| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313 | 
							- /****************************************************************************
 
-  Copyright (c) 2010-2012 cocos2d-x.org
 
-  Copyright (c) 2008-2010 Ricardo Quesada
 
-  Copyright (c) 2011      Zynga Inc.
 
-  http://www.cocos2d-x.org
 
-  Permission is hereby granted, free of charge, to any person obtaining a copy
 
-  of this software and associated documentation files (the "Software"), to deal
 
-  in the Software without restriction, including without limitation the rights
 
-  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
-  copies of the Software, and to permit persons to whom the Software is
 
-  furnished to do so, subject to the following conditions:
 
-  The above copyright notice and this permission notice shall be included in
 
-  all copies or substantial portions of the Software.
 
-  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
-  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
-  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
-  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
-  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
-  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
-  THE SOFTWARE.
 
-  ****************************************************************************/
 
- cc.g_NumberOfDraws = 0;
 
- //Possible OpenGL projections used by director
 
- /**
 
-  * sets a 2D projection (orthogonal projection)
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DIRECTOR_PROJECTION_2D = 0;
 
- /**
 
-  * sets a 3D projection with a fovy=60, znear=0.5f and zfar=1500.
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DIRECTOR_PROJECTION_3D = 1;
 
- /**
 
-  * it calls "updateProjection" on the projection delegate.
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DIRECTOR_PROJECTION_CUSTOM = 3;
 
- /**
 
-  * Default projection is 3D projection
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DIRECTOR_PROJECTION_DEFAULT = cc.DIRECTOR_PROJECTION_3D;
 
- //----------------------------------------------------------------------------------------------------------------------
 
- //Possible device orientations
 
- /**
 
-  * Device oriented vertically, home button on the bottom (UIDeviceOrientationPortrait)
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DEVICE_ORIENTATION_PORTRAIT = 0;
 
- /**
 
-  * Device oriented horizontally, home button on the right (UIDeviceOrientationLandscapeLeft)
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DEVICE_ORIENTATION_LANDSCAPE_LEFT = 1;
 
- /**
 
-  * Device oriented vertically, home button on the top (UIDeviceOrientationPortraitUpsideDown)
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DEVICE_ORIENTATION_PORTRAIT_UPSIDE_DOWN = 2;
 
- /**
 
-  * Device oriented horizontally, home button on the left (UIDeviceOrientationLandscapeRight)
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DEVICE_ORIENTATION_LANDSCAPE_RIGHT = 3;
 
- /**
 
-  * In browsers, we only support 2 orientations by change window size.
 
-  * @constant
 
-  * @type Number
 
-  */
 
- cc.DEVICE_MAX_ORIENTATIONS = 2;
 
- /**
 
-  * OpenGL projection protocol
 
-  * @class
 
-  * @extends cc.Class
 
-  */
 
- cc.DirectorDelegate = cc.Class.extend(/** @lends cc.DirectorDelegate# */{
 
-     /**
 
-      * Called by CCDirector when the projection is updated, and "custom" projection is used
 
-      */
 
-     updateProjection:function () {
 
-     }
 
- });
 
- cc.GLToClipTransform = function (transformOut) {
 
-     var projection = new cc.kmMat4();
 
-     cc.kmGLGetMatrix(cc.KM_GL_PROJECTION, projection);
 
-     var modelview = new cc.kmMat4();
 
-     cc.kmGLGetMatrix(cc.KM_GL_MODELVIEW, modelview);
 
-     cc.kmMat4Multiply(transformOut, projection, modelview);
 
- };
 
- //----------------------------------------------------------------------------------------------------------------------
 
- /**
 
-  * <p>
 
-  *    Class that creates and handle the main Window and manages how<br/>
 
-  *    and when to execute the Scenes.<br/>
 
-  *    <br/>
 
-  *    The cc.Director is also responsible for:<br/>
 
-  *      - initializing the OpenGL context<br/>
 
-  *      - setting the OpenGL pixel format (default on is RGB565)<br/>
 
-  *      - setting the OpenGL pixel format (default on is RGB565)<br/>
 
-  *      - setting the OpenGL buffer depth (default one is 0-bit)<br/>
 
-  *      - setting the projection (default one is 3D)<br/>
 
-  *      - setting the orientation (default one is Protrait)<br/>
 
-  *      <br/>
 
-  *    Since the cc.Director is a singleton, the standard way to use it is by calling:<br/>
 
-  *      - cc.Director.getInstance().methodName(); <br/>
 
-  *    <br/>
 
-  *    The CCDirector also sets the default OpenGL context:<br/>
 
-  *      - GL_TEXTURE_2D is enabled<br/>
 
-  *      - GL_VERTEX_ARRAY is enabled<br/>
 
-  *      - GL_COLOR_ARRAY is enabled<br/>
 
-  *      - GL_TEXTURE_COORD_ARRAY is enabled<br/>
 
-  * </p>
 
-  * @class
 
-  * @extends cc.Class
 
-  */
 
- cc.Director = cc.Class.extend(/** @lends cc.Director# */{
 
-     //Variables
 
-     _landscape:false,
 
-     _nextDeltaTimeZero:false,
 
-     _paused:false,
 
-     _purgeDirecotorInNextLoop:false,
 
-     _sendCleanupToScene:false,
 
-     _animationInterval:0.0,
 
-     _oldAnimationInterval:0.0,
 
-     _projection:0,
 
-     _accumDt:0.0,
 
-     _contentScaleFactor:1.0,
 
-     _displayStats:false,
 
-     _deltaTime:0.0,
 
-     _frameRate:0.0,
 
-     _FPSLabel:null,
 
-     _SPFLabel:null,
 
-     _drawsLabel:null,
 
-     _winSizeInPoints:null,
 
-     _lastUpdate:null,
 
-     _nextScene:null,
 
-     _notificationNode:null,
 
-     _openGLView:null,
 
-     _scenesStack:null,
 
-     _projectionDelegate:null,
 
-     _runningScene:null,
 
-     _frames:0,
 
-     _totalFrames:0,
 
-     _secondsPerFrame:0,
 
-     _dirtyRegion:null,
 
-     _scheduler:null,
 
-     _actionManager:null,
 
-     _touchDispatcher:null,
 
-     _keyboardDispatcher:null,
 
-     _accelerometer:null,
 
-     _mouseDispatcher:null,
 
-     _isBlur:false,
 
-     /**
 
-      * Constructor
 
-      */
 
-     ctor:function () {
 
-         this._lastUpdate = Date.now();
 
