CCLoader.js 25 KB

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  1. /****************************************************************************
  2. Copyright (c) 2010-2012 cocos2d-x.org
  3. Copyright (c) 2008-2010 Ricardo Quesada
  4. Copyright (c) 2011 Zynga Inc.
  5. http://www.cocos2d-x.org
  6. Permission is hereby granted, free of charge, to any person obtaining a copy
  7. of this software and associated documentation files (the "Software"), to deal
  8. in the Software without restriction, including without limitation the rights
  9. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. copies of the Software, and to permit persons to whom the Software is
  11. furnished to do so, subject to the following conditions:
  12. The above copyright notice and this permission notice shall be included in
  13. all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. THE SOFTWARE.
  21. ****************************************************************************/
  22. /**
  23. * resource type
  24. * @constant
  25. * @type Object
  26. */
  27. cc.RESOURCE_TYPE = {
  28. "IMAGE": ["png", "jpg", "bmp", "jpeg", "gif"],
  29. "SOUND": ["mp3", "ogg", "wav", "mp4", "m4a"],
  30. "XML": ["plist", "xml", "fnt", "tmx", "tsx"],
  31. "BINARY": ["ccbi"],
  32. "FONT": "FONT",
  33. "TEXT": ["txt", "vsh", "fsh", "json", "ExportJson"],
  34. "UNKNOW": []
  35. };
  36. /**
  37. * resource structure
  38. * @param resList
  39. * @param selector
  40. * @param target
  41. * @constructor
  42. */
  43. cc.ResData = function (resList, selector, target) {
  44. this.resList = resList || [];
  45. this.selector = selector;
  46. this.target = target;
  47. this.curNumber = 0;
  48. this.loadedNumber = 0;
  49. this.totalNumber = this.resList.length;
  50. };
  51. /**
  52. * A class to preload resources async
  53. * @class
  54. * @extends cc.Class
  55. */
  56. cc.Loader = cc.Class.extend(/** @lends cc.Loader# */{
  57. _curData: null,
  58. _resQueue: null,
  59. _isAsync: false,
  60. _scheduler: null,
  61. _running: false,
  62. _regisiterLoader: false,
  63. /**
  64. * Constructor
  65. */
  66. ctor: function () {
  67. this._scheduler = cc.Director.getInstance().getScheduler();
  68. this._resQueue = [];
  69. },
  70. /**
  71. * init with resources
  72. * @param {Array} resources
  73. * @param {Function|String} selector
  74. * @param {Object} target
  75. */
  76. initWithResources: function (resources, selector, target) {
  77. if (!resources) {
  78. cc.log("cocos2d:resources should not null");
  79. return;
  80. }
  81. var res = resources.concat([]);
  82. var data = new cc.ResData(res, selector, target);
  83. this._resQueue.push(data);
  84. if (!this._running) {
  85. this._running = true;
  86. this._curData = this._resQueue.shift();
  87. this._scheduler.scheduleUpdateForTarget(this);
  88. }
  89. },
  90. setAsync: function (isAsync) {
  91. this._isAsync = isAsync;
  92. },
  93. /**
  94. * Callback when a resource file loaded.
