
- });
- /**
- * @param {Boolean} y
- * @return {cc.FlipY}
- * @example
- * // example
- * var flipYAction = cc.FlipY.create();
- */
- cc.FlipY.create = function (y) {
- var ret = new cc.FlipY();
- if (ret.initWithFlipY(y))
- return ret;
- return null;
- };
- /** Places the node in a certain position
- * @class
- * @extends cc.ActionInstant
- */
- cc.Place = cc.ActionInstant.extend(/** @lends cc.Place# */{
- _position:null,
- ctor:function(){
- cc.FiniteTimeAction.prototype.ctor.call(this);
- this._position = cc.p(0, 0);
- },
- /** Initializes a Place action with a position
- * @param {cc.Point} pos
- * @return {Boolean}
- */
- initWithPosition:function (pos) {
- this._position.x = pos.x;
- this._position.y = pos.y;
- return true;
- },
- /**
- * @param {Number} time
- */
- update:function (time) {
- this._target.setPosition(this._position);
- },
- clone:function(){
- var action = new cc.Place();
- action.initWithPosition(this._position);
- return action;
- }
- });
- /** creates a Place action with a position
- * @param {cc.Point} pos
- * @return {cc.Place}
- * @example
- * // example
- * var placeAction = cc.Place.create(cc.p(200, 200));
- */
- cc.Place.create = function (pos) {
- var ret = new cc.Place();
- ret.initWithPosition(pos);
- return ret;
- };
- /** Calls a 'callback'
- * @class
- * @extends cc.ActionInstant
- */
- cc.CallFunc = cc.ActionInstant.extend(/** @lends cc.CallFunc# */{
- _selectorTarget:null,
- _callFunc:null,
- _function:null,
- _data:null,
- ctor:function(){
- cc.FiniteTimeAction.prototype.ctor.call(this);
- this._selectorTarget = null;
- this._callFunc = null;
- this._function = null;
- this._data = null;
- },
- /**
- * @param {function|Null} selector
- * @param {object} selectorTarget
- * @param {*|Null} data data for function, it accepts all data types.
- * @return {Boolean}
- */
- initWithTarget:function (selector, selectorTarget, data) {
- this._data = data;
- this._callFunc = selector;
- this._selectorTarget = selectorTarget;
- return true;
- },
- /**
- * initializes the action with the std::function<void()>
- * @param {function} func
- * @returns {boolean}
- */
- initWithFunction:function(func){
- this._function = func;
- return true;
- },
- /**
- * execute the function.
- */
- execute:function () {
- if (this._callFunc != null)
- this._callFunc.call(this._selectorTarget, this._target, this._data);
- else if(this._function)
- this._function.call(null, this._target);
- },
- /**
- * @param {Number} time
- */
- update:function (time) {
- //this._super(target);
- this.execute();
- },
- /**
- * @return {object}
- */
- getTargetCallback:function () {
- return this._selectorTarget;
- },
- /**
- * @param {object} sel
- */
- setTargetCallback:function (sel) {
- if (sel != this._selectorTarget) {
- if (this._selectorTarget)
- this._selectorTarget = null;
- this._selectorTarget = sel;
- }
- },
- copy:function() {
- var n = new cc.CallFunc();
- if(this._selectorTarget){
- n.initWithTarget(this._callFunc, this._selectorTarget, this._data)
- }else if(this._function){
- n.initWithFunction(this._function);
- }
- return n;
- },
- clone:function(){
- var action = new cc.CallFunc();
- if(this._selectorTarget){
- action.initWithTarget(this._callFunc, this._selectorTarget, this._data)
- }else if(this._function){
- action.initWithFunction(this._function);
- }
- return action;
- }
- });
- /** creates the action with the callback
- * @param {function} selector
- * @param {object|null} [selectorTarget=]
- * @param {*|Null} [data=] data for function, it accepts all data types.
- * @return {cc.CallFunc}
- * @example
- * // example
- * // CallFunc without data
- * var finish = cc.CallFunc.create(this.removeSprite, this);
- *
- * // CallFunc with data
- * var finish = cc.CallFunc.create(this.removeFromParentAndCleanup, this._grossini, true),
- */
- cc.CallFunc.create = function (selector, selectorTarget, data) {
- var ret = new cc.CallFunc();
- if(selectorTarget === undefined){
- if (ret && ret.initWithFunction(selector)) {
- return ret;
- }
- }else{
- if (ret && ret.initWithTarget(selector, selectorTarget, data)) {
- ret._callFunc = selector;
- return ret;
- }
- }
- return null;
- };
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