-         if (!cc.isAddedHiddenEvent) {
 
-             var selfPointer = this;
 
-             window.addEventListener("focus", function () {
 
-                 selfPointer._lastUpdate = Date.now();
 
-             }, false);
 
-         }
 
-     },
 
-     _resetLastUpdate:function () {
 
-         this._lastUpdate = Date.now();
 
-     },
 
-     /**
 
-      * initializes cc.Director
 
-      * @return {Boolean}
 
-      */
 
-     init:function () {
 
-         // scenes
 
-         this._oldAnimationInterval = this._animationInterval = 1.0 / cc.defaultFPS;
 
-         this._scenesStack = [];
 
-         // Set default projection (3D)
 
-         this._projection = cc.DIRECTOR_PROJECTION_DEFAULT;
 
-         // projection delegate if "Custom" projection is used
 
-         this._projectionDelegate = null;
 
-         //FPS
 
-         this._accumDt = 0;
 
-         this._frameRate = 0;
 
-         this._displayStats = false;//can remove
 
-         this._totalFrames = this._frames = 0;
 
-         this._lastUpdate = Date.now();
 
-         //Paused?
 
-         this._paused = false;
 
-         //purge?
 
-         this._purgeDirecotorInNextLoop = false;
 
-         this._winSizeInPoints = cc.size(0, 0);
 
-         this._openGLView = null;
 
-         this._contentScaleFactor = 1.0;
 
-         //scheduler
 
-         this._scheduler = new cc.Scheduler();
 
-         //action manager
 
-         this._actionManager = new cc.ActionManager();
 
-         this._scheduler.scheduleUpdateForTarget(this._actionManager, cc.PRIORITY_SYSTEM, false);
 
-         //touchDispatcher
 
-         if(cc.TouchDispatcher){
 
-             this._touchDispatcher = new cc.TouchDispatcher();
 
-             this._touchDispatcher.init();
 
-         }
 
-         //KeyboardDispatcher
 
-         if(cc.KeyboardDispatcher)
 
-             this._keyboardDispatcher = cc.KeyboardDispatcher.getInstance();
 
-         //accelerometer
 
-         if(cc.Accelerometer)
 
-             this._accelerometer = new cc.Accelerometer();
 
-         //MouseDispatcher
 
-         if(cc.MouseDispatcher){
 
-             this._mouseDispatcher = new cc.MouseDispatcher();
 
-             this._mouseDispatcher.init();
 
-         }
 
-         return true;
 
-     },
 
-     /**
 
-      * calculates delta time since last time it was called
 
-      */
 
-     calculateDeltaTime:function () {
 
-         var now = Date.now();
 
-         // new delta time.
 
-         if (this._nextDeltaTimeZero) {
 
-             this._deltaTime = 0;
 
-             this._nextDeltaTimeZero = false;
 
-         } else {
 
-             this._deltaTime = (now - this._lastUpdate) / 1000;
 
-         }
 
-         if ((cc.COCOS2D_DEBUG > 0) && (this._deltaTime > 0.2))
 
-             this._deltaTime = 1 / 60.0;
 
-         this._lastUpdate = now;
 
-     },
 
-     /**
 
-      * <p>
 
-      *     converts a UIKit coordinate to an OpenGL coordinate<br/>
 
-      *     Useful to convert (multi) touches coordinates to the current layout (portrait or landscape)
 
-      * </p>
 
-      * @param {cc.Point} uiPoint
 
-      * @return {cc.Point}
 
-      */
 
-     convertToGL:function (uiPoint) {
 
-         var transform = new cc.kmMat4();
 
-         cc.GLToClipTransform(transform);
 
-         var transformInv = new cc.kmMat4();
 
-         cc.kmMat4Inverse(transformInv, transform);
 
-         // Calculate z=0 using -> transform*[0, 0, 0, 1]/w
 
-         var zClip = transform.mat[14] / transform.mat[15];
 
-         var glSize = this._openGLView.getDesignResolutionSize();
 
-         var clipCoord = new cc.kmVec3(2.0 * uiPoint.x / glSize.width - 1.0, 1.0 - 2.0 * uiPoint.y / glSize.height, zClip);
 
-         var glCoord = new cc.kmVec3();
 
-         cc.kmVec3TransformCoord(glCoord, clipCoord, transformInv);
 
-         return cc.p(glCoord.x, glCoord.y);
 
-     },
 
-     /**
 
-      * <p>converts an OpenGL coordinate to a UIKit coordinate<br/>
 
-      * Useful to convert node points to window points for calls such as glScissor</p>
 
-      * @param {cc.Point} glPoint
 
-      * @return {cc.Point}
 
-      */
 
-     convertToUI:function (glPoint) {
 
-         var transform = new cc.kmMat4();
 
-         cc.GLToClipTransform(transform);
 
-         var clipCoord = new cc.kmVec3();
 
-         // Need to calculate the zero depth from the transform.
 
-         var glCoord = new cc.kmVec3(glPoint.x, glPoint.y, 0.0);
 
-         cc.kmVec3TransformCoord(clipCoord, glCoord, transform);
 
-         var glSize = this._openGLView.getDesignResolutionSize();
 
-         return cc.p(glSize.width * (clipCoord.x * 0.5 + 0.5), glSize.height * (-clipCoord.y * 0.5 + 0.5));
 
-     },
 
-     /**
 
-      *  Draw the scene. This method is called every frame. Don't call it manually.
 