  95. */
  96. onResLoaded: function (err) {
  97. if(err != null){
  98. cc.log("cocos2d:Failed loading resource: " + err);
  99. }
  100. this._curData.loadedNumber++;
  101. },
  102. /**
  103. * Get loading percentage
  104. * @return {Number}
  105. * @example
  106. * //example
  107. * cc.log(cc.Loader.getInstance().getPercentage() + "%");
  108. */
  109. getPercentage: function () {
  110. var percent = 0, curData = this._curData;
  111. if (curData.totalNumber == 0) {
  112. percent = 100;
  113. }
  114. else {
  115. percent = (0 | (curData.loadedNumber / curData.totalNumber * 100));
  116. }
  117. return percent;
  118. },
  119. /**
  120. * release resources from a list
  121. * @param resources
  122. */
  123. releaseResources: function (resources) {
  124. if (resources && resources.length > 0) {
  125. var sharedTextureCache = cc.TextureCache.getInstance(),
  126. sharedEngine = cc.AudioEngine ? cc.AudioEngine.getInstance() : null,
  127. sharedParser = cc.SAXParser.getInstance(),
  128. sharedFileUtils = cc.FileUtils.getInstance();
  129. var resInfo, path, type;
  130. for (var i = 0; i < resources.length; i++) {
  131. resInfo = resources[i];
  132. path = typeof resInfo == "string" ? resInfo : resInfo.src;
  133. type = this._getResType(resInfo, path);
  134. switch (type) {
  135. case "IMAGE":
  136. sharedTextureCache.removeTextureForKey(path);
  137. break;
  138. case "SOUND":
  139. if (!sharedEngine) throw "Can not find AudioEngine! Install it, please.";
  140. sharedEngine.unloadEffect(path);
  141. break;
  142. case "XML":
  143. sharedParser.unloadPlist(path);
  144. break;
  145. case "BINARY":
  146. sharedFileUtils.unloadBinaryFileData(path);
  147. break;
  148. case "TEXT":
  149. sharedFileUtils.unloadTextFileData(path);
  150. break;
  151. case "FONT":
  152. this._unregisterFaceFont(resInfo);
  153. break;
  154. default:
  155. throw "cocos2d:unknown filename extension: " + type;
  156. break;
  157. }
  158. }
  159. }
  160. },
  161. update: function () {
  162. if (this._isAsync) {
  163. var frameRate = cc.Director.getInstance()._frameRate;
  164. if (frameRate != null && frameRate < 20) {
  165. cc.log("cocos2d: frame rate less than 20 fps, skip frame.");
  166. return;
  167. }
  168. }
  169. var curData = this._curData;
  170. if (curData && curData.curNumber < curData.totalNumber) {
  171. this._loadRes();
  172. curData.curNumber++;
  173. }
  174. var percent = this.getPercentage();
  175. if(percent >= 100){
  176. this._complete();
  177. if (this._resQueue.length > 0) {
  178. this._running = true;
  179. this._curData = this._resQueue.shift();
  180. }
  181. else{
  182. this._running = false;
  183. this._scheduler.unscheduleUpdateForTarget(this);
  184. }
  185. }
  186. },
  187. _loadRes: function () {
  188. var sharedTextureCache = cc.TextureCache.getInstance(),
  189. sharedEngine = cc.AudioEngine ? cc.AudioEngine.getInstance() : null,
  190. sharedParser = cc.SAXParser.getInstance(),
  191. sharedFileUtils = cc.FileUtils.getInstance();
  192. var resInfo = this._curData.resList.shift(),
  193. path = this._getResPath(resInfo),
  194. type = this._getResType(resInfo, path);
  195. switch (type) {
  196. case "IMAGE":
  197. sharedTextureCache.addImageAsync(path, this.onResLoaded, this);
  198. break;
  199. case "SOUND":
  200. if (!sharedEngine) throw "Can not find AudioEngine! Install it, please.";
  201. sharedEngine.preloadSound(path, this.onResLoaded, this);
  202. break;
  203. case "XML":
  204. sharedParser.preloadPlist(path, this.onResLoaded, this);
  205. break;
  206. case "BINARY":
  207. sharedFileUtils.preloadBinaryFileData(path, this.onResLoaded, this);
  208. break;
  209. case "TEXT" :
  210. sharedFileUtils.preloadTextFileData(path, this.onResLoaded, this);
  211. break;
  212. case "FONT":
  213. this._registerFaceFont(resInfo, this.onResLoaded, this);
  214. break;
  215. default:
  216. throw "cocos2d:unknown filename extension: " + type;
  217. break;
  218. }
  219. },
  220. _getResPath: function (resInfo) {
  221. return typeof resInfo == "string" ? resInfo : resInfo.src;
  222. },
  223. _getResType: function (resInfo, path) {
  224. var isFont = resInfo.fontName;