-      */
 
-     drawScene: function() {
 
-         // calculate "global" dt
 
-         this.calculateDeltaTime();
 
-         //tick before glClear: issue #533
 
-         if (!this._paused)
 
-             this._scheduler.update(this._deltaTime);
 
-         this._clear();
 
-         /* to avoid flickr, nextScene MUST be here: after tick and before draw.
 
-          XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */
 
-         if (this._nextScene) {
 
-             this.setNextScene();
 
-         }
 
-         if (this._beforeVisitScene) this._beforeVisitScene();
 
-         // draw the scene
 
-         if (this._runningScene)
 
-             this._runningScene.visit();
 
-         // draw the notifications node
 
-         if (this._notificationNode)
 
-             this._notificationNode.visit();
 
-         if (this._displayStats)
 
-             this._showStats();
 
-         if (this._afterVisitScene) this._afterVisitScene();
 
-         this._totalFrames++;
 
-         if (this._displayStats)
 
-             this._calculateMPF();
 
-     },
 
-     _clearCanvas: function() {
 
-         var viewport = this._openGLView.getViewPortRect();
 
-         cc.renderContext.clearRect(-viewport.x, viewport.y, viewport.width, -viewport.height);
 
-     },
 
-     _clearWebGL: function() {
 
-         var gl = cc.renderContext;
 
-         gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
 
-     },
 
-     _beforeVisitScene: null,
 
-     _afterVisitScene: null,
 
-     _beforeVisitSceneWebGL: function() {
 
-         cc.kmGLPushMatrix();
 
-     },
 
-     _afterVisitSceneWebGL: function() {
 
-         cc.kmGLPopMatrix();
 
-     },
 
-     /**
 
-      * end director
 
-      */
 
-     end:function () {
 
-         this._purgeDirecotorInNextLoop = true;
 
-     },
 
-     /**
 
-      * <p>get the size in pixels of the surface. It could be different than the screen size.<br/>
 
-      *   High-res devices might have a higher surface size than the screen size.<br/>
 
-      *   Only available when compiled using SDK >= 4.0.
 
-      * </p>
 
-      * @return {Number}
 
-      */
 
-     getContentScaleFactor:function () {
 
-         return this._contentScaleFactor;
 
-     },
 
-     /**
 
-      * <p>
 
-      *    This object will be visited after the main scene is visited.<br/>
 
-      *    This object MUST implement the "visit" selector.<br/>
 
-      *    Useful to hook a notification object, like CCNotifications (http://github.com/manucorporat/CCNotifications)
 
-      * </p>
 
-      * @return {cc.Node}
 
-      */
 
-     getNotificationNode:function () {
 
-         return this._notificationNode;
 
-     },
 
-     /**
 
-      * <p>
 
-      *     returns the size of the OpenGL view in points.<br/>
 
-      *     It takes into account any possible rotation (device orientation) of the window
 
-      * </p>
 
-      * @return {cc.Size}
 
-      */
 
-     getWinSize:function () {
 
-         return cc.size(this._winSizeInPoints);
 
-     },
 
-     /**
 
-      * <p>
 
-      *   returns the size of the OpenGL view in pixels.<br/>
 
-      *   It takes into account any possible rotation (device orientation) of the window.<br/>
 
-      *   On Mac winSize and winSizeInPixels return the same value.
 
-      * </p>
 
-      * @return {cc.Size}
 
-      */
 
-     getWinSizeInPixels:function () {
 
-         return cc.size(this._winSizeInPoints.width * this._contentScaleFactor, this._winSizeInPoints.height * this._contentScaleFactor);
 
-     },
 
-     getVisibleSize:function () {
 
-         if (this._openGLView) {
 
-             return this._openGLView.getVisibleSize();
 
-         } else {
 
-             return this.getWinSize();
 
-         }
 
-     },
 
-     getVisibleOrigin:function () {
 
-         if (this._openGLView) {
 
-             return this._openGLView.getVisibleOrigin();
 
-         } else {
 
-             return cc.POINT_ZERO;
 
-         }
 
-     },
 
-     getZEye:function () {
 
-         return (this._winSizeInPoints.height / 1.1566 );
 
-     },
 
-     /**
 
-      * pause director
 
-      */
 
-     pause:function () {
 
-         if (this._paused)
 
-             return;
 
-         this._oldAnimationInterval = this._animationInterval;
 
-         // when paused, don't consume CPU
 
-         this.setAnimationInterval(1 / 4.0);
 
-         this._paused = true;
 
-     },
 
-     /**
 
-      * <p>
 
-      *     Pops out a scene from the queue.<br/>
 
-      *     This scene will replace the running one.<br/>
 
-      *     The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.<br/>
 
-      *     ONLY call it if there is a running scene.
 
-      * </p>
 
-      */
 
-     popScene:function () {
 
-         if(!this._runningScene)
 
-             throw "running scene should not null";
 
-         //this.addRegionToDirtyRegion(cc.rect(0, 0, cc.canvas.width, cc.canvas.height));
 
-         this._scenesStack.pop();
 
-         var c = this._scenesStack.length;
 
-         if (c == 0)
 
-             this.end();
 
-         else {
 
-             this._sendCleanupToScene = true;
 
-             this._nextScene = this._scenesStack[c - 1];
 
-         }
 
-     },
 
-     /**
 
-      * Removes cached all cocos2d cached data. It will purge the CCTextureCache, CCSpriteFrameCache, CCLabelBMFont cache
 
-      */
 
-     purgeCachedData:function () {
 
-         cc.LabelBMFont.purgeCachedData();
 
-         //cc.TextureCache.getInstance().removeUnusedTextures();
 
-     },
 
-     /**
 
-      * purge Director
 
-      */
 
-     purgeDirector:function () {
 
-         //cleanup scheduler
 
-         this.getScheduler().unscheduleAllCallbacks();
 
-         // don't release the event handlers
 
-         // They are needed in case the director is run again
 
-         if(this._touchDispatcher)this._touchDispatcher.removeAllDelegates();
 
-         if (this._runningScene) {
 
-             this._runningScene.onExitTransitionDidStart();
 
-             this._runningScene.onExit();
 
-             this._runningScene.cleanup();
 
-         }
 
-         this._runningScene = null;
 
-         this._nextScene = null;
 
-         // remove all objects, but don't release it.
 
-         // runWithScene might be executed after 'end'.
 
-         this._scenesStack.length = 0;
 
-         this.stopAnimation();
 
-         // purge bitmap cache
 
-         cc.LabelBMFont.purgeCachedData();
 
-         // purge all managers
 
-         cc.AnimationCache.purgeSharedAnimationCache();
 
-         cc.SpriteFrameCache.purgeSharedSpriteFrameCache();
 
-         cc.TextureCache.purgeSharedTextureCache();
 
-         //CCShaderCache::purgeSharedShaderCache();
 
-         //CCFileUtils::purgeFileUtils();
 
-         //CCConfiguration::purgeConfiguration();
 
-         //extension::CCNotificationCenter::purgeNotificationCenter();
 
-         //extension::CCTextureWatcher::purgeTextureWatcher();
 
-         //extension::CCNodeLoaderLibrary::purgeSharedCCNodeLoaderLibrary();
 
-         //cc.UserDefault.purgeSharedUserDefault();
 
-         //ccGLInvalidateStateCache();
 
-         cc.CHECK_GL_ERROR_DEBUG();
 
-         // OpenGL view
 
-         //this._openGLView.end();
 
-         //this._openGLView = null;
 
-     },
 
-     /**
 
-      * <p>
 
-      *    Suspends the execution of the running scene, pushing it on the stack of suspended scenes.<br/>
 
-      *    The new scene will be executed.<br/>
 
-      *    Try to avoid big stacks of pushed scenes to reduce memory allocation.<br/>
 
-      *    ONLY call it if there is a running scene.
 
-      * </p>
 
-      * @param {cc.Scene} scene
 
-      */
 
-     pushScene:function (scene) {
 
-         if(!scene)
 
-             throw "the scene should not null";
 
-         this._sendCleanupToScene = false;
 
-         this._scenesStack.push(scene);
 
-         this._nextScene = scene;
 
-     },
 
-     /**
 
-      * Replaces the running scene with a new one. The running scene is terminated. ONLY call it if there is a running scene.
 
-      * @param {cc.Scene} scene
 
-      */
 
-     replaceScene:function (scene) {
 
-         if(!this._runningScene)
 
-             throw "Use runWithScene: instead to start the director";
 
-         if(!scene)
 
-             throw "the scene should not be null";
 
-         var i = this._scenesStack.length;
 
-         if(i === 0){
 
-             this._sendCleanupToScene = true;
 
-             this._scenesStack[i] = scene;
 
-             this._nextScene = scene;
 
-         } else {
 
-             this._sendCleanupToScene = true;
 
-             this._scenesStack[i - 1] = scene;
 
-             this._nextScene = scene;
 
-         }
 
-     },
 
-     /**
 
-      * resume director
 
-      */
 
-     resume:function () {
 
-         if (!this._paused) {
 
-             return;
 
-         }
 
-         this.setAnimationInterval(this._oldAnimationInterval);
 
-         this._lastUpdate = Date.now();
 
-         if (!this._lastUpdate) {
 
-             cc.log("cocos2d: Director: Error in gettimeofday");
 
-         }
 
-         this._paused = false;
 
-         this._deltaTime = 0;
 
-     },
 
-     /**
 
-      * <p>
 
-      *    Enters the Director's main loop with the given Scene.<br/>
 
-      *    Call it to run only your FIRST scene.<br/>
 
-      *    Don't call it if there is already a running scene.
 
-      * </p>
 
-      * @param {cc.Scene} scene
 
-      */
 
-     runWithScene:function (scene) {
 
-         if(!scene)
 
-             throw "This command can only be used to start the CCDirector. There is already a scene present.";
 
-         if(this._runningScene)
 
-             throw "_runningScene should be null";
 
-         this.pushScene(scene);
 
-         this.startAnimation();
 
-     },
 
-     /**
 
-      * enables/disables OpenGL alpha blending
 
-      * @param {Boolean} on
 
-      */
 
-     setAlphaBlending:function (on) {
 
-         if (on)
 
-             cc.glBlendFunc(cc.BLEND_SRC, cc.BLEND_DST);
 
-         else
 
-             cc.glBlendFunc(cc.renderContext.ONE, cc.renderContext.ZERO);
 
-         //cc.CHECK_GL_ERROR_DEBUG();
 
-     },
 
-     /**
 
-      * <p>
 
-      *   The size in pixels of the surface. It could be different than the screen size.<br/>
 
-      *   High-res devices might have a higher surface size than the screen size.<br/>
 
-      *   Only available when compiled using SDK >= 4.0.
 
-      * </p>
 
-      * @param {Number} scaleFactor
 
-      */
 
-     setContentScaleFactor:function (scaleFactor) {
 
-         if (scaleFactor != this._contentScaleFactor) {
 
-             this._contentScaleFactor = scaleFactor;
 
-             this._createStatsLabel();
 
-         }
 
-     },
 
-     /**
 
-      * enables/disables OpenGL depth test
 
-      * @param {Boolean} on
 
-      */
 
-     setDepthTest:function (on) {
 
-         if(cc.renderContextType === cc.CANVAS)
 
-             return;
 
-         var loc_gl= cc.renderContext;
 
-         if (on) {
 
-             loc_gl.clearDepth(1.0);
 
-             loc_gl.enable(loc_gl.DEPTH_TEST);
 
-             loc_gl.depthFunc(loc_gl.LEQUAL);
 
-             //cc.renderContext.hint(cc.renderContext.PERSPECTIVE_CORRECTION_HINT, cc.renderContext.NICEST);
 
-         } else {
 
-             loc_gl.disable(loc_gl.DEPTH_TEST);
 