  225. if (isFont != null) {
  226. return cc.RESOURCE_TYPE["FONT"];
  227. }
  228. else {
  229. var ext = path.substring(path.lastIndexOf(".") + 1, path.length);
  230. var index = ext.indexOf("?");
  231. if (index > 0) ext = ext.substring(0, index);
  232. for (var resType in cc.RESOURCE_TYPE) {
  233. if (cc.RESOURCE_TYPE[resType].indexOf(ext) != -1) {
  234. return resType;
  235. }
  236. }
  237. return ext;
  238. }
  239. },
  240. _complete: function () {
  241. cc.doCallback(this._curData.selector,this._curData.target);
  242. },
  243. _registerFaceFont: function (fontRes,seletor,target) {
  244. var srcArr = fontRes.src;
  245. var fileUtils = cc.FileUtils.getInstance();
  246. if (srcArr && srcArr.length > 0) {
  247. var fontStyle = document.createElement("style");
  248. fontStyle.type = "text/css";
  249. document.body.appendChild(fontStyle);
  250. var fontStr = "@font-face { font-family:" + fontRes.fontName + "; src:";
  251. for (var i = 0; i < srcArr.length; i++) {
  252. fontStr += "url('" + fileUtils.fullPathForFilename(encodeURI(srcArr[i].src)) + "') format('" + srcArr[i].type + "')";
  253. fontStr += (i == (srcArr.length - 1)) ? ";" : ",";
  254. }
  255. fontStyle.textContent += fontStr + "};";
  256. //preload
  257. //<div style="font-family: PressStart;">.</div>
  258. var preloadDiv = document.createElement("div");
  259. preloadDiv.style.fontFamily = fontRes.fontName;
  260. preloadDiv.innerHTML = ".";
  261. preloadDiv.style.position = "absolute";
  262. preloadDiv.style.left = "-100px";
  263. preloadDiv.style.top = "-100px";
  264. document.body.appendChild(preloadDiv);
  265. }
  266. cc.doCallback(seletor,target);
  267. },
  268. _unregisterFaceFont: function (fontRes) {
  269. //todo remove style
  270. }
  271. });
  272. /**
  273. * Preload resources in the background
  274. * @param {Array} resources
  275. * @param {Function|String} selector
  276. * @param {Object} target
  277. * @return {cc.Loader}
  278. * @example
  279. * //example
  280. * var g_mainmenu = [
  281. * {src:"res/hello.png"},
  282. * {src:"res/hello.plist"},
  283. *
  284. * {src:"res/logo.png"},
  285. * {src:"res/btn.png"},
  286. *
  287. * {src:"res/boom.mp3"},
  288. * ]
  289. *
  290. * var g_level = [
  291. * {src:"res/level01.png"},
  292. * {src:"res/level02.png"},
  293. * {src:"res/level03.png"}
  294. * ]
  295. *
  296. * //load a list of resources
  297. * cc.Loader.preload(g_mainmenu, this.startGame, this);
  298. *
  299. * //load multi lists of resources
  300. * cc.Loader.preload([g_mainmenu,g_level], this.startGame, this);
  301. */
  302. cc.Loader.preload = function (resources, selector, target) {
  303. if (!this._instance) {
  304. this._instance = new cc.Loader();
  305. }
  306. this._instance.initWithResources(resources, selector, target);
  307. return this._instance;
  308. };
  309. /**
  310. * Preload resources async
  311. * @param {Array} resources
  312. * @param {Function|String} selector
  313. * @param {Object} target
  314. * @return {cc.Loader}
  315. */
  316. cc.Loader.preloadAsync = function (resources, selector, target) {
  317. if (!this._instance) {
  318. this._instance = new cc.Loader();
  319. }
  320. this._instance.setAsync(true);
  321. this._instance.initWithResources(resources, selector, target);
  322. return this._instance;
  323. };
  324. /**
  325. * Release the resources from a list
  326. * @param {Array} resources
  327. */
  328. cc.Loader.purgeCachedData = function (resources) {
  329. if (this._instance) {
  330. this._instance.releaseResources(resources);
  331. }
  332. };
  333. /**
  334. * Returns a shared instance of the loader
  335. * @function
  336. * @return {cc.Loader}
  337. */
  338. cc.Loader.getInstance = function () {
  339. if (!this._instance) {
  340. this._instance = new cc.Loader();
  341. }
  342. return this._instance;
  343. };
  344. cc.Loader._instance = null;
  345. /**
  346. * Used to display the loading screen
  347. * @class
  348. * @extends cc.Scene
  349. */
  350. cc.LoaderScene = cc.Scene.extend(/** @lends cc.LoaderScene# */{
  351. _logo: null,
  352. _logoTexture: null,
  353. _texture2d: null,
  354. _bgLayer: null,