-         }
 
-         //cc.CHECK_GL_ERROR_DEBUG();
 
-     },
 
-     /**
 
-      * sets the default values based on the CCConfiguration info
 
-      */
 
-     setDefaultValues:function(){
 
-     },
 
-     /**
 
-      * sets the OpenGL default values
 
-      */
 
-     setGLDefaultValues:function () {
 
-         this.setAlphaBlending(true);
 
-         // XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
 
-         // [self setDepthTest: view_.depthFormat];
 
-         this.setDepthTest(false);
 
-         this.setProjection(this._projection);
 
-         // set other opengl default values
 
-         cc.renderContext.clearColor(0.0, 0.0, 0.0, 1.0);
 
-     },
 
-     /**
 
-      * set next delta time is zero
 
-      * @param {Boolean} nextDeltaTimeZero
 
-      */
 
-     setNextDeltaTimeZero:function (nextDeltaTimeZero) {
 
-         this._nextDeltaTimeZero = nextDeltaTimeZero;
 
-     },
 
-     /**
 
-      * set next scene
 
-      */
 
-     setNextScene:function () {
 
-         var runningIsTransition = false, newIsTransition = false;
 
-         if(cc.TransitionScene){
 
-             runningIsTransition = this._runningScene ? this._runningScene instanceof cc.TransitionScene : false;
 
-             newIsTransition = this._nextScene ? this._nextScene instanceof cc.TransitionScene : false;
 
-         }
 
-         // If it is not a transition, call onExit/cleanup
 
-         if (!newIsTransition) {
 
-             var locRunningScene = this._runningScene;
 
-             if (locRunningScene) {
 
-                 locRunningScene.onExitTransitionDidStart();
 
-                 locRunningScene.onExit();
 
-             }
 
-             // issue #709. the root node (scene) should receive the cleanup message too
 
-             // otherwise it might be leaked.
 
-             if (this._sendCleanupToScene && locRunningScene)
 
-                 locRunningScene.cleanup();
 
-         }
 
-         this._runningScene = this._nextScene;
 
-         this._nextScene = null;
 
-         if ((!runningIsTransition) && (this._runningScene != null)) {
 
-             this._runningScene.onEnter();
 
-             this._runningScene.onEnterTransitionDidFinish();
 
-         }
 
-     },
 
-     /**
 
-      * set Notification Node
 
-      * @param {cc.Node} node
 
-      */
 
-     setNotificationNode:function (node) {
 
-         this._notificationNode = node;
 
-     },
 
-     /**
 
-      *  CCDirector delegate. It shall implemente the CCDirectorDelegate protocol
 
-      *  @return {cc.DirectorDelegate}
 
-      */
 
-     getDelegate:function () {
 
-         return this._projectionDelegate;
 
-     },
 
-     setDelegate:function (delegate) {
 
-         this._projectionDelegate = delegate;
 
-     },
 
-     /**
 
-      * Set the CCEGLView, where everything is rendered
 
-      * @param {*} openGLView
 
-      */
 
-     setOpenGLView:function (openGLView) {
 
-         // set size
 
-         this._winSizeInPoints.width = cc.canvas.width;      //this._openGLView.getDesignResolutionSize();
 
-         this._winSizeInPoints.height = cc.canvas.height;
 
-         this._openGLView = openGLView || cc.EGLView.getInstance();
 
-         if (cc.renderContextType === cc.CANVAS)
 
-             return;
 
-         // Configuration. Gather GPU info
 
-         var conf = cc.Configuration.getInstance();
 
-         conf.gatherGPUInfo();
 
-         conf.dumpInfo();
 
-         // set size
 
-         //this._winSizeInPoints = this._openGLView.getDesignResolutionSize();
 
-         //this._winSizeInPixels = cc.size(this._winSizeInPoints.width * this._contentScaleFactor, this._winSizeInPoints.height * this._contentScaleFactor);
 
-         //if (this._openGLView != openGLView) {
 
-         // because EAGLView is not kind of CCObject
 
-         this._createStatsLabel();
 
-         //if (this._openGLView)
 
-         this.setGLDefaultValues();
 
-         /* if (this._contentScaleFactor != 1) {
 
-          this.updateContentScaleFactor();
 
-          }*/
 
-         if(this._touchDispatcher)this._touchDispatcher.setDispatchEvents(true);
 
-         //}
 
-     },
 
-     /**
 
-      * Sets the glViewport
 
-      */
 
-     setViewport:function(){
 
-         if(this._openGLView) {
 
-             var locWinSizeInPoints = this._winSizeInPoints;
 
-             this._openGLView.setViewPortInPoints(0,0, locWinSizeInPoints.width, locWinSizeInPoints.height);
 
-         }
 
-     },
 
-     /**
 
-      * Sets an OpenGL projection
 
-      * @param {Number} projection
 
-      */
 
-     setProjection:function (projection) {
 
-         var size = this._winSizeInPoints;
 
-         if(cc.renderContextType === cc.WEBGL){
 
-             this.setViewport();
 
-             switch (projection) {
 
-                 case cc.DIRECTOR_PROJECTION_2D:
 
-                     cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
 
-                     cc.kmGLLoadIdentity();
 
-                     var orthoMatrix = new cc.kmMat4();
 
-                     cc.kmMat4OrthographicProjection(orthoMatrix, 0, size.width, 0, size.height, -1024, 1024);
 
-                     cc.kmGLMultMatrix(orthoMatrix);
 
-                     cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
 
-                     cc.kmGLLoadIdentity();
 
-                     break;
 
-                 case cc.DIRECTOR_PROJECTION_3D:
 
-                     var zeye = this.getZEye();
 
-                     var matrixPerspective = new cc.kmMat4(), matrixLookup = new cc.kmMat4();
 
-                     cc.kmGLMatrixMode(cc.KM_GL_PROJECTION);
 
-                     cc.kmGLLoadIdentity();
 