  355. _label: null,
  356. _winSize: null,
  357. /**
  358. * Constructor
  359. */
  360. ctor: function () {
  361. cc.Scene.prototype.ctor.call(this);
  362. this._winSize = cc.Director.getInstance().getWinSize();
  363. },
  364. init: function () {
  365. cc.Scene.prototype.init.call(this);
  366. //logo
  367. var logoWidth = 160;
  368. var logoHeight = 200;
  369. var centerPos = cc.p(this._winSize.width / 2, this._winSize.height / 2);
  370. this._logoTexture = new Image();
  371. var _this = this, handler;
  372. this._logoTexture.addEventListener("load", handler = function () {
  373. _this._initStage(centerPos);
  374. this.removeEventListener('load', handler, false);
  375. });
  376. this._logoTexture.src = "data:image/jpeg;base64,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";
  377. this._logoTexture.width = logoWidth;
  378. this._logoTexture.height = logoHeight;
  379. // bg
  380. this._bgLayer = cc.LayerColor.create(cc.c4(32, 32, 32, 255));
  381. this._bgLayer.setPosition(0, 0);
  382. this.addChild(this._bgLayer, 0);
  383. //loading percent
  384. this._label = cc.LabelTTF.create("Loading... 0%", "Arial", 14);
  385. this._label.setColor(cc.c3(180, 180, 180));
  386. this._label.setPosition(cc.pAdd(centerPos, cc.p(0, -logoHeight / 2 - 10)));
  387. this._bgLayer.addChild(this._label, 10);
  388. },
  389. _initStage: function (centerPos) {
  390. this._texture2d = new cc.Texture2D();
  391. this._texture2d.initWithElement(this._logoTexture);
  392. this._texture2d.handleLoadedTexture();
  393. this._logo = cc.Sprite.createWithTexture(this._texture2d);
  394. this._logo.setScale(cc.CONTENT_SCALE_FACTOR());
  395. this._logo.setPosition(centerPos);
  396. //this._bgLayer.addChild(this._logo, 10);
  397. },
  398. onEnter: function () {
  399. cc.Node.prototype.onEnter.call(this);
  400. this.schedule(this._startLoading, 0.3);
  401. },
  402. onExit: function () {
  403. cc.Node.prototype.onExit.call(this);
  404. var tmpStr = "Loading... 0%";
  405. this._label.setString(tmpStr);
  406. },
  407. /**
  408. * init with resources
  409. * @param {Array} resources
  410. * @param {Function|String} selector
  411. * @param {Object} target
  412. */
  413. initWithResources: function (resources, selector, target) {
  414. this.resources = resources;
  415. this.selector = selector;
  416. this.target = target;
  417. },
  418. _startLoading: function () {
  419. this.unschedule(this._startLoading);
  420. cc.Loader.preload(this.resources, this.selector, this.target);
  421. this.schedule(this._updatePercent);
  422. },
  423. _updatePercent: function () {
  424. var percent = cc.Loader.getInstance().getPercentage();
  425. var tmpStr = "Loading... " + percent + "%";
  426. this._label.setString(tmpStr);
  427. if (percent >= 100)
  428. this.unschedule(this._updatePercent);
  429. }
  430. });
  431. /**
  432. * Preload multi scene resources.
  433. * @param {Array} resources
  434. * @param {Function|String} selector
  435. * @param {Object} target
  436. * @return {cc.LoaderScene}
  437. * @example
  438. * //example
  439. * var g_mainmenu = [
  440. * {src:"res/hello.png"},
  441. * {src:"res/hello.plist"},
  442. *
  443. * {src:"res/logo.png"},
  444. * {src:"res/btn.png"},
  445. *
  446. * {src:"res/boom.mp3"},
  447. * ]
  448. *
  449. * var g_level = [
  450. * {src:"res/level01.png"},
  451. * {src:"res/level02.png"},
  452. * {src:"res/level03.png"}
  453. * ]
  454. *
  455. * //load a list of resources
  456. * cc.LoaderScene.preload(g_mainmenu, this.startGame, this);
  457. *
  458. * //load multi lists of resources
  459. * cc.LoaderScene.preload([g_mainmenu,g_level], this.startGame, this);
  460. */
  461. cc.LoaderScene.preload = function (resources, selector, target) {
  462. if (!this._instance) {
  463. this._instance = new cc.LoaderScene();
  464. this._instance.init();
  465. }
  466. this._instance.initWithResources(resources, selector, target);
  467. var director = cc.Director.getInstance();
  468. if (director.getRunningScene()) {
  469. director.replaceScene(this._instance);
  470. } else {
  471. director.runWithScene(this._instance);
  472. }
  473. return this._instance;
  474. };