-                     // issue #1334
 
-                     cc.kmMat4PerspectiveProjection(matrixPerspective, 60, size.width / size.height, 0.1, zeye * 2);
 
-                     // kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, 1500);
 
-                     cc.kmGLMultMatrix(matrixPerspective);
 
-                     cc.kmGLMatrixMode(cc.KM_GL_MODELVIEW);
 
-                     cc.kmGLLoadIdentity();
 
-                     var eye = cc.kmVec3Fill(null, size.width / 2, size.height / 2, zeye);
 
-                     var center = cc.kmVec3Fill(null, size.width / 2, size.height / 2, 0.0);
 
-                     var up = cc.kmVec3Fill(null, 0.0, 1.0, 0.0);
 
-                     cc.kmMat4LookAt(matrixLookup, eye, center, up);
 
-                     cc.kmGLMultMatrix(matrixLookup);
 
-                     break;
 
-                 case cc.DIRECTOR_PROJECTION_CUSTOM:
 
-                     if (this._projectionDelegate)
 
-                         this._projectionDelegate.updateProjection();
 
-                     break;
 
-                 default:
 
-                     cc.log("cocos2d: Director: unrecognized projection");
 
-                     break;
 
-             }
 
-             this._projection = projection;
 
-             cc.setProjectionMatrixDirty();
 
-             return;
 
-         }
 
-         this._projection = projection;
 
-     },
 
-     /**
 
-      * shows the FPS in the screen
 
-      */
 
-     _showStats: function () {
 
-         this._frames++;
 
-         this._accumDt += this._deltaTime;
 
-         if (this._FPSLabel && this._SPFLabel && this._drawsLabel) {
 
-             if (this._accumDt > cc.DIRECTOR_FPS_INTERVAL) {
 
-                 this._SPFLabel.setString(this._secondsPerFrame.toFixed(3));
 
-                 this._frameRate = this._frames / this._accumDt;
 
-                 this._frames = 0;
 
-                 this._accumDt = 0;
 
-                 this._FPSLabel.setString(this._frameRate.toFixed(1));
 
-                 this._drawsLabel.setString((0 | cc.g_NumberOfDraws).toString());
 
-             }
 
-             this._FPSLabel.visit();
 
-             this._SPFLabel.visit();
 
-             this._drawsLabel.visit();
 
-         } else
 
-             this._createStatsLabel();
 
-         cc.g_NumberOfDraws = 0;
 
-     },
 
-     /**
 
-      * <p>
 
-      *    Whether or not the replaced scene will receive the cleanup message.<br>
 
-      *    If the new scene is pushed, then the old scene won't receive the "cleanup" message.<br/>
 
-      *    If the new scene replaces the old one, the it will receive the "cleanup" message.
 
-      * </p>
 
-      * @return {Boolean}
 
-      */
 
-     isSendCleanupToScene:function () {
 
-         return this._sendCleanupToScene;
 
-     },
 
-     /**
 
-      * Get current running Scene. Director can only run one Scene at the time
 
-      * @return {cc.Scene}
 
-      */
 
-     getRunningScene:function () {
 
-         return this._runningScene;
 
-     },
 
-     /**
 
-      * Get the FPS value
 
-      * @return {Number}
 
-      */
 
-     getAnimationInterval:function () {
 
-         return this._animationInterval;
 
-     },
 
-     /**
 
-      * Whether or not to display the FPS on the bottom-left corner
 
-      * @return {Boolean}
 
-      */
 
-     isDisplayStats:function () {
 
-         return this._displayStats;
 
-     },
 
-     /**
 
-      * Display the FPS on the bottom-left corner
 
-      * @param {Boolean} displayStats
 
-      */
 
-     setDisplayStats:function (displayStats) {
 
-         this._displayStats = displayStats;
 
-     },
 
-     /**
 
-      * seconds per frame
 
-      * @return {Number}
 
-      */
 
-     getSecondsPerFrame:function () {
 
-         return this._secondsPerFrame;
 
-     },
 
-     /**
 
-      *  Get the CCEGLView, where everything is rendered
 
-      * @return {*}
 
-      */
 
-     getOpenGLView:function () {
 
-         return this._openGLView;
 
-     },
 
-     /**
 
-      * is next delta time zero
 
-      * @return {Boolean}
 
-      */
 
-     isNextDeltaTimeZero:function () {
 
-         return this._nextDeltaTimeZero;
 
-     },
 
-     /**
 
-      * Whether or not the Director is paused
 
-      * @return {Boolean}
 
-      */
 
-     isPaused:function () {
 
-         return this._paused;
 
-     },
 
-     /**
 
-      * How many frames were called since the director started
 
-      * @return {Number}
 
-      */
 
-     getTotalFrames:function () {
 
-         return this._totalFrames;
 
-     },
 
-     /**
 
-      * Sets an OpenGL projection
 
-      * @return {Number}
 
-      */
 
-     getProjection:function () {
 
-         return this._projection;
 
-     },
 
-     /**
 
-      * <p>
 
-      *     Pops out all scenes from the queue until the root scene in the queue. <br/>
 
-      *     This scene will replace the running one.  <br/>
 
-      *     Internally it will call `popToSceneStackLevel(1)`
 
-      * </p>
 
-      */
 
-     popToRootScene:function () {
 
-         this.popToSceneStackLevel(1);
 
-     },
 
-     /**
 
-      * <p>
 
-      *     Pops out all scenes from the queue until it reaches `level`.                             <br/>
 
-      *     If level is 0, it will end the director.                                                 <br/>
 
-      *     If level is 1, it will pop all scenes until it reaches to root scene.                    <br/>
 
-      *     If level is <= than the current stack level, it won't do anything.
 
-      * </p>
 
-      * @param {Number} level
 
-      */
 
-     popToSceneStackLevel: function (level) {
 
-         if(!this._runningScene)
 
-             throw "A running Scene is needed";
 
-         var locScenesStack = this._scenesStack;
 
-         var c = locScenesStack.length;
 
-         if (c == 0) {
 
-             this.end();
 
-             return;
 
-         }
 
-         // current level or lower -> nothing
 
-         if (level > c)
 
-             return;
 
-         // pop stack until reaching desired level
 
-         while (c > level) {
 
-             var current = locScenesStack.pop();
 
-             if (current.isRunning()) {
 
-                 current.onExitTransitionDidStart();
 
-                 current.onExit();
 
-             }
 
-             current.cleanup();
 
-             c--;
 
-         }
 
-         this._nextScene = locScenesStack[locScenesStack.length - 1];
 
-         this._sendCleanupToScene = false;
 
-     },
 
-     /**
 
-      * (cc.Scheduler associated with this director)
 
-      */
 
-     getScheduler:function () {
 
-         return this._scheduler;
 
-     },
 
-     setScheduler:function (scheduler) {
 
-         if (this._scheduler != scheduler) {
 
-             this._scheduler = scheduler;
 
-         }
 
-     },
 
-     getActionManager:function () {
 
-         return this._actionManager;
 
-     },
 
-     setActionManager:function (actionManager) {
 
-         if (this._actionManager != actionManager) {
 
-             this._actionManager = actionManager;
 
-         }
 
-     },
 
-     getTouchDispatcher:function () {
 
-         return this._touchDispatcher;
 
-     },
 
-     setTouchDispatcher:function (touchDispatcher) {
 
-         if (this._touchDispatcher != touchDispatcher) {
 
-             this._touchDispatcher = touchDispatcher;
 
-         }
 
-     },
 
-     getKeyboardDispatcher:function () {
 
-         if(!cc.KeyboardDispatcher)
 
-             throw "cc.KeyboardDispatcher is undefined, maybe it has been removed from js loading list.";
 
-         return this._keyboardDispatcher;
 
-     },
 
-     setKeyboardDispatcher:function (keyboardDispatcher) {
 
-         if(!cc.KeyboardDispatcher)
 
-             throw "cc.KeyboardDispatcher is undefined, maybe it has been removed from js loading list.";
 
-         this._keyboardDispatcher = keyboardDispatcher;
 
-     },
 
-     getAccelerometer:function () {
 
-         if(!cc.Accelerometer)
 
-             throw "cc.Accelerometer is undefined, maybe it has been removed from js loading list.";
 
-         return this._accelerometer;
 
-     },
 
-     setAccelerometer:function (accelerometer) {
 
-         if(!cc.Accelerometer)
 
-             throw "cc.Accelerometer is undefined, maybe it has been removed from js loading list.";
 
-         if (this._accelerometer != accelerometer)
 
-             this._accelerometer = accelerometer;
 
-     },
 
-     getDeltaTime:function(){
 
-         return this._deltaTime;
 
-     },
 
-     getMouseDispatcher:function () {
 
-         if(!cc.MouseDispatcher)
 
-             throw "cc.MouseDispatcher is undefined, maybe it has been removed from js loading list.";
 
-         return this._mouseDispatcher;
 
-     },
 
-     setMouseDispatcher:function (mouseDispatcher) {
 
-         if(!cc.MouseDispatcher)
 
-             throw "cc.MouseDispatcher is undefined, maybe it has been removed from js loading list.";
 
-         if (this._mouseDispatcher != mouseDispatcher)
 
-             this._mouseDispatcher = mouseDispatcher;
 
-     },
 
-     _createStatsLabel: null,
 
-     _createStatsLabelForWebGL:function(){
 
-         if(!cc.LabelAtlas)
 
-             return this._createStatsLabelForCanvas();
 
-         if((cc.Director._fpsImageLoaded == null) || (cc.Director._fpsImageLoaded == false))
 
-             return;
 
-         var texture = new cc.Texture2D();
 
-         texture.initWithElement(cc.Director._fpsImage);
 
-         texture.handleLoadedTexture();
 
-         /*
 
-          We want to use an image which is stored in the file named ccFPSImage.c
 
-          for any design resolutions and all resource resolutions.
 
-          To achieve this,
 
-          Firstly, we need to ignore 'contentScaleFactor' in 'CCAtlasNode' and 'CCLabelAtlas'.
 
-          So I added a new method called 'setIgnoreContentScaleFactor' for 'CCAtlasNode',
 
-          this is not exposed to game developers, it's only used for displaying FPS now.
 
-          Secondly, the size of this image is 480*320, to display the FPS label with correct size,
 
-          a factor of design resolution ratio of 480x320 is also needed.
 
-          */
 
-         var factor = cc.EGLView.getInstance().getDesignResolutionSize().height / 320.0;
 
-         if(factor === 0)
 
-             factor = this._winSizeInPoints.height / 320.0;
 
-         var tmpLabel = new cc.LabelAtlas();
 
-         tmpLabel._setIgnoreContentScaleFactor(true);
 
-         tmpLabel.initWithString("00.0", texture, 12, 32 , '.');
 
-         tmpLabel.setScale(factor);
 
-         this._FPSLabel = tmpLabel;
 
-         tmpLabel = new cc.LabelAtlas();
 
-         tmpLabel._setIgnoreContentScaleFactor(true);
 
-         tmpLabel.initWithString("0.000", texture, 12, 32, '.');
 
-         tmpLabel.setScale(factor);
 
-         this._SPFLabel = tmpLabel;
 
-         tmpLabel = new cc.LabelAtlas();
 
-         tmpLabel._setIgnoreContentScaleFactor(true);
 
-         tmpLabel.initWithString("000", texture, 12, 32, '.');
 
-         tmpLabel.setScale(factor);
 
-         this._drawsLabel = tmpLabel;
 
-         var locStatsPosition = cc.DIRECTOR_STATS_POSITION;
 
-         this._drawsLabel.setPosition(cc.pAdd(cc.p(0, 34 * factor), locStatsPosition));
 
-         this._SPFLabel.setPosition(cc.pAdd(cc.p(0, 17 * factor), locStatsPosition));
 
-         this._FPSLabel.setPosition(locStatsPosition);
 
-     },
 
-     _createStatsLabelForCanvas:function(){
 
-         var fontSize = 0;
 
-         if (this._winSizeInPoints.width > this._winSizeInPoints.height)
 
-             fontSize = 0 | (this._winSizeInPoints.height / 320 * 24);
 
-         else
 
-             fontSize = 0 | (this._winSizeInPoints.width / 320 * 24);
 
-         this._FPSLabel = cc.LabelTTF.create("000.0", "Arial", fontSize);
 
-         this._SPFLabel = cc.LabelTTF.create("0.000", "Arial", fontSize);
 
-         this._drawsLabel = cc.LabelTTF.create("0000", "Arial", fontSize);
 
-         var locStatsPosition = cc.DIRECTOR_STATS_POSITION;
 
-         var contentSize = this._drawsLabel.getContentSize();
 
-         this._drawsLabel.setPosition(cc.pAdd(cc.p(contentSize.width / 2, contentSize.height * 5 / 2), locStatsPosition));
 
-         contentSize = this._SPFLabel.getContentSize();
 
-         this._SPFLabel.setPosition(cc.pAdd(cc.p(contentSize.width / 2, contentSize.height * 3 / 2), locStatsPosition));
 
-         contentSize = this._FPSLabel.getContentSize();
 
-         this._FPSLabel.setPosition(cc.pAdd(cc.p(contentSize.width / 2, contentSize.height / 2), locStatsPosition));
 
-     },
 
-     _calculateMPF: function () {
 
-         var now = Date.now();
 
-         this._secondsPerFrame = (now - this._lastUpdate) / 1000;
 
-     }
 
- });
 
- if (cc.Browser.supportWebGL) {
 
-     cc.Director.prototype._clear = cc.Director.prototype._clearWebGL;
 
-     cc.Director.prototype._beforeVisitScene = cc.Director.prototype._beforeVisitSceneWebGL;
 
-     cc.Director.prototype._afterVisitScene = cc.Director.prototype._afterVisitSceneWebGL;
 
-     cc.Director.prototype._createStatsLabel = cc.Director.prototype._createStatsLabelForWebGL;
 
- } else {
 
-     cc.Director.prototype._clear = cc.Director.prototype._clearCanvas;
 
-     cc.Director.prototype._createStatsLabel = cc.Director.prototype._createStatsLabelForCanvas;
 
- }
 
- /***************************************************
 
-  * implementation of DisplayLinkDirector
 
-  **************************************************/
 
- // should we afford 4 types of director ??
 
- // I think DisplayLinkDirector is enough
 
- // so we now only support DisplayLinkDirector
 
- /**
 
-  * <p>
 
-  *   DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display.<br/>
 
-  *   Features and Limitations:<br/>
 
-  *      - Scheduled timers & drawing are synchronizes with the refresh rate of the display<br/>
 
-  *      - Only supports animation intervals of 1/60 1/30 & 1/15<br/>
 
-  * </p>
 
-  * @class
 
-  * @extends cc.Director
 
-  */
 
- cc.DisplayLinkDirector = cc.Director.extend(/** @lends cc.DisplayLinkDirector# */{
 
-     invalid:false,
 
-     /**
 
-      * start Animation
 
-      */
 
-     startAnimation:function () {
 
-         this._nextDeltaTimeZero = true;
 
-         this.invalid = false;
 
-         cc.Application.getInstance().setAnimationInterval(this._animationInterval);
 
-     },
 
-     /**
 
-      * main loop of director
 
-      */
 
-     mainLoop:function () {
 
-         if (this._purgeDirecotorInNextLoop) {
 
-             this._purgeDirecotorInNextLoop = false;
 
-             this.purgeDirector();
 
-         }
 
-         else if (!this.invalid) {
 
-             this.drawScene();
 
-         }
 
-     },
 
-     /**
 
-      * stop animation
 
-      */
 
-     stopAnimation:function () {
 
-         this.invalid = true;
 
-     },
 
-     /**
 
-      * set Animation Interval
 
-      * @param {Number} value
 
-      */
 
-     setAnimationInterval:function (value) {
 
-         this._animationInterval = value;
 
-         if (!this.invalid) {
 
-             this.stopAnimation();
 
-             this.startAnimation();
 
-         }
 
-     }
 
- });
 
- cc.s_SharedDirector = null;
 
- cc.firstUseDirector = true;
 
- /**
 
-  * returns a shared instance of the director
 
-  * @function
 
-  * @return {cc.Director}
 
-  */
 
- cc.Director.getInstance = function () {
 
-     if (cc.firstUseDirector) {
 
-         cc.firstUseDirector = false;
 
-         cc.s_SharedDirector = new cc.DisplayLinkDirector();
 
-         cc.s_SharedDirector.init();
 
-         cc.s_SharedDirector.setOpenGLView(cc.EGLView.getInstance());
 
-     }
 
-     return cc.s_SharedDirector;
 
- };
 
- Object.defineProperties(cc, {
 
-     windowSize: {
 
-         get: function () {
 
-             return  cc.director.getWinSize();
 
-         },
 
-         enumerable: true
 
-     }
 
- });
 
- /**
 
-  * is director first run
 
-  * @type Boolean
 
-  */
 
- cc.firstRun = true;
 
- /**
 
-  * set default fps to 60
 
-  * @type Number
 
-  */
 
- cc.defaultFPS = 60;
 
- /*
 
-  window.onfocus = function () {
 
-  if (!cc.firstRun) {
 
-  cc.Director.getInstance().addRegionToDirtyRegion(cc.rect(0, 0, cc.canvas.width, cc.canvas.height));
 
-  }
 
-  };
 
-  */
 
- cc.Director._fpsImage = new Image();
 
- cc.Director._fpsImage.addEventListener("load", function () {
 
-     cc.Director._fpsImageLoaded = true;
 
- });
 
- cc.Director._fpsImage.src = "data:image/png;base64,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";
 
 
  |